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Proceeding of the 3rd International Conference on Informatics and Technology, 2009

Mobile Travel Guide: An Initial Study of Contents and Appearance


1 2 1 1
Mohammad Hafiz Ismail , Nor Liyana Mohd Shuib , Aznoora Osman , Nadia Abdul Wahab
1
Faculty of Computer and Mathematical Sciences,
Universiti Teknologi MARA, 02600, Arau, Perlis, Malaysia. Email: MohammadHafiz@perlis.uitm.edu.my
2
Faculty of Computer Science & Information Technology
University of Malaya, 50603, Kuala Lumpur, Malaysia, Email: liyanashuib@yahoo.com

ABSTRACT

The paper presents the result of a study conducted on a prototype mobile travel guide to improve its usability of
mobile application. It discusses the findings in terms of suitable contents and interface design for such application
that is implemented for devices with limited screen size. The prototype of mobile travel guide consists of travel
information that aids its users in their journey at a particular destination. The prototype has been tested on the field
against 12 participants, aged between 10 to 39 years old who has between 4-12 years of experience of using mobile
phones. This study has summarized the differences between two distinct user group based on their age and their
reaction to the prototype contents and appearance.

Keywords: Usability, mobile, user evaluation, location-based services

1.0 INTRODUCTION

The progression of technology has led mobile phone and PDA to become ubiquitous in our every day lives. Mobile
phones nowadays are not only restricted to making calls or receiving multimedia messages, but also provide
information-based services and infrastructures [1,2,3]. This ultimately allows phone to evolve into a small computing
device with the ability to integrate third-party application, paving the way for application developers to produce
portable software on mobile phones [4]. The advancement of technology also made phone manufacturer to produce
smaller devices to meet market demands, eventually producing mobile phones that suffer from small screens [5].
Small screens when coupled with the number of features and application available on today‟s devices have driven
mobile phone much harder to use [6], leading to a number of studies undertaken to improve mobile phone usability
[7].

Among of the infrastructures introduced on mobile devices is Location-Based Service (LBS) that allows application to
retrieve spatial coordinates from the phone and integrate them with an extensive range of services that utilizes
location information [8]. LBS enable application developers to produce software which can sense the user current
location, and present them with choices or action related to their current environment. One of the applications that
benefits from LBS is tourism, where it can provide assistance to users while travelling with local information or
services based on the users‟ current location [9].

A common travel guide application such as this tends to contain a vast amount of application. This would presents a
challenge to software developers as a typical mobile phone screen space is much more limited when compared to
one on Personal Digital Assistant (PDA) or on a normal computer which was done by previous studies[10,11,12].
This presents challenge to application developer to develop an application which has to utilize the screen size of a
mobile phone in order to present meaningful information to travelers while maintaining application usability.

The purpose of this paper is to present our finding and lessons that we learn during the course of performing initial
study of designing content and appearance of Mobile Travel Guide application for mobile phone in order to increase
its usability for its target users.

2.0 THE PROTOTYPE

The prototype Mobile Travel Guide was developed using Java Micro Edition (JavaME) Location API (JSR-179)
support and implemented on Nokia Symbian Series 60 phone. JSR-179 support enables application to be aware of
its current location and display the relevant information immediately to user.

The reason for selecting JavaME platform is because it is the most widely supported platform for developing third-
party application for mobile phones. JavaME is also supported across several mobile phone manufacturers and
vendors that made it much portable than other application platform available to mobile phones.

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Proceeding of the 3rd International Conference on Informatics and Technology, 2009

The main menu of the application prototype implements Fisheye[13] user-interface elements as shown in Figure 1
with emphasis given to icons to represent the type of services or point-of-interest that the user wishes to enquire. The
icons on the Fisheye make it easier for users to select their desired item. Information displayed on the main menu is
always available and never changes.

Fig. 1: Main menu using Fisheye user interface

The sub-menu of the application is represented by a List-style user interface (Figure 2) as it contains information
related to the current location. The information listed on the sub-menu changes according to users‟ current-location
to giving context to their surroundings.

Fig. 2: Sub-menu using List style user interface

The user is also given the ability to interact with the mobile phone application by having the option of viewing the
information and making a call to services that might interest the user.

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Proceeding of the 3rd International Conference on Informatics and Technology, 2009

Fig. 3: The detailed information view with „Call‟ softkey

Additionally, the prototype also features the screen transition effect that help users to differentiate the context when
navigating through the various aspect of application‟s menu.

2.1 Evaluation of Prototype

The usability study was done with 12 participants ranging from 10 to 39 years old. The purpose of the study was to
discover the preferences of the users in terms of the prototype contents and appearance. We categorised those aged
10-19 years old as teenagers and those aged 20-39 years old as adults. We believed that both age groups have a lot
of differences in their preferences towards the prototype as well as similarities too. The evaluation was done in a
university campus and a college for three consecutive days. It was conducted in the field because the prototype
represents a consumer application, which can be used by anyone who travels. Thus, we wanted to pick members of
the public randomly rather than recruiting them according to certain criteria in advance.

Each user was first introduced to the prototype. They were given a brief explanation on the evaluation criteria and the
tasks to be executed. There were five tasks which focused on finding information pertaining to travelling such as
hotels, restaurants, shopping centre, tourists‟ hotspots and local facilities and services. The tasks included making a
phone call to a three-star hotel and a taxi service once the information about them is displayed on the phone screen.
Users were observed while performing the tasks. Once the evaluation was complete, each user was informally
interviewed to record their response towards the prototype, its contents and its user interface design.

3.0 RESULTS AND DISCUSSIONS

This section will discuss the findings from the usability study. It will summarize the contents preferred, including its
organization and appearance of contents which comprises of visual cue and animations.

3.1 Contents and Its Organization

The prototype consists of information about hotels, restaurants, shopping heaven, places of interest and local
amenities. During the informal one-to-one interview, every participant gave feedback in improving the prototype as to
fulfil his or her specific requirements. Teenagers (10-19 years old) would like to access information on sports centre,
recreational park, stadium, football match schedule, cinema and bowling alley. They also wanted comprehensive
information of public transport. It seemed like entertainment and recreational information were the utmost important
for the young travellers. However, the adults (20-39 years old) were more serious in using the prototype as a
navigation assistant. They suggested implementing a map together with instruction of direction to guide the users in
reaching the target destination. Currently, the prototype is not equipped with map, thus users can only view
information like the destination address and distance (in kilometre) from the current location. The map will eventually
aid its users in determining the route to take along the journey. Nonetheless, some of the adults mentioned about

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Proceeding of the 3rd International Conference on Informatics and Technology, 2009

writing their reviews of a particular place or service so that they could share the information with other users.
Consequently, it will help them in their travelling decision making.

Most teenagers and adults preferred if the prototype could disseminate important information for the Muslims too, for
example: local prayer time and location of mosques. Additionally, they also wanted to have access to the information
of public events in their surroundings so that they could participate or visit.

According to the participants, the organization of entries in the main menu was not that important. Hence, the order
Hotels, Restaurants, Shopping, Places of interests and Local Amenities in the prototype were accepted. However,
they were concerned about the information provided for every place or service. They thought that the information
were lengthy and hard to read. Thus, they would like the information to be organized in point form, and not in long
sentences. For example, Hotels information should cover only its address, telephone number, room rates and short
descriptions about its facilities. This is because seeking accurate information in a short time is crucial to travellers,
especially when they were not familiar with the destination or when they had an unplanned trip.

3.2 Appearance

The user interface of the prototype was designed using Fisheye for the main menu and List for all submenus. The
icons in the Fisheye style represents a visual cue as opposed to plain text in the List style. Another visual cue was
also implemented by having the stars icon next to every hotel name in the list. The number of stars indicated the
ratings of the hotel. Besides that, the prototype has implemented animations in screen transition. The animations
were similar to those provided in presentation software in desktop environment.

All participants have never seen the Fisheye style, thus they were excited seeing such user interface design on a
small screen device. All of them except a female and a male (30-39 years old) liked the Fisheye style. Those who
liked it had difficulties in navigating the main menu initially; however, once they understood the navigation style, they
could perform all tasks successfully. When asked their opinion about the Fisheye style, most participants responded
that it was appealing and interesting. Nevertheless, they suggested adding left and right arrow below the icons so
that users understand how to navigate around. On the other hand, the female participant felt that it was not user-
friendly as she could not view all options that were available in the main menu simultaneously. As such, she
suggested using List or Grid style in the prototype. Furthermore, the male participant with computing background
preferred the List style too because from his personal experience, it was faster to navigate.

From the observation, all participants could easily find the four-star hotel since the name of every hotel in the list was
accompanied with the stars icon. This visual cue was in favour because it helps the users in identifying the ratings of
every hotel quickly. In addition, all participants agreed that the „Call‟ softkey that was available in the screen
containing hotel and taxi information was useful in making phone call immediately to the specific service.

A surprise finding from the study was that none of the participants were aware of the animations in the screen
transition. Once they were asked about their opinion of the animations, they said that they did not realize it at all, but
responded positively that animations might be suitable for such application.

4.0 CONCLUSIONS

The study revealed that teenagers were more adapt in navigating through the application menu when compared to
much older users. Both younger and older users prefer to have a compact representation of information when using
the application rather than having to read longer sentences with take time. Older users tend to prefers hierarchical
menu in contrast to younger users which prefers menu to be presented with icons and visual cues. Both user groups
agree that fisheye menu representation is much more compact and intuitive to use in a small screen environment.

The Fisheye style is suitable to be combined with the List style, as to add visual cue that can assist the users. The
use of animations in screen transition is something new, thus more investigations need to be done to determine the
suitability of animations in a mobile application. However formal consumer application needs fewer animations
because reaching contents promptly is more important. There should be a balance between delivering the right
contents and presenting them to the users.

The prototype has been tested to a small number of users from 10 to 39 years old. The usability test must be
conducted with a larger number of participants and with users above 40 years old to draw a better conclusion on
general user preferences for a mobile travel guide application, especially in Malaysian context.

REFERENCES

[1] W.S.Yang, H.C. Cheng and J.B. Dia. “A location-aware recommender system for mobile shopping
environments,” Expert Systems with Applications Journal, vol. 34 Issue 1, pp. 437-445, January 2008

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Proceeding of the 3rd International Conference on Informatics and Technology, 2009

[2] B. Patten, I. A. Sánchez and B. Tangney. “Designing collaborative, constructionist and contextual
applications for handheld devices,” Computers & Education Journal, vol. 46 Issue 3, pp. 294-308, April 2006

[3] J.Schiller and A.Voisard. Location-based services. San Francisco: Morgan-Kauffman, ch.1, pp. 10-21, 2004

[4] J.White.”An Introduction to Java 2 Micro Edition”, Proceedings of the 23rd International Conference on
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[7] T.Jokela, J.Koivumaa, J.Pirkola, P.Salminen and N.Kantola. “Methods for quantitative usability
requirements: a case study on the development of the user interface of a mobile phone”.

[8] M.H. Ismail, O. Aznoora. “Enhancing Travelling Assistive Technology by Utilizing Location-Based”,
presented at the Conference on Scientific & Social Research, Melaka, Malaysia, March 13-15, 2009.

[9] M. Hazas, J. Scott., J. Krumm.“Location-Aware Computing Comes to Age”. IEEE Computer, vol. 37 Issue 2,
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[10] S. Poslad, H. Laamanen, R. Malaka, A. Nick, P. Buckle, and A. Zipf. CRUMPET: Creation of user-friendly
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[11] K. Cheverst, N. Davies, K. Mitchell, A. Friday, and C. Efstratiou. Developing a Context-aware Electronic
Tourist Guide: Some Issues and Experiences. In Proceedings of the 2000 Conference on Human Factors in
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[12] P. Klante, J Kroche and S Boll. AccesSights – A Multimodal Location-Aware Mobile Tourist Information
System”. Computers Helping People with Special Needs. New York: Springer, 2004, pp. 627-634

[13] B.B.Bederson.”Fisheyes Menu”. Proceedings of the 13th annual ACM symposium on User interface
software and technology .Sandiego, California, United States (2000)

BIOGRAPHY

Mohammad Hafiz Ismail is a lecturer at Computer Science Department, Universiti Teknologi MARA. His area of
interest are mobile application, semantic web and RESTful web services.

Nor Liyana Mohd Shuib is a graduate from Universiti Kebangsaan Malaysia mastering in data mining. Currently a
PhD student at University Malaya specializing in digital library.

Aznoora Osman is a lecturer at Computer Science Department, Universiti Teknologi MARA Perlis. She is interested
in studying user experience with any product or application in desktop and mobile environment.

Nadia Abdul Wahab is a lecturer at Computer Science Department, Universiti Teknologi MARA Perlis. Her areas of
interest are mobile application, persuasive technology and multimedia application for children.

©Informatics '09, UM 2009 RDT7 - 256

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