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Modules
Art & The Nature of Light Anatomy of The Camera Aperture, Time & Sensitivity Automation - Help or Hindrance? Focus on Lenses Lighting Putting It All Together Production - Before And After The Click
photography (f!-t!g'r!-f")
from Greek photos (!!"!#), light, and graphos ($%&!#), writing - n. 1. The art or process of producing images of objects on photosensitive surfaces. 2. The art, practice, or occupation of taking and printing photographs. 3. A body of photographs.
Light
White Light
White is the color humans perceive when all three types of cone cells in the eye are stimulated in almost equal amounts, and with high brightness White light can be generated in many ways. The Sun, re, and electric incandescence are thermal light sources. Other light sources such as uorescent lamps and light-emitting diodes produce light by spontaneous emission
Fluorescent lights, LEDs and the xenon tubes in ashes produce light by spontaneous emission; uorescent light is somewhat greenish and white LEDs often give bluish light; the light from a xenon ash is a close match for sunlight.
Black-Body Radiation
This diagram provides a convenient excuse for the gratuitous use of the term black-body radiation and the ultraviolet catastrophe, which not only sounds really frickin cool, but would also make a totally rad name for a band
Fluorescent lights, LEDs and the xenon tubes in ashes produce light by spontaneous emission; uorescent light is somewhat greenish and white LEDs often give bluish light; the light from a xenon ash is a close match for sunlight.
The CIE 1931 x,y chromaticity space, also showing the chromaticities of black-body light sources of various temperatures (Planckian locus), and lines of constant correlated color temperature
Colored Light
Color is a sensation that results in the brain from the differing stimulus of the cone cells in the back of the eye; the color of an object is the result of the way it reects and absorbs light of different colors; without light, there is no color Different wavelengths of light stimulate receptors in the retina that are sensitive to red, green and blue light to a greater or lesser degree - those nerve impulses are perceived in the brain as the sensation of color Humans have evolved to see best under bright white light, light that contains all the visible wavelengths more or less equally
Colors of Objects
When white light hits an object, some colors of light are absorbed and some are reected and scattered. For example, a green square reects green light, and absorbs light of other colors. We see the green light reected from the ball, so we perceive the square as green A black object absorbs light of all colors equally - which is why dark clothing feels hotter on a sunny day - and an object that reects and scatters all colors of light will appear white If an object reects all colors of light without scattering them it is said to have very high specular reection - like a mirror A transparent object, like colored glass, transmits some colors of light and absorbs others. Objects we see as blue in white light will appear dark when a person (or a camera) sees them through a red lter. This is why colored lters are still useful in black & white photography
Mixing Colors
Primary colors are sets of colors that can be combined to make a useful range of colors. For human applications, three are often used. The primary colors of light are red, green and blue. They mix together in an additive process - they add light to darkness. For example, red light + green light = yellow light The primary colors of ink, paint or dye are cyan, magenta, and yellow (plus black). Their colors mix together in a subtractive process they subtract whiteness from paper. For example, magenta ink + yellow ink = red ink
Color By Numbers
The human eye sees color with receptors that sense short, medium and long wavelengths - roughly corresponding to blue, green and red primary colors of light respectively The words for colors - blue, green, red, yellow, purple, violet, crimson, scarlet, magenta and so on -are all subjective. For scientic precision, we need to use a numerical representation Taking the so-called Red/Green/Blue tristimulus model as our starting point, we can represent the intensities of these three primary colors as numbers, we can represent colors of light numerically - we call this scheme RGB
Lenses
A lens is an optical device that transmits and refracts light, and can be used to form an image
In the human eye, or in a camera, the lens and cornea gather and bend light rays so that they form an image on the surface of the retina In a camera, the surface is typically a viewnder screen, or photographic lm, or a digital sensor Lenses and lens systems are covered in much more detail in the Focus on Lenses module
Light Control
Many lens systems employ a diaphragm that creates a variablesize aperture or to vary the amount of light that is allowed through the lens. This also controls depth of eld In camera lenses, this is usually referred to as an aperture stop, and the usual design is an iris diaphragm In human eyes, it is called the iris. The pupil is name for the aperture or hole in the middle.
Cameras
All would-be photographers already possesses at least one camera the human eye The word camera comes from Latin, from the same root as chamber as in room, and refers to a light-tight box with an opening at one end for the light-bending mechanism and a screen at the other end onto which the image is projected In the human eye, the lens and cornea work together to gather and refract light to form an image on the retina In most cameras, the cameras lens system gathers and refracts light to form an image on the lm or sensor With a pinhole camera, light diffracts around the edges of a small hole instead refracting in a lens, and the image is usually projected onto a ground-glass or translucent paper screen
Types of Camera
All cameras need a way to show the photographer the image the camera will take - eg a viewnder The mechanism used in the viewnder is one major classication of cameras View camera Rangender Twin-lens reex Single-lens reex Electronic viewnder
Types of Camera
Cameras are also classied according to the kind of sensor Film (silver halide) Digital (CCD or CMOS sensor)
... and according to what kind of image they capture Still images Moving images (video)
... and even sometimes by the purpose they are designed for Underwater High speed Astrophotography/Night vision/Infrared/ Ultraviolet/Gamma/X-Ray/T-Ray
Olympus Four-Thirds system of SLRs and lenses is based on the APS-C size sensor and the rest of the camera system is sized accordingly
Advantage: SLR
Bigger sensor = better quality = bigger lenses = higher prices Higher prices = more processor power = faster reaction time Bigger camera body = larger battery = more electrical power Physically larger lenses allow for direct manual control of zoom and focus Automation is ne so long as it can be overridden and prevented from getting in the way ...
Lenses
Almost all cameras have a lens system to gather and focus light (or other parts of the EM spectrum) onto a sensitive medium (lm or digital sensor) X-ray & gamma cameras usually work a little differently ... A pinhole cameras uses a small hole as a lens that relies upon diffraction effects rather than refraction but otherwise operates similarly One of the dening characteristics of a serious camera is having interchangeable lenses Much more information on lenses is covered in the module Focus on Lenses
Photographic Film
Image-registration media based on lightsensitive chemicals have been around since the dawn of photography Earliest media were paper sheets or glass plates coated with light-sensitive chemicals; the earliest exible plastic (camphor-plasticized nitrocellulose) lm dates from 1889 Photographic lm is available in black & white, and color versions, and comes in two different basic forms - print lm, and color reversal lm, also known as slide or transparency lm
RAW Results
The raw output of Bayer-lter cameras is referred to as a Bayer pattern image. Since each pixel is ltered to record only one of three colors, the data from each pixel cannot fully determine color on its own. To obtain a full-color image, various demosaicing algorithms can be used to interpolate a set of complete red, green, and blue values for each point Demosaicing is usually done in the cameras processor before it records a JPEG image; some cameras can be set to record the raw sensor data without demosaicing, requiring this to be done externally later - this is the so-called RAW image data mode that some cameras offer
Resolving Resolution
Two important concepts are wrapped up in the same word: resolution The word resolution is, confusingly, used to describe both pixel density and total number of pixels Same concept applies to input devices (like camera sensors and scanners) as well as output devices (like printers and screens or monitors) For cameras, the link between these two things is sensor size
Output Resolution
Most computer monitors today display between 70-100 dots per inch (or dpi) - limited by current manufacturing technology with an average of 72dpi - where each dot or pixel is made up of 3 sub-pixels - one red, one green, and one blue Most printers have an addressable resolution around 300-360 dpi When inkjet printer manufacturers talk about 4800dpi or 9600dpi, they are talking about the smallest droplets of ink that can be produced - but many ink droplets are sprayed out to make up one image pixel Commercial offset lithographic printers have used 240dpi for years as maximum worthwhile resolution Not worth exceeding this limit because the human eye cannot resolve beyond this limit
Megapixel Madness
Sensor pixel density is already approaching the ability or exceeding the optical capabilities of lenses Ultimately due to laws of physics, but also limited by defects & limitations of real-world materials & manufacturing techniques For a full-frame 35mm sensor, probably ~25MP, and for APS-C , probably~15MP Harder to say for compacts, but probably ~10MP for largest compact sensors At a certain point, adding more pixels to the sensor does not result in more usable resolution in the picture - less sharpness per pixel Smaller pixels also result in more noise due to photon counting statistics
Film Redux
Despite all the obvious advantages of digital, photographic lm still has the lead over digital sensors in two places: The ultimate limit on resolution (although for most practical purposes this is largely irrelevant) and The ultimate limit on ability to capture dynamic lighting range (ve or more orders of magnitude for the best lm versus four or so for the best digital sensors), although this too is beginning to change, especially with techniques like HDR
Getting a Suntan
There are three things to bear in mind when tanning: How strong is the sun? How long should I expose my skin? How sensitive is my skin? Getting these wrong can have painful results
Taking a Picture
There are three things to bear in mind when taking a picture: How bright is the light? How long should I expose the sensor? How sensitive is the sensor? Getting these wrong can give ugly results
Getting these right can have great results I can also modify my environment, eg, by adding or substituting UV tanning lamps, or by being under a fabric cover that reduces the intensity of the UV or apply sunscreen
The range of lighting conditions we encounter vary by a factor of a million or more between a very dark room, and a bright sunny day Photographers cope with this by using units that halve or double their value between steps (logarithmic scales) - especially with f numbers
f Numbers in Practice
The laws of physics limit the largest possible aperture to about f/0.5 - the movie Barry Lyndon was shot with an amazing NASA-developed f/0.7 lens that allowed the director to shoot the interior scenes by candlelight Zeiss and Canon have both made and sold 50mm f/0.95 lenses Lenses with a large maximum aperture ( = small f number) tend to be very large in diameter, made from big pieces of optical glass, and are therefore expensive The iris of the human eye opens up to a maximum relative aperture of about f/3.2 in dim light, and closes down to a minimum of about f/13 in bright sunlight By convention, the typical step between f numbers is the square root of 2 roughly 1.4x. Each step between f numbers represents a doubling or halving of the amount of light. The actual gures are typically rounded up or down for convenience. f/1, f/1.4, f/2, f/2.8, f/4, f/5.6, f/8, f/11, f/16, f/22, f/32 ...
Flowers at f/5.6
Automatic Aperture
In most cameras, the aperture of the lens remains wide open most of the time, only stopping it down to the set value right before a picture is actually being taken, and then opening it up again right after This is done to give the user a nice, bright viewnder, and to make critical focusing easier Most digital SLRs have a button that will make the aperture close down to the preset value so you can see the depth of eld you will actually get when the picture is taken (you will also see the view in the viewnder get darker) This button is usually labeled depth-of-eld preview for that reason
Shutter Speeds
Probably the easiest of the three concepts to grasp - how long does the shutter stay open to expose the lm? The way the camera displays shutter speed can be confusing - a display of 8 means eight seconds, but a display of 8 means one eighth of a second
Can be as much as 30 or longer (for night-time, astrophotography, or other special effects) Can be as little as 1/8000th of a second with a mechanical shutter special-purpose high-speed cameras with electronic shutters can expose for as little as 1/2,000,000,000th (half a billionth) of a second High shutter speeds help to freeze fast-moving action and reduce or eliminate the effects of camera shake Shutter speed steps traditionally went in steps of doubling or halving 1, 1/2, 1/4, 1/8, 1/16, 1/30, 1/60, 1/125, 1/250, 1/500 ...
Sensitivity
How sensitive the lm or digital sensor is to light Measured in ISO units (same as the old ASA) - sensitive lm high ISO - is said to be fast, and insensitive lm - low ISO isslow Film for slides (transparencies) used to be available in speeds as slow as ISO 25, and the fastest photographic lm commercially available was around ISO 3200 Films effective sensitivity could be varied by processing it in different chemicals or for a different length of time (push or pull processing) Most digital cameras can vary their sensitivity from 100-1600 ISO via a dial or a menu setting Higher ISO sensitivities result in more noise in the image Again, typically vary by powers of 2 100, 200, 400, 800, 1600 ...
darker EXPOSURE
SHUTTER (SEC)
lighter
APERTURE
Grain f/1 1s
00s
By extension, the same rule applies at other LVs - with f stop set to (roughly) f/LV and ISO sensitivity of x, set shutter to roughly 1/x
The AE Problem
Remember our high-key and low-key images? How does an exposure meter know what key were aiming for? Answer: it doesnt. Even todays AE systems, no matter how intelligent, still assume youre shooting a picture of something that is 18% gray, meaning it reects 18% of the light that falls on it, across the spectrum 18% Gray card Result: If you try and shoot a black cat against a dark wall, the cameras AE system will try and render it as gray, and overexpose it Or, if you try and shoot a skier in light clothing against a snowy background, the AE system will still try and render it as gray, and underexpose it AE can also be thrown off by shooting contre jour (into the light), or if there is a very bright reection or light source somewhere in the scene.
Alleviating AE Problems
You can do one of several things: Take the picture anyway, and x it later in Photoshop Set the exposure manually Use the cameras partial metering or spot metering mode (if it has one) to get an exposure reading (AE lock) for part of the scene (you choose), then recompose to take the picture Use the cameras exposure compensation control to tell it to under or over expose the picture, relative to what the AE system is telling you
These are listed in order of least to most attractive options (generally) Exposure compensation is often set with a dial or a menu selection, and usually allows you to adjust the exposure up or down by 2 stops (EVs)
AE Metering Modes
The default for most cameras is to take readings from across the entire scene but to give more precedence to readings from the center of the scene (so-called center-weighted average) or to give preference to some other areas (evaluative metering) Other modes may include partial metering - typically a subset of the whole scene, again biased towards the center - or spot metering - taking a reading only from the very center of the scene (as seen in the viewnder) This discussion primarily applies to shooting in ambient or continuous light - ash metering is a much more complex topic
Center-weighted metering
Partial metering
Spot metering
Exposure Modes
They dont address the AE Problem as described on the previous slides, but most good cameras have at least four exposure modes: Aperture priority, Av Shutter priority, Tv Program AE, P Manual, M A stands for Aperture, T for Time, and v for variable - meaning thats the parameter you vary
Exposure is a Compromise
The range of brightness in a scene often exceeds the range of your sensor Result: blown highlights and/or plugged lowlights (bright areas are featureless white, dark areas are featureless black) Maybe able to lift shadow areas with ll lights (eg ash) or a reector, or mitigate brightest sections by blocking some of the light - reverse ll
The basic concept is to look at a scene, determine the major elements of the scene, visualize how you want them to be rendered, and adjust the exposure & processing to place them on that zone Formalizes the process most experienced photographers probably use to some extent without even knowing it
What is a Histogram?
A histogram graphically shows the distribution of different values of a variable On the x axis, discrete values or intervals are marked The y axis then shows the corresponding frequency or number of occurrences of that value or falling into that interval
Histogram Examples
Correctly exposed
Darkest to lightest
Can we do better?
HDR image made by combining the three exposures shown previously, in Photomatix PRO
One of my early HDR experiments - oversaturated and unrealistic, nonetheless, the most popular image in my Flickr photostream :)
Naturalistic HDR
Painterly HDR
Flash Metering
Flash metering can be a very complex topic in its own right Essentially, most SLRs treat ash exposure as two separate exposures one for the background, one for the foreground - but this can vary by AE mode, as well as the arrangement of the scene youre photographing Background in this sense means the areas of the scene that are not lit by the ash, and foreground means the areas that are Exposing for the background is done as if there were no ash attached camera reads the light from the scene, and sets aperture and/or shutter accordingly, depending on AE mode. Caution - this can result in a long exposure when shooting in dim light (aka dragging the shutter). Exposing for the foreground is done by setting off a pre-ash and measuring how much light is reected back to the camera - this information is then used in conjunction with aperture information to set the ash output
Setting the right exposure(s) for foreground and/or background are largely a matter of artistic choice
Flickering Fluorescents
Fluorescent lights also icker. If your shutter speed is < 1/60s, you can get weird color shifts, dark bands, etc. LEDs will also icker unless they are powered from a clean DC source.
1/30 second - I caught two complete cycles of 60Hz AC with this one - the illumination is even
1/100 second - not so lucky this time light was almost completely off while the shutter was open
1/320 second - above X-sync speed light was turning on or off as the shutter was traveling
What if Im at a rock concert, or shooting a play at a theater? Tungsten is probably your best bet
What if its a weird light source my camera doesnt know about, like HMIs? If you camera can do it, set a custom white balance using a gray card, otherwise set it to whatever looks nearest, and x it later if necessary
History of Auto-Focus
Between 1960 and 1973, Leica patented a variety of autofocus and corresponding sensor technologies, and in 1978 they displayed an SLR camera with fully operational autofocus. The rst mass-produced autofocus camera was the Konica C35 AF, a simple point and shoot model released in 1977. The Polaroid SX-70 was the rst autofocus single-lens reex camera, released in 1978. The Pentax ME-F, which used focus sensors in the camera body coupled with a motorized lens, became the rst autofocus 35!mm SLR in 1981 In 1983 Nikon released the F3AF, their rst autofocus camera, which was based on a similar concept to the ME-F The Minolta Maxxum 7000, released in 1985, was the rst SLR with an integrated autofocus system, meaning both the AF sensors and the drive motor were housed in the camera body, as well as an integrated lm advance winder - which became standard conguration for Minolta (now Sony), and Nikon Canon, however, elected to develop their EOS (Electro-Optical System) system with motorized lenses instead.
The AF Problem
The sharpest image is a matter of interpretation, and there are different denitions, and methods to determine when it has been found - eg highest contrast Which part of the image should be sharpest? Some subjects like things with close vertical stripes or low contrast or that are dimly lit often present problems for AF systems Again, there is no magic.
Similarly, blurriness can have a number of causes ... Images can appear soft, they can be streaky, they can just lack detail ... Two basic causes of blurriness: Movement of subject or camera Optical blur either from incorrect focus, or diffraction effects
Background blur (or bokeh) denitely has its place in photographic composition - and the deliberate use of blurriness can create beautiful abstract shots
Manual Focus
Even the best AF system in the world, under ideal conditions, wont always give you the best possible focus - particularly with tricky or moving subjects, or if youre trying to focus a telephoto lens through a shimmering summer heat haze You will have to resort to manual focus in these situations. Sometimes this is selected via a switch on the lens, other times its a menu option Sometimes you may even have to line up, compose, get an AE reading AND focus for the subject before it comes into view - such as with fastmoving cars on a track. This is called preset focusing, and can work well if your timing is good. If you have a live view feature on your camera, this can really help you get spot-on focusing with a fast (wide-aperture, shallow DOF) lens, especially when the camera is mounted on a tripod. If you can magnify the live view image, you can even get the same kind of dead-on focusing advantage that used to be afforded to a photographer with a large-format view camera and a magnifying loupe
Focus on Lenses
Focal Length
We are familiar with the idea that photographers use long lenses to bring distant objects close - like with a telescope Similarly, lenses that take in a wild eld of view tend to be short and squat The main property that varies between these two types of lens is their focal length, or magnication power The focal length of lens is, roughly, dened as the distance between the lens and the image that it forms, when it is focused on an object that is innitely far away The human eye takes in a eld of view of almost 180, and has a focal length equal to the size of the eyeball from front to back Intuitively, we can think of a long (focal-length) lens as having a narrow eld of view & high magnication, and a short (focal-length) lens as having a wide eld of view, and low magnication
Zoom Ratios
Ratio of longest to shortest focal length for a zoom lens is called its zoom ratio E.g. - a 17-85mm zoom has a 5:1 zoom ratio The larger the zoom ratio, the more compromises are made in the design even today, the best zoom lenses can only match the performance of an equivalent prime lens up to about a 3:1 zoom ratio The highest zoom ratio available in an SLR lens today is in the 15:1 range - eg 18-270mm - although there are so-called superzoom compact digital cameras with zoom ratios as high as 26:1 where the quality demands are not as high The highest zoom ratio available today in any lens is probably the Panavision 7-2100mm - a video lens with a 300:1 zoom ratio Max aperture @ 7mm = f/1.9, @ 2100mm = f/13 Optical aberrations and distortions are not as noticeable on video as they are with stills. Also, even an HD video camera is limited to fewer than 2 megapixels, so their resolution is low relative to todays digital still cameras
10mm
20mm
40mm
80mm
150mm
300mm
Field of View
Lenses of different focal lengths take in more or less of a given scene A normal or standard lens generates images that generally look "natural" to a human observer under normal viewing conditions Lenses with focal lengths shorter than a standard lens are referred to as wide-angle, and focal lengths longer than this are referred to as telephoto In practice, a standard lens has a focal length approximately equal to the diagonal measurement of the sensor - for 35mm lm, about 43mm, for most digital SLRs, about 30mm
Different Perspectives
Wide angle lenses give a perspective that tends to exaggerate foreground details, and take in a broad swath of background. Close-up portraits taken with a wideangle lens tend to distort features and give results that are unattering Moderate telephoto lenses with focal lengths in the 80 - 135mm range (for a 35mm camera) are considered classic portrait lenses because they give a pleasing perspective - they also require the photographer to stand well back from the subject, well out of their personal space Telephoto lenses tend to compress distance and because they only take in a small slice of the background, can make the background seem closer than it is. Wide-angle lenses by comparison emphasize the distance between foreground and background The longest (non-military) telephoto lens is the Zeiss Apo Sonnar T* 4/1700, a 1700mm f/4 lens custom-built at a cost of $200,000. It comes with a 2x telephoto extender, resulting in a 3400mm f/8 lens. The front element of the lens is 17 across. It ts on a Hasselblad 6x6 medium format camera, and weighs 564lb.
In addition, cin lenses are generally of very, very high quality optical design & manufacture to minimize are and vignetting, and to maximize contrast and acuity. They may also have externalized and/or remote zoom & focus controls Even (eg) Canons L-series lenses are considered entry-level in the cin world
Optical
Digital
f Numbers in Practice
The laws of physics limit the largest possible aperture to about f/0.5 - Stanley Kubricks Barry Lyndon was shot with an amazing NASA-developed f/0.7 lens that allowed the director to shoot the interior scenes by candlelight Lenses with a large maximum aperture ( = small f number) tend to be very large in diameter, and therefore expensive The iris of the human eye opens up to a maximum relative aperture of about f/3.2 in dim light, and closes down to a minimum of about f/13 in bright sunlight By convention, the typical step between f numbers is the square root of 2 - roughly 1.4x. Each step between f numbers represents a doubling or halving of the amount of light. The actual gures are typically rounded up or down for convenience. f/1, f/1.4, f/2, f/2.8, f/4, f/5.6, f/8, f/11, f/16, f/22, f/32 ...
Flowers at f/5.6
Focus is related to the circle of confusion - an optical spot caused by a cone of light rays from a lens not coming to a perfect focus when imaging a point source (the smallest imaginable point of light - in practice, think of a distant star) When the circle of confusion is smaller than the resolving power of the eye, sensor pixel, or lm grain, an image will appear to be in focus Conversely, when sensor pixel size is smaller than the smallest circle of confusion a lens system can produce, then smaller pixels will not result in more usable resolution - megapixel madness
Ball of Confusion
The depth of eld (or zone of acceptable sharpness) is the region where the size of the circle of confusion is less than the resolution of the human eye (or of the display medium). Circles with a diameter less than the circle of confusion will appear to be in focus
Deep depth of eld Short focal length (wide-angle lens) Small aperture (large f/number) Far focus (focused on distant subjects)
Hyperfocal Distance
Two closely related denitions giving almost identical results: 1. The closest distance at which a lens can be focused while keeping objects at innity acceptably sharp; that is, the focus distance with the maximum depth of eld. When the lens is focused at this distance, all objects at distances from half of the hyperfocal distance out to innity will be acceptably sharp. 2. The distance beyond which all objects are acceptably sharp, for a lens focused at innity. Varies with focal length, f number (aperture) and the size of the circle of confusion See http://dofmaster.com for example calculations
Diffraction-Limited Optics
Up to a certain point, using a smaller aperture will result in a bigger DOF = more sharpness in the image Beyond a certain point though, diffraction effects will limit image resolution With a very small aperture, the image is formed only through the center portion of the lens glass, magnifying the effect of defects in the material & manufacturing A lens image-forming powers can be limited by many factors, but the ultimate physical limit is due to diffraction Thus, good lenses are said to be diffraction-limited meaning their performance is limited only by the laws of physics
Lens Hoods
Helps to shield your lens from stray, off-axis light rays Can help to reduce are and increase image contrast - allegedly .. May have greatest value in helping to physically protect the front surface of your lens Tend to be expensive for what they are, may help improve image quality, and can denitely help to physically protect the lens
With a zoom, greatest magnication is typically found at the long end of the zoom range, even though it also increases minimum focus distance - so even though you cant get as physically close to the subject, the lens greater magnication more than makes up for it
Short-Long Lenses
A 600mm lens may appear to have to be nearly two feet long to accomodate its focal length, but it would be too heavy and unwieldy at this size so a special lens group called a telephoto group is employed (this is where long lenses get their name, even though not all long focal length aka telephoto lenses actually contain a telephoto group) Special kinds of glass and sophisticated optical design can make some telephoto lenses available that are much shorter than their nominal focal length - but at a price (eg Canon DO lenses) Most lenses sold today are zooms - they cover a range of focal lengths, and have to do so well at all focal lengths. This may involve having several groups of lenses move in tandem inside the lens as the zoom ratio changes, adding complexity, cost and weight to the nished product. To keep costs down, again, manufacturers employ compromises
With a zoom, these effects all may be better or worse at different focal lengths; in addition, a zoom may not stay focused as its focal length varies (it is non-parfocal) - see also ramping and breathing Luckily, many of these things,can be xed in software, either in Photoshop, or, in the case of chromatic aberration, within the camera itself (eg Nikon D700, D80, D90)
Wide-Angle Distortion
Be careful when shooting a tall building with a wide-angle lens; converging verticals can make a building look odd Traditionally, these types of architectural shots were made with a bellows or rising-front camera to keep the verticals vertical; today, we buy a tiltshift lens or use Photoshop
The Lloyds Insurance building, London, not quite the way Richard Rogers intended
Telephoto Trickery
Telephoto lenses tend to give the illusion of compressing distance, and can make two things that are in line with the photographer appears to be closer to each other than they really are This makes it easier to produce forced perspective images - often used in the movie industry to make small models appear life-sized, especially when appearing along with full-scale items or actors
Careful, that things hot
Filters
Filters are typically made of glass and come in a threaded holder that screws into the threads at the front end of the lens Different lenses often have front elements of different diameters Close-up (macro) lens attachments are sometimes misleadingly included in this category, especially when they have a lter-like mounting arrangement Alternative systems exist, like Cokin - cost-effective square lters, lter holder, cheap adapter rings
Most common lter type is the 1A or UV lter, appears almost completely clear to the naked eye but in fact, is ever-so-slightly straw colored; reduces UV, may help to cut through atmospheric haze In practice, most useful as clear lens cap to protect the front element of your lens
More On Filters
Historically, lters were very important in lm photography to: correct color casts & white balance create in camera special effects in color photography such as starburst, soft focus, graduated tones, etc enhance contrast in b&w photography lter out all visible light, allowing only infra-red through
With digital, all but the last of these things can be done digitally in camera, or in post-production Other than the UV lter (clear lens cap) the most important lters for digital are the polarizing lter, and the neutral density lter. Joseph S. Wisniewski of photos-of-the-year.com believes there are 4 additional lters whose effects cannot be easily replicated in Photoshop - 80A, neodymium enhancing lter, soft focus and graduated ND
A Polarizing Issue
As mentioned in the module on the physics of light, light rays can have the property of being polarized - many people can actually perceive polarized light via a phenomenon known as Haidingers Brush Light rays can be plane polarized (eg horizontal or vertical) or circularly polarized (clockwise or counter-clockwise) For technical reasons, need to use a circularly polarizing lter (PL-CIR) with digital cameras otherwise it may interfere with the operation of AF & AE systems Effects of polarizing lter will be familiar to anyone who has worn polarized sunglasses - put on a pair, look at a blue sky, and tilt your head side to side Tends to increase color saturation (intensity) and cut down on reections from glass, surface of still water, etc Saturation can be enhanced in post-production (Photoshop) but antireective effect cannot
Polarizer In Action
Notice the deep, saturated blue color of the sky
ND Filter in Action
Lighting
Reectors
Typically available in white, silver or gold (gold will warm the color of the light a little) Generally fold down small for convenience Lightweight, exible - many can also double as a shade Make your own with foamcore & aluminum foil (not the shiny side)
Subject
Moonlight
Basically a very dim form of sunlight - just reected from the neutrally-colored moon Still gives good color rendition, even if you cant see it with the naked eye Typically requires exposures of several minutes, even under the full moon in a cloudless sky
This moonlit scene was exposed at ISO 400 at f/4 for 480 seconds - roughly EV -7
Articial Light
Can be continuous - like home, ofce or stage lighting - or come in brief ashes - like a strobe Comes in a range of color temperatures and corresponding white balances - tungsten, tungsten-halogen, HMI, uorescent, mercury vapor, LED, etc. Light intensity falls off with the square of the distance from the light source (the inverse square law) - each time you double the distance, you decrease the light intensity by a factor of four Also true for sunlight, but the Sun is so far away to begin with, that, on Earth, it makes no practical difference Articial lights are generally close to the subject, so it does matter
White Balance
Thermal light sources give off a broad spectrum of frequencies (white light) characteristic of black-body radiation; light from the Sun comes from its 6000K/10000F surface, the chromosphere, and incandescent light from the 2500K tungsten lament in a regular light bulb. Compared to one another, midday sunlight is more bluish, and incandescent light and sunlight around sunrise and sunset (during the socalled golden hours) are more yellowish. Fluorescent lights, LEDs and the xenon tubes in ashes produce light by spontaneous emission; compared to sunlight & incandescent light; uorescent light is somewhat greenish and white LEDs often give bluish light compared to midday sunlight, whereas the light from a xenon ash is a good match for sunlight.
Flickering Fluorescents
Fluorescent lights also icker. If your shutter speed is < 1/60s, you can get weird color shifts, dark bands, etc. LEDs will also icker unless they are powered from a clean DC source.
1/30 second - I caught two complete cycles of 60Hz AC with this one - the illumination is even
1/100 second - not so lucky this time light was almost completely off while the shutter was open
1/320 second - above X-sync speed light was turning on or off as the shutter was traveling
Flash/Shutter Interaction
Flash duration is extremely short, so the maximum shutter speed at which you can use ash is the one where the shutter is fully open, otherwise only part of the image will be illuminated by the ash This is called the X-sync speed Some ash/camera combinations offer a form of ash sync at higher shutter speeds called FP (Nikon) or High-Speed Sync (Canon) - instead of a single, short-duration ash, the ash unit produces a series of ashes one after the other that produce nearcontinuous illumination for the duration of the X-sync speed, so shutter speeds higher than X-sync can be used Because the ash is producing multiple pulses of light, overall light output is greatly reduced so the ash circuitry does not overheat
Timing is Everything
There are (at least) three points in time when the camera might trigger the ash to re: 1. When the rst curtain starts to move 2. When the rst curtain stops moving 3. When the second curtain starts to move Point 1 is used with FP or High-Speed Sync ash (aka FP-sync or HSS sync) Point 2 is normal X-sync Point 3 is second-curtain sync
Second-Curtain Sync
Below the X-sync speed, the ash typically res as soon as the rst curtain has opened Many camera/ash combinations offer the choice of ring the ash immediately before the second curtain closes, so-called second-curtain sync or rear-curtain sync With rst-curtain sync, the sharp image will instead be at the beginning of the trail of movement With second-curtain sync, moving objects will show a trail of movement where they came from, and a sharp image at the end of the exposure - sample exposure here was 1/4s
First curtain sync
Canon 580 EX II, ash rate about 5 Hz. Best results are obtained with a light, reective subject against a dark background
Bounce Flash
Bounce ash theory - instead of direct light from the ash, bounce it off the ceiling or a wall Easy to do with a ash that has a tilting head, or you can improvise with a piece of card for a pop-up ash When it works well, it can give soft, even illumination - denitely a step up from harsh, direct, on-camera ash - but still not a panacea When it works poorly, you can get color casts from non-white walls and ceilings, ugly shadows, and lack of denition
Off-Camera Flash
Red-eye is primarily caused by having the light source (ash) too close to the optical axis of the lens If you only have one light, at least move it off the camera, with an off-camera shoe cord About 12 directly above the lens is a good place - youll still get some shadows, but they wont be as noticeable because mentally we accept them as looking somewhat like shadows from overhead sunlight Soft, even illumination is safe and inoffensive, but you can do even better with some directional light Recommended resource: OneLight Workshop, 2-DVD set by Zack Arias - $250 + shipping
A Three-Light Setup
Hair light
Key light ash with shootthrough umbrella Fill light ash with diffuser
Light Modiers
Light can be changed in intensity, color, softness/ hardness, coverage, direction etc with various modiers Diffusers - eg Sto-Fen OmniBounce, umbrellas (reector or shoot-through), soft boxes, bounce card, tilt head Blockers - ags, barn doors, snoots, grids Cookies (cucoloris), gobos, gels, silks
Band lit with 3 Canon ashes gelled red, yellow & blue
Capturing Drama
Creating Drama
Source Material
Magazines - Time, National Geographic, Vogue, Architectural Digest, Outside, Playboy, etc Books - Ansel Adams, Gregory Crewdson, O. Winston Link, David Bailey, Anne Geddes, Sally Mann, etc Web - Flickr, Smugmug, Picasa, Google Image Search, deviantART, stock photo sites, etc Look - see - save as - analyze - take notes discuss
Beauty can be seen in all things, seeing and composing the beauty is what separates the snapshot from the photograph Matt Hardy
Technical Considerations
Focal distance - what is my point of focus? Depth of eld - small or large aperture? Shutter speed - fast, to avoid camera shake? Or slow, to create motion blur? Sensitivity - as high as necessary for the chosen combination of shutter & aperture, but as low as possible for best quality Exposure - aperture/shutter/sensitivity combination compensation +/- ? Light - source(s), direction, apparent size? Color temperature - right white balance? Focal length - do I have the perspective I want? Does the subject ll enough of the frame?
Rule of Thirds
Avoid the temptation to always place the point of interest smack in the middle of the frame Rule of Thirds says that points of interest in your photograph should be 1/3 of way in from each edge A good starting point Can be hard to do when shooting, especially when you dont know how the nal picture will be cropped & used, so bear it in mind when shooting, but dont be a slave to it
If I saw something in my viewnder that looked familiar to me, I would do something to shake it up Garry Winogrand
On the Level?
The eye is remarkably good at detecting when an image is not level - even fractions of a degree However, straight and level is not the only way to shoot German lmmakers of the 1930s popularized the technique of shooting scenes with the camera tilted relative to the horizon, creating a sense of unease or tension in the shot The public later conated the word Deutsch (German for German) with the word Dutch, and this style of shooting became known as a Dutch tilt or Dutch angle If you use a Dutch tilt in your shots, tilt it like you mean it!
Unusual Perspectives
With their innate curiosity and sense of wonder, small children often seek novel and interesting perspectives on everyday scenes and objects - learn from them!
Youve got to push yourself harder. Youve got to start looking for pictures nobody else could take. Youve got to take the tools you have and probe deeper William Albert Allard
Using Space
Background Information
Use a wide aperture to throw an otherwise distracting background out of focus Photographers term for background blur is bokeh (Japanese for fuzzy)
Flowers at f/5.6
Flowers at f/32
Which of my photographs is my favorite? The one Im going to take tomorrow Imogen Cunningham
Steady = Sharp
Single biggest thing you can do to improve the sharpness of your photos is to keep the camera steady Image stabilization/anti-shake/vibration reduction can help, but has its limitations Brace the camera against a solid object, brace your arms against your sides But really? Get a tripod, a Gorillapod, or even a monopod Get a quick-release mechanism too, otherwise you will never use your tripod because its too ddly
Quick Disconnect
Choosing a tripod
Primary job of a tripod is to keep the camera steady If it doesnt do that, nothing else matters A tripod can be cheap, solid, or lightweight - pick any two ... Think about two purchasing different tripods Portable or travel tripod - lightweight with telescopic legs - high-end models made from carbon ber can be quite sturdy and expensive Studio tripod - heavy, may not fold down much, may have castors, can be very tall
1.3333333333333?
Olympus, together with some other manufacturers, launched a new format called Four-Thirds Reference is to the aspect ratio of the resulting image - most SLRs produce an image closer to the 3:2 proportions of 35mm lm; Four-Thirds system images are 4:3 Based on the idea that a traditional 35mm body is overkill for an APS-C sensor, so why not build a camera system scaled appropriately for a smaller sensor? Four-Thirds also standardizes lens mounting, so different Four-Thirds system components from different manufacturers will interoperate There is also a even smaller variant called Micro Four-Thirds, sized for the sensors typically found in compact models - many models have only an electronic viewnder and no optical viewnder - this saves space and reduces mechanical complexity. Thus, these models are single-lens, but not reex, so even when they have interchangeable lenses. they are not SLRs
Advantage: SLR
Bigger sensor = better quality = bigger lenses = higher prices Higher prices = more processor power = faster reaction time Bigger camera body = larger battery = more electrical power Physically larger lenses allow for direct manual control of zoom and focus Automation is ne so long as it can be overridden and prevented from getting in the way ...
All make ne cameras, BUT ... Nikon & Canon are the 800-lb gorillas Generally means widest selection of brand-name and third-party lenses and accessories Nikon vs. Canon is a fruitless debate for most people, much like Ford vs. Chevy
Choosing: Lenses
Basic choice is camera manufacturer, or third-party Manufacturers lenses are often high quality at high price Third-party lenses are often cheaper Generally speaking, leading third-party lens brands are Sigma, Tokina and Tamron Sigma does not generally license the AF systems from the manufacturers and instead they reverse-engineer the AF circuitry - may not work if the camera manufacturer changes their AF algorithms
Zeiss makes outstanding lenses to t Leica, Canon, Nikon, Pentax, Olympus and others Leica have outsourced the manufacturer of many of their lenses to Cosina in Japan for many years
Twelve signicant photographs in any one year is a good crop Ansel Adams
I always thought good photos were like good jokes. If you have to explain it, it just isnt that good Unknown
The deeper issue here is that reality is subjective, and, as we experience it, a continuous phenomenon Photography, by denition, freezes a moment in time Dynamic range/latitude of photography struggles to come close to that of the human eye Wide-angle and telephoto lenses create images with perspectives we cannot see with the naked eye Color/white balance of the human eye is not xed - keep one eye closed for a minute or so, then compare the view through each eye
B&W pictures have taken on the cultural baggage of journalism, serious pictures vs. frivolous color, suitable only for snapshots Sepia toning was a way to replace silver salts with more stable compounds that many surviving early photographs are sepia-toned is testament to the longevity of sepia. Similarly for platinum & selenium prints What was once a matter of necessity is now an artistic choice
It can be a trap of the photographer to think that his or her best pictures were the ones that were hardest to get Timothy Allen
Honest Photography?
Miksang is a Tibetan word that translates as good eye Miksang philosophy is to capture and display images that rely upon minimal manipulation Strict interpretations of the philosophy even excludes cropping Digital conundrums - demosaicing & JPEG compression for example both involve signicant computation - is this manipulation? Nevertheless, denitely an interesting exercise emphasizes contemplation, preparedness, patience
Nothing happens when you sit at home. I always make it a point to carry a camera with me at all timesI just shoot at what interests me at that moment Elliott Erwitt
Wellington, NZ
Tokyo, Japan
Darmstadt, Germany
Talinn, Estonia
Basic Post-Production
Once you know the basics, you can make major improvements to a photo with image-editing software in a matter of seconds Most bang for the buck comes from things like: Fixing color casts/white balance problems Exposure adjustments Levels adjustment (tonal range/contrast) Hue/saturation Straightening (eg tilted horizon) & cropping (eg rule of thirds)
For example, we perceive lack of contrast between shadows & highlights as haze
Original
Intermediate Skills
Slightly more advanced techniques Selective color or focus (blurring) Skin softening (airbrushing), cleaning up hot spots (shiny noses, etc) Dodging & burning Whitening eyes & teeth Merging multiple shots of a group (autoblend layers)
Original
Retouched
Advanced Editing
Heavy-duty photo manipulation Digital make-up (foundation, eyeliner, lip gloss) Digital plastic surgery (nose job, liposuction, etc) Compositing (inserting other people or real objects, changing background or sky, etc), HDR, color replacement, adding articial clouds, smoke, re, etc etc
Q&A