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W hat movie did you last w atch? And w hat did you think of it? V.2!
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Learning C# By Programming Games [PDF] (Size: 3.93 MB) Learning C# By Programming Games.PlentyofeBooks.net.rar
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Publisher: Springer Date: June 18, 2013 Pages: 448 Format: PDF Language: English ISBN-10: 3642365795 ISBN-13: 978-3642365799 Size: 4.02 MB
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C# is the language of choice for learning how to program. It is a very w ell structured object-oriented language and avoids some of the problems of Java. An excellent free programming environment is available for C#, as w ell as a game programming framew ork. And (if necessary) moving from C# to C++ is easy. Developing computer games is a perfect w ay to learn how to program in modern programming languages. This book teaches how to program in C# through the creation of computer games and w ithout requiring any previous programming experience. Contrary to most programming books, Egges, Fokker and Overmars do not organize the presentation according to programming language constructs, but instead use the structure and elements of computer games as a framew ork. For instance, there are chapters on dealing w ith player input, game objects, game w orlds, game states, levels, animation, physics, and intelligence. The reader w ill be guided through the development of four games show ing the various aspects of game development. Starting w ith a simple shooting game, the authors move on to puzzle games consisting of multiple levels, and conclude the book by developing a full-fledged platform game w ith animation, game physics, and intelligent enemies. They show a number of commonly used techniques in games, such as draw ing layers of sprites, rotating, scaling and animating sprites, show ing a heads-up display, dealing w ith physics, handling interaction betw een game objects, and creating pleasing visual effects such as snow or glitter. At the same time, they provide a thorough introduction to C# and object-oriented programming, introducing step by step important aspects of programming in general, including many programming constructs and idioms, syntax diagrams, collections, and exception handling. The book is also designed to be used as a basis for a game-oriented programming course. For each part, there are concluding exercises and challenges, w hich are generally more complex programming endeavors. Lots of supplementary materials for organizing such a course are available on the accompanying w eb site, including installation instructions, solutions to the exercises, softw are installation instructions, game sprites and sounds.
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Book: Programming 2D Games Author: Charles J. Kelly A First Course in Game ProgrammingMost of todays commercial games are w ritten in C++ and are created using a game engine. Addressing both of these key elements, Programming 2D Games provides a complete, up-to-date introduction to game programming. All of the code in the book w as carefully crafted using C++. As game programming techniques are introduced, students learn how to incorporate them into their ow n game engine and discover how to use the game engine to create a complete game. Enables Students to Create 2D GamesThe text covers sprites, animation, collision detection, sound, text display, game dashboards, special graphic effects, tiled games, and netw ork programming. It systematically explains how to program DirectX applications and emphasizes proper softw are engineering techniques. Every topic is explained theoretically and w ith w orking code examples. The example programs for each chapter are available at w w w .programming2dgames.com. ISBN13: 9781466508682 ISBN10: 146650868X Programming 2D Games- Kelly [PDF] (Size: 5.66 MB) Programming 2D Games - Charles Kelly.jpg Programming 2D Games - Charles Kelly.opf Programming 2D Games - Charles Kelly.pdf
Published: A K Peters/CRC Press Genres: Computers Technology Programming Game, Computers Technology Programming Graphics Multimedia, Humor Entertainment Puzzles Games Video Electronic, Science Math Physics Acoustics Sound
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Programming 2D Games Author: Charles Kelly Published: 2012 Publisher: CRC Press ISBN: 9781466508705 Format: Retail PDF Reader Required: Adobe Reader, Adobe Digital Editions Tested on the above readers w ith no problems on laptop and Android tablet. Don't hesitate to PM me if you have any questions or problem w ith the dow nload, as comments on the torrent are easy to miss. Please allow a couple seconds for the seedboxes to kick in, then it should move pretty quick. Enjoy! :D
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Most of today's commercial games are w ritten in C++ and are created using a game engine. Addressing both of these key elements, this text provides a complete, up-to-date introduction to game programming. As game programming techniques are introduced, readers learn how to incorporate them into their ow n game engine and discover how to use the game engine to create a complete game. Every topic is explained theoretically and w ith w orking code examples. The example programs for each chapter are available online. Enables Students to Create 2D Games The text covers sprites, animation, collision detection, sound, text display, game dashboards, special graphic effects, tiled games, and netw ork programming. It systematically explains how to program DirectX applications and emphasizes proper softw are engineering techniques. Every topic is explained theoretically and w ith w orking code examples. The example programs for each chapter are available at programming2dgames.com.
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Beginning C# Game Programming (Size: 4.99 MB) Beginning C# Game Programming.rar 4.99 MB
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Beginning C# Game Programming
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AI Techniques for Game Programming (Size: 9.11 MB) AI Techniques for Game Programming.pdf 9.11 MB
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Mat Buckland, "AI Techniques for Game Programming" Publisher: Course Technology PTR | ISBN: 193184108X | edition 2002 | PDF | 480 pages | 9.10 mb AI Techniques for Game Programming" takes the difficult topics of genetic algorithms and neural netw orks and explains them in plain English. Gone are the tortuous mathematic equations and abstract examples to be found in other books. Each chapter takes you through the theory a step at a time, explaining clearly how you can incorporate each technique into your ow n games. After a w hirlw ind tour of W indow s programming, you w ill learn how to use genetic algorithms for optimization, path-finding, and evolving control sequences for your game agents. Coverage of neural netw ork basics quickly advances to evolving neural motion controllers for your game agents and applying neural netw orks to obstacle avoidance and map exploration. Backpropagation and pattern recognition is also explained. By the time you're done, you'll know how to train a netw ork to recognize mouse gestures and how to use state-of-the-art techniques for creating neural netw orks w ith dynamic topologies.
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Download Course Beginning C++ Through Game Programming - HonesT Torrent - KickassTorrents
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Course Beginning C++ Through Game Programming - HonesT (Size: 4.31 MB) Course.Beginning.CPlusPlus.Through.Game.Programming - Honest.pdf 4.31 MB
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Beginning C++ Through Game Programming, 3rd Edition English | 2011 | PDF | 9MB BEGINNING C++ THROUGH GAME PROGRAMMING, THIRD EDITION approaches learning C++ from the unique and fun perspective of games. W ritten for the beginning game developer or programmer, the book assumes no previous programming experience and each new skill and concept is taught using simple language and step-by-step instructions. Readers w ill complete small projects in each chapter to reinforce w hat theyve learned and a final project at the end combines all of the major topics covered in the book. Featuring tw enty five percent new material, this third edition covers all the latest technology and advances.
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