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HackMaster Errata Player's Handbook

p. 16 - In Table 1A: Strength, the order of Ability Scores should be 22/ 1, 2!, 2!/ 1 not 22/ 1, 2!, 22/ 1. In addition, the "a# $ress %alues for &/ 1 and should be s'itched. The "a# $ress for &/ 1 is !(, and ! for a Strength of . The "a# $ress for a 2(/ 1 is )2 , not 62 . p. 1) - The defense ad*ust+ent, reaction ad*ust+ent, and +issile ad*ust+ent for the de#terity %alues 1(/ 1 and 11 are (. p. 1) - Table 1,: -e#terity should be changed to the follo'ing: Ability Score 20 20/51 21 21/51 22 22/51 23 23/51 24 24/51 25 Defensive Adjustment -5 -5 -6 -6 -6 -7 -7 -7 -8 -8 -8 Reaction Adjustment +5 +6 +6 +6 +7 +7 +7 +8 +8 +8 +9 Missile Adjustment +6 +6 +6 +7 +7 +7 +8 +8 +8 +9 +9

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p. 2. - The ;igh 5l%es At a <lance table should state at the botto+ that =DThe nu+ber of languages an elf can learn is li+ited by his Intelligence 2see Table 1-3 or byE p. 24 - 5l%es cannot use their stealth abilities 'hen 'earing 5l%en /hain "ail. p. !( - The ca%alier is not one of the allo'able classes for the <runge 5lf. p. !( - The list of Additional Talents 7hich "ay be $urchased for <runge 5l%es in the <runge 5l%es At a <lance bo# should be as follo's 20ther talents +ay appear in other boo6s3: Acrobatic, Acute Alertness, A+bide#trous, Ani+al /o+panion, Astute 0bser%ation, ,lind 9ighting, ,o' ,onus, /old >esistance, -agger ,onus, 9orest "o%e+ent, <race @nder $ressure, ;eat >esistance, Aa%elin ,onus, Been Sight, Cess Sleep, "agic Identification, $hotographic "e+ory, See6ing <rasping ;ands, Sibling 5+pathy, Si#th Sense, Spea6 7ith $lants, Spear ,onus, Spell Abilities, Trac6 <a+e Ani+al, Trident ,onus. p. !1 - The ca%alier is not one of the allo'able classes for the -ar6 5lf 2-ro'3. p. !1 - The list of Additional Talents 7hich "ay be $urchased for -ro' in the -ro' At a <lance bo# should be as follo's 20ther talents +ay appear in other boo6s3: Acrobatic, Acute Alertness, A+bide#trous, Ani+al /o+panion, Astute 0bser%ation, ,lind 9ighting, ,o' ,onus, /old >esistance, /onstitution/;ealth ,onus, -agger ,onus, 9orest "o%e+ent, <race @nder $ressure, ;eat >esistance, Aa%elin ,onus, Been Sight, Cess Sleep, "agic Identification, "ining Sense, $hotographic "e+ory, See6ing <rasping ;ands, Sibling 5+pathy, Si#th Sense, Spea6 7ith $lants, Spear ,onus, Spell Abilities, Trident ,onus. p. !1 F The -ro' spell ability -ar6ness should be -ar6ness, 1 foot radius. p. !2 - The list of Additional Talents 7hich "ay be $urchased for <no+es in the <no+es At a <lance bo# should be as follo's 20ther talents +ay appear in other boo6s3: Acute Alertness, A+bide#trous, Ani+al 9riendship, Astute 0bser%ation, ,lind 9ighting, ,re'ing, /lose to the 5arth, -agger ,onus, -art ,onus, -efensi%e ,onus, 5ngineering ,onus, 9orest "o%e+ent, 9reeGe, ;ide, "ining Sense, 0pportunist, $otion Identification, Short S'ord ,onus, Sibling 5+pathy, Si#th Sense, Sling ,onus, Stealth. p. !2 - The list of Additional Talents 7hich "ay be $urchased for <no+e Titans in the <no+e Titans At a <lance bo# should be as follo's 20ther talents +ay appear in other boo6s3: Acute Alertness, A+bide#trous, Ani+al 9riendship, Astute 0bser%ation, ,lind 9ighting, ,re'ing, /lose to the 5arth, -agger ,onus, -art ,onus, -efensi%e ,onus, 5ngineering ,onus, 9orest "o%e+ent, 9reeGe, ;ide, "ining Sense, 0pportunist, $otion Identification, Short S'ord ,onus, Sibling 5+pathy, Si#th Sense, Sling ,onus, Stealth. p. !! - The list of Additional Talents 7hich "ay be $urchased for <no+elings in the <no+elings At a <lance bo# should be as follo's 20ther talents +ay appear in other boo6s3: Acute Alertness, A+bide#trous, Ani+al 9riendship, Astute 0bser%ation, ,lind 9ighting, -agger ,onus, -art ,onus, -efensi%e ,onus, 5ngineering ,onus, 5#perience ,onus, 9orest "o%e+ent, ;ide, "ining Sense, $otion Identification, Si#th Sense, Sling ,onus, Stealth. p. !& - The list of Additional Talents 7hich "ay be $urchased for ;alf-5l%es in the ;alf-5l%es At a <lance bo# should be as follo's 20ther talents +ay appear in other boo6s3: Acrobatic, Acute Alertness, A+bide#trous, Astute 0bser%ation, ,alance ,onus, ,lind 9ighting, ,o' ,onus, /old >esistance, ;eat >esistance, Been Sight, Cess Sleep, $hotographic "e+ory, >esistance, Sibling 5+pathy, Si#th Sense, S'ord ,onus. p. ! - The list of Additional Talents 7hich "ay be $urchased for ;alflings in the ;alflings At a <lance bo# should be as follo's 20ther talents +ay appear in other boo6s3: Acute Alertness, A+bide#trous, Astute 0bser%ation, ,alance ,onus, ,lind 9ighting, ,re'ing, -agger ,onus, -etect 5%il, 5#pert ;aggler, ;ide, 0pportunist, >eaction ,onus, Sibling 5+pathy, Si#th Sense, Taunt. p. !6 - The list of Additional Talents 7hich "ay be $urchased for ;alf-0rcs in the ;alf-0rcs At a <lance bo# should be as follo's 20ther talents +ay appear in other boo6s3:

p. 1. - A $/ 'ith a high /01 al'ays reco%ers hit points according to nonco+bat ti+e. p. 1. - A $/ of a race 2gno+e titans and pi#ie fairies3 that recei%es only half the hit points rolled per le%el still recei%es the full /01 bonus or penalty. p. 14 - Table 15: The chance to i+pro%e s6ill for a 7isdo+ of 22 is 1 8, and is 168 for a 7isdo+ of 2!. p. 21 - There is no sa%e against the 9ascinate ability that results fro+ high /o+eliness, e%en by races 2such as el%es3 'ho are resistant to char+ spells. There is no penetration for the !d6 roll to resist orders fro+ characters 'ith high /o+eliness. p. 22 - ,art:s ;onor score should be 6, not . p. 2 , 2., !(-!) - In the racial At a <lance tables, all instances of =>estricted Talents 7hich "ay be $urchased= should be changed to =Additional Talents 7hich "ay be $urchased.= p. 2 - The list of Additional Talents 7hich "ay be $urchased for -'ar%es in the -'ar%es At a <lance bo# should be as follo's 20ther talents +ay appear in other boo6s3: Acute Alertness, A+bide#trous, Astute 0bser%ation, A#e ,onus, ,lind 9ighting, ,re'ing, /lose to the 5arth, /onstitution/;ealth ,onus, /rossbo' ,onus, -ense S6in, -etect 5%il, -etect $oison, -eter+ine Age, -eter+ine Stability, 5ndurance, 5%aluate <e+s, 5#pert ;aggler, ;it $oint ,onus, Illusion >esistant, "ace ,onus, "eld Into Stone, "ining Sense, $ic6 ,onus, >esistance, Short S'ord ,onus, Sibling 5+pathy, Si#th Sense, Stealth, Stone Tell, Touched by ?urgain, 7arha++er ,onus. p. 26 - A fe+ale d'arf 'ho sha%es her beard 'ill suffer an honor loss e%ery ti+e she encounters another d'arf. p. 2. - The list of Additional Talents 7hich "ay be $urchased for 5l%es in the 5l%es At a <lance bo# should be as follo's 20ther talents +ay appear in other boo6s3: Acrobatic, Acute Alertness, A+bide#trous, Ani+al /o+panion, Astute 0bser%ation, ,lind 9ighting, ,o' ,onus, /old >esistance, -agger ,onus, 9orest "o%e+ent, <race @nder $ressure, ;eat >esistance, Aa%elin ,onus, Been Sight, Cess Sleep, "agic Identification, $hotographic "e+ory, See6ing <rasping ;ands, Sibling 5+pathy, Si#th Sense, Spea6 7ith $lants, Spear ,onus, Spell Abilities, Trident ,onus.

HackMaster Errata
Acti%e Sense of S+ell, Acute Alertness, Acute Taste, A+bide#trous, Attac6 ,onus, ,lind 9ighting, -a+age ,onus, -ense S6in, 5ndurance, "ace ,onus, Sibling 5+pathy. p. !6 - ;alf-0gres should ha%e the tough hide talent listed under Talents. All half-ogres get this talent free. p. !6 - The list of Additional Talents 7hich "ay be $urchased for ;alf-0gres in the ;alf-0gres At a <lance bo# should be as follo's 20ther talents +ay appear in other boo6s3: Acti%e Sense of S+ell, A+bide#trous, ,lind 9ighting, -a+age ,onus, -ense S6in, 5ndurance, "ace ,onus, Sibling 5+pathy, Tough ;ide. p. !) - The list of Additional Talents 7hich "ay be $urchased for ;u+ans in the ;u+ans At a <lance bo# should be as follo's 20ther talents +ay appear in other boo6s3: Acrobatic, Acute Alertness, A+bide#trous, Astute 0bser%ation, Attac6 ,onus, ,alance ,onus, ,lind 9ighting, -etect Secret -oors, 5ndurance, 5#perience ,onus, <race @nder $ressure, ;it $oint ,onus, Been Sight, Cess Sleep, 0pportunist, $hotographic "e+ory, >esistance, See6ing <rasping ;ands, Sibling 5+pathy, Si#th Sense, Tough ;ide. p. !) - The list of Additional Talents 7hich "ay be $urchased for $i#ie 9airies in the $i#ie 9airies At a <lance bo# should be as follo's 20ther talents +ay appear in other boo6s3: Acrobatic, Acute Alertness, A+bide#trous, Astute 0bser%ation, Attac6 ,onus, ,lind 9ighting, 9aerie Bind "artial Arts, 9lutter, ;it $oint ,onus, Been Sight, "agic ,onus. p. !) - The pi#ie fairy =danger sense= is clarified in The Ad%enturer:s <uide to $i#ie 9airies. p. !4 - In Table !A: /haracter /lass <roupings, the Assassin should be listed under the Thief <roup, not the /leric <roup. p. && - In Table !;: ,arbarian $rogression Table, the Ce%el Title for an 11th le%el barbarian should be /hair+an of the ;orde, not ,arbarian. p. &) - @nder ;ac6 $angs, the phrase =obsessed 'ith deadly co+bat= should be changed to =obsessed 'ith co+bat.= p. &) H &. - The gno+e titan cannot be a ca%alier. p. &. - The ca%alier +ust select the specific type of lance in 'hich he is proficient. p. &. - 5l%en and half-el%en ca%aliers can use short co+posite bo's. p. 1 - Bnights 5rrant do need a /onstitution score of 1( or higher as is stated in the class description, but they do not recei%e a 1(8 5$ bonus for high ability scores. p. 2 - The Bnight 5rrant recei%es the s6ill 5ndurance for free, not the talent. p. 2 - The Bnight 5rrant +ust spend the ,$ reIuired to get the free specialiGation. p. ! - The +on6:s added 'eapon da+age is sub*ect to the da+age cap for the 'eapon. p. & - The +on6 ability Inti+idating -isplay 'or6s on any creature 'ith an Intelligence of J that can see the +on6. p. & - Inti+idating -isplay only negates the first action of the affected creature. p. & - >eally Inti+idating -isplay is only effecti%e until the %icti+ is attac6ed. p. 6 - $aladins +ust 'orship la'ful good ga'ds. p. . - The follo'ing paragraph should be inserted after the first paragraph of the second colu+n: A ranger can learn +agic-user spells 'hen he reaches 4th le%el. ;e uses his spells according to the rules for +agic users. ;e gains a spellboo6 and a fe' spells for free. 5#actly ho' +any and 'hat 6ind are up to the discretion of the <". The rest of his spells +ust be obtained through ad%enturing. A ranger is not able to use +agic-user scrolls or other +agic ite+s unless specifically noted other'ise. ;e can +e+oriGe a nu+ber of +agic-user spells eIual to the nu+ber of druid spells that can be +e+oriGed at one e#perience le%el lo'er. p. 4 - In Table !AA: "agic-@ser $rogression Table, for 5#perience Ce%el ., Accu+ulated ;it $oints should be =.,= not =a.= p. 6( - In the bo# for ,attle "age, <no+e Titan should be added to the Allo'ed >aces. p. 6! - /lerics +ust ha%e the sa+e align+ent as their ga'ds.

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p. 6! - $i#ie fairy clerics can use all pi#ie fairy 'eapons. p. 6& - 0n the list of 'eapons allo'able by the different ga'ds, the ter+ bo's includes crossbo's for the ga'ds Arnuya and $angrus, but not for 1a%inger. p. 6 - In the bo# for druids, the align+ents allo'ed should be True 1eutral, not any. p. 6) - 0n Table !CC: Thief 5#perience Ce%els, the +issing line for a se%enth le%el thief should read across as follo's: &2, (1 - )(,((( / ) / ) / 9ingers+ith p. 64 - 7hen bac6stabbing, the 'eapon range is +ultiplied, not the 'eapon dice. Thus a bac6stab 'ith a 'eapon that does 2d& da+age 'ould ha%e additional da+age dice of 2d&. p. 64 - The thief can use the read languages starting at first le%el, and can begin to put points into it at first le%el. p. )( F Assassins lose 2( points of te+poral honor if their class is disco%ered. p. )( - The first paragraph of the second colu+n should ha%e the sentence =This gi%es the+ roughly a (8 chance of 6illing the %icti+ if both the assassin and target are the sa+e le%el.= instead of =This gi%es the+ roughly a (8 chance of 6illing the %icti+ if both the assassin and target are first le%el.= The co+plete assassination rules 'ill be in the <"<. p. )( - Align+ent languages do not e#ist in ;ac6"aster. p. )( - The chance of disco%ery for an assassin in disguise is a flat chance, and does not increase 'ith the a+ount of ti+e he spends in disguise. p. )! - If the class being dual-classed to has no pri+e reIuisites, only the reIuire+ents of the ne' class +ust be +et. The $/ +ust still ha%e a 1 in the pri+e reIuisite of the original class to +a6e the change. p. )! - 7hen rolling hit points for a +ulti-classed character, the total is di%ided by the nu+ber of classes, not the nu+ber of dice rolled. p. ) - In colu+n t'o, the second paragraph under >olling for Kuir6s and 9la's should read: The upside is that you can earn +any +ore ,$s 'ith this option. ,efore rolling for Iuir6s and fla's the player +ust co++it by stating aloud ho' +any ti+es he:s rolling on Table 6A: 9la's and Kuir6s d1((. A player can roll a +a#i+u+ nu+ber of nine ti+es. The ,$s earned depend on the ,$ %alue listed for the resulting Iuir6 or fla' in /hapter 6. p. )) - The ;onor +odifier for Sla%e /lass 2SC/3 is -1(, the sa+e as Co'er Co'er /lass 2CC/3. p. ). - The ne' >acial "odifiers to /ircu+stances of ,irth table is as follo's. All +odifiers are to the die roll. Racial Modifiers to Circumstances of Birth Race Dwarves, all Elves - Drow - Gray - Grunge - High - Wood - All others Gnomes - Gnome Titan - All others Half-Elves Halflings, all Half-orcs Half-ogres Human Pixie Fairy 5 -5 15 -5 25 35 0 15 0 15 0 10 -30 -40 0 50 5 -8 10 -5 -5 -5 15 25 -20 20 10 20 Table 4G 5 Table 4H 15

HackMaster Errata
p. ). - 0n Table &;: Illegiti+ate ,irth Table, a roll of (6-!( should correspond to =,irth 'as a result of rape. 9ather un6no'n. L- to beginning ;onorM= and a roll of !1-6( should correspond to ="other 'as a prostitute. 9ather un6no'n. L-1( to beginning ;onorM.= Also, a roll of (1-( should ha%e L-! to beginning ;onorM added to its description. In the case of a result of 411((, a birth by a surrogate +other, the father:s identity is al'ays 6no'n. p. ). - The Status of $arents table +ust be used for each 6no'n parent, including the deceased. p. )4 - Table &B: A roll of .6 results in ) siblings. p. )4 F Alternate Sibling Tables 'ere printed in ;ac6Aournal 1 . p. .( - @nder Cefto%er ,uilding $oints, the te#t says that you can con%ert e#cess ,$s into 2 fractional ability points or 2 gp. At this point, you +ay only con%ert the+ into 2 gp. ?ou cannot ad*ust your Ability Scores after Step . of the character creation process. p. . - The nu+bers listed in the honor colu+n are the upper li+it for that ro'. Thus, the ro' labeled fifteen is for honor %alues of 11-1 . p. .6 - ;onor cannot be burned during character creation. p. .6 - An honor purge can only be used to a%oid the specific action that caused the character:s death. It does not allo' a character to go bac6 in ti+e to before co+bat started. p. 42 - Table 6- should ha%e the follo'ing nu+bering: !1-& - Nision I+paired, 9ar Sighted &6- - ,lind, one eye 6-)( - Nision I+paired, 1ear Sighted p. 42 - A +etal leg could be hea%ier than a 'ooden leg and could rust if not properly +aintained. p. 4& - The follo'ing sentence should be inserted into the description of the "ale $attern ,aldness fla', after the first sentence: =If a fe+ale character rolls this fla', she +ust i++ediately re-roll on Table 6/, and once on the +inor +ental Iuir6 table 69, because of the trau+a.= p. 46 - ;ac69renGy/;ac6Cust: A $/ 'ho gains both ;ac69renGy and ;ac6Cust during character creation can only beco+e a ,erGer6er or a Oealot of $angrus. They do not recei%e the ,$s for these Iuir6s. p. 4) - 0n the 0bsession//o+pulsion table, entry 1) should read =/o+pulsion to accu+ulate as +any *e'els as possible,= not =/o+pulsion to accu+ulate as +any boo6s or scrolls as possible.= p. 4. - 0n the 5#tra $ersonality Table, the entry for a roll of 21-2& should be =?oung adult or +iddle-aged +e+ber of the sa+e se#,= not =?oung adult or +iddle-aged +e+ber of the opposite se#.= p. 1(( - The S6ill Sets list on p. )1 of the <"< supersedes this list. p. 1(1 - @nder 0btaining 1e' S6ills, 1. ,uilding $oints, the follo'ing paragraph should be inserted after the first. -uring the character creation process, the character rolls the +astery die once for each e#penditure of the ,$ cost of the s6ill. 9or e#a+ple, if a character buys a s6ill at three ti+es the cost, he rolls the +astery die three ti+es and his honor die three ti+es and adds the total to the rele%ant ability 2See Appendi# 9: S6ills, Talents and $roficiencies Cist3. 1ote that you add the rele%ant ability only once. There is no li+it to the nu+ber of +astery die and honor die rolls that can be purchased, but the s6ill le%el cannot e#ceed 12 8. p. 1(1 - @nder I+pro%ing S6ills, the current paragraph should be replaced by the follo'ing paragraph: S6ills currently possessed can also be i+pro%ed through for+al and infor+al instruction 2*ust li6e gaining ne' s6ills as described in /hapter 113. 0ne special 'ay to increase the a+ount that a s6ill is i+pro%ed during training is to use it in an appropriate circu+stance for dra+atic or i+portant effect. Anyti+e you roll under your /hance to I+pro%e S6ill %alue 'ithout +odifiers 2see Table 15: 7isdo+3 'hen +a6ing a s6ill +astery chec6, your character +ay ha%e learned so+ething ne' 2you:ll need to as6 your <"3. 9or e#a+ple, let:s say your party co++andeers a sailing %essel and you decide to sail it bac6 to port. A stor+ suddenly rises up, threatening to capsiGe the ship. ?ou announce you ha%e the sea+anship s6ill, and the <" has you +a6e a penaliGed s6ill chec6 to see if you can successfully re-rig the sails and bring the ship out of danger. As the group holds its breath, you roll the dice and they co+e up (!. ?ou chec6 your 7isdo+ score 21!3 and see

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that your /hance to I+pro%e S6ill %alue is ( 8. Noila, not only ha%e you sa%ed your entire party, but your character has learned so+ething significant 'hich 'ill increase his ability to gain fro+ his later course'or6. The ne#t ti+e your character ta6es the appropriate s6ill course during training, he can add a J1 bonus to his +astery die roll. This bonus can be applied any nu+ber of ti+es as long as the character succeeds in different circu+stances. Beep a running tally bet'een training on your record sheet so you don:t lose out on any bonuses later. p. 1(1 - @nder Table )A 5#planation the first paragraph should read as follo's: Initial 7eapon $roficiencies: the nu+ber of 'eapon proficiency slots granted to characters of that group at 1st le%el. The player +ust pay one 213 ,$ to fill each proficiency slot 'ith a 'eapon. p. 1(2 - A fighter can only specialiGe in a single 'eapon, but could specialiGe in both +elee and ranged use of 'eapons such as daggers and hand a#es. p. 1(2 - Table ),: ;and /rossbo' specialists should use the Cight P-bo' colu+n pg. 1(2 - Table ),: $eashooter /rossbo's ha%e the follo'ing progression: Ce%el 1-6: 2/1 Q Ce%el )-12: /2 Q Ce%el 1!J !/1 p. 1(& - @nder Treasure Types, the entry on coins should ha%e the follo'ing sentence added to the end of the first paragraph: =1( coins ha%e a co+bined 'eight of one pound.= p. 111 - Table 4/ should ha%e the follo'ing entry before 'ines6in: Kui%er, /ost: . sp, 7eight . lbs, A%ailability: 4 /4(/. . 1ote that +ost sets of arro's co+e 'ith a free Iui%er. p. 116 - The follo'ing sentences should be added to the description of buc6lers: =The buc6ler can be used, 'ithout penalty, 'ith t'o 'eapons, +issile 'eapons, and t'o-handed 'eapons. It grants its J1 bonus to A/ against one +elee attac6 per round in each of these situations. p. 11.-114 F 0nly co+posite and great el%en long bo's can be +odified to grant a bonus to da+age due to high Strength. 1or+al bo's, co+posite or other'ise, do not gi%e strength bonuses, although they can be used by characters 'ith high strengths. p. 11.-114 - The 'eapons: ,loodthorn StilettoR >apier, petiteR Se'ing 1eedleR and $eashooter /rossbo' are all siGe Tiny 2T3. They +ay be used in one hand by a pi#ie-fairy. All pi#ie-fairies +ay beco+e proficient in these 'eapons. p. 114 - In the description of crossbo's, the follo'ing sentence should be inserted into the first paragraph: =The peashooter crossbo' can be used by a pi#ie fairy of any class, regardless of class 'eapon restrictions, as long as they purchase the 'eapon proficiency.= p. 114 - Short bo's cannot use sheaf arro's. p. 114 - Anyone that is hit by a full tan6ard 2hurled3 +ust +a6e a sa%ing thro' %s. breath 'eapon 'ith a J2 bonus or be blinded for 1d&-1 rounds. p. 114 - Carge characters using the bastard s'ord in one hand use the t'o-hand da+age %alue. p. 12( F Table 4N: The <reat 5l%en Cong ,o' has an >09 of 1. p. 1!! F Table 12/: The ;asted +odifier should be -2 as listed in the spell description. p. 1!6 - The second paragraph under Touch Spells and /o+bat should ha%e the follo'ing sentence added at the end: =5ne+y creatures count as un'illing targets, and ha%e an A/ of 1( plus their -e#terity ad*ust+ent.= p. 1!. - 9ollo' through da+age can nor+ally only be used once per round, as it is only applied 'hen an opponent is brought to Gero hit points. The original attac6 roll +ust be sufficient to hit the ne' target. >e+aining attac6s can be used to finish off the original target, but no additional follo' through is possible, unless one of the follo'ing is true: a3 The do'ned +onster is healed abo%e Gero hit points. b3 The attac6ing $/ is a sa+urai and is applying follo' through fro+ a second target he has 6noc6ed to Gero hit points. p. 1&( - -ar6 Bnights can turn $aladins as a cleric e#perience le%els lo'er. A good cleric can turn -ar6 Bnights at an effecti%e e#perience le%el ! le%els lo'er than their o'n le%el. A $aladin can turn a -ar6 Bnight as a cleric e#perience le%els lo'er than his o'n. p. 161 - 7hit+ore:s -elicious -eception should be 7rygal:s -elicious -eception.

HackMaster Errata
p. 166 - Stitch can be used to repair da+age to ar+or or eIuip+ent caused by a fu+ble, but cannot restore ar+or hit points. p. 1)4 - 9aerie $hanto+s creates 1d6 phanto+s per le%el of the caster. A +a#i+u+ of 16 faeries +ay be created at one ti+e. p. 1.2 - "end can be used to repair da+age to ar+or or eIuip+ent caused by a fu+ble, but cannot restore ar+or hit points. p. 1.& - The $ush spell should ha%e a range of 1( ft. J 1 ft./le%el, not 1 ft. J 1 ft./le%el. p. 1.6 - In the description for 7rygal:s -elicious -eception, the phrase =7hen 7hit+ore:s -elicious -eception= should be =7hen 7rygal:s -elicious -eception=. p. 141 - The spell ;eat See6ing 9ist of Thunder should ha%e the follo'ing te#t: This spell creates a dise+bodied hand that rushes to'ard an open fla+e and e#plodes 'ith +agical energy 'hen it hits. The spell reIuires an open fla+e at least as large as a torch. 7hen the spell is successfully cast, all those 'ithin 2( feet of the target fla+e ta6e 1d& da+age per le%el of the caster, or half that 'ith a successful sa%ing thro'. The da+age done is sonic in nature and sounds li6e and e#tre+ely loud thunderclap. The target fla+e, if it is inani+ate, is e#tinguished 'hen the spell is cast. p. 14! - In the e#a+ple, a "agic "issile of S6e'ering 'ould do !d&J! hp da+age to the second target, not !d!J!. p. 2(! - The $aralyGation spell should ha%e a range of 1(ft./le%el and the Area of 5ffect should be 2(ft. # 2(ft. p. 216 - @nless specifically stated other'ise in the +onster description, all special effects that are deli%ered by an attac6 are only deli%ered if the attac6 does da+age. If a %eno+ous sna6e bites you but does not do da+age, you are not sub*ect to the poison. If a 7raith hits you but Stones6in pre%ents the da+age, it also pre%ents the le%el drain. The sa+e applies to paralysis, death attac6s, etc., unless specifically stated other'ise in the ability description. p. 222 - 9alse Nision is also an Illusion/$hantas+ spell. p. 222 - 9eeble+ind reduces one:s Intelligence to 2. p. 2 1 - 9or $ris+atic Sphere, the Area of 5ffect should be 2(ft. dia+eter sphere, not 2ft. -ia+eter. p. 2 - The re%erse of Cight is the sa+e as the second le%el +agic-user spell -ar6ness, 1 : >adius, e#cept that it has the stat bloc6 of the Cight spell. p. 2 ) - The -i+inished >ite spell can be used any length of ti+e after the death, as long as the body has not decayed significantly. p. 2 ) - -i+inished >ite 'ill not 'or6 on creatures not affected by a >aise -ead spell. p. 2 4 - The >igor-"ortis spell affects all creatures e#cept those that do not ha%e physical bodies or +uscles. p. 262 - Cesser >eani+ation: A /ure-All can re+o%e Iuir6s and fla's gained %ia this spell. p. 2) - The Ani+al 9riendship spell affects only ani+als of neutral align+ent, not those 'ith no align+ent 2as all ani+als are aligned3. p. 2.) - The te#t for the spell Insect $lague should be as follo's: 5#cept as noted abo%e, Insect $lague is the sa+e as the fifth le%el cleric spell Insect $lague 2I.%.3. p. !() - The paragraph under /ourse -ifficulty should ha%e the last three sentences replaced by the follo'ing te#t: 7hen a course is co+pleted the player +a6es a chec6 against their Cearning Ability, as deter+ined by their Intelligence, for that s6ill. The course difficulty lists a +odifier, 'hich is added to the die roll. If the player rolls eIual to or less than his learning ability he successfully +asters the course and earns a roll of the "astery -ie. p. !(. - The footnotes labeled D,DD,DDD under the Arcane S6ills table refer to s6ills that no longer e#ist. They should be ignored. p. !(. - The arcane s6ills should ha%e the follo'ing S6ill -ifficulties: Arcane Core J2(8 -i%ine Core J2(8 Spellcraft J2 8 p. !(4 - The s6ill "usical Instru+ent should be re+o%ed fro+ the table Tas6s: Artisan and $erfor+ing Arts.

September 12, 2006


p. !1(-!11 - The s6ills $inch and Trap S'eep 29ull S'eep3 should ha%e a ,$ cost of 1. p. !1( - Ciar, S6illed should ha%e a >ele%ant Ability of 2I1TJ/;A3/2. p. !12 - The talent 5#perience $oint ,onus should be restricted to ;u+ans and <no+elings, not ;u+ans and $i#ie 9airies. p. !12 - The -ense S6in talent should ha%e a ,$ cost of 1(. p. !1) - A target of -ragon Spea6 'ill li6ely be upset if the character using the s6ill fails his s6ill chec6. p. !14 F The 5ye of the Tiger Ad%antage s6ill li+its a character 'ith +ultiple attac6s to a single attac6 that round, but the character +ay choose 'hich currently 'ielded 'eapon to use. p. !2( - If the target of a "ortal /o+bat is 6illed, the character +ay +a6e another s6ill chec6 to select another target, e%en if the rounds declared for the initial target ha%e not yet elapsed. The s6ill can be used 'ith either +elee or ranged 'eapons. p. !21 - The $oetry, 7riting and /o+prehension/Interpretation s6ill does not gi%e the $/ the ability to read or 'rite, nor does it reIuire >eading/7riting. <"s should apply +odifiers in situations 'here the actual reading of a poe+ is helpful in the interpretation if the $/ cannot read it hi+self. p. !2) - Cooting, ,asic: The Cooting, ,asic s6ill can effect 1,((( sI. feet in the 2d6 +inutes ti+e fra+e. This includes 'alls and any ite+s that the looter can access in that space. Cooting 'ill only reco%er %aluable ite+s if they are there. @sing the looting, basic s6ill does not increase the chance of brea6ing or har+ing an ite+, but pre%iously established conditions do apply. A looting character is still sub*ect to any +onsters, traps or other barriers that 'ould pre%ent hi+ fro+ ta6ing an ite+. @sing the looting, basic s6ill is appropriate for any character class to use. p. !24 F The s6ill Sea+anship Suite is not a s6ill suite, but a nor+al s6ill. It should be called Sea+anship. p. !!( - The follo'ing s6ill should be added after Shield >epair 27ood3: Skinning [(Strength+Wisdom)/2 / Sophisticated / 1 B.P.] A character 'ith this s6ill 6no's the proper procedure for obtaining the hide fro+ a dead ani+al or beast. ;e 6no's 'hat s6ills to use, ho' to treat and store the hide, and 'hich part of the hides are the +ost %aluable or usable. ;e can also esti+ate the a+ount of hide needed for %arious ite+s such as boots, glo%es, cloa6s, etc. The character +ust ha%e a sharp 6nife and an ani+al to s6in in order to get the hide. Treating the hide ta6es +ore tools. $rereIuisite: 1one "astery -ie: 1d. /ourse /ost: 6 ( gp. /ourse -ifficulty: 8 p. !!1 - In the description for the s6ills s'i++ing and s'i++ing dog paddle, the reference for the s'i++ing rules should be the <"<, not chapter 1& or 16. p. !!6 - /onstruction Tools has a ,$ cost of 1. p. !!) - An a+bide#trous character can use t'o 'eapons of different siGe categories 'ithout penalty. p. !!) - Acrobatic S6ill Suite should si+ply be the Acrobatic talent. A $/ 'ith this talent gets J 8 to the Tightrope 7al6ing and Tu+bling s6ills if he ta6es those s6ills. "on6s 'ith this talent get a J1 to their A/ in +elee co+bat, *ust li6e other classes. p. !!) - $/s 'ith Astute 0bser%ation get a J1(8 to 0bser%ation s6ill chec6s. p. !!. - The -etect Secret -oors talent is a%ailable to ;u+ans, not 5l%es. p. !!. - The follo'ing Talent should follo' 9aerie Bind "artial Arts: Flutter: (2) [Pixie fairies] 9lutter allo's a pi#ie fairy to use the +o%e silently s6ill 'hile flying, and 'ithout penalty. /larification: This Talent does reIuire the character to ha%e the +o%e silently s6ill, and does not auto+atically allo' any pi#ie fairy to fly silently. p. !!4 - The ;ide talent grants the ability to hide as a barbarian of the sa+e le%el:s hide in natural surroundings ability.

&

HackMaster Errata
p. !!4 - The follo'ing Talent should follo' "ace ,onus: Magic Bonus: (5) [Pixie fairies] A character 'ith this talent recei%es a plus one to all sa%ing thro's against spells or other +agical effects. p. !!4 - @se of the "agic Identification talent 'ill only gi%e a general description of the ite+, but 'ill not pro%ide specifics such as the actual bonus of an ite+ or a co++and 'ord. An 1$/ 'ould charge at least 1(( gp per le%el for this ser%ice. p. !!4 - The talent "ining Sense should ha%e the follo'ing te#t. Mining Sense: (5) [Dwarves, Gnomes, Gnomelings, Drow] A character 'ith this talent is fa+iliar 'ith +ining, tunneling and stone'or6. ,y concentrating for one round the character can: -etect grade or slope in passage 21- on 1d63R -etect ne' tunnel/passage construction 21on 1d63R -etect sliding/shifting 'alls or roo+s 21-& on 1d63R -etect stone'or6 traps, pits, and deadfalls 21-! on 1d63R -eter+ine appro#i+ate depth underground 21-& on 1d63R -etect unsafe 'alls, ceiling, and floors 21-) on 1d1(3R -eter+ine appro#i+ate direction underground 21-! on 1d63. If the character already possesses one of the abo%e talents, i.e. it 'as granted as a bonus racial talent, they instead recei%e a J1 +odifier to all chec6s of that type. ;o'e%er, a +a#i+u+ result on the die al'ays fails in these instances. p. !!4 - $hotographic "e+ory: This gi%es the caster the ability to +e+oriGe and cast one additional spell per spell le%el. 9or dual class casters this pro%ides one additional spell per spell le%el per class. This talent only grants +agicusers the ability to +e+oriGe an additional spell. /lerics, druids, and rangers gain no spell +e+oriGation benefit for their clerical spells 2rangers, bards, bounty hunters, and certain Gealots still benefit for their +agic-user spells3. "agic-users 'ho don:t +e+oriGe spells, such as $ainted "ages, do not gain additional spells fro+ $hotographic "e+ory. @se of $hotographic "e+ory to recall a docu+ent reIuires +ore than a glance or a distant %ie'ing. The character +ust be able to read the docu+ent to recall its contents. This talent reIuires the character to concentrate on a specific page or scene in order to +e+oriGe a =still photo.= It 'ill not, for e#a+ple, allo' a character to auto+atically find his 'ay out of a dungeon 'ithout the use of a +ap si+ply because the character passed that 'ay before. p. !!4 - The >esistance talent is a%ailable to -'ar%es, ;u+ans not -'ar%es, ;u+ans, 5l%es, ;alf-el%es. In addition, the line =29ull-blooded el%es get a 4(8 resistance3= is e#traneous and should be re+o%ed. p. !!4 - The 9reeGe talent for gno+es has a ,$ cost of . The description is incorrect. p. !&( - The See6ing, <rasping ;ands talent can be used once per day, and +ay affect any creature only once e%er. p. !&( - 5l%es are not resistant to See6ing, <rasping ;ands. p. !&( - Si#th Sense can only detect actual things, not i+pressions left by things such as footprints or cart trac6s. It also cannot deter+ine the intent of things, so it 'ould not 'arn a $/ 'ith this talent that a detected creature 'as about to attac6. Infra%ision does not affect Si#th Sense. The range of Si#th Sense is 2( feet. p. !&( - The follo'ing Talent should follo' Tough ;ide: Track Game Animal: (5) [Grunge Elves] A character 'ith this Talent recei%es a J1( bonus to the trac6 ga+e and identify ani+al by trac6s s6ills. The character +ust possess these s6ills to gain the benefits. /oupons - general: /haracter creation counts as one session. 0nly one player coupon 2and/or one <" coupon3 can be played during character creation.

September 12, 2006


/oupon - $olyglot: If used 'ith the Ta6e After talent 2<"< p. )23, this coupon eli+inates the !( ,$ cost. ;o'e%er, it +ust still be used during character creation, and the $/ +ust be created using the gene pool +ethod 2<"< p. 1)3. In addition, note that this coupon does not allo' the $/ to sub%ert genetics by ha%ing his parents be a co+pletely different race 2$/ cannot be a full-blooded gno+e 'ith t'o el%en parents, for e#a+ple3. 9inally, $olyglot allo's a $/ to ta6e a class-restricted talent, but this does not change the 'ay that talent perfor+s. 9or e#a+ple, a dual class hu+an cleric/+agic-user could ta6e the Spell >aGor talent 2SS< p. 3, but it 'ould only affect his +agic-user spells, not his clerical spells.

HackMaster Errata Spellslinger's Guide to Wurld Domination


p. ) - Specialists +ust ha%e ability scores of 16 or higher in I1T 2their pri+e reIuisite3 to recei%e a 1(8 5$ bonus. p. 14 - 0nly specialists, double specialists, and sole practitioners +ay abandon schools. ;olistic practitioners or unorthodo# practitioners +ay not. p. 22 - The sentence that begins =;is <" consults= should refer to =third le%el pyrotechnician spells= instead of =third le%el anti-+age spells.= p. 2& - 9or the "eta+orpher sole practitioner, a fleeting effect is any spell 'ith a duration of one round or less. p. 26 - -etecti%e spells are not $o'er 7ords. They should ha%e /lairaudience and /lair%oyance as third le%el spells. -etect Illusion is a first le%el spell and -etect /har+ is a second le%el spell. p. 2) - Seers should ha%e /lairaudience and /lair%oyance as third le%el spells. 9ind Traps is a second le%el spell and 9ind Treasure is a fourth le%el spell. p. !2 - The follo'ing additional spells are a%ailable for 5le+entalists: 9or Air 5le+entalists: /ontrol 7inds, /leric Ce%el 6 7eather $rediction, /leric Ce%el ! 7hirl'ind, /leric Ce%el 6 7ind /olu+n, /leric Ce%el 1 Oone of S'eet Air, -ruid Ce%el & 9or 7ater 5le+entalists: 5#tinguish, /leric Ce%el ! $rotection fro+ 7ater, -ruid Ce%el & 9or 9ire 5le+entalists: Ignite, /leric Ce%el ! Cog of 5%erburning, /leric Ce%el 1 5ternal 9la+e, -ruid Ce%el ! 9or 5arth 5le+entalists: Strength of Stone, /leric Ce%el 1 Sin6 Into 5arth, -ruid Ce%el Soften Stone, -ruid Ce%el 2 7arp Stone or "etal, -ruid Ce%el & 9or All 5le+entalists: /on*ure -e+i-5le+ental, -ruid Ce%el 2 2for applicable ele+ent only3 $rotection fro+ 5le+entals, -ruid Ce%el & 2for applicable ele+ent only3 p. !! - -espite their different +ethods of spellcasting, spells cast by unorthodo# practitioners are sub*ect to the sa+e rules concerning anti-+agic Gones. p. !! - <no+e Titans can be blood +ages. p. !! - ,lood +ages can use 7oeful casting for spells cast fro+ scrolls. p. !& F 0n Table &/ a roll of 22 should read =All fruits, %egetables, and other plants 'ithin d12 feet of blood +age are destroyed. $lant +onsters recei%e a sa%ing thro'.= p. !& - A blood +age can use 5nchant an Ite+ to create a +agical ite+, as it is an In%ocation spell as 'ell as an 5nchant+ent spell. p. !& - A blood +age can use a +agical ite+ that has functions that he is unable to use, but cannot use those specific functions. 9or e#a+ple, if a J! dagger had a /har+ $erson ability, he could use the dagger as a 'eapon but could not use the char+ ability. p. !& - ,lood +ages ha%e a -1 8 penalty to learn non-1ecro+antic spells. They cannot research non-1ecro+antic spells. p. !& - The painted +age is only a%ailable to hu+ans, grunge el%es and pi#ie fairies. p. ! - $ainted +ages ha%e a -1 8 penalty to learn non-1ecro+antic spells. They cannot research non-1ecro+antic spells. p. ! - Spells such as ;aarpang:s "e+ory Bic6 that allo' for increased spell +e+oriGation or retention do not affect painted +ages. p. !4-&( - The follo'ing Kuir6s and 9la's affect $ainted "ages in the follo'ing 'ays: /lu+sy 9ingers: Adds 1d& to the casting ti+e of all spells. Carge ;and'riting: Tattoos use up 2 pounds of body +ass per spell le%el. Sloppy $en+anship: "inor: !8 chance of +ishap, "a*or: 68 chance of +ishap.

September 12, 2006


Security ,lan6et: -1(8 chance 'hen learning a ne' tattoo, and the painted +age +ust use his last slot each day to cast his security blan6et spell or cast nothing 'ith that slot. /hintGy "entor: Starts 'ith >ead "agic, 7rite, and t'o rando+ spells, plus 2 8 of the nor+al cantrips to a +a#i+u+ of nine. 0ld School "entor: Tattoos ta6e up 2 pounds of body +ass per le%el and double the effects of Table &<. 7asteful "entor: The character needs t'ice as +uch tattoo in6 per tattoo, and the in6 costs t'ice as +uch. p. &) - 7itch: This pac6age is not a%ailable to -ouble Specialist and Sole $ractitioner In%o6ers. p. 1 - ,onus spells recei%ed fro+ the Kuality of 5ducation 9inal >esults table are deter+ined rando+ly by the <". p. 2 - The 1 e#tra 'eapon proficiency a%ailable in the land-grant uni%ersity table should read =9ree 'eapon proficiency=. "ulti-class characters can use any allo'ed 'eapon to fill this slot. p. & - In order to cast a spell fro+ a tattoo, the caster +ust be able to touch the tattoo. >ecipients of spell tattoos +ust be li%ing 2non-undead3 creatures, both at the ti+e of tattooing and the ti+e of casting. p. & - Arcane s'indler can be used in co+bination 'ith %oiceless casting and/or still casting. p. & - The talent ;igh Spell-Aac6er does not allo' one to spell-*ac6 at an earlier le%el than they 'ould 'ithout the talent. It +erely increases the effecti%eness of the spell-*ac6ing. p. - Spell >aGor only applies to spells, not spell-li6e effects such as 'ands. p. - Noiceless casting can be used in co+bination 'ith arcane s'indler and/or still casting. p. - Still casting can be used in co+bination 'ith arcane s'indler and/or %oiceless casting. p. 6& - If a <" allo's it, a +agic-user can be a +e+ber of a +agical organiGation at character creation. p. )( - ,eing ad+itted to the 0racles of $athorgia 'ill re+o%e any for+s of insanity of a +agic-user. p. .! - 0nly spells fro+ captured spell boo6s or scrolls are destroyed 'hen copied or learned. p. .4 - The spell A -ay in the Cife allo's one to do e%erything that a +e+ber of the ne' race 'ould be allo'ed to do, but any s6ills, talents, le%els and e#perience only translate to the old character if the old race 'ould allo' such de%elop+ents. 9or e#a+ple, an elf character could cast the spell and turn the+sel%es into a hu+an. If they continued casting the spell, they could e#ceed the nor+al le%el li+itations for being an elf, but upon returning to elf for+, they 'ould lose all le%els that e#ceeded their allo'ed li+it. 2They could still 6eep all e#perience earned3. p. 41 - ,lood "ar6 should ha%e a range of Touch, reIuiring a to-hit roll. p. 42 - ,lood Thirst should ha%e a range of Touch, reIuiring a to-hit roll. p. 4& - The spell /ytogenesis creates a creature of the sa+e age and se# as the creature 'hose part 'as used to fuel the spell. The creature has no 6no'ledge or +e+ories. p. 4 F /asting -eirdra:s >ec6less -'eo+er auto+atically results in a 'ild surge. In addition, 'hen rolling on the le%el %ariation table, it is possible to get a second 'ild surge. p. 46 - -elayed "agic "issile: /asters hit by later +issiles do not get a sa%ing thro' to a%oid disruption unless they nor+ally ha%e that ability. The spell fires caster le%el/! +issiles, one per round until all +issiles are fired or the spell duration has ended, 'hiche%er occurs first. p. 4) - -i%ination 5nhance+ent is only in the school of -i%ination. p. 1(( - 9ind Traps can also be cast by -etecti%e Sole $ractitioners. p. 1( F Icy Sphere has been changed. The correct %ersion, a !rd le%el spell, is in ;ac6Aournal 16. It:s first-le%el replace+ent, Icy ,last, is also described there. p. 1(. - "anor:s "indsight is also a -i%ination spell. p. 114 - Sil%er <lobes: The sa%ing thro' should be for half-da+age, one sa%e per creature targeted. Sil%er <lobes is also a /on*uration/Su++oning spell. p. 12( - The spell Snap -ra6e should ha%e a da+age %alue of 1d6/le%el, not !d6/le%el. 5ach casting of the spell grants only one attac6.

HackMaster Errata
Spellslinger's Guide Clarifications ,onus Spells - The bonus spell that the double specialist and sole practitioners recei%e is a bonus spell and not a bonus spell slot. They cannot +e+oriGe t'o first le%el spells in the space of their first le%el +e+oriGation, as they can 'ith their other first le%el spell slots. 0nly one first le%el or second le%el spell is allo'ed for the first le%el bonus spell. "e+ory Increases: Spells and +agic ite+s that increase spell +e+oriGation, li6e the >ing of 7iGardry or ;aarpang:s "e+ory Bic6, 'or6 for the double specialist and sole practitioner as they do for nor+al 'iGards. If a >ing of 7iGardry increases a double specialist:s 2nd le%el spells, he can only +e+oriGe actual 2nd le%el spells 'ith the ring, e%en though he can nor+ally cast !rd le%el spells 'ith 2nd le%el +e+oriGations.

September 12, 2006


Revised tables from SSG 1st print Chapter 1

HackMaster Errata
Revised tables from SSG 1st print Chapter 1

September 12, 2006

HackMaster Errata

September 12, 2006

HackMaster Errata

September 12, 2006

1(

HackMaster Errata

September 12, 2006

11

HackMaster Errata

September 12, 2006

Additional table not included in SSG 1st print - Level Limits per race for new classes

12

HackMaster Errata
Additional table revised from SSG 1st print - Quality of Education Final Results

September 12, 2006

1!

HackMaster Errata Combatant's Guide to Slaughtering Foes


p. ) - 0n Table 1, a <ladiator should progress as a ,arbarian, ,erGer6er, /a%alier, and ;oly Bnight. p. ) - ,arbarians gain s6ills and ad%ance le%els by going to school li6e +ost other classes. p. 1) - The sentence starting =At 2nd le%el= should read as follo's: At 2nd le%el, a gladiator can begin to de%elop his trade+ar6 fighting style, e%en 'ithout a +entor. @pon selecting a 'eapon or 'eapon and shield co+bination, the gladiator can begin +a6ing /hance to I+pro%e S6ill chec6s 2see p. 6--/reating a 1e' 9ighting Style3. p. 14 - -a+age for the Batana, 2-h %s. giant-siGed creatures should be 2d6. p. 14 - A naginata is another na+e for a glai%e. p. 2! F The s'ashbuc6ler recei%es both the snappy co+ebac6 and tu+bling s6ills at the standard le%el and ,0T; s6ills i+pro%e by 8 per le%el. p. 2!, 1!) - The Speed 9actor of a >apier should be -1. The Speed 9actor of a Sabre is correct as printed 213, as the Sabre used in ;ac6"aster is not a +odern fencing sabre, but rather a & lb. hac6ing 'eapon. The siGe of a Sabre should be ", not C. p. 2! - The ;oly Bnight +ust select the specific type of lance in 'hich he is proficient. p. 2! - Table 1S - At 1st le%el ;oly Bnights get 2(J1d12 hit points. p. 2) - 9or the follo'ing Iuir6s, the ,$ %alues are: "aintenance /o+pulsion 0utla'ed . 7eapon $hobia 6 7eapon $re*udice &/4 p. !2 - 7hen using ;uge crossbo's, a large-siGed archer negates the siGe penalty, resulting in an >09 of 1/2 for a ;ea%y /rossbo', ;uge, and an >09 of 1 for a Cight /rossbo', ;uge. p. !2 - A crossbo' archer gains the crossbo' bonus talent at no cost. p. !4 - A character 'ith the 7ilderness 7arrior pac6age +ust abide by the 'eapon restrictions of his race and class. p. &1--&. - The +odifiers in the training tables reference the old table nu+bers, not the ne' ones. The corresponding table nu+bers are as follo's: Table 1 S Table 2/ Table 2 S Table 2Table ! S Table 25 Table & S Table 29 Table S Table 2< Table 6 S Table 2; Table 6a-6 S Table 2;a-6 Table ) S Table 2i Table . S Table 2A Table .a S Table 2Aa Table 4 S Table 2B Table 4a-b S Table 2Ba-b Table 1( S Table 2C p. &2 F Table 29: If a s+all character rolls a ) on table 29, they 'ere i+paled by a spear, and +ust ta6e spear as a proficiency. p. &! - 0n Table 2;a: Cight Infantry, cre+e de la cre+e should recei%e a free s'ord proficiency in addition to the other benefits. p. &! - Table 2;a: /rT+e de la /rT+e can gain the Stealth talent, not the Stealthy "o%e+ent talent. p. &! - 0n Table 2;b: ;obilar Infantry, a shabby result gi%es the character the Ani+al $hobia: ;orse Iuir6. p. && - 0n Table 2;d: Archer, a result of 5#cellent gets both short and long bo' proficiencies in addition to the other benefits, *ust li6e superior training. p. & - 0n Table 2;g: Infantry, $i6e+en, a result of A%erage allo's one to purchase the +aintain self-discipline for 1 ,$. This is a per+anent reductionR you can buy the s6ill as +any ti+es as you 'ant for 1 ,$.

September 12, 2006


p. &6 - 0n Table 2;i: 5ngineers, cre+e de la cre+e gets the co+ple# geo+etric esti+ation s6ill free and ! rolls of the +astery die. p. &4 - Sailor S6ill Suite has a >ele%ant -ie of 2-5PJ7IS3/2. p. 2 F Shield ,ash can be used 'ith any siGe shield. p. 2 F Trip Attac6 can be used 'ith any siGe 'eapon. p. !- 6 - The na+ed fighting styles ha%e the follo'ing +astery dice: A#e Stor+ Style - d& Stri6ing Staff Style - d. Shield of -eath Style - d& ;a++er and An%il Style F d6 p. ) - A $/ can only ta6e the Cuc6y talent for one die type. p. . - Ad%anced T'o-7eapon 9ighting: A+bide#trous pi#ie fairies do not need this proficiency to dual-'ield t'o Tiny 'eapons. p. 1(4 - "on6s using "artial Arts /o+bat Styles do da+age according to the style instead of their nor+al unar+ed attac6 da+age, unless the style is granted by their order and no da+age is specified, in 'hich case their unar+ed attac6 da+age is applicable. p. 12.-4 - 7eapon /onstruction: A non-+agical superior or e#traordinary 'eapon cannot ha%e J1 bonuses to-hit and to crit base se%erity le%el, since the J1 to-hit already pro%ides a J1 to crit ,SC. Combatant's Guide Clarifications ,ola - The ,ola has a range of 1(/2(/!( and a >09 of 1. -ai6yu - The -ai6yu has a range of )(/1&(/21( and an >09 of 2 2to +atch <oods and <ear3. -ai6yu bo's cannot be strength-+odified.. U9reeV 7eapon $roficiencies - 7eapon proficiencies that are gained through the training tables in the /o+batant:s <uide do not cost ,$s, but they do ta6e up a 'eapon proficiency slot. If you recei%e both the long bo' and short bo' proficiencies, they only ta6e up one slot together 2li6e the crossbo' proficiencies3. Cuc6y Talent - The Cuc6y talent does not pro%ide a bonus to hit rolls or da+age rolls. 0nly rolls that directly affect only the character recei%e a J1. 5#a+ples include sa%ing thro's, ability chec6s, hit point rolls, +astery die rolls, so+e honor die rolls, training table rolls, etc.

1&

HackMaster Errata Zealot's Guide to Wurld Conversion


p. 2. - Oealots of Cathander ha%e access to the 1ecro+ancy sphere at le%el ) for >aising and >esurrection spells only. p. !2 - Oealots of ;o6alas ha%e I1T and 7IS as pri+e reIuisites. p. - The Atheist Iuir6 is 'orth 1 ,$s. p. )1 - 0n Table 2A: >esults of >esidency, replace =4-11= 'ith =.-11=. p. )2 - The +issing +astery die, course cost, and course difficulty for the Oealot:s <uide s6ills are as follo's: -istraction: 1d., 1(( gp, -1 8 9eint: 1d6, 22 gp, - 8 I+pro%e /o%er: 1d6, 2(( gp, (8 I+pro%ed 0%erbearing: 1d., 2 ( gp, - 8 I+pro%ed Subdual: 1d&, !(( gp, (8 I+pro%ed @nar+ed /o+bat: 1d6, 1 ( gp, (8 Neterinary ;ealing: 1d6, ! ( gp, (8 p. )! - The -i%ine Shield talent protects the character fro+ attac6s fro+ all directions. If the -i%ine Shield pro%ides an A/ bonus greater than &, the hit points for the highest le%el are eIual to the bonus J2. 9or e#a+ple, if a cleric has a -i%ine Shield at J), the hit point progression 'ould be 4/./)/6/ /&/!. p. )& - 9ollo'-through ;ealing: The e#tra hp gained fro+ curing a character 'ith >ecepti%e ;ealer 2including the caster hi+self3 can be passed along to the follo'-through recipient. p. )& - -i%ine S+ite is sub*ect to the da+age cap. p. )& - Cife S+ite is not sub*ect to the da+age cap. p. 4. - -a+age for a "aul against Tiny opponents is 2d&. p. 1( - /ure All 'ill only cure Iuir6s and fla's gained since character creation. p. 12! - The area of effect for -iagnose In*ury is 0ne creature per round. p. 12& - $rotection 9ro+ $ossession has a duration of 1 turn/le%el. p. 12) - Stones to Spiders is a &th le%el -ruid spell. p. 12.-1!1 - The spells belo' are +issing fro+ the table: ,rea6 ;e# 27arding3 /loa6 of ,ra%ery 2/har+3 /onsecrate ;oly Sy+bol 2-e%otional3 9ire Seeds 25le+ental 9ire3 9lutter Soft 27arding3 9ocus 2-e%otional3 ;eroes: 9east 2;ealing3 $lant <ro'th 2$lant3 p. 12.-1!1 - 9aerie 9ire should also be in the /o+bat sphere. 1on-druid Gealots cast 1eutraliGe $oison as a &th le%el spell 2-ruids cast as !rd le%el3. p. 1!(-1!1 - The le%el colu+n headings should be shifted t'o colu+ns to the right. Zealot's Guide Clarifications Ce%el Ci+its: The le%el li+its for sha+ans and Gealots are the sa+e as for clerics of the sa+e race. 9or Gealots of racial ga'ds, such as $angrus, the Gealot +ay progress to le%el 2( regardless of cleric li+its. /hosen ones ha%e no le%el li+its.

September 12, 2006


p. &6 - A Aongleur can use his his Auggling s6ill to deflect +issile or hurled 'eapons too large to catch, as long as the 'eight of the +issile or 'eapon does not e#ceed one-third of his 'eight allo'ance. p. 62 - >iot: The I+pro%ised 7eapon +on6 ability does not i+pro%e 'ith le%el. The $/ thief al'ays uses it as though he 'ere a second-le%el +on6. p. 6!, 6 - The >ele%ant Ability for 9ast -ra' should be -e#terity. p. .2 - A city bloc6 can support the li%es and 'or6 of (( people, not (. p. 11& - 9i%e /ity "instrel Society $o'ers: A 9i%e /ity "instrel can only use his healing perfor+ance ability once per day. p. 114 - Triggered spells, such as <lyph of 7arding and 9ireball, $ro#i+ity 9use, are considered +agical traps.

The Griftmaster's Guide to Life's Wildest Dreams


p. 4 - @nder Tu+bling 2e%asion3 the J28 penalty should be J1(8. p. 1( - The description of spontaneous assassinations should be changed to read =;e can do this spontaneous assassination if, 'hen using a +elee 'eapon, he surprises and successfully bac6stabs his intended %icti+, or, 'hen using a +issile 'eapon, he +a6es a successful called shot to the bac6 of an una'are %icti+. If these conditions are not +et, the attac6 is a nor+al attac6.= p. 2( - A +instrel recei%es the 0pportunist and Taunt talents, regardless of racial restrictions. p. 2( - 1in*as assassinate as an assassin of eIual le%el. 1in*as recei%e 2( points per le%el for their thief s6ills 2cannot apply +ore than 1( points to a single s6ill each ti+e3.

HackMaster Errata Goods and Gear


p. 1( - Table 1-1: The Bo%nor is eIui%alent to cp. p. 26 F Steelbo': Second to last sentence should read: Though capable of inflicting +assi%e da+age 2double da+age 'ith ball and sheaf arro's3, it does not ha%e the range of a standard co+posite longbo', and is +ostly used for close co+bat 'arfare. p. &! - Iron cat cla's do 1d! da+age %s. opponents of all siGes. "on6s and $/s using "artial Arts can use these to add J1 to their unar+ed attac6 da+age. All da+age done by Iron /at cla's is considered real da+age. p. ) - ;" Table 5!: SiGe =C= creatures e+ploying ;uge crossbo's ha%e a >09 of 1/& for ;ea%y /rossbo', ;uge, and 1/2 for Cight /rossbo', ;uge. p. )6 - Table $;, 4T: <reat A#e /ost: 2( gp 7eight 2lbs.3: 12 SiGe: C -+g Type: ; Speed 9actor: 6 -a+age %s. T 1d& / S 1d6 / " 2d& / C 2d6 / ; !d& / < 2d. ,ase A%ailability: ;i & / "ed &( / Co' ! p. .( - Table $;, 4T: 9rying $an Speed 9actor 1 -a+age %s. T 1d6 / S 1d&J1 / " 1d& / C 1d&-1 / ; 1d&-2 / < 1 p. .6 - Table $;, 4T: T'o-handed S'ord /ost: ( gp 7eight 2lbs.3: 1 SiGe: C -+g Type: ; Speed 9actor: -a+age %s. T 1d& / S 1d6-1 / " 1d1( / C !d6 / ; 2d1( / < 2d12 ,ase A%ailability: ;i . / "ed .( / Co' ) p. 1 1 - A beacon lantern 'ill burn 2 hours per pint of la+p oil. p. 1 6 - The costs for ingots on Table )-6; should be: ingot, ada+antine 1 ( gp ingot, bronGe 6 cp ingot, copper 1 sp ingot, electru+ gp ingot, gold 1( gp ingot, iron 2 cp ingot, lead 6 cp ingot, +ithril 1 gp ingot, platinu+ ( gp ingot, sil%er 1 gp p. 1 6 - In ;ac6"aster 1( coins 'eigh 1 pound. p. 14( - Table .-4;: ;andpie 2per ser%ing3 1 sp p. 22 - Table 1(-1(: ,ase /osts 1( gp/nightR 1 gp/hourR or sp/act. /haris+a "ultiplier should read /o+eliness "odifier for ;ac6"aster.

September 12, 2006 The Adventurer's Guide to Pixie Fairies


/hapter 1 - $i#ie 9airies, fae-born, and gri#ies list Acrobatic S6ill Suite as an Additional Talent. This should si+ply be Acrobatic. p. ) - $i#ie -ust: ="agic-users are constantly e#peri+enting 'ith ne' 'ays to use the +ystical dust, +ostly as replace+ent co+ponents.= ........ =$rices for pi#ie dust %ary on the open +ar6et, but +ost +agic-users are 'illing to pay around (( gp an ounce.= /larification: This is si+ply a note of 'hat +ost +agical researchers are 'illing to pay a pi#ie fairy for an ounce of their dust. It does not +ean that 1 ounce of pi#ie dust is only 'orth (( gp. -epending on the <":s ca+paign, the price could easily reach 2((( gp/ounce or +oreW p. 4 - 5l%ariels at a <lance LsidebarM /hange: >acial ,onuses: 9ly at 1.= 2/3 per round >e+o%e: Allo'able /lasses: bard, charlatan, soldier, ya6uGa. /larification: 5l%ariel rangers are not reIuired to be of good align+ent. /hange: ,uilding $oint ,onus: & /hange: The align+ent line should read as follo's: ="ust be of true neutral or any chaotic align+ent 2usually chaotic neutral3.= p. 12 - $i#ie ,ro'nie/Cife and -eath /hange L$i#ie bro'nies cannot be +ulticlass illusionistsM: $i#ie bro'nies freIuently choose illusionist as a class, using these +agical tric6s to set practical *o6es or to re+ain unseen 'hile the %icti+ 'al6s into the pi#ie bro'nie:s trap. p. 1! - $i#ie Ceprechauns at a <lance LsidebarM /hange: >acial ,onuses: 9ly at 12= 2A3 per round p. 1 - $i#ie ,ro'nies at a <lance LsidebarM /hange: Talents: J1(8 bonus on s6ill chec6s for fi#ing +echanical de%ices. p. 1 - $i#ie -ust: See page ) abo%e. p. 1 - $i#ie Sprites at a <lance LsidebarM: =/an create sleep arro's= /larification: As noted in the Sleep Arro's section on page 1 , pi#ie sprites create sleep oint+ent that they use to coat arro'heads. They do not recei%e an auto+atic ability to create the arro' or arro'head itself. A pi#ie sprite still needs the bo'yer/fletcher s6ill to create arro' shafts, or the 'eapons+ith s6ill to create arro'heads. There is a racial co+pulsion against sharing the for+ula - under no circu+stances 'ill a pi#ie sprite gi%e up this 6no'ledge, e%en through torture or +ind-affecting spells or abilities. Anyone affected by the oint+ent cannot be a'a6ened by non-+agical +eans. p. 16 F Oealots: =Oealots 2O<3: Aside fro+ the ga'ds of the Seelie /ourt 2see ne' Gealots belo' and the >eligion section in /hapter Si#: /usto+s and /ulture3, pi#ie fairies occasionally beco+e Gealots of other ga'ds as 'ell.= Addition: <ri#ies +ay beco+e Gealots of ga'ds that allo' grel, 'hile el%ariels can beco+e Gealots of ga'ds that fa%or el%es. 1aturally, they +ust still +eet any other reIuire+ents of that Gealot class. p. 14 - Thief s6ills: All pi#ie hybrids e#cept 5l%ariels use the pi#ie fairy +odifiers to thief s6ills 2$;, p. 6) Table !113. 5l%ariels use the half-elf +odifiers fro+ that table. p. 2( - Ani+alist /hange: Allo'ed >aces: 5lf, half-elf, hu+an, pi#ie hybrid. 25l%es +ay progress to 1!th le%el, half-el%es to 1&th le%el, and hu+ans and pi#ie hybrids are unli+ited.3 /larification: Special $o'ers: At 4th le%el, an ani+alist gains the ;ide in Shado's ability of the thief 2 83, plus any bonus/reduced percentages due to race, -e#terity or ar+or. This bonus increases by 8 'ith each ani+alist le%el 2+a# ability 4 83. p. 2 - Oealots of 5ngue, <a'd of 9ear and $oison /hange: Allo'ed >aces: $i#ie fairy, fae-born, gri#ie p. 26 - Oealots of Biel6rop, <a'd of -eath /hange: The line about annual %icti+ sacrifices should read as follo's: =5ach %icti+ +ust be of a le%el no +ore than 1-& le%els belo' his o'n.= Addition: 9or e#a+ple, a )th-le%el Gealot of Biel6rop +ay not sacrifice a %icti+ of 1st or 2nd-le%el as part of his annual sacrifice, if he 'ants it to ha%e any +eaning. ;o'e%er, he can safely follo' the dictates of his faith if the %icti+s are of !rd-le%el or higher. p. 26 - Oealots of "ab, <a'ddess of Allanices and 0aths /hange: Allo'ed >aces: $i#ie fairy, fae-born

16

HackMaster Errata
p. !( - -ual /lassing /larification: The section on dual classing 'as accidentally included for co+pleteness. ;o'e%er, as the te#t says, all dual classed characters are bound by the rules in the $;, 2pages )!-)&3 - only hu+ans can be dual class characters. p. !1 - Table 2A: 9ractional Ability -ie >oll by /lass Addition: Ani+alist fractional die rolls are ST> d6, /01 d12, -5P d., I1T d1(, 7IS d2(, /;A d&, /0" d p. !2 - $;, Table 6A L$;sM: 9la's and Kuir6s d1(( If you are using any of the ;" classboo6s, you +ay 'ish to use this table %ersion instead. 01-09 Table 6B (PHB) 10-18 Table 6C (PHB) 19-27 Table 6D (PHB) 28-31 Table 6E (PHB) 32-40 Table 6J (Pixie Fairy book) 41-50 Classbook Flaws _____Cleric: Table 6O (ZG) _____Fighter: Table 6M (CG) _____Magic-user: Table 6J (SSG) _____Thief: Table 6Q (GG) 51-57 Table 6F (PHB) 58-64 Table 6G (PHB) 65-71 Table 6H (PHB) 72-78 Table 6I (PHB) 79-84 Classbook Quirks, Part 1: _____Cleric: Table 6P (ZG) _____Fighter: Table 6N (CG) _____Magic-user: Table 6K (SSG) _____Thief: Table 6R (GG) 85-90 Classbook Quirks, Part 2: _____Cleric: Table 6P (ZG) _____Fighter: Table 6N (CG) _____Magic-user: Table 6L (SSG) _____Thief: Table 6R (GG) 91-00 Table 6K (Pixie Fairy book) p. !2 - Kuir6s /larification: 1on-pi#ie hybrids +ay =cherry pic6= the /hatterbo#, 9lighty , ;ates ,athing/<roo+ing, Intrusi%e, Custy, or Spendthrift Iuir6s. p. !) - "arriage and /hildren /larification: If a <" allo's a player to roll for +arriage and children, the $/ gets ,$ for being +arried, ,$ for the first child, and 2 ,$ for the second child. Spouses and children gained after character creation are 'orth no ,$s. 7ith <" consent, any $/ can be +arried, and any non-sterile $/ can ha%e children, but they +ust roll on Tables !< and !; to recei%e full ,$. p. !) - 0bligations//hildren >e+o%e: $i#ie-ni#ies +ay cherry pic6 this obligation for full ,uilding $oints. p. &1 - -ropped "issiles 2'eapon proficiency3 /larifications and Additions: -ropped +issiles cannot cause +ore than 1(d6 da+age, as this 'ould be beyond the effecti%e +a#i+u+ range for the +issiles. $/s cannot accurately drop +issiles larger than 2 8 of their 'eight allo'ance. The $/ gets a -& to-hit per 'eight category greater than allo'ed 2including the current category3 for any atte+pt of this 6ind, in addition to the range +odifiers. If the target is acti%ely 'atching the dropper 2not casting, fighting, etc.3 the target gets a J& to his A/.

September 12, 2006


9urther+ore, there is a delay bet'een the ti+e an ob*ect is dropped and 'hen it hits: feet ta6es 1 seg+ent, 2 feet ta6es 2 seg+ents, and ( feet ta6es ! seg+ents 2!.2 seg+ents for 6( feet--other figures are rounded to the nearest fro+ real 'orld nu+bers3. If the target +o%es so+e'here that the dropper 'as not anticipating, it is an auto+atic +iss. >09 for dropped +issiles is 1. p. &) - Table &A: /o++on $i#ie 9airy 7eapons Addition: ,all and chain, /at o: nine tails, and 9lagellu+ are all siGe S. /larification: These lances and polear+s deal additional situational da+age li6e their full-siGed counterparts. p. &4 - Ar+or Addition: Tailored tiny ar+or +ade fro+ e#otic +aterials 2see <oods and <ear3 should ha%e the cost +ultiplied by 1. . p. 6 - -a+age, 9light and 9alling 7ing +a#i+u+ da+age: 7ings can ta6e a +a#i+u+ of 2(8 of the creature:s total hit points before being incapacitated. /alled shots to ar+or 'ing holes: /alled shots to ar+or 'ing holes are +ade at a -. to hit. p. 6( - Table /: Tattoos /larification: Spell-li6e tattoos 2'ith effects identical to an e#isting spell3 function at the le%el of the $/ 2or for+er $/, in the case of s6inned tattoos3 or the +ini+u+ le%el needed to cast the spell, 'hiche%er is greater. They +ay be used once per day. p. 6( - Table -: $o'er >unes /larification: Spell-li6e po'er runes 2'ith effects identical to an e#isting spell3 function at the le%el of the $/ 2or for+er $/, in the case of s6inned po'er runes3 or the +ini+u+ le%el needed to cast the spell, 'hiche%er is greater. They +ay be used once per day. p. 6( - Table -: $o'er >unes/"or6run /hange: 5ffect: J2 8 bonus on arcane s6ill chec6s p. 6( - Table -: $o'er >unes/>e66run /larification: >e66run only re+o%es Iuir6s and fla's gained after character creation. ;o'e%er, the $/ gains no additional Iuir6s and fla's due to reincarnation. >eincarnated and 5nd of the Cine cannot be re+o%ed through the use of the >e66run po'er rune. p. 6! - Spells/CiGenG:s -ar6 7ings /hange: Ce%el: Addition: CiGenG:s -ar6 7ings +ay only be cast on a 'illing target. p. 6! - Spells/"erge $i#ie -ust /hange: Ce%el: ! p. 6! - Spells/?outhful >e+o%e: ;o'e%er, the character need not be a blood +age to cast this spell. p. 6& - Spells/Cast >esort Addition: Any $layer /haracter affected by the Cast >esort spell is ineligible for tourna+ent play. p. 6& - Spells/Surrogacy Addition: The Surrogacy spell +ay only be cast on a 'illing target. p. 6 - "agic Ite+s/5ternity 7ine Addition: The sa%ing thro' bonus fro+ 5ternity 7ine only lasts as long as the into#icating effects of the drin6. p. 6 - "agic Ite+s/Cipstic6 of Cife -raining Addition: 9or creatures 'ith s+all areas of e#posed s6in, a <" +ay reIuire a called shot to 6iss successfully. /hange: 5$ %alue 1 ,(((, <$ %alue (,((( p. 66 - "agic Ite+s/"ushroo+s of $sychedelic 5nhance+ent /hange: Table 9 should ha%e d2( listed as the die type to roll. Addition: The da+age for eating additional "ushroo+s of $sychedelic 5nhance+ent is 1d& points of cu+ulati%e da+age 21d& for the second, 2d& for the third, etc.3, plus a cu+ulati%e 1(8 chance per +ushroo+ of losing all per+anent effects fro+ the pre%ious +ushroo+s.

1)

HackMaster Errata HackJammer


Chapter 1: Player Characters in HackSpace >acial "odifiers to ;andedness 2Table &- in the $;,3 Apes of Gronnanar (all): All apes are ambidextrous Dracon: No modifier Giff: No modifier Lizardman: No modifier Orc: No modifier >acial "odifiers to Social Standing 2Table &9 in $;,3 Apes of Gronnanar Orutang: +5 Pantrog: No modifier Pithengi: -25 Rillan: +15 Dracon: No modifier Giff: -5 Lizardman: -50 Orc: -60 >acial "odifiers to /ircu+stances of ,irth 2Tables &< H &;3 Apes of Gronnanar Orutang: -5 to 4G, +5 to 4H Pantrog: No modifiers to dice rolls Pithengi: +5 to 4G, -15 to 4H Rillan: -10 to 4G, +10 to 4H Dracon: -20 to 4G, +20 to 4H Giff: -10 to 4G, +10 to 4H Lizardman: +5 to 4G, -55 to 4H Orc: +15 to 4G, -80 to 4H /hapter 1: $ositi%e Ape Social "odifiers should be negati%e +odifiers for $/s created on <ar'eeGe 7urld. p. 6 - Canguage, "odern, <ro++ish has a J2 8 learning difficulty and a d& +astery die for non-<ronnanarians. p. 6 - 0rutan can be clerics, chosen ones, Gealots, fighters, gladiators, thie%es, and acrobats. They +ay not +ulticlass. p. 6-) - 0rutan, $antrog, and $ithengi >acial ,onuses: They gain the bonus on Strength chec6s, not any Strength-related chec6s. p. ) - $antrog can be clerics, chosen ones, Gealots, fighters, berGer6ers, bounty hunters, gladiators, 6nights errant, pirates, soldiers, thie%es, and acrobats. They +ay not +ulticlass. p. ) - $ithengi can be clerics, chosen ones, druids, sha+ans, Gealots, fighters, bounty hunters, gladiators, rangers, soldiers, +agic-users, and thie%es. They +ay not +ulticlass. p. . - $ithengi-siGed eIuip+ent costs 2# nor+al prices. If the nor+al %ersion of the ite+ can be used by a $ithengi there is no additional cost. p. . - >illan can be clerics, chosen ones, Gealots, fighters, gladiators, 6nights errant, +agic-users, thie%es, acrobats, and assassins. They +ay not +ulticlass. p. . - -racon can be clerics, chosen ones, sha+ans, Gealots, fighters, soldiers, and +instrels. They +ay not +ulticlass. p. 4 - <iff >acial ,onuses: <iff +ay beco+e proficient 'ith any 'eapon, regardless of class. <iff +ust be proficient in a 'eapon to use any 'eaponspecific s6ills or talents. p. 4 - <iff +ay be clerics, chosen ones, Gealots, fighters, bounty hunters, pirates, soldiers, battle +ages, and assassins. They +ay not +ulticlass. <iff battle +ages +ust ha%e the follo'ing talent: Pygmy (0 BP) [Giff] 0nly :pyg+y: giff are able to beco+e battle +ages. They are slightly s+aller than +ost giff, and ha%e a greenish tint to their s6in. 7hen creating a pyg+y giff subtract the height and 'eight +odifiers fro+ the base score on Table 1-, instead of adding the+. Such characters do not suffer the penalties for using +agic ite+s that other giff do, but they lose the racial +agic resistance. $yg+y giff also do not double their starting ;it -ice at 1st le%el.

September 12, 2006


p. 4 - "agic ite+s not suited to <iff ha%e a 2(8 chance to +alfunction. 2te#t changed to +atch table3 p. 4 - CiGard "en can be clerics, chosen ones, sha+ans, Gealots, fighters, bounty hunters, pirates, +agic-users, thie%es, assassins, brigands, and pirates 2rogues3. They +ay not +ulticlass. p. 4 - CiGard "en do not get an honor bonus for entering co+bat 'ithout ar+or. p. 1( - 0rcs can be clerics, chosen ones, sha+ans, Gealots, fighters, barbarians, berGer6ers, bounty hunters, gladiators, 6nights errant, pirates, soldiers, +agic-users, thie%es, assassins, brigands, and infiltrators. They +ay be +ulticlass cleric/+agic-users. p. 12 - Table 1/: 0rcs should ha%e a - 8 to $$, J 8 to 0C, and a J 8 to -1. p. 1 - 0ther actions that reIuire additional Slo' ,reathing s6ill chec6s include spell +e+oriGation, praying for spells, casting spells, and ;ac6Aa++ing. p. 1 - 7hen rolling fla's and Iuir6s, use the follo'ing tables. $;, Table 6A L;ac6Aa++erM 9la's and Kuir6s d1(( 01-10 Table 6B PHB 11-20 Table 6C PHB 21-30 Table 6D PHB 31-34 Table 6E PHB 35-50 Classbook Flaws MU: Table 6J SSG Cleric: Table 6O ZG Fighter: Table 6M CG Thief: Table 6Q GG 51-57 Table 6F 58-63 Table 6G PHB 64-70 Table 6H PHB 71-76 Table 6I PHB 77-82 Classbook Quirks, Part 1: MU: Table 6K SSG Cleric: Table 6P ZG Fighter: Table 6N CG Thief: Table 6R GG 83-88 Classbook Quirks, Part 2: MU: Table 6L SSG All other classes: See Classbook Quirks Part 1 89-00 Table IJ: HackJammer Quirks Table IA: ;ac6Aa++er Kuir6s Physical, Minor 01-10 Air Sickness 5 11-20 Light Sickness 5 21-30 Space Sickness 5 Mental, Minor 31-40 Elven Sense of Time 7 41-46 Jammerphobia 10 47-52 Planetphobia 10 53-58 Phlophobia 8 Mental, Major 59-63 Loves the Smell... 10 64-68 Cannibalistic Urges 11 69-73 Red Shirt 10 Personality, Minor 74-80 Jammer Addiction 8 81-90 Roll twice on this table 91-00 Roll once on this table and once on PHB Table 6A [HackJammer] Flaws and Quirks /larification: /herry-pic6ing ;ac6Aa++er Iuir6s and fla's is *ust li6e cherry-pic6ing other Iuir6s and fla's: & ,$ for a +a*or, 2 ,$ for a +inor. To get the full ,$ %alue, the Iuir6s/fla's +ust be acIuired %ia rando+ rolls. p. 1 - If a $/ 'ith /annibalistic @rges fails his sa%e %s. ;ac6Cust, he 'ill act under the effects of ;ac6Cust until he is able to satisfy his urge by eating sentient hu+anoid flesh. p. 16 - Co%es the S+ell of S+o6e in the "orning is a +a*or "ental Iuir6 'orth 1( ,$.

1.

HackMaster Errata
p. 11

September 12, 2006

Table 1A:
STR Ape, Gronnanar Orutan Pantrog Pithengi Rillan Dracon Giff Lizard Man Orc 12/18 10/18 13/20 12/19 11/18 11/19 8/18 8/18 DEX 10/18 10/18 3/16 3/17 3/17 3/17 3/18 3/18

Racial Ability Requirements


CON 3/18 3/18 3/18 3/18 8/18 8/18 6/18 8/18 INT 3/16 3/18 3/16 3/18 8/18 3/16 3/18 3/17 WIS 3/18 3/17 3/17 3/17 8/18 3/17 3/18 3/16 CHA 3/18 3/18 3/18 3/18 8/18 3/18 3/16 3/18 COM* 0/13 0/13 0/13 0/13 0/12 0/12 0/12 0/14

* Comeliness in the eyes of humans and demi-humans. This score can be much higher in the eyes of their own people.

Table 1B: Class and Level Limitations


Ape, Gronnanar: Cleric Chosen Ones* Druid Shaman Zealot** Fighter Barbarian Berserker Bounty Hunter Cavalier Dark Knight Gladiator Knight Errant Monk Paladin Pirate Ranger Samurai Soldier Holy Knight Magic-User Abjurer Transmuter Conjurer Diviner Enchanter Illusionist Invoker Necromancer Elementalist Battle mage Blood mage Painted Mage Wild Mage Thief Acrobat Assassin Bard Brigand Charlatan Infiltrator Minstrel Ninja Pirate (thief) Yakuza Orutan 12 U N/A N/A 20 6 N/A N/A N/A N/A N/A 9 N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A 10 12 N/A N/A N/A N/A N/A N/A N/A N/A N/A Pantrog 5 U N/A N/A 18 U N/A 15 15 N/A N/A 10 14 N/A N/A 15 N/A N/A 16 N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A 6 6 N/A N/A N/A N/A N/A N/A N/A N/A N/A Pithengi 7 U 16 16 18 13 N/A N/A 8 N/A N/A 8 N/A N/A N/A N/A 12 N/A 8 N/A 5 N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A 8 N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A Rillan 10 U N/A N/A 18 14 N/A N/A N/A N/A N/A 12 10 N/A N/A N/A N/A N/A N/A N/A 6 N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A 10 12 7 N/A N/A N/A N/A N/A N/A N/A N/A Dracon 12 U N/A 9 20 14 N/A N/A N/A N/A .N/A N/A N/A N/A N/A N/A N/A N/A 12 N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A 7 N/A N/A N/A Giff 5 U N/A N/A 18 15 N/A N/A 12 N/A N/A N/A N/A N/A N/A 12 N/A N/A 15 N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A 5 N/A N/A N/A N/A N/A 7 N/A N/A N/A N/A N/A N/A 10 N/A Lizard Man 7 U N/A 7 18 12 N/A N/A 12 N/A N/A N/A N/A N/A N/A 12 N/A N/A N/A N/A 10 N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A 11 N/A 7 N/A 9 N/A N/A N/A N/A N/A N/A Orc 5 U N/A 7 18 15 15 U 10 N/A N/A 10 10 N/A N/A 5 N/A N/A 15 N/A 5 N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A 5 N/A 11 N/A 12 N/A 5 N/A N/A N/A N/A

* Chosen Ones may become and advance in their class indefinitely at the whim of their patron Gawd. ** See race restrictions per individual Zealot types.

14

HackMaster Errata
Chapter 3: The Dry Dock p. &1 - S+o6e $o'der is inert in the at+osphere and on the surface of AldraGar. Appendix A: New Monsters p. 4! - The Special Attac6 for an 5lectru+ /loc6'or6 ;orror is a Stea+ caster. $latinu+ /loc6'or6 ;orrors ha%e 6 hit dice. Ada+antite /loc6'or6 ;orrors ha%e ) hit dice. Appendix B: New Spells and Magic Items p. 116 - ,arbarians get the full 5$ %alue for destroying ;ac6Aa++er ;el+s. ,arbarians can use 9urnace ;el+s, as they are designed to destroy +agic ite+s. ,arbarians cannot tra%el on ;ac6Aa++er ships if they cannot freely associate 'ith the class po'ering the ship. p. 121 - @nseen >epair /re' is a /on*uration/Su++oning spell. p. 122 - /ontact ;o+e <a'd is a first-le%el spell. /ontacts initiated by lo'erle%el $/s 'ill be 'ith di%ine representati%es rather than the ga'ds the+sel%es. /ertain acts that reIuire di%ine contact, such as -i%ination or di%ine inter%ention reIuests, 'ill not 'or6 if the ho+e ga'd cannot be contacted.

September 12, 2006


p. !2 - S'ord -ance does not reIuire a ballroo+ dancing chec6R the S'ord -ance s6ill chec6 is sufficient. A roll under the +astery le%el is reIuired to get the A/ bonus. p. !! - 9or Three-"o%e+ent -efense, +a6ing a s6ill chec6 and holding attac6s for the round gi%es an A/ bonus eIual to the to-hit bonus fro+ ST>. 1o other to-hit bonuses apply. p. !! - Three-Kuarters Stance reIuires Ad%anced T'o-;anded 9ighting, not t'ohanded fighting style at (8. p. & -&4 - 7here%er it says =2recei%es t'o rolls of the +astery die in addition to that nor+ally gained 'hen purchased3= replace 'ith =2recei%es t'o rolls of the +astery die3=. p. &6 - The ,$ cost for -'ar%en A#elord is 14 ,$. p. &6 - -'ar%en A#elord does not allo' non-single-class fighters to gain specialiGation or +astery. p. &6 - The ,$ cost of <no+e Tu+bler is 1) ,$. p. &6 - The ,$ cost of ;alfling Slinger is 14 ,$. It gi%es the ,lac6s+ithing s6ill, not the "etal'or6ing s6ill. p. &6 - ;alfling Slinger does not allo' non-single-class fighters to gain specialiGation or +astery. p. &) - The ,$ cost of Iron 9ist is & ,$. p. &) - 5%en 'ith Iron 9ist used against the+, +agic 'eapons still get t'o sa%es %s. crushing blo' before being bro6en. p. &. - The ,$ cost of "elee 7eapon "aster is 62 ,$. $/s 'ith "elee 7eapon "aster are not eligible for sanctioned tourna+ent play. p. &. - 0nly single-class fighters can beco+e "elee 7eapon "asters. The Special ,oon is only the nor+al effects of 'eapon +astery. "elee 7eapon "asters can get ;igh "astery and <rand "astery t'o le%els earlier. /le%er dealers don:t find it easy to s'indle the+, as they really 6no' their 'eapon of choice. p. &. - The ,$ cost of @lti+ate Archer is !( ,$. $/s 'ith @lti+ate Archer are not eligible for sanctioned tourna+ent play. p. &. - 0nly single-class fighters can be @lti+ate Archers. The Special ,oon is only the nor+al effects of 'eapon +astery, plus the ability to +o%e and fire as an elf. @lti+ate Archers can get ;igh "astery and <rand "astery t'o le%els earlier. /le%er dealers don:t find it easy to s'indle the+, as they really 6no' their 'eapon of choice. p. &4 - The ,$ cost of Noyageur is 2& ,$.

By The Sword
p. 14 - 9inely balanced 'eapons gi%e no benefit in ;ac6"aster. p. 2( - >einforced blades get J1 to sa%ing thro's %s. physical effects. p. 2( - 7eapons 'ith Secret /o+part+ents get -1 to sa%ing thro's %s. nor+al/crushing blo's. If sa%e is failed, contents +ust +a6e appropriate sa%es as 'ell. p. 2( - Spi6ed po++els don:t affect crit se%erity. The price +odifier should be J1/2. p. 21 - The A/ fro+ a ;ardened /orset does not stac6 'ith other ar+or. $/s 'earing a ;ardened /orset get a -2 to their -5P due to the constraints on +o%e+ent. p. 2! - /reate 0bstacle creates an ob*ect no larger than 1:/le%el # 1:/le%el # 1:/le%el in %olu+e. /reate <reater 0bstacle allo's this %olu+e to be di%ided bet'een one obstacle/t'o le%els of the caster, but each ob*ect +ust indi%idually fit inside of a cube +easuring 1:/le%el # 1:/le%el # 1:/le%el. 9or e#a+ple, a 6th le%el caster could create ! ob*ects 'ith a total %olu+e of 216 cubic feet, each of 'hich +ust indi%idually fit inside of a cube +easuring 6: # 6: # 6:R no creating a 216: # 1: # 1: colu+n. The duration for both spells is 1 turn J 1 round/le%el. p. 2 - ,asic 9ighting Styles are proficienciesR they do not ha%e s6ill percentages. -ouble 7eapon is the only one here that is rele%ant to ;ac6"aster. >eplace Single 7eapon 'ith Ad%anced Single 7eapon 9ighting, T'o-;anded 'ith Ad%anced T'o-;anded 9ighting, and 7eapon and Shield 'ith Ad%anced 7eapon and Shield 9ighting, all of 'hich are in the /o+batant:s <uide. p. 26 - All Ad%anced 9ighting Styles ha%e d& for their +astery dice. All of the listed course costs should be +ultiplied by 1(. In any description replace the te#t =one-handed s'ord on Table 2-1: /o++on -ueling 7eapons= 'ith =any one-handed 'eapon 'ith a speed factor under 2.= p. 2) - ,ad ;and -eception does not reIuire a 7isdo+ chec6, the s6ill chec6 reIuired for all ad%anced fighting styles is sufficient. The penalty for +ultiple uses is -2(8 cu+ulati%eR the penalty for using it on a target 'ho has seen the $/ is -1(8 cu+ulati%e. p. 2. - -i%iner:s Tric6 does not reIuire a 7isdo+ chec6, the s6ill chec6 reIuired for all ad%anced fighting styles is sufficient. p. 24 - ;o%aran:s $retense does not allo' for parrying during the round in 'hich attac6s and +o%e+ent are gi%en up. p. !( - "o%ing ,astion does not reIuire a s6ill chec6. p. !1 - >opefight does not increase the to-hit and da+age bonuses deri%ed fro+ Ad%anced Single 7eapon 9ighting, as Ad%anced Single 7eapon 9ighting does not gi%e to-hit and da+age bonuses. >opefight gi%es a J2 to-hit and J1 to A/ 'hen used successfully. p. !2 - Shield ,lade allo's the attac6er to lose his da+age bonus fro+ ST> in e#change for applying his to-hit bonus fro+ ST> to his A/.

HackJournal 13
p. 1 -1) - Spell Spheres -e+i-S+o6e "onsters - /on*uration/Su++oning, Illusion/$hantas+ <reater S+o6e Signals - Alteration Illsti'illy:s <reat S+o6y -odecagon Neil - Ab*uration 0lfactory Illusion - Illusion/$hantas+ S+o6e ,o+b - 5%ocation S+o6e Screen - Alteration S+o6e Signals - Alteration S+o6e of Nisions - -i%ination S+o6ing Sphere of -oo+ - 5%ocation S+o6y Ser%ant - /on*uration/Su++oning

HackJournal 15
p. 1 - 9ertile Cand can be cast by druids, Gealots 'ith access to $lant !, and +agic-users 'ith access to Alteration spells. The +aterial co+ponent is a ger+inated seed, or a pinch of salt for the re%erse.

HackJournal 16
p. 6 - 9reeGe 7eapon: "agical 'eapons that sa%e are unaffected by the spell.

2(

HackMaster Errata General HackMaster Clarifications


Ability score loss: The loss 2or gain3 of an ability score that +o%es that score belo' 2or abo%e3 the class +ini+u+ 2or +a#i+u+3 for that score does not cause that character to lose that character class. A+bide#terity and 9ighting 'ith T'o 7eapons: If an a+bide#trous character fights 'ith t'o 'eapons, one of their 'eapons +ust be s+aller in siGe and 'eight than the other, 'ith the e#ception being daggers and hand a#es. ,oth 'eapons +ust also be usable by that character in one hand, so a pi#ie fairy +ay not use t'o daggers 2t'o-handed 'eapons for a pi#ie fairy3. Ar+or and Shield ;$ /larification: 7hen you +iss on an attac6 roll by an a+ount eIual to or less than the A/ bonus of the shield, you do da+age to the shield. In this case, roll for da+age as you 'ould nor+ally, applying all the da+age to the shield:s hit points. If there is da+age that e#ceeds the hit point total of the shield, due to penetration da+age or 'hate%er, that da+age is applied to the person. Their ar+or, if 'orn, absorbs one point of da+age and the rest goes to the+. Si+ilarly, if you hit so+eone 'earing ar+or and do penetration, the ar+or only absorbs hits for non-penetration dice. If I do 2d& da+age to chain +ail and I roll a &, a !, and a ! for penetration, the ar+or absorbs 2 points 2fro+ the t'o nor+al dice3, and the target ta6es ) da+age. ;ere is ho' shields 'or6: /haracter - ;ide Ar+or 2A/ 63 and "ediu+ Shield 2J! A/3 has an A/ of !. If being attac6ed by a first le%el fighter 2'ho needs a 1 to hit3, the follo'ing are the results: 2( - /ritical ;it 14 - ;it - Ar+or ta6es 1 point of da+age per die, the rest goes to the character 1. - sa+e as 14 1) - sa+e as 14 16 - sa+e as 14 1 - Shield ta6es 1 point of da+age, ar+or ta6es 1 point of da+age, and the rest goes to the character 1& - Shield ta6es da+age 2rolled by 'eapon3 fro+ the hit. If the shield is destroyed, any e#cess is applied to the character, 'ith ar+or ta6ing 1 point fro+ the e#cess. "agical shields ta6e 1 point of da+age regardless of the a+ount of da+age absorbed. 1! - sa+e as 1& 12 - sa+e as 1& 11 and belo' - co+plete +iss. Ar+or and Shield ;$ /alled Shots: /alled shots can be +ade to ar+or and shields at J2 to hit, 'ith all of the da+age going directly to the ar+or or shield. Ar+or ;$ >egression: "agic Ar+or has +ore hit points than nor+al ar+or. 9or each plus the ar+or has, the ar+or has an additional le%el of A/ 'ith the +a#i+u+ nu+ber of hit points. Thus, a suit of chain +ail J2 'ould ha%e a hit point regression of ./././6/&/2/1, 'ith t'o additional le%els of . for the t'o =pluses= of the ar+or. As the ar+or ta6es da+age, it loses its +agical bonus first. Thus, the sa+e suit of chain +ail J2, after sustaining 1( points of da+age to it, 'ould only be chain +ail J1. "agical Ar+or cannot be repaired beyond the le%els of +undane ar+or. So the +agical chain +ail J2, 'ere it to sustain 1. points of da+age, could only ha%e 2 points repaired, and 'ould no longer be considered +agical ar+or. The sa+e rules apply to +agical shields. "agical Ar+or can only be da+aged by crits, penetrating attac6s, spells, spell-li6e effects, +agical ite+s, and special attac6s including breath 'eapons, acid, rust +onsters, etc. 9or nor+al attac6s the enchant+ent of the ar+or absorbs one point of da+age fro+ the attac6 'ithout ta6ing any da+age itself. "agical ar+or can be repaired to the full le%el of the current enchant+ent, but lost pluses cannot be restored. 9or e#a+ple, if chain +ail J2 too6 1( points of da+age to drop to chain +ail J1, only 2 points could be repaired, since a third point 'ould restore the J2 enchant+ent. Ar+orer S6ill: The Ar+orer s6ill grants the ability to repair ar+or as the Ar+or >epair: ,asic s6ill. ;o'e%er, unli6e the Ar+or >epair: ,asic s6ill, the ar+orer +ay atte+pt to repair a piece of ar+or again after failing his s6ill chec6 the first ti+e. ,arbarians and "agical Ar+or: If the enchant+ent of +agical ar+or reduces the bul6 fro+ =fairly= to =non-=, the barbarian recei%es the double de#terity bonus to his A/.

September 12, 2006


,astard S'ords: S+all hu+anoids use the t'o-handed da+age 'hen 'ielding a bastard s'ord, e%en though they cannot 'ield it one-handed. ,,I Table: 0n table 1&; of the <"<, a roll of 12 or higher indicates that the character has learned a ne' s6ill or s6ills. This +ust be used on s6ills the character does not already 6no'. The ,onus S6ill "astery points are used for i+pro%ing s6ills the character already has. ,irth Tables: The necessary changes to the birth tables are in the errata section for $;, p. ).. ,oats: 1o s6ills are needed to operate a raft, canoe, or ro'boat. ,reeding: ;u+ans and halflings cannot breed. ,uilding $oints and >erolls: ,$s +ay only be spent for rerolls for rolls being +ade in /hapters & and 6 in the $;,, the Kuir6/9la' tables in the classboo6s, or on the $riors and $articulars tables in the classboo6s. ,$s gained in one step can only be used for rerolls in later steps. 9or e#a+ple, ,$s gained fro+ Iuir6s and fla's cannot be used to reroll Iuir6s and fla's results. ,$s can only be used to reroll the +ost recent result before any additional rolls or decisions ha%e been +ade. ,uilding $oints for "ulti-/lassed /haracters: A +ulti-classed character gets the higher of the t'o building point totals for his classes, not both. ,uying Initial S6ills: 7hen you purchase a s6ill during the character generation process, you pay the building point cost and record the s6ill on your character sheet. ?ou then reference Appendi# 9: S6ills, Talents and $roficiencies to find the rele%ant ability and +astery die. In so+e cases, the rele%ant ability is the a%erage of t'o or +ore abilities. ?ou roll the +astery die, add a roll of your honor die and add the result to the rele%ant ability. This is your s6ill +astery. If you choose, you can spend the building point cost of the s6ill again. 5ach additional ti+e you pay the cost of the s6ill, you get to roll the +astery die and your honor die and add the result to your s6ill +astery. 7hen you buy a s6ill during the character creation process, you do add your ;onor die. 9or e#a+ple, <arrison the fighter 'ants to purchase the tas6 s6ill Ar+or >epair: ,asic. Ar+or >epair: ,asic has a building point cost of three 2!3, a rele%ant ability of 2-5PJI1T3/2, and a +astery die of 1d1(. Initially, <arrison:s player pays three points for the s6ill and records it on his character sheet. The he calculates the rele%ant ability. ;is -e#terity is 1 , but his intelligence is only &, so the rele%ant ability is 4 L21 J&3/2 rounded do'n S 4M. ;e then rolls 1d1( and gets a ). <arrison has a%erage honor, so he rolls a d!, and gets a 1. <arrison:s base s6ill percentage for Ar+or >epair: ,asic is 1)8 24J)J13. ;is player +ar6s this on the character sheet ne#t to the s6ill. After purchasing the rest of the s6ills he 'anted, <arrison:s player has si# 263 building points left o%er. ;e decides to i+pro%e his Ar+or >epair: ,asic s6ill. ;e spends the si# 263 building points to get t'o +ore rolls of the +astery die, one for each cost of the s6ill spent. ;e rolls a & and a 4 on his +astery die, and a 2 and a & 2!J2-1 for penetration3. ;is final s6ill +astery is ! 8 216J&J4J2J&3. /alled Shots and 9iring into "elee: "a6ing a called shot on an opponent in +elee does not eli+inate the possibility of hitting the other people in +elee. If you do +a6e a called shot 'ith a +issile 'eapon on a target in +elee 'ith other figures, first deter+ine the target. 0nce the target is deter+ined, roll to-hit, applying the called shot penalty if you are hitting the original target. 0ther'ise treat the attac6 as a nor+al to-hit roll. /antrips: 1on-+agic-user classes 'ith +agical spell abilities, such as bards, can learn cantrips the sa+e 'ay as standard +agic-users. /lass ,oo6s and "ulti-classing: If the class boo6s are being used, a +ulticlassed character should go through the School -ays sections of each of the applicable class boo6s. /lass s6ill-li6e abilities: Any class-granted s6ill-li6e ability does not count as the prereIuisite for other s6ills. /lass S6ills: /lass s6ills 2i.e., special abilities of classes3 do not ha%e percentages. /o+bat $rocedures: /o+bat procedures ta6e a full round unless other'ise stated in the s6ill description. Those that reIuire an attac6 roll ta6e the ti+e of one attac6. /o+pounding Talents: Any talent 'ith the 'ord =bonus= in it can be co+pounded, or stac6ed, i.e. the effects are cu+ulati%e. All others do not stac6. There is no li+it to the nu+ber of ti+es one can ta6e a talent 'ith the 'ord =bonus.= /onstitution: $/s 'ith a high /onstitution still need a /ure /ritical 7ounds or a /ure-All to re+o%e the per+anent effects of a critical hit. Si+ilarly, a high /onstitution 'ill not re-gro' lost li+bs.

21

HackMaster Errata
/onstitution ;it $oint ,onus: ?our /onstitution bonus to hit points applies to e%ery hit die you roll. Thus, a first le%el ranger 'ould get their hit point bonus 2or penalty3 t'ice. -ar6+en: -ar6+en are treated as half-el%es for anything not specifically co%ered in the description in Annihilate the <iants. -eadeye: The called shot penalty reduction is a flat -2 reduction and is in addition to any other to-hit bonuses/penalties. The talent can only reduce penalties to (, not to pro%ide an attac6 bonus. -iscounted S6ills: A ,$ discount recei%ed through a class or pac6age cannot reduce the ,$ cost to Gero ,$. "ulti-class characters recei%e the ,$ bonuses and penalties of all of their classesR for e#a+ple, a fighter/+agic-user does suffer a penalty to learn co+bat s6ills. 7hen +ultiple discounts are a%ailable, the discounts stac6R for e#a+ple, a gno+e titan illusionist 'ould pay 1/& the ,$ cost for +ilitary Acade+ic s6ills, since he recei%es 1/2 off of +ilitary s6ills for being a gno+e titan and 1/2 off Acade+ic s6ills for being an illusionist. 9ractional ,$s are trac6ed until the end of character creation, at 'hich point unused fractional ,$s are lost. -ual-/lassed /haracters: -ual-classed characters do not gain any building points 'hen they ta6e on a ne' class, but they get ability score ad*ust+ents as they ad%ance in le%els. -ual-classing $/s cannot ta6e ne' talents or pac6ages. -ual-classing $/s can go through the applicable Training -ays fro+ the appropriate classboo6, at the option of the player and 'ith <" per+ission. -ual-/lassing A+ong Subclasses: It is possible to dual-class a+ong the subclasses of a single class group. Thus >anger/"on6 is an acceptable dualclass co+bination. -ual-/lassed 9ighters: A dual-classed character 'hose first class is fighter and is specialiGed in a 'eapon +ust choose 'hether to attac6 'ith his fighter bonus or any bonuses he gains for his ne' class. If he uses his fighter bonuses, he gains no 5$ for the encounter and 1/2 5$ for the session. 0nce his ne' class le%el has e#ceeded the class le%el of his fighter, he +ay stac6 any bonuses 'ithout penalty. 9ighters 'ho dual-class to another class can 6eep their specialiGation, although they suffer e#perience penalties if they use the specialiGation before e#ceeding their pre%ious class le%el 'ith their ne' class. $/s 'ho dual class to the 9ighter class cannot specialiGe. 5nding spells early - Spells that are not of a duration Instant or $er+anent can be dis+issed by the caster at any ti+e after casting prior to the e#piration of the spell. This action ta6es one round. Spells reIuiring concentration ob%iously reIuire no ti+e to dis+iss. 5l%en /hain "ail, "agical 5l%en /hain "ail, and /hain "ail +ade of 5l%en Steel: 5l%en /hain "ail, as listed on Table 4S in the $layer:s ;andboo6, is nor+al chain +ail +ade by el%es. /hain "ail +ade of el%en steel by nonel%es is not el%en chain +ail. It follo's the nor+al rules on ar+or +ade 'ith e#ceptional +etals. It is possible for an elf to +a6e chain +ail out of el%en steel. In this case, use the rules for ar+or +ade of unusual +etals applied to the 5l%en /hain "ail stats, as listed on Table 4S. In order to +a6e 5l%en /hain "ail 2not chain +ail +ade of el%en steel3, you +ust be an elf and ha%e a s6ill +astery le%el of 12 8 in ar+orer. 5l%en chain +ail as listed in the +agic ite+s section of the <"< is "agical 5l%en /hain "ail J1. 5$ for "agic 7eapons and Ar+or: 7hen gaining 5$ for +agic 'eapons and ar+or, the $/ gains 1(8 of the 5$ per 'ee6 for 1( 'ee6s. The 5$ %alue of the ite+ is only a'arded once. The $/ is considered to be practicing 'ith the 'eapon as he tra%els. 5#perience $oint /ap: 7hen a character gains enough e#perience points to Iualify for the ne#t le%el, his e#perience point a'ards are i++ediately capped, i.e. he does not recei%e any +ore e#perience points. Thus, if a first le%el +on6 has 42( e#perience points and recei%es 1 ( +ore, he has 1()(, and 'ill recei%e no +ore until he trains at a school. 0nce he trains and beco+es second le%el, he once again gains 5$, and his total 'ill increase fro+ 1()(. ;o'e%er, if a character declares that he 'ill self-train upon Iualifying for the ne#t le%el, his 5$ are not capped until he reaches t'ice the a+ount of 5$ he needed. Thus a first le%el +on6 'ith 1()( 5$ 'ho declares he 'ill self train 'ill not be capped until he reaches 2((2 5$. At any ti+e, a character 'ho has pre%iously declared he 'ill self-train +ay train for+ally at a school, and does not lose any 5$ for doing so. A character 'ho has enough 5$ to self-train is not reIuired to self-train, but does not gain any 5$ until he goes up in le%el. 9aerie Bind "artial Arts: The Talent 9aerie Bind "artial Arts confers a bonus to-hit and da+age only 'hen attac6ing 'ith a 'eapon or 'ith one:s bare hands, not 'ith spells.

September 12, 2006


9ractional Ability Score increases due to le%eling: 9or +ulti-classed characters, 9ractional Ability Scores are a%eraged in the sa+e 'ay that hit dice are a%eraged. The %alue rolled is di%ided by the nu+ber of classes. 9ree S6ills: Anyti+e a free s6ill is recei%ed, because of a class or other reason, any prereIuisites for that s6ill are also recei%ed free. These prereIuisite s6ills are gained at a +astery le%el of (8. @nless other'ise indicated, free s6ills gained during $riors and $articulars cannot be used to ta6e s6ills that reIuire prereIuisites. 9ree s6ills gained through a good ,,I roll cannot be used to ta6e s6ills 'ith a prereIuisite2s3 unless the character already has the prereIuisite2s3 at (8 or higher. <" -iscretion: The <" reser%es the right to refuse any character race, class or pac6age for $/s, proteges, and side6ic6s. In particular, /harlatans, /hosen 0nes, /lerics 'ith the 1oble pac6age and character classes not nati%e to the ca+paign setting 2Sa+urai and 1in*a, for instance3 should not be created 'ithout <" appro%al and input. Additionally, the <" reser%es the right to re*ect a $/:s use of the Cegacy Talent. 9inally, a <" can refuse to let into his ca+paign any $/ created outside of his ca+paign or that 'asn:t 'itnessed by hi+. <auntlets of 7uss Slapping: These gauntlets add both the strength bonus to da+age and the actual strength score to da+age. Thus, a character 'ith an 1. Strength 'ould get J2& to da+age 21. J 63. <no+es H <no+e Bin: @nless specifically stated other'ise, the title gno+e does include gno+e titans, but does not include gno+elings. <reat ;onor: <reat ;onor grants a J1 to 5N5>? die rolled, including penetration dice. The only ti+e it does not add to actual dice is 'hen rolling percentile dice 22 ten-siders3 to get a nu+ber bet'een 1 and 1((. In this case, it only adds once. ;ench+en: A +onster can be a hench+an, but not a side6ic6 or protXgX. ;it $oint ,onus Talent: This talent gi%es you 1 e#tra hit point anyti+e you roll a hit die, in any situation and for any reason. This includes the ca%alier suble%els and +ultiple hit dice instances. ;it $oints: ;it points can be lost 'hen le%eling due to penalties fro+ lo' constitution or bad honor. ;oly Bnights/;oly A%enger: ;oly Bnights are considered to be paladins for the purposes of using a ;oly A%enger. They recei%e all the benefits that a paladin 'ould. ;onor: ,urning 1( points of honor for an honor die burns 1( points of per+anent honor. ;onor: 7hen ;onor is lost or gained, all integer ad*ust+ents are ad*ust+ents to te+poral ;onor, and all percentage ad*ust+ents are to real ;onor unless other'ise indicated. ;onor for "ulticlass and -ual-/lass /haracters: 9or a +ulticlass or dual-class character, his effecti%e le%el for deter+ining the <reat ;onor 'indo' and the -ishonorable 'indo' is his highest le%el plus half of each additional le%el, rounded up. A 6/ / Thief/9ighter/"age 'ould use the 11th le%el %alues to see if he 'ere in <reat ;onor or not. =I+possible= /lasses: So+e races ha%e racial ability li+its and/or ad*ust+ents that +a6e it see+ i+possible for the+ to Iualify for certain classes that they are allo'ed to Iualify for. ;o'e%er, you can spend building points after ha%ing chosen your race to raise your abilities. ?ou can use building points to raise abilities abo%e the racial +a#i+u+s and thus Iualify for the =i+possible= classes. Initial Canguages: 5%ery character, regardless of Intelligence, can spea6 their nati%e language. This language +ust co+e fro+ their initial languages list. It has a s6ill percentage of 1((8. /haracters 'hose Intelligence allo's the+ to spea6 +ore than one language +ay purchase additional languages 'ith building points. These languages ha%e a s6ill le%el deter+ined li6e any other s6ill. A character +ay ne%er spea6 +ore languages than allo'ed by their Intelligence. -e+i-hu+ans +ust choose these additional languages fro+ the initial languages list in their race description. ;u+ans +ay choose any language. Initiati%e: A $/ can change the target of his attac6 at any ti+e prior to the attac6 roll. Initiati%e: Spellcasters casting spells of 1 seg+ent or less 'ho ha%e their co+ponents ready 2if reIuired3 cast their spells after characters 'ith negati%e initiati%e rolls.

22

HackMaster Errata
Cadies: "an: The effect of this talent is reduced to J2 for different races 2J! for half-breeds 'ith half of the $/:s race, i.e, a hu+an +ale 'ith Cadies: "an 'ould ha%e a J! /0" to half-elf fe+ales, but only a J2 to d'ar%en fe+ales3. This talent can be purchased by fe+ale characters for use on +ales 2"en:s Cady3. "agical Aging: All +agical aging effects reIuire a syste+ shoc6 roll. "agical 7eapons and 7eapon Speed: "agical +elee 'eapons get a -1 to 'eapon speed unless the ite+ description says other'ise. "agical +issile 'eapons get no speed +odification unless the ite+ description says other'ise. "agic ite+ cap: ;ench+en, side6ic6s, and protXgXs are bound by the sa+e +agic ite+ rules as $/s. "a# -a+age ,onus: The +a#i+u+ bonus to da+age for any 'eapon is the +a#i+u+ potential da+age for that 'eapon, before penetration. That +eans that a character 'ith J) to da+age fro+ Strength and J2 fro+ specialiGation 'ill only ha%e a J. to da+age 'ith a 'eapon that does 1d.. The e#ception to the rule is +agic 'eapons. @sing the pre%ious e#a+ple, if the character 'ere using a long s'ord J2, he 'ould ha%e a +a# da+age bonus of J1( 2J. due to strength and all other bonuses, J2 +agical bonus3. This +eans that the +agical bonus to da+age is al'ays used in full, and is e#e+pt fro+ the cap. Si+ilarly, if a 'eapon:s da+age changes 'hen used against different siGed creatures, so does the +a#i+u+ da+age bonus. 0pen hand da+age for non-+on6 characters does not ha%e a Strength da+age cap li6e a 'eapon. This is because only 2 8 of the da+age is real, it is not considered lethal force, and it does not do penetration da+age. 0n the other hand, a +on6:s open hand da+age is capped for strength, as a 'eapon. @nli6e a non-+on6, a +on6:s open hand attac6s are considered lethal force, all the da+age is real, and penetration does apply. "on6:s Ar+ed Attac6s: "on6s recei%e a J1 to all to-hit rolls 'ith a certain list of 'eapons, and -1 on all others. This bonus/penalty applies 'hether the +on6 is proficient 'ith the 'eapon or not, and stac6s 'ith any nonproficiency penalty. 9or e#a+ple, a +on6 is 'ielding a club 2a 'eapon on the +on6:s preferred 'eapon list3. If he is proficient in the club, his to-hit bonus is: J1 2preferred 'eapon3 J Strength J +iscellaneous bonuses If the +on6 is not proficient 'ith the club, his to-hit bonus is: -2 2non-proficiency penalty3 J1 2preferred 'eapon3 J Strength J +iscellaneous bonuses Ci6e'ise, if a +on6 is attac6ing 'ith a long s'ord 2not a preferred +on6 'eapon3 and he is proficient, his to-hit bonus is: -1 2not preferred 'eapon3 J Strength J +iscellaneous bonuses If the +on6 is not proficient in long s'ord, then his to-hit bonus is: -2 2non-proficiency penalty3 J -1 2not preferred 'eapon3 J Strength J +iscellaneous bonuses "on6 ;ench+en: 7hen a +on6 gains hench+en at 6th le%el, they +ust be fighters 2not paladins or rangers3, thie%es, or assassins. "ulticlass co+binations that do not include paladin or ranger but do include either fighter, thief, or assassin are fine. "on6 Stunning Ability: "on6s stun their opponents 'hen their un+odified tohit roll e#ceeds 'hat is needed to hit the opponent by or +ore. "on6:s @nar+ed Attac6s: ,ecause the +on6:s unar+ed attac6s are considered lethal co+bat, he is not sub*ect to the unar+ed attac6 rules on p. 1(( of the <"<. ;is opponents do not get a free attac6, nor do they get J& to hit and da+age. "on6s do not apply their J1 to-hit for certain 'eapons to their unar+ed attac6s. They can apply the Attac6 ,onus to their nor+al list of 'eapons. "on6s can ta6e the attac6 bonus talent for their unar+ed attac6s. "on6s and the "ultiattac6 Talent: A +on6 that ta6es the +ultiattac6 talent applies it both to their ar+ed attac6s and open hand attac6s. "on6s do not gain additional attac6s 'ith 'eapons li6e the other fighter classes, and so the talent does not ha%e an effect on 'eapon attac6s. "on6s and Tough ;ide Talent: A +on6 +ay ta6e the talent Tough ;ide, but it does not i+pro%e his special "on6 A/. If for any reason he is unable to use his special +on6 A/, he +ay use his natural A/ of .. "ost -a+age A'ard: The +ost da+age a'ard goes to the character 'ho inflicted the +ost da+age 'ith a single spell or 'eapon stri6e in a single round. 9or e#a+ple, a +agic-user 'ho caused 1( points of da+age to 16 orcs 'ould be considered to ha%e inflicted 16( points of da+age. If an attac6 or spell results in instant death, the character gets credit for all of the re+aining ;$ of the creature2s3 affected.

September 12, 2006


"ulligan: A "ulligan allo's a character to reroll a single die. 9or e#a+ple, if a player rolls three 1:s on !d& for da+age inflicted by a ;ea%y /rossbo', he can reroll 1d&. 9or purposes of +ulligans, for a d1((, d1,(((, or d1(,((( all dice should be rerolled, as they are considered to be a single die. "ulti-class ;it $oints: At character creation, hit points for a +ulti-classed character are deter+ined by rolling the hit points for each class, adding the results, di%iding by the nu+ber of classes, rounding do'n, and adding the 6ic6er and constitution bonus. 7hen le%eling, additional hit points are calculated by rolling the hit points, adding the constitution bonus, and di%iding by the nu+ber of classes, rounding do'n any fractional results. "ultiple $ersonality Kuir6: "ultiple personalities do not ha%e their o'n Iuir6s, fla's or s6ills. ?ou can role-play your character so that they do not use certain s6ills 'hen a certain personality is acti%e, but there are no additional ,$s gained. 1e' ;alf ,reed /o+binations: ;alf-breed co+binations not listed in the ruleboo6s should be considered inco+patible. These co+binations +ay be released in a future supple+ent. 1$/s 7ith $/ /lasses: $/ races, 'hen encountered as 1$/s, attac6 as +onsters 'ith the appropriate nu+ber of hit dice. If they are described as ha%ing $/ le%els or are capable of gaining le%els, they attac6 as a the appropriate class of their le%el. $ac6ages: $ac6ages +ay only be ta6en by single-classed characters and can only be ta6en at character creation. If a character 'ith a pac6age decides to dualclass, the character 6eeps the benefits and restrictions of the pac6age. $ac6ages +ay only be ta6en by $/s in the class group for the boo6 in 'hich they appear. 9or e#a+ple, +agic-users cannot beco+e lore+asters, since lore+asters are in the <rift+aster:s <uide. $enetration >olls: $enetration 2rolling again 'hen you roll the +a#i+u+ on a die3 is only used for critical se%erity le%el, da+age, s6ill +astery le%el, ability increases due to le%eling, +agical healing and the ;onor die 'hen used for one of the abo%e things. $i#ie 9airies and "agic: $i#ie-9airies +ay cast spells 'hile ho%ering. $i#ie 9airy 5Iuip+ent: $i#ie-9airy %ersions of non-'eapon eIuip+ent in the player:s handboo6 has 1/2) the 'eight and 1/2) the %olu+e. They cost at least ! ti+es as +uch, and the final %alue is up to the <". $rotXgXs: $rotXgXs recei%e e#perience straight fro+ their +entors. Thus, the protXgXs of gno+e titans can learn (8 of the +entors: e#perience. So, if a gno+e titan earns 1((( 5$ for an ad%enture, he first cuts that in half because he is a gno+e titan, netting hi+ (( 5$. 9ro+ that (( 5$, he can gi%e up to (8 22 ( 5$3 to his protXgX. $rotXgX e#perience: Ad%enturing protXgXs recei%e a nor+al 1$/:s share of e#perience 2 (83 in addition to any e#perience they recei%e fro+ their +entors. Kuir6s and 9la's: 0nly +e+bers of the appropriate class or +ulti-class can roll on the class boo6 Iuir6 and fla' tables. A +ulti-class character can choose to ta6e his rolls on any or all of the tables to 'hich he is entitled. 9or e#a+ple, a fighter/+agic-user/thief 'anting to ta6e three rolls could ta6e one fro+ each class boo6, three fro+ any one of the class boo6s, three fro+ the $;,, or t'o fro+ one boo6 and one fro+ another. These +ust be specified prior to +a6ing the first roll. If the player is uncertain about class selection, roll on the tables in the $;,. >acial Spells and Spell-li6e Abilities: If the race can cast a spell, then it is treated li6e a spell and can be disrupted. If it is an innate spell-li6e ability, then it cannot be disrupted. >acial Talents: There are t'o types of talents a%ailable to each race, those that are free, and those that need to be purchased 'ith ,uilding $oints. The talents that each race recei%es free are listed on the racial At a <lance tables under Talents. So+e of these talents are uniIue, and so+e are a%ailable to be purchased by other races. The talents 'hich need to be purchased are also listed on the racial At a <lance tables under >estricted Talents 7hich "ay be $urchased. These talents are described in Appendi# ;. >anger/-ruid: ,ecause of align+ent conflicts, the >anger/-ruid is only a%ailable for grunge el%es and el%ariels. Self-Training: If you self-train by acIuiring t'ice the nu+ber of 5$s reIuired to ad%ance to the ne#t le%el, you i++ediately reduce your e#perience to the +ini+u+ you need for your ne' le%el. Any and all 5$s in e#cess of this are lost.

2!

HackMaster Errata
Shields and Area 5ffects: If a shield is positioned to absorb da+age fro+ an area effect spell, such as a 9ireball, or a breath 'eapon, it absorbs the da+age regardless of 'hether the effect is in an enclosed space so that the effect ='raps around= the shield. S6ill Suites: S6ill suites can be bought at first le%el, e%en if so+e of the suite s6ills ha%e prereIuisites that aren:t at the nor+ally reIuired le%el of (8. 7hen recording the +astery le%el for the s6ill suite, a le%el is calculated for the suite as a 'hole and for the indi%idual s6ills. At any ti+e a character can choose to use either the indi%idual s6ill %alue or the suite s6ill %alue for a particular s6ill. If you posses a s6ill suite, you +ay ad%ance the indi%idual s6ills in that suite by the+sel%es, regardless of indi%idual prereIuisites. Slaughter: <a+e Ani+al: A ga+e ani+al is any ani+al that is not li%estoc6. Ci%estoc6 are those ani+als traditionally do+esticated or found on far+s. It is possible that an ani+al could be slaughtered 'ith the slaughter: li%estoc6 and slaughter: ga+e ani+al s6ills, as they use different +ethods. Social /lass and Illegiti+ate /hildren: The state+ent on Table &< on p. ). of the $;, has caused so+e confusion. The state+ent reads, =The child of un+arried parents is typically one social class lo'er than the social class of the father 2. 8 of the ti+e3.= This does not effect the social class you rolledR the social class you roll is your social class. If you are illegiti+ate, it +eans the social class of your parents could be higher. Thus an illegiti+ate hu+an 'ho rolls ""/ +ight ha%e parents of @"/ or higher 2. 8 of the ti+e3. Spellcaster "o%ing and /asting: A spellcaster cannot choose to +o%e prior to casting a spell in that round unless the $/ has the "obile /asting Talent 2;ac6Aournal 1&3. Spell*ac6ing: The 1(8 spell +ishap penalty applies to all spellcasters 'ho spell*ac6. ;o'e%er, a character is only considered spell*ac6ed 'hen he has +ore than his nor+al allo'ance of spells +e+oriGed. Therefore, once a spellcaster casts enough spells to bring hi+ eIual to or belo' his nor+al nu+ber of +e+oriGed spells, he no longer suffers the 1(8 spell +ishap chance. Spell Cicensing >ules: The spell licensing rules in the SS< do apply to the na+ed spells in the $;,. If you start your career 'ith a na+ed spell in your spell boo6, you either ha%e the share'are %ersion 2if one is a%ailable3 or you got the license through your +aster:s site license 2if there is no share'are %ersion3. Spell "e+oriGation: The $/ +ust sleep for a nu+ber of hours at least eIual to the +ini+u+ reIuired ti+e for the highest le%el spell he needs to +e+oriGe. 9or e#a+ple, if the $/ needs to +e+oriGe a )th le%el spell, he +ust sleep for at least ten hours. If the $/ needs to +e+oriGe eight first le%el spells and one-se%enth le%el spell, he needs to sleep at least ten hours as 'ell. The highest le%el of spell that needs to be +e+oriGed deter+ines the ti+e. All other spell le%els are uni+portant. Spells 9ro+ "ultiple Schools: A spell that is of t'o schools can be cast by any +agic-user that can cast spells fro+ one of the schools, e%en if the other is banned to the+. Spellslinger:s <uide Kuir6s/9la's 2Table 93: Table 9 of the Spellslinger:s <uide supersedes any Iuir6s and fla's the character +ay ha%e. Talents: In the class boo6s, LAnyM +eans any race. /lass eligibility is go%erned by the article on the sub*ect in ;ac6Aournal 4. Thief Abilities for the Assassin: 7hen the an assassin character reaches third le%el, he gains the thie%ing abilities of a first le%el thief. ;e is granted 6 discretionary points to distribute a+ongst the thie%ing abilities, adhering to the sa+e restrictions as a first le%el thief. Turning "i#ed @ndead: 7hen turning +i#ed groups of undead, roll 2d& to deter+ine the +a#i+u+ nu+ber of creatures affected. If an undead type is auto+atically turned or destroyed 2a T or - result on the turning table3, they count as one creature against the li+it. If an undead is not auto+atically turned, they count as 2 creatures against the li+it. In a +i#ed group, the first 2d& 'orth of creatures are affected, e%en if the roll is not high enough to turn the+. Turning undead has a range of 2( ft., and affects undead in a 4( degree arc fro+ the front of the cleric. The closest undead are affected first. 9or e#a+ple, a fifth le%el cleric has 2 spectres and closest to hi+, and s6eletons behind the spectres. All are 'ithin 2( ft. and 'ithin his 4( degree arc. A fifth le%el cleric auto+atically turns s6eletons, but needs a 2( to turn a spectre. The first thing the cleric does is roll 2d&. Cet:s say he rolls a ). ;e can therefore affect up to ) creatures 'orth of creatures 2re+e+ber undead that are not auto+atically turned count as t'o creatures 'orth of creature3. ;e then rolls his 2(-sider. There are t'o possible outco+es:

September 12, 2006


1. The cleric rolls a 2( on his turning chec6. ;e 'ould turn the first 2 spectres 2& creatures against his allot+ent3. ;e can affect ! +ore creatures, so he auto+atically turns the ne#t ! closest s6eletons. 2. The cleric rolls bet'een 1 and 14 on his turning chec6. The t'o spectres are not affected, but they still count as & against his li+it. 7ith his ! re+aining affected creatures, he 'ould turn the ! closest s6eletons. If a cleric is of high enough le%el to turn 2d& additional undead of a certain type, this 2d& is rolled after e%erything else is resol%ed, and affects the first non-affected creature of the eligible type 'ithin range, if there are any. Turning @ndead - 0nce a cleric has turned undead, he can +aintain the turn as long as his holy sy+bol is continued to be presented to the undead that 'ere turned. The cleric can perfor+ non-aggressi%e actions, but any offensi%e acti%ity on his part 'ill negate the turn. T'o 7eapon 9ighting and >anged/Thro'n 7eapons: It is not possible to gain an additional attac6 'ith ranged or thro'n 'eapons 'hen attac6ing 'ith t'o 'eapons. The >09 in the $layer:s ;andboo6 assu+es that the character is operating 'ith +a#i+u+ efficiency, and this already in%ol%es using both hands in +ost cases. @nguarded ;oards: 1o 5$ are gained fro+ ta6ing treasure fro+ an unguarded, untrapped hoard. @ntrained S6ills: The co+plete list of s6ills that can be used 'ithout paying the ,$ cost or ta6ing a bloc6 of instruction is in the <"<. As6 your <" for details. 7eapon "aintenance and -egradation: The rules for 'eapon +aintenance and degradation in the <"< are for 'eapons and ar+or that suffer daily use. Those that sit unused for long periods of ti+e are co%ered by rules co+ing out in the /o+batant:s <uide. 7eapon $roficiencies: A distinction +ust be +ade bet'een a 'eapon proficiency slot and the 'eapon proficiency itself. The slots are free and are deter+ined by Table )A $roficiency Slots on page 1(1. The actual 'eapon proficiencies are the 'eapons you choose to fill these slots. In order to fill the slot 'ith a 'eapon proficiency, you +ust pay the one 213 ,$ cost of the 'eapon proficiency. <arrison the 9ighter gets four 'eapon proficiency slots at first le%el. Since he is a fighter, his first 'eapon proficiency is free, so he chooses the bastard s'ord. ;e also 'ants to be proficient in the long bo', so he pays 1 ,$ to get a long bo' proficiency. <arrison spends one +ore ,$ to beco+e specialiGed in the bastard s'ord, filling his third slot, and one ,$ to be proficient in the +orning star. <arrison has filled all four of his initial proficiency slots and spent ! ,$ to do so 2fighters get the first 'eapon proficiency free, other'ise he 'ould ha%e spent & ,$3. 7eapon proficiencies co%er all uses 'ith a particular 'eapon. The tan6ard, hurled proficiency co%ers both full and e+pty tan6ards. The dagger proficiency co%ers both +elee and ranged attac6s. 7ild and Nengeance /lass Spells: 7ild and Nengeance /lass spells are not a%ailable to non-7ild and non-,lood +ages respecti%ely unless the spell description specifically states other'ise. If a roll indicates that one of these spells is in a character:s spell boo6, re-roll the result.

1otes: This file includes the official errata fro+ the BenGer H /o+pany 'ebsite, plus subseIuent re%isions re%ie'ed BenGer H /o+pany and the ;"A 7ar /ollege. Any infor+ation that has not been appro%ed by BenGer H /o+pany and the ;"A 7ar /ollege has not been included. Nisit the ;"A 5rrata section of the BenGer H /o+pany discussion foru+s for current errata reIuest sub+ission guidelines. This docu+ent 'as co+piled on August 1 , 2((!, by Topher Bersting 2topherY6ersting.co+3, and last re%ised on Septe+ber 12, 2((6 by Sharon Allsup 2i+peratri#Yg+ail.co+3. All infor+ation is Z/opyright 2((!-2((6 BenGer and /o+pany. All rights reser%ed.

2&

HackMaster Errata GameMaster's Guide


p. . F Table &/: 9ailing a s6ill course results in a -1 honor a'ard for all align+ents. p. . - The honor a'ard for allo'ing an opponent to dra' first blood does apply if the character uses the 5ye of the Tiger Ad%antage s6ill. p. . - Table &/: 9ailing a s6ill course should be -1 for all align+ents. p. 4 - Table &5: A cleric only recei%es a point of honor for healing a $/ or 1$/ if the $/ or 1$/ is healed to their +a#i+u+ nu+ber of hit points. p. 6 - There is also a !8 chance that a flatulent character 'ill cause any lit torch 'ithin 1( feet of the character to e#plode, but 'ill not cause unlit torches to ignite. p. )2 - Ta6e After talent: This talent does not allo' the $/ to select other talents based on the race Ta6en After. An eligible $/ 2such as a half-elf3 using this talent to ta6e after a hu+an parent +ay dual-class, but gi%es up the ability to +ulti-class. In addition, note that pi#ie fairies and other pi#ie hybrids are not considered half-breeds for the purpose of the Ta6e After talent. p. 4) - Special =strength slings= can be purchased to ta6e ad%antage of the Strength -a+age ,onus at three to fi%e ti+es the nor+al price. p. 1( - /onstitution loss resulting fro+ trau+a da+age can be reco%ered at a rate of one point per day of rest. p. 1(. - The =after battle= 9atigue 9actor e#a+ples should calculate encu+bered 9atigue 9actor as /01/2 # 5ncu+brance "odifier instead of /01 # 5ncu+brance "odifier. p. 11( - If a li+b is disabled as the result of a called shot that is not a critical hit, the follo'ing effects apply: 9oot: "o%e+ent reduced by (8 until healed. An6le: "o%e+ent reduced by (8 until healed, -e#terity reduced by 2 until healed. Ceg ,elo' Bnee: /annot use leg. "o%e+ent reduced by (8 until healed, -e#terity reduced by 1 until healed. Ceg Abo%e Bnee: /annot use leg. "o%e+ent reduced by (8 until healed, -e#terity reduced by 2 until healed. <roin: "o%e+ent reduced by (8 until healed, fall prone ;and: /annot use hand. 9inger: -rop carried ite+s on a failed Strength chec6 %ersus half the Strength %alue, fu+ble on an additional nu+ber for each disabled or +issing finger 2stac6s 'ith Iuir63. Ar+ at 5lbo': /annot use hand. -2 to hit. Ar+ at Shoulder: /annot use ar+ or hand. -2 to hit. p. 1!6 - All clerical group $/s get the !8 di%ine inter%ention bonus as a cleric, holy 6nights and chosen ones get the 8 of a paladin. p. 1 - Table 11AA: The +ini+u+ cost for /ure All has an additional cost of 1,((( gp per condition cured 2,lindness, -eafness, -isease, Kuir6, 9la'3 and (( gp per critical 'ound healed, in addition to the 2(( gp per hit point. -iagnose In*ury has a cost of 1(( gp. p. 1.. - "aster Teachers 'ill train for as long as a student 'ishes to train after the ,,I is co+pleted. p. 1.4 - Table 1&;: 0n a roll of 12 or higher, a character earns ne' s6ills. These do not need to be ta6en, but if ta6en, they +ust be ne' s6ills, i.e., s6ills the character does not possess. 0n a si+ilar note, if, for any reason, a character gets a result of less than 2 on the ,,I table, he does not pass the ,,I, and needs to spend another 'ee6 at school. p. 21! - Table A2 should be corrected to read: !)-!4 ;ealing &( ;urting p. 214 - The <$ %alue for 'eapons listed on Table A22 should be ti+es the 5$ %alue listed. Thus, a long s'ord J2 'ould ha%e an 5$ %alue of .(( and a <$ %alue of &((( gp.

September 12, 2006


p. 214 - The nu+bers on table A2! are off. The follo'ing nu+bers should replace the printed nu+bers bet'een 126 and 16) 2the second one3. This enco+passes all of the +agical bolts. 126-12): ,olt of ,attering 12.-124: ,olt of ,luntness 1!(-1!1: ,olt of -e+on Slaying J! 1!2-1!!: ,olt of -espair J6 1!&-1! : ,olt of -e%astation J. 1!6-1!): ,olt of <rappling 1!.-1!4: ,olt of ;ellacious $ain J2 1&(-1&1: ,olt of "ultiple 7ounds 1&2-1&!: ,olt of >ea%ing J6 1&&-1& : ,olt of >end 9lesh J. 1&6-1&): ,olt of >eturn-@pon-/o++and J& 1&.-1&4: ,olt of S6e'ering J 1 (-1 1: ,olt of Slaying J! 1 2-1 !: ,olt of Stone Shattering 1 &-1 : ,olt of Ther+al 9ury 1 6-1 .: ,olt of Thrashing 1 4-161: ,olt of Throat See6ing J1 162-16&: ,olt of 7ithering J2 16 -16): ,olt of 7oe J& &1 -&2 -agger of Thro'ing 41- 4& Cong ,o' of Stru++ing J1 4 - 46 "ace of ,ashing J 4)- 4. "ace of -isruption p. 214 - 0n Table A2!, the S'ord of Sharpness should be J1. p. 22. - The 'earer of a >ing of -eath and >eincarnation 'ill be reincarnated at the location of his death. p. 2!1 - >ing of Spell Storing: Spells cast fro+ the ring are cast at the +ini+u+ le%el needed to cast the spell, e%en if a higher le%el +agic-user charged the ring. The e#act spell +ust be cast into the ring to recharge it. The casting ti+e for stored spells is fi%e seg+ents. p. 2! - If a caster of greater than .th le%el creates or recharges a staff, the effect 'hen used is still that of an .th le%el caster, unless other'ise noted. p. 2!. - If a caster of greater than 6th le%el creates or recharges a 'and, the effect 'hen used is still that of a 6th le%el caster, unless other'ise noted. p. 2&. - /rystal ,all: The spells /o+prehend Canguages, >ead "agic, Infra%ision, and Tongues increase the chance of successful usage by 8 per caster le%el. p. 2 ! - A 9ortuitous -is6 of -i+ensions can be used during co+bat. p. 2 ! - <auntlets of 7uss Slapping: These gauntlets add both the strength bonus to da+age and the actual strength score to da+age. Thus, a character 'ith an 1. Strength 'ould get J2& to da+age 21. J 63. p. 2 . - The description for Co6i:s ,racelet of "issiles appears here instead of on p. 2)2 'ith the other +agical 'eapons. p. 26& - The Sacred Spatula of ;aarpang only besto's the po'er of healing on food 'hen used by a good cleric. 7hen used by a neutral cleric, it is *ust a nor+al spatula. p. 2)1 - ;a++er of Thunderbolts: A ;a++er of Thunderbolts can be thro'n by a +ediu+ or large character 'ith a 14 or better strength. There is no sa%ing thro' %s. the stun effect. The ;a++er returns auto+atically to the 'ielder, allo'ing a >09 of 1.

Game Master Clarifications 9alling -a+age for Special /reatures: 7hen applying falling da+age to creatures that can only be hit by +agical 'eapons, the follo'ing rule applies. Treat the falling da+age as a creature, and each die of falling da+age as a ;it -ie. If the fall has enough ;it -ie such that a creature of that ;it -ice could da+age the target, then the fall does full da+age. 0ther'ise, the target ta6es no da+age. See page 4! of the <"<, table .1 for the necessary hit dice. 1ote that &J1, 6J2, .J!, and 1(J& 'ould reIuire , ), 4, and 11 dice of da+age respecti%ely. 9or e#a+ple, a creature hit only by J1 'eapons 'ould ha%e to fall ( feet before ta6ing any da+age. 0n any fall of ( feet or +ore, ho'e%er, he 'ould ta6e full da+age.

HackMaster Errata
"onsters 'ith Strength Scores - 9or +onsters 'ith listed ST>, they get the applicable to-hit and da+age +odifiers. -a+age caps apply, either 'ith 'eapons or 'ith natural 2non-punching/'restling3 attac6s. >esiGing of "agic /lothing and Ae'elry: The possessor of +agical clothing and *e'elry, such as cloa6s, bracers, and rings, can 'ill it to resiGe to fit properly, as long as the function of the ite+ is 6no'n to the possessor, unless other'ise stated in the description. "agical ar+or and shields do not resiGe at 'ill.

September 12, 2006

Little Keep on the Borderlands


p. - The icons for the light catapult and ballista are re%ersed.

Quest for the Unknown


p. 24 - >oo+ !!: The drun6en orcs should ha%e A/ : Studded leather 2A/ )3 J +ediu+ shield 2J!3 - drun6enness 2-13

Hacklopedia of Beasts
,eetle, <iant 9ire : -a+age: !-12 ,eholder: Targets of the -eath >ay attac6 of the co++on beholder get a sa%ing thro' %s. death. Any eyestal6 2not +ain eye3 ability 'ith the 'ord =>ay= in its description reIuires a roll to-hit. ,utterfly Steed: The butterfly steed has a +o%e+ent rate of 26= 'hen flying, and a +aneu%erability class of /. <host: All clerical group $/s of 6th le%el or higher are i++une to the <host aging and fear effects. <oblin - Treasure: B 2indi%iduals3, / 2in lair3, /, B 2<ibbering3 ;obgoblin: Treasure should be A, " 2indi%idual3, -, K# 2in lair3 0gre, ;igh: Treasure should be A, , 2in lair3 A, K, S, T 2indi%idual3 Tainter: Ite+s touched by a tainter +ust sa%e %s. -isintegration, not spell.

Robinloft
p. . - -rin6ing an eli#ir of health 'ill allo' a character to a%oid the effects of the poison fog. p. . - The fog 'ill not tra%el through +agical portals to/fro+ >obinloft.

Smackdown the Slavers


p. !6 - Oarba:s Interposing ;and should be Oarba:s <uardian ;and. p. !- & - The bugbear sha+an has a >ing of $rotection J2.

1otes: This file includes the official errata fro+ the BenGer H /o+pany 'ebsite, plus subseIuent re%isions re%ie'ed BenGer H /o+pany and the ;"A 7ar /ollege. Any infor+ation that has not been appro%ed by BenGer H /o+pany and the ;"A 7ar /ollege has not been included. Nisit the ;"A 5rrata section of the BenGer H /o+pany discussion foru+s for current errata reIuest sub+ission guidelines. This docu+ent 'as co+piled on August 1 , 2((!, by Topher Bersting 2topherY6ersting.co+3, and last re%ised on Septe+ber 12, 2((6 by Sharon Allsup 2i+peratri#Yg+ail.co+3. All infor+ation is Z/opyright 2((!-2((6 BenGer and /o+pany. All rights reser%ed.

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