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AND RENDERING W/
ALIAS STUDIO
Using the paint feature, a logotype was added to the center of the body of the speakers
It was also created a virtual photoshoot set with a curve edge
wireframe surface
model
final rendering
The back half of the speaker was Using a Z-Revolve on a pre-created At these point the first rendering tests
created using a equivalent procedure curve, it was generated the chrome were attempt and a stage was created
using the skin, planar and tube flange speaker-unit. Four of these units are using curve tool and skin. A spot light
tools. use in this model. was used.
Toruses were created to simulate the Again using the same technique used Another 2 tube flanges were added,
rubber perimeter around the speaker to create the speaker plastic enclo- this time to the front panel of the
units (4x). sure, the body enclosure was created body enclosure. The speaker was du-
using the pre-created curves, skin and plicated and the assembly continues.
planar.h
(assembly continues ...) The missing bottom part of the body At this point, the circle created in the previous step is extruded around a path to cre-
enclosure was created using two sy- ate the metal support for the speaker-set.
metrical curves and the skinned and
finally the end covered using planar.
A circle was added, parallel to those
curves.
Three shaders were used in this model. A chrome shader with
a sky reflecting map for the metal support and for each one
of the speaker units. A deep black glossy plastic shader for
the enclosing case. And finally a rubber shader for the torus
around each speaker-unit.
The light sources are all the same and have intensity of 30,
spotlight type, and cast soft shadows.
Two light sources were used for all the renderings
exceept for the rendeing in this page which used a
thrid spot-light focused onthe detail on the left side
of the speaker set.
the end