Platoon: Platoon Commander: Unit Commander: Current Expertise: Squad: Total Dice Pool: Soldier ID 1 2 3 4 5 6 7 8 9 0 Grenades !" "eapon DICE Turn 1 Turn 2 Turn 3 Turn 4 Turn 5 Turn 6 Turn 7 Turn 8 Turn 9 Turn 10 Turn 11 Turn 12 Turn 13 Turn 14 Turn 15 Turn 16 Turn 17 Turn 18 Turn 19 Turn 20 Turn 21 Turn 22 Turn 23 Turn 24 Turn 25 Turn 26 Turn 27 Turn 28 Turn 29 Turn 30 Notes Roster !##re$iations CO%&!T ORDERS !## %in %o$e %ax %o$e Notes Patrol P 0 8 Combat Co 0 4 After 5 minutes of not being shot at, mae !P "he" #ar"h # 0 16 Cannot shoot Charge Ch 12 24 $o "o%er a&%antage, $ee& !P "he", &e"lare s'e"ifi" 'oint (eta"he& ( $ee& !P "he" DICE %ODI'IC!TION C(!RTS NO CO)ER Tar*ets Orders 'irin* Orders Patrol Combat #ar"h Charge) Patrol 1 1*2 2 2 Combat 2 1 4 4 #ar"h $*A $*A $*A $*A Charge 1*2 1*4 1 1 IG(T CO)ER 1*2 #o&ifier Tar*ets Orders 'irin* Orders Patrol Combat #ar"h Charge) Patrol 1*2 1*4 1 2 Combat 1 1*2 2 4 #ar"h $*A $*A $*A $*A Charge 1*4 1*8 1*2 1 %EDIU%+(E!), CO)ER 1*4 #o&ifier Tar*ets Orders 'irin* Orders Patrol Combat #ar"h Charge) Patrol 1*4 1*8 1*2 2 Combat 1*2 1*4 1 4 #ar"h $*A $*A $*A $*A Charge 1*8 1*8 1*4 1 +lin& Targets a&&s an a&&ition , mo&ifier -hen Charging, .ou "annot tae a&%antage of "o%er/ -hen #ar"hing .ou "annot shoot/ !merican Com#at Results The effe"t of hits u'on an Ameri"an unit is han&le& in a t0o ste' 'ro"ess/ 1irst, roll a &ie to &etermine 0hi"h figures 0ere hit/ -ith most units, it is sim'lest to number the figures 0ithin the area, an& roll a (10/ 2n this 'ro"ess, a gi%en figure ma. be hit more than on"e/ 3oll on"e on the follo0ing table for ea"h hit u'on a figure/ 2f a figure rolls t0o &ifferent effe"ts for t0o &ifferent 0oun&s, the more serious of the t0o is use&/ 2n some "ases, there 0ill be an a&&itional &ie mo&ifier to the roll/ 1or e4am'le5 6a"h "re0 member in a %ehi"le that is &estro.e& 0oul& a&& 7 3 to their &ie roll/ 6a"h Ameri"an hit b. artiller. must a&& 73 to the roll/ Die Roll Result !## De-inition 1 $o 6ffe"t The figure ma. "ontinue as normal/ 2,3,4 Pinne& P The figure ma. not mo%e &uring the follo0ing turn, but ma. fire/ 5,6,7 8u''resse& 8 The figure ma. neither mo%e nor fire in the follo0ing turn 8,9 -oun&e& - The figure in 9uestion shoul& be re'la"e& 0ith a 0oun&e& figure/ 2f manning a hea%. 0ea'on or an 3T:, that item ma. be use& b. another 1igure if he "an rea"h it/ 1or ea"h one minute turn that a 8eriousl. -oun&e& figure is untreate& b. a me&i", roll a (10/ :n a roll of ;ero, the figure has &ie&/ A me&i" ma. treat an. 0oun&e& figures b. remaining a&<a"ent to them for a number of turns/ 3oll 1(6= the number rolle& is the number of one minute turns that the me&i" must 0or on a 0oun&e& figure to stabili;e him/ :n"e a me&i" has treate& the 0oun&e& figure no further &ie rolls are ne"essar./ #e&i"s 0ho are treating 0oun&e& ma. not "arr. out an. other tas &uring that turn/ 8eriousl. 0oun&e& figures ma. not fun"tion in the game/ The. must be remo%e& from the area if at all 'ossible/ :ne figure "an mo%e a 8eriousl. -oun&e& figure at half s'ee&/ 8eriousl. 0oun&e& figures ma. be #e& 6%a"e& off the fiel&/ An. "omman&er 0ith an 3T: "an "all for a #e& 6%a" heli"o'ter5 2t 0ill arri%e 2(6 minutes after it is re9ueste&/ The heli"o'ter "an hol& u' to si4 seriousl. 0oun&e& figures, an& 0ill s'en& one minute on the groun& 'er figure loa&e&, if the #e& 6%a" heli"o'ter is fire& u'on, follo0 u' #e& 6%a" missions ma. ha%e heli"o'ter gunshi's as an es"ort/ 10 7 >ille& >2A The figure in 9uestion shoul& be re'la"e& 0ith a &ea& figure/ 2f manning a hea%. 0ea'on or an 3T:, that item is &estro.e&/