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"WE ARE BORG,YOUR CULTURE SHALL BE ADDAPTED TO SERVICE

OUR OWN, RESISTANCE IS FUTILE!"


THE BORG IN ACTA SFB

The Borg are a collection of Species that have been turned into cybernetic organisms functioning as drones of the Collective, or the hive. A pseudo-race, the Borg force
other species into their collective and connect them to "the hive mind"; the act is called assimilation and entails violence, abductions, and injections of microscopic
machines called nanoprobes. The Borg's ultimate goal is "achieving perfection".
Aside from being an invasion threat to the United Federation of Planets, The Borg manifest as cybernetically enhanced humanoid drones of multiple species, organized
as an interconnected Collective, the decisions of which are made by a Hive mind, linked by subspace radio. The Borg inhabit a vast region of space in the Delta
Quadrant of the galaxy, possessing thousands of vessels. They operate toward the fulfilment of one purpose: to "add the biological and technological distinctiveness of
other species to [their] own... [in pursuit of] perfection". The concept of perfection is the unifying idea at the core of the Borg. The pursuit of an unemotional, mechanical
perfection is the Borg's only motivation. This is achieved through forced assimilation, a process which takes individuals and technology, enhancing and controlling them.
little information is Known about the Borg, their origins or intentions. In nearly all their encounters, they exhibit no desire for negotiation or reason, only assimilation.
Exhibiting a rapid adaptability to any situation or threat, the Borg are one of the greatest threats to Starfleet and the Federation. some Starfleet officers that have escaped
the Collective after having been assimilated include Captain Jean-Luc Picard , Captain Catharine Janeway and Annika Hansen (Seven of nine).

BORG SHIPS Initiative Bonus -1 CQ - 4 (fixed)
SCOUT (DIAMOND/COFFIN/SPHERE/CUBE) 120 point's


The Borg scout ship these vessels are sent out to scout new areas, small but effective on contact with a new Race they will attempt to
assimilate a single vessel or small group of planetary inhabitants they will then transmit the location of their find back to the collective and
move on, if the find is considered worthy a Tactical vessel is usual sent to begin complete Assimilation.
Turn: 2 Shields: -
Damage: 24/4 Marines: 8
Craft: 2 Shuttles Traits: Enhanced Bridge, Escort, Labs 2, Tractor Beam 4, Transporter 2, Assimilation, Regeneration 2,Armoured.
Weapon Range Arc AD Special
Light Cutter Beam 16 T 8 Accurate +2, Kill Zone 6, Precise.
Phase Torpedoes 16 T 6 Devastating +2, Multihit D3.
CLASS 1 TACTICAL (SMALL CUBE/SPHERE) 180 point's


The Borg standard cruiser these are sent out following scout Contacts to begin assimilation, most races don't have the power to resist one
such vessel, let alone a fleet.

Turn: 3 Shields: -
Damage: 36/6 Marines: 16
Craft: 2 Shuttles Traits: Enhanced Bridge, Escort, Labs 4, Tractor Beam 4, Transporter 4, Assimilation, Regeneration 4,Armoured.
Weapon Range Arc AD Special
Light Cutter Beam 16 T 8 Accurate +2, Kill Zone 6, Precise.
Heavy Cutter Beam 12 T 2 Accurate +3, Kill Zone 8, Precise.
Phase Torpedoes 16 T 8 Devastating +2, Multihit D3, Disruption.
Heavy Phase Torpedoes 10 T 4 Devastating +2, Multihit D6, Disruption

CLASS 2 TACTICAL (LARGE CUBE/SPHERE) 360 point's

The Borg's biggest vessel, unlike other Borg ships apart from Regenerating it also is heavily armoured, used by the Borg to deal with
tougher Races.

Turn: 4 Shields: -
Damage: 48/8 Marines: 32
Craft: 2 Shuttles Traits: Enhanced Bridge, Escort, Labs 6, Tractor Beam 4, Transporter 6, Armoured 2, Assimilation, Regeneration 6.
Weapon Range Arc AD Special
Light Cutter Beam 16 T 12 Accurate +2, Kill Zone 6, Precise.
Heavy Cutter Beam 12 T 6 Accurate +3, Kill Zone 8, Precise.
Phase Torpedoes 16 T 10 Devastating +2, Multihit D3, Disruption.
Heavy Phase Torpedoes 10 T 6 Devastating +2, Multihit D6, Disruption
.CLASS 1 UNI-C0MPLEX NEXUS (STARBASE) 500 point's


The Borg Nexus each Sector the Borg enter has a Nexus built to control all operations.
Turn: - Shields: -
Damage: 200/20 Marines: 100
Craft: 2 Shuttles Traits: Enhanced Bridge, Escort, Labs 8, Tractor Beam 4, Transporter 10, Assimilation, Regeneration 10, Immobile,
Armoured.
Weapon Range Arc AD Special
Light Cutter Beam 16 T 12 Accurate +2, Kill Zone 6, Precise.
Heavy Cutter Beam 12 T 6 Accurate +3, Kill Zone 8, Precise.
Phase Torpedoes 16 T 10 Devastating +2, Multihit D3, Disruption.
Heavy Phase Torpedoes 10 T 6 Devastating +2, Multihit D6, Disruption
New Borg Traits:
Assimilation - A borg ship can attempt to beam assimilation Drones to an enemy ship in transporter range (4" for Borg transporters!),
They conduct no other form of boarding action, when a Borg ship makes an Assimilation attack, The attacker and defender make an
opposed CQ Check, the Borg gets +1 for each Assimilation drone squad send (He can send 1 per transporter), The defender gets +1 for
every 2 marine squads he defends with(fighting Borg is tough).
If the Attacker wins the ship is assimilated and Immediately becomes adrift, No player may use the ship however, In the End Phase of each
turn after the Assimilation the Borg player roles a CQ CHECK for the ship (fixed at 8) if he succeeds the ship is now under his FULL control.
If the defender wins he roles 1 die for each marine squad he defended with, on a 1 the squad has been lost to the Borg, on any other role
there is no effect and the Squad is ok, If he loses a squad this way he now has Assimilated Borg aboard (his own Marines) when he chooses
next to move his ship he must make an Assimilation test again against his opponent who roles the CQ Check for the Borg aboard as above
now counting each lost squad as an Assimilation squad!) this continues until either no Borg are aboard or the ship is Assimilated.
Any ship with no marines can still resist with its crew But only gets its Basic CQ to resist with (Resistance IS Futile afterall).

Regeneration X - Borg ships have no shields no problem since they regenerate, in the end phase the Borg player roles a number of
dice equal to his regeneration factor and restores the many hull point's to the vessel, If the ship is crippled the result of the die role is
doubled! This can raise the vessels hull past its original HP But only by a maximum of 10% of the original HP.

Disruption - Phase Torpedo's case massive electrical disruption to any vessel hit, Any Vessel hit by the must make a QC check
immediately, failure paralyses the vessel until the end phase of the turn it was hit. this check is made only once in a turn after the first hit,
no matter how many hits are taken.

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