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Motion Offense

Constant Movement With A Purpose


Philosophy:
1. Teaching tool = motion offenses allow coaches to
teach the concepts and fundamentals of the game
rather than only teaching the athletes how to run a
play.
2. Freedom = gives players more freedom which in turn
allows them to more easily learn to recognize what the
defense is giving them.
3. Flexibility = players dont have to be in specific spots to
start the offense. !otion offenses can be run from
various areas in the half"court and players can be in
different designated spots.
#. $solation situations = motion offenses ma%e it easier to
set up one"on"one plays& pic%"n"rolls& hi"low post
game& wing"to"post entry 2"man game& etc.
Principles:
1. 'layers that can score from the inside.
2. 'layers that can score from the perimeter.
3. 'layers who can create on offense.
#. (ribble penetration to %ey spots.
). *illing screeners.
+. ,nselfish passers.
-. .alanced floor spacing.
/. !ovement from all five players.
Teaching Points:
1. 0eep the offense high and wide. ,se the 3"point line
for spacing purposes.
2. 1pacing and floor balance = not all five players can be
touching the ball& standing in the lane area or lining up
on the same side of the court at the same time.
3. *atch the defense not the bas%etball.
#. 2ead the defense. 3veryone must move with a
purpose.
). 1etting and receiving screens4 down& cross& up& side&
bac% and ball screens4 rolling and flashing after
screening. 5lways use the v"cut when receiving.
+. 6oo% inside for a two count after catching the ball.
-. Triple threat position = s7uaring up to the bas%et&
seeing the entire court& recognizing scoring
opportunities and creating scoring opportunities.
/. (ont dribble the ball while screens are being set.
8. 5fter passing the ball into the low post& cut to the
bas%et loo%ing for a return pass.
19. 1tay off the baseline unless you can go all the way
to the bas%et.
11. (o not remain in one area of the court for more than
a three count without the bas%etball.
12. (ont clog the ball"side low post. 0eep this area
open.
13. 6oo% to dribble penetrate to the elbows to create
offense. (ribbler should :ump stop and get at least
one foot into the paint.
1#. 2ebound on offense. 'layers ;)& ;# and ;3 must
crash the boards.
1). .e disciplined with shot selection.
1+. $ts not how fast each player moves& but rather the
understanding of constant movement& where the
ball is and always setting up his<her defender.
Perimeter Principles:
1. !a%e great cuts to get open.
2. 'ass and always bas%et cut.
3. 'ass and screen away.
#. 'ass and replace yourself.
High Post Principles:
1. 3stablish a side of the floor.
2. =atch and always s7uare to the bas%et.
3. !ove the ball with the pass from the high post.
#. .e creative and ma%e a strong move to the bas%et.
). 1creen the low post.
+. .ac% screen for wings and point to relieve pressure.
-. =hec% the low post and cutters when receiving a
pass.
/. (ive to the bas%et or wea%side& or opposite& bloc%
when a pass goes to the low post.
Low Post Principles:
1. !aintain a good relationship with the high post.
2. (o not post up until the entry pass is ready to be
made.
3. 1et bac% screens for perimeter players.
#. .e ready for a post exchange.
). 3stablish inside position before the ball enters the
high post.
+. 0eep balanced& stay low and wide to force the
defender to move around you.
-. *or% hard to get positioning for every offense
rebound.
/. .e a very good passer.
Motion Sets (see diagram sheet):
1. 3"out"2"in
2. 1"3"1
3. 2"out"3"in> also called triangle offense
#. 2"1"2
). #"out"1"in
+. )"out
Types of Motion:
1. 'layers are designated as either perimeter or post.
5lignments are changed by varying the combination
of perimeter and post players.
2. 'layers use ?fill spots@ to help maintain spacing and
floor balance. 5ll five players are
interchangeable.
3. 'layers are designated as bloc%ers AscreenersB or
movers AcuttersB. 5lignments are changed based on
how the bloc%ers are positioned.
#. 5 structured motion where players ma%e pre"deter"
mined cuts& screens or movements.

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