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THE SLAVE CITY

A Quest By: Roberto De Moraes


1
ou are in the local tavern, telling tales of how you once again fouled the
plans of the Evil Wizard, Zargon. Suddenly, a booming voice that seems
to come from nowhere stuns the group:
My friends, I need your help again!
Everyone in the tavern becomes scared and an icy silence falls over the room. At
first you hesitate, but immediately recognize the voice of Mentor and ask everyone
to calm down, reassuring them that there is no danger. Suddenly, a bright light
appears in the middle of the tavern and begins to take the form of a portal. The
voice speaks again:
Zargon is acting up again. He has enslaved the inhabitants of a small town
located just north of the Empire. All are being forced to work in a mine, extracting
the ore needed to forge a rare magical metal called Maktrom. Once mined and
forged, it will create thousands of weapons to equip the armies of Zargon. To
prevent any slave revolt, Zargon has magically raised a fortress next to the mine.
Time is of the essence! Now, cross into the portal and liberate the townsfolk from
Zargons control and prevent the creation of these weapons, before it is too late!
Without delay, the Heroes travel through the magic portal and are transported into
the fortress.
Mentor
Y
A Message from Mentor
At the request of many a Zargon, here is a series of happens in certain rooms and special events. A Quest
new quests for Hero Quest. This adventure includes is successfully completed when the Heroes have
five new quests, each divided into three parts: the reached the Quest goal and return to the Stairway,
Map, showing locations on the board where you which is where each Quest is started.
should place furniture, monsters and traps; the
Parchment text, containing the history of the The adventure begins here, Zargon. Read the
challenge that must be read by Zargon to the other following to the players:
players; and the Quest Notes, explaining what
The Quest was originally published in Drago Brasil Magazine, Annual 1, Number 4, in Portuguese. The
TM
text has been translated using Google Translator and formatted to the text presented here. Some words
and phrases did not translate well, so I had to make certain assumptions and innuendos, etc... If anyone
reading this is bilingual and would like to assist in a better translation, feel free to contact me and I will
gladly make any necessary corrections.
~ Phoenix
Search for the Ingredients
Quest 1
You need to find and destroy the chests containing ore. This is the first step to prevent Zargon from
the magic ingredients to be mixed with the Maktrom arming his legions.
NOTES:
Wandering Monster in this Quest:
Searching for treasure in this room will reveal the four If a Hero searches for treasure, he will uncover a Potion of
components necessary to create the special Maktrom metal. Healing in the Cupboard that will restore up to 3 Body
Points when consumed. (This should be noted on the
Searching for treasure in this room, a Hero will find a players character sheet.)
Magical Throwing Dagger hidden among the useless items
on the Weapons Rack. The Treasure Chest contains 100 This Treasure Chest contains a gem worth 600 Gold Coins.
Gold Coins.
Goblin
2
Quest 2
NOTES:
Wandering Monster in this Quest:
A Hero searching for treasure in this small room, will find Hidden in one of the tombs is the Golden Key to Grinlams
300 Gold Coins in the treasure chest. laboratory.
In the chest is a Healing Potion (1d6) and a Veil of Mist This room contains a trap. By searching for treasure, the
Spell Scroll. Hero sets off an alarm that will cause a Wandering Monster
to appear behind them.
Orc
3
The Golden Key
"Now, you must find the Golden Key. It opens the door of the Maktron weapons. Armed with the new key, you
to the secret laboratory of the evil sorcerer Grinlam, will be able to access the wizard's lab.
one of Zargons minions, responsible for the creation
Quest 3
NOTES:
Wandering Monster in this Quest:
If a Hero searches for treasure, the chest in this room On the Bookshelf are books about the life of Zargon. The
contains a cursed ring, Andel's weakness. Any Hero that first two Heroes that search for treasure will find a random
puts it on will lose 1 Combat Die in attack. The ring will not Spell Scroll hidden amongst the books.
come off, and can only be removed by a wizard in town for
200 Gold Coins. On top of the Alchemists Bench are a handful of rolled
parchment with a black ribbon. All of them are portions of
The Weapons Rack contains old weapons, that have no the formula containing the necessary material for the
value to the Heroes. foundry, and must be destroyed.
When searching for Traps or Secret Doors, a Hero will find
a Secret Door hidden in the false bottom of the Cupboard.
This Secret Door will whisk the Hero to the starting
Stairway.
Mummy
4
The Secret Formula
We have already destroyed the magic ingredients for Laboratory. We must now find the formula for the
the creation of the magical ore and we have in our forging of the metal and destroy it.
hands the key that opens the door to Grinlams
Quest 4
NOTES:
Wandering Monster in this Quest:
This large room is the headquarters of General Rantler In this room a Chaos Warrior is torturing one of the towns-
commanding his troops of monsters. Upon entering the people.
room, the Heroes will face the General sitting in his throne.
Immediately he stands (on the Chaos Sorcerer icon), This cell is holding the children. Once released, they will
shouting "Death to all who do not follow Zargon!" leave with their mothers
GENERAL RANTLER: On the Weapons Rack are some of the weapons used by
General Rantlers army. All are in perfect condition. (The
first searching Hero may select one weapon from the
Armory Sheet.)
This is a cell that is holding the wives of the city residents Within these cupboards are General Rantler's personal
captive. Once they have been released, they will refuse to clothes. The cupboards contain nothing else of value.
leave because their children are being kept in the Room D.
When the children are released, the mothers will take them
out of harms way.
Fimir
5
Confronting the General
To free the city from Zargons control, we must find The prisoners will then be free and able to return to
and defeat General Rantler. I believe that defeating the their normal lives.
General will create havoc and his minions will flee.
Movement Attack Defend Body Mind
8 4 5 4 6
Quest 5
NOTES:
Wandering Monster in this Quest:
Searching for treasure in this room will cause a Wandering The Weapons Rack contains weapons used by Zargons
Monster to appear. The Treasure Chest is empty. army. All are in good condition and the searching Hero may
select one weapon from the Armory Sheet
The Bookshelf and Table are empty.
The Cupboard contains a trap. When a Hero searches for
The Cupboards are is full of food for Orcs, unsuitable for treasure or secret doors, he will immediately be attacked by
human consumption. Any Hero that attempts to eat the food a Wandering Monster.
will suffer 1 Body Point of damage, except the Dwarf, who
has a stronger body. This room has a secret door that can only be opened with
the Golden Key, found in Quest 2. Beyond this room is the
On the Bookshelf is a very intriguing book. Ask the Hero if secret laboratory of the infamous sorcerer, Grinlam.
he wishes to examine it. If so, he will learn that the book is
cursed and is forced to gaze into it for 10 rounds. The Hero
may not Move, Attack or perform any other action. He is,
however, able to defend with 2 Combat Dice.
Grinlam knows the following spells: Fireball, Fire Storm,
Tempest, Sleep and Summon Orcs.
Chaos Warrior
6
The Secret Laboratory
"This is the last adventure. You, Heroes, have nearly Find the wizard's laboratory and destroy it. Only then
succeeded in preventing Zargons plans once again. can we celebrate with the townspeople!
Movement Attack Defend Body Mind
9 3 6 4 7
Quest(s) re-created for purposes of standardization. Hero Quest and the HeroQuest logo are trademarks of the Milton
Bradley Corporation, a subsidiary of , 2012, in association with Games Workshop 1988-1993. All rights
reserved. Use of its theme and images in this document is not intended as a challenge or threat to their copyright. This
document is made available exclusively for private, in-home use and is not permitted to be altered or sold, in whole or
part, for profit. Maps and icons generated with 2012.
Hasbro
HeroScribe
Quest written by:
Roberto De Moraes, 1994
Cover Art by:
Valle
Originally Published by:
This file is permitted to be hosted
at the following website(s):
Executive & Design Editor/Publisher:
Phoenix
Communications & Copy Editor:
Drathe
Contributing Editor/Production Manager:
Drathe
Translated from Portuguese:
TM
Phoenix/Google Translator
Credits: Special Thanks to:
HeroScribe
Hasbro

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