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T20 360* Revolution Gameplay Patch.

Overall this is a great stroke variation to have because it goes well with T20 g
ameplay as well as tests. You can hit sixes out of the ground, while still being
able to pick off two three runs, by squeezing it through the gaps. This makes i
t great for tests as well.
Straight Drive* - This shot has been modified in the range of where it can go. N
ow this shot can be used as a off drive as well, because if you time it early wh
ile still in the ideal zone, you manage to pick off the gap between mid off and
cover, which was very hard to before. The stroke power varies on the type of pit
ch you play on, but you should usually get at least 2-4 runs with this shot if y
ou pierce the field.
Cover Drive* - I felt this shot was a bit too square in the previous versions, p
lus it lacked some power. I have fixed both and now you are able to hit it hard
and pick off the gaps easier. You can pierce the gap from mid off to point, depe
nding on when you time it. This shot is great to pick up 3's as well because it
tends to stop near the boundary a few times.If you enable the "Driver" ability y
ou seem to pick off the gaps quite easily.
On / Off Drive* - The On Drive has been amped up in power, because it was very d
ifficult to pick the gap with this shot. Now because of the power, it allows you
to do that. It is a recommended shot for left handed bowlers bowling to you aro
und the wicket, because the gaps are easier to find. The off drive has been impl
emented thanks to the straight drive. You manage to play it when ever the ball i
s at the right angle on a straight drive.
Square Drive - Now this shot goes more squarer, it is a half late cut + square d
rive because it was very hard to play the actual late cut, this shot gives it th
e same effect. It usually goes through the gap behind square but you can do it i
n front of square as well.
Leg Glance / Clip Of Pads* - The Leg Glance is not a boundary hitting shot any m
ore, as it was in the previous version. It is used to get singles and twos, you
can get the occasional boundary, but thats not the intention of it. I have also
decreased the height the ball travels, so you cannot get caught glancing if you
time it properly. The clip of pads is the same kind of shot, but this goes in fr
ont of square and you can get boundaries with it when you find the gap. It exten
ds to the region of the on drive as well.
Sweep / Paddle Sweep - The Sweep has been modified so it can go in front of squa
re and behind square. The paddle sweep has been changed so that its one of the T
20 shots that goes near parallel to the pitch. If you pull it off, it goes on th
e ground and very fine, usually beating the fielder running away for
four. Although if you mistime it, you can get caught by the man in short behind
square.
Backfoot Drives* - These have been given more power, and it is easier to pick th
e gaps with these shots rather than the front foot ones, but you will find that
the backfoot shots stop a lot of time just infront of the rope. The back foot co
ver drive is a great shot to pick up runs with as you can do it to ball that are
around the half volley length.
Six Hit* - These Vary from the inner circle to out of the ground. Usually when y
ou are on full confidence, you tend to clear the rope, but sometimes you get cau
ght at the rope. You can go for a six with any shot, it is possible just depends
on your timing.
Edges* - These have been modified so that you can get boundaries of edges. Now y
ou can be caught at gully while before it was either the first slip or the wicke
t keeper. A great thing about the new edges part is that, there are some edges w
hich go over the slips so you can never predict if you will be caught.
* = Represents the shots edited in this version
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Simple installation, copy the files to your root directory.
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Thanks To Tutsi for letting me edit his V5 Gameplay patch.
Black Magic

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