<!-- Port you want the server to listen on. --> <property name="ServerIsPublic" value="true"/> <!-- Should this server register to master server --> <property name="ServerName" value="KAMCRAFT"/> <!-- Whatever you want the name to be. --> <property name="ServerMaxPlayerCount" value="32"/> <!-- Maximum Concurrent Players --> <property name="GameWorld" value="Navezgane"/> <!-- Navezgane, MP Wasteland Horde, MP Wasteland Skirmish, MP Wasteland War --> <property name="GameName" value="Abyss"/> <!-- Whatever you want the game name to be --> <property name="GameDifficulty" value="4"/> <!-- 0 - 4, 0=easiest, 4=hardest --> <property name="GameMode" value="GameModeSurvivalM P"/> <!-- GameModeSurvivalPvP, GameModeSurvival, GameModeDeathmatch, GameModeZom bieHorde --> <property name="ZombiesRun" value="0" /> <!-- 0 = default day/night walk/run, 1 = never run, 2 = always run --> <property name="ShowAllPlayersOnMap" value="true" /> <!-- Show other players on minimap and main map? --> <property name="BuildCreate" value="false" /> <!-- cheat mode on/off --> <property name="DayNightLength" value="60" /> <!-- 20 minutes --> <property name="FriendlyFire" value="true" /> <!-- Can players damage each other (PvP) --> <property name="DayCount" value="3" /> <!-- only for horde mode, use 0 for unlimited --> <property name="DropOnDeath" value="2" /> <!-- 0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only --> <property name="DropOnQuit" value="0" /> <!-- 0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only --> <property name="CraftTimer" value="2" /> <!-- 0 = None (instant), 1 = Normal, 2 = Fast (double speed) --> <property name="LootTimer" value="2" /> <!-- 0 = None (instant), 1 = Normal, 2 = Fast (double speed) --> <property name="PlayerDamageGiven" value="2" /> <!-- 0 = Very Low 50%, 1 = Low 75%, 2 = Medium 100%, 3 = High 150%, 4 = Very High 200% - -> <property name="PlayerDamageRecieved" value="2" /> <!-- 0 = Very Low 50%, 1 = Low 75%, 2 = Medium 100%, 3 = High 150%, 4 = Very High 200% - -> <property name="EnemySenseMemory" value="60" /> <!-- Tim e, in seconds, that a zombie will pursue something that has been sensed. --> <property name="EnemySpawnMode" value="5" /> <!-- 0 = Disabled 0%, 1 = Very Low 50%, 2 = Low 75%, 3 = Medium 100%, 4 = High 125%, 5 = Very High 150% --> <property name="EnemyDifficulty" value="1" /> <!-- 0 = Normal, 1 = Feral --> <property name="NightPercentage" value="35" /> <!-- per centage in whole numbers --> <property name="BlockDurabilityModifier" value="100" /> <!-- per centage in whole numbers --> <property name="LootAbundance" value="100" /> <!-- per centage in whole numbers --> <property name="LootRespawnDays" value="3" /> <!-- day s in whole numbers --> <property name="LandClaimSize" value="20"/> <!-- Siz e in blocks that is protected by a keystone --> <property name="LandClaimDeadZone" value="50"/> <!-- Key stones must be this many blocks apart (unless you are friends with the other pla yer) --> <property name="LandClaimExpiryTime" value="30"/> <!-- The number of days a player can be offline before their claims expire and are no lo nger protected --> <property name="LandClaimDecayMode" value="2"/> <!-- Con trols how offline players land claims decay. All claims have full protection for the first 24hrs. 0=L inear, 1=Exponential, 2=Full protection until claim is expired. --> <property name="LandClaimOnlineDurabilityModifier" value="35"/> <!-- How much protected claim area block hardness is increased when a player is online. 0 m eans infinite (no damage will ever be taken). Default is 32x --> <property name="LandClaimOfflineDurabilityModifier" value="35"/> <!-- How much protected claim area block hardness is increased when a player is offline.
0 m eans infinite (no damage will ever be taken). Default is 32x --> <property name="AirDropFrequency" value="72"/> <!-- How often airdrop occur in game-hours, 0 == never -->