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Final presentation for Interaction and Interface Design class (IDIA612) at the University of Baltimore, Spring 2014 semester.
Project was to develop and prototype an educational mobile application for the Maryland Zoo in Baltimore.
Document contains audience research, persona creation, paper prototyping, usability and user experience testing, and technical prototype designing and implementation.
Final presentation for Interaction and Interface Design class (IDIA612) at the University of Baltimore, Spring 2014 semester.
Project was to develop and prototype an educational mobile application for the Maryland Zoo in Baltimore.
Document contains audience research, persona creation, paper prototyping, usability and user experience testing, and technical prototype designing and implementation.
Final presentation for Interaction and Interface Design class (IDIA612) at the University of Baltimore, Spring 2014 semester.
Project was to develop and prototype an educational mobile application for the Maryland Zoo in Baltimore.
Document contains audience research, persona creation, paper prototyping, usability and user experience testing, and technical prototype designing and implementation.
Spring 2014 University of Baltimore Tracking and Hunting at The Zoo Background Our IDIA 612 Interaction and Interface Design class has been tasked with a creating a mobile ap- plication for The Maryland Zoo in Baltimore that addresses one of the following themes: Educational (addresses the educational goals of the zoo to their audience); Lifestyle (allows users to integrate the mission of the zoo into their everyday lives); and GPS (leverages the power of location to help or entertain zoo patrons both in and out of the visit). Weve crafted an educational and interactive GPS application prototype that leverages the power of location to assist, educate, and entertain visitors. It contains three distinct but intertwined fea- tures that go beyond the Xs & Os of the Zoo, ofering potential avenues to explore. It provides a glimpse of what a user may not think would be present in any Zoos application. The three features are: Historical Markers allow the user to navigate an interactive map with a variety of markers which form a combination of historical facts and pictures, and contemporary information and media. Birdwatching has the user log bird sightings and learn about specifc species within and around the Zoo, allowing the user to take the mission of the Zoo outside the gates. Points can be earned for redeemable prizes. Scavenger Hunt brings fun for the whole family by having the user (with or without a party) com- plete several tasks relative to the Historical Marker feature and earn points for redeemable prizes. A brief informational meeting with Timm Baldwin, the Zoos Assistant Director of Public Relations and New Media, revealed the purpose of the application is to exist beyond the primary information presented at the exhibits. Its goal is keep visitors at each display as long as possibleproviding additional learning avenues beyond what is initially presented at each display. Additionally, Timm Baldwin also revealed their primary user group to be females ages-2545, and their 1-2 children ages 210; and the secondary user group is the so-called Empty Nester population. Defned as any parent whose children have grown up and moved away from home, this population ranges from middle age from what computer psychologist Robert Bailey would describe as middle age-to-old users. This application satisfes that request as the family-friendly, animal-centric scavenger hunt expe- rience that provides the user an incentive for reaching a goal is geared toward the primary user group. Both the interactive, location-aware map with historical markers, photos, and videos of the Zoo, its animals, and surrounding Druid Hill Park; and the Birdwatching feature with its in-depth index of nearby birds is aimed toward the secondary user group. Project Introduction Located in Druid Hill Park since 1876, The Maryland Zoo in Baltimore is the third oldest Zoo in the United States. It received over 400,000 visitors in FY2012, and of that amount, 86, 653 were students alone. Audience Background Introduction//Audience Background//Audience Heuristics Image via The Zone Magazine The Zoos primary user group is also the largest group of Internet users. According to the Pew Re- search Institute, 94% of users aged 3049 and 98% of users aged 1829 use the internet. Additionally, a Nielsen study about smartphone penetration rates revealed that Young Adults ages 2534 have the highest smartphone penetration rate (81%), followed by teens aged 1317 (70%). A subset of this primary user group is either their own children or others, mainly students (as ev- idenced in the statistics above) as chaperones whom they accompany the Zoo. This subset is also avid online users, as 75% of 1417 year olds and 65% of 1013 year olds use the Internet, and fam- ily households with children under the age of 18 are more likely to access the Internet. (National Telecommunications and Information Administration, 2002). Additionally, and as a result of this vast amount, a large segment of the media industry, beyond the Internet, is devoted to generating and delivering content geared toward children and adolescents. Despite the majority of the Zoos primary user group and its subset regularly using the Internet and smartphones, the same is not yet necessarily the case for the Zoos secondary user group, empty nesters. Whereas there are no defnite age ranges for this group, it does often encompass seniors and middle age adults. To that extent, Robert Bailey proposed a new age classifcations for age defnitions: young users (ages 1839), middle-aged users (4059), older users (6074) years, and old-old users (75+). Using this defnition, empty nesters would be the upper echelon of middle-aged users through older users. According to a study by the Nielsen Norman Group, the United States had about 4.2 million Inter- net users over the age of 65 in 2002. Eleven years later, that number has grown to reach 19 million in 2013, equating to a yearly 16% growth rate. Whereas the smartphone penetration rate in the United States has reached 64% of mobile phone users, usage amongst the empty nester population remains low. According to Nielsen, only about 50% of users over 55 possess a smart phone, while the other half still uses feature phones. The Pew Research Center pegs that number at just 18% for adults over 65. The rate of smart phone ownership and mobile web trafc across all ages is also on the rise. A 2011 Nielsen study revealed that 43% of all US mobile phone subscribers own a smartphone. As previously Audience Heuristics This app will have to maintain the same design standards that would apply for website usability for young children and older adults. Although a smartphone application and website are two diferent platforms, they are both technological mediums that require similar design standards. Whereas the primary user group doesnt have any particular heuristics beyond what Jakob Nielsen frst put forward in 1995 with his 10 most general principles for user design, their children do. Allison Druin writes that children need to be brought into the design process considering how technology critically impacts their lives, and yet they currently have little say in the process. Looking at this issue at a basic level, MacFarlane and Pasiali noted that adults often labeled certain instructions as severe, when in fact the instructions were not problematic for children. Therefore the researchers took Niel- sens usability heuristics and Thomas W. Malones guidelines for fun and developed fun heuristics for children. These included: The goals of the software are clear to the user The tasks are not too easy and not too hard The user gets frequent, clear feedback that encourages him/her to carry on The system allows the user to use his/her imagination and identify with the characters and contexts The software includes sound and visual efects. The system includes surprises, humor and interesting things for the user The user feels in control of the system. There are similar heuristics for older adults and seniors. The AARP commissioned a study of 50 Web- sites, and derived a listing of design heuristics for seniors, established below: Use conventional interaction elements. Make it obvious what is clickable and what is not. Make clickable items easy to target and hit. Minimize vertical scrolling; eliminate horizontal scrolling. Ensure that the Back button behaves predictably. Let the user stay in control. Is there clear feedback on actions? Provide feedback in other modes in addition to visual. Make the structure of the Web site as visible as possible. Clearly label content categories; assist recognition and retrieval rather than recall Implement the shallowest possible information hierarchy. mentioned, the percentage is now 64%. Web trafc from mobile devices across the globe is also on the rise. In 2009, the percentage of web trafc from mobile devices was just 1%. By December 2012, that percentage skyrocketed to 13%. When it comes to technological nous, these two users groups at opposite ends of the age spec- trum are very diferent. Yet they contain similar design heuristics. The problem then for this design to solve is creating an application that can reach both audiences while still communicating the Zoos mission and goals, a key component of the application. Include a site map and link to it from every page. Make pages easy to skim or scan. Make elements on the page easy to read. Visually group related topics. Make sure text and background colors contrast. Use adequate white space. Make it easy to fnd things on the page quickly. Focus the writing on audience and purpose. Use the users language; minimize jargon and technical terms Without delving too much more into the specifcs of each group that we'd lose focus, the common threads between these two groups are similar to Wendy Boswells four usability principles: Freedom; Comfort; Confdence; and Control. Additionally users tend to read not in a linear fashion but in blocks, skipping a lot of text and jump- ing around the page. The fndings the Neilsen Norman Groups eye-tracking study reveals what has been around since the dawn of the inverted pyramid in newspapers, but are accelerated in the dig- ital world due to shrinking attention spans. Its important this application allows for easy scanning, especially considering the array of age groups. Even though there are similarities between the two groups, it is important to note key diferences. First, when it comes to reading content, Jakob Nielsen observed that children scanned in one of three ways depending on their age group. The youngest kids did no reading, young kids did a tentative amount of reading, and older kids scanned. Second, children are either slow typists or possess poor mouse control. Third, children enjoyed sound and animations while adults did not. Packaging all this into our audience data into a workable application posed some problems when designing our prototypes. Investigating other applications allowed us to see how other Zoos and their applications managed this. Image via Nielsen Procedure Woodland Park Zoo, Seattle, Wa The Woodland Park Zoo in Seattle, WA, has an application that provides: GPS-enabled map with tour suggestions; Customizable schedule of today's activities; Animal fact sheets; Social media connections; Friend fnder; and Video, photos and more. A large component of their app is their GPS-guided tours that explore themes like the signature trees and other hidden details within each exhibit, conservation eforts, and climate change (Woodland Park Zoo, 2013). The signature tree feature made an impression on us as it was outside the normal realm of Zoo content, but within its conservation mission. As you see below, the menu is clearly and easily navigable. The map is interactive with colorful illustrations of animals and other features of the Zoo. Many other Zoos across the nation have developed their own mobile applications which helped infuenced our design and provide an established framework to build from. Other Applications//Personas//Paper Prototyopes Images via iTunes The National Zoo in Washington, D.C. The National Zoo in Washington, D.C., has an application that costs $1.99. Features in this appli- cation include six live animals (including the Giant panda cam), Childrens activities, Animal index and demonstration, GPS-enabled interactive map of the zoo and self-guided tours, and a live public transportation feed. Similar to Woodland Park, the National Zoos both the menu and map are colorful and easily navi- gable. Explore Baltimore Heritage Although not a zoo, the local historical preservation organization Baltimore Heritage has an app called Explore Baltimore Heritage that allows the user to explore many unique historic places, while providing self-guided tours of Baltimore neighborhoods. Built on the mobile app platform Mobile Historical, the app is designed to curate the city through the use of geo-located historical texts, archival flm and images, oral history (and other) audio, and short documentary videos. This data could provide a framework for a portion of the GPS app, and also an opportunity to cross-pro- mote both organizations. Images via iTunes A big issue discovered when testing this application on our own was there is no description or in- structions on user expectations for the map feature. Once loaded, the application drops the pins on the map and expects the user to know how to navigate. As the audience for history museums and historical organizations often skews older, and said parties likewise are undertaking eforts to appeal to a younger audience, having this facet of the application would conceivably appeal to that audience more than the animal-specifc, family-orient- ed educational scavenger hunt. Especially when considering the Zoos visitors are primarily from the Baltimore area, and nearly 88% of visitors from the Baltimore and Washington region. National Geographic Birds This application is intended for expert and beginner use. It has colorful, detailed illustrations and an interactive interface with pinch and zoom features. Other facets of the application include search and flter, with real-time results; and uses GPS to help identify species local to and area during a specifc time. Images via iTunes Personas Using audience background information for the Zoo and mobile application usage rates, we devel- oped three persons that we channeled as we performed the application testing. Michael Michael is a 65 year old empty nester who lives in Baltimore, Md. He is currently married and has three children, all of whom are adults and no longer live at his home. A retired PhD Industrial Engineer, he lives fairly comfortable on his retire- ment and social security payments. His hobbies include Bird Watching, Cooking, and spending time with his grand kids. His mobile phone us- age rate is moderate for other people in his age group. Images via iTunes Camille Camille is a 37 year old mother of two from Towson, Md. Although having a MS in Computer Science ,she now plies her trade as a wedding designer and planner. This allows her to works from home two days during the work week to spend with her two young children. With her husband, her family income is six fgures. An avid smart phone user, her hobbies include Roller Derby and Baking. Josh Josh is a spry second grader and aspiring soccer star. The Baltimore native has one sibling and is currently enrolled in a public Montessori school. Although he doesnt own a smart phone, he has been known to borrow his moms iPhone to play educational games and puzzles. Due to scheduling changes and conficts, we were unable to test the application with our crafted personas. This posed a problem in terms of our data collection, but did help us with our design pro- cess and schematics. Paper Prototypes Our paper prototypes were created with a master document that contained a static Home icon and Contact icon. Index cards that closely resembled the size of an iPhone 4 screen were chosen due to the market 45% market share the device has in the United States. Each index card contained each of the three features and their dynamic content. Examples of the paper prototypes can be seen on the next page. Paper Prototypes Home Screen Historical Marker Interface Contact Page Scavenger Hunt Interface Paper Prototypes Birdwatching Home Birdwatching Search Birdwatching Bird Screen Birdwatching Sighting Screen Interactions Add icons to Homepage to explain what to explain and diferentiate features Add directions from current location to historic marker Add description of the scavenger hunt for user to set expectations After results submission allow user to stay in current location or pick a new loca- tion Grey out or strike-through task after completion. Additional Notes Go Back on Map item preferred at bot- tom of screen No arrow necessary on map as people will think its a page Fully fesh out how Leaderboard system would work: self-contained or part of larg- er network? Results Testing the paper prototypes was performed in unideal conditions due to scheduling changes and conficts. Both of us had to test on our own without assistance, which may have hampered our data collection. Nonetheless invaluable data and research was gathered that both confrmed some beliefs and challenged others. To best analyze our fndings, we broke the results into four sections as based on a Lynda.com online training video: Critical Errors, Interactions, Unexpected Results, and Additional Notes. Critical Errors are moments that caused the user to cease navigating the application before asking for assistance. Unexpected Results are observations by the user that were not accounted for when application was designed. Interactions are interface or features requested by the user to create a better user experience. Additional Notes are observations by the tester that did not fall into the above categories. Paper Prototype Test Number 1 Critical Errors Enter in Scavenger Hunt feature gave expectation having a pre-existing group name. User wondered why username was even required User didnt know if they could choose hunt task in order or randomly? Unexpected Results User wanted to link up with other users currently participating in scavenger hunt User requested listing of all the items/ tasks for the scavenger hunt throughout the Zoo before begging hunt, and not have it be determined by GPS location. User wanted diferent levels of difculty for each hunt in case at Zoo with diferent people Paper Prototyopes Tests//Iterative Changes//Technical Prototype Setup & Tests Iterative Changes after Test #1 After Test #1, which was performed with current Zoo Members, several iterative changes to the His- torical Marker and Scavenger Hunt features were made as requested by the frst subject. In essence, more information and details about each feature and steps were requested as the existing direc- tions and purpose were unclear. These changes are listed below, and can be seen as the colored sticky notes. Added difculty levels on Scavenger Hunt Revamped location interface in Scavenger Hunt to include clear links and ability to fnd a new location Added information icons on Home Page with Modal Windows Changed syntax on Scavenger Hunt landing page to group name Added Directions to Historical Marker Items Paper Prototype Test Number 2 Critical Errors Scavenger Hunt needs intro page be- yond the modal description about pur- pose, how to score, prizes, etc. Didnt want scores listed when frst starting hunt Unexpected Results User unsure how to give feedback to Zoo or app feature User wanted to fnd bathroom/food/oth- er accessibility items in map User not personally motivated by lead- erboard Or dynamically create a new task Add icons to tasks for ease of use Item/task submission verifcation? Interactions Historical Markers need directions to/ from current location Historical Markers could use index list- ing. Scavenger Hunt missing downloadable or immediately redeemable prizes for ac- complishing tasks. Also missing ability to choose hunt loca- tions. Additional Notes Curious to know what kind of video and audio would be playing in Marker feature Rehash Test #1s create vs enter seman- tics debate in SH. More points if SH task is completed fast- er? How is the scoring sorted? Paper Prototype Test Number 3 Critical Errors Create a clearer explanation of what the bird watching app is and does, from the start page. Explain how the bird watching applica- tion relates to the zoo. Unexpected Results Lots of interest in sharing bird sighting locations and images with others. Competitionpoints should be shared and used to track top scorers. Interest in forming a group of other bird watcherseither online or in person at the zoo. Interactions Make the track sightings and track points buttons clearer. Provide a clear link back to the main zoo page. Clarify the Track Points page, add more details--how you earn points, how to compete with others, etc. Additional Notes Add GPS mapping as an option, in addi- tion to the drop down list, on the Sighting Details page. Add an option to share sighting loca- tions with others--which birds others have seen, when, and where. Birdwatching Community--create a Facebook or Google+ page for members to share. Add an option to attach images to the Sighting Details page. Technical Prototype Setup No iterative changes were made to the paper prototypes after the frst test, but the colloated and analyzed data informed the Technical Prototype setup. The changes are refected below in a sample of the technical protoypes that were developed using Axure. Technical Prototype Test #1 Critical Errors Axure doesnt have modal functional- ity. Instead used pop-up window in the program and worked in a browser caused the application to get stuck on a mobile device and force restart. Limited Map size was uploaded to his- torical marker page; causing the user to scroll ad infnitum. Diferent button location on Birdwatch- ing portion than other facets. Scavenger Hunt screen doesnt scroll on mobile device despite being set up to do so in Axure Unexpected Results HM: pedestrian directions or car direc- tions? (User will be in a zoo so why use Google Maps driving directions? Can it autodefault to walking?) Missing website URL on Contact Page More spacing between letters and edges in buttons Does the Historical Marker video con- tent have to be historical? Can it be be- hind the scenes with staf/zookeepers? Interactions Home Page information modals need more specifc instructions to give clear de- tails and directions on user expectations. Why have a Historical Marker pop up? Or, if theres going to be a popup, it needs to reveal important information and/or a picture that will cause the user to click BW: Need a reward for points earned while doing the birdwatching app; similar to the Scavenger Hunt SH: The blank image screen needs a de- scription on user expectations. Additional Notes Majority of errors came from Axure set- up and laggy application interface. User found Lorem Ipsum content to be confusing; requested actual content. Yet no problems were reported with Lor- em Ipsum on any of the paper prototype tests. Similar to the Paper Prototype Tests, the Technical Prototype testing were done individually due to conficting schedules. Yet the Technical Prototypes were tested at the Zoo. The data was collected in a similar fashion as the Paper Prototypes and are listed below: Technical Prototype Test #2 Test Number 1 was performed by Bethany McGowan to friend. Critical Errors Each feature should be prefaced with an audio or video explanation Historical Markers: The markers need to be more clearly defned; map should have an indication that it is scrollable Unexpected Results Users were slightly confused by having three distinct options on the home page. Interactions Bird Watching: should include an option to take and save images; should include online and in park opportunities to meet fellow watchers Scavenger Hunt: should include option for team play; clarifcation needed on point achievements and rewards Additional Notes Majority of errors came from Axure set- up and laggy application interface Iterative Changes after Technical Prototype Testing Several iterative changes were made to the application has a whole after the Technical Prototype tests. Many of the users requested more general features within the application, namely an interac- tive map with accessiblity information. This feature was renamed and discussed in our conclusion. Additional changes were the addition of actual information and instructions in lieu of the Lorem Ipsum text. These changes are listed below: Added more color and images throughout Historical Markers renamed Uncover the Zoo Remove as much Lorem Ipsum as possible Changed modal window setup within Axure Conclusion Conclusion//Final Tech Prototypes//References One challenge we came across throughout designing and testing this application was clearly con- necting the three features. Several of the users were interested in one or more of the features, but always wondered about their relationship to each other and the more importantly the Zoo. We an- ticipated this from the outset, but dont think we accounted for the depth of explanation that would be needed. Keep It Simple is an adage we subscribed to before this project, and this reinforced it. Additionally, many of the users requested more general features within the application, namely an interactive map. Therefore one easy change to our application is modifying the Historical Markers feature by renaming it to Uncover the Zoo, and have it be more of an interactive map that contains not just historical content but information on current and future exhibits, and also general accessi- bility and location questions. Learning, but also practicing, the importance the particular audience heuristics, how that infuenc- es your design and thus user experience, prototyping, and testing has been invaluable throughout this assignment. We came away from this experience with a far better understanding of the design process than when we entered, and are eager to try something similar again. Conclusion Final Tech Prototypes Tech prototypes can be tested online at http://goo.gl/ZA8QcU References AVAI Ventures Inc. (2013). Woodland Park Zoo (Version 6.1) [Mobile Application Software]. Retrieved from http://itunes.apple.com Bailey, B. (2004). Segmenting Adult Web Users into Meaningful Age Categories. 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