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Ue, velika nagrada Beograda by Nothke 1.0 // November, 2011.

****** ENG ****** //// Installation //// Put folder GameData into your rfactor folder, run rfactor, the track will show i n "Serbia/Belgrade" subfolder, open it and enjoy.. //// Requirements //// Make sure you have the latest version of SRPL shaders! //// custom bilboards //// I left bilboard textures unpacked in the "reklame" folder, so they can be custom ized. But the file extension and format must stay the same! For safety, backup t he files before modifying. //// pay atention //// - entering and exiting the ved in a collision (that's uring the race.. Run short MBER TO LOOK LEFT over the pits is quite dangerous and you could easily be invol how it is in reality) so I don't recommend using it d no-pit races, and use pits only for emergencies. REME tyres BEFORE EXITING THE PITS!!

- In the garages on the left side of the pits, the pit man is showing the wrong side to go. Make sure you learn first to what direction to go. //// parc ferme //// - there is parc ferme present with an improvised podium. Check parcferme.jpg for instructions! //// Performance issues //// - The lagging in the first lap is normal until all the objects and shadows are l oaded. After the first lap run, there should be no problems.. - Shadows take up most of the performance, if you turn them off you can get more than twice fps.. ** GRASS ** If the "track quality" in settings is below Full, grass wont be rend ered (recomended for better performance) //// Known issues //// ** Texture Quality ** Out of unknown reasons, texture quality must always be ful l, otherwise, textures are rendered completely wrong.. ** GRASS ** Grass doesn't receive shadow. If it did, there would be significant lag and it woundt look nice. I am not guilty if your computer breaks down after using this mod!

//////// CREDITS //////// After 2 years of making, I present you the 1.0: Ue, Velika Nagrada Beograda by NOTHKE /// Special thanks to /// - LEMAX for creating the WET version and integratng SRPL shaders Track models and textures are made by Nothke except: - vegetation by Martinez (some taken from RBR by SCi) - guarda rfactor by Zaxxon - Tyre Walls by Austinman55 - collision helpers by Martinez - few textures are taken from Janvier's texture pack, and some extracted from IS I's tracks - many textures I combined from various sources on internet (especially cgtextur es) - sky Textures by 6e66o - SRPL shaders by k_szczech track was made with on-location measuring. /// Thanks to /// - Forum Nacionalne Klase - Gonza Racing forum - Yugo Fan Club forum - Slikesatrka.com ..and it's users, for providing references, help and support! - thanks to people who beta tested the track and provided comments and: - Race Deparment - for help on technical matters - rfcentral and of course, thanks ISI for creating the wonderful rFactor programs used: - Bob's Track Builder by Piddy - Adobe Photoshop - Autodesk 3dsMax - Google Earth - Bing Maps This is a non-profit modification All rights are reserved by people mentioned in the credits. To contact me use mail: nothke@gmail.com 2011

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