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Basic Introduction to GHS (General HydroStatics)

(A ship loading and simulation software develop by Creative Systems, Inc.)

Lee Hiok Liang

GHS Software and System Overview

1.

GHS Software Product (Developed By Creative System, Inc)

GHS - General HydroStatics – ship loading and simulation program

BHS - Basic HydroStatics - a medium-priced package based on GHS BHS as compare to GHS, it has exclude the program features such as MAX- VCG solving, changing axis of heel, tonnage calculation, Advanced Features, Multi-Body, Programming Interface.

GHS Load Monitor (GLM) - onboard trim, stability and strength

Optional Modules:

CG - Condition Graphic *

FL - Floodable Lengths *

GHSCOM - GHS Communications *

GS - Grain Shift *

HM - Hull Maker *

LE - Load Editor *

LEw - Load Editor with Windows *

LS - Longitudinal Strength *

MB - Multi-Body *

TS - Tank Soundings *

AF - Advanced Features **

PI - Programming Interface **

MC - Model Converter ***

SA - Surface Area ***

SASM - Shape Assembler ***

* Requires GHS or BHS ** Requires GHS *** Included with GHS, optional with BHS

2. GHS System Overview

2.1 System Structure or Organization

GHS system consists of a main program – GHS x.xx (x.xx is the version numbering) Modules within GHS main program – SE: Section Editor PM: Part Marker

Optional modules for GHS –

Appendage Maker

Tank Marker

Display Tools

MC: Model Converter

CG: Condition Graphics LS: Longitudinal Strength LE: Load editor AF: Advanced Features FL: Floodable Lengths TS: Tank Soundings MB: Multi-Body GS: Grain Shift

HM: Hull Maker PI: Programming Interface GHSCOM: GHS Communications

The GHS system is organized by function. There is a main program (GHS), which handles all of the usual stability computations, both intact and damaged. From there it branches out to several modules that perform special functions. Some of these modules are optional, making it possible to acquire only those functions that are necessary.

The essential modules that come with the main program are,

SE: Section Editor This is an interactive graphical editor for modeling, modifying and displays of hull or any other component of the geometrical model.

PM: Part Maker Part Marker is a module with Appendage Maker, Tanker Maker and Displays Tools. It is an efficient parametric modeler intend for creating hull, tanks, appendages and superstructure.

MC: Model Converter Converts models from other formats, including SHCP, HEC, DXF, OFE, IDF, PIAS and SEASAFE to GF format, a format allows for GHS application.

The optional modules are,

CG: Condition Graphics - Illustrates the loaded condition of any vessel.

LS: Longitudinal Strength - shear, bending, stress, and deflection.

LE: Load Editor - a timesaver for working out loading conditions.

AF: Advanced Features - compute IMO probabilistic damage (subdivision indices) and GM against tank loading for submersibles.

FL: Floodable Lengths - mainly for preliminary design (calculate floodable length and flooded GM.

TS: Tank Soundings – computes and prints tank sounding tables in various special formats.

MB: Multi-Body - Allows GHS to model the interactions of multiple vessels.

GS: Grain Shift - calculates volumetric heeling moment for grain cargos.

HM: Hull Maker - a parametric hull model generator (presently for barge only).

GHSCOM - allows access to GHS within other applications program, such as C/C++, Delphi, Visual Basic, Visual Basic for Applications (VBA), etc.

PI: Programming Interface - allows freedom in developing your own extensions to GHS.

2.2 GHS Approach In Simulating A Particular Ship Loading Condition

GHS system comprises two main categories of software tools for simulating a particular ship loading condition:

Section Editor (SE) Part Marker (PM)

Appendage Marker (AM)

Tank Marker (TM)

Display

Model Building Tool

Model Analysis Tool

Hull Marker (HM) Model Converter (MC)

Main Program (GHS) : provide hydrostatic and stability Load Editor (LE) Longitudinal Strength (LS) Floodable Length (LF) Tank Soundings (TS) Advanced Features (AF) Condition Graphics (CG) Grain Shift (GS) Multi-Body (MC) Surface Areas (SA)

A schematic overview illustrates on simulating a particular ship loading condition with GHS program.

Hull creation by GHS Model Building Tools

Tanks, compartments, appendages, superstructure, etc by GHS Model Building Tools

Loading and Simulation by GHS Model Analysis Tools

Screen report, graphical report, report generation by GHS Model Analysis Tools

2.3

Geometrical Model Data Structure In GHS

A GHS geometric model at various stages of completion is term as Geometry File.

In

GHS, Geometry file name is allow to be up to 8 characters (maximum) in length followed

by optional 3 character extension (e.g. testfile.gf1).

A Geometry File contains data file of vessel offsets, it may contain only a hull model or a

complete model including appendages, tanks and superstructure.

Display Print Command to obtain a printout of the sections and offsets.

The overall vessel model is structure into 3 levels of model hierarchy namely as Part,

Component and Shape.

(e.g. the hull with its buoyant appendages, with tank and superstructure normally designated as separate part). The parts are classified according to their function. The three basic functions are displacement (e.g. hull), containment (e.g. tank) and sail (e.g. superstructure).

The completed vessel model will consist of one or more parts

Each part, in turn, is divided into one or more Components, e.g. Tank.S\Tank.S or Hull\Skeg.P, (part name\component name).

The lowest level of the three levels is the Shape level.

This is where the actual

geometrical definition of the bodies occurs. Each component consists of exactly one shape. The shape consists of the points on the surface of the body being represented. The modeled shape is a series of stations arranged at suitable intervals such that the important features if the real shape is represented.

Model Hierarchy

Part

name (includes side designator) – 12 Characters class (Displacer, Container, Sail)

description

tanks only:

side(-ve Port, -ve Stbd, Center) substance (fluid contents)

capacity

sounding tube definition

Component

Name – 12 Characters

side

adding vs. deducting effectiveness or permeability factor (negative deducting) translation vector

Shape Name – 8 Characters Shell thickness

Section

Longitudinal coordinate (L = X)

Point

Transverse coordinate (T = Y) Vertical coordinate (V = Z)

2.4 Coordinate System, Unit, Project Directory and Run Files In GHS

Coordinate System

To locate the points on the vessel model, Cartesian coordinate system is used in GHS

The origin (x, y, z = L, T, V) at (0, 0, 0) of the hull

model is decided by the user at the initial stage when the model is being built. The

origin of the vessel can be anywhere along the length of the vessel.

for defining the vessel offset data.

To avoid confusion, GHS uses Longitudinal, Transverse and Vertical (L, T, V) for

The signs convention is: positive Aft, positive to

However, the program also recognizes letter

suffixes in lieu of signs for longitudinal and transverse directions: “f” and “a” for forward and aft; “p” and “s” for starboard and port.

Starboard and positive vertically upward.

representing the coordinate system.

+ve +ve +ve
+ve
+ve
+ve
+ve +ve
+ve
+ve

Units

By default GHS start with the program in Imperial System, but this can be change with

the UNITS command. follows:

For example, switch from Feet to Meters, type the command as

UNITS M

Project System In the 32-bit version of the main GHS program, you can select the current project by clicking the Project menu, clicking same, and either picking an existing project name or typing a new one.

Making sure that the working or data directory for the project us what you want it to be. You can check by typing command, DIR .HERE

You can also use the project command to go to the data directory that you want to use

Simply type the path to the directory; for example PROJ

C:\GHS\DATA\TEST.

C:\GHS\DATA.

for your project’s data files.

A project folder named as TEST will be created in the directory

Run Files A Run Files is a file of commands written by a text editor (e.g. Notepad). When the Run File is ready, you can let the program take its instructions from the Run File without entering commands from keyboard. Any command you can enter from keyboard in GHS main program can be placed on a Run File.

Using Notepad to create Run File, Run File will have to be saved with the following file name, save as type and encoding under the Notepad save dialogue box:

File name: test.rf Save as type: all type Encoding: ANSI

Barge Modeling – Using Section Editor

1.

Section Editor – Introduction

SE is a Section-oriented Editor for creating and modifying the Part, Component and Shape definitions contained in Geometry Files (.GF format).

It is a special design 3-D modeling program designed to work with the General Hydrostatic system (GHS).

It is particularly suitable for create hull models from body plan drawings by means of a digitizer.

Although you may create and edit tanks and hull appendages with SE, it is better

practice to use Part Marker for these tasks. Part Marker offers more powerful modeling

and fitting operations and since it operates from a modifications are much more efficient.

and

Run

File,

corrections

Section Editor – Defaults Unit for length is in feet.

GHS (program system) – Defaults Station Spacing (minimum) = 1/25 length overall. If length overall = 25m, minimum required station interval will be

1m.

1.1 PM Command Summary

Command Summary

Attach

Bottom

Camber

Catalog

Class

Clear

Com ment

Com ponent

Cont ents

Create

Crt pt

Cyl inder

Deduct

Delete

Description

Diameters

Display

Ends

Fit

Inboard

Join

Keyboard

LOA

Locus

Modify

Opposite

Origin

Outboard

Parts

Permeability

Printer

Quit

Read

Reference

Reverse

Run

Scale

Screen

Shape

Shell

Shift

Side

Spacing

Sponson

Tanks

Title

Top

Tube

Units

Vector

Water

WOA

Write

1.2

GHS Command Summary

Command Summary

ADD

ANGles

AXIS

BOOM

CC

CHANGE

CHDIR

CLEAR

CLS

COMMents

COMPonent CONtents

COPY

CRTpt

CUSTOM

DAMSTAB

DELETE

Depth

DIR

DISK

DISplay

DIVisions

Draft

ECHO

Edit

END

ENTER

ERASE

ERROR

EXPORT

Execute

EXIT

FILL

FIX

FLDpt

FSMmt

FSMFloor

GHs

GMTMmt

GROUND

GROUPs

HELP

HEel

HEIght

HMmt

HS

IMPort

Input

KEY

LBP

LCG

LIMits

List

LOad

LS

LSLIMit

LWL

MACro

MAXVCG

MENU

Message

NOte

PAGE

Parts

PERM

PRINTer

PROJect

PULl

QUit

RAh

READ

REFpt

REN

REPORT

ROLL

RUN

RUN

SAVE

SCreen

SC

SE

SET

SHELL

SMod

SOlve

SPgr

STABility

STatus

SUBTITLE

TAnks

TC

TCG

TEMplate

THRust

TItle

TORque

TMmt

TRim

Type

UNits

VARIables

VAry

VCG

VIEW

WAIT

WATER

WAVE

Weight

WIND

WRITE

2. Modeling A 210 Feet (64.008M) Barge Using SE

2.1 Barge Particulars and Drawing

Barge Particulars

Assumed Barge Name:

Barge

Length Overall:

64.008M (210ft)

Breadth (MLD):

18.288M ( 60ft)

Depth (MLD):

3.658M (

12ft)

Draft (Design):

3.050M ( 10ft)

Deadweight (about):

2790.410MT

Lightship:

480.590MT

Deck Loading:

5.00 MT/m 2

Frame Spacing:

1.8288M (Frame 0 to Frame 35)

ABS +A1 BARGE

M TON

480.590 TON

5 TONNE/M2

M

M

M

M

2790.410

64.008
61.450

3.050

18.288 3.658

PARTICULARS

DEAD WEIGHT (ABOUT)

(DESIGNED)

BREADTH (MLD)

(O. A.)

(MLD)

(R. L.)

DECK LOADING

LIGHTSHIP

PRINCIPAL

LENGTH

LENGTH

DRAFT

DEPTH

CLASS

2.2

Start Modeling 210 Feet Barge With Section Editor (SE)

Modeling of Hull

1)

Start GHS Program. At main GHS program type SE to enter Section Editor. At SE Command Entry type U, then M for meter and key enter from keyboard. Command Entry with Station @, type 0 to start station 0 (Frame 0) shape construction @ aft point (barge stern). Command Entry with insert, type the following:

2)

3)

4)

5)

Points (pt)

Transverse (T)

Vertical (V)

 
 

1 0.000

2.439

 

2 9.144

2.439

 

3 9.144

3.658

 

4 0.000

3.658

* Note: to replace an error points (T, V) press “F2” from keyboard and type the correct coordinate (T, V), then key enter from keyboard. To delete an existing station use Ctrl + F4 from keyboard.

6)

Command Entry type

S, then 7.3152f or –7.3152

to start

Frame 4 shape

7)

construction. Command Entry with insert, type the following:

 

Points (pt)

Transverse (T)

Vertical (V)

 

1 0.000

0.000

 

2 9.144

0.000

 

3 9.144

3.658

 

4 0.000

3.658

8)

Command Entry type S, then 54.864f or –54.864 to start Frame 30 shape construction. Command Entry with insert, type the following:

9)

Points (pt)

Transverse (T)

Vertical (V)

 
 

1 0.000

0.000

 

2 9.144

0.000

 

3 9.144

3.658

 

4 0.000

3.658

10)

Command Entry type S, then 64.008f or –64.008 to start Frame 35 shape construction. Command Entry with insert, type the following:

11)

Points (pt)

Transverse (T)

Vertical (V)

 

1 0.000

2.744

 

2 9.144

2.744

 

3 9.144

3.658

4

0.000

3.658

12)

Command Entry type N for Name, HULL\HULL.C appeared at Command Entry, then key enter from keyboard.

13)

Command Entry type T for Title, type Barge and then key enter from keyboard.

14)

Command Entry type W for Write, type Barge.GF and then key enter from keyboard, the file D21.GF is write (save) at the project directory.

15)

Command Entry type Q for Quit, and then key enter, enter from keyboard to exit SE.

Create Sufficient Station To Barge Daiho 21 For GHS Recognition

1)

At main GHS program type SE to enter Section Editor.

2)

At SE Command Entry type R for Read, type Barge.GF and then key enter from keyboard.

4)

Command Entry type F for Fill, type 1.8288 (Frame Spacing) and key enter from keyboard.

Create Tank and Compartment For Barge With Section Editor

Create:

Tank No.1 Void (S)

Frame 35 – 33 (Station 64.008f – 60.3504f)

1)

Command Entry type N for Name, type TANK: VOID1.S\VOID1.S [“No.1 Void Tank.S” – optional description] and key enter from keyboard. Command Entry appears Want to create part VOID1.S? Y, key enter from keyboard to start.

2)

Command Entry with Station @, type 64.008f or –64.008 and key enter from keyboard to start Frame 35 shape construction for tank VOID1.S.

3)

Command Entry with insert, type the following:

 

Points (pt)

Transverse (T)

Vertical (V)

1

0.000

2.744

2

9.144

2.744

3

9.144

3.658

4

0.000

3.658

5

0.000

2.744

4)

Command Entry with insert, type S to type 60.350f or –60.350 and key enter from keyboard to start Frame 33 shape construction for tank VOID1.S.

5)

Command Entry with insert, type the following:

6)

Points (pt)

Transverse (T)

Vertical (V)

1

0.000

1.540

2

9.144

1.540

3

9.144

3.658

4

0.000

3.658

5

0.000

1.540

Command Entry type F for Fill, type 1.8288 (Frame Spacing) and key enter from keyboard.

* Note: to delete an error part, press “D” for delete from keyboard and key enter from keyboard.

Create:

Tank No.1 Void (P)

Frame 35 – 33 (Station 64.008f – 60.3504f)

1)

Command Entry type N for Name, type TANK: VOID1.P\VOID1.P [“No.1 Void Tank.P” – optional description] and key enter from keyboard. Command Entry appears Want to create part VOID1.P? Y, key enter from keyboard to start.

2)

Command Entry with Station @, type 64.008f or –64.008 and key enter from keyboard to start Frame 35 shape construction for tank VOID1.P.

3)

Command Entry with insert, type the following:

 

Points (pt)

Transverse (T)

Vertical (V)

1

0.000

2.744

2

9.144p

2.744

3

9.144p

3.658

4

0.000

3.658

5

0.000

2.744

4)

Command Entry with insert, type S to type 60.350f or –60.350 and key enter from keyboard to start Frame 33 shape construction for tank VOID1.P.

5)

Command Entry with insert, type the following:

 

Points (pt)

Transverse (T)

Vertical (V)

1

0.000

1.540

2

9.144p

1.540

3

9.144p

3.658

4

0.000

3.658

5

0.000

1.540

Create:

Tank No.2 Void (S)

Frame 33 – 30 (Station 60.350f – 54.864f)

1)

Command Entry type N for Name, type TANK: VOID2.S\VOID2.S [“No.2 Void Tank.S” – optional description] and key enter from keyboard. Command Entry appears Want to create part VOID2.S? Y, key enter from keyboard to start.

2)

Command Entry with Station @, type 60.350f or –60.350 and key enter from keyboard to start Frame 33 shape construction for tank VOID2.S.

3)

Command Entry with insert, type the following:

 

Points (pt)

Transverse (T)

Vertical (V)

1

0.000

1.540

2

9.144

1.540

3

9.144

3.658

4

0.000

3.658

5

0.000

1.540

4)

Command Entry with insert, type S to type 54.864f or –54.864 and key enter from keyboard to start Frame 30 shape construction for tank VOID2.S.

5)

Command Entry with insert, type the following:

 

Points (pt)

Transverse (T)

Vertical (V)

1

0.000

0.000

2

9.144

0.000

3

9.144

3.658

4

0.000

3.658

5

0.000

0.000

6)

Command Entry type F for Fill, type 1.8288 (Frame Spacing) and key enter from keyboard.

* Note: to delete an error part, press “D” for delete from keyboard and key enter from keyboard.

Create:

Tank No.2 Void (P)

Frame 33 – 30 (Station 60.350f – 54.864f)

1)

Command Entry type N for Name, type TANK: VOID2.P\VOID2.P [“No.2 Void Tank.P” – optional description] and key enter from keyboard. Command Entry appears Want to create part VOID2.P? Y, key enter from keyboard to start.

2)

Command Entry with Station @, type 60.350f or –60.350 and key enter from keyboard to start Frame 33 shape construction for tank VOID2.P.

3)

Command Entry with insert, type the following:

Points (pt)

Transverse (T)

Vertical (V)

1

0.000

1.540

2

9.144p

1.540

 

3

9.144p

3.658

 

4

0.000

3.658

5

0.000

1.540

4)

Command Entry with insert, type S to type 54.864f or –54.864 and key enter from keyboard to start Frame 30 shape construction for tank VOID2.P.

5)

Command Entry with insert, type the following:

 

Points (pt)

Transverse (T)

Vertical (V)

1

0.000

0.000

2

9.144p

0.000

3

9.144p

3.658

4

0.000

3.658

5

0.000

0.000

6)

Command Entry type F for Fill, type 1.8288 (Frame Spacing) and key enter from keyboard.

Create:

Tank No.3 Void (S)

Frame 30 – 25 (Station 54.864f – 45.720f)

1)

Command Entry type N for Name, type TANK: VOID3.S\VOID3.S [“No.3 Void Tank.S” – optional description] and key enter from keyboard. Command Entry appears Want to create part VOID3.S? Y, key enter from keyboard to start.

2)

Command Entry with Station @, type 54.864f or –54.864 and key enter from keyboard to start Frame 30 shape construction for tank VOID3.S.

3)

Command Entry with insert, type the following:

 

Points (pt)

Transverse (T)

Vertical (V)

1

0.000

0.000

2

9.144

0.000

3

9.144

3.658

4

0.000

3.658

5

0.000

0.000

4)

Command Entry with insert, type S to type 45.720f or –45.720 and key enter from keyboard to start Frame 25 shape construction for tank VOID3.S.

5)

Command Entry with insert, type the following:

 

Points (pt)

Transverse (T)

Vertical (V)

 

1 0.000

0.000

 

2 9.144

0.000

 

3 9.144

3.658

 

4 0.000

3.658

 

5 0.000

0.000

6)

Command Entry type F for Fill, type 1.8288 (Frame Spacing) and key enter from keyboard.

* Note: to delete an error part, press “D” for delete from keyboard and key enter from keyboard.

Create:

Tank No.3 Void (P)

Frame 30 – 25 (Station 54.864f – 45.720f)

1)

Command Entry type N for Name, type TANK: VOID3.P\VOID3.P [“No.3 Void Tank.P” – optional description] and key enter from keyboard. Command Entry appears Want to create part VOID3.P? Y, key enter from keyboard to start.

2)

Command Entry with Station @, type 54.864f or –54.864 and key enter from keyboard to start Frame 30 shape construction for tank VOID3.P.

3)

Command Entry with insert, type the following:

 

Points (pt)

Transverse (T)

Vertical (V)

1

0.000

0.000

2

9.144p

0.000

3

9.144p

3.658

4

0.000

3.658

5

0.000

0.000

4)

Command Entry with insert, type S to type 45.720f or –45.720 and key enter from keyboard to start Frame 25 shape construction for tank VOID3.P.

5)

Command Entry with insert, type the following:

 

Points (pt)

Transverse (T)

Vertical (V)

1

0.000

0.000

2

9.144p

0.000

3

9.144p

3.658

4

0.000

3.658

5

0.000

0.000

6)

Command Entry type F for Fill, type 1.8288 (Frame Spacing) and key enter from keyboard.

Create:

Tank No.4 Void (S)

Frame 25 – 20 (Station 45.720f – 36.576f)

1)

Command Entry type N for Name, type TANK: VOID4.S\VOID4.S [“No.4 Void Tank.S” – optional description] and key enter from keyboard. Command Entry appears Want to create part VOID4.S? Y, key enter from keyboard to start.

2)

Command Entry with Station @, type 45.720f or –45.720 and key enter from keyboard to start Frame 25 shape construction for tank VOID4.S.

Points (pt)

Transverse (T)

Vertical (V)

 

1 0.000

0.000

 

2 9.144

0.000

 

3 9.144

3.658

 

4 0.000

3.658

 

5 0.000

0.000

4)

Command Entry with insert, type S to type 36.576f or –36.576 and key enter from keyboard to start Frame 20 shape construction for tank VOID4.S.

5)

Command Entry with insert, type the following:

 

Points (pt)

Transverse (T)

Vertical (V)

1

0.000

0.000

2

9.144

0.000

3

9.144

3.658

4

0.000

3.658

5

0.000

0.000

6)

Command Entry type F for Fill, type 1.8288 (Frame Spacing) and key enter from keyboard.

* Note: to delete an error part, press “D” for delete from keyboard and key enter from keyboard.

Create:

Tank No.4 Void (P)

Frame 25 – 20 (Station 45.720f – 36.576f)

1)

Command Entry type N for Name, type TANK: VOID4.P\VOID4.P [“No.4 Void Tank.P” – optional description] and key enter from keyboard. Command Entry appears Want to create part VOID4.P? Y, key enter from keyboard to start.

2)

Command Entry with Station @, type 45.720f or –45.720 and key enter from keyboard to start Frame 25 shape construction for tank VOID4.P.

3)

Command Entry with insert, type the following:

 

Points (pt)

Transverse (T)

Vertical (V)

1

0.000

0.000

2

9.144p

0.000

3

9.144p

3.658

4

0.000

3.658

5

0.000

0.000

4)

Command Entry with insert, type S to type 36.576f or –36.576 and key enter from keyboard to start Frame 20 shape construction for tank VOID4.P.

6)

Points (pt)

Transverse (T)

Vertical (V)

1

0.000

0.000

2

9.144p

0.000

3

9.144p

3.658

4

0.000

3.658

5

0.000

0.000

Command Entry type F for Fill, type 1.8288 (Frame Spacing) and key enter from keyboard.

Create:

Tank No.5 Void (S)

Frame 20 – 15 (Station 36.576f – 27.432f)

1)

Command Entry type N for Name, type TANK: VOID5.S\VOID5.S [“No.5 Void Tank.S” – optional description] and key enter from keyboard. Command Entry appears Want to create part VOID5.S? Y, key enter from keyboard to start.

2)

Command Entry with Station @, type 36.576f or –36.576 and key enter from keyboard to start Frame 20 shape construction for tank VOID5.S.

3)

Command Entry with insert, type the following:

 

Points (pt)

Transverse (T)

Vertical (V)

1

0.000

0.000

2

9.144

0.000

3

9.144

3.658

4

0.000

3.658

5

0.000

0.000

4)

Command Entry with insert, type S to type 27.432f or –27.432 and key enter from keyboard to start Frame 15 shape construction for tank VOID5.S.

5)

Command Entry with insert, type the following:

 

Points (pt)

Transverse (T)

Vertical (V)

 

1 0.000

0.000

 

2 9.144

0.000

 

3 9.144

3.658

 

4 0.000

3.658

 

5 0.000

0.000

6)

Command Entry type F for Fill, type 1.8288 (Frame Spacing) and key enter from keyboard.

* Note: to delete an error part, press “D” for delete from keyboard and key enter from keyboard.

Create:

Tank No.5 Void (P)

Frame 20 – 15 (Station 36.576f – 27.432f)

1)

Command Entry type N for Name, type TANK: VOID5.P\VOID5.P [“No.5 Void Tank.P” – optional description] and key enter from keyboard. Command Entry appears Want to create part VOID5.P? Y, key enter from keyboard to start.

2)

Command Entry with Station @, type 36.576f or –36.576 and key enter from keyboard to start Frame 20 shape construction for tank VOID5.P.

3)

Command Entry with insert, type the following:

 

Points (pt)

Transverse (T)

Vertical (V)

1

0.000

0.000

2

9.144p

0.000

3

9.144p

3.658

4

0.000

3.658

5

0.000

0.000

4)

Command Entry with insert, type S to type 27.432f or –27.432 and key enter from keyboard to start Frame 15 shape construction for tank VOID5.P.

5)

Command Entry with insert, type the following:

 

Points (pt)

Transverse (T)

Vertical (V)

1

0.000

0.000

2

9.144p

0.000

3

9.144p

3.658

4

0.000

3.658

5

0.000

0.000

6)

Command Entry type F for Fill, type 1.8288 (Frame Spacing) and key enter from keyboard.

Create:

Tank No.6 Void (S)

Frame 15 – 10 (Station 27.432f – 18.288f)

1)

Command Entry type N for Name, type TANK: VOID6.S\VOID6.S [“No.6 Void Tank.S” – optional description] and key enter from keyboard. Command Entry appears Want to create part VOID6.S? Y, key enter from keyboard to start.

2)

Command Entry with Station @, type 27.432f or –27.432 and key enter from keyboard to start Frame 15 shape construction for tank VOID6.S.

3)

Command Entry with insert, type the following:

Points (pt)

Transverse (T)

Vertical (V)

 

1 0.000

0.000

 

2 9.144

0.000

 

3 9.144

3.658

 

4 0.000

3.658

 

5 0.000

0.000

4)

Command Entry with insert, type S to type 18.288f or –18.288 and key enter from keyboard to start Frame 10 shape construction for tank VOID6.S.

5)

Command Entry with insert, type the following:

 

Points (pt)

Transverse (T)

Vertical (V)

1

0.000

0.000

2

9.144

0.000

3

9.144

3.658

4

0.000

3.658

5

0.000

0.000

6)

Command Entry type F for Fill, type 1.8288 (Frame Spacing) and key enter from keyboard.

* Note: to delete an error part, press “D” for delete from keyboard and key enter from keyboard.

Create:

Tank No.6 Void (P)

Frame 15 – 10 (Station 27.432f – 18.288f)

1)

Command Entry type N for Name, type TANK: VOID6.P\VOID6.P [“No.6 Void Tank.P” – optional description] and key enter from keyboard. Command Entry appears Want to create part VOID6.P? Y, key enter from keyboard to start.

2)

Command Entry with Station @, type 27.432f or –27.432 and key enter from keyboard to start Frame 15 shape construction for tank VOID6.P.

3)

Command Entry with insert, type the following:

 

Points (pt)

Transverse (T)

Vertical (V)

1

0.000

0.000

2

9.144p

0.000

3

9.144p

3.658

4

0.000

3.658

5

0.000

0.000

4)

Command Entry with insert, type S to type 18.288f or –18.288 and key enter from keyboard to start Frame 10 shape construction for tank VOID6.P.

5)

Command Entry with insert, type the following:

 

Points (pt)

Transverse (T)

Vertical (V)

1

0.000

0.000

2

9.144p

0.000

3

9.144p

3.658

4

0.000

3.658

5

0.000

0.000

6)

Command Entry type F for Fill, type 1.8288 (Frame Spacing) and key enter from keyboard.

Create:

Tank No.7 Void (S)

Frame 10 – 5 (Station 18.288f – 9.144f)

1)

Command Entry type N for Name, type TANK: VOID7.S\VOID7.S [“No.7 Void Tank.S” – optional description] and key enter from keyboard. Command Entry appears Want to create part VOID7.S? Y, key enter from keyboard to start.

2)

Command Entry with Station @, type 18.288f or –18.288 and key enter from keyboard to start Frame 10 shape construction for tank VOID7.S.

3)

Command Entry with insert, type the following:

 

Points (pt)

Transverse (T)

Vertical (V)

1

0.000

0.000

2

9.144

0.000

3

9.144

3.658

4

0.000

3.658

5

0.000

0.000

4)

Command Entry with insert, type S to type 9.144f or –9.144 and key enter from keyboard to start Frame 5 shape construction for tank VOID7.S.

5)

Command Entry with insert, type the following:

 

Points (pt)

Transverse (T)

Vertical (V)

 

1 0.000

0.000

 

2 9.144

0.000

 

3 9.144

3.658

 

4 0.000

3.658

 

5 0.000

0.000

6)

Command Entry type F for Fill, type 1.8288 (Frame Spacing) and key enter from keyboard.

* Note: to delete an error part, press “D” for delete from keyboard and key enter from keyboard.

Create:

Tank No.7 Void (P)

Frame 10 – 5 (Station 18.288f – 9.144f)

1)

Command Entry type N for Name, type TANK: VOID7.P\VOID7.P [“No.7 Void Tank.P” – optional description] and key enter from keyboard. Command Entry appears Want to create part VOID7.P? Y, key enter from keyboard to start.

2)

Command Entry with Station @, type 18.288f or –18.288 and key enter from keyboard to start Frame 10 shape construction for tank VOID7.P.

Points (pt)

Transverse (T)

Vertical (V)

1

0.000

0.000

2

9.144p

0.000

3

9.144p

3.658

4

0.000

3.658

5

0.000

0.000

4)

Command Entry with insert, type S to type 9.144f or –9.144 and key enter from keyboard to start Frame 5 shape construction for tank VOID7.P.

5)

Command Entry with insert, type the following:

 

Points (pt)

Transverse (T)

Vertical (V)

1

0.000

0.000

2

9.144p

0.000

3

9.144p

3.658

4

0.000

3.658

5

0.000

0.000

6)

Command Entry type F for Fill, type 1.8288 (Frame Spacing) and key enter from keyboard.

Create:

Tank No.8 Void (S)

Frame 5 – 0 (Station 9.144f – 0.000)

1)

Command Entry type N for Name, type TANK: VOID8.S\VOID8.S [“No.8 Void Tank.S” – optional description] and key enter from keyboard. Command Entry appears Want to create part VOID8.S? Y, key enter from keyboard to start.

2)

Command Entry with Station @, type 9.144f or –9.144 and key enter from keyboard to start Frame 5 shape construction for tank VOID8.S.

3)

Command Entry with insert, type the following:

 

Points (pt)

Transverse (T)

Vertical (V)

1

0.000

0.000

2

9.144

0.000

3

9.144

3.658

4

0.000

3.658

5

0.000

0.000

4)

Command Entry with insert, type S to type 7.315f or –7.315 and key enter from keyboard to start Frame 4 shape construction for tank VOID8.S.

5)

Command Entry with insert, type the following:

 

Points (pt)

Transverse (T)

Vertical (V)

 

1 0.000

0.000

 

2 9.144

0.000

 

3

9.144

3.658

 

4

0.000

3.658

5

0.000

0.000

6)

Command Entry with insert, type S to type 0 and key enter from keyboard to start Frame 0 shape construction for tank VOID8.S.

7)

Command Entry with insert, type the following:

 

Points (pt)

Transverse (T)

Vertical (V)

1

0.000

2.439

2

9.144

2.439

3

9.144

3.658

4

0.000

3.658

5

0.000

2.439

8)

Command Entry type F for Fill, type 1.8288 (Frame Spacing) and key enter from keyboard.

* Note: to delete an error part, press “D” for delete from keyboard and key enter from keyboard.

Create:

Tank No.8 Void (P)

Frame 5 – 0 (Station 9.144f – 0.000)

1)

Command Entry type N for Name, type TANK: VOID8.P\VOID8.P [“No.8 Void Tank.P” – optional description] and key enter from keyboard. Command Entry appears Want to create part VOID8.P? Y, key enter from keyboard to start.

2)

Command Entry with Station @, type 9.144f or –9.144 and key enter from keyboard to start Frame 5 shape construction for tank VOID8.P.

3)

Command Entry with insert, type the following:

 

Points (pt)

Transverse (T)

Vertical (V)

1

0.000

0.000

2

9.144p

0.000

3

9.144p

3.658

4

0.000

3.658

5

0.000

0.000

4)

Command Entry with insert, type S to type 7.315f or –7.315 and key enter from keyboard to start Frame 4 shape construction for tank VOID8.P.

5)

Command Entry with insert, type the following:

 

Points (pt)

Transverse (T)

Vertical (V)

1

0.000

0.000

2

9.144p

0.000

3

9.144p

3.658

4

0.000

3.658

5

0.000

0.000

6)

Command Entry with insert, type S to type 0 and key enter from keyboard to start Frame 0 shape construction for tank VOID8.P.

7)

Command Entry with insert, type the following:

 

Points (pt)

Transverse (T)

Vertical (V)

1

0.000

2.439

2

9.144p

2.439

3

9.144p

3.658

4

0.000

3.658

5

0.000

2.439

8)

Command Entry type F for Fill, type 1.8288 (Frame Spacing) and key enter from keyboard.

* Note: to delete an error part, press “D” for delete from keyboard and key enter from keyboard.

Create Skeg and Side Wall For Barge With Section Editor

Create:

Skeg (S)

(Station 6.274f – 0.330f)

1)

Command Entry type N for Name, type HULL: HULL\SKEG.S [“SKEG.S” – optional description] and key enter from keyboard. Command Entry appears blank, key enter from keyboard to start.

2)

Command Entry with Station @, type 0.330f or –0.330 and key enter from keyboard to start shape construction for SKEG.S.

3)

Command Entry with insert, type the following:

 

Points (pt)

Transverse (T)

Vertical (V)

1

7.144

0.000

2

7.344

0.000

3

7.344

2.323

4

7.144

2.323

5

7.144

0.000

4)

Command Entry with insert, type S to type 5.486f or –5.486 and key enter from keyboard to start Frame 3 shape construction for SKEG.S.

5)

Command Entry with insert, type the following:

 

Points (pt)

Transverse (T)

Vertical (V)

1

7.144

0.000

2

7.344

0.000

3

7.344

0.530

 

4

7.144

0.530

 

5

7.144

0.000

6)

Command Entry with insert, type S to type 6.274f or –6.274 and key enter from keyboard to start shape construction for SKEG.S.

7)

Command Entry with insert, type the following:

 

Points (pt)

Transverse (T)

Vertical (V)

1

7.144

0.256

2

7.344

0.256

3

7.344

0.256

4

7.144

0.256

8)

Command Entry type F for Fill, type 1.8288 (Frame Spacing) and key enter from keyboard.

* Note: to delete an error part, press “D” for delete from keyboard and key enter from keyboard.

Create:

Skeg (P)

(Station 6.274f – 0.330f)

1)

Command Entry type N for Name, type HULL: HULL\SKEG.P [“SKEG.P” – optional description] and key enter from keyboard. Command Entry appears blank, key enter from keyboard to start.

2)

Command Entry with Station @, type 0.330f or –0.330 and key enter from keyboard to start shape construction for SKEG.P.

3)

Command Entry with insert, type the following:

 

Points (pt)

Transverse (T)

Vertical (V)

 

1 7.144p

0.000

 

2 7.344p

0.000

 

3 7.344p

2.323

 

4 7.144p

2.323

 

5 7.144p

0.000

4)

Command Entry with insert, type S to type 5.486f or –5.486 and key enter from keyboard to start Frame 3 shape construction for SKEG.P.

5)

Command Entry with insert, type the following:

 

Points (pt)

Transverse (T)

Vertical (V)

 

1 7.144p

0.000

 

2 7.344p

0.000

 

3 7.344p

0.530

 

4 7.144p

0.530

 

5 7.144p

0.000

6)

Command Entry with insert, type S to type 6.274f or –6.274 and key enter from keyboard to start shape construction for SKEG.P.

7)

Command Entry with insert, type the following:

 

Points (pt)

Transverse (T)

Vertical (V)

 

1 7.144p

0.256

 

2 7.344p

0.256

 

3 7.344p

0.256

 

4 7.144p

0.256

8)

Command Entry type F for Fill, type 1.8288 (Frame Spacing) and key enter from keyboard.

* Note: to delete an error part, press “D” for delete from keyboard and key enter from keyboard.

Create:

WALL (C)

(Station 1.829f – 1.800f)

1)

Command Entry type N for Name, type SAIL: WALL\WALL.C [“STERN WALL.C” – optional description] and key enter from keyboard. Command Entry appears Want to create part WALL.C? Y, key enter from keyboard to start.

2)

Command Entry with Station @, type 1.829f or –1.829 and key enter from keyboard to start Frame 1 shape construction for WALL.C.

3)

Command Entry with insert, type the following:

 

Points (pt)

Transverse (T)

Vertical (V)

 

1 0.000

3.658

 

2 7.544

3.658

 

3 7.544

5.487

 

4 0.000

5.487

4)

Command Entry with insert, type S to type 1.800f or –1.800 and key enter from keyboard to start construction for WALL.C.

5)

Command Entry with insert, type the following:

 

Points (pt)

Transverse (T)

Vertical (V)

 

1 0.000

3.658

 

2 7.544

3.658

 

3 7.544

5.487

 

4 0.000

5.487

Create:

WALL (S)

(Station 62.179f – 1.829f)

1)

Command Entry type N for Name, type SAIL: WALL\WALL.S [“WALL.S” – optional description] and key enter from keyboard. Command Entry appears blank, key enter from keyboard to start.

2)

Command Entry with Station @, type 1.829f or –1.829 and key enter from keyboard to start Frame 1 shape construction for WALL.S.

3)

Command Entry with insert, type the following:

 

Points (pt)

Transverse (T)

Vertical (V)

1

7.514

3.658

2

7.544

3.658

3

7.544

5.487

4

7.514

5.487

5

7.514

3.658

4)

Command Entry with insert, type S to type 62.179f or –62.179 and key enter from keyboard to start Frame 34 construction for WALL.S.

5)

Command Entry with insert, type the following:

 

Points (pt)

Transverse (T)

Vertical (V)

1

7.514

3.658

2

7.544

3.658

3