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The Borg are a collective of cybernetically enhanced species from the Delta Quadrant that forcibly assimilate other species. They connect assimilated beings to a hive mind and aim to achieve perfection. The Borg inhabit a vast region of space with thousands of vessels. They pursue perfection through forced assimilation, enhancing and controlling individuals and technology. The document then describes various Borg ships from small scout vessels to large tactical cubes and nexus stations that control sectors, highlighting their traits like regeneration and ability to assimilate other ships.
The Borg are a collective of cybernetically enhanced species from the Delta Quadrant that forcibly assimilate other species. They connect assimilated beings to a hive mind and aim to achieve perfection. The Borg inhabit a vast region of space with thousands of vessels. They pursue perfection through forced assimilation, enhancing and controlling individuals and technology. The document then describes various Borg ships from small scout vessels to large tactical cubes and nexus stations that control sectors, highlighting their traits like regeneration and ability to assimilate other ships.
The Borg are a collective of cybernetically enhanced species from the Delta Quadrant that forcibly assimilate other species. They connect assimilated beings to a hive mind and aim to achieve perfection. The Borg inhabit a vast region of space with thousands of vessels. They pursue perfection through forced assimilation, enhancing and controlling individuals and technology. The document then describes various Borg ships from small scout vessels to large tactical cubes and nexus stations that control sectors, highlighting their traits like regeneration and ability to assimilate other ships.
"WE ARE BORG,YOUR CULTURE SHALL BE ADDAPTED TO SERVICE
OUR OWN, RESISTANCE IS FUTILE!"
THE BORG IN ACTA SFB
The Borg are a collection of Species that have been turned into cybernetic organisms functioning as drones of the Collective, or the hive. A pseudo-race, the Borg force other species into their collective and connect them to "the hive mind"; the act is called assimilation and entails violence, abductions, and injections of microscopic machines called nanoprobes. The Borg's ultimate goal is "achieving perfection". Aside from being an invasion threat to the United Federation of Planets, The Borg manifest as cybernetically enhanced humanoid drones of multiple species, organized as an interconnected Collective, the decisions of which are made by a Hive mind, linked by subspace radio. The Borg inhabit a vast region of space in the Delta Quadrant of the galaxy, possessing thousands of vessels. They operate toward the fulfilment of one purpose: to "add the biological and technological distinctiveness of other species to [their] own... [in pursuit of] perfection". The concept of perfection is the unifying idea at the core of the Borg. The pursuit of an unemotional, mechanical perfection is the Borg's only motivation. This is achieved through forced assimilation, a process which takes individuals and technology, enhancing and controlling them. little information is Known about the Borg, their origins or intentions. In nearly all their encounters, they exhibit no desire for negotiation or reason, only assimilation. Exhibiting a rapid adaptability to any situation or threat, the Borg are one of the greatest threats to Starfleet and the Federation. some Starfleet officers that have escaped the Collective after having been assimilated include Captain Jean-Luc Picard , Captain Catharine Janeway and Annika Hansen (Seven of nine).
The Borg scout ship these vessels are sent out to scout new areas, small but effective on contact with a new Race they will attempt to assimilate a single vessel or small group of planetary inhabitants they will then transmit the location of their find back to the collective and move on, if the find is considered worthy a Tactical vessel is usual sent to begin complete Assimilation. Turn: 2 Shields: - Damage: 24/4 Marines: 8 Craft: 2 Shuttles Traits: Enhanced Bridge, Escort, Labs 2, Tractor Beam 4, Transporter 2, Assimilation, Regeneration 2,Armoured. Weapon Range Arc AD Special Light Cutter Beam 16 T 8 Accurate +2, Kill Zone 6, Precise. Phase Torpedoes 16 T 6 Devastating +2, Multihit D3. CLASS 1 TACTICAL (SMALL CUBE/SPHERE) 180 point's
The Borg standard cruiser these are sent out following scout Contacts to begin assimilation, most races don't have the power to resist one such vessel, let alone a fleet.
Turn: 3 Shields: - Damage: 36/6 Marines: 16 Craft: 2 Shuttles Traits: Enhanced Bridge, Escort, Labs 4, Tractor Beam 4, Transporter 4, Assimilation, Regeneration 4,Armoured. Weapon Range Arc AD Special Light Cutter Beam 16 T 8 Accurate +2, Kill Zone 6, Precise. Heavy Cutter Beam 12 T 2 Accurate +3, Kill Zone 8, Precise. Phase Torpedoes 16 T 8 Devastating +2, Multihit D3, Disruption. Heavy Phase Torpedoes 10 T 4 Devastating +2, Multihit D6, Disruption
CLASS 2 TACTICAL (LARGE CUBE/SPHERE) 360 point's
The Borg's biggest vessel, unlike other Borg ships apart from Regenerating it also is heavily armoured, used by the Borg to deal with tougher Races.
Turn: 4 Shields: - Damage: 48/8 Marines: 32 Craft: 2 Shuttles Traits: Enhanced Bridge, Escort, Labs 6, Tractor Beam 4, Transporter 6, Armoured 2, Assimilation, Regeneration 6. Weapon Range Arc AD Special Light Cutter Beam 16 T 12 Accurate +2, Kill Zone 6, Precise. Heavy Cutter Beam 12 T 6 Accurate +3, Kill Zone 8, Precise. Phase Torpedoes 16 T 10 Devastating +2, Multihit D3, Disruption. Heavy Phase Torpedoes 10 T 6 Devastating +2, Multihit D6, Disruption .CLASS 1 UNI-C0MPLEX NEXUS (STARBASE) 500 point's
The Borg Nexus each Sector the Borg enter has a Nexus built to control all operations. Turn: - Shields: - Damage: 200/20 Marines: 100 Craft: 2 Shuttles Traits: Enhanced Bridge, Escort, Labs 8, Tractor Beam 4, Transporter 10, Assimilation, Regeneration 10, Immobile, Armoured. Weapon Range Arc AD Special Light Cutter Beam 16 T 12 Accurate +2, Kill Zone 6, Precise. Heavy Cutter Beam 12 T 6 Accurate +3, Kill Zone 8, Precise. Phase Torpedoes 16 T 10 Devastating +2, Multihit D3, Disruption. Heavy Phase Torpedoes 10 T 6 Devastating +2, Multihit D6, Disruption New Borg Traits: Assimilation - A borg ship can attempt to beam assimilation Drones to an enemy ship in transporter range (4" for Borg transporters!), They conduct no other form of boarding action, when a Borg ship makes an Assimilation attack, The attacker and defender make an opposed CQ Check, the Borg gets +1 for each Assimilation drone squad send (He can send 1 per transporter), The defender gets +1 for every 2 marine squads he defends with(fighting Borg is tough). If the Attacker wins the ship is assimilated and Immediately becomes adrift, No player may use the ship however, In the End Phase of each turn after the Assimilation the Borg player roles a CQ CHECK for the ship (fixed at 8) if he succeeds the ship is now under his FULL control. If the defender wins he roles 1 die for each marine squad he defended with, on a 1 the squad has been lost to the Borg, on any other role there is no effect and the Squad is ok, If he loses a squad this way he now has Assimilated Borg aboard (his own Marines) when he chooses next to move his ship he must make an Assimilation test again against his opponent who roles the CQ Check for the Borg aboard as above now counting each lost squad as an Assimilation squad!) this continues until either no Borg are aboard or the ship is Assimilated. Any ship with no marines can still resist with its crew But only gets its Basic CQ to resist with (Resistance IS Futile afterall).
Regeneration X - Borg ships have no shields no problem since they regenerate, in the end phase the Borg player roles a number of dice equal to his regeneration factor and restores the many hull point's to the vessel, If the ship is crippled the result of the die role is doubled! This can raise the vessels hull past its original HP But only by a maximum of 10% of the original HP.
Disruption - Phase Torpedo's case massive electrical disruption to any vessel hit, Any Vessel hit by the must make a QC check immediately, failure paralyses the vessel until the end phase of the turn it was hit. this check is made only once in a turn after the first hit, no matter how many hits are taken.