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Location: Main floor of castle, left stairs, blank star on the door - picture of Bob-ombs. Star 1: Big Bob-omb on the Summit Go to the mountaintop and talk to Big Bob-omb. Get behind him, pick him up and throw him onto the mountaintop three times. If you throw him off the mountain, he'll jump back up and scold you. Star 2: Footrace with Koopa the Quick Talk to Koopa the Quick at the beginning, and he will challenge you to a race to where the Big Bob-omb was. Even though he takes a shortcut that Mario cannot, he will reach the top in a little over 1'30"00. Mario can run the race in about a minute, or use the flowerbed and cave warp zones for a 46-second finishing time. If you use the cannons at all, KtQ will say you cheated and you won't get the Star. Star 3: Shoot to the Island in the Sky If you haven't already opened the cannons, do it now. Head past the first bridge, to the cannon in the gray half-pyramid. Line up the crosshairs with the corner of the floating island that is sticking out towards you, aim high, and fire! The Star is in the Yellow [!] Box on the island. Star 4: Find the Eight Red Coins Get all 8 Red Coins. This should be fairly easy... don't forget the one on the floating island. Star 5: Mario Wings to the Sky You need the Wing Cap to get this Star. Get on the floating island, and then get the Wing Cap there. Jump into the cannon, and aim for the coin in the middle of the circle of coins. When you shoot out of the cannon, don't steer Mario at all; a wind gust will push Mario into all five "special" coins. Star 6: Behind Chain Chomp's Gate Three butt-stomps on Chain Chomp's wooden post will set him free. Before he hops off, he breaks open the cage, freeing the Star. Star 7: Get 100 Coins. Warp 1a: Cross the first bridge and jump over the fence to the right. The warp is in the center of the yellow flowers. Warp 1b: When you cross the bridge that tilts, climb up the stairs, and keep going straight and to the left of the Bob-ombs. The warp is in the center of the yellow flowers near the Red [!] Box. Warp 2a and 2b: The tall mountain has 2 holes where big black balls roll out of. Step in the back-center of a hole to warp to the other.
Star 2: To the Top of the Fortress A tower has appeared where the Whomp King was. Make your way up the tower to find the Star. Star 3: Shoot into the Wild Blue Launch yourself out of the cannon to the platform underneath the pole. Climb down the pole to the Star. Star 4: Red Coins on the Floating Isle Get all 8 Red Coins. They are all easily accessible except for one above the second Thwomp. Star 5: Fall onto the Caged Island Jump in the tree next to the starting point to find Hoot the Owl. Grab on and fly with him up and to the right. You'll see a small, caged floating platform containing the Star. Release your grip on Hoot and fall into the platform, or you can use the cannon to launch yourself into it. Star 6: Blast Away the Wall While in the cannon, you'll see a corner sticking out, then some coins, and another corner. Launch yourself into the second corner, and it will break off, revealing the Star. Depending on your shot, you may have to go back up to get the Star. Star 7: Get 100 Coins. Warp 1a: In the corner next to the only Green [!] Box on the level. Warp 1b: In the corner of the platform with the top of a pole sticking out.
Star 3: Secret of the Haunted Books Upstairs, in the room where the small books fly out at you, there are 3 books sticking out. Hit them in this order: top, right, left. Star 4: Seek the 8 Red Coins Get all 8 Red Coins. Star 5: Big Boo's Balcony Upstairs in the room on the far right, there is a platform up high that you need to jump to. Use the wall kick technique. Go through the double doors near the Blue Coin Box on the ground, and beat the Big Boo outside. The star will appear on the roof. To get the star, you can jump to either of the flat side ledges, then jump to the center ledge with the star. It's not easy. Star 6: Eye to Eye in the Secret Room Get the Vanish Cap, then quickly go up to where the blue star box in the ground is (from Star 5). Instead of going outside, go through the ghost picture on the wall, and beat Mr. I. for the star. Star 7: Get 100 Coins.
it, and a cage will bring you down to the red building in the center of the floor. Climb in and beat Eyerok by punching his eyes when they are visible. Star 5: Free Flying for 8 Red Coins Get all 8 Red Coins. Star 6: Pyramid Puzzle Get the 5 special gold coins inside the pyramid. Two of them are on the moving sand bridge, the other 3 are in the center of small square platforms up above the sand bridge. Star 7: Get 100 Coins. Warp 1a: There is a palm tree next to a pool of water near where the vulture is flying. The warp is at the bottom of the tree in the tree's shadow. Warp 1b: In the corner of the entire level where the cannon is, (on the section with the large cubes), the ground is divided into squares. The warp is in the center of the 4th square down from the cannon. (Stand at the cannon, and face the pyramid, then turn left, then go down 4 squares and stand in the center) Warp 2a: Inside the pyramid, in the corner of the second floor, there are some Goombas around a pole that goes up to the third floor. After you climb the pole, the warp is in the corner on your right. This takes you above the grating on the second floor where you can get a 1-Up. This is a one-way warp.
Location: Upper floor of castle, in the room with the huge mirror in it. At one end you will see a picture in the mirror that is not there on your side. Jump into that wall where the picture should be. Star 1: Snowman's Big Head Climb up the mountain - jump above where the triangles are coming from, and walk along side of the large penguin to block the snowman's breath, or jump on top of the penguin's head and ride across. The star is at the top. Star 2: Chill With the Bully Knock the Chill Bully off the platform for a star. Star 3: In the Deep Freeze Get the star in the ice block maze near your starting point. Star 4: Whirl from the Freezing Pond There are Spindrifts in the water near the ramp where the triangles come at you... jump on one and spin over to the platform. The left box has the star, the right box contains a turtle shell... Star 5: Shell Shreddin' for Red Coins Get all 8 Red Coins. Star 6: Into the Igloo Use the turtle shell to slide up the ramp with the 3 coins. Crawl into the igloo. Get the Vanish Cap and walk through the walls to get the star in the maze. Star 7: Get 100 Coins. Warp 1a: In the shadow of the tree in the corner of the entire level. Warp 1b: In the shadow of the tree just before the island with the moving triangles on it.
left half of the wooden platform. It will fall down. Jump off, run into the cage, and jump back on the platform before it goes up. Inside the cage. Star 5: Go to Town for the Red Coins Get all 8 Red Coins. Use the cannon to launch yourself into the grate in the corner of the level. Swim into the other section of this stage. Star 6: Quick Race Through Downtown! Use the cannon to launch yourself into the grate in the corner of the level, and swim to the other section of this stage. Use the Vanish Cap to get behind the grate near the corner of this section. There is another Vanish Cap inside the grate. Up top is the star. Use the ever-popular wall kick maneuver. Star 7: Get 100 Coins. Warp 1a: The water level must be all the way down in order to use this warp. On the ground there is a white structure made up of 3 steps. On the second step, there is an Amp (spinning ball that will shock you). On the third step there is a diamond that will raise the water level. The warp is on the ground (you will be standing in the water) in the corner of the smallest step and the largest step. Warp 1b: In the corner on the platform with the cannon. If you are standing on the ramp up to the cannon facing the cannon, the warp is in the farthest corner on the left.
Warp 1a: In the chasm with the mushroom platforms with the red coins on them, there are 2 very small platforms with no coin on them next to each other. The warp is on the small platform closest to the center of the chasm. Warp 1b: At the other end of the path with the cannon on this level, there is a square area with a sign on it. The warp is in the corner against the two mountain walls.
Star 1: Roll into the Cage Climb up along the normal path, and you will see the star within some grating. You can jump onto the platforms nearby and get it. Clock may be stopped or moving for this star - easier when stopped. Star 2: The Pit and the Pendulums Climb up farther than star 1, and you will eventually come to a monster who will throw you up. Go past him and jump across the chasm. The star is just ahead. Clock may be stopped or moving for this star - easier when stopped. Star 3: Get a Hand Stand on the clock hand that looks like an arrow and let it swing you around. When you see the star in front of you, jump onto the ledge and get it. Clock must be moving for this star. Star 4: Stomp on the Thwomp Climb up to the very top of the stage. Swing around on the clock hand, and jump onto the Thwomp for the star. Clock must be moving for this star. Star 5: Timed Jumps on Moving Bars Climb up higher than star 1, but not as high as star 4. You will see the star in a cage. You need to stand on top of the cage, then jump onto the platform that comes in and out of the wall to get the star. Star 6: Stop Time for Red Coins Get all 8 Red Coins. Clock may be stopped or moving for this star - easier when stopped. Star 7: Get 100 Coins.
Star 6: Somewhere over the Rainbow Launch yourself from the cannon so you catch the large pole coming from the island in the sky. Climb down and the star is in the yellow box. The cannon is on the opposite side of the pirate ship as star 1. To find the Bob-omb Buddy, you need to get on top of the building where all the Red Coins are, and jump down 1 ledge. The best way to get on top of the building where all the Red Coins are is to take the carpet near the 4 spinning discs, and then when it ends, take the carpet on the right. You will jump off it onto the falling wooden blocks, then jump back on it, then jump off it again onto the falling wooden blocks, then back onto it again. You should now be over the building, so you can get off the carpet. There is a yellow box on top of the building for reference. Star 7: Get 100 Coins. Warp 1a: Outside on the edge of the platform leading into the castle up in the sky. (Directly across from the fireplace.) Warp 1b: In the center on top of the rectangular building with all the Red Coins and the Bobomb Buddy.
Bowser Courses
Bowser in the Dark World Location: Main floor of the castle, up the stairs, through the door with the huge star on it. You'll need eight stars to enter, though. There's a trap door in the hallway which takes you to the actual level. Prize: The first key. It will open the locked door to the lower floor of the castle and gives you access to courses 6-8. To defeat Bowser: Run around him, pick him up by the tail, and move the analog stick in circles... the faster you swing him, the farther you will throw him. Throw him into a bomb to kill him. Star 1: Get all 8 Red Coins. Bowser in the Fire Sea Location: Lower floor of the castle, through the door with the huge star on it. Prize: The second key, which opens the locked door to the upper floor of the castle and gives you access to courses 10-13. To defeat Bowser: Run around him (easiest after he breathes fire or runs at you), pick him up by the tail, and swing him into one bomb. Star 1: Get all 8 Red Coins. Bowser in the Sky Location: Upper floor of the castle, up the stairs that lead to the very top, through the star door, and up the final staircase. If you don't have 70 stars, the staircase will go on forever... if you have 70 or more, you will be able to reach the top. Prize: Beating the game
To defeat Bowser: Run around him (easiest when he throws fire), pick him up by the tail, and swing him into three bombs. Star 1: Get all 8 Red Coins.
Switch Courses
Red ! Switch (Wing Cap) Location: After you get 10 stars, a light will shine down on the main floor where you first enter the castle. There is a large picture of the sun on the ground. Stand anywhere on the picture and look up at the sun. The red ! switch is on the platform in the center of the level. Description: Gives Mario the power of flight. Start flying by executing a triple jump or by shooting Mario out of a cannon. Green ! Switch (Metal Cap) Location: In Course 6, make your way to Dorrie's area. Climb on her head and steer her over to the island where there's red grating on the ground but not blocking the door. Jump off onto the red grating, go through the door, and jump into the pool of metallic liquid. You will be Metal-Cap Mario temporarily which will allow you to walk underwater, and against the current. Hop from island to island and you will see the green ! switch. Description: Lets Mario walk on the sea floor, but he won't be able to swim. Also, he won't be affected by water or toxic gases. Blue ! Switch (Vanish Cap) Location: From the door that leads to Course 6 (facing away from the door), go left, and left again. There should be a door with no star on it. Go in it and you will come to an area with water. There should be 2 small platforms in the water that you can jump on. Pound both of them, and this will drain the moat. Once you have drained the moat, go out the door, and head towards the waterfall. There will be a hole you can fall in. Follow the logical path through this area and you will eventually see the blue ! switch. Description: Lets Mario walk through wire nets and other special walls. He is invincible to flames and enemies.
Bowser in the Dark World - get all 8 Red Coins. Bowser in the Fire Sea - get all 8 Red Coins Bowser in the Sky - get all 8 Red Coins Green ! Switch level - get all 8 Red Coins Vanish Cap Under the Moat (Blue ! Switch level) - get all 8 Red Coins Tower of the Wing Cap (Red ! Switch level) - get all 8 Red Coins
I lost Mario's cap! How do I get it back? Mario takes twice as much damage without his cap, so it's wise to keep it on as much as possible. If you haven't saved your game since you lost your cap, and if you're really desperate, just hit Reset and start again. If you're not that desperate, and if you have a saved game with a capless Mario, then go back to the course you lost your cap in to reclaim it.
If you lost it in Course 8: Shifting Sand Land, then Klepto the Condor has it. Climb to the top of the pillar closest to the pond and jump kick Klepto as he flies by. He will drop your cap. If you lost it in Course 10: Snowman's Land, then next time you enter the course, a Mr. Blizzard should pop up near the beginning, wearing your cap. Run a few tight circles around him to defeat him. If you lost it in Course 13: Tall, Tall Mountain, then just go back up the moutain and find Ukkiki the Monkey. He'll be wearing your cap. Just catch him, and he will give you back your cap.
How do I find Yoshi? After you get 120 Stars, look for a cannon (that was previously covered with a grate...) near the lake outside the castle. Shoot yourself onto the roof of the castle. Yoshi is there... after talking to him, he gives you 100 lives and an improved Triple Jump. He then proceeds to jump off the roof, never to be seen again. Where's Luigi? Originally, Luigi was supposed to have been in the game, but was not included due to time constraints. How do I ride Yoshi? You can't!