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BIG FISH AUDIO / README...

Thank you for purchasing Cinematic Percussion 2

Cinematic Percussion 2/ WELCOME

Cinematic Percussion 2 Kontakt patches (Kontakt 4 and Kontakt 5) include a custom user interface with various features to help make it easier to customize the include loops and sounds exactly how you want. Youll nd all loops automatically sync to your host tempo. Each loop is presented in three different ways. First, with the Kit Combos youll nd each loop as part of a complete construction kit laid out across the keyboard for easy and quick arrangements. Second, each loop has its own patch in the sliced loops section with our custom loop editing interface. Rearrange, remix, or completely rework each loop to t with your music exactly how you want. Finally we have included a demo section for quick auditioning of the entire library.
The follow-up to the highly acclaimed Cinematic Percussion

Cinematic Percussion 2/ CREDITS


All instruments and performances by MB Gordy Produced by Jeff Carruthers & MB Gordy Formatting by Michael Boone Additional Editing by Shane Roberts Patching by Shane Roberts Scripting by Benjamin Stelzer All original music composed by MB Gordy & Jeff Carruthers

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Cinematic Percussion 2/ INSTRUMENTS INCLUDE


Anvil Crashers Cymbals Djun Dumbeck Snare Takio Toms Bass Drum Brown Taiko Earth Toms Frame Drum Big Taiko Small Taiko Medicine Drum Gong Rute Spurs Finger Cymbals Turtle Shaker Kissing Fish Waterphone Kalimba Metal Rattles Mondo Toms Triangle Timpani Indian Maracas Djembe Piati Rattles Red Taiko War Drum Chang African RattleBamboo rattle Red Taikos Sioux Drum Pod Rattles Bodhran Udu Rain Drum Hira Daiko Metal Shakers Zube Tube Gongoque

Wind Gong Black Taiko Tabla Tamborine Log Drum Oil Can Bowed Gong Hi Hat Rocks Tam

Narakas Shime Daiko Spring Drum Caxixi Shekere Oil Drum Mondo Toms Dumbeck Clave Block Ride Cymbal Bongo China CymbalPhase Shaker

Bottles Guiro Ashiko Kanjira Kokoriko Star SpinnersWhale Drum Sticks Bones Axatse Balaphone

Cinematic Percussion 2/ KONTAKT REQUIREMENTS


Using these Kontakt Patches requires the full version of Kontakt version 4.2 or later. This product does not work with the free Kontakt Player.

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Cinematic Percussion 2 includes over 4.7 GB of content with 1,155 different kontakt patches duplicated in both Kontakt 4 and Kontakt 5 versions. Demo Patch - There is a Demo Patch which provides the user with all of the demos from

Cinematic Percussion 2/ CONTENT

each of the song kits in one instrument. Demos are mapped starting at C3 on the keyboard. Kit Combos - 30 patches are included in the Kit Combos section. Each patch contains all the loops from that construction kit to create quick and easy arrangements. Loops start at C0 on the keyboard Sliced Loops - Each loop from the product has been given its own patch and can be edited extensively using the loop fx interface. The full loop can be triggered at C0. The loop can be played backward at D0. Individual slices start at C1 on the keyboard. An overview of how the KLI Series works can be found HERE. Features regarding the KLI Series 2.0 update can be found HERE.

Cinematic Percussion 2/ FX INTERAFCE

The instrument FX interface includes various different sound effects that can be applied to the patch. Many assigned midi CCs are displayed in the start up page of each patch. From here you can choose which FX youd like to edit from the select fx drop down menu. Our Kontakt 5 patches include many new FX not found in the Kontakt 4 version.

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Cinematic Percussion 2/

LOOP FX

The most extensive editing can be done in the sliced loop patches. Each loop is given its own patch with an interface that allows for extensive loop manipulation. Adjustments to volume, pitch, play back direction, attack, decay, cutoff, and resonance can all be applied to each slice of the loop by rst selecting the parameter you want to effect at the top and then clicking within each slice to edit that parameter. KEY TERMS Volume - By default the volume is set to 100% for each slice. To make adjustments, click on a slice then drag down to decrease the volume of that slice. Pitch - Pitch can be adjusted up to 12 positive or negative semitones. To make adjustments, click on the white horizontal line in the center of a slice, then drag up or down. Reverse - To reverse a slice, click on the bottom, then drag up. Attack - Attack species the time it will take the slice to reach its maximum level when the MIDI note is received. To add a longer attack time, click on a slice then drag up. Cutoff - Cutoff by default is set to 100%. To change the cutoff frequency, click on a slice, then drag down. Resonance - Resonance adjusts the emphasis of the frequency area around the Cutoff frequency. To change the amount of resonance, click on a slice, then drag up. If after making changes, you decide you would like to return to the default settings, instead of re-loading the patch, click on the edit button to the left of the waveform display and choose Reset to Default. This will reset all changes made.

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KEY TERMS CONTD

Cinematic Percussion 2/ LOOP FX CONTD

There are a couple of useful combination key stroke and mouse clicks that can make editing slices a little easier. Option+command+click (Mac) or Control+Alt+Click (PC) resets slice parameters to zero. Holding down those keys and dragging up or down allows all slices to be edited at the same time. To draw a line across multiple slices press the Option/Alt key, click on a slice as your start point for the line. Next, release ONLY the mouse button, while still holding the Option/Alt key, click on the slice that youd like to draw the line to and drag up or down to create the line. There are two keyswitches to change how the loop will playback. The mode is changed by one of the two key switches starting at C0. C0 (Red Key) - Play loop forward D0 (Blue Key) - Play loop backward There are a few other features available in the sliced loops as described below: Input Q - Offsets loop playback by the selected value. BPM - This drop down menu has three settings: X1 X2 and X0.5. This is useful to set your loops to half-time or double-time speed from whatever tempo your daw is set to. One Shot When the One Shot button is active, each slice will only play the sound contained in that slice. When One Shot mode is not active, the remainder of the loop will continue playing from the slice that was triggered. (Note: When one-shot mode is active the loop can still be played in its entirety by playing C0. Presets - There is a knob at the lower right hand corner called presets. This can be used to create multiple edits of the same loop for up to 16 different presets Midi Files - A midi le of the loop can be dragged from the interface to your track by using the icon in the upper right hand corner of the loop waveform display. These can be very helpful to completely rearrange the loop, quantize, or to simply make minor changes to the various slices of the loop.

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Cinematic Percussion 2/ DISPLAY WINDOW

To see the name of the loop currently being played select the display tab at the bottom. This tab is only available in the Kit Combos section.

Cinematic Percussion 2/ MIXER WINDOW

Every Kit combo contains a simple mixing window. Each group of instruments has been given a mixer to control pan and volume. Often, many loops can be grouped under one mixing fader. You will nd this when you have multiple versions of the same instrument part. For example, you may have 3 different Conga loops, so all the Conga loops would be controlled by the main Conga mixer.

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Cinematic Percussion 2/ MIXER WINDOW: TUNERS

Tune: There is a button in the mixer window called Tune. Clicking on this will bring up a window with knobs to adjust the pitch of each group of instruments. -12/+12

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Cinematic Percussion 2/ LICENSE AGREEMENT


The samples contained on our products are licensed, not sold to you, the individual end user, by Big Fish Audio. This non-exclusive, non-transferable license is granted only to the individual end user who has purchased an unopened, new and lawfully made copy of this product from a dealer or distributor authorized by Big Fish Audio. All samples remain the property of Big Fish Audio and are licensed only for use in the creation of a recorded or live performance that includes the licensed samples as part of a derivative musical work created by the licensed end user. This license expressly forbids resale, rental, loan, gift or transfer of these samples in any format or via any medium, except as part of a derivative musical work. This license does not allow you to include the samples, whether unmodied or as part of a derivative work, in any music library or sample library product. However, a special use license may be requested from Big Fish Audio, free of charge, if you wish to use this product as part of a musical work intended for use with music libraries (some conditions apply, and Big Fish Audio retains the right to refuse any request that does not meet those conditions). Any unlicensed usage will be prosecuted to the maximum extent possible under the law.

Cinematic Percussion 2/ CONTACT INFORMATION


Big Fish Audio, Inc. 29033 Avenue Sherman Suite 201 Valencia, CA 91355 tel 661.295.0761 fax 661.295.8612 info@bigshaudio.com www.bigshaudio.com

Copyright 2012 by Big Fish Audio, Inc. All rights reserved.

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