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Pokemon Black Version: FAQ/Walkthrough by PLDHnet

Version 0.90, Last Updated 2011-03-20 View/Download Original File


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\ / _ \ /
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| ( <_> )
<\ ___/| Y Y ( <_> )
| \
|____|
\____/|__|_ \\___ >__|_| /\____/|___| /
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.__
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\_ |__ | | _____
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\__ \ /
\ / __ |
| \_\ \ |__/ __ \\ \___|
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/ __ \|
| \/ /_/ |
|___ /____(____ /\___ >__|_ \
(____ /___| /\____ |
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pldh.net
support@pldh.net

A comprehensive text based guide by


E-MAIL:

v0.9
/---------------------------------------------------------------------------\
\---------------------------------------------------------------------------/
|==============================\ Contents
/================================|
/---------------------------------------------------------------------------\
| Section
Quick Search
|
<--------------------------------------------------------------------------->
| Introduction
Intrdn
|
| ----- Visual Version
Vizv
|
| ----- Latest Updates
LatUpd
|
| Basics
Bscs
|
| ----- Controls
Ctrls
|

| ----- New Features

NFeat

| Walkthrough

WlkTru

| ----- Nuvema Town

NvmT

| ----- Route 1

Rt01

| ----- Accumula Town

AccT

| ----- Route 2

Rt02

| ----- Striaton City

StrC

| ----- Dreamyard

DrmY

| ----- Gym 1

Gym1

| ----- Dreamyard, Pt. 2

DrmY2

| ----- Route 3

Rt03

| ----- Wellspring Cave

R3Cv

| ----- Nacrene City

NcrC

| ----- Gym 2

Gym2

| ----- Pinwheel Forest

PnwF

| ----- Skyarrow

SkaB

|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|

Bridge

| ----- Hiun City

CasC

| ----- Gym 3

Gym3

| ----- Route 4

Rt04

| ----- Resort Desert

RstD

| ----- Ancient Castle

AncC

| ----- Raimon City

RmnC

| ----- Gym 4

Gym4

| ----- Route 5

Rt05

| ----- Hodomoe Draw Bridge

HdDB

| ----- Hodomoe City

HdmC

| ----- Cold Storage

CldS

| ----- Gym 5

Gym5

|
|
|
|
|
|
|
|
|
|
|
|

| ----- Route 6

Rt06

| ----- Electric Rock Cave

ERCv

| ----- Route 7

Rt07

| ----- Fukiyose City

FkyC

| ----- Gym 6

Gym6

| ----- Neji Yama

NjYm

| ----- Sekka City

SkkC

| ----- Gym 7

Gym7

| ----- Dragon Spiral Tower

DSpT

| ----- Route 8

Rt08

| ----- Sekka Swamp

SkSw

| ----- Ancient Castle, Part 2

ACP2

| ----- Cylinder Bridge

CylB

| ----- Route 9

Rt09

| ----- Souryuu City

SryC

| ----- Gym 8

Gym8

| ----- Route 10

Rt10

| ----- Victory Road

VcRd

| ----- Pokemon League

PkLg

| Mechanics

Mechs

| ----- Battle

BttlM

| ----- Seasons

Ssns

| Lists

Lsts

| ----- Locations

LocLst

| ----- Items

ItmLst

| ----- PokeMart

PmLst

| ----- HM/TM

TmLst

| ----- Moves

MvLst

|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|

| ----- Nurses and Doctors

NDLst

| The End

ThEd

| ----- Credits

Creds

| ----- Corrections/Contribs

CorCon

| ----- Contact

ReachUs

| ----- Copyrights

CRight

|
|
|
|
|
|

\______________________________________________________________________
____/

/---------------------------------------------------------------------------\
\---------------------------------------------------------------------------/
| Intrdn |====================\ Introduction /====================|
Intrdn |
/---------------------------------------------------------------------------\
\---------------------------------------------------------------------------/
Welcome to our Black and White text-based walkthrough/FAQ. Black and
White
must be the most anticipated games at the time of writing this and they,
deservedly so, get called the best Pokemon games of all time. I know
that a
lot of people also anticipated the very long wait for these games,
although
it just feels like yesterday that DP was released.
This work you see here is a guide with hours of work put into it. We
hope
that you will find this guide to be one of the more complete ones
around when
it will be finished. We also appreciate any feedback you can give us,
be it
corrections, contributions or love mail. Hate mail is also appreciated
as it
gives all of us a good laugh.
We hope you'll enjoy the guide and the games.
- MikkelDemey, admin of pldh.net
<--------------------------------------------------------------------------->
| Vizv |=====================/ Visual Version \=====================|
Vizv |

<--------------------------------------------------------------------------->
We've also assembled (or are busy assembling) a visual version of
this guide
which features screens of such things as events, items and more!
It encompasses everything that has been assembled here, including the
Credits
to all of those who have helped and has been broken into numerous
sections.
The obvious benefit of all of this is the interactivity of an actual
website
as opposite to a plain old text-file...
The visual version can be found at:
http://pldh.net/guides/blackwhite/index
<--------------------------------------------------------------------------->
| LatUpd |===================/ Latest Updates \===================|
LatUpd |
<--------------------------------------------------------------------------->
<--------------------------------------------------------------------------->
| Version
size
Additions
|
<--------------------------------------------------------------------------->
| Mar 20 2011
|
| 0.90
971 kB
Updating localisations, missed parts
and
|
|
getting an update in.
|
<--------------------------------------------------------------------------->
| Mar 6 2011
|
| 0.85
971 kB
Long time since update. Been busy and
there |
|
were some family issues. All is
resolved
|
|
now and we're resuming updates were we
left |
|
off.
|
<--------------------------------------------------------------------------->
| Oct. 20 2010
|
| 0.85
971 kB
- Walkthrough added until after the
Elite 4 |
|
- Mail issues should be fixed
|

<--------------------------------------------------------------------------->
| Oct. 13 2010
|
| 0.65
905 kB
- All moves added
|
|
- Small corrections
|
| Notes: been some time since last update, preparing for a big update
|
|
later this week. Mail issues! Check mail section for more
info
|
<--------------------------------------------------------------------------->
| Sept. 28 2010
|
| 0.61
511 kB
- Quick Elite 4 and gym leader 8 update
|
|
old and incorrect info snuck in
the
|
|
correct gfaqs version
|
<--------------------------------------------------------------------------->
| Sept. 26 2010
|
| 0.60
511 kB
- GameFAQs upload #1 : Guide until Gym
8
|
<--------------------------------------------------------------------------->

/---------------------------------------------------------------------------\
\---------------------------------------------------------------------------/
| Bscs |========================\ Basics /==========================|
Bscs |
/---------------------------------------------------------------------------\
\---------------------------------------------------------------------------/
So you're a first timer? Or a veteran wanting to refresh his memory?
Seek no
further! You came to the right section. In this section, we will
explain to
you:
- the basics of playing Pokemon
- the basics of Pokemon Black/White
Do not expect any mechanics explained here. This section is not an
indepth

text about Pokemon, this is a quick basic overlook of what a newcomer


could
expect.
<--------------------------------------------------------------------------->
| Ctrls |=======================/ Controls \=======================|
Ctrls |
<--------------------------------------------------------------------------->
There are several kind of control layouts depending on which part of
the
game you're in:
- Battle Controls
Controls you use in the heat of the battle
- Overworld Controls
This is when you're running around with your character
- Menu Controls
How to control the menus in Pokemon
We assume you know the layout of your DS/DSLite/DSi system and what
the
label, or name, for each button is. If you don't, check your console
manual.

<---------------------------------------------------------------------->
|
Battle Controls
|
<---------------------------------------------------------------------->
| D-Pad
Move the cursor to the next or previous
|
|
command or item
|
| Touch Screen
Select a command or item
|
| A Button
Select a command or item
|
| B Button
Cancel / Return to the previous menu
|
<---------------------------------------------------------------------->
<---------------------------------------------------------------------->
|
Overworld Controls
|
<---------------------------------------------------------------------->
| D-Pad
Move the character
|

|
|
|
|
|

| Touch Screen

Interact with the C-Gear

| A Button

Talk to a person / Examine the overworld

| B Button

Cancel / Speed up NPC text if held down

| X Button

Bring up the menu

| Y Button

Shortcut for items, e.g. bicycle

<---------------------------------------------------------------------->
<---------------------------------------------------------------------->
|
Menu Controls
|
<---------------------------------------------------------------------->
| D-Pad
Move the cursor to the next or previous
|
|
command or item
|
| Touch Screen
Select a command or item
|
| A Button
Select a command or item
|
| B Button
Cancel / Return to the previous menu
|
<---------------------------------------------------------------------->
<--------------------------------------------------------------------------->
| NFeat |=====================/ New Features \=====================|
NFeat |
<--------------------------------------------------------------------------->
1.
2.
3.
4.
5.

New 3-Dimensional overworld


New region, Unova
Hub city, known as Casetlia City
New central legends: Reshiram and Zekrom
Pokmon are animated during battle; stationary, offensive and
defensive sprites
6. Camera pans in and out based on player interaction with the
overworld
7. Camera changes focus in Pokmon battles
8. Collecting 8 gym badges is still a main objective
9. The C-Gear allows for various types of online connectivity
10. Pokmon can be sent to the PC-based Dream World
11. New battle types: Triple, Rotation and wild-double
12. Seasons are introduced and last 1 full month
13. High Link introduces online missions and multi-player interaction
14. Fourth generation Pokmon are transferred via the PokShifter
15. Miracle Shooter allows for purchase of items in mulitplayer
battles

16. Battle Subway replaces the Battle Tower


17. Pokmon Musical replaces Pokmon Contests and Super Contests
18. Dynamic Levelling has been implemented. Pokemon now receive Exp
dependent of the ratio of levels included in the fight
19. Version exclusive Cities, Gym and trainer battles

/---------------------------------------------------------------------------\
\---------------------------------------------------------------------------/
| WlkTru |===================\ Walkthrough /======================|
WlkTru |
/---------------------------------------------------------------------------\
\---------------------------------------------------------------------------/
At the time of writing this faq (Sept. 2010) we only had the Japanese
version to work with. That's why we're going to label landmarks with
descriptive means instead of their actual name (e.g. "Big Red Building"
for
"Prof Lab"). This will change when we get an English version.
We have an English version and are working our way through the
walkthrough to
make sure nothing is left untranslated. If you see anything, don't
hesitate to
mail. (March 2011)
Off we go.
<--------------------------------------------------------------------------->
| NvmT |=======================/ Nuvema Town \======================|
NvmT |
<--------------------------------------------------------------------------->
\
A rural town whose sea breezes give the sense of something
coming.
/
\______________________________________________________________________/
When the traditional welcoming and naming screens are behind us, we
can
start the game. Watch the protagonist talk to his friends. When you
regain
control approach the present and click it to choose your starter!
<--------------------------------------------------------------------------->
|
GRASS
FIRE
WATER
|
|
#495 Snivy
#498 Tepig
#501 Oshawott
|

<--------------------------------------------------------------------------->
|
|
|
- Tackle
- Tackle
- Tackle
|
|
- Leer
- Tail Whip
- Tail Whip
|
|
|
<--------------------------------------------------------------------------->
After you picked your Pokemon you battle them both. No worries, you
are
getting healed in between them both.
<---------------------------------------------------------------------->
| Bianca Battle #1 |
Pokemon : - Snivy
lvl
5 |
|------------------/
OR
|
|
- Tepig
lvl
5 |
|
OR
|
|
- Oshawott
lvl
5 |
|
|
|
Yen
: 500
|
<---------------------------------------------------------------------->
Bianca picks the Pokemon that is weak to yours. If you picked Snivy,
she will pick Oshawott. If you picked Tepig, she'll have a Snivy. And
if you have a Oshawott, she'll have a Tepig.
Not that it matters in the fight, all you can choose is Tackle, which
is
a Normal Type Attack and as such does not benefit from any of the three
typings.
Tackle away and you should win. If you lose, you might want to
consider
restarting as you'll miss out on 500 Yen.
Win this battle and your room will be trashed. Cheren will heal your
Pokemon. And challenge you for another battle, as if your room wasn't
messy
enough.
<---------------------------------------------------------------------->

5 |
|
5 |
|
5 |
|
|

| Cheren Battle #1 |

Pokemon : - Snivy

|------------------/

lvl

OR

- Tepig

OR

- Oshawott

lvl

lvl

|
|

Yen

: 500

<---------------------------------------------------------------------->
Cheren picks the Pokemon that yours is weak to. If you have Snivy,
he'll
have Tepig. If you picked Tepig, he'll hve Oshawott. And if you have a
Oshawott, he will have a Snivy.
However, the facts remain as they were, there is no type advantage to
be
used at this stage yet. So Tackle away for victory. Again, if you lose,
consider restarting as you can miss out on another 500 Yen. And if you
won
both, you'll have gained a level. Congratulations!
After having won (and yes, you should win), go downstairs and your mom
will give you your Xtransreceiver. For more information on the
Xtransreceiver
see the Xtransreceiver section. Exit your house.
Once outside you'll see Bianca running off to the south. There isn't
anything else you can do here yet, so follow her to the house in the
south east corner. Watch the scene unfold in front of you until Bianca
storms
out of the house. Leave the house and find her and cheren in the north
west
corner of the town in front of a big red building (the Professor's Lab).
Talk to them and you'll go inside.
There you'll find the professor and she'll start talking to you. After
giving you a Pokedex the professor leaves the Lab and you should follow
her outside. Outside your mom will give you a world map.
NOTE: From now on your Pokemon can be healed when you talk to your
mom.
Go to the exit where you'll find Bianca and Cheren. When you approach
them
a scene will start. And you will arrive on...
<--------------------------------------------------------------------------->

| Rt01 |=======================/ Route 1 \==========================|


Rt01 |
<--------------------------------------------------------------------------->
\ A small road by the shore, where you can enjoy the seascape in
peace. /
\______________________________________________________________________/

<---------------------------------------------------------------------->
|
Pokemon
|
<---------------------------------------------------------------------->
| Number & Name
Methods
Rarity
Levels |
|--------------------------------------------------------------------|
| #504 Patrat
Grass
50%
2-4
|
| #506 Lillipup
Grass
50%
2-4
|
<---------------------------------------------------------------------->
|
Items
|
<---------------------------------------------------------------------->
| [ 1 ] Potion
Girl in the grass
|
<---------------------------------------------------------------------->
When first arriving on this route, you'll meet up with the Professor,
where
she gives you a lesson on batlling and capturing Pokemon. After the
battle's
over she hands you 5 PokeBalls for you to catch and she leaves. Bianca
and
Cheren discuss some stuff as well and they too leave you behind.
If your Pokemon get hurt, remember that your mom can heal them.
In the second patch of grass, there is a girl standing. Talk to her to
get a free Potion.
Make your way up north until you see Cheren and Bianca standing. When
you
approach Bianca she will ask you a question. Answer yes and you will
get a
phone call from the Professor. When the call is over Bianca and Cheren
leave
you behind. Follow them to get to...

<--------------------------------------------------------------------------->
| AccT |=====================/ Accumula Town \======================|
AccT |
<--------------------------------------------------------------------------->
\
This town offers great views due to its many hills.
/
\______________________________________________________________________/
<---------------------------------------------------------------------->
|
Items
|
<---------------------------------------------------------------------->
| [ 1 ] PokeBall
Man in the house next to the western exit,
2F |
|
|
<---------------------------------------------------------------------->
Go to the PokeCenter to meet the Professor. She will take you inside
and talk to you about the new and improved Centers. PokeCenters now
include
PokeMarts as well! You have to talk to the lady behind the counter.
She'll
then take you to the pc and then to the Mart section.
Use any of the facilities for as long as you like. When you exit
there are
two guys talking in front of the Center. Follow them to the left and
join the
crowd as they watch the Team Plasma. After they finish their speech, N
will
challenge you to a battle.
<---------------------------------------------------------------------->
| N Battle #1 |
Pokemon : - Purrloin
lvl
7 |
|-------------/
|
|
Yen
: 700
|
<---------------------------------------------------------------------->
After your battle, heal up, buy some items, do what you want. One
thing
that's pretty cool to check out is the house above the Center. You'll
find
a pianist and a drummer there. Talk to them to have them play along the
theme song.

When you're ready go to the north western exit to reach...


<--------------------------------------------------------------------------->
| Rt02 |========================/ Route 2 \=========================|
Rt02 |
<--------------------------------------------------------------------------->
\
A pastoral road where novice Trainers can challenge one another.
/
\______________________________________________________________________/
<---------------------------------------------------------------------->
|
Pokemon
|
<---------------------------------------------------------------------->
| Number & Name
Methods
Rarity
Levels |
|--------------------------------------------------------------------|
| #504 Patrat
Grass
40%
4-7
|
| #506 Lillipup
Grass
40%
4-7
|
| #509 Purrloin
Grass
20%
4-5
|
<---------------------------------------------------------------------->
|
Items
|
<---------------------------------------------------------------------->
| [ 2 ] Potion
Patch of grass
|
|
On the hill near the north exit
|
| [ 1 ] PokeBall
On the hill near the north exit
|
| [ 1 ] _BOULDERRT2_
Use Strength to move the boulder
|
| [ 1 ] Great Ball
Behind the tree that you have to cut
|
| [ 1 ] Super Potion
Behind the tree that you have to cut
|
|
|
<---------------------------------------------------------------------->
|
Trainers
|
<---------------------------------------------------------------------->
| Youngster #1 |
Pokemon : - Patrat
lvl
7 |

|
|
|
|
7 |
|
|
|
|
7 |
|
|

|--------------/
|

Yen

: 112

|
|---------------.
| Schoolgirl #1 |

Pokemon : - Purrloin

lvl

|---------------/
|

Yen

: 112

|
|--------------.
| Youngster #2 |

Pokemon : - Lillipup

lvl

|--------------/
|

Yen

: 112

<---------------------------------------------------------------------->
As you arrive on this route, your mother gives you a phone call. But
wait!
She's right behind you! Luckily she has a present for you: Running
Shoes. To the south you'll see a big boulder, which you'll need
Strength for.
Make your way through the Route battling and picking up Items as you
go.
When you try to exit the route to the north, Bianca will stop you and
challenge you to a fight.
<---------------------------------------------------------------------->
| Bianca Battle #2 |
Pokemon : - Lillipup
lvl
6 |
|------------------/
AND
|
|
- Snivy
lvl
7 |
|
OR
|
|
- Tepig
lvl
7 |
|
OR
|
|
- Oshawott
lvl
7 |
|
|

Yen

: 700

<---------------------------------------------------------------------->
Special remarks about the fight: Bianca will use a Potion if you give
her
the opportunity to do so. If you've been catching and raising your
monsters
properly this fight should not stall you too long.
After you beat Bianca go north and enter...
<--------------------------------------------------------------------------->
| StrC |=====================/ Striaton City \======================|
StrC |
<--------------------------------------------------------------------------->
\
Entry stairs built in memory of a former home in a snowier
climate. /
\______________________________________________________________________/
<---------------------------------------------------------------------->
|
Items
|
<---------------------------------------------------------------------->
| [ 2 ] Great Ball
Southern most house, talk to a woman F1
|
|
In the park
|
| [ 1 ] Dusk Ball
Man behind the appartment blocks
|
| [ 1 ] X SpDef
Enter from the south, go left before the
|
|
first house
|
| [ 1 ] Fresh Water
Given to you when you enter the gym
|
|
|
<---------------------------------------------------------------------->
Heal up at the Pokemon Center and enter the building east of the
Pokemon
Center. Approach the blackboard and talk to Cheren for a fight after
answering "yes" to both his questions.
<---------------------------------------------------------------------->
| Cheren Battle #2 |
Pokemon : - Snivy
lvl
8 |

|
8 |
|
8 |
|
8 |
|

|------------------/

OR

- Tepig

OR

- Oshawott

AND

- Purrloin

Yen

lvl

lvl

lvl

: 800

<---------------------------------------------------------------------->
Same as with Bianca. Easy fight and you get 3 berries afterwards!
Now,
heal up, buy some items or whatever you want. If you want to have an
easier
time facing the gym or just a free Pokemon, take a little detour to the
east
to the...
<--------------------------------------------------------------------------->
| DrmY |=======================/ Dreamyard \========================|
DrmY |
<--------------------------------------------------------------------------->
\
A plant site used as a playground for children and Pokemon.
/
\______________________________________________________________________/
<---------------------------------------------------------------------->
|
Items
|
<---------------------------------------------------------------------->
| [ 1 ] X Defend
In the right section of the abandoned
|
|
building
|
|
|
<---------------------------------------------------------------------->
|
Trainers
|
<---------------------------------------------------------------------->
| Schoolgirl #1 |
Pokemon : - Purrloin
lvl
8 |

8 |

lvl

Yen

: 128

|--------------.

|
7 |
7 |
7 |

- Purrloin

|---------------/

| Youngster #1 |

Pokemon : - Patrat

lvl

|--------------/

- Patrat

lvl

- Lillipup

lvl

|
|

Yen

: 112

<---------------------------------------------------------------------->
After the second trainer, there is a guy. Talk to him and answer
"yes" to
his question and you will receive on of the "Monkey" Pokemon the gym
leaders
are using. You'll receive the one your starter is strong against.
If you picked Snivy, you'll receive Panpour.
If you picked Tepig, you'll receive Pansage.
If you picked Oshawott, you'll receive Pansear.
Return to Striaton City and take care of business. When you're done,
enter
the building to the right of the Center:
<--------------------------------------------------------------------------->
| Gym1 |=========================/ Gym 1 \==========================|
Gym1 |
<--------------------------------------------------------------------------->
\ Type: Grass/Fire/Water
# of Trainers: 2
Highest Level:
14 /
\
# of Yen: 2520
/
\____________________________________________________________________/
<---------------------------------------------------------------------->
|
Trainers
|
<---------------------------------------------------------------------->

| Waiter #1 |

11 |

Pokemon : - Lillipup

|-----------/

Yen

|-------------.

| Waitress #1 |

10 |

Pokemon : - Patrat

|-------------/

lvl

- Purrloin

10 |

: 440

lvl

lvl

|
|

Yen

: 400

<---------------------------------------------------------------------->
As soon as you enter the gym, the traditional "Gym coach" will
approach
you. He will give you a fresh water, which may come in handy.
The puzzle in this gym is rather simple. On the curtain you will see a
symbol of a type: a flame for Fire, a droplet of water for Water and a
leaf
for Grass.
The intention is to step on the right circle. The right circle is the
one
that has the symbol on it of the type that's strong against the one on
the
curtain.
Now the special thing about this gym is the Leader's Pokemon. It
depends
on the type of your starter.
If you picked Oshawott:
<---------------------------------------------------------------------->
|
Leader #1
|
<---------------------------------------------------------------------->
| Cillan
|
Pokemon : - Lillipup
lvl
12 |
|--------------/
- Pansage
lvl
14 |
|
|
|
Yen
: 1680
|

<---------------------------------------------------------------------->
If you picked Snivy:
<---------------------------------------------------------------------->
|
Leader #1
|
<---------------------------------------------------------------------->
| Chili
|
Pokemon : - Lillipup
lvl
12 |
|--------------/
- Pansear
lvl
14 |
|
|
|
Yen
: 1680
|
<---------------------------------------------------------------------->
If you picked Tepig:
<---------------------------------------------------------------------->
|
Leader #1
|
<---------------------------------------------------------------------->
| Cress
|
Pokemon : - Lillipup
lvl
12 |
|--------------/
- Panpour
lvl
14 |
|
|
|
Yen
: 1680
|
<---------------------------------------------------------------------->
After the battle you receive the Trio Gym Badge, TM81 and you can use
HM01,
Cut, outside of battle.
Exit the gym and Fennel will approach you. You'll follow her to her
house and she will give you HM01, Cut. How convenient! You can head
back to
Route 2 to cut down that tree and get a Great Ball and a Super Potion.
Now head to the right exit, to the...
<--------------------------------------------------------------------------->
| DrmY2 |==================/ Dreamyard, Pt. 2 \====================|
DrmY2 |

<--------------------------------------------------------------------------->
If you haven't been here, scroll up to find the things you can do here.
<---------------------------------------------------------------------->
|
Pokemon
|
<---------------------------------------------------------------------->
| Number & Name
Methods
Rarity
Levels |
|--------------------------------------------------------------------|
| #504 Patrat
Grass
40%
8-11
|
| #509 Purrloin
Grass
40%
8-11
|
| #517 Munna
Grass
20%
8-10
|
| #518 Musharna
Shaking Grass
05%
8-11
|
| #531 Audino
Shaking Grass
95%
8-11
|
<---------------------------------------------------------------------->
|
Items
|
<---------------------------------------------------------------------->
| [ 1 ] PokeBall
Eastern section of the building
|
| [ 1 ] Potion
Building rooftop
|
| [ 1 ] Repel
Building rooftop
|
|
|
<---------------------------------------------------------------------->
Run past the trainers and find the tree. Cut it and try to enter the
building. Bell will stop you and head in first. When you try to
approach the
door, you'll hear a Pokemon's cry. Head inside and you'll find the
Pokemon
you heard earlier. Bianca and you will approach it, but it runs off.
When
approaching it again, Team Plasma pops up from behind the corner and
they
will challenge you.
<---------------------------------------------------------------------->
| Plasma Grunt #1 |
Pokemon : - Patrat
lvl
10 |

|-----------------/

|-----------------.

| Plasma Grunt #2 |

10 |

: 400

Yen

Pokemon : - Purrloin

lvl

|-----------------/
|

Yen

: 400

<---------------------------------------------------------------------->
No worries, it's not a double battle. After you beat them. Ghetsis
appears.
And he and the grunts leave. After Fennel appeared, the Pokemon leave as
well and they leave an item behind. Fennel takes that item along and
runs
back to the city to her laboratory.
Either explore some more or make your way back to the city to the
laboratory
and talk to Fennel to get a C-Gear.
You can now pass through to the west of the City to...
<--------------------------------------------------------------------------->
| Rt03 |========================/ Route 3 \=========================|
Rt03 |
<--------------------------------------------------------------------------->
\
A long and winding road with lots of ponds and tall grass.
/
\______________________________________________________________________/
<---------------------------------------------------------------------->
|
Pokemon
|
<---------------------------------------------------------------------->
| Number & Name
Methods
Rarity
Levels |
|--------------------------------------------------------------------|
| #506 Lillipup
Grass
10%
9
|
| #509 Purrloin
Grass
10%
9
|
| #519 Pidove
Grass
40%
8-11
|

|
|

| #522 Blitzle

Grass

| #531 Audino

Shaking Grass

40%

8-11

100%

8-11

<---------------------------------------------------------------------->
|
Items
|
<---------------------------------------------------------------------->
| [ 1 ] Potion
Patch of grass
|
| [ 1 ] Repel
Above a ledge
|
|
|
<---------------------------------------------------------------------->
|
Trainers
|
<---------------------------------------------------------------------->
| Gardener #1 |
Pokemon : - Lillipup
lvl
10 |
|-------------/
- Munna
lvl
10 |
|
|
|
Yen
: 400
|
|
|
|--------.
|
| Kid #1 |
Pokemon : - Panpour
lvl
10 |
|--------/
|
|
Yen
: 40
|
|
|
|--------.
|
| Kid #2 |
Pokemon : - Pansear
lvl
10 |
|--------/
|
|
Yen
: 40
|
|
|
|--------.
|
| Kid #3 |
Pokemon : - Pansage
lvl
10 |

|--------/

Yen

|----------.

| Twins #1 |

Pokemon : - Purrloin

lvl

|----------/

- Purrloin

lvl

10 |
10 |
|
|
|
|
9 |
9 |
9 |
|
|
|
|

: 40

| Double
|

Yen

: 160

|
|------------.
| Breeder #1 |

Pokemon : - Patrat

lvl

|------------/

- Lillipup

lvl

- Pidove

lvl

|
|

Yen

: 432

Reward

: ??? Berry

<---------------------------------------------------------------------->
<---------------------------------------------------------------------->
|
Southern part
|
<---------------------------------------------------------------------->
|
You can reach this part after you went to Wellspring Cave
|
|
|
<---------------------------------------------------------------------->
|
Items
|
<---------------------------------------------------------------------->
| [ 1 ] Antidote
Patch of grass
|
| [ 1 ] Great Ball
Patch of grass below the bridge
|

|
|

| [ 1 ] Awakening

Patch of grass wets of the bridge

<---------------------------------------------------------------------->
|
Trainers
|
<---------------------------------------------------------------------->
| Schoolboy #1 |
Pokemon : - Blitzle
lvl
13 |
|--------------/
|
|
Yen
: 260
|
|
|
|---------------.
|
| Schoolgirl #1 |
Pokemon : - Woobat
lvl
13 |
|---------------/
|
|
Yen
: 260
|
|
|
|---------------.
|
| Schoolgirl #2 |
Pokemon : - Patrat
lvl
12 |
|---------------/
- Purrloin
lvl
12 |
|
|
|
Yen
: 240
|
|
|
|--------------.
|
| Schoolboy #2 |
Pokemon : - Pidove
lvl
12 |
|--------------/
- Roggenrola
lvl
12 |
|
|
|
Yen
: 240
|
<---------------------------------------------------------------------->
Ahhh, Route 3. It brings you... The Daycare Center! Leave a Pokemon
behind
and the Daycare Center raises it for you!

Note: In the house next to the Daycare Center is a lady who will heal
you
when you talk to her.
When you approach the first patch of grass, Cheren will stop you and
challenge you to a duel.
<---------------------------------------------------------------------->
| Cheren Battle #3 |
Pokemon : - Snivy
lvl
14 |
|------------------/
OR
|
|
- Tepig
lvl
14 |
|
OR
|
|
- Oshawott
lvl
14 |
|
AND
|
|
- Purrloin
lvl
12 |
|
|
|
Yen
: 1200
|
<---------------------------------------------------------------------->
Finish this battle and Team Plasma comes running past you. After
Cheren
runs after them you have to follow him. You can't go south.
Continue west until you come across a cave. Talk to Cheren, answer
"yes"
and he'll run inside. Follow him.
<--------------------------------------------------------------------------->
| R3Cv |====================/ Wellspring Cave \=====================|
R3Cv |
<--------------------------------------------------------------------------->
\
This underwater pool gre from rainwater soaking into the ground.
/
\______________________________________________________________________/
<---------------------------------------------------------------------->
|
Pokemon
|
<---------------------------------------------------------------------->
| Number & Name
Methods
Rarity
Levels |

|--------------------------------------------------------------------|
| #524 Roggenrola
Cave
50%
10-13
|
| #527 Woobat
Cave
50%
10-13
|
| #519 Pidove
Grass
40%
8-11
|
<---------------------------------------------------------------------->
|
Items
|
<---------------------------------------------------------------------->
| [ 1 ] TM46
Next to the entrance
|
|
|
<---------------------------------------------------------------------->
Cheren has followed the two Plasma grunts into the cave. Guess what?
<---------------------------------------------------------------------->
| Plasma Grunt #1 |
Pokemon : - Patrat
lvl
12 |
|-----------------/
|
|
Yen
: 480
|
<---------------------------------------------------------------------->
What? You didn't think this was over yet, did you?
<---------------------------------------------------------------------->
| Plasma Grunts |
Pokemon : - Patrat
lvl
12 |
|---------------/
- Patrat
lvl
12 |
| Double
|
|
Yen
: 960
|
<---------------------------------------------------------------------->
Ok, now it is over. That went rather well, didn't it? Exit the cave
and
return to the path split. There you'll find Bianca and a kid. The kid
gives
you a Heal Ball and they take their leave.
Go back to Route 3 and make your way through the southern part.

<--------------------------------------------------------------------------->
| NcrC |=====================/ Nacrene City \=======================|
NcrC |
<--------------------------------------------------------------------------->
<---------------------------------------------------------------------->
|
Items
|
<---------------------------------------------------------------------->
| [ 1 ] Miracle Seed
Girl in the southwestern house
|
|
|
<---------------------------------------------------------------------->
|
Trades
|
<---------------------------------------------------------------------->
| Pokemon White |
|
|---------------/
|
|
|
| Churine for Monmen
House with staircase next to, bottom
|
|
street
|
|
|
|---------------.
|
| Pokemon Black |
|
|---------------/
|
|
|
| Monmen for Churibne
House with staircase next to, bottom
|
|
street
|
<---------------------------------------------------------------------->
Upon entering the city, Cheren will fig... just kidding, he will take
you
to a building and give you an some berries.
Touring around this city you will find many interesting houses. One
of them

houses a merchant specialized in X Items. The merchant's house is the


one
right of the Pokemon Center. Pricelist is as follows:
<---------------------------------------------------------------------->
| 350
X Speed
|
| 500
X Attack
|
| 550
X Defend
|
| 700
Guard Spec
|
| 650
Dire Hit
|
| 950
X Accuracy
|
| 350
X SpAtk
|
| 350
X SpDef
|
<---------------------------------------------------------------------->
Strolling further along the bottom road, we come across the
westernmost
house with a girl. Talk to her, choose the first option and answer yes
to
get a Miracle Seed.
On the street parallell to that we find the Museum/Gym. Trying to
enter it,
you'll get bumped back by N. Answer yes to his question and you'll be
challenged to a duel.
<---------------------------------------------------------------------->
| N Battle #2 |
Pokemon : - Pidove
lvl
13 |
|-------------/
- Otamaro
lvl
13 |
|
- Dokkorar
lvl
13 |
|
|
|
Yen
: 1300
|
<---------------------------------------------------------------------->
Same as ever, if you've been training your Pokemon you'll beat him
rather
easily. Enter the museum and a man will talk to himself and then to you.
He'll show you around and stand still in front of a big door: the
entrance
to the gym.

<--------------------------------------------------------------------------->
| Gym2 |=========================/ Gym 2 \==========================|
Gym2 |
<--------------------------------------------------------------------------->
\ Type: Normal
# of Trainers: 2
Highest Level:
20 /
\
# of Yen: 2700 + ???
/
\____________________________________________________________________/
<---------------------------------------------------------------------->
|
Trainers
|
<---------------------------------------------------------------------->
| Librarian |
Pokemon : - Harderia
lvl
17 |
|-----------/
|
|
Yen
: 816
|
|
|
|-----------.
|
| Librarian |
Pokemon : - Lillipup
lvl
15 |
|-----------/
- Lillipup
lvl
15 |
|
- Lillipup
lvl
15 |
|
|
|
Yen
: 300
|
<---------------------------------------------------------------------->
HOW AWESOME IS THAT COACH GUY? Another Fresh Water! For free!
As I do not understand any Japanese myself, here is what I did to
advance:
Talk to the two persons standing on the ladders. Talk to the bookshelves
while standing on a ladder and answer "yes". Talk to the two persons
reading
again. One of them will fight you if you say yes. Repeat steps.
Beat the second trainer and a staircase is revealed.
<---------------------------------------------------------------------->

Leader #1

<---------------------------------------------------------------------->
| Aloe |
Pokemon : - Haideria
lvl
18 |
|------/
- Miruhoggu
lvl
20 |
|
|
|
Yen
: 2400
|
<---------------------------------------------------------------------->
Watch out for her Miruhoggu if you're unprepared. It can deal some
damage.
When you beat her, you'll get your badge. Traded Pokemon up to level
30 will
obey you and TM67.
After the formalities, a guy comes running in. Apparently there's
something
happening outside! Aloe races out and you should follow her. When you
get to
the Museum, there's a few Plasma grunts. They steal the fossil's head
and
disappear. Aloe races out again and, once more, you should follow her.
It
appears the grunts made a successful escape. Bianca and Cheren join the
group
and Bianca gives you an Itemfinder. Bianca andCheren then run inside.
<--------------------------------------------------------------------------->
|
The Itemfinder returns and it indicates what direction you should
walk |
| with an arrow and two antennae. If you stand on a hidden item it
will
|
| make a sound to notify you.
|
<--------------------------------------------------------------------------->
There's nothing more to do here, so continue westward, to...
<--------------------------------------------------------------------------->
| PnwF |====================/ Pinwheel Forest \=====================|
PnwF |
<--------------------------------------------------------------------------->
<---------------------------------------------------------------------->

Pokemon

<---------------------------------------------------------------------->
|
|
<---------------------------------------------------------------------->
|
Items
|
<---------------------------------------------------------------------->
| [ 1 ] TM94
Talk to the guy at the eastern exit
|
| [ 1 ] Great Ball
South part before the forest near the fence
|
| [ 1 ] Big Root
Below a Plasma Grunt behind a fence
|
| [ 1 ] Super Potion
West path next to a fence
|
| [ 1 ] Antidote
South west area in a tree stump
|
| [ 1 ] Parlyz Heal
In a tree stump close to where Grunt #3 was
|
| [ 1 ] TM86
Above a pond south of Grunt #4's location
|
| [ 1 ] _UNKOWNSEED_
To the east of the last Plasma Grunt
|
| [ 1 ] _UNKNOWNTOOTH_ Guard house near bridge
|
|
|
<---------------------------------------------------------------------->
|
Trainers
|
<---------------------------------------------------------------------->
| Hostess #1 |
Pokemon : - Munna
lvl
15 |
|------------/
|
|
Yen
: ???
|
|
|
|--------------.
|
| Miner Kid #1 |
Pokemon : - Monmen
lvl
13 |
|--------------/
- Churine
lvl
13 |
|
|
|
Yen
: 40
|

|--------------.

| Miner Kid #2 |

14 |

Pokemon : - Roggenrolla

|--------------/

Yen

|--------------.

| Schoolkid #1 |

17 |

Pokemon : - Munna

lvl

|--------------/

Yen

: 340

|-------.

| Twins |

Pokemon : - Kurumiru

lvl

|-------/

- Kurumiru

lvl

16 |
16 |

| Double

Yen

: 256

|-----------.

| Ranger #1 |

18 |

Pokemon : - Haideria

lvl

|-----------/

Yen

: 1080

Reward

: ??? Berries

|
|

|-----------.

| Youngster |

16 |

Pokemon : - Fushide

|-----------/

- Dokkorar

16 |

: 56

lvl

|
|

Yen

: 256

lvl
lvl

|-----------.

| Ranger #2 |

18 |

Pokemon : - Pansage

lvl

|-----------/

Yen

: 1080

Reward

: ??? Berries

|
|

|-----------.

| Ranger #3 |

18 |

Pokemon : - Panpour

lvl

|-----------/

Yen

: 1080

Reward

: ??? Berries

|
|

|-----------.

| Ranger #3 |

18 |

Pokemon : - Pansear

lvl

|-----------/

Yen

: 1080

Reward

: ??? Berries

|
|

|---------------.

| Schoolgirl #1 |

Pokemon : - KoWoobat

lvl

|---------------/

- KoWoobat

lvl

- KoWoobat

lvl

15 |
15 |
15 |

Yen

: 240

|---------------.

| Schoolgirl #2 |

16 |

Pokemon : - Pidove

lvl

|---------------/

- Purrloin

16 |
|
|

lvl

|
|

Yen

: 320

<---------------------------------------------------------------------->
Head west and you'll see the man Aloe was talking to outside her gym.
Follow him west. If you beat the lady in pink, she'll heal your Pokemon
whenever you talk to her.
Enter the forest and talk to the guy. When he leaves, take the path
to the
west and find one Plasma grunt.
<---------------------------------------------------------------------->
| Plasma Grunt #1 |
Pokemon : - Meguroco
lvl
16 |
|-----------------/
|
|
Yen
: 640
|
<---------------------------------------------------------------------->
Easy fight. Carry on to the west to find an other grunt.
<---------------------------------------------------------------------->
| Plasma Grunt #2 |
Pokemon : - Patrat
lvl
16 |
|-----------------/
|
|
Yen
: 640
|
<---------------------------------------------------------------------->
Keep heading west until you come across a fallen tree. Go through
that tree
and continue the path. Eventually you will reach a fallen tree that you
can
take to a higher level where a grunt is waiting.
<---------------------------------------------------------------------->
| Plasma Grunt #3 |
Pokemon : - Purrloin
lvl
16 |
|-----------------/
|
|
Yen
: 640
|
<---------------------------------------------------------------------->

Go north from here, down through the tree. And follow the path until
you
come across a tree that leads you north. Cross it and...
<---------------------------------------------------------------------->
| Plasma Grunt #4 |
Pokemon : - Patrat
lvl
14 |
|-----------------/
- Patrat
lvl
14 |
|
- Meguroco
lvl
14 |
|
|
|
Yen
: 560
|
<---------------------------------------------------------------------->
Finally, the last of the grunts. He returns the skull and then a scene
unfolds with Aloe. You receive a Moon Stone as thanks from Aloe.
Head east and return to the main road. Head north to exit the forest.
Enter
the guard house and continue to...
<--------------------------------------------------------------------------->
| SkaB |===================/ Skyarrow Bridge \=====================|
SkaB |
<--------------------------------------------------------------------------->
Follow the bridge and enjoy the scenery. Exit via the guard house.
<--------------------------------------------------------------------------->
| CasC |=====================/ Castelia City \======================|
CasC |
<--------------------------------------------------------------------------->
<---------------------------------------------------------------------->
|
Items
|
<---------------------------------------------------------------------->
| [ 1 ] Leaf Stone
Man on a dock, first option, you
have |
|
Pansage
|
| [ 1 ] Fire Stone
Man on a dock, second option, you
have|
|
Pansage
|

| [
have |
|
|
| [
|
| [
|
| [
|
| [
|
| [
|
| [
|
|
|
| [
|
|
|
| [
|
| [
|
|
|
| [
|
|
|
|
|

1 ] Water Stone

Man on a dock, third option, you


Pansage

3 ] Timer Ball

Man in green ledge building, F47

3 ] Quick Ball

Man in green ledge building, F47

1 ] Revive

Green Ledge Building F47

1 ] Scope Lens

Man in Green Ledge Building F47

1 ] Hyper Potion

Green Ledge Building F55

1 ] Exp Share

Beat the Janitor/Director in the


Green Ledge Building F55

1 ] TM70

Second alley from the west, man


behind blue garbage containers

1 ] Lemonade

Second alley from the west, cafe

1 ] TM44

Eastern alley in a building, talk to


the hiker on F11

1 ] TM45

North street in a building, talk to


a girl on F47

<---------------------------------------------------------------------->
|
Trainers
|
<---------------------------------------------------------------------->
| Business Woman #1 | Pokemon : - Haideria
lvl
19 |
|-------------------/
|
|
Yen
: 760
|
|
|
|-----------------.
|
| Business Man #1 |
Pokemon : - Dokkorar
lvl
19 |
|-----------------/
|
|
Yen
: 760
|

|-------------------.

| Business Woman #2 |

18 |

Pokemon : - Churine

|-------------------/

- Monmen

18 |

Yen

: 720

|-----------------.

| Business Man #2 |

Pokemon : - Basurao

lvl

|-----------------/

- Basurao

lvl

- Basurao

lvl

17 |
17 |
17 |

Yen

: 680

|--------------.

| Scientist #1 |

19 |

Pokemon : - Roggenrolla

lvl

|--------------/

Yen

: 912

|-----------------.

| Business Man #3 |

20 |

Pokemon : - Woobat

lvl

|-----------------/

Yen

: 800

|--------------.

| Scientist #2 |

20 |

lvl

lvl

Pokemon : - Munna

|--------------/
|

Yen

: 960

lvl

|--------------.

| Scientist #3 |

20 |

Pokemon : - Kurumiru

|--------------/

Yen

|--------------.

| Executive #1 |

Pokemon : - Pansear

|--------------/

- Panpour

lvl

- Pansage

lvl

19 |
19 |
19 |

|
|

: 960

lvl

lvl

|
|

Yen

: 1520

<---------------------------------------------------------------------->
|
Trades
|
<---------------------------------------------------------------------->
| ??? for ???
Alley next to Green Ledge Building
|
|
in a big building to the right
|
|
Talk to a clown.
|
<---------------------------------------------------------------------->
There's a man on the first dock who will give you a free evolution
stone,
depending on your answer. See the table above.
Enter the building with a green ledge above the door. A man should
approach you and talk to you. After he takes the elevator, you're free
to
take it as well. F47 holds a few trainers to beat, a few items to get,
so make sure to check it out! On F55, there are also a few trainers to
beat.
Make your way through F55 up to the director and battle him.
<---------------------------------------------------------------------->
| Janitor |
Pokemon : - Yabakuron
lvl
20 |

|---------/

- Chillarmy

14 |
|
|
|

lvl

|
|

Yen

: 4000

Reward

: Exp.Share

<---------------------------------------------------------------------->
Awesome. A nice item, good experience and some money! A sidetrip worth
making.
Now go to the western most alley. Try to enter the Gym. Cheren will
come
outside and talk to you. He'll run off and the gym leader will follow
him.
Going to the second dock from the east now triggers a scene with Bianca.
Follow that Plasma Grunt up north to the plaza with the fountain. Go to
the
western road that leads south and you'll see the Leader standing there.
Follow him south and find him in front of a building on the left side of
the road talking to three grunts. Answer "yes" and...
<---------------------------------------------------------------------->
| Plasma Grunt #1 |
Pokemon : - Meguroco
lvl
17 |
|-----------------/
- Meguroco
lvl
17 |
|
|
|
Yen
: 680
|
<---------------------------------------------------------------------->
Easy as ever. After everyone ran inside, follow them to see a scene
with
Team Plasma. You'll receive a berry and there will be an item where Team
Plasma was. Pick it up to get an _UNKNOWNBALLTHING_.
That's all there is to do in this alley, so let's head to the alley
east of
this one. When you pass the blue garbage containers a sound will play.
A man
will talk to you and give you TM70. Enter the cafe to the right and
talk to
the bartender to receive a free lemonade!
Up to the next alley! Take the alley east of the Pokemon Center.
Enter the
first building on the right and talk to the woman. She'll show you a
picture
of a Zorua. Cross the street to the other building and talk to the
young woman

sitting on a chair. She massages your Pokemon. Go in the elevator and


ride it
to F11 to get TM44 from the Hiker.
Now head north to the plaza. The vending mahines are here. Lemonades
and
Soda Pops are a cheaper way to heal than with potions, so it's not a bad
idea to stock up on a few drinks.
<---------------------------------------------------------------------->
| 200
Fresh Water
|
| 500
Soda Pop
|
| 550
Lemonade
|
<---------------------------------------------------------------------->
When you're done stocking up on drinks. Head north. On this road
enter the
building on the right. The bald guy is the Name Rater. Ride the
elevator to
F11 and talking to the scientist let's you enter two words. The use of
this
is yet unknown. Exit the building and cross the street to enter the
southern
building on the right side. Talk to the guy in front of the elevator,
answer
"yes" and ride the elevator up to F47. The girl in the middle lower
part of
the room will give you TM45. Exit the building and enter the one north
of
this one. Talk to the man with the glasses and he'll give you
_PURPLEBLOB_.
There's also a small sidequest you can do. It involves beating three
dancers scattered throughout the town. After ebating the first one,
answer
"yes" to his question. The battles are initialized by talking to the
dancers
and answering "yes" to their question.
1. Plaza
2. Dock second from the west
3. Alley directly north of #2
<--------------------------------------------------------------------->
| Dancer #1 |
Pokemon : - Pansage
lvl
21 |
|-----------/
|
|
Yen
: 672
|

|-----------.

| Dancer #2 |

21 |

Yen

: 672

|-----------.

| Dancer #3 |

21 |

lvl

|-----------/

Pokemon : - Pansear

Pokemon : - Panpour

lvl

|-----------/
|

Yen

: 672

<---------------------------------------------------------------------->
After you beat all three of them, return to the plaza. Talk to the
guys
and you'll receive an Amulet Coin!
That's pretty much "all" you can do in this city. So head for the gym
or
train a bit.
<--------------------------------------------------------------------------->
| Gym3 |=========================/ Gym 3 \==========================|
Gym3 |
<--------------------------------------------------------------------------->
\ Type: Bug
# of Trainers: 4
Highest Level:
23 /
\
# of Yen: 5352
/
\____________________________________________________________________/
<---------------------------------------------------------------------->
|
Trainers
|
<---------------------------------------------------------------------->
| Clown #1 |
Pokemon : - Kurumiru
lvl
20 |
|----------/
- Fushide
lvl
20 |
|
|

Yen

|----------.

| Clown #2 |

20 |

Pokemon : - Kurumiru

|----------/

- Ishizumai

20 |

lvl

Yen

: 640

|----------.

| Clown #3 |

21 |

Pokemon : - Kurumiru

lvl

|----------/

Yen

: 672

|----------.

| Clown #4 |

20 |

Pokemon : - Fushide

|----------/

- Kurumiru

20 |

lvl

: 640

lvl
lvl

|
|

Yen

: 640

<---------------------------------------------------------------------->
A honeycomb style'd gym. Awesome. The intention is simple, you push
yourself through the wax/honey walls and push buttons to advance.
Go north through the wax wall. And step on the button. Fight clown #1.
Step on the button right of Clown #1. Go through the wall above Clown
#1.
Step on the rightmost button and the second from the left and the left
one
to light up some gates. Step on the second button from the right to
fight
Clown #2.
Go through the wall above Clown #2 to stand on a button. Go back and
head
left to go down the wall on the southside of this corridor. Step on the
button in this room to fight Clown #3.

Go through the wall


room.
Go back to Clown #3's
heading north through
Clown #4. Step on the
the wall to the right

above Clown #3 and step on the button in this


room and exit through the north eastern wall. Keep
the wall that just opened up. There you'll find
button in this room, exit this room and go through
of the one you just went through.

<---------------------------------------------------------------------->
| Atei |
Pokemon : - Hoiiga
lvl
21 |
|------/
- Ishizumai
lvl
21 |
|
- Hahakomori
lvl
23 |
|
|
|
Yen
: 2760
|
<---------------------------------------------------------------------->
Your reward is TM76.
Exit the gym and you'll receive a phone call from Bianca. Not sure if
she
says this, but she will be in the guard house at the north exit.
Luckily for
you she's in a battling mood.

<---------------------------------------------------------------------->
| Bianca Battle #3 |
Pokemon : - Haideria
lvl
18 |
|-----------------/
- Munna
lvl
18 |
|
AND
|
|
- Janoby
lvl
20 |
|
- Panpour
lvl
18 |
|
OR
|
|
- Chaobuu
lvl
20 |
|
- Pansage
lvl
18 |
|
OR
|
|
- Futachimaru
lvl
20 |
|
- Pansear
lvl
18 |
|
|

Yen

: 2000

<---------------------------------------------------------------------->
Bianca got stronger since our last fight, but it's nothing to worry
about.
If you need to, heal up, if not, head out to...
<--------------------------------------------------------------------------->
| Rt04 |========================/ Route 4 \=========================|
Rt04 |
<--------------------------------------------------------------------------->
<---------------------------------------------------------------------->
|
Pokemon
|
<---------------------------------------------------------------------->
|
|
<---------------------------------------------------------------------->
|
Items
|
<---------------------------------------------------------------------->
| [ 1 ] X Accuracy
Near the southern guard house in the
|
|
sand
|
| [ 1 ] Great Ball
Near a fence left of the house on
the |
|
south side of the route
|
| [ 1 ] Hyper Potion
Inside the construction site, right
|
|
near the south entrance
|
| [ 1 ] TM41
Construction site, north part
|
| [ 1 ] Ether
Left of the end of southern asphalt
|
| [ 1 ] ???
Near the Hiker at the end of the
|
|
asphalt
|
| [ 1 ] TM28
Left of the intersection in a house
|
|
|
<---------------------------------------------------------------------->

Trainers

<---------------------------------------------------------------------->
| Fisherman #1 |
Pokemon : - Basurao
lvl
16 |
|--------------/
- Basurao
lvl
16 |
|
- Basurao
lvl
16 |
|
- Basurao
lvl
16 |
|
|
|
Yen
: 512
|
|
|
|--------------.
|
| Fisherman #2 |
Pokemon : - Basurao
lvl
18 |
|--------------/
- Basurao
lvl
18 |
|
|
|
Yen
: 576
|
|
|
|--------------.
|
| Pink Lady #1 |
Pokemon : - Otamaro
lvl
18 |
|--------------/
- Otamaro
lvl
18 |
|
|
|
Yen
: 576
|
|
|
|----------.
|
| Miner #1 |
Pokemon : - Roggenrolla
lvl
17 |
|----------/
- Dokkorar
lvl
17 |
|
- Roggenrolla
lvl
17 |
|
|
|
Yen
: 680
|
|
|

|----------.

| Miner #2 |

19 |

Pokemon : - Dokkorar

lvl

|----------/

Yen

: 760

|----------.

| Hiker #1 |

19 |

Pokemon : - Darumakka

lvl

|----------/

Yen

: 456

|----------.

| Hiker #2 |

19 |

Pokemon : - Monmen

lvl

|----------/

Yen

: 456

|----------.

| Hiker #3 |

18 |

Pokemon : - Churine

lvl

|----------/

Yen

: 432

|----------.

| Hiker #4 |

19 |

Pokemon : - Blitzle

lvl

|----------/

Yen

: 456

|----------.

| Miner #3 |

18 |

|----------/

18 |

Pokemon : - Roggenrolla
- Dokkorar

lvl
lvl

|
|
|
|

|
|

Yen

: 720

|
|----------.

| Miner #4 |
lvl ?? |
|----------/
|
|
|
|
|
|----------.
|
| Hiker #5 |
19 |
|----------/
|
|
|
|
|

Pokemon : - Dokkorar

Yen

: 760

Pokemon : - Pidove

Yen

lvl

: 456

<---------------------------------------------------------------------->
Yeah, you thought Bianca was the only Rival you'd encounter now?
Guess again. Cheren is a bit up north on the asphalt.
<---------------------------------------------------------------------->
| Cheren Battle #4 |
Pokemon : - Pidove
lvl
20 |
|------------------/
- Leopardas
lvl
20 |
|
AND
|
|
- Janoby
lvl
22 |
|
- Panpour
lvl
20 |
|
OR
|
|
- Chaobuu
lvl
22 |
|
- Pansage
lvl
20 |
|
OR
|
|
- Futachimaru
lvl
22 |
|
- Pansear
lvl
20 |

|
|

|
|

Yen

: 2200

<---------------------------------------------------------------------->
This might be a harder battle than it normally should be because of
the
sandstorm. Luckily he doesn't really take advantage of this weather.
After
the battle the Professor will call you and Cheren will run off.
Time to check out the route. To the left there is a construction site
with
some items and trainers. A house close to the road houses a man who
will heal
your Pokemon.
Heading north, you read an intersection. To the west there is Resort
Desert
and up north you'll continue to the next town. You can now make a quick
detour
for some Items and trainers. If you don't want to, continue north from
the
intersection.
While the rest of us makes a quick detour to...
<--------------------------------------------------------------------------->
| RstD |=====================/ Resort Desert \======================|
RstD |
<--------------------------------------------------------------------------->
<---------------------------------------------------------------------->
|
Pokemon
|
<---------------------------------------------------------------------->
|
|
<---------------------------------------------------------------------->
|
Items
|
<---------------------------------------------------------------------->
| [ 1 ] Thunderstone
Hug the south wall, you'll find it
|
| [ 1 ] Fresh Water
A bit to the west of the entrance
|
| [ 1 ] BlackGlasses
A bit to the north of the entrance
|

|
|
|
|
|

| [ 1 ] _METALPOWDERINV_

Guy in a suit, north of entrance

| [ 1 ] Heart Scale

North west corner

| [ 1 ] TM39

South west corner

| [ 1 ] Hyper Potion

On a hill in the center

<---------------------------------------------------------------------->
|
Trainers
|
<---------------------------------------------------------------------->
| Medic #1 |
Pokemon : - Uniran
lvl
23 |
|----------/
|
|
Yen
: 1380
|
|
|
|------------.
|
| Psychic #1 |
Pokemon : - Uniran
lvl
23 |
|------------/
- Woobat
lvl
23 |
|
|
|
Yen
: 736
|
|
|
|----------.
|
| Hiker #1 |
Pokemon : - Ishizumai
lvl
23 |
|----------/
|
|
Yen
: 552
|
|
|
|----------.
|
| Hiker #2 |
Pokemon : - Hatohpoh
lvl
23 |
|----------/
|
|
Yen
: 552
|
|
|

|------------.

| Psychic #2 |

24 |

Pokemon : - Gothemme

|------------/

Yen

|----------.

| Hiker #3 |

23 |

Pokemon : - Meerhog

Yen

: 552

|------------.

| Psychic #3 |

22 |

Pokemon : - Deathmas

|------------/

- Munna

22 |

lvl
lvl

Yen

: 704

|-----------.

| Ranger #1 |

24 |

Pokemon : - Koaruhi

lvl

|-----------/

Yen

: 1440

Reward

: ??? Berries

|
|

|-----------.

| Ranger #2 |

23 |

Pokemon : - Darumakka

|-----------/

- Shimamma

23 |

lvl

|----------/

: 768

lvl

|
|

Yen

: 1380

Reward

: ??? Berries

lvl
lvl

|----------.

| Hiker #4 |

23 |
|
|

Pokemon : - Marakachi

lvl

|----------/
|

Yen

: 552

<---------------------------------------------------------------------->
Beat the Medic to get a free healing spot. There is a lot to be done
here.
Fight the trainers, find items and an excavation.
To go to the excavation site, find a bunch of statues scattered on a
hill.
Enter it via the ladder.
<--------------------------------------------------------------------------->
| AncC |=====================/ Ancient Castle \=====================|
AncC |
<--------------------------------------------------------------------------->
<---------------------------------------------------------------------->
|
Pokemon
|
<---------------------------------------------------------------------->
|
|
<---------------------------------------------------------------------->
|
Items
|
<---------------------------------------------------------------------->
| [ 1 ] Revive
Fall down the firsthole to find it
|
| [ 1 ] _SOMEKINDOFPLATE_
F1 talk to a hiker
|
|
|
<---------------------------------------------------------------------->
|
Trainers
|
<---------------------------------------------------------------------->
| Psychic #1 |
Pokemon : - Shinpora
lvl
24 |

|------------/

Yen

|------------.

| Psychic #2 |

23 |

Pokemon : - Woobat

|------------/

- Munna

23 |
|
|
|

: 768

lvl
lvl

|
|

Yen

: 736

<---------------------------------------------------------------------->
There isn't much you can do at this point. Just find the two items and
battle some trainers for cash and experience. Go back to the
intersection in
the desert and head north to...
<--------------------------------------------------------------------------->
| RmnC |======================/ Raimon City \=======================|
RmnC |
<--------------------------------------------------------------------------->
<---------------------------------------------------------------------->
|
Items
|
<---------------------------------------------------------------------->
| [ 1 ] HM04
House northwest of the Pokemon
Center |
|
talk to the blue haired girl
|
| [ 1 ] Soothe Bell
House northwest of the Pokemon
Center |
|
talk to old lady, F2
|
| [ 1 ] Sun Stone
House directly north of the Pokemon
|
|
Center, F2 talk to man
|
| [ 1 ] Musical Box
Musical hall
|
| [ 1 ] TM49
Musical hall
|

|
|

| [ 1 ] X Attack

South of the Ferris Wheel

<---------------------------------------------------------------------->
|
Trainers
|
<---------------------------------------------------------------------->
| Tennis Player #1 |
Pokemon : - Blitzle
lvl
25 |
|------------------/
|
|
Yen
: 2500
|
|
|
|--------------------.
|
| Baseball Player #1 | Pokemon : - Pansear
lvl
23 |
|--------------------/
- Panpour
lvl
23 |
|
- Pansage
lvl
23 |
|
|
|
Yen
: 2300
|
|
|
<---------------------------------------------------------------------->
|
Trades
|
<---------------------------------------------------------------------->
| ??? for ???
Alley next to Green Ledge Building
|
|
in a big building to the right
|
|
Talk to a clown.
|
<---------------------------------------------------------------------->
Upon entering the Guard House, you'll see Cheren and the Prof
talking.
She'll give you a few Ultra Balls and carry on with her business. Enter
the
town and see Team Plasma causing another ruckus.

<---------------------------------------------------------------------->

| Plasma Grunt #1 |

18 |

Pokemon : - Meerhog

|-----------------/

- Yabakuron

18 |
|
|

lvl
lvl

|
|

Yen

: 720

<---------------------------------------------------------------------->
You get a BICYCLE! Oh, and Bianca shows up. No worries: no fighting
today.
Now for the tour of the town. The building to the left of the Pokemon
Center has online capacities, pick the third option and say "yes" if you
want to check it out.
Continueing to explore the west side of town, enter the house north of
the Pokemon Center (the one near the water), talk to the blue haired
girl
to get HM04. Go upstairs and talk to the old lady to get Soothe Bell.
Cross the western bridge to the north and head to the west.
Try to exit the
along to
the Musical hall.
than it
sounds, trust me.
musicals.
Talk to the girls
and
watch the scene.

City to the west and Bianca stops you and drags you
You now have to dress up a Pokemon. It is more fun
Check our Musical Section for more information on
to the right of the desk to get TM49. Exit the hall

Head back west and enter the westernmost building. Step on the
teleport
pad and arrive on a tennis field, here you'll find one trainer who
gives 2500
Yen when defeated. Exit and head east.
Enter the next building and stepo on the teleport pad. Like on the
tennis
field, you'll find a trainer here. Exit after collecting your 2500 Yen
and
head south form the Musical.
Try to enter the big building and a girl will stop you and give you
the
Battle Recorder. This building is the Battle Subway. You can't firght
at this
point, so when you can, check out our Battle Subway section.
Head east of the building through the gate with the lights. Where you
will
meet N. He'll drag you onto the Ferris Wheel. When you get off you'll
be

greeted by Plasma Grunts and it appears N is in cahoots with Plasma!


<---------------------------------------------------------------------->
| N Battle #3 |
Pokemon : - Meguroco
lvl
22 |
|-------------/
- Darumakka
lvl
22 |
|
- Zuruggu
lvl
22 |
|
- Shinpora
lvl
22 |
|
|
|
Yen
: 2200
|
<---------------------------------------------------------------------->
He can be tough when you didn't prepare to face him, but all in all,
you
shouldn't have too many problems facing this guy.
The only thing that's left to do, is...
<--------------------------------------------------------------------------->
| Gym4 |=========================/ Gym 4 \==========================|
Gym4 |
<--------------------------------------------------------------------------->
\ Type: Electric
# of Trainers: 4
Highest Level:
27 /
\
# of Yen: 18920
/
\____________________________________________________________________/
<---------------------------------------------------------------------->
| Lady #1 |
Pokemon : - Emonga
lvl
24 |
|---------/
- Emonga
lvl
24 |
|
|
|
Yen
: 3840
|
|
|
|-------------.
|
| Rich Boy #1 |
Pokemon : - Blitzle
lvl
25 |
|-------------/
|

Yen

|-------------.

| Rich Boy #2 |

Pokemon : - Blitzle

lvl

|-------------/

- Blitzle

lvl

24 |
24 |

: 3840

|---------.

| Lady #2 |

25 |

Yen

: 4000

Pokemon : - Emonga

lvl

|---------/
|

Yen

: 4000

<---------------------------------------------------------------------->
Talk to the coach, he has Water. Go up and board the right shuttle. It
will take you to a platform. There'll find Trainer #1. After you beat
her
step on the glowing tile and you'll see the path changing. Hop onto the
shuttle and let it take you to the next platform.
There you'll find one more trainer (Trainer #2). After having dealt
with
him, step on the glowing tile to call the shuttle. Hop in. But get
pushed
out by Trainer #3. Beat him and hop in the shuttle. And follow the ride
to
the next platform.
Where you'll meet another glowing tile. If you don't know what to do
know:
step on it and hop into the summoned shuttle. Let the dear lady get out
of
the shuttle and battle her. And let it take you to the final platform.
But not before taking you through a looping. Fun times.
<---------------------------------------------------------------------->
| Gym Leader #4 |
Pokemon : - Emonga
lvl
25 |
|---------------/
- Emonga
lvl
25 |

- Zeburaika

27 |
|
|

lvl

|
|

Yen

: 3240

<---------------------------------------------------------------------->
You receive the Badge and TM72 as a reward. Traded Pokemon will obey
you
until level 50.
Now that we're finally done with this place (for now), head towards
the
western exit to reach...
<--------------------------------------------------------------------------->
| Rt05 |========================/ Route 5 \=========================|
Rt05 |
<--------------------------------------------------------------------------->
<---------------------------------------------------------------------->
|
Pokemon
|
<---------------------------------------------------------------------->
|
|
<---------------------------------------------------------------------->
|
Items
|
<---------------------------------------------------------------------->
| [ 1 ] Hyper Potion
East entrance, behind the lower
fence |
| [ 1 ] Great Ball
Above the eastern guard house behnid
|
|
some trees
|
| [ 1 ] Revive
Above a ledge
|
| [ 1 ] ???
Continue west from the Revive
|
|
|
<---------------------------------------------------------------------->
|
Trainers
|
<---------------------------------------------------------------------->

| Hiker #1 |

23 |

Pokemon : - Munna

|----------/

Yen

|----------.

| Hiker #2 |

23 |

Pokemon : - Gamagaru

Yen

: 552

|------------.

| Painter #1 |

23 |

Pokemon : - Shinpora

lvl

|------------/

Yen

: 1104

|---------.

| Cook #1 |

Pokemon : - Pansear

|---------/

- Panpour

lvl

- Pansage

lvl

21 |
21 |
21 |

lvl

Yen

: 840

|----------.

| Clown #1 |

Pokemon : - Hoiiga

lvl

|----------/

- Hoiiga

lvl

22 |
22 |

lvl

|----------/

: 552

lvl

|
|
|

Yen

: 704

|-------------.

| Musician #1 |

Pokemon : - Blitzle

lvl

|-------------/

- Blitzle

lvl

22 |
22 |

Yen

|-----------.

| Dancer #1 |

Pokemon : - Darumakka

lvl

|-----------/

- Darumakka

lvl

22 |
22 |
|
|

: 704

|
|

Yen

: 704

<---------------------------------------------------------------------->
WHAT. DID. YOU. EXPECT?
<---------------------------------------------------------------------->
| Cheren Battle #5 |
Pokemon : - Leopardas
lvl
24 |
|------------------/
- Hatohpoh
lvl
24 |
|
AND
|
|
- Janoby
lvl
26 |
|
- Panpour
lvl
24 |
|
OR
|
|
- Chaobuu
lvl
26 |
|
- Pansage
lvl
24 |
|
OR
|
|
- Futachimaru
lvl
26 |
|
- Pansear
lvl
24 |
|
|
|
Yen
: 2600
|
<---------------------------------------------------------------------->

This kid is everywhere. At least he offers good money. After the


fight the
Gym Leader drags you along. Watch the scene. Your Pokemon will get
healed
and you have to fight a double battle!
<---------------------------------------------------------------------->
| Kids |
Pokemon : - Harderia
lvl
26 |
|------/
- Harderia
lvl
26 |
| Double
|
|
Yen
: 208
|
<---------------------------------------------------------------------->
After you beat these kids there are a few trainers on this lot to
beat.
After you beat them, or not, make your way to the west to find Cheren
and
the Gym Leader. Watch the cool bridge scene.
<--------------------------------------------------------------------------->
| HdDB |==================/ Hodomoe Draw Bridge \===================|
HdDB |
<--------------------------------------------------------------------------->
<---------------------------------------------------------------------->
|
Pokemon
|
<---------------------------------------------------------------------->
|
|
<---------------------------------------------------------------------->
|
Items
|
<---------------------------------------------------------------------->
| [ 1 ] ???
Shadow
|
|
|
<---------------------------------------------------------------------->
Run across the bridge. If you see a shadow, step on it. It's either
an item

or a Pokemon. Either way, keeping going west.


<--------------------------------------------------------------------------->
| HdmC |======================/ Hodomoe City \======================|
HdmC |
<--------------------------------------------------------------------------->
<---------------------------------------------------------------------->
|
Items
|
<---------------------------------------------------------------------->
| [ 1 ] Expert Belt
Marketplace, guy in suit
|
| [ 1 ] _SHINYORBTHING_
Marketplace, enter from the west
|
| [ 3 ] Repeat Ball
PokeCenter, girl upstairs
|
| [ 1 ] Ultra Ball
Near the West exit
|
|
|
<---------------------------------------------------------------------->
|
Trainers
|
<---------------------------------------------------------------------->
| Biker #1 |
Pokemon : - Warubiru
lvl
27 |
|----------/
- Zebraika
lvl
27 |
| Rotational 3vs3
- Basurao
lvl
27 |
| Black
|
|
Yen
: 2500
|
<---------------------------------------------------------------------->
|
Trades
|
<---------------------------------------------------------------------->
| ??? for ???
House next to the bridge, second one
|
<---------------------------------------------------------------------->
Make your way into to town to find Cheren. . . That guy is just
everywhere,
isn't he? Anyways, after the scene explore the town. The second house
you

will come across has a trade. Check out the big building all the way to
the
west; it's a market.
In the market, talk to a guy with a black suit, he'll give you an
Expert
Belt. Enter the market from the westside to find a _SHINYORBTHING_
If you're playing Black: Behind the market (westside) there is a biker
riding back and forth. Talk to him and answer "yes" two times to have a
rotational 3vs3 fight.
That's about all you can do for now. Head to the south to find the...
<--------------------------------------------------------------------------->
| CldS |======================/ Cold Storage \======================|
CldS |
<--------------------------------------------------------------------------->
<---------------------------------------------------------------------->
|
Pokemon
|
<---------------------------------------------------------------------->
|
|
<---------------------------------------------------------------------->
|
Items
|
<---------------------------------------------------------------------->
| [ 1 ] _MINERHELMET_
Guy in between warehouses
|
| [ 1 ] Ether
Patch of grass below warehouse
|
| [ 1 ] Protein
Patch of grass below green
containers |
| [ 1 ] Net Ball
In the frozen warehouse
|
| [ 1 ] TM55
In the frozen warehouse
|
| [ 1 ] Ice Heal
In the frozen warehouse
|
| [ 1 ] Hyper Potion
In the frozen warehouse
|
| [ 1 ] NeverMeltice
In the frozen warehouse
|
|
|
<---------------------------------------------------------------------->
|
Trainers
|

<---------------------------------------------------------------------->
| Youngster #1 |
Pokemon : - Hoiiga
lvl
24 |
|--------------/
- Kaburomo
lvl
24 |
|
|
|
Yen
: 384
|
|
|
|--------------.
|
| Youngster #2 |
Pokemon : - Batula
lvl
24 |
|--------------/
- Ishizumai
lvl
24 |
|
|
|
Yen
: 384
|
|
|
|---------------.
|
| Dockworker #1 |
Pokemon : - Pansage
lvl
24 |
|---------------/
- Dokkorar
lvl
24 |
|
|
|
Yen
: 960
|
|
|
|---------------.
|
| Dockworker #2 |
Pokemon : - Pansear
lvl
24 |
|---------------/
- Dokkorar
lvl
24 |
|
|
|
Yen
: 960
|
|
|
|---------------.
|
| Dockworker #3 |
Pokemon : - Panpour
lvl
24 |
|---------------/
- Dokkorar
lvl
24 |
|
|

Yen

|---------------.

| Dockworker #4 |

25 |

Pokemon : - Dotetsukotsu

Yen

: 1000

|---------------.

| Dockworker #5 |

24 |

Pokemon : - Vanipucchi

|---------------/

- Dokkorar

24 |

lvl
lvl

Yen

: 960

|---------------.

| Dockworker #6 |

Pokemon : - Dokkorar

lvl

|---------------/

- Dokkorar

lvl

- Vanipucchi

lvl

23 |
23 |
23 |

lvl

|---------------/

: 960

|
|

Yen

: 920

<---------------------------------------------------------------------->
Follow the road down and then west and then Cheren will come up to
you.
Enter the warehouse. Ice puzzles!
Head
1.
2.
3.
4.
5.
6.
7.
8.

up (not up the stairs) until you see the first puzzle:


Slide up on the leftmst tile
Right
Down
Pick up TM55
Slide up
Left
Up
Right

Go left and slide across the next "puzzle":


1. Slide left

Head
1.
2.
3.
4.

up the stairs and to the right for the next puzzle:


Slide right
Slide up
Slide left
Slide down

Follow the green containers and head up the stairs. Follow the brown
containers and head down the stairs. Go left and then up for the next
"puzzle":
1. Slide up from the left two tiles
The only way you could have screwed up this puzzle was by sliding up
from
the wrong tile. Head up. Head left, but not up the stairs. When you
approach
an open container, Cheren catches up with you.
In the container are 8 Plasma Grunts ganging up on a man. The grunts
then
form a line, talk to each grunt and fight them, no worries you don't
have to
fight each one of them. (from right to left)
<---------------------------------------------------------------------->
| Plasma Grunt #1 |
Pokemon : - Meguroco
lvl
23 |
|-----------------/
- Meerhog
lvl
23 |
|
|
|
Yen
: 920
|
|
|
|-----------------.
|
| Plasma Grunt #2 |
Pokemon : - Yabakuron
lvl
24 |
|-----------------/
|
|
Yen
: 960
|
|
|
|-----------------.
|
| Plasma Grunt #3 |
Pokemon : - Leopardas
lvl
24 |
|-----------------/
|
|
Yen
: 960
|
|
|

|-----------------.

| Plasma Grunt #4 |

Pokemon : - Meerhog

lvl

|-----------------/

- Zuruggu

lvl

23 |
23 |
|
|

|
|

Yen

: 920

<---------------------------------------------------------------------->
The Gym Leader then barges in and arrests the grunts. Exit the
warehouse.
Head to the northern part of the City and then to the east to the gym.
You'll
find Team Plasma in front of the gym. When they leave, enter the gym.
<--------------------------------------------------------------------------->
| Gym5 |=========================/ Gym 5 \==========================|
Gym5 |
<--------------------------------------------------------------------------->
\ Type: Ground
# of Trainers: 5
Highest Level :
31 /
\
# of Yen: 9360
/
\____________________________________________________________________/
<---------------------------------------------------------------------->
| Helmetguy #1 |
Pokemon : - Gamagaru
lvl
28 |
|--------------/
- Drilbur
lvl
28 |
|
|
|
Yen
: 1120
|
|
|
|--------------.
|
| Helmetguy #2 |
Pokemon : - Meguroco
lvl
28 |
|--------------/
- Drilbur
lvl
28 |
|
|
|
Yen
: 1120
|
|
|

|--------------.

| Helmetguy #3 |

29 |

Pokemon : - Warubiru

|--------------/

Yen

|-----------------.

| Business Man #1 |

Pokemon : - Meguroco

lvl

|-----------------/

- Gamagaru

lvl

- Meguroco

lvl

27 |
27 |
27 |

Yen

: 1080

|----------.

| Woman #1 |

29 |

: 1160

lvl

Pokemon : - Drilbur

lvl

|----------/
|

Yen

: 1160

<---------------------------------------------------------------------->
Step on the platform and press the Green down button. Beat the first
trainer and press the green down button to his right. Step on the
platform
to the north of the one you're one and press its purple up button to
fight a
trainer. If you have, come back down and step on the ledge on the north
wall
and head left. Battle the trainer. Step on the platform and press the
green
down button. Stepping on the right platform leads to an extra trainer.
Step
on the platform to the north and go up. Step on the ledge on the north
wall
and head right. Fight the trainer and step on the platform and go down.
<---------------------------------------------------------------------->
| Gym Leader #5 |
Pokemon : - Warubiru
lvl
29 |
|---------------/
- Doryuuzu
lvl
31 |

- Gamagaru

29 |
|
|

lvl

|
|

Yen

: 3720

<---------------------------------------------------------------------->
You'll receive badge #5 and Pokemon up to level 60 will obey you now.
Try to exit the town to the west and Bianca will come up and stop you
for
a battle...
<---------------------------------------------------------------------->
| Bianca Battle #4 |
Pokemon : - Haideria
lvl
26 |
|-----------------/
- Musharna
lvl
26 |
|
AND
|
|
- Janoby
lvl
28 |
|
- Panpour
lvl
26 |
|
OR
|
|
- Chaobuu
lvl
28 |
|
- Pansage
lvl
26 |
|
OR
|
|
- Futachimaru
lvl
28 |
|
- Pansear
lvl
26 |
|
|
|
Yen
: 2800
|
<---------------------------------------------------------------------->
After the battle, she'll give you HM2, Fly. Which you now can use.
Heal up
or do whatever you like, when ready, head west to...
<--------------------------------------------------------------------------->
| Rt06 |========================/ Route 6 \=========================|
Rt06 |
<--------------------------------------------------------------------------->

<---------------------------------------------------------------------->
|
Pokemon
|
<---------------------------------------------------------------------->
|
|
<---------------------------------------------------------------------->
|
Items
|
<---------------------------------------------------------------------->
| [ 1 ] Hyper Potion
West of the house
|
| [ 1 ] Ether
South of the house, behind a fence
|
| [ 1 ] Leaf Stone
Left of the first puddle, right of
|
|
the second puddle
|
| [ 1 ] Shiny Stone
Second house, talk to girl
|
|
|
<---------------------------------------------------------------------->
|
Trainers
|
<---------------------------------------------------------------------->
| Scientist #1 |
Pokemon : - Shikijika
lvl
27 |
|--------------/
|
|
Yen
: 1296
|
|
|
|-----------.
|
| Ranger #1 |
Pokemon : - Emonga
lvl
27 |
|-----------/
- Shikijika
lvl
27 |
|
|
|
Yen
: 1620
|
|
Reward : Cheri Berry
|
|
|
|--------------.
|

| Pink Lady #1 |

Pokemon : - Otamaro

lvl

|--------------/

- Otamaro

lvl

- Otamaro

lvl

- Otamaro

lvl

24 |
24 |
24 |
24 |

Yen

|--------------.

| Scientist #2 |

27 |

Pokemon : - Shikijika

Yen

: 1296

|--------------.

| Scientist #3 |

27 |

Pokemon : - Shikijika

lvl

|--------------/

Yen

: 1296

|--------------.

| Pink Lady #1 |

26 |

Pokemon : - Vanipucchi

|--------------/

- Pururiru

26 |

lvl
lvl

Yen

: 832

|-----------.

| Ranger #2 |

27 |

Pokemon : - Chillarmy

|-----------/

- Empnga

27 |

lvl

|--------------/

: 768

|
|

Yen

: 1620

lvl
lvl

Reward

: Cheri Berry

<---------------------------------------------------------------------->
Follow the route until you hit a house. From now on, a POokeball in
the
grass might also be a Pokemon named "Tamagetake", who has a Pokeballshaped
head. You can still use the list above to see which Pokeballs are items
and
which aren't.
Note: The second house acts as a PokeCenter!
Go north from the second house to reach...
<--------------------------------------------------------------------------->
| ERCv |==================/ Electric Rock Cave \====================|
ERCv |
<--------------------------------------------------------------------------->
<---------------------------------------------------------------------->
|
Pokemon
|
<---------------------------------------------------------------------->
|
|
<---------------------------------------------------------------------->
|
Items
|
<---------------------------------------------------------------------->
| [ 1 ] Parlyz Heal
Behind the second crystal
|
| [ 1 ] Revive
Below Scientist #1 behind two
|
|
crystals
|
| [ 1 ] Heal Ball
Above a ledge, near Scientist #1
|
| [ 2 ] Hyper Potion
East of the bridge
|
|
Room below 7 grunts
|
| [ 1 ] Iron
West of first staircase
|
| [ 1 ] Nugget
Talk to two guys, B1
|
| [ 1 ] Quick Ball
Above the two guys
|

|
|
|
|

| [ 1 ] _METALPOWDER3?_
|
| [ 1 ] Magnet

Take left staircase in room with


grunts
Southern corridor west of N

<---------------------------------------------------------------------->
|
Trainers
|
<---------------------------------------------------------------------->
| Scientist #1 |
Pokemon : - Gear
lvl
29 |
|--------------/
|
|
Yen
: 1392
|
|
|
|----------------.
|
| Cooltrainer #1 |
Pokemon : - Achen
lvl
31 |
|----------------/
|
|
Yen
: 1860
|
|
|
|----------.
|
| Hiker #1 |
Pokemon : - Gantoru
lvl
26 |
|----------/
- Dotetsukotsu
lvl
26 |
|
|
|
Yen
: 832
|
|
|
|--------------.
|
| Scientist #2 |
Pokemon : - Gear
lvl
29 |
|--------------/
|
|
Yen
: 1392
|
|
|
|-----------.
|

| Doctor #1 |

29 |

Pokemon : - Kurumayu

|-----------/

Yen

|----------------.

| Cooltrainer #2 |

30 |

Pokemon : - Drilbur

|----------------/

- Zebraika

30 |

|
|
|

: 1740

lvl

lvl
lvl

|
|

Yen

: 1800

|
|----------------.

| Cooltrainer #4 |
lvl ?? |
|----------------/
|
|
|
|
|
|--------------.
|
| Scientist #3 |
29 |
|--------------/
|
|
|
|
|
|----------------.
|
| Cooltrainer #4 |
30 |
|----------------/
30 |
|
|
|
|

Pokemon : - ???

Yen

: ????

Pokemon : - Gear

Yen

: 1392

Pokemon : - Erufuun
- Purotoga

Yen

lvl

lvl
lvl

: 1800

<---------------------------------------------------------------------->
Examine the gold spider web and the Gym Leader of Hodomoe approaches.
He
gives you TM78 and walks off. Enter the cave.

Oh no! N! He asks you a question, answer anything, it doesn't matter


and he
will leave you alone. Resume your course and approach the blue crystal.
Bianca
should appear as should the Professor. The Professor will give you a
Lucky
Egg.
Push the crystal out of your way and continue north. When you reach
the
next crystal push it out of your way as well and go up the stairs. Go
right
and reach two crystals next to each other. Push the top one left and the
bottom one down and carry on.
After the Professor and Bianca stop talking go south until you reach a
bridge. After being taken across, push the crystal down and carry on.
Head
down the staircase.
When you come to the path split with the two guys, head left to
return to
the entrance. Head right to find a doctor who can heal you after you
beat
him. Go north and find some Grunts.
<---------------------------------------------------------------------->
| Plasma Grunt #1 |
Pokemon : - Meguroco
lvl
26 |
|-----------------/
- Zuruggu
lvl
26 |
|
- Meerhog
lvl
26 |
|
|
|
Yen
: 1040
|
|
|
|-----------------.
|
| Plasma Grunt #2 |
Pokemon : - Zuruggu
lvl
28 |
|-----------------/
|
|
Yen
: 1120
|
|
|
|-----------------.
|
| Plasma Grunt #3 |
Pokemon : - Yabakuron
lvl
27 |
|-----------------/
- Leopardas
lvl
27 |

Yen

|-----------------.

| Plasma Grunt #4 |

Pokemon : - Yabakuron

lvl

|-----------------/

- Yabakuron

lvl

- Yabakuron

lvl

26 |
26 |
26 |

Yen

|-----------------.

| Plasma Grunt #5 |

27 |

Pokemon : - Meerhog

|-----------------/

- Meguroco

27 |

lvl
lvl

Yen

: 1080

|-----------------.

| Plasma Grunt #6 |

28 |

Pokemon : - Leopardas

lvl

|-----------------/

Yen

: 1120

|-----------------.

| Plasma Grunt #7 |

27 |

Pokemon : - Leopardas

|-----------------/

- Meerhog

27 |

: 1040

: 1080

lvl
lvl

|
|

Yen

: 1080

<---------------------------------------------------------------------->
In this room, go up to meet N. Going down is an optinal path with some
trainers and items. Go upstairs.

To the east is N, to the west some trainer and the area where you left
Bianca and the Professor. Go see N and answer "yes" for some fun:
<---------------------------------------------------------------------->
| N Battle #4 |
Pokemon : - Gantoru
lvl
28 |
|-------------/
- Batula
lvl
28 |
|
- Desseed
lvl
28 |
|
- Gear
lvl
22 |
|
|
|
Yen
: 2800
|
<---------------------------------------------------------------------->
Exit the cave...
<--------------------------------------------------------------------------->
| FkyC |=====================/ Fukiyose City \======================|
FkyC |
<--------------------------------------------------------------------------->
<---------------------------------------------------------------------->
|
Items
|
<---------------------------------------------------------------------->
| [ 1 ] TM58
Below a plane
|
| [ 1 ] Sharp Beak
Girl in the control tower
|
|
|
<---------------------------------------------------------------------->
Walking north past the POokeCenter triggers a scene. Watch the Gym
Leader
go east and follow him (there isn't much to do here anyway).
<--------------------------------------------------------------------------->
| Rt07 |========================/ Route 7 \=========================|
Rt07 |
<--------------------------------------------------------------------------->

<---------------------------------------------------------------------->
|
Pokemon
|
<---------------------------------------------------------------------->
|
|
<---------------------------------------------------------------------->
|
Items
|
<---------------------------------------------------------------------->
| [ 1 ] TM57
Woman near the south entrance
|
| [ 1 ] Ultra Ball
In the big southern patch of grass
|
|
where there is no grass
|
| [ 1 ] PP Up
Patch of grass past the house
|
| [ 1 ] Max Ether
South of the tower
|
| [ 1 ] TM81
Far east corner after the split
|
|
|
<---------------------------------------------------------------------->
|
Trainers
|
<---------------------------------------------------------------------->
| Hiker #1 |
Pokemon : - Boakey
lvl
31 |
|----------/
|
|
Yen
: 744
|
|
|
|--------------.
|
| Youngster #1 |
Pokemon : - Ishizumai
lvl
30 |
|--------------/
- Yanakey
lvl
30 |
|
|
|
Yen
: 480
|
|
|
|--------------.
|

| Youngster #2 |

29 |

Pokemon : - Gamagaru

lvl

|--------------/

- Pendora

lvl

- Chobomaki

lvl

29 |
29 |

Yen

: 464

|----------------.

| Cooltrainer #1 |

32 |

Pokemon : - Leopardas

lvl

|----------------/

- Meerhog

lvl

| Rotational

- KoWoobat

lvl

32 |
32 |

Yen

: 464

|----------.

| Hiker #2 |

31 |

Pokemon : - Chillarmy

lvl

|----------/

Yen

: 744

|-----------.

| Ranger #3 |

30 |

Pokemon : - Kurumayu

lvl

|-----------/

- Hiakey

lvl

- Hatohpoh

lvl

30 |
30 |

Yen

: 1800

Reward

: ??? Berry

|
|

|-----------.

| Ranger #4 |

31 |

Pokemon : - Uniran

lvl

|-----------/

- Kibago

31 |

Yen

: 1860

Reward

: ??? Berry

|
|

|----------.

| Clown #1 |

30 |

Pokemon : - Emonga

|----------/

- Shinpora

30 |

lvl

Yen

: 960

|----------.

| Clown #2 |

29 |

Pokemon : - Shibishirasu

lvl

|----------/

- Koaruhii

lvl

- Hatohpoh

lvl

29 |
29 |

lvl

lvl

|
|

Yen

: 928

<---------------------------------------------------------------------->
The first appearance of the brown ledges! You can walk on these to
skip
the patches of grass. If necessary you can also jump off of them.
Make your way up north. When you come to a split in the road, heading
right
will trigger a phone call from your mother. Going north leads to the
Tower of Heaven.
<--------------------------------------------------------------------------->
| ToHe |====================/ Tower of Heaven \=====================|
ToHe |
<--------------------------------------------------------------------------->
<---------------------------------------------------------------------->

Pokemon

<---------------------------------------------------------------------->
|
|
<---------------------------------------------------------------------->
|
Items
|
<---------------------------------------------------------------------->
| [ 1 ] Hyper Potion
F2
|
| [ 1 ] TM61
F2
|
| [ 1 ] Spell Tag
F3
|
| [ 1 ] TM65
F4
|
| [ 1 ] Revive
F4
|
|
|
<---------------------------------------------------------------------->
|
Trainers
|
<---------------------------------------------------------------------->
| Psychic #1 |
Pokemon : - Rigray
lvl
30 |
|------------/
- Uniran
lvl
30 |
|
- Shinpora
lvl
30 |
|
|
|
Yen
: 960
|
|
|
|---------------.
|
| Young Girl #1 |
Pokemon : - Shikijika
lvl
30 |
|---------------/
- Gothemme
lvl
30 |
|
|
|
Yen
: 480
|
|
|
|------------.
|

| Pokefan #1 |

30 |

Pokemon : - Emonga

|------------/

- Haideria

30 |

Yen

|------------.

| Pokefan #2 |

31 |

Pokemon : - Kurumayu

Yen

: 1984

|------------.

| Psychic #2 |

32 |

Pokemon : - Musharna

lvl

|------------/

Yen

: 1024

|------------.

| Psychic #3 |

31 |

Pokemon : - Deathmas

|------------/

- Gobit

31 |

lvl
lvl

Yen

: 992

|------------.

| Psychic #4 |

31 |

Pokemon : - Hitomoshi

|------------/

- KoWoobat

31 |

lvl

|------------/

: 1920

lvl

lvl

|
|
|
|------------.

Yen

: 992

lvl
lvl

| Psychic #5 |

32 |

Pokemon : - Doubran

|------------/

Yen

|----------.

| Nurse #1 |

Pokemon : - Gothemme

lvl

|----------/

- Mamanboh

lvl

31 |
31 |

Yen

: 1240

|----------------.

| CoolTrainer #1 |

32 |

Pokemon : - KoWoobat

|----------------/

- Gothimelle

32 |

lvl
lvl

Yen

: 1920

|----------------.

| CoolTrainer #2 |

33 |

: 1024

lvl

Pokemon : - Muurando

lvl

|----------------/
|

Yen

: 1980

<---------------------------------------------------------------------->
Make your way up the tower. It's pretty straightforward, so I'll
assume
you need no help in getting to the top. Beat the nurse on F3 to have a
healing point.
When you reach the top, approach the Gym Leader. Examine the bell and
answer "yes". The leader will leave. Exit the tower as well.
Go back to Fukiyose City and find the gym on the landing strip...
<--------------------------------------------------------------------------->
| Gym6 |=========================/ Gym 6 \==========================|
Gym6 |

<--------------------------------------------------------------------------->
\ Type: Flying
# of Trainers: 6
Highest Level:
35 /
\
# of Yen: 13140
/
\____________________________________________________________________/
<---------------------------------------------------------------------->
| Helmetguy #1 |
Pokemon : - Hatohpoh
lvl
32 |
|--------------/
- Hatohpoh
lvl
32 |
|
|
|
Yen
: 1280
|
|
|
|--------------.
|
| Helmetguy #2 |
Pokemon : - Koaruhii
lvl
32 |
|--------------/
- Woobat
lvl
32 |
|
|
|
Yen
: 1280
|
|
|
|----------.
|
| Pilot #1 |
Pokemon : - Koaruhii
lvl
32 |
|----------/
- Shinpora
lvl
32 |
|
|
|
Yen
: 1920
|
|
|
|----------.
|
| Pilot #2 |
Pokemon : - Kenhorou
lvl
33 |
|----------/
|
|
Yen
: 1980
|
|
|
|--------------.
|

| Helmetguy #2 |

33 |

Yen

: 1320

|----------.

| Woman #1 |

29 |

lvl

|--------------/

Pokemon : - KoWoobat

Pokemon : - Drilbur

lvl

|----------/
|

Yen

: 1160

<---------------------------------------------------------------------->
Approach the first cannon and press A. You'll get shot away to a
platform.
Use the cannon on the left. Go down the stairs and use the cannon
again.
Take the stairs that go up and use the cannon in the south. Fly across.
On this platform, approach the cannon from the south. After being shot
again,
use the cannon here. Use that same cannon again, this time from the
other
side. Go up the stairs and use the cannon there. Use the next cannons
as you
fly through some hoops and against a wall. Use this cannon and end up in
front of the Leader:

<---------------------------------------------------------------------->
| Gym Leader #6 |
Pokemon : - KoWoobat
lvl
33 |
|---------------/
- Kenhorou
lvl
33 |
|
- Swanna
lvl
35 |
|
|
|
Yen
: 4200
|
<---------------------------------------------------------------------->
You'll receive Badge #6 and TM62. Pokemon up to lvl 70 will obey you.
To exit use the cannon from the north. N will be waiting outside. No
worries, he's only there to chat.
Go up route 7, take the eastern path and you'll arrive in...

<--------------------------------------------------------------------------->
| NjYm |========================/ Neji Yama \=======================|
NjYm |
<--------------------------------------------------------------------------->
<---------------------------------------------------------------------->
|
Pokemon
|
<---------------------------------------------------------------------->
|
|
<---------------------------------------------------------------------->
|
Items
|
<---------------------------------------------------------------------->
| [ 1 ] Full Heal
In the quarry area, top area east
|
|
from entrance
|
| [ 1 ] Revive
In the quarry area, top area north
|
|
from entrance
|
| [ 1 ] Moon stone
In the third cave, behind a rock
|
| [ 1 ] Max Potion
Exiting the third cave, go north
|
| [ 1 ] Ether
Exiting the third cave, go west
|
| [ 1 ] Nugget
Enter 4th cave, go north in first
|
|
corridor
|
| [ 1 ] PP Up
Enter 4th cave, go north in first
|
|
corridor, at end go west
|
| [ 1 ] Ultra Ball
Cave before reaching the bottom
floor |
| [ 1 ] TM91
Room with the big white stone
|
|
|
<---------------------------------------------------------------------->
|
Trainers
|
<---------------------------------------------------------------------->
| Hiker #1 |
Pokemon : - Gantoru
lvl
34 |

|----------/

- Dotetsukotsu

34 |

Yen

|----------.

| Hiker #2 |

33 |

Pokemon : - Woobat

lvl

|----------/

- Dotetsukotsu

lvl

- Gantoru

lvl

33 |
33 |

Yen

: 1056

|----------------.

| Martial Art #1 |

36 |

Pokemon : - Nageki

lvl

|----------------/

Yen

: 1152

|----------------.

| Cooltrainer #1 |

Pokemon : - Vaniricchi

lvl

|----------------/

- Gothimelle

lvl

- Doubran

lvl

35 |
35 |
35 |

Yen

: 2100

|----------.

| Miner #1 |

34 |

Pokemon : - Gantoru

|----------/

- Doryuuzu

34 |

: 1088

lvl

|
|

Yen

: 1360

lvl
lvl

|----------.

| Miner #2 |

35 |

Pokemon : - KoWoobat

|----------/

Yen

: 1400

|----------.

| Miner #3 |

Pokemon : - Gantoru

lvl

|----------/

- Gantoru

lvl

- Gantoru

lvl

33 |
33 |
33 |

Yen

: 1320

|----------.

| Miner #4 |

35 |

Pokemon : - Doryuuzu

lvl

|----------/

Yen

: 1400

|-----------.

| Doctor #4 |

34 |

Pokemon : - Doubran

|-----------/

- Musharna

34 |

lvl
lvl

Yen

: 2040

|----------.

| Hiker #4 |

34 |

|----------/

34 |
|

lvl

Pokemon : - Woobat
- Gantoru

lvl
lvl

Yen

|----------------.

| Martial Art #2 |

36 |

Pokemon : - Dageki

Yen

: 1152

|----------.

| Miner #5 |

34 |

Pokemon : - Dotetsukotsu

|----------/

- Gantoru

34 |

lvl

|----------------/

: 1088

lvl
lvl

|
|

Yen

: 1360

<---------------------------------------------------------------------->
When you want to head up the stairs...
<---------------------------------------------------------------------->
| Cheren Battle #6 |
Pokemon : - Kenhorou
lvl
33 |
|------------------/
- Leopardas
lvl
33 |
|
AND
|
|
- Janoby
lvl
35 |
|
- Hiyakey
lvl
33 |
|
OR
|
|
- Chaobuu
lvl
35 |
|
- Yanakey
lvl
33 |
|
OR
|
|
- Futachimaru
lvl
35 |
|
- Boakey
lvl
33 |
|
|
|
Yen
: 3500
|

<---------------------------------------------------------------------->
It's been a while, so you must have expected him. He's not that hard.
If you
find he is, go back to do some more training. You will get HM3 from the
next
Gym Leader.
Enter the cave and find Cheren again with Hodomoe's Gym Leader. Follow
Cheren. Walk the wooden edge south and enter the cave again. Follow the
corridor sputh and take the last corridor north and exit the cave.
Go north and enter the cave. When you reach a split, go south and
through
the door. Follow the corridor and exit the cave.
Go west and enter the cave. Take the second corridor north and head
east at
the top. Exit the cave. The trainer here is a doctor. Beat him to get a
healing point.
Head north and enter the first cave. Head north on the first
intersection.
Go through the door. Head south at the intersetion and exit the cave.
Buy some refreshments if you need some and head towards the eastern
cave.
Find Cheren and the grunts. After you regain control, head east and
exit the
cave.
<--------------------------------------------------------------------------->
| SkkC |======================/ Sekka City \========================|
SkkC |
<--------------------------------------------------------------------------->
<---------------------------------------------------------------------->
|
Items
|
<---------------------------------------------------------------------->
| [ 1 ] TM31
Old lady in PokeCenter
|
| [ 1 ] Parlyz Heal
Fail quiz (?) in building east of
gym |
|
|
<---------------------------------------------------------------------->
|
Trainers
|

<---------------------------------------------------------------------->
| Biker #1 |
Pokemon : - Warubiru
lvl
27 |
|----------/
- Zebraika
lvl
27 |
| Rotational 3vs3
- Basurao
lvl
27 |
| Black
|
|
Yen
: 2500
|
<---------------------------------------------------------------------->
|
Trades
|
<---------------------------------------------------------------------->
| ??? for ???
House next to the bridge, second one
|
<---------------------------------------------------------------------->
The building east of the gym has some sort of a quiz going on. I'm not
sure what you need to answer, but failing it gives you a Parlyz Heal.
That's all there is to do really. Gym-time!
<--------------------------------------------------------------------------->
| Gym7 |=========================/ Gym 7 \==========================|
Gym7 |
<--------------------------------------------------------------------------->
\ Type: Ice
# of Trainers: 6
Highest Level:
39 /
\
# of Yen: 11624
/
\____________________________________________________________________/
<---------------------------------------------------------------------->
| Karate Guy #1 |
Pokemon : - Kumashun
lvl
35 |
|---------------/
- Kumashun
lvl
35 |
|
- Freezio
lvl
35 |
|
|
|
Yen
: 1120
|
|
|
|----------------.
|

| Karate Girl #1 |

37 |

Pokemon : - Freezio

|----------------/

Yen

|---------------.

| Karate Guy #2 |

37 |

Pokemon : - Kumashun

lvl

|---------------/

Yen

: 1184

|----------------.

| Karate Girl #2 |

36 |

Pokemon : - Kumashun

|----------------/

- Vaniricchi

36 |

lvl
lvl

Yen

: 1152

|----------------.

| Karate Girl #3 |

Pokemon : - Vaniricchi

lvl

|----------------/

- Vaniricchi

lvl

36 |
36 |

Yen

: 1152

|---------------.

| Karate Guy #3 |

36 |

Pokemon : - Vaniricchi

|---------------/

- Kumashun

36 |

: 1184

lvl

lvl
lvl

|
|

Yen

: 1152

<---------------------------------------------------------------------->
Ice puzzles, you know the drill!

First room:
1. Go up next to the coach
2. Go right
3. Walk past trainer, press button and slide left
4. Go up the stairs
5. Slide right
New Room after you slided across the ramp:
1. Slide right
2. Slide up
3. Slide right
4. Slide up
5. Slide down so you'll hit the wooden construction
6. Slide right
7. Walk down the dirt path
8. Slide left towards the cruved wooden construction
9. Slide up to the button
10. Slide up
11. Slide left
12. Slide down from the arrow like dirt
Go up the stairs and slide across the gap to find the next room:
1. Slide left
2. Slide up
3. Slide right
4. Slide up
5. Slide right
6. Slide up
7. Slide up
8. Step on button
9. Slide right
10. Slide down
11. Slide left
12. Slide down
13. Slide left
14. Slide up
Go up the staircase to find the Gym Leader:
<---------------------------------------------------------------------->
| Gym Leader #7 |
Pokemon : - Vaniricchi
lvl
37 |
|---------------/
- Tsunbear
lvl
39 |
|
- Freezio
lvl
37 |
|
|
|
Yen
: 4680
|
<---------------------------------------------------------------------->
You'll receive badge 7 and tM79. Pokemon up to level 80 will obey you
now.

Exit the gym by taking the slide to the west.


Outside you'll find Bianca and Cheren. The gym leader will rush out
and N's
minions appear out of nowhere. Cheren and the leader run off after the
minions
and you should follow them to...
<--------------------------------------------------------------------------->
| DSpT |==================/ Dragon Spiral Tower \===================|
DSpT |
<--------------------------------------------------------------------------->
<---------------------------------------------------------------------->
|
Pokemon
|
<---------------------------------------------------------------------->
|
|
<---------------------------------------------------------------------->
|
Items
|
<---------------------------------------------------------------------->
| [ 1 ] Old Gateau
Automatically received
|
| [ 1 ] Hyper Potion
On the floor in the big room with
the |
|
fallen spillars
|
| [ 2 ] _PURPLEPOWDER_
Platform where Cheren called you
|
|
Circular room
|
| [ 1 ] Shiny Stone
Room with first jumping puzzle
|
| [ 1 ] _TOOTH_
Room with all the stairs
|
| [ 1 ] _PURPLESTAR_
Circular room
|
| [ 1 ] Revive
Circular room
|
| [ 1 ] Max Elixir
Room after the circular one
|
|
|
<---------------------------------------------------------------------->
|
Trainers
|
<---------------------------------------------------------------------->

| Hiker #1 |

34 |

Pokemon : - Gantoru

|----------/

- Dotetsukotsu

34 |

Yen

: 1088

|----------.

| Hiker #2 |

33 |

Pokemon : - Woobat

lvl

|----------/

- Dotetsukotsu

lvl

- Gantoru

lvl

33 |
33 |

lvl

lvl

|
|

Yen

: 1056

<---------------------------------------------------------------------->
Before you can enter the forest, you'll receive an old gateau. Enter
the
forest. Never mind the Grunt, make way to the tower and enter it.
Make your way across the room and try to head up the stairs. You will
hear a sound. Go upstairs. Watch Cheren call you and leave. Go up and
head
right. Walk up the fallen pillars and head left to where Cheren was.
Leave the room and head up the spiralling stairs. A jumping puzzle!
1. Jump down
2. Take the bottom of the three jumps
Head up the stairs and go through the door. Walk past Cheren and the
Gym
Leader and make your way to the staircase and through the door.
<---------------------------------------------------------------------->
| Plasma Grunt #1 |
Pokemon : - Meerhog
lvl
34 |
|-----------------/
|
|
Yen
: 1360
|
|
|
|-----------------.
|
| Plasma Grunt #2 |
Pokemon : - Leopardas
lvl
34 |

|-----------------/

Yen

|-----------------.

| Plasma Grunt #3 |

34 |

Pokemon : - Zuruggu

Yen

: 1360

|-----------------.

| Plasma Grunt #4 |

Pokemon : - Leopardas

lvl

|-----------------/

- Leopardas

lvl

33 |
33 |

Yen

: 1320

|-----------------.

| Plasma Grunt #5 |

Pokemon : - Meerhog

lvl

|-----------------/

- Zuruggu

lvl

- Warubiru

lvl

32 |
32 |
32 |

lvl

|-----------------/

: 1360

|
|

Yen

: 1280

<---------------------------------------------------------------------->
Jumping puzzle room:
1. Go right
2. Move towards the
3. Go right
4. Move towards the
5. Move left
6. Move towards the
7. Move right
8. Jump
9. Move towards the
10. Move left
11. Move towards the
12. Move right
13. Move towards the

inner circle
inner circle
inner circle
outer circle
outer circle
outer circle

14. Move left up the stairs


Make your way through this room until you find a lot of grunts
standing
around a man. The grunts will gang up on you:

<---------------------------------------------------------------------->
| Plasma Grunt #1 |
Pokemon : - Meerhog
lvl
33 |
|-----------------/
- Warubiru
lvl
33 |
|
|
|
Yen
: 1320
|
|
|
|-----------------.
|
| Plasma Grunt #2 |
Pokemon : - Warubiru
lvl
34 |
|-----------------/
|
|
Yen
: 1360
|
|
|
|-----------------.
|
| Plasma Grunt #3 |
Pokemon : - Yabakuron
lvl
33 |
|-----------------/
- Leopardas
lvl
33 |
|
|
|
Yen
: 1320
|
|
|
|-----------------.
|
| Plasma Grunt #4 |
Pokemon : - Meerhog
lvl
34 |
|-----------------/
|
|
Yen
: 1360
|
<---------------------------------------------------------------------->
Take the staircase to the south. Find N and the box Legendary of the
oppsite game. The legendary Pokemon flies off with N. Cheren and the
Leader
take you outside.

In Sekka City, use the eastern exit to reach...


<--------------------------------------------------------------------------->
| Rt08 |========================/ Route 8 \=========================|
Rt08 |
<--------------------------------------------------------------------------->
<---------------------------------------------------------------------->
|
Pokemon
|
<---------------------------------------------------------------------->
|
|
<---------------------------------------------------------------------->
|
Items
|
<---------------------------------------------------------------------->
| [ 1 ] _PURPLEARROW_
Hug the west wall from the south
|
|
entrance
|
| [ 1 ] Full Heal
East of the first big puddle
|
| [ 1 ] TM42
Talk to a Pink Lady near the south
|
|
entrance
|
| [ 1 ] Icy Rock
Pink Lady next to Bridge entrance
|
| [ 1 ] TM36
North section
|
|
|
<---------------------------------------------------------------------->
|
Trainers
|
<---------------------------------------------------------------------->
| Ranger #1 |
Pokemon : - Kumashun
lvl
34 |
|-----------/
- Gamagaru
lvl
34 |
|
- Marakachi
lvl
34 |
|
|
|
Yen
: 2040
|
|
Reward : ??? Berries
|

|--------------.

| Pink Lady #1 |

Pokemon : - Pururiru

lvl

|--------------/

- Koaruhii

lvl

34 |
34 |

Yen

|--------------.

| Fisherman #1 |

Pokemon : - Basurao

lvl

|--------------/

- Basurao

lvl

34 |
34 |

| Pink Lady #2 |

35 |

Pokemon : - Mamanboh

lvl

|--------------/

Yen

: 1120

|-----------.

| Ranger #2 |

36 |

: 1088

|--------------.

Yen

: 1088

Pokemon : - Chillachino

lvl

|-----------/
|

Yen

: 2160

Reward

: ??? Berries

<---------------------------------------------------------------------->
We can't access the bridge, so go check out the Sekka Swamp if you
want to.
<--------------------------------------------------------------------------->
| SkSw |======================/ Sekka Swamp \=======================|
SkSw |

<--------------------------------------------------------------------------->
<---------------------------------------------------------------------->
|
Pokemon
|
<---------------------------------------------------------------------->
|
|
<---------------------------------------------------------------------->
|
Items
|
<---------------------------------------------------------------------->
| [ 1 ] Max Potion
North west corner
|
| [ 1 ] Max Elixir
North part
|
| [ 1 ] Max Revive
East part on a grass field in the
|
|
middle of water
|
| [ 1 ] Ultra Ball
Behind a boulder
|
| [ 1 ] Carbos
Behind a boulder, go south
|
|
|
<---------------------------------------------------------------------->
|
Trainers
|
<---------------------------------------------------------------------->
| Ranger #1 |
Pokemon : - Vaniricchi
lvl
35 |
|-----------/
- Onondo
lvl
35 |
|
|
|
Yen
: 2100
|
|
Reward : ??? Berries
|
|
|
|-----------.
|
| Ranger #2 |
Pokemon : - Emonga
lvl
34 |
|-----------/
- Marakachi
lvl
34 |
|
- Mamanboh
lvl
34 |

Yen

: 2040

Reward

: ??? Berries

|
|

|--------------.

| Fisherman #1 |

34 |

Pokemon : - Basurao

|--------------/

- Maggyo

34 |

Yen

: 1088

|--------------.

| Pink Lady #1 |

Pokemon : - Pururiru

lvl

|--------------/

- Pururiru

lvl

34 |
34 |

lvl

lvl

|
|

Yen

: 1088

<---------------------------------------------------------------------->
Nothing much happens here, so let's go to...
<--------------------------------------------------------------------------->
| ACP2 |=================/ Ancient Castle, Part 2 \=================|
ACP2 |
<--------------------------------------------------------------------------->
<---------------------------------------------------------------------->
|
Pokemon
|
<---------------------------------------------------------------------->
|
|
<---------------------------------------------------------------------->
|
Items
|
<---------------------------------------------------------------------->

|
|
|
|
|
|

| [ 1 ] Max Elixir

Fall down the first hole B1

| [ 1 ] TM30

B2

| [ 1 ] Max Revive

B3

| [ 1 ] PP Up

B3

| [ 1 ] Sun stone

B4

<---------------------------------------------------------------------->
|
Trainers
|
<---------------------------------------------------------------------->
|
N/A
|
<---------------------------------------------------------------------->
AKA the Desert Ruins. If you didn't check it out before when I told
you to,
scroll up and see how to get here. If you have, descend the ladder in
the
desert.
Hug the north wall and go left. Don't run! In the corner, go down and
use
the stairs. You'll find a sage standing there. And a grunt!
<---------------------------------------------------------------------->
| Plasma Grunt #1 |
Pokemon : - Meerhog
lvl
34 |
|-----------------/
- Warubiru
lvl
34 |
|
- Warubiru
lvl
34 |
|
|
|
Yen
: 1360
|
<---------------------------------------------------------------------->
Go down the hole. Fight the next grunt.
<---------------------------------------------------------------------->
| Plasma Grunt #2 |
Pokemon : - Zuruggu
lvl
35 |
|-----------------/
- Meerhog
lvl
35 |

|
|

|
|

Yen

: 1400

<---------------------------------------------------------------------->
Do NOT fall in the hole this grunt is next to. Instead walk SLOWLY
past the
hole by hugging the south wall. Fight the next grunt.
<---------------------------------------------------------------------->
| Plasma Grunt #3 |
Pokemon : - Dasutodasu
lvl
36 |
|-----------------/
|
|
Yen
: 1440
|
<---------------------------------------------------------------------->
Cross the hole carefully if you want TM30, if not drop down.
NEXT!
<---------------------------------------------------------------------->
| Plasma Grunt #4 |
Pokemon : - Warubiru
lvl
36 |
|-----------------/
|
|
Yen
: 1440
|
<---------------------------------------------------------------------->
Cross this hole to the south for a Max Revive. Return because you
need to
pass the first hole from the north. Go down to pass the second one.
Find the
next grunt.
<---------------------------------------------------------------------->
| Plasma Grunt #5 |
Pokemon : - Leopardas
lvl
34 |
|-----------------/
- Yabakuron
lvl
34 |
|
- Yabakuron
lvl
34 |
|
|
|
Yen
: 1360
|
<---------------------------------------------------------------------->

Behind this grunt you'll find a PP Up. If you drop down any other
hole
beside the last one you crossed, you'll find a Sun Stone.
So either drop to he item and return to this hole or drop down this
hole
to begin with. 2 grunts!
<---------------------------------------------------------------------->
| Plasma Grunt #6 |
Pokemon : - Meerhog
lvl
35 |
|-----------------/
- Zuruggu
lvl
35 |
|
|
|
Yen
: 1400
|
|
|
|-----------------.
|
| Plasma Grunt #6 |
Pokemon : - Yabakuron
lvl
35 |
|-----------------/
- Leopardas
lvl
35 |
|
|
|
Yen
: 1400
|
<---------------------------------------------------------------------->
Drop down this hole and watch the story. When you're outside you'll
get
a phone call. Go to Aloe's gym. That's the second gym. You'll get an
item.
Go back to Route 8 and head East towards the building. Try to enter
it and,
you guessed it, a rival battle!
<---------------------------------------------------------------------->
| Bianca Battle #5 |
Pokemon : - Muurando
lvl
38 |
|-----------------/
- Musharna
lvl
38 |
|
AND
|
|
- Jaroda
lvl
40 |
|
- Hiakey
lvl
38 |
|
OR
|

- Emboar

lvl

- Yanakey

lvl

OR

40 |
38 |
|

- Daikenki

lvl

- Boakey

lvl

40 |
38 |
|
|

|
|

Yen

: 4000

<---------------------------------------------------------------------->
All righty then. She improved a lot since our last encounter, about 12
levels, however, she should not slow you down if you've been training
properly. You'll receive a Full Restore (wow!) and she'll leave you.
Enter the building.
<--------------------------------------------------------------------------->
| CylB |====================/ Cylinder Bridge \=====================|
CylB |
<--------------------------------------------------------------------------->
<---------------------------------------------------------------------->
|
Pokemon
|
<---------------------------------------------------------------------->
|
N/A
|
<---------------------------------------------------------------------->
|
Items
|
<---------------------------------------------------------------------->
| [ 1 ] TM 43
Talk to a woman
|
|
|
<---------------------------------------------------------------------->
|
Trainers
|
<---------------------------------------------------------------------->
|
N/A
|

<---------------------------------------------------------------------->
Run across the bridge and watch the scene. Exit the bridge.
<--------------------------------------------------------------------------->
| Rt09 |========================/ Route 9 \=========================|
Rt09 |
<--------------------------------------------------------------------------->
<---------------------------------------------------------------------->
|
Pokemon
|
<---------------------------------------------------------------------->
|
N/A
|
<---------------------------------------------------------------------->
|
Items
|
<---------------------------------------------------------------------->
| [ 1 ] TM56
Upon entering the route
|
| [ 1 ] PP Up
Storage room in the Dept. Store
|
| [ 1 ] Thunderstone
Talk to a guy uin the Dept. Store
|
| [ 1 ] HP Up
Behind the fence
|
| [ 1 ] Full Restore
East of the cave entrance
|
|
|
<---------------------------------------------------------------------->
|
Trainers
|
<---------------------------------------------------------------------->
| Biker #1 |
Pokemon : - Warubiru
lvl
36 |
|----------/
- Dasutodasu
lvl
36 |
|
|
|
Yen
: 864
|
|
|
|----------.
|

| Biker #2 |

36 |

Pokemon : - Warubiru

|----------/

- Zuruggu

36 |

Yen

|--------------.

| Biker #3 & 4 |

Pokemon : - Zuruggu

lvl

|--------------/

- Zuruggu

lvl

37 |
37 |

| Double

Yen

|-------------.

| Waitress #1 |

36 |

Pokemon : - Chillarmy

|-------------/

- Doredia

36 |

lvl
lvl

Yen

: 1152

|-------------.

| Rich Boy #1 |

36 |

Pokemon : - Leopardas

lvl

|-------------/

Yen

: 5760

|---------------.

| Young Lady #1 |

36 |

: 2368

: 1152

lvl

lvl

Pokemon : - Muurando

|---------------/
|
|
|-----------.

Yen

: 5760

lvl

| Waiter #1 |

36 |

Pokemon : - Chillarmy

|-----------/

- Lamplar

36 |

Yen

: 1440

|----------.

| Biker #5 |

36 |

Pokemon : - Komatana

lvl

|----------/

Yen

: 1184

|----------.

| Biker #6 |

37 |

lvl

lvl

Pokemon : - Zuruggu

lvl

|----------/
|

Yen

: 888

<---------------------------------------------------------------------->
Enter the building on this route to find a Dept. Store. You'll find
several
trainers inside, so even if you're not buying, it's worth checking out.
<--------------------------------------------------------------------------->
| SryC |======================/ Souryuu City \======================|
SryC |
<--------------------------------------------------------------------------->
<---------------------------------------------------------------------->
|
Items
|
<---------------------------------------------------------------------->
| [ 1 ] _BALLOFWOOL_
House east of gym
|
| [ 1 ] _ROCK_
Building in street west of
PokeCenter |
| [ 1 ] _???_
Building in street west of
PokeCenter |
|
|

<---------------------------------------------------------------------->
|
Trainers
|
<---------------------------------------------------------------------->
| Cooltrainer #1 |
Pokemon : - Yanakey
lvl
39 |
|----------------/
- Boakey
lvl
39 |
| Rotational
- Hiakey
lvl
39 |
|
|
|
Yen
: 2340
|
|
|
|----------------.
|
| Cooltrainer #2 |
Pokemon : - Kojofuu
lvl
39 |
|----------------/
- Komatana
lvl
39 |
|

- Rigray

lvl

39 |

Yen

: 2340

|
<---------------------------------------------------------------------->
Approach the Guy with the orange hair. Follow the purple haired girl.
Watch
the scene in the house.
Leave the house and go to the gym!
<--------------------------------------------------------------------------->
| Gym8 |=========================/ Gym 8 \==========================|
Gym8 |
<--------------------------------------------------------------------------->
\ Type: Dragon
# of Trainers: 7
Highest Level:
43 /
\
# of Yen: 26320
/
\____________________________________________________________________/

<---------------------------------------------------------------------->

| Cooltrainer #1 |

41 |

Pokemon : - Onondo

lvl

|----------------/

Yen

: 2460

|----------------.

| Cooltrainer #2 |

41 |

Pokemon : - Monose

lvl

|----------------/

Yen

: 2460

|----------------.

| Cooltrainer #3 |

Pokemon : - Onondo

lvl

|----------------/

- Onondo

lvl

40 |
40 |

Yen

: 2400

|----------------.

| Cooltrainer #4 |

41 |

Pokemon : - Onondo

lvl

|----------------/

Yen

: 2460

|-----------------.

| Dragon Tamer #1 |

42 |

Pokemon : - Crimgan

lvl

|-----------------/

Yen

: 3360

|----------------.

| Cooltrainer #5 |

Pokemon : - Monose

lvl

|----------------/

- Onondo

lvl

39 |
39 |

- Crimgan

39 |

Yen

|----------------.

| Cooltrainer #5 |

40 |

Pokemon : - Monose

|----------------/

- Crimgan

40 |

lvl
lvl

Yen

: 2400

|-----------------.

| Dragon Tamer #2 |

Pokemon : - Onondo

lvl

|-----------------/

- Onondo

lvl

40 |
41 |

: 2340

lvl

|
|

Yen

: 3280

<---------------------------------------------------------------------->
Move past the first trainer and make your way along the dragon's
tail. When
you come across a split, head right. When you get to the next split,
head
left. Head for the dragon's head and go on the path. Move past the
trainer
here and jump on the arm. Head for the head again. Follow the path and
jump
on the arm of the next dragon.
Head for the dragon's tail. Get on the path. When you reach a
trainer, head
left. Go right at the split and jump off. Head for the head and follow
the
path. At the bottom of the stairs, go down and jump on the next
dragon's arm.
Go to the tail and go down the path below the stairs again. Follow
the path
and jump again on the arm. Now head for the head. Move past the trainer
and
jump down. Head for the head again. Make way to the next dragon. At the
intersection, go right. Pass this trainer and head up. At the next
split,

go left and jump down.


Go to the head to meet the Leader:
Pokemon Black players fight a man, while White players battle a woman.
<---------------------------------------------------------------------->
| Gym Leader #8 |
Pokemon : - Onondo
lvl
41 |
|---------------/
- Crimgan
lvl
41 |
|
- Ononokusu
lvl
43 |
|
|
|
Yen
: 5160
|
<---------------------------------------------------------------------->
You receive a badge and Pokemon all around obey you now. You also get
TM82.
Exit the gym by stepping on the teleporter. It's time we head for the
PokeLeague!
Upon exiting the gym, you will be greeted by the Prof. Answer Yes to
her
question and you'll receive a Master Ball. Heal up if necessary and
head out
to...
<--------------------------------------------------------------------------->
| Rt10 |========================/ Route 10 \=========================|
Rt10 |
<--------------------------------------------------------------------------->
<---------------------------------------------------------------------->
|
Pokemon
|
<---------------------------------------------------------------------->
|
N/A
|
<---------------------------------------------------------------------->
|
Items
|
<---------------------------------------------------------------------->
| [ 1 ] Full Heal
First patch of grass, rightmost Item
|

|
|
|
|
|
|
|
|
|
|

Ball

| [ 1 ] Full Restore

Below a ledge

| [ 1 ] Hyper Potion

In the grass north of the wooden

|
| [ 1 ] Dawn Stone
|
| [ 1 ] Dusk Stone
|
| [ 1 ] TM05

bridge
In the grass north of the wooden
bridge
Near the river north of the wooden
bridge, talk to a man with a hat
Above a ledge near the wooden bridge

<---------------------------------------------------------------------->
|
Trainers
|
<---------------------------------------------------------------------->
| Karate Girl #1 |
Pokemon : - Zuruzukin
lvl
39 |
|----------------/
- Kojofuu
lvl
39 |
|
|
|
Yen
: 1248
|
|
|
|----------------.
|
| Cooltrainer #1 |
Pokemon : - Onondo
lvl
39 |
|----------------/
- Shibibiiru
lvl
39 |
|
- Agirudar
lvl
39 |
|
|
|
Yen
: 1152
|
|
|
|
|
|--------------.
|
| Socialite #1 |
Pokemon : - Marakachi
lvl
39 |

|--------------/

- Freezio

lvl

- Mamanboh

lvl

40 |
39 |

Yen

|----------------.

| Cooltrainer #2 |

40 |

Pokemon : - Mebukijika

|----------------/

- Burunkeru

40 |

lvl

Yen

: 2400

|---------------.

| Karate Guy #1 |

40 |

Pokemon : - Dageki

lvl

|---------------/

Yen

: 1280

|----------.

| Hiker #1 |

38 |

Pokemon : - Dotetsukotsu

|----------/

- Gantoru

38 |

lvl
lvl

Yen

: 1216

|---------------.

| Coated Man #1 |

39 |

Pokemon : - Tsunbear

lvl

|---------------/

- Gamageroge

lvl

- Shubaruga

lvl

39 |
40 |

lvl

: 3200

|
|

Yen

: 3200

<---------------------------------------------------------------------->
When you come across the first bridge, save your game. When you cross
it,
you'll have to battle Cheren...
<---------------------------------------------------------------------->
| Cheren Battle #7 |
Pokemon : - Kenhorou
lvl
43 |
|------------------/
- Leopardas
lvl
43 |
|
AND
|
|
- Jaroda
lvl
45 |
|
- Hiyakey
lvl
43 |
|
OR
|
|
- Emboar
lvl
45 |
|
- Yanakey
lvl
43 |
|
OR
|
|
- Daikenki
lvl
45 |
|
- Boakey
lvl
43 |
|
|
|
Yen
: 4500
|
|
Reward : Max Revive
|
<---------------------------------------------------------------------->
When you finish this battle, continue east and enter the building and
head
north through the awesome gates. Solve the easy slide puzzle while
you're at
it. For the sliding impaired:
1.
2.
3.
4.
5.

From the center: up


Right
Up
Left
Up

Continue through the gates and enter...


<--------------------------------------------------------------------------->

| VcRd |======================/ Victory Road \======================|


VcRd |
<--------------------------------------------------------------------------->
<---------------------------------------------------------------------->
|
Pokemon
|
<---------------------------------------------------------------------->
|
N/A
|
<---------------------------------------------------------------------->
|
Items
|
<---------------------------------------------------------------------->
| [ 1 ] Full Restore
Past the scared trainer, take first
|
|
cave
|
| [ 1 ] Full Heal
On a ledge
|
<---------------------------------------------------------------------->
|
Trainers
|
<---------------------------------------------------------------------->
| Cooltrainer #1 |
Pokemon : - Erufuun
lvl
45 |
|----------------/
- Zebraika
lvl
45 |
|
|
|
Yen
: 2700
|
|
|
|----------------.
|
| Cooltrainer #2 |
Pokemon : - Muurando
lvl
45 |
|----------------/
- Pendora
lvl
45 |
|
|
|
Yen
: 1152
|
|
|
|---------------.
|
| Karate Guy #1 |
Pokemon : - Zuruzukin
lvl
43 |

|---------------/

- Rohpushin

lvl

- Kojofuu

lvl

43 |
43 |

Yen

: 1376

|--------------.

| Socialite #2 |

44 |

Pokemon : - Obemu

lvl

|--------------/

- Doredia

lvl

- Kuitaran

lvl

45 |
44 |

Yen

: 3600

|----------------.

| Cooltrainer #3 |

44 |

Pokemon : - Yanakey

lvl

|----------------/

- Hiakey

lvl

- Boakey

lvl

44 |
44 |

Yen

: 2640

|-----------.

| Doctor #1 |

Pokemon : - Gothimelle

lvl

|-----------/

- Hahakomori

lvl

43 |
43 |

Yen

: 1152

|----------------.

| Cooltrainer #4 |

44 |

|----------------/

44 |

Pokemon : - Gigearl
- Hihidaruma

lvl
lvl

- Gamageroge

44 |

Yen

|---------------.

| Coated Man #2 |

45 |

Pokemon : - Gigaiasu

|---------------/

- Shibirudon

46 |

: 2640

lvl

lvl
lvl

|
|

Yen

: 1152

<---------------------------------------------------------------------->
In the cave, head north and up the stairs. Pass the trainer and head
outside. Watch the two trainers talk to each other and do as that one
trainer
down the wall on the right. When on the ground, head right and enter
the cave.
Follow the path and up the stairs. Go north and up the next set of
stairs.
Pass the trainer here and exit the cave.
Go past the scared trainer and enter the second cave to advance. The
first
one leads to some trainers, which is cool if you need the experience.
Inside, make your way up the stairs. On top of the stairs, you'll
find a
doctor! Move past him and head up the next fligh of stairs. Go north up
the
next stairs and exit the cave via the right exit.
Take the slide on the right and enter the cave. Go north and head up
the
stairs. Take the exit south and head north to reach:
<--------------------------------------------------------------------------->
| PkLg |======================/ Pokemon League \====================|
PlLg |
<--------------------------------------------------------------------------->
This is it. The moment we've been building up to. We are going to
challenge the Elite 4. But first things first. Heal up in the building
to the
left and stock up on items. You'll want a solid amount of the following:

Full Restores
Full Heals
Hyper Potions
Revives

Also, stock up on Pokeballs. You'll need them.


When you're ready, approach the man standing on the stairs and answer
'yes'
to his question if you're ready.
<--------------------------------------------------------------------------->
| Leet4 |=======================/ Elite 4 \========================|
Leet4 |
<--------------------------------------------------------------------------->
\ Type : Var.
# of Trainers: 4
Highest Level:
50 /
\
# of Yen:
/
\____________________________________________________________________/
The way the Elite 4 works has changed in Black and White. You get to
pick
the order in which you battle them yourself. In the end this changes
not so
much, but is a neat feature.
Listing clockwise starting from the left.
<---------------------------------------------------------------------->
| E4 Member #1 |
Pokemon : - Deathkan
lvl
48 |
|---------------/
- Burunkeru
lvl
48 |
| Shikimi
- Goog
lvl
48 |
|
- Chandelar
lvl
50 |
|
|
|
Yen : 6000
|
<---------------------------------------------------------------------->
Ghosts. And an awesome room.
The only thing that might hold you from a victory is the Chandelar.
Watch
out for its burn. The main strategy you should use or follow is to use
Dark
typed Pokemon or Moves.

Step on the platform to return to the main hall.


<---------------------------------------------------------------------->
| E4 Member #2 |
Pokemon : - Zuruzukin
lvl
48 |
|---------------/
- Warubiaru
lvl
48 |
| Giima
- Leopardas
lvl
48 |
|
- Kirikizan
lvl
50 |
|
|
|
Yen : 6000
|
<---------------------------------------------------------------------->
Darks. And a conveyor belt. Semi-kind of awesome room.
Use Fighting moves and other Pokemon specific types, such as
Grass/Water
against Warubiaru.
Step on the platform to return to the main hall.
<---------------------------------------------------------------------->
| E4 Member #3 |
Pokemon : - Ranculus
lvl
48 |
|---------------/
- Musharna
lvl
48 |
| Katorena
- Shinpora
lvl
48 |
|
- Gothilselle
lvl
50 |
|
|
|
Yen : 6000
|
<---------------------------------------------------------------------->
Psychics. And a dreamy room. . .
Just use the same tactics as for the Ghost Elite 4 member. Dark and
Ghost
Attacks should do the trick.
Step on the platform to return to the main hall.
<---------------------------------------------------------------------->
| E4 Member #4 |
Pokemon : - Nageki
lvl
48 |

|---------------/

- Dageki

lvl

| Renbu

- Roopushin

lvl

- Kojondo

lvl

48 |
48 |
50 |
|
|

|
|

Yen : 6000

<---------------------------------------------------------------------->
Fighting Pokemon galore! A fighting pit. Awe-some.
Bring Psychic or Flying Pokemon to shorten this member's team.
<--------------------------------------------------------------------------->
| Chmpn |=======================/ Champion \=======================|
Chmpn |
<--------------------------------------------------------------------------->
\ Type : Var.
# of Trainers: 2
Highest Level:
54 /
\
# of Yen: 19720
/
\____________________________________________________________________/
<---------------------------------------------------------------------->
|
Plasma N
|
Pokemon : - Zekrom (Black)
lvl
52 |
|----------------/
OR Reshiram (White)
lvl
52 |
|
- Vaivanilla
lvl
50 |
|
- Abagohra
lvl
50 |
|
- Archaeos
lvl
50 |
|
- Gigigear
lvl
50 |
|
- Zoroark
lvl
50 |
|
|
|
Yen
: 10000
|
<---------------------------------------------------------------------->

<----------------------------------------------------------------------->
| Plasma Geechisu |
Pokemon : - Deathkan
lvl
52 |
|-----------------/
- Buffalon
lvl
52 |
|
- Gamageroge
lvl
52 |
|
- Kirikizan
lvl
52 |
|
- Shibirudon
lvl
52 |
|
- Sazando
lvl
54 |
|
|
|
Yen
: 9720
|
<----------------------------------------------------------------------->

/---------------------------------------------------------------------------\
\---------------------------------------------------------------------------/
| Mechs |======================\ Mechanics /=======================|
Mechs |
/---------------------------------------------------------------------------\
\---------------------------------------------------------------------------/
In this section we will explain the mechanics of Black and White.
There are
quite a bit of new features added, so there will be a ot to read.
<--------------------------------------------------------------------------->
| BttlM |========================/ Battle \========================|
BttlM |
<--------------------------------------------------------------------------->
Aside from the graphical changes and data (move, abilities, Pokemon)
changes, Black and White brings a few more gameplay additions:
1. Triple battles
2. Rotational battles
<------------------>
| Triple Battles |
<------------------>

RSE brought Double battles, BW brings Triple battles. You send out 3
of your
Pokemon and battle it out with 6 monsters on the field at most. Most of
the
regular mechanics stay the same, but a few change.
The outer Pokmon can only attack the one across them and the center
Pokemon.
You can switch places, but this consumes a turn, like switching out a
new
Pokemon.
<---------------------->
| Rotational Battles |
<---------------------->
An extra addition is Rotational Mode. You send out your first three
Pokemon
as does your opponent, however, the only Pokemon doing the fighting is
the
center one. Switching places does not consume a turn and will create
interesting battle situations.
<--------------------------------------------------------------------------->
| Ssns |========================/ Seasons \=========================|
Ssns |
<--------------------------------------------------------------------------->
Just like in real life, the world of Pokemon now has seasons! It took
them a
long time to implement this feature, but it's a nice addition to the
series.
The addition of seasons is not only a graphical one, it also enhances
gameplay
in a few ways.
A season lasts one real-life month. It starts with Spring and then
rotates
the seasons accordingly. This means you will have three pokeseason
rotations,
i.e. 3 poke-Springs, every year. More than enough to do your season
related
stuff.
Graphical improvements:
- The overworld is slightly changed
- The character will dress accordingly to the time of year
- Shikijika's Sprite
Gameplay improvements:
- Certain Pokemon appear more or less during some seasons
- Some areas and accessibility of certain points vary during each
season

/---------------------------------------------------------------------------\
\---------------------------------------------------------------------------/
| Lsts |=========================\ Lists /==========================|
Lsts |
/---------------------------------------------------------------------------\
\---------------------------------------------------------------------------/
A Pokemon walkthrough/FAQ would not be complete without a list
section. In
this section you can find all sorts of interesting lists that we
compiled for
you. For your comfort and ease: these lists will also be included in our
visual version.
<--------------------------------------------------------------------------->
| LocLst |===================/ Location List \====================|
LocLst |
<--------------------------------------------------------------------------->
This is the list of locations of all the available Pokemon. We did
not
include:
- event Pokemon which date from before the release of BW
- 4th gen locations
- 3rd gen locations
All of these can be found on online Pokedexes, such as ours or
Veekun's, and
to cover these in this guide would be beyond the scope of this guide
and
would only bloat this work.
The formatting is straightforward, but for those who need a hand:
<--------------------------------------------------------------------------->
| ###
Name
Location (3)
|
<--------------------------------------------------------------------------->
| 169
Crobat
Evolution happiness (5)
|
| (1)
(2)
Golbat (#042) (4)
|
<--------------------------------------------------------------------------->
(1) - As the header indicates this is the National Dex Number
(2) - This is the name of the Pokemon, sometimes followed by the

alternative formes in ()
(3) - The location column holds all the possible ways to obtain it
(4) - If a Pokemon needs another one to get, the required Pokemon's
name
and number will be under the location.
This is mainly evolution and breeding.
If no Pokemon is provided, you may assume the Pokemon above
or
below it, resp. evolution and breeding, is the one you need.
(5) - The method of obtaining the Pokemon. We made it as
straightforward
as we could and possible questions should be checked in the
FAQ section before mailing us.
The header repeats itself once every 50 National Dex Numbers for your
convenience. Mails about errors and/or confusing data are very welcome!
Do note that we only include "Trade w/ 4th Gen" or "Trade w/ 3rd Gen"
when
there is no other legal way of obtaining that Pokemon in BW.
<--------------------------------------------------------------------------->
| ###
Name
Location
|
<--------------------------------------------------------------------------->
| 001
Bulbasaur
???
|
<--------------------------------------------------------------------------->
| 002
Ivysaur
Evolution lvl 16
|
<--------------------------------------------------------------------------->
| 003
Venusaur
Evolution lvl 32
|
<--------------------------------------------------------------------------->
| 004
Charmander
???
|
<--------------------------------------------------------------------------->
| 005
Charmeleon
Evolution lvl 16
|
<--------------------------------------------------------------------------->
| 006
Charizard
Evolution lvl 36
|
<--------------------------------------------------------------------------->
| 007
Squirtle
???
|
<--------------------------------------------------------------------------->

| 008
Wartortle
Evolution lvl 16
|
<--------------------------------------------------------------------------->
| 009
Blastoise
Evolution lvl 36
|
<--------------------------------------------------------------------------->
| 010
Caterpie
???
|
<--------------------------------------------------------------------------->
| 011
Metapod
Evolution lvl 7
|
<--------------------------------------------------------------------------->
| 012
Butterfree
Evolution lvl 10
|
<--------------------------------------------------------------------------->
| 013
Weedle
???
|
<--------------------------------------------------------------------------->
| 014
Kakuna
Evolution lvl 7
|
<--------------------------------------------------------------------------->
| 015
Beedrill
Evolution lvl 10
|
<--------------------------------------------------------------------------->
| 016
Pidgey
???
|
<--------------------------------------------------------------------------->
| 017
Pidgeotto
Evolution lvl 18
|
<--------------------------------------------------------------------------->
| 018
Pidgeot
Evolution lvl 36
|
<--------------------------------------------------------------------------->
| 019
Rattata
???
|
<--------------------------------------------------------------------------->
| 020
Raticate
Evolution lvl 20
|
<--------------------------------------------------------------------------->
| 021
Spearow
???
|
<--------------------------------------------------------------------------->

| 022
Fearow
Evolution lvl 22
|
<--------------------------------------------------------------------------->
| 023
Ekans
???
|
<--------------------------------------------------------------------------->
| 024
Arbok
Evolution lvl 22
|
<--------------------------------------------------------------------------->
| 025
Pikachu
Evolution happiness
|
|
Pichu (#172)
|
<--------------------------------------------------------------------------->
| 026
Raichu
Evolution thunderstone
|
<--------------------------------------------------------------------------->
| 027
Sandshrew
???
|
<--------------------------------------------------------------------------->
| 028
Sandslash
Evolution lvl 22
|
<--------------------------------------------------------------------------->
| 029
Nidoran (Female)
???
|
<--------------------------------------------------------------------------->
| 030
Nidorina
Evolution lvl 16
|
<--------------------------------------------------------------------------->
| 031
Nidoqueen
Evolution moonstone
|
<--------------------------------------------------------------------------->
| 032
Nidoran (Male)
???
|
<--------------------------------------------------------------------------->
| 033
Nidorino
Evolution lvl 16
|
<--------------------------------------------------------------------------->
| 034
Nidoking
Evolution moonstone
|
<--------------------------------------------------------------------------->
| 035
Clefairy
Evolution happiness
|

|
Cleffa (#173)
|
<--------------------------------------------------------------------------->
| 036
Clefable
Evolution moonstone
|
<--------------------------------------------------------------------------->
| 037
Vulpix
???
|
<--------------------------------------------------------------------------->
| 038
Ninetales
Evolution firestone
|
<--------------------------------------------------------------------------->
| 039
Jigglypuff
Evolution happiness
|
|
Igglybuff (#174)
|
<--------------------------------------------------------------------------->
| 040
Wigglytuff
Evolution moonstone
|
<--------------------------------------------------------------------------->
| 041
Zubat
???
|
<--------------------------------------------------------------------------->
| 042
Golbat
Evolution lvl 22
|
<--------------------------------------------------------------------------->
| 043
Oddish
???
|
<--------------------------------------------------------------------------->
| 044
Gloom
Evolution lvl 21
|
<--------------------------------------------------------------------------->
| 045
Vileplume
Evolution leafstone
|
<--------------------------------------------------------------------------->
| 046
Paras
???
|
<--------------------------------------------------------------------------->
| 047
Parasect
Evolution lvl 24
|
<--------------------------------------------------------------------------->
| 048
Venonat
???
|

<--------------------------------------------------------------------------->
| 049
Venomoth
Evolution lvl 31
|
<--------------------------------------------------------------------------->
| 050
Diglett
???
|
<--------------------------------------------------------------------------->
<--------------------------------------------------------------------------->
| ###
Name
Location
|
<--------------------------------------------------------------------------->
| 051
Dugtrio
Evolution lvl 26
|
<--------------------------------------------------------------------------->
| 052
Meowth
???
|
<--------------------------------------------------------------------------->
| 053
Persian
Evolution lvl 28
|
<--------------------------------------------------------------------------->
| 054
Psyduck
???
|
<--------------------------------------------------------------------------->
| 055
Golduck
Evolution lvl 33
|
<--------------------------------------------------------------------------->
| 056
Mankey
???
|
<--------------------------------------------------------------------------->
| 057
Primeape
Evolution lvl 28
|
<--------------------------------------------------------------------------->
| 058
Growlithe
???
|
<--------------------------------------------------------------------------->
| 059
Arcanine
Evolution firestone
|
<--------------------------------------------------------------------------->
| 060
Poliwag
???
|
<--------------------------------------------------------------------------->

| 061
Poliwhirl
Evolution lvl 25
|
<--------------------------------------------------------------------------->
| 062
Poliwrath
Evolution waterstone
|
<--------------------------------------------------------------------------->
| 063
Abra
???
|
<--------------------------------------------------------------------------->
| 064
Kadabra
Evolution lvl 16
|
<--------------------------------------------------------------------------->
| 065
Alakazam
Evolution trade
|
<--------------------------------------------------------------------------->
| 066
Machop
???
|
<--------------------------------------------------------------------------->
| 067
Machoke
Evolution lvl 28
|
<--------------------------------------------------------------------------->
| 068
Machamp
Evolution trade
|
<--------------------------------------------------------------------------->
| 069
Bellsprout
???
|
<--------------------------------------------------------------------------->
| 070
Weepinbell
Evolution lvl 21
|
|
???
|
<--------------------------------------------------------------------------->
| 071
Victreebel
Evolution leafstone
|
<--------------------------------------------------------------------------->
| 072
Tentacool
???
|
<--------------------------------------------------------------------------->
| 073
Tentacruel
Evolution lvl 30
|
<--------------------------------------------------------------------------->
| 074
Geodude
???
|

<--------------------------------------------------------------------------->
| 075
Graveler
Evolution lvl 25
|
<--------------------------------------------------------------------------->
| 076
Golem
Evolution trade
|
<--------------------------------------------------------------------------->
| 077
Ponyta
???
|
<--------------------------------------------------------------------------->
| 078
Rapidash
Evolution lvl 40
|
<--------------------------------------------------------------------------->
| 079
Slowpoke
???
|
<--------------------------------------------------------------------------->
| 080
Slowbro
Evolution lvl 37
|
<--------------------------------------------------------------------------->
| 081
Magnemite
???
|
<--------------------------------------------------------------------------->
| 082
Magneton
Evolution lvl 30
|
<--------------------------------------------------------------------------->
| 083
Farfetch'd
???
|
<--------------------------------------------------------------------------->
| 084
Doduo
???
|
<--------------------------------------------------------------------------->
| 085
Dodrio
Evolution lvl 31
|
<--------------------------------------------------------------------------->
| 086
Seel
???
|
<--------------------------------------------------------------------------->
| 087
Dewgong
Evolution lvl 34
|
<--------------------------------------------------------------------------->
| 088
Grimer
???
|

<--------------------------------------------------------------------------->
| 089
Muk
Evolution lvl 38
|
<--------------------------------------------------------------------------->
| 090
Shellder
???
|
<--------------------------------------------------------------------------->
| 091
Cloyster
Evolution ??? stone
|
<--------------------------------------------------------------------------->
| 092
Gastly
???
|
<--------------------------------------------------------------------------->
| 093
Haunter
Evolution lvl 25
|
<--------------------------------------------------------------------------->
| 094
Gengar
Evolution trade
|
<--------------------------------------------------------------------------->
| 095
Onix
???
|
<--------------------------------------------------------------------------->
| 096
Drowzee
???
|
<--------------------------------------------------------------------------->
| 097
Hypno
Evolution lvl 26
|
<--------------------------------------------------------------------------->
| 098
Krabby
???
|
<--------------------------------------------------------------------------->
| 099
Kingler
Evolution lvl 28
|
<--------------------------------------------------------------------------->
| 100
Voltorb
???
|
<--------------------------------------------------------------------------->
<--------------------------------------------------------------------------->
| ###
Name
Location
|
<--------------------------------------------------------------------------->

| 101
Electrode
Evolution lvl 30
|
<--------------------------------------------------------------------------->
| 102
Exeggcute
???
|
<--------------------------------------------------------------------------->
| 103
Exeggutor
Evolution leafstone
|
<--------------------------------------------------------------------------->
| 104
Cubone
???
|
<--------------------------------------------------------------------------->
| 105
Marowak
Evolution lvl 28
|
<--------------------------------------------------------------------------->
| 106
Hitmonlee
Evolution lvl 20 Def > Atk
|
|
Tyrogue (#236)
|
<--------------------------------------------------------------------------->
| 107
Hitmonchan
Evolution lvl 20 Atk > Def
|
|
Tyrogue (#236)
|
<--------------------------------------------------------------------------->
| 108
Lickitung
???
|
<--------------------------------------------------------------------------->
| 109
Koffing
???
|
<--------------------------------------------------------------------------->
| 110
Weezing
Evolution lvl 34
|
<--------------------------------------------------------------------------->
| 111
Rhyhorn
???
|
<--------------------------------------------------------------------------->
| 112
Rhydon
Evolution lvl 42
|
<--------------------------------------------------------------------------->
| 113
Chansey
Evolution lvl up w/ Oval
Stone
|
|
Happiny (#440)
|

<--------------------------------------------------------------------------->
| 114
Tangela
???
|
<--------------------------------------------------------------------------->
| 115
Kangaskhan
???
|
<--------------------------------------------------------------------------->
| 116
Horsea
???
|
<--------------------------------------------------------------------------->
| 117
Seadra
Evolution lvl 32
|
<--------------------------------------------------------------------------->
| 118
Goldeen
???
|
<--------------------------------------------------------------------------->
| 119
Seaking
Evolution lvl 33
|
<--------------------------------------------------------------------------->
| 120
Staryu
???
|
<--------------------------------------------------------------------------->
| 121
Starmie
Evolution ??? stone
|
|
???
|
<--------------------------------------------------------------------------->
| 122
Mr. Mime
Evolution lvl up w/ Mimic
|
|
Mime Jr. (#439)
|
<--------------------------------------------------------------------------->
| 123
Scyther
???
|
<--------------------------------------------------------------------------->
| 124
Jynx
Evolution lvl 30
|
|
Smoochum (#238)
|
<--------------------------------------------------------------------------->
| 125
Electabuzz
Evolution lvl 30
|
|
Elekid (#239)
|

<--------------------------------------------------------------------------->
| 126
Magmar
Evolution lvl 30
|
|
Magby (#240)
|
<--------------------------------------------------------------------------->
| 127
Pinsir
???
|
<--------------------------------------------------------------------------->
| 128
Tauros
???
|
<--------------------------------------------------------------------------->
| 129
Magikarp
???
|
<--------------------------------------------------------------------------->
| 130
Gyarados
Evolution lvl 20
|
<--------------------------------------------------------------------------->
| 131
Lapras
???
|
<--------------------------------------------------------------------------->
| 132
Ditto
???
|
<--------------------------------------------------------------------------->
| 133
Eevee
???
|
<--------------------------------------------------------------------------->
| 134
Vaporeon
Evolution ??? stone
|
<--------------------------------------------------------------------------->
| 135
Jolteon
Evolution thunderstone
|
|
Eevee (#133)
|
<--------------------------------------------------------------------------->
| 136
Flareon
Evolution firestone
|
|
Eevee (#133)
|
<--------------------------------------------------------------------------->
| 137
Porygon
???
|
<--------------------------------------------------------------------------->

| 138
Omanyte
???
|
<--------------------------------------------------------------------------->
| 139
Omastar
Evolution lvl 40
|
<--------------------------------------------------------------------------->
| 140
Kabuto
???
|
<--------------------------------------------------------------------------->
| 141
Kabutops
Evolution lvl 40
|
<--------------------------------------------------------------------------->
| 142
Aerodactyl
???
|
<--------------------------------------------------------------------------->
| 143
Snorlax
Evolution happiness
|
|
Munchlax (#446)
|
<--------------------------------------------------------------------------->
| 144
Articuno
???
|
<--------------------------------------------------------------------------->
| 145
Zapdos
???
|
<--------------------------------------------------------------------------->
| 146
Moltres
???
|
<--------------------------------------------------------------------------->
| 147
Dratini
???
|
<--------------------------------------------------------------------------->
| 148
Dragonair
Evolution lvl 30
|
<--------------------------------------------------------------------------->
| 149
Dragonite
Evolution lvl 55
|
<--------------------------------------------------------------------------->
| 150
Mewtwo
???
|
<--------------------------------------------------------------------------->
<--------------------------------------------------------------------------->

| ###
Name
Location
|
<--------------------------------------------------------------------------->
| 151
Mew
???
|
<--------------------------------------------------------------------------->
| 152
Chikorita
Evolution lvl 16
|
<--------------------------------------------------------------------------->
| 153
Bayleef
Evolution lvl 32
|
<--------------------------------------------------------------------------->
| 154
Meganium
???
|
<--------------------------------------------------------------------------->
| 155
Cyndaquil
Evolution lvl 14
|
<--------------------------------------------------------------------------->
| 156
Quilava
Evolution lvl 36
|
<--------------------------------------------------------------------------->
| 157
Typhlosion
???
|
<--------------------------------------------------------------------------->
| 158
Totodile
???
|
<--------------------------------------------------------------------------->
| 159
Croconaw
Evolution lvl 18
|
<--------------------------------------------------------------------------->
| 160
Feraligatr
Evolution lvl 30
|
<--------------------------------------------------------------------------->
| 161
Sentret
???
|
<--------------------------------------------------------------------------->
| 162
Furret
Evolution lvl 15
|
<--------------------------------------------------------------------------->
| 163
Hoothoot
???
|
<--------------------------------------------------------------------------->

| 164
Noctowl
Evolution lvl 20
|
<--------------------------------------------------------------------------->
| 165
Ledyba
???
|
<--------------------------------------------------------------------------->
| 166
Ledian
Evolution lvl 18
|
<--------------------------------------------------------------------------->
| 167
Spinarak
???
|
<--------------------------------------------------------------------------->
| 168
Ariados
Evolution lvl 22
|
<--------------------------------------------------------------------------->
| 169
Crobat
Evolution happiness
|
|
Golbat (#042)
|
<--------------------------------------------------------------------------->
| 170
Chinchou
???
|
<--------------------------------------------------------------------------->
| 171
Lanturn
Evolution lvl 27
|
<--------------------------------------------------------------------------->
| 172
Pichu
Breeding
|
|
Pikachu (#025)
|
<--------------------------------------------------------------------------->
| 173
Cleffa
Breeding
|
|
Clefairy (#035)
|
<--------------------------------------------------------------------------->
| 174
Igglybuff
Breeding
|
Jigglypuff (#039)
|
<--------------------------------------------------------------------------->
| 175
Togepi
Breeding Togetic
|
<--------------------------------------------------------------------------->

| 176
Togetic
Evolution happiness
|
<--------------------------------------------------------------------------->
| 177
Natu
???
|
<--------------------------------------------------------------------------->
| 178
Xatu
Evolution lvl 25
|
<--------------------------------------------------------------------------->
| 179
Mareep
???
|
<--------------------------------------------------------------------------->
| 180
Flaaffy
Evolution lvl 15
|
<--------------------------------------------------------------------------->
| 181
Ampharos
Evolution lvl 30
|
<--------------------------------------------------------------------------->
| 182
Bellossom
Evolution sunstone
|
|
Gloom (#044)
|
<--------------------------------------------------------------------------->
| 183
Marill
Evolution happiness
|
|
Azurill (#298)
|
<--------------------------------------------------------------------------->
| 184
Azumarill
Evolution lvl 18
|
<--------------------------------------------------------------------------->
| 185
Sudowoodo
Evolution lvl up w/ Mimic
|
|
Bonsly (#438)
|
<--------------------------------------------------------------------------->
| 186
Politoed
Evolution trade w/ King's
|
|
Poliwhirl (#061)
|
<--------------------------------------------------------------------------->
| 187
Hoppip
???
|
<--------------------------------------------------------------------------->

| 188
Skiploom
Evolution lvl 18
|
<--------------------------------------------------------------------------->
| 189
Jumpluff
Evolution lvl 27
|
<--------------------------------------------------------------------------->
| 190
Aipom
???
|
<--------------------------------------------------------------------------->
| 191
Sunkern
???
|
<--------------------------------------------------------------------------->
| 192
Sunflora
Evolution sunstone
|
<--------------------------------------------------------------------------->
| 193
Yanma
???
|
<--------------------------------------------------------------------------->
| 194
Wooper
???
|
<--------------------------------------------------------------------------->
| 195
Quagsire
Evolution lvl 20
|
|
???
|
<--------------------------------------------------------------------------->
| 196
Espeon
Evolution day happiness
|
|
Eevee (#133)
|
<--------------------------------------------------------------------------->
| 197
Umbreon
Evolution night happiness
|
|
Eevee (#133)
|
<--------------------------------------------------------------------------->
| 198
Murkrow
???
|
<--------------------------------------------------------------------------->
| 199
Slowking
Evolution trade w/ King's
|
|
Slowpoke (#079)
|
<--------------------------------------------------------------------------->

| 200
Misdreavus
???
|
<--------------------------------------------------------------------------->
<--------------------------------------------------------------------------->
| ###
Name
Location
|
<--------------------------------------------------------------------------->
| 201
Unown
???
|
<--------------------------------------------------------------------------->
| 202
Wobbuffet
Evolution lvl 15
|
|
Wynaut (#360)
|
<--------------------------------------------------------------------------->
| 203
Girafarig
???
|
<--------------------------------------------------------------------------->
| 204
Pineco
???
|
<--------------------------------------------------------------------------->
| 205
Forretress
Evolution lvl 31
|
<--------------------------------------------------------------------------->
| 206
Dunsparce
???
|
<--------------------------------------------------------------------------->
| 207
Gligar
???
|
<--------------------------------------------------------------------------->
| 208
Steelix
Evolution trade w/ Metal
Coat
|
|
Onyx (#095)
|
<--------------------------------------------------------------------------->
| 209
Snubbull
???
|
<--------------------------------------------------------------------------->
| 210
Granbull
Evolution lvl 23
|
<--------------------------------------------------------------------------->
| 211
Qwilfish
???
|

<--------------------------------------------------------------------------->
| 212
Scizor
Evolution trade w/ Metal
Coat
|
|
Scyther (#123)
|
<--------------------------------------------------------------------------->
| 213
Shuckle
???
|
<--------------------------------------------------------------------------->
| 214
Heracross
???
|
<--------------------------------------------------------------------------->
| 215
Sneasel
???
|
<--------------------------------------------------------------------------->
| 216
Teddiursa
???
|
<--------------------------------------------------------------------------->
| 217
Ursaring
Evolution lvl 30
|
<--------------------------------------------------------------------------->
| 218
Slugma
???
|
<--------------------------------------------------------------------------->
| 219
Magcargo
Evolution lvl 38
|
<--------------------------------------------------------------------------->
| 220
Swinub
???
|
<--------------------------------------------------------------------------->
| 221
Piloswine
Evolution lvl 33
|
<--------------------------------------------------------------------------->
| 222
Corsola
???
|
<--------------------------------------------------------------------------->
| 223
Remoraid
???
|
<--------------------------------------------------------------------------->
| 224
Octillery
Evolution lvl 25
|
<--------------------------------------------------------------------------->

| 225
Delibird
???
|
<--------------------------------------------------------------------------->
| 226
Mantine
Evolution lvl up w/ Remoraid
|
|
Mantyke (#458)
|
<--------------------------------------------------------------------------->
| 227
Skarmory
???
|
<--------------------------------------------------------------------------->
| 228
Houndour
???
|
<--------------------------------------------------------------------------->
| 229
Houndoom
Evolution lvl 24
|
<--------------------------------------------------------------------------->
| 230
Kingdra
Evolution trade w/ Dragon
Scale |
|
Seadra (#117)
|
<--------------------------------------------------------------------------->
| 231
Phanpy
???
|
<--------------------------------------------------------------------------->
| 232
Donphan
Evolution lvl 25
|
<--------------------------------------------------------------------------->
| 233
Porygon2
Evolution trade w/ Upgrade
|
|
Porygon (#137)
|
<--------------------------------------------------------------------------->
| 234
Stantler
???
|
<--------------------------------------------------------------------------->
| 235
Smeargle
???
|
<--------------------------------------------------------------------------->
| 236
Tyrogue
Breeding
|
|
Hitmonlee (#106)
|
|
Hitmonchan (#107)
|

|
Hitmontop (#237)
|
<--------------------------------------------------------------------------->
| 237
Hitmontop
Evolution lvl up Atk = Def
|
<--------------------------------------------------------------------------->
| 238
Smoochum
Breeding
|
|
Jynx (#124)
|
<--------------------------------------------------------------------------->
| 239
Elekid
Breeding
|
|
Electabuzz (#125)
|
<--------------------------------------------------------------------------->
| 240
Magby
Breeding
|
|
Magmar (#126)
|
<--------------------------------------------------------------------------->
| 241
Miltank
???
|
<--------------------------------------------------------------------------->
| 242
Blissey
Evolution happiness
|
|
Chansey (#113)
|
<--------------------------------------------------------------------------->
| 243
Raikou
???
|
<--------------------------------------------------------------------------->
| 244
Entei
???
|
<--------------------------------------------------------------------------->
| 245
Suicune
???
|
<--------------------------------------------------------------------------->
| 246
Larvitar
???
|
<--------------------------------------------------------------------------->
| 247
Pupitar
Evolution lvl 30
|
<--------------------------------------------------------------------------->

| 248
Tyranitar
Evolution lvl 55
|
<--------------------------------------------------------------------------->
| 249
Lugia
???
|
<--------------------------------------------------------------------------->
| 250
Ho-oh
???
|
<--------------------------------------------------------------------------->
<--------------------------------------------------------------------------->
| ###
Name
Location
|
<--------------------------------------------------------------------------->
| 251
Celebi
???
|
<--------------------------------------------------------------------------->
| 252
Treecko
???
|
<--------------------------------------------------------------------------->
| 253
Grovyle
Evolution lvl 16
|
<--------------------------------------------------------------------------->
| 254
Sceptile
Evolution lvl 36
|
<--------------------------------------------------------------------------->
| 255
Torchic
???
|
<--------------------------------------------------------------------------->
| 256
Combusken
Evolution lvl 16
|
<--------------------------------------------------------------------------->
| 257
Blaziken
Evolution lvl 36
|
<--------------------------------------------------------------------------->
| 258
Mudkip
???
|
<--------------------------------------------------------------------------->
| 259
Marshtomp
Evolution lvl 16
|
<--------------------------------------------------------------------------->
| 260
Swampert
Evolution lvl 36
|

<--------------------------------------------------------------------------->
| 261
Poochyena
???
|
<--------------------------------------------------------------------------->
| 262
Mightyena
Evolution lvl 18
|
<--------------------------------------------------------------------------->
| 263
Zigzagoon
???
|
<--------------------------------------------------------------------------->
| 264
Linoone
Evolution lvl 20
|
<--------------------------------------------------------------------------->
| 265
Wurmple
???
|
<--------------------------------------------------------------------------->
| 266
Silcoon
Evolution lvl 7 w/ pv < 5
|
<--------------------------------------------------------------------------->
| 267
Beautifly
Evolution lvl 10
|
<--------------------------------------------------------------------------->
| 268
Cascoon
Evolution lvl 7 w/ pv > 4
|
|
Wurmple (#265)
|
<--------------------------------------------------------------------------->
| 269
Dustox
Evolution lvl 10
|
<--------------------------------------------------------------------------->
| 270
Lotad
???
|
<--------------------------------------------------------------------------->
| 271
Lombre
Evolution lvl 14
|
<--------------------------------------------------------------------------->
| 272
Ludicolo
Evolution ??? stone
|
<--------------------------------------------------------------------------->
| 273
Seedot
???
|
<--------------------------------------------------------------------------->

| 274
Nuzleaf
Evolution lvl 14
|
<--------------------------------------------------------------------------->
| 275
Shiftry
Evolution leafstone
|
<--------------------------------------------------------------------------->
| 276
Taillow
???
|
<--------------------------------------------------------------------------->
| 277
Swellow
Evolution lvl 22
|
<--------------------------------------------------------------------------->
| 278
Wingull
???
|
<--------------------------------------------------------------------------->
| 279
Pelipper
Evolution lvl 25
|
<--------------------------------------------------------------------------->
| 280
Ralts
???
|
<--------------------------------------------------------------------------->
| 281
Kirlia
Evolution lvl 20
|
<--------------------------------------------------------------------------->
| 282
Gardevoir
Evolution lvl 30
|
<--------------------------------------------------------------------------->
| 283
Surskit
???
|
<--------------------------------------------------------------------------->
| 284
Masquerain
Evolution lvl 22
|
<--------------------------------------------------------------------------->
| 285
Shroomish
???
|
<--------------------------------------------------------------------------->
| 286
Breloom
Evolution lvl 23
|
<--------------------------------------------------------------------------->
| 287
Slakoth
???
|
<--------------------------------------------------------------------------->

| 288
Vigoroth
Evolution lvl 18
|
<--------------------------------------------------------------------------->
| 289
Slaking
Evolution lvl 36
|
<--------------------------------------------------------------------------->
| 290
Nincada
???
|
<--------------------------------------------------------------------------->
| 291
Ninjask
Evolution lvl 20
|
<--------------------------------------------------------------------------->
| 292
Shedinja
Empty slot in party when
|
|
evolving Nincada
(#290)
|
<--------------------------------------------------------------------------->
| 293
Whismur
???
|
<--------------------------------------------------------------------------->
| 294
Loudred
Evolution lvl 20
|
<--------------------------------------------------------------------------->
| 295
Exploud
Evolution lvl 40
|
<--------------------------------------------------------------------------->
| 296
Makuhita
???
|
<--------------------------------------------------------------------------->
| 297
Hariyama
Evolution lvl 24
|
<--------------------------------------------------------------------------->
| 298
Azurill
Breed Marill w/ Sea Incense
|
|
Marill (#183)
|
<--------------------------------------------------------------------------->
| 299
Nosepass
???
|
<--------------------------------------------------------------------------->
| 300
Skitty
???
|
<--------------------------------------------------------------------------->

<--------------------------------------------------------------------------->
| ###
Name
Location
|
<--------------------------------------------------------------------------->
| 301
Delcatty
Evolution moonstone
|
<--------------------------------------------------------------------------->
| 302
Sableye
???
|
<--------------------------------------------------------------------------->
| 303
Mawile
???
|
<--------------------------------------------------------------------------->
| 304
Aron
???
|
<--------------------------------------------------------------------------->
| 305
Lairon
Evolution lvl 32
|
<--------------------------------------------------------------------------->
| 306
Aggron
Evolution lvl 42
|
<--------------------------------------------------------------------------->
| 307
Meditite
???
|
<--------------------------------------------------------------------------->
| 308
Medicham
Evolution lvl 37
|
<--------------------------------------------------------------------------->
| 309
Electrike
???
|
<--------------------------------------------------------------------------->
| 310
Manectric
Evolution lvl 26
|
<--------------------------------------------------------------------------->
| 311
Plusle
???
|
<--------------------------------------------------------------------------->
| 312
Minun
???
|
<--------------------------------------------------------------------------->
| 313
Volbeat
???
|

<--------------------------------------------------------------------------->
| 314
Illumise
???
|
<--------------------------------------------------------------------------->
| 315
Roselia
Evolution day happiness
|
<--------------------------------------------------------------------------->
| 316
Gulpin
???
|
<--------------------------------------------------------------------------->
| 317
Swalot
Evolution lvl 26
|
<--------------------------------------------------------------------------->
| 318
Carvanha
???
|
<--------------------------------------------------------------------------->
| 319
Sharpedo
Evolution lvl 30
|
<--------------------------------------------------------------------------->
| 320
Wailmer
???
|
<--------------------------------------------------------------------------->
| 321
Wailord
Evolution lvl 40
|
<--------------------------------------------------------------------------->
| 322
Numel
???
|
<--------------------------------------------------------------------------->
| 323
Camerupt
Evolution lvl 33
|
<--------------------------------------------------------------------------->
| 324
Torkoal
???
|
<--------------------------------------------------------------------------->
| 325
Spoink
???
|
<--------------------------------------------------------------------------->
| 326
Grumpig
Evolution lvl 32
|
<--------------------------------------------------------------------------->
| 327
Spinda
???
|

<--------------------------------------------------------------------------->
| 328
Trapinch
???
|
<--------------------------------------------------------------------------->
| 329
Vibrava
Evolution lvl 35
|
<--------------------------------------------------------------------------->
| 330
Flygon
Evolution lvl 45
|
<--------------------------------------------------------------------------->
| 331
Cacnea
???
|
<--------------------------------------------------------------------------->
| 332
Cacturne
Evolution lvl 32
|
<--------------------------------------------------------------------------->
| 333
Swablu
???
|
<--------------------------------------------------------------------------->
| 334
Altaria
Evolution lvl 35
|
<--------------------------------------------------------------------------->
| 335
Zangoose
???
|
<--------------------------------------------------------------------------->
| 336
Seviper
???
|
<--------------------------------------------------------------------------->
| 337
Lunatone
???
|
<--------------------------------------------------------------------------->
| 338
Sol
???
|
<--------------------------------------------------------------------------->
| 339
Barboach
???
|
<--------------------------------------------------------------------------->
| 340
Whiscash
Evolution lvl 30
|
<--------------------------------------------------------------------------->
| 341
Corphish
???
|

<--------------------------------------------------------------------------->
| 342
Crawdaunt
Evolution lvl 30
|
<--------------------------------------------------------------------------->
| 343
Baltoy
???
|
<--------------------------------------------------------------------------->
| 344
Claydol
Evolution lvl 36
|
<--------------------------------------------------------------------------->
| 345
Lileep
???
|
<--------------------------------------------------------------------------->
| 346
Cradily
Evolution lvl 40
|
<--------------------------------------------------------------------------->
| 347
Anorith
???
|
<--------------------------------------------------------------------------->
| 348
Armaldo
Evolution lvl 40
|
<--------------------------------------------------------------------------->
| 349
Feebas
???
|
<--------------------------------------------------------------------------->
| 350
Milotic
Evolution beauty
|
<--------------------------------------------------------------------------->
<--------------------------------------------------------------------------->
| ###
Name
Location
|
<--------------------------------------------------------------------------->
| 351
Castform
???
|
<--------------------------------------------------------------------------->
| 352
Kecleon
???
|
<--------------------------------------------------------------------------->
| 353
Shuppet
???
|
<--------------------------------------------------------------------------->

| 354
Banette
Evolution lvl 37
|
<--------------------------------------------------------------------------->
| 355
Duskull
???
|
<--------------------------------------------------------------------------->
| 356
Dusclops
Evolution lvl 37
|
<--------------------------------------------------------------------------->
| 357
Tropius
???
|
<--------------------------------------------------------------------------->
| 358
Chimecho
Evolution night happiness
|
|
Chingling (#433)
|
<--------------------------------------------------------------------------->
| 359
Absol
???
|
<--------------------------------------------------------------------------->
| 360
Wynaut
Breed Wobbuffet w/ Lax
Incense
|
|
Wobbuffet (#202)
|
<--------------------------------------------------------------------------->
| 361
Snorunt
???
|
<--------------------------------------------------------------------------->
| 362
Glalie
Evolution lvl 42
|
<--------------------------------------------------------------------------->
| 363
Spheal
???
|
<--------------------------------------------------------------------------->
| 364
Sealeo
Evolution lvl 32
|
<--------------------------------------------------------------------------->
| 365
Walrein
Evolution lvl 44
|
<--------------------------------------------------------------------------->
| 366
Clamperl
???
|
<--------------------------------------------------------------------------->

| 367
Huntail
Evolution trade w/
Deepseatooth |
<--------------------------------------------------------------------------->
| 368
Gorebyss
Evolution trade w/
Deepseascale |
<--------------------------------------------------------------------------->
| 369
Relicanth
???
|
<--------------------------------------------------------------------------->
| 370
Luvdisc
???
|
<--------------------------------------------------------------------------->
| 371
Bagon
???
|
<--------------------------------------------------------------------------->
| 372
Shelgon
Evolution lvl 30
|
<--------------------------------------------------------------------------->
| 373
Salamence
Evolution lvl 50
|
<--------------------------------------------------------------------------->
| 374
Beldum
???
|
<--------------------------------------------------------------------------->
| 375
Metang
Evolution lvl 20
|
<--------------------------------------------------------------------------->
| 376
Metagross
Evolution lvl 45
|
<--------------------------------------------------------------------------->
| 377
Regi
???
|
<--------------------------------------------------------------------------->
| 378
Reg
???
|
<--------------------------------------------------------------------------->
| 379
Regi
???
|
<--------------------------------------------------------------------------->
| 380
Latias
???
|
<--------------------------------------------------------------------------->

| 381
Latios
???
|
<--------------------------------------------------------------------------->
| 382
Kyogre
???
|
<--------------------------------------------------------------------------->
| 383
Groudon
???
|
<--------------------------------------------------------------------------->
| 384
Rayquaza
???
|
<--------------------------------------------------------------------------->
| 385
Jirachi
???
|
<--------------------------------------------------------------------------->
| 386
Deoxys
???
|
<--------------------------------------------------------------------------->
| 386
Deoxys (Attack)
???
|
<--------------------------------------------------------------------------->
| 386
Deoxys (Defense)
???
|
<--------------------------------------------------------------------------->
| 386
Deoxys (Speed)
???
|
<--------------------------------------------------------------------------->
| 387
Turtwig
???
|
<--------------------------------------------------------------------------->
| 388
Grotle
Evolution lvl 18
|
<--------------------------------------------------------------------------->
| 389
Torterra
Evolution lvl 32
|
<--------------------------------------------------------------------------->
| 390
Chimchar
???
|
<--------------------------------------------------------------------------->
| 391
Monferno
Evolution lvl 14
|
<--------------------------------------------------------------------------->

| 392
Infernape
Evolution lvl 36
|
<--------------------------------------------------------------------------->
| 393
Piplup
???
|
<--------------------------------------------------------------------------->
| 394
Prinplup
Evolution lvl 16
|
<--------------------------------------------------------------------------->
| 395
Empoleon
Evolution lvl 36
|
<--------------------------------------------------------------------------->
| 396
Starly
???
|
<--------------------------------------------------------------------------->
| 397
Staravia
Evolution lvl 14
|
<--------------------------------------------------------------------------->
| 398
Staraptor
Evolution lvl 34
|
<--------------------------------------------------------------------------->
| 399
Bidoof
???
|
<--------------------------------------------------------------------------->
| 400
Bibarel
Evolution lvl 15
|
<--------------------------------------------------------------------------->
<--------------------------------------------------------------------------->
| ###
Name
Location
|
<--------------------------------------------------------------------------->
| 401
Kricketot
???
|
<--------------------------------------------------------------------------->
| 402
Kricketune
Evolution lvl 10
|
<--------------------------------------------------------------------------->
| 403
Shinx
???
|
<--------------------------------------------------------------------------->
| 404
Luxio
Evolution lvl 15
|

<--------------------------------------------------------------------------->
| 405
Luxray
Evolution lvl 30
|
<--------------------------------------------------------------------------->
| 406
Budew
Breed Roselia w/ Rose
Incense
|
|
Roselia (#315)
|
<--------------------------------------------------------------------------->
| 407
Roserade
Evolution shinystone
|
|
Roselia (#315)
|
<--------------------------------------------------------------------------->
| 408
Cranidos
???
|
<--------------------------------------------------------------------------->
| 409
Rampardos
Evolution lvl 30
|
<--------------------------------------------------------------------------->
| 410
Shieldon
???
|
<--------------------------------------------------------------------------->
| 411
Bastiodon
Evolution lvl 30
|
<--------------------------------------------------------------------------->
| 412
Burmy (Plant)
???
|
<--------------------------------------------------------------------------->
| 412
Burmy (Sandy)
???
|
<--------------------------------------------------------------------------->
| 412
Burmy (Trash)
???
|
<--------------------------------------------------------------------------->
| 413
Wormadam (Plant)
Evolution lvl 20
|
|
female Burmy (Plant)
(#412) |
<--------------------------------------------------------------------------->
| 413
Wormadam (Sandy)
Evolution lvl 20
|
|
female Burmy (Sandy)
(#412) |

<--------------------------------------------------------------------------->
| 413
Wormadam (Trash)
Evolution lvl 20
|
|
female Burmy (Trash)
(#412) |
<--------------------------------------------------------------------------->
| 414
Mothim
Evolution lvl 20
|
|
male Burmy (#412)
|
<--------------------------------------------------------------------------->
| 415
Combee
???
|
<--------------------------------------------------------------------------->
| 416
Vespiquen
Evolution lvl 21
|
|
female Combee
|
<--------------------------------------------------------------------------->
| 417
Pachirisu
???
|
<--------------------------------------------------------------------------->
| 418
Buizel
???
|
<--------------------------------------------------------------------------->
| 419
Floatzel
Evolution lvl 26
|
<--------------------------------------------------------------------------->
| 420
Cherubi
???
|
<--------------------------------------------------------------------------->
| 421
Cherrim
Evolution lvl 25
|
<--------------------------------------------------------------------------->
| 422
Shellos
???
|
<--------------------------------------------------------------------------->
| 423
Gastrodon
Evolution lvl 30
|
<--------------------------------------------------------------------------->
| 424
Ambipom
Evolution lvl up w/ Double
Hit
|
|
Aipom (#190)
|

<--------------------------------------------------------------------------->
| 425
Drifloon
???
|
<--------------------------------------------------------------------------->
| 426
Drifblim
Evolution lvl 28
|
<--------------------------------------------------------------------------->
| 427
Buneary
???
|
<--------------------------------------------------------------------------->
| 428
Lopunny
Evolution day happiness
|
<--------------------------------------------------------------------------->
| 429
Mismagius
Evolution duskstone
|
|
Misdreavus (#200)
|
<--------------------------------------------------------------------------->
| 430
Honchkrow
Evolution duskstone
|
|
Murkrow (#198)
|
<--------------------------------------------------------------------------->
| 431
Glameow
???
|
<--------------------------------------------------------------------------->
| 432
Purugly
Evolution lvl 38
|
<--------------------------------------------------------------------------->
| 433
Chingling
Breed w/ Pure Incense
|
|
Chimecho (#358)
|
<--------------------------------------------------------------------------->
| 434
Stunky
???
|
<--------------------------------------------------------------------------->
| 435
Skuntank
Evolution lvl 34
|
<--------------------------------------------------------------------------->
| 436
Bronzor
???
|
<--------------------------------------------------------------------------->

| 437
Bronzong
Evolution lvl 33
|
<--------------------------------------------------------------------------->
| 438
Bonsly
Breed w/ Rock Incense
|
|
Sudowoodo (#185)
|
<--------------------------------------------------------------------------->
| 439
Mime Jr.
Breed w/ Odd Incense
|
|
Mr. Mime (#122)
|
<--------------------------------------------------------------------------->
| 440
Happiny
Breed w/ Luck Incense
|
|
Chansey (#113)
|
<--------------------------------------------------------------------------->
| 441
Chatot
???
|
<--------------------------------------------------------------------------->
| 442
Spiritomb
???
|
<--------------------------------------------------------------------------->
| 443
Gible
???
|
<--------------------------------------------------------------------------->
| 444
Gabite
Evolution lvl 24
|
<--------------------------------------------------------------------------->
| 445
Garchomp
Evolution lvl 48
|
<--------------------------------------------------------------------------->
| 446
Munchlax
Breed w/ Full Incense
|
|
Snorlax (#143)
|
<--------------------------------------------------------------------------->
| 447
Riolu
Breeding
|
<--------------------------------------------------------------------------->
| 448
Lucario
Evolution day happiness
|
<--------------------------------------------------------------------------->

| 449
Hippopotas
???
|
<--------------------------------------------------------------------------->
| 450
Hippowdon
Evolution lvl 34
|
<--------------------------------------------------------------------------->
<--------------------------------------------------------------------------->
| ###
Name
Location
|
<--------------------------------------------------------------------------->
| 451
Skorupi
???
|
<--------------------------------------------------------------------------->
| 452
Drapion
Evolution lvl 40
|
<--------------------------------------------------------------------------->
| 453
Croagunk
???
|
<--------------------------------------------------------------------------->
| 454
Toxicroak
Evolution lvl 37
|
<--------------------------------------------------------------------------->
| 455
Carnivine
???
|
<--------------------------------------------------------------------------->
| 456
Finneon
???
|
<--------------------------------------------------------------------------->
| 457
Lumineon
Evolution lvl 31
|
<--------------------------------------------------------------------------->
| 458
Mantyke
Breed w/ Wave Incense
|
|
Mantine (#226)
|
<--------------------------------------------------------------------------->
| 459
Snover
???
|
<--------------------------------------------------------------------------->
| 460
Abomasnow
Evolution lvl 40
|
<--------------------------------------------------------------------------->

| 461

Weavile

Evolution lvl up night


w/ Razor Claw

|
Sneasel (#215)
|
<--------------------------------------------------------------------------->
| 462
Magnezone
Evolution lvl up in Mt.
Coronet |
|
Magneton (#082)
|
<--------------------------------------------------------------------------->
| 463
Lickilicky
Evolution lvl up w/ Rollout
|
|
Lickitung (#108)
|
<--------------------------------------------------------------------------->
| 464
Rhyperior
Evolution trade w/ Protector
|
|
Rhydon (#112)
|
<--------------------------------------------------------------------------->
| 465
Tangrowth
Evolution lvl up w/
AncientPower |
|
Tangela (#114)
|
<--------------------------------------------------------------------------->
| 466
Electivire
Evolution rade w/
Electirizer
|
|
Electabuzz (#127)
|
<--------------------------------------------------------------------------->
| 467
Magmortar
Evolution trade w/
Magmarizer
|
|
Magmar (#187)
|
<--------------------------------------------------------------------------->
| 468
Togekiss
Evolution shinystone
|
|
Togetic (#176)
|
<--------------------------------------------------------------------------->
| 469
Yanmega
Evolution lvl up w/
AncientPower |
|
Yanma (#193)
|
<--------------------------------------------------------------------------->

| 470
Leafeon
Evolution lvl up in Eterna
Forest|
|
Eevee (#133)
|
<--------------------------------------------------------------------------->
| 471
Glaceon
Evolution lvl up on Route
217
|
|
Eevee (#133)
|
<--------------------------------------------------------------------------->
| 472
Gliscor
Evolution lvl up w/ Razor
Fang
|
|
during the night
|
|
Gligar (#207)
|
<--------------------------------------------------------------------------->
| 473
Mamoswine
Evolution lvl up w/
AncientPower |
|
Piloswine (#221)
|
<--------------------------------------------------------------------------->
| 474
Porygon-Z
Evolution trade w/ Dubious
Disc |
|
Porygon2 (#234)
|
<--------------------------------------------------------------------------->
| 475
Gallade
Evolution dawnstone
|
|
male Kirlia (#281)
|
<--------------------------------------------------------------------------->
| 476
Probopass
Evolution lvl up in Mt.
Coronet |
|
Nosepass (#299)
|
<--------------------------------------------------------------------------->
| 477
Dusknoir
Evolution trade w/ Reaper
Cloth |
|
Duclops (#356)
|
<--------------------------------------------------------------------------->
| 478
Froslass
Evolution dawnstone
|
|
female Snorunt (#361)
|
<--------------------------------------------------------------------------->

| 479
Rotom
???
|
<--------------------------------------------------------------------------->
| 479
Rotom (Mow)
???
|
<--------------------------------------------------------------------------->
| 479
Rotom (Frost)
???
|
<--------------------------------------------------------------------------->
| 479
Rotom (Heat)
???
|
<--------------------------------------------------------------------------->
| 479
Rotom (Fan)
???
|
<--------------------------------------------------------------------------->
| 479
Rotom (Wash)
???
|
<--------------------------------------------------------------------------->
| 480
Uxie
???
|
<--------------------------------------------------------------------------->
| 481
Mesprit
???
|
<--------------------------------------------------------------------------->
| 482
Azelf
???
|
<--------------------------------------------------------------------------->
| 483
Dialga
???
|
<--------------------------------------------------------------------------->
| 484
Palkia
???
|
<--------------------------------------------------------------------------->
| 485
Heatran
???
|
<--------------------------------------------------------------------------->
| 486
Regigigas
???
|
<--------------------------------------------------------------------------->
| 487
Giratina (Altered)
???
|
<--------------------------------------------------------------------------->

| 487
Giratina (Origin)
???
|
<--------------------------------------------------------------------------->
| 488
Cresselia
???
|
<--------------------------------------------------------------------------->
| 489
Phione
Breeding
|
<--------------------------------------------------------------------------->
| 490
Manaphy
???
|
<--------------------------------------------------------------------------->
| 491
Darkrai
???
|
<--------------------------------------------------------------------------->
| 492
Shaymin
???
|
<--------------------------------------------------------------------------->
| 492
Shaymin (Sky)
???
|
<--------------------------------------------------------------------------->
| 493
Arceus
???
|
<--------------------------------------------------------------------------->
| 494
Victini
???
|
<--------------------------------------------------------------------------->
| 495
Snivy
Starter
|
<--------------------------------------------------------------------------->
| 496
Janoby
Evolution lvl 17
|
<--------------------------------------------------------------------------->
| 497
Jaroda
Evolution lvl 36
|
<--------------------------------------------------------------------------->
| 498
Tepig
Starter
|
<--------------------------------------------------------------------------->
| 499
Chaobu
Evolution lvl 17
|
<--------------------------------------------------------------------------->

<--------------------------------------------------------------------------->
| ###
Name
Location
|
<--------------------------------------------------------------------------->
| 500
Enbuoo
Evolution lvl 36
|
<--------------------------------------------------------------------------->
| 501
Oshawott
Starter
|
<--------------------------------------------------------------------------->
| 502
Futachimaru
Evolution lvl 17
|
<--------------------------------------------------------------------------->
| 503
Daikenki
Evolution lvl 36
|
<--------------------------------------------------------------------------->
| 504
Patrat
???
|
<--------------------------------------------------------------------------->
| 505
Miruhoggu
Evolution lvl 20
|
<--------------------------------------------------------------------------->
| 506
Lillipup
???
|
<--------------------------------------------------------------------------->
| 506
Haideria
Evolution lvl 16
|
<--------------------------------------------------------------------------->
| 506
Muurando
Evolution lvl 32
|
<--------------------------------------------------------------------------->
| 509
Purrloin
???
|
<--------------------------------------------------------------------------->
| 510
Leperasudu
Evolution lvl 20
|
<--------------------------------------------------------------------------->
| 511
Pansage
???
|
<--------------------------------------------------------------------------->
| 512
Yanakki
Evolution leafstone
|

<--------------------------------------------------------------------------->
| 513
Baoppu
???
|
<--------------------------------------------------------------------------->
| 514
Boakki
Evolution firestone
|
<--------------------------------------------------------------------------->
| 515
Panpour
???
|
<--------------------------------------------------------------------------->
| 516
Hiakki
Evolution waterstone
|
<--------------------------------------------------------------------------->
| 517
Munna
???
|
<--------------------------------------------------------------------------->
| 518
Musharna
Evolution moonstone
|
<--------------------------------------------------------------------------->
| 519
Mamepatto
???
|
<--------------------------------------------------------------------------->
| 520
Hatoopoo
Evolution lvl 21
|
<--------------------------------------------------------------------------->
| 521
Kenhorou
Evolution lvl 31
|
<--------------------------------------------------------------------------->
| 522
Blitzle
???
|
<--------------------------------------------------------------------------->
| 523
Zeburaika
Evolution lvl 27
|
<--------------------------------------------------------------------------->
| 524
Roggenrolla
???
|
<--------------------------------------------------------------------------->
| 525
Gantoru
Evolution lvl 25
|
<--------------------------------------------------------------------------->
| 526
Gigaiasu
Evolution trade
|

<--------------------------------------------------------------------------->
| 527
Woobat
???
|
<--------------------------------------------------------------------------->
| 528
KoWoobat
Evolution lvl up in Summer
|
<--------------------------------------------------------------------------->
| 529
Drilbur
???
|
<--------------------------------------------------------------------------->
| 530
Doryuuzu
Evolution lvl 31
|
<--------------------------------------------------------------------------->
| 531
Audino
???
|
<--------------------------------------------------------------------------->
| 532
Dokkoraa
???
|
<--------------------------------------------------------------------------->
| 533
Dotekkotsu
Evolution lvl 25
|
<--------------------------------------------------------------------------->
| 534
Roopushin
Evolution trade
|
<--------------------------------------------------------------------------->
| 535
Otamaro
???
|
<--------------------------------------------------------------------------->
| 536
Gamagaru
Evolution lvl 25
|
<--------------------------------------------------------------------------->
| 537
Gamageroge
Evolution lvl 36
|
<--------------------------------------------------------------------------->
| 538
Nageki
???
|
<--------------------------------------------------------------------------->
| 539
Dageki
???
|
<--------------------------------------------------------------------------->
| 540
Kirumiru
???
|

<--------------------------------------------------------------------------->
| 541
Kurumayu
Evolution lvl 20
|
<--------------------------------------------------------------------------->
| 542
Hahakurimo
Evolution lvl up in Summer
|
<--------------------------------------------------------------------------->
| 543
Futsude
???
|
<--------------------------------------------------------------------------->
| 544
Hoiiga
Evolution lvl 22
|
<--------------------------------------------------------------------------->
| 545
Pendoraa
Evolution lvl 30
|
<--------------------------------------------------------------------------->
| 546
Monmen
???
|
<--------------------------------------------------------------------------->
| 547
Erufuun
Evolution sunstone
|
<--------------------------------------------------------------------------->
| 548
Churine
???
|
<--------------------------------------------------------------------------->
| 549
Doreida
Evolution sunstone
|
<--------------------------------------------------------------------------->
| 550
Basurao
???
|
<--------------------------------------------------------------------------->
<--------------------------------------------------------------------------->
| ###
Name
Location
|
<--------------------------------------------------------------------------->
| 551
Meguroko
???
|
<--------------------------------------------------------------------------->
| 552
Warbiru
Evolution lvl 29
|
<--------------------------------------------------------------------------->

| 553
Warubiaru
Evolution lvl 40
|
<--------------------------------------------------------------------------->
| 554
Darumakka
???
|
<--------------------------------------------------------------------------->
| 554
Darumakka (alt)
???
|
<--------------------------------------------------------------------------->
| 555
Hihidaruma
Evolution lvl 35
|
<--------------------------------------------------------------------------->
| 555
Hihidaruma (alt)
Evolution lvl 35
|
<--------------------------------------------------------------------------->
| 556
Marakacchi
???
|
<--------------------------------------------------------------------------->
| 557
Ishizumai
???
|
<--------------------------------------------------------------------------->
| 558
Iwaparesu
Evolution lvl 34
|
<--------------------------------------------------------------------------->
| 559
Zuruggu
???
|
<--------------------------------------------------------------------------->
| 560
Zuruzukin
Evolution lvl 39
|
<--------------------------------------------------------------------------->
| 561
Shinpora
???
|
<--------------------------------------------------------------------------->
| 562
Desumasu
???
|
<--------------------------------------------------------------------------->
| 563
Desukaan
Evolution lvl 34
|
<--------------------------------------------------------------------------->
| 564
Purotooga
???
|
<--------------------------------------------------------------------------->

| 565
Abagoora
Evolution lvl 37
|
<--------------------------------------------------------------------------->
| 566
Aaken
???
|
<--------------------------------------------------------------------------->
| 567
Aakeosu
Evolution lvl 37
|
<--------------------------------------------------------------------------->
| 568
Yabakuron
???
|
<--------------------------------------------------------------------------->
| 569
Dasutodasu
Evolution lvl 36
|
<--------------------------------------------------------------------------->
| 570
Zorua
???
|
<--------------------------------------------------------------------------->
| 571
Zoroark
Evolution lvl 30
|
<--------------------------------------------------------------------------->
| 572
Chillarmy
???
|
<--------------------------------------------------------------------------->
| 573
Chirachiino
Evolution shinystone
|
<--------------------------------------------------------------------------->
| 574
Gochimu
???
|
<--------------------------------------------------------------------------->
| 575
Gochimiru
Evolution lvl 32
|
<--------------------------------------------------------------------------->
| 576
Gochiruzeru
Evolution lvl 41
|
<--------------------------------------------------------------------------->
| 577
Yuniran
???
|
<--------------------------------------------------------------------------->
| 578
Daburan
Evolution lvl 32
|
<--------------------------------------------------------------------------->

| 579
Rankurusu
Evolution lvl 41
|
<--------------------------------------------------------------------------->
| 580
Koaruhii
???
|
<--------------------------------------------------------------------------->
| 581
Swana
Evolution lvl 35
|
<--------------------------------------------------------------------------->
| 582
Banipucchi
???
|
<--------------------------------------------------------------------------->
| 583
Baniricchi
Evolution lvl 25
|
<--------------------------------------------------------------------------->
| 584
Baibanira
Evolution lvl 47
|
<--------------------------------------------------------------------------->
| 585
Shikijika
???
|
<--------------------------------------------------------------------------->
| 586
Mebukijika
Evolution lvl 37
|
<--------------------------------------------------------------------------->
| 587
Emonga
???
|
<--------------------------------------------------------------------------->
| 588
Kaburichi
???
|
<--------------------------------------------------------------------------->
| 589
Shubarugo
Evolution trade w/ Chobomaki
|
|
Chobomaki (#616)
|
<--------------------------------------------------------------------------->
| 590
Tamageruke
???
|
<--------------------------------------------------------------------------->
| 591
Morobareru
Evolution lvl 39
|
<--------------------------------------------------------------------------->
| 592
Puriru
???
|

<--------------------------------------------------------------------------->
| 593
Burunkeru
Evolution lvl 40
|
<--------------------------------------------------------------------------->
| 594
Mamanbou
???
|
<--------------------------------------------------------------------------->
| 595
Bachuru
???
|
<--------------------------------------------------------------------------->
| 596
Denchura
Evolution lvl 36
|
<--------------------------------------------------------------------------->
| 597
Tesshiido
???
|
<--------------------------------------------------------------------------->
| 598
Nattorei
Evolution lvl 40
|
<--------------------------------------------------------------------------->
| 599
Gear
???
|
<--------------------------------------------------------------------------->
| 600
Gigear
Evolution lvl 38
|
<--------------------------------------------------------------------------->
<--------------------------------------------------------------------------->
| ###
Name
Location
|
<--------------------------------------------------------------------------->
| 601
Gigigear
Evolution lvl 49
|
<--------------------------------------------------------------------------->
| 602
Shibishirasu
???
|
<--------------------------------------------------------------------------->
| 603
Shibibiru
Evolution lvl 39
|
<--------------------------------------------------------------------------->
| 604
Shibirudon
Evolution thunderstone
|
<--------------------------------------------------------------------------->

| 605
Riguree
???
|
<--------------------------------------------------------------------------->
| 606
Oobemu
Evolution lvl 42
|
<--------------------------------------------------------------------------->
| 607
Hitomoshi
???
|
<--------------------------------------------------------------------------->
| 608
Ranpuraa
Evolution lvl 41
|
<--------------------------------------------------------------------------->
| 609
Shanderaa
Evolution duskstone
|
<--------------------------------------------------------------------------->
| 610
Kibago
???
|
<--------------------------------------------------------------------------->
| 611
Onondo
Evolution lvl 38
|
<--------------------------------------------------------------------------->
| 612
Ononokusu
Evolution lvl 48
|
<--------------------------------------------------------------------------->
| 613
Kumashun
???
|
<--------------------------------------------------------------------------->
| 614
Tsunbeaa
Evolution lvl 39
|
<--------------------------------------------------------------------------->
| 615
Furijio
???
|
<--------------------------------------------------------------------------->
| 616
Chobomaki
???
|
<--------------------------------------------------------------------------->
| 617
Agirudaa
Evolution trade w/ Kaburuchi
|
|
Kaburuchi (#589)
|
<--------------------------------------------------------------------------->
| 618
Maggyo
???
|

<--------------------------------------------------------------------------->
| 619
Kojofuu
???
|
<--------------------------------------------------------------------------->
| 620
Kojondo
Evolution lvl 50
|
<--------------------------------------------------------------------------->
| 621
Kurimugan
???
|
<--------------------------------------------------------------------------->
| 622
Gobitto
???
|
<--------------------------------------------------------------------------->
| 623
Goruggo
Evolution lvl 43
|
<--------------------------------------------------------------------------->
| 624
Komatana
???
|
<--------------------------------------------------------------------------->
| 625
Kirikizan
Evolution lvl 52
|
<--------------------------------------------------------------------------->
| 626
Buffalon
???
|
<--------------------------------------------------------------------------->
| 627
Washibon
???
|
<--------------------------------------------------------------------------->
| 628
Wargle
Evolution lvl 54
|
<--------------------------------------------------------------------------->
| 629
Baruchai
???
|
<--------------------------------------------------------------------------->
| 630
Barujiina
Evolution lvl 54
|
<--------------------------------------------------------------------------->
| 631
Kuitaran
???
|
<--------------------------------------------------------------------------->
| 632
Iront
???
|

<--------------------------------------------------------------------------->
| 633
Monozu
???
|
<--------------------------------------------------------------------------->
| 634
Jiheddo
Evolution lvl 50
|
<--------------------------------------------------------------------------->
| 635
Sazando
Evolution lvl 64
|
<--------------------------------------------------------------------------->
| 636
Meraruba
???
|
<--------------------------------------------------------------------------->
| 637
Urugamosu
Evolution lvl 59
|
<--------------------------------------------------------------------------->
| 638
Kobaruon
???
|
<--------------------------------------------------------------------------->
| 639
Terakion
???
|
<--------------------------------------------------------------------------->
| 640
Birijion
???
|
<--------------------------------------------------------------------------->
| 641
Torunerosu
???
|
<--------------------------------------------------------------------------->
| 642
Borutorosu
???
|
<--------------------------------------------------------------------------->
| 643
Reshiram
???
|
<--------------------------------------------------------------------------->
| 644
Zekrom
???
|
<--------------------------------------------------------------------------->
| 645
Randorosu
???
|
<--------------------------------------------------------------------------->
| 646
Kyuremu
???
|

<--------------------------------------------------------------------------->
| 647
Kerudio
Event
|
<--------------------------------------------------------------------------->
| 648
Meloia
Event
|
<--------------------------------------------------------------------------->
| 649
Genosekuto
Event
|
<--------------------------------------------------------------------------->

<--------------------------------------------------------------------------->
| ItmLst |=====================/ Item List \======================|
ItmLst |
<--------------------------------------------------------------------------->
This is the list of the locations and description of all the Items.
We did
not include:
- 4th gen only items
- 3rd gen only items
All of these can be found on online Pokedexes, such as ours or
Veekun's, and
to cover these in this guide would be beyond the scope of this guide
and
would only bloat this work.
The formatting is straightforward, but for those who need a hand:
<--------------------------------------------------------------------------->
| Name
Location
|
<--------------------------------------------------------------------------->
| Poke Ball (1)
(2) PokeMart 200 Yen
|
| Flavor
: A device for catching wild Pokemon. It is thrown like
a
|
| (3) (4)
ball at the target. It is designed as a capsule
system.
|
| Description : A standard Poke Ball. It has a capture rate of 1.
|
<--------------------------------------------------------------------------->
(1) - This is the name of the Item

(2) - The location column holds all the possible ways to obtain it
(3) - Flavor. This is the flavortext used ingame to describe the item.
(4) - Description. This is what the item exactly does in detail.
The header repeats itself with every new starting letter for your
convenience. Mails about errors and/or confusing data are very welcome!
Do note that TM's and HM's are not listed here but in the TM/HM List.
<--------------------------------------------------------------------------->
| Name
Location
|
<--------------------------------------------------------------------------->
| Adamant Orb
|
| Flavor
: A brightly gleaming orb to be held by Dialga.
|
|
It boosts the power of Dragon- and Steel-type moves.
|
| Description : When this item is held by Dialga it boosts the power
of
|
|
its dragon and steel type moves by 120%.
|
<--------------------------------------------------------------------------->
| Air Mail
|
| Flavor
: Stationary featuring a print of colorful letter sets.
|
|
Let a Pokemon hold it for delivery.
|
| Description : If a Pokemon is traded while holding mail and a
message
|
|
has been written on it, the recieving trainer will be
able |
|
to read the message.
|
<--------------------------------------------------------------------------->
| Amulet Coin
|
| Flavor
: An item to be held by a Pokemon. It doubles a battle's
|
|
prize money if the holding Pokemon joins in.
|
| Description : After an in-game trainer battle has completed, if the
|
|
battle was fought for cash winnings, the amount that
would |
|
be recieved is instead doubled. This ability __does
not__ |
|
stack if the holding Pokemon is switched in more than
once |

|
or if more than Pokemon is holding an Amulet Coin.
|
<--------------------------------------------------------------------------->
| Antidote
|
| Flavor
: A spray-type medicine.
|
|
It lifts the effect of poison from one Pokemon.
|
| Description : Removes the Poison status effect from a single
Pokemon.
|
|
Single use.
|
<--------------------------------------------------------------------------->
| Armor Fossil
|
| Flavor
: A fossil from a prehistoric Pokemon that lived on the
land.|
|
It appears to be part of a collar.
|
| Description : Can be given to a scientist to revive a Shieldon.
|
<--------------------------------------------------------------------------->
| Awakening
|
| Flavor
: A spray-type medicine. It awakens a Pokemon from the
|
|
clutches of sleep.
|
| Description : Removes the Sleep status effect from a single Pokemon.
|
|
Single use.
|
<--------------------------------------------------------------------------->
| Azure Flute
|
| Flavor
: A flute that puts out echoing sounds that do not seem
to
|
|
be of this world. It is unknown who made it.
|
| Description : An item to be recieved from an official Nintendo
event. It |
|
grants access to the Hall of Origin, where
protagonists
|
|
can battle Arceus.
|
<--------------------------------------------------------------------------->
<--------------------------------------------------------------------------->
| Name
Location
|

<--------------------------------------------------------------------------->
| Berry Juice
|
| Flavor
: A 100% pure juice made of Berries. It restores the HP
of
|
|
one Pokemon by just 20 points.
|
| Description : Will heal, at most, 20 of an individual Pokemon's HP.
|
|
Single use.
|
<--------------------------------------------------------------------------->
| Berry Pots
|
| Flavor
: Handy containers for cultivating Berries wherever you
go. |
| Description : In HeartGold/SoulSilver this item provides the only
method |
|
for berry growth.
|
<--------------------------------------------------------------------------->
| Bicycle
|
| Flavor
: A folding Bicycle that enables much faster movement
than
|
|
the Running Shoes.
|
| Description : A Trainer is capable of moving at greater speed. It
can be |
|
ridden outdoors, inside of caves and allows for
traversing |
|
over fallen logs that are otherwise impassable. In
high
|
|
gear a Trainer can jump rocks and scale muddy hills.
|
<--------------------------------------------------------------------------->
| Big Mushroom
|
| Flavor
: A large and rare mushroom. It is very popular among
|
|
certain maniacal fan segments.
|
| Description : In Sinnoh: Can be sold for 2,500.
|
|
No other use exists for this item.
|
<--------------------------------------------------------------------------->
| Big Pearl
|
| Flavor
: A quite-large pearl that sparkles in a pretty silver
color.|

It can be sold at a high price to shops.

| Description : In Sinnoh: Can be sold for 3,750.

|
No other use exists for this item.
|
<--------------------------------------------------------------------------->
| Big Root
|
| Flavor
: A Pokemon hold item that boosts the power of HPstealing
|
|
moves to let the holder recover more HP.
|
| Description : HP restored from the following moves:
|
|
Absorb
|
|
Aqua Ring
|
|
Drain Punch
|
|
Dream Eater
|
|
Giga Drain
|
|
Ingrain
|
|
Leech Life
|
|
Leech Seed
|
|
Mega Drain
|
|
is increased by 30%.
|
|
This effect does not increase damage dealt to the
opponent.|
<--------------------------------------------------------------------------->
| Black Belt
|
| Flavor
: An item to be held by a Pokemon. It is a belt that
boosts |
|
determination and Fighting-type moves.
|
| Description : The holder's Fighting type moves have their power
boosted |
|
to 120% of normal (an increase of 6/5).
|
<--------------------------------------------------------------------------->
| Black Flute
|
| Flavor
: A black flute made from blown glass.
|

Its melody makes wild Pokemon less likely to appear.

| Description : Decreases the chances of encountering Pokemon in the


wild. |
|
This item can be used more than once.
|
<--------------------------------------------------------------------------->
| Black Sludge
|
| Flavor
: A hold item that gradually restores the HP of Poisontype |
|
Pokemon. It inflicts damage on all other types.
|
| Description : If the holder has a type of poison, this item restores
|
|
1/16 of maximum HP at the end of each turn. If the
holder |
|
is of any other type this item damages the holder by
1/16 |
|
its maximum HP at the end of each turn.
|
<--------------------------------------------------------------------------->
| BlackGlasses
|
| Flavor
: An item to be held by a Pokemon. It is a shady-looking
|
|
pair of glasses that boosts Dark-type moves.
|
| Description : The holder's Dark type moves have their power boosted
to
|
|
120% of normal (an increase of 6/5).
|
<--------------------------------------------------------------------------->
| Bloom Mail
|
| Flavor
: Stationary featuring a print of pretty floral
patterns.
|
|
Let a Pokemon hold it for delivery.
|
| Description : If a Pokemon is traded while holding mail and a
message
|
|
has been written on it, the recieving trainer will be
able |
|
to read the message.
|
<--------------------------------------------------------------------------->
| Blue Flute
|
| Flavor
: A blue flute made from blown glass.
|
|
Its melody awakens a single Pokemon from sleep.
|

| Description : Removes the Sleep status effect from a single Pokemon.

|
This item can be used more than once.
|
<--------------------------------------------------------------------------->
| Blue Scarf
|
| Flavor
: An item to be held by a Pokemon. It boosts the
"Beauty"
|
|
aspect of the holder in a Contest.
|
| Description : When held during a Contest:
|
|
The holder's Beauty stat is increased.
|
<--------------------------------------------------------------------------->
| Blue Shard
|
| Flavor
: A small blue shard. It appears to be from some sort of
|
|
implement made long ago.
|
| Description : In Diamond/Pearl: Trade for TM18 (Rain Dance).
|
|
In Platinum: Trade in exchange for move tutoring.
|
|
In HGSS: Trade in exchange for a variety of berries.
|
<--------------------------------------------------------------------------->
| Brick Mail
|
| Flavor
: Stationery featuring a print of a tough-looking brick
|
|
pattern. Let a Pokemon hold it for delivery.
|
| Description : If a Pokemon is traded while holding mail and a
message
|
|
has been written on it, the recieving trainer will be
able |
|
to read the message.
|
<--------------------------------------------------------------------------->
| Bright Powder
|
| Flavor
: An item to be held by a Pokemon. It casts a tricky
glare
|
|
that lowers the opponent's accuracy.
|
| Description : Raises the holder's Evasion stat by an added value of
10%. |
<--------------------------------------------------------------------------->

| Bubble Mail

| Flavor
: Stationary featuring a print of a blue world
underwater.
|
|
Let a Pokemon hold it for delivery.
|
| Description : If a Pokemon is traded while holding mail and a
message
|
|
has been written on it, the recieving trainer will be
able |
|
to read the message.
|
<--------------------------------------------------------------------------->
| Burn Heal
|
| Flavor
: A spray-type medicine.
|
|
It heals a single Pokemon that is suffering from a
burn.
|
| Description : Removes the Burn status effect from a single Pokemon.
|
|
Single use.
|
<--------------------------------------------------------------------------->
<--------------------------------------------------------------------------->
| Name
Location
|
<--------------------------------------------------------------------------->
| Calcium
|
| Flavor
: A nutritious drink for Pokemon. It raises the base Sp.
Atk |
|
stat of a single Pokemon.
|
| Description : Adds to ten to a Pokemon's Special Attack Effort Value
|
|
total so long as its effort values in that stat do not
|
|
exceed a total of 100.
|
|
Increases this Pokemon's Happiness by 5/3/2.
|
<--------------------------------------------------------------------------->
| Carbos
|
| Flavor
: A nutritious drink for Pokemon. It raises the base
Speed
|
|
stat of a single Pokemon.
|
| Description : Adds to ten to a Pokemon's Speed Effort Value total so
|

long as its effort values in that stat do not exceed a

|
total of 100. Increases this Pokemon's Happiness by
5/3/2. |
<--------------------------------------------------------------------------->
| Charcoal
|
| Flavor
: An item to be held by a Pokemon. It is a combustible
fuel |
|
that boosts the power of Fire-type moves.
|
| Description : The holder's Fire type moves have their power boosted
to
|
|
120% of normal (an increase of 6/5).
|
<--------------------------------------------------------------------------->
| Cherish Ball
|
| Flavor
: A quite rare Poke Ball that has been specially crafted
to |
|
commemorate an occasion of some sort.
|
| Description : A Poke Ball that exists only to contain Pokemon that
have |
|
been officially distributed. It cannot be purchased
|
|
legitimately or used on Pokemon that have not been
|
|
officially distributed.
|
<--------------------------------------------------------------------------->
| Choice Band
|
| Flavor
: An item to be held by a Pokemon. This headband ups
Attack, |
|
but allows the use of only one kind of move.
|
| Description : The holder of this item has its Attack boosted 150% of
|
|
normal after it has selected a move to use. Once the
user |
|
has selected a move the user cannot select another
move
|
|
until it has switched out and back in again, or has
the
|
|
item knocked away.
|
<--------------------------------------------------------------------------->
| Choice Scarf
|
| Flavor
: An item to be held by a Pokemon. This scarf boosts
Speed, |

but allows the use of only one kind of move.

| Description : The holder of this item has its Speed boosted 150% of

|
normal after it has selected a move to use. Once the
user |
|
has selected a move the user cannot select another
move
|
|
until it has switched out and back in again, or has
the
|
|
item knocked away.
|
<--------------------------------------------------------------------------->
| Choice Specs
|
| Flavor
: An item to be held by a Pokemon. These distinctive
glasses |
|
boost Sp. Atk, but allow only one kind of move to be
used. |
| Description : The holder of this item has its Special Attack boosted
150%|
|
of normal after it has selected a move to use. Once
the
|
|
user has selected a move the user cannot select
another
|
|
move until it has switched out and back in again, or
has
|
|
the item knocked away.
|
<--------------------------------------------------------------------------->
| Claw Fossil
|
| Flavor
: A fossil of an ancient Pokemon that lived in the sea.
|
|
It appears to be part of a claw.
|
| Description : Can be given to a scientist to revive a Anorith.
|
|
In Sinnoh: Take to Oreburgh City.
|
<--------------------------------------------------------------------------->
| Cleanse Tag
|
| Flavor
: An item to be held by a Pokemon. It helps keep wild
|
|
Pokemon away if the holder is the first one in the
party. |
| Description : If the holder is in the lead position of the party and
is |
|
of a higher level than wild Pokemon that inhabitat
that
|
|
area, there will not be any wild Pokemon encounters.
|

<--------------------------------------------------------------------------->
| Coin Case
|
| Flavor
: A case for holding Coins obtained at the Game Corner.
|
|
It holds up to 50,000 Coins.
|
| Description : Stores a maximum of 50,000 coins for use at the Game
Corner|
<--------------------------------------------------------------------------->
| Contest Pass
|
| Flavor
: The pass required for entering Pokeon Contests.
|
|
It has a drawing of an award ribbon on it.
|
| Description : This pass allows for participation in Pokemon Contests
in |
|
Hearthome City.
|
<--------------------------------------------------------------------------->
<--------------------------------------------------------------------------->
| Name
Location
|
<--------------------------------------------------------------------------->
| Damp Mulch
|
| Flavor
: A plant fertilizer spread on soft soil. It slows the
|
|
growth of Berries and causes the soil to dry slower.
|
| Description : In Sinnoh: When put down before a berry seed is
planted
|
|
the soil will dry more slowly and require less water.
|
|
The time it takes per growth stage is increased to
125% of |
|
normal (5/4).
|
<--------------------------------------------------------------------------->
| Damp Rock
|
| Flavor
: A Pokemon hold item that extends the duration of the
move |
|
Rain Dance used by the holder.
|
| Description : The duration of rain is extended three turns, from
five to |
|
eight, as brought about via the use of the move Rain
Dance.|

|
The effect remains even if the user leaves battle or
has
|
|
the item knocked away.
|
<--------------------------------------------------------------------------->
| Dawn Stone
|
| Flavor
: A peculiar stone that makes certain species of Pokemon
|
|
evolve. It sparkles like eyes.
|
| Description : Used on: Male Kirlia, evolves into a Gallade
|
|
Used on: Female Snorunt, evolves into a Froslass.
|
<--------------------------------------------------------------------------->
| Deepseascale
|
| Flavor
: An item to be held by Clamperl. A scale that shines a
faint|
|
pink, it raises the Sp. Def stat.
|
| Description : When held by Clamperl its Special Defense stat is
boosted |
|
to 200% of normal.
|
|
If Clamperl holds this item while being traded it will
|
|
evolve into Gorebyss.
|
<--------------------------------------------------------------------------->
| Deepseatooth
|
| Flavor
: An item to be held by Clamperl. A fang that gleams a
sharp |
|
silver, it raises the Sp. Atk stat.
|
| Description : When held by Clamperl its Special Attack stat is
boosted
|
|
to 200% of normal.
|
|
If Clamperl holds this item while being traded it will
|
|
evolve into Huntail.
|
<--------------------------------------------------------------------------->
| Destiny Knot
|
| Flavor
: A long, thin, bright red string to be held by a
Pokemon.
|
|
If the holder becomes infatuated, the foe does too.
|

| Description : If the holder of this item becomes ailed by the status

|
Attract then the Pokemon that the holder is Attracted
to
|
|
will become Atrracted to the holder of this item.
|
<--------------------------------------------------------------------------->
| Dire Hit
|
| Flavor
: An item that raises the critical-hit ratio of a
Pokemon in |
|
battle. It wears off if the Pokemon is withdrawn.
|
| Description : This Pokemon's critical hit counter is increased by
one.
|
|
This Pokemon also has its happiness increased.
|
<--------------------------------------------------------------------------->
| Dive Ball
|
| Flavor
: A somewhat different Poke Ball that works especially
well |
|
on Pokemon that live in the sea.
|
| Description : A Poke Ball designed to capture Pokemon that live in
the
|
|
water. It has a capture rate of 3.5x normal, if the
target |
|
was encountered in the water, otherwise its capture
rate
|
|
is 1.
|
<--------------------------------------------------------------------------->
| Dome Fossil
|
| Flavor
: A fossil of an ancient Pokemon that lived in the sea.
It
|
|
appears to be part of a shell.
|
| Description : Can be given to a scientist to revive a Kabuto. In
Sinnoh: |
|
Take to Oreburgh City.
|
<--------------------------------------------------------------------------->
| Dragon Fang
|
| Flavor
: An item to be held by a Pokemon. It is a hard and
sharp
|
|
fang that ups the power of Dragon-type moves.
|
| Description : The holder's Dragon type moves have their power
boosted to |

|
120% of normal (an increase of 6/5).
|
<--------------------------------------------------------------------------->
| Dragon Scale
|
| Flavor
: A thick and tough scale. Dragon-type Pokemon may be
|
|
holding this item when caught.
|
| Description : When held by a Seadra and it is traded it will evolve
into |
|
a Kingdra.
|
<--------------------------------------------------------------------------->
| Dubious Disc
|
| Flavor
: A transparent device overflowing with dubious data.
Its
|
|
producer is unknown.
|
| Description : When held by a Poyrgon2 and it levels up it will
evolve
|
|
into a Porygon-Z.
|
<--------------------------------------------------------------------------->
| Dusk Ball
|
| Flavor
: A somewhat different Poke Ball that makes it easier to
|
|
catch wild Pokemon at night or in dark places like
caves. |
| Description : A Poke Ball designed to have a better rate of capture
when |
|
it is dark. Has a capture rate of 4x normal when used
in a |
|
cave or night, otherwise its capture rate is 1.
|
<--------------------------------------------------------------------------->
| Dusk Stone
|
| Flavor
: A peculiar stone that makes certain species of Pokemon
|
|
evolve. It is as dark as dark can be.
|
| Description : Used on: Misdreavus, evolves into a Mismagius.
|
|
Used on: Murkrow, evolves into a Honchkrow.
|
<--------------------------------------------------------------------------->
<--------------------------------------------------------------------------->

| Name
Location
|
<--------------------------------------------------------------------------->
| Electirizer
|
| Flavor
: A box packed with a tremendous amount of electric
energy. |
|
It is loved by a certain Pokemon.
|
| Description : When held by an Electabuzz that is traded it will
evolve
|
|
into an Electivire.
|
<--------------------------------------------------------------------------->
| Elixir
|
| Flavor
: It restores the PP of all the moves learned by the
targeted|
|
Pokemon by 10 points each.
|
| Description : All four of a Pokemon's known moves have their PP
restored |
|
by ten. Single use.
|
<--------------------------------------------------------------------------->
| Energy Powder
|
| Flavor
: A very bitter medicine powder. It restores the HP of
one
|
|
Pokemon by 50 points.
|
| Description : Will heal, at most, 50 of an individual Pokemon's HP.
|
|
Reduces the Happiness of the Pokemon being cured by
5/5/10.|
|
Single use.
|
<--------------------------------------------------------------------------->
| Energy Root
|
| Flavor
: A very bitter root. It restores the HP of one Pokemon
by
|
|
200 points.
|
| Description : Will heal, at most, 200 of an individual Pokemon's HP.
|
|
Reduces the Happiness of the Pokemon being cured by
|
|
10/10/15. Single use.
|
<--------------------------------------------------------------------------->

| Escape Rope

| Flavor
|
|

a
|

: A long, durable rope. Use it to escape instantly from


cave or a dungeon.

| Description : When used in a cave the trainer is immediately warped


to
|
|
its entrance.
|
<--------------------------------------------------------------------------->
| Ether
|
| Flavor
: It restores the PP of a Pokemon's selected move by a
|
|
maximum of 10 points.
|
| Description : One of a Pokemon's known moves has its PP restored by
ten. |
|
Single use.
|
<--------------------------------------------------------------------------->
| Everstone
|
| Flavor
: An item to be held by a Pokemon. The Pokemon holding
this |
|
peculiar stone is prevented from evolving.
|
| Description : Prevents the holder from evolving via natural means.
|
|
Trainer induced evolution is still successful. If held
by a|
|
Female in DayCare there is a 50% chance that her
nature
|
|
will be passed onto her offspring.
|
<--------------------------------------------------------------------------->
| Exp. Share
|
| Flavor
: An item to be held by a Pokemon. The holder gets a
share of|
|
a battle's Exp. Points without battling.
|
| Description : For any in-game battle that would award experience
points |
|
(EXP) the holder would recieve one-half of the awarded
|
|
experience points, even if it did not participate in
the
|
|
battle.
|
<--------------------------------------------------------------------------->

| Expert Belt

| Flavor
: An item to be held by a Pokemon. It is a well-worn
belt
|
|
that slightly boosts the power of supereffective
moves.
|
| Description : If the holder of this item would deal super-effective
|
|
damage then damage that would be dealt to the opponent
is |
|
increased to 120% of normal.
|
<--------------------------------------------------------------------------->
<--------------------------------------------------------------------------->
| Name
Location
|
<--------------------------------------------------------------------------->
| Fast Ball
|
| Flavor
: A Poke Ball that makes it easier to catch fast
Pokemon.
|
| Description : If a wild Pokemon would attempt to flee from the
battle
|
|
this ball will have a catch rate 4x (times) greater
than
|
|
normal. Those affected by this increase in HGSS are:
|
|
Abra
|
|
Entei
|
|
Raikou
|
|
Latias
|
|
Latios
|
<--------------------------------------------------------------------------->
| Fire Stone
|
| Flavor
: A peculiar stone that makes certain species of Pokemon
|
|
evolve. It is colored orange.
|
| Description : Used on: Eevee, evolves into Flareon.
|
|
Used on: Growlithe, evolves into Arcanine.
|
|
Used on: Vulpix, evolves into Ninetales.
|
<--------------------------------------------------------------------------->

| Flame Mail

| Flavor
: Stationary featuring a print of flames in blazing red.
Let |
|
a Pokemon hold it for delivery.
|
| Description : If a Pokemon is traded while holding mail and a
message has|
|
been written on it, the recieving trainer will be able
to |
|
read the message.
|
<--------------------------------------------------------------------------->
| Flame Orb
|
| Flavor
: An item to be held by a Pokemon. It is a bizarre orb
that |
|
inflicts a burn on the holder in battle.
|
| Description : This item activates at the end of the first turn the
holder|
|
holds it in battle. The holder will then be afflicted
with |
|
the Burn status effect, which behaves as normal.
|
<--------------------------------------------------------------------------->
| Fluffy Tail
|
| Flavor
: An item that attracts Pokemon. Use it to flee from any
|
|
battle with a wild Pokemon.
|
| Description : When used in a wild Pokemon battle the battle will
|
|
immediately end due to the opponent's being
distracted.
|
|
This item replaced the Poke Doll in Hoenn due to
Clefairy's|
|
not being available in that regional Dex.
|
<--------------------------------------------------------------------------->
| Focus Band
|
| Flavor
: An item to be held by a Pokemon. The holder may endure
a
|
|
potential KO attack, leaving it with just 1 HP.
|
| Description : If the holder of this item would be Knocked Out via
damage |
|
from an opponent's regular attack this turn there is a
10% |
|
chance that this item would prevent the KO and leave
the
|

|
holder with 1HP.
|
<--------------------------------------------------------------------------->
| Focus Sash
|
| Flavor
: An item to be held by a Pokemon. If it has full HP,
the
|
|
holder will endure one potential KO attack, leaving 1
HP. |
| Description : If the holder of this item would be Knocked Out via
damage |
|
from an opponent's move that would cause a One-Hit
|
|
Knock-Out this turn than this item would prevent the
KO and|
|
leave the holder with 1HP. This effect will not work
|
|
against the following moves:
|
|
Doom Desire
|
|
Future Sight
|
|
It counts multi-hit moves as a single attack resulting
in |
|
the holder having 1HP remaining if the holder would
|
|
otherwise suffer a OHKO.
|
<--------------------------------------------------------------------------->
| Fresh Water
|
| Flavor
: Water with a high mineral content. It restores the HP
of
|
|
one Pokemon by 50 points.
|
| Description : Will heal, at most, 50 of an individual Pokemon's HP.
|
|
Single use.
|
<--------------------------------------------------------------------------->
| Friend Ball
|
| Flavor
: A Poke Ball that makes caught Pokemon more friendly.
|
| Description : The catch of this ball is always normal. Instead this
ball |
|
will raise the happiness value of the captured Pokemon
to |
|
200.
|
<--------------------------------------------------------------------------->

| Full Heal

| Flavor
: A spray-type medicine. It heals all the status
problems of |
|
a single Pokemon.
|
| Description : Removes any of the following status effects from a
single |
|
Pokemon:
|
|
Burn
|
|
Confusion
|
|
Freeze
|
|
Paralysis
|
|
Poison
|
|
Sleep
|
|
Single use.
|
<--------------------------------------------------------------------------->
| Full Incense
|
| Flavor
: An item to be held by a Pokemon. It is an exoticsmelling |
|
incense that makes the holder bloated and slow moving.
|
| Description : The holder of this item will attack after its
opponent,
|
|
without regard for base speed. This effect does not
alter |
|
the order of attack established by speed priority.
|
|
If more than one Pokemon are subject to this effect
and
|
|
share the same speed priority then the Pokemon with
the
|
|
lowest base speed would attack last.
|
|
The move Trick Room has its effect ignored by this
item.
|
|
The ability Stall will still go last, unless the
holder has|
|
that ability; in which case it is ignored in
preference for|
|
the item.
|
<--------------------------------------------------------------------------->
| Full Restore
|

| Flavor
: A medicine that fully restores the HP and heals any
status |
|
problems of a single Pokemon.
|
| Description : Will heal all of an individual Pokemon's HP. Removes
any of|
|
the following status effects from a single Pokemon:
|
|
Burn
|
|
Confusion
|
|
Freeze
|
|
Paralysis
|
|
Poison
|
|
Sleep
|
|
Single use.
|
<--------------------------------------------------------------------------->
<--------------------------------------------------------------------------->
| Name
Location
|
<--------------------------------------------------------------------------->
| Good Rod
|
| Flavor
: A new, good-quality fishing rod. Use it by any body of
|
|
water to fish for wild aquatic Pokmon.
|
| Description : Used to catch Pokemon in watery areas of moderate
quality. |
<--------------------------------------------------------------------------->
| Gooey Mulch
|
| Flavor
: A plant fertilizer spread on soft soil. It ups the
number |
|
of times new plants grow where mature plants withered.
|
| Description : In Sinnoh: When put down before a berry seed is
planted
|
|
this mulch will increase the amount of berry plants
that
|
|
resprout after one has wilted by 125% (5/4) of their
normal|
|
resprout rate.
|
<--------------------------------------------------------------------------->

| Grass Mail

| Flavor
: Stationary featuring a print of a refreshingly green
field.|
|
Let a Pokemon hold it for delivery.
|
| Description : If a Pokemon is traded while holding mail and a
message has|
|
been written on it, the recieving trainer will be able
to |
|
read the message.
|
<--------------------------------------------------------------------------->
| Great Ball
|
| Flavor
: A good, high-performance Ball that provides a higher
|
|
Pokemon catch rate than a standard Poke Ball.
|
| Description : A standard ball that has a capture rate of 1.5x that
of
|
|
the Poke ball.
|
<--------------------------------------------------------------------------->
| Green Scarf
|
| Flavor
: An item to be held by a Pokemon. It boosts the "Smart"
|
|
aspect of the holder in a Contest.
|
| Description : When held during a Contest: The holder's Smart stat is
|
|
increased during the preliminary round.
|
<--------------------------------------------------------------------------->
| Green Shard
|
| Flavor
: A small green shard. It appears to be from some sort
of
|
|
implement made long ago.
|
| Description : In Diamond/Pearl: Trade for TM07 (Hail).
|
|
In Platinum: Trade in exchange for move tutoring.
|
|
In HGSS: Trade in exchange for a variety of berries.
|
<--------------------------------------------------------------------------->
| Grip Claw
|
| Flavor
: A Pokemon hold item that extends the duration of
multiturn |

attacks like Bind and Wrap.

| Description : Multi-turn attacks have their duration extended by


three
|
|
turns, from the range 2-5 to the range 5-8.
|
<--------------------------------------------------------------------------->
| Griseous Orb
|
| Flavor
: A glowing orb to be held by Giratina. It boosts the
power |
|
of Dragon- and Ghost-type moves.
|
| Description : When this item is held by Giratina it boosts the power
of |
|
its dragon and ghost type moves by 120%.
|
<--------------------------------------------------------------------------->
| Growth Mulch
|
| Flavor
: A plant fertilizer spread on soft soil. It speeds up
the
|
|
growth of Berries. However, it also dries the soil
faster. |
| Description : In Sinnoh: When put down before a berry seed is
planted
|
|
the soil will dry more quickly and require more water.
The |
|
time it takes per growth stage is decreased to 75% of
|
|
normal (3/4).
|
<--------------------------------------------------------------------------->
| Guard Spec.
|
| Flavor
: An item that prevents stat reduction among the
Trainer's
|
|
party Pokemon for five turns after use.
|
| Description : This Pokemon's stats are unable to be reduced for five
|
|
turns. This Pokemon also has its happiness increased.
|
<--------------------------------------------------------------------------->
<--------------------------------------------------------------------------->
| Name
Location
|
<--------------------------------------------------------------------------->
| Hard Stone
|

| Flavor
: An item to be held by a Pokemon. It is an unbreakable
stone|
|
that ups the power of Rock-type moves.
|
| Description : The holder's Rock type moves have their power boosted
to
|
|
120% of normal (an increase of 6/5).
|
<--------------------------------------------------------------------------->
| Heal Ball
|
| Flavor
: A remedial Poke Ball that restores the caught
Pokemon's HP |
|
and eliminates any status problem.
|
| Description : A ball with a normal capture rate of 1. This ball was
|
|
designed to restore the captured Pokemon's HP to 100%
of
|
|
its maximum and will remove any status effects.
|
<--------------------------------------------------------------------------->
| Heal Powder
|
| Flavor
: A very bitter medicine powder. It heals all the status
|
|
problems of a single Pokemon.
|
| Description : Removes any of the following status effects from a
single |
|
Pokemon:
|
|
Burn
|
|
Confusion
|
|
Freeze
|
|
Paralysis
|
|
Poison
|
|
Sleep
|
|
Single use
|
|
Reduces the Happiness of the Pokemon being cured by
5/5/10.|
<--------------------------------------------------------------------------->
| Heart Mail
|
| Flavor
: Stationary featuring a print of giant heart patterns.
Let a|

Pokemon hold it for delivery.

| Description : If a Pokemon is traded while holding mail and a


message has|
|
been written on it, the recieving trainer will be able
to |
|
read the message.
|
<--------------------------------------------------------------------------->
| Heart Scale
|
| Flavor
: A pretty, heart-shaped scale that is extremely rare.
It
|
|
glows faintly in the colors of the rainbow.
|
| Description : Can be traded to a Move Relearner to teach, or
reteach, a |
|
Pokemon a level-up move it has forgotten.
|
|
In Sinnoh: Pastoria City.
|
<--------------------------------------------------------------------------->
| Heat Rock
|
| Flavor
: A Pokemon hold item that extends the duration of the
move |
|
Sunny Day used by the holder.
|
| Description : The duration of sunlight is extended three turns, from
five|
|
to eight, as brought about via the use of the move
Sunny
|
|
Day. The effect remains even if the user leaves battle
or |
|
has the item knocked away.
|
<--------------------------------------------------------------------------->
| Heavy Ball
|
| Flavor
: A Poke Ball for catching very heavy Pokemon.
|
| Description : The catch rate of this ball depends on the weight of
the
|
|
Pokemon being captured:
|
|
Weight Range - Catch Rate
|
|
<= 100kg/220lbs - (-)30x
|
|
100kg/220lbs <= 200kg/440lbs - 1x
|
|
200kg/440lbs <= 300kg/660lbs - 20x
|

|
>= 400kg/880lbs - 30x
|
<--------------------------------------------------------------------------->
| Helix Fossil
|
| Flavor
: A fossil of an ancient Pokemon that lived in the sea.
|
|
It appears to be part of a seashell.
|
| Description : Can be given to a scientist to revive a Omanyte.
|
|
In Sinnoh: Take to Oreburgh City.
|
<--------------------------------------------------------------------------->
| HP Up
|
| Flavor
: A nutritious drink for Pokemon. It raises the base HP
of a |
|
single Pokemon.
|
| Description : Adds to ten to a Pokemon's Health Point Effort Value
total |
|
so long as its effort values in that stat do not
exceed a |
|
total of 100. Increases this Pokemon's Happiness by
5/3/2. |
<--------------------------------------------------------------------------->
| Hyper Potion
|
| Flavor
: A spray-type medicine for wounds. It restores the HP
of
|
|
one Pokemon by 200 points.
|
| Description : Will heal, at most, 200 of an individual Pokemon's HP.
|
|
Single use.
|
<--------------------------------------------------------------------------->
<--------------------------------------------------------------------------->
| Name
Location
|
<--------------------------------------------------------------------------->
| Ice Heal
|
| Flavor
: A spray-type medicine. It defrosts a Pokemon that has
been |
|
frozen solid.
|
| Description : Removes the Freeze status effect from a single
Pokemon.
|

|
Single use.
|
<--------------------------------------------------------------------------->
| Icy Rock
|
| Flavor
: A Pokemon hold item that extends the duration of the
move |
|
Hail used by the holder.
|
| Description : The duration of hail is extended three turns, from
five to |
|
eight, as brought about via the use of the move Hail.
The |
|
effect remains even if the user leaves battle or has
the
|
|
item knocked away.
|
<--------------------------------------------------------------------------->
| Iron
|
| Flavor
: A nutritious drink for Pokemon. It raises the base
Defense |
|
stat of a single Pokemon.
|
| Description : Adds to ten to a Pokemon's Defense Effort Value total
so
|
|
long as its effort values in that stat do not exceed a
|
|
total of 100. Increases this Pokemon's Happiness by
5/3/2. |
<--------------------------------------------------------------------------->
| Iron Ball
|
| Flavor
: A Pokemon hold item that cuts Speed. It makes Flyingtype |
|
and levitating holders susceptible to Ground moves.
|
| Description : The holder's Speed stat is decreased by 50%. If the
holder |
|
is invulnerable to ground type attacks then, when
holding |
|
this item, those would attacks would deal regular
damage
|
|
to the holder.
|
<--------------------------------------------------------------------------->
<--------------------------------------------------------------------------->
| Name
Location
|
| Journal
|

| Flavor

: A notebook that keeps a day-to-day record of your


adventure so far.

| Description : Records a few of the Trainer's daily activities to


keep
|
|
from forgetting.
|
<--------------------------------------------------------------------------->
<--------------------------------------------------------------------------->
| Name
Location
|
<--------------------------------------------------------------------------->
| King's Rock
|
| Flavor
: An item to be held by a Pokemon. It may cause the foe
to
|
|
flinch when the holder inflicts damage.
|
| Description : When the holder of this item would attack with a move
that |
|
would deal damage there is an added 11.7% chance that
the |
|
opponent will be afflicted with Flinch.
|
|
When Poliwhirl is traded while holding this item it
will
|
|
evolve into Politoed.
|
|
When Slowpoke is traded while holding this item it
will
|
|
evolve into Slowking.
|
<--------------------------------------------------------------------------->
<--------------------------------------------------------------------------->
| Name
Location
|
<--------------------------------------------------------------------------->
| Lagging Tail
|
| Flavor
: An item to be held by a Pokemon. It is tremendously
heavy |
|
and makes the holder move slower than usual.
|
| Description : The holder of this item will attack after its
opponent,
|
|
without regard for base speed. This effect does not
alter |

the order of attack established by speed priority.

|
If more than one Pokemon are subject to this effect
and
|
|
share the same speed priority then the Pokemon with
the
|
|
lowest base speed would attack last.
|
|
The move Trick Room has its effect ignored by this
item.
|
|
The ability Stall will still go last, unless the
holder has|
|
that ability; in which case it is ignored in
preference for|
|
the item.
|
<--------------------------------------------------------------------------->
| Lava Cookie
|
| Flavor
: Lavaridge Town's local specialty. It heals all the
status |
|
problems of one Pokemon.
|
| Description : Removes any of the following status effects from a
single |
|
Pokemon:
|
|
Burn
|
|
Confusion
|
|
Freeze
|
|
Paralysis
|
|
Poison
|
|
Sleep
|
|
Single use.
|
<--------------------------------------------------------------------------->
| Lax Incense
|
| Flavor
: An item to be held by a Pokemon. The tricky aroma of
this |
|
incense lowers the foe's accuracy.
|
| Description : The holder of this item has its Evasion stat increased
by |
|
5%.
|
<--------------------------------------------------------------------------->

| Leaf Stone

| Flavor

: A peculiar stone that makes certain species of Pokemon


evolve. It has a leaf pattern.

| Description : Used on: Exeggcute, evolves into Exeggutor.

Used on: Gloom, evolves into Vileplume.

Used on: Nuzleaf, evolves into Shiftry.

|
|

|
Used on: Weepinbell, evolves into Victreebel.
|
<--------------------------------------------------------------------------->
| Leftovers
|
| Flavor
: An item to be held by a Pokemon. The holder's HP is
|
|
gradually restored during battle.
|
| Description : The holder of this item has 6.25% (1/16) of its
maximum HP |
|
restored at the end of each turn.
|
<--------------------------------------------------------------------------->
| Lemonade
|
| Flavor
: A very sweet drink. It restores the HP of one Pokemon
by
|
|
80 points.
|
| Description : Will heal, at most, 80 of an individual Pokemon's HP.
|
|
Single use.
|
<--------------------------------------------------------------------------->
| Level Ball
|
| Flavor
: A Poke Ball for catching Pokemon that are a lower
level
|
|
than your own.
|
| Description : The catch rate depends on the player's Pokemon's level
|
|
compared to the Pokemon being captured:
|
|
Scenario - Catch Rate
|
|
Same or lower - 1x
|
|
Higher but not twice as much - 2x
|

Twice as much - 4x

|
Four times or more - 8x
|
<--------------------------------------------------------------------------->
| Life Orb
|
| Flavor
: An item to be held by a Pokemon. It boosts the power
of
|
|
moves, but at the cost of some HP on each hit.
|
| Description : Moves deal an additional 30% of damage to the
opponent.
|
|
This effect also causes the holder of this item to
lose 10%|
|
of its maximum HP.
|
<--------------------------------------------------------------------------->
| Light Ball
|
| Flavor
: An item to be held by Pikachu. It is a puzzling orb
that
|
|
raises the Sp. Atk stat.
|
| Description : The holder of this item will have its Attack and
Special
|
|
Attack stats doubled if the holder is a Pikachu. The
boost |
|
is based on the stats' value before any other
modifications|
|
have been made to them.
|
<--------------------------------------------------------------------------->
| Light Clay
|
| Flavor
: A Pokemon hold item that extends the duration of
barrier
|
|
moves like Light Screen and Reflect used by the
holder.
|
| Description : The effects of the moves Light Screen and Reflect are
|
|
extended three turns, from five to eight. The effect
|
|
remains even if the user leaves battle or has the item
|
|
knocked away.
|
<--------------------------------------------------------------------------->
| Love Ball
|
| Flavor
: Poke Ball for catching Pokmon that are\nthe opposite
|

gender of your Pokemon.

| Description : The catch rate of this ball will be 8x (times) greater


than|
|
normal if the Pokemon being captured is the opposite
gender|
|
of the player's currently active Pokemon.
|
<--------------------------------------------------------------------------->
| Luck Incense
|
| Flavor
: An item to be held by a Pokemon. It doubles a battle's
|
|
prize money if the holding Pokemon joins in.
|
| Description : After an in-game trainer battle has completed, if the
|
|
battle was fought for cash winnings, the amount that
would |
|
be recieved is instead doubled. This ability __does
not__ |
|
stack if the holding Pokemon is switched in more than
once |
|
or if more than Pokemon is holding a Luck Incense.
|
|
If held by Chansey or Blissey while in the DayCare a
|
|
Happiny egg will be produced.
|
<--------------------------------------------------------------------------->
| Lucky Egg
|
| Flavor
: An item to be held by a Pokemon. It is an egg filled
with |
|
happiness that earns extra Exp. Points in battle.
|
| Description : The experience points (EXP) earned by a Pokemon
holding
|
|
this item are increased by 150% (1 + (1/2)) of their
norm. |
<--------------------------------------------------------------------------->
| Lucky Punch
|
| Flavor
: An item to be held by Chansey. It is a pair of gloves
that |
|
boosts Chansey's critical-hit ratio.
|
| Description : When held by a Chansey the critical-hit ratio counter
of
|
|
the holder is raised by two.
|
<--------------------------------------------------------------------------->

| Lure Ball

| Flavor

: A Poke Ball for catching Pokemon hooked by a Rod when


fishing.

| Description : The catch rate of this ball will be 3x (times) greater


than|
|
normal if the wild Pokemon was encountered while using
a
|
|
fishing rod of any kind.
|
<--------------------------------------------------------------------------->
| Lustrous Orb
|
| Flavor
: A brightly gleaming orb to be held by Palkia. It
boosts the|
|
power of Dragon- and Water-type moves.
|
| Description : When this item is held by Palkia it boosts the power
of its|
|
dragon type moves by 120%.
|
<--------------------------------------------------------------------------->
| Luxury Ball
|
| Flavor
: A comfortable Poke Ball that makes a caught wild
Pokemon
|
|
quickly grow friendly.
|
| Description : A ball with a normal capture rate of 1. This ball was
|
|
designed to make the Pokemon caught by it increase in
|
|
happiness more quickly, at a rate of 2x normal.
|
<--------------------------------------------------------------------------->
<--------------------------------------------------------------------------->
| Name
Location
|
<--------------------------------------------------------------------------->
| Macho Brace
|
| Flavor
: An item to be held by a Pokemon. It is a stiff and
heavy
|
|
brace that promotes strong growth but lowers Speed.
|
| Description : The Effort Values earned by the holder are doubled.
The
|
|
Speed of the holder is cut in half at the beginning of
the |

|
battle while this item is held.
|
<--------------------------------------------------------------------------->
| Magmarizer
|
| Flavor
: A box packed with a tremendous amount of magma energy.
It |
|
is loved by a certain Pokemon.
|
| Description : When held by an Magmar that is traded it will evolve
into |
|
an Magmortar.
|
<--------------------------------------------------------------------------->
| Magnet
|
| Flavor
: An item to be held by a Pokemon. It is a powerful
magnet
|
|
that boosts the power of Electric-type moves.
|
| Description : The holder's Electric type moves have their power
boosted |
|
to 120% of normal (an increase of 6/5).
|
<--------------------------------------------------------------------------->
| Master Ball
|
| Flavor
: The best Ball with the ultimate level of performance.
It
|
|
will catch any wild Pokemon without fail.
|
| Description : A standard ball that has a capture rate of 255x that
of the|
|
Poke Ball. It will never fail.
|
<--------------------------------------------------------------------------->
| Max Elixir
|
| Flavor
: It fully restores the PP of all the moves learned by
the
|
|
targeted Pokemon.
|
| Description : All four of a Pokemon's known moves have their PP
fully
|
restored. Single use.
|
<--------------------------------------------------------------------------->
| Max Ether
|
| Flavor
: It fully restores the PP of a single selected move
that has|

been learned by the target Pokemon.

| Description : One of a Pokemon's known moves has its PP fully


restored. |
|
Single use.
|
<--------------------------------------------------------------------------->
| Max Potion
|
| Flavor
: A spray-type medicine for wounds. It completely
restores
|
|
the HP of a single Pokemon.
|
| Description : Will heal all of an individual Pokemon's HP. Single
use.
|
<--------------------------------------------------------------------------->
| Max Repel
|
| Flavor
: An item that prevents weak wild Pokemon from appearing
for |
|
250 steps after its use.
|
| Description : Wild Pokemon battles will be avoided for 250 steps as
long |
|
as the Pokemon in the lead position of the trainer's
party |
|
is of a higher level than those found in the area.
|
<--------------------------------------------------------------------------->
| Max Revive
|
| Flavor
: A medicine that revives a fainted Pokemon. It fully
|
|
restores the Pokemon's HP.
|
| Description : A fainted Pokemon is revived and also has its HP
completely|
|
restored. Single use.
|
<--------------------------------------------------------------------------->
| Mental Herb
|
| Flavor
: An item to be held by a Pokemon. It snaps the holder
out of|
|
infatuation. It can be used only once.
|
| Description : When the holder is afflicted with Attract this item is
used|
|
to remove those effects.
|
<--------------------------------------------------------------------------->

| Metal Coat

| Flavor
: An item to be held by a Pokemon. It is a special
metallic |
|
film that ups the power of Steel-type moves.
|
| Description : The holder's Steel type moves have their power boosted
to |
|
120% of normal (an increase of 6/5).
|
<--------------------------------------------------------------------------->
| Metal Powder
|
| Flavor
: An item to be held by Ditto. Extremely fine yet hard,
this |
|
odd powder boosts the Defense stat.
|
| Description : The holder of this item will have its Defense and
Special |
|
Defense stats doubled if the holder is a Ditto. The
boost |
|
is based on the stats' value before any other
modifications|
|
have been made to them.
|
<--------------------------------------------------------------------------->
| Metronome
|
| Flavor
: A Pokemon hold item that boosts a move used
consecutively. |
|
Its effect is reset if another move is used.
|
| Description : For each consecutive use of a move that move's power
is
|
|
increased by added 10% of its initial power. This
effect
|
|
caps out at 100%, or 10 consecutive uses of a move.
This
|
|
effect is removed when another move is used.
|
<--------------------------------------------------------------------------->
| Miracle Seed
|
| Flavor
: An item to be held by a Pokemon. It is a seed imbued
with |
|
life that ups the power of Grass-type moves.
|
| Description : The holder's Grass type moves have their power boosted
to |
|
120% of normal (an increase of 6/5).
|
<--------------------------------------------------------------------------->

| Moomoo Milk

| Flavor
: Milk with a very high nutrition content. It restores
the HP|
|
of one Pokemon by 100 points.
|
| Description : Will heal, at most, 100 of an individual Pokemon's HP.
|
|
Single use.
|
<--------------------------------------------------------------------------->
| Moon Ball
|
| Flavor
: A Poke Ball for catching Pokemon that evolve using the
|
|
Moon Stone.
|
| Description : The catch rate of this ball will be 4x (times) greater
than|
|
normal if the wild Pokemon evolves using a Moon Stone
(it |
|
does not matter which stage uses the stone so long as
a
|
|
member of that family requires a Moon Stone to
evolve).
|
<--------------------------------------------------------------------------->
| Moon Stone
|
| Flavor
: A peculiar stone that makes certain species of Pokemon
|
|
evolve. It is as black as the night sky.
|
| Description : Used on: Clefairy, evolves into Clefable.
|
|
Used on: Jigglypuff, evolves into Wigglytuff.
|
|
Used on: Nidorina, evolves into Nidoqueen.
|
|
Used on: Nidorino, evolves into Nidoking.
|
|
Used on: Skitty, evolves into Delcatty.
|
<--------------------------------------------------------------------------->
| Mosaic Mail
|
| Flavor
: Stationary featuring a print of a vivid rainbow
pattern.
|
|
Let a Pokemon hold it for delivery.
|
| Description : If a Pokemon is traded while holding mail and a
message has|
|
been written on it, the recieving trainer will be able
to |

|
read the message.
|
<--------------------------------------------------------------------------->
| Muscle Band
|
| Flavor
: An item to be held by a Pokemon. It is a headband that
|
|
slightly boosts the power of physical moves.
|
| Description : This item increases the power of the holder's Physical
|
|
attacks by 10%.
|
<--------------------------------------------------------------------------->
| Mystic Water
|
| Flavor
: An item to be held by a Pokemon. It is a teardropshaped
|
|
gem that ups the power of Water-type moves.
|
| Description : The holder's Water type moves have their power boosted
to |
|
120% of normal (an increase of 6/5).
|
<--------------------------------------------------------------------------->
<--------------------------------------------------------------------------->
| Name
Location
|
<--------------------------------------------------------------------------->
| Nest Ball
|
| Flavor
: A somewhat different Poke Ball that works especially
well |
|

on weaker Pokemon in the wild.

| Description : A ball that was designed to capture Pokemon at lower

|
|

levels. Its strength depends on the target's level.


Level:

1-19 ; Rate: 3x normal

Level: 20-29 ; Rate: 2x normal

|
Level:
30+; Rate: 1
|
<--------------------------------------------------------------------------->
| Net Ball
|

| Flavor
well |
|

: A somewhat different Poke Ball that works especially


on Water- and Bug-type Pokemon.

| Description : A Poke Ball designed to capture Pokemon that are of


the Bug|
|
is of|

or the Water type. It has a capture rate of 3x normal

|
the |

that typing, otherwise its capture rate is one. (Note:

|
in

Dive Ball is more effective on Water types encountered

|
the water, at a rate of 3.5x normal.)
|
<--------------------------------------------------------------------------->
| NeverMeltIce
|
| Flavor
: An item to be held by a Pokemon. It is a piece of ice
that |
|

repels heat and boosts Ice-type moves.

| Description : The holder's Ice type moves have their power boosted
to
|
|
120% of normal (an increase of 6/5).
|
<--------------------------------------------------------------------------->
| Nugget
|
| Flavor
: A nugget of pure gold that gives off a lustrous gleam.
It |
|

can be sold at a high price to shops.

| Description : In Sinnoh: Can be sold for 5,000. No other use exists


for |
|
this item.
|
<--------------------------------------------------------------------------->
<--------------------------------------------------------------------------->
| Name
Location
|
<--------------------------------------------------------------------------->
| Odd Incense
|

| Flavor
smelling |
|
|

: An item to be held by a Pokemon. It is an exoticincense that boosts the power of Psychic-type moves.

| Description : The holder's Psychic type moves have their power


boosted to|
|
120% of normal (an increase of 6/5). If held by Mr.
Mime
|
|
while in the DayCare a Mime Jr. egg will be produced.
|
<--------------------------------------------------------------------------->
| Old Amber
|
| Flavor
: A piece of amber that contains the genetic material of
an |
|
ancient Pokemon. It is clear with a reddish tint.
|
| Description : Can be given to a scientist to revive an Aerodactyl.
|
|
In Sinnoh: Take to Oreburgh City.
|
<--------------------------------------------------------------------------->
| Old Gateau
|
| Flavor
: Old Chateau's hidden specialty. It heals all the
status
|
|
problems of a single Pokemon.
|
| Description : Removes any of the following status effects from a
single |
|
Pokemon:
|
|
Burn
|
|
Confusion
|
|
Freeze
|
|
Paralysis
|
|
Poison
|
|
Sleep
|
|
Single use.
|
<--------------------------------------------------------------------------->
| Old Rod
|
| Flavor
: An old and beat-up fishing rod. Use it by any body of
water|
|
to fish for wild aquatic Pokemon.
|

| Description : Used to catch Pokemon in watery areas of low quality.


|
<--------------------------------------------------------------------------->
| Oval Stone
|
| Flavor
: A peculiar stone that makes certain species of Pokemon
|
|
evolve. It is shaped like an egg.
|
| Description : When held by a Happiny and it levels up during the
daytime |
|
it will evolve into a Chansey.
|
<--------------------------------------------------------------------------->
<--------------------------------------------------------------------------->
| Name
Location
|
<--------------------------------------------------------------------------->
| Pal Pad
|
| Flavor
: A convenient notepad that is used for registering your
|
|

friends and keeping a record of game play.

| Description : Saves a Trainer's WiFi battle data, Friend Code and


the
|
|
Friend Codes of up to 32 acquaintances.
|
<--------------------------------------------------------------------------->
| Park Ball
|
| Flavor
: Not available.
|
| Description : A Poke Ball only available for use in the Pal Park
|
|
facility. This ball has a capture rate of 255x the
|
|
standard ball. It never fails.
|
<--------------------------------------------------------------------------->
| Parlyz Heal
|
| Flavor
: A spray-type medicine. It eliminates paralysis from a
|
|
single Pokemon.
|
| Description : Removes the Paralysis status effect from a single
Pokemon. |

|
Single use.
|
<--------------------------------------------------------------------------->
| Pearl
|
| Flavor
: A somewhat-small pearl that sparkles in a pretty
silver
|
|
color. It can be sold cheaply to shops.
|
| Description : In Sinnoh: Can be sold for 700.
|
|
No other use exists for this item.
|
<--------------------------------------------------------------------------->
| Pink Scarf
|
| Flavor
: An item to be held by a Pokemon. It boosts the "Cute"
|
|
aspect of the holder in a Contest.
|
| Description : When held during a Contest: The holder's Cute stat is
|
|
increased during the preliminary round.
|
<--------------------------------------------------------------------------->
| Poison Barb
|
| Flavor
: An item to be held by a Pokemon. It is a small,
poisonous |
|
barb that ups the power of Poison-type moves.
|
| Description : Poison type moves have their power boosted to 120% of
|
|
normal (an increase of 6/5).
|
<--------------------------------------------------------------------------->
| Poke Ball
|
| Flavor
: A device for catching wild Pokemon. It is thrown like
a
|
|
ball at the target. It is designed as a capsule
system.
|
| Description : A standard Poke Ball. It has a capture rate of 1.
|
<--------------------------------------------------------------------------->
| Poke Doll
|
| Flavor
: A doll that attracts Pokemon. Use it to flee from any
|
|
battle with a wild Pokemon.
|

| Description : When used in a wild Pokemon battle the battle will

|
immediately end due to the opponent's being
distracted.
|
|
This item replaced the Pok Doll in Kanto/Sinnoh due
to
|
|
Skitty's not being available in those regional Dexes.
|
<--------------------------------------------------------------------------->
| Potion
|
| Flavor
: A spray-type medicine for wounds. It restores the HP
of one|
|
Pokemon by just 20 points.
|
| Description : Will heal, at most, 20 of an individual Pokemon's HP.
|
|
Single use.
|
<--------------------------------------------------------------------------->
| Power Anklet
|
| Flavor
: A Pokemon hold item that promotes Speed gain on
leveling, |
|
but reduces the Speed stat.
|
| Description : When the holder of this item earns Speed Effort Values
an |
|
additional four Speed evs are earned (this bonus is
|
|
considered before applying the multiplier of two for
|
|
PokeRus). The Speed of the holder is cut in half at
the
|
|
beginning of the battle while this item is held.
|
<--------------------------------------------------------------------------->
| Power Band
|
| Flavor
: A Pokemon hold item that promotes Sp. Def gain on
leveling,|
|
but reduces the Speed stat.
|
| Description : When the holder of this item earns Special Defense
Effort |
|
Values an additional four Special Defense evs are
earned
|
|
(this bonus is considered before applying the
multiplier of|
|
two for PokeRus). The Speed of the holder is cut in
half at|
|
the beginning of the battle while this item is held.
|

<--------------------------------------------------------------------------->
| Power Belt
|
| Flavor
: A Pokemon hold item that promotes Defense gain on
leveling,|
|
but reduces the Speed stat.
|
| Description : When the holder of this item earns Defense Effort
Values an|
|
additional four Defense evs are earned (this bonus is
|
|
considered before applying the multiplier of two for
|
|
PokeRus). The Speed of the holder is cut in half at
the
|
|
beginning of the battle while this item is held.
|
<--------------------------------------------------------------------------->
| Power Bracer
|
| Flavor
: A Pokemon hold item that promotes Attack gain on
leveling, |
|
but reduces the Speed stat.
|
| Description : When the holder of this item earns Attack Effort
Values an |
|
additional four Attack evs are earned (this bonus is
|
|
considered before applying the multiplier of two for
|
|
PokeRus). The Speed of the holder is cut in half at
the
|
|
beginning of the battle while this item is held.
|
<--------------------------------------------------------------------------->
| Power Herb
|
| Flavor
: A single-use item to be held by a Pokemon. It allows
the
|
|
immediate use of a move that charges on the first
turn.
|
| Description : Any move that would use one turn to prepare and then
deal |
|
damage the following turn will instead deal damage the
|
|
first turn. All secondary effects of these types of
moves |
|
still work as normal.
|
|
Moves that benefit from this item are:
|
|
Bounce
|

Dig

Dive

Fly

Razor Wind

Skull Bash

Sky Attack

|
|
|
|
|
|

|
Solarbeam.
|
<--------------------------------------------------------------------------->
| Power Lens
|
| Flavor
: A Pokemon hold item that promotes Sp. Atk gain on
leveling,|
|
but reduces the Speed stat.
|
| Description : When the holder of this item earns Special Attack
Effort
|
|
Values an additional four Special Attack evs are
earned
|
|
(this bonus is considered before applying the
multiplier of|
|
two for PokeRus). The Speed of the holder is cut in
half at|
|
the beginning of the battle while this item is held.
|
<--------------------------------------------------------------------------->
| Power Weight
|
| Flavor
: A Pokemon hold item that promotes HP gain on leveling,
but |
|
reduces the Speed stat.
|
| Description : When the holder of this item earns HP Effort Values an
|
|
additional four HP evs are earned (this bonus is
considered|
|
before applying the multiplier of two for PokeRus).
The
|
|
Speed of the holder is cut in half at the beginning of
the |
|
battle while this item is held.
|
<--------------------------------------------------------------------------->
| PP Max
|
| Flavor
: It maximally raises the top PP of a selected move that
has |

been learned by the target Pokemon.

| Description : One of a Pokemon's known moves has its total


expendable PP |
|
increased by 8/5 (160%, or original PP + 6/10 of
original |
|
PP). Increases this Pokemon's Happiness by 5/3/2.
|
<--------------------------------------------------------------------------->
| PP Up
|
| Flavor
: It slightly raises the maximum PP of a selected move
that |
|
has been learned by the target Pokemon.
|
| Description : One of a Pokemon's known moves has its total
expendable PP |
|
increased by 6/5 (120%, or original PP + 2/10 of
original |
|
PP). Increases this Pokemon's Happiness by 5/3/2.
|
<--------------------------------------------------------------------------->
| Premier Ball
|
| Flavor
: A somewhat rare Poke Ball that has been specially made
to |
|
commemorate an event of some sort.
|
| Description : A standard Poke Ball. It has a normal capture rate of
1.
|
|
This ball is recieved as freebie after ordering
exactly 10 |
|
Poke Balls.
|
<--------------------------------------------------------------------------->
| Protector
|
| Flavor
: A protective item of some sort. It is extremely stiff
and |
|
heavy. It is loved by a certain Pokemon.
|
| Description : When held by a Rhydon that is traded it will evolve
into a |
|
Rhyperior.
|
<--------------------------------------------------------------------------->
| Protein
|
| Flavor
: A nutritious drink for Pokemon. It raises the base
Attack |
|
stat of a single Pokemon.
|

| Description : Adds to ten to a Pokemon's Attack Effort Value total


so
|
|
long as its effort values in that stat do not exceed a
|
|
total of 100. Increases this Pokemon's Happiness by
5/3/2. |
<--------------------------------------------------------------------------->
| Pure Incense
|
| Flavor
: An item to be held by a Pokemon. It helps keep wild
Pokemon|
|
away if the holder is the first one in the party.
|
| Description : If the holder is in the lead position of the party and
is |
|
of a higher level than wild Pokemon that inhabitat
that
|
|
area, there will not be any wild Pokemon encounters.
|
|
If held by Chimecho while in the DarCare a Chingling
egg
|
|
will be produced.
|
<--------------------------------------------------------------------------->
<--------------------------------------------------------------------------->
| Name
Location
|
<--------------------------------------------------------------------------->
| Quick Ball
|
| Flavor
: A somewhat different Poke Ball that provides a better
catch|
|
rate if it is used at the start of a wild encounter.
|
| Description : A Poke Ball designed to be used at the beginning of a
|
|
battle. Its capture rate decreases over time; starting
at a|
|
rate of 4x normal but decreasing at 1 level of power
per
|
|
every 5 turns, down to the normal rate of 1. This
means
|
|
that by turn 20 this ball is no more powerful than a
|
|
standard Poke Ball.
|
<--------------------------------------------------------------------------->
| Quick Claw
|
| Flavor
: An item to be held by a Pokemon. A light, sharp claw
that |

lets the bearer move first occasionally.

| Description : The holder of this item has an 18.75% (3/16) chance to

|
attack before its opponent, without regard for base
speed. |
|
This effect does not alter the order of attack
established |
|
by speed priority.
|
<--------------------------------------------------------------------------->
| Quick Powder
|
| Flavor
: An item to be held by Ditto. Extremely fine yet hard,
this |
|
odd powder boosts the Speed stat.
|
| Description : The holder of this item will have its Speed stat
doubled if|
|
the holder is a Ditto. The boost is based on the
stat's
|
|
value before any other modifications have been made to
it. |
<--------------------------------------------------------------------------->
<--------------------------------------------------------------------------->
| Name
Location
|
<--------------------------------------------------------------------------->
| Rare Bone
|
| Flavor
: A bone that is extremely valuable for Pokemon
archaeology. |
|
It can be sold for a high price to shops.
|
| Description : In Sinnoh: Can be sold for 5,000.
|
|
No other use exists for this item.
|
<--------------------------------------------------------------------------->
| Rare Candy
|
| Flavor
: A candy that is packed with energy. It raises the
level of |
|
a single Pokemon by one.
|
| Description : A pokemon's level is increased by one. Increases this
|
|
Pokemon's Happiness by 5/3/2.
|

<--------------------------------------------------------------------------->
| Razor Claw
|
| Flavor
: An item to be held by a Pokemon. It is a sharply
hooked
|
|
claw that ups the holder's critical-hit ratio.
|
| Description : The holder's critical hit ratio counter is increased
by
|
|
one.
|
|
When Sneasel holds this item at night and levels-up it
will|
|
evolve into Weavile.
|
<--------------------------------------------------------------------------->
| Razor Fang
|
| Flavor
: An item to be held by a Pokemon. It may cause the foe
to
|
|
flinch when the holder inflicts damage.
|
| Description : When the holder of this item would attack with a move
that |
|
would deal damage there is an added 11.7% chance that
the |
|
opponent will be afflicted with Flinch.
|
|
When this item is held by a Gligar while it is being
traded|
|
it will evolve into a Gliscor.
|
<--------------------------------------------------------------------------->
| Reaper Cloth
|
| Flavor
: A cloth imbued with horrifyingly strong spiritual
energy. |
|
It is loved by a certain Pokemon.
|
| Description : When held by a Dusclops that is traded it will evolve
into |
|
a Dusknoir.
|
<--------------------------------------------------------------------------->
| Red Flute
|
| Flavor
: A red flute made from blown glass. Its melody snaps a
|
|
single Pokemon out of infatuation.
|
| Description : Removes the Attract status effect from a single
Pokemon.
|

|
This item can be used more than once.
|
<--------------------------------------------------------------------------->
| Red Scarf
|
| Flavor
: An item to be held by a Pokemon. It boosts the "Cool"
|
|
aspect of the holder in a Contest.
|
| Description : When held during a Contest: The holder's Cool stat is
|
|
increased during the preliminary round.
|
<--------------------------------------------------------------------------->
| Red Shard
|
| Flavor
: A small red shard. It appears to be from some sort of
|
|
implement made long ago.
|
| Description : In Diamond/Pearl: Trade for TM11 (Sunny Day).
|
|
In Platinum: Trade in exchange for move tutoring.
|
|
In HGSS: Trade in exchange for a variety of berries.
|
<--------------------------------------------------------------------------->
| Repeat Ball
|
| Flavor
: A somewhat different Poke Ball that works especially
well |
|
on Pokemon species that were previously caught.
|
| Description : A ball designed to capture Pokemon that are already
|
|
registered in your PokeDex more effectively. If you
have
|
|
the Pokemon registered this ball has a capture rate of
3x |
|
normal, otherwise the capture rate is 1.
|
<--------------------------------------------------------------------------->
| Repel
|
| Flavor
: An item that prevents weak wild Pokemon from appearing
for |
|
100 steps after its use.
|
| Description : Wild Pokemon battles will be avoided for 100 steps as
long |
|
as the Pokemon in the lead position of the trainer's
party |

|
is of a higher level than those found in the area.
|
<--------------------------------------------------------------------------->
| Revival Herb
|
| Flavor
: A very bitter medicinal herb. It revives a fainted
Pokemon,|
|
fully restoring its HP.
|
| Description : A fainted Pokemon is revived and also has its HP
completely|
|
restored. Reduces the Happiness of the Pokemon being
cured |
|
by 10/10/15. Single use.
|
<--------------------------------------------------------------------------->
| Revive
|
| Flavor
: A medicine that revives a fainted Pokemon. It restores
half|
|
the Pokemon's maximum HP.
|
| Description : A fainted Pokemon is revived and also has half of its
|
|
maxmimum HP restored. If maximum HP ends on an odd
number |
|
the amount of HP restored is rounded down to the
nearest
|
|
whole number. Single use.
|
<--------------------------------------------------------------------------->
| Rock Incense
|
| Flavor
: An item to be held by a Pokemon. It is an exoticsmelling |
|
incense that boosts the power of Rock-type moves.
|
| Description : The holder's Rock type moves have their power boosted
to
|
|
120% of normal (an increase of 6/5).
|
|
If held by Sudowoodo while in the DayCare a Bonsly egg
will|
|
be produced.
|
<--------------------------------------------------------------------------->
| Root Fossil
|
| Flavor
: A fossil of an ancient Pokemon that lived in the sea.
It
|
|
appears to be part of a plant root.
|

| Description : Can be given to a scientist to revive a Lileep.

|
In Sinnoh: Take to Oreburgh City.
|
<--------------------------------------------------------------------------->
| Rose Incense
|
| Flavor
: An item to be held by a Pokemon. It is an exoticsmelling |
|
incense that boosts the power of Grass-type moves.
|
| Description : The holder's Grass type moves have their power boosted
to |
|
120% of normal (an increase of 6/5).
|
|
If held by Roselia or Roserade while in the DayCare a
|
|
Budew egg will be produced.
|
<--------------------------------------------------------------------------->

<--------------------------------------------------------------------------->
| Name
Location
|
<--------------------------------------------------------------------------->
| Sacred Ash
|
| Flavor
: It revives all fainted Pokemon. In doing so, it also
fully |
|

restores their HP.

| Description : All fainted Pokemon on a player's team are revived and


also|
|
have their HP completely restored. Single use.
|
<--------------------------------------------------------------------------->
| Safari Ball
|
| Flavor
: A special Poke Ball that is used only in the Great
Marsh. |
|
It is decorated in a camouflage pattern.
|
| Description : A standard Poke Ball. It has a capture rate of 1.5x.
This |
|
ball is only available for use at the Great Marsh.
|
<--------------------------------------------------------------------------->

| Scope Lens

| Flavor
: An item to be held by a Pokemon. It is a lens that
boosts |
|
the holder's critical-hit ratio.
|
| Description : The holder's critical hit ratio counter is increased
by one|
<--------------------------------------------------------------------------->
| Sea Incense
|
| Flavor
: An item to be held by a Pokemon. It is incense with a
|
|
curious aroma that boosts the power of Water-type
moves.
|
| Description : The holder's Water type moves have their power boosted
to |
|
120% of normal (an increase of 6/5).
|
|
If held by Marill or Azumarill while in the DayCare an
|
|
Azurill egg will be produced.
|
<--------------------------------------------------------------------------->
| Sharp Beak
|
| Flavor
: An item to be held by a Pokemon. It is a long, sharp
beak |
|
that boosts the power of Flying-type moves.
|
| Description : The holder's Flying type moves have their power
boosted to |
|
120% of normal (an increase of 6/5).
|
<--------------------------------------------------------------------------->
| Shed Shell
|
| Flavor
: A tough, discarded carapace to be held by a Pokemon.
It
|
|
enables the holder to switch with a waiting Pokemon in
|
|
battle.
|
| Description : The holder is able to switch out of battle despite any
|
|
additional effects of abilities or moves.
|
<--------------------------------------------------------------------------->
| Shell Bell
|
| Flavor
: An item to be held by a Pokemon. The holder's HP is
|

restored a little every time it inflicts damage.

| Description : The holder of this item will recover 1/8 of the damage
it |
|
deals to opponents in HP.
|
<--------------------------------------------------------------------------->
| Shiny Stone
|
| Flavor
: A peculiar stone that makes certain species of Pokemon
|
|
evolve. It shines with a dazzling light.
|
| Description : Used on: Roselia, evolves into Roserade.
|
|
Used on: Togetic, evolves into Togekiss.
|
<--------------------------------------------------------------------------->
| Silk Scarf
|
| Flavor
: An item to be held by a Pokemon. It is a sumptuous
scarf
|
|
that boosts the power of Normal-type moves.
|
| Description : The holder's Normal type moves have their power
boosted to |
|
120% of normal (an increase of 6/5).
|
<--------------------------------------------------------------------------->
| SilverPowder
|
| Flavor
: An item to be held by a Pokemon. It is a shiny, silver
|
|
powder that ups the power of Bug-type moves.
|
| Description : The holder's Bug type moves have their power boosted
to
|
|
120% of normal (an increase of 6/5).
|
<--------------------------------------------------------------------------->
| Skull Fossil
|
| Flavor
: A fossil from a prehistoric Pokemon that lived on the
land.|
|
It appears to be part of a head.
|
| Description : Can be given to a scientist to revive a Cranidos.
|
|
In Sinnoh: Take to Oreburgh City.
|
<--------------------------------------------------------------------------->

| Smoke Ball

| Flavor
: An item to be held by a Pokemon. It enables the holder
to |
|
flee from any wild Pokemon without fail.
|
| Description : When battling in the wild the holder of this item will
|
|
always be able to fee from the battle if the holder
would |
|
attempt to flee during its turn of attack.
|
<--------------------------------------------------------------------------->
| Smooth Rock
|
| Flavor
: A Pokemon hold item that extends the duration of the
move |
|
Sandstorm used by the holder.
|
| Description : The duration of a sandstorm is extended three turns,
from |
|
five to eight, as brought about via the use of the
move
|
|
Sandstorm. The effect remains even if the user leaves
|
|
battle or has the item knocked away.
|
<--------------------------------------------------------------------------->
| Snow Mail
|
| Flavor
: Stationary featuring a print of a chilly, snow-covered
|
|
world. Let a Pokemon hold it for delivery.
|
| Description : If a Pokemon is traded while holding mail and a
message has|
|
been written on it, the recieving trainer will be able
to |
|
read the message.
|
<--------------------------------------------------------------------------->
| Soda Pop
|
| Flavor
: A fizzy soda drink. It restores the HP of one Pokemon
by 60|
|
points.
|
| Description : Will heal, at most, 60 of an individual Pokemon's HP.
|
|
Single use.
|
<--------------------------------------------------------------------------->

| Soft Sand

| Flavor
: An item to be held by a Pokemon. It is a loose, silky
sand |
|
that boosts the power of Ground-type moves.
|
| Description : The holder's Ground type moves have their power
boosted to |
|
120% of normal (an increase of 6/5).
|
<--------------------------------------------------------------------------->
| Soothe Bell
|
| Flavor
: An item to be held by a Pokemon. It is a bell with a
|
|
comforting chime that calms the holder and makes it
|
|
friendly.
|
| Description : When the holding Pokemon's Happiness would be
increased it |
|
is instead two times the norm.
|
<--------------------------------------------------------------------------->
| Soul Dew
|
| Flavor
: A wondrous orb to be held by Latios or Latias. It
raises
|
|
both the Sp. Atk and Sp. Def stats.
|
| Description : The holder of this item will have its Special Attack
and
|
|
Special Defense stats increased by 150% if the holder
is a |
|
Latias or Latios. The boost is based on the stats'
value
|
|
before any other modifications have been made to them.
|
<--------------------------------------------------------------------------->
| Space Mail
|
| Flavor
: Stationary featuring a print depicting the huge
expanse of |
|
space. Let a Pokemon hold it for delivery.
|
| Description : If a Pokemon is traded while holding mail and a
message has|
|
been written on it, the recieving trainer will be able
to |
|
read the message.
|
<--------------------------------------------------------------------------->

| Spell Tag

| Flavor
: An item to be held by a Pokemon. It is a sinister,
eerie
|
|
tag that boosts the power of Ghost-type moves.
|
| Description : The holder's Ghost type moves have their power boosted
to |
|
120% of normal (an increase of 6/5).
|
<--------------------------------------------------------------------------->
| Stable Mulch
|
| Flavor
: Hits the opponent as a move with a base power of 30.
No
|
|
secondary effect.
|
| Description : In Sinnoh: When put down before a berry seed is
planted
|
|
this mulch will extend the amount of time that fully
grown |
|
berries remain hanging on their plant before falling
down |
|
by 125% (5/4) of their normal hang time.
|
<--------------------------------------------------------------------------->
| Star Dust
|
| Flavor
: Lovely, red-colored sand with a loose, silky feel. It
can |
|
be sold at a high price to shops.
|
| Description : In Sinnoh: Can be sold for 1,000. No other use exists
for |
|
this item.
|
<--------------------------------------------------------------------------->
| Star Piece
|
| Flavor
: A shard of a pretty gem that sparkles in a red color.
It
|
|
can be sold at a high price to shops.
|
| Description : In Sinnoh: Can be sold for 4,800. No other use exists
for |
|
this item.
|
<--------------------------------------------------------------------------->
| Steel Mail
|
| Flavor
: Stationary featuring a print of cool mechanical
designs.
|

Let a Pokemon hold it for delivery.

| Description : If a Pokemon is traded while holding mail and a


message has|
|
been written on it, the recieving trainer will be able
to |
|
read the message.
|
<--------------------------------------------------------------------------->
| Stick
|
| Flavor
: An item to be held by Farfetch'd. It is a very long
and
|
|
stiff stalk of leek that boosts the critical-hit
ratio.
|
| Description : When held by a Farfetch'd the critical-hit ratio
counter of|
|
the holder is raised by two.
|
<--------------------------------------------------------------------------->
| Sticky Barb
|
| Flavor
: A hold item that damages the holder on every turn. It
may |
|
latch on to foes that touch the holder.
|
| Description : The user is damaged every turn it holds this item for
1/8 |
|
of its maximum HP. When an opponent uses a contact
move on |
|
the holder of this item then the opponent would also
lose |
|
1/8 of its maximum HP. If the opponent is not holding
an
|
|
item then this item will attach to the opponent.
|
<--------------------------------------------------------------------------->
| Sun Stone
|
| Flavor
: A peculiar stone that makes certain species of Pokemon
|
|
evolve. It is as red as the sun.
|
| Description : Used on: Gloom, evolves into Bellossom.
|
|
Used on: Sunkern, evolves into Sunflora.
|
<--------------------------------------------------------------------------->
| Super Potion
|
| Flavor
: A spray-type medicine for wounds. It restores the HP
of one|

Pokemon by 50 points.

| Description : Will heal, at most, 50 of an individual Pokemon's HP.

|
Single use.
|
<--------------------------------------------------------------------------->
| Super Repel
|
| Flavor
: An item that prevents weak wild Pokemon from appearing
for |
|
200 steps after its use.
|
| Description : Wild Pokemon battles will be avoided for 200 steps as
long |
|
as the Pokemon in the lead position of the trainer's
party |
|
is of a higher level than those found in the area.
(Deemed |
|
most cost effective of all repels.)
|
<--------------------------------------------------------------------------->
| Super Rod
|
| Flavor
: An awesome, high-tech fishing rod. Use it by any body
of
|
|

water to fish for wild aquatic Pokemon.

| Description : Used to catch Pokemon in watery areas of high quality.


|
<--------------------------------------------------------------------------->
<--------------------------------------------------------------------------->
| Name
Location
|
<--------------------------------------------------------------------------->
| Thick Club
|
| Flavor
: An item to be held by Cubone or Marowak. It is a hard
bone |
|
of some sort that boosts the Attack stat.
|
| Description : The holder of this item will have its Attack stat
increased|
|
by 200% if the holder is a Cubone or Marowak. The
boost is |
|
based on the stat's value before any other
modifications
|
|
have been made to it.
|

<--------------------------------------------------------------------------->
| Thunderstone
|
| Flavor
: A peculiar stone that makes certain species of Pokemon
|
|
evolve. It has a thunderbolt pattern.
|
| Description : Used on: Eevee, evolves into Jolteon.
|
|
Used on: Pikachu, evolves into Raichu.
|
<--------------------------------------------------------------------------->
| Timer Ball
|
| Flavor
: A somewhat different Ball that becomes progressively
better|
|
the more turns there are in a battle.
|
| Description : A ball designed to gain strength over time spent in
battle,|
|
measured by turns. Has a capture rate of 1 when the
battle |
|
starts but will increase one level per every 10 turns
spent|
|
in battle, with a maximum level of 4. This means that
the |
|
ball will reach maximum power, at 4x normal, by the
40th
|
|
turn in battle.
|
<--------------------------------------------------------------------------->
| TinyMushroom
|
| Flavor
: A small and rare mushroom. It is quite popular among
|
|
certain maniacal fan segments.
|
| Description : In Sinnoh: Can be sold for 250. No other use exists
for
|
|
this item.
|
<--------------------------------------------------------------------------->
| Town Map
|
| Flavor
: A very convenient map that can be viewed anytime. It
even |
|
shows your present location.
|
| Description : A map that will display the entire Sinnoh region. It
also |
|
shows the trainer's current position, where the
trainer has|

recently visited, names of locations and will gray-out

|
areas that have yet to be visited.
|
<--------------------------------------------------------------------------->
| Toxic Orb
|
| Flavor
: An item to be held by a Pokemon. It is a bizarre orb
that |
|
badly poisons the holder in battle.
|
| Description : This item activates at the end of the first turn the
holder|
|
holds it in battle. The holder will then be afflicted
with |
|
the Bad Poison status effect, which behaves as normal.
|
<--------------------------------------------------------------------------->
| Tunnel Mail
|
| Flavor
: Stationary featuring a print of a dimly lit coal mine.
Let |
|
a Pokemon hold it for delivery.
|
| Description : If a Pokemon is traded while holding mail and a
message has|
|
been written on it, the recieving trainer will be able
to |
|
read the message.
|
<--------------------------------------------------------------------------->
| TwistedSpoon
|
| Flavor
: An item to be held by a Pokemon. It is a spoon imbued
with |
|
telekinetic power that boosts Psychic-type moves.
|
| Description : The holder's Psychic type moves have their power
boosted to|
|
120% of normal (an increase of 6/5).
|
<--------------------------------------------------------------------------->
<--------------------------------------------------------------------------->
| Name
Location
|
<--------------------------------------------------------------------------->
| Ultra Ball
|
| Flavor
: An ultra-performance Ball that provides a higher
Pokemon
|

catch rate than a Great Ball.

| Description : A standard Poke Ball. Has a capture rate of 2x normal.


|
<--------------------------------------------------------------------------->
| Up-Grade
|
| Flavor
: A transparent device filled with all sorts of data. It
was |
|
produced by Silph Co.
|
| Description : When held by a Porygon that is traded it will evolve
into |
|
a Porygon2.
|
<--------------------------------------------------------------------------->
<--------------------------------------------------------------------------->
| Name
Location
|
<--------------------------------------------------------------------------->
| VS. Seeker
|
| Flavor
: A device that indicates Trainers who want to battle.
Its
|
|
battery charges while you walk.
|
| Description : By using this device trainers in the immediate area
that
|
|
want a rematch will appear with a "!!" above their
head and|
|
they will begin moving about their square as they do
before|
|
having battled.
|
|
After using this item once it cannot be used again
until
|
|
you have recharged it by walking 100 steps.
|
<--------------------------------------------------------------------------->
<--------------------------------------------------------------------------->
| Name
Location
|
<--------------------------------------------------------------------------->
| Water Stone
|
| Flavor
: A peculiar stone that makes certain species of Pokemon
|

evolve. It is a clear, light blue.

| Description : Used on: Eevee, evolves into Vaporeon.

Used on: Lombre, evolves into Ludicolo.

Used on: Poliwhirl, evolves into Poliwrath.

Used on: Shellder, evolves into Cloyster.

|
|
|

|
Used on: Staryu, evolves into Starmie.
|
<--------------------------------------------------------------------------->
| Wave Incense
|
| Flavor
: An item to be held by a Pokemon. It is an exoticsmelling |
|
incense that boosts the power of Water-type moves.
|
| Description : The holder's Water type moves have their power boosted
to |
|
120% of normal (an increase of 6/5).
|
<--------------------------------------------------------------------------->
| White Flute
|
| Flavor
: A white flute made from blown glass. Its melody makes
wild |
|
Pokemon more likely to appear.
|
| Description : Increases the chances of encountering Pokemon in the
wild. |
|
This item can be used more than once.
|
<--------------------------------------------------------------------------->
| White Herb
|
| Flavor
: An item to be held by a Pokemon. It restores any
lowered
|
|
stat in battle. It can be used only once.
|
| Description : As soon as the holder is afflicted with an effect that
|
|
would reduce its stats this item is consumed and the
stats |
|
are returned to normal.
|
<--------------------------------------------------------------------------->
| Wide Lens
|
| Flavor
: An item to be held by a Pokemon. It is a magnifying
lens
|

that slightly boosts the accuracy of moves.

| Description : The accuracy of any move the user may select is


increased |
|
by 110%.
|
<--------------------------------------------------------------------------->
| Wise Glasses
|
| Flavor
: An item to be held by a Pokemon. It is a thick pair of
|
|
glasses that slightly boosts the power of special
moves.
|
| Description : This item increases the power of the holder's Special
|
|
attacks by 10%.
|
<--------------------------------------------------------------------------->
<--------------------------------------------------------------------------->
| Name
Location
|
<--------------------------------------------------------------------------->
| X Accuracy
|
| Flavor
: An item that raises the accuracy of a Pokemon in
battle.
|
|
It wears off if the Pokemon is withdrawn.
|
| Description : This Pokemon's Accuracy increased one stage. This
Pokemon |
|
also has its happiness increased.
|
<--------------------------------------------------------------------------->
| X Attack
|
| Flavor
: An item that raises the Attack stat of a Pokemon in
battle.|
|
It wears off if the Pokemon is withdrawn.
|
| Description : This Pokemon's Attack stat is boosted one stage to
150%
|
|
normal (x1.5). This Pokemon also has its happiness
|
|
increased.
|
<--------------------------------------------------------------------------->
| X Defend
|
| Flavor
: An item that raises the Defense stat of a Pokemon in
|

battle. It wears off if the Pokemon is withdrawn.

| Description : This Pokemon's Defense stat is boosted one stage to


150%
|
|
normal (x1.5). This Pokemon also has its happiness
|
|
increased.
|
<--------------------------------------------------------------------------->
| X Sp. Def.
|
| Flavor
: An item that raises the Sp. Def stat of a Pokemon in
|
|
battle. It wears off if the Pokemon is withdrawn.
|
| Description : This Pokemon's Special Defense stat is boosted one
stage to|
|
150% normal (x1.5). This Pokemon also has its
happiness
|
|
increased.
|
<--------------------------------------------------------------------------->
| X Special
|
| Flavor
: An item that raises the Sp. Atk stat of a Pokemon in
|
|
battle. It wears off if the Pokemon is withdrawn.
|
| Description : This Pokemon's Special Attack stat is boosted one
stage to |
|
150% normal (x1.5). This Pokemon also has its
happiness
|
|
increased.
|
<--------------------------------------------------------------------------->
| X Speed
|
| Flavor
: An item that raises the Speed stat of a Pokemon in
battle. |
|
It wears off if the Pokmon is withdrawn.
|
| Description : This Pokemon's Speed stat is boosted one stage to 150%
|
|
normal (x1.5). This Pokemon also has its happiness
|
|
increased.
|
<--------------------------------------------------------------------------->
<--------------------------------------------------------------------------->
| Name
Location
|

<--------------------------------------------------------------------------->
| Yellow Flute
|
| Flavor
: A yellow flute made from blown glass. Its melody snaps
a
|
|
single Pokemon out of confusion.
|
| Description : Removes the Confusion status effect from a single
Pokemon. |
|
This item can be used more than once.
|
<--------------------------------------------------------------------------->
| Yellow Scarf
|
| Flavor
: An item to be held by a Pokemon. It boosts the "Tough"
|
|
aspect of the holder in a Contest.
|
| Description : When held during a Contest: The holder's Tough stat is
|
|
increased during the preliminary round.
|
<--------------------------------------------------------------------------->
| Yellow Shard
|
| Flavor
: A small yellow shard. It appears to be from some sort
of
|
|
implement made long ago.
|
| Description : In Diamond/Pearl: Trade for TM37 (Sandstorm).
|
|
In Platinum: Trade in exchange for move tutoring.
|
|
In HGSS: Trade in exchange for a variety of berries.
|
<--------------------------------------------------------------------------->
<--------------------------------------------------------------------------->
| Name
Location
|
<--------------------------------------------------------------------------->
| Zinc
|
| Flavor
: A nutritious drink for Pokemon. It raises the base Sp.
Def |
|
stat of a single Pokemon.
|
| Description : Adds to ten to a Pokemon's Special Defense Effort
Value
|
|
total so long as its effort values in that stat do not
|

|
exceed a total of 100. Increases this Pokemon's
Happiness |
|
by 5/3/2.
|
<--------------------------------------------------------------------------->
| Zoom Lens
|
| Flavor
: An item to be held by a Pokemon. If the holder moves
after |
|
the foe, its accuracy will be boosted.
|
| Description : If the holder of this item would attack last in a turn
then|
|
the accuracy of the holder would be increased by 20%.
|
<--------------------------------------------------------------------------->
<--------------------------------------------------------------------------->
| PmLst |====================/ PokeMart List \=====================|
PmLst |
<--------------------------------------------------------------------------->
Pretty straightforward list: Items you can uy at a PokeMart. Each
header
includes the amount of badges required to buy the items uner the line.
<--------------------------------------------------------------------------->
|
BADGES 0
|
<--------------------------------------------------------------------------->
| 200 Yen
PokeBall
|
| 300 Yen
Potion
|
<--------------------------------------------------------------------------->
|
BADGES 1
|
<--------------------------------------------------------------------------->
| 200 Yen
PokeBall
|
| 600 Yen
Great Ball
|
| 300 Yen
Potion
|
| 700 Yen
Super Potion
|
| 100 Yen
Antidote
|

200 Yen

Parlyz Heal

250 Yen

Awakening

250 Yen

Burn Heal

250 Yen

Ice Heal

550 Yen

Escape Rope

|
|
|
|
|

| 350 Yen
Repel
|
<--------------------------------------------------------------------------->
|
BADGES 3
|
<--------------------------------------------------------------------------->
| 200 Yen
PokeBall
|
| 600 Yen
Great Ball
|
| 300 Yen
Potion
|
| 700 Yen
Super Potion
|
| 1200 Yen
Hyper Potion
|
| 1500 Yen
Revive
|
| 100 Yen
Antidote
|
| 200 Yen
Parlyz Heal
|
| 250 Yen
Awakening
|
| 250 Yen
Burn Heal
|
| 250 Yen
Ice Heal
|
| 550 Yen
Escape Rope
|
| 350 Yen
Repel
|
| 500 Yen
Super Repel
|
<--------------------------------------------------------------------------->
|
BADGES 5
|
<--------------------------------------------------------------------------->
| 200 Yen
PokeBall
|
| 600 Yen
Great Ball
|

| 1200 Yen

Ultra Ball

300 Yen

Potion

700 Yen

Super Potion

| 1200 Yen

Hyper Potion

| 1500 Yen

Revive

100 Yen

Antidote

200 Yen

Parlyz Heal

250 Yen

Awakening

250 Yen

Burn Heal

250 Yen

Ice Heal

600 Yen

Full Heal

550 Yen

Escape Rope

350 Yen

Repel

500 Yen

Super Repel

|
|
|
|
|
|
|
|
|
|
|
|
|
|

| 700 Yen
Max Repel
|
<--------------------------------------------------------------------------->
|
BADGES 7
|
<--------------------------------------------------------------------------->
| 200 Yen
PokeBall
|
| 600 Yen
Great Ball
|
| 1200 Yen
Ultra Ball
|
| 300 Yen
Potion
|
| 700 Yen
Super Potion
|
| 1200 Yen
Hyper Potion
|
| 2500 Yen
Max Potion
|
| 1500 Yen
Revive
|
| 100 Yen
Antidote
|
| 200 Yen
Parlyz Heal
|

250 Yen

Awakening

250 Yen

Burn Heal

250 Yen

Ice Heal

600 Yen

Full Heal

550 Yen

Escape Rope

350 Yen

Repel

500 Yen

Super Repel

|
|
|
|
|
|
|

| 700 Yen
Max Repel
|
<--------------------------------------------------------------------------->

<--------------------------------------------------------------------------->
| TmLst |======================/ HM/TM List \======================|
TmLst |
<--------------------------------------------------------------------------->
This is the list with all the HM's and TM's that can be found in the
game.
We made this list as comprehensive and as compact as possible, so in
that
regard we did not add flavortext or descriptions. We cut to the chase
and
only listed data that we thought would be useful for a quick reference
list.
<--------------------------------------------------------------------------->
| ###
Name
Type
Location
|
<--------------------------------------------------------------------------->
| T01
Claw Sharpen
Dark
Cold Storage
|
<--------------------------------------------------------------------------->
| T02
Dragon Claw
Dragon
Victory Road
|
<--------------------------------------------------------------------------->
| T03
Psycho Shock
Psychic
Giant Hall
|
<--------------------------------------------------------------------------->
| T04
Calm Mind
Psychic
Ancient Castle
|

<--------------------------------------------------------------------------->
| T05
Roar
Normal
Route 10
|
<--------------------------------------------------------------------------->
| T06
Toxic
Poison
Route 17
|
<--------------------------------------------------------------------------->
| T07
Hail
Ice
Fukiyose City
|
<--------------------------------------------------------------------------->
| T08
Bulk Up
Fighting
Route 14
|
<--------------------------------------------------------------------------->
| T09
Venom Shock
Poison
Route 15
|
<--------------------------------------------------------------------------->
| T10
Hidden Power
Normal
Kanoko Town
|
<--------------------------------------------------------------------------->
| T11
Sunny Day
Fire
Fukiyose City
|
<--------------------------------------------------------------------------->
| T12
Taunt
Dark
Victory Road
|
<--------------------------------------------------------------------------->
| T13
Ice Beam
Ice
Giant Hall
|
<--------------------------------------------------------------------------->
| T14
Blizzard
Ice
Sekka City
|
<--------------------------------------------------------------------------->
| T15
Hyper Beam
Normal
Route 9 Dept. Store (9000
Yen)
|
<--------------------------------------------------------------------------->
| T16
Light Screen
Psychic
Raimon City
|
<--------------------------------------------------------------------------->
| T17
Protect
Normal
Kanoko Town
|
<--------------------------------------------------------------------------->
| T18
Rain Dance
Water
Fukiyose City
|

<--------------------------------------------------------------------------->
| T19
Telekinesis
Psychic
Route 18
|
<--------------------------------------------------------------------------->
| T20
Safeguard
Normal
Raimon City
|
<--------------------------------------------------------------------------->
| T21
Frustration
Normal
Raimon City
|
<--------------------------------------------------------------------------->
| T22
Solar Beam
Grass
Yagaruma Forest
|
<--------------------------------------------------------------------------->
| T23
???
???
???
|
<--------------------------------------------------------------------------->
| T24
Thunderbolt
Electric
???
|
<--------------------------------------------------------------------------->
| T25
Thunder
Electric
Sekka City
|
<--------------------------------------------------------------------------->
| T26
Earthquake
Ground
Ancient Castle
|
<--------------------------------------------------------------------------->
| T27
Return
Normal
Raimon City
|
<--------------------------------------------------------------------------->
| T28
Dig
Ground
Route 4
|
<--------------------------------------------------------------------------->
| T29
Psychic
Psychic
Route 13
|
<--------------------------------------------------------------------------->
| T30
Shadow Ball
Ghost
Ancient Castle
|
<--------------------------------------------------------------------------->
| T31
Brick Break
Fighting
Sekka City
|
<--------------------------------------------------------------------------->
| T32
Double Team
Normal
Route 18
|

<--------------------------------------------------------------------------->
| T33
Reflect
Psychic
Raimon City
|
<--------------------------------------------------------------------------->
| T34
???
???
???
|
<--------------------------------------------------------------------------->
| T35
Flamethrower
Fire
Fertility Shrine
|
<--------------------------------------------------------------------------->
| T36
Sludge Bomb
Poison
Route 8
|
<--------------------------------------------------------------------------->
| T37
Sandstorm
Rock
Fukiyose City
|
<--------------------------------------------------------------------------->
| T38
Fire Blast
Fire
Sekka City
|
<--------------------------------------------------------------------------->
| T39
Rock Tomb
Rock
Resort Desert
|
<--------------------------------------------------------------------------->
| T40
Aerial Ace
Flying
Fukiyose City
|
<--------------------------------------------------------------------------->
| T41
Torment
Dark
Route 4
|
<--------------------------------------------------------------------------->
| T42
Facade
Normal
Route 8
|
<--------------------------------------------------------------------------->
| T43
Nitro Charge
Fire
Cylinder Bridge
|
<--------------------------------------------------------------------------->
| T44
Rest
Psychic
Hiun City, eastern alley
|
<--------------------------------------------------------------------------->
| T45
Attract
Normal
Hiun City, north street
|
<--------------------------------------------------------------------------->
| T46
Thief
Dark
Route 3 Cave
|

<--------------------------------------------------------------------------->
| T47
Ankle Sweep
Fighting
???
|
<--------------------------------------------------------------------------->
| T48
???
???
???
|
<--------------------------------------------------------------------------->
| T49
Echo Voice
Normal
Raimon City
|
<--------------------------------------------------------------------------->
<--------------------------------------------------------------------------->
| ###
Name
Type
Location
|
<--------------------------------------------------------------------------->
| T50
Overheat
???
Route 11
|
<--------------------------------------------------------------------------->
| T51
???
???
???
|
<--------------------------------------------------------------------------->
| T52
Focus Blast
Fighting
???
|
<--------------------------------------------------------------------------->
| T53
Energy Ball
Grass
Route 13
|
<--------------------------------------------------------------------------->
| T54
False Swipe
Normal
Kanoko Town
|
<--------------------------------------------------------------------------->
| T55
Boiling Water
Water
Cold Storage
|
<--------------------------------------------------------------------------->
| T56
Fling
Dark
Cylinder Bridge
|
<--------------------------------------------------------------------------->
| T57
Charge Beam
Electric
Route 7
|
<--------------------------------------------------------------------------->
| T58
Free Fall
Flying
Fukiyose City
|
<--------------------------------------------------------------------------->

| T59
???
???
???
|
<--------------------------------------------------------------------------->
| T60
???
???
???
|
<--------------------------------------------------------------------------->
| T61
Will-o-Wisp
Fire
Tower of Heavens
|
<--------------------------------------------------------------------------->
| T62
Acrobat
Flying
Fukiyose City Gym
|
<--------------------------------------------------------------------------->
| T63
Embargo
Dark
Dragon Spiral Tower
|
<--------------------------------------------------------------------------->
| T64
Explosion
Normal
Battle Subway
|
<--------------------------------------------------------------------------->
| T65
Shadow Claw
Ghost
Tower of Heaven
|
<--------------------------------------------------------------------------->
| T66
Payback
Dark
Route 16
|
<--------------------------------------------------------------------------->
| T67
Get Even
Normal
Nacrene City Gym
|
<--------------------------------------------------------------------------->
| T68
Giga Impact
Normal
Route 9 Dept. Store (9000
Yen)
|
<--------------------------------------------------------------------------->
| T69
Rock Polish
Rock
Electric Rock Cave
|
<--------------------------------------------------------------------------->
| T70
Flash
Electric
Hiun City, alley
|
<--------------------------------------------------------------------------->
| T71
Stone Edge
Rock
Fukiyose Cave
|
<--------------------------------------------------------------------------->
| T72
Volt Change
Electric
Raimon City Gym
|
<--------------------------------------------------------------------------->

| T73
Thunder Wave
Electric
Raimon City
|
<--------------------------------------------------------------------------->
| T74
Gyro Ball
Steel
Raimon City
|
<--------------------------------------------------------------------------->
| T75
Swords Dance
Normal
Abandoned Lot of Dreams
|
<--------------------------------------------------------------------------->
| T76
Bug Resistance
Bug
Hiun City Gym
|
<--------------------------------------------------------------------------->
| T77
???
???
???
|
<--------------------------------------------------------------------------->
| T78
Smooth Over
Ground
Hodomoe City Gym
|
<--------------------------------------------------------------------------->
| T79
Ice Breath
Ice
Sekka City Gym
|
<--------------------------------------------------------------------------->
| T80
Rock Throw
Rock
Fukiyose Cave
|
<--------------------------------------------------------------------------->
| T81
X-Scissor
Bug
Route 7
|
<--------------------------------------------------------------------------->
| T82
Dragon Tail
Dragon
Souryuu City Gym
|
<--------------------------------------------------------------------------->
| T83
Cheer Up
Normal
Abandoned Lot of Dreams
|
<--------------------------------------------------------------------------->
| T84
Poison Jab
Poison
Route 6
|
<--------------------------------------------------------------------------->
| T85
Dream Eater
Psychic
Abandoned Lot of Dreams
|
<--------------------------------------------------------------------------->
| T86
Grass Knot
Grass
Pinwheel Forest
|
<--------------------------------------------------------------------------->

| T87
Swagger
Normal
Battle Subway (36 BP)
|
<--------------------------------------------------------------------------->
| T88
Pluck
Flying
Battle Subway (36 BP)
|
<--------------------------------------------------------------------------->
| T89
U-Turn
Bug
Route 13
|
<--------------------------------------------------------------------------->
| T90
Substitute
Normal
Neji Yama
|
<--------------------------------------------------------------------------->
| T91
Flash Cannon
Steel
Neji Yama
|
<--------------------------------------------------------------------------->
| T92
Trick Room
Psychic
Fertility Shrine
|
<--------------------------------------------------------------------------->
| T93
Wild Bolt
Electric
Victory Road
|
<--------------------------------------------------------------------------->
| T94
Rock Smash
Fighting
Yagaruma Forest
|
<--------------------------------------------------------------------------->
<--------------------------------------------------------------------------->
| ###
Name
Type
Location
|
<--------------------------------------------------------------------------->
| H01
Cut
Normal
Sanjou City
|
<--------------------------------------------------------------------------->
| H02
Fly
Flying
Hodomoe City
|
<--------------------------------------------------------------------------->
| H03
Surf
Water
Neji Yama
|
<--------------------------------------------------------------------------->
| H04
Strength
Fighting
Raimon City
|
<--------------------------------------------------------------------------->

| H05
Waterfall
Water
Route 18
|
<--------------------------------------------------------------------------->
| H06
Dive
Water
Sazanami Town
|
<--------------------------------------------------------------------------->

<--------------------------------------------------------------------------->
| MvLst |======================/ Move List \=======================|
MvLst |
<--------------------------------------------------------------------------->
In this section we list all the moves, new and old. We included the
information we found the most relevant. An example move to give you an
idea
of how we list moves:

<--------------------------------------------------------------------------->
| Name : Absorb (1)
|
| Type : grass (2)
Class : spe (3)
Atk : 20 (4)
PP : 25
(5) |
| Acc : 100
(6)
Target : foe (7)
Effect : na (8)
|
|
Eff % : 0 (9)
|
|
|
| Flavor (10) : A nutrient-draining attack. The user's HP is restored
by
|
|
(11)
half the damage taken by the target.
|
| Description : The user gains 1/2 the damage dealt to the opponent in
HP. |
<--------------------------------------------------------------------------->
(1) - This is the name of the Move
(2) - This is the Move's Type
(3) - This is the Move's classification
spe - special
phy - physical
oth - other
(4) - Attack Power of the move
(5) - Number of Power Points
(6) - Accuracy Percentage

(7)
(8)
(9)
(10)
(11)

Which Pokemon this move hits


Which effect this Move can have
Effect Percentage
Ingame flavortext for the move
Detailed description of the move

Enjoy.
<--------------------------------------------------------------------------->
| Name : A Capella
|
| Type : normal
Class : spe
Atk : 60
PP : 15
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The more allies that know this move the more powerful
it
|
|
will be.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Absorb
|
| Type : grass
Class : spe
Atk : 20
PP : 25
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: A nutrient-draining attack. The user's HP is restored
by
|
|
half the damage taken by the target.
|
| Description : The user gains 1/2 the damage dealt to the opponent in
HP. |
<--------------------------------------------------------------------------->
| Name : Acid
|
| Type : poison
Class : spe
Atk : 40
PP : 30
|
| Acc : 100
Target : foes
Effect : -1 def
|
|
Eff % : 0
|

| Flavor

: The foe is attacked with a spray of harsh acid. It may


also lower the target's Sp. Def stat.

| Description : Opponent's SpDef has a 10% chance of being lowered.


|
<--------------------------------------------------------------------------->
| Name : Acid Armor
|
| Type : poison
Class : oth
Atk :
0
PP : 40
|
| Acc : 100
Target : user
Effect : +2, def
|
|
Eff % : 0
|
|
|
| Flavor
: The user alters its cellular structure to liquefy
itself, |
|
sharply raising its Defense stat.
|
| Description : The user's Def stat is increased 2 stages (x2).
|
<--------------------------------------------------------------------------->
| Name : Acid Bomb
|
| Type : poison
Class : spe
Atk : 40
PP : 20
|
| Acc : 100
Target : foe
Effect : -1, Opponent SpDef
|
|
Eff % : 100
|
|
|
| Flavor
: Inflects regular damage. The opponent's Special
Defense is |
|
reduced by one stage.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Acrobat
|
| Type : flying
Class : phy
Atk : 55
PP : 15
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|

| Flavor

: Inflicts regular damage. Power is doubled if the user

|
holds no item. In a triple battle it may hit the farside |
|
opponent.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Acupressure
|
| Type : normal
Class : oth
Atk :
0
PP : 30
|
| Acc :
0
Target : unknown1
Effect : +2, Random Stat
|
|
Eff % : 0
|
|
|
| Flavor
: The user applies pressure to stress points, sharply
|
|
boosting one of its stats.
|
| Description : One of the user's stats is randomly boosted 2 stages
(x2). |
<--------------------------------------------------------------------------->
| Name : Aerial Ace
|
| Type : flying
Class : phy
Atk : 60
PP : 20
|
| Acc : --Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user confounds the foe with speed, then slashes.
The
|
|
attack lands without fail.
|
| Description : Cannot miss.
|
<--------------------------------------------------------------------------->
| Name : Aeroblast
|
| Type : flying
Class : spe
Atk : 100
PP : 5
|
| Acc : 95
Target : foe
Effect : na
|

Eff % :

| Flavor
: A vortex of air is shot at the foe to inflict damage.
It
|
|
has a high critical-hit ratio.
|
| Description : Has a +1 stage chance for Critical Hit (12.5%).
|
<--------------------------------------------------------------------------->
| Name : Afro Break
|
| Type : normal
Class : phy
Atk : 120
PP : 15
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: 1/4 the damage done to the opponent is done to the
user as |
|
recoil.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Agility
|
| Type : psychic
Class : oth
Atk :
0
PP : 30
|
| Acc : 100
Target : user
Effect : +2, spe
|
|
Eff % : 0
|
|
|
| Flavor
: The user relaxes and lightens its body to move faster.
It |
|
sharply boosts the Speed stat.
|
| Description : The user's Speed is boosted 2 stages (x2).
|
<--------------------------------------------------------------------------->
| Name : Air Cutter
|
| Type : flying
Class : spe
Atk : 55
PP : 25
|
| Acc : 95
Target : foes
Effect : na
|

Eff % :

| Flavor
: The user launches razorlike wind to slash the foe. It
has |
|
a high critical-hit ratio.
|
| Description : Has a +1 stage chance for Critical Hit (12.5%).
|
<--------------------------------------------------------------------------->
| Name : Air Slash
|
| Type : flying
Class : spe
Atk : 75
PP : 20
|
| Acc : 95
Target : foe
Effect : Flinch
|
|
Eff % : 30
|
|
|
| Flavor
: The user attacks with a blade of air that slices even
the |
|
sky. It may also make the target flinch.
|
| Description : Has a 30% chance of inflicting the Flinch status
condition |
|
on the opponent.
|
<--------------------------------------------------------------------------->
| Name : Amnesia
|
| Type : psychic
Class : oth
Atk :
0
PP : 20
|
| Acc : 100
Target : user
Effect : +2, sp def
|
|
Eff % : 0
|
|
|
| Flavor
: The user temporarily empties its mind to forget its
|
|
concerns. It sharply raises the user's Sp. Def stat.
|
| Description : The user's SpDef is boosted 2 stages (x2).
|
<--------------------------------------------------------------------------->
| Name : Ancient Song
|
| Type : normal
Class : spe
Atk : 75
PP : 10
|
| Acc : 100
Target : foes
Effect : Sleep
|

Eff % :

| Flavor
: Inflicts regular damage. Has a 10% chance to afflict
the
|
|
opponent with Sleep.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : AncientPower
|
| Type : rock
Class : spe
Atk : 60
PP : 5
|
| Acc : 100
Target : foe
Effect : +1, atk, def, Spe
|
|
Eff % : 10
|
|
|
| Flavor
: The user attacks with a prehistoric power. It may also
|
|
raise all the user's stats at once.
|
| Description : Has a 10% chance to boost all of the user's stats 1
stage |
|
(x1.5).
|
<--------------------------------------------------------------------------->
| Name : Anger Powder
|
| Type : bug
Class : oth
Atk :
0
PP : 20
|
| Acc : --Target : user
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The opponent's single-target effects are instead
directed |
|
to the user for this turn.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Ankle Sweep
|

| Type : fighting

Acc : 100

Class : phy
Target : foe

Atk :

60

PP : 20

Effect : -1, Opponent spe


Eff % : 100

| Flavor
: The user's Attack, Defense and Accuracy are boosted by
one |
|
stage.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Aqua Jet
|
| Type : water
Class : phy
Atk : 40
PP : 20
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user lunges at the foe at a speed that makes it
almost |
|
invisible. It is sure to strike first.
|
| Description : Goes first.
|
<--------------------------------------------------------------------------->
| Name : Aqua Ring
|
| Type : water
Class : oth
Atk :
0
PP : 20
|
| Acc :
0
Target : user
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user envelops itself in a veil made of water. It
|
|
regains some HP on every turn.
|
| Description : As long as the user remains in battle 1/16th of its
|
|
maximum HP is restored at the end of every turn.
|
<--------------------------------------------------------------------------->

| Name : Aqua Tail

| Type : water

Acc :

90

Class : phy

Atk :

Target : foe

Effect : na
Eff % :

90

PP : 10

| Flavor

: The user attacks by swinging its tail as if it were a


vicious wave in a raging storm.

| Description : No added effect.


|
<--------------------------------------------------------------------------->
| Name : Arm Thrust
|
| Type : fighting
Class : phy
Atk : 15
PP : 20
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user looses a flurry of open-palmed arm thrusts
that
|
|
hit two to five times in a row.
|
| Description : Makes 2-5 consecutive hits within the same turn. There
is |
|
a 3/8ths chance for 2 or 3 hits and 1/8ths chance for
4 or |
|
5 hits.
|
<--------------------------------------------------------------------------->
| Name : Aromatherapy
|
| Type : grass
Class : oth
Atk :
0
PP : 5
|
| Acc : 100
Target : allies
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user releases a soothing scent that heals all
status
|
|
problems affecting the user's Party.
|
| Description : Cures the user of status effects (if double battle,
ally
|

|
is also cured).
|
<--------------------------------------------------------------------------->
| Name : Assist
|
| Type : normal
Class : oth
Atk :
0
PP : 20
|
| Acc : 100
Target : lastfoe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user hurriedly and randomly uses a move among
those
|
|
known by other Pok&eacute;mon in the Party.
|
| Description : Randomly uses one your other Pok&eacute;mons' moves.
|
<--------------------------------------------------------------------------->
| Name : Assist Power
|
| Type : psychic
Class : spe
Atk : 20
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The higher the user's stats are boosted the more
damage
|
|
will be done.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Assurance
|
| Type : dark
Class : phy
Atk : 50
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: If the foe has already taken some damage in the same
turn, |
|
this attack's power is doubled.
|

| Description : Damage is doubled if the opponent as already been


damaged |
|
within the same turn.
|
<--------------------------------------------------------------------------->
| Name : Astonish
|
| Type : ghost
Class : phy
Atk : 30
PP : 15
|
| Acc : 100
Target : foe
Effect : Flinch
|
|
Eff % : 30
|
|
|
| Flavor
: The user attacks the foe while shouting in a startling
|
|
fashion. It may also make the target flinch.
|
| Description : Has a 30% chance of inflicting the Flinch status
condition |
|
on the opponent.
|
<--------------------------------------------------------------------------->
| Name : Attack Order
|
| Type : bug
Class : phy
Atk : 90
PP : 15
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user calls out its underlings to pummel the foe.
It
|
|
has a high critical-hit ratio.
|
| Description : Has a +1 stage chance for Critical Hit (12.5%).
|
<--------------------------------------------------------------------------->
| Name : Attract
|
| Type : normal
Class : oth
Atk :
0
PP : 15
|
| Acc : 100
Target : foe
Effect : Attract
|
|
Eff % : 0
|
|
|
| Flavor
: If it is the opposite gender of the user, the foe
becomes |

infatuated and less likely to attack.

| Description : If the opponent is of the opposite gender, it falls in

|
love and is able to successfully attack only 50% of
the
|
|
time.
|
<--------------------------------------------------------------------------->
| Name : Aura Sphere
|
| Type : fighting
Class : spe
Atk : 90
PP : 20
|
| Acc :
0
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user looses a blast of aura power from deep within
its |
|
body. This move is certain to hit.
|
| Description : Cannot miss.
|
<--------------------------------------------------------------------------->
| Name : Aurora Beam
|
| Type : ice
Class : spe
Atk : 65
PP : 20
|
| Acc : 100
Target : foe
Effect : -1, atk
|
|
Eff % : 10
|
|
|
| Flavor
: The foe is hit with a rainbow-colored beam. It may
also
|
|
lower the target's Attack stat.
|
| Description : Has a 10% chance to lower the opponent's Attack.
|
<--------------------------------------------------------------------------->
| Name : Avalanche
|
| Type : ice
Class : phy
Atk : 60
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|

| Flavor
: An attack move that inflicts double the damage if the
user |
|
has been hurt by the foe in the same turn.
|
| Description : This move goes last but will inflict double damage if
the |
|
user has been dealt damage within the same turn.
|
<--------------------------------------------------------------------------->
<--------------------------------------------------------------------------->
| Name : Back Out
|
| Type : dark
Class : spe
Atk : 55
PP : 15
|
| Acc : 95
Target : foes
Effect : -1, sp atk
|
|
Eff % : 100
|
|
|
| Flavor
: Inflicts regular damage. Has a 100% chance to reduce
the
|
|
opponent's Special Attack by one stage.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Barrage
|
| Type : normal
Class : phy
Atk : 15
PP : 20
|
| Acc : 85
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: Round objects are hurled at the foe to strike two to
five |
|
times in a row.
|
| Description : Makes 2-5 consecutive hits within the same turn. There
is |
|
a 3/8ths chance for 2 or 3 hits and 1/8ths chance for
4 or |
|
5 hits.
|
<--------------------------------------------------------------------------->
| Name : Barrier
|

| Type : psychic

Acc : 100

Class : oth
Target : user

Atk :

PP : 30

Effect : +2, def


Eff % :

| Flavor
: The user throws up a sturdy wall that sharply raises
its
|
|
Defense stat.
|
| Description : The user's Defense is boosted 2 stages (x2).
|
<--------------------------------------------------------------------------->
| Name : Baton Pass
|
| Type : normal
Class : oth
Atk :
0
PP : 40
|
| Acc : 100
Target : user
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user switches places with a party Pok&eacute;mon
in
|
|
waiting, passing along any stat changes.
|
| Description : The user is switched out and effects are transferred
to
|
|
its replacement.
|
<--------------------------------------------------------------------------->
| Name : Beat Up
|
| Type : dark
Class : phy
Atk : 10
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user gets all the Party Pok&eacute;mon to attack
the
|
|
foe. The more Party Pok&eacute;mon, the more damage.
|
| Description : All of the user's healthy (not fainted, not statused)
|
|
Pok&eacute;mon do a typeless 10 base power attack to
the
|
|
opponent (using each individual Pok&eacute;mon's
Attack
|

|
stat).
|
<--------------------------------------------------------------------------->
| Name : Befriend
|
| Type : normal
Class : oth
Atk :
0
PP : 15
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user's ability becomes the opponent's ability.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Belly Drum
|
| Type : normal
Class : oth
Atk :
0
PP : 10
|
| Acc : 100
Target : user
Effect : Maximizes (+6), atk
|
|
Eff % : 0
|
|
|
| Flavor
: The user maximizes its Attack stat in exchange for HP
|
|
equal to half its max HP.
|
| Description : Attack is boosted to its maximum power (x3) at the
expense |
|
of 1/2 of the user's maximum HP.
|
<--------------------------------------------------------------------------->
| Name : Bide
|
| Type : normal
Class : phy
Atk :
1
PP : 10
|
| Acc : 100
Target : user
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user endures attacks for two turns, then strikes
back |
|
to cause double the damage taken.
|

| Description : User waits 2 or 3 turns then deals double the the


damage
|
|
it took while waiting to the opponent; goes first,
hits . |
<--------------------------------------------------------------------------->
| Name : Bind
|
| Type : normal
Class : phy
Atk : 15
PP : 20
|
| Acc : 75
Target : foe
Effect : Trap
|
|
Eff % : 0
|
|
|
| Flavor
: A long body or tentacles are used to bind and squeeze
the |
|
foe for two to five turns.
|
| Description : Traps the opponent for 2-5 turns. There is a 3/8ths
chance |
|
for lasting 2 or 3 turns and 1/8ths chance for lasting
4
|
|
or 5 turns. The opponent is unable to switch/flee from
|
|
battle until this effect has ended.
|
<--------------------------------------------------------------------------->
| Name : Bite
|
| Type : dark
Class : phy
Atk : 60
PP : 25
|
| Acc : 100
Target : foe
Effect : Flinch
|
|
Eff % : 30
|
|
|
| Flavor
: The foe is bitten with viciously sharp fangs. It may
make |
|
the target flinch.
|
| Description : Has a 30% chance of inflicting the Flinch status
condition |
|
on the opponent.
|
<--------------------------------------------------------------------------->
| Name : Blast Burn
|
| Type : fire
Class : spe
Atk : 150
PP : 5
|
| Acc : 90
Target : foe
Effect : na
|

Eff % :

| Flavor
: The foe is razed by a fiery explosion. The user must
rest |
|
on the next turn, however.
|
| Description : Uses a powerful attack but cannot attack or switch in
the |
|
next turn to recharge.
|
<--------------------------------------------------------------------------->
| Name : Blaze Kick
|
| Type : fire
Class : phy
Atk : 85
PP : 10
|
| Acc : 90
Target : foe
Effect : Burn
|
|
Eff % : 10
|
|
|
| Flavor
: The user launches a kick with a high critical-hit
ratio.
|
|
It may also leave the target with a burn.
|
| Description : Has a 10% chance of inflicting the Burn status
condition
|
|
on the opponent. Also has a +1 stage chance for
Critical
|
|
Hit (12.5%).
|
<--------------------------------------------------------------------------->
| Name : Blizzard
|
| Type : ice
Class : spe
Atk : 120
PP : 5
|
| Acc : 70
Target : foes
Effect : Frozen
|
|
Eff % : 10
|
|
|
| Flavor
: A howling blizzard is summoned to strike the foe. It
may
|
|
also freeze the target solid.
|
| Description : Has a 10% chance of inflicting the Freeze status
condition |
|
on the opponent. Accuracy increases to 100% when in
Hail. |
<--------------------------------------------------------------------------->

| Name : Block

| Type : normal

Acc : 100

Class : oth
Target : foe

Atk :

PP :

Effect : Trap
Eff % :

| Flavor

: The user blocks the foe's way with arms spread wide to
prevent escape.

| Description : The opponent cannot flee from or switch out of the


battle. |
<--------------------------------------------------------------------------->
| Name : Blue Flame
|
| Type : fire
Class : spe
Atk : 130
PP : 5
|
| Acc : 85
Target : foe
Effect : Burn
|
|
Eff % : 20
|
|
|
| Flavor
: Inflicts regular damage. Has a 20% chance to afflict
the
|
|
opponent with Burn.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Body Purge
|
| Type : steel
Class : oth
Atk :
0
PP : 15
|
| Acc : --Target : user
Effect : +2, spe
|
|
Eff % : 0
|
|
|
| Flavor
: The user's Speed is boosted two stages.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<--------------------------------------------------------------------------->

| Name : Body Slam

| Type : normal

Acc : 100

Class : phy
Target : foe

Atk :

85

PP : 15

Effect : Flinch
Eff % : 30

| Flavor
: The user drops onto the foe with its full body weight.
It |
|
may leave the foe Paralyzed.
|
| Description : Has a 30% chance of inflicting the opponent with the
|
|
paralyze status effect.
|
<--------------------------------------------------------------------------->
| Name : Boiling Water
|
| Type : water
Class : spe
Atk : 80
PP : 15
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 30
|
|
|
| Flavor
: Inflicts regular damage. Has a 30% chance to inflict
the
|
|
opponent with the Burn status effect.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Bone Club
|
| Type : ground
Class : phy
Atk : 65
PP : 20
|
| Acc : 85
Target : foe
Effect : Flinch
|
|
Eff % : 10
|
|
|
| Flavor
: The user clubs the foe with a bone. It may also make
the
|
|
target flinch.
|
| Description : Has a 10% chance of inflicting the opponent with the
|

|
flinch status effect.
|
<--------------------------------------------------------------------------->
| Name : Bone Rush
|
| Type : ground
Class : phy
Atk : 25
PP : 10
|
| Acc : 80
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user strikes at the foe with a hard bone two to
five
|
|
times in a row.
|
| Description : Makes 2-5 consecutive hits within the same turn. There
is |
|
a 3/8ths chance for 2 or 3 hits and 1/8ths chance for
4 or |
|
5 hits.
|
<--------------------------------------------------------------------------->
| Name : Bonemerang
|
| Type : ground
Class : phy
Atk : 50
PP : 10
|
| Acc : 90
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user throws the bone it holds. The bone loops to
hit
|
|
the foe twice, coming and going.
|
| Description : Hits twice within the same turn.
|
<--------------------------------------------------------------------------->
| Name : Bounce
|
| Type : flying
Class : phy
Atk : 85
PP : 5
|
| Acc : 85
Target : foe
Effect : Paralyze
|
|
Eff % : 30
|
|
|
| Flavor
: The user bounces up high, then drops on the foe on the
|

second turn. It may also paralyze the foe.

| Description : Flies up on the first turn and attacks the second


turn.
|
|
Opposing attacks will miss while the user is in the
air.
|
|
Has a 30% chance to inflict the opponent with the
paralyze |
|
status effect.
|
<--------------------------------------------------------------------------->
| Name : Brave Bird
|
| Type : flying
Class : phy
Atk : 120
PP : 15
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user tucks in its wings and charges from a low
|
|
altitude. The user also takes serious damage.
|
| Description : 1/3 of the damage inflicted on the opponent is done to
the |
|
user as recoil.
|
<--------------------------------------------------------------------------->
| Name : Brick Break
|
| Type : fighting
Class : phy
Atk : 75
PP : 15
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user attacks with tough fists, etc. It can also
break |
|
any barrier such as Light Screen and Reflect.
|
| Description : Removes the effects of Light Screen and Reflect.
|
<--------------------------------------------------------------------------->
| Name : Brine
|
| Type : water
Class : spe
Atk : 65
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|

Eff % :

| Flavor
: If the foe's HP is down to about half, this attack
will
|
|
hit with double the power.
|
| Description : Damage is doubled if the opponent has 1/2 of its
maximum
|
|
HP remaining.
|
<--------------------------------------------------------------------------->
| Name : Bubble
|
| Type : water
Class : spe
Atk : 20
PP : 30
|
| Acc : 100
Target : foes
Effect : -1, spe
|
|
Eff % : 10
|
|
|
| Flavor
: A spray of countless bubbles is jetted at the foe. It
may |
|
also lower the target's Speed stat.
|
| Description : Has a 10% chance to lower the opponent's Speed.
|
<--------------------------------------------------------------------------->
| Name : BubbleBeam
|
| Type : water
Class : spe
Atk : 65
PP : 20
|
| Acc : 100
Target : foe
Effect : -1, spe
|
|
Eff % : 10
|
|
|
| Flavor
: A spray of bubbles is forcefully ejected at the foe.
It
|
|
may also lower the target's Speed stat.
|
| Description : Has a 10% chance to lower the opponent's Speed.
|
<--------------------------------------------------------------------------->
| Name : Bug Bite
|
| Type : bug
Class : phy
Atk : 60
PP : 20
|
| Acc : 100
Target : foe
Effect : na
|

Eff % :

| Flavor
: The user bites the foe. If the foe is holding a Berry,
the |
|
user eats it and gains its effect.
|
| Description : If the opponent is holding a berry the user instead
eats
|
|
the berry and gains its effect.
|
<--------------------------------------------------------------------------->
| Name : Bug Buzz
|
| Type : bug
Class : spe
Atk : 90
PP : 10
|
| Acc : 100
Target : foe
Effect : -1, sp def
|
|
Eff % : 10
|
|
|
| Flavor
: The user vibrates its wings to generate a damaging
sound
|
|
wave. It may also lower the foe's Sp. Def stat.
|
| Description : Has a 10% to lower the opponent's SpDef. stat.
|
<--------------------------------------------------------------------------->
| Name : Bug Repellant
|
| Type : bug
Class : spe
Atk : 30
PP : 20
|
| Acc : 100
Target : foes
Effect : -1, Opponent SpAtk
|
|
Eff % : 100
|
|
|
| Flavor
: Inflicts regular damage. Has a 100% chance to reduce
the
|
|
opponent's Speed by one stage.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Bulk Up
|
| Type : fighting
Class : oth
Atk :
0
PP : 20
|

Acc : 100

Target : user

Effect : +1, atk, def


Eff % :

| Flavor
: The user tenses its muscles to bulk up its body,
boosting |
|
both its Attack and Defense stats.
|
| Description : Boosts the user's Attack and Defense 1 stage (x1.5).
|
<--------------------------------------------------------------------------->
| Name : Bullet Punch
|
| Type : steel
Class : phy
Atk : 40
PP : 30
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user strikes with a tough punch as fast as a
bullet.
|
|
This move always goes first.
|
| Description : Goes first.
|
<--------------------------------------------------------------------------->
| Name : Bullet Seed
|
| Type : grass
Class : phy
Atk : 10
PP : 30
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user forcefully shoots seeds at the foe. Two to
five
|
|
seeds are shot in rapid succession.
|
| Description : Makes 2-5 consecutive hits within the same turn. There
is |
|
a 3/8ths chance for 2 or 3 hits and 1/8ths chance for
4 or |
|
5 hits.
|
<--------------------------------------------------------------------------->
| Name : Butterfly Dance
|

| Type : bug

Class : oth

Atk :

PP : 20

| Acc : --Target : user


Effect : +1, SpAtk, +1
SpDef, +1 Spd|
|
Eff % : 0
|
|
|
| Flavor
: The user's Special Attack, Special Defense and Speed
are
|
|
boosted by one stage.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<--------------------------------------------------------------------------->
<--------------------------------------------------------------------------->
| Name : Calm Mind
|
| Type : psychic
Class : oth
Atk :
0
PP : 20
|
| Acc : 100
Target : user
Effect : +1 sp atk, sp def
|
|
Eff % : 0
|
|
|
| Flavor
: The user quietly focuses its mind and calms its spirit
to |
|
raise its Sp. Atk and Sp. Def stats.
|
| Description : Boosts the user's Special Attack and Special Defense 1
|
|
stage (x1.5).
|
<--------------------------------------------------------------------------->
| Name : Camouflage
|
| Type : normal
Class : oth
Atk :
0
PP : 20
|
| Acc : 100
Target : user
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user's type is changed depending on its
environment,
|
|
such as at water's edge, in grass, or in a cave.
|
| Description : User changes its type depending on the location.
Terrain & |

Types:

Grass/Water Puddles : Grass

Sand/Marsh

: Ground

Mountain/Cave

: Rock

Water

: Water

Snow/Ice

: Ice

|
|
|
|
|

|
Plain/Building
: Normal
|
<--------------------------------------------------------------------------->
| Name : Captivate
|
| Type : normal
Class : oth
Atk :
0
PP : 20
|
| Acc : 100
Target : foes
Effect : -2, sp atk
|
|
Eff % : 0
|
|
|
| Flavor
: If it is the opposite gender of the user, the foe is
|
|
charmed into sharply lowering its Sp. Atk stat.
|
| Description : If the opponent is of the opposite gender its SpAtk.
will |
|
be lowered two stages (/2).
|
<--------------------------------------------------------------------------->
| Name : Charge
|
| Type : electric
Class : oth
Atk :
0
PP : 20
|
| Acc : 100
Target : user
Effect : +1, sp def
|
|
Eff % : 0
|
|
|
| Flavor
: The user boosts the power of the Electric move it uses
|
|
next. It also raises the user's Sp. Def stat.
|
| Description : Boosts the user's SpDef. 1 stage (x1.5) and the power
of
|
|
its next attack is amplified (x1.5).
|
<--------------------------------------------------------------------------->

| Name : Charge Beam

| Type : electric

Acc :

90

Class : spe
Target : foe

Atk :

50

PP : 10

Effect : +1, sp atk


Eff % : 70

| Flavor
: The user fires a concentrated bundle of electricity.
It
|
|
may also raise the user's Sp. Atk stat.
|
| Description : Has a 70% chance to raise the user's Special Attack
stat 1 |
|
stage (x1.5).
|
<--------------------------------------------------------------------------->
| Name : Charm
|
| Type : normal
Class : oth
Atk :
0
PP : 20
|
| Acc : 100
Target : foe
Effect : -2, atk
|
|
Eff % : 0
|
|
|
| Flavor
: The user charmingly stares at the foe, making it less
|
|
wary. The target's Attack is sharply lowered.
|
| Description : Lowers the opponent's Attack stat two stages (/2).
|
<--------------------------------------------------------------------------->
| Name : Chatter
|
| Type : flying
Class : spe
Atk : 60
PP : 20
|
| Acc : 100
Target : foe
Effect : Confusion
|
|
Eff % : 1
|
|
|
| Flavor
: The user attacks using a sound wave based on words it
has |
|
learned. It may also confuse the foe.
|
| Description : Opponent is inflicted with the confusion status
condition. |
|
The percent of this effect depends on how loudly you
spoke |

|
into the microphone.Level = % Effect1 = 1,2 = 11,3 =
31
|
<--------------------------------------------------------------------------->
| Name : Cheer Up
|
| Type : normal
Class : oth
Atk :
0
PP : 30
|
| Acc : --Target : user
Effect : +1, Atk; +1, SpAtk
|
|
Eff % : 0
|
|
|
| Flavor
: The user's Attack and Special Attack are boosted by
one
|
|
stage.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Clamp
|
| Type : water
Class : phy
Atk : 35
PP : 10
|
| Acc : 75
Target : foe
Effect : Trap
|
|
Eff % : 0
|
|
|
| Flavor
: The foe is clamped and squeezed by the user's very
thick
|
|
and sturdy shell for two to five turns.
|
| Description : Traps the opponent for 2-5 turns. There is a 3/8ths
chance |
|
for lasting 2 or 3 turns and 1/8ths chance for lasting
4
|
|
or 5 turns. The opponent is unable to switch/flee from
|
|
battle until this effect has ended.
|
<--------------------------------------------------------------------------->
| Name : Claw Sharpen
|
| Type : dark
Class : oth
Atk :
0
PP : 15
|
| Acc : --Target : user
Effect : +1, Atk; +1 Acc
|
|
Eff % : 0
|

| Flavor

: Raises the user's Attack and Accuracy by one stage.

| Description : The description is the FlavorText for fifth generation

|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Clear Smog
|
| Type : poison
Class : spe
Atk : 50
PP : 15
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: Inflicts regular damage. All of the opponent's stat
|
|
changes are removed.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Close Combat
|
| Type : fighting
Class : phy
Atk : 120
PP : 5
|
| Acc : 100
Target : foe
Effect : -1 def, sp def
|
|
Eff % : 0
|
|
|
| Flavor
: The user fights the foe in close without guarding
itself. |
|
It also cuts the user's Defense and Sp. Def.
|
| Description : After attacking the user's Def and SpDef. are reduced
1
|
|
stage (/1.5).
|
<--------------------------------------------------------------------------->
| Name : Cold Flare
|
| Type : ice
Class : spe
Atk : 140
PP : 5
|
| Acc : 90
Target : foe
Effect : Burn
|

Eff % : 30

| Flavor
: Inflicts regular damage. Charges for one turn. Has a
30%
|
|
chance to afflict the opponent with Burn.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Comet Punch
|
| Type : normal
Class : phy
Atk : 18
PP : 15
|
| Acc : 85
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The foe is hit with a flurry of punches that strike
two to |
|
five times in a row.
|
| Description : Makes 2-5 consecutive hits within the same turn. There
is |
|
a 3/8ths chance for 2 or 3 hits and 1/8ths chance for
4 or |
|
5 hits.
|
<--------------------------------------------------------------------------->
| Name : Confuse Ray
|
| Type : ghost
Class : oth
Atk :
0
PP : 10
|
| Acc : 100
Target : foe
Effect : Confusion
|
|
Eff % : 0
|
|
|
| Flavor
: The foe is exposed to a sinister ray that triggers
|
|
confusion.
|
| Description : The opponent is inflicted with the confusion status
|
|
effect.
|
<--------------------------------------------------------------------------->

| Name : Confusion

| Type : psychic

Acc : 100

Class : spe
Target : foe

Atk :

50

PP : 25

Effect : Confusion
Eff % : 10

| Flavor
: The foe is hit by a weak telekinetic force. It may
also
|
|
leave the foe confused.
|
| Description : Has a 10% chance to afflict the opponent with the
|
|
confusion status effect.
|
<--------------------------------------------------------------------------->
| Name : Constrict
|
| Type : normal
Class : phy
Atk : 10
PP : 35
|
| Acc : 100
Target : foe
Effect : -1, spe
|
|
Eff % : 10
|
|
|
| Flavor
: The foe is attacked with long, creeping tentacles or
|
|
vines. It may also lower the target's Speed.
|
| Description : Has a 10% chance to reduce the opponent's Speed stat 1
|
|
stage (/1.5).
|
<--------------------------------------------------------------------------->
| Name : Conversion
|
| Type : normal
Class : oth
Atk :
0
PP : 30
|
| Acc : 100
Target : user
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user changes its type to become the same type as
one
|
|
of its moves.
|
| Description : User randomly chooses one of its four known moves and
|

changes its type to match the chosen move (this move's

|
type included).
|
<--------------------------------------------------------------------------->
| Name : Conversion2
|
| Type : normal
Class : oth
Atk :
0
PP : 30
|
| Acc : 100
Target : user
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user changes its type to make itself resistant to
the |
|
type of the attack it last took.
|
| Description : The user's type is changed to a type that is immune or
|
|
resistant to the type of move last used against it.
|
<--------------------------------------------------------------------------->
| Name : Copycat
|
| Type : normal
Class : oth
Atk :
0
PP : 20
|
| Acc :
0
Target : lastfoe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user mimics the move used immediately before it.
The
|
|
move fails if no other move has been used yet.
|
| Description : Copies and then uses the opponent's last used move.
|
<--------------------------------------------------------------------------->
| Name : Cosmic Power
|
| Type : psychic
Class : oth
Atk :
0
PP : 20
|
| Acc : 100
Target : user
Effect : +1 def, sp def
|
|
Eff % : 0
|
|
|
| Flavor
: The user absorbs a mystical power from space to raise
its |

Defense and Sp. Def stats.

| Description : Boosts the user's Def and SpDef. 1 stage (x1.5).


|
<--------------------------------------------------------------------------->
| Name : Cotton Guard
|
| Type : bug
Class : oth
Atk :
0
PP : 10
|
| Acc : --Target : user
Effect : +2, Def
|
|
Eff % : 0
|
|
|
| Flavor
: The user's Defense is boosted by two stages.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Cotton Spore
|
| Type : grass
Class : oth
Atk :
0
PP : 40
|
| Acc : 85
Target : foe
Effect : -2, spe
|
|
Eff % : 0
|
|
|
| Flavor
: The user releases cottonlike spores that cling to the
foe, |
|
sharply reducing its Speed stat.
|
| Description : The opponent's Speed stat is reduced by two stages
(/2).
|
<--------------------------------------------------------------------------->
| Name : Counter
|
| Type : fighting
Class : phy
Atk :
1
PP : 20
|
| Acc : 100
Target : lastfoe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: A retaliation move that counters any physical attack,
|
|
inflicting double the damage taken.
|

| Description : If the user is hit by a attack it does double the


damage
|
|
recieved from the last move used against it to the
|
|
opponent.
|
<--------------------------------------------------------------------------->
| Name : Covet
|
| Type : normal
Class : phy
Atk : 40
PP : 40
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user endearingly approaches the foe, then steals
the
|
|
item the foe is holding.
|
| Description : If the user is not holding an item and the opponent
is,
|
|
the user will take the opponent's held item and the
user
|
|
will equip it until the battle's end. Ingame the item
is
|
|
kept even after the battle. Items will not be taken
from
|
|
Pok&eacute;mon with the abilities Multitype and Sticky
|
|
Hold.
|
<--------------------------------------------------------------------------->
| Name : Crabhammer
|
| Type : water
Class : phy
Atk : 90
PP : 10
|
| Acc : 85
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The foe is hammered with a large pincer. This move has
a
|
|
high critical-hit ratio.
|
| Description : Has a +1 stage chance for Critical Hit (12.5%).
|
<--------------------------------------------------------------------------->
| Name : Cross Chop
|

| Type : fighting

Acc :

80

Class : phy
Target : foe

Atk : 100

PP :

Effect : na
Eff % :

| Flavor
: The user delivers a double chop with its forearms
crossed. |
|
It has a high critical-hit ratio.
|
| Description : Has a +1 stage chance for Critical Hit (12.5%).
|
<--------------------------------------------------------------------------->
| Name : Cross Flame
|
| Type : fire
Class : spe
Atk : 100
PP : 5
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: Power increases if hit by Cross Thunder in the same
turn. |
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Cross Poison
|
| Type : poison
Class : phy
Atk : 70
PP : 20
|
| Acc : 100
Target : foe
Effect : Poison
|
|
Eff % : 10
|
|
|
| Flavor
: A slashing attack that may also leave the target
poisoned. |
|
It has a high critical-hit ratio.
|
| Description : Has a +1 stage chance for Critical Hit (12.5%). Also
has a |
|
10% chance to inflict the opponent with the poison
status |
|
effect.
|
<--------------------------------------------------------------------------->

| Name : Cross Thunder

| Type : electric

Acc : 100

Class : phy
Target : foe

Atk : 100

PP :

Effect : na
Eff % :

| Flavor
: Power increases if hit by Cross Flame in the same
turn.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Crunch
|
| Type : dark
Class : phy
Atk : 80
PP : 15
|
| Acc : 100
Target : foe
Effect : -1, sp def
|
|
Eff % : 20
|
|
|
| Flavor
: The user crunches up the foe with sharp fangs. It may
also |
|
lower the target's Defense stat.
|
| Description : Has a 20% chance to lower the opponent's Def stat 1
stage |
|
(/1.5).
|
<--------------------------------------------------------------------------->
| Name : Crush Claw
|
| Type : normal
Class : phy
Atk : 75
PP : 10
|
| Acc : 95
Target : foe
Effect : -1, def
|
|
Eff % : 50
|
|
|
| Flavor
: The user slashes the foe with hard and sharp claws. It
may |
|
also lower the target's Defense.
|
| Description : Has a 50% chance to lower the opponent's Def stat 1
stage |
|
(/1.5).
|

<--------------------------------------------------------------------------->
| Name : Crush Grip
|
| Type : normal
Class : phy
Atk :
1
PP : 5
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The foe is crushed with great force. The attack is
more
|
|
powerful the more HP the foe has left.
|
| Description : Power depends on the opponent's remaining HP. The
higher
|
|
the opponent's HP, the higher Crush Grip's power (max
|
|
power = 110).The formula is: target's current HP * 110
/
|
|
target's maxmimum HP.
|
<--------------------------------------------------------------------------->
| Name : Curse
|
| Type : unknown
Class : oth
Atk :
0
PP : 10
|
| Acc : 100
Target : foe
Effect : Curse
|
|
Eff % : 0
|
|
|
| Flavor
: A move that works differently for the Ghost type than
for |
|
all the other types.
|
| Description : Forfeits 50% of the user's maximum HP to cause the
|
|
opponent to lose 25% of its maximum HP at the end of
every |
|
turn.
|
|
All Others: Boosts the user's Attack and
|
|
Defense stats 1 stage (x1.5) and reduces the Speed
stat by |
|
1 stage (/1.5).
|
<--------------------------------------------------------------------------->
| Name : Cut
|

| Type : normal

Acc :

95

Class : phy

Atk :

Target : foe

Effect : na
Eff % :

50

PP : 30

| Flavor

: The foe is cut with a scythe or a claw. It can also be


used to cut down thin trees.

| Description : No added effect.


|
<--------------------------------------------------------------------------->
<--------------------------------------------------------------------------->
| Name : Dark Pulse
|
| Type : dark
Class : spe
Atk : 80
PP : 15
|
| Acc : 100
Target : foe
Effect : Flinch
|
|
Eff % : 20
|
|
|
| Flavor
: The user releases a horrible aura imbued with dark
|
|
thoughts. It may also make the target flinch.
|
| Description : Has a 20% chance to inflict the opponent with the
flinch
|
|
status effect.
|
<--------------------------------------------------------------------------->
| Name : Dark Void
|
| Type : dark
Class : oth
Atk :
0
PP : 10
|
| Acc : 80
Target : foes
Effect : Sleep
|
|
Eff % : 0
|
|
|
| Flavor
: The foe is dragged into a world of total darkness that
|
|
puts it to sleep.
|
| Description : The opponent is inflicted with the sleep status
effect.
|
<--------------------------------------------------------------------------->

| Name : Defend Order

| Type : bug

Acc :

Class : oth
Target : user

Atk :

PP : 10

Effect : +1, def, sp Def


Eff % :

| Flavor
: The user calls out its underlings to make a living
shield, |
|
raising its Defense and Sp. Def stats.
|
| Description : Boosts the user's Defense and Special Defense 1 stage
|
|
(x1.5).
|
<--------------------------------------------------------------------------->
| Name : Defense Curl
|
| Type : normal
Class : oth
Atk :
0
PP : 40
|
| Acc : 100
Target : user
Effect : +1, def
|
|
Eff % : 0
|
|
|
| Flavor
: The user curls up to conceal weak spots and raise its
|
|
Defense stat.
|
| Description : Boosts the user's Defense 1 stage. If Rollout is the
next |
|
used move its power is doubled.
|
<--------------------------------------------------------------------------->
| Name : Defog
|
| Type : flying
Class : oth
Atk :
0
PP : 15
|
| Acc :
0
Target : foe
Effect : -1, Evasion
|
|
Eff % : 0
|
|
|
| Flavor
: Obstacles are moved, reducing the foe's evasion stat.
It
|
|
can also be used to clear deep fog, etc.
|
| Description : The opponent's evasion is reduced 1 stage (4/3 or
x1.3).
|

Defog also removes the effects of the following moves:

|
Light Screen, Mist and Reflect. Defog will also remove
any |
|
Spikes setup by the user if the target of Defog is the
|
|
opponent. If the target of Defog would be a teammate
in a |
|
double battle any Spikes are removed from the user's
side |
|
of the field instead of the opponent's side.
|
<--------------------------------------------------------------------------->
| Name : Desperation
|
| Type : fighting
Class : spe
Atk :
1
PP : 5
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: Damage dealt to the opponent is equal to the user's
|
|
remaining HP. The user faints afterward.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Destiny Bond
|
| Type : ghost
Class : oth
Atk :
0
PP : 5
|
| Acc : 100
Target : user
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: When this move is used, if the user faints, the foe
that
|
|
landed the knockout hit also faints.
|
| Description : If the user faints this turn the opponent will also
faint. |
<--------------------------------------------------------------------------->
| Name : Detect
|
| Type : fighting
Class : oth
Atk :
0
PP : 5
|

Acc : 100

Target : user

Effect : na
Eff % :

| Flavor
: It enables the user to evade all attacks. Its chance
of
|
|
failing rises if it is used in succession.
|
| Description : Goes first. Prevents the user from being effected by a
|
|
majority of moves this turn.If Heavy Rain is active
then
|
|
Thunder has a 30% chance of breaking through. If a
|
|
Hailstorm is active then Blizzard has a 30% chance of
|
|
breaking through.The move Feint can break through the
|
|
defensive barrier.If the opponent has the ability No
Guard |
|
then any move it uses that it would recieve STAB from
will |
|
also break through the defensive barrier.
|
<--------------------------------------------------------------------------->
| Name : Dig
|
| Type : ground
Class : phy
Atk : 80
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user burrows, then attacks on the second turn. It
can |
|
also be used to exit dungeons.
|
| Description : User disappears first, evading all incoming attacks
except |
|
Earthquake and then attacks on the second turn.
|
<--------------------------------------------------------------------------->
| Name : Disable
|
| Type : normal
Class : oth
Atk :
0
PP : 20
|
| Acc : 80
Target : foe
Effect : na
|
|
Eff % : 0
|

| Flavor
: For several turns, this move prevents the foe from
using
|
|
the move it last used.
|
| Description : The opponent is unable to use its last used move for
1-8
|
|
turns.
|
<--------------------------------------------------------------------------->
| Name : Discharge
|
| Type : electric
Class : spe
Atk : 80
PP : 15
|
| Acc : 100
Target : others
Effect : Paralyze
|
|
Eff % : 30
|
|
|
| Flavor
: A flare of electricity is loosed to strike all
|
|
Pok&eacute;mon in battle. It may also cause paralysis.
|
| Description : Has a 30% chance of inflicting the opponent with the
|
|
paralyze status effect.
|
<--------------------------------------------------------------------------->
| Name : Dive
|
| Type : water
Class : phy
Atk : 80
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: A two-turn attack. The user dives underwater on the
first |
|
turn, then hits on the next turn.
|
| Description : User disappears first, evading all incoming attacks
and
|
|
then attacks on the second turn.
|
<--------------------------------------------------------------------------->
| Name : Dizzy Punch
|
| Type : normal
Class : phy
Atk : 70
PP : 10
|

Acc : 100

Target : foe

Effect : Confusion
Eff % : 20

| Flavor
: The foe is hit with a rhythmically launched punch that
may |
|
also leave it confused.
|
| Description : Has a 20% chance to inflict the opponent with the
|
|
confusion status effect.
|
<--------------------------------------------------------------------------->
| Name : Doom Desire
|
| Type : steel
Class : spe
Atk : 120
PP : 5
|
| Acc : 85
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: Two turns after this move is used, the user blasts the
foe |
|
with a concentrated bundle of light.
|
| Description : The opponent is dealt damage two turns after this move
is |
|
used. It does not recieve STAB.
|
<--------------------------------------------------------------------------->
| Name : Double Chop
|
| Type : dragon
Class : phy
Atk : 40
PP : 15
|
| Acc : 90
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: Hits the opponent twice in one turn.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Double Hit
|

| Type : normal

Acc :

90

Class : phy

Atk :

Target : foe

Effect : na
Eff % :

35

PP : 10

| Flavor
: The user slams the foe with a tail, etc. The target is
hit |
|
twice in a row.
|
| Description : Hits two times in the same turn.
|
<--------------------------------------------------------------------------->
| Name : Double Kick
|
| Type : fighting
Class : phy
Atk : 30
PP : 30
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The foe is quickly kicked twice in succession using
both
|
|
feet.
|
| Description : Hits two times in the same turn.
|
<--------------------------------------------------------------------------->
| Name : Double Team
|
| Type : normal
Class : oth
Atk :
0
PP : 15
|
| Acc : 100
Target : user
Effect : +1, Evasion
|
|
Eff % : 0
|
|
|
| Flavor
: By moving rapidly, the user makes illusory copies of
|
|
itself to raise its evasiveness.
|
| Description : Boosts the user's Evasion 1 stage (3/4 or x.75).
|
<--------------------------------------------------------------------------->
| Name : Double-Edge
|
| Type : normal
Class : phy
Atk : 120
PP : 15
|

Acc : 100

Target : foe

Effect : na
Eff % :

| Flavor
: A reckless, life-risking tackle. It also damages the
user |
|
by a fairly large amount, however.
|
| Description : 1/3 of the damage inflicted on the opponent is done to
the |
|
user as recoil.
|
<--------------------------------------------------------------------------->
| Name : DoubleSlap
|
| Type : normal
Class : phy
Atk : 15
PP : 10
|
| Acc : 85
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The foe is slapped repeatedly, back and forth, two to
five |
|
times in a row.
|
| Description : Makes 2-5 consecutive hits within the same turn. There
is |
|
a 3/8ths chance for 2 or 3 hits and 1/8ths chance for
4 or |
|
5 hits.
|
<--------------------------------------------------------------------------->
| Name : Draco Meteor
|
| Type : dragon
Class : spe
Atk : 140
PP : 5
|
| Acc : 90
Target : foe
Effect : -2, sp atk
|
|
Eff % : 0
|
|
|
| Flavor
: Comets are summoned down from the sky. The attack's
recoil |
|
sharply reduces the user's Sp. Atk stat.
|
| Description : After inflicting the opponent with damage the user's
|
|
Special Attack stat is reduced 2 stages (/2).
|

<--------------------------------------------------------------------------->
| Name : Dragon Claw
|
| Type : dragon
Class : phy
Atk : 80
PP : 15
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user slashes the foe with huge, sharp claws.
|
| Description : No added effect.
|
<--------------------------------------------------------------------------->
| Name : Dragon Dance
|
| Type : dragon
Class : oth
Atk :
0
PP : 20
|
| Acc : 100
Target : user
Effect : +1, atk, spe
|
|
Eff % : 0
|
|
|
| Flavor
: The user vigorously performs a mystic, powerful dance
that |
|
boosts its Attack and Speed stats.
|
| Description : Boosts the user's Attack and Speed 1 stage (x1.5).
|
<--------------------------------------------------------------------------->
| Name : Dragon Pulse
|
| Type : dragon
Class : spe
Atk : 90
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The foe is attacked with a shock wave generated by the
|
|
user's gaping mouth.
|
| Description : No added effect.
|
<--------------------------------------------------------------------------->
| Name : Dragon Rage
|

| Type : dragon

Acc : 100

Class : spe

Atk :

Target : foe

Effect : na
Eff % :

PP : 10

| Flavor
: The foe is stricken by a shock wave. This attack
always
|
|
inflicts 40 HP damage.
|
| Description : Inflicts exactly 40HP worth of damage to the opponent.
|
<--------------------------------------------------------------------------->
| Name : Dragon Rush
|
| Type : dragon
Class : phy
Atk : 100
PP : 10
|
| Acc : 75
Target : foe
Effect : Flinch
|
|
Eff % : 20
|
|
|
| Flavor
: The user tackles the foe while exhibiting overwhelming
|
|
menace. It may also make the target flinch.
|
| Description : Has a 20% chance to inflict the opponent with the
flinch
|
|
status effect.
|
<--------------------------------------------------------------------------->
| Name : Dragon Tail
|
| Type : dragon
Class : phy
Atk : 60
PP : 10
|
| Acc : 90
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The opponent is forced to switch out of battle.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : DragonBreath
|

| Type : dragon

Acc : 100

Class : spe
Target : foe

Atk :

60

PP : 20

Effect : Paralyze
Eff % : 30

| Flavor
: The user exhales a mighty gust that inflicts damage.
It
|
|
may also paralyze the target.
|
| Description : Has a 30% chance to inflict the opponent with the
paralyze |
|
status effect.
|
<--------------------------------------------------------------------------->
| Name : Drain Punch
|
| Type : fighting
Class : phy
Atk : 60
PP : 5
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: An energy-draining punch. The user's HP is restored by
|
|
half the damage taken by the target.
|
| Description : 1/2 of the damage inflicted on the opponent is
restored to |
|
the user's HP.
|
<--------------------------------------------------------------------------->
| Name : Dream Eater
|
| Type : psychic
Class : spe
Atk : 100
PP : 15
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: An attack that works only on a sleeping foe. It
absorbs
|
|
half the damage caused to heal the user's HP.
|
| Description : If the opponent is afflicted by the sleep status
effect
|
|
the user recieves 1/2 the damage it deals back in HP.
|

<--------------------------------------------------------------------------->
| Name : Drill Liner
|
| Type : ground
Class : phy
Atk : 80
PP : 10
|
| Acc : 95
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: Inflicts regular damage. Has a higher chance of
resulting |
|
in a critical hit.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Drill Peck
|
| Type : flying
Class : phy
Atk : 80
PP : 20
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: A corkscrewing attack with the sharp beak acting as a
|
|
drill.
|
| Description : No added effect.
|
<--------------------------------------------------------------------------->
| Name : DynamicPunch
|
| Type : fighting
Class : phy
Atk : 100
PP : 5
|
| Acc : 50
Target : foe
Effect : Confusion
|
|
Eff % : 0
|
|
|
| Flavor
: The foe is punched with the user's full, concentrated
|
|
power. It confuses the foe if it hits.
|
| Description : If the opponent is hit it will be inflicted with the
|

|
confusion status effect.
|
<--------------------------------------------------------------------------->
<--------------------------------------------------------------------------->
| Name : Earth Power
|
| Type : ground
Class : spe
Atk : 90
PP : 10
|
| Acc : 100
Target : foe
Effect : -1, sp def
|
|
Eff % : 10
|
|
|
| Flavor
: The user makes the ground under the foe erupt with
power. |
|
It may also lower the target's Sp. Def.
|
| Description : Has a 10% chance to lower the opponent's Special
Defense
|
|
stat.
|
<--------------------------------------------------------------------------->
| Name : Earthquake
|
| Type : ground
Class : phy
Atk : 100
PP : 10
|
| Acc : 100
Target : others
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user sets off an earthquake that hits all the
|
|
Pok&eacute;mon in the battle.
|
| Description : No added effect.
|
<--------------------------------------------------------------------------->
| Name : Echo Voice
|
| Type : normal
Class : spe
Atk : 40
PP : 15
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: When used consecutively the power of this move
increases. |

| Description : The description is the FlavorText for fifth generation

|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Egg Bomb
|
| Type : normal
Class : phy
Atk : 100
PP : 10
|
| Acc : 75
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: A large egg is hurled with maximum force at the foe to
|
|
inflict damage.
|
| Description : No added effect.
|
<--------------------------------------------------------------------------->
| Name : Electric Ball
|
| Type : electric
Class : spe
Atk :
1
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The higher the user's Speed is compared to the
opponent's |
|
the more powerful the attack.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Electric Net
|
| Type : electric
Class : spe
Atk : 55
PP : 15
|
| Acc : 95
Target : foe
Effect : -1, Opponent spe
|
|
Eff % : 100
|
|
|
| Flavor
: Inflicts regular damage. The opponent's Speed is
reduced
|

by one stage.

| Description : The description is the FlavorText for fifth generation

|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Embargo
|
| Type : dark
Class : oth
Atk :
0
PP : 15
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: It prevents the foe from using its held item. Its
Trainer |
|
is also prevented from using items on it.
|
| Description : Opponent cannot use its held item until it leaves the
|
|
battle.
|
<--------------------------------------------------------------------------->
| Name : Ember
|
| Type : fire
Class : spe
Atk : 40
PP : 25
|
| Acc : 100
Target : foe
Effect : Burn
|
|
Eff % : 10
|
|
|
| Flavor
: The foe is attacked with small flames. The target may
also |
|
be left with a burn.
|
| Description : Has a 10% chance to inflict the opponent with the burn
|
|
status effect.
|
<--------------------------------------------------------------------------->
| Name : Encore
|
| Type : normal
Class : oth
Atk :
0
PP : 5
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|

| Flavor
: The user compels the foe to keep using only the move
it
|
|
last used for two to six turns.
|
| Description : The opponent is forced into using the move it last
used
|
|
for the following 2-6 turns.
|
<--------------------------------------------------------------------------->
| Name : Endeavor
|
| Type : normal
Class : phy
Atk :
1
PP : 5
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: An attack move that cuts down the foe's HP to equal
the
|
|
user's HP.
|
| Description : The opponent's HP is lowered to be equivalent to the
|
|
user's current HP. Will not work if user's HP is
greater
|
|
than the opponent's.
|
<--------------------------------------------------------------------------->
| Name : Endure
|
| Type : normal
Class : oth
Atk :
0
PP : 10
|
| Acc : 100
Target : user
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user endures any attack, leaving 1 HP. Its chance
of
|
|
failing rises if it is used in succession.
|
| Description : Goes first. The user's HP will not drop below 1 this
turn. |
|
If the user's remaining HP is greater than 1 at the
end of |
|
the turn Endure is used and Endure is used
consecutively
|
|
it will fail.
|

<--------------------------------------------------------------------------->
| Name : Energy Ball
|
| Type : grass
Class : spe
Atk : 80
PP : 10
|
| Acc : 100
Target : foe
Effect : -1, sp def
|
|
Eff % : 10
|
|
|
| Flavor
: The user draws power from nature and fires it at the
foe. |
|
It may also lower the target's Sp. Def.
|
| Description : Has a 10% chance to lower the opponent's Special
Defense
|
|
stat.
|
<--------------------------------------------------------------------------->
| Name : Eruption
|
| Type : fire
Class : spe
Atk : 150
PP : 5
|
| Acc : 100
Target : foes
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user attacks in an explosive fury. The lower the
|
|
user's HP, the less powerful this attack becomes.
|
| Description : This move cannot have a critical hit. The higher the
|
|
user's HP the more powerful the move, given by the
|
|
formula: current HP * 150 / maxmimum HP.
|
<--------------------------------------------------------------------------->
| Name : Evil Eye
|
| Type : ghost
Class : spe
Atk : 50
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: An opponent afflicted with a status condition will
take
|

more damage.

| Description : The description is the FlavorText for fifth generation

|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Explosion
|
| Type : normal
Class : phy
Atk : 250
PP : 5
|
| Acc : 100
Target : others
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user explodes to inflict damage on all
Pok&eacute;mon |
|
in battle. The user faints upon using this move.
|
| Description : After attacking the user faints.
|
<--------------------------------------------------------------------------->
| Name : Extrasensory
|
| Type : psychic
Class : spe
Atk : 80
PP : 30
|
| Acc : 100
Target : foe
Effect : Flinch
|
|
Eff % : 10
|
|
|
| Flavor
: The user attacks with an odd, unseeable power. It may
also |
|
make the foe flinch.
|
| Description : Has a 10% chance to inflict the opponent with the
flinch
|
|
status effect.
|
<--------------------------------------------------------------------------->
| Name : ExtremeSpeed
|
| Type : normal
Class : phy
Atk : 80
PP : 5
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|

| Flavor
: The user charges the foe at blinding speed. This
attack
|
|
always goes before any other move.
|
| Description : Goes first.
|
<--------------------------------------------------------------------------->
<--------------------------------------------------------------------------->
| Name : Facade
|
| Type : normal
Class : phy
Atk : 70
PP : 20
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: An attack move that doubles its power if the user is
|
|
poisoned, paralyzed, or has a burn.
|
| Description : The power is doubled if the user is afflicted with one
of |
|
the burn, paralyze, or poison status effects.
|
<--------------------------------------------------------------------------->
| Name : Faint Attack
|
| Type : dark
Class : phy
Atk : 60
PP : 20
|
| Acc : --Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user draws up to the foe disarmingly, then throws
a
|
|
sucker punch. It hits without fail.
|
| Description : Cannot miss.
|
<--------------------------------------------------------------------------->
| Name : Fake Out
|
| Type : normal
Class : phy
Atk : 40
PP : 10
|
| Acc : 100
Target : foe
Effect : Flinch
|
|
Eff % : 0
|

| Flavor

: An attack that hits first and makes the target flinch.


This move works only on the first turn.

| Description : Goes first. This move must be chosen by the user as


the
|
|
first move. Using Fake Out afterwards will fail.
|
<--------------------------------------------------------------------------->
| Name : Fake Tears
|
| Type : dark
Class : oth
Atk :
0
PP : 20
|
| Acc : 100
Target : foe
Effect : -2, sp def
|
|
Eff % : 0
|
|
|
| Flavor
: The user feigns crying to make the foe feel flustered,
|
|
sharply lowering its Sp. Def stat.
|
| Description : Reduces the opponent's Special Attack stat by 2 stages
|
|
(/2).
|
<--------------------------------------------------------------------------->
| Name : False Swipe
|
| Type : normal
Class : phy
Atk : 40
PP : 40
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: A restrained attack that prevents the foe from
fainting.
|
|
The target is left with at least 1 HP.
|
| Description : Can reduce the opponent's HP to 1 but will not faint
the
|
|
opponent.
|
<--------------------------------------------------------------------------->
| Name : Fast Guard
|
| Type : fighting
Class : oth
Atk :
0
PP : 15
|

Acc : ---

Target : allies

Effect : na
Eff % :

| Flavor
: Moves of high priority are delayed until the end of
the
|
|
turn.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : FeatherDance
|
| Type : flying
Class : oth
Atk :
0
PP : 15
|
| Acc : 100
Target : foe
Effect : -2, atk
|
|
Eff % : 0
|
|
|
| Flavor
: The user covers the foe with a mass of down that
sharply
|
|
lowers the Attack stat.
|
| Description : Reduces the opponent's Attack stat by 2 stages (/2).
|
<--------------------------------------------------------------------------->
| Name : Feint
|
| Type : normal
Class : phy
Atk : 50
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: An attack that hits a foe using Protect or Detect. It
also |
|
lifts the effects of those moves.
|
| Description : Goes first. If the opponent uses Detect or Protect
this
|
|
turn Feint will successfully hit through the blocking
|
|
moves, otherwise Feint will fail.
|
<--------------------------------------------------------------------------->

| Name : Fire Blast

| Type : fire

Acc :

85

Class : spe
Target : foe

Atk : 120

PP :

Effect : Burn
Eff % : 10

| Flavor
: The foe is attacked with an intense blast of allconsuming |
|
fire. It may also leave the target with a burn.
|
| Description : Has a 10% chance to inflict the opponent with the burn
|
|
status effect.
|
<--------------------------------------------------------------------------->
| Name : Fire Fang
|
| Type : fire
Class : phy
Atk : 65
PP : 15
|
| Acc : 95
Target : foe
Effect : Flinch or Burn
|
|
Eff % : 10
|
|
|
| Flavor
: The user bites with flame-cloaked fangs. It may also
make |
|
the foe flinch or sustain a burn.
|
| Description : Has a 10% chance to inflict the opponent with the burn
|
|
status effect and a 10% chance to inflict the opponent
|
|
with the flinch status effect.
|
<--------------------------------------------------------------------------->
| Name : Fire Oath
|
| Type : fire
Class : spe
Atk : 50
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: When followed by Grass Oath a ring of fire will be
created |
|
around opponents that will burn them each turn.
|

| Description : The description is the FlavorText for fifth generation

|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Fire Punch
|
| Type : fire
Class : phy
Atk : 75
PP : 15
|
| Acc : 100
Target : foe
Effect : Burn
|
|
Eff % : 10
|
|
|
| Flavor
: The foe is punched with a fiery fist. It may leave the
|
|
target with a burn.
|
| Description : Has a 10% chance to inflict the opponent with the burn
|
|
status effect.
|
<--------------------------------------------------------------------------->
| Name : Fire Spin
|
| Type : fire
Class : spe
Atk : 15
PP : 15
|
| Acc : 70
Target : foe
Effect : Trap
|
|
Eff % : 0
|
|
|
| Flavor
: The foe becomes trapped within a fierce vortex of fire
|
|
that rages for two to five turns.
|
| Description : Inflicts 1/16 of the opponent's maxmimum HP each turn,
|
|
traps the opponent for 2-5 turns. There is a 3/8ths
chance |
|
for lasting 2 or 3 turns and 1/8ths chance for lasting
4
|
|
or 5 turns. The opponent is unable to switch/flee from
|
|
battle until this effect has ended.
|
<--------------------------------------------------------------------------->
| Name : Fissure
|
| Type : ground
Class : phy
Atk :
1
PP : 5
|

Acc :

30

Target : foe

Effect : na
Eff % :

| Flavor
: The user opens up a fissure in the ground and drops
the
|
|
foe in. The target instantly faints if it hits.
|
| Description : If successful the opponent suffers a OHKO (one-hit
|
|
knockout). Can only succeed when the opponent's level
is
|
|
equal to or less than the user's level.
|
<--------------------------------------------------------------------------->
| Name : Flail
|
| Type : normal
Class : phy
Atk :
1
PP : 15
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user flails about aimlessly to attack. It becomes
more |
|
powerful the less HP the user has.
|
| Description : The less remaining HP the user has the more powerful
the
|
|
move will be (max power = 200).
|
<--------------------------------------------------------------------------->
| Name : Flame Bomb
|
| Type : fire
Class : spe
Atk : 100
PP : 5
|
| Acc : 100
Target : foe
Effect : Burn
|
|
Eff % : 30
|
|
|
| Flavor
: Inflicts regular damage. Has a 30% chance to afflict
the
|
|
opponent with a Burn.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|

<--------------------------------------------------------------------------->
| Name : Flame Burst
|
| Type : fire
Class : phy
Atk : 70
PP : 15
|
| Acc : 100
Target : foes
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: Hits all opponents on the field.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Flame Dance
|
| Type : fire
Class : spe
Atk : 80
PP : 10
|
| Acc : 100
Target : foe
Effect : +1, sp atk
|
|
Eff % : 50
|
|
|
| Flavor
: Inflicts regular damage. Has a 50% chance to boost the
|
|
user's Special Attack by one stage.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Flame Wheel
|
| Type : fire
Class : phy
Atk : 60
PP : 25
|
| Acc : 100
Target : foe
Effect : Burn
|
|
Eff % : 0
|
|
|
| Flavor
: The user cloaks itself in fire and charges at the foe.
It |
|
may also leave the target with a burn.
|
| Description : Has a 10% chance to inflict the opponent with the burn
|

|
status effect. If the user is afflicted with the
frozen
|
|
status effect this move will thaw the user.
|
<--------------------------------------------------------------------------->
| Name : Flamethrower
|
| Type : fire
Class : spe
Atk : 95
PP : 15
|
| Acc : 100
Target : foe
Effect : Burn
|
|
Eff % : 10
|
|
|
| Flavor
: The foe is scorched with an intense blast of fire. The
|
|
target may also be left with a burn.
|
| Description : Has a 10% chance to inflict the opponent with the burn
|
|
status effect.
|
<--------------------------------------------------------------------------->
| Name : Flare Blitz
|
| Type : fire
Class : phy
Atk : 120
PP : 15
|
| Acc : 100
Target : foe
Effect : Poison
|
|
Eff % : 10
|
|
|
| Flavor
: The user cloaks itself in fire and charges at the foe.
The |
|
user sustains serious damage, too.
|
| Description : Has a 10% chance to inflict the opponent with the burn
|
|
status effect. 1/3 of the damage inflicted on the
opponent |
|
is done to the user as recoil.
|
<--------------------------------------------------------------------------->
| Name : Flash
|
| Type : normal
Class : oth
Atk :
0
PP : 20
|
| Acc : 100
Target : foe
Effect : -1, Accuracy
|
|
Eff % : 0
|

| Flavor
: The user flashes a light that cuts the foe's accuracy.
It |
|
can also be used to illuminate caves.
|
| Description : Reduces the opponent's Accuracy by 1 stage (x.75).
|
<--------------------------------------------------------------------------->
| Name : Flash Cannon
|
| Type : steel
Class : spe
Atk : 80
PP : 10
|
| Acc : 100
Target : foe
Effect : -1, sp def
|
|
Eff % : 10
|
|
|
| Flavor
: The user gathers all its light energy and releases it
at
|
|
once. It may also lower the foe's Sp. Def stat.
|
| Description : Has a 10% chance to reduce the opponent's Special
Defense |
|
1 stage (/1.5).
|
<--------------------------------------------------------------------------->
| Name : Flatter
|
| Type : dark
Class : oth
Atk :
0
PP : 15
|
| Acc : 100
Target : foe
Effect : +2, sp atk,
Confusion
|
|
Eff % : 0
|
|
|
| Flavor
: Flattery is used to confuse the foe. However, it also
|
|
raises the target's Sp. Atk stat.
|
| Description : The opponent is inflicted with the confusion status
effect |
|
but its Special Attack is boosted 2 stages (x2).
|
<--------------------------------------------------------------------------->
| Name : Fling
|
| Type : dark
Class : phy
Atk :
1
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|

Eff % :

| Flavor
: The user flings its held item at the foe to attack.
Its
|
|
power and effects depend on the item.
|
| Description : If the user is holding an item it is thrown at the
|
|
opponent. Power depends on the item thrown.
|
<--------------------------------------------------------------------------->
| Name : Fly
|
| Type : flying
Class : phy
Atk : 90
PP : 15
|
| Acc : 95
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user soars, then strikes on the second turn. It
can
|
|
also be used for flying to any familiar town.
|
| Description : User disappears first, evading all incoming attacks
and
|
|
then attacks on the second turn.
|
<--------------------------------------------------------------------------->
| Name : Focus Blast
|
| Type : fighting
Class : spe
Atk : 120
PP : 5
|
| Acc : 70
Target : foe
Effect : -1, sp def
|
|
Eff % : 10
|
|
|
| Flavor
: The user heightens its mental focus and unleashes its
|
|
power. It may also lower the target's Sp. Def.
|
| Description : Has a 10% chance to reduce the opponent's Special
Defense. |
<--------------------------------------------------------------------------->
| Name : Focus Energy
|
| Type : normal
Class : oth
Atk :
0
PP : 30
|

Acc : 100

Target : user

Effect : na
Eff % :

| Flavor

: The user takes a deep breath and focuses to raise the


critical-hit ratio of its attacks.

| Description : Boosts the user's Critical Hit ratio 1 stage (12.5%).


|
<--------------------------------------------------------------------------->
| Name : Focus Punch
|
| Type : fighting
Class : phy
Atk : 150
PP : 20
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user focuses its mind before launching a punch. It
|
|
will fail if the user is hit before it is used.
|
| Description : Goes last. If the user is damaged before it attacks
the
|
|
move fails.
|
<--------------------------------------------------------------------------->
| Name : Follow Me
|
| Type : normal
Class : oth
Atk :
0
PP : 20
|
| Acc : 100
Target : user
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user draws attention to itself, making all foes
take
|
|
aim only at the user.
|
| Description : Goes first. All single-target effects are instead
directed |
|
at the user for 1 turn.
|
<--------------------------------------------------------------------------->
| Name : Force Palm
|

| Type : fighting

Acc : 100

Class : phy
Target : foe

Atk :

60

PP : 10

Effect : Paralyze
Eff % : 30

| Flavor
: The foe is attacked with a shock wave. It may also
leave
|
|
the target Paralyzed.
|
| Description : Has a 30% chance to inflict the opponent with the
paralyze |
|
status effect.
|
<--------------------------------------------------------------------------->
| Name : Foresight
|
| Type : normal
Class : oth
Atk :
0
PP : 5
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: Enables the user to hit a Ghost type with any type of
|
|
move. It also enables the user to hit an evasive foe.
|
| Description : The opponent cannot evade attacks. If the opponent is
the |
|
type it can be hit by and type attacks.
|
<--------------------------------------------------------------------------->
| Name : FreeezeBolt
|
| Type : ice
Class : phy
Atk : 140
PP : 5
|
| Acc : 90
Target : foe
Effect : Paralysis
|
|
Eff % : 30
|
|
|
| Flavor
: Inflicts regular damage. Charges for one turn. Has a
30%
|
|
chance to afflict the opponent with Paralysis.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|

<--------------------------------------------------------------------------->
| Name : Freefall
|
| Type : flying
Class : phy
Atk : 60
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The opponent is unable to attack while it is thrown
into
|
|
the air on the first turn and then returns to the
ground
|
|
on the second turn, taking damage.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Frenzy Plant
|
| Type : grass
Class : spe
Atk : 150
PP : 5
|
| Acc : 90
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The foe is slammed with an enormous tree. The user
can't
|
|
move on the next turn.
|
| Description : Uses a powerful attack but cannot attack or switch in
the |
|
next turn to recharge.
|
<--------------------------------------------------------------------------->
| Name : Frozen World
|
| Type : ice
Class : spe
Atk : 65
PP : 10
|
| Acc : 95
Target : foes
Effect : -1, Opponent spe
|
|
Eff % : 100
|
|
|
| Flavor
: Inflicts regular damage. The opponent's Speed is
reduced
|

by one stage.

| Description : The description is the FlavorText for fifth generation

|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Frustration
|
| Type : normal
Class : phy
Atk :
1
PP : 20
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: A full-power attack that grows more powerful the less
the |
|
user likes its Trainer.
|
| Description : Power increases as the user's Happiness decreases (max
|
|
power = 102).
|
<--------------------------------------------------------------------------->
| Name : Fury Attack
|
| Type : normal
Class : phy
Atk : 15
PP : 20
|
| Acc : 85
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The foe is jabbed repeatedly with a horn or beak two
to
|
|
five times in a row.
|
| Description : Makes 2-5 consecutive hits within the same turn. There
is |
|
a 3/8ths chance for 2 or 3 hits and 1/8ths chance for
4 or |
|
5 hits.
|
<--------------------------------------------------------------------------->
| Name : Fury Cutter
|
| Type : bug
Class : phy
Atk : 10
PP : 20
|
| Acc : 95
Target : foe
Effect : na
|

Eff % :

| Flavor

: The foe is slashed with scythes or claws. Its power


increases if it hits in succession.

| Description : Power is doubled for each successive use of this move


(max |
|
power = 100 or 5 successive hits).
|
<--------------------------------------------------------------------------->
| Name : Fury Swipes
|
| Type : normal
Class : phy
Atk : 18
PP : 15
|
| Acc : 80
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The foe is raked with sharp claws or scythes for two
to
|
|
five times in quick succession.
|
| Description : Makes 2-5 consecutive hits within the same turn. There
is |
|
a 3/8ths chance for 2 or 3 hits and 1/8ths chance for
4 or |
|
5 hits.
|
<--------------------------------------------------------------------------->
| Name : Future Sight
|
| Type : psychic
Class : spe
Atk : 80
PP : 15
|
| Acc : 90
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: Two turns after this move is used, the foe is attacked
|
|
with a hunk of psychic energy.
|
| Description : The opponent is damaged 2 turns after the use of this
|
|
move.
|
<--------------------------------------------------------------------------->

<--------------------------------------------------------------------------->
| Name : Gastro Acid
|
| Type : poison
Class : oth
Atk :
0
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user hurls up its stomach acids on the foe. The
fluid |
|
eliminates the effect of the foe's ability.
|
| Description : The opponent's ability is made ineffective until it
|
|
leaves/switches out from battle. This effect does not
work |
|
on Slow Start in Diamond/Pearl/Platinum but does work
in
|
|
PBR.
|
<--------------------------------------------------------------------------->
| Name : Gear Change
|
| Type : steel
Class : oth
Atk :
0
PP : 10
|
| Acc : --Target : user
Effect : +1, Atk; +1, Spd
|
|
Eff % : 0
|
|
|
| Flavor
: The user's Attack and Speed stats are boosted by one
|
|
stage.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Gear Saucer
|
| Type : steel
Class : phy
Atk : 50
PP : 15
|
| Acc : 85
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|

| Flavor

: Hits the opponent twice in one turn.

| Description : The description is the FlavorText for fifth generation

|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Gift Pass
|
| Type : normal
Class : oth
Atk :
0
PP : 15
|
| Acc : --Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: If the opponent has no held item it receives the
user's
|
|
held item.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Giga Drain
|
| Type : grass
Class : spe
Atk : 60
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: A nutrient-draining attack. The user's HP is restored
by
|
|
half the damage taken by the target.
|
| Description : 1/2 the damage done to the opponent is returned to the
|
|
user as HP.
|
<--------------------------------------------------------------------------->
| Name : Giga Impact
|
| Type : normal
Class : phy
Atk : 150
PP : 5
|
| Acc : 90
Target : foe
Effect : na
|
|
Eff % : 0
|

| Flavor
: The user charges at the foe using every bit of its
power. |
|
The user must rest on the next turn.
|
| Description : Uses a powerful attack but cannot attack or switch in
the |
|
next turn to recharge.
|
<--------------------------------------------------------------------------->
| Name : Glare
|
| Type : normal
Class : oth
Atk :
0
PP : 30
|
| Acc : 75
Target : foe
Effect : Paralyze
|
|
Eff % : 0
|
|
|
| Flavor
: The user intimidates the foe with the pattern on its
belly |
|
to cause Paralysis.
|
| Description : Inflicts the opponent with the paralyze status effect.
|
<--------------------------------------------------------------------------->
| Name : Grass Knot
|
| Type : grass
Class : spe
Atk :
1
PP : 20
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user snares the foe with grass and trips it. The
|
|
heavier the foe, the greater the damage.
|
| Description : The heavier the opponent the more damage this attack
will |
|
do (max power = 120).Weight Range = Base Power0 to
21.9lbs |
|
= 20 BP22 - 54.9lbs = 40 BP55 - 109.9lbs = 60 BP110 |
|
219.9lbs = 80 BP220 - 439.9lbs = 100 BP440lbs+ = 120
BP
|
<--------------------------------------------------------------------------->
| Name : Grass Mixer
|

| Type : grass

Acc :

90

Class : spe
Target : foe

Atk :

65

PP : 10

Effect : -1, Opponent Acc


Eff % : 50

| Flavor
: Inflicts regular damage. Has a 50% chance to reduce
the
|
|
opponent's Accuracy by one stage.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Grass Oath
|
| Type : grass
Class : spe
Atk : 50
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: When followed by Water Oath swamp-like conditions will
be |
|
created and opponents will have reduced Speed.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Grasswhistle
|
| Type : grass
Class : oth
Atk :
0
PP : 15
|
| Acc : 55
Target : foe
Effect : Sleep
|
|
Eff % : 0
|
|
|
| Flavor
: The user plays a pleasant melody that lulls the foe
into a |
|
deep sleep.
|
| Description : Inflicts the sleep status condition.
|
<--------------------------------------------------------------------------->

| Name : Gravity

| Type : psychic

Acc :

Class : oth

Atk :

Target : all

Effect : na
Eff % :

PP :

| Flavor

: Gravity is intensified for five turns, making moves


involving flying unusable and negating Levitation.

| Description : Flying and Levitating Pok&eacute;mon are susceptible


to
|
|
the attacks of Ground type attacks for 5 turns. If the
|
|
opponent is using one of the following moves: Bounce,
Fly, |
|
Hi Jump Kick, or Jump Kick
|
<--------------------------------------------------------------------------->
| Name : Growl
|
| Type : normal
Class : oth
Atk :
0
PP : 40
|
| Acc : 100
Target : foes
Effect : -1, atk
|
|
Eff % : 0
|
|
|
| Flavor
: The user growls in an endearing way, making the foe
less
|
|
wary. The target's Attack stat is lowered.
|
| Description : Reduces the opponent's Attack stat 1 stage.
|
<--------------------------------------------------------------------------->
| Name : Growth
|
| Type : normal
Class : oth
Atk :
0
PP : 40
|
| Acc : 100
Target : user
Effect : +1, sp atk
|
|
Eff % : 0
|
|
|
| Flavor
: The user's body is forced to grow all at once. It
raises
|
|
the Sp. Atk stat.
|

| Description : Boosts the user's Special Attack 1 stage (x1.5).


|
<--------------------------------------------------------------------------->
| Name : Grudge
|
| Type : ghost
Class : oth
Atk :
0
PP : 5
|
| Acc : 100
Target : user
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: If the user faints, the user's grudge fully depletes
the
|
|
PP of the foe's move that knocked it out.
|
| Description : The move that faints the user has its PP reduced to 0.
|
<--------------------------------------------------------------------------->
| Name : Guard Share
|
| Type : psychic
Class : oth
Atk :
0
PP : 10
|
| Acc : --Target : user
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user and target's Defense and Special Defense are
|
|
averaged.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Guard Swap
|
| Type : psychic
Class : oth
Atk :
0
PP : 10
|
| Acc :
0
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user employs its psychic power to switch changes
to
|
|
its Defense and Sp. Def with the foe.
|

| Description : The user changes Defense and Special Defense with the

|
opponent.
|
<--------------------------------------------------------------------------->
| Name : Guillotine
|
| Type : normal
Class : phy
Atk :
1
PP : 5
|
| Acc : 30
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: A vicious, tearing attack with pincers. The foe will
faint |
|
instantly if this attack hits.
|
| Description : If successful the opponent suffers a OHKO (one-hit
|
|
knockout). Can only succeed when the opponent's level
is
|
|
equal to or less than the user's level.
|
<--------------------------------------------------------------------------->
| Name : Gunk Shot
|
| Type : poison
Class : phy
Atk : 120
PP : 5
|
| Acc : 70
Target : foe
Effect : Poison
|
|
Eff % : 30
|
|
|
| Flavor
: The user shoots filthy garbage at the foe to attack.
It
|
|
may also poison the target.
|
| Description : Has a 30% chance to inflict the opponent with the
poison
|
|
status effect.
|
<--------------------------------------------------------------------------->
| Name : Gust
|
| Type : flying
Class : spe
Atk : 40
PP : 35
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|

| Flavor
: A gust of wind is whipped up by wings and launched at
the |
|
foe to inflict damage.
|
| Description : If the opponent is in the first stage (charging) of
using |
|
the moves Bounce or Fly the damage done by Gust
doubles.
|
<--------------------------------------------------------------------------->
| Name : Gyro Ball
|
| Type : steel
Class : phy
Atk :
1
PP : 5
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user tackles the foe with a high-speed spin. The
|
|
slower the user, the greater the damage.
|
| Description : The slower the user the more damage is done to the
|
|
opponent (max power = 150). The base power is
determined
|
|
by the formula 1 + min(25 * Opponent's Speed / User's
|
|
Speed) where min is the result rounded down and
|
|
Opponent's/User's Speed is a reflection of the Stat
Points |
|
in Speed and not the Base Speed Stat.
|
<--------------------------------------------------------------------------->
<--------------------------------------------------------------------------->
| Name : Hail
|
| Type : ice
Class : oth
Atk :
0
PP : 10
|
| Acc : 100
Target : all
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user summons a hailstorm lasting five turns. It
|
|
damages all Pok&eacute;mon except the Ice type.
|

| Description : The weather becomes hail for 5 turns.


|
<--------------------------------------------------------------------------->
| Name : Hammer Arm
|
| Type : fighting
Class : phy
Atk : 100
PP : 10
|
| Acc : 90
Target : foe
Effect : -1, spe
|
|
Eff % : 0
|
|
|
| Flavor
: The user swings and hits with its strong and heavy
fist.
|
|
It lowers the user's Speed, however.
|
| Description : Reduces the user's Speed 1 stage (/1.5).
|
<--------------------------------------------------------------------------->
| Name : Hard Roller
|
| Type : bug
Class : phy
Atk : 65
PP : 20
|
| Acc : 100
Target : foe
Effect : Flinch
|
|
Eff % : 30
|
|
|
| Flavor
: Inflicts regular damage. Has a 30% chance to afflict
the
|
|
opponent with Flinch.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Harden
|
| Type : normal
Class : oth
Atk :
0
PP : 30
|
| Acc : 100
Target : user
Effect : +1, def
|
|
Eff % : 0
|
|
|
| Flavor
: The user stiffens all the muscles in its body to raise
its |
|
Defense stat.
|

| Description : Boosts the user's Defense 1 stage (x1.5).


|
<--------------------------------------------------------------------------->
| Name : Haze
|
| Type : ice
Class : oth
Atk :
0
PP : 30
|
| Acc : 100
Target : all
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user creates a haze that eliminates every stat
change |
|
among all the Pok&eacute;mon engaged in battle.
|
| Description : Resets all stat modifiers (Pok&eacute;mon stats,
Accuracy |
|
and Evasion).
|
<--------------------------------------------------------------------------->
| Name : Head Smash
|
| Type : rock
Class : phy
Atk : 150
PP : 5
|
| Acc : 80
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user delivers a life-endangering head butt at full
|
|
power. The user also takes terrible damage.
|
| Description : 1/2 of the damage inflicted on the opponent is done to
the |
|
user as recoil.
|
<--------------------------------------------------------------------------->
| Name : Headbutt
|
| Type : normal
Class : phy
Atk : 70
PP : 15
|
| Acc : 100
Target : foe
Effect : Flinch
|
|
Eff % : 30
|
|
|
| Flavor
: The user sticks its head out and rams straight
forward. It |

may make the foe flinch.

| Description : Has a 30% chance to inflict the opponent with the


flinch
|
|
status effect.
|
<--------------------------------------------------------------------------->
| Name : Heal Bell
|
| Type : normal
Class : oth
Atk :
0
PP : 5
|
| Acc : 100
Target : allies
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user makes a soothing bell chime to heal the
status
|
|
problems of all the party Pok&eacute;mon.
|
| Description : Heal's the user's team of all status effects.
|
|
Pok&eacute;mon with Soundproof are not healed.
|
<--------------------------------------------------------------------------->
| Name : Heal Block
|
| Type : psychic
Class : oth
Atk :
0
PP : 15
|
| Acc : 100
Target : foes
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user prevents the foe from using any HP-recovery
moves |
|
for five turns.
|
| Description : Prevents the opponent from restoring Hit Points (HP)
for 5 |
|
turns.
|
<--------------------------------------------------------------------------->
| Name : Heal Order
|
| Type : bug
Class : oth
Atk :
0
PP : 10
|
| Acc :
0
Target : user
Effect : na
|
|
Eff % : 0
|

| Flavor

: The user calls out its underlings to heal it. The user
regains up to half of its max HP.

| Description : The user's HP is restored by 1/2 its maximum HP.


|
<--------------------------------------------------------------------------->
| Name : Healing Wave
|
| Type : psychic
Class : oth
Atk :
0
PP : 10
|
| Acc : --Target : allies
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: Half of a selected ally's maximum HP is restored.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Healing Wish
|
| Type : psychic
Class : oth
Atk :
0
PP : 10
|
| Acc :
0
Target : user
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user faints. In return, the Pok&eacute;mon taking
its |
|
place will have its HP restored and status cured.
|
| Description : The next Pok&eacute;mon switched will have its HP
fully
|
|
restored and status effects removed if the user faints
|
|
this turn.
|
<--------------------------------------------------------------------------->
| Name : Heart Stamp
|
| Type : psychic
Class : phy
Atk : 60
PP : 25
|
| Acc : 100
Target : foe
Effect : Flinch
|

Eff % : 30

| Flavor
: Inflicts regular damage. Has a 30% chance to afflict
the
|
|
opponent with Flinch.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Heart Swap
|
| Type : psychic
Class : oth
Atk :
0
PP : 10
|
| Acc :
0
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user employs its psychic power to switch stat
changes |
|
with the foe.
|
| Description : User and opponent swap stat changes.
|
<--------------------------------------------------------------------------->
| Name : Heat Stamp
|
| Type : fire
Class : phy
Atk :
1
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The more the user weighs the more damage it will do.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Heat Wave
|
| Type : fire
Class : spe
Atk : 100
PP : 10
|
| Acc : 90
Target : foes
Effect : Burn
|

Eff % : 10

| Flavor
: The user exhales a heated breath on the foe to attack.
It |
|
may also leave the target with a burn.
|
| Description : Has a 10% chance to inflict the opponent with the burn
|
|
status effect.
|
<--------------------------------------------------------------------------->
| Name : Heavy Bomber
|
| Type : steel
Class : phy
Atk :
1
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The heavier the user is, the more damage that is dealt
to |
|
the opponent.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Helping Hand
|
| Type : normal
Class : oth
Atk :
0
PP : 20
|
| Acc : 100
Target : ally
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: A move that boosts the power of the ally's attack in a
|
|
Double Battle.
|
| Description : Goes first. User's ally's next move inflicts 50% more
|
|
damage than normal.
|
<--------------------------------------------------------------------------->
| Name : Hi Jump Kick
|

| Type : fighting

Acc :

90

Class : phy
Target : foe

Atk : 100

PP : 20

Effect : na
Eff % :

| Flavor
: The foe is attacked with a knee kick from a jump. If
it
|
|
misses, the user is hurt instead.
|
| Description : If the attack misses the user takes 1/8 the damage
that
|
|
would have been inflicted on the opponent.
|
<--------------------------------------------------------------------------->
| Name : Hidden Power
|
| Type : normal
Class : spe
Atk : 30
PP : 15
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: A unique attack that varies in type and intensity
|
|
depending on the Pok&eacute;mon using it.
|
| Description : The power and type of this move depend on the user's
IVs. |
|
Power ranges from 30-70. Use our IV Calculator for
help!
|
<--------------------------------------------------------------------------->
| Name : Horn Attack
|
| Type : normal
Class : phy
Atk : 65
PP : 25
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The foe is jabbed with a sharply pointed horn to
inflict
|
|
damage.
|
| Description : No added effect.
|
<--------------------------------------------------------------------------->

| Name : Horn Drill

| Type : normal

Acc :

30

Class : phy

Atk :

Target : foe

Effect : na
Eff % :

PP :

| Flavor
: The foe is stabbed with a horn rotating like a drill.
The |
|
foe instantly faints if it hits.
|
| Description : If successful the opponent suffers a OHKO (one-hit
|
|
knockout). Can only succeed when the opponent's level
is
|
|
equal to or less than the user's level.
|
<--------------------------------------------------------------------------->
| Name : Howl
|
| Type : normal
Class : oth
Atk :
0
PP : 40
|
| Acc : 100
Target : user
Effect : +1, atk
|
|
Eff % : 0
|
|
|
| Flavor
: The user howls loudly to raise its spirit, boosting
its
|
|
Attack stat.
|
| Description : Boosts the user's Attack 1 stage (x1.5).
|
<--------------------------------------------------------------------------->
| Name : Hurricane
|
| Type : flying
Class : spe
Atk : 120
PP : 10
|
| Acc : 70
Target : foe
Effect : Confusion
|
|
Eff % : 30
|
|
|
| Flavor
: Inflicts regular damage. Has a 30% chance to afflict
the
|
|
opponent with Confusion.
|
| Description : The description is the FlavorText for fifth generation
|

|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Hydro Cannon
|
| Type : water
Class : spe
Atk : 150
PP : 5
|
| Acc : 90
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The foe is hit with a watery blast. The user must rest
on |
|
the next turn, however.
|
| Description : Uses a powerful attack but cannot attack or switch in
the |
|
next turn to recharge.
|
<--------------------------------------------------------------------------->
| Name : Hydro Pump
|
| Type : water
Class : spe
Atk : 120
PP : 5
|
| Acc : 80
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The foe is blasted by a huge volume of water launched
|
|
under great pressure.
|
| Description : No added effect.
|
<--------------------------------------------------------------------------->
| Name : Hyper Beam
|
| Type : normal
Class : spe
Atk : 150
PP : 5
|
| Acc : 90
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The foe is attacked with a powerful beam. The user
must
|
|
rest on the next turn to regain its energy.
|

| Description : Uses a powerful attack but cannot attack or switch in


the |
|
next turn to recharge.
|
<--------------------------------------------------------------------------->
| Name : Hyper Fang
|
| Type : normal
Class : phy
Atk : 80
PP : 15
|
| Acc : 90
Target : foe
Effect : Flinch
|
|
Eff % : 10
|
|
|
| Flavor
: The user bites hard on the foe with its sharp front
fangs. |
|
It may also make the target flinch.
|
| Description : Has a 10% chance to inflict the opponent with the
flinch
|
|
status effect.
|
<--------------------------------------------------------------------------->
| Name : Hyper Voice
|
| Type : normal
Class : spe
Atk : 90
PP : 10
|
| Acc : 100
Target : foes
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user lets loose a horribly echoing shout with the
|
|
power to inflict damage.
|
| Description : No added effect.
|
<--------------------------------------------------------------------------->
| Name : Hypnosis
|
| Type : psychic
Class : oth
Atk :
0
PP : 20
|
| Acc : 60
Target : foe
Effect : Sleep
|
|
Eff % : 0
|
|
|
| Flavor
: The user employs hypnotic suggestion to make the
target
|

fall into a deep sleep.

| Description : Inflicts the opponent with the sleep status effect.


|
<--------------------------------------------------------------------------->
<--------------------------------------------------------------------------->
| Name : Ice Ball
|
| Type : ice
Class : phy
Atk : 30
PP : 20
|
| Acc : 90
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user continually rolls into the foe over five
turns.
|
|
It becomes stronger each time it hits.
|
| Description : Each turn this move is used in succession, for 5
turns,
|
|
its power is increased by 30. After maximum power is
|
|
reached the counter resets (max power = 150).
|
<--------------------------------------------------------------------------->
| Name : Ice Beam
|
| Type : ice
Class : spe
Atk : 95
PP : 10
|
| Acc : 100
Target : foe
Effect : Frozen
|
|
Eff % : 10
|
|
|
| Flavor
: The foe is struck with an icy-cold beam of energy. It
may |
|
also freeze the target solid.
|
| Description : Has a 10% chance to inflict the opponent with the
frozen
|
|
status effect.
|
<--------------------------------------------------------------------------->
| Name : Ice Breath
|
| Type : ice
Class : spe
Atk : 40
PP : 10
|
| Acc : 90
Target : foe
Effect : Critical Hit
|

Eff % : 100

| Flavor

: Never fails to make a critical hit.

| Description : The description is the FlavorText for fifth generation

|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Ice Fang
|
| Type : ice
Class : phy
Atk : 65
PP : 15
|
| Acc : 95
Target : foe
Effect : Flinch or Frozen
|
|
Eff % : 10
|
|
|
| Flavor
: The user bites with cold-infused fangs. It may also
make
|
|
the foe flinch or freeze.
|
| Description : Has a 10% chance to inflict the opponent with the
frozen
|
|
status effect and also has a 10% chance to inflict the
|
|
opponent with the flinch status effect.
|
<--------------------------------------------------------------------------->
| Name : Ice Punch
|
| Type : ice
Class : phy
Atk : 75
PP : 15
|
| Acc : 100
Target : foe
Effect : Frozen
|
|
Eff % : 10
|
|
|
| Flavor
: The foe is punched with an icy fist. It may leave the
|
|
target frozen.
|
| Description : Has a 10% chance to inflict the opponent with the
frozen
|
|
status effect.
|
<--------------------------------------------------------------------------->
| Name : Ice Shard
|

| Type : ice

Acc : 100

Class : phy

Atk :

Target : foe

Effect : na
Eff % :

40

PP : 30

| Flavor
: The user flash freezes chunks of ice and hurls them.
This |
|
move always goes first.
|
| Description : Goes first.
|
<--------------------------------------------------------------------------->
| Name : Icicle Drop
|
| Type : ice
Class : phy
Atk : 85
PP : 10
|
| Acc : 90
Target : foe
Effect : Flinch
|
|
Eff % : 30
|
|
|
| Flavor
: Inflicts regular damage. Has a 30% chance to make the
|
|
opponent Flinch.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Icicle Spear
|
| Type : ice
Class : phy
Atk : 10
PP : 30
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user launches sharp icicles at the foe. It strikes
two |
|
to five times in a row.
|
| Description : Makes 2-5 consecutive hits within the same turn. There
is |
|
a 3/8ths chance for 2 or 3 hits and 1/8ths chance for
4 or |
|
5 hits.
|

<--------------------------------------------------------------------------->
| Name : Icy Wind
|
| Type : ice
Class : spe
Atk : 55
PP : 15
|
| Acc : 95
Target : foes
Effect : -1, spe
|
|
Eff % : 100
|
|
|
| Flavor
: The user attacks with a gust of chilled air. It also
|
|
lowers the target's Speed stat.
|
| Description : Has a 100% chance to lower the opponent's Speed stat 1
|
|
stage (/1.5).
|
<--------------------------------------------------------------------------->
| Name : Imprison
|
| Type : psychic
Class : oth
Atk :
0
PP : 10
|
| Acc : 100
Target : user
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: If the foe knows any move also known by the user, the
foe |
|
is prevented from using it.
|
| Description : If the opponent knows a move that the user also knows
the |
|
opponent cannot use that move.
|
<--------------------------------------------------------------------------->
| Name : Incinerate
|
| Type : fire
Class : spe
Atk : 30
PP : 15
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The opponent's held berry is burned and becomes
unusable. |
| Description : The description is the FlavorText for fifth generation
|

|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Ingrain
|
| Type : grass
Class : oth
Atk :
0
PP : 20
|
| Acc : 100
Target : user
Effect : Self: Trap
|
|
Eff % : 0
|
|
|
| Flavor
: The user lays roots that restore HP on every turn.
Because |
|
it is rooted, it can't switch out.
|
| Description : User cannot escape/switch/be forced out of battle
except
|
|
by fainting. It also regains 1/16 of its maximum HP at
the |
|
end of every turn.
|
<--------------------------------------------------------------------------->
| Name : Iron Defense
|
| Type : steel
Class : oth
Atk :
0
PP : 15
|
| Acc : 100
Target : user
Effect : +2, def
|
|
Eff % : 0
|
|
|
| Flavor
: The user hardens its body's surface like iron, sharply
|
|
raising its Defense stat.
|
| Description : Boosts the user's Defense 2 stages (x2).
|
<--------------------------------------------------------------------------->
| Name : Iron Head
|
| Type : steel
Class : phy
Atk : 80
PP : 15
|
| Acc : 100
Target : foe
Effect : Flinch
|
|
Eff % : 30
|
|
|
| Flavor
: The foe slams the target with its steel-hard head. It
may |

also make the target flinch.

| Description : Has a 30% chance to inflict the opponent with the


flinch
|
|
status effect.
|
<--------------------------------------------------------------------------->
| Name : Iron Tail
|
| Type : steel
Class : phy
Atk : 100
PP : 15
|
| Acc : 75
Target : foe
Effect : -1, def
|
|
Eff % : 30
|
|
|
| Flavor
: The foe is slammed with a steel-hard tail. It may also
|
|
lower the target's Defense stat.
|
| Description : Has a 30% chance to reduce the opponent's Defense stat
1
|
|
stage (/1.5).
|
<--------------------------------------------------------------------------->
<--------------------------------------------------------------------------->
| Name : Judgment
|
| Type : normal
Class : spe
Atk : 100
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user releases countless shots of light. Its type
|
|
varies with the kind of Plate the user is holding.
|
| Description : If the user is holding a plate, the type of the move
will |
|
match the plate's.
|
<--------------------------------------------------------------------------->
| Name : Jump Kick
|
| Type : fighting
Class : phy
Atk : 85
PP : 25
|
| Acc : 95
Target : foe
Effect : na
|

Eff % :

| Flavor
: The user jumps up high, then strikes with a kick. If
the
|
|
kick misses, the user hurts itself.
|
| Description : If the attack misses the user takes 1/8 the damage
that
|
|
would have been inflicted on the opponent.
|
<--------------------------------------------------------------------------->
<--------------------------------------------------------------------------->
| Name : Karate Chop
|
| Type : fighting
Class : phy
Atk : 50
PP : 25
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 13
|
|
|
| Flavor
: The foe is attacked with a sharp chop. It has a high
|
|
critical-hit ratio.
|
| Description : Has a +1 stage chance for Critical Hit (12.5%).
|
<--------------------------------------------------------------------------->
| Name : Kinesis
|
| Type : psychic
Class : oth
Atk :
0
PP : 15
|
| Acc : 80
Target : foe
Effect : -1, Accuracy
|
|
Eff % : 0
|
|
|
| Flavor
: The user distracts the foe by bending a spoon. It may
|
|
lower the target's accuracy.
|
| Description : Reduces the opponent's accuracy 1 stage (/.75).
|
<--------------------------------------------------------------------------->
| Name : Knock Down
|
| Type : rock
Class : phy
Atk : 50
PP : 15
|

Acc : 100

Target : foe

Effect : na
Eff % : 100

| Flavor
: The opponent is afflicted with a random status
condition. |
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Knock Off
|
| Type : dark
Class : phy
Atk : 20
PP : 20
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user slaps down the foe's held item, preventing
the
|
|
item from being used during the battle.
|
| Description : Opponent's held item is made ineffective for the
duration |
|
of the battle.
|
<--------------------------------------------------------------------------->
<--------------------------------------------------------------------------->
| Name : Last Resort
|
| Type : normal
Class : phy
Atk : 130
PP : 5
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: This move can be used only after the user has used all
the |
|
other moves it knows in the battle.
|
| Description : The user must have used all other known moves at least
|
|
once before using Last Resort. If this move is the
only
|
|
known move it will fail; Minimum known moves is 2.
|

<--------------------------------------------------------------------------->
| Name : Lava Plume
|
| Type : fire
Class : spe
Atk : 80
PP : 15
|
| Acc : 100
Target : others
Effect : Burn
|
|
Eff % : 30
|
|
|
| Flavor
: An inferno of scarlet flames washes over all
|
|
Pok&eacute;mon in battle. It may also inflict burns.
|
| Description : Has a 30% chance to inflict the opponent with the burn
|
|
status effect.
|
<--------------------------------------------------------------------------->
| Name : Leaf Blade
|
| Type : grass
Class : phy
Atk : 90
PP : 15
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 13
|
|
|
| Flavor
: The foe is slashed with a sharp leaf. It has a high
|
|
critical-hit ratio.
|
| Description : Has a +1 stage chance for Critical Hit (12.5%).
|
<--------------------------------------------------------------------------->
| Name : Leaf Storm
|
| Type : grass
Class : spe
Atk : 140
PP : 5
|
| Acc : 90
Target : foe
Effect : -2, sp atk
|
|
Eff % : 0
|
|
|
| Flavor
: A storm of sharp leaves is whipped up. The attack's
recoil |
|
sharply reduces the user's Sp. Atk stat.
|
| Description : After the user attacks its Atk is reduced by 2 stages
|

|
(/2).
|
<--------------------------------------------------------------------------->
| Name : Leech Life
|
| Type : bug
Class : phy
Atk : 20
PP : 15
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: A blood-draining attack. The user's HP is restored by
half |
|
the damage taken by the target.
|
| Description : 1/2 the damage done to the opponent is returned to the
|
|
user as HP.
|
<--------------------------------------------------------------------------->
| Name : Leech Seed
|
| Type : grass
Class : oth
Atk :
0
PP : 10
|
| Acc : 90
Target : foe
Effect : lsd
|
|
Eff % : 0
|
|
|
| Flavor
: A seed is planted on the foe. It steals some HP from
the
|
|
foe to heal the user on every turn.
|
| Description : Takes 1/16 of the opponent's maximum HP at the end of
|
|
every turn and gives the same amount back to the user.
|
<--------------------------------------------------------------------------->
| Name : Leer
|
| Type : normal
Class : oth
Atk :
0
PP : 30
|
| Acc : 100
Target : foes
Effect : -1, def
|
|
Eff % : 0
|
|
|
| Flavor
: The foe is given an intimidating leer with sharp eyes.
The |

target's Defense stat is reduced.

| Description : Reduces the opponent's Defense stat 1 stage (/1.5).


|
<--------------------------------------------------------------------------->
| Name : Level Field
|
| Type : ground
Class : phy
Atk : 60
PP : 20
|
| Acc : 100
Target : foes
Effect : -1, Opponent Spd
|
|
Eff % : 100
|
|
|
| Flavor
: Inflicts regular damage. Has a 100% chance to reduce
the
|
|
opponent's Speed by one stage.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Lick
|
| Type : ghost
Class : phy
Atk : 20
PP : 30
|
| Acc : 100
Target : foe
Effect : Paralyze
|
|
Eff % : 30
|
|
|
| Flavor
: The foe is licked with a long tongue, causing damage.
It
|
|
may also paralyze the target.
|
| Description : Has a 30% chance to inflict the opponent with the
paralyze |
|
status effect.
|
<--------------------------------------------------------------------------->
| Name : Light Screen
|
| Type : psychic
Class : oth
Atk :
0
PP : 30
|
| Acc : 100
Target : allies
Effect : na
|
|
Eff % : 0
|
|
|

| Flavor
: A wondrous wall of light is put up to suppress damage
from |
|
special attacks for five turns.
|
| Description : For five turns Special damage is reduced to 50%. The
hold |
|
item Light Clay can extend this effect from 5 to 8
turns. |
|
The move Brick Break can end this effect as well as
the
|
|
move Defog.
|
<--------------------------------------------------------------------------->
| Name : Lightning Strike
|
| Type : electric
Class : phy
Atk : 130
PP : 5
|
| Acc : 85
Target : foe
Effect : Paralysis
|
|
Eff % : 20
|
|
|
| Flavor
: Inflicts regular damage. Has a 20% chance to afflict
the
|
|
opponent with Paralysis.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Lock-On
|
| Type : normal
Class : oth
Atk :
0
PP : 5
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user takes sure aim at the foe. It ensures the
next
|
|
attack does not fail to hit the target.
|
| Description : Guarentees that the user's next move will hit the
|
|
opponent.
|
<--------------------------------------------------------------------------->
| Name : Lovely Kiss
|

| Type : normal

Acc :

75

Class : oth
Target : foe

Atk :

PP : 10

Effect : Sleep
Eff % :

| Flavor
: With a scary face, the user forces a kiss on the foe.
It
|
|
may make the target fall asleep.
|
| Description : The opponent is inflicted with the sleep status
effect.
|
<--------------------------------------------------------------------------->
| Name : Low Kick
|
| Type : fighting
Class : phy
Atk :
1
PP : 20
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: A powerful low kick that makes the foe fall over. It
|
|
inflicts greater damage on heavier foes.
|
| Description : The heavier the opponent the more damage this attack
will |
|
do (max power = 120).Weight Range = Base Power0 to
21.9lbs |
|
= 20 BP22 - 54.9lbs = 40 BP55 - 109.9lbs = 60 BP110 |
|
219.9lbs = 80 BP220 - 439.9lbs = 100 BP440lbs+ = 120
BP
|
<--------------------------------------------------------------------------->
| Name : Lucky Chant
|
| Type : normal
Class : oth
Atk :
0
PP : 30
|
| Acc :
0
Target : allies
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user chants an incantation toward the sky,
preventing |
|
the foe from landing critical hits.
|
| Description : The opponent is prevented from having a critical hit
for 5 |

|
turns.
|
<--------------------------------------------------------------------------->
| Name : Lunar Dance
|
| Type : psychic
Class : oth
Atk :
0
PP : 10
|
| Acc :
0
Target : user
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user faints. In return, the Pok&eacute;mon taking
its |
|
place will have its status and HP fully restored.
|
| Description : The user faints itself and the next Pok&eacute;mon has
its |
|
HP restored to maximum.
|
<--------------------------------------------------------------------------->
| Name : Luster Purge
|
| Type : psychic
Class : spe
Atk : 70
PP : 5
|
| Acc : 100
Target : foe
Effect : -1, sp def
|
|
Eff % : 50
|
|
|
| Flavor
: The user looses a damaging burst of light. It may also
|
|
reduce the target's Sp. Def stat.
|
| Description : Has a 50% chance to reduce the opponent's Special
Defense |
|
1 stage (/1.5).
|
<--------------------------------------------------------------------------->
<--------------------------------------------------------------------------->
| Name : Mach Punch
|
| Type : fighting
Class : phy
Atk : 40
PP : 30
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|

| Flavor
: The user throws a punch at blinding speed. It is
certain
|
|
to strike first.
|
| Description : Goes first.
|
<--------------------------------------------------------------------------->
| Name : Magic Coat
|
| Type : psychic
Class : oth
Atk :
0
PP : 15
|
| Acc : 100
Target : lastfoe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: A barrier reflects back to the foe moves like Leech
Seed
|
|
and moves that damage status.
|
| Description : Goes first. Any effects the opponent would target at
the
|
|
user are instead redirected back to the opponent.
|
<--------------------------------------------------------------------------->
| Name : Magic Room
|
| Type : psychic
Class : oth
Atk :
0
PP : 10
|
| Acc : --Target : all
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The effects and usage of held items are prevented for
five |
|
turns.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Magical Leaf
|
| Type : grass
Class : spe
Atk : 60
PP : 20
|
| Acc : --Target : foe
Effect : na
|
|
Eff % : 0
|

| Flavor
: The user scatters curious leaves that chase the foe.
This |
|
attack will not miss.
|
| Description : Cannot miss.
|
<--------------------------------------------------------------------------->
| Name : Magma Storm
|
| Type : fire
Class : spe
Atk : 120
PP : 5
|
| Acc : 70
Target : foe
Effect : Burn
|
|
Eff % : 0
|
|
|
| Flavor
: The foe becomes trapped within a maelstrom of fire
that
|
|
rages for two to five turns.
|
| Description : Traps the opponent for 2-5 turns. There is a 3/8ths
chance |
|
for lasting 2 or 3 turns and 1/8ths chance for lasting
4
|
|
or 5 turns. The opponent is unable to switch/flee from
|
|
battle until this effect has ended.
|
<--------------------------------------------------------------------------->
| Name : Magnet Bomb
|
| Type : steel
Class : phy
Atk : 60
PP : 20
|
| Acc : --Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user launches a steel bomb that sticks to the
target. |
|
This attack will not miss.
|
| Description : Cannot miss.
|
<--------------------------------------------------------------------------->
| Name : Magnet Rise
|
| Type : electric
Class : oth
Atk :
0
PP : 10
|

Acc :

Target : user

Effect : na
Eff % :

| Flavor
: The user levitates using electrically generated
magnetism |
|
for five turns.
|
| Description : The user's ability is changed to levitate to avoid
type
|
|
attacks.
|
<--------------------------------------------------------------------------->
| Name : Magnitude
|
| Type : ground
Class : phy
Atk : 10
PP : 30
|
| Acc : 100
Target : others
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user looses a ground-shaking quake affecting
everyone |
|
in battle. Its power varies.
|
| Description : Magnitude's power is randomly selected. If the
opponent is |
|
using Dig the damage is doubled.Magnitude 4 =
10power /
|
|
5.5% chance for M4Magnitude 5 = 30power / 10% chance
for
|
|
M5Magnitude 6 = 50power / 20% chance for M6Magnitude 7
=
|
|
70power / 30% chance for M7Magnitude 8 = 90power / 20%
|
|
chance for M8Magnitude 9 = 110power / 10% chance for
|
|
M9Magnitude 10 = 150power / 5.5% chance for M10
|
<--------------------------------------------------------------------------->
| Name : Me First
|
| Type : normal
Class : oth
Atk :
0
PP : 20
|
| Acc :
0
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|

| Flavor
: The user tries to cut ahead of the foe to steal and
use
|
|
the foe's intended move with greater power.
|
| Description : If the user is faster than the opponent it will copy
the
|
|
opponent's used move and use that move at 1.5x the
move's |
|
actual power. If the opponent's move will not deal
damage, |
|
Me First will fail. Me First will get a STAB bonus
|
|
dependent on if the type of Me First's user is the
same
|
|
(normal).
|
<--------------------------------------------------------------------------->
| Name : Mean Look
|
| Type : normal
Class : oth
Atk :
0
PP : 5
|
| Acc : 100
Target : foe
Effect : Trap
|
|
Eff % : 0
|
|
|
| Flavor
: The user affixes the foe with a dark, arresting look.
The |
|
target becomes unable to flee.
|
| Description : The opponent is unable to escape/switch until either
the
|
|
battle is over, it is fainted, or the user itself has
|
|
switched.
|
<--------------------------------------------------------------------------->
| Name : Meditate
|
| Type : psychic
Class : oth
Atk :
0
PP : 40
|
| Acc : 100
Target : user
Effect : +1, atk
|
|
Eff % : 0
|
|
|
| Flavor
: The user meditates to awaken the power deep within its
|
|
body and raise its Attack stat.
|
| Description : Boosts the user's Attack 1 stage (x1.5).
|

<--------------------------------------------------------------------------->
| Name : Mega Drain
|
| Type : grass
Class : spe
Atk : 40
PP : 15
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: A nutrient-draining attack. The user's HP is restored
by
|
|
half the damage taken by the target.
|
| Description : The user gains 1/2 the damage dealt to the opponent in
HP. |
<--------------------------------------------------------------------------->
| Name : Mega Kick
|
| Type : normal
Class : phy
Atk : 120
PP : 5
|
| Acc : 75
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The foe is attacked by a kick launched with musclepacked |
|
power.
|
| Description : No added effect.
|
<--------------------------------------------------------------------------->
| Name : Mega Punch
|
| Type : normal
Class : phy
Atk : 80
PP : 20
|
| Acc : 85
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The foe is slugged by a punch thrown with musclepacked
|
|
power.
|
| Description : No added effect.
|
<--------------------------------------------------------------------------->

| Name : Megahorn

| Type : bug

Acc :

85

Class : phy
Target : foe

Atk : 120

PP : 10

Effect : na

Eff % :

| Flavor

: Utilizing its tough and impressive horn, the user rams


into the foe with no letup.

| Description : No added effect.


|
<--------------------------------------------------------------------------->
| Name : Memento
|
| Type : dark
Class : oth
Atk :
0
PP : 10
|
| Acc : 100
Target : foe
Effect : -2 atk, sp atk
|
|
Eff % : 0
|
|
|
| Flavor
: The user faints upon using this move. In return, it
|
|
sharply lowers the target's Attack and Sp. Atk.
|
| Description : All the user's HP is lowered to zero and the user than
|
|
faints. The opponent's Attack and Special Attack are
|
|
dropped two stages (/2).
|
<--------------------------------------------------------------------------->
| Name : Metal Burst
|
| Type : steel
Class : phy
Atk :
1
PP : 10
|
| Acc : 100
Target : lastfoe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user retaliates against the foe that last
inflicted
|
|
damage on it with much greater power.
|
| Description : If the user recieves damage from an attack before
using
|

|
this move, the turn this move is used, the damage
Metal
|
|
Burst deals is dealt back to the opponent at 1.5x the
|
|
damage the user took.
|
<--------------------------------------------------------------------------->
| Name : Metal Claw
|
| Type : steel
Class : phy
Atk : 50
PP : 35
|
| Acc : 95
Target : foe
Effect : +1, atk
|
|
Eff % : 10
|
|
|
| Flavor
: The foe is raked with steel claws. It may also raise
the
|
|
user's Attack stat.
|
| Description : Has a 10% chance to boost the user's Attack 1 stage
|
|
(x1.5).
|
<--------------------------------------------------------------------------->
| Name : Metal Sound
|
| Type : steel
Class : oth
Atk :
0
PP : 40
|
| Acc : 85
Target : foe
Effect : -2, sp def
|
|
Eff % : 0
|
|
|
| Flavor
: A horrible sound like scraping metal is emitted to
sharply |
|
reduce the foe's Sp. Def stat.
|
| Description : Reduces the opponent's Special Defense stat 2 stages
(/2). |
<--------------------------------------------------------------------------->
| Name : Meteor Mash
|
| Type : steel
Class : phy
Atk : 100
PP : 10
|
| Acc : 85
Target : foe
Effect : +1, atk
|
|
Eff % : 20
|
|
|

| Flavor
: The foe is hit with a hard punch fired like a meteor.
It
|
|
may also raise the user's Attack.
|
| Description : Has a 20% chance to raise the user's Attack 1 stage
|
|
(x1.5).
|
<--------------------------------------------------------------------------->
| Name : Metronome
|
| Type : normal
Class : oth
Atk :
0
PP : 10
|
| Acc : 100
Target : lastfoe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user waggles a finger and stimulates the brain
into
|
|
randomly using nearly any move.
|
| Description : Any move at all is randomly selected and used.
|
<--------------------------------------------------------------------------->
| Name : Milk Drink
|
| Type : normal
Class : oth
Atk :
0
PP : 10
|
| Acc : 100
Target : user
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user restores its own HP by up to half of its
maximum |
|
HP. It may also be used to heal an ally's HP.
|
| Description : 1/2 of the user's maximum HP is restored.
|
<--------------------------------------------------------------------------->
| Name : Mimic
|
| Type : normal
Class : oth
Atk :
0
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|

| Flavor
: The user copies the move last used by the foe. The
move
|
|
can be used for the rest of the battle.
|
| Description : Copies the opponent's last used move and replaces
Mimic
|
|
with that move until the battle's end.
|
<--------------------------------------------------------------------------->
| Name : Mind Reader
|
| Type : normal
Class : oth
Atk :
0
PP : 40
|
| Acc : 100
Target : foe
Effect : tar
|
|
Eff % : 0
|
|
|
| Flavor
: The user senses the foe's movements with its mind to
|
|
ensure its next attack does not miss.
|
| Description : Guarentees that the user's next move will hit the
|
|
opponent.
|
<--------------------------------------------------------------------------->
| Name : Minimize
|
| Type : normal
Class : oth
Atk :
0
PP : 20
|
| Acc : 100
Target : user
Effect : +1, Evasion
|
|
Eff % : 0
|
|
|
| Flavor
: The user compresses its body to make itself look
smaller. |
|
The user's evasion stat is boosted.
|
| Description : Boosts the user's Evasion 1 stage (x.75).
|
<--------------------------------------------------------------------------->
| Name : Miracle Eye
|
| Type : psychic
Class : oth
Atk :
0
PP : 40
|
| Acc :
0
Target : foe
Effect : na
|
|
Eff % : 0
|

| Flavor

: Enables the user to hit a Ghost type with any type of


move. It also enables the user to hit an evasive foe.

| Description : The opponent cannot Evade attacks and if it has the


type
|
|
it can be damaged by type attacks.
|
<--------------------------------------------------------------------------->
| Name : Mirror Coat
|
| Type : psychic
Class : spe
Atk :
1
PP : 20
|
| Acc : 100
Target : lastfoe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: A retaliation move that counters any special attack,
|
|
inflicting double the damage taken.
|
| Description : Goes last. If the user will be hit with a type move
the
|
|
damage that move deals to the user is dealt back to
the
|
|
opponent double.
|
<--------------------------------------------------------------------------->
| Name : Mirror Move
|
| Type : flying
Class : oth
Atk :
0
PP : 20
|
| Acc : 100
Target : lastfoe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user counters the foe by mimicking the move last
used |
|
by the foe.
|
| Description : Copies and then uses the opponent's last used move.
|
<--------------------------------------------------------------------------->
| Name : Mirror Shot
|
| Type : steel
Class : spe
Atk : 65
PP : 10
|

Acc :

85

Target : foe

Effect : -1, Accuracy


Eff % : 30

| Flavor
: The user looses a flash of energy from its polished
body. |
|
It may also lower the target's accuracy.
|
| Description : Has a 30% chance to reduce the opponent's Accuracy 1
stage |
|
(x.75).
|
<--------------------------------------------------------------------------->
| Name : Mirror Type
|
| Type : normal
Class : oth
Atk :
0
PP : 15
|
| Acc : --Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user copies and uses the opponent's typing.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Mist
|
| Type : ice
Class : oth
Atk :
0
PP : 30
|
| Acc : 100
Target : allies
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user cloaks its body with a white mist that
prevents
|
|
any of its stats from being cut for five turns.
|
| Description : Opponents' moves cannot change the users' stats. This
|
|
effect can be removed by using the move Defog. Defog's
|
|
secondary effect of lowering the evasion of the target
|
|
will be blocked by Mist before the effects of Mist are
|

|
removed.
|
<--------------------------------------------------------------------------->
| Name : Mist Ball
|
| Type : psychic
Class : spe
Atk : 70
PP : 5
|
| Acc : 100
Target : foe
Effect : -1, sp atk
|
|
Eff % : 50
|
|
|
| Flavor
: A mistlike flurry of down envelops and damages the
foe. It |
|
may also lower the target's Sp. Atk.
|
| Description : Has a 50% chance to reduce the opponent's Special
Attack 1 |
|
stage (/1.5).
|
<--------------------------------------------------------------------------->
| Name : Moonlight
|
| Type : normal
Class : oth
Atk :
0
PP : 5
|
| Acc : 100
Target : user
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user restores its own HP. The amount of HP
regained
|
|
varies with the weather.
|
| Description : The amount of HP restored to the user varies with the
|
|
weather.Sunshine: 100% HP restored.Rain: 25% HP
|
|
restored.Hail: 25% HP restored.Sandstorm: 25% HP
restored. |
<--------------------------------------------------------------------------->
| Name : Morning Sun
|
| Type : normal
Class : oth
Atk :
0
PP : 5
|
| Acc : 100
Target : user
Effect : na
|
|
Eff % : 0
|
|
|

| Flavor
: The user restores its own HP. The amount of HP
regained
|
|
varies with the weather.
|
| Description : The amount of HP restored to the user varies with the
|
|
weather.Sunshine: 100% HP restored.Rain: 25% HP
|
|
restored.Hail: 25% HP restored.Sandstorm: 25% HP
restored. |
<--------------------------------------------------------------------------->
| Name : Mountain Storm
|
| Type : fighting
Class : phy
Atk : 40
PP : 10
|
| Acc : 100
Target : foe
Effect : Critical Hit
|
|
Eff % : 100
|
|
|
| Flavor
: Never fails to make a critical hit.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Mud Bomb
|
| Type : ground
Class : spe
Atk : 65
PP : 10
|
| Acc : 85
Target : foe
Effect : -1, Accuracy
|
|
Eff % : 30
|
|
|
| Flavor
: The user launches a hard-packed mud ball to attack. It
may |
|
also lower the target's accuracy.
|
| Description : Has a 30% chance to reduce the opponent's Accuracy 1
stage |
|
(/.75).
|
<--------------------------------------------------------------------------->
| Name : Mud Shot
|
| Type : ground
Class : spe
Atk : 55
PP : 15
|
| Acc : 95
Target : foe
Effect : -1, spe
|

Eff % : 100

| Flavor
: The user attacks by hurling a blob of mud at the foe.
It
|
|
also reduces the target's Speed.
|
| Description : Has a 100% change to reduce the opponent's Speed stat
1
|
|
stage (/1.5).
|
<--------------------------------------------------------------------------->
| Name : Mud Sport
|
| Type : ground
Class : oth
Atk :
0
PP : 15
|
| Acc : 100
Target : all
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user covers itself with mud. It weakens Electrictype |
|
moves while the user is in the battle.
|
| Description : Damage from type attacks is halved until the end of
the
|
|
battle.
|
<--------------------------------------------------------------------------->
| Name : Mud-Slap
|
| Type : ground
Class : spe
Atk : 20
PP : 10
|
| Acc : 100
Target : foe
Effect : -1, Accuracy
|
|
Eff % : 100
|
|
|
| Flavor
: The user hurls mud in the foe's face to inflict damage
and |
|
lower its accuracy.
|
| Description : Has a 100% chance to reduce the opponent's Accuracy by
1
|
|
stage (/.75).
|
<--------------------------------------------------------------------------->
| Name : Muddy Water
|

| Type : water

Acc :

85

Class : spe
Target : foes

Atk :

95

PP : 10

Effect : -1, Accuracy


Eff % : 30

| Flavor
: The user attacks by shooting out muddy water. It may
also |
|
lower the foe's accuracy.
|
| Description : Has a 30% chance to reduce the opponent's Accuracy 1
stage |
|
(/.75).
|
<--------------------------------------------------------------------------->
| Name : Mystery Sword
|
| Type : fighting
Class : spe
Atk : 85
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: Damage done is based on the opponent's Defense
instead.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<--------------------------------------------------------------------------->
<--------------------------------------------------------------------------->
| Name : Nasty Plot
|
| Type : dark
Class : oth
Atk :
0
PP : 20
|
| Acc :
0
Target : user
Effect : +2, sp atk
|
|
Eff % : 0
|
|
|
| Flavor
: The user stimulates its brain by thinking bad
thoughts. It |
|
sharply raises the user's Sp. Atk.
|
| Description : Boosts the user's Special Attack 2 stages (x2).
|
<--------------------------------------------------------------------------->

| Name : Natural Gift

| Type : normal

Acc : 100

Class : phy

Atk :

Target : foe

Effect : na
Eff % :

PP : 15

| Flavor
: The user draws power to attack by using its held
Berry.
|
|
The Berry determines its type and power.
|
| Description : Power and type depend on the berry the user is
holding.
|
<--------------------------------------------------------------------------->
| Name : Nature Power
|
| Type : normal
Class : oth
Atk :
0
PP : 20
|
| Acc :
0
Target : lastfoe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: An attack that makes use of nature's power. Its
effects
|
|
vary depending on the user's environment.
|
| Description : The effect of Nature Power depends on the terrain,
|
|
Terrains & effects:
|
|
Grass
: Seed Bomb
|
|
Plain
: Tri Attack
|
|
Rock/Cave : Rock Slide
|
|
Sand
: Earthquake
|
|
Snow
: Blizzard
|
|
Water
: Hydro Pump
|
<--------------------------------------------------------------------------->
| Name : Needle Arm
|
| Type : grass
Class : phy
Atk : 60
PP : 15
|
| Acc : 100
Target : foe
Effect : Flinch
|

Eff % : 30

| Flavor
: The user attacks by wildly swinging its thorny arms.
It
|
|
may also make the target flinch.
|
| Description : Has a 30% chance to inflict the opponent with the
flinch
|
|
status effect.
|
<--------------------------------------------------------------------------->
| Name : Night Burst
|
| Type : dark
Class : spe
Atk : 85
PP : 10
|
| Acc : 95
Target : foe
Effect : -1, Opponent
Accuracy
|
|
Eff % : 40
|
|
|
| Flavor
: Inflicts regular damage. Has a 40% chance to reduce
the
|
|
opponent's Accuracy by one stage.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Night Shade
|
| Type : ghost
Class : spe
Atk :
1
PP : 15
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user makes the foe see a mirage. It inflicts
damage
|
|
matching the user's level.
|
| Description : Damage dealt is the same as the user's level.
|
<--------------------------------------------------------------------------->
| Name : Night Slash
|
| Type : dark
Class : phy
Atk : 70
PP : 15
|

Acc : 100

Target : foe

Effect : na
Eff % :

| Flavor

: The user slashes the foe the instant an opportunity


arises. It has a high critical-hit ratio.

| Description : Has a +1 stage chance for Critical Hit (12.5%).


|
<--------------------------------------------------------------------------->
| Name : Nightmare
|
| Type : ghost
Class : oth
Atk :
0
PP : 15
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: A sleeping foe is shown a nightmare that inflicts some
|
|
damage every turn.
|
| Description : As long as the opponent is afflicted by the sleep
status
|
|
affect this move will reduce its HP by 1/4 of its max,
|
|
otherwise it will fail.
|
<--------------------------------------------------------------------------->
| Name : Nitro Charge
|
| Type : fire
Class : phy
Atk : 50
PP : 20
|
| Acc : 100
Target : foe
Effect : +1, spe
|
|
Eff % : 100
|
|
|
| Flavor
: Inflicts regular damage. The user's Speed is boosted
by
|
|
one stage.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<--------------------------------------------------------------------------->

<--------------------------------------------------------------------------->
| Name : Octazooka
|
| Type : water
Class : spe
Atk : 65
PP : 10
|
| Acc : 85
Target : foe
Effect : -1, Accuracy
|
|
Eff % : 50
|
|
|
| Flavor
: The user attacks by spraying ink in the foe's face or
|
|
eyes. It may also lower the target's accuracy.
|
| Description : Has a 50% chance to reduce the opponent's Accuracy 1
stage |
|
(/.75).
|
<--------------------------------------------------------------------------->
| Name : Odor Sleuth
|
| Type : normal
Class : oth
Atk :
0
PP : 40
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: Enables the user to hit a Ghost type with any type of
|
|
move. It also enables the user to hit an evasive foe.
|
| Description : The opponent cannot Evade attacks and if it has the
type
|
|
it can be damaged by type attacks.
|
<--------------------------------------------------------------------------->
| Name : Ominous Wind
|
| Type : ghost
Class : spe
Atk : 60
PP : 5
|
| Acc : 100
Target : foe
Effect : +1, atk, def, Spe
|
|
Eff % : 10
|
|
|
| Flavor
: The user creates a gust of repulsive wind. It may also
|
|
raise all the user's stats at once.
|

| Description : Has a 10% chance to boost all of the user's stats 1


stage |
|
(x1.5).
|
<--------------------------------------------------------------------------->
| Name : Outrage
|
| Type : dragon
Class : phy
Atk : 120
PP : 15
|
| Acc : 100
Target : randfoe
Effect : Self: Confusion
|
|
Eff % : 0
|
|
|
| Flavor
: The user rampages and attacks for two to three turns.
|
|
However, it then becomes confused.
|
| Description : The user attacks for 2 or 3 turns and then becomes
|
|
afflicted with the confusion status effect.
|
<--------------------------------------------------------------------------->
| Name : Overhead Throw
|
| Type : fighting
Class : phy
Atk : 60
PP : 10
|
| Acc : 90
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The opponent is forced to switch from battle, unless
only |
|
one is left. Ends wild battles.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Overheat
|
| Type : fire
Class : spe
Atk : 140
PP : 5
|
| Acc : 90
Target : foe
Effect : -2, sp atk
|
|
Eff % : 100
|
|
|

| Flavor

: The user attacks the foe at full power. The attack's


recoil sharply reduces the user's Sp. Atk stat.

| Description : After inflicting the opponent with damage the user's

|
Special Attack stat is reduced 2 stages (/2).
|
<--------------------------------------------------------------------------->
<--------------------------------------------------------------------------->
| Name : Pain Split
|
| Type : normal
Class : oth
Atk :
0
PP : 20
|
| Acc :
0
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user adds its HP to the foe's HP, then equally
shares |
|
the combined HP with the foe.
|
| Description : The current total HP of the user and opponent are
added
|
|
together and divided by 2. Each Pok&eacute;mon gets
half
|
|
of the total HP that was found by adding their HPs
|
|
together.
|
<--------------------------------------------------------------------------->
| Name : Pay Day
|
| Type : normal
Class : phy
Atk : 40
PP : 20
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: Numerous coins are hurled at the foe to inflict
damage.
|
|
Money is earned after battle.
|
| Description : If used ingame money is scattered on the ground worth
|
|
twice the user's level. The money is collected after
the
|
|
battle ends.
|

<--------------------------------------------------------------------------->
| Name : Payback
|
| Type : dark
Class : phy
Atk : 50
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: If the user can use this attack after the foe attacks,
its |
|
power is doubled.
|
| Description : If the user recieves damage before using this move,
this
|
|
turn, the damage Payback deals is doubled.
|
<--------------------------------------------------------------------------->
| Name : Peck
|
| Type : flying
Class : phy
Atk : 35
PP : 35
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The foe is jabbed with a sharply pointed beak or horn.
|
| Description : No added effect.
|
<--------------------------------------------------------------------------->
| Name : Perish Song
|
| Type : normal
Class : oth
Atk :
0
PP : 5
|
| Acc : 100
Target : all
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: Any Pok&eacute;mon that hears this song faints in
three
|
|
turns unless it switches out of battle.
|
| Description : All Pok&eacute;mon in play when this move is used will
|
|
faint in 3 turns unless removed from battle.
|

<--------------------------------------------------------------------------->
| Name : Petal Dance
|
| Type : grass
Class : spe
Atk : 90
PP : 20
|
| Acc : 100
Target : randfoe
Effect : Self: Confusion
|
|
Eff % : 0
|
|
|
| Flavor
: The user attacks by scattering petals for two to three
|
|
turns. The user then becomes confused.
|
| Description : The user attacks for 2-3 consecutive turns and is then
|
|
afflicted with the Confuse status effect.
|
<--------------------------------------------------------------------------->
| Name : Pin Missile
|
| Type : bug
Class : phy
Atk : 14
PP : 20
|
| Acc : 85
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: Sharp pins are shot at the foe in rapid succession.
They
|
|
hit two to five times in a row.
|
| Description : Makes 2-5 consecutive hits within the same turn. There
is |
|
a 3/8ths chance for 2 or 3 hits and 1/8ths chance for
4 or |
|
5 hits.
|
<--------------------------------------------------------------------------->
| Name : Pluck
|
| Type : flying
Class : phy
Atk : 60
PP : 20
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user pecks the foe. If the foe is holding a Berry,
the |

user plucks it and gains its effect.

| Description : If the foe is holding a berry the power of Pluck is

|
doubled.
|
<--------------------------------------------------------------------------->
| Name : Poison Fang
|
| Type : poison
Class : phy
Atk : 50
PP : 15
|
| Acc : 100
Target : foe
Effect : Poison
|
|
Eff % : 30
|
|
|
| Flavor
: The user bites the foe with toxic fangs. It may also
leave |
|
the foe badly poisoned.
|
| Description : Has a 30% chance to inflict the opponent with the bad
|
|
poison status effect.
|
<--------------------------------------------------------------------------->
| Name : Poison Gas
|
| Type : poison
Class : oth
Atk :
0
PP : 40
|
| Acc : 55
Target : foe
Effect : Poison
|
|
Eff % : 0
|
|
|
| Flavor
: A cloud of poison gas is sprayed in the foe's face. It
may |
|
poison the target.
|
| Description : The opponent is inflicted with the poison status
effect.
|
<--------------------------------------------------------------------------->
| Name : Poison Jab
|
| Type : poison
Class : phy
Atk : 80
PP : 20
|
| Acc : 100
Target : foe
Effect : Poison
|
|
Eff % : 30
|
|
|

| Flavor

: The foe is stabbed with a tentacle or arm steeped in


poison. It may also poison the foe.

| Description : Has a 30% chance to inflict the opponent with the


poison
|
|
status effect.
|
<--------------------------------------------------------------------------->
| Name : Poison Sting
|
| Type : poison
Class : phy
Atk : 15
PP : 35
|
| Acc : 100
Target : foe
Effect : Poison
|
|
Eff % : 30
|
|
|
| Flavor
: The foe is stabbed with a poisonous barb of some sort.
It |
|
may also poison the target.
|
| Description : Has a 30% chance to inflict the opponent with the
poison
|
|
status effect.
|
<--------------------------------------------------------------------------->
| Name : Poison Tail
|
| Type : poison
Class : phy
Atk : 50
PP : 25
|
| Acc : 100
Target : foe
Effect : Poison
|
|
Eff % : 10
|
|
|
| Flavor
: An attack with a high critical-hit ratio. This tail
attack |
|
may also poison the foe.
|
| Description : Has a 10% chance to inflict the opponent with the
poison
|
|
status effect. Also has a +1 stage chance for Critical
Hit |
|
(12.5%).
|
<--------------------------------------------------------------------------->
| Name : Poisonpowder
|
| Type : poison
Class : oth
Atk :
0
PP : 35
|

Acc :

75

Target : foe

Effect : Poison
Eff % :

| Flavor
: A cloud of poisonous dust is scattered on the foe. It
may |
|
poison the target.
|
| Description : The opponent is inflicted with the poison status
effect.
|
<--------------------------------------------------------------------------->
| Name : Postpone
|
| Type : dark
Class : oth
Atk :
0
PP : 15
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The opponent will attack last this turn, if it has not
|
|
already attacked.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Pound
|
| Type : normal
Class : phy
Atk : 40
PP : 35
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The foe is physically pounded with a long tail or a
|
|
foreleg, etc.
|
| Description : No added effect.
|
<--------------------------------------------------------------------------->
| Name : Powder Snow
|
| Type : ice
Class : spe
Atk : 40
PP : 25
|

Acc : 100

Target : foes

Effect : Frozen
Eff % : 10

| Flavor
: The user attacks with a chilling gust of powdery snow.
It |
|
may also freeze the target.
|
| Description : Has a 10% chance to inflict the opponent with the
frozen
|
|
status effect.
|
<--------------------------------------------------------------------------->
| Name : Power Gem
|
| Type : rock
Class : spe
Atk : 70
PP : 20
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user attacks with a ray of light that sparkles as
if
|
|
it were made of gemstones.
|
| Description : No added effect.
|
<--------------------------------------------------------------------------->
| Name : Power Share
|
| Type : psychic
Class : oth
Atk :
0
PP : 10
|
| Acc : --Target : user
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user and target's Attack and Special Attack are
|
|
averaged.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Power Swap
|

| Type : psychic

Acc :

Class : oth

Atk :

Target : foe

Effect : na
Eff % :

PP : 10

| Flavor
: The user employs its psychic power to switch changes
to
|
|
its Attack and Sp. Atk with the foe.
|
| Description : Swaps stat alterations made to the Attack and Special
|
|
Attack stats with the opponent.
|
<--------------------------------------------------------------------------->
| Name : Power Trick
|
| Type : psychic
Class : oth
Atk :
0
PP : 10
|
| Acc :
0
Target : user
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user employs its psychic power to switch its
Attack
|
|
with its Defense stat.
|
| Description : The user swaps its Attack and Defense stats.
|
<--------------------------------------------------------------------------->
| Name : Power Whip
|
| Type : grass
Class : phy
Atk : 120
PP : 10
|
| Acc : 85
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user violently whirls its vines or tentacles to
|
|
harshly lash the foe.
|
| Description : No added effect.
|
<--------------------------------------------------------------------------->
| Name : Present
|

| Type : normal

Acc :

90

Class : phy

Atk :

Target : foe

Effect : na
Eff % :

40

PP : 15

| Flavor
: The user attacks by giving the foe a booby-trapped
gift.
|
|
It restores HP sometimes, however.
|
| Description : Can inflict damage with the power 40, 80, or 120, or
it
|
|
can heal 1/4 of the maximum HP of the opponent.Power /
%
|
|
chance40 = 40% chance.80 power = 30% chance.120 power
=
|
|
10% chance.Heal 1/4 HP = 20% chance.
|
<--------------------------------------------------------------------------->
| Name : Protect
|
| Type : normal
Class : oth
Atk :
0
PP : 10
|
| Acc :
0
Target : user
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: It enables the user to evade all attacks. Its chance
of
|
|
failing rises if it is used in succession.
|
| Description : Goes first. Prevents the user from being effected by a
|
|
majority of moves this turn. If used in succession the
|
|
chances of it working are halved each use, regardless
of
|
|
its success.If Heavy Rain is active then Thunder has a
30% |
|
chance of breaking through. If a Hailstorm is active
then |
|
Blizzard has a 30% chance of breaking through.The move
|
|
Feint can break through the defensive barrier.If the
|
|
opponent has the ability No Guard then any move it
uses
|
|
that it would recieve STAB from will also break
through
|
|
the defensive barrier.
|

<--------------------------------------------------------------------------->
| Name : Psybeam
|
| Type : psychic
Class : spe
Atk : 65
PP : 20
|
| Acc : 100
Target : foe
Effect : Confusion
|
|
Eff % : 10
|
|
|
| Flavor
: The foe is attacked with a peculiar ray. It may also
leave |
|
the target confused.
|
| Description : Has a 10% chance to inflict the opponent with the
|
|
confusion status effect.
|
<--------------------------------------------------------------------------->
| Name : Psych Up
|
| Type : normal
Class : oth
Atk :
0
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user hypnotizes itself into copying any stat
change
|
|
made by the foe.
|
| Description : The user's stat changes are ignored and the opponent's
|
|
stat changes are instead used.
|
<--------------------------------------------------------------------------->
| Name : Psychic
|
| Type : psychic
Class : spe
Atk : 90
PP : 10
|
| Acc : 100
Target : foe
Effect : -1, sp def
|
|
Eff % : 10
|
|
|
| Flavor
: The foe is hit by a strong telekinetic force. It may
also |
|
reduce the foe's Sp. Def stat.
|

| Description : Has a 10% chance to reduce the opponent's Special


Defense |
|
stat 1 stage (/1.5).
|
<--------------------------------------------------------------------------->
| Name : Psycho Boost
|
| Type : psychic
Class : spe
Atk : 140
PP : 5
|
| Acc : 90
Target : foe
Effect : -2, sp atk
|
|
Eff % : 100
|
|
|
| Flavor
: The user attacks the foe at full power. The attack's
|
|
recoil sharply reduces the user's Sp. Atk stat.
|
| Description : After inflicting the opponent with damage the user's
|
|
Special Attack stat is reduced 2 stages (/2).
|
<--------------------------------------------------------------------------->
| Name : Psycho Break
|
| Type : psychic
Class : spe
Atk : 100
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: Damage done is based on the opponent's Defense
instead.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Psycho Cut
|
| Type : psychic
Class : phy
Atk : 70
PP : 20
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user tears at the foe with blades formed by
psychic
|

power. It has a high critical-hit ratio.

| Description : Has a +1 stage chance for Critical Hit (12.5%).


|
<--------------------------------------------------------------------------->
| Name : Psycho Shift
|
| Type : psychic
Class : oth
Atk :
0
PP : 10
|
| Acc : 90
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: Using its psychic power of suggestion, the user
transfers |
|
its status problems to the target.
|
| Description : The user's status effect is transferred to the
opponent.
|
<--------------------------------------------------------------------------->
| Name : Psycho Shock
|
| Type : psychic
Class : spe
Atk : 80
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: Damage dealt is instead based on the target's Defense
|
|
stat.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Psywave
|
| Type : psychic
Class : spe
Atk :
1
PP : 15
|
| Acc : 80
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The foe is attacked with an odd, hot energy wave. The
|

attack varies in intensity.

| Description : The damage inflicted is randomly chosen and be


anywhere in |
|
power from 1-100. This formula is used: level *
((random
|
|
#0-10) * 10 + 50) / 100.
|
<--------------------------------------------------------------------------->
| Name : Punishment
|
| Type : dark
Class : phy
Atk : 60
PP : 5
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: This attack's power increases the more the foe has
powered |
|
up with stat changes.
|
| Description : For each stat boost the opponent has the base power of
|
|
this move is increased. The base power is determined
by
|
|
the formula: 60 + (20 * stat ups) with a maximum of
200
|
|
base power or 7 stat boosts by the opponent (boosts to
|
|
multiple stats are added). Stat reductions to the
opponent |
|
are ignored. Fails if the opponent has no stat boosts.
|
<--------------------------------------------------------------------------->
| Name : Purgatory
|
| Type : fire
Class : spe
Atk : 100
PP : 5
|
| Acc : 50
Target : foe
Effect : Opponent, Burn
|
|
Eff % : 100
|
|
|
| Flavor
: Inflicts regular damage. Has a 100% chance to burn the
|
|
opponent.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|

<--------------------------------------------------------------------------->
| Name : Pursuit
|
| Type : dark
Class : phy
Atk : 40
PP : 20
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: An attack move that inflicts double damage if used on
a
|
|
foe that is switching out of battle.
|
| Description : If the opponent switches out the turn this move is
used
|
|
it's power is doubled. This effect does not work on
|
|
opponent's leaving battle via the move Baton Pass. If
the |
|
opponent would use the move U-Turn and the user of
Pursuit |
|
would go last then the user of U-Turn is dealt damage.
If |
|
the user of Pursuit is faster than the U-Turn user
then
|
|
Pursuit will fail.
|
<--------------------------------------------------------------------------->
<--------------------------------------------------------------------------->
| Name : Quick Attack
|
| Type : normal
Class : phy
Atk : 40
PP : 30
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user lunges at the foe at a speed that makes it
almost |
|
invisible. It is sure to strike first.
|
| Description : Goes first.
|
<--------------------------------------------------------------------------->
<--------------------------------------------------------------------------->

| Name : Rage

| Type : normal

Acc : 100

Class : phy

Atk :

Target : foe

Effect : na
Eff % :

20

PP : 20

| Flavor
: While this move is in use, it gains attack power each
time |
|
the user is hit in battle.
|
| Description : The user will automatically attack each turn with this
|
|
move until it KO's all opponents or faints. Each time
the |
|
user is hit by the opponent the user's Attack will be
|
|
boosted 1 stage (x1.5) for a maximum of 6 boosts (x3).
If |
|
it misses the counter resets.
|
<--------------------------------------------------------------------------->
| Name : Rain Dance
|
| Type : water
Class : oth
Atk :
0
PP : 5
|
| Acc :
0
Target : all
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user summons a heavy rain that falls for five
turns,
|
|
powering up Water-type moves.
|
| Description : The weather becomes rain for 5 turns.
|
<--------------------------------------------------------------------------->
| Name : Rapid Spin
|
| Type : normal
Class : phy
Atk : 20
PP : 40
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: A spin attack that can also eliminate such moves as
Bind, |

Wrap, Leech Seed, and Spikes.

| Description : Removes the effects of all Spikes, Leech Seed and

|
temporary trapping type moves. Fails if the opponent
is
|
|
the Ghost type unless the user has the ability Scrappy
or |
|
the effects of Foresight/Odor Sleuth are active.
|
<--------------------------------------------------------------------------->
| Name : Razor Leaf
|
| Type : grass
Class : phy
Atk : 55
PP : 25
|
| Acc : 95
Target : foes
Effect : na
|
|
Eff % : 13
|
|
|
| Flavor
: A sharp-edged leaf is launched to slash at the foe. It
has |
|
a high critical-hit ratio.
|
| Description : Has a +1 stage chance for Critical Hit (12.5%).
|
<--------------------------------------------------------------------------->
| Name : Razor Wind
|
| Type : normal
Class : spe
Atk : 80
PP : 10
|
| Acc : 100
Target : foes
Effect : na
|
|
Eff % : 13
|
|
|
| Flavor
: A two-turn attack. Blades of wind hit the foe on the
|
|
second turn. It has a high critical-hit ratio.
|
| Description : First turn user does nothing, second turn user
attacks.
|
|
Has a +1 stage chance for Critical Hit (12.5%).
|
<--------------------------------------------------------------------------->
| Name : Recover
|
| Type : normal
Class : oth
Atk :
0
PP : 10
|
| Acc : 100
Target : user
Effect : na
|

Eff % :

| Flavor
: A self-healing move. The user restores its own HP by
up to |
|
half of its max HP.
|
| Description : 1/2 of the user's maximum HP is restored.
|
<--------------------------------------------------------------------------->
| Name : Recycle
|
| Type : normal
Class : oth
Atk :
0
PP : 10
|
| Acc : 100
Target : user
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user recycles a single-use item that has been used
in |
|
battle so it can be used again.
|
| Description : If the user has used a single-use hold item, that item
|
|
repeats its effect. This does not work if the item was
|
|
removed by the effects of the following moves: Covet,
|
|
Switcheroo, Thief or Trick.
|
<--------------------------------------------------------------------------->
| Name : Reflect
|
| Type : psychic
Class : oth
Atk :
0
PP : 20
|
| Acc : 100
Target : allies
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: A wondrous wall of light is put up to suppress damage
from |
|
physical attacks for five turns.
|
| Description : For five turns Physical damage is reduced to 50%. The
hold |
|
item Light Clay can extend this effect from 5 to 8
turns. |
|
The move Brick Break can end this effect as well as
the
|

|
move Defog.
|
<--------------------------------------------------------------------------->
| Name : Refresh
|
| Type : normal
Class : oth
Atk :
0
PP : 20
|
| Acc : 100
Target : user
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user rests to cure itself of a poisoning, burn, or
|
|
paralysis.
|
| Description : Removes the effects of the burn, paralyze or poison
status |
|
effects.
|
<--------------------------------------------------------------------------->
| Name : Repayment
|
| Type : normal
Class : phy
Atk : 70
PP : 20
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: Any stat changes the opponent has are ignored.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Rest
|
| Type : psychic
Class : oth
Atk :
0
PP : 10
|
| Acc : 100
Target : user
Effect : Self: Sleep
|
|
Eff % : 0
|
|
|
| Flavor
: The user goes to sleep for two turns. It fully
restores
|
|
the user's HP and heals any status problem.
|

| Description : Removes major status effects and recovers 100% of


maximum |
|
HP at the expense of being afflicted with the sleep
status |
|
effect for 2 turns.
|
<--------------------------------------------------------------------------->
| Name : Retribution
|
| Type : normal
Class : phy
Atk : 70
PP : 5
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: If an ally fainted last turn this attack's power is
|
|
doubled.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Return
|
| Type : normal
Class : phy
Atk : 1-102
PP : 20
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: A full-power attack that grows more powerful the more
the |
|
user likes its Trainer.
|
| Description : Power increases as the user's Happiness increases (max
|
|
power = 102).
|
<--------------------------------------------------------------------------->
| Name : Revenge
|
| Type : fighting
Class : phy
Atk : 60
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|

| Flavor
: An attack move that inflicts double the damage if the
user |
|
has been hurt by the foe in the same turn.
|
| Description : If the user recieves damage before using this move,
this
|
|
turn, the damage Revenge deals is doubled.
|
<--------------------------------------------------------------------------->
| Name : Reversal
|
| Type : fighting
Class : phy
Atk : 20
PP : 15
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: An all-out attack that becomes more powerful the less
HP
|
|
the user has.
|
| Description : The less remaining HP the user has the more powerful
the
|
|
move (max power = 200).%HP remaining = power1-4%HP =
|
|
200power,5-10%HP = 150power,11-20%HP = 100power,2135%HP = |
|
80power36-70%HP = 40power,71-100%HP = 20power.
|
<--------------------------------------------------------------------------->
| Name : Roar
|
| Type : normal
Class : oth
Atk :
0
PP : 20
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The foe is scared off, to be replaced by another
|
|
Pok&eacute;mon in its party. In the wild, the battle
ends. |
| Description : Goes last. Forces the opposing trainer to switch
|
|
Pok&eacute;mon. Ends wild battles ingame.
|
<--------------------------------------------------------------------------->

| Name : Roar Of Time

| Type : dragon

Acc :

90

Class : spe
Target : foe

Atk : 150

PP :

Effect : na
Eff % :

| Flavor

: The user blasts the foe with power that distorts even
time. The user must rest on the next turn.

| Description : Uses a powerful attack but cannot attack or switch in


the |
|
next turn to recharge.
|
<--------------------------------------------------------------------------->
| Name : Rock Blast
|
| Type : rock
Class : phy
Atk : 25
PP : 10
|
| Acc : 80
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user hurls hard rocks at the foe. Two to five
rocks
|
|
are launched in quick succession.
|
| Description : Makes 2-5 consecutive hits within the same turn. There
is |
|
a 3/8ths chance for 2 or 3 hits and 1/8ths chance for
4 or |
|
5 hits.
|
<--------------------------------------------------------------------------->
| Name : Rock Climb
|
| Type : normal
Class : phy
Atk : 90
PP : 20
|
| Acc : 85
Target : foe
Effect : Confusion
|
|
Eff % : 20
|
|
|
| Flavor
: A charging attack that may also leave the foe
confused. It |
|
can also be used to scale rocky walls.
|

| Description : Has a 20% chance to inflict the opponent with the

|
confusion status effect.
|
<--------------------------------------------------------------------------->
| Name : Rock Polish
|
| Type : rock
Class : oth
Atk :
0
PP : 20
|
| Acc :
0
Target : user
Effect : +2, spe
|
|
Eff % : 0
|
|
|
| Flavor
: The user polishes its body to reduce drag. It can
sharply |
|
raise the Speed stat.
|
| Description : Boosts the user's Speed 2 stages (x2).
|
<--------------------------------------------------------------------------->
| Name : Rock Slide
|
| Type : rock
Class : phy
Atk : 75
PP : 10
|
| Acc : 90
Target : foes
Effect : Flinch
|
|
Eff % : 30
|
|
|
| Flavor
: Large boulders are hurled at the foe to inflict
damage. It |
|
may also make the target flinch.
|
| Description : Has a 30% chance to inflict the opponent with the
flinch
|
|
status effect.
|
<--------------------------------------------------------------------------->
| Name : Rock Smash
|
| Type : fighting
Class : phy
Atk : 40
PP : 15
|
| Acc : 100
Target : foe
Effect : -1, def
|
|
Eff % : 50
|
|
|
| Flavor
: The user slugs the foe with a shattering punch. It can
|

also smash cracked boulders.

| Description : Has a 50% chance to reduce the opponent's Defense stat

|
stage (/1.5).
|
<--------------------------------------------------------------------------->
| Name : Rock Throw
|
| Type : rock
Class : phy
Atk : 50
PP : 15
|
| Acc : 90
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user picks up and throws a small rock at the foe
to
|
|
attack.
|
| Description : No added effect.
|
<--------------------------------------------------------------------------->
| Name : Rock Tomb
|
| Type : rock
Class : phy
Atk : 50
PP : 10
|
| Acc : 80
Target : foe
Effect : -1, spe
|
|
Eff % : 100
|
|
|
| Flavor
: Boulders are hurled at the foe. It also lowers the
foe's
|
|
Speed by preventing its movement.
|
| Description : Has a 100% chance to reduce the opponent's Speed stat
1
|
|
stage (/1.5).
|
<--------------------------------------------------------------------------->
| Name : Rock Wrecker
|
| Type : rock
Class : phy
Atk : 150
PP : 5
|
| Acc : 90
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|

| Flavor
: The user launches a huge boulder at the foe to attack.
It |
|
must rest on the next turn, however.
|
| Description : Uses a powerful attack but cannot attack or switch in
the |
|
next turn to recharge.
|
<--------------------------------------------------------------------------->
| Name : Role Play
|
| Type : psychic
Class : oth
Atk :
0
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user mimics the foe completely, copying the foe's
|
|
natural ability.
|
| Description : User replaces it's ability with opponent's until it
leaves |
|
battle. This effect does not work with the ability
Wonder |
|
Guard.
|
<--------------------------------------------------------------------------->
| Name : Rolling Kick
|
| Type : fighting
Class : phy
Atk : 60
PP : 15
|
| Acc : 85
Target : foe
Effect : Flinch
|
|
Eff % : 30
|
|
|
| Flavor
: The user cuts a quick spin and lashes out with a sharp
|
|
kick.
|
| Description : Has a 30% chance to inflict the opponent with the
flinch
|
|
status effect.
|
<--------------------------------------------------------------------------->
| Name : Rollout
|
| Type : rock
Class : phy
Atk : 30
PP : 20
|

Acc :

90

Target : foe

Effect : na
Eff % :

| Flavor
: The user continually rolls into the foe over five
turns.
|
|
It becomes stronger each time it hits.
|
| Description : Power doubles each turn this move is used in
succession
|
|
without missing. The counter resets after 5 turns (max
|
|
power = 150). If Defense Curl is used the turn before
|
|
Rollout then Rollout's power is doubled for the first
|
|
turn.
|
<--------------------------------------------------------------------------->
| Name : Roost
|
| Type : flying
Class : oth
Atk :
0
PP : 10
|
| Acc :
0
Target : user
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user lands and rests its body. It restores the
user's |
|
HP by up to half of its max HP.
|
| Description : 1/2 of the user's maximum HP is restored.
|
<--------------------------------------------------------------------------->
<--------------------------------------------------------------------------->
| Name : Sacred Fire
|
| Type : fire
Class : phy
Atk : 100
PP : 5
|
| Acc : 95
Target : foe
Effect : Burn
|
|
Eff % : 50
|
|
|
| Flavor
: The foe is razed with a mystical fire of great
intensity. |
|
It may also leave the target with a burn.
|

| Description : Has a 50% chance to inflict the opponent with the burn

|
status effect. If the user is afflicted with the
frozen
|
|
status effect this move will thaw the user.
|
<--------------------------------------------------------------------------->
| Name : Sacred Sword
|
| Type : fighting
Class : phy
Atk : 90
PP : 20
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: Any stat changes the opponent has are ignored.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Safeguard
|
| Type : normal
Class : oth
Atk :
0
PP : 25
|
| Acc : 100
Target : allies
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user creates a protective field that prevents
status
|
|
problems for five turns.
|
| Description : The user's team is protected from the following status
|
|
effects for five turns: Burn, Confusion, Frozen,
Paralyze, |
|
Poison and Sleep. The effects of Rest and Toxic Spikes
are |
|
not prevented by Safeguard. Safeguard's effect can be
|
|
removed by using the move Defog.
|
<--------------------------------------------------------------------------->
| Name : Sand Tomb
|
| Type : ground
Class : phy
Atk : 15
PP : 15
|

Acc :

70

Target : foe

Effect : Trap
Eff % :

| Flavor
: The user traps the foe inside a harshly raging
sandstorm
|
|
for two to five turns.
|
| Description : Traps the opponent for 2-5 turns. There is a 3/8ths
chance |
|
for lasting 2 or 3 turns and 1/8ths chance for lasting
4
|
|
or 5 turns. The opponent is unable to switch/flee from
|
|
battle until this effect has ended.
|
<--------------------------------------------------------------------------->
| Name : Sand-Attack
|
| Type : ground
Class : oth
Atk :
0
PP : 15
|
| Acc : 100
Target : foe
Effect : -1, Accuracy
|
|
Eff % : 0
|
|
|
| Flavor
: Sand is hurled in the foe's face, reducing its
accuracy.
|
| Description : Reduces the opponent's Accuracy 1 stage (/.75).
|
<--------------------------------------------------------------------------->
| Name : Sandstorm
|
| Type : rock
Class : oth
Atk :
0
PP : 10
|
| Acc : 100
Target : all
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: A five-turn sand-storm is summoned to hurt all
combatant
|
|
types except Rock, Ground, and Steel.
|
| Description : The weather becomes a sandstorm for 5 turns.
|
<--------------------------------------------------------------------------->
| Name : Scary Face
|

| Type : normal

Acc :

90

Class : oth
Target : foe

Atk :

PP : 10

Effect : -2, spe


Eff % :

| Flavor
: The user frightens the foe with a scary face to
sharply
|
|
reduce its Speed stat.
|
| Description : Reduces the opponent's Speed stat 2 stages (/2).
|
<--------------------------------------------------------------------------->
| Name : Scratch
|
| Type : normal
Class : phy
Atk : 40
PP : 35
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: Hard, pointed, and sharp claws rake the foe to inflict
|
|
damage.
|
| Description : No added effect.
|
<--------------------------------------------------------------------------->
| Name : Screech
|
| Type : normal
Class : oth
Atk :
0
PP : 40
|
| Acc : 85
Target : foe
Effect : -2, def
|
|
Eff % : 0
|
|
|
| Flavor
: An earsplitting screech is emitted to sharply reduce
the
|
|
foe's Defense stat.
|
| Description : Reduces the opponent's Defense stat by 2 stages (/2).
|
<--------------------------------------------------------------------------->
| Name : Secret Power
|
| Type : normal
Class : phy
Atk : 70
PP : 20
|

Acc : 100

Target : foe

Effect : Varies by Terrain


Eff % : 30

| Flavor
: The user attacks with a secret power. Its added
effects
|
|
vary depending on the user's environment.
|
| Description : Additional effects are determined by the
terrain.Terrain = |
|
EffectBuilding = Paralyze,Cave = Flinch,Desert = -1
Stage, |
|
Accuracy (/.75),Grass = Sleep,Mountain = Flinch,Ocean
= -1 |
|
stage, Attack (/1.5),Pond = -1 stage, Attack
(/1.5),Road = |
|
-1 stage, Accuracy (/.75),Snow = Frozen, = Sleep.
|
<--------------------------------------------------------------------------->
| Name : Seed Bomb
|
| Type : grass
Class : phy
Atk : 80
PP : 15
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user slams a barrage of hard-shelled seeds down on
the |
|
foe from above.
|
| Description : No added effect.
|
<--------------------------------------------------------------------------->
| Name : Seed Flare
|
| Type : grass
Class : spe
Atk : 120
PP : 5
|
| Acc : 85
Target : foe
Effect : -2, sp def
|
|
Eff % : 40
|
|
|
| Flavor
: The user generates a shock wave from within its body.
It
|
|
may also lower the target's Sp. Def.
|
| Description : Has a 40% chance to reduce the opponent's Special
Defense |

|
stat 2 stages (/2).
|
<--------------------------------------------------------------------------->
| Name : Seismic Toss
|
| Type : fighting
Class : phy
Atk :
1
PP : 20
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The foe is thrown using the power of gravity. It
inflicts |
|
damage equal to the user's level.
|
| Description : Damage dealt is the same as the user's level.
|
<--------------------------------------------------------------------------->
| Name : Selfdestruct
|
| Type : normal
Class : phy
Atk : 200
PP : 5
|
| Acc : 100
Target : others
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user blows up to inflict damage on all
Pok&eacute;mon |
|
in battle. The user faints upon using this move.
|
| Description : The user faints. Damage dealt is determined as if the
|
|
opponent has half the Defense of normal.
|
<--------------------------------------------------------------------------->
| Name : Shadow Ball
|
| Type : ghost
Class : spe
Atk : 80
PP : 15
|
| Acc : 100
Target : foe
Effect : -1, sp def
|
|
Eff % : 20
|
|
|
| Flavor
: The user hurls a shadowy blob at the foe. It may also
|
|
lower the foe's Sp. Def stat.
|

| Description : Has a 20% chance to reduce the opponent's Special


Defense |
|
stat 1 stage (/1.5).
|
<--------------------------------------------------------------------------->
| Name : Shadow Claw
|
| Type : ghost
Class : phy
Atk : 70
PP : 15
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 13
|
|
|
| Flavor
: The user slashes with a sharp claw made from shadows.
It
|
|
has a high critical-hit ratio.
|
| Description : Has a +1 stage chance for Critical Hit (12.5%).
|
<--------------------------------------------------------------------------->
| Name : Shadow Force
|
| Type : ghost
Class : phy
Atk : 120
PP : 5
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user disappears, then strikes the foe on the
second
|
|
turn. It hits even if the foe used Protect.
|
| Description : First turn user disappears and cannot be hit by any
|
|
incoming attacks. Second turn user reappears and hits
the |
|
opponent. Cannot be blocked by Detect or Protect.
|
<--------------------------------------------------------------------------->
| Name : Shadow Punch
|
| Type : ghost
Class : phy
Atk : 60
PP : 20
|
|
|

Acc : ---

Target : foe

Effect : na
Eff % :

| Flavor
: The user throws a punch at the foe from the shadows.
The
|
|
punch lands without fail.
|
| Description : Cannot miss.
|
<--------------------------------------------------------------------------->
| Name : Shadow Sneak
|
| Type : ghost
Class : phy
Atk : 40
PP : 30
|
| Acc : 100
Target : foe
Effect : Goes first
|
|
Eff % : 0
|
|
|
| Flavor
: The user extends its shadow and attacks the foe from
|
|
behind. This move always goes first.
|
| Description : Always goes first.
|
<--------------------------------------------------------------------------->
| Name : Sharpen
|
| Type : normal
Class : oth
Atk :
0
PP : 30
|
| Acc : 100
Target : user
Effect : +1, sp atk
|
|
Eff % : 0
|
|
|
| Flavor
: The user reduces its polygon count to make itself more
|
|
jagged, raising the Attack stat.
|
| Description : Boosts the user's Attack 1 stage (x1.5).
|
<--------------------------------------------------------------------------->
| Name : Sheer Cold
|
| Type : ice
Class : spe
Atk :
1
PP : 5
|
| Acc : 30
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The foe is attacked with a blast of absolute-zero
cold.
|

The foe instantly faints if it hits.

| Description : If successful the opponent suffers a OHKO (one-hit

|
knockout). Can only succeed when the opponent's level
is
|
|
equal to or less than the user's level.
|
<--------------------------------------------------------------------------->
| Name : Shell Blade
|
| Type : water
Class : phy
Atk : 75
PP : 10
|
| Acc : 95
Target : foe
Effect : -1, Opponent Def
|
|
Eff % : 50
|
|
|
| Flavor
: Inflicts regular damage. Has a 50% chance to reduce
the
|
|
opponent's Defense by one stage.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Shell Smash
|
| Type : normal
Class : oth
Atk :
0
PP : 15
|
| Acc : --Target : user
Effect : +1 Spd, -1 Def
|
|
Eff % : 0
|
|
|
| Flavor
: The user's Speed is boosted one stage while Defense is
|
|
reduced one stage.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Shock Wave
|
| Type : electric
Class : spe
Atk : 60
PP : 20
|
| Acc : --Target : foe
Effect : na
|

Eff % :

| Flavor
: The user strikes the foe with a quick jolt of
electricity. |
|
This attack cannot be evaded.
|
| Description : Cannot miss.
|
<--------------------------------------------------------------------------->
| Name : Side Change
|
| Type : psychic
Class : oth
Atk :
0
PP : 15
|
| Acc : --Target : allies
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user and an ally trade places on the field.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Signal Beam
|
| Type : bug
Class : spe
Atk : 75
PP : 15
|
| Acc : 100
Target : foe
Effect : Confusion
|
|
Eff % : 10
|
|
|
| Flavor
: The user attacks with a sinister beam of light. It may
|
|
also confuse the target.
|
| Description : Has a 10% chance to inflict the opponent with the
|
|
confusion status effect.
|
<--------------------------------------------------------------------------->
| Name : Silver Wind
|
| Type : bug
Class : spe
Atk : 60
PP : 5
|
| Acc : 100
Target : foe
Effect : +1 all stats
|

Eff % : 10

| Flavor
: The foe is attacked with powdery scales blown by wind.
It |
|
may also raise all the user's stats.
|
| Description : Has a 10% chance to boost all of the user's stats 1
stage |
|
(x1.5).
|
<--------------------------------------------------------------------------->
| Name : Simple Beam
|
| Type : normal
Class : oth
Atk :
0
PP : 15
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The opponent's ability is changed to Simple.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Sing
|
| Type : normal
Class : oth
Atk :
0
PP : 15
|
| Acc : 55
Target : foe
Effect : Sleep
|
|
Eff % : 0
|
|
|
| Flavor
: A soothing lullaby is sung in a calming voice that
puts
|
|
the foe into a deep slumber.
|
| Description : Inflicts the opponent with the sleep status effect.
|
<--------------------------------------------------------------------------->
| Name : Sketch
|
| Type : normal
Class : oth
Atk :
0
PP : 1
|
| Acc : 100
Target : foe
Effect : na
|

Eff % :

| Flavor
: It enables the user to learn a move used by the foe.
Once |
|
used, the move Sketch disappears.
|
| Description : When used this move is permantly replaced with the
move
|
|
the opponent's that is Sketched. It fails against
opposing |
|
Sketch and Struggle.
|
<--------------------------------------------------------------------------->
| Name : Skill Swap
|
| Type : psychic
Class : oth
Atk :
0
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user employs its psychic power to exchange
abilities
|
|
with the foe. This effect does not work with the
ability
|
|
Wonderguard.
|
| Description : The user and target switch their abilities.
|
<--------------------------------------------------------------------------->
| Name : Skull Bash
|
| Type : normal
Class : phy
Atk : 100
PP : 15
|
| Acc : 100
Target : foe
Effect : +1, def
|
|
Eff % : 0
|
|
|
| Flavor
: The user tucks in its head to raise its Defense in the
|
|
first turn, then rams the foe on the next turn.
|
| Description : Boosts the user's Def 1 stage (x1.5) on the first turn
and |
|
then attacks on the second turn.
|
<--------------------------------------------------------------------------->

| Name : Sky Attack

| Type : flying

Acc :

90

Class : phy

Atk : 140

Target : foe

Effect : Flinch

PP :

Eff % : 30

| Flavor
: A second-turn attack move with a high critical-hit
ratio. |
|
It may also make the target flinch.
|
| Description : First turn the user charges and the second turn the
user
|
|
attacks. Has a +1 stage chance for Critical Hit
(12.5%).
|
|
Also has a 30% chance to inflict the opponent with the
|
|
flinch status effect.
|
<--------------------------------------------------------------------------->
| Name : Sky Uppercut
|
| Type : fighting
Class : phy
Atk : 85
PP : 15
|
| Acc : 90
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user attacks the foe with an uppercut thrown
skyward
|
|
with force.
|
| Description : Can hit a Pok&eacute;mon in the first stage of using
the
|
|
moves Bounce or Fly.
|
<--------------------------------------------------------------------------->
| Name : Slack Off
|
| Type : normal
Class : oth
Atk :
0
PP : 10
|
| Acc : 100
Target : user
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user slacks off, restoring its own HP by up to
half of |

its maximum HP.

| Description : The user's HP is restored by 1/2 its maximum HP.


|
<--------------------------------------------------------------------------->
| Name : Slam
|
| Type : normal
Class : phy
Atk : 80
PP : 20
|
| Acc : 75
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The foe is slammed with a long tail, vines, etc., to
|
|
inflict damage.
|
| Description : No added effect.
|
<--------------------------------------------------------------------------->
| Name : Slash
|
| Type : normal
Class : phy
Atk : 70
PP : 20
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The foe is attacked with a slash of claws, etc. It has
a
|
|
high critical-hit ratio.
|
| Description : Has a +1 stage chance for Critical Hit (12.5%).
|
<--------------------------------------------------------------------------->
| Name : Sleep Powder
|
| Type : grass
Class : oth
Atk :
0
PP : 15
|
| Acc : 75
Target : foe
Effect : Sleep
|
|
Eff % : 0
|
|
|
| Flavor
: The user scatters a big cloud of sleep-inducing dust
|
|
around the foe.
|

| Description : Inflicts the opponent with the sleep status effect.


|
<--------------------------------------------------------------------------->
| Name : Sleep Talk
|
| Type : normal
Class : oth
Atk :
0
PP : 10
|
| Acc : 100
Target : lastfoe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: While it is asleep, the user randomly uses one of the
|
|
moves it knows.
|
| Description : If the user is afflicted with the sleep status effect
it
|
|
will randomly select and use one if its 3 other known
|
|
moves.
|
<--------------------------------------------------------------------------->
| Name : Slime Wave
|
| Type : poison
Class : spe
Atk : 95
PP : 10
|
| Acc : 100
Target : foes
Effect : Poison
|
|
Eff % : 0
|
|
|
| Flavor
: Has a 10% chance to inflict the opponent with the
Poison
|
|
status condition.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Sludge
|
| Type : poison
Class : spe
Atk : 65
PP : 20
|
| Acc : 100
Target : foe
Effect : Poison
|
|
Eff % : 30
|
|
|

| Flavor
: Unsanitary sludge is hurled at the foe. It may also
poison |
|
the target.
|
| Description : Has a 30% chance to inflict the opponent with poison
|
|
status effect.
|
<--------------------------------------------------------------------------->
| Name : Sludge Bomb
|
| Type : poison
Class : spe
Atk : 90
PP : 10
|
| Acc : 100
Target : foe
Effect : Poison
|
|
Eff % : 30
|
|
|
| Flavor
: The user attacks by hurling filthy sludge at the foe.
It
|
|
may also poison the target.
|
| Description : Has a 30% chance to inflict the opponent with poison
|
|
status effect.
|
<--------------------------------------------------------------------------->
| Name : SmellingSalt
|
| Type : normal
Class : phy
Atk : 60
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: This attack inflicts double damage on a paralyzed foe.
It |
|
also cures the foe's paralysis, however.
|
| Description : If the opponent is afflicted by the paralyze status
effect |
|
Smellingsalt's power is doubled and the opponent's
|
|
affliction is removed.
|
<--------------------------------------------------------------------------->
| Name : Smog
|
| Type : poison
Class : spe
Atk : 20
PP : 20
|

Acc :

70

Target : foe

Effect : Poison
Eff % : 40

| Flavor
: The foe is attacked with a discharge of filthy gases.
It
|
|
may also poison the target.
|
| Description : Has a 40% chance to inflict the opponent with poison
|
|
status effect.
|
<--------------------------------------------------------------------------->
| Name : SmokeScreen
|
| Type : normal
Class : oth
Atk :
0
PP : 20
|
| Acc : 100
Target : foe
Effect : -1 Accuracy
|
|
Eff % : 0
|
|
|
| Flavor
: The user releases an obscuring cloud of smoke or ink.
It
|
|
reduces the foe's accuracy.
|
| Description : Reduces the opponent's Accuracy 1 stage (/.75).
|
<--------------------------------------------------------------------------->
| Name : Snake Coil
|
| Type : poison
Class : oth
Atk :
0
PP : 20
|
| Acc : --Target : user
Effect : +1 Atk, +1 Def, +1
Acc |
|
Eff % : 0
|
|
|
| Flavor
: The user's Attack, Defense and Accuracy are boosted by
one |
|
stage.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Snatch
|

| Type : dark

Acc : 100

Class : oth
Target : lastfoe

Atk :

PP : 10

Effect : na
Eff % :

| Flavor

: The user steals the effects of any healing or


status-changing move the foe attempts to use.

| Description : Goes first. Steals the opponent's last move if that


move
|
|
target's the user. See Move Mechanics for more.
|
<--------------------------------------------------------------------------->
| Name : Snore
|
| Type : normal
Class : spe
Atk : 40
PP : 15
|
| Acc : 100
Target : foe
Effect : Flinch
|
|
Eff % : 30
|
|
|
| Flavor
: An attack that can be used only if the user is asleep.
The |
|
harsh noise may also make the foe flinch.
|
| Description : This move will fail unless the user is afflicted with
the |
|
sleep status effect. Has a 30% chance to inflict the
|
|
opponent with the flinch status effect.
|
<--------------------------------------------------------------------------->
| Name : Softboiled
|
| Type : normal
Class : oth
Atk :
0
PP : 10
|
| Acc : 100
Target : user
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user restores its own HP by up to half of its max
HP. |
|
May be used in the field to heal HP.
|
| Description : The user's HP is restored by 1/2 its maximum HP.
|

<--------------------------------------------------------------------------->
| Name : Solarbeam
|
| Type : grass
Class : spe
Atk : 120
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: A two-turn attack. The user gathers light, then blasts
a
|
|
bundled beam on the second turn.
|
| Description : Turn of attack depends on the weather.
If its
|
|
Sunny: No charge turn is required; user attacks
|
|
first turn.
|
|
Any other condition: A charge turn is required;
|
|
user attacks second turn.
|
<--------------------------------------------------------------------------->
| Name : Sonicboom
|
| Type : normal
Class : spe
Atk :
1
PP : 20
|
| Acc : 90
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The foe is hit with a destructive shock wave that
always
|
|
inflicts 20 HP damage.
|
| Description : Always inflicts 20HP worth of damage.
|
<--------------------------------------------------------------------------->
| Name : Spacial Rend
|
| Type : dragon
Class : spe
Atk : 100
PP : 5
|
| Acc : 95
Target : foe
Effect : na
|
|
Eff % : 13
|
|
|

| Flavor

: The user tears the foe along with the space around it.
This move has a high critical-hit ratio.

| Description : Has a +1 stage chance for Critical Hit (12.5%).


|
<--------------------------------------------------------------------------->
| Name : Spark
|
| Type : electric
Class : phy
Atk : 65
PP : 20
|
| Acc : 100
Target : foe
Effect : Paralyze
|
|
Eff % : 30
|
|
|
| Flavor
: The user throws an electrically charged tackle at the
foe. |
|
It may also leave the target paralyzed.
|
| Description : Has a 30% chance to inflict the opponent with the
paralyze |
|
status effect.
|
<--------------------------------------------------------------------------->
| Name : Spider Web
|
| Type : bug
Class : oth
Atk :
0
PP : 10
|
| Acc :
0
Target : foe
Effect : Trap
|
|
Eff % : 0
|
|
|
| Flavor
: The user ensnares the foe with a thin, gooey silk so
it
|
|
can't flee from battle.
|
| Description : Traps the opponent for 2-5 turns. There is a 3/8ths
chance |
|
for lasting 2 or 3 turns and 1/8ths chance for lasting
4
|
|
or 5 turns. The opponent is unable to switch/flee from
|
|
battle until this effect has ended.
|
<--------------------------------------------------------------------------->
| Name : Spike Cannon
|
| Type : normal
Class : phy
Atk : 20
PP : 15
|

Acc : 100

Target : foe

Effect : na
Eff % :

| Flavor
: Sharp spikes are fired at the foe to strike two to
five
|
|
times in rapid succession.
|
| Description : Makes 2-5 consecutive hits within the same turn. There
is |
|
a 3/8ths chance for 2 or 3 hits and 1/8ths chance for
4 or |
|
5 hits.
|
<--------------------------------------------------------------------------->
| Name : Spikes
|
| Type : ground
Class : oth
Atk :
0
PP : 20
|
| Acc : 100
Target : enemyfield Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user lays a trap of spikes at the foe's feet. The
trap |
|
hurts foes that switch into battle.
|
| Description : When opposing Pok&eacute;mon switch in they are hurt
by
|
|
Spikes with the amount of damage varying by
layer.Layer = |
|
%HP Lost1 = 12.5%,2 = 18.75%,3 = 25%.
|
<--------------------------------------------------------------------------->
| Name : Spit Up
|
| Type : normal
Class : spe
Atk : 100
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The power stored using the move Stockpile is released
at
|
|
once in an attack.
|
| Description : The amount of damage dealt depends on how many
Stockpiles |

|
have been made. For each Stockpile this move is
increased |
|
in base power by 100, with a maximum of 3 Stockpiles
|
|
possible (max power = 300). Spit Up fails if there is
no
|
|
Stockpile.
|
<--------------------------------------------------------------------------->
| Name : Spite
|
| Type : ghost
Class : oth
Atk :
0
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user looses its grudge on the move last used by
the
|
|
foe by cutting 4 PP from it.
|
| Description : The opponent's last used move has its PP reduced by 25
|
|
points.
|
<--------------------------------------------------------------------------->
| Name : Splash
|
| Type : water
Class : oth
Atk :
0
PP : 40
|
| Acc : 100
Target : user
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user just flops and splashes around to no effect
at
|
|
all...
|
| Description : Go Magikarp! Use your Splash attack!
|
<--------------------------------------------------------------------------->
| Name : Spore
|
| Type : grass
Class : oth
Atk :
0
PP : 15
|
| Acc : 100
Target : foe
Effect : Sleep
|
|
Eff % : 0
|

| Flavor

: The user scatters bursts of spores that induce sleep.

| Description : Inflicts the opponent with the sleep status effect.


|
<--------------------------------------------------------------------------->
| Name : Stealth Rock
|
| Type : rock
Class : oth
Atk :
0
PP : 20
|
| Acc :
0
Target : enemyfield Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user lays a trap of levitating stones around the
foe. |
|
The trap hurts foes that switch into battle.
|
| Description : When opposing Pok&eacute;mon switch in they are hurt
by
|
|
Stealth Rock with the amount of damage varying by the
|
|
opponent's Type Weakness to the type.Weakness = %HP
Loss4x |
|
Resist = 3.125% HP2x Resist = 6.25% HPNeutral = 12.5%
HP2x |
|
Weak = 25% HP4x Weak = 50% HPPok&eacute;mon with the
|
|
ability Magic Guard ignore the effects of Stealth
|
|
Rock.Stealth Rock can be removed by using Rapid Spin.
|
<--------------------------------------------------------------------------->
| Name : Steel Wing
|
| Type : steel
Class : phy
Atk : 70
PP : 25
|
| Acc : 90
Target : foe
Effect : +1, def
|
|
Eff % : 10
|
|
|
| Flavor
: The foe is hit with wings of steel. It may also raise
the |
|
user's Defense stat.
|
| Description : Has a 10% chance to boost the user's Defense 1 stage
|
|
(x1.5).
|

<--------------------------------------------------------------------------->
| Name : Stockpile
|
| Type : normal
Class : oth
Atk :
0
PP : 20
|
| Acc : 100
Target : user
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user charges up power, and raises both its Defense
and |
|
Sp. Def. The move can be used three times.
|
| Description : Stores energy 1-3 times for use with Spit Up or
Swallow.
|
|
Also boosts the user's Defense and Special Defense 1
stage |
|
for each Stockpile (x1.5). The counter is reset when
Spit |
|
Up or Swallow is used as well as if the user switches
out. |
|
The stat boosting effects of this move can be Baton
Passed |
|
to teammates.
|
<--------------------------------------------------------------------------->
| Name : Stomp
|
| Type : normal
Class : phy
Atk : 65
PP : 20
|
| Acc : 100
Target : foe
Effect : Flinch
|
|
Eff % : 30
|
|
|
| Flavor
: The foe is stomped with a big foot. It may also make
the
|
|
target flinch.
|
| Description : Has a 30% chance to inflict the opponent with the
flinch
|
|
status effect. If the opponent has used Minimize,
Stomp's |
|
power is doubled.
|
<--------------------------------------------------------------------------->
| Name : Stone Edge
|
| Type : rock
Class : phy
Atk : 100
PP : 5
|

Acc :

80

Target : foe

Effect : na
Eff % :

| Flavor
|
|

a
|

: The user stabs the foe with a sharpened stone. It has


high critical-hit ratio.

| Description : Has a +1 stage chance for Critical Hit (12.5%).


|
<--------------------------------------------------------------------------->
| Name : Strength
|
| Type : normal
Class : phy
Atk : 80
PP : 15
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The foe is slugged with a punch thrown at maximum
power.
|
|
It can also be used to move boulders.
|
| Description : No added effect.
|
<--------------------------------------------------------------------------->
| Name : String Shot
|
| Type : bug
Class : oth
Atk :
0
PP : 40
|
| Acc : 95
Target : foes
Effect : -1, spe
|
|
Eff % : 0
|
|
|
| Flavor
: The foe is bound with silk blown from the user's
mouth. It |
|
reduces the target's Speed stat.
|
| Description : Reduces the opponent's Speed stat 1 stage (/1.5).
|
<--------------------------------------------------------------------------->
| Name : Struggle
|
| Type : normal
Class : phy
Atk : 50
PP : 1
|
| Acc : 100
Target : foe
Effect : na
|

Eff % :

| Flavor
: An attack that is used in desperation only if the user
has |
|
no PP. It also hurts the user slightly.
|
| Description : You lost.The user uses Struggle when it has no other
|
|
available moves; it loses 25% of its HP each turn it
|
|
attacks. Accuracy and Evasion stats are irrelevant
when
|
|
using Struggle.
|
<--------------------------------------------------------------------------->
| Name : Stun Spore
|
| Type : grass
Class : oth
Atk :
0
PP : 30
|
| Acc : 75
Target : foe
Effect : Paralyze
|
|
Eff % : 0
|
|
|
| Flavor
: The user scatters a cloud of paralyzing powder. It may
|
|
paralyze the target.
|
| Description : Inflicts the opponent with the paralyze status effect.
|
<--------------------------------------------------------------------------->
| Name : Submersion
|
| Type : water
Class : oth
Atk :
0
PP : 20
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The opponent's typing is changed to Water.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Submission
|

| Type : fighting

Acc :

80

Class : phy

Atk :

Target : foe

Effect : na
Eff % :

80

PP : 25

| Flavor

: The user grabs the foe and recklessly dives for the
ground. It also hurts the user slightly.

| Description : 1/4 of the damage inflicted on the opponent is done to


the |
|
user as recoil.
|
<--------------------------------------------------------------------------->
| Name : Substitute
|
| Type : normal
Class : oth
Atk :
0
PP : 10
|
| Acc : 100
Target : user
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user makes a copy of itself using some of its HP.
The |
|
copy serves as the user's decoy.
|
| Description : 1/4 of the user's maximum HP is transferred to clay
doll
|
|
which then takes damage that would otherwise be dealt
to
|
|
the user as well as status effects until the HP given
to
|
|
the doll is gone at which point the doll breaks.
|
<--------------------------------------------------------------------------->
| Name : Sucker Punch
|
| Type : dark
Class : phy
Atk : 80
PP : 5
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: This move enables the user to attack first. It fails
if
|
|
the foe is not readying an attack, however.
|

| Description : Goes first. Fails if the opponent does not also use a

|
damage dealing move this turn.
|
<--------------------------------------------------------------------------->
| Name : Sunny Day
|
| Type : fire
Class : oth
Atk :
0
PP : 5
|
| Acc :
0
Target : all
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user intensifies the sun for five turns, powering
up
|
|
Fire-type moves.
|
| Description : Changes the weather to sun for the next 5 turns.
|
<--------------------------------------------------------------------------->
| Name : Super Fang
|
| Type : normal
Class : phy
Atk :
1
PP : 10
|
| Acc : 90
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user chomps hard on the foe with its sharp front
|
|
fangs. It cuts the target's HP to half.
|
| Description : Inflicts damage that removes 1/2 of the opponent's
|
|
remaining HP, dealing a minimum of 1 damage.
|
<--------------------------------------------------------------------------->
| Name : Superpower
|
| Type : fighting
Class : phy
Atk : 120
PP : 5
|
| Acc : 100
Target : foe
Effect : -1, atk, def
|
|
Eff % : 0
|
|
|
| Flavor
: The user attacks the foe with great power. However, it
|

also lowers the user's Attack and Defense.

| Description : After inflicting damage the user's Attack and Defense


and |
|
reduced 1 stage (/1.5).
|
<--------------------------------------------------------------------------->
| Name : Supersonic
|
| Type : normal
Class : oth
Atk :
0
PP : 20
|
| Acc : 55
Target : foe
Effect : Confusion
|
|
Eff % : 0
|
|
|
| Flavor
: The user generates odd sound waves from its body. It
may
|
|
confuse the target.
|
| Description : Inflicts the opponent with the confusion status
effect.
|
<--------------------------------------------------------------------------->
| Name : Surf
|
| Type : water
Class : spe
Atk : 95
PP : 15
|
| Acc : 100
Target : others
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: It swamps the entire battlefield with a giant wave. It
can |
|
also be used for crossing water.
|
| Description : No added effect.
|
<--------------------------------------------------------------------------->
| Name : Swagger
|
| Type : normal
Class : oth
Atk :
0
PP : 15
|
| Acc : 90
Target : foe
Effect : +2 atk, Confusion
|
|
Eff % : 0
|
|
|
| Flavor
: The user enrages the foe into confusion. However, it
also |

sharply raises the foe's Attack stat.

| Description : The opponent's Attack stat is boosted 2 stages (x2) at


the |
|
expense of becoming inflicted with the confusion
status
|
|
effect.
|
<--------------------------------------------------------------------------->
| Name : Swallow
|
| Type : normal
Class : oth
Atk :
0
PP : 10
|
| Acc : 100
Target : user
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The power stored using the move Stockpile is absorbed
by
|
|
the user to heal its HP.
|
| Description : The amount of recovered HP depends on how many
Stockpiles |
|
there are (max stockpiles = 3).Stockpile = HP
recovered1
|
|
Stock = 1/4 HP,2 Stocks = 1/2 HP,3 Stocks = full HP.
|
<--------------------------------------------------------------------------->
| Name : Sweep Slap
|
| Type : normal
Class : phy
Atk : 25
PP : 10
|
| Acc : 85
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: Makes 2-5 consecutive hits within the same turn. There
is |
|
a 3/8ths chance for 2 or 3 hits and 1/8ths chance for
4 or |
|
5 hits
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Sweet Kiss
|

| Type : normal

Acc :

75

Class : oth
Target : foe

Atk :

PP : 10

Effect : Confusion
Eff % :

| Flavor

: The user kisses the foe with a sweet, angelic cuteness


that causes confusion.

| Description : Inflicts the opponent with the confusion status


effect.
|
<--------------------------------------------------------------------------->
| Name : Sweet Scent
|
| Type : normal
Class : oth
Atk :
0
PP : 20
|
| Acc : 100
Target : foes
Effect : -1, Evasion
|
|
Eff % : 0
|
|
|
| Flavor
: A sweet scent that lowers the foe's evasiveness. It
also
|
|
lures wild Pok&eacute;mon if used in grass, etc.
|
| Description : Reduces the opponent's Evasion 1 stage (x1.3).
|
<--------------------------------------------------------------------------->
| Name : Swift
|
| Type : normal
Class : spe
Atk : 60
PP : 20
|
| Acc : --Target : foes
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: Star-shaped rays are shot at the foe. This attack
never
|
|
misses.
|
| Description : Cannot miss.
|
<--------------------------------------------------------------------------->
| Name : Switcheroo
|
| Type : dark
Class : oth
Atk :
0
PP : 10
|

Acc : 100

Target : foe

Effect : na
Eff % :

| Flavor
: The user trades held items with the foe faster than
the
|
|
eye can follow.
|
| Description : The user and opponent switch held items until the end
of
|
|
the battle. If user is not holding an item, then the
|
|
effect is similar to using Thief/Covet. If the user
has an |
|
item and the opponent does not, then user will hold no
|
|
item while the opponent gets the item user was
holding.
|
|
This effect will fail against Pok&eacute;mon with the
|
|
abilities Multitype and Sticky Hold.
|
<--------------------------------------------------------------------------->
| Name : Swords Dance
|
| Type : normal
Class : oth
Atk :
0
PP : 30
|
| Acc : 100
Target : user
Effect : +2, atk
|
|
Eff % : 0
|
|
|
| Flavor
: A frenetic dance to uplift the fighting spirit. It
sharply |
|
raises the user's Attack stat.
|
| Description : Boosts the user's Attack 2 stages (x2).
|
<--------------------------------------------------------------------------->
| Name : Synchro Noise
|
| Type : psychic
Class : spe
Atk : 70
PP : 15
|
| Acc : 100
Target : all
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: All Pok&eacute;mon that share the user's type are hit.
|

| Description : The description is the FlavorText for fifth generation

|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Synthesis
|
| Type : grass
Class : oth
Atk :
0
PP : 5
|
| Acc : 100
Target : user
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user restores its own HP. The amount of HP
regained
|
|
varies with the weather.
|
| Description : The amount of HP restored to the user varies with the
|
|
weather.Sunshine: 100% HP restored.Rain: 25% HP
|
|
restored.Hail: 25% HP restored.Sandstorm: 25% HP
restored. |
<--------------------------------------------------------------------------->
<--------------------------------------------------------------------------->
| Name : Tackle
|
| Type : normal
Class : phy
Atk : 35
PP : 35
|
| Acc : 95
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: A physical attack in which the user charges and slams
into |
|
the foe with its whole body.
|
| Description : No added effect.
|
<--------------------------------------------------------------------------->
| Name : Tail Glow
|
| Type : bug
Class : oth
Atk :
0
PP : 20
|
| Acc : 100
Target : user
Effect : +2, sp atk
|
|
Eff % : 0
|

| Flavor

: The user stares at flashing lights to focus its mind,


sharply raising its Sp. Atk stat.

| Description : Boosts the user's Special Attack 2 stages (x2).


|
<--------------------------------------------------------------------------->
| Name : Tail Whip
|
| Type : normal
Class : oth
Atk :
0
PP : 30
|
| Acc : 100
Target : foes
Effect : -1, def
|
|
Eff % : 0
|
|
|
| Flavor
: The user wags its tail cutely, making the foe less
wary.
|
|
The target's Defense stat is lowered.
|
| Description : Reduces the opponent's Defense stat 2 stages (/1.5).
|
<--------------------------------------------------------------------------->
| Name : Tailwind
|
| Type : flying
Class : oth
Atk :
0
PP : 30
|
| Acc :
0
Target : allies
Effect : +2, spe
|
|
Eff % : 0
|
|
|
| Flavor
: The user whips up a turbulent whirlwind that ups the
Speed |
|
of all party Pok&eacute;mon for three turns.
|
| Description : The user's ally's Speed stats are boosted 2 stages
(x2)
|
|
for the following 3 turns.
|
<--------------------------------------------------------------------------->
| Name : Take Down
|
| Type : normal
Class : phy
Atk : 90
PP : 20
|
| Acc : 85
Target : foe
Effect : na
|
|
Eff % : 0
|

| Flavor
: A reckless, full-body charge attack for slamming into
the |
|
foe. It also damages the user a little.
|
| Description : 1/4 of the damage inflicted on the opponent is done to
the |
|
user as recoil.
|
<--------------------------------------------------------------------------->
| Name : Taunt
|
| Type : dark
Class : oth
Atk :
0
PP : 20
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The foe is taunted into a rage that allows it to use
only |
|
attack moves for two to four turns.
|
| Description : The opponent can only use moves that would deal damage
for |
|
the following 3-5 turns.Prevents use of the following
|
|
moves:&nbsp;Assist, Copycat, Me First, Metronome,
Mirror
|
|
Move, and Sleep Talk. The following moves are moves
that
|
|
would deal damage and are thus usable: Bide, Counter,
|
|
Mirror Coat and Metal Burst.
|
<--------------------------------------------------------------------------->
| Name : Techno Buster
|
| Type : normal
Class : spe
Atk : 85
PP : 5
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: If the user is holding a Plate the type of damage done
|
|
will match the plate.
|
| Description : The description is the FlavorText for fifth generation
|

|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Teeter Dance
|
| Type : normal
Class : oth
Atk :
0
PP : 20
|
| Acc : 100
Target : others
Effect : Confusion
|
|
Eff % : 0
|
|
|
| Flavor
: The user performs a wobbly dance that confuses all the
|
|
Pok&eacute;mon in battle.
|
| Description : The opponent is inflicted with the confusion status
|
|
effect.
|
<--------------------------------------------------------------------------->
| Name : Telekinesis
|
| Type : psychic
Class : oth
Atk :
0
PP : 15
|
| Acc : --Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: A random status condition is inflicted on the opponent
for |
|
three turns.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Teleport
|
| Type : psychic
Class : oth
Atk :
0
PP : 20
|
| Acc : 100
Target : user
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: Use it to flee from any wild Pok&eacute;mon. It may
also
|

be used to warp to the last Pok&eacute;Center visited.

| Description : The user can switch out. Ingame, wild battles end
after
|
|
use.
|
<--------------------------------------------------------------------------->
| Name : Thief
|
| Type : dark
Class : phy
Atk : 40
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user attacks and steals the foe's held item
|
|
simultaneously. It can't steal if the user holds an
item. |
| Description : If the user is not holding an item and the opponent
is,
|
|
the user will take the opponent's held item and the
user
|
|
will equip it until the battle's end. Ingame the item
is
|
|
kept even after the battle. Items will not be taken
from
|
|
Pok&eacute;mon with the abilities Multitype and Sticky
|
|
Hold.
|
<--------------------------------------------------------------------------->
| Name : Thrash
|
| Type : normal
Class : phy
Atk : 90
PP : 20
|
| Acc : 100
Target : randfoe
Effect : Confusion
|
|
Eff % : 0
|
|
|
| Flavor
: The user rampages and attacks for two to three turns.
It
|
|
then becomes confused, however.
|
| Description : For 2-3 consecutive turns the user will attack without
|
|
order but, afterwards, will become afflicted by the
|
|
Confusion status effect.
|

<--------------------------------------------------------------------------->
| Name : Thunder
|
| Type : electric
Class : spe
Atk : 120
PP : 10
|
| Acc : 70
Target : foe
Effect : Paralyze
|
|
Eff % : 30
|
|
|
| Flavor
: A wicked thunderbolt is dropped on the foe to inflict
|
|
damage. It may also leave the target paralyzed.
|
| Description : Has a 30% chance to inflict the opponent with the
paralyze |
|
status effect.
|
<--------------------------------------------------------------------------->
| Name : Thunder Fang
|
| Type : electric
Class : phy
Atk : 65
PP : 15
|
| Acc : 95
Target : foe
Effect : Flinch or Paralyze
|
|
Eff % : 10
|
|
|
| Flavor
: The user bites with electrified fangs. It may also
make
|
|
the foe flinch or become paralyzed.
|
| Description : Can afflict the opponent with the Flinch or Paralyze
|
|
status conditions 1/10th of the time.
|
<--------------------------------------------------------------------------->
| Name : Thunder Wave
|
| Type : electric
Class : oth
Atk :
0
PP : 20
|
| Acc : 100
Target : foe
Effect : Paralyze
|
|
Eff % : 0
|
|
|
| Flavor
: A weak electric charge is launched at the foe. It
causes
|
|
paralysis if it hits.
|

| Description : Inflicts the opponent with the paralyze status effect.


|
<--------------------------------------------------------------------------->
| Name : Thunderbolt
|
| Type : electric
Class : spe
Atk : 95
PP : 15
|
| Acc : 100
Target : foe
Effect : Paralyze
|
|
Eff % : 10
|
|
|
| Flavor
: A strong electric blast is loosed at the foe. It may
also |
|
leave the foe paralyzed.
|
| Description : Has a 10% chance to inflict the opponent with the
paralyze |
|
status effect.
|
<--------------------------------------------------------------------------->
| Name : ThunderPunch
|
| Type : electric
Class : phy
Atk : 75
PP : 15
|
| Acc : 100
Target : foe
Effect : Paralyze
|
|
Eff % : 10
|
|
|
| Flavor
: The foe is punched with an electrified fist. It may
leave |
|
the target with paralysis.
|
| Description : Has a 10% chance to inflict the opponent with the
paralyze |
|
status effect.
|
<--------------------------------------------------------------------------->
| Name : ThunderShock
|
| Type : electric
Class : spe
Atk : 40
PP : 30
|
| Acc : 100
Target : foe
Effect : Paralyze
|
|
Eff % : 10
|
|
|
| Flavor
: A jolt of electricity is hurled at the foe to inflict
|

damage. It may also leave the foe paralyzed.

| Description : Has a 10% chance to inflict the opponent with the


paralyze |
|
status effect.
|
<--------------------------------------------------------------------------->
| Name : Tickle
|
| Type : normal
Class : oth
Atk :
0
PP : 20
|
| Acc : 100
Target : foe
Effect : -1, atk, def
|
|
Eff % : 0
|
|
|
| Flavor
: The user tickles the foe into laughing, reducing its
|
|
Attack and Defense stats.
|
| Description : Reduces the opponent's Attack and Defense stats 1
stage
|
|
(/1.5).
|
<--------------------------------------------------------------------------->
| Name : Torment
|
| Type : dark
Class : oth
Atk :
0
PP : 15
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user torments and enrages the foe, making it
incapable |
|
of using the same move twice in a row.
|
| Description : The opponent is prevented from using the same move
twice
|
|
in a row until it leaves battle. If the opponent has
only |
|
1 usable move left they will use the move Struggle
every
|
|
other turn.
|
<--------------------------------------------------------------------------->
| Name : Toxic
|
| Type : poison
Class : oth
Atk :
0
PP : 10
|

Acc :

85

Target : foe

Effect : Poison
Eff % :

| Flavor
: A move that leaves the target badly poisoned. Its
poison
|
|
damage worsens every turn.
|
| Description : Inflicts the opponent with the bad poison status
effect.
|
|
At the end of the first turn 1/16 of the opponent's
|
|
maxmimum HP is lost and the effect doubles every turn
|
|
thereafter.
|
<--------------------------------------------------------------------------->
| Name : Toxic Spikes
|
| Type : poison
Class : oth
Atk :
0
PP : 20
|
| Acc :
0
Target : enemyfield Effect : Poison
|
|
Eff % : 0
|
|
|
| Flavor
: The user lays a trap of poison spikes at the foe's
feet.
|
|
They poison foes that switch into battle.
|
| Description : Poisonous spikes are scattered on the field. 1 layer
of
|
|
spikes will inflict the poison status effect and 2
layers |
|
will inflict the bad poison status effect. If a type
hits |
|
the spikes while switching the spikes are removed.
Steel
|
|
types will not recieve the status affliction as well
as
|
|
Pok&eacute;mon coming in via Baton Pass or while
Safeguard |
|
is active.Stealth Rock can be removed by using Rapid
Spin. |
<--------------------------------------------------------------------------->
| Name : Transform
|
| Type : normal
Class : oth
Atk :
0
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|

Eff % :

| Flavor
: The user transforms into a copy of the foe right down
to
|
|
having the same move set.
|
| Description : The user copies the opponent and transforms into an
exact |
|
replica. This effect includes the copying of: Attack,
|
|
Defense, Special Attack, Special Defense, and Speed
stats; |
|
moves (with 5 PP remaining, each), typing, and
ability.
|
|
The effects of the items Metal Powder and Speed Powder
are |
|
cancelled after Ditto transforms.
|
<--------------------------------------------------------------------------->
| Name : Tri Attack
|
| Type : normal
Class : spe
Atk : 80
PP : 10
|
| Acc : 100
Target : foe
Effect : Burn, Frozen or
Paralyze|
|
Eff % : 20
|
|
|
| Flavor
: The user strikes with a simultaneous three-beam
attack.
|
|
May also paralyze, burn, or freeze the target.
|
| Description : Has a 20% chance to inflict the opponent with either
the
|
|
burn, frozen, or paralyze status effects.
|
<--------------------------------------------------------------------------->
| Name : Trick
|
| Type : psychic
Class : oth
Atk :
0
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user catches the foe off guard and swaps the foe's
|
|
held item with its own.
|

| Description : The user and opponent switch held items until the end
of
|
|
the battle. If user is not holding an item, then the
|
|
effect is similar to using Thief/Covet. If the user
has an |
|
item and the opponent does not, then user will hold no
|
|
item while the opponent gets the item user was
holding.
|
|
This effect will fail against Pok&eacute;mon with the
|
|
abilities Multitype and Sticky Hold.
|
<--------------------------------------------------------------------------->
| Name : Trick Room
|
| Type : psychic
Class : oth
Atk :
0
PP : 5
|
| Acc :
0
Target : all
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user creates a bizarre area in which slower
|
|
Pok&eacute;mon get to move first for five turns.
|
| Description : Goes last. For the following 5 turns the order of
|
|
attacking is reversed (slowest to fastest instead of
|
|
fastest to slowest). Exceptions to this effect are
items
|
|
and/or abilities that would make a Pok&eacute;mon go
last. |
|
If both Pok&eacute;mon have the same ability/item then
the |
|
slowest Pok&eacute;mon will go first. The priority
order
|
|
of moves is unaffected. Trick Room can be cancelled by
|
|
using Trick Room while Trick Room is in effect.
|
<--------------------------------------------------------------------------->
| Name : Trickery
|
| Type : dark
Class : phy
Atk : 95
PP : 15
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|

| Flavor

: The higher the opponent's Attack stat the more damage


dealt.

| Description : The description is the FlavorText for fifth generation

|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Triple Kick
|
| Type : fighting
Class : phy
Atk : 10
PP : 10
|
| Acc : 90
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: A consecutive three-kick attack that becomes more
powerful |
|
with each successive hit.
|
| Description : Hits at a maximum of 3 times within the same turn. If
one |
|
hit misses the move's turn ends and the counter is
reset. |
|
Skill Link does not guarentee succession.Kick # =
|
|
PowerKick 1 = 10power,Kick 2 = 20power,Kick 3 =
|
|
30power.With 3 successful hits this move has 60 base
|
|
power.
|
<--------------------------------------------------------------------------->
| Name : Trump Card
|
| Type : normal
Class : spe
Atk : 40
PP : 5
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The fewer PP this move has, the more power it has for
|
|
attack.
|
| Description : The less PP remaining the more powerful the
move.Remaining |

|
PP = Power5+ PP = 40power,4 PP = 50power,3 PP =
60power,2 |
|
PP = 75power,1 PP = 190power.
|
<--------------------------------------------------------------------------->
| Name : Twineedle
|
| Type : bug
Class : phy
Atk : 25
PP : 20
|
| Acc : 100
Target : foe
Effect : Poison
|
|
Eff % : 20
|
|
|
| Flavor
: The foe is stabbed twice by a pair of stingers. It may
|
|
also poison the target.
|
| Description : Hits twice. Has a 20% chance to inflict the opponent
with |
|
the poison status effect.
|
<--------------------------------------------------------------------------->
| Name : Twister
|
| Type : dragon
Class : spe
Atk : 40
PP : 20
|
| Acc : 100
Target : foes
Effect : Flinch
|
|
Eff % : 20
|
|
|
| Flavor
: The user whips up a vicious twister to tear at the
foe. It |
|
may also make the foe flinch.
|
| Description : Has a 20% chance to inflict the opponent with the
flinch
|
|
status effect. If the opponent is in the charge stage
of
|
|
Fly or Bounce then Twister's power is doubled.
|
<--------------------------------------------------------------------------->
<--------------------------------------------------------------------------->
| Name : U-Turn
|
| Type : bug
Class : phy
Atk : 70
PP : 20
|
| Acc : 100
Target : foe
Effect : na
|

Eff % :

| Flavor
: After making its attack, the user rushes back to
switch
|
|
places with a party Pok&eacute;mon in waiting.
|
| Description : User switches out after attacking unless the trainer
has
|
|
no remaining Pok&eacute;mon left, in which case the
user
|
|
will steal deal damage and remain in battle. Can be
hit by |
|
Pursuit before switching out if the Pursuit user is
slower |
|
than the U-Turn user.
|
<--------------------------------------------------------------------------->
| Name : Uproar
|
| Type : normal
Class : spe
Atk : 50
PP : 10
|
| Acc : 100
Target : randfoe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user attacks in an uproar for two to five turns.
Over |
|
that time, no one can fall asleep.
|
| Description : Any Pok&eacute;mon is prevented from being afflicted
by
|
|
the sleep status effect. This effect will work even if
the |
|
opponent is of the Ghost type. The user is locked into
|
|
using this move for 2-5 turns.
|
<--------------------------------------------------------------------------->
<--------------------------------------------------------------------------->
| Name : V-Generate
|
| Type : fire
Class : phy
Atk : 180
PP : 5
|
| Acc : 95
Target : foe
Effect : -1 Def, -1 SpDef,
-1 Spd|
|
Eff % : 100
|

| Flavor
: The user's Defense, Special Defense and Speed are
reduced |
|
by one stage.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Vacuum Wave
|
| Type : fighting
Class : spe
Atk : 40
PP : 30
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user whirls its fists to send a wave of pure
vacuum at |
|
the foe. This move always goes first.
|
| Description : Goes first.
|
<--------------------------------------------------------------------------->
| Name : Venom Shock
|
| Type : poison
Class : spe
Atk : 65
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: Damage done is double if the target is afflicted with
|
|
Poison
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Vicegrip
|
| Type : normal
Class : phy
Atk : 55
PP : 30
|
| Acc : 100
Target : foe
Effect : na
|

Eff % :

| Flavor

: Huge, impressive pincers grip and squeeze the foe.

| Description : No added effect.


|
<--------------------------------------------------------------------------->
| Name : Vine Whip
|
| Type : grass
Class : phy
Atk : 35
PP : 15
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The foe is struck with slender, whiplike vines to
inflict |
|
damage.
|
| Description : No added effect.
|
<--------------------------------------------------------------------------->
| Name : Vital Throw
|
| Type : fighting
Class : phy
Atk : 70
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user allows the foe to attack first. In return,
this
|
|
throw move is guaranteed not to miss.
|
| Description : Goes last. Cannot miss.
|
<--------------------------------------------------------------------------->
| Name : Volt Change
|
| Type : electric
Class : spe
Atk : 70
PP : 20
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|

| Flavor

: After attacking, the user switches out of battle.

| Description : The description is the FlavorText for fifth generation

|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Volt Tackle
|
| Type : electric
Class : phy
Atk : 120
PP : 15
|
| Acc : 100
Target : foe
Effect : Paralyze
|
|
Eff % : 10
|
|
|
| Flavor
: The user electrifies itself, then charges at the foe.
It
|
|
causes considerable damage to the user as well.
|
| Description : 1/3 of the damage inflicted on the opponent is done to
the |
|
user as recoil. Also has a 10% chance to inflict the
|
|
opponent with the paralyze status effect.
|
<--------------------------------------------------------------------------->
<--------------------------------------------------------------------------->
| Name : Wake-Up Slap
|
| Type : fighting
Class : phy
Atk : 60
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: This attack inflicts high damage on a sleeping foe. It
|
|
also wakes the foe up, however.
|
| Description : If the opponent is afflicted by the sleep status
effect
|
|
Wake-Up Slap's power is doubled and the opponent's
|
|
affliction is removed.
|
<--------------------------------------------------------------------------->
| Name : Water Gun
|

| Type : water

Acc : 100

Class : spe

Atk :

Target : foe

Effect : na
Eff % :

40

PP : 25

| Flavor

: The foe is blasted with a forceful shot of water.

| Description : No added effect.


|
<--------------------------------------------------------------------------->
| Name : Water Oath
|
| Type : water
Class : spe
Atk : 50
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: When followed by Fire Oath a rainbow is made that may
|
|
inflict opponent's with Confusion.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Water Pulse
|
| Type : water
Class : spe
Atk : 60
PP : 20
|
| Acc : 100
Target : foe
Effect : Confusion
|
|
Eff % : 20
|
|
|
| Flavor
: The user attacks the foe with a pulsing blast of
water. It |
|
may also confuse the foe.
|
| Description : Has a 20% chance to inflict the opponent with the
|
|
confusion status effect.
|
<--------------------------------------------------------------------------->
| Name : Water Sport
|

| Type : water

Acc : 100

Class : oth

Atk :

Target : all

Effect : na
Eff % :

PP : 15

| Flavor

: The user soaks itself with water. The move weakens


Fire-type moves while the user is in the battle.

| Description : Damage dealt by types is halved until the user


switches
|
|
out.
|
<--------------------------------------------------------------------------->
| Name : Water Spout
|
| Type : water
Class : spe
Atk : 150
PP : 5
|
| Acc : 100
Target : foes
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user spouts water to damage the foe. The lower the
|
|
user's HP, the less powerful it becomes.
|
| Description : This move cannot have a critical hit. The higher the
|
|
user's HP the more powerful the move, given by the
|
|
formula: current HP * 150 / maxmimum HP.
|
<--------------------------------------------------------------------------->
| Name : Waterfall
|
| Type : water
Class : phy
Atk : 80
PP : 15
|
| Acc : 100
Target : foe
Effect : Flinch
|
|
Eff % : 20
|
|
|
| Flavor
: The user charges the foe at an awesome speed. It can
also |
|
be used to climb a waterfall.
|
| Description : Has a 20% chance to inflict the opponent with the
Flinch
|

|
status effect.
|
<--------------------------------------------------------------------------->
| Name : Weather Ball
|
| Type : normal
Class : spe
Atk : 50
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: An attack move that varies in power and type depending
on |
|
the weather.
|
| Description : If a weather type is in effect the base power of
Weather
|
|
Ball is doubled and Weather Ball's type reflects the
|
|
current conditions.Weather = TypeDeep Fog = Hailstorm
=
|
|
,Heavy Rain = ,Sandstorm = ,Sun = .
|
<--------------------------------------------------------------------------->
| Name : Whirlpool
|
| Type : water
Class : spe
Atk : 15
PP : 15
|
| Acc : 70
Target : foe
Effect : Trap
|
|
Eff % : 0
|
|
|
| Flavor
: The user traps the foe inside a fast, vicious
whirlpool
|
|
that lasts for two to five turns.
|
| Description : Inflicts 1/16 of the opponent's maxmimum HP each turn,
|
|
traps the opponent for 2-5 turns. There is a 3/8ths
chance |
|
for lasting 2 or 3 turns and 1/8ths chance for lasting
4
|
|
or 5 turns. The opponent is unable to switch/flee from
|
|
battle until this effect has ended.
|
<--------------------------------------------------------------------------->
| Name : Whirlwind
|

| Type : normal

Acc : 100

Class : oth

Atk :

Target : foe

Effect : na
Eff % :

PP : 20

| Flavor

: The foe is blown away, to be replaced by another

|
Pok&eacute;mon in its party. In the wild, the battle
ends. |
| Description : Goes last. Forces the opposing trainer to switch
|
|
Pok&eacute;mon if that trainer has at least 2
|
|
Pok&eacute;mon. Ingame, ends wild battles.
|
<--------------------------------------------------------------------------->
| Name : Wide Guard
|
| Type : rock
Class : oth
Atk :
0
PP : 10
|
| Acc : --Target : allies
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: All allies are prevented from fainting the turn this
move |
|
is used.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Wild Bolt
|
| Type : electric
Class : phy
Atk : 90
PP : 15
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: 1/4 of the damage done to an opponent is done to the
user |
|
as recoil.
|
| Description : The description is the FlavorText for fifth generation
|

|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Will-O-Wisp
|
| Type : fire
Class : oth
Atk :
0
PP : 15
|
| Acc : 75
Target : foe
Effect : Burn
|
|
Eff % : 0
|
|
|
| Flavor
: The user shoots a sinister, bluish white flame at the
foe |
|
to inflict a burn.
|
| Description : Inflicts the opponent with the burn status effect.
|
<--------------------------------------------------------------------------->
| Name : Wing Attack
|
| Type : flying
Class : phy
Atk : 60
PP : 35
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The foe is struck with large, imposing wings spread
wide
|
|
to inflict damage.
|
| Description : No added effect.
|
<--------------------------------------------------------------------------->
| Name : Wish
|
| Type : normal
Class : oth
Atk :
0
PP : 10
|
| Acc : 100
Target : user
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: A self-healing move. The user restores its own HP by
up to |
|
half of its maximum HP in the next turn.
|
| Description : At the end of the next turn the user or a
Pok&eacute;mon
|

|
in the place of the user will regain 1/2 of its
maximum
|
|
HP.
|
<--------------------------------------------------------------------------->
| Name : Withdraw
|
| Type : water
Class : oth
Atk :
0
PP : 40
|
| Acc : 100
Target : user
Effect : +1, def
|
|
Eff % : 0
|
|
|
| Flavor
: The user withdraws its body into its hard shell,
raising
|
|
its Defense stat.
|
| Description : Boosts the user's Defense 1 stage (x1.5).
|
<--------------------------------------------------------------------------->
| Name : Wonder Room
|
| Type : psychic
Class : oth
Atk :
0
PP : 10
|
| Acc : --Target : all
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: Every Pokemon on the field has their Defense and
Special
|
|
Defense swapped for five turns.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Wood Hammer
|
| Type : grass
Class : phy
Atk : 120
PP : 15
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user slams its rugged body into the foe to attack.
The |

user also sustains serious damage.

| Description : 1/3 of the damage inflicted on the opponent is done to


the |
|
user as recoil.
|
<--------------------------------------------------------------------------->
| Name : Wood Horn
|
| Type : grass
Class : phy
Atk : 75
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: Half of the damage inflicted on the opponent is
restored
|
|
to the user.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<--------------------------------------------------------------------------->
| Name : Worry Seed
|
| Type : grass
Class : oth
Atk :
0
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: A seed that causes worry is planted on the foe. It
|
|
prevents sleep by making its ability Insomnia.
|
| Description : Change's the opponent's ability to Insomnia. Fails if
the |
|
opponent's ability is Multi-Type or Truant.
|
<--------------------------------------------------------------------------->
| Name : Wrap
|
| Type : normal
Class : phy
Atk : 15
PP : 20
|
| Acc : 85
Target : foe
Effect : Trap
|
|
Eff % : 0
|

| Flavor
: A long body or vines are used to wrap and squeeze the
foe |
|
for two to five turns.
|
| Description : Traps the opponent for 2-5 turns. There is a 3/8ths
chance |
|
for lasting 2 or 3 turns and 1/8ths chance for lasting
4
|
|
or 5 turns. The opponent is unable to switch/flee from
|
|
battle until this effect has ended.
|
<--------------------------------------------------------------------------->
| Name : Wring Out
|
| Type : normal
Class : spe
Atk :
1
PP : 5
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user powerfully wrings the foe. The more HP the
foe
|
|
has, the greater this attack's power.
|
| Description : Base Power ranges from 1-110 where the approximate
power
|
|
is determined by the amount of HP the opponent
currently
|
|
has versus its possible maximum HP. The formula is:
110 * |
|
current HP / max HP.
|
<--------------------------------------------------------------------------->
<--------------------------------------------------------------------------->
| Name : X-Scissor
|
| Type : bug
Class : phy
Atk : 80
PP : 15
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user slashes at the foe by crossing its scythes or
|
|
claws as if they were a pair of scissors.
|

| Description : No added effect.


|
<--------------------------------------------------------------------------->
<--------------------------------------------------------------------------->
| Name : Yawn
|
| Type : normal
Class : oth
Atk :
0
PP : 10
|
| Acc : 100
Target : foe
Effect : Sleep
|
|
Eff % : 0
|
|
|
| Flavor
: The user lets loose a huge yawn that lulls the foe
into
|
|
falling asleep on the next turn.
|
| Description : At the end of the next turn the opponent becomes
afflicted |
|
with the sleep status effect.
|
<--------------------------------------------------------------------------->
| Name : You First
|
| Type : normal
Class : oth
Atk :
0
PP : 15
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user copies the opponent's non-damaging move but
|
|
attacks last this turn.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<--------------------------------------------------------------------------->
<--------------------------------------------------------------------------->
| Name : Zap Cannon
|
| Type : electric
Class : spe
Atk : 120
PP : 5
|
| Acc : 50
Target : foe
Effect : Paralyze
|

Eff % : 100

| Flavor
: The user fires an electric blast like a cannon to
inflict |
|
damage and cause paralysis.
|
| Description : Has a 100% chance to inflict the opponent with the
|
|
paralyze status effect.
|
<--------------------------------------------------------------------------->
| Name : Zen Headbutt
|
| Type : psychic
Class : phy
Atk : 80
PP : 15
|
| Acc : 90
Target : foe
Effect : Flinch
|
|
Eff % : 20
|
|
|
| Flavor
: The user focuses its willpower to its head and rams
the
|
|
foe. It may also make the target flinch.
|
| Description : Has a 20% chance to inflict the opponent with the
Flinch
|
|
status effect.
|
<--------------------------------------------------------------------------->

<--------------------------------------------------------------------------->
| NDLst |==================/ Nurses and Doctors \==================|
NDLst |
<--------------------------------------------------------------------------->
As you might have noticed or not (if not, you have now!), Black and
White
bring us epic and long routes. Game Freak wanted to prevent us running
back
and forth to the Pokecenter and having to backtrack all the way. So in
order
to do that they came up with "Doctors and Nurses".
One some routes you will be battling a Doctor or a nurse. If you beat
these

trainers, they'll heal you every time you talk to them. What a nifty
feature!
We're busy compiling a list of their locations:
<--------------------------------------------------------------------------->
|
Location
|
<--------------------------------------------------------------------------->
| 1. Entrance to Pinwheel Forest
|
| 2. Resort Desert
|
| 3. Electric Rock Cave
|
| 3. Tower of Heaven F3
|
| 4. Neji Yama
|
| 5. Victory Road
|
<--------------------------------------------------------------------------->
/---------------------------------------------------------------------------\
\---------------------------------------------------------------------------/
| faq |=======================\ F . A . Q . /========================|
faq |
/---------------------------------------------------------------------------\
\---------------------------------------------------------------------------/
In this section we will answer the most asked questions about Black
and
White.
Q1. Where can I get TMXX/Pokemon Y/Item Z?
A1. Read the Guide. It's going to be in there. And if it isn't in
there,
then we don't know where to get what you asked, otherwise it
would be
in it.
Q2. I found some errors/spelling mistakes/grammatical errors...
A2. Ok, that's not a question, but still, send it to us, we'd be more
than
happy to correct this guide.
Q3. You don't have feature X!
A3. Thank you for bringing this to our attention. Do note that this
guide

be so

is still a work In Progress, like many other guides, and will


until at least a few months after the US release.

/---------------------------------------------------------------------------\
\---------------------------------------------------------------------------/
| ThEd |========================\ The End /=========================|
ThEd |
/---------------------------------------------------------------------------\
\---------------------------------------------------------------------------/
Well thanks for checking out our FAQ! We hope it was informative and
all
that jazz. Following are the Credits for this FAQ, which make note of
all of
those who have helped in making additions to or correcting errors in
the FAQ.
If you thought it was useful, anyway.
Please note that in some instances more than 1 person is credited for
the
same thing... This is because we recieve a lot of email regarding the
FAQ and
get many replies pointing out the same thing. As a rule of thumb we
will add
others to the same addition/correction UNTIL an update has been made to
the
FAQ.
A special thanks goes out to all of the following...
<--------------------------------------------------------------------------->
| Creds |========================/ Credits \=======================|
Creds |
<--------------------------------------------------------------------------->
- The staff and community of pldh.net for their support
- MikkelDemey for writing up most of this guide
- Spellcheckers and Grammar Police:
* Mikal Ebok
- Error spotters:
* Kevin Mills
* Stephen L
* Brianna Shumway
- GAME FREAK inc., Creatures inc. & Nintendo - Thanks for giving us
great

games to waste away our time with!


- ...Mommy?
<--------------------------------------------------------------------------->
| CorCon |===========/ Corrections and Contributions \============|
CorCon |
<--------------------------------------------------------------------------->
Corrections and Contributions are not only welcome but wanted! If you
have
an error that you've found please let us know! Check Below for contact
info!
We'd be more than happy to accredit you for finding and correcting the
error,
besides, our Credits section needs help!
<--------------------------------------------------------------------------->
| ReachUs |======================/ Contact \=====================|
ReachUs |
<--------------------------------------------------------------------------->
You can contact us with questions about the game, etc., but we will
not
likely be responding to anymore emails that are outside of the realm of
offering help. Sorry!
You can contact us regarding this guide... we'll not be opening the
email
if the subject does not contain something pertaining to this game,
though,
and don't expect a response if you've asked a question that has been
answered
in the FAQ itself...
Our e-mail address is
support@pldh.net
Please include "BW FAQ" in your subject field or else the mail will
not
be read or answered.
<--------------------------------------------------------------------------->
| CRight |=====================/ Copyrights \=====================|
CRight |
<--------------------------------------------------------------------------->
This FAQ can currently only be hosted on the following websites...
- supercheats.com
- GameFAQs.com

- GameSpot.com
- PLDH.net
If you find this FAQ elsewhere please report it to us! Hosting it
elsewhere
is copyright infringement and, as there is no way around it, plagiarism!
/* EoFAQ */

Pokemon Black Version: FAQ/Walkthrough by PLDHnet


Version 0.90, Last Updated 2011-03-20 View/Download Original File
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