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IB Equity Research
June 27, 2014
In terms of distribution, GameStops highest spending gamers tend to be in smaller cities like Huntington, NY or Laredo, TX.
Below is a map of Huntington with the locations of video game retailers relative to one another and the city center. Game Stop
has four stores within a 14.5 mile perimeter right outside the official border of Huntington and across the East Jericho Turnpike.
World Gamer Nation (WGN) and Play N Trade both have superior locations, but lack the footprint and larger scale of GME;
WGN is a single store and Play N Trade appears to be a sub-$50 million business with just over 100 stores nationwide.
IB Equity Research
June 27, 2014
Tech Brands
An aspect of the equity upside in GME is the Companys expansive push in its Tech Brands segment. Management devoted a
substantial portion of its most recent investor day to addressing the market potential herein. Indeed, the various sectors and sub-
segments, most notably re-commerce, are capably positioned for robust growth as mobile phone cycles. Re-commerce, while a
much smaller market, is growing rapidly and is very much analogous to the trade-in business model of the used game market,
GMEs hallmark sector.
In targeting these verticals, management has sought to make Tech Brands at least 10% of consolidated earnings by FY 2016
through expansion to 1,000 stores. Excluding the Apple ecosystem (Simply Mac), whose (10% of Tech Brands) stores require
~$175K in capex, the majority of the segments units require on average half the capex dollars of GameStop video game stores.
Contributions margins at the ATT (Spring Mobile), currently 75% of Tech Brand footprint, are relatively close in dollar terms to
the flagship video game units.
IB Equity Research
June 27, 2014
Valuation
Various forward multiple methods are applicable to valuing GME, including P/E, P/FCF, and lease-adjusted enterprise value
(AEV) to EBITDAR. The former are perhaps more applicable against the relatively sparse comparable universe with differing
rent models among Big Box retailers. We arrive at a target price of $57.70 that is consistent with 12x FY15 P/E and 10x FY15
FCF.
The stock remains heavily shorted with the latest numbers showing 15 days to cover and 30% interest of float. A sustained
earnings beat or spate of good industry news through the rest of the fiscal year might well trigger some manner of squeeze.
Base Case Annual Financial Projections
FY2011 FY2012 FY2013 LTM Apr-14 FY2014 FY2015 FY2016 FY2017 FY2018
Stores 6,683 6,602 6,675 6,980 6,980 6,980 6,980 6,980
Sales 9,551 $ 8,887 $ 9,040 $ 9,171 $ 9,380 $ 10,601 $ 11,070 $ 11,441 $ 11,828 $
% growth 0.8% (7.0%) 1.7% 4.8% 3.8% 13.0% 4.4% 3.4% 3.4%
Gross profit 2,680 $ 2,652 $ 2,661 $ 2,709 $ 2,877 $ 3,144 $ 3,252 $ 3,358 $ 3,468 $
% margin 28.1% 29.8% 29.4% 29.5% 30.7% 29.7% 29.4% 29.4% 29.3%
SG&A 1,842 1,836 1,892 1,924 2,069 2,120 2,173 2,228 2,283
% growth 8.4% (0.3%) 3.1% 9.3% 2.5% 2.5% 2.5% 2.5%
D&A in COGS 2 2 3 3 2 2 2 2 2
EBITDA 840 $ 818 $ 771 $ 788 $ 811 $ 1,026 $ 1,081 $ 1,133 $ 1,187 $
% margin 8.8% 9.2% 8.5% 8.6% 8.6% 9.7% 9.8% 9.9% 10.0%
Rent 399 395 391 391 410 419 419 419 419
Rent/store 60 $ 59 $ 59 $ 60 $ 60 $ 60 $ 60 $ 60 $
EBITDAR 1,239 $ 1,213 $ 1,162 $ 1,179 $ 1,221 $ 1,445 $ 1,500 $ 1,552 $ 1,606 $
% margin 13.0% 13.6% 12.9% 12.9% 13.0% 13.6% 13.5% 13.6% 13.6%
EBITDA 840 $ 818 $ 771 $ 788 $ 811 $ 1,026 $ 1,081 $ 1,133 $ 1,187 $
Capex (165) (140) (126) (126) (160) (140) (140) (140) (140)
EBITDA-Capex 675 $ 678 $ 646 $ 662 $ 652 $ 886 $ 941 $ 993 $ 1,047 $
Cash interest (25) (3) (3) (2) (3) (3) (3) (3) (3)
Cash taxes (211) (246) (238) (186) (223) (295) (312) (330) (349)
Stock comp 19 20 19 20 19 19 19 19 19
Provision for inventory reserve 31 43 41 41 41 41 41 41 41
Change in NWC (22) (23) 179 9 (56) 22 9 8 9
Acquisitions (30) (2) (109) (137) (103) - - - -
Other (6) (12) (5) (5) (5) (5) (5) (5) (5)
FCF 431 $ 456 $ 530 $ 400 $ 322 $ 666 $ 691 $ 725 $ 760 $
FCF excl. acquisitions 461 $ 458 $ 640 $ 537 $ 425 $ 666 $ 691 $ 725 $ 760 $
FCF/share 3.06 $ 3.61 $ 4.48 $ 3.46 $ 2.83 $ 5.85 $ 6.07 $ 6.36 $ 6.67 $
EBITDA 840 $ 818 $ 771 $ 788 $ 811 $ 1,026 $ 1,081 $ 1,133 $ 1,187 $
D&A (186) (177) (167) (164) (168) (179) (186) (186) (186)
Interest, net (20) (3) (5) (4) (5) (5) (5) (5) (5)
Tax expense (211) (225) (215) (220) (223) (295) (312) (330) (349)
Adj. Net income 423 $ 413 $ 386 $ 399 $ 415 $ 547 $ 579 $ 612 $ 647 $
Weighted avg shares - diluted 141 126 118 116 114 114 114 114 114
Adj. EPS 3.00 $ 3.27 $ 3.26 $ 3.44 $ 3.64 $ 4.81 $ 5.08 $ 5.38 $ 5.69 $
IB Equity Research
June 27, 2014
FY2005 FY2006 FY2007 FY2008 FY2009 FY2010 FY2011 FY2012 FY2013 LTM Apr-14 FY2014 FY2015 FY2016 FY2017 FY2018
Stores 4,490 4,778 5,264 6,207 6,450 6,670 6,683 6,602 6,675 6,980
Sales
New VG h/w 503 1,074 1,669 1,860 1,757 1,720 1,612 1,333 1,730 1,926 1,823 2,005 2,005 2,005 2,005
New VG s/w 1,245 2,013 2,801 3,685 3,731 3,969 4,048 3,582 3,481 3,338 3,318 3,883 4,116 4,239 4,366
Used VG 808 1,316 1,587 2,027 2,394 2,470 2,620 2,431 2,330 2,360 2,520 2,822 2,963 3,111 3,267
Other 536 917 1,038 1,234 1,197 1,315 1,271 1,540 1,499 1,547 1,719 1,891 1,986 2,085 2,189
Consol 3,092 5,319 7,094 8,806 9,078 9,474 9,551 8,887 9,040 9,171 9,380 10,601 11,070 11,441 11,828
Gross Profit
New VG h/w 31 77 108 113 114 125 114 102 177 201 170 150 150 150 150
New VG s/w 267 427 582 768 795 820 839 786 805 784 774 854 885 911 939
Used VG 383 652 772 975 1,121 1,141 1,221 1,170 1,094 1,122 1,247 1,383 1,422 1,462 1,503
Other 192 315 352 415 405 453 506 593 585 602 686 756 794 834 876
Consol 872 1,471 1,814 2,270 2,435 2,538 2,680 2,652 2,661 2,709 2,877 3,144 3,252 3,358 3,468
Sales Mix
New VG h/w 16.3% 20.2% 23.5% 21.1% 19.3% 18.2% 16.9% 15.0% 19.1% 21.0% 19.4% 18.9% 18.1% 17.5% 17.0%
New VG s/w 40.3% 37.8% 39.5% 41.8% 41.1% 41.9% 42.4% 40.3% 38.5% 36.4% 35.4% 36.6% 37.2% 37.1% 36.9%
Used VG 26.1% 24.7% 22.4% 23.0% 26.4% 26.1% 27.4% 27.3% 25.8% 25.7% 26.9% 26.6% 26.8% 27.2% 27.6%
Other 17.3% 17.2% 14.6% 14.0% 13.2% 13.9% 13.3% 17.3% 16.6% 16.9% 18.3% 17.8% 17.9% 18.2% 18.5%
Consol 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0%
Sales Growth
New VG h/w n/m 55.4% 11.5% (5.6%) (2.1%) (6.3%) (17.3%) 29.7% 57.0% 5.4% 10.0%
New VG s/w n/m 39.2% 31.6% 1.2% 6.4% 2.0% (11.5%) (2.8%) (6.1%) (4.7%) 17.0% 10.0% 7.0% 3.0%
Used VG n/m 20.6% 27.7% 18.1% 3.2% 6.1% (7.2%) (4.1%) (1.0%) 8.2% 12.0% 5.0% 5.0% 5.0%
Other n/m 13.2% 18.9% (3.0%) 9.9% (3.4%) 21.2% (2.7%) (2.4%) 14.7% 10.0% 5.0% 5.0% 5.0%
Consol n/m 33.4% 24.1% 3.1% 4.4% 0.8% (7.0%) 1.7% 4.8% 3.8% 13.0% 4.4% 3.4% 3.4%
Comp store sales 11.9% 24.7% 12.3% (7.9%) 1.1% (2.1%) (8.0%) 3.8% 6.0%
Gross Margin
New VG h/w 6.1% 7.2% 6.5% 6.1% 6.5% 7.3% 7.0% 7.6% 10.2% 10.4% 9.3% 7.5% 7.5% 7.5% 7.5%
New VG s/w 21.4% 21.2% 20.8% 20.9% 21.3% 20.7% 20.7% 21.9% 23.1% 23.5% 23.3% 22.0% 21.5% 21.5% 21.5%
Used VG 47.4% 49.5% 48.7% 48.1% 46.8% 46.2% 46.6% 48.1% 47.0% 47.5% 49.5% 49.0% 48.0% 47.0% 46.0%
Other 35.8% 34.4% 33.9% 33.6% 33.8% 34.4% 39.8% 38.5% 39.1% 38.9% 39.9% 40.0% 40.0% 40.0% 40.0%
Consol 28.2% 27.7% 25.6% 25.8% 26.8% 26.8% 28.1% 29.8% 29.4% 29.5% 30.7% 29.7% 29.4% 29.4% 29.3%
Gross Profit Mix
New VG h/w 3.5% 5.2% 6.0% 5.0% 4.7% 4.9% 4.2% 3.8% 6.6% 7.4% 5.9% 4.8% 4.6% 4.5% 4.3%
New VG s/w 30.6% 29.0% 32.1% 33.8% 32.7% 32.3% 31.3% 29.7% 30.3% 28.9% 26.9% 27.2% 27.2% 27.1% 27.1%
Used VG 43.9% 44.3% 42.6% 42.9% 46.1% 44.9% 45.6% 44.1% 41.1% 41.4% 43.3% 44.0% 43.7% 43.5% 43.3%
Other 22.0% 21.4% 19.4% 18.3% 16.6% 17.8% 18.9% 22.4% 22.0% 22.2% 23.8% 24.1% 24.4% 24.8% 25.3%
Consol 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0%
IB Equity Research
June 27, 2014
Public Equity Comps
Risk Factors
Digital Format
While an industry-wide shift toward digital copies of games is highly unlikely, a more conceivable risk to the thesis is that more
consumers migrate toward digital formats. The latest NPD numbers suggest that there is, as yet, no immediate danger in the face
of a strong software pipeline. Meanwhile, management is ably positioning the Company to be an active player in digital formats
by touting the application of its rewards programs to that subset of customers.
Secular Decline
Bears see GME as the next Circuit City, Blockbuster or RadioShack, an aging brick and mortar specialty retailer that will die at
the hands of the behemoth online marketplace. The flaw in that logic is that gamers have heretofore shown themselves to
generally be a distinct animal from other consumers of specialty electronics, as evidenced by the Companys sustainable top-line
development through both console and macroeconomic cycles. This is not to say that there might not be a latent effect pending,
but such observations have thus far failed to manifest. For now, GMEs store network and brand ecosystem have allowed it to
hold serve as it explores newer growth verticals.
Used Game Disruption (WalMart effect)
WalMarts deft management of supply chain and powerful competitiveness will likely scare some shareholders off, but the truth
is that any Big Box retailer lacks the network capability to hit the high dollar gamer markets in the same manner as GameStop.
Square footage per store associate is 10x higher in a Big Box format vs. GameStop such that it is unlikely for gamers to have the
same meaningful and efficient customer experience. Moreover, GameStop has the distinct advantage of having to only worry
about a narrow (niche) category of inventory to effectively manage within overall working capital needs.
Conclusion
GameStop is a nimble specialty retailer that has mastered the ability to effectively deploy capital into both real estate and
inventory (the two critical assets on or off any retailers balance sheet), and in turn return capital to its shareholders. While the
shares remain elevated from their 2010-2012 levels, valuations are definitively attractive ahead of a full new software calendar
that should beneficially hit multiple parts of the P&L (notably, an extension of the trade-in phase to the console cycle). The Tech
Brands segment is still de minimis, but management has outlined an ambitious, albeit achievable, store plan to make this vertical
a credible aspect of the future company. In the interim, we are confident in the Companys near-term ability to add further
channels (buying from liquidation closeouts and retailer inventory purges) to bolster its flagship video game business.
Valuation Operating
Adj. EV/
P/E P/FCF EBITDAR Dividend Sales SSS % LTM Margins LTM
Company FY2014 FY2015 FY2014 FY2014 Yield Stores Avg sq ft per sq ft FQ2 FQ3 FQ4 FQ1 GM EBITDAR FCF
GME 11.1x 8.4x 14.3x 6.2x 2.9% 6,980 1,400 938 $ (0.6%) 0.3% (1.2%) (1.9%) 29.5% 12.9% 4.4%
BBY 13.3x 11.8x 16.4x 6.1x 2.5% 1,963 27,880 769 $ (10.7%) 20.5% 7.8% 5.8% 22.1% 6.6% 1.5%
WMT (1) 14.5x 13.3x NM 8.1x 2.6% 10,359 98,551 467 $ (0.3%) (0.3%) (0.4%) (0.1%) 24.8% 8.1% (0.1%)
(1) Store statistics exclude Sam's Club