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The Omni-Caster

"Arcane, Divine, Psionic... it's all the same. And I've mastered... ALL OF THEM.
-Rhaigo, Omni-Caster
Some people are good at magic. Some people are so good, that they learn how to u
se both arcane and divine magic. Then some are so intrigued by the melding of th
ese, that they throw in other types of arcane and divine magic as well. And then
learn how to use Psionics just to top it all off. Yes, that's right. This is an
Arcane/Arcane/Divine/Divine/Psionic Theurge class. Omni-Casters spend the vast
majority of their time studying various sorts of supernatural powers and learn h
ow to blend and harness their immense reservoir of energy.
Becoming an Omni-Caster
Omni-Casters usually start there careers as a Wizard or Cleric, often angling fo
r Mystic Theurge. Then they decide that's not enough. They travel the world look
ing for teachers in the various supernatural arts to perfect the True Art. They
have not one, but many teachers in their search for the unifying truth of all ma
gic.
Entry Requirements
Feats: Any Metamagic feat and any Metapsionic feat
Powers: Ability to manifest first level powers
Spells: Ability to cast first level spells from two arcane sources (classes) and
two divine sources.
Class Skills: Concentration, Craft, Decipher Script, Heal, Knowledge (all skills
, taken individually), Profession, Psicraft, and Spellcraft
Skill Points each level: 2 + Intelligence Modifier
Hit Dice: d4
Level BAB Fort Ref Will Special Spellcasting/Powers Know
n
1st
+0
+0
+0
+2
Singular Approach +1 level of existing arcane spellcasting class/+
1 level of existing arcane spellcasting class/+1 level of existing divine spellc
asting class/+1 level of existing divine spellcasting class/+1 level of existing
manifesting class
2nd
+1
+0
+0
+3
Increase Power +1 level of existing arcane spellcasting class/+1 level
of existing arcane spellcasting class/+1 level of existing divine spellcasting c
lass/+1 level of existing divine spellcasting class/+1 level of existing manifes
ting class
3rd
+1
+1
+1
+3
Crossover +1 level of existing arcane spellcasting class/+1 level
of existing arcane spellcasting class/+1 level of existing divine spellcasting c
lass/+1 level of existing divine spellcasting class/+1 level of existing manifes
ting class
4th
+2
+1
+1
+4
Spell Barrage +1 level of existing arcane spellcasting class/+1 level
of existing arcane spellcasting class/+1 level of existing divine spellcasting c
lass/+1 level of existing divine spellcasting class/+1 level of existing manifes
ting class
5th
+2
+1
+1
+4
Spell Consumption +1 level of existing arcane spellcasting class/+
1 level of existing arcane spellcasting class/+1 level of existing divine spellc
asting class/+1 level of existing divine spellcasting class/+1 level of existing
manifesting class
6th
+3
+2
+2
+5
Crossover +1 level of existing arcane spellcasting class/+1 level
of existing arcane spellcasting class/+1 level of existing divine spellcasting c
lass/+1 level of existing divine spellcasting class/+1 level of existing manifes
ting class
7th
+3
+2
+2
+5
Metafuel +1 level of existing arcane spellcasting class/+1 level
of existing arcane spellcasting class/+1 level of existing divine spellcasting c
lass/+1 level of existing divine spellcasting class/+1 level of existing manifes
ting class
8th
+4
+2
+2
+6
Focus Power +1 level of existing arcane spellcasting class/+1 level
of existing arcane spellcasting class/+1 level of existing divine spellcasting c
lass/+1 level of existing divine spellcasting class/+1 level of existing manifes
ting class
9th
+4
+3
+3
+6
Crossover +1 level of existing arcane spellcasting class/+1 level
of existing arcane spellcasting class/+1 level of existing divine spellcasting c
lass/+1 level of existing divine spellcasting class/+1 level of existing manifes
ting class
10th
+5
+3
+3
+7
Singular Clarity +1 level of existing arcane spellcasting class/+
1 level of existing arcane spellcasting class/+1 level of existing divine spellc
asting class/+1 level of existing divine spellcasting class/+1 level of existing
manifesting class
Weapon and armor proficiency: Omni-Casters gain no proficiency with any weapon o
r armor.
Singular Approach: Along their journeys, the Omni-Caster has learned how to harn
ess all portions of their mind to channel the immense power at their command. Ho
wever, when they start walking the True Path, they select a single method of han
dling their talents. One approach to all of the universe's secrets. They choose
one of their mental ability scores and this score becomes the ability which the
DCs, casting requirements, bonus spells, and bonus PP are based off of for all o
f their casting and manifesting classes.
Increase Power: The Omni-Caster has forgone raw power in pursuit of something fa
r more valuable - Versatility. However, with the vast number of spells and power
s at their disposal, they've found a way to regain their lost potency. Whenever
they cast a spell or manifest a power they may sacrifice a spell slot or spend a
number of PP to increase their ML or CL by an amount proportional to this sacri
fice, up to a +4 bonus. Spell levels count towards this at a one-for-one basis w
hereas PP count at a two-for-one basis (2PP = +1 CL/ML). This does not stack wit
h Practiced Spellcaster and increases the casting time to a full-round action if
it would normally be a standard action and otherwise increases the casting time
by a single full-round action. The slot being sacrificed must be from a source
different than that of the spell being cast if they are indeed both spells. If i
t is a power being manifested, the sacrifice must be in the form of a spell slot
. Using this ability increases the maximum amount a Power can be augmented.
Crossover: From their extensive training the Omni-Caster has begun to unravel th
e mysteries that unify their eclectic practice. They select three spells or powe
rs which they can cast/manifest from their lists and add them to other lists of
their choosing (Not three from each, three total). Spells becoming powers are of
the level that they were before with a suitable cost and no augments. Powers be
coming spells are again of the same level, but by preparing them in higher spell
slots, their Augments may still be taken advantage of (One slot higher = 2pp wo
rth of augment). Assign a suitable discipline or school to these crossovers.
Spell Barrage: They have a lot of spells. Using conventional methods, it's diffi
cult to use all of them in the course of a day. And what's the point of having t
hem if you can't use them? By expending their Psionic Focus and spending a numbe
r of PP equal to 2N-1 where N is the total level of the involved spells, the Omn
i-Caster may perform a Spell Barrage. As a full-round action they cast a number
of spells whose total level does not exceed their level in this class and whose
casting times are all standard actions.
Spell Consumption: Magic energy is magic energy. The Omni-Caster has learned the
odd technique of consuming their raw spell slots and converting them into PP. A
s a full-round action the Omni-Caster may sacrifice one of their spell slots and
gain a number of PP equal to the level of the slot being sacrificed. They may n
ot exceed their maximum PP in this way and may never use this ability to gain mo
re than class level X 10 PP in a single day.
Metafuel: Metamagic and Metapsionics are good. They help the Omni-Caster view po
wers and spells from the angle of a mathematician working with a formula. Tweak
the variables and tweak the result. Starting at 7th level they may expend some o
f their energy from other sources in order to fuel their use of Meta-Energy. Whe
n manifesting powers or spontaneously casting spells they may sacrifice a spell
slot from one or more of their other sources of a total level equal to or greate
r than twice the slot adjustment or that would yield an amount of PP equal to or
greater than twice the PP adjustment if Consumed to pay for a metamagic/psionic
feat to be applied to a power or spell. For using PP to pay for a spell slot ad
justment, the amount required is four times the slot adjustment. For example, an
individual trying to Enlarge a Fireball could expend 4 pp to do so. They may sp
end a minute concentrating on one of their prepared spells and apply a metamagic
feat to using the above costs. This ability may not be used to exceed the usual
PP limit or to increase a spell's slot above the maximum which you may cast. Th
is ability is usually utilized to expend the low-level slots that Omni-Casters f
ind in such abundance.
Focus Power: Omni-Casters are a bit behind characters that chose to walk a narro
w-minded, single-casting path. As a result, they have access to lower level spel
ls and powers. Because of this, the DC of their supernatural abilities is a bit.
.. sub-par. Well no longer. At 8th level the Omni-Caster learns how to channel t
heir powers into increasing the DC of their abilities. This works just as Increa
se Power except it is the DC that is increased instead of the CL/ML, the max inc
rease is +2 and it takes twice as much energy (2 spell levels or 4pp per +1). On
ly one of these may be applied at a time.
Singular Clarity: All of it is the same. Arcane, Divine, Psionic. It's all one.
And the Omni-Caster knows how to work this to their advantage. At the cost of a
number of spell levels from each of their spellcasting sources equal to their CL
, a number of PP equal to twice their ML, and the expenditure of their Psionic F
ocus, they may achieve this Singular Clarity. For one minute per the lowest of t
heir CLs or ML, they have the following abilities:
Focus or Increase without casting time increase. Both can be used in the sam
e round.
Use spontaneous slots to cast prepared spells or spontaneous spells from oth
er sources regardless of arcane/divine.
Sacrifice prepared slots to cast spontaneous spells or prepared spells from
other sources. Again, regardless of arcane/divine.
Use PP to cast prepared or spontaneous spells at the cost of 2N-1 where N is
the spell level.
Manifest powers by sacrificing a spell slot of equal or higher level. Expend
ing a higher-level slot yields PP to be used in an Augment, if one exists, at a
2pp per spell slot rate.
Two spells may be Consumed in a single round.
And that's it. When I started on this it was really a joke. It's become a slight
ly more serious class now, but the idea is still ludicrous. When I started I rat
ionalized the large number of class features by the massive drop in power. It's
like the Mysic Theurge times two. But after looking at all of this, I had to mak
e some tweaks such that they couldn't abuse their immense power too terribly. Fo
r example, there didn't use to be a limit on Spell Consumption. I think it still
may be a bit too powerful given some of the features I gave it. And before anyo
ne asks, this was not an attempt to use all supernatural systems. I know that I
did not include binding, shadowcasting, truenaming, incarnum and invocations. Th
at's not what I was going for. There's a better than even chance that this simpl
y is not possible. Progressing in five casting(/manifesting) classes at once is
just too much. There's no way that one person could keep track of it all and aga
in, it probably is way overpowered. Especially since a couple of the features ge
t rid of some of the only weaknesses. In such a case, see it as a joke class and
link to it when someone asks about a class that can cast everything. If, howeve
r, I have magically succeeded in balancing it (which I find unlikely)... then wo
w.
Re: [3.5e PrC] Omni-Caster (PEACH)
Quote Originally Posted by Xzoltar View Post
Considering the kind of prestige class this it, you should have as a capston
e that all other prestige class that raise your caster level or manifester level
raise it for your 5 classes so that you dont fall behind even more after level
15.
Or you cuold also make this a 15 level prestige class (you will still have t
he same problem after this for epic level)
My suggestion would be to have this Prestige class be 15 level AND the capst
one to continue to progress all your 5 classes at the same time when you become
epic.
But beside that this seem nice
Why thank you! Well, now we get to the recurring Theurge problem. All Theurg
e classes are 10-level. All of them. Don't know why, but that's how things are.
So going by RAW, you're screwed once you're done with it. However, a houserule I
use and one that I advise others to use is to simply extend Theurge classes lik
e this out till the character reaches epic (at which point an Epic Progression i
s made which seems a lot like the extension). All this would do is continue prog
ressing the casting and manifesting, as well as the Barrage limit. And in genera
l it's a good rule for most any kind of Theurge. Like really, what did they expe
ct the Mystic Theurge to do once they reached the cap? But that was WotC, not me
. I advise you to allow an extension, but it isn't really part of the class.

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