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Training Training is when a character's skill level is raised, this can be done by severa l means.

Contents [show] Trainers Edit A trainer is someone who is particularly adept at a certain skill, this trainer can be paid to raise a particular character's skill level by one. The raise is p ermanent and therefore cannot be reset by a Fateweaver. Each trainer can raise a character's skill level once and once you have utilized a specific trainer, the y can't be used again. For each skill there are four trainers scattered throughout The Faelands. These are two basic, one advanced and one master trainer. Each of these trainers has a range of level requirements in which a character's skill level has to fall, in order to be eligible for training. If a character g a too low or his. Description Basic Advanced Master falls short of meeting a trainer's requirements - either by havin too high level - a trip to a Fateweaver may help to work around t Level 0-3 4-6 7-9 Gold cost ~15k ~30k ~45k

Available trainers Edit The following list contains the locations of all available skill trainers within Kingdoms of Amalur: Reckoning and The Legend of Dead Kel DLC. You can click a column header to (reverse) alphabetically sort the table by the contents of that column. Trainer Skill Level Location Jakasen Alchemy 0-3 Ysa, inside the Lyceum Grove on the east side of town. Holte Frenn Blacksmithing 0-3 Ysa, north side of town inside U nited Merchants Delegation. Ambassador Odvar Detect Hidden 0-3 Ysa, inside Embassy Hall, north side of town. Saramer Dispelling 0-3 Ysa, The Trellis. Savant Raina Njorn* Sagecraft 0-3 Ysa, Delving Hall. Viscount Setter the Allseer Sagecraft 0-3 Ysa, The Gardens of Ysa or The F ont. Molly Janick r Tavern. Magessa Ohr Savant Red Thombrum Artan Caid Savant Itran Sconn Conni* Alchemy Persuasion Alchemy Dispelling Sagecraft Alchemy 0-3 0-3 4-6 4-6 4-6 7-9 Emaire, second floor of Blue Bea Rathir, Rathir, Rathir, Rathir, Upper City. OK Scholia Arcana. Scholia Arcana. Scholia Arcana.

Seawatch

Bertrand Seznec* Erlen Vanik Marten Strand* Halder Rodric* of the Keep. OK Efyr Dynnwel* Ragna Senn Ney Csalan* Enion Gaius Caradas Hyne Arnick Arduna Gawait Hand* Eric Porthe* Narite Wyle Templar Montainel* Borm of Bowstrings Dionaeach* Tefroy Tarion* Thorvald Ulfsson Elya Madmyr Elayen Dark Hiroen Karet

Alchemy Mercantile Stealth Blacksmithing Blacksmithing Blacksmithing Detect Hidden Mercantile Persuasion Detect Hidden Detect Hidden Dispelling Lockpicking Persuasion Stealth Dispelling Lockpicking Lockpicking Lockpicking Mercantile Stealth

7-9 7-9 7-9 0-3 4-6 7-9 7-9 7-9 7-9 0-3 4-6 0-3 4-6 4-6 4-6 7-9 0-3 0-3 7-9 0-3 0-3 0-3 0-3 4-6 0-3 7-9 7-9

Gravehal Keep Gravehal Keep Gravehal Keep Shieldring Keep, southwest wing Ironfast Keep Mel Mel Mel Mel Senshir Senshir Senshir Senshir

Gorhart Village OK Sun Camp Adessa Adessa, Hospitalis Quarters. Adessa, The Isles Adessa, Hospitalis Quarters. House of Sorrows Tirin's Rest Lorca-Rane Caeled Coast, west of Seawatch. Star Camp Star Camp OK Alserund, northeast of Caverns o Moon Camp Moon Camp House of Ballads The Keening, Balor's Crossing. Dark Glow Caverns

Anton Demian Mercantile f Ingress , Mitharu Shrine. Inthaels Scyld Eormen Gest Ellova Liordran Ticnerani Trainer notes Edit Stealth Mercantile Persuasion Sagecraft Stealth

Some trainers will not be available or offer training services until certain que sts have been initiated or completed. Bertrand Seznec: Is not available prior to Scouting Mission. Requires The Le gend of Dead Kel DLC. Conni: Must be rescued during Ghosts of Seawatch. Dionaeach: Is not available prior to entering the House of Sorrows faction. Dionaeach: Will become permanently unavailable during the progression of the House of Sorrows quests. Efyr Dynnwel: Is not available prior to completion of A Master's Touch.

Efyr Dynnwel: Will become an enemy if the player sides with the Niskaru Lord during The Mountain Prison. Erlen Vanik: Is not available prior to completion of Diplomacy. Requires The Legend of Dead Kel DLC. Gawait Hand: After the completing of Thick as Thieves, he can be found in th e Thirsty Wench in Whitestone. Halder Rodric: Will become an enemy if the player sides with the Niskaru Lor d during The Mountain Prison. Marten Strand: Is not available prior to Scouting Mission. Requires The Lege nd of Dead Kel DLC. Ney Csalan: Will become an enemy if the player sides with the Niskaru Lord d uring The Mountain Prison. Savant Raina Njorn: One must gain access to the Delving Hall by initiating t he Scholia Arcana quests. Tefroy Tarion: Is not available prior to Lock and Key. Templar Montainel: Will sometimes relocate to the Hospitalis Quarters. Eric Porthe: Sometimes located in The Forum (Adessa, The Isles). May not sho w on map as a trainer at any time, but will still train if you have Basic Skill points available to train. Not showing as a trainer on the map may be a bug. Total skill points Edit There are nine skills, each with ten levels, so there are a total of 90 skill po ints that can be trained. There are several ways to acquire skill points: Number of points How to acquire 4 Permanent racial bonuses 40 Gained by leveling up until level cap is reached 36 Each skill can be trained four times 9 Each skill has one skill book These form a total of 89 skill points available in the game, if planned correctl y, this means eight out of nine skills can be fully mastered in the base game. H owever, extra master trainers become available for Alchemy, Mercantile and Steal th in The Legend of Dead Kel DLC, which allows you to max out all your skills. Due to trained levels being permanently added, you may permanently disable your character from training at a basic level trainer. This may happen when a charact er has permanent skill points, that raise a skill level to +4. This can occur wh en a character has had training from an advanced or master trainer prior to a vi sit to a Fateweaver. Other permanent skill boosts that contribute to this, are r acial bonuses and skills gained from reading skill books. There are certain items that will raise a character's skill level. Also, the Jac k of All Trades destiny track will add one level to all skills, from the Adventu rer destiny and up. Level starts at level 0. Racial bonuses Edit Each race comes with its own racial bonuses. In the previous section, it is expl ained why these are important when picking skills for your character. Race +2 +1 Almain Blacksmithing Alchemy Persuasion Varani Lockpicking Detect Hidden Mercantile Ljosalfar Dispelling Alchemy Sagecraft

Dokkalfar

Stealth

Persuasion Sagecraft

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