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LARO NG LAHI SA CRMC

General Mechanics

1. The players must be a CRMC High School Student representing their year organization.
2. Attendance will be checked and will be included in the measures for winning the championship.
2.1 Attendance will be checked starting 1:20pm to 1:50pm ONLY. Late students shall be allowed
to sign the attendance sheet and play the games but will not be included in the final count of present
participants.
2.2 The ranking will be based on the percentage of present participants over the total
population per year level.
3. SSG Officers SY 2013-2014 (excluding batch representative) will serve as the committee for the
games.
4. The procedure of the games will be read and participants are free to ask the committee for
clarifications before the start of the actual game.
5. A student is allowed to participate in only a maximum of 2 games.
6. Unsportsmanlike behaviour before, during and after the games by the players or non-players is
sanctioned to a one point disadvantage to the teams total rank.
7. In the event of a tie, the teams will earn the average rank.
8. The organization with the least Total Rank will be considered as the winner.

Teams
Attendance
Sack
Race
Pukpok-
palayok
Kadang-
kadang
Patintero Pabitin TOTAL
RANK
FINAL
RANK
Grade 7
Grade 8
Third year
Fourth
year



SACK RACE
1. There must be 15 participants per team.
2. Participants will place both legs inside the sack and jump forward and travel the length of the game
area.
3. The next player will wear the sack only when the player before him finally reaches the starting point.
4. A player who completes his part must move to the side of the playing area.
5. The team who finishes first will be considered the winner.


PUKPOK PALAYOK
1. There must be 1 participant per team.
2. The participant will be blind folded then to be made to turn 3 times.
3. His teammates will shout directions to him but they are not allowed to come close to their player.
4. The first person to hit the Palayok will be considered the winner and the succeeding team rank
thereafter.


KADANG KADANG
1. There must be 15 participants per team.
2. Participants will travel with half a coconut shell/ kadang per foot.
3. In an event where the coconut shell is damaged, the team must still continue with the game.
4. The first team to finish the relay will be considered the winner.

PATINTERO
1. There must be 10 participants per team.
2. The pairing of the Active Team and Tagging Team will be drawn by lots.
3. The Active team must cross the game lines to reach the end point then come back to the starting area
without getting caught to earn a point.
4. The rules for tagging/ catching the opponents players:
4.1 Once the active player crossed the line, the tagging player before cannot tag the active
player.
4.2 Touching the loose clothes (examples are skirt, ID sling) and the hair of the active players is
not considered tagging.
4.3 A team leader of the tagging team can walk up to all the lines and catch anyone from any
direction.
4.4 All the tagging players, including the team leader cannot jump to catch the opponent.
5. The active team is given 5 MINUTES to earn as many goals as possible. Once a goal is made, all the
active players must come back to the starting area to try to earn another point. The team with the most
number of goals will be considered the winner.
6. In case of a tie, the team that has the shortest time for the FIRST goal will be considered the winner.


PABITIN
1. There must be 5 participants per team.
2. The participants must grab as much red coins from the pabitin using ONLY ONE HAND within 2
minutes.
3. The participants must not hold the bamboo frame during the raising and lowering of the pabitin.
4. The team with the most number of red coins will be considered the winner.
5. In case of a tie, the team will earn the average rank.

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