James Palermo GAM390 - Exerimental Gamela! "ni#ersit! o$ Ad#ancing %echnolog! GAME DE&'G( D)*"ME(% + Despair Overview Despair is a #ideo game ,hich is a horror sur#i#al action game- %he game $eatures $ast aced aranoia- %he la!er.s character is al,a!s on the run $or their sur#i#al ,ith $renetic $ights ,ith in$ected humans- %he la!er is /attling hordes o$ in$ected enemies ,hich act li0e suerhuman undead creatures- %he la!er must $ind o/1ects that can /e utili2ed as ,eaons- %he game $eatures $er#ent and ro/ust co-o and multila!er otions- %he la!er $eels the intensit! as the! tr! to hel their team o$ sur#i#ors sta! ali#e- %he la!er.s goal is to sa#e not onl! their character /ut $riends as ,ell so the! ma! li#e to see another da!- '$ a la!er /ecomes in$ected the! ,ill come /ac0 as one o$ the in$ected enemies and attac0 their teammates unless the! are gi#en an anti#iral- Pla!ers /attle the in$ected using an! items $ound ,hich can /e utili2ed as ,eaons- Despair is a motion /ased game designed $or the Pla!station 33 4/ox 3503 P*3 i)& and Android mo/ile de#ices- Pla!ers use the Mo#e controller to mimic real-li$e actions as the! $ight the in$ected on Pla!station 33 6inect on 4/ox 3503 and camera cature on P*3 i)& and Android de#ices- Game Mechanics Pla!ers rogress through the game /! tra#ersing #arious locations as the! /attle hordes o$ the in$ected- Each location is a searate le#el and the la!er is re,arded a$ter comleting each le#el- At the end o$ each le#el the! ,ill ha#e to comlete a series o$ tas0s and reach GAME DE&'G( D)*"ME(% 3 certain goals- %he end o$ each le#el $eatures a /oss /attle- %he la!er is re,arded /! unloc0ing the next area- As the la!er does ,ell in gamela! the! ,ill /e a/le to cra$t /etter and stronger ,eaons through exerience oints- As the la!er le#els u the! get stronger and can $ight in the more di$$icult areas o$ the game- %he $inal /attle at the end o$ the game ,hen the la!er reaches the escae helicoter is on an eic scale- %he la!er7s8 must ma0e their ,a! through an underground su/,a! ,here there is no light3 excet $or a $lashlight or a lighter ,hich can also dra, the in$ected out- 't is a erilous 1ourne! to the helicoter /ut once there3 the! ,in the game and are sa$e to li#e another da!- 't is the ultimate la!er re,ard- Controls %he Pla!station Mo#e controller is used to mimic the real li$e actions o$ someone ,ielding a ,eaon- Pla!ers use 6inect on 4/ox 3503 and camera cature on all other de#ices- 9hen !our character unches3 0ic0s3 or hits one o$ the in$ected enemies ,ith something such as a /ase/all /at3 !ou must mimic these mo#es realisticall! ,ith the Mo#e controller in !our hand- %he &u/ controller is used $or mo#ement o$ the character- :! actuall! acting as i$ !ou are reall! ,ielding a ,eaon and $ighting the in$ected3 the la!er is immersed deeer into the gamela! exerience- %here are more elements o$ interaction ,ith the Pla!station Mo#e than a standard controller could o$$er the la!er- %he game can onl! /e la!ed on the Mo#e and &u/ controllers ,hen la!ing on Pla!station 3- GAME DE&'G( D)*"ME(% ; Scoring %he la!er ,ins the game ,hen !ou reach the helicoter ,hich is !our onl! means o$ escae- %he la!er loses ,hen !ou get /itten and do not get healed $rom an anti#iral or i$ !ou get mutilated to death- %here is no scoring in this game- User Interface %he user inter$ace is 0et simle and clean- At startu and introductor! cinema la!s and then transitions to a title screen3 Despair. At the title screen is the la!er otions including single la!er3 multila!er3 co-o3 and online- Di$$icult! settings and other standard game settings are included in the "' as a choice in the title screen- )nce the game commences a$ter ressing start3 it is in the $irst erson #ie,- 9hile the game is in la!3 the "' is 0et simle to 1ust a li$e<health /ar $or the la!er and enem!- Art Grahics ha#e a hoto realistic aearance /ased on actual locations and characters are digiti2ed using real li$e actors- %here are detailed en#ironments3 ama2ing lighting3 and the $act it can thro, hordes o$ 2om/ies at !ou ,ith ease- GAME DE&'G( D)*"ME(% = Sound and Music %he music in the game is dar0 and $ore/oding3 ,hich is comosed electronicall!- &ound e$$ects in the game use an immersi#e audio s!stem ,ith lent! o$ solid #oice ,or0 and a d!namic music s!stem- %he la!er is exected to dread the sound o$ the screaming in$ected as the! aroach- Target Audience %he %arget Audience $or this game is teens and !oung adults- %he game is exected to aeal to an! age in regard to $ans o$ sur#i#al horror or action games ,ith horror themes- Platform %he game is designed exclusi#el! $or the Pla!station 3 and ,ith the Mo#e controller- "tili2ing the Pla!station Mo#e controller ,ith excetional motion /ased controls3 la!ers are o$$ered a trul! uni>ue gamela! exerience that can onl! /e deli#ered on modern consoles and de#ices-