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MANUAL
AHA
2013 edition
Thank You
Special thanks to the following people without whom the publication of this manual would not have been possible: Deborah Johnson, Chair Carole Stohlmann, Vice-Chair Mary Jane Brown Kathy Callahan-Smith Lori Conway Michael Damianos Juli Goder-Larson Ted Lange Larry Hoffman Jody LaSalle Chuck Mangan Gary Paine Lori Schroder-Ross Joyce Thomas Jodi Zeier AHA Staff And extra thanks to Craig Christiansen and D. Hennington for use of their drawings. A very special thanks to Frances Newsom, USEF Steward for her proong and checking patterns against current rules in 2013, and to Deborah Johnson for her assistance in 2013.
SM
All rights of this publication are reserved. Reproduction of this publication (except the pattern pages which are granted a limited, non-exclusive license for use by AHA Recognized Competitions) without prior written permission is strictly prohibited.
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Table of
Contents
LOCAl LEVEl GUIDElINES Guidelines ...............................................................................................4 Dos and Donts .................................................................................56 GuidelinesTips for Judges ..................................................................7 Saddle Seat Ring Generalship ............................................................................8 Equitation of Rider/Suitability of Horse .........................................9 Attire of Rider/Tack of Horse ....................................................... 10 Patterns and Tests .................................................................. 1112 Railwork and Pattern Considerations .....................................1314 Equitation Patterns ................................................................. 1635 UPHA Challenge Cup .....................................................................36 Western Seat/Reining Seat/Western Horsemanship Position of Rider / Suitability of Horse .................................37-39 Attire of Rider / Tack of Horse ............................................... 4041 Reining Seat ............................................................................4344 Reining Seat Score Card .........................................................45 Patterns and Tests ...........................................................4655 Western Horsemanship Railwork and Pattern Considerations .....................................56 Patterns.............................................................................5780 Hunter Seat Position of Rider / Suitability of Horse .................................. 8182 Class Routine / Patterns and Tests ..............................................83 Attire of Rider / Tack of Horse .....................................................84 Judging Hunter Seat Equitation ...................................................85 Table of Faults ............................................................................86 Table of Scoring ...........................................................................87 Equitation Not to Jump ...........................................................8889 Equitation Not to Jump Patterns ............................................ 90111 Showmanship How You are Judged.....................................................................112 Showmanship Faults ...................................................................113 Showmanship Credits ..................................................................114 Systems ......................................................................................115 Suggested Maneuver Evaluation .........................................116118 Suggested Scoring System for Maneuvers ......................... 119120 Showmanship Patterns ........................................................ 121133 Dressage Seat Equitation Please visit U.S. Dressage Federation website at http://www.usef.org/documents/ruleBook/2013/08-DR.pdf Chapter DR133
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Guidelines
AHA EQUITAT IONMANUA L
This information has been compiled and endorsed by the AHA Equitation Committee in an effort to clarify many of the ambiguities that are currently present in the rules pertaining to the equitation divisions. It is not intended to be the nal word on the subject, for any controversial statements with regard to equitation will almost certainly be met with disagreement. There may also be some areas that need addressing but were inadvertently omitted. Hopefully the benets obtained by the use of this information will far outweigh any of its shortcomings. Items covered directly in either the United States Equestrian Federation (USEF formerly USA Equestrian) or the Equine Canada (EC formerly Canadian Equestrian Federation) Rule Books, or the Arabian Horse Association (AHA) Handbook are not covered herein except for purposes of clarication. Exhibitors should always know the rules of the pertinent association(s) and the classes in which they are competing. In the Arabian division, this means that the current USEF/ EC Rule Books prevail, except where specically modied by the current AHA Handbook. Copies of all rulebooks should be carried to horse shows, for easy reference. Any questions not readily answerable by consulting these rulebooks should be referred to this manual. Other questions should be addressed in writing and emailed to info@ArabianHorses.org or mailed to the Arabian Horse Association, 10805 E. Bethany Dr., Aurora, Colorado 80014-2605 Attention Judges & Stewards Commissioner. Canadian Shows are governed by the current Equine Canada rules. These can be obtained by writing or calling Equine Canada, 2685 Queensview Dr., Suite 100, Ottawa, Ontario Canada K2B 8K2 (613-248-3433).
Created and approved (BOD 1/91) Amended and approved (BOD 11/95) Revised 06/13 USEF rules require posting of patterns one hour prior to the class; however, the Equitation Committee recommends that copies of patterns be posted 24 hours in advance of the class and that copies of patterns be made available to all exhibitors. Regional and National Class patterns must be posted 24 hours in advance of the scheduled class.
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Applies to Saddle Seat, Western Seat, Reining Seat, Western Horsemanship and Hunter Seat Classes
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Guidelines
1. Get your patterns to show management so that they can be reviewed by the steward and posted at the proper time. a. AHA Medal ClassesAt least one hour prior to an AHA medal class. b. Regional & National Equitation ClassesAt least 24 hours prior to the rst section of the eliminations. c. National ShowsSubsequent patterns are to be available immediately following the last working section of each phase. d. It is helpful to show management and exhibitors to receive patterns prior to the show so they may be copied for exhibitors and posted in a timely fashion. 2. Know if you have a center ring box and where the entrance and exit gates are located before drawing your patterns. 3. Know which tests are allowed for each age group. 4. Make sure you are familiar with the AHA Equitation Manual and bring it to the show. 5. Review the Equitation section of the USEF or EC Rulebook, both in the General Equitation by seat and the Arabian Equitation Sections as well as the AHA Handbook. Bring Rulebooks to the show. 6. Know the depth of the competition when choosing a pattern so that all riders can accomplish the pattern and the best riders will do it the best. 7. If the class is large, do not keep the riders in the lineup. Effective 2003 It is mandatory at Regionals and Nationals to not have the lineup remain in the arena during patterns. This includes Saddle Seat, Hunter Seat not to jump, and Western Horsemanship classes. (BOD-Jan. 02) 8. Know your pattern and visualize it in the arena to know how it will play. 9. Prepare your card to reect the proper percentages of pattern/rail work. 10. No cones or markers are to be used in pattern work for Hunter Seat Not to Jump or Saddle Seat classes. 11. The arena gate must be closed during railwork and patterns. 12. Patterns are not permitted in walk/trot or walk/jog Equitation. 13. All Hunter Seat Equitation Not to Jump patterns must exit and enter the arena at a walk. Show Committees Need to be Aware: In AHA Medal Classes in which the required minimum number of entries is achieved, the fact that a contestant is excused from the arena once judging has commenced, or goes off pattern during the pattern portion of the class, will not nullify an AHA Medal Class win if the remaining number of exhibitors is less than the minimum requirement. In AHA Medal classes, points are accumulated so rail work and patterns are required, regardless of the number of exhibitors. Medal winners may ride in any medal class throughout the year. Effective 2003Once a rider wins an AHA medal in a certain discipline, they will be allowed to show again in a medal class of the same discipline. (BOD-Jan. 02) All medal classes must be held for one or more exhibitors. For walk/trot, walk/jog equitation information, review corresponding equitation seat in this manual and current USEF/EC Rule Books, Arabian Division.
T I P SFO RJ UDGES
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Saddle Seat
R ING GENER A L SHIP
The Little Things That Make a Difference
Ring Generalship, or the awareness and command of what is happening in the arena, is paramount in all equitation seats. It is even more important in saddle seat, however, simply because the pace and tempo of a saddle seat class is quicker and bolder than that of the other seats. In order to achieve the best advantage, a rider must maintain a good forward motion and an uninhibited path for that motion. This means knowing where other horses, crowded or trouble spots, and the judge(s) are located at any given time. Circling or cutting across the arena to achieve better positioning is acceptable as an indication of good ring generalship but should never be used to excess. Executing the command to reverse: Riders may turn into or away from the rail when asked to reverse and, generally speaking, turning into the rail shows more polish and precise execution. However, either way is equally acceptable and no penalties should be assessed for either choice unless the rider demonstrates unsympathetic hands or ineffective leg aids while attempting to reverse. The only equitation classes in the Arabian Saddle Seat division, which require that a pattern be performed, are AHA Medal classes, United Professional Horsemens Association (UPHA) Challenge Cup Qualifying classes, Regional Championship classes, National Championship classes and UPHA Challenge Cup Championship Phase I. In all of these classes, all riders are required to perform the pattern. The pattern for AHA Medal classes must be posted at least ONE HOUR PRIOR to an AHA Medal Class. For Regional and National Championship classes, the pattern for the rst section of the elimination must be posted 24 hours in advance, and subsequent patterns are to be available immediately following the last working section of each phase. Patterns are not required in age group or championship classes; except in Saddle Seat Championships where at least the top four (4) riders must be worked individually from any of the Saddle Seat Equitation Tests appropriate for the class. However, in any class in which a pattern is used, it must be written, posted, and publicly announced prior to being performed. Additional tests such as backing and addressing reins are not considered patterns and are not required to be posted. As stated earlier, judges should tailor the degree of difficulty in their patterns to the level of ability of the riders if possible. Judges should nd out if there is a center ring judge box and where the in-gate and out-gates are located before choosing an appropriate pattern. Exhibitors are reminded to always refer to current USEF/EC Rule Books for specic rules. Exhibitors are reminded to refer to the current AHA Handbook for procedures.
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Saddle Seat
EQUITATION OF RIDER/ SUITABILITY OF HORSE
Maintaining center of balance: Riders back should be straight, with shoulders directly over hips and spine in line with that of horse. Leaning down over horse to check leads and/or diagonals should be severely penalized. Ideally, a rider should be able to feel the correct lead and diagonals, but if they must be checked, only a glance downward with the eyes is appropriate. However, a rider who leans over and obtains a correct lead or diagonal should be scored above a rider who glances down but obtains and maintains an incorrect lead or diagonal. Hands: Hands should be quiet and light, with exible (not locked) wrists and should show sympathy, adaptability and control. Horses with high-set necks allow the riders hands to be held higher than do horses with low-set necks; therefore, the placement of the horses neck dictates the proper elevation of the riders hands. Hands should be tipped in 30-45 degrees from vertical and should not be excessively far apart (not more than 8 inches in most cases). Bight of reins is on off (right) side. Constant bumping of the horses mouth or excessive shortening of the reins is distracting and should be avoided. Arms: Elbows should be no further from the body than the point at which the chest begins to look concave. Improper roundness of the arms forces the chest to cave inward and the shoulders to come forward out of position. The upper body, including the arms and hands, should give the appearance of elegant style and complete control but without the impression of stiffness, posing or exaggeration. Legs and Feet: The old days of the ared lower leg and the cocked ankle are long gone. It is easy to see why, as this unnatural leg and foot position did not allow the rider to properly guide the horse using calf pressure. With feet in stirrups, the stirrup leathers should hang straight down, should never be twisted and should be even on both sides. With feet out of stirrups and relaxed, proper length of irons may be determined by nding the point at which the stirrup touches the inside anklebone. A good rule of thumb is that the stirrup should hit close to, or just below, the ankle bone depending on the length of the riders leg. Exhibitors are reminded to always refer to current USEF/EC Rule Books for specic rules regarding Saddle Seat position and suitability. Exhibitors are reminded to refer to the current AHA Handbook for procedures.
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Saddle Seat
Refer to Current USEF/EC Rules
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10
Saddle Seat
1. If a pattern or workout is used in any given class, it is to count 50% of the nal score. Too many judges score saddle seat classes on the workout alone and this is entirely improper. If judged correctly, it is very possible for a rider who was excellent on the rail, but who badly mishandled the pattern, to place above a rider who was below average on the rail and slightly above average on the pattern. CONES OR MARKERS OF ANY KIND ARE NOT TO BE USED TO MARK POINTS OF A PATTERN IN A SADDLE SEAT EQUITATION CLASS. How well a rider selects and uses points in a pattern should be taken into consideration by the judge in the overall scoring of each riders performance. 2. Unlike the terminology in other equitation seats, there is no such thing in saddle seat as being off pattern. This has caused much confusion among judges and exhibitors alike when they see riders who make obvious mistakes. Saddle seat classes are judged instead on a common sense system of rewards and penalties just like any other class. If judges would like to assign numbers to these rewards and penalties, this is their prerogative. The fall of a horse or rider does NOT necessarily eliminate an entry from competition. The penalty in the saddle seat division for a fall is AT THE JUDGES DISCRETION. A common question asked by judges and exhibitors alike is the proper number of exhibitors chosen to perform workouts in classes such as championships where entries are not required to do additional tests but the judge does ask for a pattern. If time permits and show management is agreeable, it is in the best interest of all exhibitors (particularly the young ones just getting started) to have all of them do the workout in order to gain experience in performing individually. If this is not feasible, however, a good rule of thumb to use for a minimum number to perform the workout in a large class is the number of ribbons to be awarded plus two reserve placings. For example, in a 25-rider saddle seat championship where eight ribbons are given, you should choose at least ten riders to ride the pattern. Please do not choose only ten riders out of a class of thirteen to do a workout. This can be embarrassing and humiliating for those not chosen. If time and conditions permit, it is preferable to have all riders exit the arena and return individually to perform the patterns, as this is the method used in Regional and National Championship classes. Judges should watch the entire pattern completely through to the nish and not begin writing notes as the riders approach the end of the workout.
PAT T E RNSANDTESTS
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Saddle Seat
PAT TERNSANDT ES TS
Tests 1 15 are allowed for AHA medal classes. Tests 1 12 are allowed for 13/under classes. Tests 1 15 are allowed for 14-18 classes. Please check tests appropriate for the age groups. Test 16 is allowed only at National Level. The order of running a class in which a pattern is to be performed is to do the rail work rst, followed by the lineup for inspection, reading of the pattern and any questions, and nally the pattern work. Judges are prohibited from conferring with riders individually in the lineup but they may answer questions regarding the pattern where the entire lineup can hear the question and the answer. Judges may not speak to any rider in the lineup even after they have turned in their cards. A rider may approach a judge after the show is over if they are interested in hearing the judges thoughts or comments. In the saddle seat equitation division, judges are encouraged to ask all contestants to perform two or more individual tests from the current USEF/EC Rule Books, Equitation Division, Saddle Seat Equitation Section. The Arabian division does not allow riders to exchange horses, except at the national level nal. UPHA: Judges and exhibitors should be aware of the UPHA rules. UPHA has a booklet that judges should bring with them to the show. The UPHA class has a mandatory workout for all qualifying classes. The pattern is as follows: Trot a serpentine to the opposite end of ring. Return down either rail at a show trot. You should also know if the class is an Arabian Breed or an Open Breed class. This should be stated in the premium list. The class is scored 60% on the rail work and 40% on the pattern. Any pattern with appropriate tests may be used at UPHA National nals.The serpentine pattern is only for qualifying classes. UPHA walk-trot classes DONOT have any patterns. To obtain a booklet, write to: UPHA, 4059 Iron Works Parkway, Suite #2, Lexington, KY 40511, (859) 231-5070. UPHA also has a pattern book available with many excellent patterns in it. Exhibitors are reminded to always refer to current USEF/EC Rule Books for specic rules regarding Saddle Seat patterns and tests. Exhibitors are reminded to refer to the current AHA Handbook for procedures.
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12
Saddle Seat
13
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Saddle Seat
EQUITATIONPATTERNCONSIDERATIONS: POSITIVES
Effective, smooth starts and stops Being able to come up on correct diagonal Recognizing leads and diagonals without looking Knowing if lead or diagonal is not correct Keeping both circles of a gure eight the same size Keeping straight-line elements, straight Keeping serpentine loops equal and in a half circle form Keeping horse from drifting Not allowing horse to stop early when going to the wall Moving through the pattern at the pace appropriate for that particular horse, neither taking excessive time or rushing
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14
Saddle Seat
Fig. 1 Fig. 1
A common distortion in saddle seat equitation (A). Correct position (B).
Fig. 2
Rider has rolled shoulders forward, causing chest to concave resulting in stiffness in neck area, restricted use of upper back and rigidity in arms and wrists. This creates extra stress on the lower back and waist, as the upper body now must rely on the reins to maintain balance.
Fig. 4
False center of gravity. Hands and arms tensed, braced against the bits, wrists stiff & unsympathetic proper communication is impossiblehands move up and down with each stride.
Fig. 2
Fig. 3
Center of gravity. Rider folded over, braced against horse, posting forward & back not up & down.
Elbows. (A) Pinched in, pressed downward from shoulderstiffens entire back, neck, and shoulders. (B) Out, causes balance to come from arms; stiffens shoulders, neck and hands brace on horses mouth. (C) Natural-related, comfortable, resting easily at riders side. Drawings courtesy of Craig Christiansen
Fig. 4
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Saddle Seat
PATTERN A Tests 6,9,10
From the starting point, canter a half circle on the left lead to the center of the ring. Halt facing left rail.* Execute one gure eight at the trot beginning on the right diagonal and demonstrating one change of diagonal. Halt facing left rail.* Canter a half circle on the right lead to the midpoint of the far end of the ring. Halt. Beginning on the correct diagonal trot down the right rail demonstrating two changes of diagonal. Exit the ring without stopping.
Correct Diagonal
Incorrect Diagonal
Halt*
Stop / Halt Canter Trot Walk
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This pattern may be used for 13 & under, 1418, 18 & under, AHA medal, and Championship Classes.
Saddle Seat
Trot from gate across ring to rail. Halt. Execute the rst loop of a serpentine at the trot and the second loop at the canter. Halt. Trot on the rail to 2/3 point of the ring. Halt. Turn and canter on the right lead to rail. Halt. Turn. Drop irons and trot to the end of the straightaway. Halt. Pick up irons and exit ring at the trot.
Canter Trot
Trot
Halt
Canter Halt
Trot Trot
GATE
This pattern may be used for 1418, 18 & under, AHA medal, and Championship Classes.
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Saddle Seat
PATTERN C Tests 3,10,2
At the mid-point of the in-gate of the arena (A), trot to the left around the curve to the end of the straightaway on the left diagonal (B) and stop briey. Canter (right lead) a circle in a clockwise direction continuing around the curve to the mid-point of the turn (C) and around the next curve to a point 1/3 of the way down the straightaway (D). Go directly into the trot on correct diagonal and continue to the end of the straightaway (E) and at the curve execute a circle in a clockwise direction. Continue the trot around the curve to the mid-point of the turn (A). Exit arena at the trot.
Canter
Trot
GATE 18
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This pattern may be used for 13 & under, 1418, 18 & under, AHA medal, and Championship Classes.
D
Center Ring
E A
Saddle Seat
PATTERN D Tests 2,3,4,13
From the beginning of the straight away near the exit gate, trot a diagonal line on the right diagonal to the midpoint of the opposite straightaway. Halt. Turn left so that you are parallel with the rail. Canter on the left lead to the three-quarter point on the straightaway. Halt. Trot a circle on the right diagonal. Halt.
Left lead
Right lead
Reverse and canter on the right lead one-half the length of the straightaway. Halt. Trot on the left diagonal the remainder of the straightaway. Return to the lineup without stopping.
Stop / Halt Canter Trot Walk
Halt
Left diagonal
Lineup GATE
This pattern may be used for 13 & under, 14-18, 18 & under, AHA Medal, and Championship Classes. If used at a Regional or National Show, pattern may not be run from the lineup.
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Saddle Seat
PATTERN E Tests 7,3,13
Enter the ring at a trot. Turn right and trot down the right rail to the rst quarter (1/4) point. Continue to trot and execute a two (2) loop serpentine across the width of the arena, demonstrating one change of diagonal. Continue to trot down the left rail to the midpoint of arena. Halt. Turn and canter on the left lead a diagonal line to the midpoint of the far end. Halt. Turn and canter on the right lead a diagonal line to the midpoint of the right wall. Halt. Exit ring at a trot on the correct diagonal.
Halt
Halt
Trot GATE 20
Back
Lineup
This pattern may be used for 1418, 18 & under, AHA medal, and Championship Classes.
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Marker
Saddle Seat
PATTERN F Tests 3,10
Enter the arena to the left at a trot on the correct diagonal. Continue to the center of the straightaway. Halt. Canter one circle to the right on the correct lead. Halt. Trot on correct diagonal to the far end of the arena. Halt. Reverse direction. Trot on the correct diagonal to the center of the straightaway. Halt.
Trot
Halt
Trot
Canter
Canter one circle to the left on the correct lead. Halt. Exit at a trot on correct diagonal.
This pattern may be used for 13 & under, 1418, 18 & under, AHA medal, and Championship Classes.
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Saddle Seat
Enter the ring at a trot on the left diagonal. Trot in a straight line to the midpoint of the right rail. Halt. Canter a circle on the left lead. Halt. Canter on the right lead in a straight line to the midpoint of the far end of the ring. Halt. Trot a circle on the right diagonal. Halt. Drop your irons. Trot beginning on the correct diagonal, change to the incorrect diagonal. Halt at the midpoint of the left rail. Pick up your irons. Exit the ring at a trot on the correct diagonal without stopping.
Right Diagonal
Drop Irons
Canter
Right Lead
Halt
Trot
Left Diagonal
Trot
GATE 22
This pattern may be used for 1418, 18 & under, AHA medal, and Championship Classes.
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Saddle Seat
PATTERN H Tests 2,6,13
Beginning at A, trot on the right diagonal. Trot a diagonal line to the center point of the straightaway B. At this point continue trotting and perform a circle to the left. As you come out of the circle, change to the left diagonal and trot on a diagonal line to the end of the arena C. Halt. Turn left. Canter on a diagonal line on the incorrect lead to the center point of the opposite straightaway D. Halt. Turn left. Trot on a diagonal line to A, posting on either diagonal.
C
Canter Trot
Halt
Halt
Trot
Trot
Lineup
GATE
This pattern may be used for 1418, 18 & under, AHA medal, and Championship Classes.
23
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Saddle Seat
Trot to the midpoint of the rail to your right on the correct diagonal (A). Halt. Pivot to the left, facing the middle of the end of the arena. Canter on your incorrect lead to B. Halt. Canter a circle to the left on the correct lead. Pivot to the left, facing the midpoint of the opposite side of the arena (C). Drop your irons. Trot a straight line on the left diagonal to that point. Halt. Pick up your irons. Canter on the correct lead to the end of the straight -away. Halt. Exit at the trot.
Stop / Halt Canter Trot Walk
B
Drop Irons Trot Canter
Left Diagonal
Pick up Irons
A
Trot Correct Diagonal
Canter
This pattern may be used for 1418, 18 & under, AHA medal, and Championship Classes. If used at a Regional or National Show, pattern may not be run from the lineup.
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Correct Diagonal
GATE 24
Judges Stand
Saddle Seat
PATTERN K Tests 3,10,6
Starting on the rail to your right, divide the straightaway into three sections. Canter the rst section on the left lead, trot the second section on the left diagonal, and trot the nal section on the right diagonal. Halt. Reverse. Canter a circle on the right lead.
Halt Reverse
Canter
This pattern may be used for 13 & under, 1418, 18 & under, AHA medal, and Championship Classes. If used at a Regional or National Show, pattern may not be run from the lineup.
GATE
25
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Saddle Seat
This workout consists of circles and a straight line on the rail. Starting at A, canter to B on the left lead. At B, do a simple change of lead. Canter to C on the right lead. At C, trot to D on the right diagonal. At D, change to the left diagonal. Trot a circle. Halt. Reverse. Canter a circle on the left lead. At D, go directly to the trot on the right diagonal.
Halt
Trot
C
Center Ring
Canter
Halt
This pattern may be used for 1418, 18 & under, AHA medal, and Championship Classes. If used at a Regional or National Show, pattern may not be run from the lineup.
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Canter
A
GATE
26
Saddle Seat
PATTERN M Tests 2,6,13
Enter the arena at a trot on the left diagonal. Trot straight up the center line of the arena for one-third of its length. Halt. Make a quarter turn to the left.
Correct Diagonal
Incorrect Diagonal Canter Left Lead TrotRight Diagonal TrotLeft Diagonal
Trot a circle on the left diagonal. Halt. Make a quarter turn to the right. Canter the next third of the arena straight up the center line on the left lead. Halt. Canter the nal third of the arena straight up the center line on the right lead. Halt. Make a quarter turn to the left. Trot a circle on the right diagonal. Without stopping, trot down the rail demonstrating two changes of diagonal. Exit without stopping.
GATE
This pattern may be used for 1418, 18 & under, AHA medal, and Championship Classes.
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Saddle Seat
PATTERN N Tests 12,3
From the lineup, trot down the right hand straightaway on the right diagonal to the center point of a gure eight facing the rail. Halt. Canter a gure eight. Halt. Trot from the center point of the gure eight to the left around the turn and continue trotting down the straightaway on the right diagonal. Return to the lineup without stopping or exit arena.
Stop / Halt
Trot
Canter Trot Walk
Back
Lineup
Right Diagonal
Lineup
Right Diagonal
This pattern may be used for 13 & under, 1418, 18 & under, AHA medal, and Championship Classes. If used at a Regional or National show, this pattern may not be run from the lineup.
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GATE 28
Marker
Right Diagonal
Right Diagonal
Center Ring
Saddle Seat
Halt Trot
Trot
Canter
GATE
Halt
Begin serpentine of 2 loops at a trot across the end. Halt. Return across the end performing serpentine of 2 loops at the canter. Halt. Drop irons, trot around the turn to beginning of straightaway. Halt. Pick up irons. Return down rail at a trot.
This pattern may be used for 1418, 18 & under, AHA medal, and Championship Classes. If used at a Regional or National Show, pattern may not be run from the lineup.
29
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Saddle Seat
Trot on the correct diagonal to the center point of the straightaway. Halt. Canter on the left lead to the end of the straightaway and continue cantering a 2 loop serpentine to the opposite side of the ring. Halt. Trot a circle on the left diagonal. Halt. Canter a circle on the right lead. Halt. Reverse and trot down the straight away starting on the correct diagonal and show 2 diagonal changes. Exit arena at a walk.
Trot Halt
Change
Walk
Change Trot
This pattern may be used for 13 & under, 1418, 18 & under, AHA medal, and Championship Classes.
GATE 30
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Canter Halt
Saddle Seat
Enter the ring at a walk. Halt at A. Turn left and canter a straight line to B, showing one change of lead. Begin on the left lead. Halt. Turn right and pick up a trot on the left diagonal. Trot around the corner to the center point of a gure eight. Halt. Perform a gure eight. Canter the rst circle to the right on the right lead. Halt. Trot the second circle to the left on the right diagonal. Halt. Reverse. Pick up a trot on the left diagonal. Trot around the corner to C. Halt and pick up the left canter lead.
Canter
Right Lead
Left Lead
GATE
Trot
C
Left Lead
Left Diagonal
Between C and A, pick up a trot on the left diagonal. Halt before the gate. Exit at the walk.
Stop / Halt Canter Trot Walk
This pattern may be used for 1418, 18 & under, AHA medal, and Championship Classes.
31
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Saddle Seat
PATTERN S Tests 6,10
From the lineup, trot down the right hand straightaway showing two changes of diagonal. Begin on the right diagonal. Continue trotting to the center of the end. Halt. Canter a circle on the left lead. Halt. Trot from the center of the end down the opposite straightaway on the right diagonal. Return to the lineup without stopping, or continue to the exit at the trot.
Canter
Center Ring
Stop / Halt Canter Trot Walk
Left Diagonal
Right Diagonal
This pattern may be used for 13 & under, 1418, 18 & under, AHA medal, and Championship Classes. If used at a Regional or National show, this pattern may not be run from the lineup.
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Lineup
Trot GATE 32
Right Diagonal
Saddle Seat
Canter
Canter a two-loop serpentine across the ring. Halt. Turn right and face the opposite rail.
Canter
GATE
Trot on the left diagonal halfway across the ring. Halt. Canter a circle to the right and continue cantering to the rail. Halt. Turn right. Trot down the rail on the left diagonal and return to the lineup or exit at the trot.
Trot
This pattern may be used for 1418, 18 & under, AHA medal, and Championship Classes. If used at a Regional or National Show, pattern may not be run from the lineup.
33
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Saddle Seat
PATTERN U Tests 2,6,10
Trot down the rail to the center of the turn. Halt.* Canter one circle. Halt. Reverse. Trot one circle. Continue trotting and trot down the rail showing one change of diagonal at the midpoint of the rail. Return to the lineup or exit arena at a trot.
Left Diagonal
Center Ring
This pattern may be used for 13 & under, 1418, 18 & under, AHA medal, and Championship Classes. If used at a Regional or National show, this pattern may not be run from the lineup.
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Lineup
34
GATE
Right Diagonal
Saddle Seat
PATTERN V Tests 2,6,11
Execute 3-Loop serpentine at canter. Trot a circle on the correct diagonal. Halt.
Trot Circle
Halt
GATE
Turn and trot a line down the center of the serpentine. Change diagonals every four strides. Start on the incorrect diagonal. Halt at end of arena and return to lineup or exit at a trot.
35
This pattern may be used for 13 & under, 1418, 18 & under, AHA medal, and Championship Classes. If used at a Regional or National Show, pattern may not be run from the lineup.
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Saddle Seat
UPHACHALLENGECUPQUALIFYINGCLASSES
This class is judged 60% on railwork and 40% on the workout. The top 4 riders are required to perform the workout but it has been customary at AHA shows to work all of the riders. The Required workout is:
Trot a serpentine to the opposite end of the ring. Return down either rail at a show trot.
(Workout is not to be asked in walk/trot classes.)
In Arabian Breeders UPHA (United Professional Horsemen's Association) Challenge Cup Qualifying Classes the top two riders will qualify for the Arabian Breeders UPHA Challenge Cup Championship at Youth Nationals. Shows are encouraged to offer All Breed UPHA Challenge Cup Qualifying Classes which will qualify the top four riders for that National Championship. Individual classes may be offered for Walk/Trot 10 & Under, 13 & Under and 14 to 17 age groups. The UPHA Challenge Cup Championships held at Youth Nationals consists of a preliminary work called Phase I, in which all contestants must work as a group or in groups of 20 or less on the rail and also complete an individual workout. The serpentine workout is not to be called for. Patterns are posted at least one hour prior to the performance. Riders chosen to return for Phase II will be judged only on railwork. No individual workouts are permitted in Phase II, however, at the judges discretion selected riders may be requested to do additional railwork as a group for the purpose of breaking a tie. They may not be asked to ride without irons or exchange horses. The class is scored 1/3 on the Phase I railwork, 1/3 on the Phase I workout, and 1/3 on the Phase II railwork with scores going forward from the Phase I to Phase II. UPHA 10 & Under Walk/Trot Challenge Cup and Championship is judged on the rail at a walk and trot only. In the Championship, ten riders are chosen from Phase I for the Phase II and are judged 50% on each Phase. No pattern is allowed.
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36
37
REV 061113
Fig. 2
INCORRECTPOSITION Hat crooked with pigtails will give a oppy look. Shoulders are cocked with elbows in a pinched in position. Rider is trying to sit square on a crooked saddle with legs ared away from horse.
Fig. 3
INCORRECT POSITION Riders upper body is behind vertical with legs pushed forward to compensate. Rein hand is held next to horn with a thumb up look. Romal is looping forward instead of back. Free hand is held too far forward on leg creating a pinched look.
Fig. 1
CORRECT POSITION INCORRECT POSITION
Fig. 2
Fig. 4
INCORRECT POSITION Riders upper body is in front of vertical with hips tipped forward, creating a hollow-backed look. Because of hip position, legs are pulled back severely with heels elevated. Rein hand is dropped low in front of horn in a tipped forward position. Free arm is cocked back with an extreme elbow bend. Drawings courtesy of D. Hennington
Fig. 3
INCORRECT POSITIONS
REV 061113
Fig. 4
38
Fig. 1
Rider is softly positioned with a balanced seat capable of easily responding to their horses movements.
Fig. 2
An excellent position for your free hand and arm when riding with split reins.
Fig. 1
CORRECT POSITION
Fig. 2
CORRECT POSITION
Fig. 3
Proper insertion of line nger between the reins when riding with split reins. CORRECT POSITION FOR A SLIDING STOP
Fig. 4 Fig. 3
CORRECT POSITION Rider is balanced over Halt. Upper body maintains a near vertical position to the ground. Hands and arms are soft and owing with the Halt. Legs have pushed slightly forward to stay balanced. INCORRECT POSITION FOR A SLIDING STOP
Fig. 5
Rider is leaning back bracing against the motion of the Halt. Legs are braced forward and the arms are ying free. Stopping in this position will produce a short braced stop instead of a long uid slide. Drawings courtesy of D. Hennington
Fig. 4
CORRECT POSITION
Fig. 5
INCORRECT POSITION
39
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REV 061113
40
41
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MINOR FAULTS
Sitting off center Sway back Round back Losing center of balance Unsteadiness Incorrect position
MAJOR FAULTS
Excesive body motion Popping out of saddle
ELIMINATION
SEAT
HANDS
H orse's mouth gaping H eavy hands C onstant bumping restrictions causing untrue gaits Touching horse Touching saddle to prevent fall Excessive spurring Loss of contact between legs & saddle/ foot & stirrups
Two handing reins Finger between romal reins More than one finger between split reins Less than 16" of rein slack between hands Spurring/kicking in front of cinch
LEGS
Secure leg position Proper weight in stirrups Controlling motion Weight evenly on ball of foot Heels lower than toes Maintaining horse in good form at consistent gaits Ability to maintain horse under adverse conditions
Breaking from walk to jog Breaking from jog to lope Not standing in lineup
CONTROL
B reaking from jog to walk Breaking from lope to jog Allowing horse to back crooked Missing leads Failure to back Blatant disobedience Freeze up in spins or rollbacks before initiating stop Improper appointments
OVERALL APPEARANCE
S addle not suitable to rider's size U nfitted outfit D irty boots U ngroomed horse Uncleaned equipment Equipment not fitting horse Failure to use corners and rail Suitability of horse and rider
Illegal equipment Equipment failure that delays completion of pattern schooling horse off pattern Fall of horse and/or rider Bloody mouth Horse with cut or abrasion showing clear evidence of fresh blood in mouth, nose, chin, shoulder, barrel, flank or hip area
GENERAL
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42
Reining Seat
EQUITATION
Reining
The ideal Reining horse is guided through every movement of every maneuver. The best Reining horses should exude a willing disposition with no indication of resistance. The overall impression of a superior horse and rider team in the sport of Reining is one of complete harmony in communication and effort, showing a forward expression, and exciting bursts of power and speed tempered by quiet moments of peacefulness and above all, an obvious demonstration of athleticism in honor of the ranching origins of the sport. A movement on the horses own is considered a riders lack of control. A deviation from the pattern will be considered a lack of control or temporary loss of control and therefore must be marked down according to established scoring system. After deducting all faults, set in the included scoring system, and considering the horse and riders overall performance, credit will be given for smoothness, nesse, attitude, quickness and authority of performing various maneuvers, while using controlled speed. This raises the difculty level and makes the sport more exciting and pleasing to watch to an audience. The scoring system shall be specied in the Judges Guide..
Please be certain that these patterns correspond with the patterns printed in the current year USEF RN Division.
Patterns
1. Current USEF RN Division patterns must be used. 2. The following patterns are to be worked as stated, not as drawn. The drawn pattern is just to give the idea of what the pattern will look like in the arena. 3. Markers will be placed on the wall or fence of the arena as follows: (i) at the center of the arena (ii) at least 50' from each end of the wall 4. Where designated in the pattern for stops to be beyond a marker, the horse should begin his stop after he passes the specied marker. 5. Each pattern is drawn so that the bottom of the page represents the end of the arena entered by contestants and must be run as such. In the event that an arena has only one gate and it be in the exact middle of the side, that side shall represent the right side of the page the pattern is drawn on. 6. All horses will be judged immediately upon entering the arena and judging will cease after the last maneuver. Any fault incurred prior to the commencement of a pattern will be scored according to the rules for judging. 7. All judges decisions are nal.
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Reining Seat
EQUITATION
To rein a horse is not only to guide him, but also to control his every movement.
Scoring
The scoring of reining horses is on a positive numeric scale with 70 denoting a correct performance. USEF/RN patterns are comprised of several distinct maneuver groups which judges are asked to evaluate on an individual basis depending on execution as dictated by the pattern description and the rules for judging. The individual maneuvers are scored in 1/2 point increments from a low of -1 1/2 (extremely poor quality) to a high of +1 1/2 (excellent quality) with a score of 0 denoting a maneuver that is correct with no degree of difculty. The total of the scores applied to the maneuver groups is combined with the starting score of 70 and from this gross maneuver score, any penalties are deducted to calculate the horses nal score, which is announced after each horse works. The equitation of the exhibitor will be scored with a starting score of 70 and each maneuver being scored from a high of + 1 1/2 to a low of -1 1/2.
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44
A
EVENT: _______________________________________________________
Class Specifications: The Reining Seat Equitation Class is an equitation class requiring riders to perform a reining pattern. Riders will be judged on seat, hands, performance of horse, appointments of horse and rider and suitability of horse to rider. Results as shown by the performance of the horse are NOT to be considered more important than the method used in obtaining them. A rider who is off pattern will be disqualified and will not receive any award except in a work-off in the case of a tie where the rider will be placed last of those chosen for the work off. Bits must be dropped and inspected by the judge or designated official, and all riders must dismount for this inspection. All competitors enter the arena with a Reining Score of 70 and an Equitation Score of 70 for a Total Score of 140 Use NRHA/USEF Scoring System for Penalties and Maneuvers Equitation is scored from 70, +1-1/2 to -1-1/2 for each maneuver
1 ENTRY# PENALTY MANVR. EQUIT. 1 ENTRY# PENALTY MANVR. EQUIT. 1 ENTRY# PENALTY MANVR. EQUIT. 1 ENTRY# PENALTY MANVR. EQUIT. 1 ENTRY# PENALTY MANVR. EQUIT. 1 ENTRY# PENALTY MANVR. EQUIT.
SUB
Rng Score
Eq. Score
TOTAL
SUB
Rng Score
Eq. Score
TOTAL
SUB
Rng Score
Eq. Score
TOTAL
SUB
Rng Score
Eq. Score
TOTAL
SUB
Rng Score
Eq. Score
TOTAL
SUB
Rng Score
Eq. Score
TOTAL
45
REV 061113
Reining Seat
PATTERN 1
1. Run at speed to the far end of the arena past the end marker and do a left rollback no hesitation. 2. Run to the opposite end of the arena past the end marker and do a right rollback no hesitation. 3. Run past the center marker and do a sliding Halt. Back up to center of the arena or at least ten feet (three meters). Hesitate. 4. Complete four spins to the right. Hesitate. 5. Complete four and one-quarter spins to the left so that horse is facing left wall or fence. Hesitate. 6. Beginning on the left lead, complete three cir cles to the left: the rst circle large and fast; the second circle small and slow; the third cir cle large and fast. Change leads at the center of the arena. 7. Complete three circles to the right: the rst cir cle large and fast; the second circle small and slow; the third circle large and fast. Change leads at the center of the arena. 8. Begin a large fast circle to the left but do not close this circle. Run straight up the right side of the arena past the center marker and do a sliding stop at least twenty feet (six meters) from wall or fence. Hesitate to demonstrate the completion of the pattern. Rider must dismount and drop bridle to the designated judge or USEF Steward.
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46
Reining Seat
PATTERN 2
Horses may walk or trot to the center of arena. Horses must walk or stop prior to starting pat tern. Beginning at the center of the arena fac ing the left wall or fence. 1. Beginning on the right lead, complete three cir cles to the right: the rst circle small and slow; the next two circles large and fast. Change leads at the center of the arena. 2. Complete three circles to the left: the rst cir cle small and slow; the next two circles large and fast. Change leads at the center of the arena. 3. Continue around previous circle to the right. At the top of the circle, run down the middle to the far end of the arena past the end marker and do a right rollback no hesitation. 4. Run up the middle to the opposite end of the arena past the end marker and do a left roll back no hesitation. 5. Run past the center marker and do a sliding Halt. Back up to the center of the arena or at least ten feet (three meters). Hesitate. 6. Complete four spins to the right. Hesitate. 7. Complete four spins to the left. Hesitate to demonstrate the completion of the pattern. Rider must dismount and drop bridle to the designated judge or USEF Steward.
47
REV 061113
Reining Seat
PATTERN 3
1. Beginning, and staying at least twenty feet from the walls or fence. Lope straight up the left ide of the arena. Circle the top end of the arena. Run straight down the opposite or right side of the arena past the center marker and do a left rollbackno hesitation. 2. Continue straight up the right side of the arena staying at least twenty feet from the walls or fence. Circle back around the top of arena. Run straight down the left side of the arena past the center mariner and do a right rollbackno hesitation. 3. Continue up the left side of arena to the center marker. At the center marker. The horse should be on the right lead. Guide the horse to the center of the arena on the right lead and complete three circles to the right: the rst two circles large and fast: the third circle small and slow. Change leads at the center of the arena. 4. Complete three circles to the left: the rst two circles large and fast: the third circle small and slow. Change leads in the center of the arena. 5. Begin a large fast circle to the right but do not close this circle. Continue up the left side of the arena staying at least twenty feet (six meters) from the walls or fence. circle the top of the arena. Run straight down the opposite or right side of the arena past the center marker and do a sliding Halt. Back up at least ten feet (three meters). Hesitate. 6. Complete four spins to the right. Hesitate. 7. Complete four spins to the left. Hesitate to demonstrate completion of the pattern. Rider must dismount and drop bridle to the designated judge or USEF Steward.
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48
Reining Seat
PATTERN 4
Horses may walk or trot to the center of the arena. Horses must walk or stop prior to start ing pattern. Beginning at the center of the arena facing the left wall or fence. 1. Beginning on the right lead, complete three cir cles to the right: the rst two large and fast; the third circle small and slow. Stop at the center of the arena. Hesitate. 2. Complete four spins to the right. Hesitate. 3. Beginning on the left lead, complete three cir cles to the left: the rst two circles large and fast; the third circle small and slow. Stop at the center of the arena. Hesitate. 4. Complete four spins to the left. Hesitate. 5. Beginning on the right lead, run a large fast circle to the right, change leads at the center of the arena, run a large fast circle to the left, and change leads at the center of the arena. (Figure 8) 6. Continue around previous circle to the right. At the top of the circle, run down the middle to the far end of the arena past the end marker and do a right rollback no hesitation. 7. Run up the middle to the opposite end of the arena past the end marker and do a left roll back no hesitation. 8. Run past the center marker and do a sliding Halt. Back up to the center of the arena or at least ten feet. Hesitate to demonstrate com pletion of the pattern. Rider must dismount and drop bridle to the designated judge or USEF Steward.
49
REV 061113
Reining Seat
PATTERN 5
Horses may walk or trot to the center of arena. Horses must walk or stop prior to starting pat tern. Beginning at the center of the arena fac ing the left wall or fence. 1. Beginning on the left lead, complete three cir cles to the left: the rst two circles large and fast; the third circle small and slow. Stop at the center of the arena. Hesitate. 2. Complete four spins to the left. Hesitate. 3. Beginning on the right lead, complete three cir cles to the right: the rst two circles large and fast; the third circle small and slow. Stop at the center of the arena. Hesitate. 4. Complete four spins to the right. Hesitate. 5. Beginning on the left lead, run a large fast cir cle to the left, change leads at the center of the arena, run a large fast circle to the right, and change leads at the center of the arena. (Figure 8) 6. Continue around previous circle to the left but do not close this circle. Run up the right side of the arena past the center marker and do a right rollback at least twenty feet (six meters) from the wall or fence no hesitation. 7. Continue around previous circle but do not close this circle. Run up the left side of the arena past the center marker and do a left roll back at least twenty feet (six meters) from the wall or fence no hesitation. 8. Continue back around previous circle but do not close this circle. Run up the right side of the arena past the center marker and do a sliding stop at least twenty feet from the wall or fence. Back up at least ten feet (three meters). Hesitate to demonstrate completion of the pattern. Rider must dismount and drop bridle to the designated judge or USEF Steward.
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50
Reining Seat
PATTERN 6
Horses may walk or trot to the center of arena. Horses must walk or stop prior to starting pat tern. Beginning at the center of the arena fac ing the left wall or fence. 1. Complete four spins to the right. Hesitate. 2. Complete four spins to the left. Hesitate. 3. Beginning on the left lead, complete three cir cles to the left: the rst two circles large and fast; the third circle small and slow. Change leads at the center of the arena. 4. Complete three circles to the right: the rst two circles large and fast; the third circle small and slow. Change leads at the center of the arena. 5. Begin a large fast circle to the left but do not close this circle. Run up the right side of the arena past the center marker and do a right rollback at least twenty feet (six meters)from the wall or fence no hesitation. 6. Continue back around previous circle but do not close this circle. Run up the left side of the arena past the center marker and do a left roll back at least twenty feet (six meters) from the wall or fence no hesitation. 7. Continue back around previous circle but do not close this circle. Run up the right side of the arena past the center marker and do a slid ing stop at least twenty feet (six meters) from the wall or fence. Back up at least ten feet (three meters). Hesitate to demonstrate the completion of the pattern. Rider must dismount and drop bridle to the designated judge or USEF Steward.
51
REV 061113
Reining Seat
PATTERN 7
1. Run at speed to the far end of the arena past the end marker and do a left rollback no hesitation. 2. Run to the opposite end of the arena past the end marker and do a right rollback no hesitation. 3. Run past the center marker and do a sliding Halt. Back up to the center of the arena or at least ten feet (three meters). Hesitate. 4. Complete four spins to the right. Hesitate. 5. Complete four and one-quarter spins to the left so that horse is facing left wall or fence. Hesitate. 6. Beginning on the right lead, complete three cir cles to the right: the rst two circles large fast; the third circle small and slow. Change leads at the center of the arena. 7 Complete three circles to the left: the rst two circles large fast; the third circle small and slow. Change leads at the center of the arena. 8. Begin a large fast circle to the right but do not close this circle. Run straight down the right side of the arena past the center marker and do a sliding stop at least twenty feet (six meters) from the wall or fence. Hesitate to demonstrate com pletion of the pattern. Rider must dismount and drop bridle to the designated judge or USEF Steward.
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52
Reining Seat
PATTERN 8
Horses may walk or trot to the center of arena. Horses must walk or stop prior to starting pat tern. Beginning at the center of arena facing the left wall or fence. 1. Complete four spins to the left. Hesitate. 2. Complete four spins to the right. Hesitate. 3. Beginning on the right lead, complete three cir cles to the right: the rst circle large and fast; the second circle small and slow; the third cir cle large and fast. Change leads at the center of the arena. 4. Complete three circles to the left: the rst cir cle large and fast; the second circle small and slow; the third circle large and fast. Change leads at the center of the arena. 5. Begin a large fast circle to the right but do not close this circle. Run straight down the right side of the arena past the center marker and do a left rollback at least twenty feet (six meters) from the wall or fence no hesitation. 6. Continue back around the previous circle but do not close this circle. Run down the left side of the arena past the center marker and do a right rollback at least twenty feet (six meters) from the wall or fence no hesitation. 7. Continue back around the previous circle but do not close this circle. Run down the right side of the arena past the center mark er and do a sliding stop at least twenty feet (six meters) from the wall or fence. Back up at least ten feet (three meters) . Hesitate to demonstrate completion of the pattern. Rider must dismount and drop bridle to the designated judge or USEF Steward.
53
REV 061113
Reining Seat
PATTERN 9
1. Run past the center marker and do a sliding Halt. Back up to the center of the arena or at least ten feet (three meters). Hesitate. 2. Complete four spins to the right. Hesitate. 3. Complete four and one-quarter spins to the left so that horse is facing the left wall or fence. Hesitate. 4. Beginning on the left lead, complete three cir cles to the left: the rst circle small and slow; the next two circles large and fast. Change leads at the center of the arena. 5. Complete three circles to the right: the rst circle small and slow; the next two circles large and fast. Change leads at the center of the arena. 6. Begin a large fast circle to the left but do not close this circle. Run up the right side of the arena past the center marker and do a right rollback at least twenty feet (six meters) from the wall or fence no hesitation. 7. Continue back around the previous circle but do not close this circle. Run up the left side of the arena past the center marker and do a left rollback at least twenty feet (six meters) from the wall or fence no hesitation. 8. Continue back around previous circle but do not close this circle. Run up right side of the arena past the center marker and do a sliding stop at least twenty feet (six meters) from the wall or fence. Hesitate to demonstrate completion of the pattern. Rider must dismount and drop bridle to the designated judge or USEF Steward.
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54
Reining Seat
PATTERN 10
1. Run past the center marker and do a sliding Halt. Back up to the center of the arena or at least ten feet (three meters). Hesitate. 2. Complete four spins to the right. Hesitate. 3. Complete four and one-quarter spins to the left so that the horse is facing the left wall or fence. Hesitate. 4. Beginning on the right lead, complete three circles to the right: the rst two circles large and fast, the third circle small and slow. Change leads at the center of the arena. 5. Complete three circles to the left: the rst circle small and slow, the next two circles large and fast. Change leads at the center of the arena. 6. Begin a large fast circle to the right but do not close this circle. Run down the right side of the arena past the center marker and do a left rollback at least twenty feet (six meters) from the wall or fence no hesitation. 7. Continue back around the previous circle but do not close this circle. Run down the left side of the arena past the center and do a right rollback at least twenty feet (six meters) from the wall or fence no hesitation. 8. Continue back around previous circle but do not close this circle. Run down the right side of the arena past the center marker and do a sliding stop at least twenty feet (six meters) from the wall or fence. Hesitate to demonstrate completion of the pattern. Rider must dismount and drop the bridle to the designated judge or USEF Steward.
55
REV 061113
Western Horsemanship
RAILWORK AND PATTERN CONSIDERATIONS
Refer to Current USEF/EC Rules
The Western Horsemanship Equitation class was introduced in the Arabian division in 1989 in order to ll a need for stock seat equitation riders who did not own or have access to a horse capable of fulfilling the requirements of a reining horse pattern. The Western Horsemanship pattern consists of maneuvers that a properly trained western horse could accomplish. A pattern is required in this class, but unlike stock seat/reining seat classes, the Western Horsemanship class is judged 50% on the rail work and 50% on the pattern work. Patterns are typically performed out of the lineup at local AHA-recognized shows. Regional and National classes must be excused from the arena to work patterns individually. No ying lead changes, sliding stops or spins are permitted in this class. Tests will include at least four of the following: Back, Individual performance on the rail; Figure eight at the jog; Lope and stop; Group performance on the rail; Figure eight at the lope on the correct lead demonstrating simple change of lead; Serpentine at the jog; Ride without stirrups; Serpentine at the lope, with simple lead changes; Change leads down the center of the ring or on rail demonstrating a simple change of lead. (In a simple change of lead, the horse is brought back to the walk or jog and restarted into the lope on the opposite lead from the walk or jog.) Circle at either a jog or lope. Execute quarter, half or full turn on haunches turning either direction or both. Spins will be grounds for elimination. (A spin is characterized by deep haunch exion and both front legs off the ground at the same time during turn.) For a complete list of the tests to be used, please refer to the current USEF/EC Rule Books. Judges must include at least four of these tests in their patterns, and patterns must be posted at least one hour prior to the class. In Western Horsemanship classes, the rail or pattern may be conducted first. It is customary during the rail portion, the exhibitors reverse demonstrating a haunch turn. Cones or markers may be used to mark the pattern in arena. Exhibitors are reminded to always refer to current USEF/EC Rule Books for specific rules regarding Western Horsemanship. Exhibitors are reminded to refer to the current AHA Handbook for procedures. Refer to the Western Seat/Reining Seat Equitation chapter of this book for the rider position and attire.
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56
Western Horsemanship
PATTERN A Tests 1,4,11,12
Be waiting at Marker A. Lope right lead to Marker B and stop.
Jog
A
IN GATE OUT GATE
Lineup Lope
Exexcute 1 1/4 pivot to right and stop. Drop stirrups and jog to Marker C. Stop. Pickup stirrups. Execute 1 1/4 pivot to the left and stop. Lope left lead to Marker D and stop. Back ten steps at Marker D. Pivot left 90 degrees. Return back to the line at jog or exit arena at the jog.
Jog
C
Stop / Halt Lope Jog Walk
If used at a Regional or National Show, pattern may not be run from the lineup.
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REV 061113
Western Horsemanship
PATTERN B Tests 1,4,10,11
Be waiting at A. Lope on the left lead to B and stop. Execute 270 degree turn to the right. Lope on the right lead to C, continuing at the lope, make a small circle continuing to D and stop. Execute a 180 degree turn to the left. Jog to E. Stop and back ten feet.
Lope
Jog
Return to line or exit at a jog.
Lope
If used at a Regional or National Show, pattern may not be run from the lineup.
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E
58
Western Horsemanship
PATTERN C Tests 1 , 4,10,11
Walk to A. Jog to B. Execute 360 degree turn to left. Lope left lead back to B.
Lope
Jog
Lope
Lope right lead to C and stop. Back 9 steps, and jog to exit or return to lineup at a jog.
Jog
Stop / Halt
Walk
Lineup
If used at a Regional or National Show, pattern may not be run from the lineup.
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REV 061113
Western Horsemanship
PATTERN D Tests 1 ,4 , 8 , 1 1
Be waiting at the in-gate. Lope on right lead. Lope circle around marker A on right lead. At marker B, stop and drop stirrups. Jog around to the left to marker C. At marker C, stop and pick up stirrups. Pick up a lope on the left lead. Lope a circle around marker D on the left lead. Stop and back about 10 feet. Jog to exit or return to lineup at a jog.
Jog
C
Stop/ Pick Up Stirrups
B
Stop/ Drop Stirrups
A
Lope
Lope
If used at a Regional or National Show, pattern may not be run from the lineup.
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OUT GATE 60
IN GATE
Western Horsemanship
PATTERN E Tests 1,4,8,11
Begin at marker A, walk to marker B. Jog to marker C. Lope a half circle to marker D as drawn. (Left Lead). Stop at marker D and execute a 180-degree turn on the hindquarters RIGHT.
Lope a half circle to marker C. (Right Lead). Stop at marker C, drop your stirrups and jog to A.
Stop at marker A, pick up your stirrups and back ten steps. After completion of the pattern. Jog to exit or the lineup at a jog.
Back Marker
Lineup
If used at a Regional or National Show, pattern may not be run from the lineup.
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REV 061113
Western Horsemanship
PATTERN F Tests 1 ,4 , 1 1
Be waiting at Marker A. Starting at the Marker A, lope left lead to Marker B. Stop. At Marker B, turn 180 degrees on hindquarters right. Lope right lead to Marker A. Stop at Marker A, and turn 180 degrees on hindquarters left. Lope left lead to the Marker C. Stop at Marker C and back approximately ten feet. After completing pattern, jog to far end of the arena and form a new line or exit the arena at the jog.
Finish
A
62
Jog Walk
If used at a Regional or National Show, pattern may not be run from the lineup.
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X
Start
Western Horsemanship
PATTERN G Tests 1,4,11
Be waiting at marker A for judge's signal to start.
Be waiting at marker A
Walk to the far end of the arena and form a new lineup. Lope Left Lead
Lope right lead to marker B. Stop. Execute a 3/4 turn on the hindquarters to the left.
Lope left lead to marker C. Stop and back approximately 10 feet. Walk to far end of arena and form a new lineup or exit arena at a jog.
If used at a Regional or National Show, pattern may not be run from the lineup.
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REV 061113
Western Horsemanship
PATTERN H Tests 1 ,2 , 4 , 1 1
Walk from A to B.
Jog to C. Lope on the left lead to D. Continue to lope a circle on the left lead around D and continue to E. Stop. Execute a 180 degree turn to the left. Execute a 180 degree turn to the right. Back 4 steps. Return to lineup at a jog or exit arena at a jog.
Lope
Jog
Back
Lineup
If used at a Regional or National Show, pattern may not be run from the lineup.
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64
Marker
180o
Walk
Western Horsemanship
D
Back
Be waiting at Marker A. When signaled, pick up the left lead and lope to Marker B. Stop and pivot 360 degrees on hindquarters right. Pick up right lead, lope circle to right and lope to Marker C. Stop and pivot 360 degrees on hindquarters left.
Lope
Pick up left lead, lope circle to the left and lope to Marker D. Stop at Marker D and back approximately 10 feet.
Lope
After completing pattern, jog to far end of arena and form a new line, or exit at a jog.
Lope
START
Be Waiting at Marker A
If used at a Regional or National Show, pattern may not be run from the lineup.
65
REV 061113
Western Horsemanship
PATTERN K Tests 1 ,4, 8 , 1 2
Be ready and waiting at marker A. Lope right lead to marker B and stop. At marker B, drop stirrups and jog a circle to the left. After closing circle, continue at jog to marker C and stop. Pick up stirrups and then lope on left lead to marker D. Continuing at lope, execute a circle to left. Upon completion of circle, drop down to jog and jog to marker A and stop. Stop and back 7 steps at Marker A and then return to line or exit arena at a jog.
C
Lope Jog
Center Ring
Lope
Jog
Stop / Halt Lope Jog Walk
Lineup
OUT GATE
IN GATE
If used at a Regional or National Show, pattern may not be run from the lineup.
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66
Western Horsemanship
PATTERN L Tests 1 , 4,11,12
Be ready at marker A. When acknowledged, lope a two loop serpentine beginning on the right lead showing one simple change (walk or jog) of lead.
B
Stop / Halt Lope Jog Walk
Stop at marker C; turn 180 degrees on haunches to the right. Lope on right lead to marker D. Stop at marker D and back 4 steps. Jog to far end and form a new line or exit arena at a jog.
If used at a Regional or National Show, pattern may not be run from the lineup.
67
REV 061113
Western Horsemanship
PATTERN M Tests 1 ,4, 6 , 8 , 1 1
Be waiting at marker A for signal to start. Lope on diagonal line, right lead, half way to marker B and stop. Pivot 360 degrees on hindquarters to the left. Lope remainder of diagonal line to second marker on the left lead. Stop at marker B and back approx imately ve steps. Reposition to pick up right lead and lope a gure 8, crossways, at top of arena with two simple changes of lead (walk or jog). Close up gure 8 and stop. Drop stirrups and jog to marker C. Stop. Pickup stirrups. Jog to new lineup or exit arena at the jog.
Stop / Halt Lope Jog Walk
Stop
Stop
Back
Jog, no stirrups
360o Left
Lope
A
Lineup
Start
If used at a Regional or National Show, pattern may not be run from the lineup.
REV 061113
GATE 68
New Lineup
Western Horsemanship
C
Stop Back
Jog to marker A. Stop. Make a 360 degree turn to the right. Lope right lead to marker B. Stop.
Make 1/4 turn to the right. Make 1/4 turn to the left. Lope left lead to marker C. Stop, then back ve steps. Jog to far end or exit arena at a jog.
Stop
Stop
Lope Jog
90o
360o Right
If used at a Regional or National Show, pattern may not be run from the lineup.
69
REV 061113
Western Horsemanship
PATTERN P Tests 1 ,4 , 8 , 1 0 , 1 1
Begin at marker A. Drop stirrups, and jog to marker B. Stop and pick up stirrups. Lope right lead around marker B. Execute a simple lead change (walk or jog) before marker C. Lope a left circle around marker C. After closing circle, execute a simple lead change and continue loping until you are even with marker A. Stop and back ten steps. Execute a 360o turn to the right.
Lope
Stop
Jog
Stop / Halt Lope Jog Walk
Lope
Marker Lineup
If used at a Regional or National Show, pattern may not be run from the lineup.
REV 061113
A
70
Stop
Back
Jog
Western Horsemanship
Back
Lope
Lope a semi-circle on the right lead to marker C. Stop. Turn 180 degrees on haunches to the left.
Lope a semi-circle on the left lead to marker B. Stop. Back ve steps. Jog to lineup, or exit the arena at the jog.
Stop / Halt
Jog
If used at a Regional or National Show, pattern may not be run from the lineup.
71
REV 061113
Western Horsemanship
PATTERN R Tests 1 ,4 , 8 , 1 2
Jog from marker A to marker B. At marker B, lope a right circle. Returning to marker B. Stop. Drop stirrups and jog a circle to the left. Stop. Pickup stirrups and lope on left lead to marker C. Stop and back ten steps. Return to lineup at a jog or exit arena at a jog.
Stop Back
Lope
If used at a Regional or National Show, pattern may not be run from the lineup.
REV 061113
72
Jog
B
Lope
Jog
Western Horsemanship
PATTERN S Tests 1,4,11
360o Left
Walk to marker A. Jog to marker B and stop. Make a 180 degree turn to the right.
Back
C
Lope
180o Right
Back to marker C. Make a 360 degree turn to the left. Lope right lead around marker A and proceed through marker B and marker C to rail. Stop. Return to the lineup at the jog or exit arena at the jog.
Jog
Lope
Walk
If used at a Regional or National Show, pattern may not be run from the lineup.
73
REV 061113
Western Horsemanship
PATTERN T Tests 1 ,4 , 1 0 , 1 2
Be waiting at marker A. Jog from marker A to marker B. Lope a circle on the right lead.
Stop Back
Lope a left circle at marker C. Continue on the left lead to marker D. Stop and back ten feet. Jog to exit or return to lineup at the jog.
Lope
Jog Walk
If used at a Regional or National Show, pattern may not be run from the lineup.
REV 061113
74
Jog
Continue out of the circle at a lope and simple change (walk or jog) to the left lead before marker C.
Simple Change
Lope
Western Horsemanship
PATTERN U Tests 1 , 4,10,11
Walk to marker A. Jog to marker B. Stop. Make a 360 degree turn to the right. Lope on left lead and circle back to marker B.
Jog
C
360o Right
At marker B demonstrate simple change in lead (walk or jog) and lope right lead to marker C. Stop at marker C and back ten feet. Jog to lineup or exit arena at the jog.
If used at a Regional or National Show, pattern may not be run from the lineup.
75
REV 061113
Western Horsemanship
PATTERN V Tests 1 ,4, 8 , 1 2
Be waiting at marker A. Lope on the left lead to marker B. Stop. Drop stirrups. Jog a circle to the left and stop. Pickup stirrups. Lope on the right lead to marker C. Stop and back 4 steps. Return to the lineup at a jog or exit arena at a jog.
Stop Back
Stop Jog
Lope
Lope
If used at a Regional or National Show, pattern may not be run from the lineup.
REV 061113
A
76
Western Horsemanship
PATTERN W Tests 1 , 3,4,6,8
Be waiting at marker A.
Stop Back
Lope on the left lead to marker B. Continue at the lope and lope a gure eight beginning to the left, demonstrating a simple change of lead (walk or jog). Stop. Drop your stirrups and jog a gure eight beginning to the left. Continue jogging to marker D. Stop. Pick up stirrups. Back ten feet. Jog to lineup or exit arena at the jog.
Jog
Jog
Lope
C B
Lope
If used at a Regional or National Show, pattern may not be run from the lineup.
77
REV 061113
Western Horsemanship
PATTERN X Tests 1 ,4, 8 , 1 1
Be waiting at marker A. Lope right lead to marker B and stop. Execute a 360 degree turn on hindquarters right. Lope left lead to marker C and stop. Execute a 360 degree turn on hindquarters left. Drop stirrups and jog to marker D and stop. Back ten steps. Pick up stirrups. After completing pattern, lineup at the far end of the arena or exit arena at the jog.
Stop Back
Lope
Stop / Halt Lope Jog Walk
360o Right
Lope
If used at a Regional or National Show, pattern may not be run from the lineup.
REV 061113
A
78
Western Horsemanship
PATTERN Y Tests 1,4,9,11
Walk to marker A.
Jog to marker B. Stop. Complete a 360 degree turn to the left. Jog from marker B to marker C. Stop. Make a 90 degree turn to the right.
Lope a serpentine starting on the right lead. At marker B simple change of lead (walk or jog) and nish a serpentine at the lope past marker A to the rail. Stop. Back ve steps. Lineup at the direction of the ringmaster or exit arena at the jog.
Jog
Lope
Walk
Stop 79
Back
If used at a Regional or National Show, pattern may not be run from the lineup.
REV 061113
Western Horsemanship
PATTERN Z Tests 1 ,4, 8 , 1 1
Stand ready at marker A. When acknowledged lope to marker C on the right lead. Stop at marker C, do a 180 degree turn on the haunches to the left. Lope to marker B on the left lead. Stop at marker B, do a 180 degree turn to the right. Drop stirrups, jog to marker C. Stop and back ve steps. Pick up stirrups, and lineup at the direction of the ring steward or exit arena at the jog.
Stop Back
Jog
B
Stop / Halt Lope Jog Walk
Lope
If used at a Regional or National Show, pattern may not be run from the lineup.
REV 061113
A
80
Hunter Seat
Refer to Current USEF/EC Rules
81
REV 061113
Hunter Seat
82
CLASSROUTINE/PATTERNSANDTESTS
1. In classes not required to jump, contestants shall enter the ring and shall proceed at least once around at each gait, and on command reverse and repeat each gait. Riders may be asked to work collectively on the rail without their stirrups and may be asked for a sitting trot. The reverse should be executed by turning either toward the rail or away from the rail. Light contact with the horses mouth is required. Entries shall lineup on command and all riders may be asked to execute any appropriate test included in the class requirements. Any outside assistance may be penalized at the judges discretion. 2. In equitation classes over obstacles, the performance begins when the horse enters the ring. Except for refusals, jumping faults of the horse are not to be considered unless it is the result of the riders ability. Major faults to be penalized are refusals, loss of stirrups, loss of reins, or trotting while on course when not part of a test. Each contestant may circle once if desired before approaching the rst jump. The rider shall then proceed around the course keeping an even pace throughout. Three cumulative refusals or fall of horse or rider WILL ELIMINATE A RIDER. If a refusal occurs in a double or triple combination, the rider shall re-jump all elements of the combination. Any or all riders may be asked to perform at a walk, trot and canter or to execute any appropriate test included in the class requirements. 3. AHA Hunter Seat Medal over obstacles classes are open to juniors who have not yet reached their 19th birthday prior to December 1st. Contestants to show over a course of at least six obstacles with fences the heights of 2' 6" to 3', which must include an oxer and two changes of direction. A contestant who wins rst place shall receive a silver medal but is not eliminated from further competition in the AHA Medal class. Please refer to the AHA Handbook for further qualications. Two or more tests of the top four contestants are required from the current USEF/EC Rule Books. Only one rider per horse is allowed, and to ll a class, 3 competitors with proper appointments must compete. Any of these tests may be required in a regular equitation class. For a complete list of the tests to be used in all age groups, please refer to the current USEF/ EC Rule Books. 4. Exhibitors are reminded to always refer to current USEF/EC Rule Books for specic rules regarding Hunter Seat patterns and tests. Exhibitors are reminded to refer to the current AHA Handbook for procedures.
Hunter Seat
Refer to Current USEF/EC Rules
83
REV 061113
Hunter Seat
Refer to Current USEF/EC Rules
ATTIREOFRIDER/TACKOFHORSE
Exhibitors and judges should bear in mind that at all times entries are being judged on ability rather than personal attire. 1. Riders should wear coats of any tweed, melton for hunting, conservative plaid, stripe or solid color. The use of contrasting colors, velvet and/or metal buttons is inappropriate and may be penalized at the judges discretion. Breeches and boots must be worn. Formal attire, including white breeches and top hats are not acceptable. A black, brown or dark blue regulation hunt cap with proper under the chin protective head gear, in accordance with USEF/EC rules, must be worn at all times. Shirts with a choker collar or stock tie or a shirt and regular tie may be used. Gloves will nish the picture. Spurs, bats and crops (not to exceed 30 inches in length) are optional. All riding attire should be neat, clean and properly tted. Bright or gaudy colors should not be worn. Judges may penalize contestants who do not conform. 2 Regulation snafes, pelhams and full bridles, all with cavesons, are recommended, and a judge may penalize a horse with a non-conventional type of bit or noseband. Colored cavesons and brow bands are not allowed. Boots and conservative colored bandages are permissible. The type of saddle is optional; however, a forward seat or hunting type saddle is recommended. Martingales are permitted in classes over fences and in classes over obstacles in the jumping phase of classes requiring both jumping and at work. They are prohibited on the at in any class or phase. Any change of equipment during a class may be penalized at the discretion of the judge; however, adding or taking off a martingale from one phase of an equitation class to another is not considered a change. Horses may be braided. Tack should be neat, clean and properly tted to the horse. 3. Exhibitors are reminded to always refer to current USEF/EC Rule Books for specic rules regarding Hunter Seat attire and tack. Exhibitors are reminded to refer to the current AHA Handbook for procedures.
REV 061113
84
JUDGINGHUNTERSEATEQUITATION
1. In an equitation class, minor faults or errors in the horses performance should not be considered unless they are the fault of the rider. Much consideration should be given to the body aids used and the inuence they have on the horse. General showmanship, ring position and ring etiquette should also be considered in an equitation class. In an equitation over fences class, riders should be penalized heavily for allowing the horse to refuse a jump, lose a stirrup or rein or allow the horse to trot on course when not part of a test. Riders must also be penalized for falling forward ahead of the center of gravity, allowing the leg to swing backward out of position or falling backward behind the center of gravity, especially on takeoff at a jump. Ducking to the side over a jump or looking down should also be penalized, as should the loss of consistency or timing on the approach to a jump. Three refusals anywhere on the course is elimination as is a fall of the horse or rider. 2. It is the responsibility of each judge to each exhibitor to have specic reasons in support of the opinion they have rendered in over fence classes. Keep accurate records of everything each exhibitor does during the entire performance. This will enable total recall in evaluating the round and assigning it a score. Score sheets may be posted at the judges discretion. 3. After recording each exhibitors fence-by-fence performance, taking into consideration riders position, riders inuence on the horses performance and overall appearance, the judge should give a numerical score. A score in the 90s would be an A score, an exhibitor who has everything and performed accordingly, an excellent round. A score in the 80s would be a good round or B score. A score in the 70s is a fair round; a score in the 60s is a poor round and 50s or below are very poor or failing rounds. 4. Cones or markers are not to be used to mark the pattern in the arena in a Hunter Seat Equitation Not to Jump Class. For classes not to jump, the rail work is to be held rst and followed by the pattern. IT IS MANDATORY THAT THE RIDERS BE EXCUSED FROM THE ARENA BEFORE THE INDIVIDUAL PATTERN WORK BEGINS AT REGIONALS AND NATIONALS. For both AHA Hunter Seat Medal classes, please refer to the AHA Handbook. For tests, which the judge may choose, see the USEF/EC Rule Books. Change of horses (currently listed as Test #16) may not be used in any Arabian Hunter Seat classes. Tests allowed in 13 & Under classes are also limited, and do not allow ying change of leads, counter canter, turns on the forehand or haunches, serpentines at trot or canter, nor riding without stirrups. Off course in over fences classes is cause for elimination. Off pattern in the Hunter Seat Not to Jump classes may be penalized, but is not cause for elimination. It is recommended that for Hunter Seat on the Not to Jump classes, they be judged 50% on the rail work and 50% on the pattern.
Hunter Seat
85
REV 061113
Hunter Seat
TABLE OFFAULTSOVERFENCES
Below is a table of faults, credits, and predetermined scores as recommended by the USEF Hunter Seat Equitation Committee for judging Hunter Seat Equitation:
REV 061113
86
TABLEOFSCORINGOVERFENCES
TABLE OF CREDITS TO BE GIVEN TO HUNTER SEAT EQUITATION RIDERS OVER FENCES
Hunter Seat
Good Normal Fence (correct takeoff spot at jumps) Good Position (rider maintaining correct position throughout course and over jumps) Rider Making a Move to Prevent a Problem Good Entrance Good Exit Even Pace Throughout Course Good Eye (good timing or approaches to jumps) Good Control Straight Approaches to Jumps
NUMERICALSCORING
90sExcellent (to receive a 90 or above score the round must have everything plus a little extra and was performed accordingly) 80s Good (above average performance, a very good, solid round with no mistakes) 70sFair (an average performance) 60sPoor (below average performance) 50sVery Poor (bad performance, bad fences, major faults)
PREDETERMINEDSCORES
(for major faults) Trotting on course (when a trot is not called for) 60 or lower Very poor trip 55 or lower Dangerous fence 55 or lower Adding a stride in an in-and out- or combination 55 or lower Loss of stirrup 55 or lower Loss of reins 55 or lower 1 Refusal 45 or lower 2 Refusals 35 or lower 3 Refusals Elimination
87
REV 061113
Hunter Seat
Fig. 1
Hunter Seat rider correct position at the halt. Riders head, shoulder, hip and heel in a straight perpendicular line, balanced and secure.
Fig. 2
Correct position rider in center of saddle with riders and horses spines in alignment.
Fig. 1
Fig. 3
Rider leaning off-center crooked back, out of balance with horse.
Fig. 4
Rider is inclined forward, in motion with horse for posting trot and hand gallop. The riders heel is still positioned directly under the hip ensuring balance over the center of gravity.
Fig. 2
Fig. 3
Fig. 4 88
Hunter Seat
GOOD MINORFAULT MAJORFAULT ELIMINATION
EQUITATIONNOT TO JUMP
SEAT
Flexible and in harmony with horse Secure Properly positioned light quiet, efcient, sympathetic Secure legs around horse with even calf contact Maintaining horse in good form at constant gaits Maintain control in adverse conditions Suitable Well-tted clothes Clean equipment Workmanlike appearance Consistency of form
HANDS
LEGS
Loose legs Heel above toe Leg not around horse Breaking gaits Loss of control Missing lead Saddle not appropriate to class Non-conforming attire Excessive voice commands Major delay in execution of transitions 89
CONTROL
Inconsistent speeds Inconsistent form Saddle not tting rider Ill-tting outt Dirty clothes, boots or equip. Ill-tting equipment Poor suitability of horse to rider
OVERALL
Inappropriate attire
GENERAL
Hunter Seat
PATTERN A Test 1,5
Trot on the correct diagonal from A to B. Canter on the left lead from B to C. Halt. Canter a right circle on the correct lead.
Halt
At D posting trot on the incorrect diagonal to E. Halt and back ve steps. Return to the lineup or exit at a walk.
Sitting Trot
Back 5 Steps
This pattern may be used for 13 & under, 1418, 18 & under, AHA medal, and Championship Classes. If used at a Regional or National Show, pattern may not be run from the lineup.
REV 061113
A
GATE 90
Halt
Hunter Seat
PATTERN B Tests 1,2,14,5
Trot down the left rail at a sitting trot.
Execute a 2 loop serpentine at a posting trot. Without stopping, continue into a canter and enter a 2 loop serpentine at the canter, showing a simple or ying change of lead. Continue cantering around the end of the arena. Show a hand gallop down the side of the arena. Halt.
Trot
Canter
Canter
Trot
Trot
GATE
Halt
This pattern may be used for 1418, AHA medal, and Championship Classes. If used at a Regional or National Show, pattern may not be run from the lineup.
91
REV 061113
Hunter Seat
PATTERN C Tests 1 ,9, 5 , 1 2
Drop irons and sitting trot to B. Pick up posting trot on right diagonal and trot to C. Halt. Pick up irons. Turn to the right on the forehand. Canter a left circle on the correct lead. Halt.
Halt Canter
Posting Trot
This pattern may be used for 1418, 18 & under, AHA medal, and Championship Classes. If used at a Regional or National Show, pattern may not be run from the lineup.
REV 061113
92
Sitting Trot
Hunter Seat
PATTERN D Tests 1,14
Execute a 4 loop serpentine: rst loop at the trot, second at a canter, third at a canter, and fourth at the trot. Correct leads and diagonals, simple or ying lead changes.
Canter
Trot
Trot
Canter
This pattern may be used for 1418, AHA medal, and Championship Classes. If used at a Regional or National Show, pattern may not be run from the lineup.
93
REV 061113
Hunter Seat
PATTERN E Tests 1 ,4, 5
Sitting trot one half of the way to the centerpoint of the far end of the arena. Post the second half on the left diagonal. Canter a gure 8 showing a simple change of lead. Halt. Reverse and trot on the right diagonal to the corner of the arena. Halt. Return to lineup or exit at a walk.
Sitting Trot
This pattern may be used for 13 & under, 1418, 18 & under, AHA medal, and Championship Classes. If used at a Regional or National Show, pattern may not be run from the lineup.
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94
Halt
Halt
Hunter Seat
PATTERN F Tests 1,3,4,5
Sitting trot A to B. Posting trot to C. Execute a gure 8 at a trot. Execute a gure 8 at a canter demon strating a simple change of lead. Halt. Return to lineup at a posting trot or exit at a walk.
B C
Stop / Halt
This pattern may be used for 13 & under, 1418, 18 & under, AHA medal, and Championship Classes. If used at a Regional or National Show, pattern may not be run from the lineup.
95
REV 061113
Hunter Seat
PATTERN G Tests 1 ,2 , 1 4 , 5
Execute a 3 loop serpentine: rst loop at the posting trot, second loop at a sitting trot, third loop at the canter. Continue cantering around corner. Proceed to the hand gallop. Halt. Back 4 steps. Return to lineup or exit at a walk.
Canter
This pattern may be used for 1418, 18 & Under, AHA Medal, and Championship Classes. If used at a Regional or National Show, pattern may not be run from the lineup.
REV 061113
GATE 96
Sitting Trot
Hand Gallop
Hunter Seat
PATTERN H Tests 1,3,4
Proceed at the trot down centerline. Execute a gure 8 at the trot. Execute a gure 8 at the canter with a simple lead change. Upon completion of the gure 8, Halt, and back three (3) steps. Trot out to rail and down rail to the end of arena. Exit at a walk.
Trot
Trot
GATE
Figure 8
Stop / Halt
This pattern may be used for 13 & under, 1418, 18 & under, AHA medal, and Championship Classes. If used at a Regional or National Show, pattern may not be run from the lineup.
97
REV 061113
Hunter Seat
PATTERN J Tests 1 ,9 , 5
Enter at a walk. Drop stirrups and pick up the trot. At approximately one third down the rail, pick up the canter on the correct lead and proceed to the middle of the arena. Halt. Pick up stirrups. Canter one circle to the right on the correct lead. Break to a trot and trot a circle to the right. Continue trotting to the gate. Halt. Exit at a walk or return to the lineup.
Trot
Canter
Trot
Walk
Trot
This pattern may be used for 1418, 18 & under, AHA medal, and Championship Classes. If used at a Regional or National Show, pattern may not be run from the lineup.
REV 061113
Trot Halt
GATE 98
Halt Canter
Hunter Seat
PATTERN K Tests 1,3,4,5
Walk into the ring.
Canter
Canter
Trot
GATE
Canter Canter
Trot
Canter left lead down rail to center of gure 8. Execute a Figure 8 First CircleTrot to the left Second CircleCanter right lead Continue cantering a half circle. Halt. Back ve steps.
Reverse. Trot to gate, demonstrating one change of diagonal beginning on the correct diagonal. Halt. Exit at a walk.
This pattern may be used for 13 & under, 1418, 18 & under, AHA medal, and Championship Classes. If used at a Regional or National Show, pattern may not be run from the lineup.
99
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Hunter Seat
PATTERN L Te sts 1 ,4 , 5
Walk into the arena and proceed toward center point. In a straight line, show a posting trot on the right diagonal toward the far end of the arena. Halt. Turn left, sitting trot to the midpoint of the arena. Execute a gure 8 at the canter, demonstrating a simple change of lead. Halt, turn right sitting trot toward exit. Exit at a walk.
Halt
Trot
Canter Figure 8
Stop / Halt Canter
Walk
Trot
Trot
Trot
This pattern may be used for 13 & under, 1418, 18 & under, AHA medal, and Championship Classes. If used at a Regional or National Show, pattern may not be run from the lineup.
REV 061113
GATE 100
Hunter Seat
PATTERN M Tests 1,2,3,5
Walk into arena. Turn to the right. Drop stirrups. Trot to far end of arena, turn at centerline, and proceed approximately 1/4 of way down line. Halt. Trot one gure 8, then halt and recover stirrups Back ve steps and do a half turn on the forehand to the right. Pick up the canter and hand gallop down the rail showing the two point and halt. Exit at a walk.
Figure 8
Back
Hand gallop
Trot
This pattern may be used for 1418, 18 & under, AHA medal, and Championship Classes. If used at a Regional or National Show, pattern may not be run from the lineup.
101
REV 061113
Hunter Seat
PATTERN N Te s ts 1 ,2 , 5
Enter arena at a walk and turn to the right. Hand gallop down rail. Halt at end. Trot around end of ring and execute 2 changes of diagonal to the gate end. Lineup or exit at a walk.
This pattern may be used for 13 & under, 1418, 18 & under, AHA medal, and Championship Classes. If used at a Regional or National Show, pattern may not be run from the lineup.
REV 061113
GATE 102
Center Ring
PATTERN P Te s t s 1 , 1 2,14,15
Enter arena at the walk, and turn to the right. On a straight line, begin with the incorrect lead. Halfway down the line, change (simple or ying) to the correct lead. At end of line, trot a 3-loop serpentine. Halt. Turn on the forehand, return to line at the sitting trot or sitting trot to the gate and exit at the walk.
Hunter Seat
Trot
GATE
X
Change lead
Halt
This pattern may be used for 1418, 18 & under, AHA medal, and Championship Classes. If used at a Regional or National Show, pattern may not be run from the lineup.
103
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Hunter Seat
Enter the arena at the walk. Drop stirrups. Trot a 2-loop serpentine. Halt. Recover stirrups. Pick up the counter canter. At end of long side, change lead (simple or ying) and proceed into a hand gallop towards end of far rail while showing the two point position. Halt and return to the lineup or exit at a walk.
PATTERN Q Te s ts 1 ,2 , 1 4 , 1 5
X Change lead
Trot Halt
This pattern may be used for 1418, 18 & under, AHA medal, and Championship Classes. If used at a Regional or National Show, pattern may not be run from the lineup.
REV 061113
GATE 104
PATTERN R Te s t s 1 , 1 2,14,17
Walk into the ring.
Hunter Seat
Perform posting trot down left side to quarter point. Halt. Canter 2-loop serpentine across width of arena showing a simple change of lead. Transition into posting trot to midpoint at far end of arena showing two changes of diagonal beginning on the correct diagonal.
Halt
Canter Trot
Halt. Turn on forehand and canter correct lead to quarter point on left side of arena. Transition to posting trot to the gate and exit at a walk or return to lineup.
Stop / Halt Canter Trot Walk
Center Ring
Trot Trot
Canter
This pattern may be used 1418, 18 & under, AHA medal, and Championship Classes.
GATE
If used at a Regional or National Show, pattern may not be run from the lineup.
105
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Hunter Seat
PATTERN S Te s ts 1 ,9 , 1 4
Be waiting for the judges signal. Trot a 3-loop serpentine. Halt. Drop stirrups and canter on the correct lead. Halt and back approx. 10 feet. Pick up stirrups. Return to the lineup at a sitting trot or exit at a walk.
Canter
Halt Trot
Trot
Marker Lineup
This pattern may be used for 1418, 18 & under, AHA medal, and Championship Classes. If used at a Regional or National Show, pattern may not be run from the lineup.
REV 061113
Trot
Halt
Back
106
Hunter Seat
PATTERN T Te s t s 1,9,14
Enter the arena at a walk. Pick up the trot and trot a circle to the right and continue trotting. Canter a circle to the right. At the conclusion of the circle, perform a simple change of lead. Canter a half circle to the left. Halt and drop stirrups.
Canter
Canter
Halt
Trot
This pattern may be used for 1418, 18 & under, AHA medal, and Championship Classes.
GATE
If used at a Regional or National Show, pattern may not be run from the lineup.
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Hunter Seat
Enter arena at a walk. Halt. Drop stirrups. Pick up a sitting trot. Change to posting trot, correct diagonal. Canter correct lead. Halt. Pick up stirrups. Trot on the incorrect diagonal to gate. Halt. Exit at a walk or return to the lineup.
Posting Trot
Sitting Trot
This pattern may be used for 1418, 18 & under, AHA medal, and Championship Classes. If used at a Regional or National Show, pattern may not be run from the lineup.
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Halt
GATE 108
Walk
Hunter Seat
Pick up sitting trot. Continue at posting trot.
Posting Trot
Sitting Trot
Halt
GATE
Pick up canter, correct lead. Cut diagonally across arena and change lead (simple change). Continue around end of arena. Halt. Return to lineup or exit at a walk.
This pattern may be used for 13 & under, 1418, 18 & under, AHA medal, and Championship Classes. If used at a Regional or National Show, pattern may not be run from the lineup.
Walk
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Hunter Seat
Enter at the walk. Turn right. Canter left lead and cut across arena. Change lead (simple change) in center of arena and continue cantering on right lead diagonally across arena. Continue around end of arena. Cut across center of arena and perform a lead change (simple change). Continue around arena to gate end. Drop to sitting trot and trot a circle. Halt. Exit arena at a walk or return to the lineup.
Back Marker
Lineup
This pattern may be used for 13 & under, 1418, 18 & under, AHA medal, and Championship Classes. If used at a Regional or National Show, pattern may not be run from the lineup.
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Halt
GATE 110
Sitting Trot
Hunter Seat
Canter right lead diagonally across arena. Change to left lead and continue to counter canter around end of arena. Cut across center of arena, drop to sitting trot and return to gate end of arena.
Counter Canter
Sitting Trot
GATE
Walk
This pattern may be used for 1418, 18 & under, AHA medal, and Championship Classes.
If used at a Regional or National Show, pattern may not be run from the lineup.
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Showmanship
Ages stated in this section are recommendations only. Judges will assess exhibitor capabilities and choose patterns accordingly. Many patterns do not display the lineup, allowing judges to bring exhibitors into the arena individually or as an entire class to perform the pattern from the lineup. This allows for variance in arena conguration and gate locations. Good Showmanship is developed through the knowledge and understanding of the horse and the ability of the handler to present the team in a confident manner. Showmanship involves handling of the horse, learning the horses conformation, learning how to position and present the horse at its best, and understanding the disposition of the horse. Showmanship teaches the handler poise and self-carriage. A good Showmanship handler shows alertness and a condent attitude, always presenting the horse in a positive manner, paying attention to every detail. The handler is always aware of surroundings, the horse, the judge and other exhibitors. Although the handler is being judged, it is the Arabian horse that is being shown and the handler should be judged on how the horse is being shown and presented.
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Showmanship
When showing the horse, the handler should stand toward the front of the horse, off the horses shoulder, facing the horse. The handler should always be in a position to keep an eye on the entire horse. If a handler is standing beside the horse facing forward, they cannot keep an eye on the horse or present the horse properly. When leading to the judge, the lead shank should be held with the right hand at a level appropriate to the height of the handler. It is optional to hold the lead shank in the right or left hand when showing or presenting the horse, holding the whip in the opposite hand. As the judge moves around the horse, the handler should position themselves so as to avoid obstructing the judges view of the horse. Horse must stand balanced on all four feet, not stretched. Horses should be presented in the Arabian show stance, or the discipline being represented. The horse should be standing up on all four feet with the handler towards the front of the horse, but to the side not directly in front of the horse. Crowding will be penalized, as it is never safe. The handler should be aware of the judge during the entire class. You should be aware of your horses conformation and show to best advantage. The horse should be shown quietly and effectively at all times. Do not show just yourself. Handlers should not move too abruptly or too quickly. Handlers actions should be smooth and with a purpose. Handlers should respond quickly to requests from the judge and should be courteous and sportsmanlike at all times. Do not be distracted by persons or things inside or outside the ring. Always show with condence and self assurance. Show your horse with assertiveness and precision. Handlers should never be stiff or awkward, but at ease while attentive, effective and in control of every situation. The handlers body should be erect, but not stiff, and arms should be carried in a natural position, not rigid or bent stify in an unnatural position.
Showmanship Faults
Any motion or action jeopardizing the safety of anyone in the ring is a major fault. Loss of control or not following judges directions is a fault. Not performing the pattern precisely and accurately is a fault. Executing the pattern in a sloppy, haphazard fashion, not tracking straight to or away from the judge, pivots or turns that wander are penalized. Any loss of control of the horse is penalized. This includes horses that spook and run past the handler or circle the handler, horses that do not stand still while being shown, horses that trot too fast for the handler or horses that do not trot at all. Over-showing of oneself and not being aware or not paying attention to the horse and the horses actions is penalized. Handlers who are too stiff, rigid and articial and carry themselves in an unnatural position are penalized. Do not be posed. Lack of paying attention to the position of the judge will be penalized. Handlers that move abruptly or unnecessarily for show rather than effective showing will be penalized. Poor use of the whip or fumbling with whip should be penalized. If a whip is used the handler should be able to use it effectively and correctly. The whip must not be used to intimidate the horse.
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Showmanship
Showmanship Credits
Handlers should show complete control over their horse and must perform the maneuvers of the class promptly and correctly. A pivot executed correctly should be credited as it shows control. A pivot or turn around on the haunches should be just that. The haunches are stationary and the forehand moves around in a neat, very controlled motion. It is not just swapping ends of the horse to get turned around and it should never wander. Handlers that show poise and alertness without being stiff, articial or rigid are credited. Hands should have a purpose showing control and proper use of the whip. Handlers are credited for showing their horses in a safe and correct manner. This class is showmanship and the class should depict the proper style and techniques of showing Arabians at halter, correctly, safely and elegantly. Questions on relevant subjects such as: parts of the horse, judging requirements of breeding classes, basic horse care or proper attire may be asked. Credit handlers that stay attentive to the horse and to the judge, always aware of the judges position in the ring with respect to their own position and the horses position and with regard to others in the ring. Two methods of showmanship are the half or quarter system. Handlers may choose to show using either system. Showing a horse is an art and should be considered as such by the showman and judge alike. It is judged strictly on the exhibitors ability to prepare and present the horse. The conformation of the horse is not to be judged. Credit handlers that walk or trot the horse directly to the judge in a straight deliberate line. When trotting away from the judge, the handler should do so in a straight line, with the horse in line and moving directly away from the judge. Handlers may glance back over their shoulder once to conrm a straight and direct line away from the judge, but should never continue to jerk their head around. The handler should correct the line if not trotting away straight. Cones or markers may be used to mark the pattern in the arena. Showmanship patterns should be used that truly exhibit the ability of the exhibitor to work in unison with their horse. Exhibitors are reminded to always refer to current USEF/EC Rule Books for specic rules. Exhibitors are reminded to refer to the current AHA Handbook for procedures.
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Showmanship
SYSTEMS
USEF rules state that the handler may choose to show using either the Quarter System (exhibitor is always in the quadrant next to the judge) or the Half System (exhibitor is never on the same side of the horse as the judge). The horse should be shown quietly and effectively at all times. Handlers must not just show themselves.
The horse is divided in half with an imaginary line down the center of the horses back. When the judge moves from the left side, the handler should move to the right side. When the judge moves back to the right side the handler moves back to the left side. This is a simple but effective system or method of showing and works especially well for handlers who do not have difculty seeing around or over the horse.
The quarter system is also very effective and offers added safety, but is a bit more complicated. The horse is divided into four parts. There is the imaginary line down the center of its back and another across the withers. When the judge is in quarter 4 the handler is in quarter 1, when the judge is in quarter 3 the handler is in quarter 4, when the judge is in quarter 2 the handler is in quarter 1 and when the judge is in quarter 1 the handler is in quarter 4. The handler stays out of the way of the judge and still maintains control of the situation.
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Showmanship
ExHIbItOr FAULTS
SUGGESTEDMANEUVEREVALUATION
HORSEFAULTS
H orse steps on the exhibitor N ips at the exhibitors hand, etc. F ails to stop when cued B eing fresh or playful, prances, or travels diagonally F ails to stand still H orse stretches Horse cocks or rests a foot Horse displays unpleasant attitude
While leading the horse, the exhibitor places the horse between himself and the judge unless otherwise instructed Losing contact with the lead shank with the right hand Unsportsmanship conduct including talking to others inside or outside of the arena Making unnecessary moves around the horse Excessive cueing or loud voice commands Looking back continuously while walking or trotting away from the judge Continuously holding and/or applying pressure to the chain of the lead shank Crossing over late while using the half or quarter system Presenting a horse that is poorly fit and/or conditioned Exhibitor splits the marker; performs the maneuver placing the horse on one side of the marker and himself/herself the other Standing directly in front of horse while backing or at any other time Shanking the horse at any time Incorrect answers to question Improper fitting equipment/attire
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SUGGESTEDMANEUVEREVALUATION
MAJORFAULTS
Wrapping the lead shank or chain around the right hand Knocking over a marker Failing to move around the horse while being inspected S tanding directly in front of exhibitors horse W orking on the wrong side of the markers Standing in one spot during entire inspection U se of whip/crop to intimidate or turn the horse A disobedience where horse is kept under control by exhibitor and not endangering other exhibitors including, but not limited to rearing, pawing, biting, etc. O mission, addition and/or performing a maneuver out of order. (NOTE: Continue to score but run may not place above any other run with numerical value) W illful abuse E xcessive schooling or training. Major disobedience of horse (kicking, rearing, pawing) Horse in poor condition
Showmanship
OFFPATTERN
ELIMINATION
Horse is out of control and/or endangering other exhibitors Whip marks Willful abuse Wearing the incorrect number or having no back number Dangerous situations: a horse who is clearly out of control; including pawing, rearing, kicking, bolting, lunging, breaking away, endangering the other exhibitors, horses or the judge Use of illegal equipment
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Showmanship
+
SUGGESTEDMANEUVEREVALUATION
1 1/2, +2 Excellent Maneuver Horse and exhibitor perform with smoothness and nesse giving the appearance of being effortless as well as technically correct. Cues are indistinguishable and are performed with minimal effort. Appearance of horse and exhibitor are virtually awless.
+1, +1 1/2 Very Good Maneuver Performance of maneuver is polished and execution is very good but not executed with as much nesse and/or smoothness as the excellent maneuver. Appearance of overall picture is poised and sharp. +1/2, +1 Good Maneuver Maneuver is performed with a moderate degree of difculty. Maneuver is clear, concise, and executed with consideration for safety. Exhibitor and horse are turned out well. 0 Average Maneuver Maneuver is performed in a correct fashion, execution is adequate. There are no unsafe practices. Appearance of horse and exhibitor are neat and clean. Clothing and halter are functional and professional looking. -1/2, -1 Poor Maneuver Performance is below average. Lacks smoothness, performance is slightly to moderately incorrect, horse makes the exhibitors job more difcult, appearance of horse and/or exhibitor is below normal standards. -1 1/2 Very Poor Maneuver Severe deviations from pattern but maneuver is completed, a potentially unsafe condition caused by the horse, exhibitor or equipment. -1 1/2, -2 Unsafe Maneuver Safety being paramount, any truly unsafe condition caused by the exhibitor or horse. Some maneuvers will stand alone while other maneuvers may be combined to form a group. In addition to the maneuver evaluation, penalty deductions may also be incurred.
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Showmanship
SUGGESTEDSCORING SYSTEMFORMANEUVERS
Quality of Maneuvers
P = Poor G = Good TSL = Too Slow TFS = Too Fast
Scoring
0 to 20 utilizing 1/2 point increments
Turns
360 plants leg & pivots around it **apply same notations to 270 360 switches from hind to front end 180 360 walks forward out of pivot 90 360backs out of pivot 360 switches from one pivot leg to another 360 under spin of pivot 360 over spin of pivot**
COmmENtS
Wrapped lead around hand Leads not straight Poor pivot Backs crooked Sets up too far from judge Set up takes too long Does not lineup straight Goes beyond marker Does not get to marker
The Set Up
feet are set squarely under the body or with hind legs split left hind foot not set squarely under the body *use this notation for the appropriate leg horse is stretched out horse is set up crooked horse is set up camped under horse is set up too wide horse is set up too narrow exhibitor sets horse up too slowly (untimely manner) REhorse required being reset M M X horse moved in stand up horse moved in standup and was not reset
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Showmanship
Unsportsmanlike conduct including talking to others inside or outside the arena Unnecessary moves of or around the horse Excessive cuing (includes loud voice commands) Excessive looking back while walking or trotting away from judge Splitting marker Horse steps on exhibitor Horse is stretched Horse nips at exhibitor or lead shank Being (horse) fresh, playful, prancing, or travels diagonally Incorrect answers to question Improper fitting equipment/attire
Knocking over a marker Standing in one spot during entire inspection Working on wrong side of marker. Major disobedience of horse (kicking, rearing, pawing) Horse in poor condition Standing directly in front of horse while backing or at any other time Use of crop or whip to intimidate or turn the horse
OFFPATTERN:
Should not place over any contestant on pattern. Designated by a OP in appropriate maneuver box and a circled score
Maneuver Evaluations
+2 through 2 to be used in 1/2 point increments 0 denotes average performance
ELIMINATION:
Incorrect or no number Horse is out of control and/or endangering other exhibitors. Whip marks Willful abuse
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120
Showmanship
PATTERN A 10 & UNDER
Walk to the judge and set up. When excused, make a 3/4 turn.
Lineup
Walk
Halt Judge
Trot a straight line and Halt beside marker. Walk back to line.
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Showmanship
PATTERN B 10 & UNDER
Pattern begins at gate, individual work. Trot to judge. Halt, do a 3/4 turn (270 degree pivot) and set up. After inspection and when dismissed, back 4 steps, do a 180 degree turn and trot to lineup.
Judge
180 pivot
270 pivot
Trot
IN GATE
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Trot
Showmanship
PATTERN C 13 & UNDER
When acknowledged, trot 3/4 way to the judge. Halt and back 4 steps. Walk to the judge and set up. When excused, perform a 3/4 turn to the right and trot returning to lineup.
Lineup
Trot
Trot Judge
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Showmanship
PATTERN D 10 & UNDER
When acknowledged, trot straight to judge.
Judge
Halt and set up for inspection. When directed, do a 180 degree (1/2) turn on the haunches to the right. Walk back through the line. Halt. Do a 180 degree (1/2) turn on the haunches to the right and return to the line. Set up.
Trot
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Showmanship
PATTERN E 13 & UNDER
Enter the arena at a walk, pick up a trot, and trot to lineup. Walk to marker. At marker, do a 360 degree turn. Back four steps. Trot to judge.
Judge
Trot
Stop / Halt Canter
Walk
Trot Walk
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Showmanship
PATTERN F 13 & UNDER
Enter arena counterclockwise at walk. Trot at marker. Lineup head to tail with rst horse at marker. When signaled by judge, walk to judge and set up for inspection. When dismissed, trot away from judge and trot to back of line.
Lineup head to tail Revolving Line
Judge
Lead Line
Horse
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Handler
Trot
Showmanship
PATTERN G 1418
Enter the arena and trot to lineup. Wait in line while horse ahead of you is on pattern. When acknowledged, trot to marker A. Halt.
Judge
Walk
Walk to marker B. Halt. Set up for inspection. Judge may ask a question. After dismissal, walk into completion line.
Trot
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Showmanship
PATTERN H 1418
Enter the arena and trot to lineup. Wait in line while horse ahead of you is on pattern. When acknowledged, walk to marker A. Halt. Perform a 360 degree (1) haunch turn to the right. Halt. Walk to marker B. Halt. Set up for inspection. Judge may ask you a question. After dismissal, back four steps. Perform a 90 degree turn to the right and trot into the completion line.
Judge
B
Trot
Walk
Walk 128
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Showmanship
PATTERN J 1 3 & UNDE R
Enter arena at a walk, pick up trot at about 20 feet. Trot to lineup. For individual pattern, be ready at marker A.
Judge
X
Halt
D
Trot
Trot
Halt
Stop at marker C and set up for inspection. When dismissed, back four steps. Perform a 90 degree turn and trot to marker D. Halt. Hesitate for several seconds and then trot to new lineup.
Stop / Halt
Walk
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Showmanship
PATTERN K 1418
Begin and back a serpentine thru markersA and B and C. Walk a circle around marker C until you are in a position in line with the judge. Perform a 360 degree turn. Continue and trot straight to the judge. Halt and set up for inspection. Trot to lineup.
Walk
360 pivot
Judge Trot
A
Stop / Halt Canter Trot Walk
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130
Halt
Showmanship
PATTERN L 1418
Trot to marker A. Halt. Back to marker B and perform a 270 degree turn.
A
Trot
Halt
Walk to judge. Halt. Set up for inspection When dismissed, perform a 90 degree turn and trot to the lineup.
Back
Judge
Walk
Trot
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Showmanship
PATTERN M 1418
Trot from marker A to B. Halt at marker B and back halfway to A.
Trot to judge. Halt. Set up for inspection. When dismissed, perform a 90 degree turn and trot away from judge. Trot to the lineup.
Trot Back
Judge
Trot
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Trot
Halt
Showmanship
PATTERN N 1418
Trot from marker A halfway to marker B. Break to walk and walk to marker B.
Halt and perform a 90 degree turn. Back four steps and perform a 180 degree turn. Trot to marker C. Halt. Set up for inspection. When dismissed, perform a 90 degree turn and trot to the lineup.
Trot
Judge
Trot
Walk Trot
Stop / Halt Canter Trot Walk Back Marker Lineup
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