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GENERIC SPECIAL RULES: ------------------------------------------All high elves (But not eagles, warhawks, dragons, griffons or elven steeds) have

the following rules: -Always strike first -Martial Prowess: High elves get support attacks from an additional rank both in close combat and shooting. -Valour of Ages: High elves reroll any failed panic, fear or terror check against an army with models from Warhammer: Dark Elves White Lion cloak: +2 AS against shooting Dragon Armor: Heavy armor, Fireborn (2+ Ward save against flaming attacks), 6+ ward save

----------------------------------------------------------------------------------------------------------------------------- ----------LORDS: -------------------------------------------Prince 140 pts Type: Infantry (Character) M5,WS7,BS7,S4,T3,W3,I8,A4,LD10 Equipment: Hand weapon -Can equip: -Dragon Armor: 20 pts -Heavy Armor: 6 pts -Light Armor: 3 pts -Shield: 3 pts -Lion Cloak: 6 pts, can't take along a dragon armor -Additional Hand Weapon: 3 pts -Halberd: 3 pts -Spear: 3 pts -Great Weapon: 6 pts -Lance: 7 pts -Up to 100 pts in magic items -Can mount: -Sun Dragon: 235 pts - M6,WS5,BS0,S5,T5,W5,I4,A4,LD7 Fly, AS 3+, Terror, Large Target, Breath S4 -Moon Dragon: 300 pts - M6,WS6,BS0,S6,T6,W6,I3,A5,LD8 Fly, AS 3+, Terror, Large Target, Breath S4 -Star Dragon: 390 pts - M6,WS7,BS0,S7,T7,W7,I2,A6,LD9 Fly, AS 3+, Terror, Large Target, Breath S4 -Griffon: 150 pts - M6,WS5,BS0,S5,T5,W4,I5,A4,LD7 Fly, Terror, Large Target. Can have Swiftsense (ASF) for 20 pts, and Swooping Strike (+1 S and +1 attack in charge) for 25 pts -Elven Steed: 20 pts, Ithilmar barding for 7 pts -Tiranoc Chariot (replaces one crew member): 70 pts -Anointed of Asurian 210 pts Type: Infantry (Character) M5,WS7,BS6,S4,T3,W3,I8,A3,LD9 Special Rules: Witness to Destiny (4+ ward save), Blessings of Ausryan (6+ ward save and Immune to

psichology to the unit he is in), MR 2 Equipment: Halberd, Hand weapon, Heavy armor -Can equip: -Up to 100 pts in magic items -Can Mount: -Flamespyre Phoenix: 225 pts -Frostheart Phoenix: 240 pts -Loremaster 230 pts Type: Infantry (Character) M5,WS7,BSX,S4,T3,W3,I8,A3,LD9 Special Rules: Caster level 2, knows all signature spells from BRB lores, Deflect Shots (6+ Ward Save against BS based shooting) Equipment: Great Weapon, Hand weapon, Heavy armor -Can equip: -Up to 100 pts in magic items -Archmage 185 pts Type: Infantry (Character) M5,WS4,BS4,S3,T3,W3,I5,A1,LD9 Special Rules: Caster level 3, Lileath Blessing (+1 casting High Magic spells) Equipment: Hand Weapon -Options: -Lvl 4: 35 pts -Can equip: -Up to 100 pts in magic items -Can Mount: -Sun Dragon: 235 pts - M6,WS5,BS0,S5,T5,W5,I4,A4,LD7 Fly, AS 3+, Terror, Large Target, Breath S4 -Moon Dragon: 300 pts - M6,WS6,BS0,S6,T6,W6,I3,A5,LD8 Fly, AS 3+, Terror, Large Target, Breath S4 -Star Dragon: 390 pts - M6,WS7,BS0,S7,T7,W7,I2,A6,LD9 Fly, AS 3+, Terror, Large Target, Breath S4 -Griffon: 150 pts - M6,WS5,BS0,S5,T5,W4,I5,A4,LD7 Fly, Terror, Large Target. Can have Swiftsense (ASF) for 20 pts, and Swooping Strike (+1 S and +1 attack in charge) for 25 pts -Elven Steed: 20 pts, Ithilmar barding for 7 pts -Tiranoc Chariot (replaces one crew member): 70 pts HEROES: ----------------------------------------------------------------Noble 70 pts Type: Infantry (Character) M5,WS6,BS6,S4,T3,W2,I7,A3,LD9 -Options: -Can be the Battle Standard Bearer: 25 pts -Can equip: -Dragon Armor: 10 pts -Heavy Armor: 4 pts -Light Armor: 2 pts -Shield: 2 pts -Lion Cloak: 4 pts, can't take along a dragon armor

-Additional Hand Weapon: 2 pts -Spear: 2 pts -Halberd: 3 pts -Great Weapon: 6 pts -Lance: 6 pts -Up to 50 pts in magic items -Can mount: -Griffon: 150 pts - M6,WS5,BS0,S5,T5,W4,I5,A4,LD7 Fly, Terror, Large Target. Can have Swiftsense (ASF) for 20 pts, and Swooping Strike (+1 S and +1 attack in charge) for 25 pts -Elven Steed: 10 pts, Ithilmar barding for 5 pts -Tiranoc Chariot (replaces one crew member): 70 pts -Sea Helm 100 pts Type: Infantry (Character) M5,WS6,BS6,S4,T3,W2,I7,A2,LD9 Special Rules: Wind Rider (4+ Ward save against shooting for his Skycutter, reroll dangerous terrain), Naval Discipline (Unit can regroup after being charged if it did not stand and shoot. Requires a leadership check) Equipment: Trident (spear), Light armor, Hand weapon -Options: -Can be the Battle Standard Bearer: 25 pts -Can Equip: -Bow: 4 pts -Up to 50 pts in magic items -Can Mount: -Skycutter Chariot: 95 pts (replaces one of the crew), can not be upgraded with a bolt thrower -Handmaiden of the Everqueen 95 pts Type: Infantry (Character) M5,WS5,BS7,S4,T3,W2,I7,A2,LD8 Special Rules: Quicksilver Shot (Quick to fire, granted to all sisters of Avelorn in the unit) Equipment: Bow of Avelorn (S4, Flaming, Magical, Volley fire, AP versus forces of destruction, 24"), light armor, Hand weapon -Can equip: -Up to 50 pts in magic items -Mage 85 pts Type: Infantry (Character) M5,WS4,BS4,S3,T3,W2,I5,A1,LD8 Special Rules: Caster level 1, Lileath Blessing (+1 casting High Magic spells) Equipment: Hand Weapon -Options: -Lvl 1: 35 pts -Can equip: -Up to 50 pts in magic items -Can mount: -Elven Steed: 10 pts, Ithilmar barding for 5 pts -Tiranoc Chariot (replaces one crew member): 70 pts -Dragon Mage 350 pts Type: Infantry (Character) M5,WS4,BS4,S3,T3,W2,I5,A2,LD8

Special Rules: Caster level 1 (Lore of fire only), Reckless (+2 to cast lore of fire spells, do not receive bonuses to dispel), Warrior Mage (First spell generated is always Flaming Sword) Equipment: Hand Weapon, Sun Dragon -Can equip: -Dragon armor: 20 pts -Up to 50 pts in magic items CORE: ----------------------------------------------------------------Spearmen 9 pts/each Type: Infantry M5,WS4,BS4,S3,T3,W1,I5,A1,LD8 Equipment: Hand weapon, spear, shield -Options: -Standard bearer: 10 pts. 1 unit can pick a magic banner worth up to 25 pts -Musician: 10 pts -Champion (+1 attack): 10 pts -Archers 10 pts/each Type: Infantry M5,WS4,BS4,S3,T3,W1,I5,A1,LD8 Equipment: Long bow, hand weapon -Options: -All archers in the unit can be equiped with light armor: 1 pt/each -Standard bearer: 10 pts -Musician: 10 pts -Champion (+1 BS): 10 pts -Lothern Sea Guard 11 pts/each Type: Infantry M5,WS4,BS4,S3,T3,W1,I5,A1,LD8 Equipment: Bow, hand weapon, light armor -Options: -All guards in the unit can be equiped with shield: 1 pt/each -Standard bearer: 10 pts -Musician: 10 pts -Champion (+1 attack): 10 pts -Silver Helms 21 pts/each Type: Cavalry M5,WS4,BS4,S3,T3,W1,I5,A1,LD8 Elven steed: M9,WS3,BS0,S3,T-,W-,I4,A1,LD5 Equipment: Heavy armor, Lance, Ithilmar barding, hand weapon -Options: -All silver helms in the unit can be equiped with shield: 2 pt/each -Standard bearer: 10 pts -Musician: 10 pts -Champion (+1 attack): 10 pts -Ellyrian Reavers 16 pts/each Type: Cavalry M5,WS4,BS4,S3,T3,W1,I5,A1,LD8

Elven steed: M9,WS3,BS0,S3,T-,W-,I4,A1,LD5 Special rules: Fast cavalry Equipment: Spear, light armor, hand weapon -Options: -All ellyrian reavers in the unit can exchange their spears for bows: 1 pt/each -All ellyrian reavers in the unit can take bows: 3 pt/each -Standard bearer: 10 pts -Musician: 10 pts -Champion (+1 BS): 10 pts SPECIAL: ----------------------------------------------------------------Sword Masters of Hoeth 13 pts/each Type: Infantry M5,WS6,BS4,S3,T3,W1,I5,A2,LD8 Special rules: Deflect shots (6+ ward save against BS based shooting) Equipment: Heavy armor, great weapon -Options: -Standard bearer: 10 pts. Can take a magic banner of up to 50 pts -Musician: 10 pts -Champion (+1 attack): 10 pts. Can take up to 25 pts in magic weapons -White Lions of Chrace 13 pts/each Type: Infantry M5,WS5,BS4,S4,T3,W1,I5,A1,LD8 Special rules: Stubborn, Forest Strider Equipment: Heavy armor, great weapon, Lion Cloak -Options: -Standard bearer: 10 pts. Can take a magic banner of up to 50 pts -Musician: 10 pts -Champion (+1 attack): 10 pts. Can take up to 25 pts in magic weapons Phoenix Guard Type: Infantry M5,WS6,BS4,S3,T3,W1,I6,A1,LD9 Special rules: Witness to destiny (4+ ward save), causes fear Equipment: Heavy armor, Halberd -Options: -Standard bearer: 10 pts. Can take a magic banner of up to 50 pts -Musician: 10 pts -Champion (+1 attack): 10 pts. Can take up to 25 pts in magic weapons Dragon Princes of Caledor 29 pts/each Type: Cavalry M5,WS5,BS4,S3,T3,W1,I6,A2,LD9 Elven steed: M9,WS3,BS0,S3,T-,W-,I4,A1,LD5 Equipment: Dragon armor, Lance, hand weapon, shield, ithilmar barding -Options: -Standard bearer: 10 pts. Can take a magic banner of up to 75 pts -Musician: 10 pts -Champion (+1 attack): 10 pts. Can take up to 50 pts in magic armor and weapon

-Shadow Warriors 14 pts/each Type: Infantry M5,WS5,BS5,S3,T3,W1,I5,A1,LD8 Special Rules: Skirmishers, Scouts, Hatred (Dark Elves) Equipment: Light armor, Hand weapon, Long bow -Options: -Champion (+1 attack): 10 pts. Can take up to 25 pts in magic weapons -Tiranoc Chariots 70 pts/each (max 3 as a single unit) Type: Chariot Chariot: S5,T4,W4,AS5+ Crew (2 high elves): WS4,BS4,S3,I5,A1,LD8 Drawn by (2 elven steeds): M9,WS3,BS0,S3,I4,A1 Equipment: Hand weapon, Bow, Spear -Lion Chariot of Chrace 120 pts Type: Chariot Chariot: S5,T4,W4,AS4+ Crew (2 high elves): WS5,BS4,S4,I5,A1,LD8 Drawn by (2 War Lions): M8,WS5,BS0,S5,I4,A2 Special rules: Stubborn, Causes fear Equipment: Hand weapon, Great Weapon -Skycutter chariot 95 pts Type: Chariot Chariot: S5,T4,W4,AS4+ Crew (3 high elves): WS4,BS4,S3,I5,A1,LD8 Drawn by (1 Warhawk): M2,WS5,BS0,S4,I4,A2 Special rules: Fly Equipment: Hand weapon, spear, bow -Options: -Can exchange one crewman for an eagle eye bolt thrower (bolt thrower rules, S5, D3 wounds, 24"): 25 pts RARE: ----------------------------------------------------------------Great Eagles 50 pts/each (max 5 as a single unit) Type: Monstrous beast M2,WS5,BS0,S4,T4,W3,I4,A2,LD8 Special rules: Fly. -Options: -Any eagle can be upgraded to have Sharp Talons (AP): 5 pts -Any eagle can be upgraded to have Swiftsense (ASF): 10 pts -Flamespyre Phoenix 225 pts Type: Monster M2,WS5,BS0,S5,T5,W5,I4,A3,LD8 Special rules: Fireborn (2+ Ward save against fire), Flaming attacks, Fly, Large Target, Terror, Wake of Fire (1D6 S4 flaming impacts on a unit the phoenix moved over, +1D3 per rank. Once per turn) Attuned to magic: Ward save 5+, magical attacks. Each magic phase, the phoenix gains the following effect depending on the higest dice thrown when rolling for magic winds -1: Ward save 6+ instead of 5+

-2: -1 S -3: +1 I -4: +1 A -5: +1 S -6: Ward save 4+ instead of 5+ Phoenix reborn: When the phoenix dies, leave a token. Any rider dies too. At the end of the turn, roll D6, adding a +1 if the phoenix is a mount: -1-2: Remove the counter. The phoenix and the rider die -3-5: Place the large blast marker. All models under the marker suffer a S4 flaming hit, and the token remains in place. -6: Place him anywhere within 6" of the center, at least 1" away and remove marker. He is back with d3+2 wounds. -Frostheart Phoenix 240 pts Type: Monster M2,WS6,BS0,S6,T6,W5,I3,A4,LD9 Special rules: Fly, Natural armor 5+, Large Target, Terror, Blizzard Aura (-1S and ASL to all models in a unit in contact base to base with the phoenix) Attuned to magic: Ward save 5+, magical attacks. Each magic phase, the phoenix gains the following effect depending on the higest dice thrown when rolling for magic winds -1: Ward save 6+ instead of 5+ -2: -1 S -3: +1 I -4: +1 A -5: +1 S -6: Ward save 4+ instead of 5+ -Repeater Bolt Thrower 70 pts (Can have up to 4 in a single army, 8 in a grand army) T7,W2 Crew (2 High elves) M5,WS4,BS4,S3,T3,W1,I5,A1,LD8 Special rules: Volley (Instead of firing a single bolt, the RBT may fire 6 S4 AP 48" shots that can not penetrate ranks) Equipment: Hand weapon, light armor -Maiden Guard of Avelorn 14 pts/each Type: Infantry M5,WS5,BS5,S3,T3,W1,I5,A1,LD9 Equipment: Bow of Avelorn (S4, Flaming, Magical, Volley fire, AP versus forces of destruction, 24"), light armor, Hand weapon -Options: -Champion (+1 BS): 10 pts. Can take up to 25 pts in magic weapons --------------------------------------------------------------------------------------------------------------------

MAGICAL ITEMS: ----------------------------------------------------Blade of Leaping Gold - 70 points, weapon. +3 attacks, any roll to wound of 6 ignores AS. Star Lance - 30 points, weapon. +3S and no AS on charge. After that, must use a different weapon Reaver Bow - 20 points, weapon. 30", +1 S, Multiple shots (3) Shadow Armor - 25 points, light armor. 5+ AS, Scouts, Strider Armor of Caledor - 50 points, heavy armor. 2+ AS, 6+ Ward save, Fireborn special rule - 2+ ward vs.

flaming Shield of the Mermrym - 15 points, shield. Unless he's using a weapon that uses 2 hands, he has parry 4+, can be used with a magic weapon Golden crown of atrazar - 10 points, talisman. One use. 2+ ward against first wounding hit by wearer. Moranion's wayshard - 50 points, enchanted item. Models on foot only. Has ambushers special rule. He can give archers or Spearmen up to 30 units in size the same immediately before deployment. He has to join that unit if he does. Kharine's Ring of Fury - 25 points, enchanted item. Soul Quench Bound Spell (3) Gem of Sunfire - 20 points, enchanted item. All bearer's spells, shooting attacks, close combat (and his mounts) have +1 to wound, provided they also have the flaming attacks special rule. Cloak of Beards - 10 points, enchanted item. Cause Fear. Against Dwarfs, cause Terror. Dwarfs gain hatred vs. you. At the start of each cc phase, roll d6 for each magic item carried by each model from warhammer dwarfs in base contact with wearer. On a 4+ the magic item is destroyed and cannot be used..etc. Book of Hoeth - 55 points, Arcane item. Allows the user to re-roll a single dice from each of his casting or dispel attempts, results of 6 cannot be re-rolled. Banner of the World Dragon - 50 points, Magical banner. 2+ Ward save against magical attacks and spells.

---------------------------------------------------------------------------------------------------------------------LORE OF HIGH MAGIC: ----------------------------------------------------Shield of Saphery (lore attribute) Each time a spell is succesfully cast, the caster and his unit immediately gain +1 to their ward save to max of 3. If you don't have one, 6+. Stacks. Soul Quench (signature) 8+, magical missile, 18" 2d6 s4 hits, or 4d6 s4 hits at 16+ Drain Magic (sig) 7+, hex or augment, 18" all RIP spells affecting the unit are immediately dispelled, and effects of all other spells on the target unit immediately come to an end. Can be all friendly or enemy units within 18" for 14+. Apotehosis 5+, augment, 18" immediately regains 1 wound, 10+ for d3 wounds. Regardless of how many wounds gained, you also gain Fear. Arcane Unforging 13+, direct damage, 24" Single enemy model suffers a wound on a dice grear than or equal to unmodified armor save. No AS allowed. Target reveals to the caster all magic items, if he has more than one, randomly select one and it's destroyed on 2+. Fiery Convocation Cast on 19+, Direct damage, 24", RIP

Every model in the unit takes a S4 flaming hit, at the end of every subsequent magic phase, every model suffers another S4 flaming hit. Hand of Glory 5+, augment, 18" Target's WS, BS, I or M is +d3. You can choose all for 10+. Tempest 12+, direct damage, 30" Large round template within 30" of wizard, scatters d6. All models hit suffer s3 hits (models flying suffer an s4 hit instead). Any unit that suffers suffers any unsaved wounds, suffers -1 to all hit both shooting and cc. Those that do not use BS need a 4+ to fire. Walk Between Worlds 8+, augment, 24" Gain Ethereal until the end of the magic phase and can immediately move to 10" as if it were remaining moves sub-phase. Can make it go 20" on a 16"

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