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Andy Kim ( Level Designer Scripter )

9B Denise Dr. Latham, NY 12110 | (518) 478-2812 Portfolio: http://andykim.carbonmade.com | ankim.jin@gmail.com

Skills -----------------------------------------------------------------------------------------------------------Level Editors: UDK and Unreal Editor 3.0 Hammer Editor (Half Life 2, Left 4 Dead) Bethesda Editor Art Editors: 3ds Max Adobe Photoshop Flash CS4 Programming Languages: LUA ActionScript 3 C# & XNA Java C++

Other: Scrum

Work Experience ---------------------------------------------------------------------------------------------

Vicarious Visions - Game Designer

Feb 2012 Present

Created a level, from start to finish, with close collaboration with my artist Prototyped ideas using C# scripting

Barking Lizards - Intern Designer/Programmer

Jun 2011 Aug 2011

Designed and implemented new player abilities through C++ and Lua coding Expanded the Eye of Horus C++ codebase to include minimap support

Filament Games - Programmer Intern

Feb 2009 May 2009

Created special effects using particles, perlin noise, and displacements Personal Work ------------------------------------------------------------------------------------------------

Fury of the Ancients - Level Designer (UDK)

Jan 2011 May 2011

Created ice level; focusing on player interaction and ease of flow Kept vision of level consistent through continual communication with team

Drive! - (Unreal Editor 3.0)


Researched what Quick Time Events did right and wrong

Aug 2011 Oct 2011 Jan 2011 Mar 2011

Power Overwhelming - Level Designer (Hammer Editor)

Studied some of the weakest missions from Half Life 2; then created a mission that implemented those missions core gameplay while fixing their weaknesses

Out of Ammo - Level Designer (Unreal Editor 3.0)

Nov 2010 Dec 2010

Created an entirely new weapon to the game with focus on fun and accessibility

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Andy Kim ( Level Designer Scripter )

Education -----------------------------------------------------------------------------------------------------Specialization in Level Design Guildhall of Southern Methodist University January 2010 December 2011 B.S. in Psychology University of Wisconsin Parkside August 2005 December 2009 Accomplishments ------------------------------------------------------------------------------------------ 2010 Grand Prize Essay Winner Austin GDC Game Narrative Review Game Design Challenge (gamecareerguide.com) Best Entries http://www.gamecareerguide.com/features/673/results_from_the_game_design_.php Humana Game Idea Contest (HG4H) Semifinalist

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