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Tales (series)
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Tales series

General Logo for the Tales series, each title has its own
styling of the text.
Genres Role-playing video game
Developers
Namco Bandai Games
(2012 - Present)
Namco Tales Studio
(1995 - 2011)
Publishers Namco Bandai (formerly Namco)
Creators Wolf Team
Platforms
Super Nintendo, PlayStation, PlayStation
2, PlayStation 3, PlayStation Portable,
GameCube, Wii, Game Boy Color, Game
Boy Advance, DS, Nintendo 3DS, Mobile
phone, Xbox 360
First release
Tales of Phantasia
December 15, 1995
Latest
release
Tales of Xillia 2
November 1, 2012
Official
website
Namco Tales Channel
The Tales ( Teiruzu
?
) series is a franchise of fantasy Japanese role-playing video
games published by Namco Bandai Games (formerly Namco), and primarily developed by its
subsidiary, Namco Tales Studio. First started in 1994 with the development of Tales of
Phantasia, the series now spans fourteen games in the main series. Additionally, while
primarily role-playing games, the series features an extensive line up of spin-off games that
often span other genre, and four stand-alone animated productions based on the video
games. While many of the spinoffs contain crossover appearancees of characters within the
main series, the main series games are largely unrelated to one another unless denoted with
their names. (For example, Tales of Xillia and its sequel Tales of Xillia 2.)
Only eight entries in the main series have been localized for North America and Europe, with
the ninth, Tales of Xillia being announced for release in 2013, and less than half of the
spinoff titles have been released abroad. While seen as a niche series in English speaking
regions, the series is considered very high profile in Japan, just behind other series such as
Final Fantasy and Dragon Quest. By December 2007, the series had sold over ten million
copies,
[1]
and by May 2011, it had sold 13 million units worldwide.
[2]

Contents
[hide]
1 Main series video games
o 1.1 Tales of Phantasia
o 1.2 Tales of Destiny
o 1.3 Tales of Eternia
o 1.4 Tales of Destiny 2
o 1.5 Tales of Symphonia
o 1.6 Tales of Rebirth
o 1.7 Tales of Legendia
o 1.8 Tales of the Abyss
o 1.9 Tales of Innocence
o 1.10 Tales of Vesperia
o 1.11 Tales of Hearts
o 1.12 Tales of Graces
o 1.13 Tales of Xillia
o 1.14 Tales of Xillia 2
2 Spinoff video games
o 2.1 Sub-series
2.1.1 Tales of the World
2.1.2 Tales of Mobile
2.1.3 Tales of Fandom
o 2.2 One-time entries
2.2.1 Tales of the Tempest
2.2.2 Tales of Eternia Online
2.2.3 Tales of Symphonia: Dawn of the New World
2.2.4 Tales of VS.
2.2.5 Tales of the Heroes: Twin Brave
3 Common elements
o 3.1 Battle system
o 3.2 Abilities
o 3.3 Items and equipment
o 3.4 Titles
o 3.5 Skits
4 Development
o 4.1 Terminology
o 4.2 Creation
5 Anime adaptations
6 Reception
7 References
8 External links
[edit] Main series video games
Main article: List of Tales media
The games in the series have been divided into two types -- the main series of games, called
"Mothership Titles", and the side story games, titled "Escort Titles".
Timeline of release years
1995

Tales of Phantasia
1996

1997

Tales of Destiny
1998

1999

2000

Tales of Eternia
2001

2002

Tales of Destiny 2
2003

Tales of Symphonia
2004

Tales of Rebirth
2005

Tales of Legendia Tales of the Abyss
2006

2007

Tales of Innocence

2008

Tales of Vesperia Tales of Hearts
2009

Tales of Graces

2010

2011

Tales of Xillia

2012

Tales of Xillia 2

[edit] Tales of Phantasia
Main article: Tales of Phantasia
Tales of Phantasia is the first game in the series, originally developed by Wolf Team.
[3]
It was
originally released exclusively in Japan in 1995 for the Super Nintendo Entertainment
System.
[4]
In 1998, it was remade for the PlayStation video game console, although this
version remained in Japan as well.
[4]
The game wasn't officially released in English-speaking
regions until the 2003 version of the game for the Game Boy Advance was finally translated
and released in 2006,
[4]
although an unofficial translation of the Super Nintendo version had
been circulated on the internet by DeJap Translations.
[4]
While the game was later ported to
the PlayStation Portable as well, although the Game Boy Advance version still remains as the
only officially English translated entry in the series.
[5]

The game is known for its difficult development cycle for the original Super Nintendo version
of the game, in which many creative disagreements arose between developer Wolf Team
and publisher Namco.
[3]
It lead to most of the Wolf Team staff leaving after the game in
order to start a new company, tri-Ace, which would go on to make the similar Star Ocean
series of video games.
[3][6]
Remaining members would continue to develop games in the
Tales series, eventually helping to form Namco Tales Studio.
[3]

In the game, the player controls the character name Cless Alvein, whose town is destroyed
by the Dark Knight named "Mars".
[5]
This leads him, and a group of friends, on a quest
through time to stop the evil Dhaos from destroying the world.
[5]

[edit] Tales of Destiny
Main article: Tales of Destiny
Tales of Destiny is the second game in the series, originally released in 1997 on the
PlayStation.
[7]
It was later remade for the PlayStation 2 in 2006,
[8]
and then saw a third
version, a "Director's Cut" of the remake, released in 2008.
[9]
Only the PlayStation original
was released outside of Japan; the remakes did not receive official English translations. Since
Phantasia was not released in English officially until 2006, the original release of Destiny was
the first Tales game in the series available for English-speaking regions.
[10]

The story follows the tale of a country-boy-turned-adventurer Stahn Aileron, who seeks
fame and adventure. Upon stowing away on a ship, Stahn stumbles upon a sacred sword
that can communicate with him, leading him on an adventure to defeat a large evil force.
[10]

[edit] Tales of Eternia
Main article: Tales of Eternia
Tales of Eternia is the third game in the series, originally released in 2000 on the
PlayStation.
[11]
While eventually released in English in the North American region, the game
was retitled to Tales of Destiny II.
[12]
Some speculated the game was retitled to avoid
trademark infringement on the word "Eternia", owned by Mattel in North America for the
Masters of the Universe toyline, but the game's creators stated it was done strictly for brand
name and brand recognition reasons; Tales of Destiny was the first of the Tales game to be
released in North America, and they wanted to draw a clear connection between the two
games.
[13]
Despite the North American name, Tales of Eternia has no specific relation with
Tales of Destiny, or the future Tales of Destiny 2 for the PlayStation 2 in 2002.
[14]

It was later ported to the PlayStation Portable in 2005, with largely the same content, but
largely improved load times.
[14]
It was released under its original title, Tales of Eternia in
Japan and in Europe, but not released in North America at all.
[15]

The story follows the tale of Reid Hershell and his childhood friend Farah Oersted.
[16]
They
live in a world where two planets face each other closely, but typically do not interact. One
day, they are visited by Meredy, an inhabitant of the other planet, who warns them of the
Grand Fall, a cataclysmic event that would destroy both planets.
[16]
The journey takes them
across both planets, as they seek out those responsible for this movement towards the brink
of annihilation.
[edit] Tales of Destiny 2
Main article: Tales of Destiny 2
Tales of Destiny 2, the fourth entry in the series, became the first to be released on the
PlayStation 2 when it was released in 2002.
[17]
It was ported to the PlayStation Portable in
2007.
[18]
It has no relation to Tales of Eternia and is a direct sequel to Tales of Destiny.
[19]

Neither versions of the game were released in any English speaking regions.
[18]

The plot is a direct continuation of the original Tales of Destiny.
[20]
The game takes place 18
years later and is centered around Kyle Dunamis, the son of two main characters of Tales of
Destiny.
[17]
A mysterious girl, Reala, believes in a prophecy of a hero, and believe Kyle is it.
Together, they fight against a new movement led by Elraine that seeks to revive the goddess
Fortuna.
[17]

[edit] Tales of Symphonia
Main article: Tales of Symphonia
Tales of Symphonia, the fifth entry in the series, was released in 2003 for the Nintendo
GameCube,
[21]
and was subsequently ported to the PlayStation 2 with additional content.
[22]

Only the Gamecube version was released in English speaking regions, the PlayStation 2
version, while rumored for translation by websites like IGN, was ultimately not translated.
[23]

While the game was still made by Namco Tales Studio, it was the first to be made by another
subteam within it. ("Team Symphonia" instead of "Team Destiny".)
[citation needed]

The game follows the story of Lloyd Irving, who must help and protect one of his best
friends, Colette Brunel, who is a "Chosen".
[21]
As a "Chosen", she must travel to different
locations to awaken Spirits, in efforts to bring back the Mana (life force) to the dying
planet.
[21]

A direct sequel, Tales of Symphonia: Dawn of the New World, was released for the Wii in
2008.
[24]
The game explores the aftermath of the first game's events through the eyes of two
new characters, Emil and Marta, who interact with all of the main characters from the
original.
[24]

[edit] Tales of Rebirth
Main article: Tales of Rebirth
Tales of Rebirth, the sixth entry in the series, was originally released in 2004 for the
PlayStation 2.
[25]
The game was later ported to the PlayStation Portable in 2008,
[26]
with
graphical upgrades and different camera views.
[27]
However, neither versions of the game
were localized for English speaking regions.
[28]
While Symphonia was the first game to
possess full three dimensional graphics, Rebirth returns to a two dimensional graphical style
more similar to the first four games in the series.
[29]

The game follows the journey of Veigue Lungberg, a swordsman with an emotionally scarred
past.
[30]
While he has never stepped foot outside of the village, he feels he has no choice to
leave after his familiar surroundings and family, including Veigue himself, come under attack
from a mysterious outside military force.
[31]
The game's world consists of two races, Huma
(intellectuals) and Gajema (physical strength), who have existed since ancient times, but go
through periods of war and peace , , ,
.
[31]

[edit] Tales of Legendia
Main article: Tales of Legendia
Tales of Legendia, the seventh entry in the series, was released for the PlayStation 2 in 2005
in Japan.
[32]
An English localization was released in North America in 2006.
[32]
It was the first
Tales game not to be made Wolf Team/Namco Tales Studio, and the only game in the series
to be developed by "Project Melfes", a then-newly formed internal development team at
Namco.
[33]
It is one of few titles in the main series to not have been re-released as a port or
remake of any form.
The game follows the tale of Senel Coolidge, a young expert of eres, which is essentially "the
essence of life", or chi.
[33]
One day, he is drifting in the ocean on a small boat with his
younger adopted sister, Shirley, and as food runs out, an island suddenly appears.
[33]
They
make it ashore to realize that the island they are on is actually an enormous ship called the
Legacy.
[33]
Upon exploring it, they learn of their own ties to the ship, and their responsibility
to protect it from falling into possession of evil powers who would use the ship for wars.
[33]

[edit] Tales of the Abyss
Main article: Tales of the Abyss
Tales of the Abyss, the eighth entry in the series, was released for the PlayStation 2 in 2005
in Japan. An English localization was released in North America in 2006.
[34]
It was released in
relatively closely to the last title, Tales of Legendia, because they had different teams;
Legendia by the new "Project Melfes", and Abyss by the same team within Namco Tales
Studio that developed Tales of Symphonia. The game was later re-released on the Nintendo
3DS in 2011 in Japan.
[35]
English localizations were released as well, for the game's first time
in Europe in 2011, and in North America in early 2012.
[36]

The game revolves around Luke Fon Fabre, who has been confined to the family mansion
ever since being kidnapped seven years ago by the neighboring Malkuth Empire. The shock
of the kidnapping has erased all of Luke's memories prior to the event. One fateful day, a
mysterious woman breaks into the mansion and sets off a chain of events that drag Luke
into the center of a massive conflict between the different countries. The game focuses on
Luke and his struggles to understand, adapt, and eventually change the new world around
him. - .
[edit] Tales of Innocence
Main article: Tales of Innocence
Tales of Innocence, the ninth entry in the series, was released for the Nintendo DS in Japan
in 2007.
[37]
It was the first of two main series games (The other being Tales of Hearts)
developed only for a handheld video game console, and the only one developed by Alfa
System.
[37]
A remake of the game, Tales of Innocence R, for the PlayStation Vita was released
on January 26, 2012.
[38]
Both games were only officially released in Japan, although an
unofficial English translation for the DS version was released on the internet.
[39]

The game follows Ruca, a teenager who finds out he is the reincarnation of an ancient
demon king Asura, and Ilia, who is the reincarnation of Inanna, Asura's lover.
[38]
The two go
on an adventure where they meet up others who have been reincarnated, and try to
prevent issues that occurred in their past life from happening again.
[38]

[edit] Tales of Vesperia
Main article: Tales of Vesperia
Tales of Vesperia, the tenth entry in the series, was originally released for the Xbox 360 in
2008 in Japan and North America.
[40]
It was released in Europe a year later in 2009 by
Atari.
[41]
Shortly after the European release, it was also ported to the PlayStation 3
exclusively in Japan.
[42]
The PlayStation 3 version contained new content such as with
additional main characters, twice the voice-acting,
[43]
and many extended scenes or
additional items to collect.
[44]
A full-length, anime film, Tales of Vesperia: The First Strike, was
created based on the game as well.
[45]
It was released in 2009 in Japan and 2012 in North
America.
[45]

The game follows the tale of Yuri Lowell, an ex-Imperial Knight turned vigilante, who was
arrested while attempting to catch a thief and is jailed in the Imperial Castle.
[46]
During his
escape, he meets a young princess, Lady Estellise, who is searching for Yuri's best friend and
Imperial Knight Flynn Scifo.
[46]
The two of them then set out from the Imperial Castle to find
both Flynn and the thief.
[46]

[edit] Tales of Hearts
Main article: Tales of Hearts
Tales of Hearts, the eleventh entry in the series, was released on the Nintendo DS in 2008.
[47]

It was the second of two games in the main series to be released on a handheld video game
system and the DS (The other being Tales of Innocence). The game was not localized or
released in any regions outside of Japan.
[48]
The game has not been rereleased on any other
systems, although, four years after the game's release, Namco placed a North American
trademark on the title, though nothing has arisen from it so far.
[47]
The game's original
release did come in two different forms, the "anime" version and the "CG" version.
[49]
The
game's content is identical with the exception of the art style in non-interactive cutscenes;
one has anime-styled videos, while the other has 3D computer graphics videos.
[48]

The game follows the story of Shing Meteoryte, who lives in a world where everyone has a
spiritual power called "spiria", but very few have a "soma", which is an ancient artifact that
allows people to use that energy to fight, and even other people mental state.
[50]
When he
feels his actions cause a person's "spiria" to be crushed, he goes on a quest, using his "soma"
to fight battles and right his prior wrong, and help people who have their mental state
affected by Despir, a disease that affects people's "spirias".
[50]

[edit] Tales of Graces
Main article: Tales of Graces
Tales of Graces, the twelfth entry in the series, was originally released on the Wii in Japan in
2009. An enhanced port, Tales of Graces f, was later released in 2012 in Japan for the
PlayStation 3. This version included an additional storyline taking place six months after the
end of the original game. After a few years passed, only the enhanced PlayStation 3 version
was localized for English speaking regions. It was released in North America on March 13,
2012
[51]
and was released in Europe on August 31, 2012.
[52]

The game follows Asbel Lhant, the eldest son of the feudal lord Aston; he is a bright and
cheerful boy with a normal childhood.
[53]
However, after an unknown incident occurs, a
strong determination awoke within him, which led him to enlist himself in a knight's
academy in the capital.
[53]
The game takes place seven years after the incident.
[53]
Asbel
becomes caught in between nation's warring and politics, and also tries to figure out the
mystery behind the amnesiac character Sophie.
[53]

[edit] Tales of Xillia
Main article: Tales of Xillia
Tales of Xillia, the thirteenth entry in the series, was released on the PlayStation 3 in Japan in
2011.
[54]
It has been announced for an English localization for North America and Europe
sometime in 2013.
[55]

The game features two main characters, a teenage boy named Jude Mathis and a young
woman named Milla Maxwell.
[56]
Both characters live in the world of Liese Maxia, where
humans, spirits and demons are able to reside together in harmony.
[57]
The two cross paths,
and end up as fugitive together when they happen across an army conspiracy.
[57]

[edit] Tales of Xillia 2
Main article: Tales of Xillia 2
Tales of Xillia 2, the fourteenth game in the series, is a direct sequel to Tales of Xillia.
[58]
It
was released on November 1, 2012, in Japan.
[59]
An English localization has not been
announced either way. Due to Namco Tales Studios being dissolved into Namco Bandai
Games in 2011, the game will be the first to be developed by the latter company, albeit with
largely the same staff as before.
[60]

The game follows new character Ludger, who is working to repay a large personal debt of 20
million.
[61]
Ludger will come across characters from the original while working on raising
money towards his debt.
[61]

[edit] Spinoff video games
In addition to the main games of the series, there are many "spinoff" titles, referred to by
the company as "Escort Titles". Many of these games are crossover games, which involve
combining characters from different games from the main series, and having them interact
together in a game. Other games have different or more experimental game play aspects
compared to games in the main series. Some have developed into sub-series, where others
have been one-off games.
[edit] Sub-series
[edit] Tales of the World
Many of the spinoff games fall under the name of the Tales of the World titles, which
typically contain crossover appearances of various characters,
[62]
and dungeon crawling.
[63]

Consisting of eight games, only one, Tales of the World: Radiant Mythology, has been
released outside of Japan.
Three games of the series fall under the Radiant Mythology subgroup of games: Tales of the
World: Radiant Mythology, Tales of the World: Radiant Mythology 2, and Tales of the World:
Radiant Mythology 3. All three games were released for the PlayStation Portable system in
2007, 2009, and 2011 respectively, although only the first one was released in English in
North America and Europe.
[64][65][66]
The games were role-playing games that involved the
player creating a new, customizable character, and exploring the world while meeting
characters from past Tales games.
[64]
Each game played largely the same, but would add
increasingly large numbers of characters in each installment.
[66]

Another subgroup are the Narikiri Dungeon games: Tales of Phantasia: Narikiri Dungeon,
Tales of the World: Narikiri Dungeon 2, and Tales of the World: Narikiri Dungeon 3. The first
Narikiri Dungeon was released in 2000 for the Game Boy Color, and then ported to the
PlayStation Portable in 2010.
[67]
None of the Narikiri Dungeon games were released out of
Japan.
[67]

Two unconnected Tales of the World games exist as well. Tales of the World: Summoner's
Lineage was released for the Game Boy Advance in 2003, only in Japan.
[68][69]
Tales of the
World: Tactics Union was released in July 2012 for Android phones only in Japan.
[70]

[edit] Tales of Mobile
Six games have also been released under the Tales of Mobile sub-series, for playing on cell
phone systems. The first, Tales of Tactics, was released for the DoCoMo, FOMA, au, and WIN
services in 2004. None of these titles are available outside of Japan.
[edit] Tales of Fandom
Two video games, exist under the Tales of Fandom name, although both were only released
in Japan. Tales of Fandom Vol.1 was released for the PlayStation in 2002, and featured
interaction from characters from Tales of Phantasia, Tales of Destiny, and Tales of Eternia.
[71]

The second volume, Tales of Fandom Vol.2 was released for the PlayStation 2 in 2007, and
featured interaction from characters from Tales of Symphonia, Tales of Phantasia, and Tales
of the Abyss.
[72]

[edit] One-time entries
[edit] Tales of the Tempest
Main article: Tales of the Tempest
Tales of the Tempest was released for the Nintendo DS in late 2006.
[73]
The game was co-
developed by the usual Namco Tales Studio, and a development team new to the series,
Dimps.
[74]
It was only released in Japan, not any English speaking territories.
[75]
It is the only
spinoff title that is a completely original game, opposed to the rest of the spinoff games,
which are either sequels or possess crossover elements of other games' characters and/or
settings.
[73]
Because of this, the game was originally considered part of the main series, but
in 2007 with the formal announcement of the two classifications of Tales games,
"Mothership Titles" (main series) and "Escort Titles" (spinoff series), series producer Makoto
Yoshizumi officially delegatied the game's status as a spinoff.
[76]

The game follows a boy named Caius, who has his village attacked by the Imperial Army,
who is after creatures resembling werewolves and lycanthropes.
[63]
Since Caius's foster
father is one of these creatures, he sneaks out of the village with his childhood friend, Rubia,
and explore the world, looking for answers regarding his family and past.
[63]

[edit] Tales of Eternia Online
Tales of Eternia Online is a spinoff of Tales of Eternia, played online, but within the original
game's fictional universe.
[edit] Tales of Symphonia: Dawn of the New World
Tales of Symphonia: Dawn of the New World, released for the Wii in 2008 in Japan and US,
and in 2009 in Europe, is a sequel of Tales of Symphonia. The game takes place 2 years after
the first game and tells the story of 2 heroes: Emil and Marta.
[edit] Tales of VS.
Main article: Tales of VS.
The game takes the basic fighting engine present in much of the main series of games, and
uses it in a crossover fighting video game in the vein of Dissidia Final Fantasy
[77][78]
and Super
Smash Brothers.
[78][79]

It was released for the PlayStation Portable in 2009. It featured 35 characters from the first
13 games in the main series. The game also featured its own unique story mode featuring a
crossover story in the vein of many of the Tales of the World subseries of games.
[edit] Tales of the Heroes: Twin Brave
Tales of the Heroes: Twin Brave is a video game similar to the Musou/Dynasty Warriors
games, where as the player will be able to control one of the characters while the AI controls
the other as backup. The playable characters range from Tales of Phantasia to Tales of Xillia,
featuring characters such as Jude and Milla from Tales of Xillia, Lloyd and Zelos from Tales of
Symphonia, and Yuri and Flynn from Tales of Vesperia. Each pair has their own story line to
participate in. This game was released on February 23, 2012.
[edit] Common elements
[edit] Battle system
Every game in the main series, and many of the spinoff games, possess a battle system
called the "Linear Motion Battle System".
[80]
In most entries in the series, there are not
random battles, but enemies visible on the overworld, with whom a battle begins when the
character comes into contact
[81]
In this system, the player moves on a horizontal plane while
executing attacks in real time.
[80]
In later 3D games, the player is also able to move freely in
the 3D plane, but can only attack while locked in to a horizontal 2D axis.
[80]
By pressing the
attack button along with a directional button in different directions, the character can
perform various kinds of attacks.
[80]
While up to four characters can participate in the battle,
the player has direct control over only one character.
[82]
However, some games in the series
do allow up to four players to play, albeit strictly in the battles, not the rest of the aspects of
the game.
[83]
The battle system, especially in the earlier game's iterations, was compared to
fighting video games,
[83][84]
especially the Street Fighter series of video games.
[85]

At any time, the player can view a menu which pauses the action and allows them to select
an item or an ability to use, choose a spell to cast, change a character's AI tactics, pick an
attack target, or escape from battle. Some later games included added shortcut options to
items and/or skills, or allowed the computer controlled characters to use items.
"Grade", first introduced in Tales of Eternia, is another common aspect of Tales battle
systems. "Grade" is awarded to the player based upon the player's performance in a battle.
Doing well gains it, while doing poorly can subtract from the value. After completing the
entire game, this accumulated Grade can be used in the "Grade Shop" to buy certain
bonuses for the next playthrough.
[edit] Abilities
Most Tales games gives each character unique skills or magic/artes. For example, in Tales of
Phantasia, only the character Cress can use sword skills, while only Mint is capable of
learning healing magic. In most games of the series, when a skill or spell is used it consumes
TP (Technical Points). In more recent games, other systems were introduced, like the CC
(Chain Capacity) and AP (Action Point) systems.
In later games of the series, after the basic melee attacks are used, a skill can be linked into
that attack to do a larger amount of hits and damage, which has been expanded on in
differing ways by each game. Magic is usually divided into two categories: attack magic and
healing/support magic. Attack magic is used for dealing damage to the enemy, while healing
magic is used to heal the party or to provide support.In particular titles of the series, some
characters are able to use Summon Spirits, powerful forms of magic that usually are one of
or the strongest attack or healing spells.
Another common abililty is known as the "Hi-Ougi," () or "Mystic Artes" in the English
versions. Usually they are secret special attacks that have one or more requirements and are
often the most powerful attack in a character's arsenal, capable of large amounts of damage
or healing power.
[edit] Items and equipment
The series usually has a large number of consumable items that can be used to affect
characters status during battle. For example, common ones include "gels" or "gummies" that
are often given the flavor of various fruits and help heal/recover characters. There are also
many status-curing items labeled as various types of "Bottles".
Many games employ the use of "cooking" to mix and combine unusable raw food items into
new usable items. Usually, a player must first find a recipe, which give ingredient
requirements. Once found, the player choses which character will cook them, and if
successful, it results in food items that will restore power to characters once consumed.
Many other, non-consumeable items affect gameplay in other ways as well. Commonly an
item called the "Sorcerer's Ring", is used to affect the environment. For instance, it could be
set to have the ability to shoot fire outwardly, which could set certain objects on fire.
Additionally, many titles of the series there are various "recording" items to acquire, such
the Collector's Book, which records the various items the player collects.
Like many role-playing video games, there is commonly equipment to buy, sell, find, and
equip to characters. Most equipment are weapons, which affects attack power, armor,
which affects defense, and accessories, which vary in how they affect the character. Some
equipment only affect a characters statistics, while others, like weapons or shields,
physically change the character's in-game appearance.
[edit] Titles
Partaking in various sidequests, events, and minigames throughout the games may award a
character with a new "Title", which are essentially nicknames.
[86]
Sometimes titles serve no
gameplay purpose, while other times, titles may alter a characters stats, stat growth, or
which abilities are learned.
[86][87]
Titles sometimes award characters with new physical
appearances in games as well.
[edit] Skits
Most Tales games have skits, which shows side conversations between different characters,
as they progress through the game. They are commonly portrayed as character portraits or
profiles, with text on the bottom. Most Japanese versions are fully voiced, while, due to the
large amounts of text, most English versions are not voiced.
[edit] Development
[edit] Terminology
Namco and Namco Tales Studio often use unique terminology when referring to the games
of the Tales series. In 2007, series producer Makoto Yoshizumi announced two classes of
Tales games, "Mothership Titles" and "Escort Titles".
[76]
"Mothership" essentially means
"Main series", where as "Escort" essentially means "Spinoff". The games are also frequently
given what is called a "Characteristic Genre Name", which is essentially a short subtitle or
phrase that outlines the game's overall theme. While the terms are rarely used outside of
Namco's Japanese Division and region, they are frequently used to describe, promote, or
classify the games in Japan.
[edit] Creation
Every game in the main series of Tales games has used character designs of either Ksuke
Fujishima, Mutsumi Inomata, or Kazuto Nakazawa. Motoi Sakuraba has been the primary
composer for the series, along with Shinji Tamura and Go Shiina. Spinoff titles often deviate
from typical staff members though.
[edit] Anime adaptations
Four anime series have been produced and released in Japan based on games in the series.
The first, Tales of Eternia: The Animation, had 13 episodes and is loosely based on Tales of
Eternia and was released in 2001. The next two anime series were released as original video
animations, Tales of Phantasia: The Animation being released in 4 parts from 20042006,
and Tales of Symphonia: The Animation being released in 4 parts in 2007, with the second
half currently in production. Tales of the Abyss was adapted into a full 26-episode anime
television series that was originally broadcast from October 3, 2008 through March 20, 2009.
The first theatrical anime film of the series, Tales of Vesperia: The First Strike, was released
on October 3, 2009 and was a prequel to Tales of Vesperia. It featured new characters as
well as provided backstories to existing ones from the game.
[edit] Reception
While keeping a lower profile in English-speaking regions, in Japan, it is regarded as one of
the biggest role-playing video game series. 1UP.com refers to it as the third biggest RPG
series in Japan behind Final Fantasy and Dragon Quest.
[88]
Gamasutra echoed these
sentiments, stating that "While the series doesn't have quite the cultural cache of Final
Fantasy in the West or Dragon Quest in Japan, it's still a very popular brand worldwide".
[89]

As of the end of 2012, the series has collectively sold over 15 million copies worldwide.
[90]

[edit] References
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54. ^ by JC Fletcher on Jul 6th 2012 10:10AM (2012-07-06). "Tales of Xillia
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1UP.com. http://www.1up.com/previews/tales-tempest_2. Retrieved 2012-
08-20.
89. ^ Sheffield, Brendon. "How Namco keeps its Tales Of RPG series fresh, 17
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90. ^ http://www.siliconera.com/2012/12/04/tales-of-series-reaches-15-
million-units-shipped-worldwide/
[edit] External links
Official Namco Tales website (Japanese)
Official Namco Tales English website
Official Namco Tales Tenth Anniversary website
Tales series on Facebook
[hide]
v
t
e
Tales series

Main series

Main series
Phantasia
Destiny (remake)
Eternia
Destiny 2
Symphonia
Rebirth
Legendia
Abyss
Innocence
Vesperia
Hearts
Graces
Xillia
Xillia 2


Spinoffs

Tales of the World series
Narikiri Dungeon (X)
2
3
Summoner's Lineage
Radiant Mythology
2
3
Dice Adventure
Tactics Union

Others
Tempest
Symphonia: Dawn of the New World
Eternia Online
Mobile
VS.
Heroes: Twin Brave


Animation

Eternia
Phantasia
Symphonia
Abyss
Vesperia: The First Strike


Related

Namco Bandai Games
Namco
Namco Tales Studio
Alfa System
Matrix Software
Production I.G
Ufotable


List of Tales media


[show]
v
t
e
Works by Production I.G









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http://en.wikipedia.org/wiki/Tales_of_Phantasia
Tales of Phantasia
From Wikipedia, the free encyclopedia
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This article needs additional citations for verification. Please help improve this
article by adding citations to reliable sources. Unsourced material may be
challenged and removed. (May 2009)
Tales of Phantasia

Developer(s)
Wolf Team/Namco
Tales Studio
Mineloader Software
(PSP)
Publisher(s)
Namco
Nintendo (Outside
Japan) (GBA)
Composer(s)
Motoi Sakuraba
Shinji Tamura
Series Tales
Platform(s)
Super Nintendo,
Game Boy Advance,
PlayStation,
PlayStation Portable
Release date(s)
December 15,
1995[show]

Genre(s)
Role-playing video
game
Mode(s) Single player
Media/distribution
48 Megabit (Super
Nintendo)
64-128 Megabit (GBA)
Cartridge
PlayStation CD-ROM
PlayStation Portable
UMD
Tales of Phantasia ( Teiruzu obu Fantajia
?
) is a Super
Nintendo game in the role-playing video game genre published by Namco and released in
Japan in 1995, selling 212,000 copies.
[1]
It is the first mothership title in the Tales RPG series
and was later remade/re-released on the PlayStation, Game Boy Advance and PlayStation
Portable. While the Super Famicom version did not have a characteristic genre name, the
PS1 and GBA versions of Tales of Phantasia had the characteristic genre name Legendary
RPG (RPG Densetsu no RPG
?
), and the PSP version Tales of Phantasia ~ Full Voice
Edition's characteristic genre name is Legendary RPG Embellished with Voices (
RPG Koe ga irodoru, densetsu no RPG
?
). This game was originally developed by Wolf
Team. It was written and programmed by Yoshiharu Gotanda, designed by Masaki Norimoto
and scored by Motoi Sakuraba and Shinji Tamura. The character designs were created by
manga artist Ksuke Fujishia. A short anime series based on the game, called Tales of
Phantasia: THE ANIMATION, was released in 2004.
Contents
[hide]
1 Gameplay
o 1.1 Battle system
2 Plot
o 2.1 Characters
2.1.1 Cress Albane
2.1.2 Chester Burklight
2.1.3 Mint Adenade
2.1.4 Claus F. Lester
2.1.5 Arche Klein
2.1.6 Suzu Fujibayashi
3 Development
o 3.1 Development controversy and the birth of tri-Ace
o 3.2 Technical achievements
4 Audio
5 Re-releases
o 5.1 PlayStation version
o 5.2 Game Boy Advance version
o 5.3 PlayStation Portable version
o 5.4 Tales of Phantasia X
6 Reception
7 References and notes
8 External links
[edit] Gameplay
[edit] Battle system
Main article: LMBS#Battle system
In the Linear Motion Battle System (LMBS), the fight is played out on a two-dimensional
terrain that usually stretches wider than a single screen width, so the screen can scroll to the
left and to the right, depending on where the characters and opponents are relatively
located. LMBS contains a pause menu during battle which lets the player select a spell or
item. As in some fighting games, it is possible to assign items or combination moves to
specific buttons as shortcuts for quick actions.
As opposed to most other turn-based systems where the player controls the individual
actions of every party member, in LMBS, the player only directly controls one main
character. Other characters in the party can be set to passive mode (defend only), active
mode and attack (computer controlled), or the player can often force the characters to
move or use a spell from the pause menu. For the titles that allow multiplayer, the other
party characters can be controlled by other human players.
[edit] Plot
Tales of Phantasia begins by showing a heroic battle between four unknown warriors against
an evil sorcerer and king, Dhaos, the outcome of which changed the fate of the world. The
warriors were victorious, but Dhaos escaped through time. However, four different heroes
are awaiting him: they seal the weakened Dhaos away using the power of two pendants,
thus returning peace to the world.
Twelve years after Dhaos had been sealed away, a young swordsman named Cress Albane
(Also romanized 'Cless Alvein') and his best friend, Chester Burklight, live in the town of
Toltus. One day, while Cress and Chester are out hunting in the forest, the town is destroyed
by a dark knight named Mars and his soldiers. Every villager is killed in the attack, including
Chesters sister and oth of Cresss parents. While Chester ourns, Cress vows for revenge.
He decides he should flee to the town of Euclid, where his uncle lives; however, Chester
refuses because he wants to stay behind and bury the dead first, and Cress finally decides to
go by himself.
Upon his arrival in Euclid, Cress heads to the northwestern house, where his uncle lives.
However, on Cress's first night there, his uncle betrays him, and he is thrown in jail by Mars.
The heirloom pendant entrusted to Cress by his father, Miguel, is taken away from him, but
Cress does not know of its significance in holding Dhaos sealed, nor that his father was one
of the four who sealed him away.
In prison, Cress hears a voice, and the person it belongs to gives him a pair of earrings, which
he uses to break down the wall of his cell. As he goes to thank the person, however, Cress
sees that the individual has been impaled by a sword; he takes the blade and uses it to open
the prison doors. In one of the cells, he meets a woman named Mint Adnade. She thanks
Cress for freeing her and asks him to also free the person in the cell across from hers, who
she says is her mother. At this point, Cress realizes that Mint's mother was the person who
had helped him to escape his own cell. Not wanting Mint to learn of her death, he says that
he saw no one in that cell and insists that they must escape immediately, which they achieve
by traveling through the prison's aqueducts.
Soon afterwards, the party meets Chester again at Trinicus D. Morrison's house, another of
the four warriors. Trinicus infors the party that he knew Cresss parents and Mints other
quite well, and they once joined together to seal away a great evil. He is horrified to hear
that Cresss pendant has een stolen, and iediately runs off towards a nearby
mausoleum. Cress, Mint, and Chester deduce that Mars must be there, and so follow
Trinicus without his knowledge and against his will. Unfortunately, Mars manages to release
Dhaos using the pendants before Trinicus and the party can stop him. With no hope of
dealing with the all-powerful Dhaos for now, Trinicus attempts to send Cress, Mint, and
Chester back a century into the past, so that they will learn about Dhaos and procure a
means to preemptively defeat him. After killing Mars, Dhaos attacks the party with a magic
spell that Chester dives in front of. So it is that Chester and Trinicus are left behind to suffer
Dhaoss wrath, with only a roken ow and a diary respectively all that Mint and Cress have
to remember them by.
In the past, Dhaos is still causing chaos, preparing for an imminent war against the two
largest human kingdoms Alvanista and Midgards. These events happened ninety-four
years before he was sealed. In this tie period, Dhaoss evil pervades ost of the world, and
he even controls the prince of Alvanistas royal faily. The party learns that the only way to
defeat Dhaos is by using magic, but neither Cress nor Mint can practice the magical arts
only elves and half-elves can use the powerful spells. However, they soon meet Claus (Also
romanized 'Klarth') F. Lester, a summoner, and Arche Klein (a half-elf witch), who join them
in their quest. Claus is a researcher of summoning (the act of evoking a magical spirit or
elemental), and is thus one of the only humans who can indirectly use magic by forming a
pact with the spirits via special rings and then summoning them to attack in battle. He
suggests that the spirit Luna may be useful to them, so the party travels across the world to
the deserts of Freyland, the depths of the ancient dwarven caverns of the Morlia Gallery,
and to mountains above and caves below in search of rings and spirits to help them fight
Dhaos. Along the way, they meet Brambert, leader of the elves in Ymir Forest, and learns of
his connection to Arsia the woodcarver, a half-elf. The party then learns the reason why half-
elves are forbidden in Ymir forest, the history of the elves' separation from the humans
years ago, and Arche's family background.
After making a pact with Luna, the party heads to Midgards and succeeds in helping fend off
Dhaoss ary in the conflict called the Valhalla War. They proceed to Dhaoss castle in
search of him, with hopes of restoring peace to the world and avenging the deaths of their
loved ones. Reaching the throne room, an epic battle with Dhaos ensues. Unfortunately,
Dhaos escapes. The party soon learns about the ancient city of Thor, the seat of an advanced
ancient civilization that died out after a meteor strike. The city sank beneath the sea and is
now situated on the ocean bottom 100 miles northeast of Venezia City. Claus summons one
of the spirits, Undine, to bring them underwater and into Thor, which they find was not
completely destroyed thanks to a force field that had been protecting it. After defeating the
city's ancient civil defense system, they find a room with a time machine. ,
, .
The party travels back to their original time to interrupt the resurrected Dhaos from killing
Trinicus and Chester in the mausoleum, and fight him once more. This time, Dhaos is
thoroughly defeated, and the cave begins to collapse in on itself, and an unconscious Dhaos.
The party escapes and then decides that, with Dhaos most likely dead, they have succeeded
and can part ways so that Claus and Arche can return to their original time. But at that
moment, a time-traveller arrives from the future to inform them that Dhaos is still alive and
is terrorizing the future. Cress and company immediately go to Thor and travel forward in
time fifty years to deal with Dhaos and his minions once and for all.
Upon arriving in the future, the party learns of Thor's history: It was one of the three ancient
civilizations, the other two having been Odin and Fenrir. Long ago, an event called the "War
of the Ancient Civilizations" occurred, wherein the forces of Thor tried to intervene in a
battle between Odin and Fenrir. At this time, it was discovered that a comet named Samier
was destined to hit the planet; this is the same comet that was discovered earlier in the
game to have destroyed Thor. The party also learns of the Eternal Sword, which is
considered to be the only weapon capable of eliminating Dhaos once and for all. After
acquiring it, the party ventures into Dhaoss floating castle, invisile to those who do not
wield the Eternal Sword. When they reach the top, they battle against Dhaos, who they
learn is much more than a simple sorcerer. He is actually from another world that is trying to
save The Tree of Life (Yggdrasill, or as Dhaos calls it, The Giant Kharlan Tree) from withering
and dying; the Mana that the tree exudes is of utmost importance to the survival of this
world, the planet Derris-Kharlan. . After his defeat, Cress and
the others return to the Tree, and the Goddess Martel explains Dhaoss circustances. The
gaes protagonists coe to realize that, in the end, Dhaos was merely trying to save his
people; by defeating him, they had doomed his world. Finally, Claus and Arche return to
their own time. Suzu, however, leaves before Claus and Arche. After the party leaves, Martel
decides to for a Mana Seed and travels to Dhaoss world to save their Tree of Life. In the
Super Faico version, Dhaoss corpse, as well as Martel herself, oth ecoe part of the
seed, but in the later versions of the game, Martel sends the Mana Seed into space including
only Dhaos. In the GBA version, Mint also creates a barrier around Yggdrasill before leaving
so that the Mana Seed can be formed.
[edit] Characters
[edit] Cress Albane
Cress Albane ( Kuresu Arubein
?
, "Cless Alvein") is the main character of
Tales of Phantasia. He is a seventeen-year-old swordsman from a small village called Toltus.
His voice Japanese actor is Takeshi Kusao and his English voice actors are Robert Tsonos for
the game and Johnny Yong Bosch for the anime.
[edit] Chester Burklight
Chester Burklight ( Chesut Bkuraito"
?
, Chester Barklight) is an
archer and Cress's hometown friend. His Japanese voice actor are Takeshi Kusao for the
Super Famicom version and Kentarou Itou for all other appearances. His English voice actors
are Peter von Gomm for the game appearance, and David Vincent for the animation.
[edit] Mint Adenade
Mint Adenade ( Minto Adondo
?
) is the seventeen-year-old healer of
the party. Her Japanese voice actress are Satomi Koorogi in the Super Famicom version,
Junko Iwao in all other appearances. Her English voice actresses are Lynn Eve Harris for the
game, and Karen Strassman for the animation.
[edit] Claus F. Lester
Claus F. Lester (F Kursu F. Resut
?
, "Klarth F. Lester") is a man with
exclusive knowledge of spirits. With the aid of magical rings, he is able to summon spirits
after defeating them. He is related to Fulein K. Lester from Tales of the World: Summoner's
Lineage. He lives with a woman named Mirald Rune, who helps him with research into magic
and summoning. His Japanese voice actor is Kazuhiko Inoue. His English voice actors are
Peter von Gomm for the game and Jack Bauer for the animation.
[edit] Arche Klein
Arche Klein ( che Kurain
?
, "Arche Klaine") is a half-elf magic user. She
uses a broomstick both to fly and to wield as a weapon. Her Japanese voice actor is Mika
Kanai. Her English voice actresses are Helen Morrison for the game and Jennifer Sekiguchi
for the animation.
[edit] Suzu Fujibayashi
Suzu Fujibayashi ( Fujibayashi Suzu
?
) first appeared in the Super Famicom of the
game as an NPC. Since the PlayStation version, she has become a playable character. She
shares her last name with Sheena Fujibayashi from Tales of Symphonia, though they are not
blood related. As in skits and alternate cut scenes it is explained that Sheena was adopted by
Mizuho's chief, and thus given his last name. Furthermore, Sheena confesses that only those
of elven descent can summon the Summon Spirits implying that Sheena is descended from
elves. Suzu is quiet and very mature for her young age. Her Japanese voice actress is Taeko
Kawata. Her English voice actresses are Lynn Eve Harris for the game and Michelle Ruff for
the animation.
[edit] Development
[edit] Development controversy and the birth of tri-Ace
After seeing many of their games sell poorly due to a bad reputation of their parent
company Telenet Japan, Wolf Team looked for an outside publisher and financier for the
game (with Telenet Japan's permission).
[citation needed]
After negotiations with several
companies, Namco was selected to produce the game.
The game is based on the unpublished novel Tale Phantasia, written by the game's total
programmer Yoshiharu Gotanda. However, Namco changed many aspects of the game's
marketing. This included changing the name of the game from Tale Phantasia to Tales of
Phantasia, sparking a protest from Gotanda. Other changes included the removal of virtually
the entire Dhaos backstory, changing the names of every playable character, and
abandoning sprite artist Yoshiaki Inagaki's original character designs in favor of redesigns
from manga artist Ksuke Fujishia.
[citation needed]

Game designer Masaki Norimoto was likewise displeased at how the game was positioned in
its branding, and Joe Asanuma was upset that he was removed from his directing duties in
favour of Eiji Kikuchi. These protests pushed the game's development back by about one
year.
After the game was released, Gotanda, Norimoto, and Asanuma left Telenet Japan and
founded tri-Ace. Many of the staff involved with the game and other Wolf Team members,
who had backed up and defended the three during the controversy, also followed. Known
members that left to Tri-Ace are Hiroya Hatsushiba, Yoshiaki Inagaki, Mari Kimura, Kenichi
Kanekura, and Shigeru Ueki. The members that remained would eventually become part of
Namco Tales Studio.
Meanwhile, composer Motoi Sakuraba went freelance. He began composing music for tri-
Ace and Camelot Software Planning, while retaining his composing duties for Telenet Japan.
He and Shinji Tamura continue to provide music for the Tales series.
The game was originally to be published by Nintendo; however, the company dropped the
title, as its focus was shifting to the Nintendo 64.
Namco itself owns the copyright for the actual game, and has the rights to use the
trademark. They have thus turned the series into what it is known for today.
[edit] Technical achievements
Tales of Phantasia was the first Super Famicom game to be 48MBit in size, and was also the
first to feature streamed audio voices, made possible by sound programmer Hiroya
Hatsushiba. This sound engine was titled the "Flexible Voice Driver," and overcame the
Super Famicom's small audio memory capacity by swapping short vocal samples on the fly.
(This is also why .SPC rips of the game music for Tales of Phantasia and Star Ocean
frequently sound scratchy and garbled: The files only store the initial sound samples at the
time of the .spc capture, rather than similarly rotating samples during the course of the
song.
[citation needed]
The "Yume Wa Owaranai" song, for instance, doesn't play any of the vocals
at all, and several other songs go off-tune not far into the melody.)
[citation needed]

[edit] Audio
The original game soundtrack was composed by veteran composer Motoi Sakuraba, as well
as Shinji Tamura; these two have been the primary music composers for the Tales series
since then. Sakuraba and Tamura both have cameo appearances in the game. A player can
meet Sakuraba several times in the game's different timelines and can get him to play the
game's theme song on a piano, and the player can also view a recorded live performance of
Tamura's concert.
Also, there a few vocal tracks associated with the game or anime:
"Yume-wa Owaranai" (
?
, lit. "The Dream will not End") First
heard in the Super Famicom version, it was featured in the original animated
opening to the PS1 remake (this opening was reused for the PSP port). It was
performed by YO-MI (PS1/PSP versions) and Yoshida Yukari (Super Famicom version
& GBA versions). The Super Famicom version was arranged by Hiroya Hatsushiba.
"Hoshi-wo Sora-ni" (
?
, lit. "A Star in the Sky") performed by Yoshida Yukari.
This is the PS1/PSP ending.
"Yume-no Hate" (
?
, lit. "The Dream Ends") performed by Masami Suzuki.
Tales of Phantasia THE ANIMATION's opening song.
Prire Prayer in French performed by Masami Suzuki. Tales of Phantasia THE
ANIMATION's ending song.
Yume wa Owaranai was removed from the western GBA versions.
[edit] Re-releases
Screenshots of typical battles:

Super Famicom (English fan-translation)

Sony PlayStation

Game Boy Advance

Sony PSP (Full Voice Edition)
[edit] PlayStation version
Tales of Phantasia was remade three years after its Super Famicom release, for the
PlayStation (PS1), selling 769,000 copies.
[2]
The remake was released only a year after the
second game in the series Tales of Destiny had been released. The remake runs on an
enhanced Tales of Destiny engine and benefits from all the enhancements and refinements
to the gameplay it had to offer. For example, Chester, who relied on brute force in the Super
Famicom version, was given nine TP-consuming moves, which carried over into future
versions. Also carried over from Tales of Destiny was the voice-acted face chats (skits), but
now the user simply needs to push select on the world map to see them, rather than stand
still for awhile on the world map as in ToD. In addition, it gave birth to many new features
still seen (and being improved upon) in modern Tales sequels today, such as cooking, and
titles. As in Tales of Destiny, the player has the ability to control any party member (as well
as take Cress, the hero, out of the fighting party, something Tales of Destiny didn't allow
with Stahn Aileron and his team). Many other changes, such as adding a fully animated
anime style opening sequence, new sidequests, new spells, a new summon, a new playable
character, and a more player-friendly battle encounter rate were also added. The audio was
remastered at a higher quality with additional channels.
[edit] Game Boy Advance version
In 2003, Nintendo released a Game Boy Advance port of Tales of Phantasia, selling 314,000
copies.
[3]
This was the third version of the game, combining various elements from both the
original Super Famicom iteration and the PS1 remake: the sprites and battle graphics were
based on the PS1 remake, but the opening sequence, map and field graphics were directly
recycled from the Super Famicom version.
The graphics of the European release of this version were brightened in comparison to the
Super Famicom release, to compensate for the dark screen of the original Game Boy
Advance, which was not backlit.
[citation needed]
The North American version's colours were not
altered in this way.
[citation needed]

All releases of the Game Boy Advance version feature a number of additions that were made
for the PlayStation remake, but were absent in the Super Famicom original, such as an extra
playable character, and the ability to combine two or more edible items into a single new
one with different properties through cooking. Conversely, the opening song found in the
Super Famicom version was removed, and the music is slightly lower in quality.
The Game Boy Advance version was localized for North America (translated by Bowne Global
Solutions) and released on March 6, 2006. Separate translations were made soon after for a
European release.
[edit] PlayStation Portable version
A port for the PSP called Tales of Phantasia ~ Full Voice Edition was released in Japan in
September 2006 developed by Mineloader Software, selling 136,000 copies.
[4]
This version of
the game is largely based upon the PS1 remake, and contains completely redone voice
acting which are now used for most story events. This version also features new battle
sprites for the main characters with less exaggerated proportions, closer to those of later
games in the series, such as Tales of Eternia. The PSP version also includes a grade system,
also from later games of the series.
[edit] Tales of Phantasia X
A fourth version of the game for the PlayStation Portable that is different from the original
PlayStation remake. It was rebranded as Tales of Phantasia X (
X Teiruzu obu Fantajia X
?
), pronounced Tales of Phantasia Cross, and was released
together with the remake of its sequel, Tales of Phantasia: Narikiri Dungeon, as part of Tales
of Phantasia: Narikiri Dungeon X in 2010.
[edit] Reception

This section requires expansion. (March 2009)
The Game Boy Advance edition received mainly positive scores in the United States with a
metacritic.com score of 76 based on 29 reviews.
[5]

[edit] References and notes
1. ^ "Tales Central information page for Tales of Phantasia (Super Famicom)".
Tales Central. http://www.tales-
central.com/generalinfo/phantasiasfcinfo.html. Retrieved December 29,
2009.
2. ^ "Tales Central information page for Tales of Phantasia (PlayStation)". Tales
Central. http://www.tales-central.com/generalinfo/phantasiapsxinfo.html.
Retrieved December 29, 2009.
3. ^ "Tales Central information page for Tales of Phantasia (Game Boy
Advance)". Tales Central. http://www.tales-
central.com/generalinfo/phantasiagbainfo.html. Retrieved December 29,
2009.
4. ^ "Tales Central information page for Tales of Phantasia (PlayStation
Portable)". Tales Central. http://www.tales-
central.com/generalinfo/phantasiapspinfo.html. Retrieved December 29,
2009.
5. ^ "Tales of Phantasia GBA metacritic score site". Metacritic.
http://www.metacritic.com/games/platforms/gba/talesofphantasia.
Retrieved August 25, 2009.
^ - One such confirmation was by producer Yoshizumi in the Tales Ring radio show, volume
12.
[edit] External links
Tales of Phantasia official North American website
Tales of Phantasia (OVA) at Anime News Network's Encyclopedia
[hide]
v
t
e
Tales series

Main series

Main series Phantasia
Destiny (remake)
Eternia
Destiny 2
Symphonia
Rebirth
Legendia
Abyss
Innocence
Vesperia
Hearts
Graces
Xillia
Xillia 2


Spinoffs

Tales of the World series
Narikiri Dungeon (X)
2
3
Summoner's Lineage
Radiant Mythology
2
3
Dice Adventure
Tactics Union

Others
Tempest
Symphonia: Dawn of the New World
Eternia Online
Mobile
VS.
Heroes: Twin Brave


Animation

Eternia
Phantasia
Symphonia
Abyss
Vesperia: The First Strike


Related

Namco Bandai Games
Namco
Namco Tales Studio
Alfa System
Matrix Software
Production I.G
Ufotable


List of Tales media

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http://en.wikipedia.org/wiki/Tales_of_Destiny
Tales of Destiny
From Wikipedia, the free encyclopedia
Jump to: navigation, search
Tales of Destiny

North American cover art, depicting the
protagonist, Stahn Aileron
Developer(s) Namco Tales Studio
Publisher(s) Namco
Designer(s)
Mutsumi Inomata
(character)
Composer(s)
Motoi Sakuraba
Shinji Tamura
Series Tales
Platform(s)
PlayStation,
PlayStation 2
Release date(s)
PlayStation


JP
December
23, 1997

NA
September
30, 1998
PlayStation 2
Remake:


JP
November
30, 2006
PS2 Remake
Director's Cut:


JP
January 31,
2008
Genre(s)
Role-playing video
game
Mode(s)
Single-player,
multiplayer
Media/distribution
1 CD-ROM
(PlayStation)
Tales of Destiny ( Teiruzu obu Desutin
?
) is a Japanese role-
playing video game published for the PlayStation. The game was developed by Namco Tales
Studio and published by Namco on December 23, 1997 in Japan, and September 30, 1998 in
North America. The game is the second in the main series of the Tales video game franchise,
and plays similarly to its predecessor, Tales of Phantasia.
The game received moderately positive reception, and sold over one million copies. The
game received a sequel, Tales of Destiny 2, in 2002, and a remake, Tales of Destiny, in 2006.
Both were made for the PlayStation 2 and were only released in Asia.
Contents
[hide]
1 Gameplay
o 1.1 Battle System
2 Plot
o 2.1 Setting
o 2.2 Story
o 2.3 Characters
3 Development
4 Reception
5 Legacy
6 References
7 External links
[edit] Gameplay
[edit] Battle System


Battle from the North American version of Tales of Destiny.
The game uses an enhanced version of the Linear Motion Battle System that debuted in the
first game of the series, Tales of Phantasia. Battles take place on a 2-D plane where
characters and enemies act in real time. Melee and ranged attacks are executed in real time,
with spell casting requiring a chanting time that increases directly with the complexity of the
spell being cast. When the chanting of a spell is complete, game-time temporarily stops as
the spell animation is carried out and damage is assigned, so spells essentially act as
interrupts. Special melee and ranged attacks do more damage or have more hits than
normal attacks, but require technical points, or TP, to be consumed for use. Also, the battle
system rewards the player with extra experience for stringing together multi-hit combos.
The end result of this break from traditional turn-based RPG battle systems is a more fast-
paced and reaction oriented system that behaves more like a fighting game and less like a
typical Final Fantasy-esque title.
Pre-battle options include assigning spells and special attacks to buttons and button-
directional combinations, changing the party's battle formation or order, and assigning AI
behavioral patterns for your computer-controlled allies. Certain spells can also be taken off
the active casting list for computer-controlled allies. At any one time, the AI is controlling the
other characters in the party that the player is not directly commanding, taking general
strategic orders into consideration when acting. The player controls one character directly at
a time, but can switch to other characters and issue special attack or spell orders for any
character on command using an in-battle menu system. This menu system enables the
player to use items, spells, or special attacks on the fly in battle. Also, the menu system
allows the use of general commands given to the entire party during battle, along with
instant adjustment of previous strategy or formation orders.
[edit] Plot
[edit] Setting
In the past, a comet crashed into the world, throwing dust clouds into the sky and shrouding
the world in cold and darkness. At about the same time, the inhabitants, the Aethers,
discovered a new form of energy from the meteorite's core, which they named Lens.
Combining this with further research, the people were able to create cities in the sky and
live in them. Unfortunately, only a select few were chosen, leaving the rest of the people to
remain on the bleak surface of the planet. These people became known as the Erthers.
.
Over time, the sky's inhabitants became known as the Aetherians and their Aeropolis cities.
They created a horrific weapon called the Belcrant that shot down any who dared oppose
them. This caused full scale war to erupt between the two civilizations, now known as the
Aeth'er Wars. However, regardless of their will and persistence, the Aetherians continued to
have the power to dominate every engagement through the use of their superweapon.
In their disgust of their civilization's elitist behavior, a group of Aetherian scientists went to
the surface. There, with aid from the people, they were able to create special swords, called
Swordians, that were sentient. Unlike other weapons, these swords chose their masters and
were able to call upon the elements of nature to do their will , .
Using these weapons, the people of the surface finally had an edge against the Aetherians.
Thanks in part to the Swordians and their masters, scores of Aeropolis were sunk to the
depths of the ocean. In the end, the Erthers claimed victory over the Aetherians. Thousands
of years later, this story has been mostly forgotten. In the meantime, the purposeless
Swordians fell into a deep stasis sleep, only to awaken when grave threats rose once again.
[edit] Story
The story of the game begins when country-boy-turned-adventurer Stahn Aileron, who seeks
fame and adventure, sneaks aboard the flying ship Draconis as a stowaway. He is found out
by the crew and forced to work as a deckhand, but when a large hostile force attacks the
ship, the crew is overwhelmed and Stahn breaks free during the ensuing chaos. Looking for a
usable weapon to fend off the attackers, he gains access to a storeroom and discovers a
"junk" sword. However, the sword starts talking to him, calling itself Dymlos and claiming to
be a sentient Swordian from the Aeth'er Wars. Armed with Dymlos, Stahn fights his way to
an escape pod, which he uses to escape the rapidly descending ship before it crashes into
the ground.
Dymlos becomes the key to the fame, fortune, and adventure Stahn seeks as the young man
meets other Swordians, quickly becoming embroiled in a battle for a relic of the Aeth'er
Wars: a huge, extremely powerful Lens called the Eye of Atamoni.
[edit] Characters
Stahn Aileron ( Sutan Eruron
?
, Stahn Aileron)
Voiced by: Tomokazu Seki
A young 19-year-old adventurer who grows into a powerful sword-based physical fighter,
Stahn is the protagonist of Tales of Destiny. Not known for his intelligence or his cultured
background, his fire-elemental Swordian is Dymlos.
Rutee Katrea ( Rti Katoretto
?
, Rutee Kartret)
Voiced by: Yuka Imai
Armed with Atwight, the Swordian of water, 18-year-old Rutee is a headstrong Lens hunter
who travels the world looking to make a profit with her partner, Mary. She has a bad
reputation in the Kingdom of Seinegald because of her money-hungry ways, but she does
not let it bother her. Rutee has a balanced selection of technical physical and magical
attacks. Rutee eventually develops a romantic relationship with Stahn. Her Swordian's name
is Atwight.
Leon Magnus ( Rion Magunasu
?
, Lion Magnus)
Voiced by: Hikaru Midorikawa
Leon is a master swordsman of Seinegald - at age 16 the youngest in history to serve the
kingdom, and a close associate of Hugo Gilchrist, the president of the powerful Oberon
Company. A complex and slightly brooding character, Leon's agile Swordian is Chaltier.
Philia Felice ( Firia Firisu
?
, Philia Philis)
Voiced by: Kikuko Inoue
A 19-year-old priestess at Straylize Temple studying the A'ether Wars period, Philia is
isolated from the outside world until the events of the game. She has a sweet, charming
personality and is very dependable, but she can also be overly fastidious. Her powerful spell
casting ability is augmented by her Swordian, Clemente, but her physical attacks are weak.
She also has feelings for Stahn, but is too shy to tell Stahn, and doesn't want to cross Rutee
either.
Garr Kelvin ( Uddor Keruvin
?
, Woodrow Kelvin)
Voiced by: Sh Hayai
The 23-year-old Prince of Phandaria, Woodrow is a skilled archer as well as a swordsman;
Igtenos is his wind-elemental Swordian. Wise and mature, Woodrow is known for his cool-
headed battle tactics. In battle, Woodrow can engage targets from long or short range with
his two weapon types.
Mary Argent ( Mar jento
?
, Mary Agent)
Voiced by: Yuri Amano
Suffering from amnesia, 24-year-old Mary is not aware of her last name due to an unknown
event in her past. Mary has no Swordian, but can use swords and axes as a strong physical
attacker. She is generally easy-going, but sometimes flies into berserker rages in battle. Her
partner, Rutee, uses Mary for her own financial gain.
Chelsea Torn ( Cherush Tn
?
, Chelsea Tone)
Voiced by: Naoko Watanabe
The 14-year-old granddaughter of Garr's archery master, Alba. Even though she appears
cute and innocent, Chelsea is an archer skilled beyond her mere 14 years of age., but does
not a Swordian user.
Bruiser Khang ( Maiti Konguman
?
, Mighty Kongman)
Voiced by: Tessh Genda
A 39-year-old powerful fighter from the battle arena, Kongman is an optional character.
Using his fists as a weapon, he is the undefeated champion of the world when it comes to
battling in the arena, but has no Swordian.
Karyl Sheeden ( Jon Shiden
?
, Johnny Shiden)
Voiced by: Kichi Yaadera
An estranged 26-year-old son of an aristocratic family, Johnny is a bard by trade. He may
seem fragile from outward appearances, but he can provide useful support in the party
through songs played on his lute. When his lute songs are learned, Johnny can become
surprisingly strong, but he has no Swordian.
[edit] Development
With this game, Namco and Namco Tales Studio started giving Tales games subtitles called
"characterist genre names", which is essentially a short phrase that outlines a title's general
theme. Tales of Destiny's characteristic genre name is 'RPG of Destiny' (RPG Unmei
no RPG
?
).
The game's introductory anime video was created by animation studio Production I.G, and
the Japanese version has a song accompanying the video called Yume de Aruyouni by Deen.
The original printing of the game's Japanese release had a glitch that allowed Stahn's sister
Lilith to be recruited as a playable character.
[citation needed]
While later prints removed it from
the game, she later made a playable character in the game's 2006 remake.
[edit] Reception
The game received generally positive reception. IGN gave the game a 7.5 of 10, stating the
game was "Highly recommended, as long as you're a fan of the classic Super NES".
[1]
IGN
praised the game for its gameplay, story, and sound, but criticized the graphics for not being
much better than what the Super NES was capable of, and the frequency of the battles.
[1]

RPGFan gave the game an 88% rating overall, calling the battle system "a blast to play" and
"well-balanced", but had mixed feelings on the graphics, calling it "...not even as good as
some of the SNES" on in the game, but saying it improves farther into the game, stating
"Transparencies, lighting, reflections and beautifully drawn textures make each area
interesting".
[2]
RPGamer was less enthusiastic, giving the game a 6 out of 10, calling it "a
fairly good game" but not without its flaws.
[3]
The battle system was praised, but the lack of
originality was criticized.
[3]

Gamespot, however, was much more negative in regards to the game, giving it a 4.9 out of
10.
[4]
Problems cited included "...a stale and exceedingly slow-moving story...boring, moldy
characters and dry, musty dialogue..." and poor graphics, stating that it looked and sounded
"...far too much like an SNES game, Tales of Destiny seems like it was originally intended to
be a sequel on the SNES that got delayed well into the PlayStation's life cycle.
[4]

While the game's overall poor graphics were widely criticized by reviewers, Production I.G's
opening anime video did receive praise from numerous critics.
[1][2]

The game sold 1,139,000 copies as of 2007, making it the best selling individual game in the
Tales series.
[5]

[edit] Legacy
Main articles: Tales of Destiny (2006 video game) and Tales of Destiny 2
In 2006, it was announced that a remake of Tales of Destiny would appear on the PlayStation
2. After a two week delay to fix in-game bugs, the game was released on November 30,
2006. Upon release, it sold 395,000 copies.
[5]
Regarding the characters, all return again as
playable; Lilith returns as a fully playable character by default. The remake features
overhauled hand-drawn sprite-on-3D-background graphics similar to Tales of Rebirth. On
July 20, 2007, a director's cut of the remake was announced, entitled Tales of Destiny
Director's Cut; it was released in Japan for the PlayStation 2 on January 31, 2008. It was the
92nd best-selling game in Japan in 2008, selling 142,301 copies.
[6]
Both the remake and the
directors cut of the remake, were only released in Japan.
The game received a direct sequel, Tales of Destiny 2, as well. It was released in 2002 on the
PlayStation 2, and was ported to the PlayStation Portable in 2006. Both version of the game
were only released in Asia.
[edit] References
1. ^
a

b

c
http://www.ign.com/articles/1999/02/13/tales-of-destiny-3
2. ^
a

b
http://www.rpgfan.com/reviews/talesofdestiny/Tales_of_Destiny.html
3. ^
a

b
http://www.rpgamer.com/games/tales/tod/reviews/todrdrev3.html
4. ^
a

b
http://www.gamespot.com/tales-of-destiny-1998/reviews/tales-of-
destiny-review-2549629/
5. ^
a

b
http://www.rpgfan.com/news/2007/1398.html
6. ^ "2008 top 100". Kyoto.zaq.ne.jp.
http://www.kyoto.zaq.ne.jp/dkbkq103/yso/top100/2008.htm. Retrieved
2009-01-21.
[edit] External links
Official English Website (Playstation)
[hide]
v
t
e
Tales series

Main series

Main series
Phantasia
Destiny (remake)
Eternia
Destiny 2
Symphonia
Rebirth
Legendia
Abyss
Innocence
Vesperia
Hearts
Graces
Xillia
Xillia 2


Spinoffs

Tales of the World series
Narikiri Dungeon (X)
2
3
Summoner's Lineage
Radiant Mythology
2
3
Dice Adventure
Tactics Union

Others
Tempest
Symphonia: Dawn of the New World
Eternia Online
Mobile
VS.
Heroes: Twin Brave


Animation

Eternia
Phantasia
Symphonia
Abyss
Vesperia: The First Strike


Related

Namco Bandai Games
Namco
Namco Tales Studio
Alfa System
Matrix Software
Production I.G
Ufotable


List of Tales media

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http://en.wikipedia.org/wiki/Tales_of_Eternia

Please Help Tales of Eternia
From Wikipedia, the free encyclopedia
Jump to: navigation, search
Tales of Eternia

Developer(s)
Telenet
Japan/Wolfteam
Publisher(s)

JP
Namco

NA
Namco

EU
Ubisoft
Designer(s)
Mutsumi Inomata
(character)
Composer(s)
Motoi Sakuraba
Shinji Tamura
Series Tales
Platform(s)
PlayStation
PlayStation Portable
Release date(s)
PlayStation


JP
November
30, 2000

NA
September
10, 2001
PlayStation Portable


JP
March 3,
2005

EU
February
10, 2006

AUS
February
9, 2006
Genre(s)
Action role-playing
game
Mode(s)
Single-player,
multiplayer
Media/distribution
3 CD-ROM
(PlayStation)
1 UMD (PlayStation
Portable)
Tales of Eternia ( Teiruzu obu Etnia
?
) (Tales of Destiny II in
North America) is a Japanese action role-playing video game released by Namco on
November 30, 2000 in Japan, and on September 10, 2001 in North America. The game is the
third game in the Tales series, and plays similar to its two predecessors, Tales of Phantasia
and Tales of Destiny, as a 2D anime-style RPG with an original real-time battle system.
The game was retitled Tales of Destiny II strictly for its release in North America. The naming
choice later caused some confusion after the release of the Asia-only PlayStation 2 game
known as Tales of Destiny 2, which was a real sequel to Tales of Destiny taking place in the
same fictional world. Tales of Eternia, however, is not actually directly related to Tales of
Destiny. It was believed that the release of Tales of Destiny II possibly prevented an English
version of real sequel game, Tales of Destiny 2.
The game was well received and sold relatively well. The game inspired a Tales of Eternia
anime of 13 episodes co-produced by Production I.G, which is loosely based on the game, in
early 2001. Additionally, the game was ported to the PlayStation Portable in 2006 in
Japanese and European regions; a North American release did not happen.
Contents
[hide]
1 Gameplay
o 1.1 Battle system
o 1.2 Magic
2 Plot
o 2.1 Synopsis
o 2.2 Characters
3 Development
o 3.1 PlayStation release
o 3.2 PSP re-release
4 Reception and sales
5 Legacy
6 References
7 External links
[edit] Gameplay
The game plays similar to other Tales games, following the precedent set by previous role-
playing video games in general as well.
[1]
An overworld map is used to navigate from one
location to another in the game's fictional world. Cities and towns, which are populated with
NPCs, are valuable sources of information, for either triggering events that move the plot
forward, or extra information that fleshes out the game's story and setting. Additionally, city
merchants will exchange Gald, the in-game currency, for items or equipment that can be
vital to completing the game.
Battles with enemies are done through the Linear Motion Battle System, a hybrid fighting
system that combines fighting game and traditional role-playing game elements.
[2]

Movements and attacks are done in real-time, with the fighting being compared to the
Street Fighter series.
[3]
However, the action can be paused to use different menus for things
such as item. The game's menu screens can be used to organize and uses items, creates new
magic spells, develops battle strategies, changes character equipment, and views character
statistics.
[4]
Selected features from the menu screen, such as item use and AI settings, are
available in battle, while other aspects are relegated to outside of battle.
[4]
The player can
also learn recipes throughout the game, using them to cook status-enhancing or healing
food out of combat.
[2]

[edit] Battle system


A chaotic shot of Meredy (far left) casting Freeze Lancer, with (left to right) Keele, Farah, and
Reid.
Tales of Eternia carries on the tradition of the Linear Motion Battle System (LMBS), a system
that is somewhat similar to a 2D fighting game. Commands are entered in real time, and
both allies and enemies act out their orders in real time in the 2D plane. Normal attacks and
special techniques are usually executed instantly, but spells have a chanting time that
increases with the complexity of the spell. Unlike the previous two games in the series, Tales
of Eternia executes spells in real time, allowing for spell effects can be dodged and evaded if
the player is fast enough, adding another dimension to the gameplay. The only partial
exceptions are Greater Craymel Artes, which still freeze the initiation phase but finishes off
in realtime.
Much like its predecessors, Tales of Eternia gives the player a large degree of control over
computer-controlled allies and the techniques they use. Since the player only directly
controls one character at a time, all other characters are governed by the general rules of AI
behavior set by the player before and during battle. During battle, the player can switch
which character he or she is controlling, while issuing specific orders to other allies to
execute certain techniques on command.
[edit] Magic
The game also possesses magic-based moves referred to as "craymel". Magic-based moves
are called "Craymel Artes", the casters are called "Craymel Mages" and the spirits whose
powers are used are called "Greater Craymels". The Greater Craymels, cannot be summoned
at ease; the mages must first fill the Greater Craymel's vitality meter, which is done by using
the artes associated with the respective Greater Craymel. New Craymel Artes can be learned
by the "Fringe" command.
[edit] Plot
[edit] Synopsis
The game follows Reid Hershel as he tries to prevent the Grand Fall, a cataclysmic event that
would destroy his planet along with that of newly-found traveling companion Meredy.
Specifically, the Grand Fall entails the violent collision of twin planets Inferia and Celestia.
The two planets, face one another, separated by the Orbus Barrier. Interaction between the
two planets has been infrequent over the last few centuries despite their proximity; the
Bridge of Light linked Inferia and Celestia in the distant past, but the link has been severed
for an extensive period of time. The Aurora War, an ancient conflict that set Inferia against
Celestia over two thousand years ago, continues to generate persistent mistrust between
the two groups. The Orbus Barrier has shown recent signs of weakening and possible
collapse due to the actions of an unknown external force.
The journey takes Reid across both planets, as he seeks out those responsible for this
movement towards the brink of annihilation.
[edit] Characters
Reid Hershel ( Riddo Hsheru
?
)
Reid is the red-haired protagonist who wields a wide variety of melee weaponry, including
swords, axes, and halberds. His main strength is his vast array of powerful close-combat
special techniques that utilize his high physical power; Reid's high HP and defense statistics
also help him survive close-quarters combat. Reid and Farah have known each other since
childhood, growing up in the same small village, Rasheans, and have become close. Reid
cannot use magic, but he has the special ability to use Fibril, the so-called "Power of the
Gods", to execute some unique and powerful techniques late in the game.
Farah Oersted ( Fara Erusuteddo
?
)
Farah is a hardheaded farm girl from the same village as Reid, and they are almost always
together as childhood friends. Throughout the game, a light romantic relationship is implied
between Reid and Farah. She uses her martial arts prowess to inflict hand-to-hand damage
on her enemies through punches and kicks and can link many of her special attacks into each
other, and she also has a narrow selection of healing chi. Farah's weapons are knuckles that
augment the strength of her physical blows, and she plays more of a supporting role than
Reid both in and out of battle.
Keele Zeibel ( Kru Tsaiberu
?
)
Keele is a scholarly researcher who spends his time at Mintche University investigating
Craymels and their applications. Keele has the ability to cast offensive magic and summon
based on what Greater Craymels are assigned to him. Although he has a few innate spells
that are gained automatically, the vast majority of Keele's spells must be gained through
Greater Craymel assignment and fringing (combination) to develop new techniques.
Therefore, both Keele and Meredy are highly customizable. Keele fights with staves and
maces, but his physical attacks are weak.
Meredy ( Merudi
?
)
Hailing from Celestia and speaking a language alien to the Inferians, "Melnics", Meredy is
never without her companion Quickie. Meredy's home is Imen, the city of Craymels, in
Celestia. Meredy has the same Greater Craymel options as Keele, including fringing,
offensive spellcasting, and summoning. Like Keele, Meredy has a handful of innate offensive
spells. Meredy uses whistles to command Quickie and attack from long range; she can
obtain a special item late in the game to control him more accurately while defending or
casting a spell, increasing her power as a stand-alone character.
Chat ( Chatto
?
)
Descended from a famous pirate, Aifread, Chat styles herself an oddball pirate who is the
captain of an impressive ship, the "Van Eltia", but she has no crew. Before meeting Reid in
the course of the story, Chat lived in relative isolation and avoided contact with others. Also
she is often called a boy when she is a girl. Chat has the ability to steal from enemies, and
her weapons are handbags.
Max ( Foggu
?
) The leader of the resistance group, Shileska, which is aligned against
the de facto Celestian government; Shileska is headquartered in the Celestian city of Tinnsia.
Max wields high-powered energy guns as a ranged attacker.
Rassius Luine (Ras) (() Reishisu Fmaruhauto (Reisu)
?
)
Ras is an agile swordsman who uses sabers in quick attacks and techniques. Despite his calm
demeanor, Ras eventually becomes an adversary, opposing Reid's goal of traveling to
Celestia and stopping the Grand Fall. Ras has many powers in common with Reid, such as
common weapon and some sword techniques. As portrayed in the game, Reid is not on
good terms with Rassius; the two often compete, with Reid shown as jealous towards Ras's
relationship with Farah, as she shows a certain affection towards him.
[edit] Development
[edit] PlayStation release
Tales of Eternia was announced in 2000 as the third game in the Tales series, and was shown
in non-playable form at the Tokyo Game Show in 2000.
[5]
While eventually released under
this name in Japan, when released in the North American region, the game was retitled to
Tales of Destiny II.
[6]
Some speculated the game was retitled to avoid trademark
infringement on the word "Eternia", owned by Mattel in North America for the Masters of
the Universe toyline, but the game's creators stated it was done strictly for brand name and
brand recognition reasons; Tales of Destiny was the first of the Tales game to be released in
North America, and they wanted to draw a clear connection between the two games.
[7]
(The
first game in the Tales series, Tales of Phantasia, made in 1994 for the Super Nintendo, was
not brought to North America until it was ported to the Game Boy Advance and released
later in 2006, so for some time, Tales of Destiny was the beginning of the series for North
American audiences.)
The naming choice would later cause further confusion after the release of the PlayStation 2
game known as Tales of Destiny 2, a genuine sequel to Tales of Destiny taking place in the
same fictional world.
[8]
Tales of Eternia is not actually directly related to Tales of Destiny, and
is a different game from Tales of Destiny 2 for the PlayStation 2 in 2002.
[9]

The development team is known for giving a "characteristic genre name" for games in the
Tales series, which is largely a phrase that describe's the game's over theme. For this game,
it was RPG of Eternity and Bonds (RPG Eien to kizuna no RPG
?
). The soundtrack
for Tales of Eternia was jointly composed by Motoi Sakuraba and Shinji Tamura, and it was
released in Japan on March 16, 2001 by Marvelous Entertainment on two CDs.
[edit] PSP re-release
A port of the game was announced by Namco in 2004, and was made playable, in limited
form, at E3 2004.
[8]
The game itself was largely unchanged, although Namco did manage to
greatly reduce loading times, eliminating the need for any "now loading" signs altogether.
[9]

Graphically, the game was altered to match the PSP's specifications. The field graphics were
cropped, and the battles being redone in full widescreen,
[10]
and the frame rate was
improved in the overworld map.
[3]
The ability to save anywhere out of battle was added,
although when a saved game is loaded, the player character is not returned exactly back to
where they had saved, but rather, put back to the nearest "load point", which had been
"save points" in the PlayStation version of the game.
[10]

Namco only published the PSP version of the game in Japan; Ubi Soft picked up the game for
distribution in Europe, and it went unreleased in North America.
[11]
The game, which had not
been released in Europe prior to the PSP release, retained the Tales of Eternia title, despite
Tales of Destiny II being used in the prior English language release in North America.
[3]

[edit] Reception and sales
Review scores
Publication Score
Electronic Gaming Monthly 7 of 10
Famitsu 33 of 40
[12]

GameSpot 7.1 of 10
AllGame 4 of 5
IGN 8.5 of 10
Official U.S. PlayStation Magazine 3.5 of 5
The game received generally positive reviews upon its release, garnering a rating of 82 on
the aggregation site Metacritic.
[13]
IGN praised the gameplay, citing "a great action-oriented
battle system that has no close equivalent in any other game".
[14]
GameSpot recommended
it only to people who value gameplay over graphics, stating "it's a good bit of fun to play"
but it "...would not be out of place on the Super Nintendo about eight years ago" regarding
graphics.
[15]
Namco's localization effort was generally seen as sufficient, with the humor of
the script translated to the North American audience, but reviewers found the game's voice
acting to be deficient and unremarkable.
[14][15]
AllGame praised the gameplay, character
designs, and 2D graphics, but criticized the game's weaker, less emphasized story, and the
voice acting, stating "It isn't that the voice actors do a horrible job, it's just that more often
than not, they sound as if they're waiting to get their oil changed instead of on a life-or-
death mission."
[16]

Reception for the PSP port, while limited due to not releasing in North America, was general
positive in the European region, which had not received the prior PlayStation version.
Eurogamer gave the game an 8 out of 10, stating that game was "...by far and away the best
RPG for the PSP currently on the market (as of April 2006)...", praising the graphics and
gameplay, complaining the story felt "cliche" and "rushed".
[3]
PALGN praised the story of the
game, stating "The story on its own has a few major twists and goes along at a pace that will
keep you interested, ut its not that spectacular, ut still has quite a it of depth" and the
gae's sense of exploration, stating "Thats one of the est things aout Tales of Eternia.
Despite being somewhat linear, you can still go your own way. The depth in the story and in
the gameplay itself allow you to really play as you wish."
[2]

The PlayStation version sold 873,000 copies
[17]
and the PlayStation Portable version sold
398,000 copies.
[18]

[edit] Legacy
Main article: Tales of Eternia: The Animation
A 13 episode anime series produced by Xebec also called Tales of Eternia was inspired by the
game; the series originally ran on Japanese television from 8 January 2001 to 26 March
2001. Tales of Eternia was licensed by Media Blasters on 6 July 2002 for North American
distribution, but the company's license expired and it was never released in the region. The
plot of the anime series is completely unrelated to the story of the original game, but
contains common elements including the four main characters, Greater Craymels, and spells.
[edit] References
1. ^ Niizumi, Hirohiko. "Tales of Eternia Hands-On". GameSpot.
http://uk.gamespot.com/tales-of-eternia/previews/tales-of-eternia-hands-
on-6108813/.
2. ^
a

b

c
http://palgn.com.au/sony-psp/3887/tales-of-eternia-review/
3. ^
a

b

c

d
http://www.eurogamer.net/articles/r_talesofeternia_psp
4. ^
a

b
http://www.gamespot.com/tales-of-destiny-ii/reviews/tales-of-destiny-
ii-review-2812486/
5. ^ "TGS: Namco's 32-Bit Goods". IGN.
http://uk.ign.com/articles/2000/04/01/tgs-namcos-32-bit-goods.
6. ^ "E3 2001: Tales of Destiny 2 Screens". IGN.
http://uk.ign.com/articles/2001/05/17/e3-2001-tales-of-destiny-2-screens.
7. ^ "Tales of Destiny 2 Interview". IGN.
http://uk.ign.com/articles/2001/06/08/tales-of-destiny-2-interview.
8. ^
a

b
"Hands-On: Tales of Eternia". IGN.
http://uk.ign.com/articles/2004/05/14/hands-on-tales-of-eternia.
9. ^
a

b
Gantayat, Anoop. "Tales of Eternia Playtest". IGN.
http://uk.ign.com/articles/2005/03/07/tales-of-eternia-playtest.
10. ^
a

b
http://www.1up.com/previews/tales-of-eternia
11. ^ Classic title in the long-running Tales of RPG series perfectly adapted for
handheld format.
12. ^ - . Weekly Famitsu.
No.915 Pt.2. Pg.17. 30 June 2006.
13. ^ "Tales of Destiny II (psx:2001): Reviews". Metacritic. 2007.
http://www.metacritic.com/games/platforms/psx/talesofdestiny2?q=tales%
20of%20destiny. Retrieved July 13, 2007.
14. ^
a

b
"IGN: Tales of Destiny II Review". IGN. 2001.
http://psx.ign.com/articles/163/163331p1.html. Retrieved July 13, 2007.
15. ^
a

b
"Tales of Destiny II PlayStation Review". Gamespot. 2001.
http://www.gamespot.com/ps/rpg/talesofdestiny2/review.html?tag=tabs;re
views. Retrieved July 14, 2007.
16. ^ http://www.allgame.com/game.php?id=34868&tab=review
17. ^ Tales Series Sales Top 10 Million Mark
18. ^ Tales Series Sales Top 10 Million Mark
[edit] External links
Official North American Website (PlayStation)
[hide]
v
t
e
Tales series

Main series

Main series Phantasia
Destiny (remake)
Eternia
Destiny 2
Symphonia
Rebirth
Legendia
Abyss
Innocence
Vesperia
Hearts
Graces
Xillia
Xillia 2


Spinoffs

Tales of the World series
Narikiri Dungeon (X)
2
3
Summoner's Lineage
Radiant Mythology
2
3
Dice Adventure
Tactics Union

Others
Tempest
Symphonia: Dawn of the New World
Eternia Online
Mobile
VS.
Heroes: Twin Brave


Animation

Eternia
Phantasia
Symphonia
Abyss
Vesperia: The First Strike


Related

Namco Bandai Games
Namco
Namco Tales Studio
Alfa System
Matrix Software
Production I.G
Ufotable


List of Tales media

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http://en.wikipedia.org/wiki/Tales_of_Destiny_2

Please Help Tales of Destiny 2
From Wikipedia, the free encyclopedia
Jump to: navigation, search
For the game released in the U.S. as Tales of Destiny II, see Tales of Eternia.
This article is about the PlayStation 2 game.
Tales of Destiny 2

Developer(s)
Telenet Japan
(Team Destiny) /
Wolfteam
Alfa System (PSP)
Publisher(s) Namco
Designer(s)
Mutsumi Inomata
(character)
Composer(s)
Motoi Sakuraba
Shinji Tamura
Series Tales
Platform(s)
PlayStation 2,
PlayStation Portable
Release date(s)
PlayStation 2


JP
November
28, 2002

KO
March 27,
2003

ROC
August 14,
2003
PlayStation Portable


JP
February
15, 2007
Genre(s)
Role-playing video
game
Mode(s)
Single-player /
Multiplayer
Media/distribution
1 DVD-ROM(PS2)
1 UMD(PSP)
Tales of Destiny 2 ( Teiruzu obu Desutin 2
?
) is the fourth
mothership title in Namco's popular Tales RPG series, a true sequel to Tales of Destiny that
takes place in the same fictional world. Tales of Destiny 2 is easily confused with the name of
the North American release of Tales of Eternia, Tales of Destiny II, which was renamed since
the name "Eternia" is trademarked by Mattel (for the He-Man toys) in North America. Tales
of Destiny 2's characteristic genre name is RPG To Release Destiny (RPG
Unmei wo tokihanatsu RPG
?
). In carrying on the traditions of the Tales series, Tales of
Destiny 2 relies on such mainstays as the Linear Motion Battle System and sprite-based
characters. Like most games in the series, Tales of Destiny 2 includes an introduction and
insert-scenes animated by Production I.G, and a J-pop theme song - in this case, Key to My
Heart by Mai Kuraki.
Contents
[hide]
1 Gameplay
o 1.1 Battle system
o 1.2 Experience points, levels, and grade
o 1.3 Skills and combos
o 1.4 Enchant and Refine systems
2 Plot
o 2.1 Setting
o 2.2 Story
o 2.3 Characters
3 Development
4 Audio
5 Reception and legacy
6 Related media
7 PlayStation Portable re-release
8 References
9 External links
[edit] Gameplay
In a fashion similar to its predecessors in the Tales series, Tales of Destiny 2 has five basic
modes of gameplay: the 3D overworld map, 2D town and dungeon maps, the battle screen,
the menu screen, and skits.
[1]
The overworld map is a scaled down representation of the
game's fictional world; the player directs characters from one on-map location to another in
order to advance the plot and achieve in-game objectives. As in all previous games in the
series, the player is given three methods of world map transportation: by foot, ship, and
airship. With a few plot-driven exceptions, such as scripted boss encounters, enemies are
randomly encountered on field maps and on the overworld when traveling by foot.
The game's plot progresses as the player passes through towns and dungeons in accordance
with the scenario scripting of Tales of Destiny 2. Various NPCs, such as town citizens and
travelers, will offer information to the player; this dialogue is often helpful to plot
advancement, but the majority is simply background material that adds depth to the
fictional world. Each town usually provides item and equipment shops; merchants accept
the Tales series currency, Gald ( Garudo
?
), which can be obtained from battle or
treasure chests on the dungeon and town maps.
[2]
Throughout the game, visiting certain
individuals in towns will activate optional events and side-quests. Prisons, sewers, forests,
and the floating city of Dycroft serve as dungeon locales; these areas are scattered with
treasure chests containing rare items, some of which cannot be purchased in stores.
Dungeons frequently contain puzzles and mazes, such as boxes that must be reoriented to
form a bridge, which must be cleared to advance; the "Sorcerer's Ring", a relic that shoots
tiny plumes of fire, often plays a central role in puzzle resolution, along with the "Sorcerer's
Scope", a tool that reveals hidden objects.
[3]

The menu screen is where the player makes character-oriented decisions: who will be in the
traveling party, what equipment will they use, which magic spells will be actively cast, and
how battle will be resolved.
[4]
It is also used to track experience points, levels, Gald, and
character statistics.
[4]
Additionally, the menu screen provides behavioral and tactical options
for computer-controlled allies in combat; aggression levels can be altered, along with the AI
preference for magical versus physical attack. By default, the single player experience is that
of the player controlling one character while the computer uses the remaining three
characters, according to player-defined parameters, in a party of four. If the player wishes to
have additional control over battle actions and outcomes, commands can be issued
manually through the battle menu and shortcuts can be assigned to ally skills or spells. The
multiplayer option, which supports up to four humans playing simultaneously using a
PlayStation 2 multitap, allows complete human control and the removal of the AI element
from battle.
[5]

Like the Tales series games preceding it, Tales of Destiny 2 retains the cooking system that
was introduced in the PlayStation version of Tales of Phantasia.
[6]
Basic ingredients, such as
vegetables, meat, and bread are common throughout the game, and the player acquires
recipes for making those ingredients into dishes, which heal the party. Recipes, although
occasionally found in dungeons, are typically learned through interaction with the "Wonder
Chef", a recurring character who appears in many towns. This system is offered as an
alternative to using ordinary healing items, such as gels, or healing spells outside of battle.
[edit] Battle system


Judas is casting Shadow Edge ( Shadouejji
?
) on an enemy in battle. From left
to right: Kyle, Reala, Nanaly, Judas; PlayStation 2 version.
The battle system of Tales of Destiny 2 is a cross between typical role-playing video game
offerings and the fighting game genre, so the system is a hybrid that uses both experience
points and a hit counter for combos, two typically disparate game elements. If the player
does not wish to fight, escape is also a possibility in combat; however, escaping can be risky
and the player forfeits all possible rewards from battle.
Tales of Destiny 2 employs the Tales series' characteristic style of combat, the LMBS (Linear
Motion Battle System), in which the player controls the characters in real-time (as opposed
to turn-based), and the characters perform actions on a two-dimensional plane. This
iteration of the battle system is known as the Trust and Tactical LMBS (TT-LMBS), and is
designed to encourage the player to think more about coordinating the characters to make
combat more efficient. One of the ways this is achieved is by the introduction of the Spirits
System. Characters have a spirit bar, measured in SP, which decreases as they take actions
and refills when they defend, or are not executing any commands; more complex commands
usually consume greater quantities of SP. When a character has very low spirit, even basic
attacks become impossible to execute; the player must consequently let some low spirit
characters fall back while other characters with high spirit take the offensive. Tales of
Destiny 2 also employs an auto-zoom feature in combat, which became standard in future
Tales games. The camera zooms out when there is great distance between characters,
making it easier for the player to monitor the whole party; when the characters are grouped
together, or if there is particularly intense localized action, the camera zooms in.
In battle, characters are defined by three basic parameters: HP (health points), TP (technical
points), and SP (spirit points). Health points, a measure of survivability, are depleted by
taking damage from enemy attacks; when a character loses all HP, he or she is no longer
usable in battle until resurrected. Technical and spirit points are used primarily to take
action; spells and techniques cost SP and TP to perform, while defensive maneuvers, such as
back stepping, only consume SP. Various other parameters, like strength and agility, are
used to determine battle performance. Tales of Destiny 2 was innovative with respect to the
Tales series insofar as TP and SP regenerate over time; although items can restore TP in an
emergency, SP can only be regained by defending and waiting.
All six playable characters can use magic, as opposed to the previous Tales formula of
providing specialized characters, such as Keele from Tales of Eternia, who can only use
magic. The playable females are predominantly magic users while the males are fighters, but
the player can choose either path for each character, providing tactical and strategic
flexibility.

[edit] Experience points, levels, and grade
Victory in battle yields experience points, which are applied to each individual character to
determine if he or she gains a level. Raising a level provides many permanent benefits, such
as improved combat abilities, new skills, and additional HP. Unique character-based titles
can change the bonuses received upon raising a level, so this allows another degree of
customization. The player is also awarded grade based on performance in combat on a per-
battle basis, where the quantity of grade received increases as battle performance improves.
Tales of Destiny 2 introduced the grade system to the Tales series; as such, the TT-LMBS was
the first to include grade judgment. Grade is accumulated throughout the game for the
purpose of purchasing special bonuses, such as double experience, that apply to the next
playthrough.
[edit] Skills and combos
Battle skills in Tales of Destiny 2, like many other entries in the series, have three tiers: tier 1
special skills ( tokugi
?
), tier 2 secret arts ( ougi
?
), and tier 3 hidden secret arts (
hi-ougi
?
). The player is rewarded for longer combos with additional experience, so an
incentive exists to chain together the longest combo possible, as an extensive combo also
prevents enemy action by definition. Normal physical attacks flow seamlessly into tier 1
skills, tier 1 chains to tier 2, etc.; therefore, the typical attack sequence in Tales of Destiny 2
starts with normal attacks and ends with the use of a hi-ougi skill. The hi-ougi skills, which
are enabled through the Enchant system, involve a brief anime cut-in followed by a lengthy
independent attack; this is analogous to the Limit Break concept in the Final Fantasy series.
The character in question must be in a special state, called "Spirits Blaster Mode", in order to
successfully execute the hi-ougi; this temporary state is triggered by total accumulated
damage, both inflicted and received, in combat.
[edit] Enchant and Refine systems
The Enchant system, which allows battle skill customization, is paired with the Refine
system, which lets the player combine and modify weapons and items. As a skill is used with
increasing intensity, additional Enchant options are made available; although only one
option can be enabled at a time, the possibilities range from increased damage to extensions
that are activated after the skill is used. Hi-ougi use, a type of extension, is impossible
without the enchant system. Refine enables the transformation of items and weapons by
consuming "Rune Bottles"; two weapons may be fused into a stronger weapon, or healing
items could be improved.
[edit] Plot

This article's plot summary may be too long or excessively detailed. Please help
improve it by removing unnecessary details and making it more concise. (October
2008)
Tales of Destiny 2, which is centered around Kyle Dunamis and his efforts to restore history
as it once was, deals with the events that take place eighteen years after Stahn Aileron's
exploits in Tales of Destiny. A new movement led by Elraine seeks to revive the goddess
Fortuna and worship her. Aided by Barbatos, an ancient soldier on the losing side of the War
of Heaven and Earth who lusts for revenge, Elraine will not permit interference with her plan
on the part of Kyle and his allies.
[edit] Setting
Over 1,000 years prior to Tales of Destiny, a comet collided with the fictional planet on
which the game occurs, ushering in a long and enduring winter. The survivors, desperate for
the light of the sun, harnessed Lens ( Renzu
?
), an energy source they found in the
remains of the comet, to create Dycroft, a flying city (aeropolis in the North American (NA)
localization of Tales of Destiny). Eventually the residents of the flying cities came to
dominate those who remained on the surface using a powerful weapon called Belcrant, and
the War of Heaven and Earth ( Tenchi Sens
?
) (NA: Aeth'er Wars) began as a result.
The team of scientists who created Belcrant defected to the side of the surface-dwellers and
developed powerful Lens-based weapons called Swordians, sentient swords, on their behalf.
The Swordian Masters, empowered by the Lens flowing through their Swordians, then
destroyed all of the flying cities and sunk Dycroft into the ocean, ending the War of Heaven
and Earth.
The Swordians lay dormant for centuries until conflict broke out for possession of an
enormous Lens known as the God's Eye (NA: Eye of Atamoni), ultimately orchestrated by the
defeated, but never truly killed, ruler of Dycroft. Stahn Aileron, a young man on a journey for
fame and fortune, happened to find the Swordian Dymlos, setting him on a course to save
the world from impending disaster. Joined by fellow Swordian Masters Rutee, Philia,
Woodrow (NA: Garr), and Leon, Stahn prevented the resurrection of Dycroft and restored
peace to the world in the original Tales of Destiny. However, the surface world had been
extensively damaged by the Belcrant weapon during the recent conflict, leaving a number of
cities in ruins.
[edit] Story
The game begins with Kyle, son of the hero of the previous game, setting off on a quest to
save the orphanage that his parents operate from financial ruin. During his quest, he finds a
giant Lens; from the Lens emerges a mysterious girl named Reala, who claims to be in search
of a hero. Believing it his duty to become the kind of hero his parents were, he follows Reala
to prove himself as the hero she seeks.
Partway through the game, a large quantity of Lens is stolen from the king's treasury by the
holy maiden Elraine; throughout the game, Elraine has been accumulating power and
influence by claiming to be able to solve the world's problems through magical means, using
the Lens. As Kyle pursues Elraine, she captures Reala. After Kyle defeats Elraine and rescues
Reala, she realizes that Kyle is the hero that she has been seeking. Kyle proceeds to destroy
the Draconis, the war ship used to steal the Lens from the King. However, the Lens was still
in the Draconis when it was destroyed; the destruction of the Lens causes a temporal rift to
appear, sending Kyle and Reala to an alternate timeline.
In this timeline, the War of Heaven and Earth, a war fought a thousand years ago between
the surface dwellers and the people living underground, was won by the subterranean
people instead of the surface dwellers. The remnants of humanity live in cities scattered
across the world. After a confrontation with Elraine, in which Kyle is forced to flee due to her
unmatched power, Reala uses her pendant to help them escape.
The pendant sends them a thousand years in the past, during the War of Heaven and Earth.
After helping to end the war with a victory for the surface dwellers, Kyle and Reala travel to
various other time periods to correct other disturbances to the timeline. Ultimately, it takes
the death of the goddess Fortuna, who is giving Elraine her power, to correct the timeline
altogether; upon Fortuna's death, the timeline is restored to normal, but Reala has ceased to
exist, as she was a direct product of the goddess. ,
, ,
.The characters had also lose their memories of the adventures they have gone
through like it had never happened (which includes Stahn being still alive in the epilogue
because Barbatos never interfered with the original timeline events)
In the epilogue, Kyle visited the location from which Reala first appeared to Kyle. When Kyle
tries to leave, Reala emerges from a bright light, with Kyle recalling her name and Reala
jumped towards him with joy upon their reunion.
[edit] Characters
Kyle Dunamis ( Kairu Dyunamisu
?
)
Age: 15
Voiced by: Jun Fukuyama
The main character of the game, Kyle is very much like his father, Stahn; Kyle's
straightforward, simplistic personality is similar to Stahn's as well. However, Kyle remembers
little of his father, as the famous hero left on a journey when Kyle was very young; this is
what Kyle has been told by Rutee, his mother, and Loni, his closest friend. In actuality, Stahn
was killed by Barbatos when Kyle was a child. Rutee runs the Dunamis Orphanage based in
the town of Cresta, so the other children there are akin to family. Kyle is especially close to
Loni, who treats him like a little brother; their relationship has been forged over more than
ten years. Kyle has absolute faith that he will become a hero someday due to the heroic
bloodline of his parents; Stahn and Rutee were members of the group (in the original Tales
of Destiny) that dealt with the dangerous Eye of Atamoni some eighteen years prior to the
initial events of Tales of Destiny 2. In battle, Kyle is a powerful physical attacker who uses
swords, and his magic is relatively weak and underdeveloped; these traits form yet another
parallel with Stahn.
Kyle eventually realises the hardship of becoming a hero and concentrates on helping the
people around him. He eventually was officially recognised by Reala as the hero she was
searching for. Although he hardly showed any affection towards Reala, he deeply cares for
her and was devastated upon learning that saving the world means ending Reala's existence.
In the ending, Kyle hesitated upon saving the world or Reala, but ultimately through Reala's
support and encouragement, he had put an end to Elraine's existence permanently, at the
expense of Reala's life.
In the epilogue when timeline was back to normal, Kyle was able to be reunited with Reala
at the location where they first met, being able to remember her name despite having no
memories of the events that happened throughout the game.
Reala ( Riara
?
)
Age: 16
Voiced by: Ryoka Yuzuki,
A girl who suddenly appears from within a gigantic lens found in the Laguna Ruins; Reala has
an ethereal quality about her, and she is surrounded by mystery. Her presence is the catalyst
for Kyle's adventure; Kyle chases after Reala in order to become the hero that she is
searching for. Reala's personality is generally cheerful and inquisitive, but she also displays
an overdeveloped sense of responsibility at times and tends to strike out on her own, trying
to take matters into her own hands. Possessing the power of the goddess Fortuna, Reala is
able to perform the same Lens-based miracles as Elraine. Both of them are direct creations
of the goddess Fortuna, and their existence is undone when Kyle is forced to destroy the
Lens manifesting Fortuna. However, unlike Elraine, Reala is reborn after the destruction of
the goddess due to her emotional link with Kyle. While Reala is physically weak, she wields
strong elemental spells in battle.
Loni Dunamis ( Roni Dyunamisu
?
)
Age: 23
Voiced by: Toshihiko Seki
Loni was raised in the Dunamis Orphanage, but left to join the Order of Atamoni; he is like
an older brother to Kyle. Thanks to his rather frivolous manner he gives the impression of
being irresponsible, but in fact Loni is resourceful and has a strong sense of justice. He acts
as a voice of reason to Kyle, keeping the boy's overeagerness in check. Over the course of
the story, Loni develops a romantic interest in Nanaly that is ambiguously reciprocated and
abruptly terminated near the end of the game. Loni is tough and can deal large amounts of
physical of damage, but his attacks are relatively slow; he prefers to fight with polearms.
Judas ( Jdasu
?
)
Age: 16 (Initially perceived to be 34)
Voiced by: Hikaru Midorikawa
A masked swordsman who helps Kyle out of difficult situations, Judas is slight in stature but
has a commanding presence. The name "Judas" was assigned to him by Kyle during their first
encounter in Darillshade Prison, where Judas enables their escape. Though his attitude is
often jaded and nihilistic, he has an essentially practical personality. This often makes him
seem impatient and demanding, but he almost seems to enjoy acting put-upon. Because he
always wears a mask, his true identity is unknown for the first half of the game. Judas is
actually Lion/Leon Magnus, who was killed during the events of Tales of Destiny, and
because Leon was essentially a traitor, he wore a mask to hide his identity; therefore, the
name "Judas", although arbitrarily assigned by Kyle, is clearly a reference to the biblical
traitor Judas Iscariot. Judas was brought back to life by Elraine for an unknown reason; she
probably tried to convince him to fight against Stahn and his allies. Although his reasons for
helping Kyle are initially a mystery, Judas appears compelled by the debt he owes to the
previous group led by Stahn; as Leon accompanied and betrayed Stahn, Judas wishes to
protect Kyle, Stahn's son, who is also his nephew, to atone for his previous sins. A quick and
agile swordsman, Judas uses rapiers and daggers. In combat, he is a faster, more fragile, and
magically superior version of Kyle. His real name, according to his links with the original
Tales of Destiny, is Emilio Katrea/Kartret. His helmet design resembles Femto from the
Berserk series.
Nanaly Fletch ( Nanar Furetchi
?
)
Age: 19
Voiced by: Tomoko Kawakami, Yumi Kakazu (Tales of Versus onward)
This beautiful warrior woman takes pride in her skill with bows, which puts most men to
shame; Nanaly is also adept with magic, wielding spells overshadowed only by Reala and
Harold. Outwardly stout-hearted and self-assured, Nanaly often seems tomboyish, but she is
also deeply empathetic and, in fact, very refined. Her hobbies are cooking and sewing, and
she cares for orphaned children in her home of Hope Town. The death of her younger
brother Lou was caused by an incurable illness that she was unwilling to have treated;
treatment would involve permanent residence in the Fortuna-dominated city of Aigrette,
and Nanaly has a fierce dislike of surrendering her own freedom for salvation. She also
repeatedly rebuffs the romantic overtures of Loni, insulting and physically pummeling him,
but she does humor him on occasion; nevertheless, they are forcefully separated after the
destruction of Fortuna, although Kyle and Loni are still able to visit her younger self in the
repaired timeline and help her brother to recover instead of dying.
Harold Belselius ( Harorudo Beruseriosu
?
)
Age: 23
Voiced by: Akiko Hiramatsu
Harold is the creator of the Swordians, and because of her name and accomplishments she is
often believed to be a man, but this does not bother her in the least. The classic eccentric
genius, Harold thinks of everything in terms of her research, and is all but helpless in non-
academic affairs. While she often seems childish and unpredictable as a result, she is also
very perceptive. As part of the surface-based army in the War of Heaven and Earth (NA:
Aeth'er Wars), which takes place 1,000 years before the timeline of Kyle, Harold is
responsible for weapons development and has an acute interest in robotics along with her
mastery of magical forces. Harold is an offense-oriented spellcaster who makes use of
magical rods and knives in battle. Due to her superior intelligence, she can cast some of the
most powerful spells late in the game, while being significantly less potent in close-range
combat. Her North American name is Harold Berselius, as she is also referenced in the NA
version of Tales of Destiny as the progenitor of the Swordians.
Elraine ( Erurein
?
)
Age: 27 (approximate)
Voiced by: Yoshiko Sakakibara
The Holy Maiden of the Order of Atamoni, Elraine is worshipped as a living manifestation of
the goddess Fortuna. She takes joy in granting happiness to people, and she is able to create
miracles at will by drawing power out of Lens in a fashion similar to Reala ,
. For that reason, people flock to her with offerings of Lens in order to
receive her blessing. However, underneath her benevolent appearance lies a cruel fanatic
who won't stop at nothing to accomplish her objectives. She wishes to create a world where
everyone lives to serve Fortuna alone. Elraine serves as the primary antagonist against Kyle
and the others who wish to stop her from interfering with the fate and history of the human
race. She even tries to change the outcome of the War of Heaven and Earth in order to give
the power of Lens to all people using Dycroft as a distribution system. She also sees herself
as an extension to Fortuna, so her only responsibility is to aid in the ascendancy of the
goddess with the assistance of Barbatos. . Elraine is a
powerful spellcaster who specializes in offensive holy magic, while her physical skills are
mostly defensive in nature.
Barbatos Goetia ( Barubatosu Gtia
?
)
Age: 32
Voiced by: Norio Wakamoto
Barbatos is a warrior who fought in the War of Heaven and Earth; he was killed by Dymlos.
His own power was equal to that of the Swordian Dymlos, but due to his own selfish
behavior, he was written out of history. Now, Barbatos fights in order to validate his
existence; he is motivated primarily by negative emotions: his lust for revenge against
Dymlos, his desire to seek out worthy opponents in battle, and his selfish demand for
recognition as a powerful warrior in the War of Heaven and Earth. Barbatos has been
resurrected by Elraine to kill Stahn and his allies, to ensure that they will not interfere in her
plans to make everyone worship Fortuna. Not only does he wield a large axe with
proficiency, he also has an array of devastating techniques and powerful spells to aid him in
battle.
[edit] Development
Tales of Destiny 2 was developed by Telenet Japan, primarily with the members of Wolf
Team; the project was completed before the development group was restyled Namco Tales
Studio in March 2003.
[edit] Audio
The music for Tales of Destiny 2 was jointly composed by Motoi Sakuraba and Shinji Tamura;
the soundtrack for Tales of Destiny 2 was released on four Compact Discs by Digicube in
Japan on December 18, 2002.
[show]Track listing
[edit] Reception and legacy
Tales of Destiny 2 received a score of 33/40 from Japanese video game magazine Famitsu,
earning the publication's gold award.
[7][8]
The PlayStation 2 version of Tales of Destiny 2 sold
977,000 copies worldwide, being the second most successful title in the series, behind the
first Tales of Destiny. The PSP version sold 129,000 units.
[9][10]
In a 2006 poll of readers,
Famitsu ranked the game 89 in Famitsu's 100 all-time favorite games.
[11]

[edit] Related media
Many characters from Tales of Destiny 2 make appearances in other Namco games that are
in the Tales series:
Loni appears as an NPC in the Tales of Destiny remake for PlayStation 2 as an orphan
in Cresta; Barbatos is used as a random encounter to punish players for engaging in
combat using solely computer-controlled characters, as well as the ultimate optional
boss of the game's bonus dungeon.
In Tales of the Abyss, Reala and Harold make minor cameos as two of Anise's dolls.
Nanaly is also one of the four characters the player faces in the cameo battle (joining
Reid Hershel, Philia Philis, and Mint Adenade). Finally, Loni's spear is awarded to the
player for completing the single arena battle with Jade; the weapon goes under the
name "Dunamis", referring to Loni's last name.
Judas is present in the crossover game Namco Capcom, which also features Stahn
and Rutee from Tales of Destiny.
[12]

Barbatos reappears in Tales of Vesperia as one of the arena boss battles. The English
version dubbed him "Killer of Heroes" instead of using his real name.
Most of the main characters appeared in the Tales of the World series on the
Playstation Portable.
In Tales of Legendia, you can equip Chloe with a mask that looks similar to Judas's. If
you do, then a skit will pop up in where she acts like Leon.
In Tales of Symphonia: Dawn of the New World, there is a skit where Presea
mentioned she made a magical clothing called the Loni-Kyle, and a mask that hides
identity called the Judas mask, which is a reference to some of the characters in this
game.
In Tales of Graces, Reala appears as a Cameo boss alongside Kohak Tales of Hearts
and Veigue Tales of Rebirth. She uses Grand Cataclysm as her Blast Caliber.
[edit] PlayStation Portable re-release


Battle in the PlayStation Portable version; Kyle is performing Shinkuu Rensatsuken (

?
).
On June 19, 2006, magazine scans indicated that a port of Tales of Destiny 2 would appear
on the PlayStation Portable (PSP). It was released in Japan on February 15, 2007. The PSP
version is similar to the original PlayStation 2 incarnation, with the remake adding additional
cameos and playable content; Rutee Kartret, Philia Philis, Woodrow Kelvin, Leon Magnus,
and Lilith Aileron from the Tales of Destiny remake are all present as cameo bosses. The PSP
re-release sold 73,000 copies in its first week, ranking second in weekly video games sales;
[13]

however, subsequent sales fell off sharply, with the title dropping to the #25 position in its
second week.
[14]

[edit] References
1. ^ Namco, ed. (2002) (in Japanese). Tales of Destiny 2 instruction manual.
NBGI. pp. 1214, 18, 36. SLPS 73219.
2. ^ Namco, ed. (2002) (in Japanese). Tales of Destiny 2 instruction manual.
NBGI. pp. 1617. SLPS 73219.
3. ^ Namco, ed. (2002) (in Japanese). Tales of Destiny 2 instruction manual.
NBGI. pp. 1415. SLPS 73219.
4. ^
a

b
Namco, ed. (2002) (in Japanese). Tales of Destiny 2 instruction manual.
NBGI. pp. 1835. SLPS 73219.
5. ^ Namco, ed. (2002) (in Japanese). Tales of Destiny 2 instruction manual.
NBGI. p. 53. SLPS 73219.
6. ^ Namco, ed. (2002) (in Japanese). Tales of Destiny 2 instruction manual.
NBGI. pp. 2627. SLPS 73219.
7. ^ 2 - 2. Weekly Famitsu.
No.915 Pt.2. Pg.82. 30 June 2006.
8. ^ Kontul, Christian (2002-11-20). "Famitsu reviews two PS2 RPGs". GAF.
http://www.gamesarefun.com/news.php?newsid=2707. Retrieved 2007-07-
08.
9. ^ " 1000 " (in
japanese) (pdf). Namco Bandai. December 11, 2007.
http://www.bandainamcogames.co.jp/corporate/press/pdf/53-026.pdf.
Retrieved 2006-02-18.
10. ^ "Tales Series Sales Top 10 Million Mark". RPGFan. 2007-12-11.
http://www.rpgfan.com/news/2007/1398.html. Retrieved 2009-08-09.
11. ^ Campbell, Colin (2006-03-03). "Japan Votes on All Time Top 100". Next
Generation. http://www.next-gen.biz/features/japan-votes-all-time-top-
100. Retrieved 2007-07-06.
12. ^ "Namco and Capcom announce crossover RPG". Gamespot. 2005.
http://www.gamespot.com/news/6117424.html?q=crossover. Retrieved
July 8, 2007.
13. ^ ":20070212 20070218 (Ranking: 2007
February 12th - 2007 February 18th)". eg()
. 2005. http://eg.nttpub.co.jp/rank/20070212.html. Retrieved July 8, 2007.
14. ^ ":20070219 20070225 (Ranking: 2007
February 19th - 2007 February 25th)". eg()
. 2005. http://eg.nttpub.co.jp/rank/20070219.html. Retrieved July 8, 2007.
[edit] External links
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http://en.wikipedia.org/wiki/Tales_of_Symphonia
Tales of Symphonia
From Wikipedia, the free encyclopedia
Jump to: navigation, search
Tales of Symphonia

North American box art
Developer(s) Namco Tales Studio
Publisher(s) Namco
Director(s)
Yoshito Higuchi
Kiyoshi Nagai
Eiji Kikuchi
Producer(s) Makoto Yoshizumi
Designer(s)
Takashi Hasegawa (Game)
Ksuke Fujishia
(Characters)
Writer(s) Takumi Miyajima
Composer(s)
Motoi Sakuraba
Shinji Tamura
Series Tales
Platform(s)
Nintendo GameCube,
PlayStation 2
Release date(s)
Nintendo GameCube

JP
August 29, 2003

NA
July 13, 2004

EU
November 19,
2004
PlayStation 2

JP
September 22,
2004
Genre(s) Role-playing video game
Mode(s)
Single-player, co-op
multiplayer
Tales of Symphonia (Japanese: Hepburn: Teiruzu obu
Shinfonia
?
) is a Japanese role-playing game released for the Nintendo GameCube on August
29, 2003 in Japan. It is published by Namco and is the fifth core product of the Tales series.
The game was localized for North America on July 13, 2004 and in Europe on November 19,
2004.
[1]
In Japan, the game was ported for the PlayStation 2 with additional contents and
was released on September 22, 2004.
[2]

The game takes place in a fictional world called Sylvarant and follows Lloyd Irving. Lloyd
accompanies his childhood friend, Colette Brunel, who is destined to go on a journey to save
their world. As their journey progresses, they learn that saving Sylvarant endangers
Tethe'alla, a world parallel to their own. The game's central theme is Kimi to Hibiki au RPG (
RPG
?
, lit. "To Resonate With You RPG").
[3]

The game's reception was highly positive with critics praising the gameplay but criticizing the
plot. It received a Japan Game Awards in 2003 and had received re-releases under the
Player's Choice and PlayStation 2 the Best labels.
[4][5][6]
In the United States, over 100
thousand copies were sold during the first two weeks and has sold over a million copies
worldwide.
[7][8]
Since its release, Tales of Symphonia spawned a substantial media franchise
in Japan. The game has been adapted into six manga collections, two novel series, seven
drama CDs, and an OVA anime series. A sequel entitled Tales of Symphonia: Dawn of the
New World was released for the Wii in 2008.
[9]

Contents
[hide]
1 Gameplay
o 1.1 Battle system
2 Plot
3 Development and release
4 Media adaptations
o 4.1 Manga
o 4.2 Books
o 4.3 Audio CDs
4.3.1 Original Soundtrack listing
o 4.4 Anime
5 Reception
6 Notes and references
7 External links
[edit] Gameplay
Like previous installments in the Tales series, Tales of Symphonia consists primarily of three
major areas: an overworld field map, town and dungeon maps, and a battle screen.
[10]
The
overworld map is a 3D model, featuring a scaled-down version of the game's fictional world
which the player navigates to travel between the game's locations. As with preceding games
in the series, the world map can be traversed by foot, on Noishe, and later, flying vehicles
known as Rheairds. On field maps, characters are directed across realistically scaled
environments.
[10]
The battle screen is a 3D representation of an area, in which the player
commands the characters in battles against CPU-controlled enemies.
[11]

On the overworld and field maps, various skits between the characters can be viewed.
[10]

They involve animated character portraits, subtitles, and, in the Japanese version, full voice
acting. Skits concern anything from character development to side details. Overworld map
skits affect Lloyd's relationships with other party members. The player will be able to make
certain decisions that imperceptibly affect how the other characters think of Lloyd. Some of
these choices will have minor ramifications for the game's storyline.
[10]

[edit] Battle system


Lloyd attacks with a technique during battle
During battle sequences, the game uses the Multi-Line Linear Motion Battle System, a
variation of the Linear Motion Battle System used in previous Tales series.
[11][12]
The top four
characters are chosen to battle and characters not controlled by a player are controlled by
artificial intelligence with instructions set by the players beforehand. As damage is dealt to
the opponent, a "Unison Gauge" is filled. When full, a "Unison Attack" can be triggered
allowing the user have the party use techniques simultaneously on a single enemy. When
certain techniques are combined, a special attack results in additional attacks.
[11]

After battle, Grade is awarded or subtracted based on specific criteria that are fulfilled in
battle.
[11]
It is used to purchase bonuses during New Game Plus. Players are also prompted
to cook food if they have the materials. Cooking recipes determine the benefits received
such as health recovery. The effectiveness on the benefit is determined by the character
chosen to cook.
[13]

Tales of Symphonia's skill system is built around the use of "EX Gems" which come in four
ranks.
[14]
Each character can equip up to four EX Gems and set abilities to those gems. The
abilities determine if the characters will learn Strike or Technical type techniques and spells.
Combinations of EX Gem abilities can also grant additional abilities called "EX-Skills".
[14]
The
attributes development of a character is determined by their equipped "Title".
[15]
Titles are
earned through story progression, side quests, or completion of miscellaneous criteria.
[15]

[edit] Plot
Main article: List of Tales of Symphonia characters
Lloyd Irving and his friend, Genis Sage accompany the chosen, Colette Brunel and her
guardians, Raine Sage and Kratos Aurion on her journey of world regeneration. The purpose
of the journey is to replenish Sylvarant with mana, a necessary energy to their survival.
[NGC 1]

The path of the journey consists of five temples which must be unsealed by Colette. On their
journey, they meet Sheena Fujibayashi who comes from Tethe'alla, a world parallel to
Sylvarant. She tells them about how the two worlds vie for each other's mana through the
journey of regeneration.
[NGC 2]
Hoping to save both worlds, the party is told by the angel
Remiel both worlds can be saved by Colette's journey. At the final seal, they are betrayed by
Remiel and Kratos; both are part of Cruxis, an evil organization, which is led by Mithos
Yggdrasill.
The party leaves for Tethe'alla to search for a way to save both worlds and are joined by
Zelos Wilder, Presea Combatir, and Regal Bryant. The party learns that awakening the
Summon Spirits in both worlds will sever the mana tie between them.
[NGC 3]
Believing that to
be the answer, they successfully sever all mana ties between the two worlds.
[NGC 4]
Their
actions instead cause the Great Seed, the supplier of mana to both worlds, to become
unstable causing it to grow and engulf Sylvarant at an exponential rate.
[NGC 5]
After the party
re-stabilizes the seed with the mana cannon, Yuan Ka-Fai informs them how Sylvarant and
Tethe'alla used to be one world but was split by Mithos with the Eternal Sword; The party
realize they can save the world if they wield the Eternal Sword, merge the worlds, and
germinate the Great Seed. The party decides to confront and defeat Mithos before seeking
the Eternal Sword.
Kratos is revealed to have been gathering materials to have Lloyd use the Eternal Sword. He
succeeds but Mithos survives his apparent death and possess a member from the party
before fleeing to the comet Derris-Kharlan. Mithos attempts to take the Great Seed with him
but is foiled and killed by Lloyd. Using the Eternal Sword, Lloyd merges Sylvarant and
Tethe'alla together and germinates the Great Seed into a Giant Kharlan Tree to supply the
world with mana.
[NGC 6]

[edit] Development and release
The game was first announced on May 8, 2002 by Namco to be one of the many titles it will
be releasing on the Nintendo Gamecube.
[16]
Namco stated it would be a part of the Tales of
Phantasia series and expects comics, animation, drama CDs and novels to be spun off from
the game.
[16]
Its name was revealed to be Tales of Symphonia on February 2003.
[17]
An April
2003 edition of Famitsu revealed the game has been in development for two years, its
developers are the same from Tales of Eternia, the game will have the most main characters
in the Tales series, and will be the first series to be in 3D.
[18]
During Electronic Entertainment
Expo 2003, a North American localization was confirmed.
[19]
A conference by Namco on June
9, 2003 revealed the game will be on two disks and its theme song will be "Starry Heavens"
by Day After Tomorrow.
[20]
To celebrate its release in Japan, the game was bundled with a
symphonic green Nintendo Gamecube.
[21]
For the North American version, the localization
producer replaced Starry Heavens with an orchestral anthem and focused on hiring
professional voice actors to dub the game in order to appeal to the Western audience.
[22][23]

The game was released in Japan on August 29, 2003 and was localized in North America and
Europe on July 13, 2004 and November 19, 2004 respectively.
[1]
The game was re-released in
North America under the Player's Choice label on July 19, 2004.
[5]

During the second week of April 2004, Weekly Shnen Jup announced a PlayStation 2 port
of Tales of Symphonia.
[24]
It received new in-game additions and its theme song is "Soshite
Boku ni Dekiru Koto" (
?
, lit. "And Thus, I Can Do It") by Day After
Tomorrow.
[25][26]
It was released exclusive in Japan on September 22, 2004 and later, under
the PlayStation 2 the Best label on July 7, 2005.
[2][6]

[edit] Media adaptations
[edit] Manga
Tales of Symphonia spawned six manga adaptations after its release: Five anthology
collections, and a traditional manga series.
The first anthology collection, Tales of Symphonia Comic Anthology
[kanji 1]
, consists of five
volumes which were released between November 25, 2003 and February 25, 2006 by
Ichijinsha.
[27][28]
The second anthology collection, Tales of Symphonia Yonkoma Kings
[kanji 2]
, is
a yonkoma. It consists of five volumes released between November 25, 2003 and December
25, 2006 by Ichijinsha. A third anthology collection entitled BC Anthology Collection Tales of
Symphonia
[kanji 3]
had two volumes published by Mag Garden on February 2005 and 2007.
The fourth anthology collection is BC Anthology Collection Tales of Symphonia Yonkoma
Short Comic Collection
[kanji 4]
and consisted of a single volume which was released by Mag
Garden on October 10, 2007. The fifth anthology collection is Super Comic Theater: Tales of
Symphonia
[kanji 5]
. It consisted of two volumes which were released by Square Enix on May
27, 2005 and September 16, 2005.
[27]

The manga series by Hitoshi Ichimura was titled Tales of Symphonia and was an adaptation
of the game's storyline.
[27]
The first four chapters were serialized between the April and July
2005 editions of Monthly Comic Blade.
[29][30][31][32]
Future chapters were released in
Tankon volumes by Mag Garden thereafter. Six volumes were released: The first was
released on August 10, 2005 and the last two were released on July 10, 2007.
[27]

[edit] Books
Tales of Symphonia had spun off two novel series adaptions, four strategy guides, a
character book and an official scenario book. The first novel series is titled Tales of
Symphonia and is written by Kiyoshi Yuki.
[27]
It consisted of three novels released between
November 21 and December 20, 2003 by Shueisha. The second novel series is titled Tales of
Symphonia: Radiance of Time ( Teiruzu obu
Shinfonia Toki no Kagayaki
?
) and is written by Sera Yajima. It consists of four volumes
released between December 20, 2003 and June 19, 2004 by Enterbrain. An after story by the
same author was released on September 18, 2004.
[27]

Two strategy guides under the V Jump Books brand were published by Shueisha: the
Gamecube guide was released on August 29, 2003 and the PS2 on September 22, 2004.
[27]

Namco Bandai Games released two official strategy guides on October 1, 2003 and October
27, 2004 for the Gamecube and PS2 respectively.
[27]
A character book by the game's
character designer, Ksuke Fujishia, was released on January 26, 2004 y Ichijinsha. It
gives details on the characther's back story and how their design came to be. Tales of
Symphonia Official Scenario Book
[kanji 6]
was released on June 26, 2008 by Namco Bandai. The
book details the history of the world and characters.
[27]

[edit] Audio CDs
Seven drama CDs, produced by Frontier Works, and an original soundtrack were created
based on the game.
[33]
Drama CD: Tales of Symphonia (A Long Time Ago)
[kanji 7]
1 2 and 3 are
stories preceding the game. They were released between July 23, 2004 and September 24,
2004. Drama CD: Tales of Symphonia Anthology 1 (Rodeo Ride Tour)
[kanji 8]
First Part and
Second Part follow Sheena Fujibayashi and Zelos Wilder as they tour the world a year after
the events of the main game. The two CDs were released on May 25, 2005 and June 24,
2005. Tales of Symphonia Comic Market 78
[kanji 9]
and Tales of Symphonia Comic Market
79
[kanji 10]
are side stories with guest characters from Tales of Vesperia and Tales of Graces
respectively.
[33]

Tales of Symphonia Original Soundtrack
[kanji 11]
was published by DigiCube on October 1, 2003
and consisted of 4 discs. It debuted as 98 on Oricon's charts.
[34]
The soundtrack was re-
released on October 27, 2004 by King Records (Japan) for the PS2 port of Tales of
Symphonia.
[33]

[edit] Original Soundtrack listing
[show]Disc 1

























































[show]Disc 2





















































[show]Disc 3



































































[show]Disc 4























































[edit] Anime
Tales of Symphonia The Animation ( The Animation Teiruzu
obu Shinfonia The Animation
?
) was an OVA series animated by Ufotable and produced by
Geneon Universal Entertainment and Frontier Works.
[35]
It consisted of four episodes and
were released direct-to-video on four separate DVDs on June 8, August 10, October 24, and
December 21 of 2007.
[36]
They were later released in a Blu-ray Disc collection on September
26, 2008.
[37]
On May 8, 2010, the series were aired on AT-X as a promotion to the sequel of
the series.
[38]
The episodes used three pieces of theme music: The opening theme is
"Almateria" by Eri Kawai and the two ending themes were "Negai" (
?
, lit."Wish") by
Kaori Hikita and Uchi e Kaerou (
?
, lit. "Let's Return") by Nana Mizuki.
[37][39]

The sequel series, Tales of Symphonia the Animation: Tethe'alla Episode (
The Animation Teiruzu obu Shinfonia The Animation: Teseara
hen
?
), was announced during Tales of Festival 2008.
[40]
It consisted of four episodes which
were released on March 25, May 26, September 23, 2010 and February 25, 2011.
[41]
The first
two episodes were aired on September 12, 2010 on AT-X.
[42]
The episodes used the opening
theme "Tenkuu no Canaria" (
?
, lit."Canary in the Sky") by Nana Mizuki and
the ending theme "Inori no Kanata" (
?
, lit."Beyond the Prayer") by Akiko
Shikata.
[43]

The second sequel, Tales of Symphonia the Animation: The United World Episode (
The Animation Teiruzu obu Shinfonia The Animation: Sekai
Tg-hen
?
), concludes the anime's plot. It consists of three episodes released directly to DVD
and Blu-ray between November 23, 2011 and October 24, 2012.
[44]
The episodes use three
pieces of theme musics: an opening theme "Ho-n-to-u-so" (
?
, lit.
"Truthfully") by Misono and two ending themes, "Darega Tame no Sekai" (
?
,
lit. "Who is Good for the World") and "Ibitsu" (
?
, lit. "Distortion") by Akiko Shikata.
[43]

[edit] Reception
[hide] Reception
Aggregate scores
Aggregator Score
GameRankings 85.47%
[45]

Metacritic 86/100
[46]

Review scores
Publication Score
1UP.com B+
[47]

Electronic Gaming Monthly 8.17/10
[48]

Eurogamer 9/10
[49]

Famitsu 34/40
[50]

Game Informer 8.75/10
[51]

GameSpot 8.8 out of 10
[52]

GameSpy
[53]

IGN 8.5 out of 10
[54]

Nintendo Power 9.5/10
[55]

X-Play
[56]

Awards
Entity Award
Japan Game Awards Award for Excellence
[4]


Tales of Symphonia garnered positive reception from critics. Aggregating review websites
GameRankings and Metacritic gave the game 85.47% and 86/100. Over 100 thousand copies
were sold in the United States during the first two weeks of its release.
[7]
In December 2007,
Namco announced the GameCube version sold 953,000 copies worldwide, and the
PlayStation 2 port sold 486,000 copies in Japan.
[8]
The game has appeared on many top
game rankings. It received a Japan Game Awards in 2003 for excellence.
[4]
The January 2009
issue of Game Informer listed it at #24 in its "Top 25 GameCube Games".
[57]
Nintendo Power
ranked Tales of Symphonia 107th in a list of "Top 200 Nintendo Games Ever".
[58]
IGN users
ranked it 75th in a Top 100 Games list,
[59]
while GameFAQs users put it at 81st in a similar
list.
[60]

Critics have praised the game for its cel-shaded art style and real-time battle system.
GameSpy praised the amount of small details added to scenes and the steady 60 fps.
[53]
IGN
and GameSpot also noted the amount of details and criticized the blandness of the
overworld.
[52][54]
X-Play also praised the art style and animation as "wonderful" and 1UP
considered the graphics to be "gorgeous".
[47][56]
As for the battle system, GameSpy described
it as "wonderfully fast and to the point" while X-Play praised the accessibility and how it
could even attract non-RPG gamers.
[53][56]

Meanwhile, the story and audio have received negative criticism. Eurogamer, GameSpot,
GameSpy, IGN, and X-Play criticized the plot for being clich and un-engaging.
[52][54][53][49][56]

The reviewers also all agreed on the music and English voices as acceptable. However,
GameSpy and X-Play praised the character interactions for being likeable.
[53][56]

[edit] Notes and references
Notes
1. ^ Teiruzu obu Shinfonia
Komikku Ansoroj
?

2. ^ 4 Kings Teiruzu obu Shinfonia
Yonkoma Kings
?

3. ^ BC BC Ansoroj
Korekushon Teiruzu obu Shinfonia
?

4. ^ BC
BC Ansoroj Korekushon Teiruzu obu Shinfonia Yonkoma:
Shto Komikku Serekushon
?

5. ^ Sp Komikku Gekijou
Teiruzu obu Shinfonia
?

6. ^ Teiruzu obu Shinfonia
Koushiki Shinario Bukku
?

7. ^ CD A long time ago Dorama CD Teiruzu
obu Shinfonia A long time ago
?

8. ^ CD 1
Dorama CD Teiruzu obu Shinfonia Ansoroj 1 (Rodeoraido Tsu)
?

9. ^ Comic Market 78
?

10. ^ Comic Market 79
?

11. ^ Teiruzu obu
Shinfonia Orijinaru Saundotorakku
?

References
1. ^
a

b
"Tales of Symphonia Release Dates". GameSpot.
http://www.gamespot.com/tales-of-
symphonia/related/release/platform/gamecube/. Retrieved May 2, 2012.
2. ^
a

b
"PS2 Tales of Symphonia Release Dates". GameSpot.
http://www.gamespot.com/tales-of-
symphonia/related/release/platform/ps2/. Retrieved May 2, 2012.
3. ^ "Tales of Symphonia Official PS2 Website" (in Japanese). Namco Bandai
Games.
http://www.bandainamcogames.co.jp/cs/list/talesofsymphonia_ps2/.
Retrieved May 1, 2012.
4. ^
a

b

c
"Japan Game Awards 20032004". Computer Entertainment Supplier's
Association. Archived from the original on May 20, 2012.
http://awards.cesa.or.jp/2004/english/prizelist/. Retrieved May 20, 2012.
5. ^
a

b
"Tales of Symphonia (Player's Choice)". Play-Asia. http://www.play-
asia.com/paOS-13-71-71-49-en-70-33c.html. Retrieved May 20, 2012.
6. ^
a

b
Niizumi, Hirohiko (June 2, 2005). "Sony adding new budget reissues".
GameSpot. http://www.gamespot.com/news/sony-adding-new-budget-
reissues-6126871. Retrieved May 20, 2012.
7. ^
a

b
Preziotte, Mathew (August 16, 2004). "July 2004 Sales Figures for
America". Nintelligent Network. Archived from the original on February 22,
2005.
http://web.archive.org/web/20050222213823/http://www.nintelligent.net/
news2063.php. Retrieved May 1, 2012.
8. ^
a

b
"Tales series exceeds 10 million copies" (in Japanese) (pdf). Namco
Bandai Games. December 11, 2007.
http://www.bandainamcogames.co.jp/corporate/press/pdf/53-026.pdf.
Retrieved May 1, 2012.
9. ^ "Tales of Symphonia: Dawn of the New World release date". GameSpot.
http://www.gamespot.com/tales-of-symphonia-dawn-of-the-new-
world/related/release/platform/wii/. Retrieved May 17, 2012.
10. ^
a

b

c

d
Tales of Symphonia North American instruction manual. Namco.
2003. pp. 1011.
11. ^
a

b

c

d
Tales of Symphonia North American instruction manual. Namco.
2003. pp. 2734.
12. ^ "Tales of Symphonia Hands-On". IGN. August 29, 2003.
http://cube.ign.com/articles/434/434450p1.html. Retrieved May 13, 2012.
13. ^ Tales of Symphonia North American instruction manual. Namco. 2003. pp.
24.
14. ^
a

b
Tales of Symphonia North American instruction manual. Namco. 2003.
pp. 2223.
15. ^
a

b
Tales of Symphonia North American instruction manual. Namco. 2003.
pp. 1819.
16. ^
a

b
"Namco Brings GCN Support". IGN. May 8, 2002.
http://cube.ign.com/articles/358/358767p1.html. Retrieved May 13, 2012.
17. ^ "GameCube in 2003: Part 2". IGN. February 20, 2003.
http://cube.ign.com/articles/386/386796p2.html. Retrieved May 13, 2012.
18. ^ "Weekly Japanese Magazine Report". IGN. April 9, 2003.
http://ps2.ign.com/articles/392/392959p1.html. Retrieved May 13, 2012.
19. ^ "E3 2003: Tales of Symphonia US Bound". IGN. May 9, 2003.
http://cube.ign.com/articles/401/401638p1.html. Retrieved May 13, 2012.
20. ^ "New Tales of Symphonia Details". IGN. June 9, 2003.
http://cube.ign.com/articles/423/423122p1.html. Retrieved May 13, 2012.
21. ^ "Tales of Symphonia GCN Bundle". IGN. July 11, 2003.
http://cube.ign.com/articles/428/428390p1.html. Retrieved May 13, 2012.
22. ^ "Pre-E3 2004: Tales of Symphonia Interview Page 2". IGN. April 30, 2004.
http://cube.ign.com/articles/510/510514p2.html. Retrieved May 13, 2012.
23. ^ "Tales of Symphonia FAQ Page 4". IGN. June 11, 2004.
http://ps2.ign.com/articles/522/522956p4.html. Retrieved May 13, 2012.
24. ^ Hitmitsu, Suppai (April 4, 2004). "New Tales Games for PS2". IGN.
http://ps2.ign.com/articles/505/505129p1.html. Retrieved May 13, 2012.
25. ^ "Tales of Symphonia PS2 Theme Song". Namco Bandai Games.
http://www.bandainamcogames.co.jp/cs/list/talesofsymphonia_ps2/song/.
Retrieved May 13, 2012.
26. ^ "Tales of Symphonia PS2 Additions". Namco Bandai Games.
http://www.bandainamcogames.co.jp/cs/list/talesofsymphonia_ps2/event/.
Retrieved May 13, 2012.
27. ^
a

b

c

d

e

f

g

h

i
"Tales of Symphonia book releases" (in Japanese). Namco
Bandai Games. Archived from the original on May 15, 2012.
http://www.bandainamcogames.co.jp/goods/title.php?title=21&category=1
. Retrieved May 15, 2012.
28. ^ "Tales of Symphonia book releases page 2" (in Japanese). Namco Bandai
Games. Archived from the original on May 15, 2012.
http://www.bandainamcogames.co.jp/goods/title.php?pg=2&title=21&cate
gory=1. Retrieved May 15, 2012.
29. ^ "Monthly Comic Blade April 2005 issue" (in Japanese). Mag Garden.
Archived from the original on March 4, 2005.
http://web.archive.org/web/20050304020717/http://www.mag-
garden.co.jp/comic-blade/index.htm. Retrieved May 15, 2012.
30. ^ "Monthly Comic Blade May 2005 issue" (in Japanese). Mag Garden.
Archived from the original on April 6, 2005.
http://web.archive.org/web/20050406100549/http://www.mag-
garden.co.jp/comic-blade/index.htm. Retrieved May 15, 2012.
31. ^ "Monthly Comic Blade June 2005 issue" (in Japanese). Mag Garden.
Archived from the original on May 7, 2005.
http://web.archive.org/web/20050507052650/http://www.mag-
garden.co.jp/comic-blade/index.htm. Retrieved May 15, 2012.
32. ^ "Monthly Comic Blade July 2005 issue" (in Japanese). Mag Garden.
Archived from the original on June 9, 2005.
http://web.archive.org/web/20050609031324/http://www.mag-
garden.co.jp/comic-blade/index.htm. Retrieved May 15, 2012.
33. ^
a

b

c
"Tales of Symphonia CD releases" (in Japanese). Namco Bandai Games.
Archived from the original on May 16, 2012.
http://www.bandainamcogames.co.jp/goods/title.php?title=21&category=2
. Retrieved May 16, 2012.
34. ^ "Tales of Symphonia Original Soundtrack" (in Japanese). Oricon. Archived
from the original on June 9, 2012.
http://www.oricon.co.jp/music/release/d/518366/1/. Retrieved May 16,
2012.
35. ^ "Tales of Symphonia The Animation Sylvarant staff" (in Japanese). Namco
Bandai Games. Archived from the original on July 6, 2011. http://ova-
tos.com/sylvarant/cast_staff.htm. Retrieved May 13, 2012.
36. ^ "Tales of Symphonia The Animation Sylvarant DVDs" (in Japanese).
Frontier Works. Archived from the original on February 14, 2008.
http://web.archive.org/web/20080214210857/http://shop.frontierworks.jp
/sakuhin.asp?txt_WorkId=1120. Retrieved May 13, 2012.
37. ^
a

b
"Tales of Symphonia The Animation Sylvarant releases" (in Japanese).
Namco Bandai Games. Archived from the original on May 14, 2012.
http://ova-tos.com/sylvarant/release.htm. Retrieved May 13, 2012.
38. ^ "Slyvarant Part broadcast on AT-X" (in Japanese). Namco Bandai Games.
May 7, 2010. http://ova-tos.com/news_01.php#100507A. Retrieved May 14,
2012.
39. ^ Credits from Tales of Symphonia The Animation" Volume 3 (DVD). Geneon
Universal Entertainment. October 24, 2007. FG-8008.
40. ^ "Tales of Symphonia OVA Sequel Series Green-Lit". Anime News
Network.com. September 24, 2008.
http://www.animenewsnetwork.com/news/2008-09-24/tales-of-
symphonia-anime-sequel-project-green-lit. Retrieved August 19, 2009.
41. ^ "Tales of Symphonia the Animation: Tethe'alla Episode guide" (in
Japanese). Animate. Archived from the original on May 14, 2012.
http://www.animate.tv/pv/details.php?id=1283847103. Retrieved May 14,
2012.
42. ^ "Tethe'alla episodes broadcast on AT-X" (in Japanese). Namco Bandai
Games. September 7, 2010. http://ova-tos.com/news.php#100907A.
Retrieved May 14, 2012.
43. ^
a

b
"Tales of Symphonia The Animation staff" (in Japanese). Namco Bandai
Games. Archived from the original on July 6, 2011. http://ova-
tos.com/staff_cast.php. Retrieved May 13, 2012.
44. ^ "Tales of Symphonia The Animation: United World Episode products" (in
Japanese). Namco Bandai Games. Archived from the original on June 26,
2012. http://ova-tos.com/product.php. Retrieved June 26, 2012.
45. ^ "Tales of Symphonia aggregate rating". GameRankings.
http://www.gamerankings.com/gamecube/561316-tales-of-
symphonia/index.html. Retrieved May 15, 2012.
46. ^ "Tales of Symphonia for GameCube". Metacritic.
http://www.metacritic.com/game/gamecube/tales-of-symphonia. Retrieved
25 January 2013.
47. ^
a

b
Nutt, Christian (August 10, 2004). "1UP Tales of Symphonia review".
1UP.com. http://www.1up.com/reviews/tales-of-symphonia. Retrieved May
15, 2012.
48. ^ "Electronic Gaming Monthly Tales of Symphonia review". Electronic
Gaming Monthly (181): 110. August 2004.
49. ^
a

b
Fahey, Rob (November 2, 2004). "Eurogamer Tales Of Symphonia
Review". Eurogamer.
http://www.eurogamer.net/articles/r_TalesOfSymphonia_GC. Retrieved
May 15, 2012.
50. ^ "Tales of Symphonia reviews". IGN.
http://www.gamestats.com/objects/481/481670/articles.html#reviews.
Retrieved July 22, 2012.
51. ^ "Game Informer Tales of Symphonia review". Game Informer (135): 117.
July 2004.
52. ^
a

b

c
Massimilla, Bethany (July 6, 2004). "GameSpot Tales of Symphonia
review". GameSpot.
http://www.gamespot.com/gamecube/rpg/talesofphantasia/review.html.
Retrieved May 15, 2012.
53. ^
a

b

c

d

e
Turner, Benjamin (July 5, 2004). "GameSpy Tales of Symphonia
review". GameSpy. http://cube.gamespy.com/gamecube/tales-of-
symphonia/528274p1.html. Retrieved May 15, 2012.
54. ^
a

b

c
Irwin, Mary Jane (July 4, 2006). "IGN Tales of Symphonia review". IGN.
http://cube.ign.com/articles/528/528400p1.html. Retrieved May 15, 2012.
55. ^ "Nintendo Power Tales of Symphonia review". Nintendo Power (183): 115.
September 2004.
56. ^
a

b

c

d

e
"X-Play Tales of Symphonia review". X-Play. September 8, 2004.
Archived from the original on January 4, 2008.
http://web.archive.org/web/20060104173909/http://www.g4tv.com/xplay/
features/47952/Tales_of_Symphonia_Review.html. Retrieved May 15, 2012.
57. ^ Ben Reeves (September 22, 2009). "GameCube Top 25". Game Informer.
http://gameinformer.com/b/news/archive/2009/09/22/feature-gamecube-
top-25-list.aspx. Retrieved August 21, 2008.
58. ^ "NP Top 200". Nintendo Power 200: 63. February 2006.
59. ^ "IGN Top 100 Games 2008 Reader's Choice - 75: Tales of Symphonia". IGN.
http://top100.ign.com/2008/ign_top_game_75.html. Retrieved August 21,
2010.
60. ^ "10-Year Anniversary Contest The 10 Best Games Ever". GameFAQs.
http://www.gamefaqs.com/features/contest/top10. Retrieved October 4,
2006.
Primary references
Namco Tales Studio. Tales of Symphonia. (Namco). Nintendo GameCube. (July 13, 2004)
1. ^ Raine: Today is the Day of Prophecy. It is a very important day, which the
Chosen of Mana will receive an oracle from the Goddess Martel. Now,
Chosen OneColette. Tell us aout the journey of world regeneration.
/Colette: It is a journey to seal the Desians. Upon passing the trials of the
Goddess Martel, the Summon Spirits that protect the world awaken, and
mana is restored.
2. ^ Sheena: My world is called Tethealla. [...] The two worlds lie directly
adjacent to each other. They just cant see one another. Our scholars say
they exist on shifted diensions. Anyway, the two worlds cant see or touch
each other, but they do in fact exist next to and affect each other. [...] They
vie for the supply of mana. When one world weakens, the mana from that
world flows to the other. As a result, one world is always flourishing, and the
other waning. Sort of like an hourglass. [...] Sylvarants ana is flowing to
Tethe'alla. Therefore, Sylvarant is in decline. Without ana, crops wont
grow and magic becomes unusable. If there is no mana, the Summon Spirits
that protect the world alongside the Goddess Martel cant survive in
Sylvarant either. As a result, the world slips even further down the path of
destruction. /Raine: Then the Chosens world regeneration is actually the
process of reversing the mana flow?/Sheena: Exactly. When the Chosen
breaks the seal, the mana flow reverses, and the Summon Spirit that
governs the seal awakens.
3. ^ Undine: Mana flows from the world in which the Summon Spirits sleep to
the world in which the Summon Spirits are awake. This is the first time the
Summon Spirits have been awakened in both worlds at the same time.
Because of this, the mana connecting the two worlds has been eliminated.
4. ^ Lloyd: Does that mean that Sylvarant and Tethealla have stopped
copeting for each others ana?/Volt: /Raine:I do not know. The only
thing certain is that the flow of mana between the worlds has been
severed./Undine: Yes. Eventually the worlds shall separate/Genis: You
mean the two worlds will split apart?/Zelos: Thats perfect! Then theyll stop
copeting for each others ana!
5. ^ Kratos: Having lost the stability afforded by the protection of the Summon
Spirits, the Great Seed has gone out of control. /Yuan: No! The purpose of
the Summon Spirits was to isolate the Great Seed from the outside world
and prevent it from growing! /Kratos: That was only half of it. The two
worlds were forced out of phase by Yggdrasill. They should have drifted
apart from each other and have been consumed by the void. But this was
prevented from happening because the Great Seed was placed in the center
between the two worlds. [...] The Great Seed is constantly being pulled upon
fro oth worlds as they try to separate fro one another. Its a iracle
that this delicate balance held up for even this long. /Yuan: Wait! So the
mana links served as a cage to contain the Great Seed in the space between
the two worlds? Is that what youre saying? /Kratos: Exactly. And because
you provided the unstable Great Seed with mana, germinated in a twisted
for and has gone out of control. Its even engulfed Martel. /Lloyd: Who
cares why this happened! I wanna know whats gonna happen if we cant
stop this thing!/Yuan: If what Kratos says is true, then Sylvarant will be
consumed and destroyed by the Great Seed. And if Sylvarant is destroyed,
Tethealla will e destroyed as well, as it is linked by the Holy Ground of
Kharlan and the Otherworldly Gate.
6. ^ Origin: The world was originally separated into two in order to prevent its
destruction. If it returns to its true form, the world lacks the mana to
support itself. The land is dying. /Lloyd: I dont need to know why its dying!
What do we need to do to stop it?/Origin: Support the two worlds by linking
them with the Giant Tree. That is the only way to stop the destruction of the
land. [...] Lloyd: This is my final wish. Eternal Sword [...] Rise Giant Kharlan
Tree!
[edit] External links

Wikiquote has a collection of quotations related to: Tales of Symphonia
Game
Official Tales of Symphonia website (Japanese)
Official PS2 Tales of Symphonia website (Japanese)
Official Tales of Symphonia English website
Anime
Official Tales of Symphonia The Animation website
Tales of Symphonia the Animation (OVA) at Anime News Network's Encyclopedia
Tales of Symphonia the Animation: Tethe'alla Episode (OVA) at Anime News
Network's Encyclopedia
Tales of Symphonia the Animation: The United World Episode (OVA) at Anime News
Network's Encyclopedia
[hide]
v
t
e
Tales series

Main series

Main series
Phantasia
Destiny (remake)
Eternia
Destiny 2
Symphonia
Rebirth
Legendia
Abyss
Innocence
Vesperia
Hearts
Graces
Xillia
Xillia 2


Spinoffs

Tales of the World series
Narikiri Dungeon (X)
2
3
Summoner's Lineage
Radiant Mythology
2
3
Dice Adventure
Tactics Union

Others
Tempest
Symphonia: Dawn of the New World
Eternia Online
Mobile
VS.
Heroes: Twin Brave


Animation

Eternia
Phantasia
Symphonia
Abyss
Vesperia: The First Strike


Related

Namco Bandai Games
Namco
Namco Tales Studio
Alfa System
Matrix Software
Production I.G
Ufotable


List of Tales media

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http://en.wikipedia.org/wiki/Tales_of_Rebirth
Tales of Rebirth
From Wikipedia, the free encyclopedia
Jump to: navigation, search

This article needs additional citations for verification. Please help improve this
article by adding citations to reliable sources. Unsourced material may be
challenged and removed. (July 2012)
Tales of Rebirth

Developer(s)
Namco Tales Studio
(Team Destiny)
Publisher(s) Namco
Designer(s)
Mutsumi Inomata
(character)
Series Tales
Platform(s) PlayStation 2, PSP
Release date(s)

JP
December
16, 2004
(PS2)

JP
March 19,
2008(PSP)

KOR
March 20,
2008
Genre(s)
Role-playing video
game
Mode(s)
Single-player, 1-4
(with multitap) in
battle mode
Media/distribution
1 DVD-ROM, 1
UMD
Tales of Rebirth ( Teiruzu obu Ribsu
?
) is the sixth mothership title
in Namco's Tales RPG series. It was released on December 16, 2004 in Japan for the Sony
PlayStation 2. Tales of Rebirth's characteristic genre name is RPG Where You Will Be Reborn
(RPG Kimi ga umarekawaru RPG
?
). Tales of Rebirth has an anime
introductory video accompanied by the song Good Night by Every Little Thing. Notably,
Rebirth has a much more serious atmosphere than the other Tales games. The character
artwork and anime scenes use fewer bright colors, and taller and thinner characters. The
game deals heavily with themes of racism which was based on the experience of Hiramatsu
Masaki (responsible for the main scenario) trip to Yugoslavia, where inner-ethnic conflict is a
present problem.
[1]
The game has also been ported to the Sony PlayStation Portable in
Japan.
[2]

Contents
[hide]
1 Gameplay
o 1.1 Battle system
2 Plot
o 2.1 Story
o 2.2 Setting
o 2.3 Characters
3 Audio
4 Reception
5 References
6 External links
[edit] Gameplay
Tales of Rebirth has four main modes of play: menu, town, dungeon, and battle screens. At
the menu screen, the player changes various parameters concerning the characters in his or
her party; maximum party size is six. Functions include changing equipment, assigning
character skills, defining battle strategy, and using items. Additionally, the player can make
use of the cooking system from the menu screen. A typical town screen consists of static
NPCs that the player can interact with in order to gather information, trade items, provide
additional character development, or advance the plot. Safe zones that are free of conflict
with the enemy, cities provide valuable merchant and inn services where the player can
obtain new equipment or heal all available characters. Dungeon screens are enemy territory
subject to random battles, and usually these areas must be traversed in order to reach the
next boss encounter as dictated by the game's script. When the player enters combat,
Rebirth transitions abruptly to the battle screen(system); groups of hostile units must be
annihilated in order to receive valuable items and experience, but escape without reward is
also a tactical option. Since bosses are of fixed difficulty and must be cleared, holding the
difficulty setting constant, story progression becomes increasingly difficult as escape is used
more frequently.
"Skits" can be triggered by the player under certain story-based conditions in the town and
dungeon screens. A skit involves animated images of the main characters accompanied by
voice acting as they discuss issues pertinent to recent plot development. This feature has
become a defining characteristic of the Tales series, with each game presenting hundreds of
skits; listening to skits is almost always optional, however.
Cooking has become another subsystem endemic to the Tales methodology, and the system
has presented itself in some fashion in every main series game; Tales of Rebirth is no
exception. As the player learns new recipes from city inhabitants, an increasingly varied
selection of dishes can be prepared once after every battle. Preparing a particular dish can
heal the party or temporarily improve characters, for example. As such, cooking is one of the
primary methods of healing, along with item use and in-game skills.
[edit] Battle system


Veigue attacks with Genryuuzan (
?
) in battle; the characteristic lines of the "Three-
line Linear Motion Battle System" are visible.
Rebirth breaks slightly from the series with a new take on the Linear Motion Battle System,
the so-called "Three-Line Linear Motion" system. The player's characters and enemies are
placed on three different planes and the player has the ability to switch between these
planes during battle. This system makes pre-battle positioning of party members on the
three different planes critical to success. Two possible options are to place party members
on different lines or to stack all characters on the same line, which makes battles more
closely resemble those of previous Tales games that in effect only had one line or plane.
Commands are executed in real-time, and attacks usually only affect opponents in the same
plane as the attacker. Physical skills are instantly performed, but magic spells are delayed
due to the required casting time. The player is rewarded "grade" upon completion of each
combat based on battle performance and efficiency, where total acquired grade can be used
to purchase special enhancements in the "grade shop" after the game is completed. The
system also includes unique "Secret Justice" moves, analogous to the hi-ougi concept of
previous Tales entries, which are extremely powerful attacks triggered by an attacking
character and a supporting character. Due to the power of these techniques, they can only
be infrequently performed under very specific conditions.
A new "Force Gauge" replaces the Technical Points, or TP, of the previous Tales games; skill
usage previously consumed TP, but Rebirth uses the Force Gauge to limit use. Tales of
Rebirth lets the player assign four skills to the four directions of the directional pad. In battle,
skills have a recovery time that is directly related to the strength of the skill. The Force
Gauge is a set of four diamond-shaped marks near the character's portrait in battle, where
each diamond corresponds to the recovery time remaining on each of the skills assigned to
the four-way directional pad. The "Rush Gauge", which measures a character's emotional
levels during battle, is located in the lower left corner of the screen during combat. As the
gauge fills up during battle, a character's offensive power will increase at the cost of
decreased defense; healing spells become less effective as well.
Another feature added to Rebirth to improve the Linear Motion Battle System is styled
"Enhance". After victory in battle, the player will receive "Enhance Points" (EP) that can be
used to improve weapons and armor. EP can be used to improve basic parameters of
equipment, such as attack and defense, and unlock latent added effects; some of these
added effects include double damage and protection against status effects. Finally,
enhanced features from one piece of equipment can be transferred to another.

[edit] Plot
[edit] Story
Veigue Lungberg lives in a small village, Sulz, located in the cold, yet beautiful northern
region. While he has never stepped foot outside of the village, he feels he has no choice to
leave after his familiar surroundings and family, including Veigue himself, come under attack
from a mysterious outside military force.
[edit] Setting
Tales of Rebirth is set in a world where humans (called Humas) and Gajumas (beast people)
coexist in relative peace. In ancient times, both races joined forces to found the kingdom of
Karegia. At the age of 60, the Gajuma king Ladras Lindblum (
?
),
who has wisely governed the kingdom for years, gradually weakens and dies a mysterious
death. On the day of his death chaos breaks out in the kingdom, and since then people refer
to this day as "The Day of Ladras' Fall". His daughter Agarte Lindblum (

?
), the only remaining blood relative and heir to the throne, takes over as queen. She is
advised by Zilva Madigan (
?
). The latter is often referred to as the
princess, due to her close ties to the imperial family. The game later dives deep into issues of
racism which was the result of the work of Hiramatsu Masaki, who wrote most of the main
scenario. He sites his trip to Yugoslavia, where ethnic strife is predominant, as an inspiration
for the story.
[3]

[edit] Characters
Veigue Lungberg ( Veigu Ryunguberu
?
) is the protagonist of Tales
of Rebirth. An orphan whose parents died when he was young, Veigue has been raised by
the family of Claire Bennett. Veigue is cold, unsociable, and withdrawn, but when he is with
Claire he softens. Veigue wields a sword and uses the Force of Ice. Voiced by Nobuyuki
Hiyama.
Claire Bennett ( Kurea Benetto
?
) is the heroine of the game; her family
took Veigue in when he was a child. She rarely left her village of Sulz before the initial events
of the game. Her focus on the positive traits of others, good heart, and optimism have
earned her respect and admiration in the local community. Claire does not use Force. Voiced
by Mio Yasuda.
Mao ( Mao
?
) is a boy without memory traveling with the imposing Gajuma warrior
Eugene Gallardo, who Mao views as a father figure. He uses elemental techniques and two
tonfas as his weapons. Mao uses the Force of Fire. Voiced by Akeno Watanabe.
Eugene Gallardo ( Yjn Gararudo
?
), a powerful spear-wielding
Gajuma warrior, is an ex-commander of the Karegia Kingdom. Eugene uses the Force of
Steel. Voiced by Unsho Ishizuka.
Annie Barrs ( An Bsu
?
), a girl who hates Gajumas, uses a staff as her
weapon to cast support magic. Annie uses the Force of Rain. Voiced by Akiko Yajima.
Tytree Crowe ( Titorei Kurou
?
) is a worker in Petjanandka who cares
deeply for his big sister and has grand ideals regarding racial equality. Hotblooded Tytree
uses a hand crossbow and martial arts in combat. Tytree uses the Force of Wood. Voiced by
Kappei Yamaguchi.
Hilda Rhambling ( Hiruda Ranburingu
?
) is a beautiful but cold
fortune teller. She is revealed to be a half Huma, half Gajuma. Hilda attacks with magic cards
in battle and uses the Force of Lightning. Voiced by Sayaka Ohara.
Agarte Lindblum ( Agte Rindoburomu
?
) is the daughter of the
late king Ladras Lindblum; she is heir to the throne of Karegia by blood. Voiced by Emi
Shinohara.
Milhaust Selkirk ( Miruhausuto Serukku
?
) is a military leader
and general of the Karegian kingdom, and a good friend of Eugene. Despite standing on the
antagonistic side, Milhaust is usually amiable and rarely attacks the group on a whim, and at
times lends his hand to help the team. Voiced by Shinichirou Miki.
[edit] Audio
The music for Tales of Rebirth was co-operatively composed by Motoi Sakuraba, Shinji
Tamura, Isao Kadowaki, and Shuji Ikegami; the soundtrack for Tales of Rebirth was released
on four Compact Discs by Namco in Japan on January 26, 2005.
[show]Track listing
[edit] Reception
Tales of Rebirth received a 32 (9 / 8 / 8 / 7) from Famitsu; the game has totaled over 600,000
in Japanese sales.
[citation needed]

[edit] References
1. ^ 466
2. ^ "New Tales coming to PS2, PSP, Wii and DS in Japan". 2007-07-20.
http://www.joystiq.com/2007/07/20/new-tales-coming-to-ps2-psp-wii-and-
ds-in-japan/. Retrieved 2007-07-20.
3. ^ 466
[edit] External links
Namco's official website for Tales of Rebirth (Japanese)
[hide]
v
t
e
Tales series

Main series

Main series
Phantasia
Destiny (remake)
Eternia
Destiny 2
Symphonia
Rebirth
Legendia
Abyss
Innocence
Vesperia
Hearts
Graces
Xillia
Xillia 2


Spinoffs

Tales of the World series Narikiri Dungeon (X)
2
3
Summoner's Lineage
Radiant Mythology
2
3
Dice Adventure
Tactics Union

Others
Tempest
Symphonia: Dawn of the New World
Eternia Online
Mobile
VS.
Heroes: Twin Brave


Animation

Eternia
Phantasia
Symphonia
Abyss
Vesperia: The First Strike


Related

Namco Bandai Games
Namco
Namco Tales Studio
Alfa System
Matrix Software
Production I.G
Ufotable


List of Tales media

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http://en.wikipedia.org/wiki/Tales_of_Legendia
Tales of Legendia
From Wikipedia, the free encyclopedia
Jump to: navigation, search

This article may require cleanup to meet Wikipedia's quality standards. The
specific problem is: does not meet project guidelines. Please help improve this
article if you can. (July 2008)
Tales of Legendia

Developer(s)
Namco
(Project MelFes)
Publisher(s) Namco
Designer(s)
Kazuto Nakazawa
(character designer)
Composer(s) Go Shiina
Series Tales
Platform(s) PlayStation 2
Release date(s)

JP
August 25,
2005

KO
October 12,
2005

NA
February 7,
2006
Genre(s)
Role-playing video
game
Mode(s) Single-player
Media/distribution 1 DVD
Tales of Legendia ( Teiruzu obu Rejendia
?
), is a role-playing
video game that was developed and published by Namco for the PlayStation 2 video game
console. It was released in Japan on August 25, 2005 and in the United States on February 7,
2006. Tales of Legendia's characteristic genre name is RPG Where Bonds Spin Legends (
RPG Kizuna ga densetsu o tsumugidasu RPG
?
). It is the seventh mothership
title in the Tales series. The game takes place on a ship that looks like an island.
Contents
[hide]
1 Gameplay
2 Plot
o 2.1 Story
o 2.2 Characters
3 Reception
4 References
5 Further reading
6 External links
[edit] Gameplay
Tales of Legendia features the Linear Motion Battle System (LMBS) that has been present in
some form throughout the Tales series. The system is essentially a real-time battle akin to a
fighting game where each character and their opponent fights on a 2D line. The player
controls one character, while the others are controlled by the game's artificial intelligence.
The Tales series is also famous for its "Manual" combat mode which allows the player full
control over his character's basic movements such as running, jumping, and special attacks,
instead of default semi-automatic control.
In Tales of Legendia, Eres (EH-res) is the art of harnessing minute energies found in the air
and using them to perform extraordinary feats. A person who uses eres is known as an
"eren" (EH-ren). These feats correspond to skills seen in previous games in the Tales series,
and are divided into two categories: Iron and Crystal.
While the older Tales of Symphonia, Tales of Rebirth and Tales of Destiny 2 brought a 3-D
battlefield, three line LMBS and Spirit Points (respectively), Legendia does not bring a major
addition to the battle system. This inconsistency with the overall trend of the rest of the
series is likely due to Tales of Legendia being Namco's first major Tales game which is
completely developed internally instead of by the series' usual developer, Namco Tales
Studio/Wolf Team.
[edit] Plot
[edit] Story
Senel Coolidge, a young expert of eres, is drifting in the ocean on a small boat with his
younger sister Shirley. As food runs out and their strength deteriorates, an island suddenly
bursts through the mist and approaches the boat with astonishing speed, engulfing it in
waves. When Senel and Shirley awake on the shore, they realize that the island they are on
is actually an enormous ship called the Legacy.
Tales of Legendia is unique among Japanese RPGs in that the game actually consists of two
quests. The first quest is the typical "save the world" quest found in most games of the
genre. After the first quest is completed, credits roll and a song plays, usually signaling the
end of the game. However, a second quest begins afterwards. This part consists of
"character quests", designed with the purpose of exploring the problems and pasts of all the
characters. There is also a secondary storyline tying all the different character quests
together.
[edit] Characters
Senel Coolidge ( Seneru Krijji
?
)
Although only 17 years old, Senel Coolidge is a skilled fighter and adept in iron eres. He also
excels at piloting boats and swimming due to his years battling monsters and patrolling the
seaways as an Alliance marine. He has a strong will and is highly focused, never backing out
of a commitment. Because he tends to act without explanation, others often mistake him as
being unsociable; however, his kinder, more friendly side gradually becomes apparent as the
game progresses. His adoptive "sister" Shirley has been his only family for roughly five years.
Shirley Fennes ( Shri Fennesu
?
)
Shirley Fennes is Senel's adoptive sister and travels with him at the beginning of the game.
She is delicate and frail, allergic to ocean water and even sea breezes. Due to her introverted
nature, others often view her as timid and fearful, but her sense of determination knows no
equal.
Will Raynard ( Wiru Reindo
?
)
Will Raynard is the first person Senel encounters on the Legacy. A trustworthy man, he
attempts to keep peace in Werites Beacon. The townspeople refer to him as their "sheriff";
however, he refuses to accept that titles and insists that he is just a natural historian. His
experience, leadership skills and ability to make hard decisions serve the party well. During
his Character Quest after the main story, his story revolves around his daughter Harriet, of
who he has a rough relationship.
Chloe Valens ( Kuroe Varensu
?
)
This young woman and practitioner of iron eres has an extraordinary talent with the sword.
She belongs to the Valens family, a once-great line of knights whose existence is well-known
throughout the world. Chloe feels pressured by her family's reputation because the Valens
line was dishonored after the death of Chloe's parents, and tries her hardest to live up to
what she thinks a knight should be. She comes to the Legacy to avenge her parents. Most of
the time, she appears very serious and determined, but occasionally worries about silly
things (such as her weight or the possibility of turning into a monster). She also has strong
feelings for Senel and is initially highly jealous of Shirley, Chloe's Character Quest revolves
around her resentment of Stingle, who fled when they fought.
Norma Beatty ( Nma Biatti
?
, Norma Biatty in the Japanese
version)
Norma is a treasure hunter and practitioner of crystal eres, whom Senel's party encounters
on their journey. She comes to the Legacy in search of "the Everlight" - a miraculous artifact
that grants its wielder any wish imaginable. Cheerful and comical, she banters with those
around her and occasionally pokes fun at herself in order to get a good laugh. Despite her
silly side, she makes deeply profound and insightful remarks. Her Character Quest revolves
around her trying to find an ancient artifact her teacher Sven spent his life searching for.
Moses Sandor ( Mzesu Shandoru
?
)
Hailing from a clan of beast tamers, this javelin-wielding iron eres practitioner is always
accompanied by Giet, his Galf (a type of wolf-like beast). The notorious leader of a clan of
mountain bandits aboard the Legacy, Moses Sandor leads his large band of outlaws in raids
across the surrounding lands. He views Giet and his outlaw followers as his own family and
will lay down his life to protect them. At first glance he may appear barbaric, but he is
actually a very kind young man who takes good care of those dear to him and is easily
moved to tears. Moses's Character Quest revolves around his partnership with Giet. Giet
begins attacking people and it is revealed all tamed beasts eventually turn wild once more
and kill their handlers.
Jay ( Jei
?
)
This cryptic 16-year-old boy is a practitioner of iron eres, though in many cutscenes he
appears to able to cast lightning (a crystal eres) like Will Raynard. A master analyst, he
always calmly observes events from the sidelines and often serves as a strategist and
tactician. He frequently infuriates others with his sarcastic remarks. Raised on the Legacy
from a young age, he is very fond of the vessel. Jay's Character Quest revolves around his
time before he met The Oresoren. He was revealed to be a heartless, emotionless assassin
who did what he was told to.
Grune ( Guryne
?
)
A practitioner of crystal eres, this mysterious young woman possesses the ability to infuse in
others a warm feeling of inner peace and tranquillity no matter what the circumstances,
which often makes her come off as an air-head. The only memory she has is that of her
name, yet this fact does not dispirit her and she can always be found smiling gently. When
she recovers her memory, her voice acting changes to become deeper and more dramatic.
Until then, she speaks in a high-pitched empty monotone. Grune's Character Quest revolves
around her memory being retrieved.
[edit] Reception
Reviews for the game were generally positive. 1UP.com gave the game a "B" rating, praising
the game's story, but criticizing the game for playing too similarly to past games in the
series.
[1]
Gamespot praised the strong cast of characters, and the interactions between
them, but complained of excessive random battles and backtracking through locations in the
game.
[2]

[edit] References
1. ^ Parish, Jeremy (7 February 2006). "Tales of Legendia". 1UP.com.
http://www.1up.com/reviews/tales-of-legendia_2. Retrieved 31 July 2012.
Query Wayback Bibalex Wayback WebCite Wikiwix.
2. ^ Massimilla, Bethany (6 February 2006). "Tales of Legendia Review".
GameSpot.com. pp. 12. http://www.gamespot.com/tales-of-
legendia/reviews/tales-of-legendia-review-6143743/. Retrieved 31 July
2012. Query Wayback Bibalex Wayback WebCite Wikiwix. Query Wayback
Bibalex Wayback WebCite Wikiwix.
[edit] Further reading
Dunham, Jeremy (7 February 2006). "Tales of Legendia". IGN. pp. 13.
http://ps2.ign.com/articles/685/685562p1.html. Retrieved 31 July 2012. Query
Wayback Bibalex Wayback WebCite Wikiwix. Query Wayback Bibalex Wayback
WebCite Wikiwix. Query Wayback Bibalex Wayback WebCite Wikiwix.
[edit] External links
Official US website of Tales of Legendia
Official Japanese website of Tales of Legendia
Tales of Legendia at MobyGames
[hide]
v
t
e
Tales series

Main series

Main series
Phantasia
Destiny (remake)
Eternia
Destiny 2
Symphonia
Rebirth
Legendia
Abyss
Innocence
Vesperia
Hearts
Graces
Xillia
Xillia 2


Spinoffs

Tales of the World series
Narikiri Dungeon (X)
2
3
Summoner's Lineage
Radiant Mythology
2
3
Dice Adventure
Tactics Union

Others
Tempest
Symphonia: Dawn of the New World
Eternia Online
Mobile
VS.
Heroes: Twin Brave


Animation

Eternia
Phantasia
Symphonia
Abyss
Vesperia: The First Strike


Related

Namco Bandai Games
Namco
Namco Tales Studio
Alfa System
Matrix Software
Production I.G
Ufotable


List of Tales media

Retrieved from
"http://en.wikipedia.org/w/index.php?title=Tales_of_Legendia&oldid=535389295"
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http://en.wikipedia.org/wiki/Tales_of_the_Abyss
Tales of the Abyss
From Wikipedia, the free encyclopedia
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the talk page.

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standards. The specific problem is: does not meet project
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Tales of the Abyss

Developer(s)
Namco Tales Studio
(Team Symphonia)
Publisher(s)

JP
Namco

NA
Namco
Bandai

EU
Namco
Bandai Games
Europe
[1]

Designer(s)
Makoto Yoshizumi
(game producer)
Yoshito Higuchi (game
director)
Ksuke Fujishia
(character designer)
Composer(s)
Motoi Sakuraba
Shinji Tamura
Motoo Fujiwara
Series Tales
Platform(s)
PlayStation 2,
Nintendo 3DS
[2]

Release date(s)
PlayStation 2


JP
December
15, 2005

NA
October
10, 2006
Nintendo 3DS

JP
June 30,
2011

AUS
November
24, 2011

EU
November
25, 2011

NA
February
14, 2012
Genre(s)
Role-playing video
game
Mode(s)
Single-player,
multiplayer
(2 - 4 players)
Media/distribution
1 DVD
1 3DS Game Card
Tales of the Abyss ( Teiruzu obu ji Abisu
?
) is a role-playing video
game developed by Namco Tales Studio and published by Namco in Japan and Namco
Bandai Games in North America. Tales of the Abyss's characteristic genre name is To Know
the Meaning of One's Birth RPG (RPG Umareta Imi wo shiru RPG
). It is the eighth mothership title in the Tales series, and was released for the PlayStation
2 on December 15, 2005 in Japan, celebrating the Tales series' 10th anniversary, and on
October 10, 2006 in North America. It features the Flex Range Linear Motion Battle System,
which most resembles Tales of Symphonia's. The character designs are by manga artist
Ksuke Fujishia. The game received a port to the Nintendo 3DS on June 30, 2011 in
Japan.
[3]
Later, it was released on February 14, 2012 in North America and in Europe on
November 25, 2011.
An anime adaptation of the game, developed by Sunrise, premiered on MBS in October
2008. The episodes were directed by Kenji Kodama and written by Akemi Omode.
[4][5]

Contents
[hide]
1 Gameplay
o 1.1 Battle system
o 1.2 Recurring features
o 1.3 Sorcerer's ring
o 1.4 Game's economy
o 1.5 North American PS2 exclusives
2 Plot
o 2.1 Story
o 2.2 Characters
2.2.1 Playable characters
2.2.2 Non-playable characters
2.2.3 Antagonists
2.2.4 God Generals
3 Nintendo 3DS port
4 Music
5 Adaptations
o 5.1 Anime
o 5.2 Manga
6 Reception
7 References
8 External links
[edit] Gameplay


Guy performing his Razing Phoenix


Luke performing his Fang Blade, from the North American version
[edit] Battle system
The game's "Flex Range Linear Motion Battle System" (FR-LMBS) is real-time. The game
controls are very similar to other Tales games, especially Tales of Symphonia, except with
increased maneuverability. The player can attack, defend, perform a skill or call up a menu
with multiple functions, such as using items or commanding an ally to perform an action.
This system offers multiplayer co-op battles, and the camera for this mode is improved over
the one found in Tales of Symphonia, zooming out as characters move away from each other
so that other players are now always on screen. A new feature, "Free Run," allows the player
character to run in any direction, unlike previous Tales games.
The game features many skills and spells to unleash upon enemies. Characters can learn "AD
Skills," which can be equipped and unequipped at will, to help them in battles. The game
features a large number of these skills, acquired through the use of "Capacity Cores"
items that give stat bonuses when a character levels up. Once a certain statistic has a large
enough bonus, the AD skill is learned automatically. A new addition to the system is the
"Field of Fonons" (often abbreviated as FOF). Whenever a character uses a spell or battle
technique that features an elemental alignment, a circle will appear on the ground,
corresponding to that element. After being reinforced with more techniques of the same
element, the circle will light up in that element's color to signify that an FOF change is
available. Finally, if a character stands in the circle and performs a specific skill that
corresponds with the FOF circle, the skill will be upgraded into a more powerful version.
Enemies can also use and create FOF fields. As with other Tales games, characters can
engage in "Over Limit" mode when their green OVL bar is full. This can be filled by
completing combos and making critical hits. During Over Limit, characters can use their
Mystic Artes (Hi-Ougis), powerful skills that can only be performed when certain conditions
are fulfilled. Every character has one standard Mystic Arte, along with an additional hidden
one unlockable only on repeat plays. Enemy boss characters have Mystic Artes as well.
[edit] Recurring features
Many recurring features in the Tales series return, such as skits, grade, cooking, and titles.
Skits are short conversations that may be viewed when prompted. During a skit, anime-style
faces of the characters taking part in the skit appear and interact with each other. The
characters in skits are animated, sometimes shaking, growing larger, or moving across the
screen to accentuate what is happening in the skit. Skits can range from dramatic to
comedic, and address a wide range of subjects. Some skits are related to the main plot, and
some can only be obtained through optional side events. Unlike the Japanese version, the
skits in the English version are not voiced.
"Grade" is awarded after each battle, either raising or lowering the player's total number of
points depending on how the battle was played. For example, defeating the enemies within
a short period or time or getting a large combo will increase the grade awarded; characters
being killed or having negative status effects on them will lower the grade acquired. At the
end of the game, players can purchase bonuses for the next playthrough.
Abyss also features a cooking system. The player collects recipes and ingredients throughout
the game, and can use them to cook either after battles or between battles. Unlike Tales of
Symphonia, up to four different recipes can be set to the control pad for use after battle.
Different recipes require different items and have different effects. The player can increase
characters' cooking stats for each recipe by having them cook the recipe frequently.
Abyss features titles which each character gains through a series of tasks or events. Titles
have various effects, some of which are stat-related. In the tradition of newer Tales games,
some of these titles also change costumes. Each character has unique costumes; to acquire
additional costumes, the player must accomplish certain tasks. Unlike some other Tales
games, every title in Tales of the Abyss carries a special effect, varying from discounts in
shops to recovering small amounts of HP periodically.
[edit] Sorcerer's ring
The sorcerer's ring in Tales of the Abyss is an item that Mieu wears around his waist, and can
be upgraded by the power of concentrated Fonons in certain dungeons to perform different
helpful actions. These include Mieu Fire, where Mieu blows a ball of fire straight forward,
used to activate switches and solve various puzzles; Mieu Attack, where Mieu is propelled
forward to break objects and hit switches; and Mieu Wings, where Mieu flaps his ears and
lifts the player characters into the air, useful for reaching high platforms and ladders.
[edit] Game's economy
Various plot events alter the game's economy, changing prices and item availability in shops;
for instance, a shortage in the farming town of Engeve causes food prices to skyrocket, while
the outbreak of war leads to a high variety equipment being sold at premium ratesand,
consequently, higher profits when selling old gear.
[citation needed]
Furthermore, the player's
actions may alter the prices or even the availability of items available for sale.
[clarification needed]

[edit] North American PS2 exclusives
The North American version of Tales of the Abyss received extra features that are not
present in the Japanese version. Guy, Natalia, Van and others gained new Mystic Artes. In
addition to receiving a new Mystic Arte herself, Nebilim also gained the use of some of the
playable characters' Mystic Artes. Luke and Tear also received new Mystic Arte extensions.
Although it is not an "extra feature", the Unknown difficulty for the North American release
was modified to be a bit easier for players, with enemy stats multiplied by 3.5 rather than
the original x4 in the Japanese version. These additions and alterations were carried over to
the game's Nintendo 3DS port.
[edit] Plot
[edit] Story
Tales of the Abyss takes place on Auldrant, a planet composed of elementary particles called
Fonons ( Fonimu
?
, Fonim in the Japanese version). For much of Auldrant's history,
only six fonons were known to exist, representing the elements of Shadow, Earth, Wind,
Water, Fire and Light; but eventually a seventh fonon, controlling Sound, is discovered. Its
discovery brings great chaos: using this newest Seventh Fonon allows one to read the future.
,
. One such Seventh Fonist, Yulia Jue, an important religious
figure in the game, puts in place a future for the world for thousands of years to come, with
the promise of unlimited prosperity at its end. This prophecy of the future's set path
becomes known as the "Score" and is documented on "Fonstones" scattered throughout the
world , ,
. ,
.
. The nations of Kimlasca-Lanvaldear and
Malkuth have fought over the fragments of these tablets for generations, each uncovering
them and hoping to discover the future before the other.
. Meanwhile, a holy order emerges dedicated to
the reading of the Score and the keeping of the peace. This "Order of Lorelei" is headed by a
Fon Master and maintains both religious/political and military branches
. Finally, the Score and its promise of prosperity lead to a dangerous
complacency within the general population of Auldrant; the slaughter of an entire people
living on the island of Hod and the destruction of that landmass are countenanced because it
was predicted in the Score. ,
.
Luke Fon Fabre, the young son of Duke Fabre of the Kimlasca Kingdom is the Light of the
Sacred Flame, the scion of Lorelei's power, destined to bring prosperity to Kimlasca. Since
being kidnapped seven years ago by the Malkuth Empire, he has been kept confined to the
Fabre family mansion. The shock of the kidnapping has erased all of Luke's memories prior
to the event. One fateful day, a mysterious woman breaks into the mansion and sets off a
chain of events that drag Luke into the center of a massive conflict between those who
would do anything to see the Score carried out, and those who would see it broken forever.
, .
, .
The game opens with Yulia Jue giving her reading of the Score, more specifically the
significance of the birth of "the light of the sacred flame" (Luke). As Yulia ends her reading,
the game is sent to the year ND2018, with Luke fon Fabre standing in his room, gazing up at
the fonstones in the sky. As he turns to leave his room, he suddenly gets a headache, and
with it, hears a mysterious voice. He had been getting these headaches since he was
kidnapped seven years ago. His childhood memories were completely erased (at the time it
was assumed to be amnesia) and he has had headaches ever since.
[edit] Characters
[edit] Playable characters
Luke fon Fabre
The main protagonist of the game, Luke is 17 and is the only son of a noble family in the
kingdom of Kimlasca-Lanvaldear. After being kidnapped at ten years of age, Luke lost all of
his childhood memories, and upon being returned home was confined to the safety of the
Fon Fabre manor. His isolation from the rest of the world leads him to become a rather
immature, selfish kind of person with next to no knowledge of the world. His only hobby is
swordsmanship. Luke also possesses the ability to create a "hyperresonance" on his own, an
extremely powerful ability when two fonists of the same type use their abilities in tandem.
Later in the game he develops feelings for Tear and once tried to tell her his feelings, but
failed. As the game progresses, Luke learns that he is actually an isofonically identical
"replica" of Asch, the real Luke fon Fabre, and as such is also a perfect isofon of the Seventh
Fonon itself. This event, along with the abandonment of his friends, prompts Luke to change
himself for the better, cutting his hair as a symbol of his resolve. He also asks Tear to look
after him and to watch over him. Luke's name means "Light of the Sacred Flame" in Ancient
Ispanian. His Japanese voice actor is Chihiro Suzuki while his English voice actor is Yuri
Lowenthal.
[6]

Tear Grants
Tear, full name Mystearica Aura Fende, is 16 and is a Locrian Sergeant of the Order of Lorelei
in the Intelligence Division and is the sister of the primary antagonist Van. She is extremely
disciplined and feels compelled to be a soldier at all times, though she is sometimes unable
to repress her feminine side which is often expressed in her interest in cute things. She is
also a descendant of Yulia and can sing Yulia's Fonic Hymns. She eventually falls in love with
Luke, and confesses her feelings to him at the end of the game. Her Japanese voice actress is
Yukana, while her English voice actress is Nicole Karrer.
Jade Curtiss
Jade, formerly known as Dr. Jade Balfour, is a 35 year old colonel of the Third Division of
Malkuth's Imperial forces. Jade is sarcastic, pessimistic, honest and logical. He is the creator
of fomicry, a field of science that focuses on the creation of "replicas"; and earned the
nickname "Jade the Necromancer" because of his former habit of extracting replica data
from fallen soldiers on battlefields for experimental purposes. He is often tight-lipped when
the subject of fomicry comes up. He is also very knowledgeable about fonic artes and has
mastered the manipulation of all fonons but the Seventh, with which he has no proficiency.
His younger sister and only living family member (presumably) is Nephry Osborne, the
Governor of Keterburg. He is a close personal friend of Emperor Peony Upala Malkuth IX,
and the former childhood friend of Dr. Saphir Ortion Gneiss, now Dist the Reaper (who he
has since come to more or less despise) He was born in the city of Keterberg, the silvery
town. His Japanese voice actor is Takehito Koyasu and his English voice actor is Kirk
Thornton.
[7]

Anise Tatlin
Anise, 13, is the guardian of Fon Master Ion, the highest official in the Order of Lorelei. She is
a bright and cheerful little girl, but can sometimes show a darker side when provoked, and
often hides her emotions when she is suffering. Because of her family's bad financial
situation, she seeks to marry into money and as a running gag displays an interest in any
possible way to obtain it. As a puppeteer, she can make her stuffed toy, Tokunaga grow to
gigantic proportions and attack enemies. It was also revealed that she was spying for Mohs
to pay off a debt that her parents owed him. Her Japanese voice actress is Haruko Momoi
and her English voice actress is Jolie Jackson. Initially there was confusion over her English
actress, but according to Melissa Fahn herself, Jackson is often mistaken for Fahn due to the
similarity of their voices.
Guy Cecil
Guy is a swordsman in service to House Fabre. He is very loyal and brotherly towards Luke,
and considers himself somewhat responsible for Luke's spoiled and selfish personality.
Having more or less brought Luke up from a young age, he is usually the first person Luke
turns to when in need of advice or guidance, and often ends up apologizing for Luke's
shortcomings. It is revealed that due to repressed trauma, he is morbidly afraid of any
physical contact with women. It is also later revealed that he was originally from Hod, and
hence a citizen of the Malkuth Empire, that his real name is Gailardia Galan Gardios, and
that Van Grants was his attendant as a child. He specializes in Sigmund style swordsmanship,
a school unique to Hod, and has a great interest in Fon Machines. His Japanese voice actor is
Yasunori Matsumoto and his English voice actor is Johnny Yong Bosch.
Natalia Luzu Kimlasca-Lanvaldear
Natalia is the princess of Kimlasca-Lanvaldear who fully believes that the function of nobility
is to tend to the needs of their subjects. She is 18 and is loved by her people for her various
public works projects. As Luke's fiance, she scolds him for his spoiled attitude and his
dismissal of his duties as a noble. As the game progresses, it is revealed that Natalia is not
the birth princess of Kimlasca-Lanvaldear the true princess was stillborn and was replaced
with the midwife's daughter's newborn child. Natalia is initially branded a traitor to the
kingdom through the machinations of Grand Maestro Mohs and is sentenced to death, but
her people rally behind her. Eventually, her father realizes that even though they are not
related by blood, Natalia is still his daughter. Natalia is dismayed to later learn that her
biological father is Largo the Black Lion of the God-Generals. Her original name was Meryl.
Upon finding out that Luke is in actuality a replica of Asch, she becomes conflicted about her
affection towards him and appears to transfer most of them back to Asch, who works very
hard to alienate her by unconvincingly insisting that their past together retained no
meaning. His efforts to help Luke's party - and her exclusively on a few occasions - fail to
dissuade her. Her Japanese voice actress is Michiko Neya and her English voice actress is
Stephanie Sheh.
[edit] Non-playable characters
Fon Master Ion
The party of playable characters is accompanied by Fon Master Ion, the leader of the Order
of Lorelei, a neutral theocracy trying to calm the power struggle between Malkuth and
Kimlasca-Lanvaldear. Though he is not a playable character, he accompanies Luke's party for
most of the game. He is calm in most situations, and can utilize Daathic fonic artes, break
Daathic seals, and read the Score from fonstones, all of which can easily tire him out.
However, Ion is somewhat of a playable character, as he is one of Luke's Mystic Artes during
the first half of the game (up to the point of his death). Later in the story, it is revealed that
he is the 7th replica of the original Ion, who is, according to the story, had died of an
incurable disease some time before the events of the game began. The replica Ion dies when
Mohs drives him to read the Seventh Fonstone. His Japanese voice actor was Ikue tani
(Yumiko Kobayashi in the anime) and his English voice actor is Erin Fitzgerald.
Mieu
Mieu is a small blue mammalian called a cheagle. He joins Luke's group when the elder
cheagle exiles him for setting fire to the forest where ligers live, which causes the ligers to
hunt the cheagles for food. Since Luke saved Mieu's life, the elder orders him to serve Luke
for the time of one year (Luke isn't too happy about that). Cheagles are considered sacred by
the Order of Lorelei due to a pact formed with Yulia Jue, symbolized by the Sorcerer's Ring.
The ring enables cheagles to communicate with others, as well as use the power of various
fonons to gain new skills. His Japanese voice actress is Miki Maruyama and his English voice
actress is Sandy Fox.
[edit] Antagonists
Van Grants
Van Grants, full name Vandesdelca Musto Fende, is the main antagonist of the game, Luke's
teacher and Tear's older brother. He leads both the Six God-Generals and the Order of
Lorelei's main army. He was originally the servant of House Gardios until the island of Hod
was destroyed. When Van learns that Hod's destruction was in the Score, and that the
prediction had been kept secret, he begins to hate the Score and decides that a world with
the Score must be destroyed, especially since he learns that score ultimately predicts
Auldrant's destruction. Van soon discovers that replicas are born outside the Score's control
and decides to make a world created entirely from replicated people and landscape, at the
sacrifice of the original world and population. ,
.
. Van's most
powerful subordinates are the Six God-Generals. According to Lorelei, Van's real name,
Vandesdelca, means "One Who Would Seize Glory" in Ancient Ispanian. His Japanese voice
actor is George Nakata while his English voice actor was Michael McConnohie.
Grand Maestro Mohs
The leader of the Maestros of the Order of Lorelei who is obsessed with fulfilling the Score.
He attempts to start war between Kimlasca-Lanvaldear and Malkuth multiple times to fulfill
the Score, and forces Ion to read the Seventh Fonstone at the cost of Ion's life. He later uses
Dist's power to make him Fon Master, at the cost of turning him into a hideous monster, and
starts the "New Order of Lorelei", obsessed with keeping the Score. He eventually goes
insane after finding that the score foretold Auldrant's destruction, and Luke's group is forced
to kill him once and for all. His English voice actor is Terrence Stone.
[edit] God Generals
Asch the Bloody
One of the Six God-Generals, Asch is the original Luke fon Fabre and the second perfect
isofon of the Seventh Fonon.
. After being kidnapped by Van, he is replaced by a replica while he
joins the Oracle Knights under the alias "Asch", which he himself defines as "the remnants of
the Sacred Flame" in reference to his belief that he was stripped of his original identity.
Because of this, he harbors an intense hatred for Luke. Asch assaults Luke several times
throughout the game, but cooperates with Luke's party in the latter half of the storyline,
during which the player has the opportunity to control him in Luke's stead. Asch mostly
prefers working alone, though he does contract the help of a band of theives known as the
Dark Wings. He's extremely short tempered and verbally abusive, especially towards Luke,
who he frequently refers to as "dreck". He also has romantic feelings for Natalia, though he
never admits it. He later dies fighting a large number of Van's Oracle soldiers in Eldrant. His
voice actor in Japanese is Chihiro Suzuki and his English voice actor is Yuri Lowenthal.
Legretta the Quick
One of the Six God-Generals, Legretta was once Tear's instructor and formed a sisterly bond
with her. She wields a pair of guns and is a brilliant strategist. She remains loyal to Van until
the bitter end, and it later revealed to be in love with him (in spite of the fact that he killed
her brother as predicted by the Score). In Legretta's final letter to Tear stating her
motivations, she signs the letter with her true name, Giselle Oslo, and asks that Tear follow
her own ideals and be happy rather than trying to live up to Legretta's example. Her voice
actress in Japanese is Miki Itou and her English voice actress is Cindy Robinson.
Arietta the Wild
One of the Six God-Generals, Arietta is a timid girl who was raised by ligers after losing her
parents to the Hod war. She controls monsters and animals which aid her in battle and
wishes to take revenge on Luke's party for killing the liger queen that raised her. She resents
Anise for taking her place as Fon Master Guardian, unknowing that the original Ion whom
she had fallen in love with had passed away and was replaced with the Ion that Anise was
assigned to. It is revealed by Largo that Van deliberately refrained from informing her of the
real Ion's death since it was believed that she would kill herself if she knew. She is killed
during a duel with Anise after Ion sacrifices himself by using up too much of his strength
while reading the Hidden Score. Her voice actress in Japanese is Satsuki Yukino and her
English voice actress is Kate Higgins.
Dist the Reaper
One of the Six God-Generals, Dist, formerly known as Dr. Saphir Ortion Gneiss (Dr. Saphir
Wyon Gneiss in the Japanese version), is a socially awkward Fon machine specialist. He is
often found seated in a flying chair, and throws a fit when he feels ignored (mostly by his
fellow God-Generals) or is teased (mostly by Jade). Dist shared his childhood with Jade, and
considers him both his rival and his closest friend. He prefers being called "Dist the Rose",
and shows a bent for showmanship that goes largely unappreciated. In a contrast to the
other God-Generals, he's very comical, though he's still a twisted individual that performs
various experiments that disgust even Jade. His voice actor in Japanese is Kazuki Yao while
his English voice is provided by Liam O'Brien.
Sync the Tempest
One of the Six God-Generals, Sync is a martial artist as well as the strategist for the Six God-
Generals' missions. Because he is a replica of the original Fon Master Ion, he wears a mask to
conceal his identity. Sync resents his existence because he was considered a failed replica
(saying he was "born a piece of meat") and considers himself an empty vessel for Van's will,
blaming the Score for what he considers his pathetic existence. He can perform Daathic
Fonic Artes, though he has only a fraction of the ability of even the replica Ion. His Japanese
voice actor is Ikue Otani and his English voice is provided by Erin Fitzgerald.
Largo the Black Lion
Largo is the oldest member of the Six God-Generals and leader of the Oracle Knights' shock
troops. Formerly known as Badaq, he is Natalia's biological father. Before becoming a
member of the Oracle Knights, he was a mercenary for hire who chiefly took jobs providing
security to travelling merchants. Because of the Score, his wife Sylvia was encouraged to
give birth despite her weak health and her daughter was taken to replace the stillborn
Kimlascan princess. The loss of her child pitched Sylvia into a deep depression, leading her to
commit suicide before Badaq could return to Baticul after being contracted for an escort job.
Having lost both his wife and child, Largo wandered until he met Van. Agreeing with Van's
plan to destroy the Score, he cast aside his old life as mercenary and even abandoned his
daughter. His Japanese voice actor is Tessh Genda while his English voice is provided by
Jamieson Price.
[edit] Nintendo 3DS port
In September 2010, it was revealed at a Nintendo press conference that a port of the game
would be coming to the Nintendo 3DS, with a planned release in 2011.
[8]
The port made use
of the 3D and dual screen capabilities of the system, has new artwork designed by Kousuke
Fujishima, and has a recolored logo, similar to the recoloring of Tales of Symphonia and
Tales of Vesperia's logos for their respective PlayStation 2 and PlayStation 3 ports. On April
5, 2011, Namco Bandai announced that the 3DS port for Japan had been delayed, but that
more release information would be released when available.
[9]
On April 27, 2011, magazine
Nintendo Power had confirmed that the 3DS port would be making its way to North
America.
[10]
The game has been released in Europe for the first time as well.
[11]

[edit] Music
Tales of the Abyss's soundtrack was mostly composed by Motoi Sakuraba and Shinji Tamura,
though a few songs were also composed by Motoo Fujiwara, the lead vocalist of the
Japanese band Bump of Chicken. The songs composed by him are on the album "Song for
Tales of the Abyss". Bump of Chicken also performed the game's opening song, Karma.
Different versions of the song are used throughout the game. Tear's Grand Fonic Hymns that
she frequently sings, Fuka, are sung by Yukana.
Like past localizations of Tales games, the opening song was replaced by another track.
Instead of a completely different song, however, the game uses a new instrumental version
of Karma.
[edit] Adaptations
[edit] Anime
Main article: List of Tales of the Abyss episodes
An animated TV adaptation of Tales of the Abyss, produced by Bandai Visual, Namco, and
Sunrise Animation Studios, began airing on October 4, 2008, and ended its run on March 28,
2009. The show ran for twenty-six episodes. The game's theme song, "Karma" by Bump of
Chicken, was reused as the opening theme; as well, most of the voice actors from the game
returned to voice the same roles.
On July 22, 2010, Anime News Network announced that the North American anime
distributor Bandai Entertainment acquired the licence to the Tales of the Abyss anime.
Originally set to release on July 7, 2011, it was later delayed to October 11, 2011
[12]

[edit] Manga
Three manga adaptations of the Tales of the Abyss game have been created and released in
Japan. The first, which is simply named Tales of the Abyss and is written and illustrated by
Rei was serialized in Dengeki Maoh. The second, Tales of the Abyss: Asch The Bloody, written
y Rin Nij and illustrated Hana Sait ran in the official Tales of Magazine.
[13]

A third manga adaptation, Tales of the Abyss: Jade in My Memories (Tales of the Abyss -
Tsuioku no Jade-) is being written by newer artist Ayumi Kano and will be a side story piece
focusing on character Jade Curtiss' background. The first chapter premiered in Asuka
magazine's April 24, 2009 issue.
[13]

[edit] Reception
Overall, reviews for the game have been positive, earning a 79% average on Game Rankings
as of August 2008.
[14]

The game has been praised for its diverse cast with IGN particularly placing attention on the
game's protagonist and his ensuing character development.
[15]
Others likewise praised the
game's dialogue and cut-scene direction, although some questioned both the
overabundance of "skits" which popped up from time to time as well as the localization
team's decision to omit the voice-acting that accompanied the skits in the Japanese
version.
[16][17]

Most reviewers praised the battle system, stating that it was an improvement from earlier
Tales installments while at the same time noting that it often devolved into "mindless button
mashing".
[18]
The graphics have received mixed attention. In particular, 1UP.com felt that
they were "rough around the edges" and GameSpot pointed out a drop in frame-rate on the
world map, along with a generic mix of RPG locales.
Famitsu gave the title a (36/40) and ranked it at #44 in the publication's 100 all-time favorite
games list.
[19][20]

In its first year in Japan, Tales of the Abyss sold 440,225 copies.
[21]

[edit] References
1. ^ "Tales of the Abyss for Nintendo 3DS - Namco Bandai Games Europe".
http://namcobandaigames.eu/product/tales-of-the-abyss/nintendo-3ds.
Retrieved December 9, 2011.
2. ^ Gantayat, Anoop (2010-09-29). "Tales of the Abyss Set for 3DS".
Andriasang.
http://www.andriasang.com/e/blog/2010/09/29/tales_of_the_abyss_3ds/.
Retrieved 2010-09-28.
3. ^ "Namco Will Tell Tales of the Abyss in June".
http://www.siliconera.com/2011/04/26/namco-will-tell-tales-of-the-abyss-
in-june. Retrieved April 29, 2011.
4. ^ "Tales of the Abyss Anime in Fall".
http://notes.moedosed.com/95/%e3%80%8ctales-of-the-
abyss%e3%80%8d-anime-in-fall. Retrieved 2008-07-07.
5. ^ "Tales of the Abyss Anime". http://www.tv-toa.jp/. Retrieved 2008-07-07.
6. ^ "Yuri Lowenthal's website". Archived from the original on 2008-04-13.
http://web.archive.org/web/20080413042116/http://www.yurilowenthal.c
om/wst_page4.html. Retrieved 2009-09-09.)
7. ^ "Kumoricon's website". Archived from the original on 2006-08-20.
http://web.archive.org/web/20060820185539/http://www.kumoricon.com/
?page_id=3. Retrieved 2006-10-05.
8. ^ "3DS2011226
2010" (in Japanes). Famitsu. 2010-09-29.
http://www.famitsu.com/news/201009/29034166.html. Retrieved 2011-02-
07.
9. ^ http://www.talesunion.com/news/tales-of-the-abyss-3ds-delayed-in-
japan--1604.html
10. ^ "Tales of the Abyss Announced for North America". Nintendo Everything.
2011-04-27. http://nintendoeverything.com/64053. Retrieved 2011-04-27.
11. ^ Valay (2011-05-01). "Tales of the Abyss also heading to Europe". Nintendo
Everything. http://nintendoeverything.com/64185/. Retrieved 2011-05-02.
12. ^ "Bandai Entertainment Delays Tales of the Abyss to October 11". Anime
News Network. http://www.animenewsnetwork.com/news/2011-07-
14/bandai-ent-delays-tales-of-the-abyss-to-october-11. Retrieved 2011-07-
14.
13. ^
a

b
"Tales of the Abyss Manga to Launch This Month". Anime News
Network. 2009-04-03. http://www.animenewsnetwork.com/news/2009-04-
03/tales-of-the-abyss-manga-to-launch-this-month. Retrieved 2009-04-03.
14. ^ "Tales of the Abyss Reviews". GameRankings. 2007.
http://www.gamerankings.com/htmlpages2/929343.asp. Retrieved 2007-
08-24.
15. ^ "Tales of the Abyss Review". IGN. 2006.
http://ps2.ign.com/articles/738/738517p1.html. Retrieved 2006-11-23.
16. ^ "Tales of the Abyss PS2 Review". 1UP.com. 2006.
http://www.1up.com/do/reviewPage?cId=3155004. Retrieved 2006-11-23.
17. ^ "Another week, another epic RPG... and yep, this one's worth your time,
too". GamesRadar. 2006.
http://www.gamesradar.com/us/ps2/game/reviews/article.jsp?articleId=20
061005101921746038&sectionId=1000. Retrieved 2006-11-23.
18. ^ "Tales of the Abyss for Playstation 2 Review". GameSpot. 2006.
http://www.gamespot.com/ps2/rpg/talesoftheabyss/review.html. Retrieved
2006-11-23.
19. ^ "Tales of Innocence DS Scores High, Gets High Price". Gemaga.com. 2007-
11-28. http://www.gemaga.com/2007/11/28/tales-of-innocence-ds-scores-
high-gets-high-price. Retrieved 2009-08-09.
20. ^ "Japan Votes on All Time Top 100". Edge Online. 2006-03-03.
http://www.next-gen.biz/features/japan-votes-all-time-top-
100?page=0%252C1. Retrieved 2009-08-09.
21. ^ "2005 Best Sellers Chart Japan". The Magic Box. 2006. http://www.the-
magicbox.com/Chart-BestSell2005.shtml. Retrieved 2006-12-01.
[edit] External links

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Official PlayStation 2 version website (Japanese)
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http://en.wikipedia.org/wiki/Tales_of_Innocence
Tales of Innocence
From Wikipedia, the free encyclopedia
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Tales of Innocence

Developer(s) Alfa System
Publisher(s) Namco Bandai
Series Tales
Platform(s)
Nintendo DS, PlayStation
Vita
Release date(s)
Nintendo DS


JP
December 6,
2007
PlayStation Vita


JP
January 26,
2012
Genre(s) Role-playing video game
Mode(s)
Single-player /
Multiplayer
Tales of Innocence ( Teiruzu obu Inosensu
?
) is the ninth
mothership title in the Tales series
[1]
for the Nintendo DS. The game was developed by Alfa
System, and was released on December 6, 2007 in Japan.
[2]
Tales of Innocence's
characteristic genre name is RPG To Tie Thoughts Together (RPG Omoi o
tsunagu RPG
?
). The game has not been released outside of Japan although there is a full fan
translation for the title.
[3]
The character designs are by Mutsumi Inomata. The opening
movie was made by Production I.G..
[2]
The opening song is "Follow the Nightingale," and the
ending song is "Say Goodbye & Good Day", both of which are by Kokia. The music in this
game was composed by Kaz Nakamura. The game is in full 3D.
[2]
The battle system used is
the Dimension Stride Linear Motion Battle System, which contains elements of Tales of the
Abyss's Flex Range Linear Motion Battle System and Tales of Destiny (PS2)'s Aerial Linear
Motion Battle System.
A remake, called Tales of Innocence R for the PlayStation Vita was announced in the
September 2011 issue of VJump.
[4]
and released on January 26, 2012. It contains various
upgrades such as a complete overhaul in graphics, a new opening and opening song sung by
Kokia, two new playable characters, new gameplay elements, redone scenarios and areas, as
well as numerous new anime cutscenes produced by Production I.G.
Contents
[hide]
1 Story
2 Gameplay
o 2.1 Battle system
o 2.2 Ability system
o 2.3 Guild
3 Characters
4 Tales of Innocence R
o 4.1 Gameplay Enhancements
5 Development
6 Reception
7 Manga
8 References
9 External links
[edit] Story
The Imperial Capital of Regnum kept itself in peace during the long-lasting world war. Slowly,
people with a "special power" began to appear. Feared by normal people, Regnum set out a
law to capture all people with special powers. One day, Luca, the son of a merchant in
Regnum, realizes the special power within him...
[edit] Gameplay
[edit] Battle system


Spada attacking in mid-air using the DS-LMBS.
Tales of Innocence uses the "Dimension Stride Linear Motion Battle System" (DS-LMBS).
Combining the battle systems of Tales of the Abyss and the PS2 port of Tales of Destiny, it
allows players to move around the field in full 3D movement and use attacks and skills in
mid-air.
Tales of Innocence includes many classic trademarks of the series, such as Gald, GRADE, Hi-
Ougi, and items, and many new changes, such as Gald and items being picked up from the
ground after an enemy is defeated, and a lettered score depending on performance in
battle. The game also significantly changes the AI system. Instead of just basic commands,
players can assign AI-controlled characters five specific commands, each with its own
priority level. Players can create and switch between five different AI combinations to fit
different situations.
All playable characters have a "Tension Gauge" which when filled lets that character enter
the "Awakening" state, similar to Tales of Symphonia and Tales of the Abyss's "Overlimit".
Movement speed and attack power are increased, and TP consumption and chanting time
are decreased, allowing for more powerful attacks and longer combos. If a party member is
in the Awakening state, "Infinity Jam" can be activated, which lets players create a long
combination of attacks for a short time, and switch between the three characters used in the
battle freely for better connection of attacks, similar to Tales of Symphonia's "Unison Attack"
and Tales of Legendia's "Climax Mode".
[edit] Ability system
Characters in Tales of Innocence are able to have their own "Style". Players are able to equip
a style to a character, and each style gives that character increases in stats. The styles also
level up, and when that style has leveled up enough that character gets abilities for use in
battle or on the field.
[5]
In weapon shops around the world, players can also add abilities to
weapons with materials found throughout the game, allowing the creation of custom
weapons different from those normally bought in shops, with abilities like poison or
paralysis.
[edit] Guild
Returning from Tales of the World: Radiant Mythology, Innocence uses a "Guild", a place
that players can go to accept requests, quests, or favors in return for Gald, Grade, and
various other rewards. Dungeons have randomly generated maps to challenge players in
each quest. When a quest is cleared, the player earns Guild Points. When the player earns
enough Guild Points, their Guild Rank rises, allowing them to accept tougher quests, and
possibly earn better rewards.
[6]

[edit] Characters
Protagonists
Luca Milda ( Ruka Miruda
?
, Ruca Milda) (Voice by: Akiko Kimura)
The game's male protagonist. He lives in the Imperial capital of Regnum with his parents
who want him to take over the family's mercantile business. He is a callow boy who's shy
and often gets bullied by his classmates. At the beginning of the game, Luca has been having
dreams about his past life as the mighty Devalokian general Asras, whom he admires and
wants to be as brave as him. Then one day he meets Illia Animi, a fellow Fallen, and wants to
protect her as she is being chased by a group of people. His choice of weapon is a two-
handed sword (which he cannot wield without Asras's help) and he specializes in
powerhouse melee skills and fire magic.
Illia Animi ( Iria Anmi
?
, Iria Animi) (Voice by: Yuko Sasamoto)
The game's female protagonist. A spirited and short-tempered girl who ran away from her
hometown Sania Village because she was being chased by a mysterious group. She meets
Luca by chance as he was going back from the shop while carrying food and he ends up
giving the food to her. She travels with a strange animal called Coda. Her past life is Inanna,
Asras's lover, and someone of high-class from the Ratio. Her weapon of choice are dual guns
and she specializes in healing and water magic.
Spada Belforma ( Supda Beruforuma
?
) (Voice by: Yuji Ueda)
Spada is a delinquent that was arrested after causing a fight upon awakening to his powers
as a Fallen. He is the reincarnation of Asras's sentient blade Durandal. Though he originally
intimidates Luca, he becomes one of his staunchest allies. This is because he was raised as a
knight as the youngest child in a powerful family, and has been instilled with values that
emphasize honor and loyalty. He fights with two swords and specializes in quick attacks and
lightning magic.
Ange Serena ( Anju Serena
?
) (Voice by: Kaori Nazuka)
Ange is a kind girl considered a "Holy Maiden" by many due to her healing powers. Though
primarily a healer, she also has several useful thieving skills. She fights with a dagger. Her
past life was Orifiel, the brilliant tactician of Ratio who defected to Asura's side after being
out-flanked.
Ricardo Soldato ( Rikarudo Sorudato
?
) (Voice by: Hiroaki Hirata)
A laconic sniper, Ricardo is the reincarnation of one of Asura's most powerful adversaries,
Hypnos the Reaper. As such, he has a rivalry with Luca, though it fades with time. Though he
initially appears as a cold-hearted mercenary, he's actually quite wise and rational. He fights
using his powerful rifles and specializes in earth magic.
Hermana Larmo ( Erumna Rarumo
?
) (Voice by: Yuki Matsuoka)
A feisty street orphan, Hermana is a powerful fighter despite her young age and short
stature. She fights using a pair of knuckledusters and has no specific elemental
specialization, using a variation of many in her magic. She is the reincarnation of Vrtra, the
great and powerful dragon who raised Asura as her own.
Coda () (Voice by: Etsuko Kozakura)
A Muse (a small, rat-like creature who lives in the west) who tagged along with Illia after she
left Sania Village.
Antagonists
Mathias () (Voice by: Atsuko Tanaka)
A powerful woman whose past life was Asura, the Overlord of Sensus. She is the leader of
Arca, an organization of Avatars who strive to create utopia while living peacefully, unafraid
of the Rehabilitation Program that most Avatars live in fear of.
Oswald () (Voice by: Bin Shimada)
A powerful old general, nicknamed 'Pigwald' by the protagonists due to his fat belly, who
helps the Privy Council of Regnum in obtaining the Manifest. However, he decides he wants
to become a god instead, and forgoes their orders at the Tower of Dawn.
Chitose Cxarma () (Voice by: Rumi Shishido)
A quiet girl from Ashihara who joined Arca after learning Mathias was the Overlord in her
past life. Her past life was Sakuya. Sakuya's love for Asras is still strong, and Chitose
continuously pleads for Luca to join Arca, as well as having an intense rivalry with Illia.
Chien Tenenbro () (Voice by: Miyuki Sawashiro)
A young boy from Galpos who has two brothers, Cer and Ber, both of which are dogs. He
was shunned by the village when he was born due to them, and joined Arca in hopes of
creating a utopia where everyone is equal. His past life was Cerberus, the Guardian of the
Manifest.
Hasta Ekstermi ()
A psychopathic young man who has no concept of friend or foe; he just loves killing. His past
life was the demon spear Gae Bolg.
Past Life
Asras ()
The Arch-Demon General of Sensus, as well as, in secret, its Overlord. He commanded great
armies and is both Luca Milda's and Mathias' past life. He wielded the sentient sword,
Durandal, and wanted to reunite Devaloka and Naraka. His hatred and despair make up
Mathias, while his doubt makes up Luca.
Inanna ()
Asras's lover and a high-born demoness from Ratio. She is Illia Animi's past life and one of
Asras's betrayers.
Durandal ()
Asras's most trusted weapon, a sentient broadsword. He was forged by the blacksmith
Vulcan in hopes of creating peace, rather than war, unlike the spear which had been forged
before. He is Spada Belforma's past life as well as Asras's other betrayer.
Hypnos ()
A powerful reaper from Ratio. His brother was Thanatos, a god who descended to Naraka of
his own free-will due to the love her had for its people and its beauty. He is Ricardo Soldato's
past life.
Orifiel ()
A brilliant strategist from Ratio who grew close to Asras after his command had been
defeated. He often gave advice to Asras, as well as shedding light on others, and his student
was Himmel, a Pillar of Devaloka. He is Ange Serena's past life.
Vrtra ()
A dragon who raised Asura. She flew the skies after Devaloka fell and died alone. She is
Hermana Larmo's past life.
Gae Bolg ()
A demonic spear forged by the blacksmith Vulcan. He enjoys killing and bloodshed, having
no concept of friend or foe. He was defeated by Durandal and Asura personally, and was
reborn as Hasta Esktremi.
Sakuya ()
A quiet demoness who stayed loyally by Asras's side out of love, despite the fact he turned a
blind eye to them. She is Chitose Cxarma's past life.
Thanatos ()
A powerful reaper and older brother of Hypnos. He descended to Naraka of his own will and
lived for thousands of years, far past the fall of Devaloka. He is the father of the Grigori and
took on a new name when he left Devaloka - Gardel.
Cerberus ()
A small, three-headed dog who guarded the Manifest before the Fall of Devaloka. Every time
he died, he was reborn at the Manifest in order to protect it. He is the past life of Chien and
his two dog-brothers, Cer and Ber.
[edit] Tales of Innocence R


The Japanese Cover Art for Tales of Innocence R
Tales of Innocence R is a remake of the game for the PlayStation Vita platform, released on
January 26, 2012 in Japan.
[7]
No North American release has been announced. The game will
be "re-imagined" with scenarios, battle system and areas within the game being
revamped.
[8]
The game will also feature new graphics, new artwork for the characters, new
music tracks including a new opening song, "New Day, New Life" by Kokia, as well as new
extensive new anime cutscenes including an entirely new opening video for the game made
by Production I.G. who have been longtime animators for the series with the exception of
the recently released, Tales of Xillia.
[9][10]
The game will also see the introduction of two new
playable characters in the story, both of which were not present in the original game. The
two characters are Kongwai Tao (voiced by Kenji Nojima)
[9]
and QQ Selesneva (voiced by Saki
Fujita), both of which will have a role to play in the game's storyline despite not being
present in the original.
[11]

[edit] Gameplay Enhancements
The game will utilize the DI-LMBS for combat, which features several changes from the
original battle system.
[12]
Some of the new changes include the "Rave System", where each
time the character successfully hits the enemy it fills their Rave Gauge. The Rave Gauge has
four levels, and each level has a corresponding Rave Ability that is activated for each level.
Players can customize which ability goes to which level and these abilities are purchased
from the Grade Shop using Grade Points. At the highest most level it allows players to
activate several Rave Abilities simultaneously to attack the enemy in combat.
[13][14]
The game
will also use a grid system for learning new abilities, which are learned by spending Ability
Points earned in battle. These abilities are arranged in a grid format, and players can only
learn new abilities depending on what is permitted on the grid based on the amount of
points earned. Each Ability has its own effects and bonuses. More Abilities are revealed as
you progress through the game. Abilities are passive and are not to be confused with Artes,
which are used actively in battles.
[15]
It will also see the integration of the PlayStation Vita's
touch screen capabilities whereby players can tap on the character's artwork at the bottom
of the screen during battles to issue commands or activate artes.
[16]
Critics have described
the gameplay as "slow" or "unpolished."
[17]

[edit] Development
Tales of Innocence was announced in July in Famitsu magazine, along with Tales of
Symphonia: Dawn of the New World for the Wii, a spin-off sequel to Tales of Symphonia,
Tales of Destiny Director's Cut, a "Director's Cut" version of Tales of Destiny for the PS2, and
a port of Tales of Rebirth to the PSP. Tales of Innocence was used to present the Nintendo DS
as the series "lead platform," though producers have since explained that they simply meant
this to apply to that year.
Later on, the game was added to Namco's official site for the Tales series, and updates for
the game's features like Wireless play, Hi-ougis, Infinity Jam, and more came from it and
magazine articles.
On November 6, Namco added the "Staff Voice", a blog in which the developers of the game
can put information on the development and features of the game. The first large
announcement was that the game would give you the choice of having a "model outline", a
dark outline around the models that gives the game a cel-shaded look. Another
announcement was that the "Voice Adventure DVD", the pre-order item for the game, was
going to be an adventure in which you make decisions to continue, that can have good or
bad consequences. Later it was shown that the bottom screen would be used for a map.
[18]

On September 14, 2011, days before the Tokyo Game Show 2011, Namco Bandai announced
Tales of Innocence R a remake of the original game for the upcoming PlayStation Vita
platform alongside Tales of Heroes: Twin Braves, a Dynasty Warriors-like spin-off of the
series.
[19]

[edit] Reception
Tales of Innocence received a 9/9/9/8 (35/40) score from Famitsu.
[20]
The game was the third
best-selling title in Japan during its week of release at 104,000 copies.
[21]
Media Create sales
data shows that by the end of the following year, Tales of Innocence had sold 246,420 copies
in Japan.
[22]

Tales of Innocence R received a 9/9/9/9 (36/40) from Famitsu.
[edit] Manga
A manga based on Tales of Innocence was drawn by Hiroyuki Kaido and published in Japan
by Shueisha on November 2, 2007. At January 2009, chapter 12 was released.
[citation needed]

[edit] References
1. ^ Creator's Voice
2. ^
a

b

c
Anoop Gantayat (2007). "All About Tales". IGN.
http://wii.ign.com/articles/807/807048p1.html. Retrieved July 20, 2007.
3. ^ Translation patch by Absolute Zero Translations
4. ^ Namco bandai (2011). "Official Website". [1]. http://toi-r.namco-ch.net/.
Retrieved September 14, 2011.
5. ^ http://www.enregistrersous.com/images/12209025520071017162015.jpg
6. ^
http://www.enregistrersous.com/images/203830608420071017162118.jpg
7. ^ Sal Romano (October 21, 2011). "Tales of Innocence R dated, new
character revealed". Gematsu. http://gematsu.com/2011/10/tales-of-
innocence-r-dated-new-character-revealed. Retrieved November 4, 2011.
8. ^ Sal Romano (September 14, 2011). "Tales of Innocence R, Tales of the
Heroes detailed". Gematsu. http://gematsu.com/2011/09/tales-of-
innocence-r-tales-of-the-heroes-detailed. Retrieved November 4, 2011.
9. ^
a

b
a745 (October 31, 2011). "New Tales of Innocence R Trailer - More
Anime Cutscenes and Kongwai". AbyssalChronicles.
http://www.abyssalchronicles.com/?fn_mode=comments&fn_id=752.
Retrieved November 4, 2011.
10. ^ a745 (October 26, 2011). "New Tales of Innocence R Scans - A Look At The
New Status Art & Anime Scenes". AbyssalChronicles.
http://www.abyssalchronicles.com/?fn_mode=comments&fn_id=744.
Retrieved November 4, 2011.
11. ^ a745 (November 3, 2011). "Tales of Innocence R - QQ and Kongwai's
Character Introduction Videos". AbyssalChronicles.
http://www.abyssalchronicles.com/?fn_mode=comments&fn_id=755.
Retrieved November 4, 2011.
12. ^ a745 (October 6, 2011). "New Tales of Innocence R Gameplay Video From
Tokyo Game Show 2011". AbyssalChronicles.
http://www.abyssalchronicles.com/?fn_mode=comments&fn_id=729.
Retrieved November 4, 2011.
13. ^ Sal Romano (October 20, 2011). "Tales of Innocence R adds new combat
element". Gematsu. http://gematsu.com/2011/10/tales-of-innocence-r-
adds-new-combat-element. Retrieved November 4, 2011.
14. ^ a745 (October 19, 2011). "New Tales of Innocence R Scans: The Rave
System". AbyssalChronicles.
http://www.abyssalchronicles.com/?fn_mode=comments&fn_id=738.
Retrieved November 4, 2011.
15. ^ a745 (October 29, 2011). "Tales of Innocence R's Style System Is Now In
Grid Form". AbyssalChronicles.
http://www.abyssalchronicles.com/?fn_mode=comments&fn_id=750.
Retrieved November 4, 2011.
16. ^ Sal Romano (September 16, 2011). "Tales of Innocence R, Tales of the
Heroes: Twin Brave detailed at Tokyo Game Show". Gematsu.
http://gematsu.com/2011/09/tales-of-innocence-r-tales-of-the-heroes-
twin-brave-detailed-at-tokyo-game-show. Retrieved November 4, 2011.
17. ^ "Tales of Innocence".
http://www.rpgfan.com/reviews/Tales_of_Innocence_R/index.html.
18. ^ |
19. ^ Sal Romano (September 14, 2011). "Tales of Innocence R announced".
Gematsu. http://gematsu.com/2011/09/tales-of-innocence-r-announced.
Retrieved November 4, 2011.
20. ^ "Tales of Innocence DS Scores High, Gets High Price". Gemaga.com.
November 28, 2007. http://www.gemaga.com/2007/11/28/tales-of-
innocence-ds-scores-high-gets-high-price. Retrieved August 9, 2009.
21. ^ Jenkins, David (December 13, 2007). "Wii Fit Exercises Legs At Top Of
Japanese Charts". Gamasutra.com. http://gamasutra.com/php-
bin/news_index.php?story=16620. Retrieved August 9, 2009.
22. ^ "GEIMIN.NET2008TOP500
" (in Japanese). Geimin.net.
http://geimin.net/da/db/2008_ne_fa/index.php. Retrieved August 9, 2009.
[edit] External links
Official Japanese website (Japanese)
Official website for the manga (Japanese)
[hide]
v
t
e
Tales series

Main series

Main series
Phantasia
Destiny (remake)
Eternia
Destiny 2
Symphonia
Rebirth
Legendia
Abyss
Innocence
Vesperia
Hearts
Graces
Xillia
Xillia 2


Spinoffs

Tales of the World series
Narikiri Dungeon (X)
2
3
Summoner's Lineage
Radiant Mythology
2
3
Dice Adventure
Tactics Union

Others Tempest
Symphonia: Dawn of the New World
Eternia Online
Mobile
VS.
Heroes: Twin Brave


Animation

Eternia
Phantasia
Symphonia
Abyss
Vesperia: The First Strike


Related

Namco Bandai Games
Namco
Namco Tales Studio
Alfa System
Matrix Software
Production I.G
Ufotable


List of Tales media

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Tales of Vesperia
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Tales of Vesperia

Xbox 360 American Boxart
Developer(s)
Namco Tales Studio
(Team Symphonia)
Publisher(s) Namco Bandai
Atari (Europe Only)
Designer(s)
Ksuke Fujishia
(Character design)
Yoshito Higuchi (Chief
director, producer)
Composer(s) Motoi Sakuraba
Platform(s)
Xbox 360, PlayStation
3
Release date(s)
Xbox 360


JP
August 7,
2008
[1]


NA
August 26,
2008
[2]


EU
June 26,
2009
[3]

PlayStation 3


JP
September
17, 2009
Genre(s)
Role-playing video
game
Mode(s)
Single Player,
Multiplayer, Co-op
Media/distribution
DVD-DL, Blu-ray Disc,
Download
Tales of Vesperia ( Teiruzu obu Vesuperia
?
) is the tenth main
title in the Tales series of video games. It was developed by Namco Tales Studio and
published by Namco Bandai Games for the Xbox 360.
[4]
Tales of Vesperia's characteristic
genre name is RPG to Enforce "Justice" (RPG "Seigi" o tsuranukitsu
RPG
?
). The title was announced on December 22, 2007 at Jump Festa, and was released on
August 7, 2008 in Asia, and on August 26, 2008 in North America. On June 26, 2009 Tales of
Vesperia was released in Europe making it the fifth game in the Tales series to be released
there. The game's character designer is Ksuke Fujishia, the chief director and producer is
Yoshito Higuchi (who previously worked on both Tales of Symphonia and Tales of the Abyss),
and the animated movies were done by Production I.G. The game's theme song is "Ring a
Bell" ( Kane o Narashite
?
) by Bonnie Pink.
[5]
A special limited edition was
released in North America, including a metal case with unique cover art and a 22-track
soundtrack.
[6]
In April 2009 it was announced that those who purchased the special edition
would be mailed a second 10th anniversary soundtrack CD.
[7]
A prequel to the game in the
form of an animated film called Tales of Vesperia: The First Strike was released on October 3,
2009. The Xbox 360 Version was re-released through the Games on Demand service on April
6, 2011 in North America and Europe.
Contents
[hide]
1 Gameplay
o 1.1 Battle system
o 1.2 Recurring features
o 1.3 Skill system
o 1.4 Online component
2 Story
o 2.1 Setting
o 2.2 Plot
3 Characters
o 3.1 Protagonists
o 3.2 Antagonists
4 PlayStation 3 Enhanced Port
o 4.1 Additional Content
5 Tales of Vesperia: The First Strike
6 Reception
7 References
8 External links
[edit] Gameplay
[edit] Battle system
Tales of Vesperia uses an improved and evolved version of Tales of the Abyss's battle system,
called the "Evolved Flex-Range Linear Motion Battle System" (EFR-LMBS). As with previous
Tales games, characters can move freely around the battlefield to combat their enemies in
real-time.
An added aspect to the game's world is the "Encounter Linking" system. If multiple groups of
roaming enemies are in close proximity when a battle starts, the ensuing battle will contain
all the enemies. Also returning from previous Tales games are "surprise encounters." Like in
Tales of the Abyss, a surprise encounter rearranges the active party when taken into battle.
Tales of Vesperia also makes use of "Secret Missions," special tasks or challenges that can be
completed during boss fights for certain rewards.
Returning from Tales of Symphonia and Tales of the Abyss is the "Over Limit". As in Tales of
the Abyss, it is marked by a visible gauge, but it comes in the form of a single bar that can be
used by up to four party members at once, or used by a single character up to four levels to
give more powerful effects. "Burst Artes", another new feature, are powerful attacks
performed while in Over Limit mode and after using an arcane arte or a spell change.
Depending on the Over Limit level, its duration increases, allowing players to add in more
combos. As with previous Tales games, characters are able to pull off powerful Mystic Artes.
Characters can also perform "Fatal Strikes", attacks capable of defeating enemies with one
strike after a certain gauge is depleted. These attacks can also be chained for a higher score.


An In-game Screenshot of a Battle in Tales of Vesperia
[edit] Recurring features
As in previous entries, Tales of Vesperia features an arena where the player can battle a
number of enemies for prizes. In the arena, one chosen character will have to challenge two
hundred monsters. After enough monsters are defeated, the battle with the next contender
is unlocked. The 4 contenders are: Dhaos, the final boss of Tales of Phantasia; Shizel, from
Tales of Eternia; Barbatos, from Tales of Destiny 2; and Kratos Aurion, a playable character in
Tales of Symphonia.
Tales of Vesperia also includes character costumes, which are dependent on the various
titles that characters have obtained throughout the game. Equipping various accessories also
affects the wearer's outfit. Tales of Vesperia also includes skits, short optional conversations
that further character or plot development. Unlike the English releases of Tales of
Symphonia and Tales of the Abyss, skits in the English release of Tales of Vesperia are fully
voiced by the English voice actors, which is also the case in Tales of Legendia and Tales of
Symphonia: Dawn of the New World.
[edit] Skill system
Tales of Vesperia introduces a new skill system to the series. They are found and used
through equipment. Through fighting battles, characters gain Learning Points, which are
assigned to all currently unlearned skills. When enough Learning Points are acquired, that
character learns the skills. Learned skills can be equipped on a character without having the
associated weapon equipped, but then they use up a certain number of Skill Points (SP),
which are gained through leveling up. Through skills, characters are also capable of "Altered
Artes," artes or spells that are created when a certain skill is equipped and a certain arte is
used. Through using an Altered Arte enough times, the character learns that arte or spell
and is capable of using it without having the skill equipped.
[edit] Online component
The game does not contain online multiplayer or competitive battles, but it does contain
online leaderboards for things such as highest combo and minigame scores. The game also
has downloadable content for items that are difficult to acquire in-game.
[8]

[edit] Story
[edit] Setting
Vesperia takes place on the planet Terca Lumireis. The people of Terca Lumireis have come
to rely on "blastia", an ancient civilization's technology with a wide array of capabilities, such
as providing water, powering ships, or creating barriers around major cities and towns to
protect them from monsters. The Imperial Knights and Guild members also use "bodhi
blastia" to enhance their abilities in combat. The blastia, created by the elf-like Krityans, are
fueled by a substance called "aer" that lends its power to the blastia's ability, but can be
fatal to humans in large concentrations. .
[edit] Plot
When the aque blastia core is stolen from Zaphias' lower quarter, flooding the lower class,
Yuri attempts to chase down the thief, but is arrested and jailed in the castle. During his
escape, he meets a young girl named Estelle who is searching for Yuri's close friend and rival
Flynn. Along with Yuri's faithful dog Repede, the three leave the safety of Zaphias' barrier to
chase after both Flynn and the thief. On their way they encounter Karol, a young boy who
joins them to catch up with his guild, the Hunting Blades, and Rita, an eccentric blastia
researcher who takes great interest in Estelle's healing magic. On their journey, Yuri learns
about the state of the world and the philosophy of the guilds, who gave up their citizenship
in order to live free from the rule of the Empire.
Along with Raven, a high-ranking guild member, and Judith, a mysterious Krityan woman
who is hunting and destroying blastia, the group stop the machinations of an evil guild
leader named Barbos and recover the aque blastia core. Yuri turns the core over to Flynn
and announces his intention to form a guild with Karol, later named Brave Vesperia.
Shortly afterward, Estelle is attacked by Phaeroh, a sentient monster, who calls her "the
poison of the world". Following the attack, the new guild sets out to discover the truth
behind his words. Estelle discovers that she is known as the Child of the Full Moon, an omen
of the end of the world. Unlike the rest of the world, who require a blastia in order to
reconstitute aer into magic, Estelle can reconstruct aer on her own: this is how she uses her
healing arts.
, .. Unfortunately, this method of conversion is so efficient
that it puts a great strain on the aer resources of the world, threatening to bring forth a
disaster known as the Adephagos, a being that feeds off aer and would convert all life on the
planet back to pure aer. The party also learns that the excessive blastia culture of the world
is also threatening to strain the aer resources to breaking point, and that Judith's mission
was to destroy the blastia that were causing the most damage to the environment.
Meanwhile, Yuri, seeing how the laws of the Empire are powerless against the corruption
within its officials, takes matters into his own hands and murders two corrupt officials

: Ragou, a conspirator in Barbos' plot, and Captain Cumore, a high-born knight
who was using his power to commit atrocities. This brings him into conflict with Flynn, while
the former is rebelling against the Empire, the latter vowed to change the Empire from
within. Several times, their differences nearly come to blows.
Estelle is suddenly kidnapped by Raven, who is revealed to be Imperial Knight Schwann
Oltorain. Commandant Alexei, leader of the Knights, is revealed as the mastermind who
funded Barbos' schemes in order to create a replica of the legendary sword Dein Nomos, an
aer-manipulating treasure of the royal family that can open the way to a powerful weapon
known as the Enduring Shrine of Zaude. Duke, a veteran of the Great War, reluctantly aids
Brave Vesperia by giving them the real Dein Nomos. Chasing after Estelle, Yuri and the party
are forced to fight Schwann, who has been blackmailed with his life by Alexei for ten years.
Taking back control of his life, Schwann sacrifices himself to allow Brave Vesperia to escape a
trap set by Alexei, and they pursue the Commandant. However, Schwann is rescued by his
loyal subordinates and rejoins the party, shedding his previous life as Schwann to pledge his
new life to Brave Vesperia as Raven.
Alexei takes control of Estelle's aer-manipulation powers and, along with his False Dein
Nomos, succeeds in reviving Zaude. Yuri rescues Estelle and they pursue Alexei to Zaude,
where the Commandanttasked with saving a world that he knew was killing itself through
excessive blastia useintends to use Zaude to rewrite the natural laws of the world,
destroying and recreating it. ,
, . Despite the
best efforts of Brave Vesperia, Alexei succeeds in activating Zaude. But to everyone's
surprise, it is revealed that Zaude is not a weapon but a giant barrier blastia that Alexei has
inadvertently shut down, allowing the Adephagos to seep through into the world. Realizing
that his fatal mistake has doomed the world, Alexei then dies.
Rita researches a way to stop the Adephagos, and discovers a method to transform
apatheiacrystallized aer, which make up the cores of blastiainto spirits, which can
convert aer into a safe substitute called mana
, , , . By
converting every blastia core in the world into a spirit and using it to power a massive
weapon, she theorises that it would have enough strength to destroy the Adephagos.
. Realising that such an
action would irreversibly change the entire world, Brave Vesperia meet with the leaders of
the Empire and Guilds in order to ask permission to carry out such an act, and to discuss
ways to prepare the world to survive without blastia: most notably, without the barrier
blastia that have been protecting the major centres of population from rampaging monsters.
During this time, Flynn, who has been promoted to Acting Commandant, confronts Yuri in
order to settle the outstanding issue of Yuri's double homicide and his willingness to let
Flynn take credit for all of his accomplishments (such as retrieving the aque blastia). Their
swords and beliefs clash in a fight to resolve these issues. Yuri tells Flynn that he is the
leader that the world needs right now, and that Yuri is happy to be a criminal in the shadows
to achieve that end. Flynn accepts this, but warns that if Yuri continues to break the law then
Flynn will have no choice but to stop him; an ultimatum that Yuri gladly accepts.
Brave Vesperia receive the blessing of the worlds' leaders to carry out their plan.
Unfortunately, Dukewho has lost all faith in humanityhas revived an ancient weapon
called Tarqaron with the intention of sacrificing the lives of every human in the world,
himself included, in order to power the weapon and destroy the Adephagos.
,
. Brave Vesperia confronts him at the peak of the hovering city, but neither
can stand down due to their shared desire to save the world in their own ways. Duke and
Brave Vesperia fight to resolve this, and Yuri manages to convince Duke that humanity is
willing to give up their blastia to save the world. With the aid of Duke and the power of
every blastia-core-turned-spirit in the world, Yuri forms a giant sword that allows him to
completely destroy the Adephagos, converting it into a multitude of spirits itself and
revitalizing the world. Duke simply leaves as the guild celebrates their victory.
A scene during and after the credits shows Brave Vesperia continuing their adventures in the
ever-changing world.
[edit] Characters
[edit] Protagonists


Cast of Tales of Vesperia (Clockwise from bottom-right corner) Raven, Flynn, Yuri, Karol,
Estelle, Patty, Judith, Rita, and Repede
Yuri Lowell ( Yuuri Rouweru
?
)
Age: 21
Weapon: Swords and Axes
Sub-Weapon: Gloves
Voiced by: Kosuke Toriumi (Japanese) Troy Baker (English)
The main protagonist of the story, Yuri was born and raised in the Lower Quarter of the
Imperial Capital, Zaphias. He was formerly a member of the Imperial Knights, but left after
only three months of service due to his contempt for the Empire's treatment of its lower
citizens. He is willing to help those in need, even if he has to take extreme measures to do
so, adopting a vigilante-like attitude in many situations. He is an expert fighter, capable of
wielding swords and axes. Together with Karol, he forms Brave Vesperia, a guild of which
Judith also becomes a part.
Repede ( Rapiido
?
)
Age: 4
Weapon: Daggers
Sub-Weapon: Collars
Voiced by: Makoto Ishii (Japanese)
Repede is Yuri's loyal companion. He is an intelligent dog distinguished by a scar and a pipe,
which he carries as a memento of his former master. He is friendly around people he trusts,
but dislikes being approached by strangers.
Estellise Sidos Heurassein ( Esuteriize Shidesu
Hyurassein
?
)
Age: 18
Weapon: Swords and Rods
Sub-Weapon: Shields
Voiced by: Mai Nakahara (Japanese) Danielle Judovits
[9]
(English)
Estelle ( Esuteru
?
) for short, she is the princess and candidate to the imperial
throne. Before meeting Yuri, she had not set foot outside the capital. As a result, she is very
naive of the outside world. Because of her strong compassion, she never hesitates to help
and heal anyone in need. During her time in the castle, she was trained by Imperial Knights,
allowing her to wield a sword and shield efficiently in battle, along with healing magic. She
also spent much of her time reading books, allowing her to become knowledgeable in a wide
range of fields. After traveling with Yuri for some time, she decides that she wants to
continue her journey with him and the group in order to learn more about the world.
Karol Capel ( Karoru Kaperu
?
)
Age: 12
Weapon: Swords, Axes and Hammers
Sub-Weapon: Bags
Voiced by Kumiko Watanabe (Japanese) Julie Ann Taylor (English)
Karol is a young, eager, worldly yet naive member of the Hunting Blades guild, which hunts
down monsters all over the world and believes that all monsters are evil. He was born and
raised in Dahngrest, a city run entirely by members of guilds. Karol has a history of joining
many guilds, only to be thrown out of them due to his cowardly tendencies. He later
becomes the leader of the guild Brave Vesperia, which he started with Yuri and Judith.
Rita Mordio ( Rita Morudio
?
)
Age: 15
Weapon: Cloths and Whips
Sub-Weapon: Books
Voiced by: Rika Morinaga (Japanese) Michelle Ruff (English)
Rita is a young, ingenious, and eccentric but apparently infamous blastia researcher. She was
born and raised in Aspio, a city of scholars. She has a quick temper and poor social
disposition; without hesitation, she will execute her magic on any offender if provoked. She
becomes best friends with Estelle and eventually bonds with Judith as the story progresses.
Raven ( Reivun
?
)
Age: 35
Weapon: Bows
Sub-Weapon: Short Swords
Voiced by: Eiji Takemoto (Japanese) Joe J. Thomas (English)
Raven is a shady, laid-back member of the group who seems to know more than he lets on.
He first encounters Yuri in the castle prison and allows Yuri to escape by slyly sneaking him a
jail key between the bars of his cell. Raven frequently causes the group to run into trouble
early on, harboring feelings of unease from the rest of the party. He often complains about
his age and work load, causing the group to refer to him as "old man." He is apparently a
veteran of the Great War, which took place ten years before the story; however, he does not
like to talk much about his experiences.
Judith ( Judisu
?
)
Age: 19
Weapon: Spears and Staves
Sub-Weapon: Boots
Voiced by: Aya Hisakawa (Japanese) Megan Hollingshead (English)
Judith is a mysterious, mature and rational member of the group. She is a member of the
Kritya ( Kuritia
?
) tribe, which possesses expert knowledge of the blastia and has
attempted to stop them in the past due to their dangers. She is decisive, persistent, witty,
impulsive, bold, flirtatious, and seemingly carefree. She initially appeared as a nameless
dragon rider who went about destroying blastia, prompting contempt from Rita; however,
the two eventually become good friends after Judith explains the reasons for her actions.
Flynn Scifo ( Furen Shfo
?
)
Age: 21
Weapon: Swords
Sub-Weapon: Shields
Voiced by: Mamoru Miyano (Japanese) Sam Riegel (English)
Flynn is a childhood friend of Yuri's, as well as a friend to Estelle. He joined the Imperial
Knights at the same time as Yuri when they were younger for the purpose of "making a
difference" in the world. But unlike Yuri, he stuck with it and has since continued to climb
higher in rank, becoming the youngest to receive the title of Captain. He often helps the
party deal with problems in their travels. He has a sense of justice similar to Yuri's, but he
pursues it through a different method, attempting to solve matters through peaceful politics
rather than forceful rebellion. He is unplayable in the Xbox 360 version of the game (save for
a single battle,) but is a fully playable character in the Japanese PS3 version.
Patty Fleur ( Pati Furuuru
?
)
Age: 14
Weapon: Knives
Sub-Weapon: Guns
Voiced by: Chiwa Saitou (Japanese)
Patty is a young pirate girl who travels around the world in search of romance and the
legendary treasure of the notorious pirate Aifread. Despite her young appearance, she has a
personality and manner of expression of that of an elderly person. She is an expert
marksman, capable of using a gun and equally skilled at wielding a knife. She bears a
resemblance to the pirate class of Tales of the World: Radiant Mythology 2. She is exclusive
to the PlayStation 3 port of the game, and is a major main character of the game .
[10]

[edit] Antagonists

This section requires expansion. (April 2009)
Zagi ( Zagi
?
)
Voiced by: Akio Suyama (Japanese) Roger Craig Smith
[11]
(English)
Zagi is a crazed assassin who holds a grudge against Yuri, mistakes him for Flynn upon their
first meeting, and interferes at inappropriate times throughout the story. He sees Yuri as his
equal because he was the first one to ever make him bleed in battle (during their second
battle) and becomes obsessed with fighting Yuri. He's fought five times of the course of the
game until he is finally killed at the Tower of Tarqaron by Yuri and his friends, and falls to his
death.
Barbos
Voiced by: Masashi Hirose (Japanese) J. B. Blanc (English)
Leader of the Blood Alliance, one of the Five Master Guilds. On the surface, the Blood
Alliance serve as a mercenary guild, doing jobs that no one else is brave enough to.
However, their real purpose is the theft and illegal use and distribution of blastia. Yuri finally
confronts Barbos in the Tower of Ghasfarost where Barbos attempts to kill Yuri and the
others with a new weapon built with the Lower Quarter's aque blastia. But just as he's about
to deliver the killing blow, Duke arrives and uses Dein Nomos to destroy the weapon.
Resorting to his old tactics a fight breaks out between Yuri's part and Barbos' Blood Alliance,
with Yuri emerging as the victor. Before falling to his death, Barbos warns Yuri that he will
make powerful enemies later on.
Ragou
Voiced by: Takashi Taniguchi (Japanese) Dino Andrade (English)
Ragou is the corrupt magistrate who rules over Capua Nor with an iron fist. He taxes the
townsfolk and travelers very heavily and prides himself in watching people fight his pet
monsters so that he'll cancel their debt. He frequently deals in blastia smuggling with
Barbos. After Yuri gets back the aque blastia for the lower quarter, the Flynn brigade is
successful in arresting Ragou in Dahngrest. However, on the eve that he's to be extradited
back to Zaphias, Ragou was able to use his position in the Royal Council to clear the charges
against him and get off with only a slight decrease in rank. Yuri is enraged after hearing this
from Karol and confronts Ragou on the bridge in Dahngrest, where he cuts him down.
Cumore
Voiced by: Kenji Nojima (Japanese) Liam O'Brien (English)
Aristocrat born Captain of the Imperial Knights. He is sadistic and enjoys taking advantage of
those less fortunate than he. After his atrocities in the desert town of Mantaic, Yuri
confronts him at the inn and chases him outside, where Cumore accidentally falls into a dry
quicksand as he was fleeing Yuri in cowardice. Cumore then begs Yuri to spare him by
tossing down a nearby rope, but Yuri responds by asking Cumore how many of his victims
begged the same of him. Yuri then turns away, leaving Cumore to sink to his doom.
Alexei Dinoia ( Arekusei Dinoia
?
)
Voiced by: Jurota Kosugi (Japanese) D.C. Douglas (English)
Arguably the game's main antagonist, Alexei is the Commandant (The highest ranking
officer) of the Imperial Knights. However, he is secretly maneuvering events throughout the
story to his own ends. He was in fact behind most of the events. He desires control of the
Imperial Throne and world domination; however, his actions accidentally bring about a
threat to the entire world. Alexei commits suicide after releasing the Adephagos (an
apocalypse-like force) at Zaude, belatedly realizing the error of his ways.
Yeager ( Ieg
?
)
Voiced by: Mitsuo Iwata (Japanese) Spike Spencer (English)
Yeager is the leader of the mysterious Leviathan's Claw guild and wields a scythe that
changes into a crossbow. He has two adopted daughters: Gauche ( Gshu
?
) and
Droite ( Dorowatto
?
) who follow his orders without question. He's later revealed
to have been working for Alexei. Much like Raven, he has a blastia heart. He occasionally
aids the party for his own reasons, but ultimately fights against them at Zaude, where he is
finally killed. In the Japanese version, he occasionally speaks in English, while in the English
version, he has a German accent.
Khroma
Voiced by: ? (Japanese) Kate Higgins (English)
Khroma is Alexei's only fully informed confidant. However, with each time Khroma appears
before the party without Alexei, she is shown to be a traitor to Alexei's cause as she hints to
Yuri Lowell and the party that she wants Alexei stopped before his plans come to fruition. In
Relewiese Hollow, it is revealed to the party that she is one of the Entelexeia (pronounced
en-tel-eh-kay-uh), although Yuri already suspected this beforehand. She transforms into her
Entelexeia form, resembling a dragon or griffin, and does battle with Yuri and the party. In
her death she allows herself to be reborn into the summon spirit of the wind, the Slyph.
Gauche ( Gshu
?
) and Droite ( Dorowatto
?
)
Gauche (Voiced by): Satomi Arai (Japanese) Laura Bailey (English) Droite (Voiced by): Miki
Nagasawa (Japanese) Megan Hollingshead (English)
Commonly referred to as the "Twins" to gamers, these two were adopted daughters of
Yeager but are not blood-sisters. In general these two act as the same character, however
they do have their own differences. The duo have an undying gratitude to their foster father
because he once saved the financially troubled orphanage they lived in for so long. In a side
quest where the team fights these two, it is revealed that Yeager potentially knew an old
friend of Raven's when they give him her old bow in exchange for a locket. The primary
difference between the two is seen in their view of battle where Gauche is seen as more
violent than Droite. Perhaps the easiest way to remember who is who is by their hair color
and meanings of their names. Gauche is French for "Left" (who holds her sword in her left
hand), and Droite is French for "right (direction)" (who holds her sword in her right hand).
Duke Pantarei ( Dyku Pantarei
?
)
Voiced by: Rikiya Koyama (Japanese) Jamieson Price (English)
Duke is a mysterious war hero who once fought for humanity's survival alongside the ancient
king of the Entelexeia, Elucifer, in the Great War. He fights for his own cause, going against
the party at times (but also assisting them at others), causing the party to doubt his
trustworthiness. When the Adephagos is released, he plans to use an ancient weapon called
the Tarqaron to sacrifice all human beings, including himself, revealing he had grown to
loathe other humans for releasing the Adephagos and for killing Elucifer after the Great War,
who was his close friend. The party faces him as the final boss of the game. Duke manages to
survive the fight, and then helps in destroying the Adephagos. He carries a special sword by
the name of "Dein Nomos".
[edit] PlayStation 3 Enhanced Port
Tales of Vesperia was ported to the PlayStation 3 and released in Japan on September 17,
2009
[12]
with additional content as well as a different logo. On January 27, 2010 Namco
Bandai stated that they currently have no plans to release the port outside of Japan.
[13]
In
April 2010, Troy Baker confirmed that he had done additional voice acting work for the
PlayStation 3 version of the game when he was asked about the game by a fan during a Q&A
session at Sakura-Con 2010,
[14]
but in a response to a fan question posted on the PlayStation
blog,
[15]
an employee of Namco stated that there were currently no plans for localization of
the game.
[edit] Additional Content
The PlayStation 3 version of the game features full voice acting, containing nearly twice as
much voice work as the original voice script, which covers previously unvoiced cutscenes in
the 360 version. The game also features various new characters such as Flynn as a fully
customizable, permanent playable character as well as Patty Fleur, a young girl with blond
hair, who is an entirely new playable character. The game also features several unplayable
characters from Tales of Vesperia: The First Strike, which the game ties-in with.
[16]
In
addition, Repede, Flynn and Patty are selectable as on-screen avatars with new mini-games
such as a racing mini-game for Repede, new subplots, skits and main game quests as well as
side quests. The game also has new music added to the game's soundtrack together with
remodeled towns and new towns and dungeons. The game also includes new bosses such as
the Sword Dancer from previous Tales games, Don Whitehorse and Clint/Tison/Nan, players
are also able to replay boss fights at Nam Cobanda Isle, which is a play on words with the
companies name, Namco Bandai.
In addition there are also new gameplay elements such as higher Overlimit Levels up to 8,
more Mystic Artes including a dual Mystic Arte with Yuri and Flynn, new Artes, skills and
equipments for characters. A new key item has also been added called the "Artes Ball",
which allows an additional 8 Artes Shorcuts to be assigned to the previous 8 slots combined
with the L1 button, which allows for a maximum of 16 Artes. The game also features a wide
variety of new character costumes, which include cameo costumes based on characters
from previous Tales games, as well as costumes based on characters from other series, such
as Xenosaga and Sgt. Frog.
[17][18]
Also included is a scene-skip feature, a Team Arena in the
Coliseum, which also has new battles and modes together with Pre-Order Bonuses, which
are Tales of the Abyss character costumes. The game also features connectivity with the
Tales spin-off, Tales of VS. for the PlayStation Portable.
[edit] Tales of Vesperia: The First Strike
Main article: Tales of Vesperia: The First Strike
Tales of Vesperia: The First Strike is the official name for the anime adaptation of Tales of
Vesperia, which was released as an animated feature film in Japan in Autumn, 2009; this is
the same season in which the PlayStation 3 port was released. The movie will be a prequel
to the game showing Yuri Lowell's time as an Imperial Knight.
On April 5, Funimation announced a Blu-ray/DVD combo pack of the anime in full English
(but also with the Japanese voices/English subtitles), it was released on June 26, 2012 in the
US. Two clips are available on Funimation's YouTube account showing scenes with the full
English voices. Only Troy Baker and Sam Riegel reprise their roles as Yuri Lowell and Flynn
Scifo. Returning characters such as Rita, Raven, and Estelle, who were voiced by Michelle
Ruff, Joe J. Thomas, and Danielle Judovits, are replaced with Luci Christian, Jonathan Brooks,
and Cherami Leigh.
[edit] Reception
[hide] Reception
Aggregate scores
Aggregator Score
GameRankings
82% (X360)
[19]

91% (PS3)
[20]

Metacritic 79/100 (X360)
[21]

GameStats
8.2/10 (X360)
[22]

9.0/10 (PS3)
[23]

Review scores
Publication Score
1UP.com B+
[24]

Edge 8 of 10
[25]

Electronic Gaming Monthly B+
[26]

Famitsu 35 of 40
[27][28]

Game Informer 7.5 of 10
[29][30]

GamePro
[31]

GameSpot 8.5 of 10
[32]

GameSpy
[33]

GameTrailers 8.8 of 10
[34]

IGN 8.2 of 10
[4]

Official Xbox Magazine 8.5 of 10
[35]

X-Play 4 of 5
[36]

Hardcore Gamer Magazine 4 of 5
[37]

RPGFan 91%
[38]

Famitsu awarded Tales of Vesperia a score of 9/9/9/8, totaling 35/40.
[28]
Hardcore Gamer
gave the game a 4 out of 5, praising the game for its anime-style graphics and characters.
[37]

GameSpot gave it an 8.5/10, stating that "Tales of Vesperia is the best game yet in the
series."
[32]
In GameSpot's "Best of 2008" the game was nominated for "Best Story"
[39]
and
"Best Graphics, Artistic"
[40]
categories, though it did not win either category. While they
criticized the visuals as being a little inconsistent, IGN gave it an 8.2/10, stating "Tales of
Vesperia is a strong anime-style Japanese RPG with a wide-ranging story, compelling
characters and an intense real-time battle system that keeps you on your toes." In IGN's
"Best of 2008" awards it was nominated for "Best Xbox 360 RPG" and "Best Xbox 360
Original Score".
[4]
X-Play gave the game a 4 out of 5 praising its characters and visuals.
[36]
In
X-Play's "Best Of 2008" it was nominated for best role-playing game. VG Chartz awarded
Tales Of Vesperia "Best Game No One Played 2008" for the Xbox 360.
According to Famitsu's annual top 100, Vesperia was the 82nd best selling title in Japan in
2008 having sold 161,070 copies.
[41]
The launch of Tales of Vesperia in Japan caused the Xbox
360 to sell out for the first time since the system's release in Japan.
[42]
With 204,305 copies
sold, it is currently the second best-selling Xbox 360 game ever in Japan, behind only Star
Ocean: The Last Hope.
[43]
In North America, Tales of Vesperia sold 33,000 copies during the 4
days after its 26 August launch.
[44]

Tales of Vesperia for the PlayStation 3 sold 147,000 copies on its opening day, which is more
than double that of the Xbox 360's version, which sold 71,000 copies on its opening day and
a total of 140,000 in two weeks.
[45][46]
Tales of Vesperia for the PlayStation 3 sold a total of
352,961 copies in by the end of 2009 making it the 24th best selling game in Japan of
2009.
[47]

Namco Bandai reported on their tax reports that Tales of Vesperia PS3 has sold just 450,000
copies in Japan since its launch in 2009 until today after the recent launch of Tales of Xillia.
[edit] References
1. ^ "Tales of Vesperia". Gamespot. CNET.
http://www.gamespot.com/xbox360/rpg/talesofvesperia/similar.html?mod
e=versions. Retrieved September 23, 2009.
2. ^ "Tales of Vesperia". Namco Bandai.
http://www.namcobandaigames.com/games/talesofvesperia/. Retrieved
September 23, 2009.
3. ^ "French Atari site". Atari. http://www.fr.atari.com/xbox360/tales-of-
vesperia-769.html. Retrieved September 23, 2009.
4. ^
a

b

c
"IGN: Tales of Vesperia". IGN.
http://xbox360.ign.com/objects/142/14225689.html. Retrieved September
23, 2009.
5. ^ "Bonnie Pink Sings Tales of Vesperia Themes". 1up.com.
http://www.1up.com/do/newsStory?cId=3167430. Retrieved September 23,
2009.
6. ^ "Tales of Vesperia Gets Special". IGN.
http://xbox360.ign.com/articles/896/896502p1.html. Retrieved September
23, 2009.
7. ^ "Talesrpg Special". Talesrpg.com. Archived from the original on September
23, 2009. http://www.webcitation.org/5k0uvSslt. Retrieved September 23,
2009.
8. ^ "Previews: Tales of Vesperia". 1UP.com. April 16, 2008.
http://www.1up.com/do/previewPage?cId=3167420&p=4. Retrieved
September 23, 2009.
9. ^ "RPG Site - Danielle Judovits Interview". RPGsite.net. September 22, 2009.
http://xbox360.rpgsite.net/articles/157/155/danielle-judovits-
interview.html. Retrieved November 1, 2009.
10. ^ "Tales of Vesperia Set for PS3". IGN.
http://ps3.ign.com/articles/968/968624p1.html. Retrieved September 23,
2009.
11. ^ http://www.imdb.com/name/nm1886746/
12. ^ jc June 13, 2009 at 9:31 am (2009-06-13). "Tales of Vesperia PS3 Japan
Release Date Revealed | Game Guru". Gameguru.in.
http://www.gameguru.in/rpgs/2009/13/tales-of-vesperia-ps3-japan-
release-date-revealed/. Retrieved 2013-01-02.
13. ^ "Internet Archive Wayback Machine". Web.archive.org. 2011-06-07.
http://web.archive.org/web/20110607182820/http://www.gamepro.com/a
rticle/news/213725/namco-bandai-currently-has-no-plans-to-release-tales-
of-vesperia-ps3-in-the-us/. Retrieved 2013-01-02.
14. ^ Sal Romano (June 8, 2010). "Troy Baker confirms Tales of Vesperia PS3
localization on ??? (in video)". Scrawl. http://scrawlfx.com/2010/06/troy-
baker-confirms-tales-of-vesperia-ps3-localization-in-video. Retrieved May
30, 2010.
15. ^ Listed in: PS3. "Namco Bandai speaks on Tales of Vesperia PS3
localization". Qj.net. http://www.qj.net/qjnet/playstation-3/namco-bandai-
speaks-on-tales-of-vesperia-ps3-localization.html. Retrieved 2013-01-02.
16. ^ " PLAYSTATION 32009
""". 4gamer.net.
http://www.4gamer.net/games/088/G008881/20090406038/. Retrieved
September 23, 2009.
17. ^ [1]
[dead link]

18. ^ "New Tales Of Vesperia Costumes A Veritable Namco Museum".
Kotaku.com. 2010-01-12. http://kotaku.com/5446844/new-tales-of-
vesperia-costumes-a-veritable-namco-museum/gallery/. Retrieved 2013-01-
02.
19. ^ "Tales of Vesperia for Xbox 360 - GameRankings". GameRankings.
http://www.gamerankings.com/xbox360/945075-tales-of-
vesperia/index.html. Retrieved 2010-12-21.
20. ^ "Tales of Vesperia for PlayStation 3". GameRankings. 2009-09-17.
http://www.gamerankings.com/ps3/959194-tales-of-vesperia/index.html.
Retrieved 2013-01-02.
21. ^ "Tales of Vesperia (Xbox360: 2008): Reviews". Metacritic.
http://www.metacritic.com/games/platforms/xbox360/talesofvesperia?q=T
ales%20of%20Vesperia. Retrieved 2009-03-09.
22. ^ "GameStats: Tales of Vesperia Articles". GameStats.
http://www.gamestats.com/objects/142/14225689/articles.html. Retrieved
2009-03-09.
23. ^ "Tales of Vesperia Cheats, Reviews, News". GameStats.
http://www.gamestats.com/objects/142/14254175/. Retrieved 2013-01-02.
24. ^ Fitch, Andrew (2008-08-25). "Tales of Vesperia Review". 1UP.com.
http://www.1up.com/do/reviewPage?cId=3169579&p=4. Retrieved 2009-
03-09.
25. ^ "Review: Tales of Vesperia | Edge Online". Next-gen.biz. http://www.next-
gen.biz/reviews/review-tales-vesperia. Retrieved 2013-01-02.
26. ^ Andrew Fitch (October 2008). "A traditional triumph?". Electronic Gaming
Monthly (233): 86. ISSN 1058-918X.
27. ^ "N4G.com : Latest Famitsu Review Score,Tales of Vesperia get 35/40,Fatal
Frame IV get 34/40". N4G.com. http://www.n4g.com/xbox360/News-
177099.aspx. Retrieved 2009-03-09.
28. ^
a

b
Kevin Gifford (2008-07-30). "Famitsu on Fire Emblem, Fatal Frame,
Vesperia". 1UP.com. http://www.1up.com/do/newsStory?cId=3169066.
Retrieved 2008-12-24.
29. ^ "Tales of Vesperia Reviews and Articles for Xbox 360 - GameRankings".
GameRankings. http://www.gamerankings.com/xbox360/945075-tales-of-
vesperia/articles.html. Retrieved 2009-03-09.
30. ^ Millar, Matt. "Game Informer Online". Game Informer.
http://www.gameinformer.com/NR/exeres/5EA9B0F4-3BA9-4C60-B932-
089EB1FF6032.htm?CS_pid=200491. Retrieved 2009-03-09.
[dead link]

31. ^ Balistrieri, Emily (2008-08-26). "Review : Tales of Vesperia (Xbox 360) -
from GamePro.com". GamePro. Archived from the original on 2008-08-28.
http://web.archive.org/web/20080828161915/http://www.gamepro.com/a
rticle/reviews/206882/tales-of-vesperia/. Retrieved 2009-03-09.
32. ^
a

b
VanOrd, Kevin (2008-08-26). "Tales of Vesperia Review for Xbox 360 -
GameSpot". GameSpot.
http://www.gamespot.com/xbox360/rpg/talesofvesperia/review.html.
Retrieved 2009-03-09.
33. ^ Graziani, Gabe (2008-08-26). "GameSpy: Tales of Vesperia Review".
GameSpy. http://xbox360.gamespy.com/xbox-360/tales-of-
vesperia/902961p1.html. Retrieved 2009-03-09.
34. ^ "Gametrailers.com - Tales of Vesperia - Review". GameTrailers.
http://www.gametrailers.com/player/39721.html. Retrieved 2009-03-09.
35. ^ Reyes, Francesca (2008-08-28). "Tales of Vesperia / OXM ONLINE". OXM.
http://www.oxmonline.com/article/reviews/xbox-360/s-z/tales-vesperia.
Retrieved 2009-03-09.
36. ^
a

b
"Tales of Vesperia Review Videos - G4tv.com". G4.
http://g4tv.com/xplay/reviews/1828/Tales_of_Vesperia.html. Retrieved
2009-03-09.
37. ^
a

b
Dack. "Hardcore Gamer Magazine Online - Review - Tales of Vesperia".
Hardcore Gamer Magazine.
http://www.hardcoregamer.com/index.php?option=com_magazine&id_rub
rique=1&type=article&id_article=190. Retrieved 2009-03-09.
38. ^ James Quentin Clark (12/02/09). "Tales of Vesperia". RPGFan.
http://www.rpgfan.com/reviews/talesofvesperia-ps3/index.html. Retrieved
2011-03-18.
39. ^ "GameSpot's Best Games of 2008: Best Story". GameSpot.
http://uk.gamespot.com/best-of-2008/special-
achievement/index.html?page=3. Retrieved 2009-08-01.
40. ^ "GameSpot's Best Games of 2008: Best Graphics, Artistic". GameSpot.
http://uk.gamespot.com/best-of/special-achievement/index.html?page=5.
Retrieved 2009-08-01.
41. ^ http://www.kyoto.zaq.ne.jp/dkbkq103/yso/top100/2008.htm
42. ^ Ransom, James (2008-08-20). "Xbox 360 sold out in Japan". Joystiq.com.
http://www.joystiq.com/2008/08/20/xbox-360-sold-out-in-japan/.
Retrieved 2013-01-02.
43. ^ "Microsoft Xbox 360 Japanese Ranking". Japan Game Charts. 2008-05-18.
http://www.japan-gamecharts.com/360.php. Retrieved 2008-05-24.
44. ^ Matt Matthews (2008-09-14). "August Sales In-Depth". Edge.
http://www.next-gen.biz/features/august-sales-depth. Retrieved 2008-12-
23.
45. ^ "PS3 14.7
". Ameblo.jp. http://ameblo.jp/sinobi/entry-10344227187.html.
Retrieved 2013-01-02.
46. ^ "Story: Tales of Vesperia port sells 147K copies on opening day".
PS3center.net. http://www.ps3center.net/news/3694/tales-of-vesperia-
port-sells-147k-copies-on-opening-day/. Retrieved 2013-01-02.
47. ^ Brian Ashcraft (December 28, 2009). "The Top Thirty Games in Japan of
2009". Kotaku. http://kotaku.com/5435273/the-top-thirty-games-in-japan-
of-2009. Retrieved December 26, 2009.
[edit] External links
Official Xbox 360 Version Site Japan
Official Xbox 360 Version Site Europe
Official PlayStation 3 Version Site Japan
Tales of Vesperia at the Internet Movie Database
[hide]
v
t
e
Tales series

Main series

Main series Phantasia
Destiny (remake)
Eternia
Destiny 2
Symphonia
Rebirth
Legendia
Abyss
Innocence
Vesperia
Hearts
Graces
Xillia
Xillia 2


Spinoffs

Tales of the World series
Narikiri Dungeon (X)
2
3
Summoner's Lineage
Radiant Mythology
2
3
Dice Adventure
Tactics Union

Others
Tempest
Symphonia: Dawn of the New World
Eternia Online
Mobile
VS.
Heroes: Twin Brave


Animation

Eternia
Phantasia
Symphonia
Abyss
Vesperia: The First Strike


Related

Namco Bandai Games
Namco
Namco Tales Studio
Alfa System
Matrix Software
Production I.G
Ufotable


List of Tales media

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http://en.wikipedia.org/wiki/Tales_of_Hearts
Tales of Hearts
From Wikipedia, the free encyclopedia
Jump to: navigation, search
Tales of Hearts

Anime Movie Edition Cover
Developer(s)
Namco Tales Studio
(Team Destiny / Team
Symphonia)
Publisher(s) Namco Bandai
Designer(s)
Hideo Baba
(Producer)
Kazuhisa Oomi
(Director)
Artist(s) Mutsumi Inomata
Composer(s) Motoi Sakuraba
Series Tales
Platform(s)
Nintendo DS,
PlayStation Vita
Release date(s)
Nintendo DS


JP
December
18, 2008
PlayStation Vita


JP
March 7,
2013
Genre(s)
Role-playing video
game
Mode(s) Single-player
Media/distribution 2 gigabit cartridge
Tales of Hearts ( Teiruzu obu Htsu
?
) is the eleventh mothership title
in the Tales series exclusively for the Nintendo DS, which was released on December 18,
2008 in Japan. Tales of Hearts' characteristic genre name is RPG to Meet the Heart (
RPG Kokoro to deau RPG
?
). The game uses 2D sprites, 3D backgrounds, and is the first
entry in the series to use CG for the characters in event movies. The game is available in two
versions: the Anime Movie Edition ( Anime Mb Edishon
?
)
using animation produced by Production I.G., and the CG Movie Edition (CG
CG Mb Edishon
?
) using CG produced by Shirogumi.
A remake, titled Tales of Hearts R, is scheduled for a release on the PlayStation Vita on
March 7, 2013.
Contents
[hide]
1 Plot
o 1.1 Setting
o 1.2 Story
o 1.3 Characters
1.3.1 Player Characters
1.3.2 Non-Playable Characters
1.3.3 Antagonists
1.3.4 Other Characters
2 Gameplay
o 2.1 Battle system
3 Development
4 Music
o 4.1 Theme Song
o 4.2 Soundtrack
5 Media adaptions
o 5.1 Video games
o 5.2 Drama CDs
o 5.3 Books
o 5.4 Manga
6 Reception
7 Tales of Hearts R
8 References
9 External links
[edit] Plot
[edit] Setting
Zerom, monsters that eat individuals 'Spiria' (or 'hearts'), have spread around the world.
Therefore weapons called 'Somas', were created in order to banish all Zerom. People who
possess Somas manage to enter someone Spir-Maze or Heart Maze.
[edit] Story
Kohak Hearts, who happens to be the vessel for Richea Spodune, was in search of a Soma
together with her brother, Hisui Hearts. Along the way an enemy, Incarose assaults them,
but they manage to escape to the sea. They are brought into a little village of Seeble, where
they meet the protagonist, Shing Meteoryte. There Shing took care of both of them and
introduced them to the Soma they're looking for.
During that time, Incarose makes an appearance once more; this time she manages to attack
Kohak and Shing's grandfather, Zeks. Since Shing has a Soma he intends to go within Kohak's
Spir Maze in order to cure her. But, the plan doesn't go well and Kohak's Spiria ends up
shattered into pieces and placed everywhere around the world. From there Shing's
adventure of recovering Kohak's Spiria shards begins. During that time Shing befriends
several others and together has to overcome many obstacles and antagonists who are also
looking for Spiria. During his travels, Shing discovers more and more about the world,
Richea, Spiria, Zerom, etc.
Eventually, it is revealed that Creed Graphite, the ruler of Quartzia, was hidden away within
Shing and is eventually drawn out by Incarose. The ancient defense system, Gardenia, is
revived, though Creed is shocked at its nature. With the aid of Calcedny and his Spiria, Shing
and the party are able to infiltrate Gardenia and defeat Creed, but through sacrifice. As a
result, Gardenia is destroyed, and Creed and Flora are killed in the process.
[edit] Characters
[edit] Player Characters
Shing Meteoryte ( Shingu Meteoraito
?
)
Japanese voice: Tetsuya Kakihara
Age: 16
Height: 167 cm
Weight: 54 kg
A boy with an unusually strong curiosity for the world, Shing lives with his grandfather Zeks
in the town of Seeble. He inherited the ability to use Soma from his Grandfather and
mother. Because of his curiosity and personal inexperience, he lacks delicacy in his speech
and conduct. He notices his mistakes, and is able to properly reflect upon them. He was
given the Soma "Asteria" ( asuteria
?
) by his grandfather, passed down by their
ancestors. After an attack by the sorceress Incarose, pieces of Kohak's Spiria scatter across
the world, removing her emotions, and his grandfather is killed, causing Shing to join Hisui
and Kohak in an effort to save her. At Niberg, it is revealed that Creed Graphite, who
awakens when Incarose draws out Shing's anger and hatred, was sealed into his heart. His
last name is based on meteorites, stone or metallic objects from space, and his first name is
based on the Japanese words "Shin" ( shin
?
) and "Gu" ( gu
?
), which was intended to
mean that he "is armed with a heart."
[1]

Kohak Hearts ( Kohaku Htsu
?
)
Japanese Voice: Marina Inoue
Age: 17
Height: 158 cm
Weight: 45 kg
A girl setting off from her home town for a certain reason, she comes to Seeble in need of
Soma. Shing found her collapsed on the beach. She sometimes refers to a being known as
"her" and is later discovered to be the vessel of Richea, who was sealed into Kohak's heart
just as Creed was sealed into Shing's. She is the owner of the Soma "Elrond" (
erurondo
?
), Shing's memento of his deceased mother. She is the daughter of Iola. Her name
is romanized as "kohaku" ( Kohaku
?
), which in Japanese means "amber", an organic
gemstone. As the story progresses, she eventually develops feelings for Shing.
Hisui Hearts ( Hisui Htsu
?
)
Japanese voice: Masaya Matsukaze
Age: 18
Height: 184 cm
Weight: 70 kg
Kohak's older brother. Because he lost a relative when he was young, he has a strong sense
to excessively try to protect his younger sister. He has a rough outward appearance and
attempt to act suave and collected, but inside he has a stubborn heart and is rather hot-
headed. He possesses the Soma "Gale Arc" ( Geiruku
?
). In Japanese his name
means "jade", a mineral gemstone.
Innes Lorenz ( Inesu Rrentsu
?
)
Japanese voice: Shizuka It
Age: 24
Height: 168 cm
Weight: 54 kg (Her claim)
A woman outside the norm with superhuman strength and a glamorous body. She is the
manager of the transport shop "Every Day is a Peaceful Day" and is the sole employee of it
as well. She gently smiles, though with no breaks in her speech and conduct. The Hearts
siblings ask her for Soma, which she is handling for an unknown reason. She possesses the
Soma named "Folseus" ( Foruseusu
?
). Her name is based on the minerals
inesite and lorenzenite.
Beryl Benito ( Beriru Benito
?
)
Japanese voice: Saeko Chiba
Age: 18
Height: 148 cm (she claims it's 155, but requests that it be rounded up to 160)
Weight: 38 kg
A complex girl with a childish face and a short height, that basically ran away from her
hometown in order to become the court painter. She has no aims and is indecisive, making
her an uncooperative child. She possesses the Soma named "Thiers" ( Tiru
?
).
She is named after the minerals beryl and benitoite.
Kunzite ( Kuntsaito
?
)
Japanese voice: Hozui Gda
Age: Over 2000 years old
Height: 193 cm
Weight: 77 kg (without armor)
A machine with a heart, he is a mechanical guardian knight that was operating more than
2000 years ago. Created to protect Richea, he has a heartless-looking face and doesn't
choose any means to reach that goal. He attacks Shing when they meet for the first time,
since he thought he was a threat to Kohak (Richea's vessel). He possesses the Soma "Vex" (
Vekkusu
?
). He is named after the gemstone kunzite, a variety of spodumene.
[edit] Non-Playable Characters
Calcedny Arcome ( Karusedon kamu
?
)
Japanese voice: Hiroshi Kamiya
Age: 16
Height: 162 cm
Weight: 48 kg
The commanding officer of the thirteenth unit of the Crystal Knights, a force organized by
the Baraya faith. His Soma,"Wahrheit" ( Baruhaito
?
), is in the form of a sword
and armor and gives him the ability to fly. He respects those that are just and fair, and hates
cowardly acts. His name is based on chalcedony, a mineral.
Peridot Hamilton ( Peridotto Hamiruton
?
)
Japanese voice: Sakura Nogawa
One of Calcedny's companions. She is named after the mineral peridot.
Byrocks Burrows ( Bairokusu Barouzu
?
)
Japanese voice: Kenta Miyake
The other of Calcedny's friends.
Paraiba Marine de Rais ( Paraiba Marin Do Re
?
)
Japanese voice: Mamiko Noto
The empress of Estrega, the imperial capital. She first appears in Chaurault by the name of
Marine, though the party does not know her status until they meet her again in Estrega. She
is a close friend of Calcedny. Her name is based on paraiba tourmaline.
Aizak Silva ( Aizakku Siruba
?
)
Japanese voice: Kenyuu Horiuchi
The captain of the Imperial Military Special Operations Soma Unit. Before revealing his true
identity, he assumes the role of Garnet, helping Shing and his crew at various points
throughout the story. He is the husband of Pearl, a woman who died attempting to create a
cannon powered by psistone, and the father of Lapis, a girl who has suffered from Despir
Sickness since the age of three. After fusing with a Mother Zerom, he attempts to kill the
party but is defeated and begins to calcify. He expresses his regret for being unable to
protect Pearl and Lapis, causing the Spirune of Love to appear and the calcification to
reverse. He returns Kohak's Spirune and apologizes for his actions, but he is ultimately killed
by Incarose. His alias is based on the mineral garnet, while his real name is based on the
metal silver.
Richea Spodune ( Richia Supodn
?
)
Japanese Voice: Kaori Shimizu
Age: Over 2000
Height: 149 cm
Weight: 71 kg
One of the last surviving members of the Quart (/ Kuto
?
), she is a woman
with emerald green hair and matches the description of the sleeping princess of the fairy
tales. She is the sister of Flora and the master of Kunzite. She lies dormant in Kohak's heart
until she is called upon by Creed and returns to her true body at Cendrillon. She appears
fickle, but she has a strong will and won't change her mind once she's made a decision. Her
last name is based on spodumene, the mineral from which kunzite is derived. Her first name
comes from "richia kiseki" ( Richia kiseki
?
), the Japanese name for spodumene.
[edit] Antagonists
Creed Graphite ( Kurdo Gurafaito
?
)
Japanese voice: Shinichiro Miki
Also known as the Scarlet-Haired Devil, he is one of the last descendants of Quartzia and the
master of Incarose. He lives in Shing's heart until he returns to his real body at Cendrillon. He
inadvertently destroyed Quartzia when he unleashed upon it Gardenia, a Queen Zerom
created to destroy all Spiria with feelings of war. He appears to have been Flora's lover, as
part of his motivation for unsealing Gardenia is to free her. His name is based on the
minerals creedite and graphite.
Incarose ( Inkarzu
?
)
Japanese voice: Junko Minagawa
A mysterious sorceress who chases Kohak and Hisui, she is one of Creed's loyal servants and
a mechanical guardian like Kunzite. Her name is based on Inca Rose, a term sometimes used
to describe the mineral rhodochrosite. She was named by Creed after the color of her eyes,
which he complemented as beautiful upon first seeing her. She is a Queen type mechanoid
and an experimental type that linked 7 separated bodies with a single spiria. Creed
nicknamed her Inca, and Shing also calls her such several times. Her Hi-Ougi is naed "Rze
Shuttaheru" (
?
, "Rose Stachel"), meaning Rose Thorn.
Geo Strigau ( Jio Sutorgau
?
)
Japanese voice: Kouji Ishii
A man with a twisted obsession for collecting Spiruuns. His name is based on the Greek word
for "earth" and the mineral striegovite.
Chlorseraph ( Kuroaserafu
?
)
Japanese voice: Kouji Yusa
A mechanical guardian of Flora Spodune and brother of Crinoseraph. Also referred to as
'Roa,' a shortened form of his name. He appears to serve Creed, although in truth he harbors
a hatred for humans. He also has an obsessive interest in Kunzite. According to both Kunzite
and Chlorseraph himself, he and his brother are Ace type mechanoids, the strongest battle
oriented type, and are also capable of linking with each other to increase their combat
abilities in a similar manner to the protagonists' Spirlink. The Seraph Brothers' names are
based on the minerals clinochlorite and seraphinite.
Clinoseraph ( Kurinoserafu
?
)
Japanese voice: Kenjiro Tsuda
A mechanical guardian of Flora Spodune and brother of Chlorseraph. Also referred to as
'Rino,' a shortened form of his name. Unlike his brother, he does not ally himself with Creed.
On the contrary, he plans to kill both Creed and Richia for working against Flora's wishes.
The Seraph Brothers' names are based on the minerals clinochlorite and seraphinite.
Corundum ( Korandmu
?
)
Japanese voice: Tomoko Kaneda
A mechanical guardian who serves Creed. While she is actually neutral, curiosity is the
primary source of her actions. Due to her nature, she assists Creed's endeavors- more or less
to satisfy her 'hunger' for data. Corundum is a Joker type mechanoid, which is meant for
more practical use and not suited for battle. She is named after the mineral corundum. She
also has an attack named "Corun Ryuusei Otoshi" (
?
, "Corun Shooting Star
Drop"), that can be used after finishing a side quest that involves entering her spirmaze.
[edit] Other Characters
Zeks ( Zekusu
?
)
Japanese voice: Mugihito
Shing's grandfather, a refined and disciplined wielder of Soma. He is mortally wounded by
Incarose, and shortly dies thereafter. With his dying breath he passes on his Soma- Asteria-
to Shing.
Ameth ( mesu
?
)
Labrado Arcome ( Raburado kamu
?
)
Japanese voice: Takashi Matsuyama
Calcedny's father. His name is based on the mineral labradorite.
Grossular ( Guroshur
?
)
A government official. He is named after the mineral grossular.
Orb ( bu
?
), Cindy ( Shind
?
), and Ann ( An
?
)
A family of traveling merchants. Their names put together sound like obsidian, a glass-like
mineral.
Flora Spodune ( Furra Supodn
?
)
Japanese voice: Rieko Takahashi
Sister of Richea and inventor of Soma. She sacrificed herself to seal Gardenia. Flora means
"plant life." Her last name is based on spodumene, a mineral.
[edit] Gameplay
Out of battle, Tales of Hearts has similar gameplay to other titles in the series. The player
visits various towns throughout the game, in which they can talk to various NPCs, buy items,
and progress the story. The player also goes to dungeons, which contain various enemies,
treasures, and puzzles, in which the Sorcerer's Ring, a recurring item in the series, may play a
part in solving. After battles, the player acquires gald to buy various things, and experience
points, which goes toward leveling up the party. When traveling between towns and
dungeons, the player travels through the field map, which contains no enemies. While on
the field map the player may go through "field dungeons", which do contain enemies. In
both dungeons and field dungeons, enemies are visible, and can be engaged in battle when
touched.
Recovery Stones ( Chiyu Ishi
?
) replaces the common cooking system of the series. The
recovery stone can be set to be used at various times during battle to recover HP, or for
other effects. When the stone is used it consumes "Heal Energy", which can be recharged at
a recovery stone shop, or in dungeons. At the shops the player can also pay to increase the
number of effects that can be set to the stone, increase the amount of heal energy, or buy
more effects that the recovery stone can use.
By going to accessory shops, the player can make different accessories through materials
found throughout the game, all with different effects or benefits. Accessories can also be
turned back into the materials used to create it for other uses.
Customization in the game is handled through the "Soma Build" system, through which the
player upgrades the Soma (weapons) of the party and control their growth. The player can
use raw materials found throughout the game to learn various abilities, or "Soma Skills" (of
which there are four types: Parameter, Battle, Action, and Support), or to add various stat
bonuses to a character.
When Soma Build is performed on a weapon enough times, the weapon can go through a
process called "Soma Evolve", in which the Soma will take on a new form and name, and
unlock new Soma Skills and stat bonuses.
Throughout the game there are various events in which the player can choose different
options towards another character, called a "Soma Link". Through certain choices it will
cause the outcomes of scenes to change, and the character may gain points towards their
"Soma Link Value". Once it becomes high enough, the character can learn various skills.
By using Soma, the party can go into one's heart, called a "Spir Link". The person's mind is
like a labyrinth, called a "Spir Maze", a place with various rare items and other things to find.
There are chances to go into these during both the main scenario and with NPCs throughout
the game.
[2]

[edit] Battle system
Tales of Hearts uses the "Combination Aerial Linear Motion Battle System", or CNAR-LMBS.
Like previous games in the series, Tales of Hearts uses 2D sprites, with combat taking place
on a single two-dimensional line, and is completely real-time, with the player controlling one
person and the others being controlled by A.I. if another person isn't controlling them.
Similar to Tales of the Tempest and Tales of Innocence, only three party members are on the
battlefield, but it allows the player to let party members not currently in battle participate,
along with using aerial combat, first introduced in the "Aerial Linear Motion Battle System"
(AR-LMBS) of Tales of Destiny.
Instead of TP seen in other entries of the series, all party members have an "Emotional
Gauge", or "EG". It is based on the CC system of Tales of Destiny, in that the player is free to
create any chain of attacks, skills, or spells until the meter is depleted, and the meter
automatically refills upon finishing the chain of moves.
Every party member also has a "Combination Gauge", or CG. Through any kind of actions,
like skills, jumps, backsteps or even basic attacks, the gauge is increased. This gauge is
consumed when the player calls a non-battle party member to battle to perform one of that
character's attacks, or commands a battle party to do a move, this is called a "Connect
Command". The player is also able to use unison attacks, by using a certain skill with the
currently-controlled character and having another party member use another certain attack.
The player also has the option of calling in characters from previous games in the series to
use an attack, such as Guy, Jade, Anise and Natalia from Tales of the Abyss, Reid from Tales
of Eternia, Lloyd and Presea from Tales of Symphonia, Caius and Rubia from Tales of the
Tempest, Yuri from Tales of Vesperia, Mao and Tytree from Tales of Rebirth, Judas and Loni
from Tales of Destiny 2, Arche from Tales of Phantasia, Senel from Tales of Legendia, Stahn
and Rutee from Tales of Destiny, Ruca and Iria from Tales of Innocence, and even characters
from other Namco products, such as Yayoi Takatsuki from The Idolmaster, Klonoa from Kaze
no Klonoa, Gilgamesh from The Tower of Druaga, Wagyan from Wagan Land, Valkyrie from
Valkyrie no Densetsu, Heihachi from Tekken, and KOS-MOS from Xenosaga.
There are also nine attributes: Fire, Water, Wind, Earth, Light, Dark, Slash, Strike, and Shoot.
Through attacking these weak points, damage, hit ratio, and the critical ratio will increase.
[edit] Development
Tales of Hearts was officially revealed in V-Jump Magazine, alongside Tales of the World:
Radiant Mythology 2. It was later shown at the 2008 Fiscal Year presentation for the series,
where it was announced that it was the first game in the series for the DS that would be
developed by Namco Tales Studio, to use both anime or CG for movie scenes.
[3]
In an
interview with producer Hideo Baba, it was said that the game began development during
Winter 2006, after the debugging of the PlayStation 2 remake of Tales of Destiny was
completed. It was also revealed that the game was being developed by a new team, made
up of members of both the Tales of Destiny (PS2) team and "Team Symphonia".
[4]
It was
eventually announced that the anime and CG movies would be released in two separate
editions, and would release on the same date.
[5]
It was confirmed at the "Tales of Festival
2008" that the game would be using a 2 Gigabit cartridge.
[6]
It was revealed that the
preordered Anime Edition would include a Chat Drama DVD, while those who preordered
the CG edition would receive a Visual and Original Soundtrack DVD, both DVDs also
containing the first unveiling of the promotion video for the next mothership entry in the
series, and information on a new project by Bandai Namco Games. On November 20, 2008,
it was announced that the game's release would be delayed a week to December 18, 2008.
[edit] Music
[edit] Theme Song
The theme song, "Eien no Ashita" (
?
, "Eternal Tomorrow") is performed by Deen,
who previously performed Tales of Destiny's theme song.
[edit] Soundtrack
The music of Tales of Hearts was composed by Motoi Sakuraba, a regular composer for the
series. The Tales of Hearts Original Soundtrack was released on two compact discs by BMG
Japan in 2008.
Track listing
[show]Disc one





























































































[show]Disc two

































































[edit] Media adaptions
[edit] Video games
The following related 'Tales of' series games, the main characters from 'Tales of Hearts' can
also be played:
Tales of VS.
Shing, Kohak
Tales of the World: Radiant Mythology 3
Shing, Kohak, Hisui
Tales of the Heroes: Twin Brave
Shing, Kohak
[edit] Drama CDs
Tales of Hearts: vol.1 / Release date: September 25, 2009
Tales of Hearts: vol.2 / Release date: October 21, 2009
Tales of Hearts: vol.3 / Release date: November 25, 2009
Tales of Hearts: vol.4 / Release date: December 23, 2009
Tales of Hearts: vol.5 / Release date: January 27, 2010
[edit] Books
(Japanese) / Release date: December 18, 2008
(Japanese) (Official Complete
Guide)/ Release date: January 23, 2009 [1]
(Japanese) (Complete Guide)/ Release
date: April 1, 2009
[edit] Manga
Title: Tales of Hearts
Artist: Wako Kanno
Serialized in: Tales of Magazine (vol. 4
[7]
- vol. 10)
Date: December 2008 - June 2009
The story illustrates how Shing and company, goes on a journey to find Kohak's Spiria shards.
[edit] Reception
Japanese gaming magazine Weekly Famitsu gave the game a 33 out of 40 based on the
opinions of four reviewers. They noted that the battles are "plain fun" and that there is a
"tonne of volume" to the game's story, but wished that the two versions of the game had
more differences.
[8]
Tales of Hearts was the forth best-selling game during its week of
release in Japan at 141,610 copies.
[9]

[edit] Tales of Hearts R
A full remake for PlayStation Vita, called Tales of Hearts R, was revealed in Weekly Shnen
Jump in October 2012. The game features fully voiced dialogues and new events within the
main scenario, two new fully playable party members, and complete 3D graphics. The
battles now have a focus on jumping up and taking the fight to the air. It will be released on
March 7, 2013 in Japan. A limited edition, known as Tales of Hearts R: Link Edition, will also
be released and will contain several Vita accessories, such as decals, a cleaning cloth, and a
pouch. A preorder bonus for both versions of the game is a download code for a Vita app.
The app has a Tales-themed clock as well as a short 2D RPG titled Tales of Hearts R: Infinite
Evolve.
[edit] References
1. ^ http://blog.bngi-channel.jp/tohblog/2008/12/post-17.html
2. ^ Gmstar. "". Gmstar.
http://gmstar.com/ds/talesofhearts.html. Retrieved 2008-09-29.
3. ^ Gpara (2008-07-07). "DS
'08". Gpara.
http://www.gpara.com/pickupnews/news/080707_tales/. Retrieved 2008-
09-29.
4. ^ Famitsu (2008-07-18). "
". Famitsu.
http://www.famitsu.com/interview/article/1216801_1493.html. Retrieved
2008-09-29.
5. ^ (2008-09-02). "DS
CG2". Watchimpress.
http://www.watch.impress.co.jp/game/docs/20080902/toh.htm. Retrieved
2008-10-19.
6. ^ "!?
2008". ASCII Media Works. 2008-09-23.
http://news.dengeki.com/elem/000/000/107/107715/. Retrieved 2008-09-
29.
7. ^ " 200901 TALES OF MAGAZINE Vol.4".
.com.
http://www.comptiq.com/release/zoukan/tom/tomv04n.html. Retrieved
2012-11-19.
8. ^ Ba-oh, Jorge (December 11, 2008). "Let's Tap and Tales of Hearts Famitsu
Scores". Cubed3.com. http://www.cubed3.com/news/11290. Retrieved
2009-08-05.
9. ^ famitsu (2009-01-09). " TOP30
200812151221". famitsu.com.
http://www.famitsu.com/game/rank/top30/1221127_1134.html. Retrieved
2012-11-09.
[edit] External links
'Tales of Hearts' Official site (Japanese)
'Tales of Hearts' Official Gameplay Movies (Japanese)
Official Developer's Blog (Japanese)
'Tales of Hearts R' Official site (Japanese)
Tales of Hearts at IGN
Tales of Hearts at Giant Bomb
[hide]
v
t
e
Tales series

Main series

Main series
Phantasia
Destiny (remake)
Eternia
Destiny 2
Symphonia
Rebirth
Legendia
Abyss
Innocence
Vesperia
Hearts
Graces
Xillia
Xillia 2


Spinoffs

Tales of the World series
Narikiri Dungeon (X)
2
3
Summoner's Lineage
Radiant Mythology
2
3
Dice Adventure
Tactics Union

Others
Tempest
Symphonia: Dawn of the New World
Eternia Online
Mobile
VS.
Heroes: Twin Brave


Animation

Eternia
Phantasia
Symphonia
Abyss
Vesperia: The First Strike


Related

Namco Bandai Games
Namco
Namco Tales Studio
Alfa System
Matrix Software
Production I.G
Ufotable


List of Tales media

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http://en.wikipedia.org/wiki/Tales_of_Graces
Tales of Graces
From Wikipedia, the free encyclopedia
Jump to: navigation, search
Tales of Graces

The North American boxart of Tales of
Graces f
Developer(s) Namco Tales Studio
Publisher(s) Namco Bandai Games
Producer(s) Hideo Baba
Artist(s) Mutsumi Inomata
Writer(s) Daisuke Kiga
Composer(s)
Motoi Sakuraba
Hibiki Aoyama
Series Tales
Release date(s)
Wii

JP
December 10,
2009
[1]

PlayStation 3

JP
December 2,
2010
[2]


NA
March 13,
2012
[3]


EU
August 31,
2012
[4]

Genre(s) Role-playing video game
Mode(s)
Single player, co-op
multiplayer
Tales of Graces (Japanese: Hepburn: Teiruzu obu Gureisesu
?
) is
a Japanese role-playing game released for the Wii on December 10, 2009 in Japan.
[1]
It is
developed by Namco Tales Studio and published by Namco Bandai Games. It is the twelfth
core product of the Tales series. In Japan, the game was ported to the PlayStation 3 under
the title Tales of Graces f ( Teiruzu obu Gureisesu Efu
?
) and
was released on December 2, 2010.
[2]
The PlayStation 3 version was localized for North
America on March 13, 2012 and Europe on August 31, 2012.
[3][4]

The game takes place in a world known as Ephinea and follows Asbel Lhant. During his
childhood, Asbel finds an amnesiac girl and witnesses her death. Seven years later, he is
reunited with the girl who retains her amnesia. Its central theme is Mamoru Tsuyosa wo
Shiru RPG (RPG
?
, lit. "RPG to Know the Strength to Protect").
[5]

Tales of Graces and Tales of Graces f have received positive reception in Japan. Famitsu
rated both games 36 and 37 out of 40 respectively, citing the gameplay to be exhilarating
and an improvement to past Tales games.
[6][7]
The Wii version sold over 100,000 and the PS3
version sold 200,000 copies during their first week in Japan.
[8][9]
The game was adapted into
three manga collections, a novel series, and six drama CDs. In North America, Tales of Graces
f received the same praise for its gameplay but received mixed reviews for its presentation.
Contents
[hide]
1 Gameplay
2 Plot
o 2.1 Main characters
3 Development and release
o 3.1 Downloadable content
4 Media adaptions
o 4.1 Manga
o 4.2 Books
o 4.3 Audio CDs
5 Reception
6 Notes and references
7 External links
[edit] Gameplay
Tales of Graces consists primarily of two major areas: the field map and a battle screen.
[10]

The field map is a realistically scaled 3D environment traversed by foot. On the overworld
and field maps, various skits between the characters can be viewed. They involve animated
character portraits, subtitles, and full voice acting. Skits concern anything from character
development to side details. The battle screen is a 3D representation of an area, in which
the player commands the characters in battles against CPU-controlled enemies.
[10]

During battle sequences, the game uses the Style Shift Linear Motion Battle System, a
variation of the Linear Motion Battle System used in previous Tales series.
[11]
The top four
characters are chosen to battle and characters not controlled by a player are controlled by
artificial intelligence with instructions set by the players beforehand.
[3]
The "Chain Capacity"
(CC) denotes the number of skills and actions a character can perform.
[10]
Usage brings the
CC down and is recharged over time. During battle, the player and enemy has an "Eleth
Gauge". When the Eleth Gauge is filled, the user or the enemy receive unlimited CC and
become resistant to stunning.
[10]
Each character has two skill systems: "Assault Artes" which
are pre-determined combos and "Burst Artes" which can be mapped to specific inputs.
[3]
Skill
and attribute development are dependent on "Titles" and their levels.
[12]
Titles are earned
through story progression, or completion of miscellaneous criteria during battle. Each Title
has five levels which are advanced by completing battles.
[12]

[edit] Plot
Asbel and Hubert Lhant find an amnesiac girl in the fields and take her back to their village,
Lhant, to find her family.
[Game 1]
When the townspeople are unable to identify her, Asbel,
Hubert, and their friend, Cheria Barnes, decide to care of her and name her Sophie.
[Game 2]

When Richard, the prince of their country, Windor, visits, they befriend him and carve a
friendship pact into a tree.
[Game 3]
Richard returns to the capital city, Barona, and Asbel with
his friends follow. Richard proposes for them to sneak into the castle via a secret
underground entrance at night.
[Game 4]
There, the four find Richard unconscious and are
fatally wounded by an unknown monster. Sophie manages to defeat the monster by self
destructing and Asbel is returned to Lhant. After he regains consciousness, Asbel learns
about Sophie's death and Hubert's adoption into the Oswell family. Daunted by the
outcome, Asbel leaves for Barona and enrolls in the Knight Academy.
[Game 5]

Seven years later, Cheria informs Asbel of his father's death while defending Lhant from the
invasion of the neighboring country, Fendel.
[Game 6]
Asbel returns to Lhant with Cheria and
the two become cornered by Fendel's army. At that moment, Sophie re-appears and fends
off the enemies.
[Game 7]
The Fendel army later invades Lhant but are warded off by Hubert
and the Stratha military. Hubert is given control of Lhant by order of Windor's King and
banishes Asbel from the village.
[Game 8]
After hearing news about Richard's death, Asbel
enters Barona and finds him in the underground passage. Richard explains his uncle Cedric
plotted a coup d'tat and crowned himself king.
[Game 9]
They decide to meet with Duke Dalen
to recruit his army and have Richard regain the throne; on the way they befriend Pascal who
assists them.
[Game 10]
Duke Dalen puts his army under Richard's command and the party travel
towards Barona with Cheria joining them on their way.
[Game 11]
Once inside, the party defeats
Cedric and Richard is crowned king.
[Game 12]

Richard's personality begins to change and he sends Asbel to give Hubert an ultimatum
before he invades Lhant with his army.
[Game 13]
Richard invades regardless and is defeated by
Asbel, Hubert, and Sophie.
[Game 14]
Hubert receives an order to return to the country of
Stratha after he refused to enslave the citizens of Lhant to farm for cryas, crystals which
supply energy known as eleth. Asbel heads to the capital of Stratha to convince the
president to keep Hubert as Lhant's lord and is joined by Malik Caesar.
[Game 15]
Once there,
the president agrees to rescind his order if Pascal fixes their valkines, the supplier of
Stratha's eleth. Once there, Richard appears, absorbs the valkines, and flees.
[Game 16]
The
party learn that Richard has also absorbed Windor's valkines, and are accompanied by
Hubert as they head to Fendel to intercept him at the final valkines.
[Game 17]

After locating the valkines in Fendel, they fail to stop Richard who absorbs it.
[Game 18]

Deducing his next target is the Lastalia, the planet's core, they meet and combat him at the
core's entrance.
[Game 19]
Richard critically injures Sophie and creates a cocoon around the
core's entrance which forces the party to flee. The party is unable to heal Sophie with
medicine or magic. Since Richard called Sophie Protos Heis, Pascal discerns Sophie is from
the planet Fodra and advises the party to travel there to find a cure for her.
[Game 20]
After
finding a shuttle left by the Amarcians, the party travel to Fodra and meet Emeraude, the
last remaining human on the desolated planet.
[Game 21]
She reveals Sophie is a biological
humanoid engineered to defeat Lambda, the monster that attacked them seven years
ago.
[Game 22]
Realizing Richard is being possessed by Lambda, the party return to Ephinea and
confront him. When Lambda is ejected from Richard, Emeraude attempts to absorb Lambda
but is killed instead. Richard reunites with Lambda and continues towards the Lastalia.
[Game
23]

As Lambda begins to fuse with the Lastalia, the party are able to view Lambda's past. As a
new type of life form created on Fodra, Lambda was considered too dangerous and was
ordered to be killed. Professor Cornell, a scientist who treated Lambda as a person, helped
Lambda flee to Ephinea and is killed in the process. Lambda's mistreatment continues on
Ephinea which fuels his hatred towards humanity.
[Game 24]
The party confront and defeat
Richard which forces Lambda to materialize. After Lambda is defeated, Sophie prepares to
self destruct to ensure Lambda is not resurrected. To prevent Sophie's death, Asbel absorbs
Lambda and persuades him in the values of humans. Lambda agrees to give Asbel a chance
to prove humanity's worth before falling into a deep sleep.
[Game 25]

In the after-story Lineage and Legacies, monster activities have become an epidemic forcing
Asbel and his friends to reunite and investigate the cause. Hypothesizing that the eleth from
Fodra is influencing the monsters, the party travel there and discover Fodra's core has
become active again. They learn the core is conscious and wants to commit genocide on the
humans for destroying Fodra's environment. Confirming it to be the cause of the epidemic,
the party defeats Fodra's soldiers, the Little Queens, and have the reawakened Lambda
absorb Fodra's consciousness. In doing so, Lambda returns to his deep sleep in order to
dissuade Fodra's hatred. The party return home and Asbel proposes to Cheria. In the future,
Sophie retells the party's adventures and wishes to a distant descendant of Asbel's and
Cheria's.
[edit] Main characters
Asbel Lhant ( Asuberu Ranto
?
)
Asbel is the eldest son and successor to Aston Lhant, the lord of the village Lhant. After
Sophie's death and Hubert's adoption into the Oswell family, Asbel leaves for Barona where
he trains to be a knight in order to atone for his failure to protect Sophie. He is voiced by
Yuki Kaida as a child and Takahiro Sakurai as an adult.
[13]
In the English dub, Kate Higgins
voices him as a child and Bryce Papenbrook as an adult.
[14]
Since his debut, Asbel has ranked
third in the Tales character popularity polls.
[15][16]
Asbel is a playable character in Tales of the
World: Radiant Mythology 3 and Tales of the Heroes: Twin Brave. He makes a cameo in
.hack//Link's pre-order DVD.
[17]

Sophie ( Sofi
?
)
Sophie is an amnesiac girl Asbel and Hubert find in a field. During her journey with them to
find her family, she befriends Cheria and Richard. While on an excursion to meet with
Richard in Barona, she is seemingly killed after protecting them from Lambda. She reappears
seven years later when Asbel and Cheria are cornered by the Fendel's army and helps them
fight. Sophie is revealed to be Protos Heis, a humanoid made of tiny particles acting in
concert with each other. Her death seven years ago is explained as Sophie breaking up into
particles residing inside Asbel, Hubert, and Cheria to save their life and is the reason the
three possess mystical powers.
[Game 26]
She is voiced by Kana Hanazawa and dubbed by
Cassandra Morris.
[13][14]
Since her debut, Sophie has ranked on the Tales character popularity
polls.
[15][16]
Sophie is a playable character in Tales of the World: Radiant Mythology 3.
Hubert Oswell ( Hybto Ozuwe
?
)
Hubert is Asbel's younger brother. He was a timid child but after he is fostered into the
Oswell family, he becomes strict and authoritative. Due to his capabilities, he is appointed
the lieutenant of the Strahta military. He is voiced by Mikako Takahashi as a child and
Takahiro Mizushima as an adult.
[13]
In the English dub, he is voiced by Steve Staley.
[14]
Hubert
ranked on the fifth Tales character popularity poll and fell from the rankings
afterwards.
[15][16]
He makes a cameo in Tales of Hearts R dressed as the Sony mascot Kuro.
[18]

Cheria Barnes ( Sheria Bnzu
?
)
Cheria is the granddaughter of Frederic, the butler to the Lhant family. She is sickly as a child
but is healed due to Sophie's powers. She harbors an obvious crush on Asbel but treats him
coldly after he leaves Lhant. She later reveals her sadness in having Asbel abandon her and
reconciles with him.
[Game 27]
She is voiced by Shiho Kawaragi and dubbed by Laura Bailey.
[13][19]

Since her debut, Cheria has ranked on the Tales character popularity polls.
[15][16]
Cheria is a
playable character in Tales of the World: Radiant Mythology 3 and Tales of the Heroes: Twin
Brave.
Richard ( Richdo
?
)
Richard is the prince of Windor who befriends Asbel and Sophie after his visit to Lhant.
Before meeting Asbel, Richard has a strong distrust in others due to others using his status
for their own gain and his Uncle Cedric's attempts to murder him. When Cedric poisoned
and left him to die in the underground passage, Lambda saves his life by fusing with him.
Seven years later, Lambda's influence causes Richard to become violent and urges him to
destroy humanity by fusing with the Lastalia. He is voiced by Yuko Sanpei as a child and
Daisuke Namikawa.
[13]
In the English dub, he is voiced by Wendee Lee as a child and David
Vincent as an adult.
[14]
Since his debut, Richard has ranked on the Tales character popularity
polls.
[15][16]

Malik Caesar ( Mariku Shizsu
?
)
Malik is Asbel's instructor at the knight academy. He is highly mature and his gentlemanly
demeanor makes him popular with women. He is voiced by Hiroki Touchi and dubbed by
Jamieson Price.
[13][14]
Malik ranked on the fifth Tales character popularity poll and fell from
the rankings since then.
[15][16]
He makes a cameo in .hack//Link's pre-order DVD.
[17]

Pascal ( Pasukaru
?
)
Pascal is an Amarcian, a tribe of engineering prodigies. She has a hyperactive personality and
is fascinated in mysterious technology and in Sophie's origins. She is voiced by Kana Ueda
and dubbed by Kate Higgins.
[13][14]
Since her debut, Pascal has ranked on the Tales character
popularity polls.
[15][16]
She makes a cameo in Tales of Hearts R dressed as the Sony mascot
Toro Inoue.
[18]

Lambda ( Ramuda
?
)
Lambda is an advanced lifeform created by Fodra. His mistreatment by humans has fueled
his hatred towards them. He is voiced by Shigeru Nakahara and dubbed by Keith
Silverstein.
[13][20]

[edit] Development and release
On July 7, 2008, Namco Bandai Games announced the next core product of the Tales series
is developed for the Wii.
[21]
A trailer for the game was shown on October 2008 during the
Nintendo Autumn 2008 Conference.
[22]
During Jump Festa 2009, the game was given the
code name Tales of 10 ( 10 Teiruzu obu 10
?
) and is revealed to have been in
development for the past two years.
[23]
In the first week of April's Weekly Shnen Jup, the
game's name was revealed to be Tales of Graces.
[24]
In the same month, the games theme
was revealed to be Mamoru Tsuyosa wo Shiru RPG (RPG
?
, lit. "RPG to Know
the Strength to Protect").
[5]
During the September Tokyo Game Show, the game's theme
song was revealed to be "Mamoritai: White Wishes" ( White Wishes
?
, lit.
Want to Protect (White Wishes)) by BoA.
[25]
The game was released on December 10, 2009
and was also available as a bundle with a new Wii system.
[1]
The game also included
Kamenin Merchant! (!
?
, lit. "Turtle Merchant!"), a minigame for the
Nintendo DS.
[26]
To promote the game, Namco Bandai Games and House Foods collaborated
on packaged mabo curry.
[27]
In March 2010, Namco Bandai Games began to recall Tales of
Graces due to software bugs.
[28]
Namco allowed customers to exchange their game with an
updated version until July 2011.
[28]

The PlayStation 3 port, Tales of Graces f, was announced on August 3, 2010.
[29]
The
producer, Hideo Baba, explained the port was decided in February 2010 due to fan
demand.
[30]
The port adds an "Accelerate Mode" to the gameplay and an after-story entitled
Lineage & Legacies.
[11]
It was released on December 2, 2010.
[2]
A limited edition of the game
included a letter set.
[31]
Namco and House Foods restarted the packaged mabo curry to
promote the game.
[32]
A North American, EMEA, and Asia-Pacific localization was revealed
on May 11, 2011.
[33][34]
The North American localization was released on March 13, 2012.
[3]

The EMEA and Asia-Pacific localization released on August 31, 2012 along with a one day
special edition.
[4]

[edit] Downloadable content
Tales of Graces offered costumes as downloadable content. Pre-orderers received codes
which give Asbel, Sophie, and Cheria costumes from Tales of Vesperia.
[35]
Costumes based on
The Idolmaster: Dearly Stars for Sophie, Cheria, and Pascal were released on December 16,
2009.
[36]
On December 23, 2009 a Hatsune Miku costume for Sophie and a suit set for Asbel,
Hubert, and Malik were released.
[37][38]
Between January and March 2010, an imp costume
for Cheria, an avenger costume for Hubert, a cowgirl costume for Pascal, a pilot costume for
Asbel, and a samurai costume for Malik were released.
[39]
They were designed by Mutsumi
Inomata.
[40]

Tales of Graces f received similar content as its Wii predecessor. Pre-orderers received a
code which gives Asbel, Sophie, and Richard costumes from Tales of Destiny 2.
[41]
On the
release date, Code Geass costumes, a Toro costume for Pascal, and Sophie's Hatsune Miku
costume were available to download.
[42]
On December 9, 2010, the Idolmaster set, suit set,
school uniform set, and a Haseo costume for Asbel were released.
[40][43]
The original
designed costume by Inomata were released on December 22, 2010.
[40]
In January 2011,
various costumes were released to make the characters resemble other characters from the
Tales series.
[44]

In North America, all Tales of Graces f's DLC, excluding cameo costumes from other
franchises, was localized and released between March 13, 2012 and April 10, 2012.
[45][46]

[edit] Media adaptions
[edit] Manga
Tales of Graces spawned three manga adaptions after its release: Two anthology collections,
and a traditional manga series.
[47][48]
The first anthology collection, Tales of Graces Comic
Anthology
[kanji 1]
consists of three volumes by Ichijinsha.
[47]
The second anthology collection,
Tales of Graces f Comic Anthology
[kanji 2]
, consists of a single volume by Ichijinsha and was
released on March 25, 2011.
[48]
A traditional manga series titled Tales of Graces f is written
and authored by Megumu Aya
[kanji 3]
and published by ASCII Media Works. The first volume
was released on October 27, 2011.
[48]

[edit] Books
Tales of Graces spun off a novel series titled "Tales of Graces f: Chikai no Hana" (

?
, lit. Tales of Graces f: Flower's Promise).
[48]
The first
volume is subtitled J (
?
, lit. Above) and the second Ka (
?
, lit. Below). They were released
by Enterbrain on February and May 2011.
[48]
Tales of Graces has received six strategy guides
in total: three for the Wii and three for the PS3. Shueisha, Namco Bandai Games, and
Enterbrain were the publishers.
[47][48]

[edit] Audio CDs
Six drama CDs, produced by Frontier Works, and an original soundtrack by Avex Group were
created based on the game.
[49][50]
Drama CD: Tales of Graces
[kanji 4]
1 to 4 are side stories that
take place during the game's plot. They were released between May 26, 2010 and August
25, 2010.
[49]
Anthology Drama CD: Tales of Graces 2010 Winter
[kanji 5]
and Anthology Drama
CD: Tales of Graces 2011 Summer
[kanji 6]
are side stories after the events of the Tales of
Graces f.
[50]
Tales of Graces Original Soundtrack
[kanji 7]
was released on February 10, 2010 and
contains four discs.
[49]
It ranked 128th on Oricon's charts.
[51]

[edit] Reception
[hide] Reception
Scores are for Tales of Graces f unless indicated otherwise
Aggregate scores
Aggregator Score
GameRankings 78.96%
[52]

Metacritic 77/100
[53]

Review scores
Publication Score
Electronic Gaming Monthly 8/10
[54]

Eurogamer 8/10
[55]

Famitsu
36/40 (Wii)
[6]

37/40 (PS3)
[7]

Game Informer 7.75/10
[56]

GameSpot 7/10
[57]

GamesTM 6/10
[58]

GamesRadar 8/10
[59]

GameTrailers 6.7/10
[60]

IGN No Rating
[3]

Official PlayStation Magazine (US) 7/10
[61]

Play Magazine 77/100
[62]

Joystiq
[12]

Tales of Graces sold 113,000 copies on launch date and was re-released under the Nintendo
Selects label on March 24, 2011.
[8][63]
Famitsu praised the depth of the gameplay but
criticized the loading time.
[6]
Tales of Graces f sold over 200,000 copies in Japan during its
first week and was later re-released under Playstation 3 The Best label in August 2,
2012.
[9][64]
Famitsu repeated their praise of the gameplay and lauded the graphical
upgrades.
[7]

For the English localization of Tales of Graces f, critics praised the gameplay while the
presentation received mixed reviews. IGN described the battle system as "a beautiful ebb
and flow to each confrontation" while GameSpot considered it to be the most technical and
robust system of the Tales series.
[3][57]
Electronic Gaming Monthly and Joystiq praised the
depth with the latter calling it "an actual challenge instead of mindless button-
pressing".
[12][54]
Meanwhile, Game Informer considered the combat to be simple but fun.
[56]

Critics have also commented on the game's alchemy system, with IGN calling it "an
approachable pursuit" and Joystiq describing it as "unwieldy" due to the amount of
collectibles.
[3][12]
IGN, Game Informer, GamesRadar, and Game Trailers all criticized the
backtracking needed in the game.
[3][56][59][60]
GameInformer, GameSpot, and Game Trailers
commented on the small world, with Game Trailers panning the linear pathways and
"invisible walls" which prevent exploration along with the "cut and paste" dungeons.
[56][57][60]

The plot, graphics, and audio have received mixed reviews. The plot and characters have
been called clich by Game Informer, GameSpot, and GamesRadar.
[56][57][59]
Game Informer
called the childhood prologue monotonous but commented on the improving story after the
time skip. GameSpot agreed, calling the prologue the "weakest part of the story on its own"
but "crucial point of reference" which adds depth and eventually breaks away from the
clich.
[57]
GamesRadar shared the same opinion as GameSpot and praised Richard's
transformation into a villain.
[59]
Official U.S. PlayStation Magazine concluded the characters
as "pastel-colored munchkins from anime central casting".
[61]
As for the graphics, IGN
considered them outdated while Joystiq described it as washed-out with jerky
movements.
[3][12]
For the audio, IGN, Game Informer, and GamesRadar, considered the music
underwhelming and the voice acting acceptable. IGN describes the voice acting "works" but
some parts suffer from weak script.
[3]
Game Informer compared the voices to a well-
produced anime and GamesRadar considered them fitting for the characters.
[56][59]

Meanwhile, Game Trailers criticized the presentation completely, citing the plot as
predictable, the characters unengaging, the lightings flat, animations stiff, lipsyncing off,
forgettable music, and the voice acting as dry.
[60]

[edit] Notes and references
Notes
1. ^ Teiruzu obu Gureisesu
Komikku Ansoroj
?

2. ^ Teiruzu obu Gureisesu
Efu Komikku Ansoroj
?

3. ^ Aya Megumu
?

4. ^ CD Dorama CD Teiruzu obu Gureisesu
?

5. ^ CD 2010 Winter Ansoroj
Dorama CD Teiruzu obu Gureisesu Efu 2010 Winter
?

6. ^ CD 2011 Summer Ansoroj
Dorama CD Teiruzu obu Gureisesu Efu 2011 Summer
?

7. ^ Teiruzu obu
Gureisesu Orijinaru Saundotorakku
?

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b

c
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42. ^ Gantayat, Anoop (November 5, 2010). "First Look: Tales of Graces F
Download Costumes". Andriasang.
http://andriasang.com/comr5p/tales_graces_f_costumes/. Retrieved May
30, 2012.
43. ^ Gantayat, Anoop (December 8, 2010). "Tales of Graces F Download
Content Kicks Off Tomorrow". Andriasang.
http://andriasang.com/comse6/graces_f_dlc/. Retrieved May 30, 2012.
44. ^ Gantayat, Anoop (January 13, 2011). "Tales of Graces F: Dress Up as Classic
Tales Characters". Andriasang.
http://andriasang.com/comtag/togf_classic_tales_costumes/. Retrieved
May 30, 2012.
45. ^ Clements, Ryan (March 13, 2012). "This Week on the PSN (03.13.12)". IGN.
Archived from the original on June 1, 2012.
http://ps3.ign.com/articles/122/1220672p1.html. Retrieved May 31, 2012.
46. ^ Moriarty, Colin (April 10, 2012). "This Week on the PSN (04.10.12)". IGN.
Archived from the original on June 1, 2012.
http://ps3.ign.com/articles/122/1222684p1.html. Retrieved May 31, 2012.
47. ^
a

b

c
"Tales of Graces book releases" (in Japanese). Namco Bandai Games.
http://www.bandainamcogames.co.jp/goods/title.php?title=131&category=
1. Retrieved May 31, 2012.
48. ^
a

b

c

d

e

f
"Tales of Graces f book releases" (in Japanese). Namco Bandai
Games.
http://www.bandainamcogames.co.jp/goods/title.php?title=159&category=
1. Retrieved May 31, 2012.
49. ^
a

b

c
"Tales of Graces CD releases" (in Japanese). Namco Bandai Games.
http://www.bandainamcogames.co.jp/goods/title.php?title=131&category=
2. Retrieved May 31, 2012.
50. ^
a

b
"Tales of Graces f CD releases" (in Japanese). Namco Bandai Games.
http://www.bandainamcogames.co.jp/goods/title.php?title=159&category=
2. Retrieved May 31, 2012.
51. ^ "Tales of Graces Original Soundtrack" (in Japanese). Oricon.
http://www.oricon.co.jp/prof/artist/67810/products/music/856812/1/.
Retrieved June 4, 2012.
52. ^ "Tales of Graces f GameRanking's aggregate rating". GameRankings.
http://www.gamerankings.com/ps3/604158-tales-of-graces-f/index.html.
Retrieved May 31, 2012.
53. ^ "Tales of Graces f Metacritic's aggregate rating". Metacritic.
http://www.metacritic.com/game/playstation-3/tales-of-graces-f. Retrieved
May 31, 2012.
54. ^
a

b
Fitch, Andrew (March 15, 2012). "Tales of Graces f EGM review".
Electronic Gaming Monthly. http://www.egmnow.com/articles/egm-review-
tales-of-graces-f/. Retrieved May 31, 2012.
55. ^ Whitebeard, Dan (September 4, 2012). "Tales of Graces f EuroG review".
Eurogamer. http://www.eurogamer.net/articles/2012-09-04-tales-of-graces-
f-review. Retrieved September 4, 2012.
56. ^
a

b

c

d

e

f
Hilliard, Kyle (March 12, 2012). "Tales of Graces f Game Informer
review". Game Informer.
http://www.gameinformer.com/games/tales_of_graces_f/b/ps3/archive/20
12/03/12/tales-of-graces-f-review-a-story-of-friendship-and-jrpg-clich-233-
s.aspx. Retrieved May 31, 2012.
57. ^
a

b

c

d

e
Nichols, Scott (April 24, 2012). "Tales of Graces f GameSpot review".
GameSpot. http://uk.gamespot.com/tales-of-graces-f/reviews/tales-of-
graces-f-review-6373244/. Retrieved May 31, 2012.
58. ^ "Tales of Graces f at GamesTM". GamesTM. September 3, 2012.
http://www.gamestm.co.uk/reviews/tales-of-graces-f-review/. Retrieved
September 4, 2012.
59. ^
a

b

c

d

e
Wallace, Kimberley (March 13, 2012). "Tales of Graces f
GamesRadar review". GamesRadar. http://www.gamesradar.com/tales-
graces-f-review/. Retrieved May 31, 2012.
60. ^
a

b

c

d
"Tales of Graces f at GameTrailers". GameTrailers. March 16, 2012.
http://uk.gamespot.com/tales-of-graces-f/reviews/tales-of-graces-f-review-
6373244/. Retrieved May 31, 2012.
61. ^
a

b
"Official U.S. PlayStation Magazine Tales of Graces f review". Official
U.S. PlayStation Magazine: 77. April 2012.
62. ^ Dransfield, Ian. "Tales of Graces f Play review". Play (UK magazine).
http://www.play-mag.co.uk/review/tales-of-graces-f-review-ps3/. Retrieved
August 26, 2012.
63. ^ "Tales of Graces Nintendo Selects" (in Japanese). Nintendo.
http://www.nintendo.co.jp/wii/selection/stgj/index.html. Retrieved May 31,
2012.
64. ^ "Playstation 3 The Best" (in Japanese). Sony Computer Entertainment.
http://www.jp.playstation.com/ps3/ps3thebest/#m08. Retrieved
September 22, 2012.
Primary references
Namco Tales Studio. Tales of Graces f. (Namco Bandai Games). PlayStation 3. (March 13,
2012)
1. ^ Library Synopsis: The Girl in the Meadow
2. ^ Library Synopsis: Named after a Flower
3. ^ Library Synopsis: The Friendship Pact
4. ^ Library Synopsis: The Gathering Storm
5. ^ Library Synopsis: Childhood's End
6. ^ Library Synopsis: The Envoy from Lhant
7. ^ Library Synopsis: An Impossible Encounter
8. ^ Library Synopsis: Exiled from Lhant
9. ^ Library Synopsis: Friends Reunited
10. ^ Library Synopsis: A Spirited Companion
11. ^ Library Synopsis: Onward to Barona Castle
12. ^ Library Synopsis: Crowning the New King
13. ^ Library Synopsis: What Blood Breeds
14. ^ Library Synopsis: A Seven-Year Reunion
15. ^ Library Synopsis: Just Like Old Times
16. ^ Library Synopsis: Quid Pro Duo
17. ^ Library Synopsis: Together Again
18. ^ Library Synopsis: Inheritors of the Dream
19. ^ Library Synopsis: The Lastalia
20. ^ Library Synopsis: For Sophie
21. ^ Library Synopsis: Fodra, the Other World
22. ^ Library Synopsis: Welcome Back, Sophie
23. ^ Library Synopsis: The Wages of Ambition
24. ^ Library Synopsis: The Story of Lambda
25. ^ Library Synopsis: The Battle's End
26. ^ Emeraude:Protos Heis is composed of individual particles that act in
concert with each other. These particles, tinier than a grain of sand, come
together to form a human shape. And while they act as one, the particles
also possess the ability to separate from each other, which is what you see
happening now. [...] It's the result of a process called "distriputive
preservation". Your friends must be completely synchronized with Protos
Heis' particles. [...] When Protos Heis suffers heavy damage, it usually splits
into individual particles, shuts down all functionality, and begins the process
of reconstruction. This is known as "particle preservation". Distributive
preservation, on the other hand, allows Protos Heis to implant its particles
into one or more separate vessels.[...] Pascal: Would her particles have any
kind of effect on the vessels that they went into?/ Emeraude:Yes. In fact,
while the particles prepare for reconstruction, they would repair any
damaged areas of the vessels as well. /Pascal: So Sophie split herself into
three parts and then used those parts to save Asbel, Cheria, and Little Bro!
[...] /Hubert: I see. Then this would explain why we possess some of the
same power she has.
27. ^ Asbel: You know, you've been treating me like crap ever since I came back
here. Cheria: Well that's your fault. In fact, all this is your fault! Seven years
ago, you walked out of my life. You never came back, I don't know if I'd ever
see you again.
[edit] External links
Official Tales of Graces website (Japanese)
Official Tales of Graces f website (Japanese)
Official Tales of Graces f English website
[hide]
v
t
e
Tales series

Main series

Main series
Phantasia
Destiny (remake)
Eternia
Destiny 2
Symphonia
Rebirth
Legendia
Abyss
Innocence
Vesperia
Hearts
Graces
Xillia
Xillia 2


Spinoffs

Tales of the World series
Narikiri Dungeon (X)
2
3
Summoner's Lineage
Radiant Mythology
2
3
Dice Adventure
Tactics Union

Others
Tempest
Symphonia: Dawn of the New World
Eternia Online
Mobile
VS.
Heroes: Twin Brave


Animation

Eternia
Phantasia
Symphonia
Abyss
Vesperia: The First Strike


Related

Namco Bandai Games
Namco
Namco Tales Studio
Alfa System
Matrix Software
Production I.G
Ufotable


List of Tales media

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http://en.wikipedia.org/wiki/Tales_of_Xillia
Tales of Xillia
From Wikipedia, the free encyclopedia
Jump to: navigation, search
Tales of Xillia

European Cover Art
Developer(s) Namco Tales Studio
Publisher(s) Namco Bandai
Designer(s) Hideo Baba
Artist(s)
Daigo Okumura
Kosuke Fujishima
Mutsumi Inomata
Composer(s) Motoi Sakuraba
[1]

Series Tales
Platform(s) PlayStation 3
Release date(s)

JP
September
8, 2011
[2]


NA
2013
[3]


EU
2013
[3]

Genre(s)
Role-playing video
game
Mode(s)
Single Player,
Multiplayer, Co-op
Media/distribution Blu-ray Disc
Tales of Xillia ( Teiruzu obu Ekushiria
?
) is the 13th flagship title in
the Tales series, exclusively for the PlayStation 3.
[4]
Its characteristic genre name is RPG of
Unwavering Convictions (RPG Yuruginaki shinnen no RPG
?
).
[5]
The game
was released in Japan on September 8, 2011 and will be released internationally in 2013.
[3]

It features a theme song called "progress" sung by Ayumi Hamasaki.
[6]
The animated
cutscenes were produced by Ufotable, the studio behind the Tales of Symphonia OVA series
instead of Production I.G, who have worked on the previous games in the series.
[1]
It is the
only Tales game with two separate anime openings: a Jude version and a Milla version,
respectively. The game is also the last game to be developed by Namco Tales Studio before
it was dissolved into Namco Bandai Games in November 2011.
[7]
A sequel, Tales of Xillia 2,
was released in 2012.
Contents
[hide]
1 Gameplay
2 Characters
3 Development
4 Reception
5 References
6 External links
[edit] Gameplay
Tales of Xillia utilizes the DR-LiMBS, or Dual Raid Linear Motion Battle System. Characters
can freely chain regular attacks and TP-consuming Artes together through the use of Assault
Counter (AC) points. Furthermore, a new Link feature allows for two party members to
attack together and utilize powerful dual-character Link Artes. Overlimit, a returning feature
from games such as Tales of Vesperia and Tales of the Abyss, enables the use of Mystic
Artes.
In a first for the mothership titles in the series, players will experience the game through a
behind-the-back viewpoint, rather than the standard over-head viewpoint. Buildings and
structures in towns are actual size, as compared to the character, as a part of the game's
more lifelike experience.
[8]

[edit] Characters
The game features two main characters, one male and one female, from different character
designers. Both characters live in the world of Liese Maxia, where humans, spirits, and
monsters are able to reside together in harmony. The game marks the first time both
character designers have worked together on a single game. Both designers have previously
designed characters separately for different Tales games, with Fujishima working with Team
Symphonia and Inomata working with Team Destiny.
[6]

Jude Mathis
Age: 15; Height: 163cm
Voiced by: Tsubasa Yonaga (Japanese)
A male who attends a medical school in the royal city who excels and gets things done. Of
his own volition, he left his hometown and is now training in a hospital at the metropolis Il
Fan. He is usually a calm and composed boy, but may tend to be suddenly impulsive at
times. He usually finds himself in little disputes due to his somewhat meddlesome behavior.
One day, a number of people are sent to the hospital due to a backfiring of a Spirit Arts.
Upon doing an investigation on what may have caused the failure at a military laboratory, he
meets Milla. He feels great adoration for Milla, who seems to have some sort of special
mission, so he believes he can be of use to her. He is designed by series veteran Ksuke
Fujishima, who had previously designed characters for Tales of Phantasia, Tales of
Symphonia, Tales of the Abyss and Tales of Vesperia.
[6]
He uses his fists as his choice of
weapon, similar to Senel Coolidge from Tales of Legendia.
Milla Maxwell
Age: 20; Height: 168cm
Voiced by: Miyuki Sawashiro (Japanese)
She is able to summon all four spirits of earth, water, wind and fire, and actually claims to be
the Maxwell. She claims to have been enshrined in the mountains, but has come to the
military lab upon sensing the annihilation of large numbers of spirits. When it comes to
fulfilling her duty of watching over the world, she shows no hesitation and is disgusted by
those with no sense of responsibility. Though being someone of the spirits' intellect, she has
no idea how to live as a human, making her quite interested in matters about humans and
its civilization. In fact, she feels no hunger because Mana is basically her energy source.
Normally though, she is an honest person and a natural airhead. She is designed by series
veteran Mutsumi Inomata, who had previously designed characters for Tales of Destiny,
Tales of Eternia and, most recently, Tales of Graces, among other Tales games.
[6]

Alvin
Age: 26; Height: 182cm
Voiced by: Tomokazu Sugita (Japanese)
A competent mercenary that has been wandering many places around the world. He is quite
sociable with everyone and constantly displays such a mature composure. He can deliver
what is needed of him, though he doesn't talk much about himself and can easily hide his
feelings effectively. Though it seems that he only acts for himself at times, he can be in fact
pretty calculating. He is designed by Ksuke Fujishia.
Leia Rolando
Age: 15; Height: 158cm
Voiced by: Saori Hayami (Japanese)
A bright and energetic girl who's a childhood friend of Jude's. While she serves as a "poster
girl" for the inn run by her family, she was also working as an apprentice nurse at the clinic
run by Jude's parents. She feels sympathetic with her companions, but takes it upon herself
to raise their spirits and get rid of their worries. She's passionate about competitions in
things like martial arts and sports, but thinks effort is more important than winning. After
Jude and Milla return to his hometown of Lu Rondo, they meet Leia. Leia joins them to
search for a valuable ore that is needed to heal Milla's legs, which were severely injured in
the fight with Nachtigal. After healing Milla, Leia decides to join the party, without telling her
family, having found a rival in Milla for Jude's affection, and wanting to change herself to
become a stronger person. She is designed by Mutsumi Inomata.
Elize Lutus
[9]

Age: 12; Height: 145cm
Voiced by: Yuki Horinaka (Japanese)
A master of spirit summoning artes despite her young age. She was apparently raised in a
strange and unique environment, so she becomes very shy whenever she engages in
conversations. Though she has a dislike for other people, she dearly adores Jude, whom she
considers her very first friend. She is designed by Ksuke Fujishia.
Teepo
[9]

Voiced by: Haruna Ikezawa (Japanese)
Elize's stuffed doll that she carries around. It is animate and can apparently speak. Since Elize
is poor at conversations, Teepo is usually the one who follows up on what to say. It is
designed by Daigo Okumura, who previously worked on Tales of Symphonia: Dawn of the
New World.
Rowen J. Ilbert
[10]

Age: 62; Height: 175cm
Voiced by: Mugihito (Japanese)
An elderly man who is the butler of a wealthy noble family. Though he usually has a gentle
expression on his face, he can occasionally give off a sharp, intense feeling through the glint
of his eyes. He is very knowledgeable about everything and is very good at making rational
judgments depending on the state of affairs. He is by appearance the oldest playable
character ever made in Tales' history. He is designed by Mutsumi Inomata.
[edit] Development


The first piece of concept art released for the game, showing a new type of art style for the
series.
The title was first announced in an issue of the Japanese magazine, Weekly Shnen Jup, in
July 2010
[11]
before it was officially announced by Namco Bandai at a press conference a
week after.
[4]
In June 2010, at the 2010 "Tales of Festival", an annual event held by Namco
Bandai for fans of the Tales series, Namco Bandai announced that a new mothership title in
the Tales series will be announced in Q3 2010.
[12]
The game was officially announced on
December 15, 2010 with the end of a countdown clock on the game's official site in the
Japanese gaming magazine, Famitsu.
[6]

An issue of Famitsu containing an interview with the development staff claims Next Tales of
will break new ground. He also revealed that the team is aiming for a different visual
approach in comparison to Tales of Vesperia's anime style or Tales of Graces' watercolor
style. The development staff are reportedly "blown away" by the game running in real-time
on PS3.
[13]
On December 27, 2010, a handful of screenshots were released
[14]
depicting some
of the environments and characters, as well as the general direction of the art style. On July
6, 2012, it was announced at the Japan Expo in Paris by series producer, Hideo Baba, that
Tales of Xillia would be coming to North America and EU territories some time in 2013.
[15]

Ted Tsung, the North American producer for Tales of Xillia, announced on November 5, 2012
that the English voice recordings were complete.
[16]

[edit] Reception
Tales of Xillia received a near perfect score of 39/40 (10/10/9/10) from Famitsu, overtaking
Tales of Graces F as the highest-rated Tales title by the magazine.
Namco Bandai previously hinted that Tales of Xillia was on track to see record pre-orders for
the series. Tales series producer Makoto Yoshizumi has confirmed it via Twitter. Two weeks
ahead of release, and the PS3 title was officially the most pre-ordered Tales game ever, with
200,000 pre-orders, the game would already have sold near the equivalent of the Xbox 360
version of Vesperia and half that of the PS3 version.
[17]

Namco Bandai has reported that the game has sold 740,000 copies in Japan making it the
best selling title in the series since Tales of Destiny 2 in this territory.
[18]

[edit] References
1. ^
a

b
a745 (December 15, 2010). "Next Tales Of Officially Revealed - Tales of
Xillia Site Opens With PV". Abyssal Chronicles.
http://www.abyssalchronicles.com/?fn_mode=comments&fn_id=539.
Retrieved December 14, 2010.
2. ^ "Tales Festival 2011 detailed by 4Gamer". 4Gamer.
http://www.4gamer.net/games/117/G011720/20110528003/. Retrieved
May 28, 2011.
3. ^
a

b

c
Sal Romano (July 6, 2012). "Tales of Xillia coming to North America,
Europe". Gematsu. http://gematsu.com/2012/07/tales-of-xillia-coming-to-
north-america-europe. Retrieved July 3, 2012.
4. ^
a

b
Gantayat, Anoop (August 12, 2010). "Namco Bandai Confirms New Tales
Games".
http://www.andriasang.com/e/blog/2010/08/02/tales_games_confirmed/.
Retrieved August 2, 2010.
5. ^ a745 (December 15, 2010). "More Tales of Xillia Information From The
Tales 15th Anniversary Party". Abyssal Chronicles.
http://www.abyssalchronicles.com/?fn_mode=comments&fn_id=540.
Retrieved December 14, 2010.
6. ^
a

b

c

d

e
Anoop Gantayat (December 15, 2010). "PS3 Tales Game Confirmed
as Tales of Xillia". Andriasang.
http://www.andriasang.com/e/blog/2010/12/15/tales_of_xillia/. Retrieved
December 14, 2010.
7. ^ Anoop Gantayat (November 21, 2012). "Namco Bandai Dissolving Tales
Studio". Andriasang. http://andriasang.com/comz0m/. Retrieved June 2,
2012.
8. ^ Sal Romano (December 20, 2010). "Tales of Xillia detailed in Famitsu".
Scrawl. http://scrawlfx.com/2010/12/tales-of-xillia-detailed-in-famitsu.
Retrieved December 21, 2010.
9. ^
a

b
"Tales of Xillia English screenshot". Namco Bandai Games.
http://www.uk.namcobandaigames.eu/media/5947_29002/tales-of-
xillia/event#5947_29118. Retrieved December 26, 2012.
10. ^ "Tales of Xillia's Last Playable Character Revealed - News - Tales Union -
Tales News, Music, Guides & More". Tales Union. 2011-04-18.
http://www.talesunion.com/news/tales-of-xillias-last-playable-character-
revealed--1618.html. Retrieved 2012-11-08.
11. ^ Anoop Gantayat (July 28, 2010). "Tales of Graces, New Tales Game Set for
PS3". Andriasang.
http://www.andriasang.com/e/blog/2010/07/28/new_tales_for_ps3/.
Retrieved July 26, 2010.
12. ^ Sal Romano (June 5, 2010). "Major Tales announcement coming this
summer". Scrawl. http://scrawlfx.com/2010/06/major-tales-announcement-
coming-this-summer. Retrieved May 30, 2010.
13. ^ Sal Romano (August 4, 2010). "Tales PS3 to break new ground; new Tales
of Graces F details". Scrawl. http://scrawlfx.com/2010/08/tales-ps3-to-
break-new-ground-new-tales-of-graces-f-details. Retrieved May 30, 2010.
14. ^ Jonathan Leack (December 27, 2010). "Get Ready for Tales of Xillia with
Fresh Screenshots". http://playstationlifestyle.net/2010/12/27/get-ready-
for-tales-of-xillia-with-fresh-screenshots/. Retrieved January 30, 2011.
15. ^ July 6, 2012 11:26AM PDT (2012-07-06). "Tales of Xillia getting Western
release". GameSpot.com. http://www.gamespot.com/news/tales-of-xillia-
getting-western-release-6385882. Retrieved 2012-11-08.
16. ^ Tsung, Ted (November 5, 2012). "Tales of Voice Recording: A Tales of Xillia
Update". PlayStation Blog. Archived from the original on November 6, 2012.
http://blog.us.playstation.com/2012/11/05/tales-of-voice-recording-a-tales-
of-xillia-update/. Retrieved November 6, 2012.
17. ^ "Tales of Xillia is the Most Pre-ordered Tales Game Ever". Andriasang.com.
2011-08-26.
http://www.andriasang.com/e/blog/2011/08/26/tales_of_xillia_preorders/.
Retrieved 2012-11-08.
18. ^ "Tales of Xillia Sells 740,000 Units". Andriasang.com.
http://andriasang.com/comyul/. Retrieved 2012-11-08.
[edit] External links
Official website (Japanese)
[hide]
v
t
e
Tales series

Main series

Main series
Phantasia
Destiny (remake)
Eternia
Destiny 2
Symphonia
Rebirth
Legendia
Abyss
Innocence
Vesperia
Hearts
Graces
Xillia
Xillia 2


Spinoffs

Tales of the World series
Narikiri Dungeon (X)
2
3
Summoner's Lineage
Radiant Mythology
2
3
Dice Adventure
Tactics Union

Others
Tempest
Symphonia: Dawn of the New World
Eternia Online
Mobile
VS.
Heroes: Twin Brave


Animation

Eternia
Phantasia
Symphonia
Abyss
Vesperia: The First Strike


Related

Namco Bandai Games
Namco
Namco Tales Studio
Alfa System
Matrix Software
Production I.G
Ufotable


List of Tales media

Retrieved from
"http://en.wikipedia.org/w/index.php?title=Tales_of_Xillia&oldid=536970223"
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http://en.wikipedia.org/wiki/Tales_of_Xillia_2
Tales of Xillia 2
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Tales of Xillia 2

Japanese cover art
Developer(s) Namco Bandai Games
Publisher(s) Namco Bandai Games
Designer(s) Hideo Baba
Artist(s)
Daigo Okumura
Kosuke Fujishima
Mutsumi Inomata
Composer(s) Motoi Sakuraba
Series Tales
Platform(s) PlayStation 3
Release date(s) November 1, 2012
Genre(s)
Role-playing video
game
Mode(s) Single Player
Media/distribution Blu-ray Disc
Tales of Xillia 2 (2 Teiruzu obu Ekushiria Tsu
?
) is the fourteenth
mothership (main series) title in the Tales series of video games. It is the first game in the
series to be developed and published by Namco Bandai Games after Namco Tales Studio was
dissolved earlier in 2012, though the core development staff remains the same.
[1]
It is a
direct sequel to Tales of Xillia, taking place one year after the events of the original. The
game was released in Japan on November 1, 2012 in Japan for the PlayStation 3. While not
announced for release in any other regions, series producer, Hideo Baba says there's a "good
chance" of an international release if the original game sells well.
[2]

Contents
[hide]
1 Characters
2 Gameplay
3 Development
4 Reception
5 References
6 External links
[edit] Characters

This section does not cite any references or sources. Please help improve this
section by adding citations to reliable sources. Unsourced material may be
challenged and removed. (August 2012)
Unlike most mothership titles in the series, character designs will be done by Daigo Okumura
rather than Kousuke Fujishima or Mutsumi Inomata who have handled the designs for most
Tales mothership games. Daigo Okumura had previously worked on character designs for
Tales of Symphonia: Dawn of the New World, another Tales sequel, in addition to his work
on various antagonists in the Tales series.
Ludger ( Rudogaa Wiru Kuresuniku
?
)
Voiced by: Takashi Kondou (Japanese)
The twenty-year-old protagonist of the story with a 20 million Gald debt. He has excellent
cooking skills and works in Trigraph's train restaurants. He lives with his older brother, Julius,
in Trigraph, Elenpios. In battle, he fights with swords, guns and a hammer, which he can
freely switch between his weapons with his "Weapon Shift" ability. He is a playable
character. Most of his dialogue outside of battle isn't voiced. The player will have to pick
what he says.
Elle Mel Mata ( Eru Meru Maata
?
)
Voiced by: Mariya Ise (Japanese)
An eight-year-old girl, she is the main heroine of the game. She is accompanied by Ludger's
pet cat Lulu. Her father is in need of help, wanting her to look for the "Land of Canaan" that
grants wishes. She is a non-playable character.
Leia Rolando
Voiced by: Saori Hayami (Japanese)
Returning from the first game, Leia is now an apprentice reporter at a newspaper in
Elenpios. In battle, she fights with a staff and has access to her ability which returns from the
first game, the "Staff Expansion ( Kasshinkon Jutsu
?
)" where Leia's staff will be
expanded longer, giving her increased attack power and range. She is a playable character.
Alvin
Voiced by: Tomokazu Sugita (Japanese)
Returning from the first game, Alvin is currently starting a new business in Elenpios and he's
growing a beard for it. In battle, he fights with a blade and a gun and has access to his ability
which returns from the first game, the "Charge" ability where he can enter Charge Mode,
giving him the ability to use Charged Artes. He is a playable character.
Elise Lutus
Voiced by: Yuki Horinaka (Japanese)
Returning from the first game, A master of spirit summoning artes despite her young age.
She was apparently raised in a strange and unique environment, so she becomes very shy
whenever she engages in conversations. She is a playable character.
Rowen J. Ilbert
Voiced by: Mugihito (Japanese)
Returning from the first game, Rowen is now Prime Minister of Rieze Maxia. He fights with
sabers and knives in battle and his ability is "Magic Aftertuning" which allows him to control
his Magic Artes. He is a playable character.
Jude Mathis
Voiced by: Tsubasa Yonaga (Japanese)
Returning from the first game, Jude is a new addition to a particular team doing research on
the great spirit Origin. The immaturity he once had when he was a student has completely
gone, and he now has this grown-up atmosphere about him.
Milla
Voiced by: Miyuki Sawashiro (Japanese)
This Milla is a different Milla from the one in the first Xillia, When the new Milla was still 6
years old, the Arc Noa was destroyed, thus preventing the completion of the Spear of
Kresnik. With this event, her mission had been fulfilled, and she can no longer channel
Maxwell's power nor summon the four elemental spirits. She has an obstinate personality
and is really prideful, but this is mainly because of her unique upbringing and not having any
friends. She has been living with her Great Spirit older twin sister in Ni Akeria, but now
accompanies Ludger on his journey.
Nova
Voiced by: Satomi Sato (Japanese)
A girl who used to be Julius's classmate who currently works at one of the banks being run
by Clanspia Company. She is in charge of paying Ludger's sudden huge debt. She is a non-
playable character.
Gaius
Voiced by: Ryotaro Okiayu (Japanese)
King of Rieze Maxia, hiding his status as he moves around in Elenpios. He believes that he
must protect the weak. While Gaius was one of the main antagonists of the first game, he
now joins Ludger's team to fight for a similar cause. His "Revenger" ability allows him to
block enemy attacks and follow up with a powerful counter-attack. He is a playable
character.
Musee
Voiced by: Asami Sanada (Japanese)
Great Spirit of Rieze Maxia. While Musee was one of the main antagonists of the first game,
she joins the party in the sequel. She is a playable character.
[edit] Gameplay
The game will also introduce a new choice system into the game, where players are allowed
to choose between two courses of action in the game by pressing the "L1" or "R1" buttons
on the controller.
[3]
The effects of these choices can range greatly from simply different
dialogue during a cutscene or choosing between fighting an enemy or retreating.
[3]
The
game will also utilize the XDR-LMBS or Cross Double Raid Linear Motion Battle System for its
combat, which is a variant of Xillia's Dual Raid Linear Motion Battle System. Party members
will have special abilities in battle, such as Ludger's Weapon Shift, where he can swap
between swords, guns and a hammer during combat.
[edit] Development
The game, like its predecessor, was teased via a teaser countdown site that lasted 19 days.
During the final eleven days of the countdown, a new quote related to the game was
released every day.
[4]
The game was then officially announced during the 2012 Tales of
Festival held on June 2, 2012.
[3]
As with the original Tales of Xillia, the game will contain its
own set of DLC costumes as well, including some related to characters from previous titles of
the series and some anime series like Code Geass: Akito the Exiled, and Puella Magi Madoka
Magica.
[5]

It will also feature cutscenes animated by Ufotable, who also worked on cutscenes for the
original game along with a theme song, Song 4 U, by Ayumi Hamasaki who also sang
Progress, the theme song for the original game. The characteristic genre theme is "An RPG
where your choices spin the future" ( Sentaku ga Mirai wo
Tsumugu RPG).
[edit] Reception
Tales of Xillia 2 received a score of 35/40 (9/9/8/9) from Famitsu
[6]
.
[edit] References
1. ^ Anoop Gantayat (November 21, 2012). "Namco Bandai Dissolving Tales
Studio". Andriasang. http://andriasang.com/comz0m/. Retrieved June 2,
2012.
2. ^ Sal Romano (July 6, 2012). "Tales of Xillia coming to North America,
Europe". Gematsu. http://gematsu.com/2012/07/tales-of-xillia-coming-to-
north-america-europe. Retrieved July 3, 2012.
3. ^
a

b

c
Anoop Gantayat (June 2, 2012). "Tales of Xillia 2 Announced".
Andriasang. http://andriasang.com/con1ac/tales_of_xillia_2/. Retrieved
June 2, 2012.
4. ^ Sal Romano (June 1, 2012). "Next Tales of countdown update: 0 days".
Gematsu. http://gematsu.com/2012/06/next-tales-of-countdown-update-0-
days. Retrieved June 2, 2012.
5. ^ Spencer (August 18, 2012). "Tales Of Xillia 2 Has Code Geass: Akito The
Exiled Crossover Costume". siliconera.
http://www.siliconera.com/2012/08/18/tales-of-xillia-2-has-code-geass-
akito-the-exiled-crossover-costume/. Retrieved August 19, 2012.
6. ^ Kevin Gifford (October 24, 2012). "Japan Review Check: Tales of Xillia 2".
Polygon. http://www.polygon.com/2012/10/24/3547134/japan-review-
check-tales-of-xillia-2. Retrieved February 2, 2013.
[edit] External links
Official website (Japanese)
[hide]
v
t
e
Tales series

Main series

Main series
Phantasia
Destiny (remake)
Eternia
Destiny 2
Symphonia
Rebirth
Legendia
Abyss
Innocence
Vesperia
Hearts
Graces
Xillia
Xillia 2


Spinoffs

Tales of the World series
Narikiri Dungeon (X)
2
3
Summoner's Lineage
Radiant Mythology
2
3
Dice Adventure
Tactics Union

Others
Tempest
Symphonia: Dawn of the New World
Eternia Online
Mobile
VS.
Heroes: Twin Brave


Animation

Eternia
Phantasia
Symphonia
Abyss
Vesperia: The First Strike


Related

Namco Bandai Games
Namco
Namco Tales Studio
Alfa System
Matrix Software
Production I.G
Ufotable


List of Tales media

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Categories:
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This page was last modified on 2 February 2013 at 08:10.
Text is available under the Creative Commons Attribution-ShareAlike License;
additional terms may apply. See Terms of Use for details.
Wikipedia is a registered trademark of the Wikimedia Foundation, Inc., a non-profit
organization.
Contact us
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