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Maritime Trade

Cards in your hand: Gold Ship Ship Builder Siward the Scout The stacks contain the following cards: Event cards: Capricious Sea Fortunate Trade Voyage (2x Trade Ships !ace Action cards: "rsonist Gero the #aster #erchant Guido the "$%assador Gusta& the 'i%rarian (ergild the #aster #erchant #ariti$e Trade #onopoly #erchant #erchant Cara&an (2x #ichael the #aster Builder Traitor Road expansions: Brigand Ca$p Trading )ost (2x

Settlement/city expansions: Cara&el Grain Ship 'arge Trade Ship (2x 'u$%er Ship *laf the #erchant Ship Captain *re Ship )ilgri$age Site Toll Bridge +ool Ship City expansions: Bailiwick Chapel (2x (ar%or (edge Ta&ern 'ighthouse (2x Secret Brotherhood

How to play the deck: (ow you set up the regions does not $atter here, First %uild Siward- then %uild the Ship Builder in the sa$e settle$ent and the Gold Ship in the other settle$ent, .se Siward to &iew the / top cards of a stack- then draw another trade ship if possi%le, "fter you ha&e %uilt another ship- first expand and exchange cards in the process, Then- in the next settle$ents- %uild other ships or the Toll Bridge and the )ilgri$age Site, Build the )ilgri$age Site particularly if- &ia Siward- you found out a%out 0i$pending0 Good 1eigh%ors or !eligious 2isputes, 3f your opponent plays an 4ra of Bar%arians deck- you $ay want to 5uickly %uild a city and place a /rd trade ship and the Cara&el there, Through the Cara&el and Siward- you $ay also %e a%le to o%tain the strength ad&antage if your opponent has less than / strength points in his deck, *therwise- %uild the Cara&el only in case of i$pending Bar%arian "ttacks and- in the cities- keep the spaces ad6acent to the trade ships clear for the 'ighthouses, 3f you fall %ehind- you can play Guido and

Gusta&, Build the Trading )osts in such a way that the 'arge Trade Ships ad6acent to the 'ighthouses can trade resources of / possi%le regions at a 7:7 rate, 3n the following list- all cards included in the stacks are sorted %y sets, Since the cards in the stacks ha&e different %acks- you can use this list as a guide, The na$es appear in the color of the text %oxes on the respecti&e cards, asic cards: Grain Ship 'arge Trade Ship 'u$%er Ship Merchant Caravan (2x *re Ship +ool Ship Toll Bridge The Era o! "old: (ar%or 'arge Trade Ship Merchant The Era o! Turmoil: Arsonist Chapel (2x (edge Ta&ern Traitor The Era o! #ro$ress: "uido the Am%assador "ustav the &i%rarian The Era o! 'ntri$ue: Michael the Master uilder )ilgri$age Site The Era o! Merchant #rinces: ri$and Camp "ero the Master Merchant Her$ild the Master Merchant 'ighthouse (2x Maritime Trade Monopoly *laf the #erchant Ship Captain Tradin$ #ost (2x The Era o! ar%arians: Bailiwick Cara&el Secret Brotherhood

(ariations: 3nstead of the Toll Bridge- you can also add a )irate Ship to your deck- in which case you would ha&e to $ake sure that a Traitor doesn8t steal it, 3nstead of the Chapels- which protect against !iots- you $ight also %uild Bath (ouses or "rsenals- which protect against )lagues or- respecti&ely- Brigand "ttacks, To o%tain $ore co$$erce points- you can also add the Salt Silo to your deck- although it is expensi&e, The )arish (all would %e an alternati&e to Siward 9 especially if you fear that you $ight not %e a%le to %uild hi$, 3n this case- the Town (all would also %e an option- to %e sure you can play Guido and to always %e a%le to choose a card for free when exchanging cards at the end of your turn,

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