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1000 Pts - 1944 Normandy

Reinforced Platoon Leutnant

Name #

Soldier Waffen SS Squad (Late War) NCO Waffen SS Squad (Late War) NCO Waffen SS Squad (Late War) NCO Waffen SS Squad (Late War) NCO Medium Machine Gun Team Tiger I Medium Mortar Team Motorcycle with Machine-Gun Sidecar

1 Reinforced Platoon 1 Regular SMG 1 Regular SMG (x1) 4 Veteran Assault Rifle (x4); Hitler's Buzzsaw; Initiative Training 1 SMG 4 Veteran Assault Rifle (x4); Hitler's Buzzsaw; Initiative Training 1 SMG

Group

Quality

Morale
9+ 9+ 10+

Damage
4+ 0+ 5+

Move
Infantry Infantry Infantry Infantry

Tpt Cap Option Summary


SMG SMG1 AssltR4 HitlerB Init SMG AssltR4 HitlerB Init SMG AssltR4 HitlerB Init SMG AssltR4 HitlerB Init SMG MMG Fixed HitlerB Init Team Coax MMG SHATG HE (D3) MedMor Fixed HE (D6) Indirect Init Team MMG Recce Turn Pistol Medic

Cost
236 [60] [10] [88] [3] [88] [3] 88 [3] 88 [3] 50 395 65 40 38

10+

5+

Infantry Infantry Infantry Infantry Infantry Infantry Infantry Tracked Infantry Wheeled Infantry Infantry

4 Infantry, Infantry Squad Veteran 10+ 5+ Assault Rifle (x4); Hitler's Buzzsaw; Initiative Training 1 SMG 4 Infantry, Infantry Squad Veteran 10+ 5+ Assault Rifle (x4); Hitler's Buzzsaw; Initiative Training 1 SMG 3 Infantry, Team Weapon Regular 9+ 4+ MMG; Fixed; Hitler's Buzzsaw; Initiative Training; Team 1 Tank Regular 9+ 10+ Coax MMG; Forward Facing Hull MMG; Super-Heavy Anti-Tank Gun; HE (D3) 3 Infantry, Team Weapon Veteran 10+ 5+ 6+ 5+ 0+

Medium Mortar; Fixed; HE (D6); Indirect Fire; Initiative Training; Team 1 Armoured Car Regular 9+ MMG; Recce; Turn On Spot Medic 1 HQ Veteran 10+ Pistol; Medic Soldier 1 Veteran 10+

[8] Total Cost: 1000

Option Footnotes Assault No penalty if moved Adds extra close combat attack (p50 Rulebook) Special Rules

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Fixed HE (D3)

HE (D6)

Hitler's Buzzsaw Indirect Fire

Initiative Training Medic Recce

Team Turn On Spot Assault Rifle Coax MMG Forward Facing Hull MMG Medium Mortar MMG Pistol SMG Super-Heavy Anti-Tank Gun

Cannot fire if given Advance, target must be in frontal arc (p50 rulebook) Target can take immediate Down causing number of hits to halve. Target can take additional pin markers and additional penetration. No negative modifier for long range If in Ambush then specify round loaded (p53 Rulebook) Target can take immediate Down causing number of hits to halve. Target can take additional pin markers and additional penetration. No negative modifier for long range If in Ambush then specify round loaded (p53 Rulebook) LMG/MMG extra shots (p126 rulebook) 6 required to hit, if fire at same target next turn and neither have moved then reduces each turn. Crew must have LoS unless using spotter, can fire over friendly units. Cannot fire Indirect in Ambush. Against vehicles: Always hits top armour, if open topped then +1 damage and +1 Damage roll (p53 rulebook) If NCO killed roll D6, other models can take over (p126 rulebook) If medic within 6" of casualty from small arms on a 6 the casualty is ignored, exceptions apply Does not work if medic in a vehicle (p62 rulebook/p1 Sep DL) Escape - once per turn reverse at basic rate, some can Run. Vehicle then becomes Down. May not escape if towing. Recce vehicle spot enemy units at longer range (p95, 117 rulebook) Requires team to fire, if team reduced then suffers a to hit penalty (p50 rulebook) Can full speed reverse run rate and ends facing right direction (p173 rulebook) Weapons R: 24", S: 2, Pen: n/a, Assault R: 36", S: 4, Pen: n/a R: 36", S: 4, Pen: n/a R: 18 - 60", S: 1, Pen: HE (D6) Team, Fixed, Indirect R: 36", S: 4, Pen: n/a, Team, Fixed R: 6", S: 1, Pen: n/a, Assault R: 12", S: 2, Pen: n/a, Assault R: 84", S: 1, Pen: +7, HE (D3)

List Design Information Hitler's Buzzsaw (p126 rulebook, p19 AoG) Initiative Training (p126 rulebook, p19 AoG)
Created with Army Builder - Copyright (c) 1997-2013 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com!

Validation Report 1. Army Lists: Armies of ...; 3. Force Selection: Use Force Selection Rules; 2. Options: Use "Armies Of" Books/Rulebook Lists, Include Downloadable Units, Display Weapon Counters; 4. Theatre Selectors: 1944 Normandy List satisfies all enforced validation rule List Statistics Activation Dice: 10 # Anti-Tank Rifle: 0 # Assault Rifles: 16 # Carbines: 0 # Flamethrowers: 0 # HMGs: 0 # LMGs: 0 # MMGs: 1 # Panzerfausts: 0 # Panzerschrecks: 0 # Pistols: 1 # Rifles: 0 # SMGs: 6 # Sniper Rifles: 0 Group Reinforced Platoon Headquarters Infantry Artillery Armour Armoured Car Transport-Tow Min 1 0 0 0 0 0 0 Max 0 0 4 1 1 1 0 Used 1 1 2 0 1 1 0

Created with Army Builder - Copyright (c) 1997-2013 Lone Wolf Development, Inc. All rights reserved.

Download it for FREE at http://www.wolflair.com!

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