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p. 16 - In Table 1A: Strength, the order of Ability Scores should be 22/ 1, 2!, 2!/ 1 not 22/ 1, 2!, 22/ 1. In addition, the "a# $ress %alues for &/ 1 and should be s'itched. The "a# $ress for &/ 1 is !(, and ! for a Strength of . The "a# $ress for a 2(/ 1 is )2 , not 62 . p. 1) - The defense ad*ust+ent, reaction ad*ust+ent, and +issile ad*ust+ent for the de#terity %alues 1(/ 1 and 11 are (. p. 1) - Table 1,: -e#terity should be changed to the follo'ing: Ability Score 20 20/51 21 21/51 22 22/51 23 23/51 24 24/51 25 Defensive Adjustment -5 -5 -6 -6 -6 -7 -7 -7 -8 -8 -8 Reaction Adjustment +5 +6 +6 +6 +7 +7 +7 +8 +8 +8 +9 Missile Adjustment +6 +6 +6 +7 +7 +7 +8 +8 +8 +9 +9
p. 1. - A $/ 'ith a high /01 al'ays reco%ers hit points according to nonco+bat ti+e. p. 1. - A $/ of a race 2gno+e titans and pi#ie fairies3 that recei%es only half the hit points rolled per le%el still recei%es the full /01 bonus or penalty. p. 14 - Table 15: The chance to i+pro%e s6ill for a 7isdo+ of 22 is 1 8, and is 168 for a 7isdo+ of 2!. p. 21 - There is no sa%e against the 9ascinate ability that results fro+ high /o+eliness, e%en by races 2such as el%es3 'ho are resistant to char+ spells. There is no penetration for the !d6 roll to resist orders fro+ characters 'ith high /o+eliness. p. 22 - ,art:s ;onor score should be 6, not . p. 2 , 2., !(-!) - In the racial At a <lance tables, all instances of =>estricted Talents 7hich "ay be $urchased= should be changed to =Additional Talents 7hich "ay be $urchased.= p. 2 - The list of Additional Talents 7hich "ay be $urchased for -'ar%es in the -'ar%es At a <lance bo# should be as follo's 20ther talents +ay appear in other boo6s3: Acute Alertness, A+bide#trous, Astute 0bser%ation, A#e ,onus, ,lind 9ighting, ,re'ing, /lose to the 5arth, /onstitution/;ealth ,onus, /rossbo' ,onus, -ense S6in, -etect 5%il, -etect $oison, -eter+ine Age, -eter+ine Stability, 5ndurance, 5%aluate <e+s, 5#pert ;aggler, ;it $oint ,onus, Illusion >esistant, "ace ,onus, "eld Into Stone, "ining Sense, $ic6 ,onus, >esistance, Short S'ord ,onus, Sibling 5+pathy, Si#th Sense, Stealth, Stone Tell, Touched by ?urgain, 7arha++er ,onus. p. 26 - A fe+ale d'arf 'ho sha%es her beard 'ill suffer an honor loss e%ery ti+e she encounters another d'arf. p. 2. - The list of Additional Talents 7hich "ay be $urchased for 5l%es in the 5l%es At a <lance bo# should be as follo's 20ther talents +ay appear in other boo6s3: Acrobatic, Acute Alertness, A+bide#trous, Ani+al /o+panion, Astute 0bser%ation, ,lind 9ighting, ,o' ,onus, /old >esistance, -agger ,onus, 9orest "o%e+ent, <race @nder $ressure, ;eat >esistance, Aa%elin ,onus, Been Sight, Cess Sleep, "agic Identification, $hotographic "e+ory, See6ing <rasping ;ands, Sibling 5+pathy, Si#th Sense, Spea6 7ith $lants, Spear ,onus, Spell Abilities, Trident ,onus.
HackMaster Errata
Acti%e Sense of S+ell, Acute Alertness, Acute Taste, A+bide#trous, Attac6 ,onus, ,lind 9ighting, -a+age ,onus, -ense S6in, 5ndurance, "ace ,onus, Sibling 5+pathy. p. !6 - ;alf-0gres should ha%e the tough hide talent listed under Talents. All half-ogres get this talent free. p. !6 - The list of Additional Talents 7hich "ay be $urchased for ;alf-0gres in the ;alf-0gres At a <lance bo# should be as follo's 20ther talents +ay appear in other boo6s3: Acti%e Sense of S+ell, A+bide#trous, ,lind 9ighting, -a+age ,onus, -ense S6in, 5ndurance, "ace ,onus, Sibling 5+pathy, Tough ;ide. p. !) - The list of Additional Talents 7hich "ay be $urchased for ;u+ans in the ;u+ans At a <lance bo# should be as follo's 20ther talents +ay appear in other boo6s3: Acrobatic, Acute Alertness, A+bide#trous, Astute 0bser%ation, Attac6 ,onus, ,alance ,onus, ,lind 9ighting, -etect Secret -oors, 5ndurance, 5#perience ,onus, <race @nder $ressure, ;it $oint ,onus, Been Sight, Cess Sleep, 0pportunist, $hotographic "e+ory, >esistance, See6ing <rasping ;ands, Sibling 5+pathy, Si#th Sense, Tough ;ide. p. !) - The list of Additional Talents 7hich "ay be $urchased for $i#ie 9airies in the $i#ie 9airies At a <lance bo# should be as follo's 20ther talents +ay appear in other boo6s3: Acrobatic, Acute Alertness, A+bide#trous, Astute 0bser%ation, Attac6 ,onus, ,lind 9ighting, 9aerie Bind "artial Arts, 9lutter, ;it $oint ,onus, Been Sight, "agic ,onus. p. !) - The pi#ie fairy =danger sense= is clarified in The Ad%enturer:s <uide to $i#ie 9airies. p. !4 - In Table !A: /haracter /lass <roupings, the Assassin should be listed under the Thief <roup, not the /leric <roup. p. && - In Table !;: ,arbarian $rogression Table, the Ce%el Title for an 11th le%el barbarian should be /hair+an of the ;orde, not ,arbarian. p. &) - @nder ;ac6 $angs, the phrase =obsessed 'ith deadly co+bat= should be changed to =obsessed 'ith co+bat.= p. &) H &. - The gno+e titan cannot be a ca%alier. p. &. - The ca%alier +ust select the specific type of lance in 'hich he is proficient. p. &. - 5l%en and half-el%en ca%aliers can use short co+posite bo's. p. 1 - Bnights 5rrant do need a /onstitution score of 1( or higher as is stated in the class description, but they do not recei%e a 1(8 5$ bonus for high ability scores. p. 2 - The Bnight 5rrant recei%es the s6ill 5ndurance for free, not the talent. p. 2 - The Bnight 5rrant +ust spend the ,$ reIuired to get the free specialiGation. p. ! - The +on6:s added 'eapon da+age is sub*ect to the da+age cap for the 'eapon. p. & - The +on6 ability Inti+idating -isplay 'or6s on any creature 'ith an Intelligence of J that can see the +on6. p. & - Inti+idating -isplay only negates the first action of the affected creature. p. & - >eally Inti+idating -isplay is only effecti%e until the %icti+ is attac6ed. p. 6 - $aladins +ust 'orship la'ful good ga'ds. p. . - The follo'ing paragraph should be inserted after the first paragraph of the second colu+n: A ranger can learn +agic-user spells 'hen he reaches 4th le%el. ;e uses his spells according to the rules for +agic users. ;e gains a spellboo6 and a fe' spells for free. 5#actly ho' +any and 'hat 6ind are up to the discretion of the <". The rest of his spells +ust be obtained through ad%enturing. A ranger is not able to use +agic-user scrolls or other +agic ite+s unless specifically noted other'ise. ;e can +e+oriGe a nu+ber of +agic-user spells eIual to the nu+ber of druid spells that can be +e+oriGed at one e#perience le%el lo'er. p. 4 - In Table !AA: "agic-@ser $rogression Table, for 5#perience Ce%el ., Accu+ulated ;it $oints should be =.,= not =a.= p. 6( - In the bo# for ,attle "age, <no+e Titan should be added to the Allo'ed >aces. p. 6! - /lerics +ust ha%e the sa+e align+ent as their ga'ds.
HackMaster Errata
p. ). - 0n Table &;: Illegiti+ate ,irth Table, a roll of (6-!( should correspond to =,irth 'as a result of rape. 9ather un6no'n. L- to beginning ;onorM= and a roll of !1-6( should correspond to ="other 'as a prostitute. 9ather un6no'n. L-1( to beginning ;onorM.= Also, a roll of (1-( should ha%e L-! to beginning ;onorM added to its description. In the case of a result of 411((, a birth by a surrogate +other, the father:s identity is al'ays 6no'n. p. ). - The Status of $arents table +ust be used for each 6no'n parent, including the deceased. p. )4 - Table &B: A roll of .6 results in ) siblings. p. )4 F Alternate Sibling Tables 'ere printed in ;ac6Aournal 1 . p. .( - @nder Cefto%er ,uilding $oints, the te#t says that you can con%ert e#cess ,$s into 2 fractional ability points or 2 gp. At this point, you +ay only con%ert the+ into 2 gp. ?ou cannot ad*ust your Ability Scores after Step . of the character creation process. p. . - The nu+bers listed in the honor colu+n are the upper li+it for that ro'. Thus, the ro' labeled fifteen is for honor %alues of 11-1 . p. .6 - ;onor cannot be burned during character creation. p. .6 - An honor purge can only be used to a%oid the specific action that caused the character:s death. It does not allo' a character to go bac6 in ti+e to before co+bat started. p. 42 - Table 6- should ha%e the follo'ing nu+bering: !1-& - Nision I+paired, 9ar Sighted &6- - ,lind, one eye 6-)( - Nision I+paired, 1ear Sighted p. 42 - A +etal leg could be hea%ier than a 'ooden leg and could rust if not properly +aintained. p. 4& - The follo'ing sentence should be inserted into the description of the "ale $attern ,aldness fla', after the first sentence: =If a fe+ale character rolls this fla', she +ust i++ediately re-roll on Table 6/, and once on the +inor +ental Iuir6 table 69, because of the trau+a.= p. 46 - ;ac69renGy/;ac6Cust: A $/ 'ho gains both ;ac69renGy and ;ac6Cust during character creation can only beco+e a ,erGer6er or a Oealot of $angrus. They do not recei%e the ,$s for these Iuir6s. p. 4) - 0n the 0bsession//o+pulsion table, entry 1) should read =/o+pulsion to accu+ulate as +any *e'els as possible,= not =/o+pulsion to accu+ulate as +any boo6s or scrolls as possible.= p. 4. - 0n the 5#tra $ersonality Table, the entry for a roll of 21-2& should be =?oung adult or +iddle-aged +e+ber of the sa+e se#,= not =?oung adult or +iddle-aged +e+ber of the opposite se#.= p. 1(( - The S6ill Sets list on p. )1 of the <"< supersedes this list. p. 1(1 - @nder 0btaining 1e' S6ills, 1. ,uilding $oints, the follo'ing paragraph should be inserted after the first. -uring the character creation process, the character rolls the +astery die once for each e#penditure of the ,$ cost of the s6ill. 9or e#a+ple, if a character buys a s6ill at three ti+es the cost, he rolls the +astery die three ti+es and his honor die three ti+es and adds the total to the rele%ant ability 2See Appendi# 9: S6ills, Talents and $roficiencies Cist3. 1ote that you add the rele%ant ability only once. There is no li+it to the nu+ber of +astery die and honor die rolls that can be purchased, but the s6ill le%el cannot e#ceed 12 8. p. 1(1 - @nder I+pro%ing S6ills, the current paragraph should be replaced by the follo'ing paragraph: S6ills currently possessed can also be i+pro%ed through for+al and infor+al instruction 2*ust li6e gaining ne' s6ills as described in /hapter 113. 0ne special 'ay to increase the a+ount that a s6ill is i+pro%ed during training is to use it in an appropriate circu+stance for dra+atic or i+portant effect. Anyti+e you roll under your /hance to I+pro%e S6ill %alue 'ithout +odifiers 2see Table 15: 7isdo+3 'hen +a6ing a s6ill +astery chec6, your character +ay ha%e learned so+ething ne' 2you:ll need to as6 your <"3. 9or e#a+ple, let:s say your party co++andeers a sailing %essel and you decide to sail it bac6 to port. A stor+ suddenly rises up, threatening to capsiGe the ship. ?ou announce you ha%e the sea+anship s6ill, and the <" has you +a6e a penaliGed s6ill chec6 to see if you can successfully re-rig the sails and bring the ship out of danger. As the group holds its breath, you roll the dice and they co+e up (!. ?ou chec6 your 7isdo+ score 21!3 and see
HackMaster Errata
p. 166 - Stitch can be used to repair da+age to ar+or or eIuip+ent caused by a fu+ble, but cannot restore ar+or hit points. p. 1)4 - 9aerie $hanto+s creates 1d6 phanto+s per le%el of the caster. A +a#i+u+ of 16 faeries +ay be created at one ti+e. p. 1.2 - "end can be used to repair da+age to ar+or or eIuip+ent caused by a fu+ble, but cannot restore ar+or hit points. p. 1.& - The $ush spell should ha%e a range of 1( ft. J 1 ft./le%el, not 1 ft. J 1 ft./le%el. p. 1.6 - In the description for 7rygal:s -elicious -eception, the phrase =7hen 7hit+ore:s -elicious -eception= should be =7hen 7rygal:s -elicious -eception=. p. 141 - The spell ;eat See6ing 9ist of Thunder should ha%e the follo'ing te#t: This spell creates a dise+bodied hand that rushes to'ard an open fla+e and e#plodes 'ith +agical energy 'hen it hits. The spell reIuires an open fla+e at least as large as a torch. 7hen the spell is successfully cast, all those 'ithin 2( feet of the target fla+e ta6e 1d& da+age per le%el of the caster, or half that 'ith a successful sa%ing thro'. The da+age done is sonic in nature and sounds li6e and e#tre+ely loud thunderclap. The target fla+e, if it is inani+ate, is e#tinguished 'hen the spell is cast. p. 14! - In the e#a+ple, a "agic "issile of S6e'ering 'ould do !d&J! hp da+age to the second target, not !d!J!. p. 2(! - The $aralyGation spell should ha%e a range of 1(ft./le%el and the Area of 5ffect should be 2(ft. # 2(ft. p. 216 - @nless specifically stated other'ise in the +onster description, all special effects that are deli%ered by an attac6 are only deli%ered if the attac6 does da+age. If a %eno+ous sna6e bites you but does not do da+age, you are not sub*ect to the poison. If a 7raith hits you but Stones6in pre%ents the da+age, it also pre%ents the le%el drain. The sa+e applies to paralysis, death attac6s, etc., unless specifically stated other'ise in the ability description. p. 222 - 9alse Nision is also an Illusion/$hantas+ spell. p. 222 - 9eeble+ind reduces one:s Intelligence to 2. p. 2 1 - 9or $ris+atic Sphere, the Area of 5ffect should be 2(ft. dia+eter sphere, not 2ft. -ia+eter. p. 2 - The re%erse of Cight is the sa+e as the second le%el +agic-user spell -ar6ness, 1 : >adius, e#cept that it has the stat bloc6 of the Cight spell. p. 2 ) - The -i+inished >ite spell can be used any length of ti+e after the death, as long as the body has not decayed significantly. p. 2 ) - -i+inished >ite 'ill not 'or6 on creatures not affected by a >aise -ead spell. p. 2 4 - The >igor-"ortis spell affects all creatures e#cept those that do not ha%e physical bodies or +uscles. p. 262 - Cesser >eani+ation: A /ure-All can re+o%e Iuir6s and fla's gained %ia this spell. p. 2) - The Ani+al 9riendship spell affects only ani+als of neutral align+ent, not those 'ith no align+ent 2as all ani+als are aligned3. p. 2.) - The te#t for the spell Insect $lague should be as follo's: 5#cept as noted abo%e, Insect $lague is the sa+e as the fifth le%el cleric spell Insect $lague 2I.%.3. p. !() - The paragraph under /ourse -ifficulty should ha%e the last three sentences replaced by the follo'ing te#t: 7hen a course is co+pleted the player +a6es a chec6 against their Cearning Ability, as deter+ined by their Intelligence, for that s6ill. The course difficulty lists a +odifier, 'hich is added to the die roll. If the player rolls eIual to or less than his learning ability he successfully +asters the course and earns a roll of the "astery -ie. p. !(. - The footnotes labeled D,DD,DDD under the Arcane S6ills table refer to s6ills that no longer e#ist. They should be ignored. p. !(. - The arcane s6ills should ha%e the follo'ing S6ill -ifficulties: Arcane Core J2(8 -i%ine Core J2(8 Spellcraft J2 8 p. !(4 - The s6ill "usical Instru+ent should be re+o%ed fro+ the table Tas6s: Artisan and $erfor+ing Arts.
&
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p. !!4 - The follo'ing Talent should follo' "ace ,onus: Magic Bonus: (5) [Pixie fairies] A character 'ith this talent recei%es a plus one to all sa%ing thro's against spells or other +agical effects. p. !!4 - @se of the "agic Identification talent 'ill only gi%e a general description of the ite+, but 'ill not pro%ide specifics such as the actual bonus of an ite+ or a co++and 'ord. An 1$/ 'ould charge at least 1(( gp per le%el for this ser%ice. p. !!4 - The talent "ining Sense should ha%e the follo'ing te#t. Mining Sense: (5) [Dwarves, Gnomes, Gnomelings, Drow] A character 'ith this talent is fa+iliar 'ith +ining, tunneling and stone'or6. ,y concentrating for one round the character can: -etect grade or slope in passage 21- on 1d63R -etect ne' tunnel/passage construction 21on 1d63R -etect sliding/shifting 'alls or roo+s 21-& on 1d63R -etect stone'or6 traps, pits, and deadfalls 21-! on 1d63R -eter+ine appro#i+ate depth underground 21-& on 1d63R -etect unsafe 'alls, ceiling, and floors 21-) on 1d1(3R -eter+ine appro#i+ate direction underground 21-! on 1d63. If the character already possesses one of the abo%e talents, i.e. it 'as granted as a bonus racial talent, they instead recei%e a J1 +odifier to all chec6s of that type. ;o'e%er, a +a#i+u+ result on the die al'ays fails in these instances. p. !!4 - $hotographic "e+ory: This gi%es the caster the ability to +e+oriGe and cast one additional spell per spell le%el. 9or dual class casters this pro%ides one additional spell per spell le%el per class. This talent only grants +agicusers the ability to +e+oriGe an additional spell. /lerics, druids, and rangers gain no spell +e+oriGation benefit for their clerical spells 2rangers, bards, bounty hunters, and certain Gealots still benefit for their +agic-user spells3. "agic-users 'ho don:t +e+oriGe spells, such as $ainted "ages, do not gain additional spells fro+ $hotographic "e+ory. @se of $hotographic "e+ory to recall a docu+ent reIuires +ore than a glance or a distant %ie'ing. The character +ust be able to read the docu+ent to recall its contents. This talent reIuires the character to concentrate on a specific page or scene in order to +e+oriGe a =still photo.= It 'ill not, for e#a+ple, allo' a character to auto+atically find his 'ay out of a dungeon 'ithout the use of a +ap si+ply because the character passed that 'ay before. p. !!4 - The >esistance talent is a%ailable to -'ar%es, ;u+ans not -'ar%es, ;u+ans, 5l%es, ;alf-el%es. In addition, the line =29ull-blooded el%es get a 4(8 resistance3= is e#traneous and should be re+o%ed. p. !!4 - The 9reeGe talent for gno+es has a ,$ cost of . The description is incorrect. p. !&( - The See6ing, <rasping ;ands talent can be used once per day, and +ay affect any creature only once e%er. p. !&( - 5l%es are not resistant to See6ing, <rasping ;ands. p. !&( - Si#th Sense can only detect actual things, not i+pressions left by things such as footprints or cart trac6s. It also cannot deter+ine the intent of things, so it 'ould not 'arn a $/ 'ith this talent that a detected creature 'as about to attac6. Infra%ision does not affect Si#th Sense. The range of Si#th Sense is 2( feet. p. !&( - The follo'ing Talent should follo' Tough ;ide: Track Game Animal: (5) [Grunge Elves] A character 'ith this Talent recei%es a J1( bonus to the trac6 ga+e and identify ani+al by trac6s s6ills. The character +ust possess these s6ills to gain the benefits. /oupons - general: /haracter creation counts as one session. 0nly one player coupon 2and/or one <" coupon3 can be played during character creation.
HackMaster Errata
Spellslinger's Guide Clarifications ,onus Spells - The bonus spell that the double specialist and sole practitioners recei%e is a bonus spell and not a bonus spell slot. They cannot +e+oriGe t'o first le%el spells in the space of their first le%el +e+oriGation, as they can 'ith their other first le%el spell slots. 0nly one first le%el or second le%el spell is allo'ed for the first le%el bonus spell. "e+ory Increases: Spells and +agic ite+s that increase spell +e+oriGation, li6e the >ing of 7iGardry or ;aarpang:s "e+ory Bic6, 'or6 for the double specialist and sole practitioner as they do for nor+al 'iGards. If a >ing of 7iGardry increases a double specialist:s 2nd le%el spells, he can only +e+oriGe actual 2nd le%el spells 'ith the ring, e%en though he can nor+ally cast !rd le%el spells 'ith 2nd le%el +e+oriGations.
HackMaster Errata
Revised tables from SSG 1st print Chapter 1
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1(
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11
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Additional table not included in SSG 1st print - Level Limits per race for new classes
12
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Additional table revised from SSG 1st print - Quality of Education Final Results
1!
1&
16
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p. !( - -ual /lassing /larification: The section on dual classing 'as accidentally included for co+pleteness. ;o'e%er, as the te#t says, all dual classed characters are bound by the rules in the $;, 2pages )!-)&3 - only hu+ans can be dual class characters. p. !1 - Table 2A: 9ractional Ability -ie >oll by /lass Addition: Ani+alist fractional die rolls are ST> d6, /01 d12, -5P d., I1T d1(, 7IS d2(, /;A d&, /0" d p. !2 - $;, Table 6A L$;sM: 9la's and Kuir6s d1(( If you are using any of the ;" classboo6s, you +ay 'ish to use this table %ersion instead. 01-09 Table 6B (PHB) 10-18 Table 6C (PHB) 19-27 Table 6D (PHB) 28-31 Table 6E (PHB) 32-40 Table 6J (Pixie Fairy book) 41-50 Classbook Flaws _____Cleric: Table 6O (ZG) _____Fighter: Table 6M (CG) _____Magic-user: Table 6J (SSG) _____Thief: Table 6Q (GG) 51-57 Table 6F (PHB) 58-64 Table 6G (PHB) 65-71 Table 6H (PHB) 72-78 Table 6I (PHB) 79-84 Classbook Quirks, Part 1: _____Cleric: Table 6P (ZG) _____Fighter: Table 6N (CG) _____Magic-user: Table 6K (SSG) _____Thief: Table 6R (GG) 85-90 Classbook Quirks, Part 2: _____Cleric: Table 6P (ZG) _____Fighter: Table 6N (CG) _____Magic-user: Table 6L (SSG) _____Thief: Table 6R (GG) 91-00 Table 6K (Pixie Fairy book) p. !2 - Kuir6s /larification: 1on-pi#ie hybrids +ay =cherry pic6= the /hatterbo#, 9lighty , ;ates ,athing/<roo+ing, Intrusi%e, Custy, or Spendthrift Iuir6s. p. !) - "arriage and /hildren /larification: If a <" allo's a player to roll for +arriage and children, the $/ gets ,$ for being +arried, ,$ for the first child, and 2 ,$ for the second child. Spouses and children gained after character creation are 'orth no ,$s. 7ith <" consent, any $/ can be +arried, and any non-sterile $/ can ha%e children, but they +ust roll on Tables !< and !; to recei%e full ,$. p. !) - 0bligations//hildren >e+o%e: $i#ie-ni#ies +ay cherry pic6 this obligation for full ,uilding $oints. p. &1 - -ropped "issiles 2'eapon proficiency3 /larifications and Additions: -ropped +issiles cannot cause +ore than 1(d6 da+age, as this 'ould be beyond the effecti%e +a#i+u+ range for the +issiles. $/s cannot accurately drop +issiles larger than 2 8 of their 'eight allo'ance. The $/ gets a -& to-hit per 'eight category greater than allo'ed 2including the current category3 for any atte+pt of this 6ind, in addition to the range +odifiers. If the target is acti%ely 'atching the dropper 2not casting, fighting, etc.3 the target gets a J& to his A/.
1)
1.
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p. 11
Table 1A:
STR Ape, Gronnanar Orutan Pantrog Pithengi Rillan Dracon Giff Lizard Man Orc 12/18 10/18 13/20 12/19 11/18 11/19 8/18 8/18 DEX 10/18 10/18 3/16 3/17 3/17 3/17 3/18 3/18
* Comeliness in the eyes of humans and demi-humans. This score can be much higher in the eyes of their own people.
* Chosen Ones may become and advance in their class indefinitely at the whim of their patron Gawd. ** See race restrictions per individual Zealot types.
14
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Chapter 3: The Dry Dock p. &1 - S+o6e $o'der is inert in the at+osphere and on the surface of AldraGar. Appendix A: New Monsters p. 4! - The Special Attac6 for an 5lectru+ /loc6'or6 ;orror is a Stea+ caster. $latinu+ /loc6'or6 ;orrors ha%e 6 hit dice. Ada+antite /loc6'or6 ;orrors ha%e ) hit dice. Appendix B: New Spells and Magic Items p. 116 - ,arbarians get the full 5$ %alue for destroying ;ac6Aa++er ;el+s. ,arbarians can use 9urnace ;el+s, as they are designed to destroy +agic ite+s. ,arbarians cannot tra%el on ;ac6Aa++er ships if they cannot freely associate 'ith the class po'ering the ship. p. 121 - @nseen >epair /re' is a /on*uration/Su++oning spell. p. 122 - /ontact ;o+e <a'd is a first-le%el spell. /ontacts initiated by lo'erle%el $/s 'ill be 'ith di%ine representati%es rather than the ga'ds the+sel%es. /ertain acts that reIuire di%ine contact, such as -i%ination or di%ine inter%ention reIuests, 'ill not 'or6 if the ho+e ga'd cannot be contacted.
By The Sword
p. 14 - 9inely balanced 'eapons gi%e no benefit in ;ac6"aster. p. 2( - >einforced blades get J1 to sa%ing thro's %s. physical effects. p. 2( - 7eapons 'ith Secret /o+part+ents get -1 to sa%ing thro's %s. nor+al/crushing blo's. If sa%e is failed, contents +ust +a6e appropriate sa%es as 'ell. p. 2( - Spi6ed po++els don:t affect crit se%erity. The price +odifier should be J1/2. p. 21 - The A/ fro+ a ;ardened /orset does not stac6 'ith other ar+or. $/s 'earing a ;ardened /orset get a -2 to their -5P due to the constraints on +o%e+ent. p. 2! - /reate 0bstacle creates an ob*ect no larger than 1:/le%el # 1:/le%el # 1:/le%el in %olu+e. /reate <reater 0bstacle allo's this %olu+e to be di%ided bet'een one obstacle/t'o le%els of the caster, but each ob*ect +ust indi%idually fit inside of a cube +easuring 1:/le%el # 1:/le%el # 1:/le%el. 9or e#a+ple, a 6th le%el caster could create ! ob*ects 'ith a total %olu+e of 216 cubic feet, each of 'hich +ust indi%idually fit inside of a cube +easuring 6: # 6: # 6:R no creating a 216: # 1: # 1: colu+n. The duration for both spells is 1 turn J 1 round/le%el. p. 2 - ,asic 9ighting Styles are proficienciesR they do not ha%e s6ill percentages. -ouble 7eapon is the only one here that is rele%ant to ;ac6"aster. >eplace Single 7eapon 'ith Ad%anced Single 7eapon 9ighting, T'o-;anded 'ith Ad%anced T'o-;anded 9ighting, and 7eapon and Shield 'ith Ad%anced 7eapon and Shield 9ighting, all of 'hich are in the /o+batant:s <uide. p. 26 - All Ad%anced 9ighting Styles ha%e d& for their +astery dice. All of the listed course costs should be +ultiplied by 1(. In any description replace the te#t =one-handed s'ord on Table 2-1: /o++on -ueling 7eapons= 'ith =any one-handed 'eapon 'ith a speed factor under 2.= p. 2) - ,ad ;and -eception does not reIuire a 7isdo+ chec6, the s6ill chec6 reIuired for all ad%anced fighting styles is sufficient. The penalty for +ultiple uses is -2(8 cu+ulati%eR the penalty for using it on a target 'ho has seen the $/ is -1(8 cu+ulati%e. p. 2. - -i%iner:s Tric6 does not reIuire a 7isdo+ chec6, the s6ill chec6 reIuired for all ad%anced fighting styles is sufficient. p. 24 - ;o%aran:s $retense does not allo' for parrying during the round in 'hich attac6s and +o%e+ent are gi%en up. p. !( - "o%ing ,astion does not reIuire a s6ill chec6. p. !1 - >opefight does not increase the to-hit and da+age bonuses deri%ed fro+ Ad%anced Single 7eapon 9ighting, as Ad%anced Single 7eapon 9ighting does not gi%e to-hit and da+age bonuses. >opefight gi%es a J2 to-hit and J1 to A/ 'hen used successfully. p. !2 - Shield ,lade allo's the attac6er to lose his da+age bonus fro+ ST> in e#change for applying his to-hit bonus fro+ ST> to his A/.
HackJournal 13
p. 1 -1) - Spell Spheres -e+i-S+o6e "onsters - /on*uration/Su++oning, Illusion/$hantas+ <reater S+o6e Signals - Alteration Illsti'illy:s <reat S+o6y -odecagon Neil - Ab*uration 0lfactory Illusion - Illusion/$hantas+ S+o6e ,o+b - 5%ocation S+o6e Screen - Alteration S+o6e Signals - Alteration S+o6e of Nisions - -i%ination S+o6ing Sphere of -oo+ - 5%ocation S+o6y Ser%ant - /on*uration/Su++oning
HackJournal 15
p. 1 - 9ertile Cand can be cast by druids, Gealots 'ith access to $lant !, and +agic-users 'ith access to Alteration spells. The +aterial co+ponent is a ger+inated seed, or a pinch of salt for the re%erse.
HackJournal 16
p. 6 - 9reeGe 7eapon: "agical 'eapons that sa%e are unaffected by the spell.
2(
21
HackMaster Errata
/onstitution ;it $oint ,onus: ?our /onstitution bonus to hit points applies to e%ery hit die you roll. Thus, a first le%el ranger 'ould get their hit point bonus 2or penalty3 t'ice. -ar6+en: -ar6+en are treated as half-el%es for anything not specifically co%ered in the description in Annihilate the <iants. -eadeye: The called shot penalty reduction is a flat -2 reduction and is in addition to any other to-hit bonuses/penalties. The talent can only reduce penalties to (, not to pro%ide an attac6 bonus. -iscounted S6ills: A ,$ discount recei%ed through a class or pac6age cannot reduce the ,$ cost to Gero ,$. "ulti-class characters recei%e the ,$ bonuses and penalties of all of their classesR for e#a+ple, a fighter/+agic-user does suffer a penalty to learn co+bat s6ills. 7hen +ultiple discounts are a%ailable, the discounts stac6R for e#a+ple, a gno+e titan illusionist 'ould pay 1/& the ,$ cost for +ilitary Acade+ic s6ills, since he recei%es 1/2 off of +ilitary s6ills for being a gno+e titan and 1/2 off Acade+ic s6ills for being an illusionist. 9ractional ,$s are trac6ed until the end of character creation, at 'hich point unused fractional ,$s are lost. -ual-/lassed /haracters: -ual-classed characters do not gain any building points 'hen they ta6e on a ne' class, but they get ability score ad*ust+ents as they ad%ance in le%els. -ual-classing $/s cannot ta6e ne' talents or pac6ages. -ual-classing $/s can go through the applicable Training -ays fro+ the appropriate classboo6, at the option of the player and 'ith <" per+ission. -ual-/lassing A+ong Subclasses: It is possible to dual-class a+ong the subclasses of a single class group. Thus >anger/"on6 is an acceptable dualclass co+bination. -ual-/lassed 9ighters: A dual-classed character 'hose first class is fighter and is specialiGed in a 'eapon +ust choose 'hether to attac6 'ith his fighter bonus or any bonuses he gains for his ne' class. If he uses his fighter bonuses, he gains no 5$ for the encounter and 1/2 5$ for the session. 0nce his ne' class le%el has e#ceeded the class le%el of his fighter, he +ay stac6 any bonuses 'ithout penalty. 9ighters 'ho dual-class to another class can 6eep their specialiGation, although they suffer e#perience penalties if they use the specialiGation before e#ceeding their pre%ious class le%el 'ith their ne' class. $/s 'ho dual class to the 9ighter class cannot specialiGe. 5nding spells early - Spells that are not of a duration Instant or $er+anent can be dis+issed by the caster at any ti+e after casting prior to the e#piration of the spell. This action ta6es one round. Spells reIuiring concentration ob%iously reIuire no ti+e to dis+iss. 5l%en /hain "ail, "agical 5l%en /hain "ail, and /hain "ail +ade of 5l%en Steel: 5l%en /hain "ail, as listed on Table 4S in the $layer:s ;andboo6, is nor+al chain +ail +ade by el%es. /hain "ail +ade of el%en steel by nonel%es is not el%en chain +ail. It follo's the nor+al rules on ar+or +ade 'ith e#ceptional +etals. It is possible for an elf to +a6e chain +ail out of el%en steel. In this case, use the rules for ar+or +ade of unusual +etals applied to the 5l%en /hain "ail stats, as listed on Table 4S. In order to +a6e 5l%en /hain "ail 2not chain +ail +ade of el%en steel3, you +ust be an elf and ha%e a s6ill +astery le%el of 12 8 in ar+orer. 5l%en chain +ail as listed in the +agic ite+s section of the <"< is "agical 5l%en /hain "ail J1. 5$ for "agic 7eapons and Ar+or: 7hen gaining 5$ for +agic 'eapons and ar+or, the $/ gains 1(8 of the 5$ per 'ee6 for 1( 'ee6s. The 5$ %alue of the ite+ is only a'arded once. The $/ is considered to be practicing 'ith the 'eapon as he tra%els. 5#perience $oint /ap: 7hen a character gains enough e#perience points to Iualify for the ne#t le%el, his e#perience point a'ards are i++ediately capped, i.e. he does not recei%e any +ore e#perience points. Thus, if a first le%el +on6 has 42( e#perience points and recei%es 1 ( +ore, he has 1()(, and 'ill recei%e no +ore until he trains at a school. 0nce he trains and beco+es second le%el, he once again gains 5$, and his total 'ill increase fro+ 1()(. ;o'e%er, if a character declares that he 'ill self-train upon Iualifying for the ne#t le%el, his 5$ are not capped until he reaches t'ice the a+ount of 5$ he needed. Thus a first le%el +on6 'ith 1()( 5$ 'ho declares he 'ill self train 'ill not be capped until he reaches 2((2 5$. At any ti+e, a character 'ho has pre%iously declared he 'ill self-train +ay train for+ally at a school, and does not lose any 5$ for doing so. A character 'ho has enough 5$ to self-train is not reIuired to self-train, but does not gain any 5$ until he goes up in le%el. 9aerie Bind "artial Arts: The Talent 9aerie Bind "artial Arts confers a bonus to-hit and da+age only 'hen attac6ing 'ith a 'eapon or 'ith one:s bare hands, not 'ith spells.
22
HackMaster Errata
Cadies: "an: The effect of this talent is reduced to J2 for different races 2J! for half-breeds 'ith half of the $/:s race, i.e, a hu+an +ale 'ith Cadies: "an 'ould ha%e a J! /0" to half-elf fe+ales, but only a J2 to d'ar%en fe+ales3. This talent can be purchased by fe+ale characters for use on +ales 2"en:s Cady3. "agical Aging: All +agical aging effects reIuire a syste+ shoc6 roll. "agical 7eapons and 7eapon Speed: "agical +elee 'eapons get a -1 to 'eapon speed unless the ite+ description says other'ise. "agical +issile 'eapons get no speed +odification unless the ite+ description says other'ise. "agic ite+ cap: ;ench+en, side6ic6s, and protXgXs are bound by the sa+e +agic ite+ rules as $/s. "a# -a+age ,onus: The +a#i+u+ bonus to da+age for any 'eapon is the +a#i+u+ potential da+age for that 'eapon, before penetration. That +eans that a character 'ith J) to da+age fro+ Strength and J2 fro+ specialiGation 'ill only ha%e a J. to da+age 'ith a 'eapon that does 1d.. The e#ception to the rule is +agic 'eapons. @sing the pre%ious e#a+ple, if the character 'ere using a long s'ord J2, he 'ould ha%e a +a# da+age bonus of J1( 2J. due to strength and all other bonuses, J2 +agical bonus3. This +eans that the +agical bonus to da+age is al'ays used in full, and is e#e+pt fro+ the cap. Si+ilarly, if a 'eapon:s da+age changes 'hen used against different siGed creatures, so does the +a#i+u+ da+age bonus. 0pen hand da+age for non-+on6 characters does not ha%e a Strength da+age cap li6e a 'eapon. This is because only 2 8 of the da+age is real, it is not considered lethal force, and it does not do penetration da+age. 0n the other hand, a +on6:s open hand da+age is capped for strength, as a 'eapon. @nli6e a non-+on6, a +on6:s open hand attac6s are considered lethal force, all the da+age is real, and penetration does apply. "on6:s Ar+ed Attac6s: "on6s recei%e a J1 to all to-hit rolls 'ith a certain list of 'eapons, and -1 on all others. This bonus/penalty applies 'hether the +on6 is proficient 'ith the 'eapon or not, and stac6s 'ith any nonproficiency penalty. 9or e#a+ple, a +on6 is 'ielding a club 2a 'eapon on the +on6:s preferred 'eapon list3. If he is proficient in the club, his to-hit bonus is: J1 2preferred 'eapon3 J Strength J +iscellaneous bonuses If the +on6 is not proficient 'ith the club, his to-hit bonus is: -2 2non-proficiency penalty3 J1 2preferred 'eapon3 J Strength J +iscellaneous bonuses Ci6e'ise, if a +on6 is attac6ing 'ith a long s'ord 2not a preferred +on6 'eapon3 and he is proficient, his to-hit bonus is: -1 2not preferred 'eapon3 J Strength J +iscellaneous bonuses If the +on6 is not proficient in long s'ord, then his to-hit bonus is: -2 2non-proficiency penalty3 J -1 2not preferred 'eapon3 J Strength J +iscellaneous bonuses "on6 ;ench+en: 7hen a +on6 gains hench+en at 6th le%el, they +ust be fighters 2not paladins or rangers3, thie%es, or assassins. "ulticlass co+binations that do not include paladin or ranger but do include either fighter, thief, or assassin are fine. "on6 Stunning Ability: "on6s stun their opponents 'hen their un+odified tohit roll e#ceeds 'hat is needed to hit the opponent by or +ore. "on6:s @nar+ed Attac6s: ,ecause the +on6:s unar+ed attac6s are considered lethal co+bat, he is not sub*ect to the unar+ed attac6 rules on p. 1(( of the <"<. ;is opponents do not get a free attac6, nor do they get J& to hit and da+age. "on6s do not apply their J1 to-hit for certain 'eapons to their unar+ed attac6s. They can apply the Attac6 ,onus to their nor+al list of 'eapons. "on6s can ta6e the attac6 bonus talent for their unar+ed attac6s. "on6s and the "ultiattac6 Talent: A +on6 that ta6es the +ultiattac6 talent applies it both to their ar+ed attac6s and open hand attac6s. "on6s do not gain additional attac6s 'ith 'eapons li6e the other fighter classes, and so the talent does not ha%e an effect on 'eapon attac6s. "on6s and Tough ;ide Talent: A +on6 +ay ta6e the talent Tough ;ide, but it does not i+pro%e his special "on6 A/. If for any reason he is unable to use his special +on6 A/, he +ay use his natural A/ of .. "ost -a+age A'ard: The +ost da+age a'ard goes to the character 'ho inflicted the +ost da+age 'ith a single spell or 'eapon stri6e in a single round. 9or e#a+ple, a +agic-user 'ho caused 1( points of da+age to 16 orcs 'ould be considered to ha%e inflicted 16( points of da+age. If an attac6 or spell results in instant death, the character gets credit for all of the re+aining ;$ of the creature2s3 affected.
2!
HackMaster Errata
Shields and Area 5ffects: If a shield is positioned to absorb da+age fro+ an area effect spell, such as a 9ireball, or a breath 'eapon, it absorbs the da+age regardless of 'hether the effect is in an enclosed space so that the effect ='raps around= the shield. S6ill Suites: S6ill suites can be bought at first le%el, e%en if so+e of the suite s6ills ha%e prereIuisites that aren:t at the nor+ally reIuired le%el of (8. 7hen recording the +astery le%el for the s6ill suite, a le%el is calculated for the suite as a 'hole and for the indi%idual s6ills. At any ti+e a character can choose to use either the indi%idual s6ill %alue or the suite s6ill %alue for a particular s6ill. If you posses a s6ill suite, you +ay ad%ance the indi%idual s6ills in that suite by the+sel%es, regardless of indi%idual prereIuisites. Slaughter: <a+e Ani+al: A ga+e ani+al is any ani+al that is not li%estoc6. Ci%estoc6 are those ani+als traditionally do+esticated or found on far+s. It is possible that an ani+al could be slaughtered 'ith the slaughter: li%estoc6 and slaughter: ga+e ani+al s6ills, as they use different +ethods. Social /lass and Illegiti+ate /hildren: The state+ent on Table &< on p. ). of the $;, has caused so+e confusion. The state+ent reads, =The child of un+arried parents is typically one social class lo'er than the social class of the father 2. 8 of the ti+e3.= This does not effect the social class you rolledR the social class you roll is your social class. If you are illegiti+ate, it +eans the social class of your parents could be higher. Thus an illegiti+ate hu+an 'ho rolls ""/ +ight ha%e parents of @"/ or higher 2. 8 of the ti+e3. Spellcaster "o%ing and /asting: A spellcaster cannot choose to +o%e prior to casting a spell in that round unless the $/ has the "obile /asting Talent 2;ac6Aournal 1&3. Spell*ac6ing: The 1(8 spell +ishap penalty applies to all spellcasters 'ho spell*ac6. ;o'e%er, a character is only considered spell*ac6ed 'hen he has +ore than his nor+al allo'ance of spells +e+oriGed. Therefore, once a spellcaster casts enough spells to bring hi+ eIual to or belo' his nor+al nu+ber of +e+oriGed spells, he no longer suffers the 1(8 spell +ishap chance. Spell Cicensing >ules: The spell licensing rules in the SS< do apply to the na+ed spells in the $;,. If you start your career 'ith a na+ed spell in your spell boo6, you either ha%e the share'are %ersion 2if one is a%ailable3 or you got the license through your +aster:s site license 2if there is no share'are %ersion3. Spell "e+oriGation: The $/ +ust sleep for a nu+ber of hours at least eIual to the +ini+u+ reIuired ti+e for the highest le%el spell he needs to +e+oriGe. 9or e#a+ple, if the $/ needs to +e+oriGe a )th le%el spell, he +ust sleep for at least ten hours. If the $/ needs to +e+oriGe eight first le%el spells and one-se%enth le%el spell, he needs to sleep at least ten hours as 'ell. The highest le%el of spell that needs to be +e+oriGed deter+ines the ti+e. All other spell le%els are uni+portant. Spells 9ro+ "ultiple Schools: A spell that is of t'o schools can be cast by any +agic-user that can cast spells fro+ one of the schools, e%en if the other is banned to the+. Spellslinger:s <uide Kuir6s/9la's 2Table 93: Table 9 of the Spellslinger:s <uide supersedes any Iuir6s and fla's the character +ay ha%e. Talents: In the class boo6s, LAnyM +eans any race. /lass eligibility is go%erned by the article on the sub*ect in ;ac6Aournal 4. Thief Abilities for the Assassin: 7hen the an assassin character reaches third le%el, he gains the thie%ing abilities of a first le%el thief. ;e is granted 6 discretionary points to distribute a+ongst the thie%ing abilities, adhering to the sa+e restrictions as a first le%el thief. Turning "i#ed @ndead: 7hen turning +i#ed groups of undead, roll 2d& to deter+ine the +a#i+u+ nu+ber of creatures affected. If an undead type is auto+atically turned or destroyed 2a T or - result on the turning table3, they count as one creature against the li+it. If an undead is not auto+atically turned, they count as 2 creatures against the li+it. In a +i#ed group, the first 2d& 'orth of creatures are affected, e%en if the roll is not high enough to turn the+. Turning undead has a range of 2( ft., and affects undead in a 4( degree arc fro+ the front of the cleric. The closest undead are affected first. 9or e#a+ple, a fifth le%el cleric has 2 spectres and closest to hi+, and s6eletons behind the spectres. All are 'ithin 2( ft. and 'ithin his 4( degree arc. A fifth le%el cleric auto+atically turns s6eletons, but needs a 2( to turn a spectre. The first thing the cleric does is roll 2d&. Cet:s say he rolls a ). ;e can therefore affect up to ) creatures 'orth of creatures 2re+e+ber undead that are not auto+atically turned count as t'o creatures 'orth of creature3. ;e then rolls his 2(-sider. There are t'o possible outco+es:
1otes: This file includes the official errata fro+ the BenGer H /o+pany 'ebsite, plus subseIuent re%isions re%ie'ed BenGer H /o+pany and the ;"A 7ar /ollege. Any infor+ation that has not been appro%ed by BenGer H /o+pany and the ;"A 7ar /ollege has not been included. Nisit the ;"A 5rrata section of the BenGer H /o+pany discussion foru+s for current errata reIuest sub+ission guidelines. This docu+ent 'as co+piled on August 1 , 2((!, by Topher Bersting 2topherY6ersting.co+3, and last re%ised on Septe+ber 12, 2((6 by Sharon Allsup 2i+peratri#Yg+ail.co+3. All infor+ation is Z/opyright 2((!-2((6 BenGer and /o+pany. All rights reser%ed.
2&
Game Master Clarifications 9alling -a+age for Special /reatures: 7hen applying falling da+age to creatures that can only be hit by +agical 'eapons, the follo'ing rule applies. Treat the falling da+age as a creature, and each die of falling da+age as a ;it -ie. If the fall has enough ;it -ie such that a creature of that ;it -ice could da+age the target, then the fall does full da+age. 0ther'ise, the target ta6es no da+age. See page 4! of the <"<, table .1 for the necessary hit dice. 1ote that &J1, 6J2, .J!, and 1(J& 'ould reIuire , ), 4, and 11 dice of da+age respecti%ely. 9or e#a+ple, a creature hit only by J1 'eapons 'ould ha%e to fall ( feet before ta6ing any da+age. 0n any fall of ( feet or +ore, ho'e%er, he 'ould ta6e full da+age.
HackMaster Errata
"onsters 'ith Strength Scores - 9or +onsters 'ith listed ST>, they get the applicable to-hit and da+age +odifiers. -a+age caps apply, either 'ith 'eapons or 'ith natural 2non-punching/'restling3 attac6s. >esiGing of "agic /lothing and Ae'elry: The possessor of +agical clothing and *e'elry, such as cloa6s, bracers, and rings, can 'ill it to resiGe to fit properly, as long as the function of the ite+ is 6no'n to the possessor, unless other'ise stated in the description. "agical ar+or and shields do not resiGe at 'ill.
Hacklopedia of Beasts
,eetle, <iant 9ire : -a+age: !-12 ,eholder: Targets of the -eath >ay attac6 of the co++on beholder get a sa%ing thro' %s. death. Any eyestal6 2not +ain eye3 ability 'ith the 'ord =>ay= in its description reIuires a roll to-hit. ,utterfly Steed: The butterfly steed has a +o%e+ent rate of 26= 'hen flying, and a +aneu%erability class of /. <host: All clerical group $/s of 6th le%el or higher are i++une to the <host aging and fear effects. <oblin - Treasure: B 2indi%iduals3, / 2in lair3, /, B 2<ibbering3 ;obgoblin: Treasure should be A, " 2indi%idual3, -, K# 2in lair3 0gre, ;igh: Treasure should be A, , 2in lair3 A, K, S, T 2indi%idual3 Tainter: Ite+s touched by a tainter +ust sa%e %s. -isintegration, not spell.
Robinloft
p. . - -rin6ing an eli#ir of health 'ill allo' a character to a%oid the effects of the poison fog. p. . - The fog 'ill not tra%el through +agical portals to/fro+ >obinloft.
1otes: This file includes the official errata fro+ the BenGer H /o+pany 'ebsite, plus subseIuent re%isions re%ie'ed BenGer H /o+pany and the ;"A 7ar /ollege. Any infor+ation that has not been appro%ed by BenGer H /o+pany and the ;"A 7ar /ollege has not been included. Nisit the ;"A 5rrata section of the BenGer H /o+pany discussion foru+s for current errata reIuest sub+ission guidelines. This docu+ent 'as co+piled on August 1 , 2((!, by Topher Bersting 2topherY6ersting.co+3, and last re%ised on Septe+ber 12, 2((6 by Sharon Allsup 2i+peratri#Yg+ail.co+3. All infor+ation is Z/opyright 2((!-2((6 BenGer and /o+pany. All rights reser%ed.
26