Sunteți pe pagina 1din 2

<ServerSettings>

<property name="ServerPort" value="23525"/>


<!-- Port you want the server to listen on. -->
<property name="ServerIsPublic" value="true"/>
<!-- Should this server register to master server -->
<property name="ServerName" value="KAMCRAFT"/>
<!-- Whatever you want the name to be. -->
<property name="ServerMaxPlayerCount" value="32"/>
<!-- Maximum Concurrent Players -->
<property name="GameWorld" value="Navezgane"/>
<!-- Navezgane, MP Wasteland Horde, MP Wasteland Skirmish, MP Wasteland War
-->
<property name="GameName" value="Abyss"/>
<!-- Whatever you want the game name to be -->
<property name="GameDifficulty" value="4"/>
<!-- 0 - 4, 0=easiest, 4=hardest -->
<property name="GameMode" value="GameModeSurvivalM
P"/> <!-- GameModeSurvivalPvP, GameModeSurvival, GameModeDeathmatch, GameModeZom
bieHorde -->
<property name="ZombiesRun" value="0" />
<!-- 0 = default day/night walk/run, 1 = never run, 2 = always run -->
<property name="ShowAllPlayersOnMap" value="true" />
<!-- Show other players on minimap and main map? -->
<property name="BuildCreate" value="false" />
<!-- cheat mode on/off -->
<property name="DayNightLength" value="60" />
<!-- 20 minutes -->
<property name="FriendlyFire" value="true" />
<!-- Can players damage each other (PvP) -->
<property name="DayCount" value="3" />
<!-- only for horde mode, use 0 for unlimited -->
<property name="DropOnDeath" value="2" />
<!-- 0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only -->
<property name="DropOnQuit" value="0" />
<!-- 0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only -->
<property name="CraftTimer" value="2" />
<!-- 0 = None (instant), 1 = Normal, 2 = Fast (double speed) -->
<property name="LootTimer" value="2" />
<!-- 0 = None (instant), 1 = Normal, 2 = Fast (double speed) -->
<property name="PlayerDamageGiven" value="2" /> <!-- 0 =
Very Low 50%, 1 = Low 75%, 2 = Medium 100%, 3 = High 150%, 4 = Very High 200% -
->
<property name="PlayerDamageRecieved" value="2" /> <!-- 0 =
Very Low 50%, 1 = Low 75%, 2 = Medium 100%, 3 = High 150%, 4 = Very High 200% -
->
<property name="EnemySenseMemory" value="60" /> <!-- Tim
e, in seconds, that a zombie will pursue something that has been sensed. -->
<property name="EnemySpawnMode" value="5" /> <!-- 0 =
Disabled 0%, 1 = Very Low 50%, 2 = Low 75%, 3 = Medium 100%, 4 = High 125%, 5 =
Very High 150% -->
<property name="EnemyDifficulty" value="1" /> <!-- 0 =
Normal, 1 = Feral -->
<property name="NightPercentage" value="35" /> <!-- per
centage in whole numbers -->
<property name="BlockDurabilityModifier" value="100" /> <!-- per
centage in whole numbers -->
<property name="LootAbundance" value="100" /> <!-- per
centage in whole numbers -->
<property name="LootRespawnDays" value="3" /> <!-- day
s in whole numbers -->
<property name="LandClaimSize" value="20"/> <!-- Siz
e in blocks that is protected by a keystone -->
<property name="LandClaimDeadZone" value="50"/> <!-- Key
stones must be this many blocks apart (unless you are friends with the other pla
yer) -->
<property name="LandClaimExpiryTime" value="30"/> <!-- The
number of days a player can be offline before their claims expire and are no lo
nger protected -->
<property name="LandClaimDecayMode" value="2"/> <!-- Con
trols how offline players land claims decay. All claims have full protection for
the first 24hrs.
0=L
inear, 1=Exponential, 2=Full protection until claim is expired. -->
<property name="LandClaimOnlineDurabilityModifier" value="35"/> <!-- How
much protected claim area block hardness is increased when a player is online.
0 m
eans infinite (no damage will ever be taken). Default is 32x -->
<property name="LandClaimOfflineDurabilityModifier" value="35"/> <!-- How
much protected claim area block hardness is increased when a player is offline.

0 m
eans infinite (no damage will ever be taken). Default is 32x -->
<property name="AirDropFrequency" value="72"/> <!-- How
often airdrop occur in game-hours, 0 == never -->

S-ar putea să vă placă și