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_level0 = _level0

_level0.intCID = 3627
_level0.rp = _level0.player
_level0.ProfileMonster = _level0.monster
_level0.ProfilePlayer = _level0.player
_level0.intGameMode = 0
_level0.intUserLanguage = 0
_level0.intBattleCounter = 0
_level0.intAdCounter = 0
_level0.intAdTimer = 0
_level0.intNumSaveRetries = 0
_level0.intPlayerParalyzed = 0
_level0.intMonsterParalyzed = 0
_level0.intPlayerFrozen = 0
_level0.intMonsterFrozen = 0
_level0. = 1
_level0. = 757
_level0. = 105
_level0.reserved = _level0.reserved
_level0.focusManager = _level0.focusManager
_level0.stat = _level0.stat
_level0.quest = _level0.quest
_level0.newguardian = _level0.newguardian
_level0.user = _level0.user
_level0.soundfx = _level0.soundfx
_level0.misc = _level0.misc
_level0.func = _level0.func
_level0.msg = _level0.msg
_level0.player = _level0.player
_level0.monster = _level0.monster
_level0.playerMenuOptions = _level0.playerMenuOptions
_level0.shop = _level0.shop
_level0.monsterspell = _level0.monsterspell
_level0.spell = _level0.spell
_level0.miscitem = _level0.miscitem
_level0.pet = _level0.pet
_level0.p = _level0.p
_level0.m = _level0.m
_level0.guest = _level0.guest
_level0.background = _level0.background
_level0.walk = _level0.walk
_level0.town = _level0.town
_level0.player = _level0.player
_level0.player.strStatusEffects =
_level0.player.strExpLeft = Need NaN
_level0.player.intExpLeft = NaN
_level0.player.strCharacterName = Character Name
_level0.player.lblStatusToggle = Status
_level0.player.rp = _level0.player
_level0.player.UpdateStatusEffectDisplay = [type Function]
_level0.player.UpdateSheet = [type Function]
_level0.player.UpdateBars = [type Function]
_level0.player.VarsLoaded = [type Function]
_level0.player. = 1
_level0.player. = 889
_level0.player. = 266
_level0.player. = [type Function]
_level0.player.mcMiscGood = _level0.player.mcMiscGood
_level0.player.mcNoTurn = _level0.player.mcNoTurn
_level0.player.mcDoT = _level0.player.mcDoT
_level0.player.mcMiscBad = _level0.player.mcMiscBad
_level0.player.mcMiscNeutral = _level0.player.mcMiscNeutral
_level0.player.head = _level0.player.head
_level0.player.bars = _level0.player.bars
_level0.town = _level0.town
_level0.monster = _level0.monster
_level0.monster.intMP = 0
_level0.monster.intHP = 0
_level0.monster.strMonsterName = Monster Name
_level0.monster.lblStatusToggle = Status
_level0.monster.rm = _level0.monster
_level0.monster.UpdateStatusEffectDisplay = [type Function]
_level0.monster.SetEffectDesc = [type Function]
_level0.monster. = 1
_level0.monster. = 225
_level0.monster. = 187
_level0.monster. = [type Function]
_level0.monster.mcMiscGood = _level0.monster.mcMiscGood
_level0.monster.mcNoTurn = _level0.monster.mcNoTurn
_level0.monster.mcDoT = _level0.monster.mcDoT
_level0.monster.mcMiscBad = _level0.monster.mcMiscBad
_level0.monster.mcMiscNeutral = _level0.monster.mcMiscNeutral
_level0.monster.face = _level0.monster.face
_level0.monster.ManaBar = _level0.monster.ManaBar
_level0.monster.HealthBar = _level0.monster.HealthBar
_level0.monster.ManaBar = _level0.monster.ManaBar
_level0 = _level0
_level0.intCID = 3627
_level0.strPetAction = attack
_level0.rp = _level0.player
_level0.ProfileMonster = _level0.monster
_level0.ProfilePlayer = _level0.player
_level0.strGameMode = AQ
_level0.intGameMode = 0
_level0.preferences = [object Object]
_level0.bitExistingPrefs = true
_level0.bitAutoQuality = false
_level0.intUserLanguage = 0
_level0.bitShowFrameRate = false
_level0.bitSavePassword = true
_level0.bitSaveName = true
_level0.bitOptionSoundOn = true
_level0.bitSpellRowEnabled = false
_level0.bStringListLoaded = undefined
_level0.dataStringList = [object Object]
_level0.intBattleCounter = 0
_level0.intAdCounter = 0
_level0.intAdTimer = 0
_level0.bitShowingAd = false
_level0.bitShowAdvertisements = false
_level0.bitAdViewerLoaded = false
_level0.bitShopEnabled = false
_level0.bitMusicEnabled = false
_level0.bitSoundEnabled = false
_level0.intNumSaveRetries = 0
_level0.bRetrySave = false
_level0.loggedinstatus = start
_level0.intPlayerParalyzed = 0
_level0.intMonsterParalyzed = 0
_level0.intPlayerFrozen = 0
_level0.intMonsterFrozen = 0
_level0.strInitiative = Monster
_level0.arrayMasterMobList =
_level0.strBattleQuality = HIGH
_level0.status = start
_level0.Decrypt1 = [type Function]
_level0.Encrypt1 = [type Function]
_level0.Decrypt2 = [type Function]
_level0.Decrypt3 = [type Function]
_level0.Encrypt2 = [type Function]
_level0.Encrypt3 = [type Function]
_level0.XMLNinja = [type Function]
_level0.lang = blank,Need ,Health,Mana,Your foe is immune to freeze effects!,You
r foe resists the freezing attack!,Your foe is immune to paralyzing attacks!,You
r foe resists the paralyzing attack!,Found ,You run from the battle.,You have be
en defeated!,There has been an error while saving the battle outcome.
The game server may be running slow right now, and failed to respond in time.,So
rry! There was an error while loading the battle data.
The game server may be running very slow right now. Click Next to return to town
.,The Blue Scroll of Doom,The game has detected that you are playing in more tha
n one browser window using the same character.
Please close this browser session and continue playing in the other window. Or
close all browsers and login again from the home page.,You are now level ,Elemen
t Modifier,Combat Defense,Attributes,Information,Equipment,Description,Today's a
dventure will place you against powerful foes and challenging quests! Please en
ter your login information.,Please go back and re
_level0.zones =
_level0._accProps = [object Object]
_level0. = 1
_level0. = 757
_level0. = 105
_level0. = [type Function]
_level0.strAutoAd = yes
_level0.strLanguage =
_level0.strServer = aq7
_level0.strGUI = medium
_level0.$version = WIN 10,0,42,34
_level0.reserved = _level0.reserved
_level0.focusManager = _level0.focusManager
_level0.stat = _level0.stat
_level0.quest = _level0.quest
_level0.newguardian = _level0.newguardian
_level0.user = _level0.user
_level0.soundfx = _level0.soundfx
_level0.misc = _level0.misc
_level0.func = _level0.func
_level0.msg = _level0.msg
_level0.player = _level0.player
_level0.monster = _level0.monster
_level0.playerMenuOptions = _level0.playerMenuOptions
_level0.shop = _level0.shop
_level0.monsterspell = _level0.monsterspell
_level0.spell = _level0.spell
_level0.miscitem = _level0.miscitem
_level0.pet = _level0.pet
_level0.p = _level0.p
_level0.m = _level0.m
_level0.guest = _level0.guest
_level0.background = _level0.background
_level0.walk = _level0.walk
_level0.town = _level0.town
_level0 = _level0
_level0.intCID = 3627
_level0.strPetAction = attack
_level0.rp = _level0.player
_level0.ProfileMonster = _level0.monster
_level0.ProfilePlayer = _level0.player
_level0.strGameMode = AQ
_level0.intGameMode = 0
_level0.preferences = [object Object]
_level0.bitExistingPrefs = true
_level0.bitAutoQuality = false
_level0.intUserLanguage = 0
_level0.bitShowFrameRate = false
_level0.bitSavePassword = true
_level0.bitSaveName = true
_level0.bitOptionSoundOn = true
_level0.bitSpellRowEnabled = false
_level0.bStringListLoaded = undefined
_level0.dataStringList = [object Object]
_level0.intBattleCounter = 0
_level0.intAdCounter = 0
_level0.intAdTimer = 0
_level0.bitShowingAd = false
_level0.bitShowAdvertisements = false
_level0.bitAdViewerLoaded = false
_level0.bitShopEnabled = false
_level0.bitMusicEnabled = false
_level0.bitSoundEnabled = false
_level0.intNumSaveRetries = 0
_level0.bRetrySave = false
_level0.loggedinstatus = start
_level0.intPlayerParalyzed = 0
_level0.intMonsterParalyzed = 0
_level0.intPlayerFrozen = 0
_level0.intMonsterFrozen = 0
_level0.strInitiative = Monster
_level0.arrayMasterMobList =
_level0.strBattleQuality = HIGH
_level0.status = start
_level0.Decrypt1 = [type Function]
_level0.Encrypt1 = [type Function]
_level0.Decrypt2 = [type Function]
_level0.Decrypt3 = [type Function]
_level0.Encrypt2 = [type Function]
_level0.Encrypt3 = [type Function]
_level0.XMLNinja = [type Function]
_level0.lang = blank,Need ,Health,Mana,Your foe is immune to freeze effects!,You
r foe resists the freezing attack!,Your foe is immune to paralyzing attacks!,You
r foe resists the paralyzing attack!,Found ,You run from the battle.,You have be
en defeated!,There has been an error while saving the battle outcome.
The game server may be running slow right now, and failed to respond in time.,So
rry! There was an error while loading the battle data.
The game server may be running very slow right now. Click Next to return to town
.,The Blue Scroll of Doom,The game has detected that you are playing in more tha
n one browser window using the same character.
Please close this browser session and continue playing in the other window. Or
close all browsers and login again from the home page.,You are now level ,Elemen
t Modifier,Combat Defense,Attributes,Information,Equipment,Description,Today's a
dventure will place you against powerful foes and challenging quests! Please en
ter your login information.,Please go back and re
_level0.zones =
_level0._accProps = [object Object]
_level0. = 1
_level0. = 757
_level0. = 105
_level0. = [type Function]
_level0.strAutoAd = yes
_level0.strLanguage =
_level0.strServer = aq7
_level0.strGUI = medium
_level0.$version = WIN 10,0,42,34
_level0.reserved = _level0.reserved
_level0.focusManager = _level0.focusManager
_level0.stat = _level0.stat
_level0.quest = _level0.quest
_level0.newguardian = _level0.newguardian
_level0.user = _level0.user
_level0.soundfx = _level0.soundfx
_level0.misc = _level0.misc
_level0.func = _level0.func
_level0.msg = _level0.msg
_level0.player = _level0.player
_level0.monster = _level0.monster
_level0.playerMenuOptions = _level0.playerMenuOptions
_level0.shop = _level0.shop
_level0.monsterspell = _level0.monsterspell
_level0.spell = _level0.spell
_level0.miscitem = _level0.miscitem
_level0.pet = _level0.pet
_level0.p = _level0.p
_level0.m = _level0.m
_level0.guest = _level0.guest
_level0.background = _level0.background
_level0.walk = _level0.walk
_level0.town = _level0.town
_level0 = _level0
_level0.intCID = 3627
_level0.strPetAction = attack
_level0.rp = _level0.player
_level0.ProfileMonster = _level0.monster
_level0.ProfilePlayer = _level0.player
_level0.strGameMode = AQ
_level0.intGameMode = 0
_level0.preferences = [object Object]
_level0.bitExistingPrefs = true
_level0.bitAutoQuality = false
_level0.intUserLanguage = 0
_level0.bitShowFrameRate = false
_level0.bitSavePassword = true
_level0.bitSaveName = true
_level0.bitOptionSoundOn = true
_level0.bitSpellRowEnabled = false
_level0.bStringListLoaded = undefined
_level0.dataStringList = [object Object]
_level0.intBattleCounter = 0
_level0.intAdCounter = 0
_level0.intAdTimer = 0
_level0.bitShowingAd = false
_level0.bitShowAdvertisements = false
_level0.bitAdViewerLoaded = false
_level0.bitShopEnabled = false
_level0.bitMusicEnabled = false
_level0.bitSoundEnabled = false
_level0.intNumSaveRetries = 0
_level0.bRetrySave = false
_level0.loggedinstatus = start
_level0.intPlayerParalyzed = 0
_level0.intMonsterParalyzed = 0
_level0.intPlayerFrozen = 0
_level0.intMonsterFrozen = 0
_level0.strInitiative = Monster
_level0.arrayMasterMobList =
_level0.strBattleQuality = HIGH
_level0.status = start
_level0.Decrypt1 = [type Function]
_level0.Encrypt1 = [type Function]
_level0.Decrypt2 = [type Function]
_level0.Decrypt3 = [type Function]
_level0.Encrypt2 = [type Function]
_level0.Encrypt3 = [type Function]
_level0.XMLNinja = [type Function]
_level0.lang = blank,Need ,Health,Mana,Your foe is immune to freeze effects!,You
r foe resists the freezing attack!,Your foe is immune to paralyzing attacks!,You
r foe resists the paralyzing attack!,Found ,You run from the battle.,You have be
en defeated!,There has been an error while saving the battle outcome.
The game server may be running slow right now, and failed to respond in time.,So
rry! There was an error while loading the battle data.
The game server may be running very slow right now. Click Next to return to town
.,The Blue Scroll of Doom,The game has detected that you are playing in more tha
n one browser window using the same character.
Please close this browser session and continue playing in the other window. Or
close all browsers and login again from the home page.,You are now level ,Elemen
t Modifier,Combat Defense,Attributes,Information,Equipment,Description,Today's a
dventure will place you against powerful foes and challenging quests! Please en
ter your login information.,Please go back and re
_level0.zones =
_level0._accProps = [object Object]
_level0. = 1
_level0. = 757
_level0. = 105
_level0. = [type Function]
_level0.strAutoAd = yes
_level0.strLanguage =
_level0.strServer = aq7
_level0.strGUI = medium
_level0.$version = WIN 10,0,42,34
_level0.reserved = _level0.reserved
_level0.focusManager = _level0.focusManager
_level0.stat = _level0.stat
_level0.quest = _level0.quest
_level0.newguardian = _level0.newguardian
_level0.user = _level0.user
_level0.soundfx = _level0.soundfx
_level0.misc = _level0.misc
_level0.func = _level0.func
_level0.msg = _level0.msg
_level0.player = _level0.player
_level0.monster = _level0.monster
_level0.playerMenuOptions = _level0.playerMenuOptions
_level0.shop = _level0.shop
_level0.monsterspell = _level0.monsterspell
_level0.spell = _level0.spell
_level0.miscitem = _level0.miscitem
_level0.pet = _level0.pet
_level0.p = _level0.p
_level0.m = _level0.m
_level0.guest = _level0.guest
_level0.background = _level0.background
_level0.walk = _level0.walk
_level0.town = _level0.town
_level0 = _level0
_level0.intCID = 3627
_level0.strPetAction = attack
_level0.rp = _level0.player
_level0.ProfileMonster = _level0.monster
_level0.ProfilePlayer = _level0.player
_level0.strGameMode = AQ
_level0.intGameMode = 0
_level0.preferences = [object Object]
_level0.bitExistingPrefs = true
_level0.bitAutoQuality = false
_level0.intUserLanguage = 0
_level0.bitShowFrameRate = false
_level0.bitSavePassword = true
_level0.bitSaveName = true
_level0.bitOptionSoundOn = true
_level0.bitSpellRowEnabled = false
_level0.bStringListLoaded = undefined
_level0.dataStringList = [object Object]
_level0.intBattleCounter = 0
_level0.intAdCounter = 0
_level0.intAdTimer = 0
_level0.bitShowingAd = false
_level0.bitShowAdvertisements = false
_level0.bitAdViewerLoaded = false
_level0.bitShopEnabled = false
_level0.bitMusicEnabled = false
_level0.bitSoundEnabled = false
_level0.intNumSaveRetries = 0
_level0.bRetrySave = false
_level0.loggedinstatus = start
_level0.intPlayerParalyzed = 0
_level0.intMonsterParalyzed = 0
_level0.intPlayerFrozen = 0
_level0.intMonsterFrozen = 0
_level0.strInitiative = Monster
_level0.arrayMasterMobList =
_level0.strBattleQuality = HIGH
_level0.status = start
_level0.Decrypt1 = [type Function]
_level0.Encrypt1 = [type Function]
_level0.Decrypt2 = [type Function]
_level0.Decrypt3 = [type Function]
_level0.Encrypt2 = [type Function]
_level0.Encrypt3 = [type Function]
_level0.XMLNinja = [type Function]
_level0.lang = blank,Need ,Health,Mana,Your foe is immune to freeze effects!,You
r foe resists the freezing attack!,Your foe is immune to paralyzing attacks!,You
r foe resists the paralyzing attack!,Found ,You run from the battle.,You have be
en defeated!,There has been an error while saving the battle outcome.
The game server may be running slow right now, and failed to respond in time.,So
rry! There was an error while loading the battle data.
The game server may be running very slow right now. Click Next to return to town
.,The Blue Scroll of Doom,The game has detected that you are playing in more tha
n one browser window using the same character.
Please close this browser session and continue playing in the other window. Or
close all browsers and login again from the home page.,You are now level ,Elemen
t Modifier,Combat Defense,Attributes,Information,Equipment,Description,Today's a
dventure will place you against powerful foes and challenging quests! Please en
ter your login information.,Please go back and re
_level0.zones =
_level0._accProps = [object Object]
_level0. = 1
_level0. = 757
_level0. = 105
_level0. = [type Function]
_level0.strAutoAd = yes
_level0.strLanguage =
_level0.strServer = aq7
_level0.strGUI = medium
_level0.$version = WIN 10,0,42,34
_level0.reserved = _level0.reserved
_level0.focusManager = _level0.focusManager
_level0.stat = _level0.stat
_level0.quest = _level0.quest
_level0.newguardian = _level0.newguardian
_level0.user = _level0.user
_level0.soundfx = _level0.soundfx
_level0.misc = _level0.misc
_level0.func = _level0.func
_level0.msg = _level0.msg
_level0.player = _level0.player
_level0.monster = _level0.monster
_level0.playerMenuOptions = _level0.playerMenuOptions
_level0.shop = _level0.shop
_level0.monsterspell = _level0.monsterspell
_level0.spell = _level0.spell
_level0.miscitem = _level0.miscitem
_level0.pet = _level0.pet
_level0.p = _level0.p
_level0.m = _level0.m
_level0.guest = _level0.guest
_level0.background = _level0.background
_level0.walk = _level0.walk
_level0.town = _level0.town
_level0 = _level0
_level0.intCID = 3627
_level0.strPetAction = attack
_level0.rp = _level0.player
_level0.ProfileMonster = _level0.monster
_level0.ProfilePlayer = _level0.player
_level0.strGameMode = AQ
_level0.intGameMode = 0
_level0.preferences = [object Object]
_level0.bitExistingPrefs = true
_level0.bitAutoQuality = false
_level0.intUserLanguage = 0
_level0.bitShowFrameRate = false
_level0.bitSavePassword = true
_level0.bitSaveName = true
_level0.bitOptionSoundOn = true
_level0.bitSpellRowEnabled = false
_level0.bStringListLoaded = undefined
_level0.dataStringList = [object Object]
_level0.intBattleCounter = 0
_level0.intAdCounter = 0
_level0.intAdTimer = 0
_level0.bitShowingAd = false
_level0.bitShowAdvertisements = false
_level0.bitAdViewerLoaded = false
_level0.bitShopEnabled = false
_level0.bitMusicEnabled = false
_level0.bitSoundEnabled = false
_level0.intNumSaveRetries = 0
_level0.bRetrySave = false
_level0.loggedinstatus = start
_level0.intPlayerParalyzed = 0
_level0.intMonsterParalyzed = 0
_level0.intPlayerFrozen = 0
_level0.intMonsterFrozen = 0
_level0.strInitiative = Monster
_level0.arrayMasterMobList =
_level0.strBattleQuality = HIGH
_level0.status = start
_level0.Decrypt1 = [type Function]
_level0.Encrypt1 = [type Function]
_level0.Decrypt2 = [type Function]
_level0.Decrypt3 = [type Function]
_level0.Encrypt2 = [type Function]
_level0.Encrypt3 = [type Function]
_level0.XMLNinja = [type Function]
_level0.lang = blank,Need ,Health,Mana,Your foe is immune to freeze effects!,You
r foe resists the freezing attack!,Your foe is immune to paralyzing attacks!,You
r foe resists the paralyzing attack!,Found ,You run from the battle.,You have be
en defeated!,There has been an error while saving the battle outcome.
The game server may be running slow right now, and failed to respond in time.,So
rry! There was an error while loading the battle data.
The game server may be running very slow right now. Click Next to return to town
.,The Blue Scroll of Doom,The game has detected that you are playing in more tha
n one browser window using the same character.
Please close this browser session and continue playing in the other window. Or
close all browsers and login again from the home page.,You are now level ,Elemen
t Modifier,Combat Defense,Attributes,Information,Equipment,Description,Today's a
dventure will place you against powerful foes and challenging quests! Please en
ter your login information.,Please go back and re
_level0.zones =
_level0._accProps = [object Object]
_level0. = 1
_level0. = 757
_level0. = 105
_level0. = [type Function]
_level0.strAutoAd = yes
_level0.strLanguage =
_level0.strServer = aq7
_level0.strGUI = medium
_level0.$version = WIN 10,0,42,34
_level0.reserved = _level0.reserved
_level0.focusManager = _level0.focusManager
_level0.stat = _level0.stat
_level0.quest = _level0.quest
_level0.newguardian = _level0.newguardian
_level0.user = _level0.user
_level0.soundfx = _level0.soundfx
_level0.misc = _level0.misc
_level0.func = _level0.func
_level0.msg = _level0.msg
_level0.player = _level0.player
_level0.monster = _level0.monster
_level0.playerMenuOptions = _level0.playerMenuOptions
_level0.shop = _level0.shop
_level0.monsterspell = _level0.monsterspell
_level0.spell = _level0.spell
_level0.miscitem = _level0.miscitem
_level0.pet = _level0.pet
_level0.p = _level0.p
_level0.m = _level0.m
_level0.guest = _level0.guest
_level0.background = _level0.background
_level0.walk = _level0.walk
_level0.town = _level0.town
_level0 = _level0
_level0.intCID = 3627
_level0.strPetAction = attack
_level0.rp = _level0.player
_level0.ProfileMonster = _level0.monster
_level0.ProfilePlayer = _level0.player
_level0.strGameMode = AQ
_level0.intGameMode = 0
_level0.preferences = [object Object]
_level0.bitExistingPrefs = true
_level0.bitAutoQuality = false
_level0.intUserLanguage = 0
_level0.bitShowFrameRate = false
_level0.bitSavePassword = true
_level0.bitSaveName = true
_level0.bitOptionSoundOn = true
_level0.bitSpellRowEnabled = false
_level0.bStringListLoaded = undefined
_level0.dataStringList = [object Object]
_level0.intBattleCounter = 0
_level0.intAdCounter = 0
_level0.intAdTimer = 0
_level0.bitShowingAd = false
_level0.bitShowAdvertisements = false
_level0.bitAdViewerLoaded = false
_level0.bitShopEnabled = false
_level0.bitMusicEnabled = false
_level0.bitSoundEnabled = false
_level0.intNumSaveRetries = 0
_level0.bRetrySave = false
_level0.loggedinstatus = start
_level0.intPlayerParalyzed = 0
_level0.intMonsterParalyzed = 0
_level0.intPlayerFrozen = 0
_level0.intMonsterFrozen = 0
_level0.strInitiative = Monster
_level0.arrayMasterMobList =
_level0.strBattleQuality = HIGH
_level0.status = start
_level0.Decrypt1 = [type Function]
_level0.Encrypt1 = [type Function]
_level0.Decrypt2 = [type Function]
_level0.Decrypt3 = [type Function]
_level0.Encrypt2 = [type Function]
_level0.Encrypt3 = [type Function]
_level0.XMLNinja = [type Function]
_level0.lang = blank,Need ,Health,Mana,Your foe is immune to freeze effects!,You
r foe resists the freezing attack!,Your foe is immune to paralyzing attacks!,You
r foe resists the paralyzing attack!,Found ,You run from the battle.,You have be
en defeated!,There has been an error while saving the battle outcome.
The game server may be running slow right now, and failed to respond in time.,So
rry! There was an error while loading the battle data.
The game server may be running very slow right now. Click Next to return to town
.,The Blue Scroll of Doom,The game has detected that you are playing in more tha
n one browser window using the same character.
Please close this browser session and continue playing in the other window. Or
close all browsers and login again from the home page.,You are now level ,Elemen
t Modifier,Combat Defense,Attributes,Information,Equipment,Description,Today's a
dventure will place you against powerful foes and challenging quests! Please en
ter your login information.,Please go back and re
_level0.zones =
_level0._accProps = [object Object]
_level0. = 1
_level0. = 757
_level0. = 105
_level0. = [type Function]
_level0.strAutoAd = yes
_level0.strLanguage =
_level0.strServer = aq7
_level0.strGUI = medium
_level0.$version = WIN 10,0,42,34
_level0.reserved = _level0.reserved
_level0.focusManager = _level0.focusManager
_level0.stat = _level0.stat
_level0.quest = _level0.quest
_level0.newguardian = _level0.newguardian
_level0.user = _level0.user
_level0.soundfx = _level0.soundfx
_level0.misc = _level0.misc
_level0.func = _level0.func
_level0.msg = _level0.msg
_level0.player = _level0.player
_level0.monster = _level0.monster
_level0.playerMenuOptions = _level0.playerMenuOptions
_level0.shop = _level0.shop
_level0.monsterspell = _level0.monsterspell
_level0.spell = _level0.spell
_level0.miscitem = _level0.miscitem
_level0.pet = _level0.pet
_level0.p = _level0.p
_level0.m = _level0.m
_level0.guest = _level0.guest
_level0.background = _level0.background
_level0.walk = _level0.walk
_level0.town = _level0.town

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