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Rings (/Rings)
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Rings
This is a list of all the rings available in game. Some items have upgraded versions, going to +2 max. Some can only be found in NG+. Click on each ring to find specific location, or click on the area linked and find it on the walk through. Note: You can not wear 2 of the same ring regardless of +1 or +2. TO DO: weights of all rings(added some), lingering dragoncrest effect levels, tests on gower, confirm/dis confirm vengeful/guilty illusory rings, find the icon for Ash Knuckle Ring, find corresponding rings for these icons:

(Needs confirmation): The first 4 rings might be the illusionary rings including the (probably) not available ones. Check these icons if they are correct: Dispelling Ring(correct) Ring of Resistance(correct) Gower's Ring of Protection (correct) Check if element resist rings go by set increase instead of percentage.
+1/+2 Available? Yes

Image Name Life Ring

Weight +0=0.2 +1=0.5 +2=0.8

Description Raises maximum HP by 5% +1 = 7.5% +2 = 12.5%

Acquired from Forest of Fallen Giants Starter's Gift +1: Iron Keep +2: Shrine of Amana Forest of Fallen Giants +1: Shaded Woods +2: Executioner's Chariot (NG+ only)

Chloranthy Ring

+0=0.2 +1=0.5 +2=0.8

Increases stamina recovery rate by 3.5% +1 = 5.5% +2 = 8.5%

Yes

Royal

Yes

Soldier's Ring

+0=0.2 +1=0.5 +2=0.8

Increases maximum load by 10% +1 = 15% +2 = 20%

No-Man's Wharf +1: Drangleic Castle +2: Velstadt, the Royal Aegis (NG+ only) Company of Champions (Rank 2) Manscorpion Tark No

First Dragon Ring

Increases HP by 3%, stamina by 5%, and maximum load by 5% 0.8 Increases HP by 5%, stamina by 10%, and maximum load by 10% Increases HP by 7.5%, stamina by 12.5%, and maximum load by 12.5% Increases physical defense by 50 +1 = 75 +2 = 100

Second Dragon Ring

No

Third Dragon Ring

1.0

Dragon Shrine

No

Ring of Steel Protection

+0=1.0 +1=1.5 +2=

Crestfallen Saulden +1: Lucatiel of Mirrah +2: Looking Glass Knight (NG+ only) Carhillion of the Fold +1: Earthen Peak +2: King's Passage Rosabeth of Melfia +1: Forest of Fallen Giants +2: Guardian Dragon Rosabeth of Melfia +1: Iron Keep +2: Royal Sorcerer Navlaan Rosabeth of Melfia +1: Duke Tseldora +2: Leydia Witch Earthen Peak Harvest Valley Cromwell the

Yes

Spell Quartz Ring

+0=0.2 +1=0.5 +2=0.8

Increases magic defense by 5% +1 = 8% +2 = 10%

Yes

Flame Quartz Ring

Increases fire defense by 5% +1 = 8% +2 = 10%

Yes

Thunder Quartz Ring

+0=0.2 +1=0.5 +2=0.8

Increases lightning defense by 5% +1 = 8% +2 = 10% Increases dark defense by 5% +1 = 8% +2 = 10% Increases poison resistance by 15%

Yes

Dark Quartz Ring

+0=0.2 +1=0.5 +2=0.8

Yes

Poisonbite Ring

No

Pardoner

Bloodbite Ring

0.5

Increases bleeding resistance by 15%

Cromwell the Pardoner Way of Blue Cromwell the Pardoner Magerold of Lanafir Lost Bastille +1: Chancellor Wellager +2: Undead Crypt

No

Cursebite Ring

0.8

Increases curse resistance by 40%

No

Bracing Knuckle Ring

+0=0.5 +1=0.8 +2=1.0

Reduce weapon degradation by 20%, +1 = 35%, +2 = 50%, Armor degradation by 20%, +1 = 25%, +2 = 45%, Ring degradation by 20%, +1 = 25%, +2 = 45% Increases petrification resistance by 40% Increases magic, lightning, fire and dark defense by 6%

Yes

Ash Knuckle Ring Dispelling Ring

0.8

Grave of Saints

No

1.0

Royal Sorcerer Navlaan

No

Ring of Resistance

0.8

Raises poison, bleed, curse and petrify resist by 12%

Cromwell the Pardoner

No

Ring of Blades

+0=1.0 +1=1.5 +2=

Increases Physical attack by 20 +1 = 35 +2 = 50

The Pursuer, +1: The Pursuer, Knight that spawns where Smelter Demon was after it is dead +2: The Pursuers at the drangleic castles throne room (NG+ only) Straid of Olaphis

Yes

Ring of Knowledge

0.5

Increases intelligence by 5

No

Ring of Prayer

0.5

Increases faith by 5

Licia of Lindelt

No

Stone Ring

1.5

Deal additional 10 damage to poise

Things Betwixt

No

Red Tearstone Ring Blue Tearstone Ring Ring of Giants

1.5

Boosts attack by 20% when HP is below 30%

Aldia's Keep Shaded Woods

No

1.0

Increases defense by 35% when HP is below 30%

Belfry Luna Way of Blue

No

+0=2.0 +1=3.0 +2=

Increases poise by 10 +1 = 20 +2 = 30

Lonesome Galvan +1: Black Gulch +2: Giant Lord (NG+ only) Old Dragonslayer

Yes

Old Leo Ring Ring of Soul Protection

0.5

Strengthens thrust weapon counter attacks by 12.5% Do not turn Hollow or lose Souls upon death, immune to petrification. Breaks when activated but can be repaired for 6000 Souls. Do not turn Hollow or lose Souls upon death other than petrification. Breaks when activated but can be repaired for 3000 Souls. Extends length of spell effects by 15% +1 = 25% +2 = 35%

No

1.0

The Gutter Vengarl of Forossa

No

Ring of Life Protection

1.0

No-Man's Wharf Shaded Woods Felkin the Outcast Straid of Olaphis +1: Desert Sorceress +2: Defeat 100 Dark Spirits Carhillion of the Fold +1: Shaded Woods +2: Skeleton Lords (NG+ only) Sinner's Rise +1: Carhillion of the Fold

No

Lingering Dragoncrest Ring

+0= +1=0.5 +2=

Yes

Clear Bluestone Ring

+0=0.2 +1=0.5 +2=0.8

Shortens spell casting time by 20% +1 = 35% +2 = 55%

Yes

Northern Ritual Band

+0= +1=0.8 +2=1.0

Increases spell uses by 10%, +1 = 20%, +2 = 30%, Reduces HP by 20%, +1 =

Yes

25%, +2 = 50% Southern Ritual Band +0=1.0 +1=1.2 +2=1.5

+2: Aldia's Keep Belfry Luna +1: Brightstone Cove Tseldora +2: Scorpioness Najka (NG+ only) Iron Keep +1: Magerold of Lanafir +2: Belfry Gargoyle (NG+ Only) Lost Bastille +1: Merchant Hag Melentia +2: Mytha, the Baneful Queen (NG+ only) The Gutter, Sweet Shalquoir +1: Dragon Aerie, The Pit +2: Throne Defender and Watcher (NG+ only) Forest of Fallen Giants Yes

Increases Attunement 1 +1 = 2 +2 = 3 Increases item discovery by 50% +1 = 75% +2 = 100%

by

Covetous Gold Serpent Ring

+0=1.0 +1=1.2 +2=1.5

Yes

Covetous Silver Serpent Ring

+0=1.0 +1=1.2 +2=1.5

Fallen foes yield 10% more souls +1 = 20% +2 = 30%

Yes

Ring of the Evil Eye

+0=1.0 +1=1.2 +2=

Absorb 30 HP from each defeated foe +1 = 50 +2 = 80

Yes

Ring of Restoration

1.0

Restores 3 HP every 1.5 seconds

No

Ring of Binding

0.2

Limits HP reduction when Hollowing by 25%, and stops HP reduction at 80% of max instead of 50% Reduces damage from falling from any height except a lethal drop Easier to be detected by enemies

Cathedral of Blue

No

Silvercat Ring

0.2

Sweet Shalquoir

No

Redeye Ring

0.2

Sweet Shalquoir

No

Gower's

No

Ring of Protection

10.0

Ignore increased backstab damage

Shaded Woods (NG+ only)

Nameengraved Ring Slumbering Dragoncrest Ring Hawk Ring

0.2

Easier to connect to players who chose same god

Sweet Shalquoir

No

Walking/Running produces no sound.

Rat King

No

0.2

Extends the range of arrows by 7.55%

Forest of Fallen Giants

No

Old Sun Ring

3.0

Has a 10-30% of causing an explosion once it reaches the damage threshold. The higher the durability, the higher the probability Left hand weapon becomes invisible

Shaded Woods

No

Illusory Ring of a Conqueror Illusory Ring of the Exalted Ring of the Dead

Clear game without dying

No

Right hand weapon becomes invisible

Clear game without resting at bonfire

No

0.2

Keep human appearance even when Hollow

Imprisoned Milfanito Grave Warden Agdayne Mild Mannered Pate +1: Grave Warden Agdayne +2: Invade and defeat the host player 1000 times Tichy Gren

No

Ring of Thorns

+0=0.5 +1=0.8 +2=

Has a 30% chance of counterattacking when damage is taken +1 = 50% +2 = 70%

Yes

Delicate String

Increases chance of being invaded

No

White Ring

1.0

Take the appearance of a white phantom

Dyna & Tillo

No

Ring of Whispers

0.5

Causes a sound when you're near enemies, and can be used to talk to Manscorpion Tark Opens the King's Gates and increases fire element damage by 5% Covenant ring for apostles of Blue. Increases max HP by 3% Automatically summons you to other worlds

Sweet Shalquoir

No

King's Ring

0.2

Undead Crypt

No

Blue Seal

0.2

Way of Blue

No

Guardian's Seal

0.2

Blue Sentinals

No

Crest Blood

of

0.2

Covenant ring given to those who seek blood. Adds 50 to bleed attack Ring for the Rat King covenant. Adds 50 to poison attack.

Brotherhood Blood

of

No

Crest of the Rat

Rat King

No

Bell Keeper's Seal Sun Seal

0.2

Ring for covenant

the

Bell

Keeper

Bell Keepers

No

0.2

Covenant ring for Heirs of the Sun. Increases the strength of Miracles by 5% Covenant ring for Champions. Increases bare handed attack power Covenant ring for would-be dragons. Estus Flask use restores 50 HP more.

Heirs to the Sun

No

Vanquisher's Seal

Company Champions

of

No

Ancient Dragon Seal

Dragon Remnants

No

Abyss Seal

0.2

Covenant ring for Pilgrims of Dark. Also increases the power of Hexes by 20% at the cost of 30 HP per cast. Not available in game

Pilgrims of Dark

No

Illusory Ring of the Vengeful Illusory Ring of the Guilty

Not available in game

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