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First generation

Although the first computer games appeared in the 50s, they used vector displays, not video. It was not until 1972 that Magnavox released the first home video game console, the Magnavox Odyssey, invented by Ralph H. Baer. The Odyssey was initially only moderately successful, and it was not until Atari's arcade game PONG popularized video games, that the public began to take more notice of the emerging industry. By the autumn of 1975 Magnavox, bowing to the popularity of PONG, cancelled the Odyssey and released a scaled down console that only played PONG and hockey, the Odyssey 100. A second "higher end" console, the Odyssey 200, was released with the 100 and added onscreen scoring, up to 4 players, and a third game - Smash. Almost simultaneously released with Atari's own home PONG console through Sears, these consoles jump-started the consumer market. As with the arcade market, the home market was soon flooded by dedicated consoles that played simple pong and pong-derived games.

Second generation
Fairchild released the Fairchild Video Entertainment System (VES) in 1976. While there had been previous game consoles that used cartridges, either the cartridges had no information and served the same function as flipping switches (the Odyssey) or the console itself was empty and the cartridge contained all of the game components. The VES, however, contained a programmable microprocessor so its cartridges only needed a single ROM chip to store microprocessor instructions. RCA and Atari soon released their own cartridge-based consoles.

Video game crash of 1977


In 1977, manufacturers of older obsolete consoles sold their systems at a loss to clear stock, creating a glut in the market and causing Fairchild and RCA to abandon their game consoles. Only Atari and Magnavox stayed in the home console market.

Rebirth of the home console market


The VCS continued to be sold at a profit after the 1977 crash, and both Bally (with their Home Library Computer in 1977) and Magnavox (with the Odyssey 2 in 1978) brought their own programmable cartridge-based consoles to the market. However it wasn't until Atari released a conversion of the arcade hit Space Invaders in 1980 that the home console industry was completely revived. Many consumers bought an Atari just for Space Invaders. Space Invaders' unprecedented success started the trend of console manufacturers trying to get exclusive rights to arcade titles, and the trend of advertisements for game consoles claiming to bring the arcade experience home. Throughout the early 1980s, other companies released video game consoles of their own. Many of the video game systems were technically superior to the Atari 2600, and marketed as improvements over the Atari 2600. However, Atari dominated the console market throughout the early 1980s.

Video game crash of 1983


E.T. The Extra Terrestrial for the Atari 2600 is often blamed for the Video game crash of 1983. In 1983, the video game business suffered a much more severe crash. A flood of consoles, glut of low quality video games by smaller companies (especially for the 2600), industry leader Atari hyping games such as E.T. that were poorly received, and a growing number of home computer users caused consumers and retailers to

lose faith and interest in video game consoles. Most video game companies filed for bankruptcy, or moved into other industries, abandoning their game consoles. Mattel Electronics sold the rights of their Intellivision system to the INTV Corporation, who continued to produce Intellivision consoles and develop new games for the Intellivision until 1991. All other North American game consoles were discontinued by 1984.

Third generation
In 1983, Nintendo released the Famicom in Japan. It supported high-resolution, full color, tiled backgrounds, and high-resolution sprites. This allowed Famicom games to be longer and have more detailed graphics. Nintendo brought their Famicom over to the US in the form of the Nintendo Entertainment System (NES) in 1985. In the US, video games were seen as a fad that had already passed. To distinguish its product from older video game consoles, Nintendo used a front-loading cartridge port similar to a VCR on the NES, packaged the NES with a plastic "robot" (R.O.B.) and a light gun (the Zapper), and originally advertised it as a toy. Nintendo also built a lockout chip into the NES. This kept third parties from producing their own cartridges and forced all developers to go through Nintendo to get NES games published. This allowed Nintendo to do things like prevent developers from releasing low-quality games and limit developers to five titles a year. Like Space Invaders for the 2600, Nintendo found its breakout hit game in Super Mario Brothers. Nintendo's success revived the video game industry and new consoles were soon introduced in the following years to compete with the NES.

Fourth generation
Sega's Master System was intended to compete with the NES, but never gained any significant market share in the US and was barely profitable. It fared notably better in PAL territories, especially Brazil. Sega regained market share by releasing their next-generation console, the Sega Mega Drive, which was released in Japan on October 29, 1988, in the US in August 1989 (renamed as the Sega Genesis) and in Europe in 1990, two years before Nintendo could release the Super Nintendo Entertainment System (SNES).

Fifth generation
Going from left to right, top to bottom: Iron Soldier (Atari Jaguar), Gex (3DO), Star Fox (SNES), Donkey Kong Country 3 (SNES), Virtua Racing (Genesis), Vectorman (Genesis). The first fifth generation consoles were the Atari Jaguar and the 3DO. Both of these systems were much more powerful than the SNES or Genesis (known as Mega Drive outside North America); they were better at rendering polygons, could display more onscreen colors, and the 3DO used CDs that contained far more information than cartridges and were cheaper to produce. Neither of these consoles were serious threats to Sega or Nintendo, though. The 3DO cost more than the SNES and Genesis combined, and the Jaguar was extremely difficult to program for, leading to a lack of games that used its extra power. The 3DO was eventually discontinued. Nintendo released games like Donkey Kong Country that could display a wide range of tones (something common in fifth generation games) by limiting the number of hues onscreen, and games like Star Fox that used an extra chip inside of the cartridge to display polygon graphics. Sega followed suit, releasing Vectorman and Virtua Racing (the latter of which used the Sega Virtua Processor.)

It was not until Sony's PlayStation, Sega's Saturn, and the Nintendo 64 were released that fifth generation consoles started to become popular. The Saturn and PlayStation used CDs to store games, while the N64 still used cartridges. All three cost far less than the 3DO, and were easier to program than the Jaguar. The Saturn also had 2D sprite handling power on par with the Neo-Geo.
THE CONSOLES OF THE FIFTH GENERATION

Atari's 64-bit Jaguar was released to combat the dominance that Nintendo and Sega were fighting for. Atari's hope was that by designing a more powerful console, they would be able to leapfrog all of the released systems of the day and give gamers a technologically superior system. The Jaguar eventually faded away due to a number of reasons. For example, it was difficult to program for the Jaguar, thus making it too problematic to have good third party support. Another of the Jaguar's pitfalls was the dominance of the previously popular systems. In 1995, the releases of the Sony PlayStation and the Sega Saturn brought the end for the Jaguar. The failure of the Jaguar put Atari into a poor financial situation and forced it to reverse merge with JTS Inc., a short-lived maker of hard disk drives, to form JTS Corporation. The merger effectively ended the company, which existed as a small department for minor support of the Jaguar and the selling off of Atari's intellectual properties. The 3DO was released in North America in October 1993. Although released to much fanfare, like the Jaguar, it faded out of the market with little popularity. The system was technically superior to all the consoles released at the time, but due to the oversaturated market and the hefty US$699.95 price tag, the system did not adopt well into the market. One unique aspect of the 3DO is that the rights to manufacturing the console itself were licensed to different manufacturers by the 3DO company, which only produced the specifications. These companies, in turn, released their own different styles of the same console. Sony's PlayStation was released in Japan on December 3, 1994. The PlayStation was the eventual result of a breakdown of a business partnership plan between Sony and Nintendo to create a CD add-on for the SNES. Nintendo changed the deal and went to Philips; however, with the project nearing completion, Sony took what they had and marketed it off as a Sony-branded console. The PlayStation spawned a whole lineup of consoles from generation to generation and has earned Sony great respect as a video game company, becoming the first video game system to sell over 100 million consoles. Sony released a redesigned, smaller version of the PlayStation entitled the 'PSone' released July 7, 2000. The Sega Saturn was the first independent Sega system to use a CD-ROM based media standard and used a special dual chip processor. The difficulty to program for the two chips in parallel was a factor in the console's demise. The Saturn was a mild success, but was overshadowed by Sony's dominance of the market. The Saturn was discontinued in 1998 with the release of Sega's last console, the Sega Dreamcast.

The Nintendo 64 was Nintendo's answer to the growing dominance of the PlayStation. It was a 64-bit console, the only one generally recognized in that class despite the 64 bit Atari Jaguar, which had actually been released earlier. Unlike the other companies' consoles of the generation, the N64 had continued to use ROM cartridges, which many saw as a hindrance to game play, as cartridges have much less memory space and are also more expensive than optical media; however, Nintendo's answer to this was that unlike CDs, cartridges cannot be damaged by a simple scratch to the surface,

nor are load times much of an issue. Nevertheless, it is also possible that Nintendo did this for fear of then growing software piracy issues facing other consoles, such as the PlayStation.

Sixth generation
This generation saw a move towards PC-like architectures in gaming consoles, as well as a shift towards using DVDs for game media. This brought games that were both longer and more visually appealing. Furthermore, this generation also saw experimentation with online console gaming and implementing both flash and hard drive storage for game data.

Sega's Dreamcast was Sega's last video game console, and was the first of the generation's consoles to be discontinued. Sega implemented a special type of optical media called the GD-ROM. These discs were created in order to prevent software piracy such as what had been more easily done with consoles of the previous generation; however, this format was soon cracked as well. The Dreamcast was discontinued in 2001, and Sega transitioned to software development only. Sony's PlayStation 2 was the follow-up to their highly successful PlayStation, and was also the first home game console to be able to play DVDs. As was done with the original PlayStation in 2000, Sony redesigned the console in 2004 into a smaller version. To date, the PlayStation 2 has sold over 100 million consoles. Nintendo's Game Cube was Nintendo's fourth home video game console and the first Nintendo console to use optical media instead of cartridges. The Game cube could not play standard 12 cm DVDs, instead employing smaller 8 cm optical discs. Microsoft's Xbox was the company's first video game console. The first console to employ a hard drive right out of the box to save games, the Xbox blurred the line between PC and console gaming, as it had similar hardware specifications to a low-end desktop computer at the time of its release. Though criticized for its bulky size, which was easily twice that of the competition, as well as for the awkwardness of the original controller that shipped with it, it eventually gained popularity due in part to the success of the Halo franchise.

Seventh generation
This generation is currently being introduced to the home market. The features introduced in this generation include using newer high-definition discs, like Blu-Ray, utilized by the Play station 3, and HD-DVD, which has been embraced by Xbox 360 and Microsoft. Another new technology is to use the motion of the controller as input (as demonstrated by the Wii and, to a very limited extent, the PS3), and understanding where the controller is pointing on the screen (as implemented on the Wii). Backwards compatibility has also become more popular with the seventh generation of home consoles, with all of the consoles employing some physical backwards compatibility, along with virtual backwards compatibility.

Microsoft's Xbox 360 was released on November 22, 2005. An HD-DVD drive is available as an accessory. The Xbox 360 was the first console with the ability to use wireless controllers out of the box. The Xbox Live service is the hallmark of the system, and the console can connect to the service via the Internet through a built-in ethernet port or a wireless accessory. The Xbox 360 is available in two versions, a "Core" version for $299, and a "Premium" Version for $399. The biggest difference

between these two versions was the addition of a 20GB hard drive in the "Premium" edition, along with a standard wireless controller. Available as of May 2007 is the Xbox 360 Elite, which is colored black and features a built-in HDMI port. It also includes the largest available hard drive on the current generation (120 GB).

Sony's PlayStation 3 was released in Japan on November 11, 2006, in North America on November 17, 2006 and in Europe on March 23, 2007. All PlayStation 3s come with a hard drive and are ready to play Blu-Ray video discs and games out of the box. Controllers connect to the console through Bluetooth (up to 7) and have tilt-sensing capabilities. There are two versions of the PS3 available; a 20GB HDD version for $499USD and a 60GB HDD version for $599USD. (Recently, however, Sony has discontinued its 20GB version in North America). Nintendo's Wii was released in North America on November 19, 2006, and in Japan on December 2, 2006, Australia on December 7, 2006, and in Europe on December 8, 2006. It is bundled with Wii Sports in all regions except for Japan. The Wii retails for approximately $250. Along with its low price point, the Wii is also renowned for some of the following aspects: Features a completely redesigned controller which resembles a TV remote, which also adds both motion and tilt sensors as well as sensors to determine where on the television screen the controller is pointing. The first Nintendo console to be backwards compatible with a previous Nintendo console (as well as select others). This is achieved by downloading individual titles from the Wii Shop Channel to the Wii's removable SD-Card flash memory.

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