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GARAGE GAMERS GROUP

ISSUE # 8 JUNE 2014


















interesting about it, is that
Glen and John are
sourcing and using the old
original figures that were
available at the time. Glen
tells me that he wants to
collect at least 1500 points
of every army that was
around back then. John
will just probably have to
open some old blisters and
boxes out of his shed. They
have posted online about
the games that theyve
played, some of which are
shown in this issue. Just a
note that you can play 3rd
Edition with old OR new
miniatures, these guys are
just diehards.

I am negotiating a deal
with an amazing artist and
tattooist for Snake Eyes. I
saw her work and have
approached her to
promote her fantasy
themed drawings. If all
goes well we will be
showing her skills off on
the July cover of Snake
Eyes.
As usual, send your sub-
missions in to:
Garagegamersgroup@
gmail.com and put Editor
in the subject line.
SEE YOU THERE

Hi Everyone,
I hope youve had a good
month.

The cover photo is of a
Crimson Fist Space Marine
sent to me by Scott of
Warpforged Miniatures.
There has been a lot of
work by Warpforged
Miniatures on the internet
and you may have seen
some on Facebook, where
WFM has a page. You can
see more of Scotts work,
in this issue and the good
news is, that he does do
commissions.

PentaCon is nearly on us.
For readers who do not
know what PentaCon is all
about, here is a brief
summary. Most gaming
tournaments, are playing
one game. For example a
WH40k tournament is one,
two or even three days of
playing only WH40k.
PentaCon on the other
hand is a tournament of
playing different games. In
this case a one day
tournament of 5 different
games. This allows the
gamer to experience a
variety of games that may
be outside of their normal
gaming experience. The
games are selected on
them being a quick game
and/or quick to learn. A
major difference is that the
gamer turns up and every-
thing is provided for in the
game as opposed to that
gamer having to bring
miniatures and rulebooks
and dice, tape measures
etc. The limit of gamers for
the tournament is ten. The
date had to be changed for
this PentaCon, and is now
on Sunday, June 8 at 31
Weymouth Street,
Bundamba.

7th Edition WH40k is out,
as a three rulebook set.
Apparently it is the
combination of other
books such as Stronghold
and Escalation as well as
Death from the Skies that
were all released
separately. With the added
rule tweaks, some love it
and some hate it. I will wait
and see. The rumour that
a box set of Orks and
Blood Angels is still
running around the net, but
a source at GW has said
that there will be no such
box set. That would be a
change from every other
GW release, but time will
tell.
GGG members John
McDonnell and Glen Taylor
have been re visiting the
past by staging their own
3rd edition Warhammer or
Oldhammer as it is being
called now. Whats
Garage Gamers Group (GGG)
G A R A G E
G A M E R S
G R O U P
SNAKE EYES
J U N E 2 0 1 4 I S S U E 8
SPECI AL
POI NTS OF
I NTEREST:
The games
we play
Game
reviews
Gamers Tips
Members
current &
New
Sales page
Members
Gallery
Game
spotlights
Members
Collections
Contacts
Promotions
Member
Spotlights


S N A K E E Y E S
2

GGG-Members
GarageGamersGroup-The Games We Play
A GGG discussion sup-
ported any miniature
based game could be pro-
moted by the group. To
date the following lists the
games to be played and
currently playing in GGG.
Current games:
Warhammer 40k
Warhammer Fantasy
Roleplay
BattleCry
StarWars X-Wing
Old West
Zombiecide
Axis & Allies
Warhammer 40k
Roleplay
American Civil War
Apocolypse
AD & D
Arkham Horror
Necromunda
Axis & Allies Pacific
Dreadfleet
Man O War
Bolt Action WW2
Mordheim
Flames of War
Pathfinder
Oldhammer
Games coming:
Wings of Glory
Warhammer Fantasy
Axis & Allies WW1
edition
Axis & Allies Europe/
Pacific
Command Combat
Blood Bowl
Space Hulk
Conquest of Gaul
Abby Federoff
Craig Federoff
Demi Federoff
Jamie Federoff
Sean Federoff
Courtney Halverson
Joshua Harbort
Ian Houlihan
Nathan Long U.S.
Nate Jurgs
Simon Machin
Simon Mayes
John McDonnell
Cameron McCormack
Nigel McDermott
Kris McKiernan
Jarrod McKiernan
Zac Mehta
Sean OHanlon
Michael Orton
Tim Prenzler
John Ross
Zachary Seib
Michael Stamp
Troy Standen
Rob Sutterby
Chris Taylor
Glen Taylor
James Taylor
James Taylor U.K.
Steve Tobias
Peter Toh
Paul Treichel
Ross Wiliams


Alan Anderson
Steven Azzopardi
Brittanie Ball
Sean Beggs
Marcus Blackman
Alessio Calvatore U.K.
Ken Carr
Ben Chase
Claude Chase
Darian Chase
Kellie Chase
Kirstyn Chase
Nick Chase
Terry Clayton
Sam Corvi
Eddie Crompton
Martin Dorney
George Elliot
S N A K E E Y E S
Blue Max
Blue Max is a multi-
player board
game of World War
1 aerial combat over
the Western Front
during 1917 and
1918. Each player is
a fighter pilot of the
British, French,
American, or Ger-
man air service. Each
game is a single dog-
fight, in which play-
ers try to shoot down
as many enemy
planes as possible
without being shot
down themselves.
There is no limit to
the number of players
in a single game. It
was first published
by Game Designer
Workshop (GDW),
in 1983. The game is
named after the pres-
tigious German Or-
der Pour le Mrite,
informally known as
Blue Max.
3

How many tables are enough?
P A G E 4 I S S U E 8
up and lef for me and friends to
come along and make use of
them. Is this a pipe dream? Only
if I never had the money to buy
the land to do this, but untl that
day I will have to be satsfed
with what I have in my garage
now. Thankfully with enough
gaming friends with difering
tastes in tables and terrain, I can
get the variety I look for if I need
to. That being said, I prefer to
game at home if I can, having
most of what I need here. I have
regular opponents who will
come to my place to play,
which suits me fne. If you are
fortunate enough to have a
garage or gaming room or
under the house gaming area
already, then this may or may
not apply. From next issue I
want to talk about the basics
of wargaming. How to make
your own tables with optons,
depending on your prefer-
ences. Where to get your ma-
terials and what to ask for.
about collectng some bags of
sawdust. They usually dont mind,
and once passed the embarrass-
ment of scraping wood shavings
of the foor you can then go
home and start the fun. Grab a
kitchen sieve and place the shav-
ings and sawdust into the bowl of
the sieve and gently sif the small-
er partcles into a container, pref-
erably a rectangular plastc con-
tainer. Afer this step, use some
food colouring and water and mix
your choice of colour into the
sawdust. Let this soak for a day,
drain of any lefover liquid then
place in an area where it is in di-
rect sunlight and wont be kicked
or disturbed. Once dry you will
have enough for many bases and
tabletops. This tp also works with
fne beach sand. Good luck.
with on the whole, certainly not
as pliable or changeable as plastc
but it can be recycled over and
over again as your taste or
paintng style changes. The other
non-metal mediums are not so
forgiving. Personally Im waitng
for the fgure manufacturers to
tell use in the years to come that
the plastc is biodegradable and
that collectons will eventually
disintegrate and become worth-
less. It seems to me that the
miniature companies (like the big
one everyone loves to hate) are
adoptng the disposable economy
where you are constantly forced to
buy replacements as the old one
wear out. For example I had a
fridge made in the 60s that lasted
me will into the 90s, while in that
same duraton I have gone through
4 washing machines. The current
one is rustng. Okay it is an analogy
but you can get the gist of what Im
writng (I hope). With the advent of
3D printers what will happen with
the collectble side of the hobby?
Next tme my favourite hobby horse
what is the cost of collectng!
Where do I see any proft in
collectng in the years to come? I
only use that word as its the best
I can come up with to explain the
philosophy of collectng. Metal.
Thats right, metal fgures will be
the new gold standard in minia-
tures for the future. With many
companies moving to plastc, resin
or other composites, its going to
become more and more self evi-
dent that metal fgures will hold
their own in the years to come.
As every miniature gamer knows
metal is easy to strip, and work
From the Collectors Vault

There are
many gaming
systems out
there...all you
have to do is
find one that
suits you
Hints & Tips
S N A K E E Y E S
4
The only way that I could see
myself being satsfed in my
hobby is to have a big enough
shed or three double car sized
ones, where I could make
enough tables that were themed
to a partcular army, like a Fanta-
sy Dwarf modular terrain table,
and enough tables that were
colour coded for partcular scen-
ery like winter, desert, jungle,
city, plains etcetera, and to have
enough room for random gaming
tables for WW2 and Epic and
Man O War that can just be set
Basing your fgures and tabletops
for your gaming share the need
to decorate. Basing on a model
looks great as it does on a table.
The optons for fake grass prod-
ucts for example are many and a
lot are quite expensive. Have you
thought about making your own?
If you know of any tmber busi-
ness in your locality, you can
approach them and enquire
The Collector is a gamer
with over 40 years in col-
lectable games and war-
gaming...




S N A K E E Y E S
5
GGG members Glen Taylor and John McDonnell, both
old wargamers in their own right, have been re visitng
Warhammer. Not the current 8th Editon but the 3rd,
known now as Oldhammer, as coined by James Taylor,
who runs a blog and hosts a Facebook group page on
the subject. John and Glen to date have played a few
games against each other, using Chaos, Beastmen, Old
Slann, Orcs & Goblins. Its great to see old miniatures
like these back on the gaming table and out of the dis-
play cabinet. Ive just had my frst game, Friday just
gone, (Photos to come), and really enjoyed the experi-
ence. I had not played that editon, and cut my teeth
on fourth editon Warhammer. There will be more in
future on these games as more people join the ranks.
My Wood Elves saw their frst game ever with me, and
I bought them second hand way back in 1993. I think
that Glen took it easy on me. Oh well...more practce...
WARHAMMER 3rd EDITION

S N A K E E Y E S
6
UPCOMING & ONGOING EVENTS

PENTACON 2014
SUNDAY JUNE 08 VENUE Bundamba Garage
5 DIFFERENT GAMES
5 DIFFERENT OPPONENTS
MAXIMUM 10 PERSON LIMIT
ALL MINIATURES, GAME PARAPHANALIA & RULES
SUPPLIED ON THE DAY
NECROMUNDA, MORDHEIM, STAR WARS X-WING
WILD WEST & THE BLUE MAX
TAKING BOOKINGS NOW
Limited bookings left
S N A K E E Y E S


Dark Heresy is a role playing game set in the grim darkness of the 41st
millennium , the decaying dark future of Warhammer 40,000. Below is the continuing background story of
Bekki Imam, GGG member Simon Machins character in Dark Heresy, continued from last issue.
Sister Krankies diaries
Part 6

My name is Bekki Imam, I am an Acolyte of the Handmaidens of the Emperor, an Adepta Sororitas.

We entered the prison block area and discovered a prisoner in stasis. We made the decision to wake him. When he came to,
we interrogated him. He says that he was brought here by Hastus to help him search for informaton. I didn't like him for some
reason or gut instnct and had an itch to leave. I took sentry duty while they integrated him more forcibly. The Arbiter and Grim
Trauma had the duty. They didn't get much more informaton. Grim trauma was making the prisoner feel ill, with his Psychic
Blankness. Because of this we deduced that the prisoner was a Psyker. He then tried to use his powers. Grim reacted and tried
to kill him.
I was oblivious to this as both the Guardsman, myself and the Commander were outside of the cell. I decided to investgate the
far passage and discovered a holy chapel. The chapel was stll consecrated. I breathed a sigh of relief. I searched the chapel and
discovered that it was the chapel of a Grey Knight Space Marine, indicated by the sigils I found. I have never heard of the
chapter before. I fnd two books. One, an inspiratonal devotonal text and the other that details daemonic enttes. I only
quickly scanned them both avoiding any "bad witchy stuf" as Brawn says, and trustng in my faith in the Emperor. I also
discovered a sectoned of room containing what looks like a very well made bolter that is very large, as it is Space Marine
sized. The door to the Armory is locked and I cannot open it.

I stopped my searching as I heard on the communicaton device that the team has detected the Xenos, and they have atacked
the Arbiter, (who must have exchanged dutes with the Guardsman), and the Commander. I rush down the corridor, cursing my
lapse of duty, in tme to see the alien xenoforms atack my squad. The Arbiter proved he was a reliant warrior by not only
bearing the brunt of a genestealer atack, but also blastng the xenos into chunks. We repell the xenos somehow. They look
thin and emancipated but they stll moved like lightning. Their claws seemed to slice through armour like buter. Yes, I thought,
very skilled or very lucky was the Arbiter.

I go past the cell that housed the psyker, and saw he was dead. It looks like Grim Trauma is up to his old tricks again. He is
vermin. He fulfls a role in this team but I despise him so. The Emperor is not with him.

We contnue through the prison and fnd another security room in which a old cyber mastf is powered down. We search the
surrounding area and fnd its controlling collar. Under orders of the Commander, the Arbiter and the Tech Priest try and get
the cyber mastf functoning. Eventually they manage to, and the cyber mastf comes online. It obeys the Arbiter completely.
He is uses it to search the immediate area for problems. None are found.
Further searching of the prison level we discover an abominaton of chaos. It is securely locked in its prison cell but it saw us as
7
S N A K E E Y E S
as we crept past its door. It was not in status. We move past it quickly and get stopped then, by a security bulk head door. The
Tech Priest eventually opens it and we contnue. We go through a lot of doors on this level. We hear a noise coming from
behind us. The Abominaton. It mustve worked up to such a frenzy by seeing us, that it has broke through the cell door. May-
be age has weakened the door. Although we are some way from it, the force of its assault on the bulkhead door, sends vibra-
tons through the soles of my feet. It is trying to get to us. The Tech Priest opens up the next set of security doors and I take it
upon myself to take rear guard, receiving a knowing look from the Commander. I close each set as we go through, and make
sure I lock them.

Eventually we fnd the personal chambers of the Inquisitor Arazmous. We enter the passcode we have and gain entry. We
discovered the chambers of the Inquisitor was guarded by the Grey Knight Space Marine. We see no response of the Grey
Knight in front of us, standing in his suit of terminator armour. The Tech Priest removed the terminator helmet and we fnd he
has been dead for some tme, possibly even centuries. I remove his medallion and keep it safe. The Tech Priest jacked a cable
into the helmet and tries to download any informaton, afer powering up the helmet from his own source. He falls to the
ground, unconscious, due to what seems to be overload. I am surprised that he managed to retrieve anything. When he re-
gained consciousness, he said that he accessed something but there was too much informaton. I underestmated him, he has
potental, even if he is stll young.

We keep the helmet for later , not being able to transport the suit, so we can return it to the Space Marine chapter, if possible.
We gain access to the inquisitors data storage area and download all the informaton form the helmet.
We send a fake copy to the Ensign. I am not happy about this and make it known to the rest of the squad. We then found an
emergency exit and escaped the area. We know the genestealers are stll out in the prison along with the chaos spawn. We
hear it stll, at the door of the chambers.
As we travel down the emergency exit, we fnd a passage leading to the chapel. As it happens, the exit is in the back of the
armoury. I see the bolter before me and feel the holiness radiatng from it. I reach out to the bolter. It was the most exquisite
item i have ever laid eyes on. It lines are perfect, its machine spirit reaches out to me and we commune. The spirit of the bolter
sees my soul and accepts me. It gives me it blessing to use. It is a holy relic bolter of the Grey Knights Space Marine chapter, a
chapter dedicated to eradicaton of daemon kind in all their form. It seems to hate the daemons of Slannesh most. I reverently
strap on bolter. It is heavy and not built for human hands but the machine spirit says it will guide me, and my hand feels auto-
matcally for the suspensor. I trigger the buton and immediately feel the weapon almost become weightless.

We make good our escape. We leave the prison area and meet up with Hastus and the Ensign. We give ensign the data he re-
quested. Hastus wants the data but we decide he must come with us before we give it to him. We are suspicious because of
the encounter with the psyker.

Innocence proves nothing"





Membership to Garage Gamers Group is free. You can be approached by a member and
asked if you wish to join, or turn up and play in one of our games. Simons runs 40k
roleplay every third Sunday at Raceview, in Ipswich.


8


S N A K E E Y E S
9




S N A K E E Y E S
10
I asked Scot, of Warp Forged
Miniatures to send me some
pictures of the miniatures he is
working on at present. He was
nice enough to send me these
stunning jobs. The pictures show
a Blood Angels Terminator Ser-
geant, from the last release of
Space Hulk. This fgure has a new
base. Below right shows a work
in progress. I am guessing Space
Sharks Marine chapter as the
back pack seems to show two
sharks. If I am wrong, Scot I
apologise in advance. The
botom lef shows the original
photo that made the cover of
this issue. A Crimson Fist Space
Marine.


S N A K E E Y E S
11
GGG Member Ross Williams plays Flames of War, a 1/144 scale
WW2. There is also Modern Warfare and Vietnam in this system
from Batlefront in NZ. Ross posted some pictures from a game he
partcipated in at a place simply called...The Shed. The table length
is huge, at 14 feet long by 4 feet wide. Ross said that the gamers
only managed three turns but will be back at it in a couple of
weeks. For those that like to zoom in on the pictures, the game
being played is a WW2 Italy campaign.
For more info on Batlefront Miniatures go to:
www.famesofwar.com










S N A K E E Y E S
12
The new Ogryn pack, or should I say Bullgryns. Beter value than their predecessor met-
als, and being plastc, they are a lot more open to conversions. That being said, it would
seem that the basic body type of plastc miniatures where you could ft any arm piece
straight on to the miniature seems to be going, going, gone. Fully moulded pieces where
you have to match one piece to the next, and note the number on the sprue frame to the
piece that you are cutng up, is the latest thing I have notced with my recent purchases.
Has to be by the book (instructons) or it might not ft. The new metals looked good com-
pared to the old, but at $35 per fgure, felding Ogryns were an expensive opton. Now for
not much more out of pocket you can now have two packs, and feld 3 Ogryns and 3
Bullgryns.
What I have done as I only had two of the newer metal
ones was to make a Nork Deddog, (how could I not) and
2 plastc Ogryns giving me my usual 5 that I normally run
with. I like the plastcs (as I was very much always a
metal miniature fan), now that they have a lot more
optons than any of the metal kits had, even the
character ones. Imagine trying to glue that cigar in
Norks mouth on a metal miniature. Ok, yes it can be
done but what a lot of mucking around. As you can see
by the botom photo, the later metal Ogryns and the
new ones are much more of a similar size, as opposed to
the old one pictured who is markedly smaller. If it
doesnt upset any OCD actons then feel free to run
them all together. Afer all its your army. I havent seen
the new rules but three Ogryns and a Chimera go
together nicely, so they can get across that batlefeld
and deal with the enemies of mankind. Have fun...



S N A K E E Y E S
13

GGG CONVERSIONS
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14
Raider, a very nice conversion with many looted parts, (a cruel waste of kits-Ed) and sure to atract atenton
at the next Apocolypse game. On the botom right is a conversion by Simon, of a Taurox. Its a new kit for the
Astra Militarum, that normally has tracked wheels on front and back axles. Simon has replaced the tracked
pieces with wheels, a simple but great looking conversion, that looks beter than the original piece. In fact it
makes me want one.
Finally, afer seeing this being created over a
few issues, we get to show the fnished
product of Courtney Halversons hard
labours...presentng the looted Ork Land






http://www.riverhorse.eu
S N A K E E Y E S
15
LOKA is a fantastically sculpted Chess sets and a brand new take
on playing Chess, brought to you by River Horse.
LOKA is played with fantasy-inspired Chess pieces, each evoking
the powerful imagery of one of the four elements.
At its heart, LOKA uses the rules of Chess, and Alessio has some
significant twists in mind in the form of new mechanics:
Choose your army - Each player get to choose which pieces they
put onto the board, meaning both players command different ar-
mies on the battlefield do you field a small but elite force with
three Queens, or do you go for a mass horde of Pawns?
Fantasy Scenery Change the shape of the battlefield with move-
ment blocking terrain that alters the path youll take into combat.
Dice Driven Combat a simple and elegant system using eight
sided dice adds some unpredictability to combat, placing extra
emphasis on strategy and positioning as pieces build in power
with support from their comrades."

Shuuro is the core of a new system
of abstract war gaming, where you
are in command of armies of chess
pieces. Differently from traditional
chess, you are not forced to field a giv-
en set of pieces on the board, but can
choose which pieces to field, based on
your skill and tactical preferences. The
innovative gaming board features ter-
rain elements that change position eve-
ry time you play, so that each game
introduces a different challenge.
Shuuro is a game for two players, which
merges the precision and rigour of
chess with the creativity and variety of
war-gaming.
It does so by attaching a points value to
each traditional chess piece and allow-
ing the players to spend a predeter-
mined amount of these points (say, a
total of 800 points) to select the chess
army that they think makes the best
use of the points. This creates a feeling
of ownership towards the particular
combination the player thinks is the
most effective.
The battle will then take place on a large chess board of twelve by twelve squares. This board, however, also introduces a new
and unique element to the game. Each of the four six-by-six quadrants of the board contains two plinths that block the move-
ment of the pieces. These plinths are placed randomly at the beginning of every game with the help of a dice, ensuring that
every game will be different and present unique challenges. The plinths also help in balancing the game, restricting the move-
ment of Queens, Bishops and Rooks, while at the same time allowing Knights to land onto them and using them as defensive
positions (as only an enemy Knight can take them while theyre there). It is worth noting that game box also includes a normal
chessboard and full rules for traditional chess, making it good to learn chess and allowing players to engage in this great classic
as well as the innovative Shuuro.
RIVERHORSE GAMES Founder and Games Designer
Alessio Cavatore and GGG member, tells us more about his
game site creations...
By GGG Member Glen Taylor





Well this I hope will be the first of many reports that I submit. Having said that this time round, I am find myself
thinking back to the good old days. They are strong in my memory but there arent many photo's to see, if any
at all. Most of the armies are gone, terrain is broken or lost and venues are no more. The players, well some
have passed on, others have left the hobby and some players have moved away. What ever the reason you
don't get the chance to do it again. It is a moment lost in time. Time travel, that is the key.
Today I played my third game of 3rd edition Warhammer Fantasy. My opponent was my cousin, Nick (Snake
Eyes Editor), and Ive had two games against John McDonnell to date, with the next game scheduled for
tomorrow. These same guys I played against and with over ten plus years ago. Well I can say that it was a
blast from the past and showed me that the past is never lost. This time we have the photo's to show and
keep for the memories. On a sad note I have heard that an old wargaming friend Frank Doslik is not well. If
you ever played at Frank's, or in a game that he ran you will know how much he loved wargaming. I hope he
will recover and hope I can spread the joy he did.
Your Scout
(See below for some pictures of the battle at Nicks. The storyline will be in next issue, with more shots.)
FOWARD OBSERVER
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S N A K E E Y E S
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Belial, to give him Terminators as troop choices, (my advice
a while back), and with that combinaton has won the last
two games. Meanwhile I fnally bought some Wall of
Martyrs terrain, plus a Redoubt and added my Baston to
this mix. Tim includes a Baston in his army most of the
tme and this tme was no diferent. He had allied with an-
other Space Marine army, allowing him to feld a
Thunderfre Cannon, something the Dark Angels cannot
use in their army. So basically his army included Belial,
atached to a group of Assault Terminators and their funky
WH40K Batle Dark Angel variant vs Imperial Guard
Every so ofen Tim and I manage to get together for a game of 40k. Tim has
used his Dark Angel Marines in a lot of batles with me normally using my
Blood Angel Marines. In fact the last few games he has bested me, using




S N A K E E Y E S
19
combat shields, transported in a Land Raider Crusader,
two Tactcal squads, a Devastator Squad, Space Marine
Command Squad, the Thunderfre Cannon and Techmarine in a drop pod, and two more
Terminator Squads. The Terminators, Land Raider and Belial would all deep strike. Tim won




S N A K E E Y E S
20
frst turn. What he faced was
an Imperial Guard Command
Squad with three platoons, a
Veteran squad, a Commander
along with an Ofcer of the
Fleet, and Master of Ordi-
nance, a Primaris Psyker, 3
Ogryns with a Bonehead, trans-
ported by a Chimera, a squad
of Ratling snipers, a Leman
Russ and a Mantcore, and all
the defence guns that I could
buy. (We found out later that I
had too many). Our armies
were 2250 points each. The
Wall of Martyrs worked, allow-
ing me saves from the Crusader
when it opened up that would
have lef my army a red smear
had it not been for the walls,
and the Void shields. I couldnt kill the Land Raider in the end,
but managed to fnally kill the frst squad gaining frst blood
and killed Belial gaining Slay the Warlord as well. That being
said we had agreed to a simple annihilate each other game,
and based on that we both managed a draw. The wall of mar-
tyrs was a good investment for my Imperial Guard. The Ofcer
of the Fleet was a waste of points, and my Ogryns didnt fre a
shot, but we had a great game and achieved mostly what we
set out to do...annihilate each others armies
Tim pondering why he never gets sportsman in tournaments




S N A K E E Y E S
21


I managed to get hold of some very early editons of White Dwarf magazine, in a digital format. Whilst enjoying ficking through the
pages of before my real wargaming started, I came across this artcle by Roger Moores, about solo dungeon mapping and had to share
it, with so many factons of Roleplayers in our gaming group...Enjoy




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22





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23
This 56-page sourcebook, written by Neil Smith, chronicles the devastating blow suffered by the Romans in the
Teutoberger Wald at the hands of the Germanic tribes led by Arminius. The battle, also known by the Romans as the
Varian Disaster, saw the Germans ambush and destroy three Roman legions and their supporting troops. The book co-
vers both the battle and the aftermath a period that was something of a watershed for Romes ambitions in Germany
Germania also covers the varying tribes that made up the Germanic forces as well as scenarios and special rules.
S N A K E E Y E S

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LOKA is a game of fantastcally sculpted chess sets,
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the 3 and a quarter inch models,
and around this tme a friend had
bought what he thought was a nov-
el, which ended up being a Game
Book, called Blood Sword. It was
one book in a set of fve, and I man-
aged to get them all in the end. Sim-
ilar to the Livingstone/Jackson ad-
venture books, this set was excel-
lent, and we played them untl the
books were falling apart. Then, in
1990, I discovered my life changing
game. Heroquest. This purchase
was followed by Space Crusade, and
then Advanced Heroquest. In 1991 I
was given a copy of White Dwarf
125, that was lef behind on a bus,
which opened up more worlds of
gaming, but being an English publi-
caton, I never knew that it was here
I would have to say that I was always
a miniature gamer. As a child I had
those 1/72 Cowboys and Indians, in
the red, blue, green, and yellow. I
also had the 1/35 Timpo Cowboys &
Indians and the soldiers as well.
They were great miniatures back
then. The bags of 1/35 soldiers in
green or grey were as relatvely
cheap back then as they are today.
For some reason mine ended up
buried under the house. I was about
nine or ten when I bought my frst
glue together model. It was a WW1
biplane and sparked my love of
model building. Everytme I could
aford a model plane I would buy
one. They were about $1.75 and you
could buy them from the newsagent.
In the late 80s I collected GI Joes in
Phone: 0419 729794
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Facebook: Garage Gamers Group
GGG or Garage Gamers Group is a collection
of gamers with similar ideals about what
makes a game fun and how to have fun with
it
Snake Eyes is the GGG mini-mag, available
for free to members and selected
organisations

GGG supports a gamers for gamers attitude
Garage Gamers Group
Members Spotlight - Nick Chase
S N A K E E Y E S
Trademark names in the newsleter have been used without permission & only used for promotonal purposes for GGG. They include: Games Workshop & associat-
ed trademarks, StarWars X-Wing, Wings of Glory, Zombiecide, Eureka miniatures, AD &D, Army Painter. Warlord Games, Stone Mountain miniatures, Flames of
War, Perry Miniatures and RiverHorse are used with permissions. Pictures are the property of the editor & have been used with the permission of members of the
GGG. Other pictures have been used without permission but for the same reasons aforementoned above to promote event or product.
25
in Australia. In 1992, during phone con-
tact with my cousin Glen Taylor, who
had just moved back to Brisbane, we
both were talking about miniatures. I
was telling him how great Advanced
Heroquest was. He was telling me of a
game called Warhammer. I never
looked back afer that... I was hooked.

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