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The sof tware described in this document is f urnished under a license agreement or nondisclosure agreement. No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any way without the written permission of Alibre.
The sof tware described in this document is f urnished under a license agreement or nondisclosure agreement. No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any way without the written permission of Alibre.
The sof tware described in this document is f urnished under a license agreement or nondisclosure agreement. No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any way without the written permission of Alibre.
Alibre Design 2011 Inf ormation in this document is subject to change without notice. The sof tware described in this document is f urnished under a license agreement or nondisclosure agreement. The sof tware may be used or copied only in accordance with the terms of those agreements. No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any f orm or any means electronic or mechanical, including photocopying and recording f or any purpose other than the purchasers personal use without the written permission of Alibre. Alibre 2350 Campbell Creek Blvd. Suite 100 Richardson, TX 75082 USA www.alibre.com 2011 Alibre. All rights reserved. Alibre and the Alibre logo are registered trademarks; Alibre Design and Alibre PhotoRender are trademarks of Alibre in the United States and/or other countries. Alibre Motion Copyright 2010 Jake Lyall 3 Contents 3 Alibre Design 2011 Table of Contents Part I Introduction 26 ................................................................................................................................... 26 1 Welcome to Alibre Design ................................................................................................................................... 26 2 Alibre Web Site ................................................................................................................................... 26 3 Quick Tour .......................................................................................................................................................... 26 Introduction to the Design Interface .......................................................................................................................................................... 27 The Home Window .......................................................................................................................................................... 27 About Ribbons ......................................................................................................................................................... 29 System Requirements & Recommendations .......................................................................................................................................................... 30 Workspace Terms .......................................................................................................................................................... 31 Part Workspaces ......................................................................................................................................................... 32 Design Explorer ......................................................................................................................................................... 33 Model Terms ......................................................................................................................................... 33 Faces ......................................................................................................................................... 34 Edges ......................................................................................................................................... 34 Vertices .......................................................................................................................................................... 34 Assembly Workspaces .......................................................................................................................................................... 35 Drawing Workspaces ................................................................................................................................... 36 4 Installation ................................................................................................................................... 37 5 Getting Help ................................................................................................................................... 38 6 Initial Launch of Alibre Design ................................................................................................................................... 38 7 Upgrading Alibre Design ................................................................................................................................... 39 8 Uninstalling Alibre Design Part II Alibre Fundamentals 42 ................................................................................................................................... 42 1 3D View Controls .......................................................................................................................................................... 42 Selection Methods .......................................................................................................................................................... 43 Rotating ......................................................................................................................................................... 43 Rotating the view of a part or assembly ......................................................................................................................................................... 44 About Rotation Points ......................................................................................................................................................... 45 Adding rotation points ......................................................................................................................................................... 46 Selecting rotation points ......................................................................................................................................................... 46 Removing rotation points .......................................................................................................................................................... 47 Zooming and Panning ......................................................................................................................................................... 47 Zooming with the mouse ......................................................................................................................................................... 48 Zooming to f it ......................................................................................................................................................... 48 Zooming to selection ......................................................................................................................................................... 48 Zooming to a window ......................................................................................................................................................... 49 Panning your view .......................................................................................................................................................... 49 View Orientations ......................................................................................................................................................... 49 Jump to previous and next views ......................................................................................................................................................... 51 Selecting an orientation ......................................................................................................................................................... 52 Adding a custom orientation ......................................................................................................................................................... 53 Removing a custom orientation ......................................................................................................................................................... 54 Viewing in orthographic or perspective projection ......................................................................................................................................................... 54 Orient to a plane ................................................................................................................................... 55 2 Opening & Saving Files 4 Contents Alibre Design 2011 .......................................................................................................................................................... 55 Alibre Native File Types .......................................................................................................................................................... 55 Creating a new part workspace .......................................................................................................................................................... 56 Saving Files to the File System .......................................................................................................................................................... 57 General Saving Principles .......................................................................................................................................................... 57 Single Item Save vs. Multi-Item Save .......................................................................................................................................................... 58 Opening an existing file .......................................................................................................................................................... 58 Editing parts .......................................................................................................................................................... 58 Creating a part in an assembly workspace .......................................................................................................................................................... 59 Opening Files from the Alibre Vault .......................................................................................................................................................... 59 About Imported Parts .......................................................................................................................................................... 60 Data Recovery Options ......................................................................................................................................................... 60 Auto Recovery Options ......................................................................................................................................................... 60 Recovering Data ......................................................................................................................................................... 61 Save Notif ication Options ................................................................................................................................... 62 3 Workspace Preferences .......................................................................................................................................................... 63 Workplace Settings ......................................................................................................................................................... 63 Menu Structure ......................................................................................................................................... 63 About Ribbons ......................................................................................................................................... 65 Toolbars ......................................................................................................................................... 66 Custom Toolbars ......................................................................................................................................................... 67 System Options ......................................................................................................................................... 67 All Workspaces ................................................................................................................................... 67 General ................................................................................................................................... 67 Sketching ................................................................................................................................... 68 Keyboard Shortcuts ......................................................................................................................................... 68 Parts/Assemblies ................................................................................................................................... 68 Design Viewing ................................................................................................................................... 69 Design Interaction ................................................................................................................................... 69 Sketching ......................................................................................................................................... 70 Drawings ................................................................................................................................... 70 Viewing / Interaction ................................................................................................................................... 70 Sketching ......................................................................................................................................... 70 Interoperability ................................................................................................................................... 70 General ................................................................................................................................... 70 STL Options ................................................................................................................................... 70 IGES Options ......................................................................................................................................... 70 Recovery Options ......................................................................................................................................... 71 Display ................................................................................................................................... 71 General ................................................................................................................................... 71 Color Scheme Options ......................................................................................................................................................... 71 Design Properties ......................................................................................................................................... 71 General ................................................................................................................................... 71 General ................................................................................................................................... 72 Part Data Properties ......................................................................................................................................... 72 Units ................................................................................................................................... 72 Units Properties ................................................................................................................................... 73 Dual Dimension Properties ......................................................................................................................................... 73 Dimension Properties ......................................................................................................................................... 73 Material Properties ......................................................................................................................................... 74 Display Properties ......................................................................................................................................... 74 Sheet Metal Parameters ......................................................................................................................................................... 74 Drawing Properties ......................................................................................................................................... 74 General ......................................................................................................................................... 75 View Properites ......................................................................................................................................... 75 Thread Properties ......................................................................................................................................... 75 Dimension Properties 5 Contents 5 Alibre Design 2011 ......................................................................................................................................... 75 Annotation Properties ......................................................................................................................................... 76 Layer Properties ......................................................................................................................................... 77 Display Properties ......................................................................................................................................................... 77 Units ......................................................................................................................................... 77 Setting the Units of Measure ......................................................................................................................................... 78 Entering a value in another unit ......................................................................................................................................................... 79 Polar Snapping ......................................................................................................................................................... 81 Changing the workspace color scheme ......................................................................................................................................................... 82 Saving & Transf erring User Settings ......................................................................................................................................................... 83 About Split Views ......................................................................................................................................................... 85 Animated View Transitions ......................................................................................................................................................... 86 Workspace Lighting ......................................................................................................................................................... 87 Changing the workspace color scheme ......................................................................................................................................................... 88 Viewing in wiref rame and shaded modes ......................................................................................................................................................... 89 Def ault Shortcut Keys .......................................................................................................................................................... 90 Display Optimization ......................................................................................................................................................... 90 Curve Display Settings ......................................................................................................................................................... 91 Part Display Options ......................................................................................................................................................... 92 Display Acceleration .......................................................................................................................................................... 93 Grid ......................................................................................................................................................... 94 Showing or hiding the grid ......................................................................................................................................................... 94 Setting the grid spacing ......................................................................................................................................................... 95 Snapping to the grid ................................................................................................................................... 95 4 Selecting .......................................................................................................................................................... 95 Selecting .......................................................................................................................................................... 96 Selecting in 2D Sketches ......................................................................................................................................................... 96 Edit Sketch mode ......................................................................................................................................................... 97 Selecting a f igure ......................................................................................................................................................... 97 Selecting multiple f igures .......................................................................................................................................................... 99 Selecting in the 3D environment ......................................................................................................................................................... 99 Select mode ......................................................................................................................................................... 99 Selecting f aces, edges and vertices ......................................................................................................................................................... 100 Using selection f ilters ......................................................................................................................................................... 101 Using the Advanced Selector ......................................................................................................................................................... 102 Using the Design Explorer to select edges and f aces ......................................................................................................................................................... 103 Selecting parts in an assembly ......................................................................................................................................................... 104 Selecting a sketch ......................................................................................................................................................... 105 Selecting ref erence geometry .......................................................................................................................................................... 105 Clearing selections from a dialog box list ................................................................................................................................... 106 5 Copy & Paste ................................................................................................................................... 107 6 Deleting ................................................................................................................................... 108 7 Undo & Redo ................................................................................................................................... 108 8 Activating Add-ons Part III Sketches 110 ................................................................................................................................... 110 1 Snapping the view to the working plane ................................................................................................................................... 111 2 About Sketching ................................................................................................................................... 112 3 The Sketch Environment .......................................................................................................................................................... 112 Sketch mode .......................................................................................................................................................... 113 Sketching tools .......................................................................................................................................................... 113 Sketching on a face .......................................................................................................................................................... 114 Adjusting the view of a sketch .......................................................................................................................................................... 115 Customizing Colors of Items in Sketch Mode 6 Contents Alibre Design 2011 .......................................................................................................................................................... 115 Mouse Hints ......................................................................................................................................................... 115 Cursor Dimension Hints ......................................................................................................................................................... 115 Right-click Menu ......................................................................................................................................................... 115 Cursor Display .......................................................................................................................................................... 116 In Place Editing ......................................................................................................................................................... 116 In Place Editing - Overview ......................................................................................................................................................... 116 In Place Editing - Sketching ................................................................................................................................... 118 4 2D Sketch Figures .......................................................................................................................................................... 118 About Sketch Figures .......................................................................................................................................................... 119 Checking Sketches for Errors .......................................................................................................................................................... 120 Lines ......................................................................................................................................................... 120 Lines ......................................................................................................................................................... 121 Creating lines ......................................................................................................................................................... 121 Creating multi-line f igures ......................................................................................................................................................... 122 Editing Lines ......................................................................................................................................................... 123 Connecting f igures ......................................................................................................................................................... 123 Changing lines .......................................................................................................................................................... 124 Circles ......................................................................................................................................................... 124 Circles ......................................................................................................................................................... 125 Creating circles ......................................................................................................................................................... 125 Changing circles ......................................................................................................................................................... 126 Deleting circles .......................................................................................................................................................... 126 Circular arcs ......................................................................................................................................................... 126 Circular arcs ......................................................................................................................................................... 126 Creating circular arcs ......................................................................................................................................................... 127 Changing circular arcs .......................................................................................................................................................... 128 Rectangles ......................................................................................................................................................... 128 Rectangles ......................................................................................................................................................... 128 Creating rectangles ......................................................................................................................................................... 129 Changing rectangles .......................................................................................................................................................... 130 Splines ......................................................................................................................................................... 130 Spline curves ......................................................................................................................................................... 131 Creating Bsplines ......................................................................................................................................................... 133 Creating Simple Splines ......................................................................................................................................................... 134 Moving Splines ......................................................................................................................................................... 134 Constraining Splines ......................................................................................................................................................... 134 Making a spline's ends tangent to each other ......................................................................................................................................................... 135 Modif ying Splines ......................................................................................................................................... 135 Trimming and Extending ......................................................................................................................................... 136 Shape Modif ication ......................................................................................................................................................... 136 DXF/DWG import/export of NURBS curves .......................................................................................................................................................... 137 Ellipses ......................................................................................................................................................... 137 Ellipses ......................................................................................................................................................... 138 Changing ellipses .......................................................................................................................................................... 138 Elliptical arcs ......................................................................................................................................................... 138 Elliptical arcs ......................................................................................................................................................... 139 Creating elliptical arcs ......................................................................................................................................................... 140 Changing elliptical arcs .......................................................................................................................................................... 141 Polygons ......................................................................................................................................................... 141 Creating regular polygons ......................................................................................................................................................... 141 Resize a regular polygon ......................................................................................................................................................... 141 Move a regular polygon .......................................................................................................................................................... 142 Text Figures ......................................................................................................................................................... 142 About Text Figures ......................................................................................................................................................... 142 Creating Text Figures ......................................................................................................................................................... 143 Text Figures and Features 7 Contents 7 Alibre Design 2011 ......................................................................................................................................................... 143 Changing Text Figures .......................................................................................................................................................... 143 Standard Sketch Shapes ......................................................................................................................................................... 143 About Standard Sketch Shapes ......................................................................................................................................................... 146 Standard Sketch Shape Pattern Types ......................................................................................................................................................... 151 Standard Sketch Shapes ......................................................................................................................................... 151 Round Shapes ......................................................................................................................................... 153 Square Shapes ......................................................................................................................................... 154 Obround Shapes ......................................................................................................................................... 155 Rectangle Shapes ......................................................................................................................................... 157 Rectangle with R Corner Shapes ......................................................................................................................................... 158 Single D Shapes ......................................................................................................................................... 160 Double D Shapes .......................................................................................................................................................... 161 Nodes ......................................................................................................................................................... 161 About Nodes ......................................................................................................................................................... 162 Creating nodes ......................................................................................................................................................... 162 Aligning nodes ......................................................................................................................................................... 163 Changing node size and color .......................................................................................................................................................... 165 Reference Figures ......................................................................................................................................................... 165 About Ref erence Figures ......................................................................................................................................................... 166 Creating Ref erence Figures ......................................................................................................................................................... 168 Converting Between Regular & Ref erence Figures .......................................................................................................................................................... 168 Creating figures by entering coordinates ......................................................................................................................................................... 168 About Direct Coordinate Entry ......................................................................................................................................................... 168 Direct Coordinate Entry table ......................................................................................................................................................... 169 Entering absolute coordinates to sketch f igures ......................................................................................................................................................... 169 Entering relative coordinates .......................................................................................................................................................... 170 Project to Sketch .......................................................................................................................................................... 174 Deleting figures ................................................................................................................................... 175 5 2D Sketch Operations .......................................................................................................................................................... 175 Trimming ......................................................................................................................................................... 175 About Trimming ......................................................................................................................................................... 175 Trimming f igures .......................................................................................................................................................... 176 Extending ......................................................................................................................................................... 176 About Extending ......................................................................................................................................................... 177 Extending f igures .......................................................................................................................................................... 177 Intersect Lines ......................................................................................................................................................... 177 About Intersect Lines .......................................................................................................................................................... 178 Filleting and Chamfering figures ......................................................................................................................................................... 178 Sketch Fillets/Chamf ers versus Feature Fillets/Chamf ers ......................................................................................................................................................... 179 Filleting f igures ......................................................................................................................................... 179 Creating 2D f illets ......................................................................................................................................................... 180 Chamf ering f igures ......................................................................................................................................... 180 Creating 2D Chamf ers .......................................................................................................................................................... 181 Patterning figures ......................................................................................................................................................... 181 About Figure Patterns ......................................................................................................................................................... 181 Creating circular patterns ......................................................................................................................................................... 182 Creating linear patterns .......................................................................................................................................................... 183 Offsetting figures ......................................................................................................................................................... 183 About Of f set Figures ......................................................................................................................................................... 184 Creating of f set f igures .......................................................................................................................................................... 186 Mirroring figures ......................................................................................................................................................... 186 About Mirroring Figures .......................................................................................................................................................... 187 Project to Sketch ......................................................................................................................................................... 187 Project to sketch ................................................................................................................................... 188 6 Dimensions & Constraints, 2D Sketches .......................................................................................................................................................... 188 Dimensioning Figures 8 Contents Alibre Design 2011 ......................................................................................................................................................... 188 About Dimensions ......................................................................................................................................................... 189 About dimensioning ......................................................................................................................................................... 190 Real time dimensioning ......................................................................................................................................................... 191 Dimensioning individual f igures ......................................................................................................................................................... 192 Dimensioning distances or angles between f igures ......................................................................................................................................................... 192 Automatically dimensioning a sketch ......................................................................................................................................................... 194 Dimensioning with DOF Callouts ......................................................................................................................................................... 195 Changing sketch dimensions ......................................................................................................................................................... 195 Renaming Dimensions ......................................................................................................................................................... 196 Deleting sketch f igure dimensions ......................................................................................................................................................... 196 Auto Dimensioning a Sketch ......................................................................................................................................................... 197 Equations ......................................................................................................................................... 197 About Equations ......................................................................................................................................... 199 Displaying the Equation Editor ......................................................................................................................................... 200 Creating equations ......................................................................................................................................... 202 Entering equations ......................................................................................................................................... 202 Def ining constants ......................................................................................................................................... 203 Finding equations ......................................................................................................................................... 203 Changing equations ......................................................................................................................................... 204 Showing or hiding equations ......................................................................................................................................... 205 Functions ......................................................................................................................................... 206 Operators and symbols ......................................................................................................................................... 207 Linking one dimension's value to another ......................................................................................................................................... 208 Equation examples ......................................................................................................................................... 209 Deleting equations ......................................................................................................................................... 209 Importing equations ......................................................................................................................................... 210 Exporting equations ......................................................................................................................................... 211 Equation f ile f ormat ......................................................................................................................................... 211 Display the equations that control sketch and model dimensions .......................................................................................................................................................... 212 Creating Constraints ......................................................................................................................................................... 212 About Sketch Constraints ......................................................................................................................................................... 214 Controlling the display of constraint symbols ......................................................................................................................................................... 214 Manually Applying Sketch Constraints ......................................................................................................................................................... 214 Creating tangent constraints ......................................................................................................................................................... 215 Creating horizontal and vertical constraints ......................................................................................................................................................... 216 Creating parallel and perpendicular constraints ......................................................................................................................................................... 217 Creating coincident constraints ......................................................................................................................................................... 217 Creating collinear constraints ......................................................................................................................................................... 218 Creating concentric constraints ......................................................................................................................................................... 218 Creating coradial constraints ......................................................................................................................................................... 219 Creating equal size constraints ......................................................................................................................................................... 219 Creating f ixed constraints ......................................................................................................................................................... 219 Creating intersection constraints ......................................................................................................................................................... 219 Creating midline constraints ......................................................................................................................................................... 220 Creating symmetric constraints ......................................................................................................................................................... 220 Aligning nodes vertically ......................................................................................................................................................... 221 Deleting sketch constraints ......................................................................................................................................................... 221 Sketch Constraint Settings .......................................................................................................................................................... 222 Inferred Constraints ......................................................................................................................................................... 222 About Inf erred Constraints ......................................................................................................................................................... 222 Inf erence Lines ......................................................................................................................................................... 223 Midpoint hints ......................................................................................................................................................... 223 Suspending Constraint Inf erencing ......................................................................................................................................................... 224 Conf iguring Inf erred Constraints ................................................................................................................................... 224 7 Guidelines for Sketching .......................................................................................................................................................... 224 Open VS. Closed Sketches 9 Contents 9 Alibre Design 2011 .......................................................................................................................................................... 226 Constraint Status of Sketch Figures .......................................................................................................................................................... 227 Degrees of Freedom Color Coding .......................................................................................................................................................... 228 Analyze Sketch Tool ................................................................................................................................... 229 8 Working with Sketches .......................................................................................................................................................... 229 Changing sketches .......................................................................................................................................................... 230 Changing the base sketch of a feature .......................................................................................................................................................... 231 Enclosed Figures .......................................................................................................................................................... 231 Copy & Paste .......................................................................................................................................................... 233 Degrees of Freedom in a Sketch .......................................................................................................................................................... 233 Renaming Sketches .......................................................................................................................................................... 234 Deleting sketches .......................................................................................................................................................... 234 Moving figures .......................................................................................................................................................... 234 Moving figures precisely .......................................................................................................................................................... 236 Rotating figures precisely .......................................................................................................................................................... 238 Quick sketch and feature editing .......................................................................................................................................................... 239 Grid and Snap ................................................................................................................................... 239 9 3D Sketching .......................................................................................................................................................... 239 About 3D Sketches .......................................................................................................................................................... 240 The 3D Sketch Environment ......................................................................................................................................................... 240 3D Sketch Workspace ......................................................................................................................................................... 240 3D Sketch Mode ......................................................................................................................................................... 241 About Sketch Plane and Elevation ......................................................................................................................................................... 241 The Current Coordinate System ......................................................................................................................................................... 242 Changing the Sketch Plane ......................................................................................................................................................... 242 Changing the Elevation .......................................................................................................................................................... 243 3D Sketch Figures ......................................................................................................................................................... 243 Creating Lines ......................................................................................................................................................... 243 Creating Arcs ......................................................................................................................................................... 244 Splines ......................................................................................................................................... 244 Creating Splines ......................................................................................................................................... 244 Inserting Nodes into a Spline ......................................................................................................................................................... 245 3D Sketch Nodes ......................................................................................................................................... 245 Creating Sketch Nodes ......................................................................................................................................... 245 Inserting Nodes From a File ......................................................................................................................................................... 246 Creating Fillets ......................................................................................................................................................... 246 Project to 3D Sketch .......................................................................................................................................................... 247 Dimensioning 3D Sketch Figures ......................................................................................................................................................... 247 Dimensioning 3D Sketch Figures ......................................................................................................................................................... 248 Dimensioning Figures ......................................................................................................................................................... 248 Dimensioning Distances and Angles Between Figures .......................................................................................................................................................... 249 3D Sketch Constraints ......................................................................................................................................................... 249 About 3D Sketch Constraints ......................................................................................................................................................... 249 3D Sketch Inf erred Constraints ......................................................................................................................................................... 249 Creating 3D Sketch Collinear Constraints ......................................................................................................................................................... 250 Creating 3D Sketch Coincident Constraints ......................................................................................................................................................... 250 Creating 3D Sketch Fixed Constraints ......................................................................................................................................................... 251 Creating 3D Sketch Parallel and Perpendicular Constraints ......................................................................................................................................................... 252 Creating 3D Sketch Fixed Direction Constraints ......................................................................................................................................................... 252 Creating 3D Sketch Tangent Continuous Constraints ......................................................................................................................................................... 252 Controlling the display of constraint symbols Part IV Features 254 ................................................................................................................................... 254 1 Standard Features .......................................................................................................................................................... 254 About Features .......................................................................................................................................................... 258 Creating features 10 Contents Alibre Design 2011 .......................................................................................................................................................... 258 Bosses and Thin Wall Bosses ......................................................................................................................................................... 258 About Bosses and Thin Bosses ......................................................................................................................................................... 259 Creating boss extrusions ......................................................................................................................................................... 262 Creating boss revolutions ......................................................................................................................................................... 263 Creating thin wall boss extrusions ......................................................................................................................................................... 264 Changing boss extrusions ......................................................................................................................................................... 265 About Wall Thickness ......................................................................................................................................................... 266 About Gap Type .......................................................................................................................................................... 267 Cuts and Thin Wall Cuts ......................................................................................................................................................... 267 About Cutting ......................................................................................................................................................... 268 Creating cut extrusions ......................................................................................................................................................... 268 Creating thin wall cut extrusions ......................................................................................................................................................... 269 Changing cuts ......................................................................................................................................................... 270 About Wall Thickness ......................................................................................................................................................... 271 About Gap Type .......................................................................................................................................................... 272 Extrusions ......................................................................................................................................................... 272 About Extrusions ......................................................................................................................................................... 272 Types of extrusions .......................................................................................................................................................... 273 Revolutions ......................................................................................................................................................... 273 About Revolving ......................................................................................................................................................... 275 Creating thin wall boss revolutions ......................................................................................................................................................... 275 Creating revolved cuts ......................................................................................................................................................... 276 Creating thin wall cut revolutions ......................................................................................................................................................... 277 Changing revolutions ......................................................................................................................................................... 278 Redef ining the axis f or a revolve .......................................................................................................................................................... 278 Lofts ......................................................................................................................................................... 278 About Lof ts ......................................................................................................................................................... 280 Creating lof ts ......................................................................................................................................................... 282 Changing lof ts ......................................................................................................................................................... 282 Minimizing twist in a Lof t f eature ......................................................................................................................................................... 283 Simplif ying the surf ace .......................................................................................................................................................... 283 Sweeps ......................................................................................................................................................... 283 About Sweeping ......................................................................................................................................................... 284 Creating boss sweeps ......................................................................................................................................................... 286 Creating thin sweeps ......................................................................................................................................................... 288 Creating cut sweeps ......................................................................................................................................................... 289 Paths ......................................................................................................................................... 289 Paths ......................................................................................................................................... 291 Creating a path .......................................................................................................................................................... 291 Helical Features ......................................................................................................................................................... 291 About Helixes ......................................................................................................................................................... 292 Creating Helical Boss ......................................................................................................................................................... 294 Creating Helical Cut .......................................................................................................................................................... 296 Fillets ......................................................................................................................................................... 296 About 3D Fillets ......................................................................................................................................................... 297 Creating 3D f illets ......................................................................................................................................................... 299 Changing 3D f illets ......................................................................................................................................................... 299 Filleting intersecting edges .......................................................................................................................................................... 300 Chamfers ......................................................................................................................................................... 300 About 3D Chamf ers ......................................................................................................................................................... 301 Creating 3D chamf ered edges ......................................................................................................................................................... 302 Creating a 3D vertex chamf er ......................................................................................................................................................... 303 Changing 3D chamf ers .......................................................................................................................................................... 304 Drafts ......................................................................................................................................................... 304 About Draf ts ......................................................................................................................................................... 305 Creating draf ts .......................................................................................................................................................... 307 Holes 11 Contents 11 Alibre Design 2011 ......................................................................................................................................................... 307 About Holes ......................................................................................................................................................... 307 Standard holes ......................................................................................................................................................... 309 Creating holes ......................................................................................................................................................... 310 Creating threaded holes ......................................................................................................................................................... 311 Hole Presets ......................................................................................................................................................... 312 Changing holes ......................................................................................................................................................... 313 Positioning holes .......................................................................................................................................................... 314 External Cosmetic Threads ......................................................................................................................................................... 314 About External Threads ......................................................................................................................................................... 315 Creating an External Thread ......................................................................................................................................................... 316 Changing an External Thread ......................................................................................................................................................... 316 Cosmetic Thread Problems .......................................................................................................................................................... 317 Shelling ......................................................................................................................................................... 317 About Shelling ......................................................................................................................................................... 318 Shelling .......................................................................................................................................................... 319 Design Boolean Features ......................................................................................................................................................... 319 About Design Boolean Features ......................................................................................................................................................... 319 Design Boolean Editor Environment ......................................................................................................................................................... 319 Creating Design Boolean Features ......................................................................................................................................................... 320 Editing Design Boolean Features .......................................................................................................................................................... 321 Catalog Features ......................................................................................................................................................... 321 About Catalog Feature ......................................................................................................................................................... 321 Saving a Catalog Feature ......................................................................................................................................................... 322 Inserting a Catalog Feature .......................................................................................................................................................... 323 Scaling Parts ................................................................................................................................... 324 2 Working with Features .......................................................................................................................................................... 324 Changing features .......................................................................................................................................................... 324 Feature errors .......................................................................................................................................................... 324 Deleting features ................................................................................................................................... 325 3 The Design Explorer .......................................................................................................................................................... 327 Managing Features in the Design Explorer .......................................................................................................................................................... 327 Rolling back features in the Design Explorer .......................................................................................................................................................... 328 Feature operation is italicized in the Design Explorer .......................................................................................................................................................... 329 Showing or hiding the Design Explorer .......................................................................................................................................................... 329 Suppressing Features in Parts .......................................................................................................................................................... 330 Rearranging features in the Design Explorer .......................................................................................................................................................... 330 Selecting an edge or face with the Design Explorer .......................................................................................................................................................... 331 About Reference Surfaces ................................................................................................................................... 332 4 Copying Existing Items .......................................................................................................................................................... 332 Mirroring Features ......................................................................................................................................................... 332 About Mirroring Features ......................................................................................................................................................... 333 Mirroring f eatures .......................................................................................................................................................... 334 Patterns ......................................................................................................................................................... 334 Feature versus Topology Patterns ......................................................................................................................................................... 335 Feature Patterns ......................................................................................................................................... 335 Creating circular patterns of f eatures ......................................................................................................................................... 336 Creating linear patterns of f eatures ......................................................................................................................................................... 339 Topology Patterns ......................................................................................................................................... 339 Topology Pattern Example ......................................................................................................................................... 340 Creating circular topology patterns ......................................................................................................................................... 343 Creating linear topology patterns ......................................................................................................................................... 345 Tips f or Topology Patterns .......................................................................................................................................................... 348 Direct Editing Tools ......................................................................................................................................................... 348 About Direct Editing ......................................................................................................................................................... 349 Implications of Direct Editing 12 Contents Alibre Design 2011 ......................................................................................................................................................... 351 Tips f or successf ul use of Direct Editing ......................................................................................................................................................... 351 Push Pull Face ......................................................................................................................................... 351 Push Pull Face Overview ......................................................................................................................................... 352 Push Pull Face Overlay ......................................................................................................................................... 353 Using Push Pull Face ......................................................................................................................................... 354 Push Pull Face Tips ......................................................................................................................................................... 356 Push Pull Radius ......................................................................................................................................... 356 Push Pull Radius Overview ......................................................................................................................................... 357 Push Pull Radius Overlay ......................................................................................................................................... 358 Using Push Pull Radius ......................................................................................................................................... 359 Push Pull Radius Tips ......................................................................................................................................................... 361 Push Pull Pocket or Boss ......................................................................................................................................... 361 Push Pull Pocket or Boss Overview ......................................................................................................................................... 363 Push Pull Pocket or Boss Overlay ......................................................................................................................................... 364 Using Push Pull Pocket or Boss ......................................................................................................................................... 365 Push Pull Pocket or Boss Tips ......................................................................................................................................... 366 Pocket and Boss Description ......................................................................................................................................................... 367 Remove Tool ......................................................................................................................................... 367 Remove Tool Overview ......................................................................................................................................... 369 Remove Tool Overlay ......................................................................................................................................... 369 Using the Remove Tool ......................................................................................................................................... 370 Remove Tool Tips ................................................................................................................................... 371 5 Design Configurations .......................................................................................................................................................... 371 About Design Configurations .......................................................................................................................................................... 372 Lock Properties Icon Descriptions .......................................................................................................................................................... 373 Editing Properties of Configurations .......................................................................................................................................................... 374 Part Configurations ......................................................................................................................................................... 374 Creating Part and Sheet Metal Part Conf igurations ......................................................................................................................................................... 376 Regeneration of Design Conf igurations ......................................................................................................................................................... 377 Notes About Design Conf igurations in Parts .......................................................................................................................................................... 378 Assembly Configurations ......................................................................................................................................................... 378 Creating Assembly Conf igurations ......................................................................................................................................................... 381 Inserting Conf igurations of Parts and Subassemblies ......................................................................................................................................................... 384 Missing Design Conf igurations ......................................................................................................................................................... 385 Using Conf igurations in Assembly Patterns ......................................................................................................................................................... 388 Notes About Design Conf igurations in Assemblies .......................................................................................................................................................... 388 Managing and Using Configurations ......................................................................................................................................................... 388 Using Conf igurations in Drawings ......................................................................................................................................................... 390 Using Conf igurations in a BOM ......................................................................................................................................................... 391 Using the Equation Editor Part V Working with Parts & Assemblies 394 ................................................................................................................................... 394 1 Reference Geometry .......................................................................................................................................................... 394 About Reference Geometry .......................................................................................................................................................... 395 Selecting reference geometry .......................................................................................................................................................... 395 Hide or show reference geometry .......................................................................................................................................................... 396 Deleting Reference Geometry .......................................................................................................................................................... 396 Editing Reference Geometry Properties .......................................................................................................................................................... 397 Renaming Reference Geometry .......................................................................................................................................................... 397 Datum surfaces .......................................................................................................................................................... 397 Axes ......................................................................................................................................................... 397 About Axes ......................................................................................................................................................... 397 Inserting an axis ......................................................................................................................................................... 398 Inserting an axis through two points ......................................................................................................................................................... 398 Inserting an axis at an arbitrary position 13 Contents 13 Alibre Design 2011 ......................................................................................................................................................... 398 Inserting an axis along a linear edge of a model ......................................................................................................................................................... 399 Axis Of f set and Parallel to Axis or Edge ......................................................................................................................................................... 399 Inserting an axis at the intersection of two planes ......................................................................................................................................................... 400 Inserting an axis on a specif ic plane ......................................................................................................................................................... 401 Inserting an axis normal to a plane or f ace ......................................................................................................................................................... 401 Inserting an axis through the center of a cylindrical f ace .......................................................................................................................................................... 402 Planes ......................................................................................................................................................... 402 About Planes ......................................................................................................................................................... 403 About the Working Plane ......................................................................................................................................................... 403 Inserting planes ......................................................................................................................................... 403 Inserting planes ......................................................................................................................................... 405 Inserting a plane on a f ace ......................................................................................................................................... 406 Inserting an of f set plane ......................................................................................................................................... 407 Inserting a tangent plane ......................................................................................................................................... 407 Inserting a plane at an angle ......................................................................................................................................... 408 Inserting a plane through an edge and a point ......................................................................................................................................... 409 Inserting a plane through three points ......................................................................................................................................... 409 Inserting a plane through two edges or axes ......................................................................................................................................... 410 Inserting a plane normal to a 3D edge or 3D sketch ......................................................................................................................................... 411 Parallel Plane through a Point ......................................................................................................................................... 411 Inserting multiple planes at once ......................................................................................................................................................... 412 Deleting planes .......................................................................................................................................................... 413 Points ......................................................................................................................................................... 413 About Points and Nodes ......................................................................................................................................................... 414 Inserting points ......................................................................................................................................................... 415 Inserting a point between two existing points ......................................................................................................................................................... 415 Inserting a point in relation to another point and a plane ......................................................................................................................................................... 416 Inserting a point at the intersection of a plane and an axis or edge ......................................................................................................................................................... 417 Inserting a point at a specif ic coordinate in the workspace ......................................................................................................................................................... 417 Inserting a point along a linear edge ......................................................................................................................................................... 418 Inserting a point in relation to another point ......................................................................................................................................................... 418 Inserting a point at the intersection of two axes ......................................................................................................................................................... 419 Inserting a point at the center of a curved edge ......................................................................................................................................................... 419 Inserting a point at a Vertex ......................................................................................................................................................... 420 Inserting a point at the intersection of three planes ................................................................................................................................... 420 2 Part Color .......................................................................................................................................................... 422 Setting Part Color .......................................................................................................................................................... 422 Setting Default Part Color .......................................................................................................................................................... 423 Coloring Individual Features .......................................................................................................................................................... 424 Printing 3D color images ................................................................................................................................... 425 3 3D Section Views .......................................................................................................................................................... 425 About 3D Section Views .......................................................................................................................................................... 426 Creating 3D Section Views .......................................................................................................................................................... 427 Modifying 3D Section Views ................................................................................................................................... 428 4 Measuring .......................................................................................................................................................... 428 About the Measurement Tool .......................................................................................................................................................... 429 Viewing Properties with the Measurement Tool .......................................................................................................................................................... 430 Setting the Units of Measure .......................................................................................................................................................... 431 Measuring angles .......................................................................................................................................................... 433 Measuring distances .......................................................................................................................................................... 435 Measuring from hole center to hole center .......................................................................................................................................................... 436 Measuring from hole center to hole edge .......................................................................................................................................................... 436 Measuring from hole edge to hole edge .......................................................................................................................................................... 437 Measuring between hole center to vertex .......................................................................................................................................................... 438 Measuring from one object to many objects 14 Contents Alibre Design 2011 .......................................................................................................................................................... 439 Measuring sequentially (chains) .......................................................................................................................................................... 440 Measuring between geometric elements ................................................................................................................................... 441 5 Regenerating .......................................................................................................................................................... 441 About Regeneration ................................................................................................................................... 442 6 Physical and Material Properties .......................................................................................................................................................... 442 Viewing physical properties of a part .......................................................................................................................................................... 443 About Part Material Properties .......................................................................................................................................................... 444 Hatch Pattern Definition ................................................................................................................................... 444 7 Layer Migration to Configurations in Parts Part VI Surfacing 448 ................................................................................................................................... 448 1 About Surfacing ................................................................................................................................... 448 2 Insert Surface Options ................................................................................................................................... 449 3 Extruding to Geometry ................................................................................................................................... 449 4 Inserting Reference Surfaces ................................................................................................................................... 450 5 Copy/Paste with Surfaces ................................................................................................................................... 451 6 Trim Surface ................................................................................................................................... 452 7 Move Surface ................................................................................................................................... 455 8 Scale Surface ................................................................................................................................... 456 9 Surface Splitting ................................................................................................................................... 457 10 Stitch ................................................................................................................................... 458 11 Unstitch ................................................................................................................................... 458 12 Thickening Reference Surfaces ................................................................................................................................... 459 13 Convert Solid to Surface ................................................................................................................................... 459 14 Create Surface from Face ................................................................................................................................... 459 15 Delete Face ................................................................................................................................... 459 16 Trimming a Solid Model to a Surface ................................................................................................................................... 460 17 Check Surface dialog box Part VII Sheet Metal Features 462 ................................................................................................................................... 462 1 About Sheetmetal Features ................................................................................................................................... 463 2 About Sheet Metal Properties ................................................................................................................................... 463 3 Creating a New Sheet Metal Part ................................................................................................................................... 464 4 Creating Sheet Metal Features ................................................................................................................................... 464 5 Opening an Existing Sheet Metal Part ................................................................................................................................... 464 6 Creating a Sheet Metal Part in an Assembly ................................................................................................................................... 465 7 Copying Existing Features ................................................................................................................................... 465 8 Tabs .......................................................................................................................................................... 465 About Tabs .......................................................................................................................................................... 465 Creating Tabs .......................................................................................................................................................... 466 Modifying Tabs ................................................................................................................................... 466 9 Flanges .......................................................................................................................................................... 466 About Flanges .......................................................................................................................................................... 467 Creating Flanges .......................................................................................................................................................... 470 Modifying Flanges 15 Contents 15 Alibre Design 2011 .......................................................................................................................................................... 470 Sheet Metal Changes for Version 9.1 and later .......................................................................................................................................................... 472 Flange Feature Dialog ................................................................................................................................... 473 10 Contour Base Flange .......................................................................................................................................................... 473 About Contour Base Flange .......................................................................................................................................................... 474 Creating Contour Base Flanges .......................................................................................................................................................... 475 Modifying Contour Base Flanges ................................................................................................................................... 476 11 Convert to Sheet Metal .......................................................................................................................................................... 476 About Convert to Sheet Metal ................................................................................................................................... 481 12 Lofted Flanges .......................................................................................................................................................... 481 About Lofted Flanges .......................................................................................................................................................... 482 Circle-Circle Lofted Flanges .......................................................................................................................................................... 483 Rectangle-Circle Lofted Flanges .......................................................................................................................................................... 484 Rectangle-Rectangle Lofted Flanges .......................................................................................................................................................... 485 Modifying Lofted Flanges ................................................................................................................................... 485 13 Closed Corners .......................................................................................................................................................... 485 About Closed Corners .......................................................................................................................................................... 486 Creating Closed Corners .......................................................................................................................................................... 487 Modifying Closed Corners ................................................................................................................................... 487 14 Dimples .......................................................................................................................................................... 487 About Dimples .......................................................................................................................................................... 488 Creating Dimples .......................................................................................................................................................... 488 Modifying Dimples ................................................................................................................................... 489 15 Cuts .......................................................................................................................................................... 489 About Cuts .......................................................................................................................................................... 491 Creating Cuts .......................................................................................................................................................... 491 Modifying Cuts ................................................................................................................................... 491 16 Corner Rounds .......................................................................................................................................................... 491 About Corner Rounds .......................................................................................................................................................... 492 Creating Corner Rounds .......................................................................................................................................................... 492 Modifying Corner Rounds ................................................................................................................................... 492 17 Corner Chamfers .......................................................................................................................................................... 492 About Corner Chamfers .......................................................................................................................................................... 493 Creating Corner Chamfers .......................................................................................................................................................... 493 Modifying Corner Chamfers ................................................................................................................................... 494 18 Holes .......................................................................................................................................................... 494 About Holes ................................................................................................................................... 494 19 Unbend .......................................................................................................................................................... 494 About Unbend .......................................................................................................................................................... 494 Creating Unbend .......................................................................................................................................................... 494 Modifying Unbend ................................................................................................................................... 495 20 Rebend .......................................................................................................................................................... 495 About Rebend .......................................................................................................................................................... 495 Creating Rebend .......................................................................................................................................................... 495 Modifying Rebend ................................................................................................................................... 495 21 Flat Patterns .......................................................................................................................................................... 495 About Flat Pattern .......................................................................................................................................................... 496 Creating a Flat Pattern .......................................................................................................................................................... 496 Modifying a Flat Pattern .......................................................................................................................................................... 496 Leaving the Flat Pattern State Part VIII Assemblies 498 16 Contents Alibre Design 2011 ................................................................................................................................... 499 1 Assembly Basics .......................................................................................................................................................... 499 Assembly Design Methodology .......................................................................................................................................................... 499 Assembly Design Interface .......................................................................................................................................................... 501 Creating a new assembly .......................................................................................................................................................... 502 Opening an existing assembly .......................................................................................................................................................... 502 Changing assemblies .......................................................................................................................................................... 503 Saving a new assembly ................................................................................................................................... 503 2 Assembly Constraints .......................................................................................................................................................... 503 About Assembly Constraints .......................................................................................................................................................... 504 Viewing Assembly Constraints .......................................................................................................................................................... 505 Changing an assembly constraint .......................................................................................................................................................... 507 Failed constraints .......................................................................................................................................................... 507 Deleting an assembly constraint .......................................................................................................................................................... 508 Constraint Modes ......................................................................................................................................................... 508 Quick Constraint Mode ......................................................................................................................................................... 512 Quick Constraint Dialog ......................................................................................................................................................... 513 Manual Constraint Mode .......................................................................................................................................................... 514 Types of Constraints ......................................................................................................................................................... 514 Types of assembly constraints ......................................................................................................................................................... 516 Anchoring a part ......................................................................................................................................................... 517 Mating parts ......................................................................................................................................................... 518 Aligning parts ......................................................................................................................................................... 519 Aligning holes ......................................................................................................................................................... 519 Applying an angle constraint ......................................................................................................................................................... 520 Orienting parts ......................................................................................................................................................... 521 Creating a tangent constraint ......................................................................................................................................................... 521 Placing a ball into a hole ......................................................................................................................................................... 523 Of f setting an assembly constraint ......................................................................................................................................................... 523 Constraining spheres in assembly constraints ......................................................................................................................................................... 524 Inter-Design Constraints ................................................................................................................................... 525 3 Working with Assemblies .......................................................................................................................................................... 525 Viewing features as rolled back in the Assembly Design Explorer .......................................................................................................................................................... 525 Show/hide parts and subassemblies .......................................................................................................................................................... 526 Suppressing parts/ and subassemblies .......................................................................................................................................................... 526 Checking for interferences .......................................................................................................................................................... 528 About Constituents .......................................................................................................................................................... 528 Viewing physical properties of an assembly .......................................................................................................................................................... 529 Checking Measurements .......................................................................................................................................................... 529 Flexible Subassemblies .......................................................................................................................................................... 531 Interferences .......................................................................................................................................................... 532 Layer Migration to Configurations in Assemblies .......................................................................................................................................................... 533 Moving Parts to Simulate Assembly Physical Motion ................................................................................................................................... 533 4 Working with Parts in Assemblies .......................................................................................................................................................... 533 Inserting parts and subassemblies .......................................................................................................................................................... 533 Inserting duplicate parts .......................................................................................................................................................... 534 Creating a pattern of parts or sub-assemblies .......................................................................................................................................................... 537 Creating a New Part within an Assembly .......................................................................................................................................................... 538 Editing parts and subassemblies while in an Assembly workspace .......................................................................................................................................................... 540 Improving Performance when Editing Parts .......................................................................................................................................................... 540 Deleting parts and subassemblies from an assembly .......................................................................................................................................................... 541 Selecting Parts in the Assembly .......................................................................................................................................................... 542 Moving a part or subassembly .......................................................................................................................................................... 543 Rotating a part or subassembly .......................................................................................................................................................... 544 Moving Parts and Subassemblies Precisely .......................................................................................................................................................... 545 Rotating Parts and Subassemblies Precisely 17 Contents 17 Alibre Design 2011 .......................................................................................................................................................... 545 Naming and renaming items .......................................................................................................................................................... 546 Showing part reference geometry while in an assembly .......................................................................................................................................................... 547 Applying Color Properties to a Part .......................................................................................................................................................... 547 Joining Parts & Removing Material in an Assembly .......................................................................................................................................................... 549 Importing Parts into an Assembly ................................................................................................................................... 549 5 Replace Component .......................................................................................................................................................... 549 Replace Component .......................................................................................................................................................... 551 Replace Component - Placement Examples .......................................................................................................................................................... 552 Replace Component - Basic Examples .......................................................................................................................................................... 556 Replace Component - Advanced Examples ................................................................................................................................... 557 6 Exploded Views .......................................................................................................................................................... 557 About Exploded views .......................................................................................................................................................... 558 Inserting an Exploded view (Auto Explode mode) .......................................................................................................................................................... 560 Inserting an Exploded view (Manual Explode mode) .......................................................................................................................................................... 563 Managing Exploded views .......................................................................................................................................................... 564 Exploded View Steps Part IX 2D Drawings 568 ................................................................................................................................... 568 1 About the Drawing Process ................................................................................................................................... 569 2 Creating 2D Drawings .......................................................................................................................................................... 569 Creating drawings .......................................................................................................................................................... 571 Starting a Drawing from a Design Workspace .......................................................................................................................................................... 572 Saving a new drawing ................................................................................................................................... 572 3 Drawing Templates .......................................................................................................................................................... 572 About Templates .......................................................................................................................................................... 573 Using a standard template .......................................................................................................................................................... 576 Choosing a template .......................................................................................................................................................... 577 Changing the template after creating a drawing .......................................................................................................................................................... 579 Custom Templates ......................................................................................................................................................... 579 About Custom Templates ......................................................................................................................................................... 580 Creating a custom template ......................................................................................................................................................... 581 Saving and Using a Custom Template as a Drawing ......................................................................................................................................................... 581 To create a new custom template symbol ......................................................................................................................................................... 582 Changing custom templates ......................................................................................................................................................... 583 Use a custom template symbol ......................................................................................................................................................... 584 Automatically Filling Title Block Inf ormation ......................................................................................................................................................... 585 Inserting images in drawings .......................................................................................................................................................... 587 Labels ......................................................................................................................................................... 587 About Labels ......................................................................................................................................................... 587 Creating labels .......................................................................................................................................................... 587 Fields ......................................................................................................................................................... 587 About Fields ......................................................................................................................................................... 588 Creating f ields ......................................................................................................................................................... 591 Changing text size ......................................................................................................................................................... 591 Changing f ield data ......................................................................................................................................................... 592 Managing Design Property Value f ields ................................................................................................................................... 593 4 Drawing Sheets .......................................................................................................................................................... 593 Inserting sheets .......................................................................................................................................................... 594 Deleting sheets .......................................................................................................................................................... 594 Reordering Sheets .......................................................................................................................................................... 594 Renaming Sheets & Views .......................................................................................................................................................... 595 Changing the Default View Scale .......................................................................................................................................................... 595 Viewing different sheets .......................................................................................................................................................... 595 View and Sheet Boundaries 18 Contents Alibre Design 2011 .......................................................................................................................................................... 595 Line Display in Views ................................................................................................................................... 596 5 Drawing Views .......................................................................................................................................................... 596 About Views .......................................................................................................................................................... 596 Types of Views ......................................................................................................................................................... 596 Standard views ......................................................................................................................................................... 598 Flat Pattern View of a Sheet Metal Part ......................................................................................................................................................... 598 Dependent views ......................................................................................................................................... 598 About Dependent Views ......................................................................................................................................... 600 Section views ......................................................................................................................................... 601 Broken view ......................................................................................................................................... 601 Detail view ......................................................................................................................................... 602 Partial view ......................................................................................................................................... 603 Auxiliary view .......................................................................................................................................................... 604 Inserting design views into drawings ......................................................................................................................................................... 604 Standard Views ......................................................................................................................................... 604 Inserting Standard Views ......................................................................................................................................... 606 Inserting Standard Views based of f existing views ......................................................................................................................................................... 606 Engineering Views ......................................................................................................................................... 606 Inserting an exploded view ......................................................................................................................................... 607 Inserting a section view ......................................................................................................................................... 612 Inserting a detail view ......................................................................................................................................... 614 Inserting a partial view ......................................................................................................................................... 616 Inserting a broken view ......................................................................................................................................... 618 Inserting an auxiliary view ......................................................................................................................................... 619 Inserting a f lat pattern view .......................................................................................................................................................... 620 Changing views .......................................................................................................................................................... 620 Lasso Behavior .......................................................................................................................................................... 620 Selecting drawing views .......................................................................................................................................................... 621 Changing the scale of a drawing view .......................................................................................................................................................... 621 Hiding parts in a view (assemblies only) .......................................................................................................................................................... 622 Displaying hidden and tangent lines in views .......................................................................................................................................................... 622 Centerlines and centermarks .......................................................................................................................................................... 623 Moving a view within a sheet .......................................................................................................................................................... 624 Moving a view to another sheet .......................................................................................................................................................... 624 Hiding views .......................................................................................................................................................... 625 Reprojecting Views .......................................................................................................................................................... 626 Updating Drawing Views .......................................................................................................................................................... 626 Deleting views from drawings .......................................................................................................................................................... 627 Fast Views ......................................................................................................................................................... 627 Fast Views Versus Precise Views ......................................................................................................................................................... 628 Dimensions in Fast Views ................................................................................................................................... 630 6 Dimensions, GD&T and Detailing .......................................................................................................................................................... 630 About Detailing .......................................................................................................................................................... 631 Dimensions ......................................................................................................................................................... 631 About drawing dimensions ......................................................................................................................................................... 631 Changing dimension properties ......................................................................................................................................................... 636 Dimension Styles ......................................................................................................................................................... 638 Changing the value of a driving dimension ......................................................................................................................................................... 638 Adding ref erence dimensions ......................................................................................................................................................... 639 Dimensioning slots and holes ......................................................................................................................................................... 640 Aligning Dimensions ......................................................................................................................................................... 640 Ordinate Dimensioning ......................................................................................................................................................... 641 Displaying Thread Callouts and Cosmetic Threads ......................................................................................................................................................... 644 Changing Thread Visualization ......................................................................................................................................................... 645 Centerlines and Centermarks ......................................................................................................................................... 645 About Centerlines and Centermarks 19 Contents 19 Alibre Design 2011 ......................................................................................................................................... 645 Modif ying centerlines and centermarks ......................................................................................................................................... 645 Inserting centerlines and centermarks ......................................................................................................................................... 646 Deleting centerlines and centermarks .......................................................................................................................................................... 646 Annotations ......................................................................................................................................................... 646 About Annotations ......................................................................................................................................................... 646 Working with Annotations ......................................................................................................................................................... 647 Inserting a datum annotation ......................................................................................................................................................... 649 Inserting a datum target annotation ......................................................................................................................................................... 651 Inserting a f eature control f rame ......................................................................................................................................................... 654 Inserting a note ......................................................................................................................................................... 655 Editing a Hole Callout ......................................................................................................................................................... 656 Editing an External thread Callout ......................................................................................................................................................... 657 Inserting a surf ace f inish annotation ......................................................................................................................................................... 659 Creating a custom symbol ......................................................................................................................................................... 659 Inserting a standard or custom symbol ......................................................................................................................................................... 659 Inserting a weld annotation ......................................................................................................................................................... 661 Inserting an edge tolerance ......................................................................................................................................................... 662 Changing annotations ......................................................................................................................................................... 663 Changing text size ......................................................................................................................................................... 663 Deleting an annotation ......................................................................................................................................................... 663 Exploding a symbol ......................................................................................................................................................... 664 Theoretical Intersections ......................................................................................................................................................... 665 Hatch Properties dialog box ................................................................................................................................... 667 7 In Place Editing .......................................................................................................................................................... 667 About In Place Editing .......................................................................................................................................................... 667 Dimension Style Control .......................................................................................................................................................... 668 Manage View .......................................................................................................................................................... 668 Manage Edge .......................................................................................................................................................... 669 Change Scale .......................................................................................................................................................... 669 Other Standard Views .......................................................................................................................................................... 670 Reposition Dimension .......................................................................................................................................................... 673 Change Layer .......................................................................................................................................................... 674 Reproject Design Dimensions ................................................................................................................................... 674 8 The Drawing Workspace .......................................................................................................................................................... 674 Opening an existing drawing .......................................................................................................................................................... 674 The Drawing Explorer .......................................................................................................................................................... 675 Icons in the Drawing Explorer .......................................................................................................................................................... 676 Selecting items in a drawing .......................................................................................................................................................... 676 Navigating through drawings .......................................................................................................................................................... 677 Printing drawings .......................................................................................................................................................... 678 Optimizing the Drawing Display .......................................................................................................................................................... 678 Drawing mark-up mode .......................................................................................................................................................... 680 Opening a Drawing that References Missing Items .......................................................................................................................................................... 681 Setting the projection angle .......................................................................................................................................................... 682 Listing the constituents of a drawing or assembly ................................................................................................................................... 682 9 Sketching in Drawings .......................................................................................................................................................... 682 About sketching in a drawing workspace .......................................................................................................................................................... 684 About Drawing Layers .......................................................................................................................................................... 685 Choosing a layer .......................................................................................................................................................... 685 Adding and deleting a layer .......................................................................................................................................................... 686 Changing layer attributes .......................................................................................................................................................... 687 Changing the layer of a figure, dimension, or annotation .......................................................................................................................................................... 688 Overriding layer styles for specific figures ................................................................................................................................... 688 10 Tables .......................................................................................................................................................... 688 About Tables 20 Contents Alibre Design 2011 .......................................................................................................................................................... 689 Creating Tables .......................................................................................................................................................... 689 Creating Tables with .CSV Files .......................................................................................................................................................... 689 Editing Table Contents .......................................................................................................................................................... 690 Exporting Tables to .CSV Files .......................................................................................................................................................... 690 Modifying & Deleting Tables Part X Bills of Material (BOMs) 694 ................................................................................................................................... 694 1 Entering BOM data ................................................................................................................................... 695 2 Creating a custom template ................................................................................................................................... 695 3 Creating a new BOM ................................................................................................................................... 697 4 Inserting a BOM view into a drawing ................................................................................................................................... 700 5 Linking a BOM to a drawing ................................................................................................................................... 701 6 Working with a BOM in a drawing .......................................................................................................................................................... 701 Adding callout balloons .......................................................................................................................................................... 702 Moving the BOM view .......................................................................................................................................................... 703 Hiding the BOM view .......................................................................................................................................................... 704 Deleting the view from a sheet .......................................................................................................................................................... 704 Unlinking a BOM from a drawing .......................................................................................................................................................... 704 Editing the BOM .......................................................................................................................................................... 705 Moving the view from one sheet to another .......................................................................................................................................................... 705 Splitting a view ................................................................................................................................... 706 7 Working in a BOM workspace .......................................................................................................................................................... 706 About the BOM workspace .......................................................................................................................................................... 707 Adding a column .......................................................................................................................................................... 709 Deleting a column .......................................................................................................................................................... 709 Adding a row .......................................................................................................................................................... 710 Deleting a row .......................................................................................................................................................... 710 Hiding a row .......................................................................................................................................................... 711 Resizing rows and columns .......................................................................................................................................................... 712 Adjusting column header and data alignment .......................................................................................................................................................... 713 Moving rows and columns in the table .......................................................................................................................................................... 713 Sorting data in ascending or descending order .......................................................................................................................................................... 714 Changing the table display orientation .......................................................................................................................................................... 714 Customizing header and data font properties .......................................................................................................................................................... 714 Overriding design values .......................................................................................................................................................... 715 Modifying the table style .......................................................................................................................................................... 715 Resequencing data .......................................................................................................................................................... 716 Updating the table .......................................................................................................................................................... 717 Exporting BOM data .......................................................................................................................................................... 717 Printing BOM data Part XI Importing and Exporting 720 ................................................................................................................................... 720 1 About Imported Parts ................................................................................................................................... 720 2 Importing Files ................................................................................................................................... 723 3 Face color with imported files ................................................................................................................................... 724 4 Import Advisor ................................................................................................................................... 726 5 Check Part ................................................................................................................................... 727 6 Saving an imported assembly ................................................................................................................................... 728 7 Exporting File Types ................................................................................................................................... 729 8 About Imported Sheet Metal Parts 21 Contents 21 Alibre Design 2011 ................................................................................................................................... 729 9 Exporting a model/assembly or a 2D drawing to an AutoCAD format ................................................................................................................................... 729 10 Setting conversion options .......................................................................................................................................................... 729 Setting Conversion Options - IGES .......................................................................................................................................................... 730 Setting Conversion Options - STL ................................................................................................................................... 732 11 IGES files .......................................................................................................................................................... 732 Supported IGES entities Part XII Spreadsheet Driven Designs 736 ................................................................................................................................... 736 1 About driving designs by spreadsheet ................................................................................................................................... 736 2 Setting up Excel to drive designs by spreadsheet ................................................................................................................................... 738 3 Driving designs by spreadsheet ................................................................................................................................... 740 4 Modifying spreadsheet-driven parameters ................................................................................................................................... 742 5 Relinking a spreadsheet of parameters to a part ................................................................................................................................... 744 6 Using Configurations with Spreadsheet Driven Designs Part XIII Publishing to PDF 748 ................................................................................................................................... 748 1 About 3D PDF Publishing ................................................................................................................................... 748 2 Creating a PDF File ................................................................................................................................... 752 3 Creating a PDF file of a Drawing or BOM ................................................................................................................................... 753 4 Continuing with an Existing PDF ................................................................................................................................... 753 5 PDF Publishing Templates ................................................................................................................................... 755 6 Publishing a Model to HTML ................................................................................................................................... 755 7 Viewing PDF Files ................................................................................................................................... 756 8 Improving Quality of PDF Files Part XIV Alibre Motion 758 ................................................................................................................................... 758 1 Alibre Motion ................................................................................................................................... 758 2 An Overview of Simulation ................................................................................................................................... 759 3 Installing and Enabling Alibre Motion ................................................................................................................................... 759 4 Alibre Motion User Interface .......................................................................................................................................................... 759 The Main Alibre Motion Menu .......................................................................................................................................................... 760 Alibre Motion Explorer .......................................................................................................................................................... 761 Motion Explorer Categories .......................................................................................................................................................... 762 Motion Settings .......................................................................................................................................................... 765 Playback Deck ................................................................................................................................... 767 5 Overview of Simulating and Playing ................................................................................................................................... 767 6 Forces and Torques in Simulations .......................................................................................................................................................... 767 Forces and Torques In Simulations .......................................................................................................................................................... 768 Adding Physical Elements .......................................................................................................................................................... 769 Actuators ......................................................................................................................................................... 769 Actuators (Force and Torque) ......................................................................................................................................................... 769 Prescribed Motions and Rotations ......................................................................................................................................................... 771 Actuator Settings ......................................................................................................................................................... 773 Actuators (Motors and Linear Actuators) .......................................................................................................................................................... 774 Springs .......................................................................................................................................................... 775 Dampers 22 Contents Alibre Design 2011 .......................................................................................................................................................... 776 Gravity ................................................................................................................................... 777 7 Simulation Types and Parameters .......................................................................................................................................................... 777 Simulation Types .......................................................................................................................................................... 778 Producing Efficient and Useful Simulations .......................................................................................................................................................... 779 Automatic Constraint Mapping (ACM) in Alibre Motion .......................................................................................................................................................... 779 Moving And Fixed Parts .......................................................................................................................................................... 780 Creating Simulations .......................................................................................................................................................... 781 Renaming Simulations .......................................................................................................................................................... 781 Running Simulations .......................................................................................................................................................... 782 Simulation Warnings .......................................................................................................................................................... 782 Maintaining Multiple Simulations .......................................................................................................................................................... 783 Deleting Simulations .......................................................................................................................................................... 783 Activating a Different Simulation ................................................................................................................................... 783 8 Results and Feedback from Alibre Motion Simulations .......................................................................................................................................................... 783 Results and Feedback from Alibre Motion Simulations .......................................................................................................................................................... 783 Traces - visualizing Paths and Vectors ......................................................................................................................................................... 783 Traces - Visualizing Paths and Vectors ......................................................................................................................................................... 784 Examples Of Various Trace Options ......................................................................................................................................................... 786 Creating Traces ......................................................................................................................................................... 786 Current Values .......................................................................................................................................................... 787 Video Generation with Alibre Motion ......................................................................................................................................................... 787 Generate Video Settings ......................................................................................................................................................... 789 Generating Video with Alibre Motion .......................................................................................................................................................... 790 Generating X-Y Plots from Simulation Data ......................................................................................................................................................... 790 Generating X-Y Plots f rom Simulation Data ................................................................................................................................... 792 9 Detecting Interferences .......................................................................................................................................................... 792 Detecting Interferences .......................................................................................................................................................... 793 Interferences Dialog ................................................................................................................................... 793 10 Frequently Asked Questions (FAQ) Part XV Alibre Vault 796 ................................................................................................................................... 798 1 Critical Notes for Installation or Modification of the Vault ................................................................................................................................... 798 2 What is Meta Data ................................................................................................................................... 799 3 Differences between the Vault and File System ................................................................................................................................... 801 4 How to think about the Vault ................................................................................................................................... 802 5 Where to find extensive Vault Help ................................................................................................................................... 802 6 Enabling or Disabling Saving to the Vault ................................................................................................................................... 803 7 Saving to the Alibre Vault .......................................................................................................................................................... 803 Saving to the Alibre Vault ................................................................................................................................... 804 8 Opening Items from the Alibre Vault .......................................................................................................................................................... 804 Opening Items from the Alibre Vault ................................................................................................................................... 805 9 Checking In and Out and Versioning .......................................................................................................................................................... 805 Checking In and Out .......................................................................................................................................................... 806 Versioning .......................................................................................................................................................... 807 Viewing an item's version history .......................................................................................................................................................... 808 Creating Version Labels .......................................................................................................................................................... 809 Rolling back versions in the Vault ................................................................................................................................... 810 10 Finding items in the Vault .......................................................................................................................................................... 810 Searching .......................................................................................................................................................... 814 Views .......................................................................................................................................................... 815 Performing a Where Used Search in the Vault 23 Contents 23 Alibre Design 2011 ................................................................................................................................... 817 11 Using Design Properties with the Vault .......................................................................................................................................................... 817 Interacting with Design Properties .......................................................................................................................................................... 818 Using M-Files custom properties in Alibre Design ................................................................................................................................... 824 12 General Vault Interaction .......................................................................................................................................................... 824 Setting up Notifications with the Vault .......................................................................................................................................................... 824 Using Permissions in the Vault .......................................................................................................................................................... 825 Deleting and undeleting items in the Vault .......................................................................................................................................................... 826 Renaming items in the Vault .......................................................................................................................................................... 826 Copying Vault Items .......................................................................................................................................................... 826 Changing the meta structure Index 827 Chapter 1 Introduction Alibre Design 26 2011 1 Introduction 1.1 Welcome to Alibre Design Welcome to Alibre Design Alibre Design is a 3D parametric solid modeling application that allows designers and engineers to create parts, assemblies, drawings and bills of materials. Via the various add-ons, users can also perform motion simulation and analysis, document management and utilize many other design tools to aid in product development. Use Alibre Design to: Create and modify 3D models and assemblies. Create 2D CAD drawings that automatically update when the 3D model changes. Create bills of materials. 1.2 Alibre Web Site The Alibre Web site, www.alibre.com, provides: Customer support Downloads Store Company information News and events 1.3 Quick Tour 1.3.1 Introduction to the Design Interface Alibre Design is a parametric solid modeling system. Parametric solid modeling involves applying dimensions and other parameters (such as angle values and offset distances) to define a 2D profile, and ultimately the 3D shape, of an object. These dimensions and parameters can be changed at anytime to easily modify designs and alter the shape of a model. To begin creating your model, you first create a sketch, which is a 2D profile. From this profile, a 3D feature is created. Examples of features include holes, fillets, cuts, and revolutions. You can add as many features as necessary to fully define the part. From there, multiple parts can be put together to create an assembly. Using a solid modeling tool to create assemblies shortens the length of the design process by giving you an early look at how your parts will fit together. You can correct small errors in the fit between parts without having to spend time and money on a prototype early in the process. Using Alibre Design, you can also create 2D drawings and Bills of Material from either parts or assemblies. Alibre Design is fully associative, which means that the parametric capabilities propagate Introduction Alibre Design 27 2011 through the parts, assemblies, 2D drawings, and Bills of Material. This means that if you modify a parameter in one location, the models are updated everywhere that parameter is used. You can also import parts, assemblies, and drawings from other CAD systems into Alibre Design. 1.3.2 The Home Window When you launch Alibre Design, the Home Window appears. The Home Window is the starting point for all your design work and will stay open for the duration of your Alibre Design sessions. From this window, you can create new parts, assemblies, drawings, bills of materials, sheet metal parts, and import files from other programs. Several options are also available from the Tools > Options menu item in the Home Window that are not available in other places. Examples of such options include whether you would like to use the Alibre Vault instead of the File System to save your files or what language you would like Alibre Design to be in.
1.3.3 About Ribbons The Ribbon interface is a graphical menu structure that increases usability and intuitiveness. Each workspace has its own individual ribbon interface that can be used in conjunction with standard/ customizable toolbars. Some advantages of the ribbons are: o Large Tooltip descriptions o When the mouse cursor is hovered over an icon, the most commonly used items have an image showing the feature along with a detailed description of the feature. Introduction Alibre Design 28 2011 o When the size of the window is increased/decreased the icons automatically increase/decrease o When a large icon is changed to a small icon, it stacks vertically with any adjacent small icons o For some of the tools there is a flyout which allows you to access additional functionality o The ribbon can be used in combination with toolbars Layout o Alibre Gem The circular button at the top of the ribbon is called the Gem. Clicking this button opens a traditional drop-down menu structure. The contents of this menu is very similar to the File Menu in Alibres original menu system and gives slightly different options for Part/Sheet Metal/Assembly, 2D Drawing, and the Bill of Materials (BOM). o Additional functionality in this menu o adds the ability to change the design properties of the file with the Design Properties button Introduction Alibre Design 29 2011 (this is the equivalent of File > Properties in the standard menu structure) o adds the ability to change the system properties with the System Options button (this is the equivalent of Tool > Options in the standard menu structure). o contains the last 10 recently opened files from all workspaces o The Quick Access Toolbar contains commonly used controls for part/sheet metal/assembly, assembly, and 3D drawing, like save, undo, and redo and the isometric view. The same controls are displayed in the Quick Access Toolbar regardless of which tab is active on the ribbon. o Contextual Groups will only be shown when the user is in a specific environment. These tabs will be hidden when they are not applicable. Each contextual tab will have a button at the start of the tab that allows the user to exit the contextual tab. o The Part and Sheet Metal workspaces will include the following Contextual Tabs: o 2D Sketch Available when user is in Sketch Mode (2D) o 3D Sketch Available when user is in Sketch Mode (3D) o Boolean Available when user is actively editing a Boolean Operation o The Assembly workspace will include the following Contextual Tab: o Exploded View Available when user is actively editing an Exploded View o An additional Add-ons tab will be included in all applicable workspaces for add-ons. o In any workspace, press the Alt key on the keyboard and the menu structure will be temporarily displayed below the ribbon. To hide the menu again, click outside of the menu area. o If you want to permanently have the menu structure displayed, from the Home Window, go to Tools > Options (or from a workspace, from the Alibre Gem, go to System Options and in the left-hand column, select General from Display. o Uncheck the Hide Menu option o The top right of the Alibre Ribbon will include a small help button. This button will summon the default help menu. This button will be the equivalent of the Help -> Help command from the traditional menu system. 1.3.3.1 System Requirements & Recommendations Supported Operating Systems Windows XP SP3 Professional Edition or Home Edition (32-bit or 64-bit) Introduction Alibre Design 30 2011 Windows Vista (32-bit or 64-bit) Windows 7 (32-bit or 64-bit) Software Requirements Internet Explorer 6.0 or later .NET Framework 4.0 Microsoft DirectX 9.0c or later Microsoft Windows Installer 3.0 Internet Connection (for some add-ons, like the Part Library) Minimum: 56.6 kbps Recommended: DSL, Cable Modem, T1 or faster Hardware Recommendations Intel Pentium or equivalent processor: 2 GHz or faster RAM: 1 - 2 GB 1024 x 786 minimum screen resolution (1280x1024 or greater recommended) 64 MB or higher video card with DirectX 9.0c or later Color: 32-bit 500 MB available hard disk space 1 GB Virtual memory Mouse or pointing device Additional Recommendations for assemblies of 500 or more parts Intel Pentium or equivalent processor: 3 GHz or faster RAM: 4 GB or more Virtual Memory: 2 GB Recommended changes for Windows Vista / Windows 7 Intel Pentium or equivalent processor: 3 GHz or faster RAM: 4 GB or more Video Card: 128 MB RAM or higher Color: 32-bit Alibre Design executable files There are two different executable files, a 32-bit version and a 64-bit version. The 32-bit version of Alibre Design can be installed on either a 32-bit operating system or a 64-bit operating system. The 64-bit version of Alibre Design can only be installed on a 64-bit operating system.
The 64-bit executable may not be available in certain versions of Alibre Design. Please contact Alibre Sales or visit www.alibre.com/store for information on upgrading your version of Alibre Design, or to add on a package to Alibre Design.
1.3.4 Workspace Terms All design work in Alibre Design is done in windows called workspaces. You can open a part, sheet metal part, assembly, drawing, or bill of materials workspace. Each workspace is displayed in a separate Introduction Alibre Design 31 2011 window; however, a drawing workspace can contain multiple drawing sheets. You can have as many workspaces open as needed. Alibre Design workspaces are divided into two distinct areas. The Design Explorer is located on the left side of the workspace and lists all information related to a design including reference geometry and feature geometry. The work area is the section of the workspace in which you create all parts, assemblies and drawings. Toolbars may be located above and to the right of the work area. 1.3.5 Part Workspaces Quick Tour: Part Workspaces When a part is opened or created, it loads in a new window called a Part Workspace. The window is divided into two main areas, the Design Explorer and the workspace. The Design Explorer lists the axes, planes, points, redlines, features, edges, faces and vertices associated with a part. The workspace is the main area in which all design work is accomplished. Toolbars are displayed on top and to the right of the workspace. Purpose of the Part Workspace The Part Workspace is where you will actually design most of your parts. In a part workspace, your primary tools are sketches and features. By creating profile sketches and then using them as the basis for features, you will create your parts. The part workspace can be considered the "bottom-up" approach to design. This means that you create each of your parts individually and then assemble them into a finished product in an Assembly Workspace. This contrasts to "top-down" design, which takes place primarily in the Assembly Workspace. You can design parts in either a Part Workspace or an Assembly Workspace. Top-down design is more advanced, and it is recommended that new users get comfortable with the bottom-up approach in a Part Workspace before moving on to top-down design. Modes of Part Workspaces Edit Sketch mode Create or change a sketch, modify figures and dimensions, annotate, and set sketch constraints. Pan, Zoom, and Rotate mode Modify your view of the workspace. By using combinations of the mouse buttons, you can avoid having to explicitly enter a mode to rotate,pan, or zoom to your Introduction Alibre Design 32 2011 model. Select mode Select the faces, edges and vertices of a model as well as reference geometry such as planes and axes.
1.3.5.1 Design Explorer Each modeling workspace consists of the work area and the Design Explorer. The Design Explorer's primary purpose is to track and list the structure of a part, assembly, or drawing. However, the Design Explorer can be used to accomplish numerous tasks. Introduction Alibre Design 33 2011 Use the Design Explorer to: Select items in the design by name. Suppress or hide selected features and parts. Suppress or hide planes and axes. Temporarily roll the model or assembly back to an earlier state: double-click a feature or part in the Design Explorer or use the rollback bar. Identify and change the order in which features are regenerated. Rename features: right-click a feature and select Rename. Delete features and parts. Toggle the display of section views on and off. Edit sketches: right-click a sketch and select Edit. Track and control the display of redline markups. Check the status of a feature or part to resolve errors. 1.3.5.2 Model Terms The following terms are consistently used throughout the documentation and refer to geometric elements in a model (faces, edges, and vertices), as well as construction geometry (reference planes, axes, and the origin). 1.3.5.2.1 Faces A face is defined as any of the surfaces that make up a solid object. You can insert a plane on a face, Introduction Alibre Design 34 2011 fillet all edges that constitute a face, sketch on a planar face and place holes on a face. Faces are also used for constraining purposes when working with assemblies. When you create a part, its faces, edges and vertices appear in the Design Explorer. These items are renumbered each time the part is modified. 1.3.5.2.2 Edges Edges represent the end of a face or feature. Edges are listed in the Design Explorer along with the faces and vertices that define a part. All edges are renumbered each time a feature is applied to the part. The last edge created is always listed first and labeled Edge<1> (figure 1). Secondary operations may be applied to a selected edge including Insert Fillet, Insert Chamfer and Insert Axis. Figure 1.
1.3.5.2.3 Vertices A vertex is a point that represents the intersection of multiple edges. You can chamfer a vertex, insert an annotation at a vertex, extrude or place a hole to a target vertex, and measure between vertices. Vertices can only be selected in a part workspace or in Edit Part mode in an assembly workspace. When you create a part, its faces, edges and vertices are listed in the Design Explorer. 1.3.6 Assembly Workspaces When you create a new assembly or open an existing one an assembly workspace opens. Similar to a part workspace, it includes the Design Explorer, workspace and associated toolbars. Introduction Alibre Design 35 2011 Purpose of the Assembly Workspace The Assembly Workspace serves two primary purposes. The first is to take pre-existing parts and apply constraints between them that represent physical relationships in the real world, the end result being an assembly that acts and looks like your final product. The second purpose is to continue your design work from within the Assembly by actually creating parts within the assembly, which allows you to use the geometry from other parts as the basis for new parts. This kind of design is called "top-down" design. What you can do in an assembly workspace Insert parts into the assembly and create new parts for the assembly Apply assembly constraints between parts Edit individual parts in the context of the assembly Check for interferences Create section views of your assembly Move, rotate, and delete parts Set up reference geometry, grid and snapping options Rotate, pan, zoom and change orientation of the view View an exploded version of the assembly Select 3D model surfaces (faces, edges, vertices)
1.3.7 Drawing Workspaces When you create a new drawing or open an existing one, it is displayed in a drawing workspace. Similar to part and assembly workspaces, a drawing workspace includes a Drawing Explorer, for selecting sheets and views, the workspace, and associated toolbars. Purpose of the Drawing Workspace The drawing workspace is where you will create your manufacturing drawings of parts and assemblies. There are a variety of tools available to you, such as section views, partial views, exploded views, and many more. You will apply dimensions to your parts and assemblies, create as many views as necessary Introduction Alibre Design 36 2011 to fully detail your model, and even change your model from within the drawing if necessary. What you can do in a drawing workspace Drawings Insert views of models into drawings Add dimensions to the views and corresponding models Annotate and redline the drawing Pan and zoom to different areas on the drawing Create and insert custom symbols Create custom drawing templates Automatically populate title block data from data stored in parts and assemblies Print drawings Export drawings Bills of materials Insert bill of materials. Export bill of materials. 1.4 Installation Thank you for choosing Alibre Design! We welcome you to the ever-growing community of designers who have discovered the high value of Alibre Design's feature-rich modeling capability. Alibre Design is easily installed on your computer. Use these directions to get up and running in a matter of minutes. Introduction Alibre Design 37 2011 The Alibre Design Installer is available from the Alibre website. To download the Alibre Design installer from the website: 1. Sign in with your user name and password and go to the Downloads page. 2. Click Alibre Design Client to download the version of Alibre Design associated with your license. We recommend that you save the installer to your hard drive in case the installation process is interrupted. 3. Once you have saved the installer to your hard drive, double click the file to begin the installation process. 4. Continue the installation as described below. 1.5 Getting Help Help can be accessed numerous ways while you are using Alibre Design. Integrated Help The integrated Help is automatically installed during installation of Alibre Design. To access Help related to a specific dialog, click the Help button in the dialog. When you mouse over an icon on a toolbar, a Tooltip will popup that identifies the function of the tool. The status bar in the lower left corner of a workspace displays hints related to completing a command and provides a brief description of a tool or function. Tutorials Tutorials are available in the Help system under the Tutorials book. Alibre Support website You can obtain help from many areas on the Alibre, Inc. website. Go to www.alibre.com/support, and you will find links to: Frequently Asked Questions - a list that contains helpful information on a variety of topics. On the left side of the page, click the FAQ link. Knowledge Base - contains tips and instructions for performing specific tasks. Interactive Support (for users with active maintenance agreements) If you are online, you can use Alibre's interactive, real-time support. An Alibre Application Engineer can help you, on your computer, while you watch and learn. Click the Chat with Support button at the bottom of the Home Window to access this feature. You can contact the Alibre Application Engineers by phone or email during regular support hours. You can sign in to the Alibre Support web page and enter a support incident for the Alibre Application Engineers. Note: Interactive support requests are handled in the order they are received. You should receive a response from an application engineer within approximately 24 hours. Introduction Alibre Design 38 2011 1.6 Initial Launch of Alibre Design To launch Alibre Design: From the Start menu, select All Programs > Alibre Design. An initial startup screen is displayed. 1. Enter the user name and password you obtained from Alibre, Inc. Note: Shortly after purchasing Alibre Design, new customers receive an email from Alibre containing a user name and a temporary password. If you register and/or purchase on the website, your user name and password are displayed at that time. 2. Click Submit. If an internet connection is detected, your license key will be automatically retrieved from the Alibre server. Otherwise, you will see a message with a 10 character Site Key and instructions to follow to obtain a license key. Note: If you call Alibre Support for help in obtaining your license key, you will have to provide this 10 character Site Key, as well as your computer's Machine Name. 3. After several seconds, the startup screen will be replaced by the Alibre Design Home Window. 1.7 Upgrading Alibre Design Upgrading Alibre Design There are features of Alibre Design that are not available in all versions of Alibre Design. You can add User manuals, upgrade options, and more at the Alibre Store.
If you prefer, you can purchase a full version of Alibre Design at the following levels: Alibre Design Personal Alibre Design Professional Alibre Design Expert
Introduction Alibre Design 39 2011
Please contact Alibre Sales or visit www.alibre.com for more information. 1.8 Uninstalling Alibre Design To Uninstall Alibre Design: 1. From the Windows Start menu, select Control Panel or Settings - Control Panel depending on your operating system. 2. Select Add or Remove Programs. 3. From the Currently installed programs list, select Alibre Design. 4. Click Remove. 5. At the prompt, click Yes to confirm that Alibre Design should be removed. The uninstall program removes program files, folders, and registry entries. 6. When the files are removed, the uninstall program may indicate that the process is complete. Click OK. Chapter 2 Alibre Fundamentals Alibre Design 42 2011 2 Alibre Fundamentals 2.1 3D View Controls 2.1.1 Selection Methods The majority of design tasks require that an item be selected. For example, a reference plane or planar face must be selected before you can begin sketching. Selecting Individual Items - To select faces, edges, vertices, etc., first, Make sure that you are currently out of sketch mode (you should not see the Sketching tab).. Move the mouse pointer over an item, and then click once to select the item. An item will highlight as you move the mouse pointer over it and will change color after you select it. Note: Selection highlight colors will vary depending on the work area background color scheme used.
Selecting Multiple Items - To select multiple items in the work area, hold the Shift key while you select the items. In cases where a multiple selection is required, you do not need to hold down the Shift key (except when using Advanced Selector). In the Design Explorer, holding the Shift key will select everything in between the items you selected. Hold the Control Key while selecting to choose only the items you click. Selecting by Dragging - In a sketch or a 2D drawing, select multiple items by dragging a selection rectangle around a group of items. Dragging to the right will include only those figures that lie completely within the selection rectangle. Dragging to the left will include any figures that touch the selection rectangle, as well as those that lie within it. Using a Selection Filter - Apply a filter to make selecting a specific item type easier. Filter on Solid > Features, Faces, Edges, and/or Vertices, in addition to Surface > Surfaces, Faces, Edges, and/or Vertices. To apply a selection filter, from the Tools menu, expand Selection Filters and choose the appropriate filter. You can also activate the Selection Filters toolbar and control filters easily with icons. Face, Edge, and Vertex Cursors - As you move the mouse pointer over faces, edges, and vertices, the mouse pointer will change to provide a visual indication of the item type. Vertex Selection
Edge Selection Face Selection Modifying a Selection - Many dialogs require a selection or multiple selections in order to complete the command. The selected item name will often populate an area in a dialog. To change the selection, either make another selection, which will override the previous selection, or right-click the item name in the dialog, and choose Clear Selections or Remove Selected Item (s). Advanced Selector - On occasion, other items may obscure the item you want to select. Use the Advanced Selector to accurately select an item. To use the Advanced Selector, move the mouse pointer over the item, right-click it, and choose Advanced Selector from the pop-up menu. The Select dialog appears, containing all the items in the vicinity of the click location, including items hidden behind other faces. Select the item you want from the list. Note: You can also Ctrl-click with the middle mouse button (if you have one) to access the Advanced Selector. Alibre Fundamentals Alibre Design 43 2011 Selecting from the Design Explorer - Select any item in the Design Explorer by clicking the item name. The associated item will change color in the work area. Select non-consecutive items in the Design Explorer by holding down the Ctrl key as you click. Select consecutive items in the Design Explorer by holding down the Shift key as you click. 2.1.2 Rotating 2.1.2.1 Rotating the view of a part or assembly Use the rotate functions to view a part or assembly from any orientation. Rotating the view does not modify the position of the model in relation to planes. The 2 on-the-fly rotation modes using Left Mouse Button + Right Mouse Button When the cursor is hovering over blank space and LMB + RMB view rotation is used, the view will rotate about the part's center of mass or the last set rotation point. When the cursor is hovering over any solid entity, for example a face or an edge, and LMB + RMB view rotation is used, the view will rotate about the mouse cursor. To rotate the about the mouse cursor This is very useful for rotating to the other side of an area you are interested in while always keeping the area of interest in your view. This is especially needed when you are highly zoomed in on a particular area of your part or assembly. 1. Hover the mouse over any solid area in your design. Below, we are hovering over a face. 2. Hold down the Left Mouse Button and Right Mouse button simultaneously. The cursor changes to represent a rotate view cursor. While holding the two buttons down, drag the mouse around. To rotate the view about a center of mass or the last set rotation point This is the most commonly used rotation method. If the zoom level is low and you are doing general modeling, you will most likely use this method. Alibre Fundamentals Alibre Design 44 2011 1. Hover the mouse over blank space in the 3D area. Below, we are hovering in the blank space to the left of our part. 2. Hold down the Left Mouse Button and Right Mouse button simultaneously. The cursor changes to represent a rotate view cursor. While holding the two buttons down, drag the mouse around. Advanced View Rotation Sometimes, you may want to rotate the view in a very specific way. For example, about an axis. To do this, you must explicitly select the Rotate Tool. 1. Select the Rotate button in the View Orientation group in Viewing and Analysis tab in the ribbon. to enter rotate mode. 2. The view will rotate based on what and where you click and drag in the workspace. Click an edge or axis then drag. The view will rotate around that edge or axis. Click a face then drag. If the face has an axis, the view will rotate around that axis. If it does not have an axis, the view will rotate about the point clicked. Click in unoccupied space then drag. The view will rotate around the center of mass or the last set rotation point. 3. To turn Rotate off, press Esc or select the Select tool. 2.1.2.2 About Rotation Points Rotation points allow different centers of rotation. Alibre Design provides two types of rotation points. The first type changes your view of the model. The second type changes the model itself by moving and rotating parts in an assembly relative to one another. Change the view of your model These functions are accessed View Orientation group in Viewing and Analysis tab in the ribbon. When you are working in an Assembly workspace, you establish a center of rotation about an edge, cylindrical face, axis, or entire part. When you are working in a Part workspace or creating/editing a part in an Assembly workspace, you can also establish a center of rotation at any vertex. You can select predefined rotation points at the: Origin Center of volumeThe default center of rotation is the center of volume. Center of mass. Or, you can set custom rotation points at an: Edge Vertex (on a part) Cylindrical face Axis Entire part (in an assembly). In this last case, you rotate the model about that part's center of volume. Alibre Fundamentals Alibre Design 45 2011 The default center of rotation is the center of volume. Before you begin You must be in a Part or Assembly workspace. To work with rotation points 1. Press Ctrl + R -OR- 2. Click the Rotation Points icon from the View Orientation group in Viewing and Analysis tab in the ribbon. 3. Use this dialog box to add, remove, or set a rotation point. Note: Center of Volume and Center of Mass are only available when you have at least one feature in your model that creates solid material. If you do not have at least one valid mass-creating feature, such as an Extrude Boss, your model has no Center of Mass or Center of Volume. 2.1.2.3 Adding rotation points You can add rotation points at any edge, vertex, cylindrical face, or axis. If you are in an assembly workspace, you can also rotate about the center of volume of one part. Before you begin Open a part or assembly workspace. To add a rotation point Alibre Fundamentals Alibre Design 46 2011 1. Click the Rotation Points icon from the View Orientation group in Viewing and Analysis tab in the ribbon.
1. The Select mode activates, and the Rotation Points dialog box appears. 2. Click Add. The New Rotation Point dialog box appears. 3. Type a name for the new point. 4. Click Close. 2.1.2.4 Selecting rotation points Before you begin You must be in a Part, Assembly, or Drawing workspace. To set a rotation point 1. Click the Rotation Points icon from the View Orientation group in Viewing and Analysis tab in the ribbon.
2. Rotation Points dialog box appears. 3. Select the rotation point you want from the Rotation Points dialog box. 4. Click Set. 5. Hold LMB + RMB in the white space around the model to rotate about the set rotation point. 2.1.2.5 Removing rotation points You can remove rotation points at an edge, vertex, cylindrical face or axis. Before you begin You must be in a part or assembly workspace. Alibre Fundamentals Alibre Design 47 2011 To remove rotation points 1. Click the Rotation Points icon from the View Orientation group in Viewing and Analysis tab in the ribbon.
2. The Rotation Points dialog box appears. 3. Select the rotation point you want to remove. 4. Click Remove. The rotation point is removed. 5. Click Close when you are ready to close the Rotation Points dialog box. 2.1.3 Zooming and Panning 2.1.3.1 Zooming with the mouse Zooming increases or decreases the magnification of the view. Zooming in Alibre Design is mouse-centric, meaning that the zoom will zoom in towards the location of the mouse. To zoom with the mouse wheel 1. Put the mouse anywhere over the main design area of your workspace. 2. Scroll the mouse wheel up and down to zoom in and out To zoom with the Zoom tool 1. In a workspace, View Orientation group in the Viewing and Analysis tab select the Zoom tool . The pointer changes to a zoom pointer. 2. Point anywhere in the workspace. 3. Drag upward to zoom in and downward to zoom out. Alibre Fundamentals Alibre Design 48 2011 2.1.3.2 Zooming to fit Adjust your view of a part, assembly or drawing so that all components are visible in the workspace. To zoom to fit In a workspace, View Orientation group in the Viewing and Analysis tab select the Zoom tool . Your view shifts and zooms so that the entire design appears in the workspace. When creating or editing a sketch, Zoom to Fit fits the sketch in the window. 2.1.3.3 Zooming to selection In a part workspace, you can zoom to selected edges and faces. In an assembly workspace, you can zoom to selected edges, faces, and parts. In a drawing workspace, you can zoom to a selected view. To zoom to a selection 1. Select a face, edge, part or view in the workspace or from the Design Explorer. 2. Select the Zoom tool from the View Orientation group in the Viewing and Analysis tab. The view changes so the selected edge, face or part fills the workspace. Zoom to Selection does not work with vertices. 2.1.3.4 Zooming to a window Zoom in to a specific area of the workspace. To zoom to window 1. Select the Zoom to Window tool from the View Orientation group in the Viewing and Analysis tab 2. Position the pointer near the region that you want to fill the workspace. 3. Click and drag diagonally to define the area. A rectangle previews the area to fit in the workspace. 4. Release the mouse button. The selected area fills the workspace. Alibre Fundamentals Alibre Design 49 2011 2.1.3.5 Panning your view Panning lets you scroll horizontally, vertically, or diagonally across a workspace to view a different portion of the design without changing its magnification. Before panning
After panning
Note: You cannot pan in a Bill of Materials workspace. To pan a view with the mouse: 1. Make sure the mouse is over the main work area. 2. Hold down the Middle Mouse Button and move the mouse. To pan a view with the Pan Tools: 1. From the View Orientation group in the Viewing and Analysis tab. 2. Click Pan or Click the Pan tool. The pointer becomes a four-headed arrow.
3. Drag the pointer in the direction that you want the workspace to move. If you are not panning with the mouse and instead are using the Pan Tool, press Esc to turn panning off or select the Select tool. 2.1.4 View Orientations 2.1.4.1 Jump to previous and next views Each time you zoom, rotate or pan to a different area in the workspace the view orientation is changed. Each time the view is reoriented, a new view is automatically created and stored in the view stack. The previous and next view functions allow you to progress through the views in the order that they were created. As with the back and next buttons in a standard Web browser, if you use the back button then reorient the view, the Next View stack is reset. Alibre Fundamentals Alibre Design 50 2011 Accessing previous and next views Assuming you have reoriented the view since opening the part or assembly file, you can access the previous and next views with the following methods: Select Previous or Next from the Quick Access menu. -OR- Use the Previous View icon and the Next View icon from the Edit group in the 2D Sketching tab. . -OR- Use the function keys: F3 for the previous view and F4 for the next view. -OR- In the Orientations dialog box, click Prev or Next. If either Previous or Next view is unavailable, you have reached that end of the view stack. By default, 64 is the maximum number of views that will be stored. To set a different number, from the Alibre Gem, go to System Options. In the left-hand column, select Design Interaction from Parts/Assemblies and enter a new number in the Number of Views field. Alibre Fundamentals Alibre Design 51 2011 2.1.4.2 Selecting an orientation You can select from a list of default view orientations: Front Back Left Right Bottom Isometric (displays the design so that the three planes are at right angles to each other) Dimetric (displays the design so that two planes are equally shortened and two of the axes are separated by equal angles) Alibre Fundamentals Alibre Design 52 2011 If you have added any custom views, they are included in the list. Before you begin You must be in a Part or Assembly workspace. To select an orientation 1. From the Viewing and Orientation group in the Viewing and Analysis tab, select the View Orientations icon. The Orientations dialog box appears. 2. Either double-click the orientation that you want, or click the orientation and click Set. 3. Click Close when you are ready to close the Orientations dialog box. You can continue working with your design with the dialog box displayed. 2.1.4.3 Adding a custom orientation You can preserve the current orientation settings in the Orientations dialog box. Afterward, selecting the orientation restores those settings. After adding a custom orientation, you can use it in a drawing. Before you begin You must be in a Part or Assembly workspace. To add a custom orientation 1. Set up the orientation you want using the zoom, pan, and rotate tools. 2. Press Ctrl + U, or click the View Orientations icon from the View Orientation group in Viewing Alibre Fundamentals Alibre Design 53 2011 and Analysis tab in the ribbon. The Orientations dialog box appears. 3. Click Add. The New View dialog box appears. 4. Type the name that you want for the new view, and click OK. The new view is added to the Orientations dialog box. 2.1.4.4 Removing a custom orientation Before you begin You must be in a Part or Assembly workspace. To remove a custom orientation 1. Click the Orientations icon from the View Orientation group in Viewing and Analysis tab in the ribbon. 2. Select the custom orientation that you want to remove. 3. Click Remove. 4. Click Close when you are ready to close the Orientations dialog box. Alibre Fundamentals Alibre Design 54 2011 2.1.4.5 Viewing in orthographic or perspective projection Alibre Design offers two methods of representing a 3D model as a 2D image: orthographic and perspective. An orthographic view represents the 3D model using the parallel-line projection method. This is the conventional method of representation for most engineering drawings. A perspective view represents the 3D model using projection lines that converge at vanishing points. Orthographic projection Perspective projection Before you begin You must be in a Part ,Sheet metal, or Assembly workspace. To select orthographic or perspective view 1. Click the Perspective or Orthographic icons from the Viewing Options group in the Viewing and Analysis tab. 2.1.4.6 Orient to a plane If you are trying to orient your view to the current working plane in sketch mode, you are looking for Snapping the View to the Working Plane. You can quickly orient the display to be parallel with any existing reference plane or planar surface. Before you begin You must be in a Part, Sheet metal, or Assembly workspace. Alibre Fundamentals Alibre Design 55 2011 To select an orientation 1. Right-click in the workspace and select Orient To Plane. Or, from the View Orientation group in the Viewing and Analysis tab, select Orient To Plane. 2. The Orient To Plane dialog box will open. 3. Click In the Reference Planar Geometry box, and then select the plane or planar surface in the workspace. The new view will be orthogonal to this plane. 4. Click In the Bottom Reference Geometry box, and then select a plane that is orthogonal to the plane selected in step 3. This selection will control the vertical orientation of the view. 5. Select the Zoom to Fit option if necessary. 6. Click OK. 7. You can save this orientation as a custom orientation and list it in the Orientations dialog. 2.2 Opening & Saving Files 2.2.1 Alibre Native File Types Alibre Design's native file formats can be opened directly from their icons in Microsoft Windows via double-clicking. Alibre Design's native file formats are proprietary and generally cannot be accessed by products other than Alibre Design. Alibre Design's native file formats are forward compatible: older files can be read by newer versions of Alibre Design. Alibre Design's native file formats are NOT backwards compatible: new files cannot be read by older versions of Alibre Design.
Alibre Design's primary native file formats include: .AD_PRT - standard part files .AD_SMP - sheet metal part files .AD_ASM - assembly files .AD_DRW - 2D drawing files .AD_BOM - bills of material files
Alibre .STP files Alibre Design assembly files and part files with boolean modeling features can be exported in the proprietary Alibre .STP file format. This file format collects all of the relevant part and assembly files into a single file. This has the benefit of enabling users to transfer assemblies (and part booleans) as single files; rather than having to send all of the assembly and part files separately. 2.2.2 Creating a new part workspace A part workspace provides tools specific to creating and editing parts. To create a new part workspace From the Alibre Gem, Select New > Part. A new part workspace opens. Alibre Fundamentals Alibre Design 56 2011 -OR- Select the New Part icon in the Home window. Each part requires a separate workspace. To work with two or more parts together, you must open an assembly workspace and insert the parts. 2.2.3 Saving Files to the File System To save an item to the File System: 1. Ensure Use Vault is unchecked, from the Alibre Gem, go to System Options. 2. In the left-hand column, select General from All Workspaces. The Use Alibre Vault option should be enabled. 3. Click Save, Save As, or Save As All from the Alibre Gem. If only a single items needs to be saved 1. The Save Dialog appears. 2. Select a name and location for your file and press Save. If multiple items need to be saved 1. The multi-save dialog appears. Alibre Fundamentals Alibre Design 57 2011 2. For any items with a Save Action marked as New, you can specify a name and location directly in this dialog. Or, you can click the icon to bring up the Windows standard save dialog for that item. 3. If you want multiple new items to have the same save location as the top level item (assembly or drawing) that is being saved, click the item. 4. To specify a specific location for all new saved items, click the button and specify a location. 5. Click OK to finalize the save. Note: Information can be found here for Saving to the Alibre Vault or the Saving to the File System section. 2.2.4 General Saving Principles Alibre Design attempts to use Windows standard save dialogs as much as possible. However, when a save requires multiple files to be saved simultaneously, a multi-save dialog is required. The act of saving can have slightly different behavior depending on exactly what you are doing and the workspace in which you are doing it. Alibre Design files are "linked" to each other in most cases. For example, an assembly file is linked to each of the part files that are used in the assembly. A drawing of the assembly would be linked to the assembly file, as well as each of the part files used in the assembly. Alibre Design will save the minimum number of items necessary to represent any changes you have made. There are three basic types of saves: 1. Save - Saves the current design. If the item has never been saved, this will perform a Save As and ask you to name the file. 2. Save As - Creates a duplicate of the top level item you are working on. For example, if you are working on a part, you will create a copy of the part. If you are working on an assembly, you will create a new assembly file (but will not duplicate each of the parts in the assembly). 3. Save As All - Creates duplicates of all items in the current design. Save As All in an assembly will create a duplicate assembly file and duplicate part files. 2.2.5 Single Item Save vs. Multi-Item Save When working with single items, and in some cases with assemblies and drawings, you may only be saving a single file. However, there are cases when multiple files will need to be saved simultaneously. Because Alibre Design allows you to design or change parts within the context of an assembly, and to change dimensions from within a drawing, there are several situations where you will be saving multiple files simultaneously. Alibre Fundamentals Alibre Design 58 2011 The single file save dialog is the Windows Standard Save dialog. The multi-file save dialog is not and allows you to perform some common operations that make saving multiple files easier. Examples of single file saves Saving a part in a part workspace after modifying it. Saving an assembly after inserting some existing parts that have not changed since you inserted them. Saving a drawing after projecting a view. Examples of multi-file saves Saving a new assembly in which you have created new parts using top-down design. In this case, the assembly and all new parts must be saved simultaneously. Opening a drawing of an assembly and changing the driving dimensions of some items. In this case, the drawing, assembly, and affected part files will need to be saved simultaneously. Doing a Save As All operation. In this case, all items in the current design will be saved to a new copy simultaneously. 2.2.6 Opening an existing file You can open a previously saved part from the Home window, from an open workspace, or from an open assembly work area. To open a part from the Home window or any workspace: 1. Select the Open icon, or from the Alibre Gem select Open, or press Ctrl + O. 2. The open dialog appears. 3. Browse to a specified file and click Open.
Note: You can also browse items directly in the File System outside of Alibre Design and double click them to open them. 2.2.7 Editing parts You can edit a part in both part and assembly workspaces. When you modify and save a part, any drawing views or assemblies that include that part are updated. If the drawing or assembly is open in another workspace, it must be closed and reopened to show the changes. To edit a part in a part workspace 1. Open the part. 2. Make your changes. 3. Save the part. When you save the part, any changes will be reflected in assemblies and drawings that include the part.
2.2.8 Creating a part in an assembly workspace Instead of inserting an existing part, at times it may be valuable to create a new part directly in an Alibre Fundamentals Alibre Design 59 2011 assembly. Parts created in an assembly are saved as individual parts. It is important to note that when designing a part in the context of an assembly, it is possible to create relationships between the part and the assembly. If relationships like this are created, changes to the assembly or other parts in it may cause features of the newly created part to fail and require resolution. (For example, if you deleted a hole or other feature in one part of the assembly that was used as a reference to create a sketch or feature in the newly created part.) To create a part in an Assembly workspace 1. In an assembly workspace, from the Insert group in the Assembly tab, select New Part. The ribbons associated with a part workspace appear. This is Edit Part mode. 2. Proceed to create the part as usual. To work on the assembly again 1. Right click the new part in the Design Explorer. 2. Select Edit Root Assembly, or right click the assembly in the Design Explorer. 3. Select Edit Part/Subassembly. The tools for creating a part disappear and the tools for assemblies reappear. 2.2.9 Opening Files from the Alibre Vault You can access the Alibre Vault in several ways. To open any Alibre Design File from within Alibre Design 1. From the Alibre Gem in any workspace, select Open and browse to your Alibre Vault drive (usually M: by default). 2. Select the Open icon on the Home Window Navigate to the Alibre Vault using Windows Explorer 1. Go to My Computer and select the M-Files drive (usually M: ). Or, select the icon at the bottom right of the screen in the System Tray. 2. Select the Alibre Vault. 2.2.10 About Imported Parts Alibre Design's import and export functionality enables interaction with data from other CAD systems. Furthermore, machine tools and rapid prototyping can be driven from exported data created in Alibre Design. Imported parts and assemblies will not contain design or parametric history unless the file is an Alibre Design STEP file. Imported assemblies will maintain the original assembly structure. Additionally, imported geometry will maintain its original geometric precision and can be used for design analysis, assembly integration, visualization, measurement, and manufacturing purposes. Alibre Fundamentals Alibre Design 60 2011 What you can do Take measurements. Place dimensions. Move, offset and remove faces. Insert 3D section views. Calculate physical properties. Create additional features, referencing existing geometry if necessary. Integrate parts with other imported parts or native Alibre Design parts to create assemblies. 2.2.11 Data Recovery Options 2.2.11.1 Auto Recovery Options Alibre Design has several options for you to ensure the integrity of your data if Alibre Design shuts down unexpectedly. One of them is the option to save recovery data so you can retrieve designs that were not saved normally. You can set which types of options you would like to apply for each workspace type. To set recovery options: 1. Have any workspace open. 2. From the Alibre Gem, go to System Options 3. In the left-hand column, select Recovery. 4. For each workspace type, select Save Recovery Data if you would like for Alibre Design to save recovery data. 5. Input a value for Minutes. This is the interval at which your recovery data will be saved.
What is and is not saved: Only items that have changed since you last saved the item, or have changed since Auto Recovery last saved the recovery data, will have their recovery data saved. Items for which you explicitly select Do Not Save when presented with the Save dialog upon exiting Alibre Design will not be recoverable. 2.2.11.2 Recovering Data If you have Auto Recovery options enabled, Alibre Design will display a dialog when you open the program again if files were not saved during the last session due to unexpected circumstances. Alibre Fundamentals Alibre Design 61 2011 Root Design: This is the Part, Drawing, Assembly, or BOM that was recovered. # of Files to Recover: If your recovered item is an Assembly, the number may be larger than 1. Auto Recovery only saves recovery data about items that have changed since the last save. If you open an assembly and edit 2 parts within it, 3 total files would be recovered - the assembly file itself, and the 2 changed parts - even if your assembly contained more than 2 parts. The rest of the assembly file would not need to be recovered because it has not changed. Last Save Location: This refers to the current location where any items you previously saved are, if the location exists. For new parts that have never been saved, this will display File has never been saved. Restore File Created: The time when the restore file was created. To Recover your files: 1. To recover files, you must select ALL files that you wish to recover before pressing Recover. To select multiple items from this list, hold down the Ctrl key while selecting the files. 2. When all files you wish to recover are highlighted, press Recover. 3. Each item will open in an appropriate workspace and you must manually save these files. 2.2.11.3 Save Notification Options Alibre Design has several options for you to ensure the integrity of your data if Alibre Design shuts down unexpectedly. One of them is the option to notify you at a set interval that a design has not been saved, so you can save it manually. You can set which types of options you would like to apply for each workspace type. To set Save Notification options: 1. Have any workspace open. 2. From the Alibre Gem, go to System Options. 3. In the left-hand column, select Recovery. 4. For each workspace type, select Notify if you would like for Alibre Design to notify you that you haven't saved your item. 5. Input a value for Minutes. This is the interval at which you will be notified.
The Save Notification Dialog When the time interval has passed since your last save, you will be presented with the Save Notification dialog. When you are presented with this dialog, click Bring To Front to make the window that the notification applies to active. If you would not like to save anything, click Ignore. Alibre Fundamentals Alibre Design 62 2011 You must manually save the files. This is only a notification.
2.3 Workspace Preferences You have several options available to set up your workspace: View menu option Use to: Select Activate the Select mode to select model surfaces In drawings, Select mode lets you select drawing views Rotate Rotate view Pan Pan view Zoom > Zoom Zoom in or out of your design Zoom > Zoom to Selection Zoom to selected edges and faces or drawing view Zoom > Zoom to Window Zoom to a selected portion of the workspace Zoom > Zoom to Fit Zoom view so that the entire model or drawing fits within the workspace Orient > To Sketch Plane In Sketch mode, orient the view back to the sketch plane Orient > Isometric to Sketch Plane In Sketch mode, orient the view to the isometric of the sketch plane Orient > To Plane In 3D model mode, orient the view to the plane you specify Previous View Reorient to previous view when available Next View Reorient to next view when available Orientations Change the orientation of your design Rotation Points Opens the Rotation Points dialog box to let you: Add rotation points Set rotation points Remove rotation points Orthographic Represent the 3D model using the parallel-line projection method. This is the conventional method of representation for most engineering drawings. Perspective Represent the 3D model using projection lines that converge at vanishing points. Display Acceleration Optimizes your display by simplifying the design according to user-defined preferences. Display >Wireframe Display your design in wireframe mode Display > Shaded Display your design in shaded mode Display > Shaded & Visible Edges Display your design in shaded mode, with visible edges outlined in the edge color selected in the part color properties. Display > Shaded & All Edges Display your design in shaded mode, with all edges outlined in the edge color selected in the part color properties. Display > Silhouette Edges Show or hide Silhouette Edges in a wireframe display. Design Explorer Show or hide the Design Explorer References Show or hide axes, planes,points, surfaces, and the coordinate system Annotations Show or hide annotations Sketches Show or hide sketches Redlines Show or hide redlines Alibre Fundamentals Alibre Design 63 2011 Sketch Display Show or hide various items in the 2D and 3D sketch displays Toolbars Show or hide toolbars and move toolbars Insert menu option Use to: Exploded View An exploded view allows you to analyze the placement of parts within an assembly Tools menu option Use to: Check for Interferences In Assembly Workspace, determine whether portions of any two components of an assembly occupy the same space Measurement Tool Opens the Measurement Tool dialog box to let you: Measure between two geometric elements Measure a chain of elements Measure from one element to many different elements Options Opens the Design Options dialog box to let you: Display or hide the grid including an option for snapping figures to the grid Set the units that will be used to display measurements, angles and dimensions. Show or hide hints Set the background color. Window menu option Use to: Split View Split the workspace area horizontally, vertically or both 2.3.1 Workplace Settings 2.3.1.1 Menu Structure 2.3.1.1.1 About Ribbons The Ribbon interface is a graphical menu structure that increases usability and intuitiveness. Each workspace has its own individual ribbon interface that can be used in conjunction with standard/ customizable toolbars. Some advantages of the ribbons are: o Large Tooltip descriptions o When the mouse cursor is hovered over an icon, the most commonly used items have an image showing the feature along with a detailed description of the feature. Alibre Fundamentals Alibre Design 64 2011 o When the size of the window is increased/decreased the icons automatically increase/decrease o When a large icon is changed to a small icon, it stacks vertically with any adjacent small icons o For some of the tools there is a flyout which allows you to access additional functionality o The ribbon can be used in combination with toolbars Layout o Alibre Gem The circular button at the top of the ribbon is called the Gem. Clicking this button opens a traditional drop-down menu structure. The contents of this menu is very similar to the File Menu in Alibres original menu system and gives slightly different options for Part/Sheet Metal/Assembly, 2D Drawing, and the Bill of Materials (BOM). o Additional functionality in this menu o adds the ability to change the design properties of the file with the Design Properties button Alibre Fundamentals Alibre Design 65 2011 (this is the equivalent of File > Properties in the standard menu structure) o adds the ability to change the system properties with the System Options button (this is the equivalent of Tool > Options in the standard menu structure). o contains the last 10 recently opened files from all workspaces o The Quick Access Toolbar contains commonly used controls for part/sheet metal/assembly, assembly, and 3D drawing, like save, undo, and redo and the isometric view. The same controls are displayed in the Quick Access Toolbar regardless of which tab is active on the ribbon. o Contextual Groups will only be shown when the user is in a specific environment. These tabs will be hidden when they are not applicable. Each contextual tab will have a button at the start of the tab that allows the user to exit the contextual tab. o The Part and Sheet Metal workspaces will include the following Contextual Tabs: o 2D Sketch Available when user is in Sketch Mode (2D) o 3D Sketch Available when user is in Sketch Mode (3D) o Boolean Available when user is actively editing a Boolean Operation o The Assembly workspace will include the following Contextual Tab: o Exploded View Available when user is actively editing an Exploded View o An additional Add-ons tab will be included in all applicable workspaces for add-ons. o In any workspace, press the Alt key on the keyboard and the menu structure will be temporarily displayed below the ribbon. To hide the menu again, click outside of the menu area. o If you want to permanently have the menu structure displayed, from the Home Window, go to Tools > Options (or from a workspace, from the Alibre Gem, go to System Options and in the left-hand column, select General from Display. o Uncheck the Hide Menu option o The top right of the Alibre Ribbon will include a small help button. This button will summon the default help menu. This button will be the equivalent of the Help -> Help command from the traditional menu system. 2.3.1.1.2 Toolbars Toolbars in workspaces can be positioned around all four edges of the workspace by clicking and dragging them to the desired position. Alibre Fundamentals Alibre Design 66 2011 To view toolbars By default, toolbars are not active. To activate them, in any workspace press the Alt key on the keyboard (this will activate the menu bar) and go to View > Select Toolbars. Enable the toolbar(s) that you want to turn on for the current workspace. 1. Method #1 a. Select Toolbars from the View menu. The Toolbars dialog box appears. b. Select the toolbar you want to turn on or off.. c. Click Close. 2. Method #2 a. Right click anywhere in an empty toolbar area. b. From the pop-up menu i. Currently displayed toolbars will be shown with a checkmark next to them ii. Toolbars that are not displayed will not have a checkmark next to them To reorder toolbars 1. Click the bar on the left end of the toolbar.
2. Drag the toolbar to a new location. 2.3.1.1.3 Custom Toolbars To create a custom toolbar 1. Using the toolbar menu, open the View menu and select Customize Toolbars... a. If the menu is not shown, press the Alt key on the keyboard and it will activate the menu bar. 2. Click on the New... button in the Custom Toolbars dialog box. 1. In the New Custom Toolbar dialog box, enter a name, choose a template for the toolbar from Alibre Fundamentals Alibre Design 67 2011 Copy From: menu, and designate a default position for the toolbar. 2. Click OK. 3. In the Custom Toolbars dialog box, add, remove, and arrange the tools, separators, and flyout menus for the toolbar. 4. Click Apply to activate the toolbar. 5. Click Close to end the toolbar creation session. 2.3.1.2 System Options The System Options can be access from the Alibre Design Home Window (Tools > Options) and from the different workspaces (Parts, Sheet Metal, Assembly, BOM, or a 2D Drawing) by going to Alibre Gem and selecting System Options. The options here will be applied to every workspace. 2.3.1.2.1 All Workspaces 2.3.1.2.1.1 General Select Language allows you choose which language Alibre Design will display. The Default workspace on startup option will open the selected workspace when Alibre Design is opened. Prompt for new files names will prompt you for a file name when initially creating a new workspace. Vault If the Alibre Vault has been installed then it can be used as the default location when files are saved. If multiple vaults have been created then the desired vault can be selected for the save location. Show Vault Properties message for unsaved files will display a dialog box allowing you to save properties to files when saving them. Hints Cursor hints show the measurement of the figure you are creating. These hints appear beside the pointer. Show popup on errors will display an error dialog box letting the user know that the last command was not successfully completed. 2.3.1.2.1.2 Sketching The Show In-Place Editing Menu affects sketching in Parts/Sheet Metal Alibre Fundamentals Alibre Design 68 2011 2.3.1.2.1.3 Keyboard Shortcuts Keyboard shortcuts can be accessed in any workspace. Using the toolbar menu, under the main menu of Tools > Customize Shortcut Keys, or from the Alibre Gem, go to System Options and in the left-hand column, select Keyboard Shortcuts from All Workspaces. To change a shortcut, click into the input field and press the desired key(s). Any single key, or key with one or more modifiers (Alt, Shift, or Ctrl) can be used. Only one non-modifier key can be used per shortcut. If a key is applied to a command that conflicts with another command, a dialog prompting the user that the key entered is in use. If yes is selected, the old command with this key will be set to null (there will not be a shortcut key) and the new command will have the shortcut key applied. If no is selected then the changes will not be applied. Hide Unassigned Commands - Only the commands that have a shortcut will be shown when this option is checked. Unchecking this options will display all of the available commands. Apply Shortcut To All Editors - This will apply the option to all of the workspaces (part, sheet metal, assembly, BOM, and 2D drawing). Reset Defaults - This will reset all of the commands back to the system default values. 2.3.1.2.2 Parts/Assemblies 2.3.1.2.2.1 Design Viewing These settings are used for all parts, sheet metal and assemblies. Design Viewing Check Shade reference planes to see the reference planes slightly shaded in the workspace. Check Show reference plane normals to see a 3D arrow designating the direction of a reference plane's normal when you place the mouse pointer over it. Alibre Fundamentals Alibre Design 69 2011 Force consistent reference geometry sizes will make the reference planes the same size. For flat shading instead of Goraud shading, select Use flat shading. Flat shading may be faster. To change the number of lights that illuminate 3D models in part and assembly workspaces, select an option from the Number of Lights drop down menu. To turn off the smooth, controlled view transitions when entering and exiting sketch mode; as well as animated part motions as assembly constraints are applied, un-check the Animate View and Part Transforms. Change the thickness of reference planes, reference axes, and sketches (sketch thickness changes when viewed in the 3D model, not in Sketch Mode) by making a new selection in the Geometry and sketch thickness box. A thickness of 1 is the thinnest, and 3 is the thickest. 2.3.1.2.2.2 Design Interaction Prompts Check Prompt on detecting parameters with missing external link to be notified when this situation arises. General Behavior Uncheck Persistent Constraint Dialog if you want the Quick Constrain dialog to always be visible. If this option is off, the dialog will only be visible after two items have been selected to constrain. Show full overlay will display the overlay when using the Direct Editing tools. Views and automatic view changing To automatically activate the isometric view when you select an extrusion tool, select the Reorient on extrude option. Change the default number of views accessible when jumping to previous or next views by making a new selection in the Number of Stored Views box. 2.3.1.2.2.3 Sketching General To receive a prompt when you enter Sketch mode, asking whether you want to edit an existing sketch or create a new one, select Prompt to edit sketch. Uncheck Warn when sketch contains text and figures if you do not want Alibre Design to notify you when sketches contain both sketch figures and text sketch entities. Automatically Analyze Sketch if you do not want Alibre Design to silently run a sketch analysis upon leaving sketch mode to determine if you will have potential issues, such as an open sketch, that will prevent feature creation. It is generally a good idea to leave this option on. To align the working plane with your screen automatically, select Snap to working plane. Sketching Appearance To view the constraint symbols in sketches in large font, select Large Constraint Symbols. To change the sizes of nodes while in sketch mode, select a Node Size from the slid bar. Grid Display grid will display the grid when in sketch mode Snap to grid will snap to the grid intersections while in sketch mode The spacing in the X, Y, or Z will change the grid increments in the X, Y, and Z directions. Alibre Fundamentals Alibre Design 70 2011 2.3.1.2.3 Drawings 2.3.1.2.3.1 Viewing / Interaction General Interaction Prompt when detail, section, or partial view annotation moved option will prompt the user when the engineering view is moved. Prompt when editing design dimensions option will display a popup dialog box letting the user know that a design dimension is being changed. Show dialog when inserting callouts option will display the Callout Annotation when inserting BOM callouts. Enable the Show In-Place Editing Menu option to display them in a 2D drawing If selected, the Align annotations when dragging option will automatically align dimensions and callouts to each other. 2.3.1.2.3.2 Sketching Sketching Appearance Use large sketch constraints option will show larger sketch constraint symbols. Sketch node size option will show larger sketch node. Node color option allows the user to change the default node color to another color. Grid Display grid will display the grid when in sketch mode Snap to grid will snap to the grid intersections while in sketch mode The spacing in the X or Y will change the grid increments in the X or Y directions. 2.3.1.2.4 Interoperability 2.3.1.2.4.1 General For in-depth documentation on the various options, please see Importing and Exporting > Import Advisor 2.3.1.2.4.2 STL Options For in-depth documentation on the various options, please see Importing and Exporting > Setting Conversion Options - STL 2.3.1.2.4.3 IGES Options For in-depth documentation on the various options, please see Importing and Exporting > Setting Conversion Options - IGES 2.3.1.2.5 Recovery Options Alibre Design has the ability to backup your designs periodically, to notify you when you haven't saved your design, or a combination of the two. You have the ability to set your preferences for each workspace type. Disable Recovery Options Select Disable Recovery Options if you do not want to use either the save notification or data recovery Alibre Fundamentals Alibre Design 71 2011 features. Notify The Notify option will alert you with a dialog box when you have made changes to your design since your last save and have not re-saved your design over the period of time you elect in the minutes section. Save Recovery Data The Save Recovery Data option will save your design data for all changed files in the background while you work. If you open an item and do not make changes, nothing will be saved. If Alibre Design closes unexpectedly, for example during a power outage, when you start Alibre Design again you will be presented with a recovery dialog that allows you to select which files you would like to recover. 2.3.1.2.6 Display 2.3.1.2.6.1 General From the System Options menu, in the left-hand column select General from Display. Graphics Display This display the video card information. By default, Advanced 2D rendering is set to Enabled and allows Fast Views to be used in 2D Drawings. Alert on display errors will show a dialog box with a description of the error that was detected. Maximize all workspaces will maximize the workspaces when they are opened. Use Ribbon will display the ribbon. You can also use the toolbars in conjunction with the ribbon. Hide Menu will not show the standard File, Edit, Insert, Sketch.... menu. If it is not enabled, it can be quickly access by pressing the Alt key on the keyboard. Show Part Modeling Tab in Sheet Metal will show the Part Modeling tab when working in the Sheet Metal workspace. Toolbar Icon Size can be change from Small, Medium, Large, or Extra Large. 2.3.1.2.6.2 Color Scheme Options For in-depth documentation on the color options, please see Workspace Preferences > Workplace Settings > Changing the workspace color scheme. 2.3.1.3 Design Properties The Design Properties are accessed from the Part, Sheet Metal, and Assembly workspaces by going to Alibre Gem and selecting Design Properties. 2.3.1.3.1 General 2.3.1.3.1.1 General The Name textbox is not editable and shows the name of the currently saved file. The Number textbox allows the user to add a number description about the file. The Description textbox allows the user to add a longer description about the file. The Version Comment dialog box summarizes design information related to a specific version of the design. The General tab lists the item name, type, size, number of versions and item status. In the Properties tab, you can enter a comment relevant to the version. The comment will subsequently be Alibre Fundamentals Alibre Design 72 2011 displayed under the Comment column in the version list. 2.3.1.3.1.2 Part Data Properties You can specify custom data related to an individual part. You can specify a part number based on your own standards as well as a description and version comments. You can also enter BOM-related data for the part. The standard BOM properties are listedclick in the value field next to the corresponding property to enter text. The information will be saved with the part. These values are used to populate Design Property Value fields in 2D drawings if you are using a template that contains them. Note: If you have the Alibre Vault installed, these values will be read-only from this dialog. Even if you are not currently using the Vault, you must edit the values from the Vault meta-card. Click the icon in the dialog shown below to do so. Not all properties available on this tab are immediately available in the Meta-Card. If you need a specific property that is not listed in the Meta-Card, select More Properties... from the Meta-Card and select any properties you need. Note: This particular meta-card interface is only used to fill in Design Properties fields in the General tab. If you set values that are not available in the General tab, such as Project, from this interface, those changes will not be saved. You can set all properties during Save. Treat as Part in BOM You can use this option to treat an assembly as a part whenever it is encountered in a BOM. It will appear as an item in the BOM. Also, the BOM properties assigned to it will be reported in the BOM. The parts contained in this assembly will not appear as separate items in the BOM. 2.3.1.3.2 Units 2.3.1.3.2.1 Units Properties 1. In a workspace, from the Alibre Gem, go to Design Properties. 2. In the left-hand column, select Units > General. 3. Select the Show Units for Dimensions option to display unit symbols with dimensions. 4. Under Display Units, in Unit, select the unit of measurement that you want for distances. 5. In Format, select the format you want for showing distances (Fractions or Decimals). 6. If you select Fractions, click the Denominator arrow and select the denominator. 7. If you select Decimals, select the number of decimal places you want in Precision. 8. In the Zero Suppression area, select Suppress Leading Zeros and/or Suppress Trailing Zeros if you do not want to display any leading or trailing zeros in dimensions. 9. In Angle, select the unit of measurement for displaying angles in designs. 10.In Precision, type the number of digits of precision that you want for angle measurements. 11.In Mass, select the unit of measurement for displaying mass calculations. 12.In the Spinner Increment area, you can set the amounts by which distances and angles change as you click the spinner buttons .Specify the increment by which you want the spinner box values to change for Distance and Angle. 13.Select the Show Dual Dimensions option to display an additional dimension value in another unit of Alibre Fundamentals Alibre Design 73 2011 measurement. 14.As with the primary display units, select the Unit, Format, Precision and Zero Suppression for the additional dimension value. 15.Select the Placement of the additional dimension value in relation to the primary dimension value. 16.Specify Symbols for Diameter, Radius, THRU, MIN and MAX that adhere to the standard to which your designs and drawings conform. These symbols will be applied appropriately to all new dimensions and annotations. 17.Click Apply to save the changes as specified in the Apply Options, then Close. 2.3.1.3.2.2 Dual Dimension Properties Enabling Dual Dimensions allows alternate dimension to be shown that are in different units/format/ precision. 2.3.1.3.3 Dimension Properties 1. Use the Type drop-down menu to select an arrow head style. 2. Set the Width of the arrow head. 3. Set the Length of the arrow head. 4. Set the Arrow position and placement. 5. For Circular Dimensions, choose the desired style in Diametric Style. 6. Manage the Spacing Control. 2.3.1.3.4 Material Properties You can set the material properties of a part for the purpose of calculating the physical properties. When a material is selected from the Material list, the recommended material(s) will be shown at the top of the Section Hatch Pattern list. The Section Hatch material is displayed in the 2D drawing when the part is sectioned with the Section tool. Alibre Fundamentals Alibre Design 74 2011 2.3.1.3.5 Display Properties You can speed up the processing of large designs by entering Display Acceleration mode. This is achieved by simplifying the design according to user-defined options. This option can be used in designs (including parts, assemblies, sheet metal parts, exploded assemblies, and Design Booleans), but not in drawings or BOMs. Some menu items will be unavailable while in Display Acceleration. 2.3.1.3.6 Sheet Metal Parameters Sheet metal parts have parameters that govern the way the part can be designed. The parameters are used as defaults in many sheet metal features. This allows a flat pattern to be resolved. 1. From the Alibre Gem, go to Design Properties. 2. In the left-hand column, select Parameters. The Design Properties appears. 3. Set your sheet metal material parameters of: Stock Thickness - The thickness of the sheet of metal used to manufacture the part. Minimum Bend Radius - The minimum Bend Radius to be allowed in the model.If you attempt to enter a radius smaller, it will automatically go to this minimum. Default Value = thickness / 2. Global Bend Radius - The default bend radius used in all instances unless otherwise specified during feature creation. Default Value = thickness / 2. K-Factor - During a forming process, "elongation" of the material occurs - a changing of shape due to the radius pushing material into another location. The "elongation" is called the K- Factor, or bend deduction. K-factors can be determined by using material charts. Global Bend Relief - A small cut made in the material to prevent the bend radius from causing a distortion in the metal. Type can be Rectangular (produces a rectangle shape cut) or Round (produces a rectangular cut with a round on the short edge). Default values: Type - rectangular Width - thickness Depth - thickness*2 4. Choose Apply; then Close. The parameters set here are accessible in the Equation Editor. 2.3.1.4 Drawing Properties The Drawing Properties are accessed from the 2D Drawing workspace by going to Alibre Gem and selecting Drawing Properties. 2.3.1.4.1 General The Name textbox is not editable and shows the name of the currently saved file. The Number textbox allows the user to add a number description about the file. Alibre Fundamentals Alibre Design 75 2011 The Description textbox allows the user to add a longer description about the file. The Version Comment dialog box summarizes design information related to a specific version of the design. The General tab lists the item name, type, size, number of versions and item status. In the Properties tab, you can enter a comment relevant to the version. The comment will subsequently be displayed under the Comment column in the version list. 2.3.1.4.2 View Properites View Creation Options Allows the user the ability to automatically turn on/off the following options during view creation: Centerlines Centermarks Cosmetic Threads External Thread Callouts Design Dimensions Hole Callouts Bend Centerlines Projection Allows the user to use First Angle or Third Angle projection during new view creation. Detail View Options Allows the user to select a different Border Layer, default Name and font attributes (font, font style and size). Section View Options Allows the user to select a different Section type and font attributes (font, font style and size). Hatching Options Various aspects of Hatching can be changed including the Pattern, Scale, Angle, Line Weight, Color, and the Angle. More Hatching information can be found in Working with Parts & Assemblies > Physical Properties > Hatch Pattern Definition. 2.3.1.4.3 Thread Properties Various aspects of both External and Internal threads are able to be changed. In both cases, the Start and Empty Angles can be changed along with change the layer that the thread figures are created on. A Visible Runout annotation is able to be used with External Threads. 2.3.1.4.4 Dimension Properties The default dimension style can be changed along with the spinner increment values for Length and Angle. 2.3.1.4.5 Annotation Properties BOM Callout Alibre Fundamentals Alibre Design 76 2011 Various aspects of the BOM callout can be changed including the Shape, Size and the font attributes. Annotation Options Various aspects of the annotation arrow can be changed including the Type, Width, Length and the font attributes. Theoretical Intersection The Layer option and Shape option of the Theoretical Intersection can be changed. Datum The datum arrow attributes can be changed including the Arrow Style and the Arrow size. Centerlines Various aspects of the annotation arrow can be changed including the Centermark Style, Short Dash, Extension and Gap. 2.3.1.4.6 Layer Properties Setting a layer for a selected item In drawings, model views are displayed and detailed using a variety of line styles. Some organizations define the use of specific styles through their drafting and detailing standards. In Alibre Design, line styles are controlled by changing the pattern, color, and weight of drawing layers. Subsequently, you can show or hide different layers by setting the visibility. You can change the display properties of figures, dimensions and annotations by assigning them to layers. You can select 2 active layers at any given time - one is the general layer and the other is the dimension layer. Both of these are available at the bottom of the Layers dialog. Layer attributes To modify any of these items, in a Drawing workspace, from the File menu, select Properties. Then select the Layers tab. The Current Layer for the figure is outlined in blue. Name: The name of the line type. Visible [checkbox]: When checked, all figures using that style are visible. Clear the checkbox to hide figures using this line style. Locked [checkbox]: When checked, this line type is locked and changes cannot subsequently be made to line type attributes. Pattern: A preview of the line style. Color: The color of the line in the drawing. Scale: Maximum length of line segments in dashed lines. Comment: Comments about the use of the line style. To change the selected item's layer 1. Click on the layer containing the settings that you want to apply to the selection. That layer will be outlined in blue. 2. Click OK. Alibre Fundamentals Alibre Design 77 2011 To change the properties of one item without changing its layer You can change the properties of any figure on a layer without changing the layer that the figure resides on. You do this by overriding the current layer style: 1. Right click the figure you wish to change the properties of. 2. Select Set Layer. The Layers dialog box appears. 3. Check the Override Layer Style box; then select the Pattern, Color, Scale, and Weight for the figure.
4. Click OK to apply the changes. The properties of the figure will be changed, but the figure will still reside on the original layer. Layer Settings 1. To change the current layer to another layer, select the desired layer in the Current Layer drop down box. 2. To change the current layer for dimensions to another layer, select the desired layer in the Current Dimension Layer drop down box. 2.3.1.4.7 Display Properties Curve Smoothness Optimize For Performance optimizes the edges so they appear a little more coarse, because of the smaller number of segments used to display the edge. If you have the optimize option turned on, you can refine individual non-linear edges so that they appear finer. To do this, right-click on the edge you wish to refine and select Refine Edge. Fast Drawing Views The Enable option allows Fast views to be used in 2D drawings. If this option is not enabled then Fast views will not be able to be made. Display Show Reference Nodes allows reference nodes to be displayed in the 2D drawing. 2.3.1.5 Units 2.3.1.5.1 Setting the Units of Measure Display Units are the units that are applied to a design. Display units are stored with each design or drawing. Different units may be defined for each part, assembly and drawing. Once applied, a setting is used for successive new parts, assemblies and drawings. Assemblies and mixed units When working on an assembly, the units used for that assembly apply to inserted parts and subassemblies. This includes measurements and dimensions performed on inserted components. Alibre Fundamentals Alibre Design 78 2011 To set the units of measure 1. In a workspace, from the Alibre Gem, go to Design Properties. 2. In the left-hand column, select Units. 3. Select the Show Units for Dimensions option to display unit symbols with dimensions. 4. Under Display Units, in Unit, select the unit of measurement that you want for distances. 5. In Format, select the format you want for showing distances (Fractions or Decimals). 6. If you select Fractions, click the Denominator arrow and select the denominator. 7. If you select Decimals, select the number of decimal places you want in Precision. 6. In the Zero Suppression area, select Suppress Leading Zeros and/or Suppress Trailing Zeros if you do not want to display any leading or trailing zeros in dimensions. 7. In Angle, select the unit of measurement for displaying angles in designs. 8. In Precision, type the number of digits of precision that you want for angle measurements. 9. In Mass, select the unit of measurement for displaying mass calculations. 10.In the Spinner Increment area, you can set the amounts by which distances and angles change as you click the spinner buttons . Specify the increment by which you want the spinner box values to change for Distance and Angle. 11.Select the Show Dual Dimensions option to display an additional dimension value in another unit of measurement. 12.As with the primary display units, select the Unit, Format, Precision and Zero Suppression for the additional dimension value. 13.Select the Placement of the additional dimension value in relation to the primary dimension value. 14.Specify Symbols for Diameter, Radius, THRU, MIN and MAX that adhere to the standard to which your designs and drawings conform. These symbols will be applied appropriately to all new dimensions and annotations. 15.Click Apply to save the changes as specified in the Apply Options, then Close. To set the units for density 1. In a workspace, from the Alibre Gem, go to Design Properties. 1. In the left-hand column, select Material. 2. Select a material from the drop down list, or choose Custom and enter your own value and units. 3. Click Apply to save the changes as specified in the Apply Options, then Close. Note: Material and Density values can only be set for parts, not assemblies. 2.3.1.5.2 Entering a value in another unit To use a different unit of measurement when entering values, specify a unit. The value is converted to the workspace units for calculations and display. Figure 1. The workspace units are inches. Alibre Fundamentals Alibre Design 79 2011 Figure 2. Once entered, the value in millimeters is converted to inches. Unit Supported abbreviation: inches " ; in ; inches millimeters mm ; millimeters centimeters cm ; centimeters meters m ; meters feet ' ; ft ; feet 2.3.1.6 Polar Snapping In addition to grid-snapping and inferred constraints, Alibre Design provides polar snapping capability to enhance the speed and precision of your sketches. Polar snapping enables you to create line segments at precise angular intervals of your choosing. Polar snapping only works when real time dimensioning is active (real time dimensioning is active by default). Alibre Fundamentals Alibre Design 80 2011 To change polar snap settings 1. Enter sketch mode. 2. Using the toolbar menu, open the Sketch menu and select the Snap and Constraint Settings option. The Angle Snapping and Constraint Inferencing dialog box appears. 3. Turn polar snapping on or off with the Polar Tracking On checkbox. ---- Set snaps at regular, angular intervals by checking the Increment Angle checkbox; and then entering the incremental angle value in the entry box. ---- Set snaps at specific, non-incremental intervals by checking the Additional Angles checkbox, and then entering the specific angles to which precise snaps are needed. 4. Click OK to commit the changes. Alibre Fundamentals Alibre Design 81 2011 2.3.1.7 Changing the workspace color scheme Colors used for reference geometry, the background and parts are defined by the Color Scheme setting. Part and assembly workspaces share one scheme. You can choose from four preset schemes, or create your own scheme. A color scheme is not defined for a specific part or assembly, it is a user preference and affects the display of all models. While the background may be any color, it is recommended that it be distinct from the colors used to represent planes, selected items and other reference geometry. The preset color schemes are balanced to provide a high level of contrast between the background and other items. Though additional schemes can be saved and deleted, the four default schemes cannot be modified or deleted. To change the color scheme: 1. In a part or assembly workspace, from the Alibre Gem, go to System Options. 2. In the left-hand column, select Color Scheme from Display. 3. Choose one of the four predetermined color schemes, e.g. Dark Background Scheme, from the Scheme drop down list, then click OK to apply the setting. Or, Customize your display by creating a new color scheme. To create a new color scheme: Alibre Fundamentals Alibre Design 82 2011 1. Click New. The New Color Scheme dialog box appears. 2. Enter a name for the new custom color scheme, then click OK. Note: You cannot modify the default color schemes. If you attempt to change a color without creating a new color scheme, you will automatically be prompted to create a new scheme. 3. Select a category to modify from the Category drop down list. Next, select a Field in that Category. The preview will show the current color scheme. 4. Click in the Color field to set a new color. Select the desired color, then select OK to apply the setting. Note: A gradient background can be achieved by setting different colors for the General - Background Top and General - Background Bottom fields. A solid background can be achieved by setting these to be the same color. 5. Click OK to finish creating the new color scheme. To delete a custom color scheme 1. Select the color scheme from the Scheme drop-down box. 2. Click Delete. If the Delete button is dim, the scheme is one of the four standard schemes and may not be removed. 3. Click OK. 2.3.1.8 Saving & Transferring User Settings Alibre Design's user preferences and settings are retained in Microsoft Window's .NET profiles. In order to follow the steps below and access the files that are described, you must have the Microsoft Window's folder option "Show hidden files and folders" active. To view and access hidden files and folders in Microsoft Windows 1. Open any folder in Microsoft Windows. 2. Open the Tools menu and select the Folder Options... item. 3. Click on the View tab in the Folder Options dialog box. 4. In the Advanced Settings: section, and the Hidden files and folders sub-folder, click on the Show hidden files and folders radio button option. 5. In the Folder views section, click on the Apply to All Folders button. 6. Click OK. To retain a backup copy of your user preferences for Alibre Design In Windows XP, open the Documents and Settings folder on the C: drive. Open the folder with your Window's username; and then the Application Data folder; and then the Alibre Design folder. Open the folder with your Alibre Design username. Save a copy of the User.NET.profile file to a secure location and/or device. In Windows Vista, open the Users folder on the C: drive. Open the folder with your Window's username; and then the AppData folder; and then the Roaming folder; and then the Alibre Design folder. Open the folder with your Alibre Design username. Save a copy of the User.NET.profile file to a secure location and/or device. To transfer user settings to another installation of Alibre Design Alibre Fundamentals Alibre Design 83 2011 Replace the file on the new installation with the file described in the section above. To revert to Alibre Design's default settings Delete the file described in the section above. 2.3.1.9 About Split Views Split views let you see the same part, assembly or drawing from different angles. Changes made to the design in one view automatically appear in the other views. A red arrow identifies the active view. To make a different view active, just click anywhere in that window. To split the view 1. In a workspace, from the Viewing Options group in the Viewing and Analysis tab, select the option you want from the Split View flyout. 2. Select Horizontal, Vertical or Both. You can resize the view windows by dragging the frames with the mouse. To remove the split view, select No Split. Figure 1. No Split Figure 2. Vertical Alibre Fundamentals Alibre Design 84 2011 Figure 3. Horizontal Figure 4. Both Alibre Fundamentals Alibre Design 85 2011 2.3.1.10 Animated View Transitions Alibre Design provides smooth, controlled view transitions when entering and exiting sketch mode; as well as smooth, animated part motions as constraints are applied in a part or assembly workspace, from the Alibre Gem, go to System Options. In the left-hand column, select Design Viewing from Parts/ Assemblies. In the Design Viewing area of the dialog box, check the Yes box next to Animate View and Part Transforms to enable it. Alibre Fundamentals Alibre Design 86 2011 2.3.1.11 Workspace Lighting Alibre Design allows you to customize the lighting effects in part and assembly workspaces. By default, a 3 light configuration is active. To modify the number of lights, in a part or assembly workspace, from the Alibre Gem, go to System Options. In the left-hand column, select Design Viewing from Parts/ Assemblies. Select 1, 2, or 3 lights from the Number of Lights drop-down menu in the Design Viewing section. Alibre Fundamentals Alibre Design 87 2011 2.3.1.12 Changing the workspace color scheme Colors used for reference geometry, the background and parts are defined by the Color Scheme setting. Part and assembly workspaces share one scheme. You can choose from four preset schemes, or create your own scheme. A color scheme is not defined for a specific part or assembly, it is a user preference and affects the display of all models. While the background may be any color, it is recommended that it be distinct from the colors used to represent planes, selected items and other reference geometry. The preset color schemes are balanced to provide a high level of contrast between the background and other items. Though additional schemes can be saved and deleted, the four default schemes cannot be modified or deleted. To change the color scheme: 1. In a part or assembly workspace, from the Alibre Gem, go to System Options. 2. In the left-hand column, select Color Scheme from Display. 3. Choose one of the four predetermined color schemes, e.g. Dark Background Scheme, from the Scheme drop down list, then click OK to apply the setting. Or, Customize your display by creating a new color scheme. To create a new color scheme: 1. Click New. The New Color Scheme dialog box appears. Alibre Fundamentals Alibre Design 88 2011 2. Enter a name for the new custom color scheme, then click OK. Note: You cannot modify the default color schemes. If you attempt to change a color without creating a new color scheme, you will automatically be prompted to create a new scheme. 3. Select a category to modify from the Category drop down list. Next, select a Field in that Category. The preview will show the current color scheme. 4. Click in the Color field to set a new color. Select the desired color, then select OK to apply the setting. Note: A gradient background can be achieved by setting different colors for the General - Background Top and General - Background Bottom fields. A solid background can be achieved by setting these to be the same color. 5. Click OK to finish creating the new color scheme. To delete a custom color scheme 1. Select the color scheme from the Scheme drop-down box. 2. Click Delete. If the Delete button is dim, the scheme is one of the four standard schemes and may not be removed. 3. Click OK. 2.3.1.13 Viewing in wireframe and shaded modes Parts and assemblies can be displayed in four different modes: shaded, wireframe, shaded & visible edges, and shaded & all edges. The default display mode is shaded. To change the display of a part or assembly: 1. From the Viewing Options group in the Viewing and Analysis tab, select flyout in the Display icon. 2. Click a new display mode. 3. The part or assembly display will update in the new mode. You can also use the wireframe icon and shaded icon to easily switch display modes. To change the display of an individual part in the context of an assembly from the 3D workspace: 1. Right click on the part 2. Under the Render Mode sub-menu select the desired render type. To change the display of an individual part in the context of an assembly from the Design Explorer: 1. In the Design Explorer right-click on the part. 2. From the menu, select a new display mode. 3. The part display will change while the other assembly components will remain the same.. 4. Right-click on the part again to change the display back. Alibre Fundamentals Alibre Design 89 2011 Viewing Wireframe Silhouette Edges When viewing a model in wireframe, you can turn the silhouette edges of the model on or off. to do this, from the Viewing Options group in the Viewing and Analysis tab, select flyout in the Display icon. Check the Silhouette Edges option to turn enable it and uncheck the option to disable it. If you are in Display Acceleration Mode, and you have the Coarse Display option checked from the File - Properties - Display Tab options, then the model will be shown in flat shading. Changing the display type will not affect the model. 2.3.1.14 Default Shortcut Keys Any Workspace + Home Window Ctrl + O Open F1 Help Ctrl+Shift+ T New Part Ctrl+Shift+ L New Sheet Metal Part Ctrl+Shift+ B New Assembly Ctrl+Shift+ D New Drawing Ctrl+Shift+ M New BOM Ctrl+Shift+ O Options for that window Any Workspace Ctrl+S Save Ctrl+Shift+S Save As Ctrl+Shift+V Save All As Ctrl+P Print Ctrl+A Select All (not available in BOM) Ctrl+X Cut (not available in BOM) Ctrl+V Paste (not available in BOM) Ctrl+C Copy (not available in BOM) Ctrl+Y Redo Ctrl+Z Undo
3D Workspaces (Part, Assembly, Sheet Metal, Boolean, Exploded View) Alibre Fundamentals Alibre Design 90 2011 Ctrl+U View Orientations Ctrl+R Set Rotation Points Ctrl+M Measurement Tool Ctrl+E Equation Editor Ctrl+H Hide Ctrl+Shift+A Toggle Annotations Ctrl+Shift+E Toggle Sketch Dimensions Ctrl+Shift+C Toggle Constraint Display Ctrl+Shift+G Toggle Grid Ctrl+Shift+R Toggle Redlines Ctrl+Shift+K Toggle Sketch Display Ctrl+Shift+P Toggle Reference Geometry Ctrl+Shift+W Toggle Wire Frame Mode F5 Regenerate Ctrl+K Enter Sketch Mode Ctrl+F Show Selection Filters Ctrl+Shift+H Check Part (Part / Sheet Metal only) Ctrl+Shift+Q Snap view isometric to working plane (while in sketch mode) Ctrl+Shift+Z Snap to working plane (while in sketch mode)
Drawing Workspace Ctrl+K Enter Sketch Mode Ctrl+B Insert BOM View Ctrl+I Insert Custom Symbol Ctrl+L Layers Dialog Ctrl+D Dimension Styles Ctrl+Shift+C Toggle Constraint Visibility Ctrl+Shift+R Toggle Redlines Ctrl+R Reproject outdated views Ctrl+M Manage Design Properties 2.3.2 Display Optimization 2.3.2.1 Curve Display Settings The Curve Smoothness setting affects how curves are displayed in a part or assembly. This setting basically changes how smooth things will look. Higher settings make the model more visually appealing, but slow down performance. Typically a balance can be found that makes the model look sufficiently smooth without degrading performance substantially. This setting does not affect the actual structure of the model and will not be reflected in drawings created from the part or assembly. When a part is inserted into an assembly, the setting for the assembly is used to display the part. Alibre Fundamentals Alibre Design 91 2011 Tip: As your model grows in complexity, especially if it contains a large amount of fillets or is a large assembly, setting the Curve Smoothness value lower can dramatically improve performance. Tip: Facet Settings in Curve Smoothness will affect your file size. To open files more quickly, the visual representation of the model is stored during a save, preventing you from having to regenerate the entire model every time you open it. The visual representation component of a saved file is directly related to the Facet value. To access the curve display setting 1. In a part or assembly workspace, from the Alibre Gem, go to Design Properties. 2. In the left-hand column, select Display. 3. Use the slider to select a range from Coarse to Fine. 4. Click Apply. Figure 1 shows a part with a Coarse setting. Figure 2 shows the same part as above but with a Fine setting.
2.3.2.2 Part Display Options You can select from four different display modes to control how parts are displayed. The default display type is Shaded & Visible Edges. Other display options include Wireframe, Shaded , and Shaded & All Edges. Alibre Fundamentals Alibre Design 92 2011 To change the display From the Viewing Options group in the Viewing and Analysis tab, select the flyout from the Edge and Face Display icon. Shaded: displays parts in shaded mode, edges are not outlined. Wireframe: displays parts in wireframe mode, only edges are outlined and displayed. Note: When viewing the display in wireframe, you can turn the silhouette edges of the model on or off. Shaded & Visible Edges: displays parts in shaded mode, only visible edges are outlined. Shaded & All Edges: displays parts in shaded mode, visible as well as hidden edges are outlined. The display is updated. 2.3.2.3 Display Acceleration You can speed up the processing of large designs by entering Display Acceleration mode. This is achieved by simplifying the design according to user-defined options. This option can be used in designs (including parts, assemblies, sheet metal parts, exploded assemblies, and Design Booleans), but not in drawings or BOMs. Some menu items will be unavailable while in Display Acceleration. To set preferences for Display Acceleration 1. In a part or assembly workspace, from the Alibre Gem, go to Design Properties. 2. In the left-hand column, select Display. 3. Check your desired options for Display Acceleration: Coarse Display - Flat shading will be selected, no reflectivity will be used, visible and silhouette edges will not be shown. If this option is checked, changing the display options (wireframe, shaded, etc.) will not change the display of the model. Alibre Fundamentals Alibre Design 93 2011 Simplified Display Meshes - The complexity of meshes will be reduced, which will reduce the visual precision of the parts. Remove Details on View Manipulation - During rotate, pan, and zoom operations, some faces and small parts will be left out of the display. These will be returned to the display after the operation is completed. No rollover until mouse pauses - If this option is checked, you will not see any items highlight as you move the cursor until the mouse has paused for the designated amount of time. At that time, the item where the cursor is paused will highlight. Information on Curve Smoothness can be found in Alibre Fundamentals > Workspace Preferences > Display Optimization > Curve Display Settings 4. Choose Apply, then Close. To enter Display Acceleration in an Assembly Using the toolbar menu, from the Tools menu, select Display Acceleration. To exit Display Acceleration in an Assembly Using the toolbar menu, from the Tools menu, select Display Acceleration. Note: If you save a model with Display Acceleration active, it will remain in Display Acceleration when it is opened again. 2.3.3 Grid Before you begin You must be in a Part, Assembly, or Drawing workspace. Alibre Fundamentals Alibre Design 94 2011 Displaying the grid You can display a grid while you are in Sketch Mode. The grid serves as a visual guide while drawing figures, and is available in the Part, Assembly, and Drawing workspaces. The grid is off, by default. You can: Display the grid Make figures snap to the grid Set the grid's spacing. If you zoom out so that a grid's square is smaller than a pixel, the grid does not display. 2.3.3.1 Showing or hiding the grid Before you begin You must be in a Part, Assembly, or Drawing workspace. To show or hide the grid from the Tools > Options menu 1. From the Sketch Options group in the 2D Sketching tab, enable the Grid tool. The grid appears only when you are in Sketch mode, and it moves with the current plane (in designs) or view (in drawings). 2.3.3.2 Setting the grid spacing Setting the grid serves two purposes: It provides a visual reference for placement and measurement. It provides snap locations for precise placement. As you draw a figure, the figure snaps to the closest grid line intersection. Before you begin You must be in a Part, Assembly, or Drawing workspace. To set the grid options from the Tools > Options menu 1. From the Alibre Gem, go to System Options. 2. In the left-hand column, select Sketching from Parts/Assemblies. Alibre Fundamentals Alibre Design 95 2011 3. Enter a value for the distance between X-axis grid lines. 4. Enter a value for the distance between Y-axis grid lines. 5. Enter a value for the distance between Z-axis grid lines. 6. Check Display grid if you want to show the grid lines in the workspace. 7. Check Snap to grid to force new nodes to adhere automatically to the grid. You can snap to the grid even if you choose not to display the grid. 8. Select OK. The new settings are used for all designs. Once you have saved this setting, it will be saved with your Alibre Design settings. 2.3.3.3 Snapping to the grid Grid display limitations To avoid displaying a solid block of grid lines when you zoom out, Alibre Design limits the density at which it displays the grid. The underlying snap locations, however, always have the grid spacing that you define. Figures will snap correctly to the nearest grid line intersection, even though that location may not be displayed at the current zoom level. Before you begin You must be in a Part, Assembly, or Drawing workspace. To snap to the grid 1. From the Alibre Gem, go to System Options. 2. In the left-hand column, select Sketching from Parts/Assemblies. 3. Select Display Grid, if not selected. 4. Select Snap to Grid. 5. Click OK. 2.4 Selecting 2.4.1 Selecting In order to modify a part, assembly or drawing it is necessary to select components of the design in a Alibre Fundamentals Alibre Design 96 2011 workspace. Mechanisms of selecting Click on the item Ctrl + Middle-click an item and use the Advanced Selector for a list of items in proximity. Select an item from the Design Explorer. Items that can be selected In a part or assembly workspace, you can select different types of items depending on whether or not you are in sketch mode. While in Sketch mode, you can select: A figure, node, dimension or reference line Multiple figures Edges, faces and vertices A sketch While in Select mode, you can select: Edges, faces and vertices A plane An axis View Orientations In a drawing workspace, you can select: Views Sheets 2.4.2 Selecting in 2D Sketches 2.4.2.1 Edit Sketch mode You can change an existing sketch when you are in Edit Sketch mode. Before you begin In a Part or Assembly workspace, you must select the sketch that you want to edit. You can only edit one sketch at a time. In a Drawing workspace, the entire sheet has a single sketch. Each View also has its own sketch.
To enter Edit Sketch mode Select any Sketch Tool and then click on the desired Sketch Plane or Face. Alibre Fundamentals Alibre Design 97 2011 Click the Activate 2D Sketch tool , then click on the desired Sketch Plane or Face. -OR- In a Part or Assembly workspace, right-click the sketch and select Modify. -OR- In a Part or Assembly workspace, double-click any figure in the sketch. To leave Edit Sketch mode Click the Activate 2D Sketch tool again. 2.4.2.2 Selecting a figure You can select 2D items, including: Figures Nodes Reference lines Dimensions Text Origin (0,0). Before you begin You must be in a Part or Drawing workspace or in a part editing session in an Assembly workspace. You must have selected an existing sketch and opened it in Edit Sketch mode. To select a 2D item Click the item to select it. When selected, it changes color. 2.4.2.3 Selecting multiple figures Before you begin You must be in Edit Sketch mode. The Sketch Select tool must be active . To select multiple figures 1. Click and hold the left mouse button; and then drag a selection box to the left. Any figures that Alibre Fundamentals Alibre Design 98 2011 touch, or lie within the selection box become highlighted/selected. 2. OR: Click and hold the left mouse button; and then drag a selection box to the right. Only figures that are fully within the selection box become highlighted/selected.
To add figures to the selected group Press Shift, and click the additional figure. OR Drag the rectangle again, this time making it a little larger. Alibre Fundamentals Alibre Design 99 2011 OR Press Shift as you drag a selection box just around the additional figures. 2.4.3 Selecting in the 3D environment 2.4.3.1 Select mode Select mode allows you to select 3D items in the workspace, including: Parts Faces Edges Vertices Planes Axes Points See Selecting for information on selecting 2D items (figures, nodes, centerlines, etc.) To activate Select mode Click the select button .
Selection filters Selection filters can be used to make selection easier depending on which elements are necessary to select. See Selection filters for information. Examples of the use of Select mode Select a face of a model, then apply a draft to it. Select an edge, then fillet it. Select a part in the context of an assembly for editing. Select a plane to make it the working plane, so that you can create a sketch on it. Select an axis so that you can revolve a profile around it. 2.4.3.2 Selecting faces, edges and vertices From the Analysis group in the Viewing and Analysis tab, select Selection Filters > Solid or Selection Filters > Surface, depending on what type of body you are working with. Select which items you want to be turned on. The black dot marker will be located next to the current selection. You will be unable to select any entities in the work area that are not included in the group you select (you can still select them from the Design Explorer). To select From the Design Explorer In the work area A face To enable faces selection, you must first expand the Faces list in the Design Explorer. 1. Move pointer down the list of 1. Move pointer over the face. 2. Click the face when it highlights. Alibre Fundamentals Alibre Design 100 2011 faces. 2. When the desired face is outlined in the work area, click the Face<> item in the list. The face highlights. An edge To enable edge selection, you must first expand the Edges list in the Design Explorer. 1. Move pointer down the list of edges. 2. When the desired edge highlights in the work area, click the Edge<> item in the list. The edge remains highlighted. 1. Move pointer over the edge. 2. Click the edge when it highlights. A vertex You may only select vertices in part mode. In an assembly workspace you must enter Edit Part Mode to select vertices. To enable vertices selection, you must first expand the Edges list in the Design Explorer. 1. Move pointer down the list of vertices. 2. When the desired vertex highlights in the work area, click the Vertex<> item in the list. You may only select vertices in part mode. In an assembly workspace you must enter Edit Part Mode to select vertices. 1. Move pointer over the vertex. 2. When a dot appears on the vertex, click to select it. The vertex highlights. Multiple items Press the Ctrl key as you click each item. Each one chosen will highlight. To de-select an item, click on it a second time, while still pressing the Ctrl key. Press the Shift key as you click the items. Each one selected will highlight. To de-select an item, click on it a second time, while still pressing the Shift key. NOTE: In instances where a multiple selection is required, it is not necessary to hold down the Shift key. To de-select in this case, simply click on it a second time to unhighlight it. 2.4.3.3 Using selection filters Selection filters allow you to choose which entities are selectable in the workspace. Selection filters can Alibre Fundamentals Alibre Design 101 2011 be applied in part and assembly workspaces. The following filters can be toggled on and off depending on what you want to be able to select in the workspace: Parts Features Surfaces Faces Edges Vertices 2D Sketches 3D Sketches Dimensions Annotations Planes Axes Points Redlines To apply selection filters 1. From the Analysis group in the Viewing and Analysis tab select the flyout in the Selection Filters icon. 2. Click on the applicable filter you want to apply from the drop-down menu. Different selection filters will be available in part and assembly workspaces 2.4.3.4 Using the Advanced Selector The Advanced Selector lists all the underlying faces, edges, vertices and other selectable items at a point in the workspace. Use the Advanced Selector to explicitly select items that are hidden or otherwise difficult to select properly. Vertices can only be selected in a part workspace. Before you begin You must be in a part, assembly or drawing workspace. To use the Advanced Selector 1. Mouse over the region of interest and right-click and select Advanced Selector. Or, use Ctrl + Middle Mouse Button. The Select dialog box appears listing all the selectable items available at that point. Alibre Fundamentals Alibre Design 102 2011 2. Mouse over or use the arrow keys to highlight items in the list. The corresponding items (faces, edges, planes, and axes) turn red in the workspace. 3. To select something from this list, click it. The Select dialog box can be moved and resized like any other window. This may be necessary as component or part names are appended to geometry names in the dialog box. It may be easier to select a vertex when the Vertices list in the Design Explorer is expanded. 2.4.3.5 Using the Design Explorer to select edges and faces When working with a complex design, it might be difficult to select a specific edge or face in the workspace. Instead, use the appropriate list in the Design Explorer to select a specific edge or face. Before you begin You must be in a part or assembly workspace. 1. If the Design Explorer is not visible, select Design Explorer from the View menu. 2. In the Design Explorer, click the sign to expand the list of faces or edges. 3. Move the pointer down the list until the desired element turns red in the workspace. Alibre Fundamentals Alibre Design 103 2011 4. Click the element's name to select it. The element turns yellow in the workspace. 2.4.3.6 Selecting parts in an assembly Before you begin You must be in an Assembly workspace. To select a part To make a part active for the majority of operations you can perform on it, simply single click on the part in the 3D area. The edge/face/vertex you click on will highlight, but the part will be considered to be selected. You can also right click directly on a part in order to perform functions available from the right click menu onto that part. To explicitly select and highlight the entire part, in the workspace press Ctrl and click the part. The Alibre Fundamentals Alibre Design 104 2011 part will become yellow. OR In the Design Explorer, click the part name. The part will become yellow. Once a part is selected, you can edit, delete, move, rotate, anchor, or color it. 2.4.3.7 Selecting a sketch You can select a sketch in the workspace or from the Design Explorer. To select a sketch 1. Make sure that you are currently out of sketch mode (you should not see the Sketching tab). 2. In the workspace, right-click a sketch and choose Select. -OR- In the Design Explorer, click a sketch. Use the Advanced Selector to select a sketch 1. Position the mouse over a sketch. 2. Right-click and choose Advanced Selector. The Select dialog box appears. 3. Choose a sketch from dialog box. The sketch is selected. Alibre Fundamentals Alibre Design 105 2011 2.4.3.8 Selecting reference geometry You can select reference geometry by clicking it in the workspace or in the Design Explorer. Selecting reference geometry in the workspace 1. Make sure that you are currently out of sketch mode (you should not see the Sketching tab). 2. Move the pointer over a plane, axis or point. The reference geometry displays red. 3. Click the reference geometry. The geometry displays yellow. (If the geometry was already selected, it remains yellow.) Selecting reference geometry in the Design Explorer 1. In the Design Explorer, move the pointer down the reference geometry list. 2. When the desired reference geometry item displays red in the workspace, click the item in the Design Explorer. The item displays yellow. Selecting reference geometry of a part within an assembly 1. Right click on the part you are after and select Show Reference Geometry. 2. Now you can select the part's reference geometry and use it to constrain items. 3. When you are done using the part's reference geometry, click Show Reference Geometry again from the right click menu to turn the reference geometry off. 2.4.4 Clearing selections from a dialog box list If you accidentally select the wrong item for an operation (a face, an edge, a vertex, a plane), you can delete the selection from the list. Before you begin Alibre Fundamentals Alibre Design 106 2011 Open a workspace. To remove a selection from a list in a dialog box 1. Click the item or items that you want to remove from the list box. 2. Click the right mouse button in the selection box. A shortcut menu appears. 3. Click Remove Selected Item(s). 2.5 Copy & Paste In Part and Drawing workspaces, you can copy items. You can also copy in a part editing session. After you copy an item, you use the Paste command to place the copy in the workspace at the origin. You can move the copy to another location in the workspace. You can select multiple figures and move them. What you can copy in a Part workspace and part editing session Sketches Figures Dimensions will only be copied if the geometry the dimensions are applied too are also copied. What you can copy in a Drawing workspace Figures Label text Note Datum Target Feature Control Frame Surface Finish Weld Note: You must be in Edit Sketch mode to copy certain items, such as figures. Alibre Fundamentals Alibre Design 107 2011 To copy an item 1. Select the item that you want to copy. 2. Press Ctrl + C. OR 1. Click the right mouse button on the item you want to copy. 2. Click Copy. To paste an item with the stamp tool 1. With an item copied, press Ctrl+T. A preview of the copied figure will be attached to the mouse cursor. 2. Position the mouse cursor and click to place a copy or copies as needed. 3. Press Esc to cease the stamp tool. 2.6 Deleting To delete an item Select the item you want to delete. Press the Delete key. OR Right-click the item you want to delete and select Delete. Alibre Fundamentals Alibre Design 108 2011 Press Ctrl + Z to undo an accidental deletion. Note: Some items, such as default reference geometry, cannot be deleted. Note: Some items cannot be deleted without editing their containing item. For example, if you are in an assembly and try to delete a part contained within a subassembly, you will not be able to. You must first edit the subassembly to delete the part contained within it. 2.7 Undo & Redo Undo Undo lets you remove your last action. You may undo an infinite number of design changes in the order they were applied. An alternative is to use the Design Explorer to rearrange, edit or delete features. To undo your last action Press Ctrl + Z. OR Select Undo from the Quick Access Menu OR Use the Undo icon
Redo Redo lets you reapply your last action, after having used the Undo command. You can redo only as many actions as have been removed by the Undo command. To redo your last action Press Ctrl + Y. OR Select Redo from the Quick Access Menu. OR Use the Redo icon You cannot undo/redo: Zooming, panning, rotating and turning shading on and off View settings 2.8 Activating Add-ons To use/activate the add-ons please visit http://www.alibre.com/downloads. Chapter 3 Sketches Alibre Design 110 2011 3 Sketches A sketch is made up of one or more figures or profiles and provides the basic shape for a feature. After you use a sketch in a feature operation, it cannot be used to create a different feature. To use the same profile for another feature, copy all the figures to a new sketch. Figure 1 is an example of a sketch with corresponding figures, nodes, dimensions, and constraint symbols. Figure 1.
Using sketches in feature operations Extrusions and revolutions require one sketch. Sweeping requires two sketches: one for the profile to sweep and one for the path of the sweep. Lofting requires at least two sketches. Hole feature operations do not require a sketch at all. Holes use predefined sets of sketches designed to create standard holes on a model. 3.1 Snapping the view to the working plane Make sure that Snap to working plane is selected when you want the face you are sketching on to be parallel to the screen. Before you begin You must be in a part or assembly workspace. To snap the view to the working plane automatically 1. From the Alibre Gem, go to System Options. 2. In the left-hand column, select Sketching from Parts/Assemblies. 3. Select Snap to working plane in the Design area. Sketches Alibre Design 111 2011 4. Click OK. Once you have saved this setting, it will be saved with your Alibre Design settings. To snap the view to the working plane manually while in Sketch Mode While you are sketching, often times you will need to rotate the model to select an item and then need to return to a head on view of your sketch. To do so, from the View Orientation group in the Viewing and Analysis tab, select the Orient to Sketch Plane icon. 3.2 About Sketching Sketching is fundamentally the most critical aspect of parametric solid modeling. When you open a new Part or Drawing workspace, you can begin to sketch. Sketching is the most basic thing you can do in Alibre Design, and is also probably the most important aspect of designing your parts. Sketching creates 2D profiles that you will use as the basis for almost every feature you make. Features are what turn your 2D profiles into actual 3D models. From this, sketches are the root of your design work, and properly sketching and dimensioning them will ensure your design is accurate. In a Part workspace You can sketch one or more figures to create a profile. When you have finished sketching the profile, click the Activate 2D Sketch tool . The Sketch< > entry appears in the Design Explorer. You can then apply a feature operation to the sketch. When you do, the sketch moves under the feature operation, as shown here with sketches 1, 2,3, 4, 5, 6, and 7. Once you apply a feature operation to a sketch, the sketch belongs to that operation and cannot be reused. In this example, Sketch<8> is a sketch that has not yet been used in a feature operation. Sketches Alibre Design 112 2011 In a Drawing workspace Unlike in the Part workspace, a sketch is not listed in the Drawing Explorer. In a Drawing workspace, figures are useful to Create a custom symbol, a custom bill of materials, a custom drawing template. Specify where to section a model. Specify an area of detail. 3.3 The Sketch Environment 3.3.1 Sketch mode You can create or modify 2D figures only when in Edit Sketch mode. While in Edit Sketch mode, you can also dimension, constrain and annotate figures. By default, a new part workspace contains three reference planes: XY, YZ, and ZX. Refer to Reference Geometry for details related to inserting additional reference planes). Any reference plane can be used as a sketch plane. To select a reference plane to be used as the sketch plane, simply select it either in the work area or the Design Explorer before entering sketch mode, or enter sketch mode and then select the desired sketch plane. To begin a sketch 1. Select a sketch plane or a flat face from a previously created feature. 2. Click the Activate 2D Sketch tool . 3. The 2D Sketching tab will open. Sketches Alibre Design 113 2011 4. When you are finished making your sketch, select the Deactivate Sketch icon in the 2D Sketching tab. Or, when you are finished making your sketch, you can click immediately on a feature creation tool and the feature dialog will display with the active sketch already populated in the Sketch field. You must sketch on an existing reference plane or face. You can select your sketch plane before or after entering sketch mode. If you did not select a sketch plane before you entered sketch mode, you will need to select a sketch plane after entering sketch mode, before you can begin sketching. If you have your cursor hints turned on (From the Alibre Gem, go to System Options, and In the left-hand column select 3D Workspaces.) you will be prompted by the cursor hint to select a sketch plane. You can select the sketch plane from the Design Explorer or in the work area. Once you select the sketch plane, all of the available sketching tools will become active. The Activate Sketch tool on the Sketching toolbar will always appear in the active state while in sketch mode. 3.3.2 Sketching tools These tools enable you to sketch figures. Sketch tool Tool Line tool
Circle tool
Polygon tool Circular arc tool
Elliptical Arc tool Rectangle tool
Ellipse tool
Standard Sketch Shapes Spline tools
3.3.3 Sketching on a face You can sketch on a reference plane or directly on a planar face of a feature or a part. 1. Click the plane or planar face on which you want to sketch. 2. Click any Sketch tool. (Doing so turns on Sketch mode. If Snap to working plane is enabled, the plane or face is brought normal to the view.) 3. Sketch on the face. Sketches Alibre Design 114 2011 4. Click the Activate 2D Sketch tool to complete the sketch. 5. You can now use the sketch in a feature operation.
3.3.4 Adjusting the view of a sketch In a Part or Assembly workspace, you may want to adjust the working plane so that it is normal to the screen. Alibre Design has a setting called Snap to working plane that re-orients the sketching surface whenever you enter Sketch mode. Benefits Use this feature when You need to adjust the view so that you can see a sketch with more clarity. You want the face to be normal to the screen so that you can easily sketch on it. You have rotated the model, and you need to re-orient the view precisely so that you can work on a sketch. To turn on/off Snap to Working Plane 1. From the Alibre Gem, go to System Options. 2. In the left-hand column, select Sketching from Parts/Assemblies. 3. In the General area, select/deselect the Snap to working plane option to turn it on (uncheck it to turn it off). 4. Click OK in the Options dialog. Note: When this option is checked ON, the view will reorient once you have selected a sketch plane in sketch mode. When this option is checked OFF, the work area view will remain in its current orientation once you have selected a sketch plane. To reorient the view back to the sketch plane: While you are in sketch mode, you can reorient the view back to the sketch plane at any time. 1. From the View Orientation group in the Viewing and Analysis tab select Orient to Sketch Plane . When you are working on a complex model and you want an uncluttered view of it, you can hide the sketches. Press Ctrl+Shift+K to show or hide sketches. Sketches Alibre Design 115 2011 3.3.5 Customizing Colors of Items in Sketch Mode To customize the colors of items found in Sketch Mode, you will need to set the colors of specific items on the Color Schemes tab of the Options menu. To change sketch colors 1. From the Alibre Gem, go to System Options 2. In the left-hand column, select Color Scheme from Display. 3. Under Category, select Sketch. 4. Set the colors of individual items shown in the Field drop down as you wish. 5. Click OK. Note: If you change the color properties while you are in Sketch Mode, you may need to exit Sketch Mode and re-enter it for the changes to take effect. 3.3.6 Mouse Hints 3.3.6.1 Cursor Dimension Hints As you sketch new figures, dimensional properties are, by default, displayed near the mouse pointer. For example, as you sketch a line, the line length and angle are displayed and updated automatically as you move the mouse pointer. You can hide the cursor dimension hints if desired. To hide the cursor dimension hints 1. From the Alibre Gem, go to System Options 2. In the left-hand column, select General from All Workspaces. 3. In the Hints area, deselect the Cursor hints option. (This turns off ALL cursor hints.) 4. Click OK. 3.3.6.2 Right-click Menu During sketching, a number of sketch tools are available from a menu that is quickly accessed by a right- click in the work area. Utilizing the right-click menu often provides the most efficient method in selecting a tool. 3.3.6.3 Cursor Display For the most part during sketching, the mouse pointer's appearance will change depending on which sketch tool is selected, as well as the position of the mouse pointer. The default symbol appears as when the sketch Select tool from the 2D Sketching tab is selected. When another sketch tool is selected, the symbol will change to indicate the tool's function. For Sketches Alibre Design 116 2011 example, when the circle tool is selected, the symbol appears as . The mouse pointer also changes automatically depending on its position over an existing figure. Node on Figure On the Figure Midpoint of Figure 3.3.7 In Place Editing 3.3.7.1 In Place Editing - Overview In Place Editing is a context sensitive set of controls that allows you to quickly access commonly used tools. In Place Editing is only available while you are in sketch mode. To turn on/off the controls, from the Alibre Gem go to System Options. In the left-hand column, select Sketching under All Workspace and check/uncheck Show In-Place Editing Commands. To show the In Place Editing controls: o While in Select Mode, left click in the workspace and the In Place Editing menu will be displayed o Press the spacebar on the keyboard o Press the scroll mouse button o In all cases, when the mouse cursor is moved away, the In Place Editing control will automatically disappear. The list of controls can either be shown with their names and or they can be collapsed to a smaller set of icons that do not have their names; as shown below.
Information on the In Place Editing controls for 2D Drawings can be found here (2D Drawings > In Place Editing > About In Place Editing). 3.3.7.2 In Place Editing - Sketching The In Place Editing controls are context sensitive and different options are available depending upon what items have been selected in the sketch. Left clicking in an empty section of the workspace will give you the following options: o Sketch Tools Sketch Figures Sketches Alibre Design 117 2011 Reference Figures o Trim Tools Extend Trim Intersect o Sketch Constraints o Part Features Boss Extrude Revolve Sweep Loft Helix Cut Extrude Revolve Sweep Loft Helix o Orient to Sketch Plane o Deactivate Sketch Mode
When the sketch contains at least one sketch figure you can additionally select: o Analyze Sketch o Generate to Last Feature
Left clicking on a single sketch figure will give you the following options: o Dimension o Trim Tools o Circular Sketch Repeat o Linear Sketch Repeat o Sketch Constraints o Delete o Offset o Mirror
Left clicking when multiple lines are selected will allow you to additionally select: o 2D Fillet o 2D Chamfer
Sketches Alibre Design 118 2011 Left clicking on a face of a previously created feature will give you the following options: o Sketch Constraints o Trim Tools o Project to Sketch
3.4 2D Sketch Figures 3.4.1 About Sketch Figures Typically, you begin a new part by sketching one or more figures. The figure or figures comprise a profile and are unified in a sketch. You can have as many figures in a sketch as is necessary to create the base profile for a part. After you complete a sketch, you can apply a feature operation to it. After you apply a feature operation to a sketch, you can create additional sketches and corresponding features to change the part. For example, you can draw a line and use it to cut into your model using the Thin Wall Cut options. When using an open figure (a line for example) to cut you must use the Thin Wall Cut command rather than the Cut command. Figures Examples Lines Splines Circles Sketches Alibre Design 119 2011 Polygons Circular arcs Rectangles 3.4.2 Checking Sketches for Errors For complicated sketches involving many figures and nodes, it may be helpful to check for errors in the sketch such as open ends, intersections, and overlaps before creating a feature. If any of these errors exist, it may prevent you from successfully creating a 3D feature. Checking for these is also a valuable troubleshooting tool to resolve sketch problems. Auto-Analyze Functionality Alibre Design has an auto-analyze function that will analyze a sketch by default when you exit the sketch. You can turn the auto-analyze function off if desired. When the auto-analyze function is turned on, Alibre Design will automatically run the Analyze Sketch tool each time you exit sketch mode, or when you choose a feature tool while inside a sketch. If the sketch has no errors, the process you have started will continue. If the sketch contains errors, you will receive a dialog alerting you to the error. Choose one of the following options: Show me - this option brings up the Analyze Sketch dialog with the analysis results. Select any of the results and continue on with Steps 6-10 in the check for errors manually instructions that follow. Ignore - this option allows you to continue the process you started. Be aware that if you have started the process to create a 3D feature, the feature may fail as a result of the errors in the sketch. Note: Check the Do not show me this screen option first, if you want to turn off the auto- analyze function. Alibre Design will not automatically analyze any future sketches unless Sketches Alibre Design 120 2011 you turn the option back on as described below. To turn on and off auto-analyze functionality 1. From the Alibre Gem, go to System Options 2. In the left-hand column, select Sketching from Parts/Assemblies. 3. In the Design Interaction section, uncheck the option for Automatically Analyze Sketches to turn it off (check the option to turn it back on). To check a sketch for errors manually: 4. Select the Select tool from the 2D Sketching tab. 5. Select either the entire sketch by dragging a selection rectangle over the desired sketch figures, or select the appropriate sketch figures one at a time. The figures are highlighted after selection. 6. From the Sketch menu, select Analyze; or, from the Sketch Overlay, select the Analyze tool. The Analyze Sketch dialog appears. 7. In the Analyze section, check the items you would like to search for: Disjoint Ends, Open Loops, Overlaps, Self-Intersections, and/or Degenerate Figures. 8. Click the Analyze button. The sketch errors will appear in the Results area of the dialog. 9. Click the result you want to view, and the area will highlight in the part work area. In some instances, you can use the Heal option to resolve the sketch. The Heal option is typically available for Disjoint Ends, Open Loops, and Degenerate Figures. 10. Select the Tolerance option in the Heal area of the dialog. 11. Enter a Tolerance value that is larger than the existing gap distance between the open nodes. 12. Once the Tolerance value is set, the Heal button will become active. Click the Heal button to resolve the figure. 13. Click Close to exit the dialog. 3.4.3 Lines 3.4.3.1 Lines Use the Line tool to sketch lines. You can use the Line tool to Sketch simple lines. Sketch multi-segment lines. Sketch polygons. Cut a thin wall through a model. Create a path for a sweep. Sketches Alibre Design 121 2011 3.4.3.2 Creating lines Before you begin You must be in a Part, Assembly or Drawing workspace. To create a line 1. Select the Line tool from the Sketch Figures group in the 2D sketching tab. 2. Click where you want the line to start. The solid aqua line below is the line preview. 3. Double-click where you want to end the line. -OR- Press Enter to end the line. -OR- Press Esc to end the line at the last line segment. Press the Spacebar to place a node at the pointer location. 3.4.3.3 Creating multi-line figures Before you begin You must be in a Part, Assembly, or Drawing workspace. To create a multi-line figure 1. Select the Line tool from the Sketch Figures group in the 2D sketching tab. 2. Click where you want the line to start. 3. Click where you want the segment to end. The next segment will start at the same point. 4. Continue clicking to create line segments. 5. To end the line: Double-click. -OR- Sketches Alibre Design 122 2011 Press Enter. -OR- Press Esc. This method deletes the line to the last node that you set. Deleting a multi-line figure Each line segment is considered an individual figure. To delete a multi-line figure Select each line segment and delete it. -OR- Drag a selection box around all the segments and delete them.
3.4.3.4 Editing Lines To resize a line 1. Select the Select tool from the 2D Sketching tab. 2. Move the cursor over a node at the end of the line. 3. Click, hold the mouse button, and drag the node to resize the line. 4. Release the mouse button.
To move a line 5. Select the Select tool from the 2D Sketching tab. 6. Move the cursor over the line. 7. Click, hold the mouse button, and drag the line to a new location. 8. Release the mouse button. Sketches Alibre Design 123 2011 To change the angle of a diagonal line 9. Select the Select tool from the 2D Sketching tab. 10. Move the cursor over a node at the end of the line. 11. Click, hold the mouse button, and drag the node to change the angle. 3.4.3.5 Connecting figures You can: Connect two existing lines, arcs, splines Connect a new figure to an existing figure Close an open figure with another figure. You cannot connect figures that are in two different sketches. Before you begin You must have drawn figures in a sketch. The sketch must be selected. You must be in Edit Sketch mode.. To connect a new figure to an existing figure 1. Select the Sketch tool for the figure you want to connect to the existing figure. 2. Click the node of the existing figure. Doing this makes the first node of the new figure coincident with the node on the existing figure. 3. Sketch the new figure. To create a closed profile from an open one 1. Click the tool you want to use to close the gap, for example, the Line tool . 2. Pause the pointer over a line end. When the end shows a red circle, click it. This guarantees the same node is used for the connection. 3. Sketch the figure. 4. To finish and connect the figures, pause the pointer over the second end node and click. You can also close a gap by moving one line end over the other. See Changing Lines for more information. 3.4.3.6 Changing lines Before you begin You must have drawn a line in a sketch. The sketch must be selected. Sketches Alibre Design 124 2011 You must be in Edit Sketch mode. To change the line length, position, or angle 1. Place the pointer over either node of the line. 2. Drag the end of the line to the position, length, and angle you want. If snapping is on, the line snaps to the grid. You can also change a line length by changing its dimension. To delete a line 1. Right-click the line to select it. When selected, the line turns yellow. 2. Select Delete from the pop-up menu. To move a line end Drag the end to the new location. To move a line 1. Click the line to select it. 2. Press the Ctrl key as you drag the line to a new position. 3.4.4 Circles 3.4.4.1 Circles You can create, move, delete and resize circles. You can create circles using the Circle tool in the Sketch Figures group in the 2D Sketching tab. This tool lets you create a circle by specifying a center and a radius. Circles can have radius and diameter dimensions, but only one of the two dimensions can be a driving dimension. The dimension that you place first will be the driving dimension. In the example below, the diameter dimension was placed first, then the radial dimension was placed. Sketches Alibre Design 125 2011 3.4.4.2 Creating circles Before you begin You must be in 2D Sketch Mode. To create a circle 1. Click the Circle tool. 2. Click where you want the center of the circle. A preview of the circle appears and changes as you move the pointer. You can use the arrow keys to nudge the value before you complete the circle. 3. Click when the preview shows the circle size you want. You can also use direct coordinate entry to precisely create any figure. You can dimension the circle to a precise diameter. 3.4.4.3 Changing circles You must be in Edit Sketch mode to change a circle. To resize a circle 1. Place the pointer over the circle figure. 2. To enlarge it, drag the circle away from the center. 3. To shrink it, drag the line toward the center. You can also resize a circle by changing its radius or diameter dimension. To move a circle 1. Select the circle. Sketches Alibre Design 126 2011 2. Press Shift as you drag the circle to its new location. 3.4.4.4 Deleting circles Before you begin You must have drawn a circle. If you are in a Part workspace, the sketch with the circle to delete must be selected. You must be in Edit Sketch mode. To delete a circle 1. Right-click the circle you want to delete. 2. Click Delete or click the circle and press the Delete key. 3.4.5 Circular arcs 3.4.5.1 Circular arcs Circular arcs have three nodes upon which the arc is based: a center node, a start node and an end node. You can use an arc as part of a profile of a feature, or you can use an arc as a path in a sweep feature operation. You can constrain circular arcs with a radial dimension and a linear dimension.
3.4.5.2 Creating circular arcs You can create three types of circular arcs: Center, Start, End Start, End, Radius Tangent Start, End Sketches Alibre Design 127 2011 To create a Center, Start, End circular arc 1. Select the Circular Arc - Center, Start, End tool from the Sketch Figures group in the 2D Sketching tab. 2. Click to place the center of the arc. A preview circle appears. 3. Move the mouse pointer and click to place the start of the arc. 4. Move the mouse pointer and click to place the end of the arc. To create a 3 points circular arc 1. Select the Circular Arc - Start, End, Radius tool from the Sketch Figures group in the 2D Sketching tab. 2. Click to place the start of the arc. 3. Move the mouse pointer and click to place the end of the arc. 4. Move the mouse pointer to define the arc radius and click to place the third node on the arc. To create a Tangent circular arc 1. Select the Circular Arc - Tangent Start, End tool from the Sketch Figures group in the 2D Sketching tab. 2. Select an existing line or circular arc that the new arc will be tangent to. 3. Move the mouse pointer to define the size and orientation of the arc. 4. Click to place the arc endpoint.
3.4.5.3 Changing circular arcs You can change one or all three nodes of an arc, or you can delete the arc. Before you begin You must have drawn an arc in a sketch. The sketch must be selected. You must be in Edit Sketch mode. To change the location of the center of an arc Drag the center to a new position. If the arc is not well-constrained, changing the location of the center of the arc changes its shape and size. To move the endpoints of an arc Sketches Alibre Design 128 2011 Drag the start or endpoints. If the arc is not well-constrained, dragging the start or endpoints of an arc changes its shape and size. To delete a circular arc 1. Right-click the arc you want to delete. 2. Click Delete.
3.4.6 Rectangles 3.4.6.1 Rectangles In Alibre Design, a rectangle includes both squares and rectangles. Rectangles consist of four individual segments, even though you sketch the rectangle as one unit. 3.4.6.2 Creating rectangles You can create a rectangle using two methods: Two Corners Three Corners To create a Two Corners rectangle 1. Select the Two Corners Rectangle tool from the Sketch Figures group in the 2D sketching tab. 2. Click to place the upper or lower left corner of the rectangle. 3. Move the mouse pointer to sketch the rectangle. The preview displays the rectangle as you move the mouse pointer. The cursor hints provide the width and height of the rectangle.
Sketches Alibre Design 129 2011 4. Click again to place the upper or lower right corner of the rectangle. The rectangle appears with the corresponding nodes and constraint symbols.
Rectangles consist of four individual segments. You can delete an individual segment later if necessary.
To create a Three Corners Rectangle 1. Select the Three Corners tool from the Sketch Figures group in the 2D sketching tab. 2. Click to place one corner of the rectangle. 3. Move the mouse pointer to sketch one end of the rectangle and click a second time to place another corner. 4. Move the mouse pointer to sketch the rest of the rectangle and click a third time to specify the end of the rectangle. The rectangle appears with the corresponding nodes and constraint symbols
. 3.4.6.3 Changing rectangles Before you begin You must have drawn a rectangle in a sketch. The sketch must be selected. You must be in Edit Sketch mode. Sketches Alibre Design 130 2011 Resizing a rectangle 1. Click Select . 2. Move the mouse pointer over an edge or a node. 3. Click, hold the mouse button, and drag the sketch entity to resize the rectangle. 4. Release the mouse button. To delete a rectangle 1. Click Select . 2. Select all four lines. (Press Shift as you click each side - or drag the green selection box around the rectangle.) 3. Press the Delete key. -OR- From the Edit group, select Delete. -OR- Right-click the rectangle and select Delete. To move a rectangle 1. Click Select . 2. Select all four lines. (Drag the green selection box around the rectangle, or press Shift as you click each side.) 3. Press Shift and drag the rectangle to the new position. 3.4.7 Splines 3.4.7.1 Spline curves Alibre Design provides NURBS (B-spline) curve functionality in sketches. The main distinguishing feature of the B-spline compared to "simple" splines is that it retains its shape at all times. That is, it can only translate and rotate rigidly in order to satisfy the constraints imposed on it. In addition to the B-spline curve, you can also create a spline curve by reference points. This spline curve does not retain its shape as a B-spline does. Sketches Alibre Design 131 2011 Using Splines In addition to using splines as curved lines, you can use splines to Create shapes. (Make sure the ends connect properly.) Create a path for a sweep, as shown below. You can also: Change the shape of a spline by using the shape modification tool. Use the Offset feature on splines.
3.4.7.2 Creating Bsplines There are two methods to create a B-Spline curves. By Control Points Using this method, you specify a set of control points on the canvas to define the B-Spline. Existing points can be identified. A preview is shown as you move the mouse. Sketches Alibre Design 132 2011 1. Select the B-Spline by control points tool from the Sketch Figures group in the 2D sketching tab. 2. Left-click the mouse button to start the spline curve. 3. Move the mouse pointer and click a second time to place a control point. 4. Move the mouse pointer to shape the curve. 5. Continue clicking to place additional control points. Note: You may choose to specify one or more control points by invoking the direct coordinate entry tool and keying in the X, Y coordinates. 6. Double-click or press the Escape key to complete the spline curve. Note: By making the last control point to be the same as the first control point, a closed B-Spline curve can be created. By Interpolation Using this method, you first specify a set of interpolation points on the canvas that define the B-Spline. The created curve then interpolates both the interpolation points and as the end tangent vectors, if specified. 1. Select the B-Spline by interpolation points tool from the Sketch Figures group in the 2D sketching tab. 2. Click the mouse button to start the spline curve. 3. Move the mouse pointer and click a second time to place an interpolation point. 4. Move the mouse pointer to shape the curve. 5. Continue clicking to place additional interpolation points. Note: One or more interpolation points may be specified via the direct coordinate entry tool. 6. Double-click or hit escape to complete the spline curve. Dimensioning between spline points You can dimension between the spline points, but you cannot place an angular dimension on a spline's curve. The example below shows vertical and horizontal dimensions between spline points. Note: You can only dimension between spline points if you created the spline using reference points rather than creating a B-Spline. Sketches Alibre Design 133 2011
3.4.7.3 Creating Simple Splines Aside from B-Splines, you can also create splines that are not rigid and that can move with other elements of your design without your explicit intervention. By Reference Points Using this method, you specify a set of reference points on the canvas to define the spline. Existing points can be identified. A preview is shown as you move the mouse. 1. From the Sketch Figures group in the 2D Sketching tab, select the flyout for Spline by Reference Points . 2. Click the mouse button to start the spline curve. 3. Move the mouse pointer and click a second time to place a reference point. 4. Move the mouse pointer to shape the curve. 5. Continue clicking to place additional reference points. Note: You may choose to specify one or more reference points by invoking the direct coordinate entry tool and keying in the X, Y coordinates. 6. Double-click or hit escape to complete the spline curve. Sketches Alibre Design 134 2011 Note: By making the last control point to be the same as the first control point, a closed spline curve can be created. 3.4.7.4 Moving Splines The main distinguishing feature of the B-Spline is that it retains its shape at all times. That is, it can only translate and rotate rigidly in order to satisfy the constraints imposed on it. Other points to note include: Dragging a B-Spline by its endpoint to an existing sketch geometry introduces a "fixed" coincident constraint between the B-Spline and that figure. Dragging a B-Spline by its internal points to an existing Reference point introduces a "floating" coincident constraint between the B-Spline and that figure. Dragging an existing Reference node to a B-Spline introduces a coincident constraint between the node and the B-Spline. It is "fixed" or "floating" depending on whether the point was dragged to the B-Spline's endpoint or an internal location respectively. To move a spline curve rigidly: 1. Select tool in the 2D Sketching tab. 2. Click and hold the mouse button on the curve, and drag the spline curve. 3. Release the mouse button to place the curve.
3.4.7.5 Constraining Splines The following constraints are supported on the B-spline curve: Coincident constraint: An existing reference point can be made coincident with a location on the B-spline by either dragging it onto the B-spline OR by using the sketch Coincident constraint tool. Note: A point coincident to a B-spline is kept floating," meaning that the constraint system can move the point of coincidence to any other location along the curve. However, any coincidence established at either endpoint of the B-spline remains fixed. Tangent constraint: can be placed between a B-spline curve and any other figure in the sketch that can participate in the constraint system. Note: The note above on floating and fixed constraint applies to this constraint also. Perpendicular constraint can be placed between a B-spline curve and any other figure in the sketch that can participate in the constraint system. Note: The note above on floating and fixed constraint applies to this constraint also. Intersection point constraint can be placed between a B-spline curve and any other figure in the sketch that can participate in the constraint system. Fixed constraint allows the B-spline curve to be locked in place. 3.4.7.6 Making a spline's ends tangent to each other Often times you will need to create a closed spline and need the entire spline to be smooth. Alibre Design Sketches Alibre Design 135 2011 gives hints as to where to place the second to last point of your spline so you can ensure that when you place the last point on top of the beginning point the curve will be smooth. Note: Tangency hints only work for the Spline by Control Point tool. First, begin your spline creation. When you are ready to close the spline, hover the mouse over the general direction the starting point of your spline points towards. You will see a reference line pop up. If you place your second to last point on this line and then close the spline, the spline's ends will be tangent. After placing the second to last point on the inferencing line, we'll close the figure and we can see below that the curve is smooth and tangential at the endpoints. 3.4.7.7 Modifying Splines 3.4.7.7.1 Trimming and Extending Trimming: The B-Spline curve can be trimmed like other figures. Sketches Alibre Design 136 2011 Below, we can see we have a spline. We'll create another figure, in this case a line, that intersects the spline as in the middle image. Trimming the excess using the Trim tool leaves the result on the right. Extending: Open figures like lines and arcs can be extended to intersect with a B-Spline curve. However, the B-Spline curve itself cannot be extended. 3.4.7.7.2 Shape Modif ication An assortment of methods are available to modify or tweak the B-Spline curve's shape while still honoring all the constraints placed on the curve. These tools take advantage of the excellent local shape modification properties of B-Splines. To modify a B-Spline curve's shape: From the Sketching Figures group in the 2D Sketching tab select the flyout from the Spline icon. Possible Actions: Move Control Points - Modify shape by moving a control point Move Curve Points - Modify shape by moving a location on the B-Spline curve to a new position. Insert Knots - Insert new knots on the curve knot vector without changing curve shape. Remove Redundant Knots - Remove existing knots that can be removed without changing the curve shape. Alibre Design will automatically remove any possible knots, then a dialog box will appear letting you know the results.
To modify a Spline by Reference Points curve's shape: 1. You can change the shape of a reference point spline curve by clicking on and dragging any of the reference points along the curve. 2. You can move the entire spline curve in the same way you move other sketch figures, by selecting the Move tool from the Sketch menu. You must select the entire curve by dragging a selection rectangle around it. 3.4.7.8 DXF/DWG import/export of NURBS curves NURBS geometry defined by control points present in DXF/DWG files can be read and precisely represented by the same mathematical representation in Alibre Design. DWG files can also contain splines that are defined by interpolation points. Alibre Design will read these Sketches Alibre Design 137 2011 and convert them into B-Spline curves. While for most parts these curves will appear very similar to what they look in AutoCAD, their shapes may not exactly match. Also, AutoCAD allows users to specify "tolerance" while defining splines by interpolation. Alibre Design will assume this value is always zero. Using Offset on a spline curve The offset tool can be used to select either B-spline curves or reference point spline curves for creating an offset curve. As with other offset figures, this offset will not be associative to the original curve. This means that if the original curve is modified, the offset figures will not update as a result. In addition, the offset curve will not contain any reference, control, or interpolation points.
3.4.8 Ellipses 3.4.8.1 Ellipses You can create, move, delete and resize ellipses. An ellipse has three handles: one at its center, one for the major arc, and one for the minor arc. Before you begin You must be in a part or assembly workspace. To create an ellipse 1. Select the Ellipse tool from the Constraints group in the 2D Sketching tab select the Ellipse tool. 2. Click in the workspace where you want the center of the ellipse. 3. Move the pointer until the line expands to the width you want the ellipse. 4. Click to set the width. 5. Move the pointer away from the center and click. Sketches Alibre Design 138 2011 3.4.8.2 Changing ellipses These procedures assumes that you are in a part workspace, that you have created a sketch with an ellipse in it, that the sketch with the ellipse is selected, and that you are in Edit Sketch mode. To resize an ellipse To shrink the ellipse, drag the center of the arc toward one of the arc nodes. -OR- To enlarge the ellipse, drag the center of the arc away from the arc nodes. To move an ellipse 1. Click Select . 2. Select the entire ellipse by dragging a selection rectangle around it. 3. Hold the Shift key, click and hold the mouse button, and drag the ellipse. 4. Release the mouse button. To delete an ellipse 1. Right-click an ellipse. The ellipse is selected and a shortcut menu appears 2. Select Delete. -OR- 1. Click the ellipse. 2. Press the Delete key. 3.4.9 Elliptical arcs 3.4.9.1 Elliptical arcs Elliptical arcs have five nodes upon which the arc is based: a center node, a start node, an end node, a major arc node and a minor arc node. Sketches Alibre Design 139 2011 You can constrain elliptical arcs with dimensions. In the example below, the major arc's radius is constrained to .25. The arc's start and end nodes are constrained to be .4000 apart, horizontally. This means that the minor arc is also constrained. 3.4.9.2 Creating elliptical arcs Before you begin You must be in a Part or Assembly workspace. To create an elliptical arc 1. Select the Elliptical Arc tool tool from the in the Sketch Figures group in the 2D Sketching tab. 2. Click where you want the center of the arc. 3. Move the pointer away from the center. When it is the length you want, click to set the length. 4. Move the pointer away from the axis to create the ellipse body. (In the example below, the pointer moves up.) 5. Click to set the shape. Sketches Alibre Design 140 2011 6. Click where you want one end of the arc to start. 7. Move the pointer around the arc, tracing the arc, to where you want the arc to end. 8. Click to set the end of the arc. 3.4.9.3 Changing elliptical arcs You can change one or all nodes of an arc, or you can delete the arc. Before you begin You must have drawn an arc in a sketch. The sketch must be selected. You must be in Edit Sketch mode. To move an elliptical arc 1. Click the arc to select it. 2. Press Ctrl, and drag the arc to a new position. To delete an elliptical arc 1. Right-click the arc you want to delete and select Delete. Sketches Alibre Design 141 2011 3.4.10 Polygons 3.4.10.1 Creating regular polygons To sketch an n-sided polygon: 1. From the Sketch Figures group in the 2D sketching tab, select Regular Polygon. 2. The regular polygon dialog box appears. 3. Enter the number of sides for the polygon. 4. Choose to measure the internal or external diameter. 5. Click in the sketch window to locate the center of the polygon. Move the mouse pointer to drag the polygon to the desired size. Click again to place the polygon. 6. Choose Apply, then Close. 3.4.10.2 Resize a regular polygon To resize an n-sided polygon: 1. Choose the Select tool from the 2D Sketching tab. 2. Move the mouse pointer over the circle that defines either the internal or external diameter of the polygon. 3. Click, hold the mouse button, and drag to resize the polygon. 4. Release the mouse button 3.4.10.3 Move a regular polygon To move an n-sided polygon: 1. Click on the center node of the polygon and drag the polygon to a new location or choose the Select tool from the 2D Sketching tab. 2. Select the entire polygon by dragging a selection rectangle around it. 3. Hold the Shift key, click and hold the mouse button, and drag the polygon. 4. Release the mouse button. Sketches Alibre Design 142 2011 3.4.11 Text Figures 3.4.11.1 About Text Figures Alibre Design allows you to create text figures in sketches. Such sketches can then be used to create features. 3.4.11.2 Creating Text Figures To create text figures 1. From the Sketch Figures group in the 2D Sketching tab select Text button . 2. Type text in the entry box on the Text Figure dialog box. 3. A preview of the text figures will now be attached to the mouse cursor. Click in the work area to set a location for the text. 4. Click Apply to commit the text figure. 5. Click Close to end the text creation session. Note: The Text Figure dialog box provides control over the font, style (bold and/or italic), alignment, direction, size & spacing, and angle of the sketched text figures. You can also explode text figures into their component lines and splines. Sketches Alibre Design 143 2011 3.4.11.3 Text Figures and Features While outside of sketch mode, text figures are represented by an approximation. A bounding box is shown for each character of the text figures. Exploded text figures will display the actual, constituent lines and splines both in and out of sketch mode. Text figures can be used to create most 3D features. The following features allow text figures: Extrude Boss and Cut: All termination conditions except "To Next". Revolve Boss and Cut Sweep Boss and Cut Helical Boss and Cut Punch (Sheet Metal workspace) The following features DO NOT allow text figures: Loft Boss and Cut Thin Wall Boss and Cut: All types Tab (Sheet Metal workspace) Contour Based Flange (Sheet Metal workspace) Flange (Sheet Metal workspace) Dimple (Sheet Metal workspace) - allowed if text figure is exploded 3.4.11.4 Changing Text Figures To edit text figures 1. With the sketch containing the text figures open for editing (in sketch mode), left-click once on the text to select it; then open the Edit menu and select the Edit command. -OR- Right-click on the text sketch while the sketch containing it is active for editing (in sketch mode); and then choose the Edit command. -OR- Double click on the text figures while the sketch containing it is active for editing (in sketch mode). 2. The Text Figure dialog box will appear, with the contents of the text sketch available for modification. 3. Modify the text as needed. 4. Click OK to commit the changes. Note: If the text sketch has been exploded, the figures are no longer available for editing by the method described above. 3.4.12 Standard Sketch Shapes 3.4.12.1 About Standard Sketch Shapes You can create a variety of standard shapes in Alibre Design. Each of these shapes can be placed alone or in a standard pattern. Sketch shapes are particularly useful for creating hole patterns with a large number of instances. Using the sketch shapes to create a pattern and then creating one extruded cut requires less regeneration time than creating a cut and then patterning it. Sketches Alibre Design 144 2011 Each sketch shape or sketch shape pattern is treated as a single entity. Sketch shapes can not be trimmed or extended, and other sketch entities can not be trimmed or extended to them. Sketch shapes can not be filleted or chamfered. Dimensions can only be applied to the nodes that are automatically placed with each sketch shape. (These nodes are typically placed in the center of each instance as well as the First Shape Anchor, if it is not in the center) These shapes are available from the Shape tool from the Shapes fly-out from the 2D Sketch group To create a shape 1. Select the desired Shape tool from the Shapes fly-out from the Sketch Figures group in the 2D Sketching tab. The Shape dialog for the chosen shape appears, and a preview of the figure is shown in the work area. This example shows the Round Shape Dialog. Sketches Alibre Design 145 2011 2. Fill in the appropriate values for the chosen shape: 3. In the Pattern Parameter field, enter the values that apply for the pattern type you selected. 4. Set the First Shape Anchor location (this option is not in Arc or Circular pattern types). This determines where the first shape in the pattern will be placed with respect to your mouse pointer when you click to place the shape. 5. Move your mouse pointer in the work area and click to place the figure. The Round Shape dialog remains open. You can continue to modify the values in the Round Shape dialog as needed. 6. Select Apply to accept the sketch figure. The sketch figure is placed, and centerpoints are shown for each shape. In addition, a preview for a new sketch figure appears with the mouse pointer. You can place another sketch shape pattern (you can modify any of the parameters when placing the next sketch pattern), or choose Close to exit the Round Shape dialog. Note: Once a sketch shape pattern has been placed, all of the shapes in the pattern are grouped as one sketch figure. You cannot separate them. However, you can edit the shape pattern. Standard Shapes Available Shape Example Round Square Obround Sketches Alibre Design 146 2011 Rectangle Rectangle with R Corner Single D Double D 3.4.12.2 Standard Sketch Shape Pattern Types Standard Sketch Shape Pattern Types The Pattern type field offers 5 different patterns to choose from. Sketches Alibre Design 147 2011 No Pattern - creates a single instance of the selected shape. Linear Pattern - creates a linear pattern of the selected shape. When Linear Pattern is selected, the dialog options will look like this: You will set the values for: Pitch - The distance between two successive shapes in the pattern Pattern Angle - The angle of inclination with respect to the positive X-axis Number - The number of shapes in the pattern (must be a value of 1 or greater) Arc Pattern -creates an arc pattern of the selected shape. When Arc Pattern is selected, the dialog options will look like this: Sketches Alibre Design 148 2011
You will set the values for: Pattern Radius - The radius of the arc pattern Start Angle - The angle of the first shape of the pattern with respect to the positive X-axis Pitch Angle - The angle between two successive shapes in the pattern Number - The number of shapes in the pattern (must be a value of 1 or greater) Check the box for Shape Angle Vector if you want the shapes in the pattern aligned along the radius of the arc pattern. (This option is not available for the round shape.) Circular Pattern - creates a circular pattern of the selected shape. When Circular Pattern is selected, the dialog options will look like this: Sketches Alibre Design 149 2011 You will set the values for: Pattern Radius - The radius of the circular pattern Start Angle - The angle of the first shape of the pattern with respect to the positive X-axis Number - The number of shapes in the pattern (must be a value of 1 or greater) Check the box for Shape Angle Vector if you want the shapes in the pattern aligned along the radius of the circular pattern. See Arc Pattern above for an example of how the Shape Angle Vector option works. (This option is not available for the round shape.) Grid Pattern - creates a grid pattern of the selected shape. When Grid Pattern is selected, the dialog options will look like this: Sketches Alibre Design 150 2011 You will set the values for: Pitch along X - The distance between two successive shapes in the x-direction (noted in the diagram as PX) Pitch along Y - The distance between two successive shapes in the y-direction (noted in the diagram as PY) Number along X - The number of shapes in the pattern in the x-direction (noted in the diagram as NX; must be a value of 1 or greater) Number along Y - The number of shapes in the pattern in the y-direction (noted in the diagram as NY; must be a value of 1 or greater) Pattern Angle - The angle of inclination with respect to the positive X-axis First Shape Anchor Location The first shape anchor location is where the mouse pointer is in relation to the first shape of the pattern when you are placing the shapes in the work area. Examples of two of the available options are shown below. From these examples, you can see how the First Shape Anchor Location option works. This example pattern is a grid pattern of 2 shapes in the x-direction and 2 shapes in the y-direction, using the square shape. If you choose the center position... When placing the sketch shapes in the work area, the mouse pointer will be located in the Sketches Alibre Design 151 2011 center of the first shape. In the image below and all of the following images, the first shape is the square on the bottom left of the pattern. If you choose the top left position... When placing the sketch shapes in the work area, the mouse pointer will be located at the top left of the first shape. 3.4.12.3 Standard Sketch Shapes 3.4.12.3.1 Round Shapes Before you begin You must be in 2D Sketch Mode. To create a round shape 1. Select the Round Shape tool from the Shapes fly-out in the Sketch Figures group in the 2D Sketching tab. The Round Shape dialog appears, and a preview of the figure is shown in the Sketches Alibre Design 152 2011 work area.
2. In the Diameter [D] field, enter the desired value for the diameter. 3. In the Pattern Type field, select the pattern type you desire. What is each pattern type? 4. In the Pattern Parameter field, enter the values that apply for the pattern type you selected. 5. Set the First Shape Anchor location (this option is not in Arc or Circular pattern types). This determines where the first shape in the pattern will be placed with respect to your mouse pointer when you click to place the shape. Example 6. Move your mouse pointer in the work area and click to place the figure. The Round Shape dialog remains open. You can continue to modify the values in the Round Shape dialog as needed. 7. Select Apply to accept the sketch figure. The sketch figure is placed, and center points are shown for each shape. In addition, a preview for a new sketch figure appears with the mouse pointer. You can place another sketch shape pattern (you can modify any of the parameters when placing the next sketch pattern), or choose Close to exit the Round Shape dialog. Note: Once a sketch shape pattern has been placed, all of the shapes in the pattern are grouped as one sketch figure. You can not separate them. However, you can edit the shape pattern. To edit a round shape 1. Right-click the shape in the work area and select Edit; or double-click the shape in the work area. The Round Shape dialog appears. 2. Make any changes necessary to the shape, then select OK. 3. The figure updates to reflect the changes. Note: The only way sketch shapes can be edited is via the shape dialog. Sketches Alibre Design 153 2011 3.4.12.3.2 Square Shapes Before you begin You must be in 2D Sketch Mode. To create a square shape 1. Select the Square Shape tool from the Shapes fly-out in the Sketch Figures group in the 2D Sketching tab. The Square Shape dialog appears, and a preview of the figure is shown in the work area.
2. In the Side length along X field, enter the desired value for the side length of the square. 3. In the Angle field, enter the desired angle, measured from the x-axis. 4. In the Pattern Type field, select the pattern type you desire. What is each pattern type? 5. In the Pattern Parameter field, enter the values that apply for the pattern type you selected. 6. Set the First Shape Anchor location (this option is not in Arc or Circular pattern types). This determines where the first shape in the pattern will be placed with respect to your mouse pointer when you click to place the shape. Example 7. Move your mouse pointer in the work area and click to place the figure. The Square Shape dialog remains open. You can continue to modify the values in the Square Shape dialog as needed. 8. Select Apply to accept the sketch figure. The sketch figure is placed, and center points are shown for each shape. In addition, a preview for a new sketch figure appears with the mouse pointer. You can place another sketch shape pattern (you can modify any of the parameters when placing the Sketches Alibre Design 154 2011 next sketch pattern), or choose Close to exit the Square Shape dialog. Note: Once a sketch shape pattern has been placed, all of the shapes in the pattern are grouped as one sketch figure. You can not separate them. However, you can edit the shape pattern. To edit a square shape 1. Right-click the shape in the work area and select Edit; or double-click the shape in the work area. The Square Shape dialog appears. 2. Make any changes necessary to the shape, then select OK. 3. The sketch figure updates to reflect the changes. Note: The only way sketch shapes can be edited is via the shape dialog. 3.4.12.3.3 Obround Shapes Before you begin You must be in 2D Sketch Mode. To create an obround shape 1. Select the Obround Shape tool from the Shapes fly-out in the Sketch Figures group in the 2D Sketching tab. The Obround Shape dialog appears, and a preview of the figure is shown in the work area.
2. In the Side length along X field, enter the desired value for the length of the shape. Sketches Alibre Design 155 2011 3. In the Side length along Y field, enter the desired value for the width of the shape. 4. In the Angle field, enter the desired angle from the x-axis, if any. 5. In the Pattern Type field, select the pattern type you desire. What is each pattern type? 6. In the Pattern Parameter field, enter the values that apply for the pattern type you selected. 7. Set the First Shape Anchor location (this option is not in Arc or Circular pattern types). This determines where the first shape in the pattern will be placed with respect to your mouse pointer when you click to place the shape. Example 8. Move your mouse pointer in the work area and click to place the figure. The Obround Shape dialog remains open. You can continue to modify the values in the Obround Shape dialog as needed. 9. Select Apply to accept the sketch figure. The sketch figure is placed, and center points are shown for each shape. In addition, a preview for a new sketch figure appears with the mouse pointer. You can place another sketch shape pattern (you can modify any of the parameters when placing the next sketch pattern), or choose Close to exit the Obround Shape dialog. Note: Once a sketch shape pattern has been placed, all of the shapes in the pattern are grouped as one sketch figure. You can not separate them. However, you can edit the shape pattern. To edit an obround shape 1. Right-click the shape in the work area and select Edit; or double-click the shape in the work area. The Obround Shape dialog appears. 2. Make any changes necessary to the shape, then select OK. 3. The figure updates to reflect the changes. Note: The only way sketch shapes can be edited is via the shape dialog. 3.4.12.3.4 Rectangle Shapes Before you begin You must be in 2D Sketch Mode. To create a rectangle shape 1. Select the Rectangle Shape tool from the Shapes fly-out in the Sketch Figures group in the 2D Sketching tab. The Rectangle Shape dialog appears, and a preview of the figure is shown in the work area. Sketches Alibre Design 156 2011
2. In the Side length along X field, enter the desired value for the side length of the rectangle. 3. In the Side length along Y field, enter the desired value for the width of the rectangle. 4. In the Angle field, enter the desired angle, measured from the x-axis. 5. In the Pattern Type field, select the pattern type you desire. What is each pattern type? 6. In the Pattern Parameter field, enter the values that apply for the pattern type you selected. 7. Set the First Shape Anchor location (this option is not in Arc or Circular pattern types). This determines where the first shape in the pattern will be placed with respect to your mouse pointer when you click to place the shape. Example 8. Move your mouse pointer in the work area and click to place the figure. The Rectangle Shape dialog remains open. You can continue to modify the values in the Rectangle Shape dialog as needed. 9. Select Apply to accept the sketch figure. The sketch figure is placed, and center points are shown for each shape. In addition, a preview for a new sketch figure appears with the mouse pointer. You can place another sketch shape pattern (you can modify any of the parameters when placing the next sketch pattern), or choose Close to exit the Rectangle Shape dialog. Note: Once a sketch shape pattern has been placed, all of the shapes in the pattern are grouped as one sketch figure. You can not separate them. However, you can edit the shape pattern. To edit a rectangle shape 1. Right-click the shape in the work area and select Edit; or double-click the shape in the work area. The Rectangle Shape dialog appears. 2. Make any changes necessary to the shape, then select OK. 3. The sketch figure updates to reflect the changes. Sketches Alibre Design 157 2011 Note: The only way sketch shapes can be edited is via the shape dialog. 3.4.12.3.5 Rectangle with R Corner Shapes Before you begin You must be in 2D Sketch Mode. To create a rectangle shape with corner radii 1. Select the Rectangle with R Corner Shape tool from the Shapes fly-out in the Sketch Figures group in the 2D Sketching tab. The Rectangle with R Corner Shape dialog appears, and a preview of the figure is shown in the work area.
2. In the Side length along X field, enter the desired value for the side length of the rectangle. 3. In the Side length along Y field, enter the desired value for the width of the rectangle. 4. In the Radius field, enter the value for the radius of the corners. 5. In the Angle field, enter the desired angle, measured from the x-axis. 6. In the Pattern Type field, select the pattern type you desire. What is each pattern type? 7. In the Pattern Parameter field, enter the values that apply for the pattern type you selected. 8. Set the First Shape Anchor location (this option is not in Arc or Circular pattern types). This determines where the first shape in the pattern will be placed with respect to your mouse pointer when you click to place the shape. Example 9. Move your mouse pointer in the work area and click to place the figure. The shape dialog remains Sketches Alibre Design 158 2011 open. You can continue to modify the values in the shape dialog as needed. 10.Select Apply to accept the sketch figure. The sketch figure is placed, and center points are shown for each shape. In addition, a preview for a new sketch figure appears with the mouse pointer. You can place another sketch shape pattern (you can modify any of the parameters when placing the next sketch pattern), or choose Close to exit the Rectangle with R Corner Shape dialog. Note: Once a sketch shape pattern has been placed, all of the shapes in the pattern are grouped as one sketch figure. You can not separate them. However, you can edit the shape pattern. To edit a rectangle with R corner shape 1. Right-click the shape in the work area and select Edit; or double-click the shape in the work area. The Rectangle with R Corner Shape dialog appears. 2. Make any changes necessary to the shape, then select OK. 3. The sketch figure updates to reflect the changes. Note: The only way sketch shapes can be edited is via the shape dialog. 3.4.12.3.6 Single D Shapes Before you begin You must be in 2D Sketch Mode. To create a single D shape 1. Select the Single D Shape tool from the Shapes fly-out in the Sketch Figures group in the 2D Sketching tab. The Single D Shape dialog appears, and a preview of the figure is shown in the work area. Sketches Alibre Design 159 2011
2. In the Side length along X field, enter the desired value for the side length of the single D. 3. In the Side length along Y field, enter the desired value for the width of the single D. 4. In the Angle field, enter the desired angle, if any, measured from the x-axis. 5. In the Pattern Type field, select the pattern type you desire. What is each pattern type? 6. In the Pattern Parameter field, enter the values that apply for the pattern type you selected. 7. Set the First Shape Anchor location (this option is not in Arc or Circular pattern types). This determines where the first shape in the pattern will be placed with respect to your mouse pointer when you click to place the shape. Example 8. Move your mouse pointer in the work area and click to place the figure. The shape dialog remains open. You can continue to modify the values in the shape dialog as needed. 9. Select Apply to accept the sketch figure. The sketch figure is placed, and center points are shown for each shape. In addition, a preview for a new sketch figure appears with the mouse pointer. You can place another sketch shape pattern (you can modify any of the parameters when placing the next sketch pattern), or choose Close to exit the Single D Shape dialog. Note: Once a sketch shape pattern has been placed, all of the shapes in the pattern are grouped as one sketch figure. You can not separate them. However, you can edit the shape pattern. To edit a single D shape 1. Right-click the shape in the work area and select Edit; or double-click the shape in the work area. The Single D Shape dialog appears. 2. Make any changes necessary to the shape, then select OK. 3. The sketch figure updates to reflect the changes. Sketches Alibre Design 160 2011 Note: The only way sketch shapes can be edited is via the shape dialog. 3.4.12.3.7 Double D Shapes Before you begin You must be in 2D Sketch Mode. To create a double D shape 1. Select the Double D Shape tool from the Shapes fly-out in the Sketch Figures group in the 2D Sketching tab. The Double D Shape dialog appears, and a preview of the figure is shown in the work area.
2. In the Side length along X field, enter the desired value for the side length of the double D. 3. In the Side length along Y field, enter the desired value for the width of the double D. 4. In the Angle field, enter the desired angle, if any, measured from the x-axis. 5. In the Pattern Type field, select the pattern type you desire. What is each pattern type? 6. In the Pattern Parameter field, enter the values that apply for the pattern type you selected. 7. Set the First Shape Anchor location (this option is not in Arc or Circular pattern types). This determines where the first shape in the pattern will be placed with respect to your mouse pointer when you click to place the shape. Example 8. Move your mouse pointer in the work area and click to place the figure. The shape dialog remains open. You can continue to modify the values in the shape dialog as needed. Sketches Alibre Design 161 2011 9. Select Apply to accept the sketch figure. The sketch figure is placed, and center points are shown for each shape. In addition, a preview for a new sketch figure appears with the mouse pointer. You can place another sketch shape pattern (you can modify any of the parameters when placing the next sketch pattern), or choose Close to exit the Double D Shape dialog. Note: Once a sketch shape pattern has been placed, all of the shapes in the pattern are grouped as one sketch figure. You can not separate them. However, you can edit the shape pattern. To edit a double D shape 1. Right-click the shape in the work area and select Edit; or double-click the shape in the work area. The Double D Shape dialog appears. 2. Make any changes necessary to the shape, then select OK. 3. The sketch figure updates to reflect the changes. Note: The only way sketch shapes can be edited is via the shape dialog. 3.4.13 Nodes 3.4.13.1 About Nodes A node represents X and Y coordinates in a 2D drawing or in a 3D workspace while in Sketch mode. Every figure has nodes that let you change the position or size of the figure. For example, a line has two nodes, one for the start position and one for the end position. Individual nodes are useful for saving a reference point, so that you can delete a figure or reference geometry you no longer need. When you create a node, it becomes part of a sketch. However, if the sketch does not contain any figures (just nodes), it cannot be saved. A node does not have to have a related figure. You can also create a multi-segmented figure. A node exists at each location you click as the figure is sketched. Sketches Alibre Design 162 2011 A circle has only one node representing the center point. 3.4.13.2 Creating nodes To create a node 1. Select the Sketch Node tool from the Sketch Figures group in the 2D sketching tab. 2. In the work area, click the location you want to place a node. Continue clicking to place additional nodes. To turn off node insertion mode Unselect the Sketch Node tool from the Sketching toolbar.
3.4.13.3 Aligning nodes 2D points, or nodes, may be aligned vertically or horizontally using sketch constraints. To align nodes 1. From the Constraints group in the 2D Sketching tab select the vertical or horizontal constraint tool. 2. Select the first node. This node will stay fixed. Nodes selected next will be aligned to this one. 3. Select additional nodes. 4. To begin another constraint operation, first click an empty area of the workspace to reset the constraint tool. -OR- Press the Escape key. Sketches Alibre Design 163 2011 Constraints may also be selected from the Sketch menu. Nodes may also be selected before accessing the constraint tool. Shift-click to select multiple nodes, then click the preferred tool. 3.4.13.4 Changing node size and color You can change the size and color of nodes in both a 2D and 3D workspace. These options only affect nodes that are part of figures, such as the endpoints of a line or the center of a circle. Changing node size and color in a 3D workspace Changing the node size can make it easier to see and interact with nodes. Depending on the resolution of your screen, you may prefer to have smaller or larger sizes. Node Size: To change the option for node size in a 3D workspace, from the Alibre Gem, go to System Options. In the left-hand column, select Sketching from Parts/Assemblies and use the slider bar to choose between small and large nodes. Below, you can see the difference between Extra Small and Extra Large.
Note: If you are within an active sketch while changing the node sizes, you will need to exit out of sketch mode and re-enter it before you can see the changes.
Node Color: The option for node color is part of the currently selected Color Scheme. To change the color: 1. From the Alibre Gem, go to System Options. In the left-hand column, select Color Scheme from Sketches Alibre Design 164 2011 Display. 2. Under Category select Sketch. 3. Under Field select Nodes. 4. Select the color of your choice. Note: If you have not created your own custom color scheme, you will be prompted to do so when trying to modify a default color scheme. You can base a new color scheme off of a default color scheme by selecting the option in the dialog that pops up. Changing node size and color in a 2D workspace Changing the node size can make it easier to see and interact with nodes. Depending on the resolution of your screen, you may prefer to have smaller or larger sizes. In 2D workspaces, you will probably interact less with nodes than you would while designing your parts in a 3D workspace. It is possible you will prefer to have larger nodes in 3D workspaces but not in 2D workspaces. Try them out to find out which sizes you prefer. Node Size and Color: From the Alibre Gem, go to System Options. In the left-hand column, select Sketching from Drawings and use the slider bar to choose between small and large nodes Extra small gray nodes: Sketches Alibre Design 165 2011 Extra large red nodes: 3.4.14 Reference Figures 3.4.14.1 About Reference Figures You can use reference figures as construction aids while you sketch. Reference figures are often needed to properly dimension a sketch or to copy an existing sketch figure. For example, a reference line is needed for creating Helical Boss and Cut features. Reference figures only serve as construction aids. When you sketch a reference figure, it becomes part of the sketch, but is only displayed in sketch mode and does not affect feature creation. All the sketch figure tools can also be used to create reference figures, except the line tool. Reference tools are available in the Reference group in the 2D Sketching group Note: Certain Features or operations, such as Mirror Sketch or Helical Boss, require reference lines to exist in the sketch. You can only mirror a sketch over a reference line. Likewise, only a reference line within a sketch can serve as the Axis for a Helical Boss feature. A sketch with a reference line used as a Sketch Mirror axis.
Sketches Alibre Design 166 2011
You can also dimension to a reference figure. 3.4.14.2 Creating Reference Figures Reference figures are available in Part and Assembly workspaces. Use a reference figure in sketch mode when you need an additional construction aid to properly constrain and define a sketch. For example, a reference line is required for the sketch mirror operation to create a symmetrical profile. All the sketch figure tools can also be used to create reference figures. To create a reference figure 1. From the Reference group in the 2D Sketching group select the flyout in the Reference Figures Sketches Alibre Design 167 2011 . 2. Select the desired tool. 3. Sketch the reference figure using the same methods to sketch a normal figure. The figure is displayed with dotted lines as a reference figure.
If you need a figure for reference purposes in a Drawing workspace, add a reference layer, sketch any necessary reference figures, and then hide the layer to hide the reference figures. To place a sketch node: 1. Select the Sketch Node tool from the Sketch Figures group in the 2D Sketching tab. 2. Click once to place a sketch node. To convert a regular sketch figure to a reference figure: 3. Select the regular sketch figure(s). 4. Right-click and choose Convert To Reference Figure; or click on the Convert to Reference Figure button from the Reference group in the 2D Sketching tab. To convert a reference figure into a regular sketch figure: 5. Select the reference figure(s). 6. Right-click and choose Convert to Regular Figure; or click on the Convert to Regular Figure Sketches Alibre Design 168 2011 button from the Reference group in the 2D Sketching tab. 3.4.14.3 Converting Between Regular & Reference Figures To convert regular figures to reference figures 1. Select the regular figures to be converted. 2. Right click on a selected figure and select Convert to Reference Figures To convert reference figures to regular figures 1. Select the reference figures to be converted. 2. Right click on a selected figure and select Convert to Regular Figures
3.4.15 Creating figures by entering coordinates 3.4.15.1 About Direct Coordinate Entry You can draw figures by specifying the coordinate of each node of the figure. The coordinate system is based on a standard X,Y 2D Cartesian Coordinate system. The X coordinate specifies the horizontal distance, and the Y coordinate specifies the vertical distance. When in a Part or Assembly workspace, you must always sketch on a plane or a face (planar surface). So, before beginning a sketch, choose the plane or face you want to sketch on. The plane thus serves as an automatic specification of the third node in space. The alternate method for creating figures precisely in Alibre Design is to use the Sketch tools to draw figures and then use the Dimension tool to dimension and constrain them. Use Absolute coordinate entry when you want to specify a node's location in relation to the origin (0,0). T he origin is where all three default planes and axes meet. Use Relative coordinate entry when you want to specify a node's location in relation to the last coordinate you set. Use Polar coordinate entry to specify a distance and angle from the last coordinate you set. 3.4.15.2 Direct Coordinate Entry table Figure Number of nodes Enter the coordinates in this order Circle 2 Center node, radius node (third node starts a new circle) Line 2 or more Starting node, subsequent nodes Spline 3 or more Starting node, subsequent nodes Rectangle 2 First corner node, diagonal end node Ellipse 3 Center node, major axis node, minor axis node Circular arc 3 Center node, starting node/radius, endpoint (fourth node starts a new arc) Elliptical arc 5 Center node, starting node/first radius, second radius, endpoint (sixth node starts a new arc) Sketches Alibre Design 169 2011 3.4.15.3 Entering absolute coordinates to sketch figures Before you begin You must be in a part or assembly workspace. Click the plane or planar face on which you want to sketch. In the table below, note the number of nodes and the order of coordinate entry for the figure you want to create. Figure Number of nodes Enter the coordinates in this order Circle 2 Center node, radius node (third node starts a new circle) Line 2 or more Starting node, subsequent nodes Spline 3 or more Starting node, curve node, end point or subsequent nodes Rectangle 2 First corner node, diagonal corner node Ellipse 3 Center node, major axis node, minor axis node Circular arc 3 Center node, starting node/radius, endpoint (fourth node starts a new arc) Elliptical arc 5 Center node, first radius, second radius, start node, endpoint (sixth node starts a new arc) To create a figure using absolute coordinate entry 1. Click the tool for the figure you want to create, for example, the Line tool. 2. From the Sketch Tools group in the 2D Sketching tab, select Direct Coordinate Entry. 3. Enter the coordinates in X and Y, based on the table above. 4. Click Set. 5. Repeat steps 3 and 4 until you have finished, and you can see the figure in the workspace. You can: Continue to create another figure of the same type. Change to a different figure. To do so, choose a different sketch tool and continue entering coordinates. Click Close. 3.4.15.4 Entering relative coordinates Use relative coordinates to create a figure based on the coordinates of the previous node you placed. Before you begin Click the Sketch tool for the next figure you want to draw. You must be in a Part or Assembly workspace. Click the plane or planar face on which you want to sketch. In the table below, note the number of nodes and the order of coordinate entry for the figure you want to create. Figure Number of nodes Enter the coordinates in this order Circle 2 Center node, radius node (third node starts a new circle) Line 2 or more Starting node, subsequent nodes Sketches Alibre Design 170 2011 Spline 3 or more Starting node, curve node, endpoint or subsequent nodes Rectangle 2 First corner node, diagonal corner node Ellipse 3 Center node, major axis node, minor axis node Circular arc 3 Center node, starting node/radius, endpoint (fourth node starts a new arc) Elliptical arc 5 Center node, first radius, second radius, start node, endpoint (sixth node starts a new arc)
To draw a figure relative to the previous point you entered 1. Click the tool for the figure you want to create, for example, the Line tool. 2. From the Sketch Tools group in the 2D Sketching tab, select Direct Coordinate Entry. 3. Click the Relative tab. 4. Enter the coordinates in X and Y, relative to the last node that you placed. 5. Click Set. 6. Repeat steps 4 and 5 until you have finished the figure. You should be able to see the figure in the workspace. 7. Click Close. 3.4.16 Project to Sketch You can create new sketch or reference figures automatically by projecting existing sketches or edges from a model onto a sketch plane. This function is useful when you are creating a new part (or modifying an existing part) in an assembly workspace. You can project edges from other parts in the assembly to the sketch in order to reference them in the new part. To use Project to Sketch 1. Select a sketch plane. 2. Enter sketch mode. 3. Select the Project to Sketch tool from the Sketch Tools group in the 2D Sketching tab. The Project to Sketch dialog appears. Sketches Alibre Design 171 2011 4. Select the existing feature edges or sketch that you want to project to the sketch plane. Note: You can select all the edges on a face at once by selecting a face. You can also select a combination of multiple sketches/faces and project everything onto the sketch plane. 5. To create a new sketch figure, select the Create sketch figure option. 6. To create a new reference figure, select the Create reference figure option. 7. Select the Maintain association to source entity option if you want the new sketch or reference figure to reflect any changes made to the originating profile. 8. If the sketch is not being used in the creation of a feature then the Delete Source Sketch option can be selected and the source sketch will be deleted. 9. Click OK to create the new sketch or reference figure. If you selected the Maintain association to source entity option, project-to-sketch constraint symbols are displayed on the new figures to indicate that they are constrained to the originating profile. Note: The Maintain association to source entity option is not applicable to Sketch Text. If either of these figures are selected while other sketch figures are also selected then warning message is displayed at the bottom of the dialog box. Sketches Alibre Design 172 2011 You will not be able to place dimensions on figures that were created with the Project to Sketch Maintain association to source entity option. You can, however, delete the constraints and subsequently add driving dimensions to the figure. The following images demonstrate using Project to Sketch to create a new part in an assembly workspace. The assembly is shown slightly transparent in the background, and the reference planes for the new part are visible. The assembly is currently in Edit Part mode on the new part. The Project to Sketch dialog is open, and the face of an existing part is selected. This will allow creation of a new part that will fit directly onto the existing face, with mounting holes in the correct location. Maintain association to source entity is selected, so if the existing face is modified, the new part will update as well. Sketches Alibre Design 173 2011 Upon clicking the OK button, all of the edges of the selected face are projected onto the new sketch plane. An Extrude Boss feature is created from the sketch. Sketches Alibre Design 174 2011 The assembly is put back in Edit Assembly mode, and the new part can be constrained as necessary. 3.4.17 Deleting figures Before you begin You must have sketched a figure. If you are in a Part or Assembly workspace, the sketch with the figure to delete must be selected. You must be in Edit Sketch mode. A rectangle is composed of four lines. Each line of a rectangle is a separate figure, so in order to delete an entire rectangle, you must delete each of the four lines. The quickest way Sketches Alibre Design 175 2011 to do this is to drag a selection box around the entire rectangle, and press the Delete key. In a Part workspace, you can also delete an entire sketch, thereby removing all figures belonging to the sketch. To do so, right-click the sketch in the Design Explorer and select Delete. You can delete all the figures within a sketch without deleting the sketch itself. Enter into the sketch and press Ctrl+A to select all figures. Then press the Delete key. To delete a figure 1. Click the figure to select it. (You can also drag a selection box around the figure or figures that you want to delete.) 2. Press the Delete key or right-click the figure you want to delete and select Delete. 3.5 2D Sketch Operations 3.5.1 Trimming 3.5.1.1 About Trimming Trim a Figure tool You can trim a figure to its intersection with another figure. You can trim any type of figure. Before trimming After trimming 3.5.1.2 Trimming figures 1. From the Sketch Tools group in the 2D Sketching tab select Trim. As you pause the pointer over a figure to trim, the area that will be trimmed is highlighted. Sketches Alibre Design 176 2011 3. Click the part of the figure you want to remove. The figure is trimmed up to the first intersection with another figure. You can also click the Trim tool to enter Trim mode. What you can do next After you trim a figure, you can continue to trim other figures. You can exit Trim mode by clicking the Activate 2D Sketch tool to complete the sketch.
3.5.2 Extending 3.5.2.1 About Extending When you have a line that doesn't quite meet the next figure, you can extend it. Use the Extend tool to close a gap between the line end and the next figure. Before extend During extend After extend Sketches Alibre Design 177 2011 You cannot extend splines. A related tool, the Trim a Figure tool , lets you trim a line to its last intersection with another figure. 3.5.2.2 Extending figures When you have a sketch with a line that does not quite meet the next figure, you can extend it. 1. From the Sketch Tools group in the 2D Sketching tab, select Extend. 2. Move the pointer over the figure you want to extend. The preview shows how the figure will be extended when you click it. 3. Click the figure. The figure extends to meet the nearest intersection (a line that is part of another figure). The figure to extend and the figure that intersects the extended path must both be in the same sketch. You cannot extend splines. 3.5.3 Intersect Lines 3.5.3.1 About Intersect Lines The Intersect Lines tool a sketch tool that allows the user to take two line segments and extend/trim them to the point where they intersect. This option is available in the Trim Figure flyout. Use the Intersect Lines tool to close a gap between two lines. Before extend After extend Sketches Alibre Design 178 2011 When this tool is used to trim two lines, the portion of the line that you select will remain and the remaining portion will be trimmed. With the Default color scheme, the light blue lines will be deleted while the other two lines will remain. Before trim After trim
A related tool, the Trim a Figure tool , lets you trim a line to its last intersection with another figure. 3.5.4 Filleting and Chamfering figures 3.5.4.1 Sketch Fillets/Chamfers versus Feature Fillets/Chamfers You can create filleted or chamfered edges in two ways: either within the sketch or by using a Fillet or Chamfer Feature. Typically, you will want to always use Features to fillet and chamfer your model. The only type of situation that you will want to use a sketch fillet or sketch chamfer is when that fillet or chamfer is very core to the design and will not likely change. Though you can change sketch fillets or chamfers if needed, it is easier, faster, and less error-prone to change Fillet Features and Chamfer Features. Creating a fillet within the sketch: While this looks like it has less steps than in the section below it, in reality does not. Here we are using a sketch fillet to ultimately create a filleted edge after an extrusion. We would use a sketch fillet in this case since we are very sure the fillet will not need to be modified. Sketches Alibre Design 179 2011 Creating a fillet with a Fillet Feature Below, we've created a rectangular sketch and used it as the basis for an Extrude Boss. After applying a fillet to the edge we are after, we get the same result. Editing this type of fillet is comparatively fast and efficient versus editing the sketch equivalent. 3.5.4.2 Filleting figures 3.5.4.2.1 Creating 2D f illets A 2D fillet operation inserts a rounded corner, or rounds an existing corner, on 2D figures. You can create 2D fillets on a rectangle, or you can insert a fillet between two lines. Before you begin Draw the two figures or a rectangle. A fillet requires that the two figures (lines, arcs, splines) share a mutual intersection point. Tangent figures cannot be filleted. To create a fillet 1. From the Sketch Figures group in the 2D Sketching tab, select the 2D Fillet tool The Fillet Figures dialog box appears. 3. Enter the radius for the arc of the fillet. 4. In the workspace, click the two figures you want to fillet. Sketches Alibre Design 180 2011 5. Click Apply. 6. You can continue selecting figures to fillet or click Close. Note: Consecutive fillets with a diameter equal to the first fillet will not be dimensioned; instead, an equal constraint will automatically be placed. 3.5.4.3 Chamfering figures 3.5.4.3.1 Creating 2D Chamf ers You can create a chamfer between any two lines. 1. Sketch two lines that are not parallel. 2. From the Sketch Tools group in the 2D Sketching tab select the Chamfer tool. 3. In the workspace, click the two lines that you want to chamfer. 4. In Distance, enter a distance for the chamfer. 5. Click Apply. (The Apply button will be inactive if the distance value is too large.) The Chamfer dialog remains open so you can continue to place chamfers on other figures. Sketches Alibre Design 181 2011 6. Click Close. While you can create as many chamfers between lines as you like, you can chamfer only two lines at a time. 3.5.5 Patterning figures 3.5.5.1 About Figure Patterns Sketch Figures can be quickly copied through patterns. Patterns can be unidirectional (one row), bidirectional (rows and columns), or circular. A circular pattern revolves around a point or node. After creating a pattern of figures, it can be used to create projections on, or cuts into, a model. This is a bidirectional linear pattern. This is a circular pattern. 3.5.5.2 Creating circular patterns Before you begin Draw the figure or figures to pattern. If necessary, place a node where you want the center of the pattern. You can also use any existing node or point for the pattern's center. To create a circular pattern 1. Select the Circular Sketch Repeat tool from the sketch repeat flyout in the Sketch Tools group in the 2D Sketching tab. The Circular Repeat dialog appears. Sketches Alibre Design 182 2011 2. In the workspace, select the figure or figures you want to pattern. The figures appear in the Select Objects box. Clicking the same figure twice removes it from the box. 4. In Copies, enter the number of instances for the pattern. 5. Select the Included Angle option or the Complete Revolution option. The Included Angle option allows you to enter the incremental angle between the patterned figures. The Complete Revolution option assumes that you are creating a complete, circular pattern of the figures; and calculates the angular spacing for you (360 degrees / number of copies). 6. If the Included Angle option is selected, then in Angle, enter the angle between the instances. 7. If the Included Angle option is selected, then select Change direction to reverse the direction in which the pattern propagates. 8. Click Center and click the node, point or axis that will serve as the center. 9. Click OK. 3.5.5.3 Creating linear patterns Before you begin Draw the figure or figures you want to pattern. The first figure's location is the origin of the pattern. In a Part or Assembly workspace, if you do not want to use model edges to direct the pattern, you can draw reference lines to serve as the directional guideposts for the pattern. (You will also need to create reference lines if the model edges are curved.) In a Drawing workspace, you can draw a single line, use it for the pattern direction, and then delete it when you have completed the pattern. You must be in Edit Sketch mode. To create a linear pattern 1. Select the Linear Sketch Repeat tool from the Sketch Tools group. The Sketch Linear Pattern dialog appears. 2. In the workspace, select the figure or figures you want to pattern. The figure information appears in the Select Objects: box. 3. To set the first direction of the pattern, click the First Direction area's Linear path box, and click a linear edge of the model, an axis, a line or a reference line. 4. In the First Direction: , Copies box, enter the number you want in the first row of the pattern. For example, enter four to get one row with four shapes in it, like this: If you want a bidirectional pattern like the example below, enter four. (Enter the number of columns Sketches Alibre Design 183 2011 you want in the bidirectional pattern.) 5. Set the Spacing value. Watch the pattern in the workspace as you change the value, until the pattern is positioned as desired. 6. Select Change direction to create the pattern in the opposite direction. (Watch the pattern in the workspace as you select and clear this check box.) 7. If you want a unidirectional pattern (one row), click OK. Otherwise, continue to set up the second direction of the linear pattern. (bidirectional patterns only) To set up the second direction of a linear pattern 1. Click the Linear path box, and click a linear edge of the model, an axis, a line or a reference line to define the secondary direction of the pattern. 2. In the Second Direction: , Copies box, enter the number of rows you want in the pattern. To create the example below, enter 3. 2. Set the Spacing value. Watch the pattern in the workspace as you change the value, until the pattern is positioned the way you want it. 3. Select Change direction to create the pattern in the opposite direction. (Watch the pattern in the workspace as you select and clear this check box.) 4. Click OK. 3.5.6 Offsetting figures 3.5.6.1 About Offset Figures You can create a new figure (or figures) that is a scaled version of an existing figure. The new figure is offset by an amount that you specify. Figures created in this way become a part of the original figure's sketch. In the two examples below, the original profile is yellow. Flip direction selected Flip direction NOT selected Sketches Alibre Design 184 2011
3.5.6.2 Creating offset figures Before you begin You must have one or more figures that you want to copy and offset from the original. To create an offset 1. From the Sketch Tools group in the 2D sketching tab, select Offset. The Offset dialog appears. 2. In the sketch, select the figure or figures you want to offset. 3. In Distance, set the distance between the original figure and the offset copy you are creating. 4. In the workspace, look for self-intersecting figures. If you see any, lower the value in the Distance box. 5. If necessary, click Flip direction. Note how the preview changes. 6. Select a Gap Type (the default is Natural). Natural: Extends the figures along their natural curves until they intersect; for example, along a circle and along a straight figure. Sketches Alibre Design 185 2011 Round: The offset figure will contain fillets on any corners. Extend: Extends the figures beyond their endpoints in straight lines until they intersect. Sketches Alibre Design 186 2011 7. Click OK.
3.5.7 Mirroring figures 3.5.7.1 About Mirroring Figures You can create a mirror image of a figure or figures. Before you begin Sketch the figures you want to mirror. The line/axis of symmetry can be anywhere, but it must not intersect any of the figures you want to mirror. To mirror a figure or figures 1. Select the Mirror icon from the Sketch Tools group in the 2D Sketching tab. 2. Select the figure or figures that you want to mirror. 3. Click Mirror Axis. 4. Click the line or axis that figures will be reflected across. 5. Click OK. Post-Mirroring behavior The mirrored figures reflect any changes to the original figures. The original figures reflect changes made to the copy of the figures. You can move the reference line, thus affecting the position of the mirror image. If you delete the reference line, you also delete the linked relationship between the figures, although the figures themselves remain. Sketches Alibre Design 187 2011 Troubleshooting Problem: Cannot mirror lines. When I sketch a closed profile with the Line tool then attempt to mirror the profile, only the line I click is mirrored instead of the entire profile. Solution: You must press the Shift key as you select each part of the line to insert each segment into the Figures to mirror box. 3.5.8 Project to Sketch 3.5.8.1 Project to sketch 2D profiles on existing features and parts can be used to create new sketch figures or new reference figures on other planes. Example The picture shows the result of converting the edges of a part surface into a new figure. The figure is shown below in yellow and resides on an existing plane (not shown). Before you begin You must have a solid model. To project to sketch 1. Select a sketch plane. Sketches Alibre Design 188 2011 2. Click Activate 2D Sketch tool to open a new sketch. 3. Press Shift, and click each edge and vertex on existing geometry that you want to project to sketch. Edges that are perpendicular to the sketch plane are not included in the 2D image. 4. From the Sketch Tools group in the 2D Drawing tab, select Project to Sketch. The Project to Sketch dialog box opens. 5. The selected entities from step 3 will populate the Entities to project field. 6. Select either Create Sketch Figure or Create Reference Figure, depending on the design task. 7. Select the Maintain association to source identity option as well if the new figure should maintain associativity to the original profile. 8. Click OK. 3.6 Dimensions & Constraints, 2D Sketches 3.6.1 Dimensioning Figures 3.6.1.1 About Dimensions Add dimensions to sketches to drive the size of solid features. Dimensions may also be generated for model views in drawings. Dimensions on profiles After you sketch a figure, set a dimension to define its measurement. Dimensions have several functions: They show the measurement of an aspect of a figure, i.e. the length or angle. They constrain figures to that measurement. They can constrain the nodes of a figure to an orientation relationship, i.e. horizontal or parallel. Four types of dimensions can be created: linear, angular, diametric and radial. A single figure may have multiple dimensions. For example, arcs may have both radial and linear dimensions. Dimensions set to constrain a figure are known as driving dimensions. After a figure is constrained to its driving dimensions, driven dimensions may be placed that are dependent upon the values of the driving dimensions. (By default, driven dimensions display in parentheses.) Subsequent changes to driving dimensions automatically update the driven dimensions. Additionally, in a drawing you may also place reference dimensions to further note aspects of the design. Dimensions on drawings Sketches Alibre Design 189 2011 When creating drawings, you may choose to have the dimensions inserted when the part was created appear in drawings on inserted views. Model dimensions only appear in views that are normal to the drawing plane. Dimensions may also be placed on a view in a drawing workspace; you must be in sketch mode to place dimensions. New dimensions are added to the active view, designated with a green rectangle. View dimensions after they are set in Sketch mode or Edit Sketch mode. Annotations must be on (from the View menu, select Annotations). To hide dimensions, exit Sketch mode, or toggle Annotations off. Limitations Parts or subassemblies of an assembly may only be dimensioned when you are editing a part within the assembly. Dimensions and constraints are ignored between fixed figures, which are indicated in the workspace by a padlock symbol. When you change driving dimensions on a view in a drawing, the changes are applied to the 3D model. Dimensions inserted on a drawing are not driving dimensions and do not affect the 3D model. 3.6.1.2 About dimensioning Normally, to fully define and capture design intent in a sketch you must place dimensions on sketch figures. However, it is not required to dimension sketches before they are used to create features. Most importantly, sketch dimensions can easily be changed and modified at any time. Additionally, any dimensions you place in a sketch will in turn be displayed in the 2D drawing that is based on the part. Two types of dimension states exist in a part workspace: driving and driven. Driving dimensions are used to define and constrain a figure. After driving dimensions have been placed on a figure, driven dimensions can also be added that are dependent upon the values of the driving dimensions. By default, driven dimensions are displayed in parentheses. Driven dimensions cannot be edited since they are dependent on driving dimensions. Subsequent changes to driving dimensions automatically update the driven dimensions. In the figure below, one of the dimensions is in parenthesis. We first placed the 1.8" dimension on the left, and then the .75" dimension on the bottom right. You can see that both of these dimensions combined will define the last dimension (1.050"). As such, we cannot edit the 1.05" dimension directly, but instead would need to edit either or both of the other two dimensions. Whether or not a particular dimension is a driving or driven dimension usually depends on the order in which you place dimensions. Sketches Alibre Design 190 2011 3.6.1.3 Real time dimensioning Alibre Designs Real Time Dimensioning tool is active by default. This feature lets you apply dimensions to lines, circles, and circular arcs as theyre created. To turn on/off Real Time Dimensioning: Click on the Toggle Real Time Dimensioning button in the Sketch Options group in the 2D Sketching tab to turn on/off real time dimensions. To create dimensions with Real Time Dimensioning: 1. While in sketch mode, activate the line tool, circle tool, or circular arc tool. 2. Click to place the first node of the figure; and then move the mouse cursor slightly in any direction. 3. Enter a value for the highlighted dimension. 4. Press Tab on the keyboard to commit the entered value and proceed to the next entry box. Committed dimensions will have a light-blue background. Sketches Alibre Design 191 2011 5. Press Enter once you've set the values for all dimensions. 6. For the line tool, you can continue to enter values for the next segment. Press Esc to stop creating line segments. 3.6.1.4 Dimensioning individual figures Linear, radial, and diametrical dimensions may be created. Linear dimensions may be placed on a line, between two parallel lines, or between points. Diameter and radius dimensions may be created for circles and arcs. Angular dimensions may be created between two non-parallel lines. To dimension individual figures Follow the steps below to place length dimensions on lines, and diameter dimensions on arcs and circles. 1. Select the Dimension tool from the 2D Sketching tab. -OR- Right-click in the work area and select Dimension from the pop-up menu. 2. Move the mouse pointer over the figure you want to dimension. The figure is highlighted. 3. Click the figure to show a preview of the dimension. Move the mouse pointer to move the dimension preview. You can press the Esc key on the keyboard to cancel the current dimension operation. Depending on the type of figure you are dimensioning, as well as where you move the preview dimension, a new dimension may be inferred. For example, depending on where the cursor is moved, Sketches Alibre Design 192 2011 three different dimensions could be placed on an angled line.
4. After the dimension has been positioned properly, click again. A dimension control box appears. 5. Enter the appropriate dimension value in the box and press Enter on the keyboard. The dimension is defined. You can enter fractions (e.g. 3/8) and simple equations (e.g. 1.5 * 3) into the dimension control box. You can also enter a value with units other than the current display units (e.g. 5 mm). The value will be converted to the display units automatically. Supported unit abbreviations are r, mm, cm, and m. 3.6.1.5 Dimensioning distances or angles between figures Distance and angular dimensions may be created. Linear dimensions may be placed between two parallel lines or between nodes. Angular dimensions may be created between two non-parallel lines. To place a distance or angular dimension between figures 1. Select the Dimension tool from the 2D Sketching tab or right-click in the work area and select Dimension from the pop-up menu. 2. Move the mouse pointer over the first figure you want to dimension from. 3. Click on the figure, a preview may appear but do not place the dimension at this time. 4. Move the mouse pointer over the second figure you want to dimension to and click again. A new dimension preview appears. 5. Move the mouse pointer to position the dimension and click a third time. A dimension control box appears. 6. Enter the appropriate dimension value in the box and press Enter on the keyboard. The dimension is defined. 3.6.1.6 Automatically dimensioning a sketch You can automatically place driving dimensions on an entire sketch or on a selected subset of sketch figures. The number of dimensions placed automatically will vary depending on the number of sketch constraints that exist in the sketch. If you want to automatically place as many dimensions as possible initially, it is recommended you minimize the use of sketch constraints. Sketches Alibre Design 193 2011 Note: For larger sketches, it is recommended that you use auto dimension sparingly. Auto dimension places as many dimensions as possible and tries to guess the best place for them, in addition to the most likely items you would want to dimension. For huge sketches, it may place numerous dimensions you would rather have done in a different fashion. Using the toolbar menu, from Sketch, select Auto Dimension. The Auto Dimension dialog appears. To auto dimension the entire sketch 1. Choose the option All figures and click the Apply button. 2. Dimensions appear on the sketch. You can Close the dialog and modify any of the dimensions as required.
Before Auto Dimension Sketch is applied
After Auto Dimension Sketch is applied Sketches Alibre Design 194 2011 To auto dimension a subset of the sketch figures 1. Choose the option Selected figures. 2. Select one or more figures to dimension and click the Apply button. 3. Dimensions appear for the selected figures. You can either select and dimension additional figures or Close the dialog and modify the created dimensions. 3.6.1.7 Dimensioning with DOF Callouts You can apply dimensions to under-defined, regular figures in a sketch with Alibre Designs degrees of freedom (DOF) callout tool. To use DOF callouts to dimension sketch figures 1. While in sketch mode on a sketch that contains regular figures, from the Sketch Options group in the 2D Sketching tab, select Toggle DOF Callouts or press Ctrl+Shift+U on the keyboard. 2. Callouts called "omni-boxes" will now be attached to under-defined sketch figures. 3. Click on an omni box to activate the standard dimension control box. 4. Enter the appropriate value for the dimension. Sketches Alibre Design 195 2011 5. Click on the button with the green check-mark, or press Enter on the keyboard, to commit the dimension. 6. Continue creating dimensions in this way, as needed. 7. Turning off the degrees of freedom callouts will cause any callouts that havent been converted into dimensions to disappear; while those converted to dimensions will remain. Note: The DOF Callouts tool is particularly useful when used in conjunction with the DOF Colors illustration tool. Remaining degrees of freedom are easily identified and resolved when these tools are used together. 3.6.1.8 Changing sketch dimensions You can change the value of a driving dimension. To change the value of an existing dimension 1. Make sure that you are currently out of sketch mode (you should not see the Sketching tab). 2. From the Sketch group, select the Dimension tool . 3. Move the mouse pointer over the dimension. The dimension is highlighted. 4. Double-click the dimension. The dimension control box appears displaying the current dimension value. 5. Enter a new dimension value in the dimension and press Enter on the keyboard. The dimension is updated and the figure reflects the new dimension. 3.6.1.9 Renaming Dimensions To rename a dimension Sketches Alibre Design 196 2011 Use the Equation Editor to create and change names of dimensions. 1. Double-click a dimension. Its edit box appears. 2. Click the Equation Editor button. The Equation Editor dialog box appears. 3. Click the name cell of the dimension. A cursor appears. 4. Delete the existing name and type a new name. 5. Click OK. 6. Press Enter to exit the dimension edit box. 3.6.1.10 Deleting sketch figure dimensions You can delete a sketch figure dimension after it has been placed. To delete an existing dimension 1. Select Select tool in the 2D Sketching tab. 2. Move the mouse pointer over the dimension. The dimension is highlighted. 3. Select the dimension by clicking it. 4. Press the Delete key on the keyboard. -OR- Right-click and select Delete from the pop-up menu. -OR- Select the Delete tool from the Edit group in the 2D Sketching tab. 3.6.1.11 Auto Dimensioning a Sketch You can automatically place driving dimensions on an entire sketch or on a selected subset of sketch figures. The number of dimensions placed automatically will vary depending on the number of sketch constraints that exist in the sketch. If you want to automatically place as many dimensions as possible initially, it is recommended you minimize the use of sketch constraints. To auto dimension the entire sketch 1. Using the toolbar menu, from Sketch, select Auto Dimension. The Auto Dimension dialog appears. Sketches Alibre Design 197 2011 2. Choose the option All figures and click the Apply button. 3. Dimensions appear on the sketch. You can Close the dialog and modify any of the dimensions as required.
To auto dimension a subset of the sketch figures 4. Using the toolbar menu, from Sketch, select Auto Dimension. The Auto Dimension dialog appears. 5. Choose the option Selected figures. 6. Select one or more figures to dimension and click the Apply button. 7. Dimensions appear for the selected figures. You can either select and dimension additional figures or Close the dialog and modify the created dimensions. 3.6.1.12 Equations 3.6.1.12.1 About Equations Use equations to create relationships between figures in a profile, dimensions on a part, features of a part and constraints in assemblies. Creating equations in Alibre Design is similar to creating equations in familiar spreadsheet programs. Equations can be used To set up a variable that defines a relationship between the dimensions of two or more figures in a profile. (D3 = D4+D7). To set up a constant value (X = 123). When to use equations You can use an equation for Sketches Alibre Design 198 2011 Any value that has an Equation Editor button next to the field. Any driving dimension. Assembly constraints. Equations use variable names When you dimension a profile, extrude a sketch or perform any other function that assigns a value in your design,Alibre Design automatically names the value. The default names of dimensions reflect the dimension type. For example, distance dimensions are labeled with a D and angle dimensions are labeled with an A. Distance dimensions represent depth and length. Distance dimension names begin with the letter D. The dimensions are numbered sequentially in the order they are created (D1, D2, D3). Angular dimensions represent angles, such as draft angles and revolution angles. Angle dimension names begin with the letter A, and are numbered sequentially in the order they are created (A1, A2, A3). You can use the default variable names or rename them (for example: Length, Width, Height). To rename a value, click the (Equation Editor button). Equation tables store equations, variables, and constants Equations are stored in the Equation Editor dialog box. When you create a dimension in the workspace, it is automatically added to the Parameters list. The dimension's value is displayed in the Result column. Each part and assembly has its own list of parameters. You can access a part's list from within an assembly - but the part's list remains separate from the assembly's list. In other words, the sets of equations for each part are separate, and the assembly equations are separate from the part equations. As a result, you cannot reference dimensions (or equations/variables you define) in one part to control a dimension in another assembly part. You may also drive parameters with external spreadsheets. Sketches Alibre Design 199 2011 Defining variables and constants You can define both variables and constants in the Equation Editor dialog box, then use these variables and constants in subsequent equations. Variables and constants apply to both features and sketches within a part. In assemblies, equations only apply to assembly constraints. However, you can use equations whenever you edit a part within an assembly, but you cannot apply these equations to the assembly as a whole. Variable and constant values can represent anything you want. They are not automatically named or numbered; you may give them any name. Restrictions You cannot use equations for any value that does not display an Equation Editor button next to the field. Driven dimensions do not appear in the Equation Editor dialog box, because driven dimensions cannot be changed. 3.6.1.12.2 Displaying the Equation Editor You can add, delete, change, import and export equations in the Equation Editor dialog box. Before you begin You must be in a Part or Assembly workspace. To display the Equation Editor Sketches Alibre Design 200 2011 Click the Equation Editor tool. -OR- Click the Equation Editor button any time you see it next to an entry field in dialog boxes. -OR- From the View Orientation group in the Viewing and Analysis tab, select Equation Editor. Click the Equation Editor button. The Equation Editor dialog box appears. 3.6.1.12.3 Creating equations You can add equations in the Equation Editor dialog box. You can open this dialog box whenever you see the Equation Editor button , or you can open it as described in step one below. Before you begin You must be in a Part or Assembly workspace. To create an equation 1. From the Analysis group in the Viewing and Analysis tab, select Equation Editor. Click the Equation Editor button. The Equation Editor dialog box appears. Or, press Ctrl + E on the keyboard. 2. Click Add. The Add Equation dialog box appears. In Name, enter a name that describes the equation. The names are not case-sensitive. 3. In Equation, enter the equation. You can use existing dimension values in your equations. The dimension values appear by default in the Equation Editor dialog box. You can change the dimension value by modifying its equation. Sketches Alibre Design 201 2011 4. In Comment, enter a comment if desired. 5. In Type, select the type of value you want for the result of the equation. DistanceUses the units of measurement settings for Distance (inches, mm, cm) as you set it in from the Alibre Gem, go to Design Properties. In the left-hand column, select Unit. AngleUses the units of measurement settings for Angle (Degrees, Deg/Min/Sec, Radians) as you set it in File menu > Properties > Units. CountThe result is an integer. ScaleThe result is a dimensionless real number. Tips for creating variables for equations Variable names must not have spaces in them. Variable names are not case-sensitive. Dimensionality of equations Each parameter has a specified dimensionality (that is, length, angle, scalar, count). When you write an equation for a parameter, the equations dimensionality must match that of the parameter. If the equations dimensionality is different, the equation will be displayed in red and a popup error message will appear when you rollover the equation. For example, if D1 and D2 are the lengths of two line figures, you can write the equation, D2 = D1 * 0.50, which has the correct dimensionality (length), but you cannot write D2 = D1 * D1, because this equation has dimensionality length squared. Sketches Alibre Design 202 2011 3.6.1.12.4 Entering equations You can use a pre-defined equation any time you see the Equation Editor button next to an entry box. You can either type the equation name in the dimension entry box, or click the Equation Editor button to use the Equation Editor dialog box. In the dialog box, you can add new equations and constants, use an existing equation to set the value of the field or set the value equal to another dimension. Before you begin You must be in a Part or Assembly workspace. To enter an equation directly in the dimension entry box Type the name of the dimension or enter an equation. To enter an equation using the dialog box 1. From the View Orientation group in the Viewing and Analysis tab, select Equation Editor. Click the Equation Editor button. The Equation Editor dialog box appears. 2. Click the name of the dimension for which you want to use an equation. 3. Enter the equation in the Equation cell. 4. Click OK. 3.6.1.12.5 Def ining constants You can define an equation and use it as a constant. Before you begin You must be in a Part or Assembly workspace. To define an equation 1. From the View Orientation group in the Viewing and Analysis tab, select Equation Editor. Click the Equation Editor button. The Equation Editor dialog box appears. 2. Click Add. The Add Equation dialog box appears.
Sketches Alibre Design 203 2011 3. In Name, enter a name for the constant. 4. In Equation, enter the value to which you want to set the constant. A count equation can only be set as an integer value. 5. In Comment, enter a comment if desired. 6. Click Count. 7. Click Apply. 8. Click Close. 9. In the Equation Editor dialog box, click OK. 3.6.1.12.6 Finding equations You can find equations by name in the Equation Editor dialog box. Before you begin You must be in a Part or Assembly workspace. To find an equation 1. From the View Orientation group in the Viewing and Analysis tab, select Equation Editor. Click the Equation Editor button. The Equation Editor dialog box appears. 2. In the Search field, enter the name, or partial name, of the equation you want to find. 3. Click Search. 3.6.1.12.7 Changing equations You can modify equations or equation names in the Equation Editor dialog box. Additionally, you can modify equations driven by an external spreadsheet in Microsoft Excel. Before you begin You must be in a Part or Assembly workspace. Sketches Alibre Design 204 2011 To modify an equation 1. Display the Equation Editor. From the View Orientation group in the Viewing and Analysis tab, select Equation Editor. Click the Equation Editor button. The Equation Editor dialog box appears. 2. In the Parameters list, click the equation that you want to change. The entire row is selected. 3. Click Modify. The Modify Equation dialog box appears. (You can also click the Equation cell in the row.) 4. Enter the desired changes in the Name, Equation, Comment and Type fields. 5. Click Apply. 6. Click Close. 7. Click OK. To rename an equation 1. Click the equation you want to change. This selects the entire row. 2. Click the Name cell. The pointer appears in the Name cell, allowing you to edit the name. 3. Click OK. 3.6.1.12.8 Showing or hiding equations You can show or hide equations. Hidden equations also turn off the display of dimension names in the Sketches Alibre Design 205 2011 workspace. Before you begin You must be in a Part or Assembly workspace. To show or hide equations 1. From the Alibre Gem, go to Design Properties. 2. In the left-hand column, select Dimension. 3. To show equations and dimension names, select Show equations. 4. To hide equations and dimension names, clear Show equations. If you show equations in a Part workspace, and you insert a view of the part in a Drawing workspace, the equations display when you edit the part's view. 3.6.1.12.9 Functions Equations may contain any of these functions. Equations described mathematically may use these references, where x is a real number. n is an integer. Function Name Description abs(x) absolute value Returns the absolute value of the argument. acos(x) arc cosine acos (a/c) = in radians |x| < 1 asin(x) inverse sine asin (b/c) = in radians |x| < 1 atan(x) arc tangent atan(b/a) = in radians |x| < 1 cos(x) cosine Returns the cosine of an angle. The argument can be any valid numeric expression in radians. cos( )=a/c int(x) integer Returns the integer portion of the argument. The argument can be any valid numeric expression. If the argument is negative, int() returns the first negative integer less than or equal to the number. If the argument is a positive decimal number, such as 0.987, null Sketches Alibre Design 206 2011 is returned. frac(x) fraction Returns just the decimal portion of the argument. sign(x) sign Returns the sign of the argument. The argument can be any valid numeric expression. If the number is greater than zero, sign() returns 1, if the number returns 0, and if negative, the sign() returns -1. sin(x) sine Returns the sine of an angle. The argument can be any valid numeric expression in radians. The sin() function takes an angle and returns the ratio of two sides of a right triangle. The ratio is the length of the side opposite the angle divided by the length of the hypotenuse. To convert degrees to radians, multiply degrees by pi/180. To convert radians to degrees, multiply radians by 180/pi. sin( ) = b/c sqrt(x) square root Returns the square root of the argument: x > 0 tan(x) tangent The argument can be any valid numeric expression that expresses an angle in radians. tan( )=b/a X^n X n x > 0 Dimensionality of equations Each parameter has a specified dimensionality (that is, length, angle, scalar, count). When you write an equation for a parameter, the equation's dimensionality must match that of the parameter. If the equation's dimensionality is different, the equation will be displayed in red and a popup error message will appear when you rollover the equation. For example: If D1 and D2 are the lengths of two line figures, you can write the equation, D2 = D1 * 0.50, which has the correct dimensionality (length), but you cannot write D2 = D1 * D1, because this equation has dimensionality length squared. If A1 is the angle between two line figures, you cannot write A1 = D1, because D1 is a length that will carry a unit, such as inches. The angle will be in degrees. These two do not have the same dimensionality. 3.6.1.12.10 Operators and symbols You can use these symbols in equations: Symbol Symbol name Used for Example + Plus Addition x+y - Minus Subtraction x-y * Asterisk Multiplication x*42 / Forward slash Division x/z ^ Caret Exponentiation 2^8 % Percent Remainder a%b ( ) Parenthesis Grouping (x+y)/z Sketches Alibre Design 207 2011 Tip for using operators You can have spaces between operators and variable names. Use parentheses to control the order of operations. (Operations within parentheses are solved first.) 3.6.1.12.11 Linking one dimension's value to another Dimension names appear in front of dimension values if the Show Equations option is selected. In the example below, the dimension name is D1 and the value is 2.5. Dimension names can be used in equations. You can use the Equation Editor dialog box to link one dimension's value to another. Before you begin You must be in a Part or Assembly workspace. To link dimensions from the edit box 1. Double-click any figure in the sketch to open its edit box. 2. Click the Equation Editor button. The Equation Editor dialog box appears. 3. Note the name of the dimension you want to match or link. 4. Click Close. 5. In the workspace, double-click the dimension you want to change. The dimension's edit box appears. 6. Enter the dimension name that you want to link to the dimension you are editing. 7. Press Enter. The change appears in the workspace. To link dimensions from the Equation Editor 1. From the View Orientation group in the Viewing and Analysis tab, select Equation Editor. Click the Equation Editor button. The Equation Editor dialog box appears. 2. In the workspace, note the name of the dimension you want to match or link. Sketches Alibre Design 208 2011 3. In the Parameters list, double-click the row of the dimension you want to modify. 4. In the Equation cell, enter the name of the dimension to which to link. 5. Click OK. 3.6.1.12.12 Equation examples Equations let you create a relationship between features in a part, or between figures in a profile. Equation Example Description (D1-D5)/2 This equation uses default variable names, assigned to dimensions by Alibre Design (subtract the value of D5 from D1, then divide by 2). (length-D5)/2 This equation uses a modified variable name and a default variable name (length minus the value of D5, divided by 2). D1/2 This equation uses the default variable name (D1 divided by 2). length/2 This equation uses modified variable names (length divided by 2). For example, the first and second equations listed above may define the distance between a rectangular extrusion edge and a rectangular cut such that the cut always remains in the center of the rectangular extrusion, regardless of how the length (D1) may be modified (illustrated below). Sketches Alibre Design 209 2011
The third equation could represent the distance of circular cut though a rectangular extrusion such that the circular cut remains centered on the rectangular extrusion (illustrated below). 3.6.1.12.13 Deleting equations You can only delete one equation at a time and you can only delete equations that you have manually added. Equations associated with dimensions cannot be deleted. Before you begin You must be in a Part or Assembly workspace. To delete an equation 1. From the View Orientation group in the Viewing and Analysis tab, select Equation Editor. Click the Equation Editor button. The Equation Editor dialog box appears. 2. In the Parameters list, click the equation you want to delete. 3. Click Delete. 4. Click OK. 3.6.1.12.14 Importing equations You can import equations from a CSV file. The equations can then be used in a part. Sketches Alibre Design 210 2011 To import an equation 1. Open the part or assembly where you want to use the equations. 2. From the View Orientation group in the Viewing and Analysis tab, select Equation Editor. Click the Equation Editor button. The Equation Editor dialog box appears. 3. Click Import. The Import Equations dialog box appears. 4. Browse to the CSV file where your equations are stored and click it. 5. Click Open. The imported equations appear in the Equation Editor dialog box. 3.6.1.12.15 Exporting equations You can export the equations in any part or assembly. To export equations 1. Open the part or assembly for which you want to export equations. 2. From the View Orientation group in the Viewing and Analysis tab, select Equation Editor. Click the Equation Editor button. The Equation Editor dialog box appears. 3. Select the equations you want to export. (Press the Ctrl key to select multiple equations.) 4. Click Export. The Export File dialog box appears. 5. In File name, type a name for the equation file. 6. In Save in, browse to the folder where you want to save the equation file. Sketches Alibre Design 211 2011 7. Click Save. The exported equations are saved in a CSV file with the name you typed. 3.6.1.12.16 Equation f ile f ormat Equation files are exported in CSV format and comma-delimited with six fields for each equation: The first field contains the name of the equation. The second field contains the equation or the result, if there is no equation. The third field contains the value of the equation. The fourth field indicates the type of value, where A is for angle, D is for distance and N is for integer. The fifth field contains any comment saved with the equation. The sixth field contains the expression (usually only generated for externally driven parameters). 3.6.1.12.17 Display the equations that control sketch and model dimensions 1. From the Alibre Gem, go to Design Properties. 2. In the left-hand column, select Dimension. 3. Select the Show Equations option. 4. Click Apply and then click Close. 5. Place a dimension on a figure. The parameter name associated with the dimension is now displayed. If you included an equation, the equation will be displayed, but not the value. To set the spinner increment for dimension control boxes 6. From the Alibre Gem, go to Design Properties. 7. In the left-hand column, select Units. 8. In the Spinner Increment area, enter a Length increment value, i.e. .125, .250, .375, etc. 9. Also enter an Angle increment value based on degrees. 10. Click Apply, and then click Close. To modify properties of an individual sketch dimension 11. Select either the sketch Select tool or the Dimension tool from the Sketches Alibre Design 212 2011 Sketching toolbar. 12. Move the cursor over the dimension, right-click, and select Properties from the pop-up menu. The Dimension Properties dialog appears. 13. Select one of the four tabs: Units and Tolerance, Lines and Arrows, Text, and Alternate Units and Text. 14. Make the desired changes to the settings for that individual dimension. 15. Click OK to apply the changes. Note: Settings modified for individual dimensions does not affect the corresponding dimensions when they're projected into 2D drawings. 3.6.2 Creating Constraints 3.6.2.1 About Sketch Constraints Figures in a sketch may be constrained to a size, orientation, and relationship to another 2D figure or 3D entity. Some constraints are used to apply relationships between figures (for example, perpendicular, tangent, parallel, equal size). Other constraints are applied to individual figures, including those that control a figure's orientation (for example, horizontal or vertical) and dimension. Sketch constraint symbols are shown in proximity to the sketch figures to which they apply. In this example, the sketch constraints are shown enlarged. Figures may be constrained automatically as they are sketched or may be set with tools from the Constraints group Constraints may be mutually exclusive. For example, two lines cannot be parallel and perpendicular at the same time. Fourteen different constraints can be applied to sketch figures.
Fixed - Figures may be constrained to a fixed position in the sketch. After the constraint is applied, the node or figure may not be moved without first deleting the constraint. Can be applied to: a node or any sketch figure Vertical - One or more lines may be constrained to be vertical. Sketch nodes may also be constrained to be vertically aligned. Lines may be vertically constrained automatically as they are sketched or after placement. Can be applied to: any line or any two nodes Horizontal - One or more lines may be constrained to be horizontal. Sketch Sketches Alibre Design 213 2011 nodes may also be constrained to be horizontally aligned. Lines may be horizontally constrained automatically as they are sketched or after placement. Can be applied to: any line or any two nodes Intersection - Two figures may be constrained to intersect at a point. Can be applied to: a point and any combination of arcs or lines Symmetric - An axis-symmetric relationship may be defined between figures. After a symmetric constraint is applied, the figures are arranged symmetrically and equidistant from a reference line or sketch line. The figures will become equal in size after the constraint has been placed. Can be applied to: any two figures of like nature, e.g. two lines or two circles Coradial - Figures may be constrained to share the same center point and same radius. Circles/arcs can be coradially constrained automatically during sketching or after placement. Can be applied to: two or more arcs or circles Concentric - Figures may be constrained to share the same center point. Circles/arcs can be concentrically constrained automatically during sketching or after placement. Can be applied to: two or more arcs or circles Collinear - Figures may be constrained so that they lie in the same line. Lines may be collinearly constrained automatically as they are sketched or after placement. Can be applied to: a combination of two or more lines, axes, reference lines, edges Coincident - A point can be constrained so that it lies on a figure. Can be applied to: a point and any sketch figure Midline - A node can be constrained so that it is fixed at the middle of a line. Midpoint constraints can be placed automatically as a figure is sketched or after a figure has been sketched. Can be applied to: a node and a line or arc Equal - Figures can be constrained to be equal in size. Equal constraints can be applied automatically during sketching or placed manually after a figure has been sketched. Can be applied to: any two or more sketch figures Tangent - Figures can be constrained to be tangent to a curve. Tangent constraints can be applied automatically during sketching or placed manually after a figure has been sketched. Can be applied to: a curve and a line or two curves Perpendicular - Lines can be constrained to be perpendicular to other linear entities. Perpendicular constraints can be applied automatically during sketching or placed manually after a figure has been sketched. Can be applied to: two lines or a line and a circle or circular arc Parallel - Lines can be constrained to be parallel to each other. Lines can be constrained parallel automatically during sketching or can be manually Sketches Alibre Design 214 2011 constrained after placement. Can be applied to: at least two lines 3.6.2.2 Controlling the display of constraint symbols Sketch constraints symbol visibility can be turned on and off. In addition, you can control the size of the sketch constraint symbols. To turn off sketch constraint visibility: From the Sketch Options group in the 2D Sketching tab, select Toggle Constraint Symbols, or press Ctrl+Shift+C on the keyboard. Figures will remain constrained when constraint symbols are hidden. This is a toggle on/off, so they visibility can be turned back on using the same command. To change the size of the constraint symbols: 1. From the Alibre Gem, go to System Options. 2. In the left-hand column, select Sketching from Parts/Assemblies. 3. In the Sketching Appearance section, check Large Constraint Symbols. This will increase the size of the constraint symbols. Un-checking the option will return the symbols to their original size. 3.6.2.3 Manually Applying Sketch Constraints Constraints can be applied manually to figures after they have been sketched. Sketch Constraints are accessed from the Constraints group in the 2D Sketching tab. To manually apply a sketch constraint 1. While in sketch mode, select the applicable constraint tool from the Constraints group in the 2D Sketching tab. The mouse pointer changes to show the corresponding constraint symbol. For example, after selecting the Coincident constraint tool, the mouse pointer changes to . 2. In the sketch, select the figures to constrain. Many of the constraint types require multiple selections. For example, applying a symmetric constraint first requires selecting a reference line or sketch line, and then selecting two other sketch figures. Simply click all the required entities one-by-one to apply the constraint. 3.6.2.4 Creating tangent constraints Tangent constraints may be applied to figures and lines. To sketch a tangent line Sketches Alibre Design 215 2011 1. Select the Line tool from the Sketch Figures group in the 2D Sketching tab. 2. Click in the workspace to start the line. Move the pointer to sketch the line. The tangent symbol displays near the line being sketched whenever it is tangent to an existing figure in the workspace.
3. Click to complete the line. Tangent line To constrain lines to be tangent 1. Select the tangent constraint tool from the Constraints group in the 2D Sketching tab. 2. Select the figures to constrain. Constraints may also be selected from the Sketch menu. 3.6.2.5 Creating horizontal and vertical constraints One or more lines may be constrained to be horizontal, or vertical. Lines may be constrained as they are sketched or after placement. To constrain lines as they are sketched 1. Select the Line tool from the Sketch Figures group in the 2D Sketching tab. 2. Click to start the line. 3. Move the pointer in a horizontal, or vertical, direction. Notice the horizontal, or vertical, symbol appears. 4. Click to end the line. The line is constrained. The angle of the line may not be changed without first manually deleting the constraint. To constrain lines to be horizontal or vertical 1. From the Constraints group in the 2D Sketching tab select the vertical or horizontal constraint Sketches Alibre Design 216 2011 tool 2. Click the line or lines to constrain. Constraints may also be selected from the Sketch menu. Nodes may also be selected before accessing the constraint tool. Shift-click to select multiple nodes, then click the preferred tool. 3.6.2.6 Creating parallel and perpendicular constraints Parallel and perpendicular constraints may be applied to lines. You can also apply a perpendicular constraint to a line and a circular arc or circle. To sketch a parallel or perpendicular line 1. Select the Line tool from the Sketch Figures group in the 2D Sketching tab. 2. Click in the work area to start the line. Move the pointer to sketch the line. The parallel symbol displays near the line being sketched whenever it is parallel to an existing line in the workspace. The perpendicular symbol is displayed in the same fashion. 3. Click to end the line. To constrain lines to be parallel 1. From the Constraints group in the 2D Sketching tab select the the Parallel constraint tool. 2. Select the lines to constrain. To constrain figures to be perpendicular 1. From the Constraints group in the 2D Sketching tab select the Perpendicular constraint tool. 2. Select the figures to be perpendicular. You can constrain two lines, or a circular arc or circle and a line. Sketches Alibre Design 217 2011
Constraints may also be selected from the Sketch menu.
3.6.2.7 Creating coincident constraints Coincident constraints may be set between one node and any other figure (including a second node). Items may be constrained as they are sketched or after placement. To connect two points as you sketch 1. Click the figure to constrain. 2. As you sketch the second figure or node, pause the pointer over the point that is to be coincident. 3. Click the point when it appears red. This action connects the two points. To constrain two points manually 1. From the Constraints group in the 2D Sketching tab select the coincident constraint tool . 2. In the workspace, click the two nodes to constrain. Constraints may also be selected from the Sketch menu. Nodes may also be selected before accessing the constraint tool. Shift-click to select multiple nodes, then click the preferred tool. 3.6.2.8 Creating collinear constraints Collinear constraints may only be set on horizontal and vertical lines. They may be constrained as they are sketched or after placement. To sketch a line that is collinear with an existing line 1. Select the Line tool from the Sketch Figures group in the 2D Sketching tab. 2. Position the pointer over an existing horizontal or vertical line. Note the dashed guideline that Sketches Alibre Design 218 2011 appears. 3. Move the pointer in the same direction as the existing line. 4. Click again to end the line. The line is constrained to be collinear. It may not be moved without first deleting the constraint. To constrain lines as collinear 1. From the Constraints group in the 2D Sketching tab select the collinear constraint tool . 2. In the workspace, click the lines to constrain. 3. To begin a new collinear constraint operation, first click an empty area of the workspace to reset the constraint tool or press the Escape key. Constraints may also be selected from the Sketch menu. Nodes may also be selected before accessing the constraint tool. Shift-click to select multiple nodes, then click the preferred tool. 3.6.2.9 Creating concentric constraints Concentric constraints may be set for circles, circular arcs, ellipses and elliptical arcs. To constrain figures as concentric 1. From the Constraints group in the 2D Sketching tab select the concentric constraint tool . 2. In the workspace, click the figures to constrain. Constraints may also be selected from the Sketch menu. Nodes may also be selected before accessing the constraint tool. Shift-click to select multiple nodes, then click the preferred tool. 3.6.2.10 Creating coradial constraints A coradial relationship may be defined between two curved figures. To constrain two figures to a coradial relationship 1. From the Constraints group in the 2D Sketching tab select the coradial constraint tool . 2. In the workspace, click the figures to constrain. Constraints may also be selected from the Sketch menu. Nodes may also be selected before accessing the constraint tool. Shift-click to select multiple nodes, then click the preferred tool. Sketches Alibre Design 219 2011 3.6.2.11 Creating equal size constraints Figures may be constrained to have an equal size. After the constraint is applied, when one figure is resized, the other figure's size changes to match it. To constrain figures to have an equal size 1. From the Constraints group in the 2D Sketching tab select the the equal constraint tool . 2. In the workspace, click the figures to constrain with an equal size relationship. Constraints may also be selected from the Sketch menu. Nodes may also be selected before accessing the constraint tool. Shift-click to select multiple nodes, then click the preferred tool. 3.6.2.12 Creating fixed constraints Figures may be constrained to a fixed position in the workspace. After the constraint is applied, the figure may not be moved without first deleting the constraint. To constrain figures to a fixed position 1. From the Constraints group in the 2D Sketching tab select the Fixed Constraint tool . 2. In the workspace, click the figures to fix. Constraints may also be selected from the Sketch menu. Nodes may also be selected before accessing the constraint tool. Shift-click to select multiple nodes, then click the preferred tool. 3.6.2.13 Creating intersection constraints Two figures may be constrained to intersect at a node. The intersection constraint can be applied to a node and any combination of arcs or lines. To constrain figures to an intersection 1. From the Sketch Tools group in the 2D Sketching tab, select the intersection tool . 2. In the workspace, click the figures to intersect. 3.6.2.14 Creating midline constraints Midline constraints may be applied between three nodes or between a line and a node. Additionally, midline constraints may be applied to nodes so that the third node is aligned to the others midline, coincident to the perpendicular bisector between the first two points. Sketches Alibre Design 220 2011 To constrain figures to the middle of a line 1. From the Constraints group in the 2D Sketching tab select the midline constraint tool . 2. In the workspace, click the midline point and the line or node to constrain to it. -OR- Click two nodes, then a third that will be constrained to the middle of the first two. Constraints may also be selected from the Sketch menu. 3.6.2.15 Creating symmetric constraints A symmetrical relationship may be defined between figures. After a symmetric constraint is applied, the figures are arranged symmetrically on opposite sides of a reference line. If circles or ellipses are made symmetric, their radii will be the same. Before you begin A line or reference line must be sketched among the figures to be constrained symmetrically. To constrain two figures symmetrically 1. From the Constraints group in the 2D Sketching tab select the symmetric constraint tool . 2. Click the line or reference line about which the figures are to be symmetric. 3. Click the figures that are to be symmetric. 3.6.2.16 Aligning nodes vertically 2D points, or nodes, may be aligned vertically or horizontally using sketch constraints. To align nodes 1. From the Constraints group in the 2D Sketching tab select the vertical or horizontal constraint tool. 2. Select the first node. This node will stay fixed. Nodes selected next will be aligned to this one. 3. Select additional nodes. 4. To begin another constraint operation, first click an empty area of the workspace to reset the constraint tool. -OR- Press the Escape key. Constraints may also be selected from the Sketch menu. Nodes may also be selected before accessing the constraint tool. Shift-click to select multiple nodes, then click the preferred tool. Sketches Alibre Design 221 2011 3.6.2.17 Deleting sketch constraints Established constraints may be deleted to un-constrain the affected figures, lines and nodes. To delete sketch constraints 1. Click the sketch mode Select tool . 2. Move the pointer over a constraint symbol in the workspace. The figure associated with the constraint is highlighted and the mouse pointer displays the selected constraint symbol. 3. Right-click and select Delete from the pop-up menu. For constraints applied to multiple objects, deleting the constraint from one deletes that constraint from all the other figures in that constraint group.
Constraints to the origin of the workspace will not be noted by a constraint symbol. In order to remove that constraint, press the Ctrl key while dragging the item with the mouse. This will allow you to move the item off the origin. 3.6.2.18 Sketch Constraint Settings To turn off sketch constraint visibility From the Sketch Options group in the 2D Sketching tab, select Constraint Symbols, or press Ctrl+Shift+C on the keyboard. Figures will remain constrained when constraint symbols are hidden. This is a toggle on/off, so the visibility can be turned back on using the same command. To change the size of the constraint symbols From the Alibre Gem, go to System Options and select Sketching from Parts/Assemblies and check Large Constraint Symbol. This will increase the size of the constraint symbols. Unchecking the option will return the symbols to their original size. To modify the constraint inferencing settings 1. Using the toolbar menu, while in edit-sketch mode, open the Sketch menu and select the Snap and Constraint Settings item. 2. In the Angle Snapping and Constraint Inferencing dialog, turn on/off individual, inferred constraints in the Constraint Inferencing section. 3. Click OK to commit the changes. Sketches Alibre Design 222 2011 3.6.3 Inferred Constraints 3.6.3.1 About Inferred Constraints Some sketch constraints are applied automatically as figures are sketched; and behave similarly to the "snaps" found in traditional 2D CAD applications. These are called inferred constraints.. Vertical, horizontal, concentric, collinear, coincident, midline, equal, tangent, perpendicular and parallel constraints are automatically placed depending on the type, size and orientation of the figure(s). Previews of inferred constraints are shown by symbols that appear near the figures to which the constraint will apply; as well as highlighting of the figures. You can change the color of inference lines. From the Alibre Gem, go to System Options and select Color Scheme from Display. In the Sketch category select Inference Lines.
Midpoint Hints While hovering over a line or arc, a midpoint hint will be displayed. Starting a figure on this hint will ensure the item starts on the midpoint. 3.6.3.2 Inference Lines What inference lines are used for While you sketch, you will notice that at certain times inference lines are displayed. These signify that at the current location, your mouse is directly vertical or horizontal to whatever point the inference line is going to. Below, you can see an example of a horizontal and a vertical inference line. These inference lines are purely a visual aid. By placing points using the inference lines, your figure does not become constrained to be vertical or horizontal with the point it is inferencing to. Changing inference line color You can change the color of inference lines. Go to Tools > Options > Color Schemes Tab. Under Sketches Alibre Design 223 2011 Category choose Sketch. Under Field, choose Inference Lines.
3.6.3.3 Midpoint hints While sketching, you may notice that hovering over lines or arcs displays a temporary point. This is a midpoint hint that allows you to go directly to the midpoint of a line or arc. Below, we can see the midpoint hint displayed in green. To display the midpoint hint for a line or arc You can display the midpoint of any line or arc when in sketch mode. Simply hover the mouse over any portion of the line or arc and its midpoint will be displayed. It will stay until you hover the mouse over a different line or arc, at which point the midpoint for that figure will be shown. 3.6.3.4 Suspending Constraint Inferencing To suspend constraint inferencing while creating sketch figures Press and hold Ctrl + Shift on the keyboard while creating the sketch figure. Notes: Constraint inferencing behavior can be modified, or turned off completely. Most constraint inferencing is overridden when real time dimensioning is in use. To break inferred coincident constraints 1. Position the mouse cursor over the coincident nodes. 2. Press and hold the Ctrl key. Sketches Alibre Design 224 2011 3. Click and hold the left mouse button. 4. Move the mouse to separate the nodes. 5. Release the mouse button and Ctrl key. 3.6.3.5 Configuring Inferred Constraints While in sketch mode, using the toolbar menu, open the Sketch menu and select the Snap and Constraint Settings item. In the Angle Snapping and Constraint Inferencing dialog that appears, you can turn on/off individual, inferred constraints in the Constraint Inferencing section. Note: Constraint symbols will continue to appear adjacent to sketch figures, even if the inferencing for a given constraint has been turned off. However, in such situations, the symbols will appear "grayed-out" and the constraint will not be created. 3.7 Guidelines for Sketching 3.7.1 Open VS. Closed Sketches Sketches define the profile of a 3D feature. The concept of a closed versus an open profile is key to successful feature creation in many cases. Different features will accept open or closed sketches as inputs. The easiest way to see the difference between closed and open sketches is by example. Sketches Alibre Design 225 2011 A closed sketch contains no open-ended figures. The sketches below are examples of closed sketches. An open sketch contains open-ended figures. Open sketches can only be used in Thin Wall Boss and Thin Wall Cut features. You can reference Creating features for more information related to features. The sketches illustrated below are examples of open sketches. Notice that occasionally you will get figures similar to the example on the left in the image above that appear closed but in fact are not. To ensure this does not happen, always wait for the mouse cursor to change to the cursor that indicates you are directly over a point before placing figures that need to connect to that point. It does not matter how close the cursor looks to a point you are trying to connect to - unless the cursor changes to represent the "over a point" cursor, you are not over the point. Depending on a variety of factors, such as zoom level, the visual distance between the cursor and the desired point can be misleading. You can check to see if a sketch has open ends by using the Analyze Sketch tool. From the Sketch menu, select Analyze Sketch.
When to use closed and open profiles Closed Profiles: Almost all features support closed profiles. General sketching and feature creation will almost undoubtedly be utilizing closed profiles in most cases. The general rule is to ensure your profile is Sketches Alibre Design 226 2011 closed unless you are specifically doing one of the things in the Open Profiles section below. Open Profiles: Thin wall features, such as Thin Wall Boss, Cut, or Revolve (closed profiles can also be used for these features) As guide curves for lofts As sweep paths Note: Reference geometry is not taken into account when Alibre Design decides whether a sketch is open or closed since it has no direct impact on feature creation. Troubleshooting It is recommended that you use the Auto Analyze Sketch feature. When this feature is on, every time you exit a sketch Alibre Design will automatically analyze it to see if it is closed. This brings any problems up quickly, before you try to make a feature using the sketch (the feature will fail). This option can be found in Tools > Options > General Tab. You can also manually use Analyze Sketch to help you detect problems with your sketch. 3.7.2 Constraint Status of Sketch Figures Constraint Status for a Selected Figure There are several possible states that indicate whether a figure is constrained completely or not. A figure is constrained completely when zero degrees of freedom (the number of ways in which the sketch can still move within the sketch plane) remain. These states are displayed in the workspace status bar when a sketch constraint tool is selected and the cursor is positioned over a figure. It is not necessary for figures in a sketch to be well-defined before you use the sketch to create a feature. However, it is good design practice in general to ensure that sketches are well-defined. In the example below, the figure highlighted in red is under-defined. Sketches Alibre Design 227 2011 Under-defined: Geometry that is not fully constrained. Over-defined: Geometry that has conflicting constraints that may or may not cause an additional constraint to fail. If a constraint fails, delete one or more constraints. Well-defined: Geometry that is fully constrained, there are no remaining degrees of freedom. Fixed: Geometry that is fully constrained, the figure cannot be modified. Other figures can be constrained to it. Not-changed: The indicated constraint was not applied to this geometry. The geometry is dependent on another figure with conflicting constraints. Not-consistent: The assigned dimension value(s) and constraints are in conflict and cannot be applied to the geometry. Unknown: Occurs when a component of a constraint has been removed. 3.7.3 Degrees of Freedom Color Coding It is recommended (but not required) that you fully-define (to zero degrees of freedom) sketches in Alibre Design. This gives you full control over the design in the event that you change parameter values or constraints. Alibre Design's degree of freedom (DOF) illustration feature makes this task easier. To illustrate the remaining degrees of freedom for a sketch While in sketch mode on a sketch that contains regular figures, from the Sketch Options group in the 2D Sketching tab, select Toggle DOF Colors . -OR- Press Ctrl+Shift+N on the keyboard. Fully defined figures appear in dark gray. Figures with defined magnitudes, but undefined positions appear in yellow. Figures with undefined magnitudes and positions appear in red. A legend appears in the lower right corner of the work area. Sketches Alibre Design 228 2011 Only regular figures (not reference figures) will be evaluated with the DOF Colors analysis tool. The DOF Colors tool is particularly useful when used in conjunction with the DOF Callouts tool. Remaining degrees of freedom are easily identified and resolved when these tools are used together. 3.7.4 Analyze Sketch Tool The Analyze Sketch tool can be used to analyze and heal sketched figures. It is also useful in analyzing and healing sketches in imported DWG and DXF files. To Analyze Sketches Automatically From the Alibre Gem > System Options. In the left-hand column, select Sketching from Parts/ Assemblies. If you have the option Automatically Analyze Sketches in the turned on, every time you leave sketch mode Alibre Design will analyze your sketch for you in the background. If there is a problem, you will be notified and you can immediately view the problems in the Analyze Sketch dialog. To analyze a sketch manually 1. While in Sketch Mode, select the desired sketch entities individually, or click and drag a selection rectangle around the entire sketch. 2. From the Sketch menu, select Analyze. The Analyze Sketch dialog box appears. Sketches Alibre Design 229 2011 3. Check the desired analyze options: Disjoint Ends, Open Loops, Overlaps, Self-Intersections and Degenerate Figures. 4. Click Analyze. The result(s) appear in the Results area. 5. Select one of the listed results. The Heal button is activated if the problem can be healed automatically. The Heal feature is available for three of the Analyze options: Disjoint Ends, Open Loops and Degenerate Figures. 6. Enter a tolerance value to indicate the tolerance within which you want to locate affected problems. A tighter tolerance may activate the Heal button. 7. Click Heal to close any open ends that fall within the applied tolerance. 8. Change the tolerance if required, and repeat until all gaps are closed. 9. Click Close to exit the dialog box. 3.8 Working with Sketches 3.8.1 Changing sketches After creating a sketch, and subsequently exiting sketch mode, the sketch will be listed in the Design Explorer under the Features node in the order it was created. Sketches Alibre Design 230 2011
An existing sketch can be changed when opened in Edit Sketch mode. Feature operations that have already been applied to the sketch will be reapplied when the sketch is completed. To open a sketch in Edit Sketch mode Double-click the sketch in the workspace or the Design Explorer. Or, in the Design Explorer, right- click the sketch and select Edit Sketch or select a sketch then click any sketch tool. The sketch may now be changed. To edit the sketch upon which a feature is based You can get into edit mode for a sketch in one of the following ways: In a part workspace, right-click a face and select Edit feature sketch, or simply double click the actual feature in the 3D workspace. In the Design Explorer, right-click the sketch name and select Edit from the pop-up menu. In the Design Explorer, double-click the sketch name. Double-click a sketch in the work area if it has not been used to create a feature. For some features, such as fillets, that do not have a sketch, double clicking on the feature will not edit a sketch.
To reorient the view to the working plane when editing a sketch: 1. From the Alibre Gem, go to System Options. 2. In the left-hand column, select Sketching from Parts/Assemblies. 3. Select Snap to working plane. 3.8.2 Changing the base sketch of a feature You can change the sketch from which you created a feature. The feature shape will subsequently change. Before you begin Sketches Alibre Design 231 2011 You must be in a part workspace or in a part workspace in the context of an assembly workspace. You must have created a sketch and used it in a feature operation to create a model. 1. Double click on a feature in the part work area to edit its base sketch. -OR- In the Design Explorer, right-click the sketch that you want to change and select Edit Sketch from the menu. -OR- Right click on a feature in the work area and select Edit Feature Sketch. 2. Change the shape of the sketch. 3. Click the Edit Sketch tool , to complete the sketch and regenerate the model. Be careful when deleting figures. It is possible to unintentionally delete the entire feature if you delete one of the figures in the base sketch. Undo can be used to correct any mistakes.
3.8.3 Enclosed Figures A simple way to reduce steps when modeling a part is to create a sketch with enclosed figures. Enclosed figures are figures that are sketched within the profile of another figure. Material will be removed from the enclosed figure profile when a feature is created. The sketches illustrated below contain enclosed figures.
3.8.4 Copy & Paste Copy and paste can be used to create copies of sketch figures, to copy figures between sketches, or to copy figures from 2D drawings into sketches in part workspaces. To copy and paste sketch figures Sketches Alibre Design 232 2011 1. Select the figures. a. Dimensions will only be copied if the geometry the dimensions are applied too are also copied. 1. Copy the figures with Ctrl+C. 2. Press Ctrl+T to activate the stamp tool. -OR- From the Edit group in the 2D Sketching tab select the Paste Stamper tool. 3. A preview of the figures will be attached the mouse cursor. Position the mouse cursor and left-click to place copies as needed. 4. Press Esc to cease the stamp operation.
To copy figures into a new sketch in the same position as the original 1. Select the figures from the original sketch. 2. Copy the figures with Ctrl+C. 3. Exit sketch mode. 4. Create a new sketch. 5. Press Ctrl+V. 5.1.After pasting, the originally selected items will still be selected. Sketches Alibre Design 233 2011 3.8.5 Degrees of Freedom in a Sketch 1. While in sketch mode on a sketch that contains regular figures, open the From the Sketch Options group in the 2D Sketching tab, select Sketch DOF Colors. Or, press Ctrl+Shift+N on the keyboard. 2. Fully defined figures appear in dark gray. 3. Figures with defined magnitudes, but undefined positions appear in yellow. 4. Figures with undefined magnitudes and positions appear in red. 5. A legend appears in the lower right corner of the work area. 6. The DOF Colors illustration tool can be turned off in the same manner that it was turned on. Notes: The color scheme for the DOF status can be changed through the Color Scheme tab the Alibre Gem and go to System Options. In the left-hand column, select Color Scheme from Display. Only regular figures (not reference figures) will be evaluated with the DOF Colors analysis tool. The DOF Colors tool is particularly useful when used in conjunction with the DOF Callouts tool. Remaining degrees of freedom are easily identified and resolved when these tools are used together. 3.8.6 Renaming Sketches Sketches are listed in the Design Explorer by default as Sketch<1> Sketch<2>, etc. You can rename the sketches to provide relevant information. To rename a sketch 1. In the Design Explorer, right-click the sketch name and select Rename from the pop-up menu, or click the sketch name twice with a slight pause between the first and second click. The sketch name is highlighted and can be changed. 2. Type in the new sketch name. 3. Press Enter on the keyboard. Sketches Alibre Design 234 2011 3.8.7 Deleting sketches You cannot delete a sketch in a Drawing workspace. However, you can select all of the figures then delete them. When you delete a sketch, it is removed from the Design Explorer and from the workspace. If you have created a feature based on this sketch, you must delete the feature before you delete the sketch. (You will not be able to delete the sketch until you do.) Before you begin You must be in a Part or Assembly workspace. If you have a feature based on the sketch, you cannot delete the sketch unless you first delete the feature. In the Design Explorer, click the sketch you want to delete. -OR- In the workspace, click a figure that resides in the sketch you want to delete. To delete a sketch Press the Delete key. -OR- In the Design Explorer, right-click the sketch and select Delete.
3.8.8 Moving figures You can move one, multiple or all figures in a sketch. Before you begin You must be in Edit Sketch mode. To move figures 1. Select the figure or figures you want to move. 2. Press the Shift key and drag the figures to the new location. 3.8.9 Moving figures precisely Sketched figures can be moved in the workspace to a precise point. The point can be selected by clicking, or by the direct entry of Cartesian or polar coordinates. To move a sketch to a precise point 1. From the Sketch Tools group in the 2D Sketching tab select Move. The Move Figures dialog box appears. Sketches Alibre Design 235 2011 2. Click the mouse pointer button beside Figures. 3. Click the From button. 4. Click the sketched figure(s) in the workspace that you want to move. 5. Click the point in the workspace where you want to move the figures. 6. Check Copy if you want the original figure(s) to be copied to the new location. 7. Click Apply. 8. Click Close. To move a sketch to a precise set of coordinates 1. From the Sketch Tools group in the 2D Sketching tab select Move. The Move Figures dialog box appears. 2. Click the mouse pointer button beside Figures. 3. Click the From button. 4. Click the sketched figure(s) in the workspace that you want to move. 5. Click the direct coordinate entry button. The Direct Coordinate Entry dialog box appears with the Cartesian tab selected. Sketches Alibre Design 236 2011 Click the Polar tab to enter a radius and angle for the coordinates. 6. Enter the desired coordinates. Note how the figure(s) move in the workspace. 7. Click Absolute or Relative to select how the figure(s) will be positioned. 8. Click Set. 9. Click Close. 10.In the Move Figures dialog box, check Copy if you want the original figure(s) to be copied to the new location. 11.Click Apply. 12.Click Close. 3.8.10 Rotating figures precisely Sketched figures can be rotated in the workspace precisely around a precise location. The location can be selected by clicking, or by the direct entry of Cartesian or polar coordinates. Sketches Alibre Design 237 2011 To rotate a sketch around a precise point 1. From the Sketch Tools group in the 2D Sketching tab select Rotate from the Move icon flyout. The Rotate Figures dialog box appears. 2. Click the arrow mouse pointer button beside Figures. 3. Click the sketched figure(s) in the workspace that you want to rotate. 4. Click the Center button. 5. Click the location in the workspace around which you want to rotate the figures. 6. In Angle, set the angle of rotation. 7. Check Copy if you want the original figure(s) to be copied to the new location. 8. Click Apply. 9. Click Close. To rotate a sketch around a precise set of coordinates 1. From the Sketch Tools group in the 2D Sketching tab select Rotate from the Move icon flyout. The Rotate Figures dialog box appears. 2. Click the arrow mouse pointer button beside Figures. 3. Click the sketched figure(s) in the workspace that you want to rotate. 4. Click the Center button. 5. Click the direct coordinate entry button. The Direct Coordinate Entry dialog box appears with the Cartesian tab selected. Sketches Alibre Design 238 2011 Click the Polar tab to enter a radius and angle for the coordinates. 6. Enter the desired coordinates. Note how the figure(s) move in the workspace. 7. Click Absolute or Relative to select how the figure(s) will be positioned. 8. Click Set. 9. Click Close. 10.In the Rotate Figures dialog box, in the Angle field, set the angle of rotation. 11.Check Copy if you want the original figure(s) to be copied to the new location. 12.Click Apply. 13.Click Close. 3.8.11 Quick sketch and feature editing Features that are based on sketches Sketches Alibre Design 239 2011 You can quickly get into Sketch Mode to edit sketches used by existing features without finding the sketch in the Design Explorer. To edit a feature's base sketch, simply double click on the feature you would like to edit directly in the 3D work area. Features that are not based on sketches Some features, such as fillets, are not based on sketches. If you double click on features on your model that are not based on sketches, the feature dialog that controls the feature will pop up instead of a sketch. 3.8.12 Grid and Snap The traditional CAD drawing assistance tools, grid and snap, are available while in sketch mode. The grid and snap settings are customizable. Snaps can correspond to the grid; or can act in polar-coordinate fashion, independently of the grid. Snaps in traditional 2D CAD systems also refer to the ability to align endpoints of line segments, set lines tangent to arcs, etc. In Alibre Design, such geometric relationships between sketch figures are governed by constraints instead. Constraints behave similarly to snaps; but are more numerous in type and more powerful in use. Please see Configuring Inferred Constraints for a detailed description. To turn the grid on/off: 1. From the Alibre Gem, go to System Options 2. In the left-hand column, select Sketching from Parts/Assemblies. 3. Check or uncheck the Display grid checkbox to turn the grid on or off, respectively. 4. Click OK. To turn snap-to-grid on/off: 1. From the Alibre Gem, go to System Options 2. In the left-hand column, select Sketching from Parts/Assemblies. 3. Check or uncheck the Snap to grid checkbox to turn the grid on or off, respectively. 4. Click OK. Note: You can snap to grid even if you do not have the grid displayed. 3.9 3D Sketching 3.9.1 About 3D Sketches A 3D sketch is made up of one or more figures or profiles and provides the basic shape for a feature. After you use a 3D sketch in a feature operation, it cannot be used to create a different feature. 3D Sketching allows you to create guide curves for better control of lofts. In addition, using 3D sketches allows you to create sweeps that are ideal for modeling piping and cabling systems. 3D sketching takes place in a separate environment from part modeling, just as 2D sketching. The 3D sketching environment has a dedicated toolbar and right-click menu, which allow you to access the 3D sketching functions. Sketches Alibre Design 240 2011 Creating 3D Sketches may not be available in all versions of Alibre Design. Please contact Alibre Sales or visit www.alibre.com/store for information on upgrading your version of Alibre Design, or to add on a package to Alibre Design. 3.9.2 The 3D Sketch Environment 3.9.2.1 3D Sketch Workspace To modify the display of sketch items: 1. The following items can be turned on or off in the display from the Sketch Options group in the 2D Sketching tab. 2. Grid 3. Sketch Dimensions 4. Constraint Symbols 5. Guide Lines 6. Current Coordinate System Indicator 7. Toggle an item to turn it on or off. To modify the view orientation: From any orientation back to the sketch plane: 1. From the View Orientation group in the Viewing and Analysis tab, select Orient to Sketch Plane. From any orientation to the isometric view of the sketch plane: 1. From the View Orientation group in the Viewing and Analysis tab, select Isometric To Sketch Plane. 3.9.2.2 3D Sketch Mode You must enter 3D sketch mode before you can begin sketching. To enter 3D sketch mode: Select the Activate 3D Sketch tool from the Sketching toolbar. Sketches Alibre Design 241 2011 The activate 3D Sketch tool on the Sketching toolbar will always appear in the active state while in 3D sketch mode.
The same methods used to enter 3D sketch mode can be used to exit 3D sketch mode. To exit 3D sketch mode: Select the Select tool from the View toolbar. Or Create a feature from the sketched profile. For example, select a feature tool such as the Extrude Sweep tool from the Boss group. Or Select the Regenerate to Last Feature tool in the Part Modeling tab.
Creating 3D Sketches may not be available in all versions of Alibre Design. Please contact Alibre Sales or visit www.alibre.com/store for information on upgrading your version of Alibre Design, or to add on a package to Alibre Design. 3.9.2.3 About Sketch Plane and Elevation The sketch plane is defined by any of the planes of the CCS and an elevation. The sketch plane can be offset along its normal by an elevation distance. Elevation is controlled in two ways. The first method is to drag the mouse while in elevate mode. The second method is to use the Elevation Dialog. By default, the sketch plane is the XY plane of the CCS. The sketch plane can be altered by using the Cycle Sketch Plane Command. Coordinate guides are displayed while in 3D sketch to indicate the current location of the mouse pointer with respect to the CCS. Guides for the sketch plane are displayed on the sketch plane. A guide extending from the base plane to the current mouse pointer position indicates the current elevation. 3.9.2.4 The Current Coordinate System In the 3D sketching environment, all position-related data is entered with respect to the Current Coordinate System (CCS). The CCS is depicted graphically by a 3D coordinate system in the workspace. This graphical coordinate system is called the CCS indicator. Upon entering 3D sketch mode, the CCS is automatically created using the active plane, which becomes the XY-Plane of the CCS. The direction of the axes is determined automatically by the system. To Define A New 3D Coordinate System: The Current Coordinate System can be changed using the Define 3D-Coordinate System command. Sketches Alibre Design 242 2011 1. From the Sketch Tools group in the 3D Sketching group, select the Define Coordinate System tool. The Define Coordinate System dialog box appears. 2. Enter the following information: 3. Plane: Required - Enter the desired reference plane, planar face, or 2D sketch to be used as the plane. Checking Reverse will toggle which Z-axis direction is positive. 4. X-Vector: Optional - Enter the reference axis, linear edge, 2D sketch line, or 3D sketch line to be used for the X-Vector. Checking Reverse will toggle which X-axis direction is positive. 5. Origin: Optional - Enter a reference point, vertex, 2D node, or 3D node to be used as the origin. If Project is checked, the point is projected to the plane to become the origin; otherwise the plane is moved to intersect the point that becomes the origin. 3. Click OK to apply the changes. To turn off the CCS indicator: 1. Using the toolbar menu, from the View menu, select Sketch Display > Current Coordinate System Indicator. This is an on/off toggle. 3.9.2.5 Changing the Sketch Plane To change the sketch plane: 1. Select the Cycle Sketch Plane tool from the Sketch Tools group in the 3D Sketching tab. The sketch plane cycles to the next primary plane each time the tool is clicked. If the grid is turned on, it is displayed on the current base plane. Note: This command can be issued during other commands. Note: You can also cycle the sketch plane by pressing the Tab or F key on the keyboard. If you press one of these keys while in a figure creation command, the mouse pointer will remain in the same position in space, rather than moving to an elevation of zero on the new sketch plane. 3.9.2.6 Changing the Elevation To control elevation in elevate mode: 1. Select the Elevate tool from the Sketch Tools group in the 3D Sketching tab. This puts you into Elevate Mode. While in elevate mode, the coordinates on the base plane remain constant. 2. Click and drag the mouse pointer to the desired height from the base plane. 3. To exit Elevate Mode, select the Elevate tool again. Note: To change the elevation of an existing figure, click and drag the figure while in elevate mode. Note: Elevate can be issued during other commands. Note: While in a figure creation command, Elevate can be accessed at anytime by pressing the E key on the keyboard and holding it down while placing the figure. To control elevation using Elevation Dialog: 1. Select the Elevation tool from the Sketch Tools group in the 3D Sketching tab. The Elevation Sketches Alibre Design 243 2011 dialog box appears. 2. Enter the desired elevation in the dialog box. This dialog can remain open and in use during other commands. 3. Click the X in the upper corner of the dialog box to close when finished.
3.9.3 3D Sketch Figures 3.9.3.1 Creating Lines To sketch a line: 1. Select the Line tool from the Sketch Figures group in the 3D Sketching tab. 2. Position the mouse pointer at the location you want to start the line. 3. Click to start the line and drag the mouse pointer to sketch the line. 4. Click again to complete the line segment. You can continue to sketch additional line segments by clicking. Double-click or press ESC on the keyboard to complete the line creation. 3.9.3.2 Creating Arcs You can sketch three different circular arc types: 1) Center, Start, End; 2) Start, End, Radius; 3) Tangent-Start, End. To sketch a circular arc using Center, Start, End: 1. Select the Circular Arc - Center, Start, End tool from the Sketch Figures group in the 3D Sketching tab. 2. Click in the work area to place the center of the arc. 3. Click a second time to start the arc. 4. Move the mouse pointer to sketch the arc. 5. Click a third time to complete the arc. Note: The plane of the arc is defined by the three nodes. If the three nodes are collinear, the current sketch plane is used. To sketch a circular arc using Start, End, Radius: 1. Select the Circular Arc - Start, End, Radius tool from the Sketch Figures group in the 3D Sketching tab 2. Position the mouse pointer at the arc starting location. 3. Click to start the arc. 4. Click a second time to locate the end of the arc. 5. Move the mouse pointer to size the arc. 6. Click a third time to complete the arc. Sketches Alibre Design 244 2011 Note: The plane of the arc is defined by the three nodes. To sketch a circular arc using Tangent-Start, End: 1. Select the Circular Arc - Tangent-Start, End tool from the Sketch Figures group in the 3D Sketching tab 2. Click on a line or circular arc. 3. Move the mouse pointer to size the arc. 4. Click a second time to place the arc endpoint. Note: The plane of the arc is defined by the tangent line passing through the start node and the endpoint of the arc. 3.9.3.3 Splines 3.9.3.3.1 Creating Splines Creation of NURBS curves by interpolation Using this method, you first specify a set of nodes in the work area that define the spline. A curve is then interpolated based on the placement of the nodes. 1. Select the Spline tool from the Sketch Figures group in the 3D Sketching tab. 2. Click the mouse button to start the spline curve. 3. Move the mouse pointer and click a second time to place a node. 4. Move the mouse pointer to shape the curve. 5. Continue clicking to place additional nodes and curve segments. Note: One or more nodes may be specified via the direct coordinate entry tool. 6. Double-click or hit escape to complete the spline curve. Note: If you place the final node at the same location as the first node, the spline will be completed as a closed spline. Editing a Spline Curve In 3D Sketch, you can edit spline curves by selecting and dragging any of the nodes in the curve. 3.9.3.3.2 Inserting Nodes into a Spline To insert a node into a spline 1. From the Sketch Figures group in the 3D Sketching tab, select Insert Node into Spline from Spline flyout. 2. Click on the spline to place a node. 3. Continue clicking on the spline to place as many nodes as desired. Sketches Alibre Design 245 2011 4. Select the Select tool to exit the Insert Node command. 3.9.3.4 3D Sketch Nodes 3.9.3.4.1 Creating Sketch Nodes To place a sketch node: 1. Select the Sketch Node tool from the Sketch Figures group in the 3D Sketching tab. 2. Click to place a sketch node. 3.9.3.4.2 Inserting Nodes From a File You can insert sketch nodes from a comma delimited text file. These nodes can then be used to create features such as Sweeps. To insert sketch nodes from a file: 1. From the Sketch Figures group in the 3D Sketching tab, select Insert from File. The Insert Nodes from File dialog box appears. 2. Enter the required information: 3. File Name: Type in the file name or use the Browse button to designate the file containing the coordinates. 4. Choose one of the following: Fit a Spline Through the Nodes- the system will interpolate a spline through the nodes. Connect Consecutive Nodes with Lines - each node will be connected by a straight line. Do Nothing - the nodes will be placed with no connecting lines. 3. Click OK to insert the nodes. Inserting nodes from a file may not be available in all versions of Alibre Design. Please contact Alibre Sales or visit www.alibre.com/store for information on upgrading your version of Alibre Design, or to add on a package to Alibre Design. Sketches Alibre Design 246 2011 3.9.3.5 Creating Fillets To add a fillet to a sketch figure: 1. Select the Fillet tool from the Sketch Tools group in the 3D Sketching tab The Fillet Figures dialog box appears. 2. Select the first figure by clicking it. The figure name appears in the Figures to Fillet area in the dialog box. 3. Select the second figure by clicking it. The figure name appears in the Figures to Fillet area in the dialog box. 4. Enter the fillet radius value in the Radius box. 5. Click Apply to create the fillet. The Fillet Figures dialog box remains open so you can continue to place fillets on other figures. Note: Consecutive fillets with a diameter equal to the first fillet will not be dimensioned; instead an equal constraint will automatically be placed. 6. Click Close to close the Fillet Figures dialog box. 3.9.3.6 Project to 3D Sketch 3D sketch figures can be created that coincide with a 3D model's edges using 3D Sketch mode's Project to 3D Sketch tool. The Project to 3D Sketch tool can be used within isolated part workspaces; as well as part workspaces accessed from within assemblies (for top-down & inter-design situations). The picture shows such a 3D sketch figure: To use the Project to 3D Sketch tool From within a part workspace containing 3D solid or surface model geometry: Sketches Alibre Design 247 2011 1. Activate 3D Sketch mode 2. Click on the Project to Sketch tool in Sketch tools group in the 3D Sketching tab. 3. Once the Project to Sketch dialog box appears, click on the faces and/or edges that you want to project. They will appear in the Entities to project entry box. 4. Select the options to maintain associativity and remove interior edges, as appropriate. Remove interior edges means that edges shared between adjacent faces in the Entities to project selection set, will NOT be projected. 5. Click OK to create the 3D sketch figures. 3.9.4 Dimensioning 3D Sketch Figures 3.9.4.1 Dimensioning 3D Sketch Figures To fully define the 3D sketch you must place dimensions on sketch figures. 3D sketch dimensions function similar to 2D sketch dimensions. It is not required to dimension sketches before they are used to create features. In addition, sketch dimensions can easily be changed and modified at any time. Linear, radial, and angular dimensions can be created. Linear dimensions are placed on a plane running through an axis created by the endpoints and parallel with the screen at the time of creation. The dimension will always lie on this plane from that time forward. The dimension can be dragged along this plane from place to place. Radial dimensions may be created for circular arcs. Angular dimensions may be created between two non-parallel lines. Sketches Alibre Design 248 2011 3.9.4.2 Dimensioning Figures To dimension individual figures: Follow the steps below to place length dimensions on lines, and diameter dimensions on arcs. 1. Select the Dimension tool from in the 3D Sketching tab.. 2. Move the mouse pointer over the figure you want to dimension. The figure is highlighted. 3. Click the figure to show a preview of the dimension. Move the mouse pointer to move the dimension preview. Note: You can press the Esc key on the keyboard to cancel the current dimension operation. Depending on the type of figure you are dimensioning, as well as where you move the preview dimension, a new dimension may be inferred. For example, depending on where the mouse pointer is moved, three different dimensions could be placed on an angled line. 4. After the dimension has been positioned properly, click again. A dimension control box appears.
5. Enter the appropriate dimension value in the box and press Enter on the keyboard. The dimension is defined. Note: You can enter fractions (e.g. 3/8) and simple equations (e.g. 1.5 * 3) into the dimension control box. You can also enter a value with units other than the current display units (e.g. 5 mm). The value will be converted to the display units automatically. Supported unit abbreviations are r, mm, cm, and m. 3.9.4.3 Dimensioning Distances and Angles Between Figures To dimension distances or angles between figures: Follow the steps below to place distance or angular dimensions between figures, e.g. between lines, between nodes, between arc or circle center points, etc. 1. Select the Dimension tool from in the 3D Sketching tab. 2. Move the mouse pointer over the first figure you want to dimension from. 3. Click the figure, a preview may appear but do not place the dimension at this time. 4. Move the mouse pointer over the second figure and click again. A new dimension preview appears. 5. Move the mouse pointer to position the dimension and click a third time. A dimension control box appears. 6. Enter the appropriate dimension value in the box and press Enter on the keyboard. The dimension is defined.
Sketches Alibre Design 249 2011 3.9.5 3D Sketch Constraints 3.9.5.1 About 3D Sketch Constraints Figures in a 3D sketch may be constrained to a size, orientation, and relationship to another figure or model edge. These constraints are similar to their 2D sketch constraint counterparts. Two types of constraints can be applied: Inferred and Explicit. Inferred constraints are applied by the system as figures are created. Explicit constraints are applied in a fashion analogous to their 2D equivalents through the use of a toolbar button or menu selection. 3.9.5.2 3D Sketch Inferred Constraints Location During the creation of a figure the following Location constraints will be applied automatically when a 3D node is created while hovering over the following objects: Reference Points Vertices An Existing 3D Node An Edge 2D Nodes (in visible 2D sketches that have not been used to create 3D geometry) 2D Figures (in visible 2D Sketch that have not been used to create 3D geometry) These implied constraints are associative. If the object associated with the location constraint moves, the corresponding 3D node moves with it. Inferred constraints can be broken by holding the CTRL key, then clicking and dragging the node away. Fixed Direction During the creation of lines that are horizontal or vertical with respect to the sketch plane, an implied fixed direction constraint will be placed on them. 3.9.5.3 Creating 3D Sketch Collinear Constraints Collinear constraints may only be set on horizontal and vertical lines. They may be constrained as they are sketched or after placement. To constrain lines as collinear Sketches Alibre Design 250 2011 1. Click the collinear constraint tool from the Constraints group in the 3D Sketching tab. 2. In the workspace, click the lines to constrain. 3. To begin a new collinear constraint operation, first click an empty area of the workspace to reset the constraint tool or press the Escape key. Constraints may also be selected from the Sketch menu. Nodes may also be selected before accessing the constraint tool. Shift-click to select multiple nodes, then click the preferred tool. 3.9.5.4 Creating 3D Sketch Coincident Constraints Coincident constraints may be set between one node and any other figure (including a second node). Items may be constrained as they are sketched or after placement. To constrain two points manually 1. Click the coincident constraint tool from the Constraints group in the 3D Sketching tab. 2. In the workspace, click the two items to constrain. Constraints may also be selected from the Sketch menu. Nodes may also be selected before accessing the constraint tool. Shift-click to select multiple nodes, then click the preferred tool.
3.9.5.5 Creating 3D Sketch Fixed Constraints Figures may be constrained to a fixed position in the workspace. After the constraint is applied, the node or figure may not be moved without first deleting the constraint. To constrain figures to a fixed position Sketches Alibre Design 251 2011 1. Click the fixed constraint tool from the Constraints group in the 3D Sketching tab.
2. In the workspace, click the figures to fix. Constraints may also be selected from the Sketch menu. Nodes may also be selected before accessing the constraint tool. Shift-click to select multiple nodes, then click the preferred tool.
3.9.5.6 Creating 3D Sketch Parallel and Perpendicular Constraints Lines can be constrained to be parallel to each other. In addition, a line can be constrained to be parallel to a linear edge, a reference plane, or a planar face. For planes and faces, the constraint indicates that the line is perpendicular to the normal of the plane or face. To constrain lines to be parallel 1. Select the Parallel constraint tool from the Constraints group in the 3D Sketching tab. 2. Select the lines to constrain. Lines can be constrained to be perpendicular to other lines, reference planes, reference axes or planar faces. Splines can be constrained to reference planes and planar faces. The behavior of lines and splines differs: Lines will be parallel to the normal of a plane or face. Splines will be set tangent at the start or end of the spline parallel to the normal of a plane or face. To constrain figures to be perpendicular 1. Select the Perpendicular constraint tool from the Constraints group in the 3D Sketching tab. Sketches Alibre Design 252 2011 2. Select the figures to be perpendicular. You can constrain two lines, or a circular arc or circle and a line.
3.9.5.7 Creating 3D Sketch Fixed Direction Constraints The direction of a 3D line can be constrained so that it is held constant. To constrain figures to a fixed direction 1. Select the Direction Constraint tool from the Constraints group in the 3D Sketching tab. 2. In the workspace, click the figures to fix. 3.9.5.8 Creating 3D Sketch Tangent Continuous Constraints An open 3D figure can be constrained to be continuous at its endpoint to another open 3D figure or an open edge. 3.9.5.9 Controlling the display of constraint symbols Sketch constraints symbol visibility can be turned on and off. In addition, you can control the size of the sketch constraint symbols. To turn off sketch constraint visibility: From the Sketch Options group in the 2D Sketching tab, select Toggle Constraint Symbols, or press Ctrl+Shift+C on the keyboard. Figures will remain constrained when constraint symbols are hidden. This is a toggle on/off, so they visibility can be turned back on using the same command. To change the size of the constraint symbols: 1. From the Alibre Gem, go to System Options. 2. In the left-hand column, select Sketching from Parts/Assemblies. 3. In the Sketching Appearance section, check Large Constraint Symbols. This will increase the size of the constraint symbols. Un-checking the option will return the symbols to their original size. Chapter 4 Features Alibre Design 254 2011 4 Features 4.1 Standard Features 4.1.1 About Features Parts are modeled by creating features. Features are individual 3D shapes representing common mechanical design elements, like bosses and holes, which either create material or remove material in a part. Many features, such as extrude boss and revolve boss, require an associated sketch to define the 2D profile of the 3D shape. Other features, such as fillet and edge chamfer, can be created without a sketch and are applied to existing edges and faces. Features represent individual 3D shapes that, when combined, constitute part. The first feature that you create is called the base feature. Base features are always created by a boss or thin-wall boss feature operation, which creates a solid body. There are three categories of feature operations: material addition, material subtraction, and feature replication. Boss feature operationslike boss extrusionsrequire a sketch, and add volume. Cut feature operationslike thin wall cut extrusionsalso require a sketch, but remove volume. Other feature operationslike chamfer, shell, and filletadd volume as well as remove volume without using a sketch. Pattern feature operations create copies of existing features to new locations on the model. Feature Type Example Boss Extrude Thin Wall Boss Extrude Cut Extrude Thin Wall Cut Extrude Features Alibre Design 255 2011 Boss Revolve Thin Wall Boss Revolve
Cut Revolve Thin Wall Cut Revolve Boss Sweep
Thin Wall Boss Sweep Features Alibre Design 256 2011 Cut Sweep
Thin Wall Cut Sweep Boss Loft Cut Loft Hole Shell Features Alibre Design 257 2011 Fillet Chamfer Edges Chamfer Vertex Mirror Linear pattern Features Alibre Design 258 2011 Circular pattern 4.1.2 Creating features There are three categories of feature operations: material addition, material subtraction and feature duplication. These feature operations require sketches. The type of profile required by the operation is shown in this matrix.
Adds material Subtracts material
Boss Thin Boss Cut Thin Cut Extrude Closed Open or closed Closed Open or closed Revolve Closed Open or closed Closed Open or closed Sweep Closed Open or closed Closed Open or closed Loft Closed (Not available) Closed (Not available) These operations add or subtract material without a sketch: Hole Fillet Shell Chamfer (Chamfer Edge and Chamfer Vertex) Draft These operations create copies of existing features at a new place on the model: Feature patterns (linear pattern and circular pattern) Feature mirrors 4.1.3 Bosses and Thin Wall Bosses 4.1.3.1 About Bosses and Thin Bosses A boss feature operation creates or adds material based on a sketch. You can boss extrude closed profiles and thin boss extrude both open and closed profiles. There are four ways to create material: Extrude Creates the base model or adds material to a model from a profile in a sketch. Revolve Revolves the profile around an axis through the model, creating material as it goes. Sweep Moves a profile along a path, adding material as it goes. Features Alibre Design 259 2011 Loft Adds material through a sequence of profiles, associating a surface between each profile by interpolating the profiles. Extrude This is a boss extrusion of a rectangle. Revolve This is a thin boss revolution of a u-shaped sketch, revolved at 180 degrees. Sweep This is a thin boss sweep of a circle down a path drawn with a spline. Loft This is a boss loft from one circle to a second circle and then to a square. 4.1.3.2 Creating boss extrusions Boss extrusions add material to a model from a sketched profile. Features Alibre Design 260 2011 Before you begin Create a sketch and draw the profile that you want to extrude. You can extrude only one sketch at a time. You can use the Extrude Boss command only on a closed profile. If you have an open profile (for example, a line or an arc) use the Thin Wall Boss, Extrude command instead. To create the extrusion 1. From the Boss group in the Part Modeling tab, select Extrude Boss. The workspace changes to an isometric view and the Extrude Boss dialog box appears. The last sketch you created is listed in the Sketch field by default. 2. To pick a different sketch, click the Sketch field, then select the correct sketch in the workspace or from the Design Explorer. A preview of the extrusion appears in the workspace. 3. In Type, select To Depth, Mid Plane, or To Geometry. Type is set to To Depth by default. a. To Depth - Creates an extrusion of a specified depth on one side of the sketch plane. b. Mid Plane - Creates an extrusion of a specified depth on both sides of the sketch plane. Half the extrusion length is proportional to each side of the sketch plane. c. Through All - Applies only to extrude cut. Creates the cut through the entire solid in the specified direction. d. Specify the extrusion Depth value. If using To Depth, you can select the Reverse option if necessary to create the extrusion on the opposite side of the sketch plane. Note: When using the To Depth or Mid Plane options, you can dynamically resize the extrusion in the work area by dragging the node associated with the sketch profile. As you drag the node, the extrusion length will automatically increase or decrease increments based on the Spinner Increment value (From the Alibre Gem, go to Design Properties. In the left-hand column, select Units). Features Alibre Design 261 2011 e. To create the extrusion in a different direction other than normal to the sketch plane, deselect the Along Normal option. Then select a linear edge or axis to define the extrusion direction. 4. Click Reverse if you want to extrude in the opposite direction. (Refer to the preview in the workspace as you select and clear the Reverse check box.) 5. Target: If you are extruding To Geometry, click the Target box, then click the face to which you want to extrude. 6. Offset: If you want to end the extrusion at an offset from the selected face, enter the distance you want to offset it. 7. If you want to taper (draft) the extrusion: 8. Type the Draft Angle or click the Equation Editor button to use an equation for this value. 9. Click Outward if you want to draft to a larger size. 9. Direction: To extrude along a vector, un-check Along Normal, then click the Select field. Select will become bold when the field is active. Pick the geometry, axis or plane to be used as the vector. 10.In Label, Enter a unique name for this feature. The name you enter appears in the Design Explorer. 11.Click OK. The extruded part will appear. To Geometry - Creates an extrusion up to another reference plane or face. a. Select a Target by selecting a reference plane, surface, or face. b. You can also specify an Offset value to create the extrusion up to a specified distance from the Target. c. To create the extrusion in a different direction other than normal to the sketch plane, deselect the Along Normal option. Then select a linear edge or axis to define the new extrusion direction. Specify a Draft Angle if required, and click the Outward option to change the direction of the draft, if necessary. d. You can enter a custom Label if you would like to customize the feature name as it is displayed in the Design Explorer. e. Click OK to create the extrusion. To Next - Creates an extrusion up to the nearest face(s) of the part. For a To Next Extrusion to be successful, the sketch must lie within the boundaries of the Next Face. If it is not, an error message Features Alibre Design 262 2011 will be displayed and the feature will fail. f. Select the Reverse option, if necessary, to create the extrusion on the opposite side of the sketch plane. g. To create the extrusion in a different direction other than normal to the sketch plane, deselect the Along Normal option. Then select a linear edge or axis to define the new extrusion direction. h. Specify a Draft Angle if required, and click the Outward option to change the direction of the draft, if necessary. i. You can enter a custom Label if you would like to customize the feature name as it is displayed in the Design Explorer. j. Click OK to create the extrusion. 4.1.3.3 Creating boss revolutions The Boss, Revolve command creates, or adds material, to a solid model. Before you begin You must be in a Part workspace or in an Assembly workspace in a part editing session. Create a sketch and draw the profile that will become the cross-section of the revolution. (You can revolve only one sketch at a time.) You can only revolve using the Boss > Revolve command on a closed profile. If you have an open profile (for example, a line or an arc) use the Thin Wall Boss > Revolve command instead. To create the revolution 1. From the Boss group in the Part Modeling tab, select Revolve Boss . The Revolve Boss dialog box appears. The last sketch you created appears in the Sketch to revolve box by default. 2. Select the sketch you want to revolve, if necessary. If the sketch you select does not appear in the Sketch to revolve box, make sure that it meets the requirements for a revolution: The profile must lie entirely on one side of the axis or edge around which you plan to revolve. The sketch must be composed of a closed profile. 4. In Angle, type the value or an equation for the angle to revolve. The default is 360 degrees. (Click the Equation Editor button to select from existing equations, or create a new equation.) To reverse the direction of the revolution, type a negative number for the angle value. 5. In Axis, select the axis or linear edge around which to revolve the sketch. You can preview the resulting revolution after you select the axis of revolution. Press the Tab key, or click any other setting in the dialog box. 6. In Label, enter a unique name for this feature. The name appears in the Design Explorer. (optional) 7. Click OK. Features Alibre Design 263 2011 4.1.3.4 Creating thin wall boss extrusions A thin wall boss is a feature operation that creates a thin wall of materialor adds a thin wall of material to a solidbased on the profile in a sketch. Before you begin Create a sketch and draw the profile that you want to extrude. (You can extrude only one sketch at a time.) You can have multiple profiles in a sketch. You can use an open profile (for example, a line or an arc) with the Thin Wall Boss, Extrude command. To create the thin wall boss extrusion 1. From the Boss group, select Extrude >Thin Extrude . 2. The Extrude Thin Boss dialog box appears. The last sketch you created appears in the Sketch to extrude box. 3. If you want to extrude a different sketch, click the Sketch to extrude box, and click the sketch either in the workspace or in the Design Explorer. Type is set to To Depth by default. 4. In Type, select To Depth, Mid Plane, or To Geometry. Features Alibre Design 264 2011 If you choose To Depth, you can click the handle in the center of the preview and move it relative to the original profile. The Length value in the dialog box changes as you move the pointer. 5. In Depth, type the length of the extrusion, or click the Equation Editor button to use an equation for this value (The Length box is not available when you are extruding To Geometry, because the length value is determined by the distance of the target geometry from the sketch plane.) 6. Click Reverse if you want to extrude in the opposite direction. (Refer to the preview in the workspace as you select and clear the Reverse check box.) 7. If you are extruding To Geometry, click the Target box, then click the face, edge, or vertex to which you want to extrude. 8. If you want to end the extrusion at an offset from the selected face, enter the offset value in the Offset box. 9. In Gap Type, choose Natural to extend the two figures of a corner along their natural curves until they intersect. Choose Round to create rounded corners, or Extend to extend two straight lines from the end of each corner figure until they intersect. 10.In Wall Thickness, type the thickness you want for Side 1. You can also click the Equation Editor button to use an equation for this value. 11.Type the thickness you want for Side 2. You can also click the Equation Editor button to use an equation for this value. 12.If you want to taper (draft) the extrusion: Type the Draft Angle. You can also click the Equation Editor button to use an equation for this value. Click Outward if you want to draft to a larger size. 5. In Label, enter a unique name for this feature. The name you enter appears in the Design Explorer. (optional) 6. Click OK. Troubleshooting If the Side 1 or Side 2 box turns red, change the value. If the Extrusion fails, try swapping the Side 1 and Side 2 values. 4.1.3.5 Changing boss extrusions You can change any of the attributes of a boss extrusion. You can only have one base extrusion per part. You can extrude additional profiles off the base extrusion. Before you begin You must be in a Part workspace with a boss extrusion applied to a model, or in an Assembly workspace in a part editing session. Features Alibre Design 265 2011 To change an extrusion 1. In the Design Explorer, click the right mouse button on Extrusion under the Features list. 2. Click Modify. The Extrude Boss dialog box appears. 3. Change any of the settings. 4. Click OK. The extrusion changes to match the new settings. 4.1.3.6 About Wall Thickness Open profiles, like lines, splines, and arcs, can be used to add a thin wall of material to a model, or subtract a thin wall of material from a model. Since the profiles are open, they are said to have a side 1 and side 2. A preview of the position of the wall thickness can be seen in the workspace while the feature's dialog box is open. Experiment with the preview by changing the thickness of the outer wall and watch the preview change. The thickness of the wall consists of the distance from the profile to side 1 plus the distance from the profile to side 2. Features Alibre Design 266 2011 If you thin wall cut or thin wall boss a line like this one, and specify wall thickness, it is arbitrary as to which is Side 1 and which is Side 2. You can split the width of the cut or boss between the two sides, or add the entire width to one side or the other. In cases like this spline, you may not be able to split the difference in thickness. For example, it may cause an error if you have a large wall thickness on an extrusion of a tight curve.
4.1.3.7 About Gap Type A gap occurs when extruding, revolving, or sweeping a thin boss. The Gap Type box in the thin feature operation dialog boxes lets you choose how to resolve this gap. This example shows a profile of a square and a circle. The internal lines have been removed from the profile up to the intersection of the two shapes. The profile of the sketch is being extruded as a thin wall boss. The gaps that need to be filled are circled in red. Features Alibre Design 267 2011 Choose Natural to extend the two figures along their natural curves until they intersect.
Choose Round to create filleted corners.
Choose Extend to extend two straight lines from the end of each figure until they intersect. 4.1.4 Cuts and Thin Wall Cuts 4.1.4.1 About Cutting Cutting removes material from a model based on the profile in a sketch. Two basic cuts are available: Cut and Thin Wall Cut. To remove a large mass from a model, use Cut. To cut a path through a model, use Thin Wall Cut. There are four styles that can be applied to the cuts: Extrude Removes solid material by moving the profile straight ahead, cutting as it goes. Revolve Revolves the profile around an axis through the model, cutting as it goes. Sweep Moves a profile along a path, removing material as it goes. Loft Removes material by connecting multiple cross sections. (Lofts are not available for Thin Cut feature operations.) Other feature operations that can remove material are Shell and Hole. After successfully applying a cut feature operation, it can be mirrored or patterned, its depth can be changed, the profile changed (by changing the sketch associated with the feature operation), or it can be deleted. This example shows a cylinder with three cuts. A circle was used to extrude a cut through the center of the cylinder. A rectangle was used to extrude a cut to a specific depth on the cylinder. Then the rectangular cut was mirrored to the opposite side of the cylinder. Features Alibre Design 268 2011 4.1.4.2 Creating cut extrusions The Cut, Extrude command removes material from a model. The Thin Wall Cut., Extrude command removes a thin wall of material from a model. Before you begin You must have: A model from which to remove material A sketch containing the profile to cut through the model. To cut an extrusion 1. From the Cut group in the Part Modeling tab, select Extrude Cut. 2. Select the sketch you want to use to cut into the model. The line should highlight when the sketch is selected. If you choose a cut feature operation, the profile in the sketch must be closed. 4. In Type, select To Depth, Mid Plane, Through All, or To Geometry. 5. In Label, enter a unique name for this collection of cut extrusion settings. The label appears in the Design Explorer after the feature operation has been completed. A distinctive name lets you distinguish this cut extrusion from others in the Design Explorer. To change the length of the cut, right-click the cut Extrusion<> entry in the Design Explorer, and click Modify. The line representing the length appears with handles in the workspace. You can drag the handle to the new position, or change the Depth value in the dialog box. Alibre Design automatically re-cuts the extrusion using the new length. 4.1.4.3 Creating thin wall cut extrusions The Thin Wall Cut, Revolve command removes material from a solid model. Before you begin You must be in a part or an assembly workspace. You must have an existing model. To create the thin wall boss extrusion 1. Create a sketch, drawing a closed profile which will become the cross-section of the revolution. The profile must not cross the axis, linear edge or figure around which you plan to revolve. 2. From the Cut group, select Extrude > Thin Extrude . Features Alibre Design 269 2011 3. If you want to extrude a different sketch, click the Sketch to extrude box, and click the sketch either in the workspace or in the Design Explorer. Type is set to To Depth by default. 4. In Type, select To Depth, Mid Plane, Through All, or To Geometry. If you choose To Depth, you can click the handle in the center of the preview and move it relative to the original profile. The Length value in the dialog box changes as you move the pointer. 5. In Depth, type the length of the extrusion, or click the Equation Editor button to use an equation for this value (The Length box is not available when you are extruding To Geometry, because the length value is determined by the distance of the target geometry from the sketch plane.) 6. Click Reverse if you want to extrude in the opposite direction. (Refer to the preview in the workspace as you select and clear the Reverse check box.) 7. If you are extruding To Geometry, click the Target box, then click the face, edge, or vertex to which you want to extrude. 8. If you want to end the extrusion at an offset from the selected face, enter the offset value in the Offset box. 9. In Gap Type, choose Natural to extend the two figures of a corner along their natural curves until they intersect. Choose Round to create rounded corners, or Extend to extend two straight lines from the end of each corner figure until they intersect. 10.In Wall Thickness, type the thickness you want for Side 1. You can also click the Equation Editor button to use an equation for this value. 11.Type the thickness you want for Side 2. You can also click the Equation Editor button to use an equation for this value. 12.If you want to taper (draft) the extrusion: Type the Draft Angle. You can also click the Equation Editor button to use an equation for this value. Click Outward if you want to draft to a larger size. 13.In Label, enter a unique name for this feature. The name you enter appears in the Design Explorer. (optional) 14.Click OK.
4.1.4.4 Changing cuts You can move holes on a model, change the face where the hole starts, change the limiting geometry, change the depth of the hole, and add a dimension between the hole's center to the edge of a part. Before you begin Features Alibre Design 270 2011 You must be in a Part workspace, Sheet metal Workspace, or an Assembly workspace in a part editing session with a hole applied to a solid. To change a hole's properties 1. Right-click the Hole <> entry in the Design Explorer. 2. Click Edit. 3. The Insert Hole dialog pops up and you can change your hole's properties. To change a hole's location 1. Right-click the Sketch <> item under the Hole <> feature entry in the Design Explorer. 2. Click Edit. 3. The hole disappears and a reference point(s) is visible, representing the center of the hole. You can constrain this reference point as you wish. 4. When you are finished dimensioning or constraining the center point of the hole, exit 2D sketch mode and your hole's position will be updated. 5. Note: you can also dimension or constrain the hole's center point while the Insert Hole dialog is up.
4.1.4.5 About Wall Thickness Open profiles, like lines, splines, and arcs, can be used to add a thin wall of material to a model, or subtract a thin wall of material from a model. Since the profiles are open, they are said to have a side 1 and side 2. A preview of the position of the wall thickness can be seen in the workspace while the feature's dialog box is open. Experiment with the preview by changing the thickness of the outer wall and watch the preview change. The thickness of the wall consists of the distance from the profile to side 1 plus the distance from the profile to side 2. Features Alibre Design 271 2011 If you thin wall cut or thin wall boss a line like this one, and specify wall thickness, it is arbitrary as to which is Side 1 and which is Side 2. You can split the width of the cut or boss between the two sides, or add the entire width to one side or the other. In cases like this spline, you may not be able to split the difference in thickness. For example, it may cause an error if you have a large wall thickness on an extrusion of a tight curve.
4.1.4.6 About Gap Type A gap occurs when extruding, revolving, or sweeping a thin boss. The Gap Type box in the thin feature operation dialog boxes lets you choose how to resolve this gap. This example shows a profile of a square and a circle. The internal lines have been removed from the profile up to the intersection of the two shapes. The profile of the sketch is being extruded as a thin wall boss. The gaps that need to be filled are circled in red. Features Alibre Design 272 2011 Choose Natural to extend the two figures along their natural curves until they intersect.
Choose Round to create filleted corners.
Choose Extend to extend two straight lines from the end of each figure until they intersect. 4.1.5 Extrusions 4.1.5.1 About Extrusions Extrusions are 3D geometric objects like prisms or cylinders. Extrusions can be enhanced by tapering (adding a draft) and by changing the planar surfaces of one or both endsends that would otherwise be perpendicular to the extrusion's axis. Although the extrude boss and extrude cut features are different in end result, the steps used to create them are identical. Extrude features, also referred to as extrusions, either create or remove material by extending a sketch in a linear direction by a specified distance. Before setting up extrusion operations, you must have a sketch with a profile of the desired cross section. When setting up extrusion operations, you can: Specify the length of the extrusion. Choose the direction of the extrusion. Have the extrusion project to a specified geometric element. Extend an extrusion up to the next face(s) of the model. Extend a cut extrusion all the way through the model. Add draft to the extrusion. Observe previews of the extrusion before applying the feature operation. Observe the length and draft of boss and cut extrusions. Observe the length of thin wall boss and thin wall cut extrusions.
4.1.5.2 Types of extrusions Type of extrusions Value To Depth Bosses extend to the precise length that you set in the Length box. Cuts extend to a depth that you set in the Depth box. To Geometry Lets you choose a surface or plane to which you want to extrude. To Next Extends the extrusion up to the next face(s) of the part Features Alibre Design 273 2011 Through All (Cuts only) Cuts through all existing geometry. Mid Plane Extends from the selected face or plane equally in both directions. The setting in the Length or Depth box determines the total distance. Divide this number by two for the distance in one direction. 4.1.6 Revolutions 4.1.6.1 About Revolving The Revolve commands let you add or remove material by revolving a profile. A Revolution feature is the result of revolving a profile around an axis. The resulting feature can be a solid (Boss > Revolve); a thin wall (Thin Revolve); a solid revolved cut (Cut > Revolve); or the removal of a revolved thin wall of material (Thin Revolve). Example of a revolution Figure 1 is the profile to be revolved. Figure 2 is a preview of a revolution around the Y axis. Figure 3 shows the resulting model. Figure 1 Features Alibre Design 274 2011 Figure 2 Figure 3 Before setting up revolution operations: Draw the profile of the desired cross-section. Set up an axis around which to revolve. When setting up revolve feature operations: Select an axis. The axis can be a reference axis, an edge of the existing model, or the selected sketch. Specify the angle and the direction of the revolution. Preview the revolution before applying the feature operation. Profiles that you want to revolve must not cross the axis of revolution. Features Alibre Design 275 2011 4.1.6.2 Creating thin wall boss revolutions The Thin Wall Boss, Revolve command creates, or adds material to, a solid model. Before you begin You must be in a part or an assembly workspace. To create the thin wall boss revolve 1. Create a sketch, drawing a profile which will become the cross-section of the revolution. The profile must not cross the axis, linear edge or figure around which you plan to revolve. 2. From the Boss group, select Revolve > Thin Revolve . 3. The Revolve Thin Boss dialog box appears. The last sketch you created appears in the Sketch to revolve box by default. 4. Select the sketch you want to revolve, if necessary. 5. In Angle, enter the value or a formula for the angle to revolve. The default is 360 degrees. (Click the Equation Editor button to select from existing equations, or create a new equation.) 6. In Axis, select the axis, linear edge or figure around which to revolve the sketch. After a selection has been made, a preview of the revolution appears. 7. In Gap Type, choose Natural to extend the two figures of a corner along their natural curves until they intersect. Choose Round to create rounded corners, or Extend to extend two straight lines from the end of each corner figure until they intersect. 8. In Side 1, enter a positive value or a formula for the thickness of the wall that is to be on one side of the sketch's profile. 9. In Side 2, enter a positive value or a formula for the thickness of the wall that is to be on the other side of the sketch's profile. 10.In Label, enter a unique name for this feature. The name appears in the Design Explorer. (optional) 11.Click OK.
4.1.6.3 Creating revolved cuts The Cut - Revolve commands remove material from a solid. The Thin Cut - Revolve commands remove a thin wall of material from a solid. Before you begin You must be in a part or an assembly workspace. Features Alibre Design 276 2011 You must have an existing model. To cut while revolving 1. Create a sketch, drawing a closed profile which will become the cross-section of the revolution. The profile must not cross the axis, linear edge or figure around which you plan to revolve. 2. From the Cut group in the Part Modeling tab, select Revolve Cut. The Revolve Cut dialog box appears. The last sketch you created appears in the Sketch to revolve box by default. 3. Select the sketch you want to revolve, if necessary. You can select the sketch either in the workspace or in the Design Explorer. 4. In Angle, enter the value or a formula for the angle to revolve. The default is 360 degrees. (Click the Equation Editor button to select from existing equations, or create a new equation.) 5. In Axis, select the axis, linear edge or figure around which to revolve the sketch. After the selection is made, a preview of the revolution appears. 6. In Label, enter a unique name for this feature. The name appears in the Design Explorer. (optional) 7. Click OK. 4.1.6.4 Creating thin wall cut revolutions The Thin Wall Cut, Revolve command removes material from a solid model. Before you begin You must be in a part or an assembly workspace. You must have an existing model. To create the thin wall boss revolution 1. Create a sketch, drawing a closed profile which will become the cross-section of the revolution. The profile must not cross the axis, linear edge or figure around which you plan to revolve. 2. From the Cut group, select Revolve > Thin Revolve . Features Alibre Design 277 2011 3. The Revolve Thin Cut dialog box appears. The last sketch you created appears in the Sketch to revolve box by default. 4. Select the sketch you want to revolve, if necessary. You can select the sketch either in the workspace or in the Design Explorer. 5. In Angle, enter the value or an equation for the angle to revolve. The default is 360 degrees. (Click the Equation Editor button to select from existing equations, or create a new equation.) 6. In Axis, select the axis, linear edge or figure around which to revolve the sketch. 7. In Gap Type, choose Natural to extend the two figures of a corner along their natural curves until they intersect. Choose Round to create rounded corners, or Extend to extend two straight lines from the end of each corner figure until they intersect. 8. In Side 1, enter a positive value or a formula for the thickness of the wall to remove, on one side of the sketch's profile. 9. In Side 2, enter a positive value or a formula for the thickness of the wall to remove, on the other side of the sketch's profile. 10.In Label, enter a unique name for this feature. The name appears in the Design Explorer. (optional) 11.Click OK. 4.1.6.5 Changing revolutions Before you begin You must be in a part or assembly workspace with a revolution applied to a solid. To change a revolution 1. In the Design Explorer, click the Revolution feature operation you want to change. 2. Right-click and select Modify from the pop-up menu. The Revolve dialog box appears. 3. Change any of the settings. You can change the angle of the revolution, redefine the axis of Features Alibre Design 278 2011 revolution, choose a different sketch to revolve or rename the revolution. 4. Click OK. The model regenerates. If the operation fails, it is italicized in the Design Explorer. To learn why it failed, right-click the italicized entry and select Properties. The results of the feature operation appear in the Error Status dialog box. 4.1.6.6 Redefining the axis for a revolve Before you begin You must be in a part workspace with a Revolution. To redefine the axis for a Revolution 1. Right-click the Revolution feature operation you want to change in the Design Explorer. 2. Select Modify. 3. In the Revolve dialog box, click the Axis text area, and select a different axis, either in the workspace or in the Design Explorer. 4. Click OK. Alibre Design revolves the sketch around the new axis. 4.1.7 Lofts 4.1.7.1 About Lofts Lofting adds or removes material through a sequence of profiles and the surface associated with each profile. The amount and size of the material created or removed depends upon the shapes and locations of the profiles. The Boss Loft feature operation generates a surface that interpolates the profiles. The Cut Loft feature operation removes material from the imaginary path through the sequence of profiles. To create a loft, you specify a sequence of profiles that you have positioned in model space. This technique allows the formation of relatively complex surfaces from a set of cross-sectional curves. The Mechanism Alibre Design interpolates the curves, resulting in a body consisting of one or more faces, linked together to form a surface. Example 1: This simple loft connects a square on one plane to a thin rectangle on another plane.
Example 2: This loft connects each of these sketches with a smooth transformation. Features Alibre Design 279 2011 Original sketches
Resulting solid Examples Common examples of the application of lofts include: The hull of a ship The body of an airplane Lofts using only profile sketches To create a loft, you will need at least two sketches, each created on a different plane. You can loft between parallel planes or intersecting planes as long as the profiles to loft do not intersect. Lofting using faces You can also create lofts using faces. In the example below, we are using a single sketch and a face. Original sketch and face
Resulting solid Features Alibre Design 280 2011 4.1.7.2 Creating lofts Before you begin Set up the reference geometry you will need. You can use existing faces and planes, or create new planes. Sketch the profiles you want to use in the loft operation. You can also use existing faces in a loft operation. At least two sketches or faces are required. You may loft to a point by creating a sketch with exactly one node in it. Ensure that the profiles to be lofted do not intersect. To create a loft 1. From the Boss group, select Loft Boss. 2. In the work area, select the sketches or faces to use in the loft. As you make the selections, the corresponding labels appear in the Cross Sections box. 3. The sketches/faces must be listed in the order in which the loft will be created. To remove a Features Alibre Design 281 2011 sketch/face from the box, select it again, or right-click the item to remove from the dialog box, and select Remove Selected Item(s) from the pop-up menu. 4. If desired, check the Specify Tangent box next to a sketch or face. When Specify Tangent is selected, local control of surface directions in the vicinity of the lofted sketches/faces is possible. If Tangency Angle is 0 , surface normals remain perpendicular to the sketch plane normal, or parallel to the adjoining face normals. 5. If Specify Tangent is checked, Tangent Angles can be specified for sketches (but not faces). Specify the desired angle in the Tangent Angle field. In this case, the lofted surface tangent would be at the angle specified with the sketch plane normal. 6. If Specify Tangent is checked, additional control is obtained using the Tangent Magnitude for each Cross Section. Tangent Magnitudes control the rate at which surfaces diverge from the cross section sketch planes or faces. As Tangent Magnitudes increase, surfaces diverge more slowly from surface tangents at the sketch cross sections. Specify the desired value in the Tangent Magnitude field. A value of 0 is equivalent to not using Specify Tangent. 7. If desired, Guide curves can be specified to constrain the location or direction of the lofted surface that is generated. To specify Guide curves, check the Guide Curves checkbox, and select the sketches in the work area. 2D or 3D sketches can be used. Guide curves are each exactly one open or closed loop, each touching all the profiles. Multiple guide curves can be used for Global and Local types, however, for the Tangent type, only one guide curve should be specified. As each curve is selected, the corresponding labels appear in the Guide Curves list box. To remove a Guide curve from the box, select it from the list and press delete key on the keyboard, or choose an option from the right-click menu. Guide curve types: Global: Creates virtual guide curves, providing the ability to make one guide curve globally affect the lofted surfaces. Local: These guide curves provide the ability to make one guide curve locally affect the lofted surfaces. Tangent: Constrains the take-off vectors on each profile based on a path curve. The resulting surface does not follow the path; rather a constant vector field is placed on each profile. The vector is defined as the tangent vector of the path curve at the point in which the curve intersects the profiles plane. 8. If necessary, select a loft creation option: 9. Simplify Surface: Converts the resultant loft face from a spline type to an analytic type when possible. A simplified surface contains less data, is of higher quality, and is faster to process in subsequent modeling operations. 10.Minimize twist: Aligns the profiles so that the start of the second sketch is aligned to the start of the first sketch. 11.Connect ends: The first cross-section is treated as if it is also the last cross-section. This is not available when using Guide Curves, as the Guide Curves can be used to connect the first and last cross sections. You must have at least three cross-sections to use this option. 12.Minimize Curvature: This determines the Tangent Magnitudes based on maximizing the minimum radius of curvature of the lofted body as a whole. This not only helps to create more pleasing surfaces but ensures greater ability to shell and blend lofted models. This is applicable only when take off factors are specified. 13.Click OK to create the loft. Features Alibre Design 282 2011 4.1.7.3 Changing lofts Before you begin You must be in a Part workspace or in an Assembly workspace in a part editing session with a loft applied to a solid. To change a loft 1. In the Design Explorer, click the right mouse button on Loft under the Features list. 2. Click Modify. The Loft dialog box appears. 3. Change any of the settings. 4. Click OK. The model changes to match the new settings. If the feature operation fails, the Loft operation is italicized in the Design Explorer. To learn why it failed, right-click the italicized entry, and select Properties. The results of the feature operation appear in the Error Status dialog box. 4.1.7.4 Minimizing twist in a Loft feature You can minimize the amount of surface twist found in a loft feature. Minimize Twist is an option available in the Loft Boss and Loft Cut dialog boxes. You can choose this option before performing the loft. Or, you can select minimize twist after a loft operation by changing the loft feature. Select Minimize Twist to minimize the twisting of the surface produced by a loft. Twist minimization aligns closed curves so that the start of the second curve is aligned to the start of the first curve. Even if a bodys shape is unaffected by twisting, a surface with a twist could produce unexpected results in subsequent feature operations. Lofting with twist Lofting without twist Features Alibre Design 283 2011 4.1.7.5 Simplifying the surface After the loft operation, the new surface may appear analytic, but it is actually represented with splines. When you choose Simplify Surface, the surface is converted from splines to an analytic form (for example, to a cone, torus, or sphere) wherever possible. A simplified surface has smaller data, is of higher quality, and faster to process (through subsequent feature operations). Do not check Simplify Surface if you want to keep the spline based geometry. 4.1.8 Sweeps 4.1.8.1 About Sweeping Sweeps add or remove material along a path. The following guidelines should be followed when creating sweep features: The profile must be in a different sketch then the path. The profile that you want to sweep must be closed. This profile is geometrically similar to the sweep's cross-section. The path along which you want to sweep must reside on a different plane than the profile to sweep, but the starting point of the path must reside on the same plane as the profile. (It is not necessary for the starting point to be inside of the profile.) The sketch(es) that define the path can be open or closed but cannot be self-intersecting. The sketch path must either start on the profile plane or pass through the profile plane. The sketch path can be multiple 2D or 3D sketches, as well as Edges of Parts or Surfaces. The sketch path must be continuous. You can force the profile to be held parallel to the sketch plane or not. (Select Rigid to force the profile to stay parallel to the working plane.) You can add a draft to the sweep as long as the profile is not forced to be parallel. (Clear the Rigid option.) When you apply a draft to a thin wall sweep, the draft is applied equally to both sides of the wall. Example of a sweep Features Alibre Design 284 2011
A sketch with the profile to sweep A sketch for the path along which to extrude the profile The resulting feature looks like this.
The amount of the material added or removed depends on the size and shape of the profile you send along the path. The length of the material depends on the length of the path. Complex feature operations may take a few minutes. 4.1.8.2 Creating boss sweeps The Boss Sweep command creates material along a path. The amount and size of the material created depends on the size and shape of the profile that is swept along the path. To set up the sweep 1. Sketch the profile that defines the sweep cross section. The profile must be closed and cannot intersect itself. 2. Select the plane that the path will be sketched on. 3. Sketch the path(s) that the profile is to follow in the sweep operation. You may use more than one path profile as long as the path is continuous. The path may start or pass through the plane in which the profile was sketched on. In the example below, the path starts on the profile's plane. The path cannot intersect itself. Features Alibre Design 285 2011 To create the boss sweep 1. From the Boss group, in the Thin Wall Extrude flyout select Sweep Boss . 2. Click in the Sketch to Sweep box, and then select the sketch defining the profile. Features Alibre Design 286 2011 3. Click in the Path Objects box, and then select the sketch(es) or edge(es) defining the path. 4. Select a Sweep Type. You can create the sweep along the Entire Path or To Geometry. 5. If To Geometry was selected click in the Geometry Target box, and select an existing plane, face, or surface in the work area. You can also specify a Geometry Offset value to create a gap between the target and the end of the feature. 6. If Entire Path was selected, click the Rigid check box if desired to force the profile to remain parallel to the profiles sketch plane through the sweep. 7. If desired, specify a Draft Angle value. Click the Outward check box to create the draft outward. 8. Enter a custom label if desired. 9. Click OK. 4.1.8.3 Creating thin sweeps Thin sweeps add or remove a thin wall of material along a path. The amount and size of the material created or removed depends upon: The size and shape of the profile you sweep along the path The thickness of the wall that you specify The length of the path. To set up the sweep 1. Sketch the profile to be swept. The profile may be open but must be non-intersecting. 2. Select a different plane. 3. Create a new sketch and sketch a sweep path. You can also use an existing reference path that is stored in a file. The path may start or pass through the plane in which the profile was sketched on. In the example below, the path starts on the profile's plane. The path cannot intersect itself. To sweep the sketch 1. From the Cut group, select Sweep > Thin Sweep . Features Alibre Design 287 2011 2. Click in the Sketch to Sweep box, and then select the sketch defining the profile. 3. Click in the Path Objects box, and then select the sketch(es) defining the path. 4. Select a Sweep Type. You can create the sweep along the Entire Path or To Geometry. 5. If To Geometry was selected, click in the Geometry Target box, and select an existing plane or face in the work area that you want to sweep to. You can also specify a Geometry Offset value to create a gap between the target and the end of the feature. 6. If Entire Path was selected, click the Rigid check box if desired to force the profile to remain parallel to the profiles sketch plane through the sweep. 7. If desired, specify a Draft Angle value. Click the Outward check box to create the draft outward. 8. In Gap Type, choose Natural to extend the two figures of a corner along their natural curves until they intersect. Choose Round to create rounded corners, or Extend to extend two straight lines from the end of each corner figure until they intersect. 9. In Wall Thickness, specify the Side 1 thickness. You can also click the Equation Editor button to use an equation for this value. 10.If applicable, specify the Side 2 thickness. You can also click the Equation Editor button to use an equation for this value. 11.Enter a custom label if desired. 12.Click OK. Troubleshooting thin wall sweeps When a thin wall sweep feature operation fails, try the following: Decrease the wall thickness on one or both sides of the profile Decrease the width of the sweep's cross section in the plane of the path's curvature Increase the radius of curvature of the sweep path. Features Alibre Design 288 2011 4.1.8.4 Creating cut sweeps The Cut Sweep command removes material from a part along a specified path. The amount of the material removed depends on the size and shape of the profile you sweep along the path, as well as the path length. To set up the sweep 1. Sketch the profile that defines the cut cross section. The profile must be closed and cannot intersect itself. 2. Select the plane that the path will be sketched on. 3. Sketch the path(s) that the profile is to follow in the sweep operation. You can use more than one path sketch as long as the path is continuous.
The path must not intersect itself. The path may start or pass through the plane that the sweep profile was sketched on. To cut the sweep 1. From the Cut group in the Part Modeling tab, select Extrude Sweep. The Sweep Boss dialog box appears. 3. Click in the Sketch to Sweep box, and then select the sketch defining the profile. 4. Click in the Path Objects box, and then select the sketch(es) or edge(es) defining the path. 5. Select a Sweep Type. You can create the sweep along the Entire Path or To Geometry. 6. If To Geometry was selected, click in the Geometry Target box, and select an existing plane, face, or surface in the work area. You can also specify a Geometry Offset value to create a gap between the target and the end of the feature. 7. If Entire Path was selected, click the Rigid check box if desired to force the profile to remain parallel to the profiles sketch plane through the sweep. 8. If desired, specify a Draft Angle value. Click the Outward check box to create the draft outward. Features Alibre Design 289 2011 9. Enter a custom label if desired. 10.Click OK. 4.1.8.5 Paths 4.1.8.5.1 Paths You can use lines, splines, and arcs as paths in a sweep feature operation. You can also use edges on pre-existing geometry as the basis for a sweep. Using sketches This picture shows a path in 2D, before the sweep feature operation: This picture shows a thin boss sweep, created with a spline path, sweeping an ellipse along the path. Features Alibre Design 290 2011
Using model edges This picture shows setting up a sweep using model edges as the sweep path. This image shows the resulting Sweep Boss. Features Alibre Design 291 2011 4.1.8.5.2 Creating a path If you want to sweep a profile from one point to another, you must send it along a path. Rules: Create a path with a line, spline, or arc. Create the path sketch on a different plane from the sketch you are sweeping. Guidelines: The order in which you create the profile and path sketches does not matter, but you may find it easier to create the profile first, and then create the path. The profile to be swept is best created at the intersection of two planes so that the path sketch can be placed more easily. The result of the sweep is more likely to meet your expectations if you set it up this way. The starting point of the path must be on the plane of the profile, as shown in the picture below. In the picture below, notice that the sweep's profile is on the horizontal plane, and the path has been created on the vertical plane.
You can change the path sketch just like you would any other sketch. 4.1.9 Helical Features 4.1.9.1 About Helixes Helical features, often referred to as helixes, either create or remove material by automatically sweeping a cross section, represented by a sketch, along a helical path. The helical path is automatically created by the software and is driven by user specified parameters. Helical features are beneficial when modeling Features Alibre Design 292 2011 springs, internal and external threads, ball screws, worm gears, etc. The following guidelines should be followed when creating helical features: The sketch that defines the cross-section of the helix must be closed The sketch that defines the cross-section of the helix must also contain a reference line that represents the helical axis
Helical Boss Helical Cut 4.1.9.2 Creating Helical Boss To set up the helical boss: 1. Sketch the cross-section of the helix. The cross-section is not limited to a certain profile but must be a closed sketch. 2. From the Sketching toolbar, select the Reference Line tool. 3. Sketch a reference line of any length in the axial direction that the helix will be created in. This reference line will represent the axis of the helix. 4. If necessary, place a dimension between the reference line and sketch figure(s) created in step 1. To create the helical boss: 1. Select the Helical Boss tool in the Boss group in the Part Modeling tab. The Helical Boss dialog box appears, and the Main tab is initially displayed by default. Features Alibre Design 293 2011
2. In the Sketch to Revolve field, select the sketch representing the helical cross-section. The Reference Line as Axis field is automatically populated with the reference line corresponding with the sketch. If you have more than one reference line in your sketch, you can choose which one to use. 3. Select the direction of the helix, Clockwise or Counter Clockwise. 4. If necessary, click the Reverse check box to change the axial direction the helix is created in. 5. From the Type drop down menu, select the appropriate helix type: Height and Revolution: a helix is generated by specifying the overall feature height as well as the number of helical revolutions within the specified height. Height and Pitch: a helix is generated by specifying the overall feature height as well as pitch. The pitch is defined as the distance from one point on the helix to a corresponding point on the next revolution measured parallel to the axis. Revolution and Pitch: a helix is generated by specifying the number of revolutions as well the pitch. Spiral: a flat helix is generated by specifying the number of revolutions as well as pitch. 6. Specify the appropriate helix parameters (height, pitch, revolutions) depending on which type was selected. Note that if Pitch is specified you can also specify Constant, Variable Ratio, and Variable End pitch conditions. Constant: Lets you maintain a constant distance. The "ratio" control is disabled. Variable End: Specifies the pitch at the end of the helix. Variable Ratio: Allows you to change the pitch from start to finish in a ratio such that pitch at the end will be: ratio x start pitch. 7. If applicable, specify a Taper angle to create a tapered helix. 8. If applicable, click the Advanced tab to specify start and end conditions other than the Natural default condition. Features Alibre Design 294 2011 Natural or Flat Conditions : for each of the two ends of the coil. The ends can have dissimilar end conditions. If Flat is chosen, then you will also need to specify the Transition Angle and the Flat Angle. Transition Angle: The distance (in degrees) over which the coil achieves the transition (normally less than one revolution). Flat Angle: The distance (in degrees) the coil extends after transition with no pitch (flat). Provides transition from the end of the revolved coil to a flattened end. 9. Specify a Parallel or Normal Profile Orientation condition. 10.Click OK to create the helical feature. 4.1.9.3 Creating Helical Cut To set up the helical cut: 1. Sketch the cross-section of the helix. The cross-section is not limited to a certain profile but must be a closed sketch. 2. From the Sketching toolbar, select the Reference Line tool. 3. Sketch a reference line of any length in the axial direction that the helix will be created in. This reference line will represent the axis of the helix. 4. If necessary, place a dimension between the reference line and sketch figure(s) created in step 1. To create the helical cut: 1. Select the Helical Cut tool in the Cut group in the Part Modeling tab. The Helical Cut dialog box appears, and the Main tab is initially displayed by default. Features Alibre Design 295 2011 2. In the Sketch to Revolve field, select the sketch representing the helical cross-section. The Reference Line as Axis field is automatically populated with the reference line corresponding with the sketch. If you have more than one reference line in your sketch, you can choose which one to use. 3. Select the direction of the helix, Clockwise or Counter Clockwise. 4. If necessary, click the Reverse check box to change the axial direction the helix is created in. 5. From the Type drop down menu, select the appropriate helix type: Height and Revolution: a helix is generated by specifying the overall feature height as well as the number of helical revolutions within the specified height. Height and Pitch: a helix is generated by specifying the overall feature height as well as pitch. The pitch is defined as the distance from one point on the helix to a corresponding point on the next revolution measured parallel to the axis. Revolution and Pitch: a helix is generated by specifying the number of revolutions as well the pitch. Spiral: a flat helix is generated by specifying the number of revolutions as well as pitch. 6. Specify the appropriate helix parameters (height, pitch, revolutions) depending on which type was selected. Note that if Pitch is specified you can also specify Constant, Variable Ratio, and Variable End pitch conditions. Constant: Lets you maintain a constant distance. The "ratio" control is disabled. Variable End: Specifies the pitch at the end of the helix. Variable Ratio: Allows you to change the pitch from start to finish in a ratio such that pitch at the end will be: ratio x start pitch. 7. If applicable, specify a Taper angle to create a tapered helix. 8. If applicable, click the Advanced tab to specify start and end conditions other than the Natural default condition. Features Alibre Design 296 2011 Natural or Flat Conditions : for each of the two ends of the coil. The ends can have dissimilar end conditions. If Flat is chosen, then you will also need to specify the Transition Angle and the Flat Angle. Transition Angle: The distance (in degrees) over which the coil achieves the transition (normally less than one revolution). Flat Angle: The distance (in degrees) the coil extends after transition with no pitch (flat). Provides transition from the end of the revolved coil to a flattened end. 9. Specify a Parallel or Normal Profile Orientation condition. 10.Click OK to create the helical feature. 4.1.10 Fillets 4.1.10.1 About 3D Fillets Fillet features create a rounded face on a part. You can place a fillet on individual edges and all edges of a face. You can create a constant radius fillet or a variable radius fillet. Filleted outside edges Filleted inside edges Features Alibre Design 297 2011 If you select one edge, only that edge is filleted. If you select a face, every edge that meets the selected face is filleted. 4.1.10.2 Creating 3D fillets Fillets can be created on inside and outside edges of a part. When a face is selected, the fillet is applied to every edge associated with the face. To create a constant radius fillet 1. From the Geometry Transform group, select Fillet Edges. You can also right-click an edge and select Add Fillet. 2. Select Constant Radius from the Fillet Type menu.
3. Unselect the Tangent Propagate option if necessary. The Tangent Propagate option creates a fillet on the selected edge as well as any other edges that form a path in which a tangent condition can be resolved.
With Tangent Propagate On With Tangent Propagate Off Features Alibre Design 298 2011 4. Select the face or edges to fillet. Use Shift+click to select multiple edges or faces. 5. Specify the fillet Radius. For variable radius fillets, specify a Start radius and End radius. 6. In Label, you may enter a name for the fillet (optional). The label will appear in the Design Explorer. 7. Click OK. To create a constant radius fillet 1. From the Geometry Transform group, select Fillet Edges. 2. Select Variable Radius from the Fillet Type menu.
3. Select the edge(s) or face(s) to be rounded. Selecting a face will subsequently select all the edges associated with that face. 4. Deselect the Tangent Propagate option if necessary. The Tangent Propagate option creates a fillet on the selected edge, as well as any other edges that form a path in which a tangent condition can be resolved. 5. Specify the start Radius in the first radius field. 6. Specify the end Radius in the second radius field. 7. Click OK to create the fillet.
Troubleshooting tips Fillet features appear in the Design Explorer. If a fillet fails, its name appears in italics and the icon is marked with a red X. For details about the failure, right-click the fillet and select Status. Features Alibre Design 299 2011 If a fillet fails, right-click the failed fillet in the Design Explorer and select Modify. Try decreasing the radius value. If a multiple-edge fillet operation fails, try decreasing the radius value as described above, or excluding some of the edges. 4.1.10.3 Changing 3D fillets Before you begin You must have a model open in a part or assembly workspace. To change 3D fillets 1. In the Design Explorer, right-click the fillet. 2. Select Modify.
3. Make the desired changes. Any of the values may be modified. You can even remove items from the Entities to fillet box. 4. Click OK. To delete a fillet 1. In the Design Explorer, right-click the fillet. 2. Select Delete. 4.1.10.4 Filleting intersecting edges Intersecting edges can have different fillet radii. You must create a separate fillet operation for each radius. Features Alibre Design 300 2011 Before you begin You must be either in a Part workspace with a model or in an Assembly workspace in a part editing session. To fillet intersecting edges 1. Select all edges to share the same radius. 2. Fillet them. 3. Select the next set of edges to share the second radius and fillet them. You may need to include the first fillet's seam(s) in this second set of edges. 4.1.11 Chamfers 4.1.11.1 About 3D Chamfers A 3D chamfer is a beveled edge. You can chamfer an edge, a face, or a vertex. When you select a face, all the edges adjoining the face are chamfered. 3D chamfer on a solid box 3D chamfer on a cylinder 3D chamfer on a vertex Features Alibre Design 301 2011
4.1.11.2 Creating 3D chamfered edges Chamfer features create a beveled face on a selected edge or face. To create 3D chamfered edges 1. From the Geometry Transform group, select Chamfer Edge. The Chamfer Edge dialog box appears.
2. Select the edges or faces to chamfer. 3. Select a Chamfer Type from the drop down list: Distance - Distance: specify two distances, one for either side of the chamfer edge. Angle - Distance: specify a distance and angle for the chamfer. Equal Distance: specify an equal distance for either side of the chamfer edge. 4. Specify the Distance and Angle values depending on which chamfer type you selected. 5. Unselect the Tangent Propagate option if necessary. The Tangent Propagate option creates a chamfer on the selected edge as well as any other edges that form a path in which a tangent condition can be resolved. Features Alibre Design 302 2011
Preview of chamfer with Tangent Propagate On Preview of chamfer with Tangent Propagate Off 6. In the Label field, enter a specific name for the chamfer feature (optional). 7. Click OK. 4.1.11.3 Creating a 3D vertex chamfer You can chamfer a vertex of a part. (A vertex is an intersection of three edges.) This is an example of a chamfered vertex: To chamfer a vertex 1. From the Geometry Transform group, select the flyout in Fillet Edges and select Chamfer Vertex. Features Alibre Design 303 2011 2. Select the vertex to chamfer. 3. Enter the distances for the chamfer.
D1 is the distance from the vertex to one point of the chamfer. D2 is the distance from the vertex to the second point of the chamfer. D3 is the distance from the vertex to the third point of the chamfer. 4. Specify a custom feature label if desired. 5. Click OK. 4.1.11.4 Changing 3D chamfers Before you begin You must be in a Part workspace with an edge chamfer applied to a model. You can also be in an Assembly workspace and editing a part that has an edge chamfer. To change 3D Chamfers 1. In the Design Explorer, click the right mouse button on the chamfer you want to change. 2. Click Modify. 3. Make the desired changes. You can change: The label of the chamfer. You might want to rename a chamfer so that it is more easily identified in the Design Explorer. The distance of the chamfer. This setting lets you enlarge or reduce the size of the original chamfer. The location of the chamfer in the Edges to chamfer box. For example, if you chamfered the wrong edge, you can delete the edge and select a different edge. 4. Click OK. To delete a chamfer 1. In the Design Explorer, click the chamfer you want to delete. 2. Click the right mouse button. 3. Click Delete. Features Alibre Design 304 2011 4.1.12 Drafts 4.1.12.1 About Drafts A drafted (or tapered) part is easier to remove from a cast without damaging it during the manufacturing process. The draft is applied to a face of a part. Drafts can be inward or outward. An inward draft removes material from a face at a specified angle. An outward draft adds material to a face. The neutral plane is the starting point for the draft, and the plane or face from which the draft angle is calculated. The dotted lines below show where the face will be after the draft is applied. Inward draft Outward draft Creating Drafts Alibre Design provides two ways to create a drafted part. You can: Apply a Draft Feature to one or more faces of an existing model. You can draft one or more faces. Draft as you create or remove material using the Extrude or Sweep commands. Drafting as you create or remove material You can specify a draft angle as part of an extrusion or a sweep feature operation. The draft angle applies equally to both sides of a thin wall extrusion. The draft angle is entered is entered in the extrusion dialog box. When you change either the value or the Outward checkbox, you can watch the preview in the workspace to see the effect of your change. You can also drag the draft's handle in the workspace or click the Equation Editor button to use a formula for this value. Features Alibre Design 305 2011 The maximum draft angle is 59 degrees. Examples of drafts Preview Resulting extrusion 0 degrees (No draft)
19 degrees, Inward draft 59 degrees, Outward draft Troubleshooting Problem: The resulting model does not appear to have a draft. Check: Edit the feature and make sure that you specified an angle value other than 0 (zero). The default angle is 0, which produces a straight feature without a draft. 4.1.12.2 Creating drafts To draft a face (or faces) 1. From the Geometry Transform group in the Part Modeling tab, select Draft Face Features Alibre Design 306 2011 . 1. In the workspace, click the face or plane where you want to start the draft. The face or plane number appears in the Neutral Plane box. 2. In Faces to Draft, click the face or faces you want to draft. (Press the Shift key when selecting multiple faces.) 3. In Angle, enter the value for the draft. 4. Select Outward if you want to draft outward. The default draft goes inward. 5. In Label, enter a descriptive name for this draft operation. (optional) 6. Click OK. The Draft dialog To apply a draft while extruding or sweeping Before you begin This procedure assumes that you are in the process of: Extruding ( Feature > Boss > Extrude) OR Sweeping (Feature > Boss > Sweep) To create an extrusion or sweep with a draft 1. Enter the angle to draft. Watch the preview as you change the angle setting. You can also use an equation for this value. (Enter the equation in the box, or click the Equation Editor button to do so.) Features Alibre Design 307 2011 -OR- You can drag the draft's handle in the workspace. 2. Click Outward if you want to extrude the profile outward. The resulting extrusion is larger on the end opposite the profile. If the Outward checkbox is clear, the draft starts with the profile size and extrudes inward. 4.1.13 Holes 4.1.13.1 About Holes Alibre Design provides several standard holes. You can insert these standard holes on any planar face. The holes can be inserted to a specific depth ("blind"), through an entire model, or up to an intersection of a face. Holes are always inserted perpendicular to a face. Refer to the Holes section in the solid Features Creation chapter for comprehensive information on Creating holes. 4.1.13.2 Standard holes The following graphics depict the holes available with Alibre Design. These graphics also show the defaults for each hole and the attributes you can change by using the spinner box. For depth, you can also use the Equation Editor button to enter an equation for this value. Simple Simple Drilled Features Alibre Design 308 2011 Tapered Tapered Drilled Counter Sunk Counter Sunk Drilled Counter Drilled Counter Drilled Counter Bored Counter Bored Drilled Features Alibre Design 309 2011 4.1.13.3 Creating holes Before you begin You need a model in which to place the holes. To create a hole 1. Click From the Thread group, select the Hole tool. 2. The Hole dialog box appears. This dialog box lets you make one of the standard holes. When this dialog box is open, you can click the model where you want the hole. The workspace shows how the part will look if you apply the current settings. 3. Choose the type of hole you want to create. When you choose a hole type, the preview shows the hole type and its settings for depths, diameters, and drill angles. (You will set these values later.) 4. In Start surface, click the face where you want to put the hole. You can move the hole whenever this dialog box is open. Just click the model again to reposition the hole. To position the hole precisely, you can dimension the hole to an edge. Press both mouse buttons to rotate the model. Press Shift + both mouse buttons to pan. 5. In Depth condition, choose: Blind to place a hole to a specified depth. Through All to place a hole that goes all the way through the model. Features Alibre Design 310 2011 To Limit Geometry to make a hole that stops at a face or vertex. If you chose To Limit Geometry 6. Click the Limiting geometry box. 7. Click the face or vertex where you want to end the hole. In this example, the hole is being placed on the outer face on the right. The limiting geometry is the large face where the small block meets the large block. 8. In Limiting geometry offset, type the distance from the limiting face to end the hole. Negative numbers end the hole before the geometry is reached. Positive numbers extend beyond the limiting geometry. Zero ends the hole precisely at the geometry. If you chose Blind 6. In the Depth box, type the depth of the hole. (This option is not available if you chose Through All or To Limiting Geometry.) You can also click the Equation Editor button to use an equation for this value. To enter the hole measurements 1. Enter the diameter of the hole. 2. Enter the depth of the hole, or click the Equation Editor button to use an equation. If the hole has a bored head, specify the depth and diameter for the bore. If the hole has a drilled head, type the angle for the drill. If the hole has a drilled hole end, type the angle for the drill end. 4.1.13.4 Creating threaded holes To create a threaded hole 1. In the Insert Hole dialog, choose the desired thread Series. Alibre Design supports UNC, UNF, UNEF, UNS, Metric Course, Metric Fine, Metric Special, and NPT series threads. In addition to the pre-defined thread options, you can create your own thread definitions by editing the Alibre Design thread definition file, alibre_unicode.thd. You can use Notepad to edit this file. A definition of the file format is embedded within the file. This file is located in the folder C:\Documents and Settings\All Users\Application Data\Alibre Design\System Files, for Vista and Windows7 this file is located in the folder C:\ProgramData\Alibre Features Alibre Design 311 2011 Design\System Files. 1. Choose the Type thread desired. 2. Specify the Length of the thread. By default, the thread will extend the entire length of the hole. 3. Choose the Source to specify the diameter to use for modeling the hole. You may choose from the minor, pitch, major, and drill tap diameters. 4. Click OK to create the hole and define the thread. 4.1.13.5 Hole Presets Presets Presets allow you to quickly create and use commonly used holes. These presets are saved as in a file named alibre_unicode.hps and its location is dependent upon the operating system. XP - C:\Documents and Settings\Windows login name\Application Data\Alibre Design\Alibre Design username\alibre_unicode.hps Vista / Windows7 - C:\Users\Windows login name\AppData\Roaming\Alibre Design\Alibre Design username\alibre_unicode.hps Features Alibre Design 312 2011 1. Initially the drop-down will be empty. 2. Enter all of the options and values for the hole you want to use. 3. Enter a name for the preset you are creating and click the Create button. 4. The Hole Preset will be saved to your computer. When the Alibre Design Home Window is closed it will create/update the alibre_unicode. hps file. This file can be copied to other computers. The preset values are not parametric. If any of the options are changed it will not automatically update the part with the new values. The thread information is now included with the hole data. While a graphical representation of the threads is not displayed on the model, when the 2D detailed drawing is created from the 3D design, the threaded hole information will automatically be called out in the applicable orthographic view. 4.1.13.6 Changing holes You can move holes on a model, change the face where the hole starts, change the limiting geometry, Features Alibre Design 313 2011 change the depth of the hole, and add a dimension between the hole's center to the edge of a part. Before you begin You must be in a Part workspace, Sheet metal Workspace, or an Assembly workspace in a part editing session with a hole applied to a solid. To change a hole's properties 1. Right-click the Hole <> entry in the Design Explorer. 2. Click Edit. 3. The Insert Hole dialog pops up and you can change your hole's properties. To change a hole's location 1. Right-click the Sketch <> item under the Hole <> feature entry in the Design Explorer. 2. Click Edit. 3. The hole disappears and a reference points) is visible, representing the center of the hole. You can constrain this reference point as you wish. 4. When you are finished dimensioning or constraining the center point of the hole, exit 2D sketch mode and your hole's position will be updated. 5. Note: you can also dimension or constrain the hole's center point while the Insert Hole dialog is up.
4.1.13.7 Positioning holes Before you begin You must be in a Part workspace with a hole sketched or in an Assembly workspace in a part editing session. To position a hole 1. Create a hole. 2. In the Design Explorer, click the right mouse button on the Hole's sketch (shown below). 3. Click Edit Sketch. A center point appears in the middle of the hole, and you enter Sketch mode and Edit Sketch mode. Features Alibre Design 314 2011 4. Click the Dimension tool . 5. Click the center point of the hole. 6. Click the edge of the part. A dimension appears. 7. Click to place the dimension. The dimension's value appears in the edit box. 8. Enter a value for the distance between the center of the hole and the edge. 9. Press Enter. The hole is positioned precisely. 4.1.14 External Cosmetic Threads 4.1.14.1 About External Threads Alibre Design provides the ability to create representations of External Threads without having to model them. In a part workspace, you can insert them on circular edges and specify the minor diameter, along with the length of the thread. A representation is shown in the part, and when creating a drawing you have the option of creating External Threads, which pulls the thread information you specify from the part file and inserts it into the drawing according to the settings for threads you have specified in the Drawing Workspace Options. Cosmetic Thread Preview During Creation Features Alibre Design 315 2011
4.1.14.2 Creating an External Thread Before you begin You need to be in a Part Workspace that contains a model with at least one circular edge. To create an External Cosmetic Thread 1. Click External Cosmetic Thread in the Thread group in the Part Modeling tab. The External Cosmetic Thread dialog pops up. 2. Select the circular edges on the model. This typically represents the end of a screw or other threaded item. You can select multiple edges - however they must all be exactly the same diameter. 3. The Major Diameter is read-only and represents the diameter of the edge you selected. 4. Set the Minor Diameter of the thread. 5. Set the Thread Length of the thread. 6. Select Create Chamfer on Edge if you need the 2D representation of the thread to have a chamfer on the end. 7. Enter the Callout you would like to appear on the drawing. 8. Rename the Feature by changing the Label if desired. 9. Press OK. External Cosmetic Threads are represented as in the image below in 3D. Features Alibre Design 316 2011 4.1.14.3 Changing an External Thread After creating External Cosmetic Threads, you can change them later. To change an external cosmetic thread 1. In the Design Explorer, right click on the External Thread item and select Edit. 2. Change any properties you wish. 3. Press OK. 4.1.14.4 Cosmetic Thread Problems Occasionally your Cosmetic Thread feature may fail. There can be several reasons for this: You applied a cosmetic thread feature to multiple circular edges that originally had the same diameter. After doing this, you changed the diameter of one of the referenced edges so it was not identical to the other edges. The solution is to remove this edge from the Cosmetic Thread feature. You created a valid External Thread using a valid minor diameter value and then changed the minor diameter value through the Equation Editor to an invalid value. Invalid values are any value greater than the major diameter or less than or equal to 0. The solution is to edit the Cosmetic Thread feature and change the minor diameter value to a valid number. You created a valid External Thread using a valid length value and then changed the length value through the Equation Editor to an invalid value. Invalid values are any value less than 0. The solution is to edit the External Thread feature and change the length value to a valid number. The edge you selected for the External Thread feature in the past changes from a circular to a non- circular edge. The solution is to delete the External Thread Feature or fix the edge you are using for the feature. Features Alibre Design 317 2011 4.1.15 Shelling 4.1.15.1 About Shelling The body of a solid model can be hollowed out, or shelled. The Shell is a global feature and affects all of the features above it in the Design Explorer. Before shelling After shelling 1. From the Geometry Transform group in the Part Modeling tab, select the Shell icon. The Shell dialog appears. 2. Select the Faces to remove. You can select multiple faces if necessary. 3. Specify the Standard thickness value, which defines the wall thickness after the part is shelled. 4. If required, you can also select faces to override, in which case you can specify a custom wall Thickness. To do so, click in the Overrides area, and select the face or faces to override in the Design Explorer or work area. You can then set a custom override Thickness for each applicable face. 5. Select the Shell outward option if you want to add external wall thickness. 6. Click OK to create the shell. Features Alibre Design 318 2011 Shelling may not be available in all versions of Alibre Design. Please contact Alibre Sales or visit www.alibre.com/store for information on upgrading your version of Alibre Design, or to add on a package to Alibre Design. 4.1.15.2 Shelling You can create a shell from a solid model. Shelling may not be available in all versions of Alibre Design. Please contact Alibre Sales or visit www.alibre.com/store for information on upgrading your version of Alibre Design, as well as other available products. Before you begin You must be in a Part workspace with a model or in an Assembly workspace in a part editing session. To shell a solid 1. From the Geometry Transform group, select the Shell tool . 2. The Shell dialog box appears. 3. Click the Faces to remove box. 4. In the workspace, click the face or faces you want to remove. 5. Set the standard thickness for the shell walls. You can set thicknesses individually by face (in Overrides), or accept a standard thickness for all faces. 6. Click Shell Outward if you want to create the shell on the outside of the existing solid model (and discarding the existing model). When clear, the shell is created by hollowing out the model. 7. Click the Overrides table and click the face or faces that you want to have a non-standard thickness, if any. Press the Shift key as you select multiple faces. 8. Set the Thickness setting for the face in the Overrides table. (The Thickness setting for the Features Alibre Design 319 2011 overrides table is below the table.) 9. In Label, enter a name for the shell operation. 10.Click OK. If the solid model has filleted edges or vertices and you hollow the model inwards by more than the fillet's radius, the shell will not include the fillet. Negative values are not allowed in the Distance boxes. Complex feature operations may take a few minutes. You cannot shell an entire assembly. You can only shell a part. 4.1.16 Design Boolean Features 4.1.16.1 About Design Boolean Features You can use the Design Boolean Features to model parts for special applications such as packaging and mold design. This is accomplished by using a tool or tools (a collection of other parts or assemblies) to modify a blank (the current part). The creation of a Design Boolean is done in a special workspace called the Design Boolean Editor Environment. The Boolean feature is parametrically related to the tool part. Therefore, if the tool is modified and saved, the Boolean feature will update upon reopening. You can also modify the dedicated assembly that contains the blank and the tool. The operations are: Boolean Unite will add tool material to the blank part material. Boolean Subtract will remove tool material is from the blank part material. Boolean Intersect will show the overlap of the tool material and the blank part material.
Creating Design Boolean Features may not be available in all versions of Alibre Design. Please contact Alibre Sales or visit www.alibre.com/store for information on upgrading your version of Alibre Design, or to add on a package to Alibre Design. 4.1.16.2 Design Boolean Editor Environment Upon selecting a Design Boolean Feature, the Blank part workspace transforms into the Design Boolean Editor Environment. This special workspace exists within a part workspace, but resembles an assembly workspace regarding toolbars and options. Inside the editor environment you will create a dedicated assembly that contains the blank part and the tool(s), constrained as required for modifying the design. There are two ways to exit the editor environment. You can commit or discard the Boolean feature. Once you choose one of those options, the workspace is transformed back into the blank part workspace. Commit Discard 4.1.16.3 Creating Design Boolean Features Although the Boolean Unite, Subtract, and Intersect features are different in end result, the steps used to Features Alibre Design 320 2011 create them are identical. You will need to have a part that you wish to modify. This will be your blank. In addition, you will need to have an existing part or assembly to use as a r;tool. The tool must be saved as well. Creating Design Boolean Features may not be available in all versions of Alibre Design. Please contact Alibre Sales or visit www.alibre.com/store for information on upgrading your version of Alibre Design, or to add on a package to Alibre Design. To create a Boolean design feature: 1. Open the blank part. 2. From the Geometry Transform group in the Part Modeling tab, select Feature > Boolean > Subtract (or Unite, or Intersect). The Insert Part/Subassembly dialog box appears. 3. Highlight the part or assembly you wish to use for the tool, then click OK. The part workspace window transforms into the Design Boolean Editor window. Click in the Editor workspace to place the tool. Click Finish when you have the number of copies desired. NOTE: You can repeat steps 2 and 3 to add as many parts or assemblies as required. 4. Constrain the tool(s) to the blank using the assembly constraints available in the Boolean editor workspace. 5. Click the Commit icon to complete the Boolean feature. The window transforms back into the blank part workspace, and the Boolean feature will be listed as a feature in the design explorer. NOTE: If a part or assembly in the tool is hidden in the dedicated assembly, it will not participate in the Design Boolean feature until it is unhidden. 4.1.16.4 Editing Design Boolean Features The Boolean feature is parametrically related to the tool part or assembly. Therefore, if the tool is modified and saved, the Boolean feature will update upon reopening (if you make changes to the tool inside the assembly context, the changes will automatically update without saving and reopening). You can also modify the dedicated assembly that contains the blank and the tool by repositioning parts as well as adding or removing parts. To edit a Boolean design feature: 1. In the Design Explorer, right-click the Design Boolean feature you wish to modify. 2. Select Edit. The Design Boolean Editor Environment workspace will appear. Features Alibre Design 321 2011 3. Make the necessary modifications to the dedicated assembly (remembering that hidden parts and assemblies will not participate in the Design Boolean feature), then from the Edit group in the Boolean tab, select Commit to apply the changes. The workspace will transform back into the part workspace. 4.1.17 Catalog Features 4.1.17.1 About Catalog Feature The Catalog Feature allows you to reuse operations and sketches at different locations on a single model, or in different models. The operation or sketch is stored as a workspace, giving you the ability to open the catalog workspace as an independent model file to tweak the operation. The operations supported are: 1. Extrude Boss and Cut 2. Thin Wall Boss and Cut 3. Hole 4. Cut (Sheet metal) 5. Dimple (Sheet metal) 6. Sketch 4.1.17.2 Saving a Catalog Feature To Save the Catalog Feature 1. From the Geometry Transform group in the Part Modeling tab, select Save Catalog Feature. This command brings up the dialog shown below. 2. Select the feature or sketch from the Design Explorer to export. 3. Click Save As. The Save As Dialog box appears. 4. Use the Save As dialog to navigate to the desired location. When you click Save, the feature will be saved to this location. 5. Name the item. 6. Click Save to complete the save. Once you have a saved feature or sketch, you can create several instances of this feature in any model by using the Insert Catalog Feature. Features Alibre Design 322 2011
4.1.17.3 Inserting a Catalog Feature After you have saved a catalog feature, you can use that feature in any other model using the Catalog Feature. To Create the Catalog Feature 1. From the Geometry Transform group in the Part Modeling tab, select Insert Catalog Feature. The Insert Catalog Feature dialog box appears. 2. Type in the saved name of the feature you want to use, or click the button to bring up the 'Insert Design' dialog. 3. Select the feature to use and click OK. 4. In Placement, select the 'Base Plane' field in the dialog. Select the face that you want to insert the feature or sketch on. 5. In Alignment Reference, select a linear edge to orient the catalog feature. How this feature is placed will depend on how it was created. When exported, the alignment reference is the bottom of the window of the sketch. Therefore, the "bottom" of the feature as it was originally sketched will be aligned with the edge selected here. 6. Enter a value for rotation if you need to rotate the imported operation. You can also use the 'Rotate' and 'Move' handles in the workspace to locate the feature - two dots appear on the preview. Move your mouse pointer over them to get the move or rotate arrows. When you get the arrows, click and hold to drag the feature around 7. Click Apply and Close. You can see in the Feature tree the new feature or sketch. The new operation and the sketch created by the catalog feature is a first class operation that can be edited/ deleted.
Features Alibre Design 323 2011 4.1.18 Scaling Parts You can increase or decrease the size of a part or mirror the part by using the Scale or Mirror Part feature. Note that this is not applicable for sheet metal parts or assemblies. To scale a part 1. From the Geometry Transform group, select Scale or Mirror Part. The Scale or Mirror Part dialog box appears .
2. In Scale Type, choose one of the following options a. Uniform - Allows you to uniformly scale the entire part b. Non-uniform - Allows you to scale the part by different amounts in the X, Y, and Z directions c. Mirror - Allows you to Mirror the part across any combinations of the XY, YZ, or ZX planes 3. In Displacement, choose how you want the part to be scaled / mirrored a. Transform about origin - This will scale the part about the origin of the part (0,0,0) b. Retain center point - This will scale the part about the bounding box of the part 4. Scale factor a. This is the amount in percentage that the part will be scaled by. A feature is created in the design explorer when the scale operation is performed. When modifying features before the scale or mirror part operation, the model will roll back to the original dimensions. Sheet metal parts can not be scaled. Features Alibre Design 324 2011 4.2 Working with Features 4.2.1 Changing features Modify feature settings after you have created a feature. For example, if an extrusion feature operation fails, you can modify the extrusion, change any of the settings in the dialog box and apply it again. Before you begin You must be in a part workspace or in an assembly workspace in a part editing session with a feature applied to a model. To modify a feature 1. In the Design Explorer, right-click the feature you want to change. 2. Click Modify. The feature's dialog box appears. 3. Change the setting or settings in the dialog box. 4. Click OK. The feature regenerates if auto-regenerate is enabled. 4.2.2 Feature errors If a feature operation is unsuccessful, several things occur: An error message appears. The feature has a large red X over the icon in the Design Explorer. The Feature <> text is shown in italics in the Design Explorer. The expected results of the feature operation do not appear in the workspace. When a feature has errors, you have two options: Edit and reapply the feature. OR Delete the feature. 4.2.3 Deleting features Deleting a feature removes it from the model in the Design Explorer and workspace. Before you begin You must be in a part or assembly workspace. To delete a feature Features Alibre Design 325 2011 1. In the Design Explorer, right-click the feature. 2. Select Delete. 4.3 The Design Explorer The Design Explorer, located along the left of part and assembly workspaces, displays a hierarchical view of all components in a model. The workspace shows a 3D representation of the model. When the pointer is placed over an item in the Design Explorer, the name becomes bold and the corresponding item is highlighted in the workspace; and vice versa (figure 1). In a new part or assembly workspace, the Design Explorer lists the default planes and axes. As new sketches and features are created or inserted, they populate the Design Explorer. Figure 1. In a part workspace In a part workspace, the Design Explorer lists the features and sketches used to form the part in the order they were created. Listed items include: The name of the part Reference geometry: axes, planes and points Redlines Features and their corresponding sketches Geometric elements of the model: surfaces, edges, faces and vertices Changing a part using the Design Explorer You can change the order in which features are applied to the model by dragging a feature to a different position in the feature list. A solid blue line appears after the last active feature (figure 2). You can drag the blue line up to roll back the effects of the most recently applied features. Features below the line appear with dimmed text and icons, they are not represented on the model in the workspace until you regenerate the model. You can fix failed features. Features with errors and features residing in a hidden layer have a large red X over the icon, and the Feature <> text is shown in italics. If a feature has errors, you should either edit the settings and reapply the feature or delete the feature and start over. Features Alibre Design 326 2011 You can right-click any element in the Design Explorer to access relevant commands. Figure 2. In an assembly workspace The Design Explorer lists: The name of the assembly. Reference geometryaxes, planes and points. RedlinesRedlines that were applied to this assembly or subassembly appear in the Design Explorer. FeaturesFeatures are listed only when you are editing a partwithin the assembly workspace. If a part included in an assembly has some features rolled back using the Feature History line, the icon for that assembly appears as half filled in. Geometric elements of the model edges and faces. ConstraintsAssembly constraints between the subassemblies that are at the highest level within this assembly. SubassembliesAll subassemblies of this assembly, with parts being considered the lowest level subassembly, and the edges and faces (but not the vertices) of these parts' models. Changing the assembly using the Design Explorer You can use the Design Explorer in the assembly workspace to change the assembly. You can Edit a part or subassembly from the Design Explorer Modify, rename, or delete an assembly constraint Fix broken constraintsConstraints with errors and constraints between subassemblies residing in a hidden layer have a large red X over the icon, and the Constraint <> text is shown in italics. If a constraint has errors, you should either edit the settings and reapply the constraint or delete the Features Alibre Design 327 2011 constraint and start over. Anchor or unanchor a subassembly. Anchored parts and subassemblies appear with a red anchor symbol over the subassembly's icon. The first part inserted into an assembly is anchored by default. Click the right mouse button on any element in the Design Explorer to use any of the relevant commands. 4.3.1 Managing Features in the Design Explorer After creating a feature, it will be listed in the Design Explorer under the Features node. Additional features will be listed in the order in which they were created. This feature order defines the part's construction history.
By right-clicking a feature in the Design Explorer you can: Edit the features properties Suppress the feature Rename the feature Delete the feature Check the Status of the feature 4.3.2 Rolling back features in the Design Explorer You can roll back features so that you can view the solid model in earlier states. You roll back features in the Design Explorer by moving the Feature History line. This line occurs after the most recent feature operation. Features that occur below the line are inactive. Before you begin You must be working with the part that contains the feature. If you are working with a part or subassembly in an assembly, you must be in its part editing session. If the feature that you want to delete is not visible in the Design Explorer, click the symbol next to Features to expand the list. To roll back features in the Design Explorer 1. Point to the blue line (Feature History). The pointer image changes to a pointer with a rectangle . Features Alibre Design 328 2011 2. Drag the line above the features that you want to temporarily disable. All features below the line become dimmed to show that they are not reflected in the solid model. 3. Click the Regenerate tool to redraw all the features, if Auto Regenerate is not turned on. To roll features forward: Drag the Feature History line below the feature or features you want to reactivate. -OR- Double-click the feature that you want to reactivate. All inactive features above the feature you double- click will also become active again. -OR- In the Ribbon click on the Regenerate to Last Feature icon. 4.3.3 Feature operation is italicized in the Design Explorer Symptom: A feature operation (Revolution, Extrusion, Fillet, Chamfer, Loft, Sweep, Shell, Hole) is shown in italics in the Design Explorer, and the operation does not appear on the model. A feature can fail to generate properly due to numerous reasons. If a feature fails to generate correctly, a message is generated after the initial creation, and a red X is displayed on the design icon in the Design Explorer, as illustrated below. Explanation: When a feature operation fails, right-click the italicized (failed) feature operation and click Properties. An explanation of the problem appears in the Error Status dialog box.
To troubleshoot a failed feature Right-click the feature and select Status from the pop-up menu. A dialog appears containing information related to the cause of the feature failure. Right-click the feature and select Edit. The feature properties dialog appears. Modify the Features Alibre Design 329 2011 conditions, if applicable. If the failure is a result of an incorrect sketch, edit the sketch and correct accordingly. Common causes of feature generation failure include The sketch used to define the feature profile contains open or overlapping figures (e.g. an extrude boss feature fails if the profile sketch contains any open ends). Improperly specifying the feature parameters (e.g. interchanging the path sketch and profile sketch involved in a sweep boss). Modifying an upstream feature causes a downstream feature to fail. 4.3.4 Showing or hiding the Design Explorer The Design Explorer is on the left side of a workspace and provides an outline of the part's design history and structure. The Design Explorer lists all features, sketches, faces, edges, vertices, planes, axes, points, section views, and redline views associated with a design. The Design Explorer is displayed by default. You can hide the Design Explorer, although it is recommended that you keep it displayed when working. To hide the Design Explorer, from the Viewing Options group in the Viewing and Analysis tab, Toggle the Design Explorer icon . Numerous tasks can be accomplished from the Design Explorer: Moving the cursor over an item or selecting an item in the Design Explorer will subsequently highlight or select the corresponding item in the work area. Right-click a feature to edit its properties, rename the feature, delete a feature, suppress a feature, and check the status of a feature. Drag and drop features in the Design Explorer to reorder them. Changing the feature generation order changes the construction of the part. Click the plus or minus signs next to an item to expand or contract an item or item group. For example, click the plus sign next to a feature to see its associated sketch. 4.3.5 Suppressing Features in Parts You can suppress features to temporarily remove them from a part. Suppressing features hides them in the display and prevents the feature from being used in any other modeling operations. Suppressed features are not calculated during regeneration. To suppress a feature: Right-click the feature in the Design Explorer and select Suppress from the pop-up menu. The feature becomes hidden in the work area. The feature is listed in gray in the Design Explorer and the feature icon is shown in gray. Note that if you suppress a feature, features listed below it in the Design Explorer may fail, if they depended on the suppressed feature for successful regeneration. Features Alibre Design 330 2011 To remove the suppress state, right-click the suppressed feature and select Suppress from the pop-up menu. 4.3.6 Rearranging features in the Design Explorer You can drag a feature to a different position in the Design Explorer, changing the order in which features are applied. For example, shelling a solid and then applying a fillet to the outside edges could result in thin, structurally weak edges. Instead of correcting this by calculating the inside radius separately and applying an additional fillet, you can move the original fillet feature so that it occurs before shelling. The result is shell walls of uniform thickness. Before you begin You must be working with the part that contains the feature. If the Design Explorer is not visible, click View on the menu bar, and click Design Explorer. If the feature that you want to move is not visible in the Design Explorer, click the symbol next to Features to expand the list. To rearrange features 1. Drag the feature to a new place in the feature list. As you drag, the pointer looks like this: 2. Release the mouse button at the point where you want to place the feature. The Design Explorer now shows the new order: 3. Click the Regenerate tool to redraw all the features, if Auto Regenerate is not turned on. 4.3.7 Selecting an edge or face with the Design Explorer When working with a complex design, it might be difficult to select a specific edge or face in the workspace. Instead, use the appropriate list in the Design Explorer to select a specific edge or face. Before you begin Features Alibre Design 331 2011 You must be in a part or assembly workspace. 1. If the Design Explorer is not visible, select Design Explorer from the View menu. 2. In the Design Explorer, click the sign to expand the list of faces or edges. 3. Move the pointer down the list until the desired element turns red in the workspace. 4. Click the element's name to select it. The element turns yellow in the workspace. 4.3.8 About Reference Surfaces You can insert surfaces as reference geometry, similar to application planes, in order to trim or extend solids to the surfaces. In addition, you can thicken a reference surface into a solid, which allows holes and extruded cuts to be applied to the resulting solid. You can use a surface in the Extrude to Geometry option of features such as extruded boss and sweep. Features Alibre Design 332 2011 To view reference surfaces in part workspaces In the View menu, open the References sub-menu and select Surfaces. To view reference surfaces in assembly workspaces Right-click on the part in the work area or the Design Explorer and select Show Reference Geometry. Inserting Reference Surfaces may not be available in all versions of Alibre Design. Please contact Alibre Sales or visit www.alibre.com/store for information on upgrading your version of Alibre Design, or to add on a package to Alibre Design. 4.4 Copying Existing Items 4.4.1 Mirroring Features 4.4.1.1 About Mirroring Features You can make a symmetrical copy of one or more features. To mirror features, you will need to create the features and choose a plane or planar face to serve as the mirror's reflection plane. In the example below, we have half of a model that is comprised of 3 features - an extrude boss forms the main body, an extrude cut creates the slot, and fillets round off edges. We will mirror all 3 features across the YZ plane. Figure 1. Before the Mirror Figure 2. Previewing the Mirror Features Alibre Design 333 2011 Figure 3. The finished Mirror
Post-Mirroring behavior Changes made to the mirrored half will not appear on the original half. Changes made to the original feature will be reflected in the copy. 4.4.1.2 Mirroring features You can create a copy of one or more features. This is a quick way to create a symmetrical part. Before you begin You must have already created the feature or features you want to mirror. You must have a plane or planar face that can serve as the plane of symmetry. The plane must partition the existing features (the features that you intend to mirror) from where you want the copies placed. If you don't have a plane, you can create one. To mirror features Features Alibre Design 334 2011 1. From the Geometry Transform group, select the Mirror . 2. Select the feature or features you want to mirror. You can delete a feature from this list. 3. Check the Mirror Geometry box if you want to mirror the geometry of the feature exactly. 4. In Mirror plane, select the plane or planar face that will serve as the plane of symmetry. The plane should be perpendicular to the feature and it should be on one side of the feature (or features) so that it separates the features it is mirroring from the area where it will place the copies. 6. In Label, enter a description for this Mirror feature operation between the <>. The Mirror label appears in the Design Explorer after the feature operation has completed. Note: Some features, such as fillets, cannot be mirrored by themselves. In order to mirror these items, you must also mirror the geometry the original fillets rest on in the same mirror operation. 4.4.2 Patterns 4.4.2.1 Feature versus Topology Patterns Feature Patterns and Topology Patterns may seem to provide similar results, and often times they can. However, the inputs for each of the two types of patterns are different, as well as the outcomes they can provide. Feature Patterns are used to pattern complete features, implying that you created the part in Alibre Design and have a feature history in the Design Explorer. Topology Patterns can be used to pattern raw geometry (faces, edges, etc.), versus the features that created the geometry, and can be used on imported parts more easily than Feature Patterns can be. Most of the time, unless you work with a lot of imported models, you will use Feature Patterns to accomplish your design goals. Feature Patterns are considered the "core" patterning type and are what most designers find themselves needing. If you find you cannot pattern what you need to using a Feature Pattern, try a Topology Pattern. On the Different Inputs A Feature Pattern requires that you tell Alibre Design which features you wish to pattern. You must pattern complete features and as such must select complete features as an input. A Topology Pattern requires that you tell Alibre design which faces you wish to pattern. You can pattern a set of faces that would constitute a complete feature, or you may pattern a set of faces that represents only a portion of a feature. Features Alibre Design 335 2011 On the Different Outcomes A Feature Pattern will always result in complete features getting patterned. A Topology Pattern does not pattern Features, but rather patterns sets of faces. Through the faces you select, you can in some cases mimic a Feature Pattern, but it is recommended to use a Feature Pattern if that is your intent.
The following segments for creating Linear Topology Patterns and Circular Topology Patterns will demonstrate using this functionality to pattern a portion of existing geometry on this part that was imported into Alibre Design as a .sat file. 4.4.2.2 Feature Patterns 4.4.2.2.1 Creating circular patterns of f eatures Before you begin You must have created the feature or features you want to pattern. Be familiar with the difference between a Topology Pattern and a Feature Pattern. To create circular patterns of features 1. From the Geometry Transform group in the Part Modeling tab, select Circular Feature Pattern from the Linear Pattern flyout . Features Alibre Design 336 2011 2. Select the feature or features you want to pattern. (Note: you cannot create a pattern of Shell features). 4. In Copies, enter the number of instances you want in the pattern or click the Equation Editor button to use an equation for this value. This number includes the original feature (or features). 5. Select the Included Angle option or the Complete Revolution option. The Included Angle option allows you to enter the incremental angle between the features. The Complete Revolution option assumes that you are creating a complete, circular pattern of the features; and calculates the angular spacing for you (360 degrees / number of copies). 6. If the Included Angle option is selected, then in Angle, enter the angle between the instances. You can also use the Equation Editor button to create an equation for the angle value. If needed, select Change direction to reverse the direction in which the pattern propagates. 7. Click in the Center entry box; and then in the Design Explorer or work area, select the linear edge or axis that will be the center of the pattern. 8. Check the Pattern Geometry box if you want to pattern the geometry of the feature exactly. 9. Enter a name for the feature pattern in the Label field, if desired. 10.Click OK. 4.4.2.2.2 Creating linear patterns of f eatures When creating a linear pattern, the pattern direction is determined by the linear path. The linear path can only be defined by an edge. Features Alibre Design 337 2011 Before you begin You must be in a Part workspace. Create the feature or features you want to pattern. To create a linear pattern 1. From the Geometry Transform group in the Part Modeling tab, select Linear Pattern . 2. Select the feature or features you want to pattern. The feature information appears in the Features to pattern box. You cannot create a pattern of shells.
To set up the first direction 1. Check the Pattern Geometry box if you want to pattern the geometry of the feature exactly. 2. Click the Linear Path box, and click a model edge or axis to set the direction of the pattern. Features Alibre Design 338 2011 3. Set the distance between the features in the Spacing field. 4. In Copies, enter the number of features you want in the first row of the pattern. For example, enter four for one row with only four shapes in it, like this: You would also enter four if you want to set up a bidirectional pattern like this one. 5. If you want to place the pattern in the opposite direction, select Change Direction. 6. If you just want one row, click OK. The pattern is finished. Otherwise, if you want a bidirectional pattern, like a grid, continue by setting up the second direction. To set up the second direction (bidirectional patterns only) 1. Click the Linear Path box, and then click a model edge or axis. This sets the second direction of the pattern. 2. Set the distance between the features in the Spacing field. 3. In Copies, enter the number of rows you want in the pattern. To create the example below, you would enter 3. 4. If you want to place the pattern in the opposite direction, select Change Direction. 5. Click OK. Complex feature operations may take a few minutes. Features Alibre Design 339 2011 4.4.2.3 Topology Patterns 4.4.2.3.1 Topology Pattern Example In this example, the part we are working with is imported and has no feature history. There are no features to pattern, but we can still use the Topology Pattern tool to create a pattern of the design. 1. Here, we have our imported part. It has an element near the bottom corner we would like to pattern. 2. We'll use a Linear Topology Pattern to accomplish our goal. Using the tool, we'll select the geometry we want to copy. 3. Then, we'll select 2 edges (illustrated with the blue lines) for the directions that we want the pattern to go in. We'll also set the spacing of the pattern. You can see the preview of the pattern. Features Alibre Design 340 2011 4. When we press OK, the topology pattern is created. 4.4.2.3.2 Creating circular topology patterns Before you begin You must have an existing model. The model can be imported or made in Alibre Design. Be familiar with the difference between a Topology Pattern and a Feature Pattern. Be familiar with the Tips for Topology Patterns. To create circular topology patterns: 1. From the Geometry Transform group, from the Linear Pattern flyout select Circular Topology Features Alibre Design 341 2011 Pattern . The Circular Topology Pattern dialog box appears. 2. Click in the Seed Face box; and then click on the face you would like to use as the seed face. This tool uses inferencing to try to assume what your intent is for the selection. The Seed Face is the starting face that the inferencing will go off of and is the face that you select. 3. In Copies, enter the number of items you want in the pattern or click the Equation Editor button to use an equation for this value. This number includes the original selection. 4. Select the Included Angle option or the Complete Revolution option. The Included Angle option allows you to enter the incremental angle between the topologies. The Complete Revolution option assumes that you are creating a complete, circular pattern of the topologies; and calculates the angular spacing for you (360 degrees / number of copies). Features Alibre Design 342 2011 5. If the Included Angle option is selected, then in the Angle section, enter the incremental angle that separates each instance; and if necessary, select Change Direction to reverse the direction in which the pattern propagates. (Note: The resulting pattern cannot overlap itself. Setting the Angle too low can make the bodies overlap, resulting in an invalid body.) 6. Click in the Center entry box, and in the Design Explorer or work area, select the linear edge or axis that will be the center of the pattern. A preview will be displayed in the work area. 7. Click Check Results if you want Alibre Design to detect whether the resulting bodies from the Topology Pattern are legitimate. It is always a good idea to leave this option on. If you uncheck Check Results, you may get a pattern which appears to be a valid body but in fact is not. You should only uncheck this option if you are an advanced user, are familiar with invalid bodies, and plan on checking your part via the Tools > Check Part afterwards. Learn more about Check Results. 8. Enter a name for the feature pattern in the Label field, if desired. 9. Click OK. Features Alibre Design 343 2011 4.4.2.3.3 Creating linear topology patterns Before you begin You must have an existing model. The model can be imported or made in Alibre Design. Be familiar with the difference between a Topology Pattern and a Feature Pattern. Be familiar with the Tips for Topology Patterns. To create linear topology patterns: 1. From the Geometry Transform group, from the Linear Pattern flyout select Linear Topology Pattern . The Linear Topology Pattern dialog box appears. 2. Select the Seed Face. Using the Seed Face, Alibre Design will infer a group of related faces Features Alibre Design 344 2011 (adjacent to each other) that will be included in the pattern. Selecting a different face as the Seed Face may or may not change the group of inferred related faces, depending on your model. The inferred faces will be highlighted in the work area, and the number of selected faces will be displayed in the dialog next to the Seed Face. 3. Click on the face you would like to use as the seed face.. This tool uses inferencing to try to assume what your intent is for the selection. The Seed Face is the starting face that the inferencing will go off of and is the face that you select. 4. When your selection is correct, click the Linear Path box under First Direction. 5. In the workspace, click the edge or axis that will serve as the direction for the linear pattern. You can select any of these for the axis: edge of a cylindrical body, an axis, or a linear edge. 6. Select Change Direction to reverse the direction in which the pattern originates. 7. Input the spacing between the copies in the Spacing box. Features Alibre Design 345 2011 8. In Copies, enter the number of items you want in the pattern or click the Equation Editor button to use an equation for this value. This number includes the original selection. 9. Repeat for the Second Direction if you are making an array from the pattern. 10.Click Check Results if you want Alibre Design to detect whether the resulting bodies from the Topology Pattern are legitimate. It is always a good idea to leave this option on. If you uncheck Check Results, you may get a pattern which appears to be a valid body but in fact is not. You should only uncheck this option if you are an advanced user, are familiar with invalid bodies, and plan on checking your part via the Tools > Check Part afterwards. Learn more about Check Results. 11.Click OK. 4.4.2.3.4 Tips f or Topology Patterns 1. The resulting pattern cannot overlap itself. For example, setting the Spacing or Angle settings too low will make the bodies overlap. This will not work for topology patterns. In the below image, you can see that the preview of our pattern shows us that the items are overlapping. Overlapping Pattern (Pattern will fail): Non-Overlapping Pattern (Pattern should succeed): Features Alibre Design 346 2011 2. The entire topology pattern must reside on the same face as the original item to ensure the body is valid. Pattern does not reside on same face (Pattern will fail): Pattern resides on same face (Pattern should succeed): Features Alibre Design 347 2011 3. The pattern should have the same surrounding geometry (the faces directly beyond where your selection stops. Below, the flat, gray face is the surrounding geometry. But only the immediate, local area next to our selection is the surrounding geometry, not the whole flat face) as the original item. If it doesn't, the Topology Pattern will fail. The surrounding geometry must be an exact match. Surrounding Geometry (the flat face) is not identical to the original (Pattern will fail): Our original item is surrounded by a flat face. The pattern tries to put the new item on a raised area. These are not identical, and there will be an issue. Surrounding Geometry (the flat face) is identical to the original (Pattern should succeed) Features Alibre Design 348 2011 More on Check Results 4. Check Results is an option during pattern creation. You should almost always leave Check Results on. If you leave Check Results on, you will get an error if the resulting body is not a valid body and your Topology Pattern will fail. Bodies that are not valid can give you a wide range of issues later, and it's best to avoid them all together. If you turn off Check Results, Alibre Design will not automatically see if the resulting pattern makes an invalid body and you may get what looks to be a correct pattern. 5. Often times, if Check Results is off, the pattern will succeed and will appear visually to be what you want. It may also seem like turning off Check Results allows you to get past some of the Tips earlier in this section. If Check Results is off, items may visually appear to be valid, but there is no guarantee your item will be manufacturable, for example with CAM software. 4.4.3 Direct Editing Tools 4.4.3.1 About Direct Editing What is Direct Editing? Direct Editing represents a set of tools that allows you to manipulate your model without editing a feature or sketch. Direct Editing allows you to worry a little less about the Design History and more about your design. By using the tools in Direct Editing, you can make things longer, move them around, resize them, or remove them. These tools are only available in a part workspace or in a part workspace that is open within an assembly workspace. The tools typically include "Push Pull" in front of their names. As the name implies, when using these tools you can grab and drag geometry to its desired location. You can also type in the move distance for precise placement. Features Alibre Design 349 2011 The Direct Editing tools include: Push Pull Face Push Pull Radius Push Pull Pocket or Boss Remove Tool What are the primary uses of Direct Editing? Direct Editing has several primary applications. Modifying imported models Often times, imported geometry has no design history. This means that there are no sketches or features for you to edit. You can use the Direct Editing tools to manipulate the model, even though there is no design history. Modifying non-imported models Direct Editing is useful at times when you are designing a part in Alibre Design. In some cases, using Direct Editing can be much easier than editing or creating a feature or sketch. Conceptual Design Using the Direct Editing tools, you can simply drag parts of your model around without worrying about dimensions, if you choose. This allows you to directly manipulate the visual placement of things, resize things, etc.. When you have the model looking like you want it, you can go in and place dimensions to achieve precision. When should I not use Direct Editing tools? The Direct Editing tools are not intended to replace the feature creation tools, nor are they intended to replace editing of features or sketches, when very easy, to achieve the desired results. Direct Editing tools should not be used when there is a very simple design change that could be easily done by editing a feature or sketch. In general, unless modifying a feature or sketch is less straightforward than is reasonable to achieve the desired result, Direct Editing tools should be used sparingly, except when working with imported parts or during conceptual design. The reason they should be used sparingly is due to the Implications of using Direct Editing. For example, you would not want to use the Remove Tool to remove a Fillet when you could easily just delete the Fillet Feature you created. You would want to use the Remove tool to delete a portion of a feature, for example, that is not easily modified using traditional means, or a fillet on an imported model. 4.4.3.2 Implications of Direct Editing There are several implications that need to be recognized when considering the use of Direct Editing Tools. The implications typically affect automatically projecting design dimensions in a 2D drawing from your model. There is a very easy way to get around these implications, and they typically do not outweigh the benefits of using Direct Editing. General dimension implications This section will give you a premise for the section below. When you design a part in Alibre Design, you go through a general workflow of creating a sketch and then turning that sketch into a feature. During both of these actions, you will place many dimensions and constraints to ensure the resulting feature represents what you are trying to achieve. Features Alibre Design 350 2011 While Direct Editing tools will not delete previously created dimensions, they can leave them as inaccurate representations of what you are trying to do. This will only happen for features which have been affected by direct editing. The rest of your design will project dimensions as accurate representations. For example (reference image below), if you have a cube with a height of 2" (A), you can perform a Push Pull Face operation to the top face (B), and you get a resulting body (C). What you are most interested in is likely the total height of the new body. The dimension (2.0") no longer correctly represents the total height of this body. The 2" dimension plus the Push Pull Face dimension equals the total height. Implications when creating a 2D drawing Because of the dimension implications described above, when you create a 2D drawing from parts involving Direct Editing tools there are some things you need to be aware of. When creating a 2D drawing, you have the option of projecting your Design Dimensions in the Standard View Creation Dialog. In the above example, if you project the design dimensions you will get a drawing similar to the picture below. That drawing will only contain dimension (A). As you can see, dimension (A) is not an accurate representation of the height of the body. It is an accurate representation of the height of your Extrude Boss feature that was used to create the initial cube, but is not an accurate representation of the new total height. In this case, we've created dimension (B) manually. Dimension (B) represents the total height. It's likely at this point we would delete dimension (A) because it is not useful in this case for our production drawing.
This will be a common task that you may need to perform if you extensively use Direct Editing tools. Upon creating a 2D drawing where you project your design dimensions, you will need to go through it and Features Alibre Design 351 2011 make sure you have dimensions which accurately represent your model. In some cases, the automatically projected design dimensions will not seem to point to anything, such as (A) above. 4.4.3.3 Tips for successful use of Direct Editing There are several best practices that you can use to get the most out of the Direct Editing toolset. The best way to be successful with the tools is to play with them so you begin to learn how to identify situations where the tools will be handy while causing a minimum of potential problems. In general, the tools are extremely robust and can help you accomplish many types of design goals easily. However, there are situations you should avoid using the Direct Editing tools. In general, these tips do not apply to the modification of imported geometry or conceptual design because the same potential issues will not typically arise. If you can easily edit the model another way, it's usually better to do so. Direct Editing is not meant to be a replacement for making easy modifications. There are some modifications that are difficult or very time consuming to make that can be easily overcome with Direct Editing tools. In general, if you can edit a base sketch or feature in a quick fashion to get your desired result, it is better to do so. If you can delete something, do not use the Remove Tool. Using the Remove tool can be a quick way to remove features or portions of features. It is a very handy tool in many cases, but is not intended to replace the deletion of a feature when that would accomplish your goal. For example, if you create a fillet that you later do not want, delete the Fillet Feature. Do not use the Remove Tool to Remove the fillet. 4.4.3.4 Push Pull Face 4.4.3.4.1 Push Pull Face Overview The Push Pull Face tool is used to grab planar faces and offset them by some distance. It can also be used directly on an unconsumed sketch where it will create an Extrusion operation. When you are using the Push Pull Face tool, the Push Pull Face Overlay will be present. planar faces - a flat face, cylindrical faces, curved faces, or anything which is not completely flat do not constitute planar geometry unconsumed - An unconsumed sketch is one that is not currently being used by a feature. When you use a sketch for a feature, it becomes "consumed" by that feature and cannot be used by another feature unless you delete the first feature. Our example workflow is illustrated in the images below. Here, we will drastically alter the model without editing a single feature or sketch. Instead, we'll create 2 new features with the Push/Pull Face Tool. 1. Select the Push Pull Face tool from the Direct Edit group in the Part Modeling tab. Features Alibre Design 352 2011 2. Click in the Selection field to activate it. Left click to select a planar face or an unconsumed sketch. 3. Check the Snap Every option if you would like the value of the Depth to snap at a defined increment. 4. Set the Depth to push or pull the face or sketch to. You can do this in two ways: a. Enter a value in the Depth field and select the Refresh tool (or press the Tab key) to see a preview. b. Left click on the "hot spot" shown on the face and drag it until you have it placed approximately where you want it. The Depth field will be populated with the new value. 5. Click Reset to erase the current item from the Selection field and set the Depth value back to 0. 6. Check the Auto Apply option on if you want Alibre Design to automatically apply the current option when you select a new face to perform an operation on. (If this option is unchecked, selecting a new face will begin a new operation without applying the current one.)Click Apply to accept the new position. The model is updated, and a new feature is listed in the Design Explorer. The Push Pull tool remains active. The Auto Apply function only applies if you select a subsequent face or sketch to perform an operation on. If you use the tool on only one face or sketch, and then click Exit, the operation will not automatically be applied. So you can use Auto Apply when you are making multiple changes to multiple faces. 7. Left click another face or sketch to perform another Push Pull Face operation, or click Exit to leave the Push Pull mode. 4.4.3.4.2 Push Pull Face Overlay Unlike some other tools, the Push Pull Face tool uses an overlay which resides directly in the workspace instead of a dialog box. When you activate the tool, you will see this overlay appear. This allows you to Features Alibre Design 353 2011 see all the items relating to the tool without getting in the way of your work area. Definitions: Selection: When you click on a planar face, it will appear here. This signifies that this is the face you are manipulating. Depth: This is the numerical value of the distance you are pushing or pulling the face. If you are dragging the face with the mouse, this value will update in real time to indicate your current position. You can also type in a value directly to be more precise. Snap Every: This value represents the distance between snaps that will occur when you are manually dragging a selection with your mouse. If this is not checked on, you will have a fluid movement when dragging a face. Refresh: This refreshes the workspace with your current values. Typically you will not need to use this button. This button is equivalent to pressing the Tab Key to update your work area. Apply: Finalizes your operation and creates a new feature. Reset: Resets all values and selections since you last applied an operation or opened the tool. Exit: Exits the Push Pull Face tool. Auto Apply: This is used only when you are making multiple Push Pull Face operations without exiting the tool. If Auto Apply is on, after you are done dragging a face to where you want it, click on the next face you would like to edit. Upon selecting the new face, the previous operation will be applied. Pin icon: This signifies that the overlay will always be visible in its entirety. If you click on this icon, when you move your mouse away from the overlay, the bottom layer of the overlay will disappear. It will reappear when your mouse goes near the overlay. 4.4.3.4.3 Using Push Pull Face 1. Select the Push Pull Face icon from the Direct Editing flyout on the modeling toolbar. Or, select the tool from the Feature > Direct Edit > Push Pull Face menu. 2. The Push Pull Face overlay displays. 3. Click within the Selection box. Then, click on a planar (flat) face. This tool will only work with planar faces. 4. Check Snap Every if you would like the Depth value to snap at your defined snapping increment. 5. From here you have two options on how to actually manipulate the face: 5.1.Enter in a Depth value manually in the Depth field and then press the Tab Key for the new depth to be reflected. You can also press the Refresh button to the left of Apply to update the display with your new value. 5.2.Grab the hotspot (the ball) that is shown on the face you selected and push or pull it around until you are satisfied with its placement. The Depth field is updated in real time based on how far you drag the hotspot. 6. Click Apply to commit the action. 7. As of when you click apply, the Push Pull Face operation is completed. You are still in the tool and Features Alibre Design 354 2011 can continue to make selections until you press Exit. Inferencing Capabilities The Push Pull Face tool uses some of the same inferencing technology that is available during sketching. When you are dragging the face around using the Push Pull Face tool, you may occasionally see both the arrow and another face turn blue. This signifies that the current depth of your Push Pull operation is coplanar (two or more items lie on the same plane) with the other face. This is useful when trying to be sure things align.
Note: Only 1 face will highlight to exemplify that your current mouse location is coplanar with another face. If multiple faces are coplanar simultaneously, they will not all highlight. Auto Apply does not automatically apply a single Push Pull Face command. This means that if you use this tool on only one face and click Exit, the operation will not be applied because you did not explicitly press Apply. Instead, Auto Apply automatically applies your change only when you select a different face to apply an additional operation to. In essence, Auto Apply is useful only when you are making multiple edits in a row without leaving the tool and prevents you from having to press Apply between those edits. Reset resets the current Selection item and sets the Depth value to 0. Note: Using tools within the Direct Editing toolset can have certain implications for the automatic projection of design dimensions in a 2D drawing, among other things. Please review the Implications of Using Direct Editing Tools and the Tips for Successful Direct Editing sections of the help. 4.4.3.4.4 Push Pull Face Tips There are some cases that you can learn to identify when a Push Pull Face operation will fail or give unexpected results. Below are some common cases and what to do to get around them. Fillets and the Push Pull Face tool Problem: When using the Push Pull Face tool, you should ensure you are not trying to grab a face that Features Alibre Design 355 2011 has fillets on it. The operation will always fail. Fix: Remove, or in some cases you can suppress, the fillets (first 2 pictures), apply the Push Pull Face operation (3rd picture), then reapply or unsuppress the fillets if desired (4th picture). Chamfer or Chamfer-like items and the Push Pull Face Tool When pushing or pulling a face such as a Chamfer, it is important to understand what kinds of results you should expect. Problem: Unexpected results happen when applying Push Pull Face to a chamfer or any face where other faces meet the selected face at an angle. The tool tries to "continue" the surrounding faces as much as possible. Fix: If your desired model is the one pictured in What will not happen, you need to create an extrusion by creating a sketch and then extruding it with Extrude Boss. Features Alibre Design 356 2011 4.4.3.5 Push Pull Radius 4.4.3.5.1 Push Pull Radius Overview The Push Pull Radius tool is used to grab cylindrical faces (a cylindrical Face is a face that has a constant radius. The inside of a hole or the outside of a tube are examples of cylindrical faces) and offset them by some distance. When you are using the Push Pull Radius tool, the Push Pull Radius Overlay will be present. Our example workflow is illustrated in the images below. Here, we will select several holes and define a new radius. This part is imported and has no design tree, though it would work the same if that were not the case and there are 4 holes we would like to resize. 1.Select the Push Pull Radius tool from the Direct Edit group in the Part Modeling tab. The Push Pull Radius overlay appears. You may need to maximize your workspace in order to view the entire overlay. 2.Click in the Selection field to activate it. Left click to select one or more cylindrical faces. 3.Check the Snap Every option if you would like the value of the Radius Offset to snap at a defined increment. 4.Choose the type of operation you want to apply by selecting Radius Offset or Final Radius from the drop down list. Radius Offset applies the designated offset value to each cylindrical face you selected. Final Radius is only available if you choose only one face, or if all of the faces you choose have an equal radius to start with. This option will change the value of the radius (or radii) to the designated value. 5.Set the new radius for the cylindrical face(s). You can do this in two ways: a.Enter a value in the Final Radius To: or Offset Radius To: field and select the Refresh tool (or press the Tab key) to see a preview. b.Left click on the "hot spot" shown on the face and drag it until you have it placed where you want it. The To: field will be populated with the new value. Features Alibre Design 357 2011
6.Click Reset to erase the current item from the Selection field and set the Radius To: value back to 0. 7.Click Apply to accept the new position. The model is updated, and the Push Pull tool remains active. The Auto Apply option only applies if you are using the Push Pull Face/Sketch tool. 8.Left click another face to perform another Push Pull Radius operation, or click Exit to leave the Push Pull mode. 4.4.3.5.2 Push Pull Radius Overlay Unlike some other tools, the Push Pull Face tool uses an overlay which resides directly in the workspace instead of a dialog box. When you activate the tool, you will see this overlay appear. This allows you to see all the items relating to the tool without getting in the way of your work area. Definitions: Selection: When you click on a cylindrical face, it will appear here. This signifies that this is the face you are manipulating. You may select more than one cylindrical face. This box shows only the number of faces you are manipulating, unlike some other dialogs that may show something similar to "Face <23>", for example. Snap Every: This value represents the distance between snaps that will occur when you are manually dragging a selection with your mouse. If this is not checked on, you will have a fluid movement when dragging a face. Final Radius: Depending on the cylindrical faces you select, you may or may not be able to use the Final Radius option. Final Radius is available only when all the cylindrical faces you select are of equal starting radii. Final Radius will set the final radius of the items. It is equivalent to the statement, "I want the radius of all of these items to be equal to some value" Radius Offset allows you to apply an offset value to each of the radii for the cylindrical faces you selected. Radius Offset can always be used and is not dependant on the starting radii of your selections. Features Alibre Design 358 2011 It is equivalent to the statement, "I want all the radii of these items to change by some value." Refresh: This refreshes the workspace with your current values. Typically you will not need to use this button. This button is equivalent to pressing the Tab Key to update your work area. Apply: Finalizes your operation and creates a new feature. Reset: Resets all values and selections since you last applied an operation or opened the tool. Exit: Exits the Push Pull Face tool. Auto Apply: This is used only when you are making multiple Push Pull Face operations without exiting the tool. If Auto Apply is on, after you are done dragging a face to where you want it, click on the next face you would like to edit. Upon selecting the new face, the previous operation will be applied. Pin icon: This signifies that the overlay will always be visible in its entirety. If you click on this icon, when you move your mouse away from the overlay, the bottom layer of the overlay will disappear. It will reappear when your mouse goes near the overlay. 4.4.3.5.3 Using Push Pull Radius The Push Pull Radius tool is part of the Direct Editing toolset. This tool is used to change the radius of cylindrical bosses or cuts. This operation does not edit any previously created feature or sketch - it creates an additional feature. You have the option of dragging the radii of selected items to where you want them precisely or imprecisely. This tool is especially useful for manipulating imported files that do not have a Design Tree and consequently do not have features or sketches for you to edit. 1. Click within the Selection box. Then, begin clicking on cylindrical faces you would like to resize. You can select as many faces as you would like. 2. Select the type of operation you would like to apply. Do this by selecting either Final Radius or Radius Offset from the drop down menu. 3. Check Snap Every if you would like the Depth value to snap at your defined snapping increment. 4. From here you have two options on how to actually manipulate the radii: 4.1.Enter in the value manually for the Final Radius or Offset Radius option in the field and then press the Tab Key for the new radius values to be reflected. You can also press the Refresh button to the left of Apply to update the display with your new value. 4.2.Grab the hotspot (the ball) that is shown on the face you selected and push or pull it around until you are satisfied with its placement. 5. Click Apply to commit the action. Final Radius versus Radius Offset Depending on the cylindrical faces you select, you may or may not be able to use the Final Radius option. Final Radius is available only when all the cylindrical faces you select are of equal starting radii. Final Radius will set the final radius of the items. It is equivalent to the statement, "I want the radius of all of these items to be equal to some value" Radius Offset allows you to apply an offset value to each of the radii for the cylindrical faces you selected. Radius Offset can always be used and is not dependant on the starting radii of your selections. It is equivalent to the statement, "I want all the radii to change by some value." Features Alibre Design 359 2011 Other Options As of when you click apply, the Push Pull Radius operation is completed. You are still in the tool and can continue to make selections until you press Exit. Auto Apply does not automatically apply a single Push Pull Face command. This means that if you use this tool on only one face and click Exit, the operation will not be applied because you did not explicitly press Apply. Instead, Auto Apply automatically applies your change only when you select a different face to apply an additional operation to. In essence, Auto Apply is useful only when you are making multiple edits in a row without leaving the tool and prevents you from having to press Apply between those edits. Reset resets any changes you've made since you last clicked Apply or entered the tool. Note: Using tools within the Direct Editing toolset can have certain implications for the automatic projection of design dimensions in a 2D drawing, among other things. Please review the Implications of Using Direct Editing Tools and the Tips for Successful Direct Editing sections of the help. 4.4.3.5.4 Push Pull Radius Tips Below are some common cases you will encounter using the Push Pull Radius tool. There are some instances where you will need slightly more in-depth knowledge to get a simple hole or boss to resize. Resizing items composed of several sections: Problem: Only half of my cylinder resizes. I'm left with an odd shape. Fix: There are some cases, depending on the file formats you import, where cylindrical items will be composed of 2 separate faces. IGES is a common example of a format where this can happen. When this is the case, you will notice that when you select a cylindrical face, the entire cylinder will not highlight - typically only half will. You can resize just half of the cylinder, but typically you want to resize the whole thing. Simply make an additional selection on the other side. The results of the difference are illustrated below. Features Alibre Design 360 2011
Resizing things that have a radius, but are not cylinders or holes Problem: When I resize some items, the results are unexpected. Fix: Fillets are the most common example of this case. You can use this tool on fillets, but the results will not be what you would expect. Knowing the results can help you design more efficiently. When you use the tool on a fillet to increase the radius, you will get the result on the first line below. When you decrease the size, you will get the second line's results. Features Alibre Design 361 2011 4.4.3.6 Push Pull Pocket or Boss 4.4.3.6.1 Push Pull Pocket or Boss Overview The Push Pull Pocket or Boss tool is used to grab pockets or bosses and move them by some distance. When you are using the Push Pull Pocket or Boss tool, the Push Pull Pocket or Boss Overlay will be present. Our example workflow is illustrated in the images below. Some pockets and bosses will be selected and move them along an axis in one direction. In this case, one boss is on top of another boss, and one pocket is located within another pocket. 1.Select the Push Pull Pocket or Boss tool from the Direct Edit group in the Part Modeling tab. The Push Pull Pocket or Boss overlay appears. You may need to maximize your workspace in order to view the entire overlay. 2. Check the Infer Pockets option on if you want Alibre Design to infer additional faces to include based on the selection you make. Uncheck it if you want to select all of the faces manually. Features Alibre Design 362 2011 3. Click in the Selection field to activate it. Left click to select a face or combination of faces. You can select as many as necessary, but you must select a complete pocket or boss. For example, in the previous image, boss 3 has two faces that must be selected, while boss 2 has five faces that must be selected. 4. Click in the Direction field to activate it, then select a linear edge, axis, plane, or planar face. a. Choosing an edge or axis allows you to move in one direction, while choosing a plane or planar face allows you to move in two directions. 5. Check the Snap Every option if you would like the value of the Depth to snap at a defined increment. 6. Set the Depth to move the pocket or boss. You can do this in two ways: a. Enter a value in the Depth field and select the Refresh tool (or press the Tab key) to see a preview. b. Left click on the "hot spot" shown on the face and drag it until you have it placed approximately where you want it. The Depth field will be populated with the new value. 7. Click Reset to erase the current item from the Selection field and set the Depth value back to 0. 8. Click Apply to accept the new position. The model is updated, and the Push Pull tool remains active. Features Alibre Design 363 2011 4.4.3.6.2 Push Pull Pocket or Boss Overlay Unlike some other tools, the Push Pull Face tool uses an overlay which resides directly in the workspace instead of a dialog box. When you activate the tool, you will see this overlay appear. This allows you to see all the items relating to the tool without getting in the way of your work area. Definitions: Selection: When you click on a face, it will appear here. This signifies that this is the face you are manipulating. Note: while you can select a single face, typically you will select groups of faces which represent a full pocket or boss. Infer Pockets: If this item is on, Alibre Design will attempt to assume your intent and make selections for pockets and bosses for you, based on a single mouse click. Direction: Here, you can select an Edge, a Planar Face, a Plane, or an Axis. If you select a plane or a planar face, you will have 2 degrees of freedom to move your selections - essentially anywhere on the plane or planar face. If you select an edge or an axis, you will have 1 degree of freedom. Move Distance: This represents how far you are translating the items you've selected. If your Direction field is a plane or planar face, this value will be grayed out. If your Direction field contains an edge or axis, the translation distance will be shown. If you would like to precisely move items in 2 directions, you should make 2 Push Pull Pocket or Boss operations - one for each direction of translation, instead of using a plane or planar face for your Direction. Snap Every: This value represents the distance between snaps that will occur when you are manually dragging a selection with your mouse. If this is not checked on, you will have a fluid movement when dragging a face. Refresh: This refreshes the workspace with your current values. Typically you will not need to use this button. This button is equivalent to pressing the Tab Key to update your work area. Apply: Finalizes your operation and creates a new feature. Reset: Resets all values and selections since you last applied an operation or opened the tool. Features Alibre Design 364 2011 Exit: Exits the Push Pull Face tool. Auto Apply: This is used only when you are making multiple Push Pull Face operations without exiting the tool. If Auto Apply is on, after you are done dragging a face to where you want it, click on the next face you would like to edit. Upon selecting the new face, the previous operation will be applied. Pin icon: This signifies that the overlay will always be visible in its entirety. If you click on this icon, when you move your mouse away from the overlay, the bottom layer of the overlay will disappear. It will reappear when your mouse goes near the overlay. 4.4.3.6.3 Using Push Pull Pocket or Boss The Push Pull Pocket or Boss tool is part of the Direct Editing toolset. This tool is used to move pockets or bosses around on a plane or in a linear direction without having to edit a feature or sketch. This operation does not edit any previously created feature or sketch - it creates an additional feature. You have the option of dragging the selected items to where you want them precisely or imprecisely. This tool is especially useful for manipulating imported files that do not have a Design Tree and consequently do not have features or sketches for you to edit. 1. Check Infer Pockets to have Alibre Design automatically infer groups of faces when you make a selection in the Selection tool. 2. Click within the Selection box. Then, begin clicking on faces you would like to include in the move. You can select as many faces as you would like, but the combination of faces must represent a complete "pocket" or "boss". The Infer Pockets option helps with this process. Please review the Pocket and Boss description for more description of what constitutes a Pocket or Boss. 3. Click in the Moving Direction field and then click on a linear edge, an axis, a plane, or a planar (flat) face. 3.1.Selecting a plane or planar face allows you to drag the item with 2 degrees of freedom (anywhere on the plane or face). 3.2.Selecting an edge or axis as the moving direction will allow you to move the selected items in only one direction. 4. Check Snap Every if you would like the Depth value to snap at your defined snapping increment. 5. From here you have two options on how to actually manipulate the face: 5.1.Enter in a Depth value manually in the Depth field and then press the Tab Key for the new depth to be reflected. You can also press the Refresh button to the left of Apply to update the display with your new value. 5.2.Grab the hotspot (the ball) that is shown on the face you selected and push or pull it around until you are satisfied with its placement. A preview of the new location is shown. The Depth field is updated in real time based on how far you drag the hotspot. 6. Click Apply to commit the action. As of when you click apply, the Push Pull Pocket or Boss operation is completed. You are still in the tool and can continue to make selections until you press Exit. Auto Apply does not automatically apply a single Push Pull Face command. This means that if you use this tool on only one face and click Exit, the operation will not be applied because you did not explicitly press Apply. Instead, Auto Apply automatically applies your change only when you select a different face to apply an additional operation to. In essence, Auto Apply is useful only when you are making multiple edits in a row without leaving the tool and prevents you from having to press Apply between those edits. Reset resets the current Selection item and sets the Depth value to 0. Note: Using tools within the Direct Editing toolset can have certain implications for the automatic Features Alibre Design 365 2011 projection of design dimensions in a 2D drawing, among other things. Please review the Implications of Using Direct Editing Tools and the Tips for Successful Direct Editing sections of the help. 4.4.3.6.4 Push Pull Pocket or Boss Tips Below are some common cases you will encounter using the Push Pull Pocket or Boss tool. There are some instances you should learn to identify where using this tool will fail, but most have easy fixes. Accidentally not selecting everything you need to: Problem: The operation fails. You get a "LOP_TWK_NO_EDGE: no solution for an edge" or other error. Fix: Usually this is because there is a fillet somewhere on your selection for which not all the faces were selected. Even when using Infer Pockets, in some cases not all applicable faces are selected. In the image below, we used inferencing but the inferencing didn't catch all the faces. We need to select the final face, highlighted within the circle. Quick visual inspection will usually yield which face(s) need to be further selected. When I move something into free space, it disappears: Problem: You are able to move most items into free space. Some items disappear when you do. Fix: You can move bosses and pockets into free space. Bosses will typically appear unchanged, and pockets will typically disappear completely. If you are moving a pocket, you are essentially moving a hole into empty space, so the item would disappear. Features Alibre Design 366 2011 4.4.3.6.5 Pocket and Boss Description Pockets and Bosses, in terms of the Push Pull Pocket or Boss tool, have slightly different meanings than elsewhere in the product. You may be familiar with the Extrude Boss, Revolve Boss, Sweep Boss, and other tools. These tools all create a "boss", in essence adding material to your mode. There is a subtle difference between what a Boss means in the context of this tool. What constitutes a Boss? A boss can be a feature or a portion of a feature. It can contain multiple features, such as fillets, as well. The easiest way to learn to identify a Boss is to see several cases, as illustrated below. The first two pictures are examples of complete bosses. The third is an example of a part which has 4 examples of complete bosses that you can move, each a different color. You could also combine several together to get a different complete boss. For example, you could move the red, blue, and green portions together (or you could move them separately). Features Alibre Design 367 2011 What constitutes a pocket? A pocket typically is the reverse of a Boss. It is usually represented by a "cut" in the model; when material is removed from a solid body a pocket usually remains. A pocket can consist of a single feature or multiple features, such as an extrude cut feature with chamfers on it. To get a pocket, you do not have to use any of the "Cut" features, such as extrude cut or revolve cut. A pocket could be created inadvertently by a Boss operation as well. Several examples of pockets are illustrated below. The model consists of 4 total pockets. 3 of the pockets reside within the larger pocket. All 4 pockets contain chamfers. 4.4.3.7 Remove Tool 4.4.3.7.1 Remove Tool Overview The Remove Tool can be used to remove items from a model. It can remove nearly any design items, such as holes, fillets, chamfers, bosses, or pockets. Our example workflow is illustrated in the images below. Here, we have imported a model with no design history, though the example would work if we created the part within Alibre Design. The scenario is that Features Alibre Design 368 2011 the designer of this part has made several mistakes, such as using the wrong fillet sizes and placing extra holes where there should be none. We need to remove these elements. Here we can see our model has several fillets and, for our purpose, an extra row of holes that we don't need. 1.Select the Remove Faces tool from the Direct Edit group in the Part Modeling tab. The Remove Faces overlay appears. You may need to maximize your workspace in order to view the entire overlay. 2.Check the Use inferencing for: option if you want Alibre Design to infer additional faces based on the selections you make. Then select either: a. Pocket or Boss - used for most selections except fillets; attempts to identify faces comprising a complete pocket or boss. b. Fillet Chain - attempts to identify a chain of fillets that are tangent to each other and have the same radius. 3. Select the faces in the model. You can select as many faces as necessary. You can change the Inferencing options at any time (or uncheck it to turn it off) if necessary. a. Click Reset to erase the current item from the Selection field. 4. Click Apply to accept the selection. The model is updated, and the Remove Faces tool remains active. 5. Left click another face to perform another Remove Faces operation, or click Exit to leave the tool. Features Alibre Design 369 2011 4.4.3.7.2 Remove Tool Overlay Unlike some other tools, the Remove Tool uses an overlay which resides directly in the workspace instead of a dialog box. When you activate the tool, you will see this overlay appear. This allows you to see all the items relating to the tool without getting in the way of your work area. Definitions: Selection: When you begin selecting items to remove, the number of faces selected will appear here. Use Inferencing for: There are 2 types of available inferencing for when you make selections. If the check box is checked, inferencing will be applied and Alibre Design will attempt to assume what you are trying to pick when you select a face. The two inferencing modes are Pocket or Boss and Fillet Chain. The Pocket or Boss inferencing attempts to identify whole groups of faces that would constitute a pocket or boss. The Fillet Chain selection tries to identify an entire fillet chain at once for removal. A Fillet Chain consists of multiple fillets that both share a common radius and have tangency. As an example, if you fillet the top face of a box, 4 edges become filleted. All these edges are of equal radius and connect to each other at tangents. Refresh: This refreshes the workspace with your current values. Typically you will not need to use this button. This button is equivalent to pressing the Tab Key to update your work area. Apply: Finalizes your operation and creates a new feature. Reset: Resets all values and selections since you last applied an operation or opened the tool. Exit: Exits the Push Pull Face tool.
4.4.3.7.3 Using the Remove Tool The Remove Tool is part of the Direct Editing toolset. This tool is used to remove design items. For example, you can remove portions of features, fillets, entire features, etc. This operation does not delete any previously created feature or sketch - it creates an additional feature. This tool is especially useful for Features Alibre Design 370 2011 manipulating imported files that do not have a Design Tree and consequently do not have features or sketches for you to edit. 1. If you would like for Alibre Design to inference your intended selections, check Use Inferencing for: and select either Pocket or Boss or Fillet Chain depending on what you are trying to remove. In general, Pocket or Boss will be used for everything besides fillets. It is generally a good idea to use inferencing unless you are an advanced user and have a good feel for how to make valid face selections manually. 2. Click within the Selection box. Then, begin selecting faces to remove. You can select as many faces as you would like. 3. Click Apply to commit the action and remove the items. As of when you click apply, the Remove Tool operation is completed. You are still in the tool and can continue to make selections until you press Exit. Reset resets any changes you've made since you last clicked Apply or entered the tool. Note: Using tools within the Direct Editing toolset can have certain implications for the automatic projection of design dimensions in a 2D drawing, among other things. Please review the Implications of Using Direct Editing Tools and the Tips for Successful Direct Editing sections of the help. 4.4.3.7.4 Remove Tool Tips Below are some common cases you will encounter using the Remove Tool. There are some instances you should learn to identify where using this tool will fail, but most have easy fixes. Accidentally not selecting everything you need to: Problem: The operation fails. You get a "REM_NO_SOLUTION: gap cannot be filled" or other error. Fix: This is usually because you have selected only a portion of an entire boss or pocket. This error typically means that Alibre Design cannot figure out how the rest of the model should come together once the selected items have been removed. A straightforward example is in the picture below. When trying to remove the entire top cylinder, you cannot just select the cylindrical face. Alibre Design will not be able to figure out what to do with the fillets and hence you must select them as well for removal. Features Alibre Design 371 2011
4.5 Design Configurations 4.5.1 About Design Configurations Design configurations allow you to create multiple variations of a part, sheet metal part, or assembly and maintain them in a single workspace. When a part with configurations is included in an assembly, you can specify which configuration you want to see in the assembly. In addition, when you are creating a drawing, you can specify which configuration of a part or assembly will be inserted into a drawing view. Design Configurations may not be available in certain versions of Alibre Design. However, every part, sheet metal part, and assembly workspace will contain one configuration when it is opened. This is true regardless of which version of Alibre Design you are using. In versions that do not include the ability to create or edit configurations, this will be the only configuration. Please contact Alibre Sales or visit www.alibre.com/store for information on upgrading your version of Alibre Design, or to add on a package to Alibre Design. Below are illustrations for the use of Design Configurations in a part model named "Male Connector":
Features Alibre Design 372 2011 Configuration of the Large Version of a Male Connector
In the Design Explorer, the part model name has "- Large" appended to it, noting the active configuration. The configuration called "Large" has the active icon next to it (see Lock Properties Icon Descriptions for information about each icon). The configuration called "Small" has the inactive, unlocked icon. The model in the work area is displayed as shown. Configuration of the Small Version of a Male Connector
In the Design Explorer, the part model name now has "- Small" appended to it, noting the new active configuration. The configuration called "Large" has the inactive, locked icon next to it. The configuration called "Small" has the active icon. The model in the work area is displayed as shown. 4.5.2 Lock Properties Icon Descriptions Each configuration of a part, sheet metal part, or assembly listed in the Design Explorer has an icon that represents the lock properties of that configuration. The table below describes each icon. Lock properties represented in the design explorer Icon Lock State Description Active All changes made apply to this active configuration. Only 1 configuration can be active at a time. Features Alibre Design 373 2011 Unlocked All of the changes made to the active configuration will be applied to unlocked configurations. Locked None of the changes made to the active configuration that are controlled by configuration lock properties will be applied to these locked configurations. Partially Locked Some of the changes made to the active configuration will apply to these partially locked configurations, depending on the particular locks that are set for each one. Missing The configuration that was set for this assembly constituent is missing - generally because it has been deleted. To resolve this, activate one of the other existing configurations by double-clicking it.
4.5.3 Editing Properties of Configurations You can edit the lock properties of configurations in a design to control how each of the configurations update when you are making changes to the active configuration. To edit the lock properties of a configuration 1. From the Design Explorer, right click on Config<2> and select Edit. 2. The Configuration dialog appears. This dialog is similar to the New Configuration dialog. Edit Part Conf iguration Dialog Edit Assembly Conf iguration Dialog 3. Check the options you want to Lock for this configuration. 4. Select OK to accept the selections. Features Alibre Design 374 2011 To make a configuration active Double-click the configuration you want to activate; OR Right-click the configuration you want to activate and select Activate; OR Follow steps 1 and 2 above, and check the box next to the option Active, then Select OK. 4.5.4 Part Configurations 4.5.4.1 Creating Part and Sheet Metal Part Configurations When a new part or sheet metal part workspace is opened, the Configurations category will appear in the Design Explorer as the first category in the list.
Under the Configurations category, Config <1> is listed. Every part contains at least one configuration. This is true for all versions of Alibre Design. To create a configuration Note: Not all versions of Alibre Design include the ability to create new configurations. 1. From the Ribbon, Select the New Configuration tool . The New Configuration dialog appears. Features Alibre Design 375 2011
a. In the Name field, enter a name for the configuration. b. In the Copy From drop down menu, choose which configuration to use to start the new one.
The Lock properties from the configuration you choose to copy from will populate in the Locks field. You can modify these as needed. c. In the Locks field, set the lock requirements for the configuration. i. Lock All will check all of the properties ii. Unlock All will uncheck all of the properties The following table describes how each lock function will affect the model behavior: Individual Lock Locked Behavior (Checked) Unlocked Behavior (Unchecked) Feature suppression Any features added to the active configuration will be added as suppressed features in each locked configuration. Changes to suppression state (suppress/ unsuppress) for already existing features in the active configuration will be ignored in locked configurations. Any features added to the active configuration will also be added to each unlocked configuration. Changes to suppression state of already existing features in the active configuration will also be applied to each unlocked configuration. Parameter values Any parameters added to the active configuration will also be applied with their initial values to all locked configurations. Any parameters added to the active configuration will be applied with their initial values to all unlocked configurations. In addition, any changes to Features Alibre Design 376 2011 However, any changes to parameter values will not be applied to locked configurations. parameter values will also be applied to all unlocked configurations. Part Data (General Properties) Changes to the active configuration's Part Data property values will be ignored in all locked configurations. Note that the Name, Number, and Description fields in the Part Data will be the same for all configurations. The locks apply to the property values. Changes to the active configuration's Part Data property values will be applied to all unlocked configurations. Color Properties Changes to the edge and/or face colors of the active configuration will be ignored in all locked configurations. Changes to the edge and/or face colors of the active configuration will also be applied to all unlocked configurations. Reference Geometry Hiding Hiding and unhiding of reference geometry in the active configuration is ignored in all locked configurations. Hiding and unhiding of reference geometry in the active configuration will be applied to all unlocked configurations. Active Section View Choosing to activate or deactivate the view of a 3D section view in the active configuration is ignored in all locked configurations. Activating or deactivating the view of a 3D section view in the active configuration also changes the view state of all unlocked configurations.
d. Check the Active checkbox to make the new configuration the active one.
3. Select OK to create the new configuration. The new configuration will appear in the Design Explorer. In addition, once a second configuration has been created, the part name in the Design Explorer and in the workspace title bar will change to read "Part Name - Active Configuration Name". Note: If you have only a single configuration, the part name in the Design Explorer and in the workspace title bar will read only "Part Name."There will be no configuration name appended to the name. 4.5.4.2 Regeneration of Design Configurations When Alibre Design models are regenerated, each feature in the Design Explorer is calculated in the order it appears. All features that appear above the blue "dog bone" are features that have been regenerated. Features below the blue "dog bone" as well as suppressed features are not generated. Features Alibre Design 377 2011
When modeling with multiple configurations it is important to realize that as features are created in the active configuration, the features for inactive configurations are recorded but not executed. This means that inactive configurations are not updated while you are editing the active configuration. Using the "Update Activated Configuration" option, you can choose if you want Alibre Design to automatically compute all newly added features when you switch a configuration from inactive to active. To set the Update Activated Configuration option: In a Part Workspace, from the Features menu, choose Update Activated Configuration. When this option is checked, it is on. (This is the default setting) When it is unchecked, it is off. If Update Activated Configuration is checked: When you activate a configuration, it will automatically be computed up to the dog bone position in the configuration you just edited. If Update Activated Configuration is unchecked: When you activate a configuration, no new features will be computed. The dog bone is located below the last valid feature in the newly activated configuration. This is useful if you want to modify data that does not require feature regeneration, such as Property Data. Note: When this option is off, the position of the dog bone can vary greatly between each configuration. 4.5.4.3 Notes About Design Configurations in Parts Moving or resizing a sketch figure manually (such as by clicking and dragging) applies to all configurations. Moving or resizing a sketch figure using dimensions does not necessarily apply to all configurations. (Dimension values are parameters that can be different in each configuration.) All configurations have the same set of dimensions. A dimension added to one configuration will be added to all configurations. Values of dimensions are parameters that can differ between configurations. All configurations have a common set of available features.A feature deleted from one configuration is deleted from all configurations. (Features can be suppressed in individual configurations.) All configurations have a common feature order. Features reordered in one configuration are reordered in all configurations. In the Design Explorer, configurations are listed in the order they were created. You can reorder them, if you are aware that relationships between features that are broken as a result of reordering will cause the affected features to fail. You cannot delete the active configuration. If only one configuration exists, it is by default the Features Alibre Design 378 2011 active configuration, and the Delete option will be disabled. 4.5.5 Assembly Configurations 4.5.5.1 Creating Assembly Configurations As with part workspaces, when a new assembly workspace is opened, the Configurations category will show up in the Design Explorer as the first category in the list. Under the Configurations category, Config <1> is listed. Every assembly contains at least one configuration. This is true for all versions of Alibre Design. To create a configuration Not all versions of Alibre Design include the ability to create new configurations. Please contact Alibre Sales or visit www.alibre.com/store for information on upgrading your version of Alibre Design, or to add on a package to Alibre Design. 1. From the Ribbon, Select the New Configuration tool . The New Configuration dialog appears. Features Alibre Design 379 2011
a. In the Name field, enter a name for the configuration b. In the Copy From drop down menu, choose which configuration to use to start the new one. The Lock properties from the configuration you choose to copy from will populate in the Locks field. You can modify these as needed. c. In the Locks field, set the lock requirements for the configuration. i. Lock All will check all of the properties ii. Unlock All will uncheck all of the properties The following table describes how each lock function will affect the model behavior: Individual Lock Locked Behavior (Checked) Unlocked Behavior (Unchecked) General Parameter values Any parameters added to the active configuration will also be applied with their initial values to all locked configurations. However, any changes to parameter values will not be applied to locked configurations. Any parameters added to the active configuration will be applied with their initial values to all unlocked configurations. In addition, any changes to parameter values will also be applied to all unlocked configurations. Features Alibre Design 380 2011 Part Data (General Properties) Changes to the active configuration's Part Data property values will be ignored in all locked configurations. Note that the Name, Number, and Description fields in the Part Data will be the same for all configurations. The locks apply to the property values. Changes to the active configuration's Part Data property values will be applied to all unlocked configurations. Color Properties Changes to the edge and/or face colors of the active configuration will be ignored in all locked configurations. Changes to the edge and/or face colors of the active configuration will also be applied to all unlocked configurations. Reference Geometry Hiding Hiding and unhiding of reference geometry in the active configuration is ignored in all locked configurations. Hiding and unhiding of reference geometry in the active configuration will be applied to all unlocked configurations. Active Section View Choosing to activate or deactivate the view of a 3D section view in the active configuration is ignored in all locked configurations. Activating or deactivating the view of a 3D section view in the active configuration also changes the view state of all unlocked configurations. Assembly Part / Subassembly Configuration Changing the configuration of a component that is used in the active assembly configuration does not affect any locked assembly configurations. Changing the configuration of a component that is used in the active assembly configuration will also be changed in all unlocked assembly configurations. Part / Subassembly Suppression Components that are inserted in the active assembly configuration will be inserted as suppressed components in all locked assembly configurations. For already existing components, changing between suppressed and unsuppressed will not affect their suppression states in any locked assembly configurations. Components that are inserted in the active assembly configuration will also be inserted in all unlocked assembly configurations (in the same state). For already existing components, changing between suppressed and unsuppressed will change their suppression states in all unlocked assembly configurations. Part / Subassembly Hiding Hiding and unhiding of assembly components in the active assembly configuration is ignored in all Hiding and unhiding of assembly components in the active assembly configuration also applies to Features Alibre Design 381 2011 locked assembly configurations. all unlocked configurations. Constraint Suppression / Positions / Make Flexible For all locked assembly configurations: Newly added constraints are suppressed. Modifying the suppression state of an existing constraint has no effect. Changes to the make- flexible state are ignored. The position of unconstrained constituents is locked Newly added constraints are also applied to unlocked configurations. Modifying the suppression state of an existing constraint is applied to unlocked configurations. Changes to the make- flexible state are applied to all unlocked assembly configurations. If the position of a component in the active configuration is modified, the position of that component in all unlocked assembly configurations will change to match. d. Check the Active checkbox to make the new configuration the active one.
3. Select OK to create the new configuration. The new configuration will appear in the Design Explorer. In addition, once a second configuration has been created, the assembly name in the Design Explorer and in the workspace title bar will change to read "Assembly Name - Active Configuration Name". Note:If you have only a single configuration, the assembly name in the Design Explorer and in the workspace title bar will read only "Assembly Name." There will be no configuration name appended to the name. 4.5.5.2 Inserting Configurations of Parts and Subassemblies When you insert a part or subassembly into a higher level assembly workspace, the active configuration of that model will automatically be inserted. After it has been inserted, you can change which configuration of a part or subassembly is used. To change which configuration is used in an assembly Features Alibre Design 382 2011 Design Explorer showing a list of parts (some suppressed) in an assembly 1. Find the part or subassembly that you want to set a new configuration for, and expand it to see each of the categories for that component. 2. Expand the Configurations category. In this example, the configuration called "Large" is currently active.
3. Double-click the configuration you want to make active in this assembly, or, right-click the configuration and select Activate. In this example, I double-clicked the configuration called "Small". Features Alibre Design 383 2011 The new configuration will become active in this assembly, and will be shown in the work area. This will not affect which configuration is active in any other assembly, or in the original model workspace. Note: Configuration information is only displayed for immediate children of the root assembly. Parts nested within sub-assemblies do not have a Configurations category node; however, the activate configuration name is appended to the part name. You can see this illustrated below. Notice the root assembly is called "FourConnectors_w_Leads - Female Mixed Short." (FourConnectors_w_Leads is the name of the assembly model file, and Female Mixed Short is the name of the active configuration.) There is a subassembly called "Four Connectors<1> - Male Large." This means that Male Large is the active configuration of the model Four Connectors in this assembly. You can see the Configurations category under this component, which lets you know you can change the active configuration from Male Large to something else if desired. The Four Connectors subassembly has several parts under it. You will see one called "Male Connector<1> - Large." This tells you that Large is the active configuration of the part called Male Connector. Under that component, there is no configuration category. Since this component is nested in a subassembly of the root, you cannot change the active configuration here. Features Alibre Design 384 2011 To change which configuration is used for a component of a subassembly If you need to edit which configuration is active in a nested component that is not an immediate child of the root assembly, you must open the subassembly and change the active configuration there. You can open the subassembly separately, or you can edit it in the context of the root assembly. If a part is edited in the context of an assembly, the parts active configuration will automatically be set to match the configuration held by the assembly. 4.5.5.3 Missing Design Configurations When using configurations, you must use care when deleting configurations that you have created, as they may be used by assembly components. When you open an assembly in which one of the components is missing its configuration, you will see a message similar to the following: Features Alibre Design 385 2011 You can select the OK button in the Message dialog, and the assembly will continue to open. You will see the following changes take place in the Design Explorer: The component name appears dimmed, with a question mark over the icon. The missing configuration name is present in the Configurations tree, with an X over the icon. No configuration is marked as active (all configuration icons are in the inactive state). No representation of the component with the missing configuration is shown in the work area. Note:If a configuration is missing from a component in a subassembly of the root assembly, only the first indicator listed above will be seen for that component - the component name will appear dimmed, and will have a question mark over the icon. No Configurations tree will appear under the component. 4.5.5.4 Using Configurations in Assembly Patterns Inserting a part or subassembly pattern of a model with multiple configurations When you insert a part/subassembly pattern in an assembly workspace, the configuration of all instances of the pattern will match the configuration of the seed (the original instance) at the time of creation. Design Explorer showing pattern as created Features Alibre Design 386 2011 Pattern displayed in the work area - all instances are the same conf iguration
Once the pattern has been created you can change any of the instances individually to a different configuration. To do this: 1. Click the plus symbol next to the instance that you want to change. This will expand the tree to show the configurations available. 2. Double-click the configuration you want displayed for that instance to make it the active one. 3. The model will update in the work area to reflect the new configuration. Design Explorer showing pattern when one instance is changed Pattern displayed in the work area - one instance displays a dif f erent conf iguration
Behavior of pattern instances in different configurations The number of instances in a pattern is a parameter. How the instances behave in different configurations depends on the lock properties of each configuration. Example: The example assembly above has 1 configuration - Config 1. Assembly Config 1 has a pattern of 4 Features Alibre Design 387 2011 Female Connectors. I create another configuration of the assembly - Config 2. I will lock all options except Parameter Values, which I will leave unlocked. Assembly Config 2 is at this point is identical to Assembly Config 1. Next I activate Assembly Config 1, and I edit the pattern so that it has 7 instances instead of 4. I then activate Assembly Config 2. In the Design Explorer, the Female Connector pattern will show the new instances, but they will be suppressed. This is because the option Part/Subassembly Suppression is locked, which means all new entities be suppressed in Config 2. However, Parameters is unlocked, which means the number of instances follows the changes made in the active configuration (Config 1 in this example). The result will be:
Design Explorer of Assembly Conf ig 1 Design Explorer of Assembly Conf ig 2 - new pattern instances suppressed Example 2: Using the first example assembly again: Assembly Config 1 has a pattern of 4 Female Connectors. I create another configuration of the assembly - Config 2. This time I will lock all options. Assembly Config 2 is at this point identical to Assembly Config 1. Next I activate Assembly Config 1, and I edit the pattern so that it has 7 instances instead of 4. I then activate Assembly Config 2. In the Design Explorer, the Female Connector pattern will NOT show the new instances at all. This is because both Part/Subassembly Suppression and Parameter Values are locked. The result will be: Features Alibre Design 388 2011
Design Explorer of Assembly Conf ig 1 Design Explorer of Assembly Conf ig 2 - new pattern instances not included 4.5.5.5 Notes About Design Configurations in Assemblies All configurations have the same set of constraints.A constraint added to one configuration will be added to all configurations. However, constraint values are parameters that can differ between configurations. All configurations have a common set of available components. A component deleted from one configuration is deleted from all configurations; however, you can suppress components in individual configurations. In the Design Explorer, configurations are listed in the order they were created. You cannot delete the active configuration. If only a single configuration exists, it is by default the active configuration, and the Delete option will be disabled. If you change configurations in the assembly while editing an exploded view, that configuration will open in the exploded view the next time you go back to it. 4.5.6 Managing and Using Configurations 4.5.6.1 Using Configurations in Drawings When inserting new standard drawing views, you can choose which configuration you would like to see in the view. The Standard Views Creation dialog has a field called Configurations with a drop-down menu for you to select the configuration you wish to see in the views. Features Alibre Design 389 2011
Since all models contain at least one configuration, Config<1> by default, the Configurations field will always be populated with a selection. If your model contains more than one configuration, you can select the one you want from the menu. Notes: You cannot create drawing views of assemblies with missing configurations. If you have an assembly that includes BOTH design configurations AND inter-design constraints in the same assembly or subassembly, you will not be able to use Fast View mode when creating drawing views for the assembly. Features Alibre Design 390 2011 4.5.6.2 Using Configurations in a BOM When creating a BOM for a design, you can choose which configuration you would like to include. The Bill of Materials dialog has a field called Configurations with a drop-down menu for you to select the configuration. Two standard properties are added to the available options for inserting a column in a BOM. They are: Configuration Name - The name of the active configuration Part-Configuration Name - The name of the active configuration appended to the name of the design Below are two examples of BOMs that were created for an assembly that calls out a bolt that has three different configurations. The assembly uses at least one of each bolt configuration. Example 1: The BOM does not have the column Configuration Name included in it. You can see that the part Small Bolt is listed three times, but the total quantity is listed by the first Small Bolt, and there is no indication given of which configuration is used. Features Alibre Design 391 2011
Example 2: The Configuration Name column has been added to the BOM. Now you can see that, again, the Small Bolt part is listed three times, but the total quantity is split up correctly between the configurations used. 4.5.6.3 Using the Equation Editor Although all configurations of a design have a common set of dimensions, the values of those dimensions are parameters whose values can vary from configuration to configuration. For each dimension, the Name and Comment fields will be the same between configurations. The Equation (which is either an equation or the specific value of the dimension) field can vary between configurations. You can edit the value of a dimension from the Equation Editor or by double-clicking the value in the Features Alibre Design 392 2011 sketch and typing in the new value. Chapter 5 Working with Parts & Assemblies Alibre Design 394 2011 5 Working with Parts & Assemblies 5.1 Reference Geometry 5.1.1 About Reference Geometry Reference geometry consists of planes, axes, points, and surfaces, which are primarily used for feature construction aids. Reference planes serve as the default sketch planes. Axes are fundamental to creating features such as revolutions and patterns. The primary reference point in a work area is the origin and is used extensively as a guide. Additional reference geometry can be added as necessary. In Alibre Design, you can insert and delete reference geometry (planes, axes, surfaces, and points) to aid in constructing a part. (Note that creating Reference Surfaces may not be available in all versions of Alibre Design.) Reference geometry, sometimes called construction geometry, is not included in the 3D geometry of the part or assembly when you save the design. Reference geometry is associated with the faces, edges, and vertices from which it is created. Reference geometry is added to the Design Explorer in two locations: 1. In the tree under the category into which they fall (for axes, planes, surfaces and points). 2. In the feature tree at the location they are created. When editing reference geometry, all subsequent features are rolled back to the time of creation of the reference geometry.
Understanding the associativity of reference geometry A point, axis or plane is associated with the part of the model from which it is created. This relationship can affect the position of reference geometry (points, axes, planes), but it cannot affect the solid geometry (vertices, edges and faces). Deleting features of solid geometry When you delete a feature on which you based the creation of reference geometry, the reference geometry will not be deleted. It will however lose its source reference. This is not necessarily bad as long as you never need that particular reference geometry to change position. You will notice reference geometry that has lost its reference because the item will appear in italics in the Design Explorer. Working with Parts & Assemblies Alibre Design 395 2011 Modifying solid geometry When you modify a feature (the result of a feature operation, such as an extrusion, a revolution or a draft) on which you based the creation of reference geometry (a point, axis or plane), the reference geometry will move to reflect the changed solid geometry. For example, when you modify the length of an extrusion, and had previously inserted a plane on the far face of the extrusion, the plane will move with the face. 5.1.2 Selecting reference geometry You can select reference geometry by clicking it in the workspace or in the Design Explorer. Selecting reference geometry in the workspace 1. Make sure that you are currently out of sketch mode (you should not see the Sketching tab). 2. Move the pointer over a plane, axis or point. The reference geometry displays red. 3. Click the reference geometry. The geometry displays yellow. (If the geometry was already selected, it remains yellow.) Selecting reference geometry in the Design Explorer 1. In the Design Explorer, move the pointer down the reference geometry list. 2. When the desired reference geometry item displays red in the workspace, click the item in the Design Explorer. The item displays yellow. Selecting reference geometry of a part within an assembly 1. Right click on the part you are after and select Show Reference Geometry. 2. Now you can select the part's reference geometry and use it to constrain items. 3. When you are done using the part's reference geometry, click Show Reference Geometry again from the right click menu to turn the reference geometry off. 5.1.3 Hide or show reference geometry You may show or hide all axes, planes, points, surfaces, the 3D view orientation indicator, and the coordinate system at once; or you may selectively choose which to hide. To selectively hide one or more reference geometry items 1. Toggle the Reference Geometry icon from the Viewing Options group in the Viewing and Analysis tab. OR 1. In the Design Explorer, select an axis, plane, point, or surface. To select more than one item at a time, hold down Ctrl while you click. 2. Right-click and select Hide or Ctrl+H. OR Working with Parts & Assemblies Alibre Design 396 2011 1. In the workspace, select an axis, plane, point, surface. 2. Right-click and select Hide or Ctrl+H. It is possible for a selection to include both hidden and visible items. In this case, the entire selection is considered hidden. Selecting Hide will make all selected items visible. To hide ALL reference geometry items 1. Press Ctrl + Shift + P to toggle the display of the reference geometry. 2. The selected plane will always remain visible unless all planes are hidden at one time. To hide all the planes simultaneously, turn plane visibility on, click on Planes in the Design Explorer, right- click in the workspace and select Hide. When you have already hidden individual reference geometry, the visible status is not affected by showing ALL axes, planes and points from the View menu. Shown Hidden
5.1.4 Deleting Reference Geometry You cannot delete default reference geometry or reference geometry if you have used it as the basis for something else. For example, if you create a sketch on a reference plane, you will need to delete the sketch before you can delete the reference plane. If you create a new axis and use it as the Axis for a Revolve Boss feature, you will need to delete the Revolve Boss feature before you can delete the axis. To delete an inserted reference geometry item: Right-click the reference geometry item in the Design Explorer and select Delete from the pop-up menu; or select the reference geometry item in the Design Explorer or work area and press Delete on the keyboard. 5.1.5 Editing Reference Geometry Properties You can modify the properties associated with an inserted reference geometry item. To edit an inserted reference geometry item: 1. Right-click the reference geometry item in the Design Explorer and select Edit from the pop-up menu; or right-click the reference geometry item in the work area and select Edit from the pop-up menu. The dialog associated with the item appears, displaying the original properties. 2. Modify the properties as necessary. 3. Click OK to apply the change. Working with Parts & Assemblies Alibre Design 397 2011 5.1.6 Renaming Reference Geometry New reference geometry items are, by default, sequentially named beginning with 4, e.g. Plane <4>, Axis <4>, Point <4>, etc. You can rename default reference geometry, as well as inserted reference geometry items. To rename reference geometry items: 1. Right-click the reference geometry item in the Design Explorer and select Rename from the pop-up menu. Or, click the reference geometry in the Design Explorer twice, with a short pause between clicks. The name is highlighted and the cursor appears next to the name. 2. Type a new name. 3. Press Enter on the keyboard. 5.1.7 Datum surfaces A datum is a surface or axis from which you make measurements. You can mark surfaces or axes as datum with an annotation. If the datum is not marked, the dimensioning method indicates the surfaces that are to be used. 5.1.8 Axes 5.1.8.1 About Axes An axis stretches infinitely in two directions. The axis indicator serves as a visible reference for the axis location. In Alibre Design, axes X, Y and Z appear by default in the workspace. Green axes are unselected. A yellow axis is selected. A red axis means your pointer is over it. (When red, click to select it.) Axes are required for various operations. An axis is needed to Revolve a boss or cut extrusion. Insert a plane at an angle. Create a circular pattern of a feature. To view axes in part or assembly workspaces From the Viewing Options group in the Viewing and Analysis tab, select the Axes button . 5.1.8.2 Inserting an axis You can insert an axis from these types of surfaces: Along the linear edge of a model. At the intersection of two planes. Parallel to an edge or axis and on a specific plane. Passing through the center of a cylinder or circular face. Normal to a plane that passes through a point or vertex. Through two points. Working with Parts & Assemblies Alibre Design 398 2011 5.1.8.3 Inserting an axis through two points You can insert an axis through two non-coincident points or vertices. This example shows an axis that passes through two vertices of a model. To insert the axis 1. From the Reference group in the Part Modeling tab, select Insert Axis . The Insert Axis dialog box appears. 2. In the workspace, click the two points and/or vertices on the model on which to base the new axis. A preview of the axis appears in the workspace 3. Click OK. The axis appears in the Features list in the history of the part. 5.1.8.4 Inserting an axis at an arbitrary position You can insert an axis at an specific position in the workspace. To insert the axis 1. Insert two points at the desired coordinates in the workspace. The axis will pass through these two points. 2. From the Reference group in the Part Modeling tab, select Insert Axis . The Insert Axis dialog box appears. 3. In the workspace, click the two points. A preview of the axis appears in the workspace. 4. Click OK. The axis appears in the Features list in the history of the part. 5.1.8.5 Inserting an axis along a linear edge of a model You can insert an axis through the linear edge of a model. This example shows an axis inserted collinear with the edge of a model. Working with Parts & Assemblies Alibre Design 399 2011 To insert an axis 1. Click the edge where you want to place an axis. 2. From the Reference group in the Part Modeling tab, select Insert Axis . The Insert Axis dialog box appears. Or, right-click the edge and select Insert Axis from the pop-up menu. 3. Click OK. The axis appears in the Feature list in the history of the part. 5.1.8.6 Axis Offset and Parallel to Axis or Edge You can create an axis that is parallel to an existing axis or edge and offset by a specified distance. To create an axis offset and parallel to an edge: 1. From the Reference group in the Part Modeling tab, select Insert Axis . The Insert Axis dialog box appears. 2. Select an existing edge or axis. 3. Select a reference plane or planar face that passes through the edge or axis selected in step 1. A preview of the new axis is displayed. 4. Enter an offset distance. 5. If necessary, select Reverse to create the axis in the opposite direction. 6. Click OK to create the axis. 5.1.8.7 Inserting an axis at the intersection of two planes You can insert an axis at the intersection of two planes, two faces, or a face and a plane. This example shows an axis inserted at the intersection of one of the default planes and a custom plane. The orange arrow shows where the new axis will be. Working with Parts & Assemblies Alibre Design 400 2011 To insert the axis 1. From the Reference group in the Part Modeling tab, select Insert Axis . The Insert Axis dialog box appears. 2. In the workspace, select the two faces on the model and/or planes on which to base the new axis. A preview of the axis appears in the workspace. 3. Click OK. The axis appears in the Features list in the history of the part. 5.1.8.8 Inserting an axis on a specific plane You can create an axis on a specific plane by projecting it from an existing axis or edge. The new axis can be parallel to the edge or other axis, or you can offset the axis's position by a specific distance. This example shows an axis created on the selected plane. The yellow edge of the model is projected onto the plane in order to create the parallel axis. The orange arrow points to the preview of the axis. To insert the axis Working with Parts & Assemblies Alibre Design 401 2011 1. From the Insert menu, select Axis. The Insert Axis dialog box appears. 2. Click the edge or axis. 3. Click the plane. 4. Click OK if you want the axis to be parallel to the selected edge or axis. -OR- If you want the new axis to be offset on the plane by a certain distance, enter a value in the Axis + Plane area. Select Reverse if you want to offset the axis in the opposite direction. The axis appears in the Features list in the history of the part. 5.1.8.9 Inserting an axis normal to a plane or face You can insert an axis that is normal to a plane or face and that passes through a point or vertex. This example shows a preview of an axis that will be normal to the yellow plane, passing through a vertex. To insert the axis 1. Click the point or vertex. 2. Press Shift and in the workspace, click the plane or face to which you want the axis normal. 3. From the Reference group in the Part Modeling tab, select Insert Axis . The Insert Axis dialog box appears and a preview of the axis appears in the workspace. 4. Click OK. The axis appears in the Features list in the history of the part. 5.1.8.10 Inserting an axis through the center of a cylindrical face Axes can be inserted through any of the following curved surfaces: A cylindrical edge or face. The edge of a fillet. An edge created by revolving. An edge created by extruding an arc. Working with Parts & Assemblies Alibre Design 402 2011 To create an axis using a cylindrical face: 1. From the Reference group in the Part Modeling tab, select Insert Axis . The Insert Axis dialog box appears. 2. In the workspace, select the two faces on the model and/or planes on which to base the new axis. A preview of the axis appears in the workspace. 3. Click OK. The axis appears in the Features list in the history of the part. 5.1.9 Planes 5.1.9.1 About Planes Reference planes XY, YZ and ZX are visible by default. The selected plane is yellow; the selected plane becomes the working or sketching plane. When not selected, the plane is green. When the pointer passes over a plane, the plane turns red.
Using planes and planar faces You can only sketch on planes or a planar faces. Planar faces refer to any face that is completely flat, such that its entire surface could lie on a plane. You can begin sketching on a plane or planar face in one of two ways: 1. Select the plane or planar face in the work area or the Design Explorer. Then, select any sketching tool or the Activate 2D Sketch icon. You will now be in sketch mode on the plane or planar face you selected. 2. Select any sketching tool or the Activate 2D Sketch icon. Then, select any plane or planar face. Toggling the visibility of Reference Planes Select the Reference Plane icon from the Viewing Options group in the Viewing and Analysis tab. To toggle the visibility for ALL reference geometry, press Ctrl + Shift + P. Modifying plane display options From the Alibre Gem, go to System Options and in the left-hand column, select Design Viewing. Check Shade reference planes to see the reference planes slightly shaded in the workspace. Check Show reference plane normals to see a 3D arrow designating the direction of a reference plane's normal when you place the mouse pointer over it. Working with Parts & Assemblies Alibre Design 403 2011 5.1.9.2 About the Working Plane The selected plane is the working or sketching planethe plane on which new sketches are created. You can only have one sketching plane at a time. (When in Select mode, you can click a plane to select it.) You can also sketch on a planar face on an existing feature or part. You must select the face first, before you can sketch on it. A selected planar face becomes the sketching plane. For more clarity during sketching, you can automatically orient the sketching plane parallel to the display screen. To enable this setting, turn the Snap to Working Plane option on. Whenever you enter sketch mode, the sketching plane will subsequently snap to a flat orientation, parallel to the screen. 5.1.9.3 Inserting planes 5.1.9.3.1 Inserting planes You can insert planes to help you construct a model. Example of an inserted plane Description At an angle Plane inserted at an angle to the top left edge of the box. At an offset Plane inserted at an offset to another plane or planar face. On a face Plane inserted on a face. Point + line Plane inserted coplanar with a line and a point, or normal to the line Working with Parts & Assemblies Alibre Design 404 2011 Three points
Plane includes three points Normal to 3D sketch Plane is normal to the end of an open 3D sketch Normal to 3D model edge Plane is normal to the end of a model edge Working with Parts & Assemblies Alibre Design 405 2011 Edges or axes Plane includes two edges and/or axes 5.1.9.3.2 Inserting a plane on a f ace Reference planes can be inserted on any existing planar face. To insert a plane on a face 1. Click the face for which you want a coplanar plane. The face turns yellow. 2. From the Reference group in the Part Modeling tab, select Insert Plane . The Insert Plane dialog box appears. -OR- Right-click the face and select Insert Plane from the pop-up menu. 3. Click OK. A new plane appears coplanar with the selected face. The plane appears in the Features list in the history of the part. Working with Parts & Assemblies Alibre Design 406 2011 5.1.9.3.3 Inserting an of f set plane You can insert planes parallel to an existing plane or planar face at an offset distance. To insert a parallel plane 1. In the workspace, click the plane to which you want to insert a parallel plane. 2. From the Reference group in the Part Modeling tab, select Insert Plane . -OR- Right-click the plane and select Insert Plane from the pop-up menu. The Insert Plane dialog box appears. The selected plane or face appears in the Select Geometry box. 3. If the Select Geometry box is empty, click the plane or planar face to which you want to insert a parallel plane. A preview of the new plane appears. 4. In the Distance field, enter the distance you want between the original plane or face and the new parallel plane. If you want to insert a plane coplanar with the selected face, set the value to zero. 3. If the offset Distance value is not equal to zero, you can click Reverse to create the new plane on the opposite side of the original plane. Watch the position of the new plane change as you use the Distance spin buttons, or when you enter a number in the box and then press the Tab key. 4. Click OK. The new plane displays green. The plane also appears in the Features list in the history of the part. Working with Parts & Assemblies Alibre Design 407 2011 5.1.9.3.4 Inserting a tangent plane You can create a new reference plane parallel to an existing reference plane or planar face and tangent to an existing cylindrical face. To create a tangent plane 1. Select the existing reference plane or planar face to offset. 2. Hold the Shift key on the keyboard and select the cylindrical face that the new plane will be tangent to. A preview of the new plane is displayed. 3. Check the Reverse option to choose the alternative tangent point. 4. If desired, you can select the Symmetry Axis option to create the plane parallel to the original plane or face and through the axis of the cylindrical face. 5. Click OK to create the plane. 5.1.9.3.5 Inserting a plane at an angle You can insert a reference plane at an angle to another plane or planar face, using an edge or an axis as the pivot point for calculating the angle. To insert a plane at an angle 1. From the Reference group in the Part Modeling tab, select Insert Plane . The Insert Plane dialog box appears. 2. In the workspace, click an edge or axis. The new plane will be coplanar with this edge or axis. 3. Click a plane or planar face. The plane or face is used as a reference for calculating the angle of the new plane. The Angle options appear on the right side of the dialog box. 5. In Angle, enter the angle at which you want to create the plane. Working with Parts & Assemblies Alibre Design 408 2011 6. Check Reverse if you want the new plane to intersect the base plane on the opposite side. 7. Click OK. The plane appears in the Features list in the history of the part. Alternate method 1. In the Part workspace, right-click a plane or planar face that you want to use as a reference for calculating the angle. 2. Select Insert Plane. The Insert Plane dialog box appears. The plane or face you selected appears in the Select Geometry box. 3. In the workspace, click an edge or axis. The new plane will intersect this edge or axis. 4. In Angle, specify the angle from the base plane to insert the new plane. 5. Select Reverse if you want the new plane to intersect the base plane on the opposite side. 6. Click OK. 5.1.9.3.6 Inserting a plane through an edge and a point You can insert a plane through an edge or axis. Inserting a plane that is normal to an edge or axis and a point 1. In the workspace, select an edge or axis. 2. Press Shift and click a vertex or point. 3. Right-click the vertex or point and select Insert Plane from the pop-up menu. 4. Click Normal to Edge/Axis. The new plane is shown in white, coincident to the point and perpendicular to the edge. 5. Click OK. The plane appears in the Features list in the history of the part. Working with Parts & Assemblies Alibre Design 409 2011 Inserting a plane coplanar with an edge or axis and a point 1. In the workspace, select an edge or axis. 2. Press Shift and click a vertex or point. 3. Right-click the vertex or point and select Insert Plane from the pop- up menu. 4. Click Containing Edge/Axis. The new plane is shown coplanar with both the edge and the point 5. Click OK. The plane appears in the Features list in the history of the part. 5.1.9.3.7 Inserting a plane through three points You can insert a new reference plane using three vertices of a model or three non-collinear datum points that you create. To insert a plane 1. In the workspace, select the vertices and/or points by which you want to define a plane. Press Shift to select multiple items in the workspace, and press Ctrl to select items in the Design Explorer. 2. From the Reference group in the Part Modeling tab, select Insert Plane . The Insert Plane dialog box appears with the three vertices or points appearing in the Select Geometry box. In the workspace, a preview of the plane appears, in white. 3. Click OK. The plane appears in the Features list in the history of the part. 5.1.9.3.8 Inserting a plane through two edges or axes You can insert a new reference plane using two intersecting, non-collinear edges of a model, or two axes. To insert a plane 1. In the workspace, select the axes and/or edges by which you want to define a plane. 2. From the Reference group in the Part Modeling tab, select Insert Plane . The Insert Plane dialog box appears with the two axes or edges appearing in the Select Geometry box. The words Two Axes display on the right side of the dialog box. In the workspace, a preview of the plane appears, in white. Working with Parts & Assemblies Alibre Design 410 2011 3. Click OK. The plane appears in the Features list in the history of the part. 5.1.9.3.9 Inserting a plane normal to a 3D edge or 3D sketch You can insert a plane normal to an open 3D sketch or normal to an edge of a solid model.
Inserting a plane that is normal to an open 3D sketch 1. In the workspace, select an open 3D sketch. 2. Right-click and select Insert Plane from the pop-up menu. 3. The Insert Plane dialog box appears, and a preview of the new plane is shown in the workspace. 4. Check Other End to move the plane to the other end of the sketch. 5. Click OK. The plane appears in the Features list in the history of the part. Inserting a plane normal to a 3D model edge Working with Parts & Assemblies Alibre Design 411 2011 1. In the workspace, select an edge of a 3D model. 2. Right-click and select Insert Plane from the pop-up menu. 3. The Insert Plane dialog box appears, and a preview of the new plane is shown in the workspace. 4. Check Other End to move the plane to the other end of the edge. 5. Click OK. The plane appears in the Features list in the history of the part. 5.1.9.3.10 Parallel Plane through a Point You can create a plane parallel to an existing reference plane or planar face through an existing point. To create a parallel plane through a point: 1. Select the Insert Plane tool from the Inspection toolbar; or from the Insert menu, select Plane; or right-click in the work area and select Insert Plane from the pop-up menu. The Insert Plane dialog appears. 2. Select an existing reference plane or planar face. 3. Select an existing reference point. A preview of the new plane is displayed. 4. Click OK to create the plane. 5.1.9.3.11 Inserting multiple planes at once When initially creating a plane, the Copy option allows you to create a series of planes in a single step. After a plane has been created the option for making multiple planes will not be an available option. 1. Open up the Insert Plane dialog box; either from the main menu Insert > Plane or by right clicking in the workspace and selecting Insert Plane. 2. Select the plane (and axis) to which you want to use to create the new plane. The selected item(s) will appear in the Select Geometry box and a preview of the new plane appears in the workspace 3. In the Distance textbox, enter the distance you want between the original plane and the new parallel plane. 4. Click the Copy checkbox when creating the initial plane. 5. In the Copy Placement section. a. Choose the spacing value you want between the series of planes. b. Choose the number of copies you want to add c. The Bidirectional option allows you to create the same number of planes in the opposite direction. d. If you want the spacing relative to each plane then use the Relative to previous copy option. In the Equation Editor, the distance value for the plane will be the just the Spacing value. e. If you want the spacing relative to the initial plane then use the Relative to base plane option. In the Equation Editor, the distance value for the plane will be the number of the plane * Spacing Working with Parts & Assemblies Alibre Design 412 2011 value (4*D1). Relative to previous copy With the Relative to previous copy option selected, the distance of the subsequent planes are created from the previous plane. In the Equation Editor, all of the planes are created the specified distance from each other.
Relative to base plane With the Relative to base plane option selected, the distance of the subsequent planes are created from the initial plane. In the Equation Editor, the planes distance is a function of Spacing value and the number of copies.
5.1.9.4 Deleting planes You can delete a plane that you have inserted previously. You cannot delete a plane that either contains a sketch or has geometry based on it. For example, if you use an Extrude Boss with the To Geometry option, and your limiting geometry is the newly inserted plane, you cannot delete the plane until you delete the extrusion. You also cannot delete the default XY, YZ and ZX planes. Working with Parts & Assemblies Alibre Design 413 2011 To delete a plane 1. Select the plane you want to delete. (You can either click it in the workspace or in the Design Explorer.) 2. Press the Delete key. -OR- From the Edit menu, select Delete. -OR- Right-click the plane and select Delete from the pop-up menu. 5.1.10 Points 5.1.10.1 About Points and Nodes You can insert and delete points and nodes. Points appear in the workspace and in the Design Explorer. Points are reference geometry, used for constructing new features or for constructing additional reference geometry. Vertices represent the intersection of multiple edges on existing geometry. Nodes are found only in sketching operations. Nodes can either be part of a figure, such as a line end, or can be an individual node, placed as reference geometry. Nodes A node represents X and Y coordinates in a 2D drawing or in a 3D workspace while in Sketch mode. Working with Parts & Assemblies Alibre Design 414 2011 Every figure has nodes by which you can modify the position of the figure. For example, a line has two nodes, one for the start position and one for the end position. Nodes are useful for saving a reference point, so that you can delete a figure or reference geometry. When you create a node, it becomes part of a sketch. However, if the sketch does not contain any figures (just nodes), it cannot be saved. A node does not have to have a related figure. You can also create a multi-segmented figure, with nodes at every location you clicked while sketching. A circle has one node at its center (even though you specified a center and a radius when you drew it). 5.1.10.2 Inserting points In part and assembly workspaces, the origin is the only 3D point displayed by default. Additional 3D points can be inserted as necessary. You can insert a point in the workspace and use it for reference and construction purposes: At a specific coordinate in the workspace. Along a linear edge. In relation to another point. At the intersection of two axes. At the center of a curved edge. At the intersection of three planes. At the intersection of a plane and an axis. Between two existing points. In relation to another point and a plane. Working with Parts & Assemblies Alibre Design 415 2011 5.1.10.3 Inserting a point between two existing points You can insert a point between two existing points To insert a point 1. From the Reference group in the Part Modeling tab, select Insert Point . The Insert Point dialog box appears. 2. In the workspace, click two points or vertices. Press Ctrl if you want to select multiple items in the Design Explorer. A preview of a point appears midway between the two selected points. 3. Set a value in Ratio to adjust the position of the new point. 5. Click OK. The point appears in the Features list in the history of the part. 5.1.10.4 Inserting a point in relation to another point and a plane You can insert a point in relation to another point and a plane in the workspace. To insert the point 1. From the Reference group in the Part Modeling tab, select Insert Point . The Insert Point dialog box appears. 2. In the workspace, click a point or vertex from which you want to project a point. 3. Click the plane on which to project the point. A preview of the point appears on the plane, emphasized by a large X. 4. Set the Offset values in the Insert Point dialog box to move the point on the plane. Working with Parts & Assemblies Alibre Design 416 2011 6. Click OK. The point appears in the Features list in the history of the part. 5.1.10.5 Inserting a point at the intersection of a plane and an axis or edge You can insert a point where a plane intersects an axis or edge. To insert a point at the intersection of a plane and an axis or edge 1. From the Reference group in the Part Modeling tab, select Insert Point . The Insert Point dialog box appears. 2. Select a plane in the workspace. 3. Select an axis or edge that is not coplanar with the selected plane. A preview of the point appears at the intersection of the plane and axis or edge. Working with Parts & Assemblies Alibre Design 417 2011 5. Click OK. The point appears in the Features list in the history of the part. 5.1.10.6 Inserting a point at a specific coordinate in the workspace You can insert a point at a desired set of coordinates in the workspace. To insert a point at a specific coordinate 1. Click in any unoccupied area of the workspace. 2. From the Reference group in the Part Modeling tab, select Insert Point . The Insert Point dialog box appears with the Direct Coordinate Entry settings on the right side of the dialog box. 3. Enter a value, or use the spin buttons to set the X, Y and Z coordinates relative to the origin. As you change these values, the position of the preview point changes. 4. Click OK. The point appears in the workspace and is listed in the Features list in the history of the part. 5.1.10.7 Inserting a point along a linear edge You can insert a point along a linear edge. To insert a point on an edge 1. Click a linear edge of the model. 2. From the Reference group in the Part Modeling tab, select Insert Point . The Insert Point dialog box appears. A preview of a point appears at the midpoint of the selected edge. 3. Set the Ratio. As you enter the value, the point in the workspace moves accordingly. Adjust the value of the ratio until the point is in the desired position. Working with Parts & Assemblies Alibre Design 418 2011 5. Click OK. The point appears in the Features list in the history of the point. 5.1.10.8 Inserting a point in relation to another point You can insert a point and indicate a specific position for it relative to another point. 1. From the Reference group in the Part Modeling tab, select Insert Point . The Insert Point dialog box appears. 2. In the workspace, select a pointor a vertexon which to base the new point. Point Offset appears on the right side of the dialog box and a preview of the new point appears in the workspace. 4. Use the spin buttons to set the X, Y and Z coordinates relative to the selected point or vertex. The position of the new point changes within the workspace as the values change. 5. Click OK. The point appears in the Features list in the history of the part. 5.1.10.9 Inserting a point at the intersection of two axes You can insert a point at the intersection of two axes or edges. To insert a point 1. From the Reference group in the Part Modeling tab, select Insert Point . The Insert Point dialog box appears. 2. In the workspace, click two axes that intersect each other. Press Ctrl if you want to select items in the Design Explorer. Intersection of Axes appears on the right side of the dialog box and a preview of the point appears at the intersection. Working with Parts & Assemblies Alibre Design 419 2011 4. Click OK. The point appears in the Features list in the history of the part. 5.1.10.10 Inserting a point at the center of a curved edge A point can be inserted on any of the following types of curved edges: A cylindrical edge. The edge of a fillet. An edge created by revolving. An edge created by extruding an arc. To insert a point in the center of a curved edge 1. From the Reference group in the Part Modeling tab, select Insert Point . The Insert Point dialog box appears. 2. Select the curved edge. A preview of the point appears at the center and Center of Curve appears on the right side of the dialog box.
4. Click OK. The point appears in the Features list in the history of the part. 5.1.10.11 Inserting a point at a Vertex 1. From the Reference group in the Part Modeling tab, select Insert Point . The Insert Point dialog box appears. 2. In the workspace, click the vertex. A preview of the point appears. 3. Click Ok. Working with Parts & Assemblies Alibre Design 420 2011 5.1.10.12 Inserting a point at the intersection of three planes You can insert a point at the intersection of three planes. To insert a point at the intersection of three planes 1. From the Reference group in the Part Modeling tab, select Insert Point . The Insert Point dialog box appears. 2. In the workspace, click the three planes. A preview of the point appears at the intersection of the three planes and Intersection of Planes appears on the right side of the dialog box. 4. Click OK. The point appears in the Features list in the history of the part. 5.2 Part Color A part is a 3D solid model defined by sketches, features, edges, faces and vertices. Parts are the fundamental basis for all other functionalities in Alibre Design. Parts can be combined into assemblies. Parts and assemblies are documented with 2D drawings and bills of material (BOMs). Creating parts Parts can be created in Alibre Design or imported. A part generally starts with a sketch to which feature operations are applied. The feature operation applied to a profile determines the shape of the part as much as the profile itself does. For example, first a profile is sketched (figure 1) and then a feature operation is applied. Figure 2 shows the result of a revolution operation on figure 1. Figure 3 shows the completed part after a number of features have been added. Figure 1. A sketch Working with Parts & Assemblies Alibre Design 421 2011 Figure 2. Revolution of the sketch Figure 3. Completed part Working with Parts & Assemblies Alibre Design 422 2011 5.2.1 Setting Part Color The color, degree of opacity and reflectivity of parts and subassemblies may be modified. Note that in assembly workspaces, colors may only be assigned to parts on the default layer. When on a custom layer, parts take the color assignment of the layer (if any). Before you begin A model must be present in a part or assembly workspace. To apply color, opacity and reflectivity to a part or subassembly 1. Right click on a part and select Color Properties. Or, in the Design Explorer, right-click a part or subassembly and select Color Properties from the menu. The Color Properties dialog box appears. 2. Select the Color button to apply a color to the part, or the Edge Color button to apply a color to the part edges. The Color dialog box appears. Note: Edge color is only visible when Shaded and Visible Edges or Shaded and All Edges is set as the render mode in the View > Display menu. 3. Select a color from the Basic colors area or create a Custom color. Use the luminosity meter to adjust the values for hue, saturation and luminosity (brightness). To save a color, click Add to Custom Colors. It will appear in the Custom Colors palette at left. Click OK and the preview will update to reflect your selection. 4. Click OK to close the Color dialog. 5. Adjust the Opacity slider bar, or enter a value in the field. (optional) Less opacity will make the part appear transparent, as glass or clear plastic. 6. Adjust the Reflectivity slider bar, or enter a value in the field. (optional) More reflectivity will make the part appear shiny, as metal or plastic. 7. Click OK. Using the Color Properties dialog box on a subassembly applies the same color, opacity and reflectivity values to all the parts. 5.2.2 Setting Default Part Color You can set the default color for new parts. To set the default color for new parts 1. Open a part workspace 2. From the Geometry Transform group in the Part Modeling tab, choose Select Part Color. Working with Parts & Assemblies Alibre Design 423 2011 3. Set the color and edge color as needed by clicking on the buttons with those labels; and then using the controls on the Color dialog box. 4. To add Opacity or Reflectivity, slide the controls appropriately. (Less opacity will make the part appear transparent, as glass or clear plastic. More reflectivity will make the part appear shiny, as metal or plastic.) 5. Click on the Make Default button. 6. Click OK. 5.2.3 Coloring Individual Features To modify the color properties of a feature 1. Right-click on the features name in the Design Explorer; then select the Feature Color option from the menu. Working with Parts & Assemblies Alibre Design 424 2011 2. Click to select Specify feature color from the radio button options in the Feature Color Properties dialog box. 3. Click on the Color or Edge Color button to launch the Color dialog box. 4. Use the Color dialog box controls to set the color as needed; and then click OK. 5. Click OK in the Feature Color Properties dialog box to apply the color change. 5.2.4 Printing 3D color images You can easily print images from your workspace. The print function will print all that is displayed in the workspace, so you may want to hide planes, axes or other items. Working with Parts & Assemblies Alibre Design 425 2011 To print 3D color images 1. From the Alibre Gem select Print. 2. If you desire to print using a white background, check the option Use white background. 3. Choose the printer and the number of copies, and click OK. 5.3 3D Section Views 5.3.1 About 3D Section Views A 3D section view shows a cross-section of a part or assembly and reveals otherwise obscured areas. Parts that are visually removed by the cut cannot be selected while the view is active. Part cross- sections, shown in green in figure 2, can be selected and used for accurate measurements and properties. 3D section views are listed in the Design Explorer under 3D Section Views. Figure 1. Standard view Figure 2. Example of a 3D section view. Working with Parts & Assemblies Alibre Design 426 2011
Note that when a cut part is selected, the part outline includes the hidden portion. 5.3.2 Creating 3D Section Views To create a 3D section view 1. Click the 3D Section View icon from the Analysis group in the Viewing and Analysis tab. Or, right-click on the Section Views item in the Design Explorer, and then click on Insert 3D Section View... 2. Select the plane, planar face that will define the cutting plane. A square with arrows appears representing the cut. 3. If necessary, check the Reverse box to reverse the arrows. The arrows indicate the side that will remain visible. 4. Enter a value in the Offset field to shift the cutting plane. Use the rotate or pan tools to make sure the plane intersects with the part(s) correctly. This can be done while the 3D Section View dialog box is open. 5. Select the parts to be affected by the cut. Use Ctrl+click to select more than one part. To select ALL parts, press Ctrl + A. 6. Click OK when ready. Working with Parts & Assemblies Alibre Design 427 2011 To show or hide a stored 3D section view, right-click the entry in the Design Explorer under 3D Section Views and select View. Figure 01. 5.3.3 Modifying 3D Section Views To change which parts are sectioned, the slicing plane, view direction, or planar offset for a 3D section view 1. Right-click on the name of the section view in the Design Explorer; and then select Edit from the menu. -OR- Select the section view by clicking on it in the Design Explorer; and then open the Edit menu and select the Edit Section View item. 2. Modify the parts to section, slicing plane, view direction, or planar offset. 3. Click OK to commit the changes To change the name of a 3D section view 1. Right-click on the name of the section view in the Design Explorer; and then select Rename from the menu. 2. Type in the desired name, then press Enter on the keyboard. To delete a 3D section view Working with Parts & Assemblies Alibre Design 428 2011 1. Right-click on the name of the section view in the Design Explorer; and then select Delete from the menu.
5.4 Measuring 5.4.1 About the Measurement Tool Use the Measurement Tool to measure and/or gather properties of the distance, angle, size and position of any geometry in part and assembly workspaces. Measurements are given in the current display units. Measurement options: Linear. Measures the distance between two or more geometry elements or between two figures in sketch mode. Angular. Measure the angle between two or more geometry elements or between two figures in sketch mode. Pairs. Between two geometric elements. Chain. A chain of elements. From First. From one element to many different elements. The Measurement Tool also provides the following information about model geometry: Points and verticesX Y Z coordinate of the point in relation to the origin. Linear edgesStart and end point positions. FacesPerimeter and surface area. When the face has a cut-out, both outer and inner perimeters are given. Elliptical edgeResults in coordinates of each of the five points. Circular edgesCenter point position, diameter, and circumference. Arc edgesCenter point position, radius, start and end point positions. Properties The Measurement Tool also provides the following information about parts and assemblies: Vertex properties: Model space x, y, z coordinates Edge properties - Length in current model unit: Open or Closed Form: Analytic, Planar, Spline Face properties: Perimeter length in current model units Area in current model units Open or Closed Form: Planar, Cylindrical, Conical, Spherical, And Non-planar Radius/diameter from cylindrical Part properties: Number of faces, edges, vertices Mass properties Assembly properties: Working with Parts & Assemblies Alibre Design 429 2011 Number of parts & subassemblies, faces, edges, vertices, unique parts Mass Properties Measurements and mixed units The units used for the assembly determine the units used by the Measurement Tool, even when inserted parts were created with different units. For example, the assembly is in inches and a part in the assembly is in millimeters; the Measurement Tool will give results in inches. Measuring in assembly workspaces Vertices are not available in assembly workspaces. Instead, try measuring between edges or faces. Or insert a point at each vertex and measure the distance between the points. 5.4.2 Viewing Properties with the Measurement Tool In addition to standard measurement functions the Measurement Tool can be used to display properties of parts and assemblies. You can view the properties for: a face a part a subassembly the entire assembly To view the properties 1. From the Analysis group in the Viewing and Analysis tab, select the Measurement Tool. Or, right -click in the workspace 3D Measurement Tool. 2. Select a face, part, subassembly or the entire assembly from the Design Explorer; or a face or part from the workspace. To select an entire part in the workspace, press the CTRL key and click. To select the entire assembly, select the top level assembly in the Design Explorer. The name of the selected geometry will appear in the Select Geometry area and the properties will appear in the Measurements area. Working with Parts & Assemblies Alibre Design 430 2011 5.4.3 Setting the Units of Measure Display Units are the units that are applied to a design. Display units are stored with each design or drawing. Different units may be defined for each part, assembly and drawing. Once applied, a setting is used for successive new parts, assemblies and drawings. Assemblies and mixed units When working on an assembly, the units used for that assembly apply to inserted parts and subassemblies. This includes measurements and dimensions performed on inserted components. To set the units of measure 1. In a workspace, from the Alibre Gem, go to Design Properties. 2. In the left-hand column, select Units. 3. Select the Show Units for Dimensions option to display unit symbols with dimensions. 4. Under Display Units, in Unit, select the unit of measurement that you want for distances. 5. In Format, select the format you want for showing distances (Fractions or Decimals). 6. If you select Fractions, click the Denominator arrow and select the denominator. 7. If you select Decimals, select the number of decimal places you want in Precision. 6. In the Zero Suppression area, select Suppress Leading Zeros and/or Suppress Trailing Zeros if you do not want to display any leading or trailing zeros in dimensions. 7. In Angle, select the unit of measurement for displaying angles in designs. 8. In Precision, type the number of digits of precision that you want for angle measurements. 9. In Mass, select the unit of measurement for displaying mass calculations. Working with Parts & Assemblies Alibre Design 431 2011 10.In the Spinner Increment area, you can set the amounts by which distances and angles change as you click the spinner buttons . Specify the increment by which you want the spinner box values to change for Distance and Angle. 11.Select the Show Dual Dimensions option to display an additional dimension value in another unit of measurement. 12.As with the primary display units, select the Unit, Format, Precision and Zero Suppression for the additional dimension value. 13.Select the Placement of the additional dimension value in relation to the primary dimension value. 14.Specify Symbols for Diameter, Radius, THRU, MIN and MAX that adhere to the standard to which your designs and drawings conform. These symbols will be applied appropriately to all new dimensions and annotations. 15.Click Apply to save the changes as specified in the Apply Options, then Close. To set the units for density 1. In a workspace, from the Alibre Gem, go to Design Properties. 1. In the left-hand column, select Material. 2. Select a material from the drop down list, or choose Custom and enter your own value and units. 3. Click Apply to save the changes as specified in the Apply Options, then Close. Note: Material and Density values can only be set for parts, not assemblies. 5.4.4 Measuring angles You can measure the angle between two linear or flat geometric elements, between a chain of elements, or from one element to several different elements. The elements can be any of the following: Linear edges Faces Lines Reference lines Axes Before you begin You must be in a Part, Assembly, or Drawing workspace. Click Tools and click Measurement Tool. OR If you are in a Part or Assembly workspace, click on the toolbar. To clear a measurement before taking another one, click in an empty area of the workspace. Measuring the angle between two geometric elements 1. Click Angular. 2. Click Pairs. 3. Click the first element. Working with Parts & Assemblies Alibre Design 432 2011 4. Click the second element. The results appear in the Measurement Tool dialog box. Measuring a chain of geometry 1. Click Angular. 2. Click Chain. 3. Click the first linear element (line, axis, or linear edge). 4. Click the second linear element. The results appear in the Measurement Tool dialog box. 5. Select another linear element. The results shows the angle from the last element to this element, and the total angle from the beginning of the chain to this element. Measuring from one element to many 1. Click Angular. 2. Click From First. 3. Click the first element. 4. Click the second element. The results appear in the Measurement Tool dialog box. 5. Select another linear element. The results show the angle from the first element to this element, and the total angle from the beginning of the chain to this element. Working with Parts & Assemblies Alibre Design 433 2011 5.4.5 Measuring distances Vertices are not available within Assembly workspaces, so you cannot measure between two vertices. Consider measuring between edges or faces, instead. Alternatively, you can insert a point at each vertex in an Assembly and measure between the points. You can measure the linear distance between two geometric elements, between a chain of geometry, or from one geometric element to several different elements. The geometry can be in either 2D or 3D any of the following: Reference geometry (axes, planes, and points) Solid geometry (vertices, faces, and edges) 2D objects (figures and nodes) 2D reference lines Before you begin You must be in a Part, Assembly, or Drawing workspace. Select the Measurement Tool from the Analysis group in the Viewing and Analysis tab, or, if you are in a Part or Assembly workspace, click in the Quick Access Toolbar. To clear a measurement before taking another one, click in an empty area of the workspace. You can measure from one vertex to another only if you are in a Part workspace, or if you are in an Assembly workspace and measuring vertices that reside on the part you are editing. Vertices are not available within Assembly workspaces, so you cannot measure between two vertices. Consider measuring between edges or faces, instead. Alternatively, you can insert a point at each vertex in an Assembly and measure between the points. To measure the linear distance between two geometric elements 1. Click Linear. Working with Parts & Assemblies Alibre Design 434 2011 2. Click Pairs. 3. In the workspace, click the first line, axis, or edge. 4. Click the second element. A temporary measurement line appears in the workspace to show what you are measuring. The measurement values appear in the Measurement Tool dialog box. To measure linear distance of a chain of geometric elements 1. Click Linear. 2. Click Chain. 3. In the workspace, click the first element. 4. Click each subsequent element. As you select each one, an aqua line appears on the model to show what you are measuring. The Measurement Tool dialog box contains the resulting measurements. This example shows a measurement preview of a chain of vertices. The example below shows the measurement of the outer edges of a trough. The edges being measured are yellow. There are no measurement preview lines, and distance is equal to .000 because distance is not calculated for an interconnecting chain of edges. To measure the distance from the first geometric element to Working with Parts & Assemblies Alibre Design 435 2011 many different elements 1. Click Linear. 2. Click From First. 3. In the workspace, click the first element. Doing so establishes the base from which you are measuring. 4. Click the elements to which you want to measure. As you select each element, an aqua line appears in the workspace to show what you are measuring. The Measurement Tool dialog box contains the resulting measurements. This example shows measuring from one vertex to several different vertices. 5.4.6 Measuring from hole center to hole center Before you begin You must be in a Part, Assembly, or Drawing workspace. To clear a measurement before taking another one, click in an empty area of the workspace. Select the Measurement Tool from the Analysis group in the Viewing and Analysis tab, or, if you are in a Part or Assembly workspace, click from the Quick Access Toolbar. To measure 1. Click the inside cylindrical face of the first hole. 2. Click the inside face of the second hole. The results appear at the bottom of the dialog box. This example shows a measurement preview line extending from hole center to hole center. We selected the cylindrical faces of the holes from the Design Explorer.
Working with Parts & Assemblies Alibre Design 436 2011
5.4.7 Measuring from hole center to hole edge Before you begin You must be in a Part, Assembly, or Drawing workspace. To clear a measurement before taking another one, click in an empty area of the workspace. Select the Measurement Tool from the Analysis group in the Viewing and Analysis tab, or, if you are in a Part or Assembly workspace, click from the Quick Access Toolbar. To measure 1. Click Linear. 2. Click Pairs. 3. Click the inside cylindrical face of the hole from which you want to measure the center. (Selecting the cylindrical face gives you the center of the hole.) 4. Click the edge of the second hole. The results appear at the bottom of the dialog box. 5.4.8 Measuring from hole edge to hole edge Before you begin You must be in a Part, Assembly, or Drawing workspace. To clear a measurement before taking another one, click in an empty area of the workspace. Select the Measurement Tool from the Analysis group in the Viewing and Analysis tab, or, if Working with Parts & Assemblies Alibre Design 437 2011 you are in a Part or Assembly workspace, click from the Quick Access Toolbar. To measure 1. Click Pairs. 2. Click the edge of the first hole. 3. Click the edge of the second hole. The results appear in the Measurement Tool dialog box. This example shows a measurement preview line extending from hole edge to hole edge. 5.4.9 Measuring between hole center to vertex Vertices are not available within Assembly workspaces, so you cannot measure between two vertices. Consider measuring between edges or faces, instead. Alternatively, you can insert a point at each vertex in an Assembly and measure between the points. Before you begin You must be in a Part, Assembly, or Drawing workspace. To clear a measurement before taking another one, click in an empty area of the workspace. If you are in an Assembly workspace, insert a point at the intersection of the two edges. From the Analysis group in the Viewing and Analysis tab, click the Measurement Tool icon , or, select the Measure Tool from the Quick Access Menu. You can measure from one vertex to another only if you are in a Part workspace, or if you are in an Assembly workspace and measuring vertices that all reside on the part you are editing. Vertices are not available within Assembly workspaces, so you cannot measure between two vertices. Consider measuring between edges or faces, instead. Alternatively, you can Working with Parts & Assemblies Alibre Design 438 2011 insert a point at each vertex in an Assembly and measure between the points. To measure 1. Click the inside cylindrical face of the hole. 2. If you are in a Part workspace, click the vertex. OR If you are in an Assembly workspace, click the point that you inserted at the intersection of the two edges. 5.4.10 Measuring from one object to many objects Vertices are not available within Assembly workspaces, so you cannot measure between two vertices. Consider measuring between edges or faces, instead. Alternatively, you can insert a point at each vertex in an Assembly and measure between the points. You can measure from one element to several different elements. In 3D, you can measure between any geometric element. The geometry can be either solid or reference geometry. Edges, axes Faces, places Vertices, points In 2D (in a drawing, or in Sketch mode), you can measure between: Two figures and/or nodes 3D geometry and 2D figures or nodes. Before you begin You must be in a Part, Assembly, or Drawing workspace. To clear a measurement before taking another one, click in an empty area of the workspace. Select the Measurement Tool from the Analysis group in the Viewing and Analysis tab, or, if you are in a Part or Assembly workspace, click from the Quick Access Toolbar. You can measure from one vertex to another only if you are in a Part workspace, or if you are in an Assembly workspace and measuring vertices that all reside on the part you are editing. Vertices are not available within Assembly workspaces, so you cannot measure between two vertices. Consider measuring between edges or faces, instead. Alternatively, you can insert a point at each vertex in an Assembly and measure between the points. To measure distance 1. Click Linear. 2. Click From First. 3. In the workspace, click the first element. Doing so establishes the base from which you measure. 4. Click the elements to which you want to measure. Working with Parts & Assemblies Alibre Design 439 2011 As you select each element, an aqua line appears on the model to show what you are measuring. The Measurement Tool dialog box contains the resulting measurements. This example shows measuring from one vertex to several different vertices on a part. To measure the angle 1. Click Angular. 2. Click From First. 3. Click the first linear or flat element. 4. Click the second linear element. The results appear in the Measurement Tool dialog box. 5. Select another element. The results show the measurement from the first element to this element, and the total length from the beginning of the chain to this element. 5.4.11 Measuring sequentially (chains) Vertices are not available within Assembly workspaces, so you cannot measure between two vertices. Consider measuring between edges or faces, instead. Alternatively, you can insert a point at each vertex in an Assembly and measure between the points. Before you begin You must be in a Part, Assembly, or Drawing workspace. To clear a measurement before taking another one, click in an empty area of the workspace. Select the Measurement Tool from the Analysis group in the Viewing and Analysis tab, or, if you are in a Part or Assembly workspace, click from the Quick Access Toolbar. You can measure from one vertex to another only if you are in a Part workspace, or if you are in an Assembly workspace and measuring vertices that reside on the part you are editing. Vertices are not available within Assembly workspaces, so you cannot measure between two vertices. Consider measuring between edges or faces, instead. Alternatively, you can insert a point at each vertex in an Assembly and measure between the points. To measure distance 1. Click Linear. 2. Click Chain. 3. In the workspace, click the first element. 4. Click each subsequent element. As you select each one, an aqua line appears on the model to Working with Parts & Assemblies Alibre Design 440 2011 show what you are measuring. The Measurement Tool dialog box contains the resulting measurements. This example shows a measurement preview of a chain of vertices of a part. The example below shows the measurement of the outer edges of a trough. The edges being measured are yellow. There are no measurement preview lines, and distance is equal to .000 because distance is not calculated for an interconnecting chain of edges. To measure angles 1. Click Angular. 2. Click Chain. 3. Click one a line, axis, linear edge, face, or plane. 4. Click the second geometric element. The results appear in the Measurement Tool dialog box. 5. Select a third geometric element. The results shows the measurement from the second to the third element, and the total length from the beginning of the chain to the end. 5.4.12 Measuring between geometric elements You can measure the linear distance or the angle between two edges, axes, planes, faces, and points, or any valid combination thereof. (An invalid example is that you cannot measure the angle between two points.) In 3D, you can measure between any two pieces of geometry. Edges, axes Vertices, points Working with Parts & Assemblies Alibre Design 441 2011 Faces, places In 2D you can measure between: Two figures and/or nodes 3D geometry and 2D figures or nodes. To measure between pairs 1. Select the Measurement Tool from the Analysis group in the Viewing and Analysis tab, if you are in a part or assembly workspace, click 2. Select Pairs in the Mode box. 3. Select the type of measurement, Linear for the distance between two items and Angular for the angle. 4. In the workspace, click the first geometric element. 5. Click a second element. In the workspace, an aqua line appears indicating what you are measuring. The measurement values are listed in the Measurement Tool dialog box.
To clear a measurement before taking another one, click an empty area of the workspace. 5.5 Regenerating 5.5.1 About Regeneration Manual Regeneration At certain times during your modeling, you may find it convenient to do something called "Regenerating" your model. Regenerating a model basically takes the recipe for your model, which is the steps in the Design Explorer, and recomputes the entire model from scratch. All your features will be rebuilt. Most users should never need to manually regenerate their models. Regeneration is available in all modeling workspaces. In an assembly, it is in the Assembly Tools group. Working with Parts & Assemblies Alibre Design 442 2011 In a part or sheet metal workspace, it's located under in the Generate to Last Feature flyout. To update the model manually (assumes Auto Regenerate is turned off) Click the Regenerate tool. Or, press F5 Auto Regeneration There is a special case of regeneration when you are working within an assembly workspace called Auto Regeneration. This option is on by default, and can be changed from the toolbar menu under Tools > Auto Regenerate in an assembly workspace. When Auto Regeneration is on, whenever you make a change to your model, all of the model's inter-design components, such as constraints, will be recomputed after every change you make. This both allows you to see the entire model update quickly and warns you at the beginning of a change if something may go wrong based on your change. Most users should never turn off Auto Regeneration. You should consider turning it off if you have a very complex assembly and making changes takes a very long time to do. If you turn off Auto Regenerate, you should manually regenerate the model after significant changes to ensure the assembly is still in tact. You can also use the Regenerate tool to update the model. To update the model automatically Click the Auto Regenerate tool to turn it on and off, as needed. OR 1. Click Feature (or Tools - see above) on the menu bar. 2. Click Auto Regenerate. A check mark appears next to the command. The Auto Regenerate and Regenerate commands are on the Feature menu in Part and Sheet Metal Part workspaces. In Assembly and Design Boolean workspaces, these commands are located on the Tools menu. 5.6 Physical and Material Properties 5.6.1 Viewing physical properties of a part Before you begin Open the part or assembly that contains it. The part must have at least one solid. To set a density value 1. From the Alibre Gem, go to Design Properties, in the left-hand column, select Material. 2. In the Material field, select the desired material from the drop down menu, or select Custom to enter your own density value. (The density is only valid for a part, not an assembly.) 3. Click Apply and then Close. To view a part's physical properties 1. From the Analysis group in the Viewing and Analysis tab. select Physical Properties. The Working with Parts & Assemblies Alibre Design 443 2011 Physical Properties dialog box appears. 2. Select the accuracy level that you want. 3. Click Calculate. The part's physical properties are calculated and appear in the box when the calculation is complete. Calculations of complex parts may take a few moments. If the Calculate button is dim, the physical information has not changed since the last calculation. To copy the results of the calculation 1. Click the right mouse button in the box where the results appear .The results are selected.(If not, click Select All.) 2. Click Copy. 3. Move to the application where you want to paste the properties and Paste. The contents of the clipboard is pasted into your document. 5.6.2 About Part Material Properties You can set the material properties of a part for the purpose of calculating the physical properties: To set a density value 1. From the Alibre Gem, go to Design Properties. Working with Parts & Assemblies Alibre Design 444 2011 2. In the left-hand column, select Material. 3. In the Material field, select the desired material from the drop down menu, or select Custom to enter your own density value. 4. Click Apply and then Close. Note: Material properties can only be set for parts, not assemblies.
5.6.3 Hatch Pattern Definition Hatch Patterns can be defined in the 3D workspace when the material/density is assigned. When the part is used in a section view in a 2D drawing, the selected hatch pattern will automatically be applied. Some of the materials in the Material density drop down have recommended hatch patterns. The Section Hatch drop down will show the recommended patterns in a subsection above the full list of patterns. The default part pattern will be selected until a new pattern is chosen. 5.7 Layer Migration to Configurations in Parts Layer Migration in Parts concerns only legacy parts that were created in versions of Alibre Design prior to version 9.0. In prior versions, users may have chosen to use layers to turn the visibility of various features on and off. Beginning with version 9.0, this is accomplished with Design Configurations. When a part that contained layers is opened in version 9.0, Alibre Design will import the data using a simple migration scheme. The name of the layer a feature resided on will be appended to the name of the feature in brackets. The Working with Parts & Assemblies Alibre Design 445 2011 state of the model as it was last saved will be preserved by the suppression of any features that were not visible at the time of the last save. In the example below, the feature Hole<10> was located on a layer called 'Hole Layer'. Using this information, you can then create configurations based on the layers that you previously used. Note: If you want to modify the name appended to the object, you will need to edit each one individually in the Design Explorer. Chapter 6 Surfacing Alibre Design 448 2011 6 Surfacing 6.1 About Surfacing The Surfacing tools allow you to apply surfacing features and apply various operations to 3D geometry and features. Entire models or only certain faces can be converted into Surfaces and they can then be transformed with various tools like Trim, Move, Scale, Split. Working with Reference Surfaces may not be available in all versions of Alibre Design. Please contact Alibre Sales or visit www.alibre.com/store for information on upgrading your version of Alibre Design, or to add on a package to Alibre Design. Similarly to all other features, newly added Surfacing features will be listed in the Design Explorer in the order in which they were created. Each Surface that is inserted will be listed below the last feature in the Design Explorer. 6.2 Insert Surface Options Face Processing: Stitch Adjoining Faces takes faces that meet at a common edge and places them in the same surface body. Each resulting lump becomes a surface. None inserts the surfaces, as they exist in the file. Each lump is a surface. The body is unchanged. Unstitch to Standalone Surfaces converts each face into a separate surface. Heal This option will recalculate inaccurate geometry in order to make the part more accurate upon import. Surfacing Alibre Design 449 2011 Make Tolerant This option will tag inaccurate geometry which will enable more intelligent subsequent operations after import. Override Units This option converts the display units of the file prior to importing. Show Options When Importing Select to choose to view this dialog box each time you import a file. Set As Default Options Check Set As Default Options to use these settings for future imports. The Design Options dialog box will be updated. 6.3 Extruding to Geometry You can use a reference surface in the To Geometry option of an extrusion or sweep. See About Features for information on extruding To Geometry. The sketch you are extruding must lie completely within the outline of the surface or the extrusion will fail. 6.4 Inserting Reference Surfaces Surfaces can be inserted from Rhino (*.3dm), IGES or SAT files only. Inserting Reference Surfaces may not be available in all versions of Alibre Design. Please contact Alibre Sales or visit www.alibre.com/store for information on upgrading your version of Alibre Design, or to add on a package to Alibre Design.
To insert a surface: 1. Open the part workspace that you want the surface inserted into. 2. Select Insert Surface from the Surfacing tab. The Insert Surface dialog box appears. 3. Select the file that you wish to insert, then click Open. The Insert Surface Options dialog box appears, if you have that option turned on. Note: To turn on the option to see the Insert Surface dialog box - from the Alibre Gem, go to System Options and in the left-hand column, select General from Interoperability. In the Insert Options section, check the box beside Show Options When Inserting. Surfacing Alibre Design 450 2011 4. Select the desired options, then click OK. 5. Stitch Adjoining Faces takes faces that meet at a common edge and places them in the same surface body. Each resulting lump becomes a surface. 6. None inserts the surfaces, as they exist in the file. Each lump is a surface. The body is unchanged. 7. Unstitch to Standalone Surfaces converts each face into a separate surface. 8. Heal is same as healing for import of solid. It will recalculate inaccurate geometry in order to make the part more accurate upon import. It cleans up the body by making sure edges lie on faces, eliminates duplicate vertices, etc. Healing attempts to fix problems detected with the model by changing it. Most IGES files require healing to import properly. 9. Make Tolerant will tag inaccurate geometry to enable more intelligent subsequent operations after import. Because the geometry of a tolerant model is allowed to be less precise, inaccurate or leaky data can often be imported using the Make Tolerant option. Making a model tolerant leaves its underlying geometry unchanged. The surface is inserted into the workspace, and is listed in the Design Explorer under both Surfaces and Features. 6.5 Copy/Paste with Surfaces Surfaces are able to be copied and pasted between applications/workspaces. This allows an easy transition from creating native surfaces in Alibre Design and using them in other surfacing applications. Features The copy/paste functionality can be accessed from the main menu by going to Edit > Copy, Edit > Paste or from the keyboard shortcuts of Ctrl+C, Ctrl+V. To access the main menu, press the Alt key on the keyboard and the menu structure will be temporarily displayed below the ribbon. To hide the menu again, click outside of the menu area. The positioning of copied surface(s) is maintained from other surfacing programs when it is pasted into an Alibre Part or Sheet Metal workspace. Surfaces can be copied and pasted from one Alibre Design workspace to another Alibre Design workspace. Multiple surfaces are able to be copied and pasted at once. Model Units When pasting surfaces from another application to Alibre Design, Alibre Design will attempt to convert the model units to the units set in the Alibre Design workspace. If the units in the copied file are not recognized by Alibre, the warning message below will be displayed. The model units will have to be manually overridden in order for the model to be accepted by Alibre Design. Surfacing Alibre Design 451 2011 6.6 Trim Surface The Trim Surface tool allows the selection of any number of intersecting surfaces and the edges created by the intersections to be used to trim excess material from any of the selected surfaces.
Selected Regions Result after Trim
Selection Requirements o The selected surfaces must intersect each other. If they do not Surfacing Alibre Design 452 2011 intersect each other then both surfaces will be removed. o If the selected intersecting surfaces or if the intersections do not go all the way through the adjacent surfaces the OK button for the trim tool will be enabled, but the selected surfaces will highlight the entire face. If the entire face is selected and used then the entire surface will be removed. The trim tool will not extend surfaces to get a full intersection. 6.7 Move Surface The Move/Rotate tool allows you to freely or precisely reposition the selected surfaces within the part workspace. Selection This list box shows all of the items that have been selected. The transform will be applied to all of the selected surfaces. Sub-history box This groups the selected items and allows the user to perform multiple operations as a single feature. For example, you can apply both a precise move and a precise rotate in a single instance of the Move Surface tool. The last item in the Move Surface sub-history will always be New Transform o You can have different types of move/rotate within the same operation o Right-clicking an item allows actions to be removed Clear all Remove selected o Left clicking on an item will only display the transforms above it; all of the transforms below the select item will not be displayed. This is similar to moving to the dogbone above a feature in the Design Explorer. Consequentially, if you leave an item selected and click the OK button then the items below the selected item will not be shown in the workspace. Move Type There are three primary move types: Free Drag, Precise Move, and Precise Rotate. Each option has its own available options in the dialog box. Free Drag o Free Move allows the selected items to be moved by clicking once on the surface and dragging to the desired position. o Move/Rotate with Triad allows the user to free move/rotate in a specific direction. Click the Use Triad toggle button to enable the triad and then click and drag on the surface to move it. New parts cannot be selected for translation while the triad is active. Clicking the Use Triad toggle button a Surfacing Alibre Design 453 2011 second time will disable the triad. o Free Rotate allows the selected items to be rotated in place. Free rotate can be accomplished by holding shift while clicking and dragging the selected surfaces. Note: The Triad tool in only available for flat, cylindrical, conical or toroidal faces. Precise Move The Precise Move provides three methods to precisely move surfaces. After selecting the Precise Move the user will select one of the following options from the Method combo-box: Axis and Offset, Planar, and Coordinates o Axis and Offset allows the selected surfaces to be moved a specific distance along an axis. o Planar allows the selected surfaces to be moved along a plane by selecting from and to points. o Coordinates allows the X, Y, and Z to be set from the previous position of the selected surfaces. Surfacing Alibre Design 454 2011 Precise Rotate The Precise Rotate allows the selected items to be rotated a specific angle about a selected axis or edge. Surfacing Alibre Design 455 2011 Add The Add button allows additional Move/Rotate commands to be added without closing the dialog box. 6.8 Scale Surface Any number of surfaces can be scaled at once; either about the origin or about the center of the selected surfaces. Surfacing Alibre Design 456 2011 About Origin will scale the selected surfaces about the origin of the part (0,0,0). About Center will scale the selected surfaces about the bounding box of the part. 6.9 Surface Splitting The Split tool allows you break a surface into multiple surfaces into multiple surfaces. Typically this is useful when the surface was originally inserted using the Stitch to adjoining Faces option. The Split tool will always produce the same number of surfaces as selected unless: An entire surface is deleted The interior of a surface while retaining multiple outer portions (see below). Surfacing Alibre Design 457 2011 6.10 Stitch The Stitch tool takes multiple adjacent surfaces and joins them into a single entity. The selected surfaces cannot overlap each other and each surface must share a collinear edge with its adjacent surfaces. Trim operations can be applied to get surfaces to fit together properly for a stitch operation. Surfacing Alibre Design 458 2011 Cannot be Stitched Cannot be Stitched Can be Stitched
Stitch to Single Surface This option joins multiple surfaces together. Each selected surface must have at least one collinear edge with another selected surface in order to be stitched. If this is not the case for the selected surfaces the OK button in the Stitch dialog will be disabled. The surfaces consumed by this feature will no longer be shown in the surface listing of the Design Explorer. A new surface will be shown in their place. Stitch to Solid This option joins a collection of surfaces or faces and converts the enclosed area to solid geometry. When this operation is applied the selected surfaces will be removed from the surface listing in the Design Explorer and the canvas. If the selected surfaces do not create a closed area, an error message will ask the user to select surfaces that do create a closed area. This operation will produce a solid entity. 6.11 Unstitch The Unstitch tool takes a collection of stitched surfaces or a solid body and converts them to stand alone surfaces. Collection of Surfaces: When applied to a collection of stitched surfaces the unstitch command will break the collection into individual surfaces. This will remove the selected surfaces from the Surface listing in the Design Explorer and replace it with the component surfaces. Solid Body: When selecting a solid body, an entire closed solid volume must be selected. Individual features can not be selected for an unstitch operation. When the operation is applied, the solid geometry will be removed and each face from the body will be converted to a stand-alone surface. Each of these surfaces will be added to the surface listing in the Design Explorer. 6.12 Thickening Reference Surfaces Once a reference surface has been inserted, you can thicken the surface to transform it into a solid. This will allow geometry such as holes and extruded cuts to be applied to the resulting solid. Only one surface can be thickened at a time. To thicken a surface: 1. From the Convert group in the Surfacing tab, select Thicken Surface . The Thicken Surface dialog box appears. 2. In Surface, select the surface you wish to thicken. 3. In Thickness, enter the desired thickness value. 4. In Direction, choose forward, reverse, or both sides. Arrows in the workspace will display the direction the thickness will be applied. Surfacing Alibre Design 459 2011 5. Click OK to apply the Thicken feature. 6.13 Convert Solid to Surface You can use Convert Solid to Surface tool to convert an entire existing 3D model into a single Surface. This operation is similar to the Stitch to adjoining faces option when inserting a model in as a surface. In the Design Explorer a new item called Convert Solid to Surface will be displayed. 6.14 Create Surface from Face The Create Surface from Face operation will creates Face Surfaces from the selected Face (or collection of Faces) of a 3D model. If the Maintain Associativity option is selected then the newly created Face Surface will parametrically update when the base face is changed. 6.15 Delete Face The Delete Face operation will unstitch the selected faces and remove them from the workspace. This operation can be applied to two types of entities: Collection of Stitched Surfaces: When applied to a collection of stitched surfaces the delete face operation will remove the selected faces from the collection of surfaces and re-stitch the remaining surfaces. If there is a gap between the remaining surfaces they will be stitched into the least number of surfaces possible. Solid Body: When applied to a solid body, the body will be unstitched into surfaces and the selected face(s) will be removed. The remaining surfaces will be stitched into the least number of surfaces as possible. 6.16 Trimming a Solid Model to a Surface You can Trim Model to trim a solid model with respect to a surface. To trim a model: 1. Select the Trim Model icon from the Surfacing tab . The Trim Model dialog box appears. 2. Select the Surface you wish to use to trim the model. Arrows in the workspace will show the direction the surface will trim. Check the Reverse box if necessary. a. The Surface must go through the all of the geometry that it intersects. The example below would not work since it does not fully extend through the geometry. Surfacing Alibre Design 460 2011 3. Click OK to apply the Trim Model feature and anything on the side of the arrows will be trimmed away.
6.17 Check Surface dialog box This dialog is used to analyze a surface that has already been imported. 1. Select an accuracy setting: Low, Medium, High or Very High. Show the accuracy settings. 2. Click Apply. Information about the surface populates the dialog box. 3. Click Save Report to export the information to a text file. 4. Click Close. Chapter 7 Sheet Metal Features Alibre Design 462 2011 7 Sheet Metal Features 7.1 About Sheetmetal Features The first feature that you create is called the base feature. The base feature in sheet metal parts will be one of the following features: 1. Tab 2. Contour Base Flange 3. Convert to Sheet Metal 4. Lofted Flange When each feature is created, there is a field titled Label. If desired, you can enter a unique name for this feature. The label appears in the Design Explorer after the feature operation has been completed. A distinctive name lets you distinguish this feature from others in the Design Explorer. The following sheet metal features can be created: Tab
Contour Base Flange Lofted Flange Convert to Sheet Metal Flange Closed Corner Dimple Cut Corner Round Corner Chamfer Sheet Metal Features Alibre Design 463 2011 Unbend Rebend Flat Pattern 7.2 About Sheet Metal Properties Sheet Metal Part creation is not available in all versions of Alibre Design. Please contact Alibre Sales or visit www.alibre.com/store for information on upgrading your version of Alibre Design, as well as other available products. Like other solid parts, sheet metal parts are modeled by creating features. Features are individual 3D shapes representing common mechanical design elements, like tabs and cuts, which either create material or remove material in a part. Some features, such as tabs, require an associated sketch to define the 2D profile of the 3D shape. Other features, such as corner round and corner chamfer, can be created without a sketch and are applied to existing edges and faces. 1. From the Alibre Gem, go to Design Properties. 2. In the left-hand column, select Parameters. The Design Properties appears. 3. Set your sheet metal material parameters of: Stock Thickness, Minimum Bend Radius, Global Bend Radius, K-Factor, and Global Bend Relief. 4. Choose Apply; then Close. The parameters set here are accessible in the Equation Editor. In addition, these parameters are used as defaults in many of the sheet metal feature dialogs. This allows a flat pattern to be resolved. 7.3 Creating a New Sheet Metal Part Creating a sheet metal part may not be available in all versions of Alibre Design. Please contact Alibre Sales or visit www.alibre.com/store for information on upgrading your version of Alibre Design, or to add on a package to Alibre Design. To create a new sheet metal part, open a new sheet metal part workspace. Each part requires a separate workspace. To work with two or more parts together, open an assembly workspace and insert the parts. To create a new sheet metal part In the Home Window, from the File menu, select New > Sheet Metal Part. A new sheet metal workspace appears. -OR- In the Home Window, click the New Sheet Metal Part icon. Sheet Metal Features Alibre Design 464 2011 7.4 Creating Sheet Metal Features There are three categories of feature operations; material addition, material subtraction, and feature duplication. If a feature operation fails, the operation is italicized in the Design Explorer. To learn why it failed, right click the italicized entry, and click Status. The results of the feature operation appear in the Error Status dialog box.
7.5 Opening an Existing Sheet Metal Part There are several ways to open an existing sheet metal part. From the Home window 1. From the File menu, select Open, or click the Open icon. 2. Browse to select the sheet metal part. 3. Click OK. The sheet metal part opens in a part workspace From a workspace 1. From the Alibre Gem , select Open. The Open dialog box appears. 2. Select the sheet metal part you want to open. 3. Click OK. From within an assembly 1. Right click on any sheet metal part in the assembly and click Edit Here or Edit in Separate Window. 2. The part opens in a part editing session. Notice that the Design Explorer now includes the feature history of the part. 3. Note: If you want to edit an item contained within a subassembly, you need to right click on the subassembly in the Design Explorer, select Edit Part/Subassembly, and then you will be able to edit the part in the context of the assembly. 7.6 Creating a Sheet Metal Part in an Assembly Instead of inserting an existing part, you may also create a new part directly in an assembly. To create a sheet metal part in an Assembly workspace 1. In an assembly workspace, from the Insert group in the Assembly tab, select New Sheet Metal Part. Sheet Metal Features Alibre Design 465 2011 To return to the assembly 1. Right-click the new part in the Design Explorer. 2. Click Edit Root Assembly. The tools for assemblies reappear. 7.7 Copying Existing Features After sheet metal features have been created, many of them can be mirrored or patterned to easily create copies. Note: Flange features cannot be mirrored. Flange features are dependent on the edge chosen during creation. Refer to the Feature Creation section for comprehensive information on creating About Mirroring Features and Feature versus Topology Patterns. 7.8 Tabs 7.8.1 About Tabs A Tab is the first feature created in a sheet metal part, and inserts flat stock based upon a sketch. Tab thickness is obtained from the parameters set in the sheet metal part properties.
7.8.2 Creating Tabs Before you Begin Sheet Metal Features Alibre Design 466 2011 You must be in a Sheet Metal Part workspace or in an Assembly workspace in a part editing session. To Create a Tab 1. Create a sketch and draw the profile you want to extrude. 2. From the Sheet Metal Tools group, select Tab. 3. Select the sketch you want to extrude. 4. Check Reverse if you want the Tab to project off the other side of the sketch plane from what the preview shows. 5. In Label, enter a unique name for this feature if desired. 6. Click OK.
7.8.3 Modifying Tabs 1. In the Design Explorer, right click on the Tab you want to edit. 2. Click Edit. The Tab dialog box appears. 3. Choose a new sketch to use. 4. Click OK. Alibre Design applies the changes. The direction the Tab is projected from the sketch plane can not be modified once the feature has been created. The Reverse option will be grayed out. 7.9 Flanges 7.9.1 About Flanges A flange is a section of the sheet metal that is bent from the original flat shape. You can add a flange to any straight layer edge of flat stock material. The flange places a bend and a rectangular (or trapezoidal for taper conditions) tab of flat stock material on the selected edge. The following example shows a Tab with two Flanges:
Sheet Metal Features Alibre Design 467 2011 7.9.2 Creating Flanges Before you begin You must have: A sheet metal model which contains at least the base feature - a Tab, a Contour Flange, Lofted Flange, or Convert to Sheet Metal. To create a flange On the Main Tab: 1. From the Sheet Metal Tools group, select Flange. The flange dialog box appears. Sheet Metal Features Alibre Design 468 2011 2. In Edge, click the edge you want to attach the flange to. a. If multiple edges are selected at once, all of the newly created flanges will have the same parameters and will listed in the Design Explorer as a Multi Flange feature. This feature can be exploded so that the flanges can be modified independently. b. In Alignment, choose inside the tab wall, outside the tab wall, or adjacent to the tab wall. Check Trim Side Bends if needed. The following figures illustrate the difference in each of the alignment options. The solid line represents the sketch plane from which the flange is created, and the angle of the sketch plane (represented by the solid line here) is determined by the Bend Angle option described in step 2G. Sheet Metal Features Alibre Design 469 2011 Note: Trim Side Bends can be checked only when the Bend Alignment Type is INSIDE or OUTSIDE. This option is applicable when the layer edge(s) adjacent to the selected edge have flanges. If this is true, then there will be setback part on the flat stock side, which would interfere with the bend on the adjacent edge. The distance by which the side bend is trimmed is equal to the setback of the current flange being made. If there are bends on both sides of the current flange being made, then both the bends are trimmed if this option is selected. Note that the side bend may be in the opposite direction also. c. In Leg, type the length of your flange, and choose if you want the length measured on the inside of the curve, the outside of the curve, or from the point where the bend ends.
d. Choose Bend Only if you do not want the flange wall, but just the bend that would be created for it. This option is useful for creating jogs. e. Choose Match Taper if you want to specify that the taper of adjacent faces is continued through the flange. f. Choose Width Offset if you want to apply offsets to the sketch while creating the flange. i. The numeric control on the left will be associated with the left side of the flange when viewing the flange from the inside of the bend with the existing geometry on the bottom and the flange pointing upwards. The edge that this offset applies to will change color when working in this control. ii. When a positive value is entered as a width offset, the offset will always be applied inward - towards the center of the flange. When a negative value is entered as a width offset, the offset will always be applied outward towards the outside of the flange. g. In Bend Angle, type in the angle you want your flange with respect to the face you are adding it to. The bend angle is the "excluded" angle of the bend, measured from the layer face of the reference edge to the outside face of the leg. Using a bend angle equal to or greater than 180 will disable inside/outside alignment options. h. In Bend Radius, type in the radius for your bend. This will be the inside radius of the bend. The default value here is the global bend radius specified in the parameters. Check Reverse Bend if the flange is not showing in the preview the direction you would like it to go. Sheet Metal Features Alibre Design 470 2011 On the Advanced Tab: 1. In Bend Relief Type, specify if you want No Bend relief, Rectangular Relief, or Rounded Relief. 2. If you choose to have a relief, enter the Width and Depth. 3. Bend Allowance - Choose Use K factor: use the specified K-Factor to calculate allowance for the bend OR choose Use unfold length: set the unfold length used when unfolding this bend. 4. In Label, type in a unique name if desired. 5. Click OK. 7.9.3 Modifying Flanges 1. In the Design Explorer, right click the Flange you want to edit 2. Click Edit. The Flange dialog box appears 3. Change any of the available settings. 4. Click OK. The following options can not be modified in the Flange dialog box once the flange has been created: Leg Length, Width Offset, Bend Only option, length measure options, Match Taper option, and the Reverse Bend option. If the length of the leg needs to be modified, that can be done by editing the flange sketch. 7.9.4 Sheet Metal Changes for Version 9.1 and later In version 9.1 of Alibre Design, modifications were made to the way flanges are created in sheet metal parts. These modifications ensure that the final dimensions of the sheet metal part are correct. They will affect the dimensions of the part and the dimensions of the flat pattern. Your models will be affected in the following way: Flanges that were created in a previous version of Alibre Design will continue to be generated using the old method, and the final dimensions of your model will remain the same. New flanges created in the model after opening the part in v9.1 or later will follow the updated process for creation. The final dimensions of your model will be correct, but may not behave as you expect, based on your past experience with the software. It is possible to have flanges in your model that are calculated differently. This is because you can have flanges in your model that were created in a previous version, as well as new flanges created in version 9.1 or later. How model dimensions are calculated The tab length and flange length determine the overall dimensions of the final sheet metal part. The flange alignment type and length type that are selected during flange creation determines how the tab and flange length are measured in the part. The new method of calculation will produce different dimension values then the old method when the following options are chosen: Sheet Metal Features Alibre Design 471 2011 If the Bend Angle is anything other than 90 deg, and the alignment type is Inside, the length of the tab feature will be different. If the Bend Angle is anything other than 90 deg, and the length type is Inside or Outside, the length of the flange will be different. Updating a model created in a previous version You can update a part that was originally created in a previous version so that all flanges in the model are calculated using the updated method. To do this, 1. From the File menu, select Properties. 2. Choose the Parameters tab. Check the box that says Update all flanges in this part created in a version of Alibre Design prior to V9.1. 3. Click Apply. You will be notified that the dimensions of the part will be permanently changed. Once you have converted a model, it cannot be undone.
Here is an example of how the dimensions of the part will change Consider a 1x 1 tab, on one edge of which we are adding a flange of length 1. The options chosen are: Alignment type : Inside Length Type : Outside The following figure shows the dimensions of the part before and after these changes have been implemented. The updated method shows the correct dimensions of 1.0" for both the tab length and the flange length.
Sheet Metal Features Alibre Design 472 2011 7.9.5 Flange Feature Dialog You must have a sheet metal model which contains at least the base feature - a Tab, Contour Flange, Convert to Sheet Metal or Lofted Flange. On the Main tab 1. In Edge, click the edge you want to attach the flange to. a. If multiple edges are selected at once, all of the newly created flanges will have the same parameters and will listed in the Design Explorer as a Multi Flange feature. This feature can be Sheet Metal Features Alibre Design 473 2011 exploded so that the flanges can be modified independently. 1. In Alignment, choose inside the tab wall, outside the tab wall, or adjacent to the tab wall. Check Trim Side Bends if needed. 2. The Leg type is the length of your flange, choose if you want the length measured on the inside of the curve, the outside of the curve, or from the point where the bend ends. 3. Choose Bend Only if you do not want the flange wall, but just the bend that would be created for it. 4. Choose Match Taper if you want to specify that the taper of adjacent faces is continued through the flange. 6. Choose Width Offset if you want to apply offsets to the sketch while creating the flange. a. The numeric control on the left will be associated with the left side of the flange when viewing the flange from the inside of the bend with the existing geometry on the bottom and the flange pointing upwards. The edge that this offset applies to will change color when working in this control. b. When a positive value is entered as a width offset, the offset will always be applied inward - towards the center of the flange. When a negative value is entered as a width offset, the offset will always be applied outward towards the outside of the flange. 5. In Bend Angle, type in the angle you want your flange with respect to the face you are adding it to. The bend angle is the "included" angle of the bend, measured from the layer face of the reference edge to the inside face of the leg. 6. In Bend Radius, type in the radius for your bend. This will be the inside radius of the bend. The default value here is the global bend radius specified in the parameters. Check Reverse Bend if the flange is not showing in the preview the direction you would like it to go. The Leg type, Bend Only, Match Taper, Width Offset and Reverse Bend options are only available when initially creating the Flange feature. Edit the sketch to change these items (except for Reverse Bend) after the Flange has been created. On the Advanced tab 1. In Bend Relief Type, specify if you want No Bend relief, Rectangular Relief, or Rounded Relief. 2. If you choose to have a relief, enter the Width and Depth. 3. Bend Allowance - Choose Use K factor: use the specified K-Factor to calculate allowance for the bend OR choose Use unfold length: set the unfold length used when unfolding this bend. 4. In Label, type in a unique name if desired. 5. Click OK. 7.10 Contour Base Flange 7.10.1 About Contour Base Flange A Contour Flange feature enables design of sheet metal parts from an edge-on, or profile perspective. The process requires at least one straight line segment to serve as the Tab; with any number (including none) of contiguous line segments and/or tangent, circular arcs as Flanges. This enables the creation of sheet metal parts with cylindrical aspects; and speeds the creation of complicated, multi-flange parts. Sheet Metal Features Alibre Design 474 2011 7.10.2 Creating Contour Base Flanges Creating contour base flanges is similar to creating thin walled extrusions. The basic idea is to sketch the profile of the feature from an edge-on perspective. The following rules apply to sketches to be used in contour base flanges: Lines and circular arcs are the only allowed sketch figures The profile must contain at least one straight line The sketch figures must be continuous. Multiple, disjoint figures are NOT allowed Circular arcs must be constrained to adjacent figures explicitly with the tangent constraint To create a contour base flange 1. Sketch a profile of the part from an edge-on perspective; respecting the rules outlined above. 2. From the Base Feature group in the Sheet Metal tab, select the Contour Base Flange command. Or, exit sketch mode and right-click on the sketch and select the Base Contour Flange option. 3. In the Contour Base Flange dialog box: In the Depth section, set the parameters as needed. In the Linear figure as tab section: designate a line segment as the tab, if the automatic choice is insufficient. Sheet Metal Features Alibre Design 475 2011 4. Click OK to create the feature. 7.10.3 Modifying Contour Base Flanges To modify the parameters for the entire tab/flange set 1. Right-click on the name of the feature in the Design Explorer and then select Edit. 2. Modify the parameters as needed. 3. Click OK to commit the changes. To modify the bend radius or label of an individual flange 1. Right-click on the name of the flange in the Design Explorer and then select Edit. 2. Modify the bend radius or label as needed. 3. Click OK to commit the changes. To create and edit the sketches for individual flanges, or the tab 1. Right-click on the name of the contour base flange in the Design Explorer and then select Explode. This will create a tab/flange set that is typical of the alternative method of creating sheet metal parts. 2. Edit the sketches that are now associated with the tab and flange(s). 3. Regenerate/update the model
Sheet Metal Features Alibre Design 476 2011 RESULTS IN 7.11 Convert to Sheet Metal 7.11.1 About Convert to Sheet Metal Convert to Sheet Metal uses a pre-existing file to quickly make a parametric, native Alibre Design sheet metal part based on the parts pre-existing geometry. Once a part has been selected, a planar face is selected for the initial Tab. Flanges are created by selecting the edges of the part which are shown in the Bends section. The Replicate Sheet Metal Part option is used when the base part was a sheet metal part (i.e., it has cylindrical edges that were flanges). This will automatically detects and populate the thickness of the part Sheet Metal Features Alibre Design 477 2011 and all of the radii for the bends. Rips allow you to use a manually sketch a line so the resultant flange is ripped. Sample Workflow Step 1: Open a new Sheet Metal Workspace For demonstration purposes a part that has been saved in the SAT format will be used. Open a new Sheet Metal workspace and go to the Base Feature tab and select Convert to Sheet Metal. From the Convert to Sheet Metal dialog box, select the Insert button and browse to the location of the file.
Sheet Metal Features Alibre Design 478 2011
Step 2: Creating the Sheet Metal Part The first task is to select the face that will be used as the tab; the image shows that the green face as the surface that will be the Tab. Since this part has the main characteristics of a sheet metal part, it has a common thickness and filleted edges, the Replicate Sheet Metal Part option can be used. When this button is clicked, the thickness, flanges, and bend radii are automatically detected and populated in the dialog box.
Sheet Metal Features Alibre Design 479 2011 If you select the edges for the Bends manually, callouts are displayed in the workspace. Click the OK button and you will have a native Alibre Design Sheet Metal part. You may be finished at this point in the process, but there are still some additional items that can be manually tweaked. Step 3: Making Additional Modifications to the Part Since this is now a native Sheet Metal part, it can be manipulated using the Sheet Metal tools. Additional flanges, dimples, or cuts can be added, or it can be flattened.
Sheet Metal Features Alibre Design 480 2011 Step 4: Adding Rips Rips can be added to the end of a flange during the initial creation of the Convert to Sheet Metal part or when the Conversion feature is edited from the Design Explorer. First, select the Use Sketch button and then select the planar surface on the model where you want to place the Rip. Click the Commit Sketch button after your line(s) have been sketched. When you click OK and exit out of the Convert to Sheet Metal dialog box you will have the completed Rip.
Step 5: Additional Information You may have noticed that the Conversion feature in the Design Explorer is made of a Part Boolean. This means that if the Part Boolean file changes then so will the Converted Sheet Metal part. You can right click on the Design Boolean part and edit the part and those changes will be reflected in the Converted Sheet Metal part. If you no longer want the parametric association you can right click on the Conversion feature and select Explode. The base part can now be deleted from the Design Explorer. This will also break the flanges into their own individual features which can be edited like a normal Alibre Design Feature. Note: once the Convert to Sheet Metal has been exploded it cannot be unexploded. Sheet Metal Features Alibre Design 481 2011
From within a saved part, the Convert to Sheet Metal feature can also be accessed from the Convert to Sheet Metal group in the Part Modeling tab. This will open up a new Sheet Metal workspace and use the part in the Convert to Sheet Metal operation. 7.12 Lofted Flanges 7.12.1 About Lofted Flanges Lofted Flange sheet metal features are useful for creating cylindrical, conical, pyramidal, and transitional- type parts that can be unfolded into flat patterns. The three types of lofted flanges available are rectangle- rectangle, rectangle-circle, and circle-circle. Lofted flanges are "base" features, like tabs and contour base flanges. Therefore, in order to retain the ability to unfold, only a single instance of a single type of such features are allowed within a sheet metal part workspace. Sheet Metal Features Alibre Design 482 2011 7.12.2 Circle-Circle Lofted Flanges
To Create a Circle-Circle Lofted Flange 1. From within an empty, sheet metal part workspace, click on the Lofted Flange tool on the Sheet Metal Modeling toolbar 2. In the Lofted Flange dialog box, click on the picture of the circle-circle lofted flange in the type- selection area . 3. Designate the Primary Plane, if the default selection is inappropriate. The XY-Plane is the default plane. 4. Change the side to which the sheet metal thickness is applied by checking the Reverse check-box in the Thickness field. The thickness is applied to the inside. As a consequence, the dimensions establish the outer bounds of the shape. 5. Override the default K-Factor value, if necessary. 6. Enter a name for the feature in the Label field, as needed. 7. Enter dimension values to define the shape of the feature. Sheet Metal Features Alibre Design 483 2011 8. Click OK to create the feature. NOTE: Ellipses can be produced by entering different values for the width and height dimensions of either or both of the profiles. Circular cylinders can be produced by entering the same dimensions for both profiles. 7.12.3 Rectangle-Circle Lofted Flanges
To Create a Rectangle-Circle Lofted Flange 1. From within an empty, sheet metal part workspace, click on the Lofted Flange tool on the Sheet Metal Modeling toolbar 2. In the Lofted Flange dialog box, click on the picture of the rectangle-circle lofted flange in the type- selection area . 3. Designate the Primary Plane, if the default selection is inappropriate. The XY-Plane is the default plane. 4. Change the side to which the sheet metal thickness is applied by checking the Reverse check-box in the Thickness field. The thickness is applied to the inside. As a consequence, the dimensions establish the outer bounds of the shape. 5. Override the default K-Factor value, if necessary. 6. Enter a name for the feature in the Label field, as needed. 7. Enter dimension values to define the shape of the feature. Sheet Metal Features Alibre Design 484 2011 8. Click OK to create the feature. NOTE: The radius of the filleted corners on the rectangular shape must be LESS THAN half of the shortest side of the rectangle. For example, if the shortest side is 5 inches, the maximum radius of the fillet is 2.49999... inches.
7.12.4 Rectangle-Rectangle Lofted Flanges
To Create a Rectangle-Circle Lofted Flange 1. From within an empty, sheet metal part workspace, click on the Lofted Flange tool on the Sheet Metal Modeling toolbar 2. In the Lofted Flange dialog box, click on the picture of the rectangle-rectangle lofted flange in the type-selection area . 3. Designate the Primary Plane, if the default selection is inappropriate. The XY-Plane is the default plane. 4. Change the side to which the sheet metal thickness is applied by checking the Reverse check-box in the Thickness field. The thickness is applied to the inside. As a consequence, the dimensions establish the outer bounds of the shape. 5. Override the default K-Factor value, if necessary. 6. Enter a name for the feature in the Label field, as needed. 7. Enter dimension values to define the shape of the feature. Sheet Metal Features Alibre Design 485 2011 8. Click OK to create the feature. NOTE: The radius of the filleted corners on the rectangular shapes must be LESS THAN half of the shortest side of the rectangle. For example, if the shortest side is 5 inches, the maximum radius of the fillet is 2.49999... inches. 7.12.5 Modifying Lofted Flanges Once created, a lofted flange's type cannot be changed (circle-circle, circle-rectangle, rectangle- rectangle). To modify the other parameters of a lofted flange 1. Right-click on the feature in the geometry area or Design Explorer and select Edit. -OR- Left-click once on the feature in the geometry area or Design Explorer; then open the Edit menu and select the Edit option. 2. Modify the relevant parameters in the Lofted Flange dialog box. 3. Click OK to commit the changes. 7.13 Closed Corners 7.13.1 About Closed Corners You can close corners where two bends meet in sheet metal bodies with appropriate extensions and square corner bend reliefs. Specify a corner to close by selecting thickness faces, and Alibre Design projects those faces to appropriate corner conclusions, adding or removing metal as appropriate. Before Close Corner Feature: Sheet Metal Features Alibre Design 486 2011
After Close Corner feature:
7.13.2 Creating Closed Corners Before you begin You must have: A sheet metal model which contains at least a Tab and two Flanges that are on perpendicular edges. To close a corner 1. From the Sheet Metal Tools group, select Closed Corner. The closed corner dialog box appears. Sheet Metal Features Alibre Design 487 2011 2. In Edge, click an edge that is part of the corner you want to close. 3. In Join, choose the method that you want to use to join the two flanges. 4. In Label, enter a unique name for this feature if desired. 5. Click OK. 7.13.3 Modifying Closed Corners 1. In the Design Explorer, right click the Closed Corner you want to edit. 2. Click Edit. The Closed Corner dialog box appears. 3. Change the corner to join or the type of joint required. 4. Click OK. 7.14 Dimples 7.14.1 About Dimples The dimple feature operation requires a sketch, and will punch a dimple into the material to the depth you specify. Two dimples shown from sketch face The same dimples in a side view
Sheet Metal Features Alibre Design 488 2011 7.14.2 Creating Dimples Before you begin You must have: A sheet metal model which contains at least the base feature - a Tab, a Contour Flange, Lofted Flange, or Convert to Sheet Metal. To create a dimple 1. From the Sheet Metal Tools group, select Dimple. The dimple dialog box appears. 2. In Sketch, select the sketch you would like to use to create the dimple. Note: Dimples can only be created from a sketch with a single closed figure. 3. In Depth, Enter the depth of the dimple from the start face. The default is 2 times the thickness of the stock material. 4. In Draft Angle, enter the angle if needed. Only positive angle values are allowed. If a negative angle is entered, the OK button will not activate. 5. In Sketch Alignment, specify if the tool profile sketch is to be applied to the outside of the dimple or the inside, which impacts the offset and draft angles used to create the feature. 6. Select Cut Out Material if you want to cut out the bottom of the dimple, resulting in a drawn cutout operation. 7. In Include Rounding, you can include automatic fillets for the dimple operation. Die Radius is the user specified radius for external fillets created by the dimple operation. Punch Radius is the user specified radius for internal fillets created by the dimple operation. 8. In Round Profile Corners, you can optionally round hard corners in the tool profile sketch. 9. In Label, enter a unique name for the dimple feature if desired. 10.Click OK.
7.14.3 Modifying Dimples 1. In the Design Explorer, right click Dimple you want to edit 2. Click Edit. The Dimple dialog box appears 3. Change any of the settings 4. Click OK Sheet Metal Features Alibre Design 489 2011 7.15 Cuts 7.15.1 About Cuts Cutting removes material from a model based on the profile of a sketch. There are three different options for the depth of the Cut: o To Depth o Through All o Mid Plane The example below shows three cuts that only cut through the thickness of the sheet metal part: One rectangular cut performed between an unbend/rebend pair, an obround cut, and a circular cut. Note: Sketches for Cuts are only intended be placed on either on the top or bottom of a tab/flange and not on the sides of the Stock Thickness. When cutting through multiple surfaces the resultant geometry will always have an outer profile that is perpendicular to the flange being cut. There should not be any extra material located within the cut with these are three common scenarios: o Angled Cuts through Bends When an angled cut is applied through a bend, the bend will not carry the angle of the sketch. Additional geometry will be removed from outside the sketch so that the bends side face follows the normal of the bend. In this example, the highlighted blue face shows where the extra material has been removed. Sheet Metal Features Alibre Design 490 2011
o Cuts through Angled flanges When the cut direction is not parallel with the normal of the flanges that will be cut, the cut will be slightly larger than the sketch. The resulting geometry would be the same as projecting the sketch to both the inside and outside face of the angled flange and then using the resulting outer profile for a cut that is perpendicular to the flange. Sheet Metal Features Alibre Design 491 2011 7.15.2 Creating Cuts Before you begin You must have A model from which to remove material A sketch located on a sheet metal face containing the profile to cut through the model To Create a Cut 1. From the Sheet Metal Tools group, select Cut. The Cut dialog box appears. 2. In Sketch, select the sketch you wish to use for the cut. 3. Choose the Type for the Depth a. To Depth b. Through All c. Mid Plane 3. In Label, enter a unique name for the cut feature if desired. 4. Click OK. 7.15.3 Modifying Cuts 1. In the Design Explorer, right click the Cut you want to edit. 2. Click Edit. The Cut dialog box appears. 3. Change the options that are used for the cut feature. 4. Click OK 7.16 Corner Rounds 7.16.1 About Corner Rounds You can create a round on any corner of a sheet metal part. Sheet Metal Features Alibre Design 492 2011
Corner before round Corner after round 7.16.2 Creating Corner Rounds Before you begin You must have: A sheet metal model which contains at least the base feature - a Tab. To round a corner 1. From the Sheet Metal Tools group, select Corner Round. The corner round dialog box appears. 2. In Items to Round, select the edges you want to round. You may also select faces, which will round all corners adjacent to that face. Any combination of faces and edges may be selected. 3. In Radius, type in the desired radius for the round. A preview will be shown of the round.. 4. Enter the desired values in the distance fields. A preview will be shown of the chamfer. 5. Click OK. 7.16.3 Modifying Corner Rounds 1. In the Design Explorer, right click the Round you want to edit. 2. Click Edit. The Corner Round dialog box appears. 3. Change any of the settings. 4. Click OK. 7.17 Corner Chamfers 7.17.1 About Corner Chamfers A chamfer is a beveled edge. You can chamfer an edge or a face. Sheet Metal Features Alibre Design 493 2011 Corner before chamfer Corner after chamfer 7.17.2 Creating Corner Chamfers Before you begin You must have: A sheet metal model which contains at least the base feature - a Tab, a Contour Flange, Lofted Flange, or Convert to Sheet Metal. To chamfer a corner 1. From the Sheet Metal Tools group, select Corner Chamfer. The Corner Chamfer dialog box appears. 2. In Edges/Faces to Chamfer, select the edges you want to chamfer. You may also select faces, which will chamfer all corners adjacent to that face. Any combination of faces and edges may be selected. 3. In Chamfer Type, select Distance-Distance, Angle-Distance or Equal-Distance. 4. Enter the desired values in the distance fields. A preview will be shown of the chamfer. 5. Click OK. 7.17.3 Modifying Corner Chamfers 1. In the Design Explorer, right click the Chamfer you want to edit. 2. Click Edit. The Corner Chamfer dialog box appears. 3. Change any of the settings. 4. Click OK. Sheet Metal Features Alibre Design 494 2011 7.18 Holes 7.18.1 About Holes Alibre Design provides several standard holes. You can insert these standard holes on any planar face. The holes can be inserted to a specific depth ("blind"), through an entire model, or up to an intersection of a face. Holes are always inserted perpendicular to a face. Refer to the Holes section in the solid Features Creation chapter for comprehensive information on Creating holes. 7.19 Unbend 7.19.1 About Unbend You can unbend one or more flanges at a time. A feature is added to the feature tree in the Design Explorer, allowing you to insert other features, such as a cut, between an unbend and rebend pair. This feature requires a rebend to return the flanges to the bent state. 7.19.2 Creating Unbend Before you begin You must have: A sheet metal model which contains at least a Tab and one or more flanges To unbend a flange 1. From the Sheet Metal Tools group, select Unbend. 2. In Fixed Face/Edge, choose a face or an edge to remain fixed throughout the operation. 3. In Bends, select the bends of the flanges to unbend, or choose Select All Bends to unbend all flanges. 4. Click OK. 7.19.3 Modifying Unbend 1. In the Design Explorer, right click the Unbend you want to edit. 2. Click Edit. The Unbend dialog box appears. 3. Change any of the settings. 4. Click OK. Sheet Metal Features Alibre Design 495 2011 7.20 Rebend 7.20.1 About Rebend You can rebend one or more flanges that have been unbent. A feature is added to the feature tree in the Design Explorer, allowing you to insert other features, such as a cut, between an unbend and rebend pair. This feature requires a unbend before it can be performed.
7.20.2 Creating Rebend Before you begin You must have: A sheet metal model which contains at least a Tab and one or more flanges An unbend feature that utilizes one or more bends To rebend 1. From the Sheet Metal Tools group, select Rebend. 2. In Unbent Bends, select the bends to rebend or choose Select All Unbent Bends to rebend all the unbent flanges.
7.20.3 Modifying Rebend 1. In the Design Explorer, right click the Rebend you want to edit. 2. Click Edit. The Rebend dialog box appears. 3. Change any of the settings. 4. Click OK. 7.21 Flat Patterns 7.21.1 About Flat Pattern This feature creates a flat pattern of the entire model. No modifications can be made while in flattened mode, and there is no editing access. If the model is saved while in flattened mode, the model will revert to normal mode before saving. Sheet metal part before flat pattern: Sheet Metal Features Alibre Design 496 2011
Sheet metal part in a flat pattern 7.21.2 Creating a Flat Pattern 1. From the Sheet Metal Tools group, select Flat Pattern. The flattened state will be displayed . 7.21.3 Modifying a Flat Pattern Flat patterns can not be modified. 7.21.4 Leaving the Flat Pattern State To leave the flat pattern state 1. From the Sheet Metal Tools group, select Flat Pattern Icon . Chapter 8 Assemblies Alibre Design 498 2011 8 Assemblies Parts are inserted and constrained in an assembly workspace. Constraints define the relationships between each component (part or subassembly). You can accomplish the following in an assembly workspace: Add, move, rotate, edit save and delete parts and subassemblies. Create linear and circular patterns of parts and subassemblies. Constrain parts and subassemblies. Rename assembly constraints. Anchor parts and subassemblies (fix them in position). Apply color, opacity and reflectivity settings to parts or subassemblies. Arrange parts and subassemblies on different layers. Explode the assembly to view its components. Add annotations and redlines. Insert reference geometry. Measure the assembly. Check for interferences between components.
Some versions of Alibre Design have restrictions limiting the number of unique parts that an assembly can contain and then be saved. Users that have this restriction will see a prompt when trying to save an assembly that contains more unique parts than their version allows. Please contact Alibre Sales or visit www.alibre.com/store for information on upgrading your version of Alibre Design, or to add on a package to Alibre Design.
Design Explorer in the Assembly workspace The Design Explorer in an assembly workspace includes three extra levels that are not available in a part workspace. Exploded Views - lists any exploded views that have been inserted. Constraints - lists constraints that have been applied to assembly parts. A list of the parts and subassemblies included in the assembly. If a part or subassembly is used more than once, each instance appears in the list. Assemblies Alibre Design 499 2011 8.1 Assembly Basics 8.1.1 Assembly Design Methodology You can use two distinct assembly design methods, or a combination of both. The first method, often referred to as bottom-up design, involves creating each assembly part in an individual part workspace. After the parts have all been individually modeled, you can then insert them into an assembly workspace, and subsequently position and mate them correctly by inserting assembly constraints. The second method, often referred to as top-down design, involves creating all the assembly parts in the assembly workspace. Using this method enables you to design parts while referencing other assembly parts. Both methods have disadvantages and advantages. The bottom-up design methodology is perhaps the simpler of the two, and enables you to manage the design more efficiently. The top-down design is somewhat more complex, but is valuable when the design of one part is heavily dependent on other parts. You can also use a combination of the bottom-up and top-down design methods. 8.1.2 Assembly Design Interface Assemblies are designed in assembly workspaces. An assembly can be comprised of parts and other assemblies, referred to as subassemblies. The parts and subassemblies that constitute an assembly are referred to as constituents. A typical assembly could have the following structure: Top-Level Assembly Subassembly A Part A1 Part A2 Part A3 Subassembly B Part B1 Part B2 Part C Part D Assemblies Alibre Design 500 2011 Assembly Workspace The assembly workspace looks similar to the part workspace. However, the Sketching and Part Modeling toolbars are not displayed in the assembly workspace. Instead, the Assembly Modeling ribbon is displayed by default. Quick Constraint Mode - drag and drop constraint placement Insert Assembly Constraint - manually insert an assembly constraint Anchor - locks a part (without assembly constraints) so it will not move or rotate Hide - temporarily removes a part from the assembly. The hidden part will be calculated in the physical properties. Suppress - temporarily removes a part from the assembly. The suppressed part will not be calculated in the physical properties. Insert Part/Subassembly - insert a part into the assembly Insert Linear Pattern - create a linear pattern in the assembly Insert Circular Pattern - create a circular pattern in the assembly Insert New Part - insert and begin designing a new part Insert New Sheet Metal Part - insert and begin designing a new sheet metal part Insert New Assembly - insert and begin designing a new assembly Insert Duplicate - insert a copy of a part in the assembly Replace - allows parts/assemblies to be replaced with other parts/assemblies Point - inserts a point for use with assembly constraints Axis - inserts an axis for use with assembly constraints Plane - inserts a plane for use with assembly constraints Triad - move parts and subassemblies with control over the direction of movement and/or axis of Assemblies Alibre Design 501 2011 rotation Precise Placement - position a part precisely Minimum Motion - use with Rotate or Move to localize motion to selected part Assembly Boolean - creates a single solid model based upon Tools and Blanks. Exploded View - creates a temporary view without assembly constraints and shows how the parts are assembled Equation Editor - display/change the values in the assembly constraints Part color - modify color properties of parts Regenerate - update assembly constraints New Configuration - allows you to create multiple variations of the assembly In assembly workspaces, the top-level assembly is listed first in the Design Explorer. Parts and subassemblies are listed at the bottom in the order in which they are inserted or created. The assembly icon signifies an assembly or subassembly item. The part icon signifies a part item. The Design Explorer also lists the assembly reference geometry, assembly constraints, redline views, section views, as well as the faces and edges associated with each part. You can click the plus sign next to an item to expand it and see its associated details. For example, you will see a subassembly's constituents if you expand it.
You can insert the same part or subassembly multiple times into an assembly. When inserting duplicate parts or subassemblies, the item will be listed in the Design Explorer with its original name followed by a numeric label to indicate how many instances have been inserted, e.g. Part1<1>, Part1<2>, Part1<3>, etc. 8.1.3 Creating a new assembly An assembly workspace provides all the tools and constraints for assembling parts and subassemblies. To open a new assembly workspace 1. Select the Assembly icon from the Home Window. The Insert Part/Subassembly dialog box appears. 2. In the Insert Part/Subassembly dialog box, select the part to be inserted into the assembly. You can also select multiple items to be inserted simultaneously. Hold the Ctrl key when selecting multiple items. To select a series of items, hold the Shift key and select the first and last parts in the series. Assemblies Alibre Design 502 2011 Note: To start with a blank assembly workspace, click Cancel on the Insert Part/ Subassembly dialog. 3. Click OK to insert the part. A preview of the part(s) appears in the assembly workspace. The Inserting dialog box also appears. 4. Move the mouse pointer to move the part(s) if necessary. 5. Click once to place the part(s) in the workspace. 6. If necessary, continue to click to insert duplicates. 7. Press Esc or click Finish in the Inserting dialog box to complete the insertion. If you plan to create a complex assembly, assemble the parts as you bring them in.
Some versions of Alibre Design may have restrictions limiting the number of unique parts that an assembly can contain and then be saved. Users that have this restriction will see a prompt when trying to save an assembly that contains more unique parts than their version allows. Please contact Alibre Sales or visit www.alibre.com/store for information on upgrading your version of Alibre Design, or to add on a package to Alibre Design. 8.1.4 Opening an existing assembly You can open a previously saved assembly from the Home window or from an open workspace. Some versions of Alibre Design may have a limitation on the number of unique parts allowed in an assembly. If the assembly being opened exceeds the number of allowed unique parts, it will open as a read-only file. Please contact Alibre Sales or visit www.alibre.com/store for information on upgrading your version of Alibre Design, or to add on a package to Alibre Design. To open an assembly from the Home window or any workspace 1. Select the Open tool from the Standard toolbar; or from the File menu select Open. The Open dialog box appears. 2. Navigate to the location of the desired assembly. 3. Select the assembly from the item list and click OK; or double-click the assembly in the item list. 8.1.5 Changing assemblies When you modify an assembly, the changes are reflected in any drawing that includes views of the assembly. Changes to associative drawings occur when you save the assembly. To modify an assembly 1. Open the assembly. 2. Make your changes. 3. From the Alibre Gem select Save.. (To save the assembly with a new name, select Save As.) 4. After you save, any changes will be reflected in drawings that include views of the assembly. If you open a drawing that contains items that have been changed, you will be prompted to Reproject the views. Assemblies Alibre Design 503 2011 8.1.6 Saving a new assembly Assemblies can be saved to either the Vault (assuming your version of Alibre Design supports the Vault) or the Windows file system. When saving an assembly, any part files that have been edited since the last save will also be updated (saved over). Refer to the Saving to the Alibre Vault section or the Saving to the File System section. 8.2 Assembly Constraints 8.2.1 About Assembly Constraints A part is initially unconstrained and has six degrees of freedom when first inserted into an assembly. You can move or rotate an unconstrained part in any direction. As you place assembly constraints on a part, the degrees of freedom are reduced and you begin to limit how a part can be moved or rotated. A fully constrained part has zero degrees of freedom and its movement and/or rotation depend on the movement/ rotation of the part or parts to which it is constrained. Freedom of movement Typically, to fully define a part's orientation and position with respect to other assembly parts, it is necessary to apply assembly constraints. Adding constraints reduces the number of degrees of freedom related to a part. Depending on the design, you may or may not need to fully constrain parts in assemblies. When a part is fully-constrained and zero degrees of freedom remain, the part cannot be moved. Two constraint application methods Alibre Design offers two ways to constrain parts in an assembly: Quick Constraint Mode o Allows drag and drop constraint application o Constraint types are picked for you o Provides graphical feedback to the constraint types Manually, using the Assembly Constraints dialog box. o Constraints are only called by name o Explicit constraints must be picked o Orient constraints can only be applied using this dialog Note: When both members involved in an assembly constraint are anchored, the assembly constraint will fail. One member or the other must be free so that it can move. See the topic Anchoring a Part for more information.
When you create an assembly constraint, it appears in the assembly's Design Explorer under the Constraints node. The constraint's label may be expanded to view the two items that are constrained. Assemblies Alibre Design 504 2011 You can rename assembly constraints. In the Design Explorer, right-click the constraint, click Rename, type the new name and press Enter. 8.2.2 Viewing Assembly Constraints You can view constraints two ways in the Design Explorer - all together under the Constraints node, or under the constituent that the constraint relates to. To change how assembly constraints are viewed Using the toolbar, from the View menu, select Assembly Constraints. Check All Constraints to see the constraints listed in the Design Explorer under the Constraints node. This is a toggle on/off option. Check By Constituent to see the constraints listed under the parts they relate to. This is a toggle on/off option.
Both options can be checked at the same time, allowing the constraints to be shown in both locations in the Design Explorer.
Each new assembly constraint that you insert will be listed under the Constraints node in the Design Explorer, and/or under the constituent that it references. You can choose how you would like to display the constraints. If you move the cursor over a constraint or select a constraint in the Design Explorer, the applicable entities will highlight in the work area. Assemblies Alibre Design 505 2011 8.2.3 Changing an assembly constraint You can modify any assembly constraint. The most common reason is to fix a failed constraint. You also can rename an assembly constraint. To modify an assembly constraint Note: Editing a pre-existing constraint will bring up the Assembly Constraint dialog. You cannot edit constraints in Quick Constraint Mode. If you want to edit a constraint using the Quick Constraint Mode, you will need to delete the constraint and recreate it in Quick Constraint Mode. 1. In the Design Explorer, right-click the constraint you want to modify and select Edit. Assemblies Alibre Design 506 2011
2. The Assembly Constraints dialog box appears. 3. Change any of the settings in the dialog box. 4. Select the Preview checkbox to view the result of the constraint before you apply it (optional). 5. Click OK. You can rename assembly constraints. Right-click the constraint, click Rename, type the new name and press Enter. Assemblies Alibre Design 507 2011 8.2.4 Failed constraints A constraint may fail due to the following reasons: The constraint creates an over-defined condition. Typically over-defined conditions represent an impossible condition in the real world. In the example below, we have tried to constrain both ends of the rod to two fixed items - the rod is not long enough for this condition to be met, and as such would be impossible in the real world. The right pin and hole are aligned first, and when we attempt to align the two highlighted faces the over-defined constraint is displayed. Another typical example of an over-defined constraint is when there are multiple holes in one part combining with multiple pins in another part. If everything does not line up perfectly, you may get an over-defined constraint. A condition changes after the constraint was applied, such as deleting a part from an assembly or the geometry in which the constraint applies is modified. A failed constraint will be displayed in italics in the Design Explorer. In the example below, the Align constraint has failed. Troubleshooting a failed constraint To troubleshoot and resolve a failed constraint: Right-click the constraint and select Status. A dialog box appears containing information related to the cause of the constraint failure. Right-click the constraint and select Edit. The Assembly Constraint dialog box appears. Modify the constraint conditions if applicable. In some cases, you may need to delete the constraint and reapply it. 8.2.5 Deleting an assembly constraint You can delete constraints as needed. Note that deleting a constraint may affect other existing constraints. Assemblies Alibre Design 508 2011 To delete an assembly constraint In the Design Explorer, right-click the constraint and select Delete from the pop-up menu. -OR- Select the constraint in the Design Explorer and press Delete on the keyboard. The constraint is removed from the assembly and from the Design Explorer. 8.2.6 Constraint Modes 8.2.6.1 Quick Constraint Mode Quick Constraint Mode allows a very visual experience when applying constraints and allows you to apply them very quickly. It allows you to always preview what is being done and visually adjust things before committing any action. When in Quick Constraint mode, you can apply every constraint except for Orient constraints. Two work flows can be used when in Quick Constraint mode: Drag and Drop Explicit selection
Note: Quick Constraint mode is only used to apply constraints - not to edit previously created constraints. Drag and Drop constraint placement 1. To enter into Quick Constraint mode, press Ctrl + Q or select the Quick Constraint tool from the ribbon. The Quick Constrain button will become depressed on the modeling toolbar and the dialog will come up. Note: You can choose whether to display the dialog at all times or only after two items to constrain have been selected. If the dialog does not display immediately and you would like it to, from the Alibre Gem, go to System Options and Design Interaction from Parts/ Assemblies and enable Persistent Constraint Dialog. Assemblies Alibre Design 509 2011 2. Click on the item you want to constrain and begin to drag it. Clicking and dragging on a face or edge will make it become green. This signifies that you are in the process of a drag and drop constraint. 3. While dragging the part, hover the mouse over another part. When the mouse hovers over an area of another part, the area it is over will also turn green. When this happens, a constraint will automatically be previewed. In this case, an Align constraint is applied which makes the axis of the cylinder and the face of the other part parallel. 4. Continue dragging the first part around the second part - what you hover over will change and as it does so will the constraint preview. In this example, we want to insert the bolt into the hole. While dragging the bolt we will hover the mouse over the interior cylindrical face. The bolt will orient itself appropriately when we do this and the interior cylindrical face turns green (hidden). Assemblies Alibre Design 510 2011 5. When the constraint preview is what you want, release the mouse. The dialog will now populate with options that are relevant to the two types of geometry that you are constraining. In this case, we can set an angle, create an offset, or flip the bolt in the other direction.
6. When you are ready to apply the constraint, click the check mark. To cancel, click the Cancel button. You can now begin the process again. Explicit selection constraint placement The only difference between this mode and the previous mode is that you do not drag items. Instead, you explicitly click the two items you want to constrain. We will show this using the previous example. 1. To enter into Quick Constraint mode, press Ctrl + Q or select the Quick Constraint tool from the ribbon. The Quick Constrain button will become depressed on the modeling toolbar and the dialog will come up.
2. Select the first item with a single click. This can be a face, edge, axis, plane, or point. The item Assemblies Alibre Design 511 2011 you click will highlight. In the example below, we have clicked on the cylindrical face of the bolt.
3. Click the second item. This can also be a face, edge, axis, plane, or point. The second item highlights as well and the constraint is previewed. The dialog will now populate with options that are relevant to the two types of geometry that you are constraining. In this case, we can set an angle, create an offset, or flip the bolt in the other direction. In this case, we can see the bolt is facing in the wrong direction.
4. Select the Flip button if necessary. This flips the orientation of the parts. Now, our bolt is in the correct orientation. Assemblies Alibre Design 512 2011 5. By choosing the different buttons on the toolbar, you can switch the type of constraint. In this case, we can choose to make the two cylinders tangent, parallel, or at an angle to each other. 6. When satisfied with the constraint, click the check mark. Or, select Cancel to exit out without committing the constraint. Note: After you are satisfied with the preview, you can immediately begin clicking on new items to constrain. When you click on a new item while a previous constraint is being previewed, the previewed constraint becomes committed, and you can continue making new constraints. Using this method, you can very quickly apply constraints without needing to explicitly apply each one. 8.2.6.2 Quick Constraint Dialog The Quick Constraint dialog provides the tools you need to easily and visually constrain your parts in an assembly. Depending on what type of geometry you have selected, you will see different options. The starting dialog This is what is shown when you do not have at least 2 valid items selected. The different buttons When you have two valid items selected, the dialog will contain a subset of the following buttons that are relevant to your selection. Constraint Buttons Assemblies Alibre Design 513 2011 Other Buttons
8.2.6.3 Manual Constraint Mode You can constrain parts manually or automatically. This topic describes the manual constraint method. For information about automatic assembly, see the topic on Quick Constrain Mode. To constrain parts manually 1. Click Standard Constraint tool from the Constrain group in the Assembly tab The Assembly Constraints dialog box appears.
2. In the work area, select the faces or edges to constrain. Assemblies Alibre Design 514 2011 You can also select the faces or edges from the Design Explorer. Press Shift as you click multiple items in the Design Explorer. As you make your selections, the items appear in the Items to constrain box. 3. Select the constraint type you want to apply. Only the applicable constraint types are available depending on the entities you are selecting. 4. If Angle is selected, specify the angle value. 5. If Tangent is selected, select either the Tangent Outside or Tangent Inside option. 6. If applicable, specify an Offset. When applying a Mate or Align constraint to planar faces, an offset value may be automatically generated based on the orientation of the parts. Clear the offset field if you do not want to apply an offset. 7. Click the Preview check box to preview the constraint condition in the work area. 8. Click Apply to finalize the constraint. The second component in the list is constrained to the first component, and the constraint is listed in the Design Explorer under the Constraints node. The constraint label lists the constraint type. Expand the node to view its constrained entities. The dialog remains open so you can create another constraint. 9. Repeat the procedure to create another constraint, or click Close to exit the Assembly Constraints dialog. You can rename assembly constraints. In the Design Explorer, right-click a constraint, select Rename from the pop-up menu, type the new name and press Enter. 8.2.7 Types of Constraints 8.2.7.1 Types of assembly constraints Alibre Design provides five types of assembly constraints: Mate, Align, Orient, Tangent and Angle. You may also add an Offset condition for certain constraint types. Mate constraint You can apply a mate constraint to planar faces on models and reference planes. You can also offset the mate by specifying a distance between the mated entities. When you apply a mate constraint, the face normal associated with each face or plane oppose each other (see image below), and the selected planar entities become coplanar. Assemblies Alibre Design 515 2011 Align constraint You can apply an align constraint to planar faces, reference planes, cylindrical faces, model edges and axes. When you apply an align constraint to two planar faces, the face normals associated with the faces become parallel and point in the same direction (see image below), and the selected planar entities become coplanar.
Orient constraint You can apply an orient constraint to planar faces, edges or axes. When you apply an orient constraint to two planar faces, the face normals associated with the faces become parallel and point in the same direction (see image below). The planes however do not become coplanar. An Orient is basically an Align Constraint with a variable Offset value. When applied to edges or axes, the orient constraint causes the selected edges/axes to become parallel.
Tangent constraint You can apply a tangent constraint to cylindrical, spherical, conical, toric and planar faces. A tangent constraint creates a tangency between the selected entities. Tangent Outside face normals are in opposite directions. Tangent Inside face normals are in the same direction. Tangent Outside Tangent Inside
Assemblies Alibre Design 516 2011 Angle constraint You can apply an angle constraint to a planar faces, model edges and axes. An angle constraint positions one face/edge at an angle to a second face/edge. The image below illustrates the faces of two parts constrained at a 45-degree angle to each other.
The following table summarizes the constraint types that can be applied to various combinations of items. Plane Cylinder Line Sphere Cone Tori Plane (planar face or reference plane) Mate Orient Angle Align
Orient Align Align Tangent Orient Align Tangent Orient Align Tangent 8.2.7.2 Anchoring a part You can anchor, or fix, a part within an assembly. When a part is anchored, its position is fixed and subsequently the part cannot be moved. Assemblies Alibre Design 517 2011 Parts are not anchored by default. You can anchor one part or multiple parts as necessary. You cannot constrain two parts if they are both anchored. You can apply constraints but they will be italicized and will not evaluate until at least one of the two items is un-anchored. To anchor an assembly part Right-click a part in the Design Explorer and select Anchor Part from the pop-up menu. -OR- Select the part in the Design Explorer or work area, right-click and select Anchor Part. The part is anchored in the work area. An anchor icon will appear on the part in the Design Explorer and the term Anchored will be listed next to the part name. To remove the anchor status from a part, right-click on the part in the Design Explorer, and uncheck Anchor Part from the pop-up menu.
8.2.7.3 Mating parts A Mate constraint causes two pieces of geometry to share the same plane. In effect, it makes two items parallel. The most common example is to mate two planar faces so that they share the same plane. You can also mate a face to a plane or axis. When you mate a curved surface to a plane, the axis of the curved surface comes into alignment with the plane. Mating does not necessarily bring two faces together, against each other. You may need to align edges after you mate faces. To automatically mate two components 1. Click Quick Assembly tool from the Constrain group in the Assembly tab. 2. Use either method described in the Quick Constraint Mode section of the help. 3. Using the Flip command within the Quick Constraint dialog will alternate between a Mate and Align constraint. To manually mate parts 1. Click Quick Assembly tool from the Constrain group in the Assembly tab. 1. In the Design Explorer, select the faces or edges of the parts that you want to mate. Assemblies Alibre Design 518 2011 As you make your selections, their names appear in the Items to constrain box. By default, Alibre Design labels the constraint with the constraint type (Mate). You can delete one or all selected items from this box. 4. Select Mate. 5. In Label, change the name of the constraint. (optional) 6. Click OK. To create a tangent mate 1. From the Insert menu, select Assembly Constraint. The Assembly Constraints dialog box appears. 2. Click Mate. 3. Click the cylindrical face. 4. Click the planar face. 5. Click OK. The parts are constrained to the same plane. 8.2.7.4 Aligning parts Alignment means that the two faces face the same direction and are flush to the same plane. You can align faces to faces, edges to edges, edges to axes, faces to edges, and faces to planes. When you align a curved face to a plane, the axis of the curved face comes into alignment with the plane. Aligned parts in an assembly maintain the aligned relationship even if the parts change.
To automatically align two parts 1. Click Quick Constraint tool from the Constrain group in the Assembly tab. 2. Click the curved face or edge you want to align. 3. Click the second face or edge. The first part remains stationary, and the second part moves to align to the first part. Assemblies Alibre Design 519 2011 Anchors and other assembly constraints may limit the movement or cause the behavior of the constraint to vary. If you want to align two faces, you must manually align them. When two faces are selected in Auto Assembly mode, they are mated. To manually align two parts 1. Click Standard Constraint tool from the Constrain group in the Assembly tab. 2. Select the two faces or edges you want to align. Each selection appears in the Items to constrain box. If you accidentally select the wrong surface, right-click in the Items to constrain box. You can clear all surfaces or the currently selected surfaces. 3. Click Align. 4. In Label, type a name for this assembly constraint. By default,Alibre Design names it "Align." 5. Select Preview if you want to preview the alignment in the workspace. 6. Click OK. 8.2.7.5 Aligning holes You can align two circular features, such as holes or circular cuts, in two different component parts. To align holes 1. Click Quick Assembly tool from the Constrain group in the Assembly tab. 2. Click the inside curved surface of the hole in the part that should remain stationary. 3. Click the inside curved surface of the hole in the second part. The second part moves into alignment with the first part. 8.2.7.6 Applying an angle constraint An angle constraint positions one face at an angle to a face on a different part. You can create parallel and perpendicular relationships, or any other angle in between. To apply an angle constraint 1. Click Quick Assembly tool from the Constrain group in the Assembly tab. The Assembly Constraints dialog box appears. Assemblies Alibre Design 520 2011 2. In the Design Explorer, select the faces or edges you want to constrain at an angle. The first part you click will remain fixed. The second part you click will move to accommodate the new constraint. (However, an anchor, or additional constraints on the second part may cause the first part to move to the second one.) As you make your selections, their names appear in the Items to constrain box. By default,Alibre Design names the constraint "Angle." Right-click the label to rename it. You can delete one or all selected items from this box. 4. Select Angle. 5. Specify the angle value for the constraint. 6. Select Preview if you want to preview the constraint in the workspace. 7. Click OK. Angle constraints are not available in Auto Assembly mode. 8.2.7.7 Orienting parts An orient constraint forces planar geometry to point, or be oriented, in the same direction. To orient parts 1. Click Standard Constraint tool from the Constrain group in the Assembly tab. 2. In the Design Explorer, select the faces or edges that you want to orient. As you make your selections, their names appear in the Items to constrain box. By default,Alibre Design names the constraint Orient. Right-click to rename the Constraint label. (optional) 4. Select Orient. 5. Select Preview if you want to preview the constraint in the workspace. 6. Click OK. Orient constraints are not available in Auto Assembly mode. The first part you clicked is fixed in space. The second part you clicked moves to accommodate the new constraint. (However, an anchor, or additional constraints on the second part may cause the first part to move to the second one.) Assemblies Alibre Design 521 2011 8.2.7.8 Creating a tangent constraint A tangent constraint joins two cylindrical or curved faces, or a plane and a cylindrical face, on two different parts at a contact point. The point of tangency can be either Inside or Outside the curved surface; Outside is the default option. You can specify an offset distance for a tangent constraint. To create a tangent constraint 1. From the Insert menu, select Assembly Constraint. The Assembly Constraints dialog box appears. 2. In the workspace, select the faces, or the face and plane, that you want to be tangent. As you make your selections, the items appear in the Items to constrain box. You can delete one or all selected items from this box. The constraint name appears in the Design Explorer. The name can be expanded to view the geometric elements that are part of the constraint. You can rename the constraint's label. To rotate the assembly, press both mouse buttons as you move the mouse. 4. Click Tangent. 5. Click Outside to have the point of contact on the outside of the curved surface. -OR- Click Inside to have the point of contact on the inside of the curved surface. 6. In Offset, enter a value for the distance between the two tangent surfaces. 7. Click OK. Tangent constraint: Outside option Tangent constraint: Inside option with offset The first part you click is fixed in space. The second part you click moves to accommodate the new constraint. However, when the second part is anchored, or has additional constraints on it, the first part may move instead. 8.2.7.9 Placing a ball into a hole You can place a part with a ball into a part with a hole using a tangent or an align constraint. Assemblies Alibre Design 522 2011 To place a ball into a hole 1. Anchor the part with the hole. 2. Click the interior face of the hole. 3. Click the face of the sphere. 4. Click Quick Assembly tool from the Constrain group in the Assembly tab.The Assembly Constraint dialog box appears. The faces you selected should appear in the Items to constrain area. If they do not, select the faces so that their names appear in the Items to constrain area. 6. Select Tangent. 7. Select Inside to place the ball inside the hole and tangent to the interior face of the hole. 8. Click OK. -OR- Select Align and click OK. The ball is now in the hole. Assemblies Alibre Design 523 2011 8.2.7.10 Offsetting an assembly constraint If you have two parts that you want to separate by a specific distance, you can offset an assembly constraint when you create it or modify an existing constraint. To offset a new constraint 1. From the Insert menu, select Assembly Constraint. The Assembly Constraints dialog box appears. 2. Select the faces or edges you want to constrain. (For more information, see Creating an assembly constraint). 3. Select Mate, Align, Orient or Tangent. (Offset is not available for Angle constraints.) 4. Type the desired distance between the parts. 5. Click OK. To offset an existing constraint 1. In the Design Explorer, right-click the constraint you want to offset and select Edit. (Offset is not available for Angle constraints.) The Assembly Constraints dialog box appears. 2. In Offset, enter a value for the desired distance between the parts. 3. Click OK. 8.2.7.11 Constraining spheres in assembly constraints Spheres can be tangentially constrained to each other, or a sphere can be constrained to a face. To constrain a sphere 1. From the Insert menu, select Assembly Constraint. The Assembly Constraints dialog box appears. 2. In the workspace, select the faces of the spheres, or the sphere and a face on a separate part, to Assemblies Alibre Design 524 2011 constrain at a contact point. The point where you click will be the point of tangency. As you make your selections, the items appear in the Items to constrain box. You can delete one or all selected items from this box. By default,Alibre Design names the constraint with the constraint type. Right- click to rename the constraint's label. To rotate the assembly, press both mouse buttons as you move the mouse. 4. Select Tangent. 5. Click Outside to have the point of contact on the outside of the part you are constraining to. -OR- Click Inside to have the point of contact on the inside of the part you are constraining to. 6. In Offset, enter a value for the distance between the two tangent surfaces. 7. Click OK. 8.2.7.12 Inter-Design Constraints While in part edit mode, if you use a face on an existing part as a sketch plane or to create a new reference plane, an inter-design constraint will automatically be created. This constraint will be displayed in the Design Explorer under the InterDesign Relations node when you switch back to assembly edit mode. The inter-design constraint label, by default, lists the two related parts (the parent part and the associated part). After an inter-design constraint has been created, any change made to the parent part will automatically update the associated part. To break the interdependency, delete the inter-design constraint in assembly edit mode. If you do not want the new part to change as a result of other parts changing, it is good practice to immediately delete the inter-design constraints from the main assembly as soon as you are finished working on the newly created part. Assemblies Alibre Design 525 2011 8.3 Working with Assemblies 8.3.1 Viewing features as rolled back in the Assembly Design Explorer Although the Design Explorer in the Assembly workspace does not show a Feature History line, assemblies do show that a part is not completely applied (rolled back). The icon for an assembly with a part that has some features rolled back shows the part as half filled in. Icon for a part whose features are not completely applied. Icon for a part whose features are completely applied. In the following graphic, all three parts (bracket<1>, bracket<2>, and part1<1>) for New Assembly (1) have their feature history rolled back. If the part that is not completely applied is also the anchor, the anchor icon overlays the part icon, as shown in the graphic for bracket>1>. Only part icons display as half filled in. If a subassembly has a rolled back part, you would have to expand the subassembly to see the part icon. This is also demonstrated in this graphic. 8.3.2 Show/hide parts and subassemblies When working on an assembly, you may now hide parts, subassemblies and parts in subassemblies. When hidden, the part or subassembly will not be displayed in the workspace and the part or subassembly name will be grayed out in the Design Explorer. There are three ways to do this: In the Design Explorer, Right-click the part or subassembly in the assembly workspace and select Hide. OR Assemblies Alibre Design 526 2011 Select the part or subassembly in the Design Explorer and type CTRL + H. OR Select the part or subassembly in the assembly workspace or the Design Explorer and select Hide from the Edit group in the Assembly tab. To show hidden parts and subassemblies use any of the three methods for the Design Explorer. When items are hidden, you will notice a check mark next to Hide in the menu. This indicates that the item is hidden. Selecting Hide removes the check mark, shows the part or subassembly in the workspace and turns the name on in the Design Explorer. When a part or subassembly is hidden The bounding box will be displayed when the item is selected in the Design Explorer The item will be calculated in the Physical Properties The item will be calculated in an interference check The item will be displayed in at 2D drawing / BOM 8.3.3 Suppressing parts/ and subassemblies You can suppress individual parts in an assembly. A part that is suppressed does not participate in the regeneration of the model, or any physical property calculations. To suppress an individual part Right-click a part in the Design Explorer and select Suppress from the pop-up menu; or right-click a part in the work area and select Suppress from the pop-up menu. The part is hidden in the work area and is listed in gray in the Design Explorer. To unsuppress the part Right-click the part in the Design Explorer and select Suppress again. When a part or subassembly is suppressed The bounding box will not be displayed when the item is selected in the Design Explorer The item will not be calculated in the Physical Properties The item will not be calculated in an interference check The item will not be displayed in at 2D drawing / BOM 8.3.4 Checking for interferences Determine whether interferences exist in the assembly design. Assemblies Alibre Design 527 2011 To check for interferences 1. In an assembly workspace, select Check for Interferences from the Analysis group in the Viewing and Analysis tab.. 2. By default, Global Check is selected, this will check all parts in the assembly. Or select User Specified Groups to check one or more parts (Group 1) against a) itself, b) another group of one or more parts or c) all other items. a. Group 1 against Group 1: i. Select the Group 1 radio button ii. Select parts from the Design Explorer, use CTRL+click to select more than one. The part names will appear in the Group 1 box. b. Group 1 against Group 2: i. Complete step 2a then select the Group 2 radio button. ii. Click in the Group 2 box, the title, Group 2, will become bold. iii. Select parts from the Design Explorer, use CTRL+click to select more than one. The part names will appear in the Group 2 box. iv. You may add more parts to the Group 1 box. Click in the Group 1 box, when the title is bold, CTRL+click parts in the Design Explorer. c. Group 1 against All Other Items: Complete step 2a then select the All Other Items radio button. 3. Click Check to populate the interference list. Display Options The display options can be changed at any time. Show All Interfering Volumes: Highlights those volumes in red. Wireframe Non-Interfering Parts: All parts that do not have an interference are shown in wireframe. Parts not included in the check for interference will also show in wireframe. Hide Parts Not In Group 1 or Group 2. Assemblies Alibre Design 528 2011 Working with the Interference list When you select a line in the list, the parts are highlighted and the interfering volumes are shown in red in the workspace. The interference list can be sorted by any of the columns. You can export the interference list to a CSV file. 8.3.5 About Constituents Constituents represent the parts and subassemblies that are associated with a drawing or assembly. To view the constituents: 1. In the Alibre Design Home Window, from the Tools menu, select Show Constituents. The Show Constituents dialog box appears. 2. Browse to locate the item in the Show Constituents dialog. 3. Select the item and Click Open. The Constituents dialog box appears. -OR- 4. In the Windows File System of your computer, right-click on an Alibre Design file and select Constituents. The Constituents dialog box appears, showing all items that are related to the selected item.
8.3.6 Viewing physical properties of an assembly Before you begin Open the part or assembly that contains it. The part must have at least one solid. To set a density value 1. From the Alibre Gem, go to Design Properties, in the left-hand column, select Material. 2. In the Material field, select the desired material from the drop down menu, or select Custom to enter your own density value. (The density is only valid for a part, not an assembly.) 3. Click Apply and then Close. To view a part's physical properties 1. From the Analysis group in the Viewing and Analysis tab. select Physical Properties. The Physical Properties dialog box appears. 2. Select the accuracy level that you want. 3. Click Calculate. The part's physical properties are calculated and appear in the box when the calculation is complete. Calculations of complex parts may take a few moments. If the Calculate button is dim, the physical information has not changed since the last calculation. Assemblies Alibre Design 529 2011 To copy the results of the calculation 1. Click the right mouse button in the box where the results appear .The results are selected.(If not, click Select All.) 2. Click Copy. 3. Move to the application where you want to paste the properties and Paste. The contents of the clipboard is pasted into your document. 8.3.7 Checking Measurements You can check measurements on an individual part basis or the assembly basis. To check part/assembly measurements 1. Right-click a part or assembly in the Design Explorer and select 3D Measurement Tool from the pop-up menu, or, select a part in the Design Explorer or work area, right-click and select 3D Measurement Tool from the pop-up menu. The Measurement Tool dialog appears and lists the physical properties for the selection. 2. Click Close on the dialog when finished viewing the properties. 8.3.8 Flexible Subassemblies By default, subassemblies inserted into an assembly are rigid. This means that a subassembly is treated Assemblies Alibre Design 530 2011 as a rigid body for purposes of positioning and constraining it in the context of the owning assembly. Consequently, if multiple instances of a subassembly are inserted into an assembly, the components in each instance will be in identical relative positions. You can easily convert a subassembly from rigid to flexible. When a subassembly is made flexible, all of the parts in that subassembly can be positioned and constrained independently within the context of the top level assembly.
In the example shown here, multiple instances of a piston assembly are placed in the engine assembly. By default, these subassemblies are rigid. Since each piston subassembly is treated as a rigid body, it is not possible to properly constrain them such that each piston is aligned with its respective cylinder and each connecting rod is aligned with the crankshaft. This is because in order to completely satisfy the set of constraints, the piston in the second subassembly must move relative to its connecting rod. You can easily accomplish this by making the second subassembly flexible. Note: Subassemblies that have inter-design constraints, component patterns, or if there are missing configurations then the subassemblies will not be able to be made flexible. To make a subassembly flexible 1. Right-click the desired subassembly in the Design Explorer and click the Make Flexible toggle on the pop-up menu. Each part in the subassembly can now be constrained independent of the other parts in the subassembly. In the example above, it is now possible to properly locate each piston subassembly, as shown here: Assemblies Alibre Design 531 2011 You can again make a subassembly rigid by turning off its Make Flexible toggle. Please note that you can not use the Make Flexible command on subassemblies that contain a pattern. 8.3.9 Interferences Determine whether portions of two parts in an assembly occupy the same space. 1. Select Check for Interferences from the Analysis group in the Viewing and Analysis tab. 2. Select Global or User Specified Groups. a. The Global option checks for interferences considering all parts of the assembly. The User Specified Groups option checks only the parts you select. 3. If you selected User Specified Groups, you must select at least one part in Group 1. You can then Assemblies Alibre Design 532 2011 choose to check for interferences between the selected Group 1 part(s) against: a. Group 1: checks for interferences within the selected Group 1 parts (requires at least two selections. b. Group 2: checks for interferences between Group 1 parts and parts selected in Group 2 c. All Other Items: checks for interferences between Group 1 parts and all other parts in the assembly 4. Click the Check button. The number of interferences detected is listed in the Interference found box. Each interference will also be listed individually specifying which parts are interfering as well as the interfering volume. 5. To further analyze interferences, select interference Display Options: a. Show All Interfering Volumes: displays the detected interferences in red. b. Wireframe Non-Interfering Parts: displays the parts that are not interfering in wireframe display mode. c. Hide Parts Not in Group 1 or Group 2: hides any parts that were not in the Group 1 or Group 2 selections. 6. To export the interference information to a .CSV file, click the Export button. 8.3.10 Layer Migration to Configurations in Assemblies Layer Migration in Assemblies concerns only legacy assemblies that were created in versions of Alibre Design prior to version 9.0. In prior versions, users may have chosen to use layers to turn the visibility of various components and constraints on and off. Beginning with version 9.0, this is accomplished with Design Configurations. When an assembly that contained layers is opened in version 9.0, Alibre Design will import the data using a simple migration scheme. The name of the layer a component or constraint resided on will be appended to the name of the component or constraint (in the Design Explorer) in brackets. The state of the model as it was last saved will be preserved by the suppression of any objects that were on an invisible layer at the time of the save. Using this information, you can then create configurations based on the layers that you previously used. To control the display of component layer information You can choose to display or not display the layer information of components. 1. From the Alibre Gem, go to System Options. In the left-hand column, select DesignViewing from Parts/Assemblies. 2. There is a checkbox for Show Component Layers. Note: The Show Component Layers checkbox will only be displayed for files containing layer data. 3. If you would like to see the layer information appended to the component name, check the box. If you do not want to see the layer information, uncheck the box. Note: If you want to modify the name appended to the object, you will need to edit each one individually in the Design Explorer.
Assemblies Alibre Design 533 2011 8.3.11 Moving Parts to Simulate Assembly Physical Motion To position a part or subassembly 1. While holding the left mouse button down, drag the part or subassembly to the new position. 2. Click the Minimum Motion icon from the Assembly Tools group in the Assembly tab. 3. Click and drag the part or subassembly. The part or subassembly moves a minimum number of parts. 8.4 Working with Parts in Assemblies 8.4.1 Inserting parts and subassemblies You can insert parts or sub-assemblies any time after an assembly has been opened. To insert an existing design into an assembly 1. From the Insert group in the Assembly tab, select Insert Part/Subassembly; or right-click in the work area and select Insert Part/Subassembly from the pop-up menu; or press Ctrl + Shift + I on the keyboard. The Insert Part/Subassembly dialog appears. 2. In the Insert Part/Subassembly dialog, select a design to be inserted into the assembly. You can also select multiple items to be inserted simultaneously. Hold the Ctrl key when selecting multiple items. 3. Click OK to insert the design. A preview of the design(s) appears in the assembly workspace. The Inserting dialog appears. 4. To insert the design so that the design's origin is initially coincident with the assembly's origin, deselect the Show preview option. 5. If the Show preview option is left on, you can move the cursor to position the design(s) at any location if necessary. 6. Click once to place the design(s) in the workspace. 7. If necessary, continue to click to insert duplicates. 8. Press Esc or click Finish in the Inserting dialog to complete the insertion.
8.4.2 Inserting duplicate parts You can quickly insert duplicates of a part or subassembly that is already in the assembly workspace. To insert a duplicate of a part or subassembly by dragging This is the fastest way to insert duplicates of items within an assembly. 1. Hold down Ctrl Assemblies Alibre Design 534 2011 2. While holding Ctrl, left click and drag a part in the 3D work area. 3. As you drag, a duplicate will be inserted and will follow your mouse. The original item will not move. Releasing the mouse button will insert the duplicate. To insert a duplicate of a part or subassembly using the right click menu 1. Right click on a part in the 3D work area or on the item's name in the Design Explorer. 2. Select Insert Duplicate. 3. A preview is shown. Click as many times as required to place new instances of the item. To insert a duplicate of a part or subassembly using menus 1. Select the part or subassembly you want to duplicate. You can make the selection in the work area or the Design Explorer. 2. From the Insert group in the Assembly tab, select Duplicate. The Duplicating dialog box appears as well as a preview of duplicate part. Unselect Show preview if you do not want to preview the duplicate part before insertion. 3. Click to place the duplicate part or subassembly. The duplicate part or subassembly appears in the work area and is listed in the Design Explorer. 4. Repeated clicks will continue to add duplicate parts or subassemblies. 5. Click Finish in the Duplicating dialog box or press Esc when you have completed part/subassembly duplicate insertion. 8.4.3 Creating a pattern of parts or sub-assemblies You can use an existing part or subassembly to repeat in a circular or linear pattern. After the pattern is created, you may modify it easily through the Design Explorer. To create a circular pattern of parts or subassemblies 1. Click the Circular Part/Sub-assembly Pattern tool from the Insert group. The Circular Part/Sub-assembly Pattern dialog box appears. Assemblies Alibre Design 535 2011 2. In the workspace or Design Explorer, click the part(s) or subassembly(ies) to be patterned. It should appear in the Part/Sub-assembly to Pattern box. 3. In the Copies field, enter the number of copies in the pattern. 4. In the Angle section, select the Included Angle option or the Complete Revolution option. The Included Angle option allows you to enter the value for the incremental angle between the instances of the part. The Complete Revolution option assumes that you are creating a complete, circular pattern of parts; and calculates the angular spacing for you (360 degrees / number of copies). 5. If the Included Angle option is selected, then in the Angle section, enter the incremental angle that separates each instance; and if necessary, select Change Direction to reverse the direction in which the pattern propagates. 6. Click in the Center entry box, and in the Design Explorer or work area, select the linear edge or axis that will be the center of the pattern. 7. In Layers, enter the number of layers you want in the direction of your centerline. The same number of copies will be created on each layer. 8. In Layer Spacing, set the distance between each layer. The spacing of the layers must account for the size of the part/subassembly. 9. In Layer Twist, set an angle to rotate the layers with respect to each other, if desired. 10.In Label, enter a unique name for the pattern, if desired. 11.Click OK. The pattern is produced in the workspace and the pattern label is listed in the Design Explorer. If the pattern did not produce as you intended, you may modify the pattern as described below. Assemblies Alibre Design 536 2011 To create a linear pattern of parts 1. Click the Linear Part/Sub-assembly Pattern tool from the Insert group. The Linear Part/ Sub-assembly Pattern dialog box appears. 2. In the workspace or Design Explorer, click the part(s) or subassembly(ies) to be patterned. It should appear in the Part/Sub-assembly to Pattern box. 3. In Row Direction area, click the Linear Path field. In the Design Explorer or work area, select an edge or axis that will set the direction for the row. 4. In Rows, enter the number of rows in the pattern. 5. In Spacing, set the distance between each row. The spacing of rows, columns and layers must account for the size of the part. 6. If necessary, reverse the direction that the rows propagate by selecting the Change Direction option. 7. Repeat steps 3-6 for the Column Direction and Layer Direction sections, as needed. 8. Enter a Label if desired. 9. Click OK. The pattern is produced in the workspace and the pattern label is listed in the Design Explorer. If the pattern did not produce as you intended, you may modify the pattern as described below. To modify a pattern of parts 1. In the Design Explorer, right-click the pattern and select Edit. Assemblies Alibre Design 537 2011 The appropriate Part/Sub-assembly Pattern dialog box appears. 2. Modify the values or settings in the dialog box. To cause the pattern to repeat in the opposite direction, enter a negative value in the applicable spacing field. 3. Click OK. 8.4.4 Creating a New Part within an Assembly To create a new part in the assembly 1. Click the Insert New Part tool from the Insert group in the Assembly tab (or press Ctrl + Shift + N (for new part) on the keyboard). The work area changes from assembly edit mode to part edit mode. The Part Modeling ribbon is displayed instead of the Assembly Modeling ribbon. All other parts in the assembly will be displayed semi-transparently. Additionally, the new part is listed in blue in the Design Explorer to signify that it is currently being edited. 2. Construct the part features using the same techniques used to create a part in a part workspace. You can use edges and faces on other parts as the sketch plane in the new part. You can also use edges and faces on other parts as references or targets as you model the new part. You can also project entities from existing assembly parts onto a sketch plane in the new part to create sketch or reference figures. Assemblies Alibre Design 538 2011 3. You can switch back to assembly edit mode at any point. To do so, right-click the part listed in blue in the Design Explorer and select Edit Root Assembly from the pop-up menu; or right-click the top-level assembly in the Design Explorer and select Edit Part/Subassembly from the pop-up menu. 8.4.5 Editing parts and subassemblies while in an Assembly workspace It is often necessary to modify a sub-component, i.e. a part or subassembly, of an assembly. A part may be modified in the context of the assembly workspace in edit part mode. Before you begin You must be in an assembly workspace. To open a part or subassembly for editing from the context of the assembly 1. Right click a part in the 3D work area and select Edit Here. -OR- Right click a part or subassembly in the Design Explorer and select Edit Here. -If you chose a part, the workspace changes to provide you with feature and sketch tools, the same tools you have when you are in a Part workspace. -If you chose a subassembly another assembly workspace opens with the assembly tools available.. 2. The part or subassembly name in the Design Explorer will become blue to indicate that it is being edited.
While editing a part, the other assembly components will be semi-transparent and can still be used for referencing as well as measurement purposes. Assemblies Alibre Design 539 2011 When you have finished editing the part or subassembly, you must close it and go back to the assembly. At this point the assembly will have the updated changes from the edited part. To go back to editing the root assembly 1. Right click on the top-level assembly in the Design Explorer and select Edit Part/Subassembly. The workspace changes back to the assembly workspace. To open a part or subassembly for editing within a new window 1. Right click on a part in the 3D window and select Edit in Separate Window. -OR- Right click on a part or subassembly in the Design Explorer and select Edit in Separate Window. 2. A new window opens, only containing the part or subassembly you are editing. Your changes are reflected in the new workspace and in the original assembly simultaneously. 3. To return to the main assembly, simply close the child window. Note: The new window that opens up is referred to as a "child window". You cannot save the main assembly until all the child windows are closed. When editing a part in an assembly workspace, you can use the edges, faces, and vertices from other assembly components to create planes and axes. For example, you can insert a plane on the face of another part and sketch on it. Or you can use another part's face as the limiting geometry to which to cut or extrude. Assemblies Alibre Design 540 2011 8.4.6 Improving Performance when Editing Parts When editing a part in the context of an assembly, you may notice that editing is a little slower than if you were editing it as a stand-alone part (outside the context of an assembly). The reason for this is that if your part has inter-part relationships, the assembly must re-evaluate these relationships each time you make an edit (the edits could be any modification, including adding dimensions to a sketch, creating a new sketch, creating a new feature, etc.) The more inter-part relationships you have, the more time is required to evaluate the model. Inter-part relationships are dependencies that one part has on other parts. For example, if you project the edge of a feature (with Maintain Associativity checked on) into another part to use it to create a feature in the second part. Another example would be if you created a sketch and created a dimension to a feature in another part. You can control whether or not Alibre Design evaluates all of these relationships on-the-fly, or all at once when you are ready for it to happen. You do this using the Auto-Regenerate tool. If Auto-Regenerate is checked ON (this is the default behavior), all relationships will be evaluated on-the- fly. If Auto-Regenerate is checked OFF, relationships will be evaluated at a specific time, as determined by one of the situations listed here: At any point during edit of the part, you turn ON Auto-Regenerate. The immediate effect of turning ON this switch is that all relationships are evaluated and all pending changes take effect and get displayed on the screen. From this point all new edits will result in on-the-fly evaluation. If you do NOT explicitly turn on Auto-Regenerate, but you exit edit part mode, then at that time all the pending evaluations will be performed and the assembly will be brought up-to-date and its display updated. As a result, exiting edit mode could take a little longer to complete. Auto- Regenerate will continue to remain turned OFF for subsequent editing operations. To turn Auto-Regenerate On and Off: 1. From the Tools menu, select Auto-Regenerate. If the option is check marked, it is on. If it is not check marked, it is off. 8.4.7 Deleting parts and subassemblies from an assembly Before you begin You must be in an Assembly workspace. An assembly must be open. Assemblies Alibre Design 541 2011 To delete an assembly component 1. Single left click on any part in the 3D work area or the Design Explorer. 2. Press Delete, or, right click an item in the Design Explorer or 3D work area and select Delete from the popup menu. Note: You cannot delete items within a subassembly unless you are actively editing the subassembly. If Delete is grayed out in the Right Click menu, this is the case and you must locate the subassembly in the Design Explorer, right click it, and select Edit Here before being able to delete the item. 8.4.8 Selecting Parts in the Assembly You can select individual parts in the assembly from the Design Explorer or the work area. When you move your cursor over a part in the Design Explorer, the part is highlighted in the work area. When you select a part in the Design Explorer, the part is selected and highlighted in the work area, and vice versa. To select a part in the work area 1. Hold the Ctrl key and move the cursor over the part you want to select. The part highlights and the cursor changes to . 2. Click to select the part. The part is highlighted in the work area as well as the Design Explorer. To select a part of subassembly with the Design Explorer In the Design Explorer, click the name of the part or subassembly. When selected, the part turns yellow in the workspace.
Assemblies Alibre Design 542 2011 8.4.9 Moving a part or subassembly You can move parts and subassemblies within an Assembly workspace to position them in order to efficiently place assembly constraints. articulate assembly physical motion. To position a part or subassembly or test assembly articulation by dragging The easiest way to move items around, both to position them for constraining and to test motion, is to simply left-click-and-hold and then drag them around. Items will move freely if they are unconstrained, and will move in accordance with their constraints if constraints have been applied. Left-click-and-hold on an item in the 3D work area and drag it around to move it. You can also use the Triad tool to move and rotate parts and subassemblies. The Triad tool enables you to move parts and subassemblies with control over the direction of movement and/or axis of rotation. To move a part with the Triad tool 1. From the Assembly Tools group, select the Toggle Triad option. 2. Click on the part you would like to move. After clicking on an item, the triad appears near where you clicked: 3. One arrow will be highlighted (the arrow will turn yellow). This is the currently active direction and the part will only move back and forth in this direction. To select a new direction, click on one of the other arrows. Assemblies Alibre Design 543 2011 Note: You can click on items with the Triad to set the arrow system, and then move other items based on the initially set arrow system. For example, selecting one of the default planes will align the arrows to the global coordinate system. To reset the arrow system, click in blank space. If you need to re-position a constrained component, you may need to delete one or more assembly constraints. Also, make sure that the part is not anchored. If it is, you must un-anchor the component. 8.4.10 Rotating a part or subassembly When a part or subassembly is rotated in an assembly, it is repositioned relative to the default planes and axes. You can rotate parts and subassemblies within an Assembly workspace to: position them in order to more efficiently place assembly constraints. articulate assembly physical motion based on the constraints that have been applied. You can also rotate parts and subassemblies precisely. To freely rotate a part or subassembly 1. Hold down the Shift key 2. Left click on a part in the workspace and drag the mouse around while you continue to hold the Shift key. The part will rotate. To rotate a part with the Triad tool 1. From the Assembly Tools group, select the Toggle Triad option 2. Click on the part you would like to rotate. After clicking on an item, the triad appears near where you clicked: 3. Click on one of the three rings that wraps around the straight arrows (the selected ring will turn yellow), this will establish the axis of rotation:
4. Position the mouse cursor over the part again. Click-and-hold the left mouse button, and then move the mouse around to rotate the part. Assemblies Alibre Design 544 2011 5. Click anywhere in the open area of the geometry area to end the selection and rotation. Note: In many cases you can freely drag the part and rotate it without using the Rotate Tool. Simply click on the part and spin it around its axis. Components that are anchored and components that are constrained to one another cannot be rotated independently. 8.4.11 Moving Parts and Subassemblies Precisely You can precisely re-position (translate) parts and subassemblies in an assembly workspace. Ensure that the component is not anchored before moving. Existing assembly constraints may also limit component movement. To move a component a precise distance 1. Select the Precise Placement tool from the Assembly Tools group in the Assembly tab. 2. Click the components you want to move. Hold the Shift key to select multiple components. The components' names appear in the Selected component(s) box. 3. In DX, enter the distance that you want to move the part along the X-axis. 4. In DY, enter the distance that you want to move the part along the Y-axis. 5. In DZ, enter the distance that you want to move the part along the Z-axis. 6. Click Apply. You can: Continue to apply these settings. (Click Apply. The component continues to move based on the settings.) Change the selected part to move a different part, or change the translation settings to move the part a different distance. Undo only the last translation. (Undo Last) Reset the part to its starting position, before you opened the Precise Placement dialog box. (Reset) Assemblies Alibre Design 545 2011 To reverse the movement immediately 1. Click Undo Last. -OR- 2. Select Reverse. 3. Click Apply. 8.4.12 Rotating Parts and Subassemblies Precisely You can precisely rotate parts and subassemblies in an assembly. Ensure that the component is not anchored before rotating. Existing assembly constraints may also limit component rotation. To rotate a component by a precise angle 1. Select the Precise Placement tool from the Assembly Tools group in the Assembly tab. 2. Select the parts or subassemblies to be rotated. The component name appears in the Selected Component(s) box. 3. Click in the Axis field. Select the axis or edge to be used as the axis of the rotation. 4. In the Angle Degrees field, specify the precise angle you want to rotate the component. Check Reverse to rotate the part in the opposite direction. 5. Click Apply. You can also: Reapply the settings. The component will rotate based on the settings each time you click Apply. Change the settings, the selected part, the selected axis, etc., and apply a different rotation. Click Undo Last to undo the last rotation. Click Reset to return the component to its original orientation. 8.4.13 Naming and renaming items When you begin any workspace, you are asked to provide a name for the item. This is only temporary and Assemblies Alibre Design 546 2011 can be changed in the save dialog for items that are being saved for the first time by simple replacing the initially given name.
8.4.14 Showing part reference geometry while in an assembly You can view the reference geometry of a part while in an assembly. These features can then be used to constrain the part to the assembly if desired. To show Reference Geometry of parts in an assembly 1. Right-click the part or subassembly in the 3D work area or in the Design Explorer 2. Choose Show Reference Geometry. The items reference features will appear in the design explorer and in the model window. To hide part Reference Geometry 1. Right-click the part in the 3D work area or in the Design Explorer 2. Choose Show Reference Geometry (This will be checked if reference geometry is shown. Choosing it again will uncheck the option, hiding the reference geometry).
Note: If the reference geometry is hidden in the selected item then it will not be displayed in the assembly workspace. If this is the case, edit the item (right click on the item and select Edit Here or Edit is Separate Window) and unhide the reference geometry. Assemblies Alibre Design 547 2011 8.4.15 Applying Color Properties to a Part You can apply different color properties to each part in an assembly. To apply color properties to a part 1. Right-click a part in the work area or Design Explorer. 2. Select Color Properties. 3. Select a color and set the Reflectivity and Opacity levels as necessary. 4. Click OK. OR 5. Select a part either in the Design Explorer or the work area. 6. Right-click in the work area and select Color Properties from the pop-up menu; or from the Assembly Tools group in the Assembly tab select Color Properties. The Color Properties dialog appears. 7. Select a color and set the Reflectivity and Opacity levels as necessary. 8. Click OK to apply the properties. Note: Changing the color of a part in the assembly will only affect the individually selected item(s). 8.4.16 Joining Parts & Removing Material in an Assembly You can use the Assembly Boolean command to either join multiple parts together into a new single part or to remove material from parts in an assembly. The result is one or more new parts that can be added into the existing assembly or placed in a new workspace. To join parts in an assembly Assemblies Alibre Design 548 2011
1. From the assembly workspace, select the Assembly Boolean command from the Assembly Tools group in the Assembly tab. The Assembly Boolean dialog appears. 2. Select the parts to join from the Design Explorer or the 3D work area. These will be listed in the Blanks field. 3. Check the Join All Blanks option. 4. If you want the resulting joined part to be placed in the original assembly, check the option Insert results into current assembly. If you want the joined part in a separate workspace, uncheck this option. 5. Keep the Tools field empty. Click OK. The selected parts are joined together. The joined part is represented in the Design Explorer as a new part with an Imported SAT File feature.
To remove material in an assembly You remove material from parts in the assembly by specifying one or more parts that will be used as tools for cutting away material. From the assembly workspace, select the Assembly Boolean command from the Tools main menu. The Assembly Boolean dialog appears. 1. Select the parts from which you want to remove material from the Design Explorer or the 3D work area. These will be listed in the Blanks field. 2. Click in the Tools field and then select the parts you want to use for cutting. 3. Use the Join All Blanks option if you want to unite all the blanks into a single part. 4. If you want the resulting cut parts to be placed in the original assembly, check the option Insert results into current assembly. If you want the cut parts in separate workspaces, uncheck this Assemblies Alibre Design 549 2011 option. 5. Click OK. The selected blank parts are cut by the selected tool parts. Each cut blank is represented in the Design Explorer as a new part with an Imported SAT File feature. 8.4.17 Importing Parts into an Assembly You can import parts and subassemblies into an assembly and subsequently use them in the design. You can import STEP, SAT, and IGES files into an assembly. To learn more about importing data, refer to Importing Files. To import a part into an assembly 1. Select the Import tool from the Alibre Gem. 2. Browse to the location of the file that you want to import. 3. Select the file to import. 4. Click Open. The part/subassembly appears in the assembly workspace and is listed in the Design Explorer. You can constrain the imported parts to existing parts and vice versa. 8.5 Replace Component 8.5.1 Replace Component The Replace Component feature allows the replacement of all or some instances of a single part or subassembly directly from the assembly or part boolean workspace. This feature can either be used from the main menu under Tools > Replace Component or by right clicking on the single part or subassembly (either in the Design Explorer or in the workspace) and selecting Replace Component. The Replace Component will try to retain the constraint, position and suppression state; it will not retain the configuration used or overridden color information.
Dialog Box In this sample dialog box the part HexBolt will be replacing two instances of a Philips bolt. Assemblies Alibre Design 550 2011
Open This allows you to browse through the folders in Windows and select the single part or subassembly that you want to use and replace the other file with. Retain Origins When this option is selected the origin of the new part (0,0,0) will be inserted where the origin of the current part is. Retain Center Points When this option is selected the new part's bounding box center will be placed approximately at the same location of the original part's bounding box center. Remove Constraints The Replace Component feature is intended to be used with files that were originally created by the use of the File > Save As or File > Save All As commands from an existing file. If a new file is replaced with a file that was made from scratch then the constraints will most likely not get associated correctly; regardless if this option is enabled. When a file is replaced with another file, only the assembly constraints that are applied to the part/assembly being replaced will be affected. All other assembly constraints will not be affected.
Basic Examples Placement Examples Advanced Examples Assemblies Alibre Design 551 2011 8.5.2 Replace Component - Placement Examples Depending which replacement option is selected, the replacement of the files could be drastically different. This original Philips bolt was created at the origin on the XY Plane. The Allen bolt was also created on the XY plane, but was created 0.5" off of the origin. If assembly constraints are not removed, then the Origins and Centers will have less impact since the parts will move to the correct location.
Retain Origins Option Example - with removing assembly constraints Since the Allen bolt was created 0.5" off of the origin and the Philips bolt was created at the origin, the Allen bolt will be inserted offset from the original location of the Philips bolt. This image shows that the Z-Axis is in the same location of the original bolt.
Retain Center Point option - with removing assembly constraints When this option is selected, the new part's bounding box center will be placed approximately at the same location of the original part's bounding box center. The bounding box is the smallest box (parallel to the default planes) that will encompass the part. Although the Allen bolt appears to be aligned to the hole, there isnt an align constraint between the two surfaces and they may be offset from each other. Since the parts are symmetric, the center point for each bounding box for each part is roughly the same. Assemblies Alibre Design 552 2011 8.5.3 Replace Component - Basic Examples Replacing a part with another part that was created using File > Save As In this example, the part Philips-Saved was created with Save As from Philips within Alibre Design; this new part has a different color and it was also made slightly longer. This part could have also been made from scratch and the assembly constraints would work if the geometry was the same. If the parts geometry is drastically changed then the assembly will most likely not be able to be resolved.
Assemblies Alibre Design 553 2011
Replacing a part with another part that was created from scratch In this example, the part Philips will be replaced with HexBolt, which was made as a unique part (it was not created by using File > Save as from Philips). Where the geometry is similar between the two different parts the assembly constraints will be able to be retained. Where the geometry is different, the assembly constraints will not be able to be used when the parts are replaced, even though the Remove Constraints option is not checked.
Since the assembly constraints were attempted to be used, some of the assembly constraints are now Assemblies Alibre Design 554 2011 sick in the Design Explorer. Editing these assembly constraints will leave the previously selected items from the part/assembly that was not replaced. In this case, the features from the HolderPlate were retained. As with all assembly constraints, these items can be edited and the correct features can be populated in the original constraint.
Replacing an assembly with another assembly that was created using File > Save As or File > Save All As When an assembly is created with File > Save As or File > Save All As it should give the same results as previously shown with parts. When used to replace another subassembly, if the parts within the subassembly have been drastically changed then the assembly constraints will most likely not be retained; if the parts are unchanged then the assembly constraints will be retained. Unlike parts however, if an assembly is created from scratch, even if all of the parts and assembly constraints are the same, the assembly constraints will not be retained when it is replaced. In this example, the subassembly SmallTrayAssembly was replaced with SmallTray-Duplicate. Even though all of the parts are the same and all of the assembly constraints are the same, when the subassembly is replaced then none of the assembly constraints between the subassembly and the main assembly will be retained. As expected, none of the assembly constraints between other parts were affected. Assemblies Alibre Design 555 2011
Assemblies Alibre Design 556 2011 8.5.4 Replace Component - Advanced Examples Configurations In this example, the Philips bolt was saved with the configuration of Philips-SavedVersion active. After this, a new configuration was made and the color was changed and was saved with Medium configuration active. When this file is used to replace another file, the active configuration (Medium) is the one that will be shown.
Missing Components This scenario occurs when an assembly is opened and a part is missing from the design; this can happen if the part has been deleted or renamed. The assembly knows the Retain Origin (origin) information of the missing part but it does not know the Retain Center Points; that is why this second Assemblies Alibre Design 557 2011 option is not accessible. In this example, Philips was renamed to Philips-renamed from within Windows. When the assembly was opened the missing designed was not fixed. To fix it, in the Design Explorer right click on one of the missing parts and select Replace Component. Choose the file the file Philips-renamed, select all of the instances that are missing, and select OK.
8.6 Exploded Views 8.6.1 About Exploded views You can create an exploded view in an assembly workspace for analysis and documentation purposes. An assembly must be constrained before an exploded view can be created. Inserting an exploded view affects the display only, constraints are not modified. You can use the auto explode mechanism, manually separate parts, or a combination of both. You can create multiple exploded views in an Assemblies Alibre Design 558 2011 assembly workspace. The exploded views are saved with the design and can subsequently be used as views in drawings.
Normal Assembly View
Exploded Assembly View 8.6.2 Inserting an Exploded view (Auto Explode mode) You can create multiple exploded views in an assembly workspace. You can also auto-explode an assembly to quickly create an exploded view. Assembly constraints must be applied before an exploded view can be created. To insert an exploded view (using the auto explode tool) Assemblies Alibre Design 559 2011 1. From the Assembly Tools group in the Assembly tab, select Exploded View. An Exploded View item is listed in blue under the Exploded View node in the Design Explorer. By default, exploded views are labeled Exploded View(1), Exploded View(2), etc. You can rename an exploded view if desired (right-click the view and select Rename from the pop-up menu).
The majority of the assembly modeling tools become dimmed and the explode view tools become available on the Assembly Modeling toolbar.
2. To automatically explode the assembly, click the Auto Explode Assembly tool from the Exploded View group in the Exploded View tab. The assembly is exploded. The distances placed between assembly parts is automatically calculated based on the part size and orientation. By default, trail lines are displayed in the work area which provide a visual guide between a part and the part it is constrained to.
Assemblies Alibre Design 560 2011 To hide the trail lines, unselect the View Part Trails tool on the Assembly Modeling toolbar; or from the View menu, unselect Exploded View Trails.
3. To increase or decrease the explode distance, click the Expand Explosion tool (to increase) or the Contract Explosion tool (to decrease) from the Exploded View group in the Exploded View tab. Continue to expand or contract the exploded view until the desired view is achieved. 4. To restore a part back to its original position, right-click the part and select Restore To Default Position from the pop-up menu. 5. To exit the exploded assembly view and return to normal assembly mode, right-click the exploded view in the Design Explorer and select Exit Exploded View from the pop-up menu. -OR- Select the Exit Exploded View icon from Exploded View group in the Exploded View tab. . The assembly is returned to its normal view. 8.6.3 Inserting an Exploded view (Manual Explode mode) You can create multiple exploded views in an assembly workspace. You can use the manual explode mode to create a custom exploded view of an assembly. Assembly constraints must be applied before an exploded view can be created. You can use manual explode mode in conjunction with auto-explode mode. To insert an exploded view (using the manual explode tool) 1. From the Insert menu, select Exploded View. An Exploded View item is listed in blue under the Exploded View node in the Design Explorer. By default, exploded views are labeled Exploded View(1), Exploded View(2), etc. You can rename an exploded view if desired (right-click the view and select Rename from the pop-up menu). Assemblies Alibre Design 561 2011
The majority of the assembly modeling tools become dimmed and the explode view tools become available on the Assembly Modeling toolbar.
2. To enter Manual Explode mode, select the Manual Explode Mode tool from the Exploded View group in the Exploded View. -OR- Right-click in the work area and select Manual Explode Mode from the pop-up menu. 3. To specify the explode direction, select an axis, reference plane, model edge, model planar face or model cylindrical face. You can specify a different explode direction for each part you want to separate. Reference arrows will be displayed near your selection.
The reference arrows allow you to specify the direction in which you want to manually move a part. The arrow that is currently selected is displayed in yellow and defines the direction the part will Assemblies Alibre Design 562 2011 move in. To select a different direction, select a different arrow. 4. Select the part you want to move by holding the Ctrl key and clicking the part. The part is highlighted. To select multiple parts to move simultaneously, continue to click additional parts while holding the Ctrl key.
5. Click and drag the part(s) in the direction defined by the yellow reference arrow. You can also move the part(s) in the direction opposite the arrow's direction. 6. Release the mouse button to complete the separation. By default, trail lines are displayed in the work area which provide a visual guide between a part and the part it is constrained to. To hide the trail lines, unselect the View Part Trails tool on the Assembly Modeling toolbar; or from the View menu, unselect Exploded View Trails. 7. To exit Manual Explode Mode, unselect the Manual Explode Mode tool from the Exploded View group. 8. To automatically increase or decrease the explode distance after moving a part or parts, click the Assemblies Alibre Design 563 2011 Expand Explosion tool (to increase) or the Contract Explosion tool (to decrease) from the Assembly Modeling toolbar. -OR- Continue to expand or contract the exploded view until the desired view is achieved. 9. To restore a part back to its original position, right-click the part and select Restore To Default Position from the pop-up menu. 10.To exit the exploded assembly view and return to normal assembly mode, right-click the exploded view in the Design Explorer and select Exit Exploded View from the pop-up menu. -OR- Select the Exit Exploded View icon from Exploded View group in the Exploded View tab. From the Edit menu, select Exit Exploded View. -OR- Right-click in the work area and select Exit Exploded View from the pop-up menu. The assembly is returned to its normal view. 8.6.4 Managing Exploded views You can view, edit, delete and duplicate Exploded views after you insert them. To view and/or edit an Exploded view 1. In the Design Explorer, right-click the Exploded view you want to edit and select Edit from the pop- up menu. -The Exploded view being edited is listed in blue text in the Design Explorer and is displayed in the work area.
2. If necessary, make any necessary changes to the Exploded view. 3. To return to the normal assembly view, right-click the Exploded view being edited and select Edit Base Assembly from the pop-up menu. To delete an Exploded view 1. Make sure you are not currently editing any Exploded views. 2. In the Design Explorer, right-click the Exploded view you want to delete and select Delete from the pop-up menu. -OR- Assemblies Alibre Design 564 2011 Select the Exploded view in the Design Explorer, and press Delete on the keyboard. To duplicate an Exploded view 1. Make sure you are not currently editing any Exploded views. 2. In the Design Explorer, right-click the Exploded view you want to duplicate and select Duplicate from the pop-up menu. A copy of the Exploded view is listed in the Design Explorer. 8.6.5 Exploded View Steps The Exploded View Step Editor allows you to create and manage steps for your exploded view. These steps will be similar to what an instruction manual describing the assembling information for the assembly would look like. The steps can be used later when publishing to PDF to animate the exploded view. (This is available for users with Full Publishing capability only) The exploded view steps can be created in two ways: 1. If you choose to auto-explode your assembly, the steps are automatically created as well. 2. If you choose to manually explode your assembly, a new step is created each time you move a part. However, only one step exists for each part in the assembly, so if you move a part a second time, then the step for it simply updates. Characteristics of exploded view steps Each step will only move a single part from its initial position to its exploded position or from its exploded position to its initial position. A step can be moved to a different position in the sequence of steps. You can give a name to each step as well as a description of what that step does. Editing exploded view steps You can access the Exploded View Step Editor in 3 different ways: From the Options group in the Exploded Views tab, choose Edit Steps In the Design Explorer, right click on the Exploded View and choose Edit Exploded View Steps Right-click in the work area, and choose Edit Exploded View Steps You must be currently viewing an existing exploded view that has at least one part moved from its default location for any of the above options to be available. Assemblies Alibre Design 565 2011 Once you have the Exploded View Step Editor open, you can click on each step, and the part associated with that step will be highlighted in the work area. You can name a step, add a description, or change the sequence of the steps. To modify a step: 1. Click on the step you wish to edit. 2. In the Name field, type a name that you want to use to refer to that step. 3. In the Description field, enter a description of what that step does. 4. Using the movement buttons on the right, move the step up or down in the sequence, or move it to the first or the last position in the sequence. 5. If you would like to combine 2 or more steps into one, press and hold the Control key as you select all of the steps that you wish to combine, and then click the Group Steps button. (This action can only be reversed by using the Edit - Undo command while viewing the Exploded view, prior to exiting the model.) This capability allows you to show movement of multiple parts simultaneously when the exploded view is published to PDF. (Full Publishing licenses only) 6. Choose Apply, then Close. Chapter 9 2D Drawings Alibre Design 568 2011 9 2D Drawings 2D drawings in Alibre Design are used to document 3D models. Alibre Design's 2D drawing workspace enables you to create traditional drafting documents by making projections of 3D models. 2D drawings produced in this manner are created faster, more accurately, and more flexibly than with traditional 2D CAD systems. The process for creating 2D drawings in Alibre Design is much different than with traditional 2D CAD systems. Drawings are created in drawing workspaces. Drawings may not be available in all versions of Alibre Design. Please contact Alibre Sales or visit www.alibre.com/store for information on upgrading your version of Alibre Design, as well as other available products. A simple drawing is composed of a template, a sheet and a view of a model. Each sheet is associated with a template. Complex drawings can include as many sheets and views as necessary to fully represent the design. Insert views of your model Insert design views: standard three view, exploded view, isometric view, existing model views Create section, auxiliary, and detail views from other design views Detail the drawing Add annotations, redlines, and dimensions Insert fields and labels Show or hide center lines and hidden lines Change line styles (line styles are controlled by changing the pattern, color, and weight of drawing layers) Specify materials using hatch patterns Manage the drawing Insert sheets into a drawing Print the drawing Miscellaneous Create custom symbols. Create or customize drawing templates. Create or customize bill of materials templates. Insert bill of materials. 9.1 About the Drawing Process The drawing process typically includes these steps: 1. Create a new drawing workspace. a. When you create a new drawing, you specify the template to use on the first sheet, set the drawing scale, choose the design, and select a set of standard views. 2. Set the projection angle. 3. Insert a view or views of your 3D model. 4. Create section, auxiliary, broken and detail views as necessary from any existing views that you 2D Drawings Alibre Design 569 2011 have placed in your drawing. 5. Show or hide hidden lines, center marks and lines, and tangent edges as necessary. 6. Add, delete or reposition dimensions as required. 7. Add and reposition annotations if necessary. 8. Save the drawing. 9. Print if required. 9.2 Creating 2D Drawings 9.2.1 Creating drawings You can create drawings directly from your design. To create a new drawing 1. Select the 2D Drawing icon in the Home window or from a workspace, from the Gem select New Drawing. The New Sheet Properties dialog box appears.
2. Choose Template or Blank Sheet. 3. If you selected Template, also select a standard drawing template from the list. To use a custom drawing template not listed, click Browse and select the template from the Custom Drawing Template dialog. 2D Drawings Alibre Design 570 2011 OR, if you selected Blank Sheet, select a sheet size from the list. If you have previously browsed to another template folder, you can use the Default button to reset the template list back to the system template folder.
4. Enter a Name for the sheet if desired. 5. Set the Default View Scale to specify the view scale for the sheet. However, the scale can be changed later if necessary. 6. Check Create An Empty Drawing to open a sheet that isn't associated with any part or assembly. 7. Click OK. The Standard Views Creation dialog box appears. If you select a template that includes a text block, the Fill In Text dialog box will appear. You may select the fields on the left and enter the associated text on the right. When finished, click OK. To bypass this step (and fill out the text block separately), click Cancel. The drawing workspace opens and the Standard Views Creation dialog box appears. 7. If your part or assembly is open, select it from the Design drop-down field. Otherwise, click Browse to select a file. 2D Drawings Alibre Design 571 2011 8. If you have selected an assembly that contains exploded views, you can also choose one of the exploded views from the Exploded Views drop-down field. 9. On the left side of the dialog box, select the orientation of the front view. Use the arrows to rotate the view or choose from a view orientation specified in the workspace. 10.On the right side of the dialog box, select the standard views to be placed onto the sheet. 11.Select which detailing options you would like to automatically include in your drawing under the More Options section. 12.Check the Design Dimensions box if you want the design's dimensions to be inserted in the drawing. 13.For a sheet metal part, you can choose to create the view from the flat pattern using the Project as Flat Pattern option. If your part is not a sheet metal part, this option is disabled.. 14.The default value for the view Scale is automatically computed by Alibre Design so that the new views fit cleanly onto the sheet. As an alternative, you may override this value by entering an explicit value or by choosing to use the Sheet scale. 15.Select Fast Views if your design is very complex and takes a long time without this option turned on. If you assembly is small or not very complex, do not use Fast Views as there will be no perceptible difference. 16.Click OK. After initially placing the views, the view positions can be dragged around the sheet. You may also insert additional views. 9.2.2 Starting a Drawing from a Design Workspace You can begin drawings of your designs directly from within a design workspace. To begin a drawing from a design workspace 1. Save the design you are working on. For example, save your part, assembly, or sheet metal part. 2. Right click on the item's name you want to make a drawing of in the Design Explorer. 2D Drawings Alibre Design 572 2011 3. Select Make Drawing of this Design. 4. A drawing workspace opens and the design you are working on is pre-selected for you. Note: In assemblies, you can select items other than the top level item. For example, you can right click on parts as well further down the design tree and make drawings of those items as well. 9.2.3 Saving a new drawing To save a drawing to the file system 1. Select the Save tool from the Quick Access Menu; or from the Gem select Save. The Save dialog box appears. 2. Navigate to the file system folder in which you want to save the drawing. 3. To create a new folder at the currently selected location, click New Folder. 4. Type a drawing name. 5. Click Save to save the drawing. 9.3 Drawing Templates 9.3.1 About Templates Templates provide a uniform format for your drawings. When you begin using Alibre Design to produce drawings, consider using templates to standardize the layout of your drawings. You can use one of the standard Alibre Design templates, a custom template, or start with a blank drawing. Standard templates Alibre Design provides several standard templates. For more information, see About the Standard Templates. Custom templates To use a custom template, you must have previously created it. For more information, see Creating a custom template. Blank pages 2D Drawings Alibre Design 573 2011 If you insert a sheet into a drawing without a template, you must set the projection angle before you begin to work on the drawing. Click here to learn how: Setting the projection angle. Scale The drawing's default scale is defined when you choose the template. When you insert a view on the sheet, it comes in at the default scale. You can change the scale of all independent views. Dependent views, except for the detail view, use the scale of their parent views. The detail view is independently scaled. 9.3.2 Using a standard template The standard templates provide borders, fields that collect data, and labels. You can add text to the template using note annotations. Several standard templates are available: The ANSI templates - ANSI A Landscape, ANSI A Portrait, ANSI B, ANSI C, ANSI D, and ANSI E The ISO templates - ISO A0, ISO A1, ISO A2, ISO A3, ISO A4 Using a standard template You choose a template any time you insert a new sheet in a drawing or when you open a new drawing workspace. You can use any of the standard templates at this time. To use a standard template 1. Open a new drawing workspace. -OR- Insert a new sheet into an existing drawing. The New Sheet Properties dialog box appears.
2D Drawings Alibre Design 574 2011
2. Select the Template option. 3. Select a standard template from the drop-down list. 4. Specify the Default View Scale. 5. To create a drawing containing only the template border, select the Create An Empty Drawing check box. 6. Click OK. If the Fill in Text dialog box appears, the template that you selected has fields associated with it. 7. If desired, enter the data corresponding to each field item. Click each item in the list, and enter the data in the corresponding box. -OR- To leave the fields blank, click OK. 8. Click OK. The Insert Design dialog box appears (not applicable if step 5 was followed). 9. Select the applicable part or assembly and click OK. The Standard Views Creation dialog box appears. 10.Select the standard views to insert into the drawing. 11.Click OK. Modifying templates You can customize a standard template by exploding the symbol, making your changes and saving the changes as a new template. For example, you can explode a standard template, modify the border and 2D Drawings Alibre Design 575 2011 sketch a company logo. You could then save the modified template as a custom template. Changing the data of a template field You can change the data that you enter into the template's fields, but you cannot change the font or color of label text. For more information, see Changing the field data. Adding text to a template After you select the template, you can add text to the drawing. For more information, see Inserting a note. Adding a company logo You may insert an image such as a JPG or TIF. You may also sketch a company logo with the Sketch tools. Sheet Layouts Size A Left and right border width 1/4 inch each Page width 10 1/2 inches (11 inches with border) Page height 8 inches (8 1/2 with borders) Top and bottom border width 1/4 inch each Size B Left and right border width 1/2 inch each Page width 16 inches (17, including left and right borders) Page height 10 inches (11 with top and bottom borders) Top and bottom border width 1/2 inch each Size C Left and right border width 1/2 inch each Page width 21 inches (22, including left and right borders) Page height 16 inches (17 with top and bottom borders) Top and bottom border width 1/2 inch each 2D Drawings Alibre Design 576 2011 9.3.3 Choosing a template Alibre Design offers three template options: standard templates, custom templates or blank sheet. You must choose a template when you open a new drawing or when you insert a new sheet into an existing drawing. After you open a new drawing or insert a new sheet into a drawing, the New Sheet Properties dialog box appears.
To use a standard template 1. Select the Template option. 2. Choose one of the standard templates from the drop down list. Alibre Design provides ANSI, ISO, and DIN standard templates. For more information, see Using a standard template. 3. Click OK. To use a custom template 1. Select the Template option. 2. Click Browse. The Custom Drawing Template dialog appears. 3. Use the Custom Drawing Template dialog to navigate through the file system to find the desired template. 4. Click on the custom template you want to use. 5. Click OK. 2D Drawings Alibre Design 577 2011 Note: The next time the New Sheet Properties dialog is invoked, the Template list will be populated with all the custom templates located in the folder you last browsed to in step 2 above. You can use the Default button to reset this list to the default template folder.
To start with a blank page 1. Select the Blank Sheet option. 2. Choose the size you want for the sheet.
-OR- Click Custom to specify a nonstandard width and height. 3. If you chose Custom, specify the sheet Width and Height. 4. Click OK. 9.3.4 Changing the template after creating a drawing You can change the drawing template after the initial drawing creation. To change the template 1. Right-click the sheet in the Drawing Explorer and select Change Template from the pop-up menu. The New Sheet Properties dialog box appears. 2. Select the Template option and select a template from the list. To use a custom drawing template not listed, click Browse and select the template from the Custom Drawing Template dialog. Or, select the Blank Sheet template option and select a sheet size from the drop down list. Note: If you have previously browsed to another template folder, you can use the Default button to reset the template list back to the system template folder. 3. Change the Default View Scale if desired. 4. Click OK. 5. If a Standard template was selected, the Fill In Text dialog box appear. Complete any applicable fields and click OK. The sheet is updated and the new template is displayed in the work area. Note: If the new template has dimension styles or layer properties that conflict with the existing template, you will see the Conflicting Dimension Styles or Conflicting Entity Layers Dialog. 2D Drawings Alibre Design 578 2011
Conflicting Dimension Styles
This dialog is telling you that two styles with the same name cannot exist in a single drawing file. If you are seeing this dialog, it is because you have tried to use a second template in a drawing file that contains styles with names that are identical to style names in the first template used in the drawing. Note: We recommend that you give all of your styles a unique name, even if they are in different templates. This will prevent conflicts from arising if you choose to use more than one template in the same drawing file. You must choose one of the options: These options only apply to the styles that have the same name. All other styles are unaffected. In addition, these options do not modify the template itself, only the properties of the styles in this drawing file. The original templates remain unchanged. Keep Existing Styles - This option will keep the properties of the styles that are already in the drawing. Update Existing Styles - This option will keep the properties of the styles that are in the new template being added, so the existing style properties will be updated to match. Cancel - This option will cancel the action you just started, whether it was inserting a new sheet, or changing templates. If you change the template of any sheet in the drawing, the default style for the drawing will update to match the default style of the template you have changed to. Conflicting Entity Layers 2D Drawings Alibre Design 579 2011 This dialog is telling you that two layers with the same name that have different specifications cannot exist in a single drawing file. If you are seeing this dialog, it is because you have tried to use a second template in a drawing file that contains one or more layers with names that are identical to layer names in the first template used in the drawing, but with different properties. You must choose one of the options: These options only apply to the layers that conflict. All other layers are unaffected. In addition, these options do not modify the template itself, only the properties of the layers in this drawing file. The original templates remain unchanged. Keep Existing Layers - This option will keep the properties of the layers that are already in the drawing. Update Existing Styles - This option will overwrite the properties of the existing layers with the properties of the new template layers. Cancel - This option will cancel the action you just started, whether it was inserting a new sheet, or changing templates. 9.3.5 Custom Templates 9.3.5.1 About Custom Templates In addition to the standard templates, you can create templates and use them to create Alibre Design drawings. You can create a custom template using two different methods: 1. Modify an existing drawing or template and save it as a drawing file. To use a drawing file as a drawing template, select the drawing file as a custom template when you create a new drawing. 2. Create a custom template symbol by sketching a border/title block, inserting text labels/fields, and saving it as a custom symbol. To use the symbol as a drawing template, insert the custom symbol into a blank drawing workspace. 2D Drawings Alibre Design 580 2011 Creating custom templates Alibre Design offers several tools to create a custom drawing template: Add labels - Use labels for information that rarely varies, like your company's name. Add fields - Use fields to collect information from the template user, for example, Scale, Revision, Date and Drawn By. Sketch a sheet border & title block - Use the sketch tools to sketch the sheet border and title block. After you create a template using the elements listed above, you can save them (the figures that make up the title block, fields, and labels) for use as a template. You can then use the template in any new drawing or sheet. Saving and deleting custom templates Custom templates are saved in one of your repositories along with other Alibre Design items. You can delete a custom template just as you delete any other item. You may want to restrict access to the custom template item to prevent unauthorized deletion. 9.3.5.2 Creating a custom template Create a custom drawing template for use in a drawing workspace. You can either create or modify a drawing file for use as a template or create a custom template symbol to place on blank drawing sheets. To create a custom template by modifying an existing template 1. Open a new drawing workspace. The New Sheet Properties dialog box appears. 2D Drawings Alibre Design 581 2011 1. Select an existing template. 2. Click the Create An Empty Drawing check box. 3. Click OK. 4. If the Fill In Text dialog box appears, click Cancel. A new drawing workspace appears with a blank sheet. 5. Mouse over the title block until it is highlighted. Right-click the title block and select Explode Symbol from the pop-up menu. 6. In the work area, modify the border and title block using the sketch tools. 8. Create text labels for standard information (e.g., your company's name and address). From the Sketch Figures group in the Sketching tab select Text > Label. When placing the label in the template, remember that the label begins at the point that you click. 9. Set up fields that collect data from the user for variable information (e.g., Drawn by, Date, Designed For, Drawing Number, Scale, etc). From the Sketch Figures group in the Sketching tab select Text > Label. 10.To complete the template, from the Quick Start menu, select Save As. The Save dialog box appears. 11.Navigate to the desired location. 12.Click Save. 9.3.5.3 Saving and Using a Custom Template as a Drawing To use a custom template drawing: 1. Start a new drawing. 2. In the New Sheet Properties dialog, choose Template, and select the Browse button. 3. In the Custom Drawing Template dialog, browse through your file system to find the desired template, which you have already saved, and click it. 4. Click OK in the Custom Drawing Template dialog (The OK button is slow to activate here). 5. Click OK. 6. You will be prompted to fill in any default and user added text if you put any text fields in your template. Enter the desired information; then click OK. Your drawing format will appear, with the prompt to select a model. Note: The next time the New Sheet Properties dialog is invoked, the Template list will be populated with all the custom templates located in the folder you last browsed to in step 2 above. You can use the Default button to reset this list to the default template folder. 9.3.5.4 To create a new custom template symbol 1. Open a new drawing workspace. The New Sheet Properties dialog box appears. 2. Select Blank Sheet. 2D Drawings Alibre Design 582 2011 3. Select the sheet size that corresponds to the size template you want to create. 4. Click the Create An Empty Drawing check box. 5. Click OK. A new drawing workspace appears with a blank sheet. 6. In the work area, use the sketch tools to sketch the border and title block. 7. Create text labels for standard information (e.g., your company's name and address). From the Sketch Figures group in the Sketching tab select Text > Label. When placing the label in the template, remember that the label begins at the point that you click. 6. Set up fields that collect data from the user for variable information (e.g., Drawn by, Date, Designed For, Drawing Number, Scale, etc). From the Sketching Figures group in the Sketching tab select Text > Label. 7. From the Sketch Figures group select Create Custom Symbol. The Create Custom Symbol dialog box appears. 8. Select the figures/labels/fields you want to include in the symbol. 9. Specify the symbol Anchor Point. The anchor point represents the location where the bottom left corner of the template will appear in a new drawing workspace. 10.Click OK. The Save Custom Symbol dialog box appears. 11.Enter the symbol name and location. 12.Click Save. Note: When you use the template, all of the entities will be placed on the continuous layer. You can right-click on an entity and choose Explode Symbol to explode the format and all entities will revert to their original layer. Most of the time you will not need to do this. It is only necessary if you need to see the different line styles for the entities in the template. 9.3.5.5 Changing custom templates You can modify a drawing template and change the data that you inserted as you used the template. 1. From the Quick Access Menu, select New > Drawing. The New Sheet Properties dialog box appears, or, insert a new sheet into a drawing. 2D Drawings Alibre Design 583 2011 2. Select the template that you want to modify. 3. Click OK. 4. Make sure that you are currently out of sketch mode (you should not see the Sketching tab). 5. Move the mouse pointer over the template border. The border is highlighted and the mouse pointer displays the annotation symbol . 6. Right-click and select Explode Symbol from the pop-up menu. The border is exploded into individual line segments. You can delete or add to the borders, title block, label text and field names in the template. 7. Save the custom template as a drawing or as a symbol. Note: When you use the template, all of the entities will be placed on the continuous layer. You can right-click on an entity and choose Explode Symbol to explode the format and all entities will revert to their original layer. Most of the time you will not need to do this. It is only necessary if you need to see the different line styles for the entities in the template. 9.3.5.6 Use a custom template symbol 1. Open a new drawing workspace. The New Sheet Properties dialog appears. 2. Select Blank Sheet, and the corresponding sheet size. 3. Click the Create An Empty Drawing checkbox. 4. Specify the drawing Scale. 5. Click OK. A blank drawing workspace appears. 6. From the Sketching group in the Drawing Management tab, select Activate Sketch. 2D Drawings Alibre Design 584 2011 7. From the Sketch Figures group select Insert Custom Symbol. The Select Custom Symbol dialog appears. 8. Browse appropriate location and select the custom symbol you created to use as a template. 9. Click OK. 10. In the work area, select a location corresponding to the anchor point defined in the custom template. If your anchor point was defined at (0, 0), pick the sketch node representing the origin of the sheet. The custom template appears in the work area. 11. If any fields were created with the custom template, a dialog appears containing the field properties. Enter the text associated with the fields. 12. Click OK. 9.3.5.7 Automatically Filling Title Block Information In Alibre Design there are two types of fields: user input fields and Design Property fields. User input fields prompt the user during drawing creation to enter in data. This data then gets positioned and displayed according to the field location and settings. Design Property fields pull information directly from the part or assembly files and do not allow or require user intervention. This provides a high degree of consistency and accuracy since it reduces human error. In the Alibre Gem, go to Design Properties and click on General, any data located in the in the part or assembly workspace can be used to automatically populate data in a drawing. There are two ways you can use Design Property fields. The first is to create a custom template that contains them. The second is to create custom symbols that contain them, and insert the custom symbols into the drawing where needed. To create a Design Property field 1. Open the template you want to contain Design Property fields. 2. Determine the information you want to pull from the part or assembly files. Review what is available in the part and assembly workspaces by going to the Alibre Gem, go to Design Properties and click on General. 3. Right click on the white space of your template and select Activate sketch on sheet. You are now in Sketch Mode. 4. From the Sketch Figures group in the Sketching tab select Text Field. The Field Text dialog appears. 5. Select Design Property Value under the Set Type option. 2D Drawings Alibre Design 585 2011 6. Select the Design Property you want to use under the Set Properties section. In this example, we are using the Configuration Name. 7. Select the text alignment, font, and color options you would like. A preview of the output is shown as you change the options. 8. Position the field on the sheet by dragging it to the desired location or by typing in an exact value in the Position and Rotation section. 9. Click OK. 10. Save the drawing template. 11. When creating a new drawing, use the drawing template you just made as the template for the drawing. In Alibre Gem, go to Design Properties, if you have filled out the data referenced in the General section of the part and assembly files you are projecting, that data will automatically be filled in upon view creation. Note: All the fields on a sheet can reference a maximum of one design, and they all must reference the same design. If, for example, you have inserted a view of a part and of an assembly on the same sheet, you must pick which design will populate all the Design Property fields on that sheet. 9.3.5.8 Inserting images in drawings You can insert images, such as logos, into drawings. Several popular file types are supported: JPG, GIF, TIF, BMP, DIB, RLE, EMF, WMF, PNG, JPE, JPEG, JFIF and TIFF. Alibre Design does not support 2D Drawings Alibre Design 586 2011 JPEG 2000 or lossless JPEGs, as well as some types of TIFF files. When you save the drawing, the images are compressed and stored with the drawing. Opening the drawing opens all images inside of it. When you export a drawing in the Alibre Design STEP format, the images are compressed and saved with it. When the STEP file is opened, the images are decompressed and loaded into the file. When you save a drawing as a template after inserting an image, the image will remain part of the template when it is used again in another drawing. To insert an image in a drawing 1. From the Insert Views group in the Drawing Management tab, select Image. The Select Image dialog box appears. 2. Click Look In to browse to the saved location of the image you want to insert. 3. Click the images file name. 4. Click Open. The image appears in the drawing workspace and the mouse pointer has changed to a dotted crosshairs icon. 5. Click the crosshairs icon on the drawing sheet to place the upper-left-hand corner of the image. The image is placed in the selected location. 6. To resize the image, right-click it and select Scale from the pop-up menu. The Scale dialog box appears. 7. To make the image smaller, decrease the value on the left. To make the image larger, decrease the value on the right. 8. Click and drag the image to place it as necessary. 2D Drawings Alibre Design 587 2011 9.3.6 Labels 9.3.6.1 About Labels Labels are available for parts, assemblies and drawings. You can use labels to customize drawing templates by adding unchanging information (such as your company's name and address) and to add a title to a drawing. Text can also appear in a drawing as a result of a field, an annotation, a drawing template or a redline. 9.3.6.2 Creating labels You can use labels to denote names of design views in a drawing, to title the drawing, or to label areas of a part. Before you begin You must be in a Part or Drawing workspace. To create labels 1. From the in the Sketch Figures group in the Sketching tab, select Label Text. The Label Text dialog box appears. 2. In Text, type the text that you want in the label. 3. In Text Size, enter the size for the text in the label. You can enter 4. In the workspace, click where you want the label. The coordinates appear in the X value and Y value boxes. 5. Click OK. 9.3.7 Fields 9.3.7.1 About Fields Fields are placeholders for data that changes. You can use fields to insert drawing-related information that changes from drawing to drawing (e.g. name of the drafts person, the drawing version, date, etc.). Fields are typically used in a custom template symbol to collect data for a title block. There are two types of fields that are available to you: User Input and Design Property Value. 2 types of Fields User Input fields are composed of Name (or tag) of the field. Prompt (the message that the template user sees). Default value (what the field contains if the user does not type anything). Text size and orientation (the point size of both the field name and the value that the user enters). Position of the field name. Design Property Value fields are composed of: 2D Drawings Alibre Design 588 2011 Design Property value to use from the part or assembly Text size and orientation (the point size of both the field name and the value that the user enters). Position of the field name 2 ways of using Fields There are two primary ways to use Fields. The first is to create templates that have Fields in them. When templates that contain fields are used as the basis for new drawings, the fields get filled in automatically. The second is to create Custom Symbols that contain Fields. This method allows you to place fields on the fly, without having to edit templates. This is especially useful for Design Property Value fields. You can also create fields in association with a graphical structure (like a table or a title block) and save them as a custom symbol. 9.3.7.2 Creating fields Typically, you use fields when you set up a custom symbol or custom drawing template. Note: You will typically want to create a Label next to Fields. Labels are text that does not change and they indicate what the Field represents. To begin a text field 1. From the in the Sketch Figures group in the Sketching tab, select Field Text. The Field Text dialog box appears. 2. In the Type section select whether you want to create a User Input field or a Design Property Value field. Continue below based on what type of field you are creating. For User Input Fields User input fields are fields that you can manually fill in during the creation of a drawing. 2D Drawings Alibre Design 589 2011 1. In the Name text box, enter the name of the field. 2. In the Prompt text box, enter the message you want a user to see when the custom symbol or template is applied. 3. In the Default value box, if desired, enter a default text string to use if in the case a user does not provide an entry. 4. Click Font. The Font dialog box appears. 5. Specify the font type, style, size, and effects to use for the field. 6. If applicable, click Align Left , Align Center , or Align Right . 7. Click OK. 8. In the work area, click where you want the field name to begin. The corresponding coordinates appear in the X Value and Y Value boxes. The field name does not move until you click OK in the dialog box. 9. If applicable, specify a field Rotation Angle. 10.Click OK. 2D Drawings Alibre Design 590 2011 For Design Property Value fields Design Property Value fields are fields that are automatically filled out based on values in the Design Properties of part or assembly files. 1. In the Value drop down, select which Design Property you want to pull from the part or assembly. 2. In the Prompt text box, enter the message you want a user to see when the custom symbol or template is applied. 3. Click Font. The Font dialog box appears. 4. Specify the font type, style, size, and effects to use for the field. 5. If applicable, click Align Left , Align Center , or Align Right . 6. Click OK. 7. In the work area, click where you want the field name to begin. The corresponding coordinates appear in the X Value and Y Value boxes. The field name does not move until you click OK in the dialog box. 2D Drawings Alibre Design 591 2011 8. If applicable, specify a field Rotation Angle. 9. Click OK. 9.3.7.3 Changing text size The default text size setting affects the text of all labels, redline notes, field text and annotations in a drawing. To set the default text size in a drawing workspace 1. From the Alibre Gem, go to Drawing Properties. In the left-hand column, select Annotations. 2. In the Annotations area, click on the font button to bring up the Font dialog. 4. Modify the font properties as desired. Click OK to close the Font dialog. 5. Click OK to close the Drawing Properties dialog. All previously entered annotations will automatically update to reflect the new font definition. To define the size of an individual text string 1. Right-click the text item and select Edit. The corresponding annotation dialog box appears. 2. Click Font. 3. Specify the new font size. 4. Click OK. 5. Click OK in the annotation dialog box.
9.3.7.4 Changing field data Custom symbols, custom bills of material and templates can collect data from a user and store the data in a field. You can change the data that is stored in fields after you have entered it. User Input Fields: To change the default field data (before a field becomes a part of a custom symbol) 1. Right-click the text item and select Edit. The Field Text dialog box appears. 2. Modify the Name, Prompt, Default Value as necessary. 3. Modify the Font properties as necessary. 4. Click OK. Changing Design Property Value Field values Design Property Value fields pull data directly from part and assembly files. In order to change the values of these fields, you must open the part or assembly being used in the drawing. 1. Open the design you are using in the 2D drawing, from the Alibre Gem, go to Design Properties and click on General and change the data directly in the design. 2D Drawings Alibre Design 592 2011 2. Save the part or assembly. 3. Return to the 2D drawing. 4. Reproject the 2D drawing using the Reproject icon . 5. The Design Property Value fields are updated according to the new data in your part or assembly. Changing which design is used to populate Design Property Value fields See the Managing Design Property Values section. 9.3.7.5 Managing Design Property Value fields If your template uses Design Property Value fields, or if you have inserted Custom Symbols containing Design Property Value fields, you may need to manage them. Managing means selecting which design on any particular sheet will be used to fill out Design Property Fields on that sheet. Note: Only 1 design per sheet may be used to populate Design Property Value fields. To select the design to populate Design Property Value fields 1. From the Drawing Tools group, select the Manage Design Properties icon . 2. The Manage Design Properties dialog pops up. 2D Drawings Alibre Design 593 2011 3. Select the Sheet and Design combination you would like to use. You can also select None under Choose Design to ignore any Design Property Values on the selected sheet. 4. Review the available Design Properties of the design. This section is read-only. 5. Press Apply. 9.4 Drawing Sheets 9.4.1 Inserting sheets After you have created and opened a drawing workspace, you can add additional drawing sheets as necessary. To insert a sheet 1. Select the New Sheet tool from the Detailing toolbar. The Sheet Properties dialog box appears. 2. Select a template or blank sheet. Refer to Choosing a template for more information. 3. Enter a name for the sheet if desired, in the Sheet Name field. 4. Specify a Default View Scale for the sheet if desired. 5. Click OK. Depending on the template used in step 2, the Fill In Text dialog box may appear. 2D Drawings Alibre Design 594 2011 6. Complete the required fields in the Fill In Text dialog box if necessary. 7. Click OK. The new sheet appears in the workspace and is listed in the Drawing Explorer.
After the new sheet has been inserted, you can insert the applicable drawing views or BOM as necessary. See the Inserting design views into drawings section for more information. 9.4.2 Deleting sheets You can delete a drawing sheet after it has been inserted into the drawing. To delete a sheet 1. In the Drawing Explorer, right-click the sheet and select Delete from the pop-up menu or select the sheet in the Drawing Explorer. 2. Press Delete on the keyboard. 9.4.3 Reordering Sheets You can quickly change the order of the sheets in the drawing file. To reorder the sheets 1. Select the Reorder Sheets tool from the Sheets group in the Drawing Management tab. The Reorder Sheets dialog appears. 2. Click the sheet you want to move. 3. Choose the appropriate button on the right to move the sheet to the desired position. 4. Click OK to accept the new sheet order and exit the dialog. 9.4.4 Renaming Sheets & Views You can rename the sheet and corresponding views to convey relevant design information. To rename a sheet or view 1. Right-click a sheet or view in the Drawing Explorer and select Rename from the pop-up menu. 2D Drawings Alibre Design 595 2011 2. Type the new name. 3. Press Enter. The sheet or view name is updated. 9.4.5 Changing the Default View Scale You can change the default view scale after a drawing has been created. The new scale will be applied to any views that are inserted subsequent to the scale change. Views already in the sheet will not be effected. To change the default view scale 1. In the Drawing Explorer, right-click the sheet you want to change the default view scale in and select Default View Scale from the pop-up menu. The Scale dialog box appears. 2. Modify the scale as required. 3. Click OK. The default view scale is changed. 9.4.6 Viewing different sheets You can quickly switch the work area view to display different sheets. To change to a different sheet 1. In the Drawing Explorer, click the plus sign next to the top-level drawing name to expand the drawing item list. 2. Click the plus sign next to Sheets to expand the sheets node. 3. Select the sheet you want to view. The work area displays the appropriate sheet. 9.4.7 View and Sheet Boundaries A red view boundary is highlighted as you move the cursor over a view. The view boundary is displayed both in and out of sketch mode. The boundary size is calculated automatically based on the extents of the view. Consequently, you cannot change the size of the view boundary. You can only work on a view (e.g. add dimensions, sketch figures, etc.) when the view boundary is displayed around it. The view boundary indicates the view is active. Any items added to the view when it is active will be associated with the view. If the view is moved, the inserted items will move with it. A sheet boundary is also highlighted when a sheet is selected and you enter sketch mode. The sheet boundary indicates the sheet is active. Any items added to the sheet when it is active will be associated with the sheet. The boundary size is based on the extents of the entire sheet. 9.4.8 Line Display in Views You can control how individual views are displayed. You can show or hide hidden lines and tangent edges. By default, tangent edges are shown, and hidden lines are not displayed. To show or hide hidden or tangent edge lines in a view 2D Drawings Alibre Design 596 2011 Right-click a view in the Drawing Explorer, or right-click a view in the work area and select one or both of the following: Show Hidden Lines, or Show Tangent Edges. A check mark displayed next to the option indicates the item is currently being displayed. 9.5 Drawing Views 9.5.1 About Views Views are 2D representations of a part or assembly. Views also include any dimensions and annotations that you have inserted into the design. You can insert standard views when you create a new drawing or when you insert a new sheet into an existing drawing. You can insert additional standard views, dependent views and exploded views at anytime. The design views are placed on drawing sheets. When you move or delete a view, dimensions and annotations associated with the view are also deleted or moved. Types of views Several types of views are available in Alibre Design. The standard views and exploded views are derived directly from the part and/or assembly. Other views are dependent upon a previously inserted view. The following view types are available: Standard views - The standard views include the default 2D orientation views (e.g. left, right, front, back, top, bottom), isometric views and any custom views you saved in a part or assembly workspace. You can insert standard views as part of the drawing creation process or after a drawing has been created. Exploded views (available for assemblies only) Auxiliary views - dependent on an existing view Detail views - dependent on an existing view Section views - dependent on an existing view Broken views - dependent on an existing view (the existing view is transformed into the broken view) Partial views - dependent on an existing view (the existing view is transformed into the partial view)
Some versions of Alibre Design may have limited dependent view creation options. Please contact Alibre Sales or visit www.alibre.com/store for information on upgrading your version of Alibre Design, or to add on a package to Alibre Design.
9.5.2 Types of Views 9.5.2.1 Standard views The standard views include the default 2D orientation views (e.g. left, right, front, back, top, bottom), isometric views and any custom orientation views, including exploded views, which you saved in a part or assembly workspace. Standard view orientation can be changed in the Standard Views Creation dialog box upon creating new drawings. This example illustrates four standard views (front, top, right, isometric) of a bracket.
2D Drawings Alibre Design 597 2011
Exploded views An exploded view allows you to analyze the placement of parts within an assembly. You can create and add exploded views in an assembly workspace. You can then insert the 2D exploded view representation into a drawing. In Alibre Design, all assemblies are exploded by a distance determined by the part size. You can change the distance that separates the parts in an exploded view.
Flat pattern views Flat pattern views of sheet metal parts created in Alibre Design can be inserted into a drawing. This is done by inserting a standard view, and checking the Project as flat pattern box in the dialog box. Flat pattern views allow you to show dimensions of the part in an unfolded state. 2D Drawings Alibre Design 598 2011 9.5.2.2 Flat Pattern View of a Sheet Metal Part You can insert a flat pattern representation of any sheet metal part you created. Bend lines will be shown in a flat pattern view, and they can be used to create dimensions. To create a flat pattern view of a sheet metal part 1. Select the Standard Views icon from the Insert View group in the Drawing Management tab. The Standard Views Creation dialog appears. 2. Once the Sheet Metal part has been selected, click the More Options button to see all of the View Creation Options. Refer to Creating Drawings for more information. 3. Check the Project as Flat Pattern box. 4. Click OK. A preview of the flat pattern view appears in the work area. 5. Move the cursor to position the view. 6. Click once to place the view on the sheet. 9.5.2.3 Dependent views 9.5.2.3.1 About Dependent Views A dependent view is a view that has been created from an existing view. The existing view is called the parent view. A dependent view can also be created from another dependent view. For example, you can create a detail view from an auxiliary view. Dependent views (Section, Auxiliary, Side, and Front views) move with their parent views. You can also move an individual dependent view, but the range of movement is limited by its relationship to the parent view. For example, if you create an auxiliary view from a face that is at an angle to the parent (the face is red, shown below), the resulting auxiliary view moves up and down at an angle to its parent view. 2D Drawings Alibre Design 599 2011 Creating dependent views Before you create a dependent view, you must select the area on an existing view that you want. You must draw a figure on an existing view in order to create a dependent view. Draw a line across a view to show where you want to section the model. Draw a circle or closed spline to select the boundary of the area that you want in a detail view. A green box appears around a view to indicate that it is the active view. A view becomes active when you draw on it, or place dimensions or annotations on it. When drawing, the figures that you draw only affect the active view, even if the figure that you draw overlaps onto a neighboring view. Example This example shows the parent view on the left. The circle on the parent view defines the area of detail. The resulting detail view is shown on the right. 2D Drawings Alibre Design 600 2011 Some of the above features may not be available in certain versions of Alibre Design. Please contact Alibre Sales or visit www.alibre.com/store for information on upgrading your version of Alibre Design, or to add on a package to Alibre Design. 9.5.2.3.2 Section views A section view shows a cross-section of a part or assembly. Section views are useful when the standard views of a part cannot fully describe all the details of a model. After you insert a view, you can create a section view from it. Section views are dependent upon the parent viewthe view from which you create the section view. When you move the parent view, the section view moves with it. Elements of a section view A section view includes: A full cross-sectionall view An annotation, including section arrows, lines and letters, identifying the section line on the parent view and pointing in the direction of the cut. The example below shows the section annotation on the parent view and the section label under the section view. Section label. The section view's label includes the letter that links the section arrow (on the parent view) to the section view. Section view example 2D Drawings Alibre Design 601 2011 The parent view, on the bottom, shows the location of the section with the line and arrows pointing in the direction of the cut. The section view shows the cross-section of the parent. The section view label is Section A-A. Some of the above features may not be available in certain versions of Alibre Design. Please contact Alibre Sales or visit www.alibre.com/store for information on upgrading your version of Alibre Design, or to add on a package to Alibre Design. 9.5.2.3.3 Broken view You can create a broken view in a drawing of a long part that has a uniform cross-section. Creating a broken view is useful when you want to display a part with a larger scale on a smaller size drawing sheet. Creating broken views may not be available in all versions of Alibre Design. Please contact Alibre Sales or visit www.alibre.com/store for information on upgrading your version of Alibre Design, or to add on a package to Alibre Design. See inserting a broken view.
9.5.2.3.4 Detail view The Detail view shows a selected area of a model. To create it, draw a closed sketch figure around the area you want to show on the parent view. For more information, see Inserting a detail view. Creating detail views may not be available in certain versions of Alibre Design. Please contact Alibre Sales or visit www.alibre.com/store for information on upgrading your version of Alibre Design, or to add on a package to Alibre Design. 2D Drawings Alibre Design 602 2011
The Detail view's orientation is the same as the parent view's orientation. You can change the scale of the Detail view so that you can see the details more clearly. The display of hidden lines is the same as the parent view's, and you can change the display of hidden lines after you have placed the view. Only the area enclosed by the sketch figures are included in the detail view. You can change the size and location of the circle or spline on the original view. When you do, the detail view changes to reflect the new area inside the area. If the model changes in the area of detail, both the original view and the detail view changes. You may need to close and reproject the drawing in order show the changes. If you applied sketch dimensions or sketch constraints between the detailing sketch figures and the model you can edit them to give you different detail view results. 9.5.2.3.5 Partial view You can modify an existing view to create a partial view. A partial view allows you to only show a portion of an existing view. Creating partial views may not be available in certain versions of Alibre Design. Please contact Alibre Sales or visit www.alibre.com/store for information on upgrading your version of Alibre Design, or to add on a package to Alibre Design. Parent View with sketch to create partial view 2D Drawings Alibre Design 603 2011
Partial View See Inserting a partial view 9.5.2.3.6 Auxiliary view When you need a view of the part that is not parallel to one of the standard views (Front, Top and Side), you can create an auxiliary view. An auxiliary view shows the actual size and shape of a face on a part. An auxiliary view is a dependent view. To create an auxiliary view, you select the face or a straight sketch line from an existing view. Alibre Design rotates the part so that it shows the selected face straight on, and inserts a view from that perspective. 2D Drawings Alibre Design 604 2011 Original (parent) view Resulting auxiliary view (shown in red) You can create an auxiliary view from any other type of view, including other dependent views. You can move an auxiliary view only in a perpendicular relationship to the face on the parent view, as shown below. To break the alignment between the auxiliary view and the parent view, right-click the view that is currently aligned, and select Align. Selecting Align will uncheck that option, and you can then drag the view unconstrained. 9.5.3 Inserting design views into drawings 9.5.3.1 Standard Views 9.5.3.1.1 Inserting Standard Views You can insert a standard view of a model into a drawing sheet at any time. 2D Drawings Alibre Design 605 2011 To insert a standard view 1. From the Insert Views group select Standard Views. The Standard Views Creation dialog box appears. 2. A preview of the selected part or assembly is shown in the Front View preview window. To select a different part, click the Browse button to make a new selection. 3. Define the view that you want to use as the Front View in the drawing. You can use the arrow buttons to reorient the view in the preview window. You can click the Workspace Orientation button to select from default and custom views created in the design's workspace. 4. In the case of assemblies, if any exploded views were created in the assembly workspace, you can select an exploded view from the Exploded Views list. 5. In the View Selections area select the views that you want to insert into the drawing. The default views are Front, Top, and Right. To add or remove a view, click the views corresponding button. 6. In the View Creation Options area, select which attributes you would like to include in your design. Check the Include design dimensions box if you want to display the driving dimensions from the model. 7. The default value for the view Scale is automatically computed by Alibre Design so that the new views fit cleanly onto the sheet. As an alternative, you may override this value by entering an explicit value or by choosing to use the Sheet scale. 8. Select Fast Views if your assembly is very large, complex, or takes a long time to load normally. You will eventually have to convert Fast Views to Precise Views for high quality printing. 9. Click OK to create the views. Previews of the selected views are displayed in the work area. Note that the mouse pointer is essentially tied to the front view. As you move the mouse pointer, the views will all move together. 2D Drawings Alibre Design 606 2011 10.Move the mouse pointer to dynamically re-position the front view to the correct location within the drawing sheet. 11.Click to place the front view. The corresponding views are also placed. The dimensions that were used to create the part are displayed automatically in the corresponding view. Alibre Design supports both First Angle and Third Angle projection methods. You can set the projection method for a drawing in the Detailing tab of the Drawing Properties dialog. Click on Properties in the File main menu to bring up the Drawing Properties dialog. 9.5.3.1.2 Inserting Standard Views based of f existing views After you have created Standard Views, you can create additional standard views that will be scaled and aligned with the initial views you created. To create additional standard views 1. Find the Principal View of the view set. This is the Front View. It is represented in the Design Explorer by the icon. 2. Right click on this view in the Drawing Explorer or directly within the drawing workspace. Select Other Standard Views... 3. Select which views you want to add by pressing the buttons that represent them. Views marked with a green check mark already exist in the drawing. 4. Select the View Creation options you want for those views using the More Options... button. 5. Press OK. Note: You can create as many orthographic (top left, top right, bottom left, bottom right) views as you wish.
9.5.3.2 Engineering Views 9.5.3.2.1 Inserting an exploded view You can insert a 2D exploded view representation of any exploded view you created in the assembly workspace. To insert an exploded view of an assembly 1. Select the Standard Views tool from the Insert Views group. The Standard Views Creation dialog box appears. 2. In the Design area, select the assembly item from the drop-down list that you want to insert an exploded view of. Or, click Browse to select the assembly from the Document Browser. Any exploded views that were saved with the assembly are listed in the Exploded Views drop- down list. 3. Select the appropriate exploded view to insert. 2D Drawings Alibre Design 607 2011
4. Use the arrow buttons in the Front View area as well as the View Selection buttons to select the appropriate exploded view orientation(s). 5. Click OK. A preview of the exploded view appears in the work area. 6. Move the mouse pointer to position the view. 7. Click to place the exploded view on the sheet. Note: You can toggle on and off the trail lines of an exploded view by right clicking on the view and selecting Show Part Trails. 9.5.3.2.2 Inserting a section view Section views represent a cross-section of a model. Section views are created from other views and are dependent on them. You can create a normal section view or a stepped section view.
Creating section views may not be available in certain versions of Alibre Design. Please contact Alibre Sales or visit www.alibre.com/store for information on upgrading your version of Alibre Design, or to add on a package to Alibre Design. To create a normal section view 1. Sketch a straight line across the view to define the section location.
2D Drawings Alibre Design 608 2011 2. Select the Section View tool from the Insert Views group. 3. Select the line that you sketched in step 1. Choose the direction of the section view by clicking on one side or the other of the section line. 4. A preview of the section view appears in the drawing. Drag the section view preview to the appropriate location on the sheet. You will only be able to move the view in a direction normal to the section line. 5. Click to place the view and the selected hatch pattern material from the part will show. Because the section view was created from another view, it is a dependent view. When you move its parent view, the section view will move with it. In the Detailing tab of the Drawing Properties dialog, you can pre-define the display style for the section line, the font for the section line label, and the default hatch pattern style. For advanced users who want to customize the available hatch patterns in Alibre Design: You can modify the predefined hatch patterns that ship with Alibre Design by editing the text file, alibre_unicode.pat. You can use Notepad to edit this file. A definition of the file format is embedded within the file. This file is located in the folder C:\Documents and Settings\All Users\Application Data\Alibre Design\System Files.
To create a stepped section view 1. Sketch a series of line segments across the view to define the section location.
2D Drawings Alibre Design 609 2011
2. Select the Section View tool from the Insert Views group.. 3. Select any of the line segments that you sketched in step 1. Choose the direction of the section view by clicking on one side or the other of the section line. 4. A preview of the section view appears in the drawing. Drag the section view preview to the appropriate location on the sheet. You will only be able to move the view in a direction normal to the section line. 5. Click to place the view.
To redefine the section location 1. Make sure that you are currently out of sketch mode (you should not see the Sketching tab). 2. Move the mouse pointer over the section line annotation. The annotation is highlighted and the mouse pointer changes.
3. Click and drag the line to the desired location. 3.1.If you applied sketch dimensions or sketch constraints between the sectioning line and the 2D Drawings Alibre Design 610 2011 model you can edit them to give you different section view results. 4. Release the mouse button to place the line. You will see a dialog letting you know that moving the annotation will update the dependent views. 5. Choose Yes to continue, or No to cancel the operation. If you choose Yes, the section view is updated automatically to reflect the section line position change. (You can turn the prompt off if desired - from the Tools menu, select Options. On the General tab, uncheck Prompt when detail, section, or partial view annotation moved.) To change the location of section view labels You can move the label for the section view, as well as the labels for the section line. 1. Make sure that you are currently out of sketch mode (you should not see the Sketching tab). 2. Move the mouse pointer over the annotation. The annotation is highlighted and the mouse pointer changes. 3. Click and drag the annotation to the desired location. To change the direction of the section view Right-click the section view in the work area and select Reverse Section View from the pop-up menu. -OR- Right-click the section view in the Drawing Explorer and select Reverse Section View from the pop-up menu. The section line is flipped and the section view is displayed from the opposite direction.
To change the cross hatch pattern for all parts in the section view 1. Right-click the section view in the work area and select Change Cross Hatch from the pop-up menu; or right-click the section view in the Drawing Explorer and select Change Cross Hatch from the pop-up menu. The Hatch Properties dialog box appears. 2. If you applied a section hatch in the part you will have to uncheck the Use Model Pattern in the Hatch Properties. 3. Select a new cross hatch pattern from the Pattern pull down menu. 4. Specify the cross hatch Scale. 5. Specify the cross hatch Angle. 6. If desired, you can also modify the color, line weight, and offset distance for the hatch pattern. 7. Click OK to apply the new cross hatch pattern. 2D Drawings Alibre Design 611 2011 Note: You can also access the cross hatch settings from the Drawing Properties dialog. From the File menu, select Properties and then select the Detailing tab in the dialog. To change the hatch pattern for individual parts in a section view: 1. In the Drawing Explorer, expand the assembly under the section view to reveal the individual parts displayed in the section. 2. Right-click on the desired part and choose Change Cross Hatch from the pop-up menu. The Hatch Properties dialog box appears. 3. Modify the hatch pattern properties as desired. 4. Click OK to apply the new cross hatch pattern to the selected part.
To un-section a specific part or parts in a section view: 1. Create a section view 2. Right click on the part you want to un-section under the appropriate section view node in the Drawing Explorer and select Do Not Section. 3. Or, click directly on an edge of the part you want to un-section within a section view and select Do Not Section. 4. The part becomes un-sectioned. 2D Drawings Alibre Design 612 2011 9.5.3.2.3 Inserting a detail view A detail view represents an area on an existing view that has been enlarged for clarity. You can change the location and size of the detail location after the initial creation of the detail view.
Creating detail views may not be available in certain versions of Alibre Design. Please contact Alibre Sales or visit www.alibre.com/store for information on upgrading your version of Alibre Design, or to add on a package to Alibre Design.
To insert a detail view in the drawing 1. Select the view you want to create the detail area from. 2. Sketch a circle, or any other closed sketch figure, encompassing the area to be detailed on an existing view.
3. Select the Detail View tool from the Insert Views group. 4. Select the closed sketch figure you sketched in step 2. A preview of the detail view is displayed. 5. Drag the detail view to the appropriate location on the sheet. You can move the view to any location. 6. Click to place the view. The detail view is placed and maintains the same scale as the originating view. To change scale, right-click on the detail view and select Scale from the pop-up menu. 7. Place dimensions or annotations on the detail view as necessary.
2D Drawings Alibre Design 613 2011 In the Detailing tab of the Drawing Properties dialog, you can pre-define the border style and font used for detail circles and detail view labels. To change the detail location 1. Make sure that you are currently out of sketch mode (you should not see the Sketching tab). 2. Move the mouse pointer over the detail annotation. The annotation is highlighted and the mouse pointer changes. 3. Click and drag the detail annotation to the new location. a. If you applied sketch dimensions or sketch constraints between the detailing sketch figures and the model you can edit them to give you different detail view results. 3. Release the mouse button to reposition the circle. You will see a dialog letting you know that moving the annotation will update the dependent views. 4. Choose Yes to continue, or No to cancel the operation. If you choose Yes, the detail view is updated automatically to reflect the detail circle position change. (You can turn the prompt off if desired - from the Tools menu, select Options. On the General tab, uncheck Prompt when detail, section, or partial view annotation moved.)
To change the location of detail labels 2D Drawings Alibre Design 614 2011 You can move both the label for the detail view, as well as the label for the detail area. 1. Make sure that you are currently out of sketch mode (you should not see the Sketching tab). 2. Move the mouse pointer over the detail annotation. The annotation is highlighted and the mouse pointer changes. 3. Click and drag the annotation to the desired location. To change the detail area size 1. Make sure that you are currently out of sketch mode (you should not see the Sketching tab). 2. Move the mouse pointer over the detail circle annotation. The annotation is highlighted and the mouse pointer changes. 3. Double-click the annotation. The circle center node is displayed. 4. Move the mouse pointer over the circle. 5. Click and drag to resize. 6. Release the mouse button when the circle is resized appropriately. The detail view is updated automatically to reflect the change in size of the detail area. 9.5.3.2.4 Inserting a partial view You can modify an existing view to create a partial view. A partial view allows you to only show a portion of an existing view.
Creating partial views may not be available in certain versions of Alibre Design. Please contact Alibre Sales or visit www.alibre.com/store for information on upgrading your version of Alibre Design, or to add on a package to Alibre Design. To insert a partial view: 1. Make sure that you are currently out of sketch mode (you should not see the Sketching tab). 2. Select the view that you wish you transform into a partial view, then select the Sketch Mode tool from the Sketching toolbar. Partial views can be created from any other view, including primary and dependent views. 3. Sketch any closed figure enclosing the area that you wish to keep in the partial view. 2D Drawings Alibre Design 615 2011
4. From the Insert Views group in the Drawing Management tab select Partial View. 5. Select the sketched closed figure. The view will transform into a partial view.
To change the partial view area size: 1. Make sure that you are currently out of sketch mode (you should not see the Sketching tab). 2. Move the mouse pointer over the partial view area dashed outline. 3. Right click the dashed outline and select Edit. The Partial View Annotation dialog appears.
4. Make any necessary changes to the partial view outline. You can only modify the exiting sketch lines; 2D Drawings Alibre Design 616 2011 you cannot sketch new ones. a. If you applied sketch dimensions or sketch constraints between the partial view sketch figures and the model you can edit these values to give you different partial view results. 5. In the Partial View Annotation dialog box, select Cancel to discard the changes, or OK to update the partial view. To move the partial view area: 1. Make sure that you are currently out of sketch mode (you should not see the Sketching tab). 2. Move the mouse pointer over the partial view area dashed outline. 3. Click and drag the outline to a new position in the view. You will see a dialog letting you know that moving the annotation will update the dependent views. 4. Choose Yes to continue, or No to cancel the operation. If you choose Yes, the partial view is updated automatically to reflect the view outline's position change. (You can turn the prompt off if desired - from the Alibre Gem, go to System Options and select Viewing and Interaction from 2D Workspaces. In the General Interaction section uncheck Prompt when detail, section, or partial view annotation moved. 9.5.3.2.5 Inserting a broken view You can create a broken view in a drawing of a long part that has a uniform cross-section. Creating a broken view is useful when you want to display a part with a larger scale on a smaller size drawing sheet. Creating broken views may not be available in certain versions of Alibre Design. Please contact Alibre Sales or visit www.alibre.com/store for information on upgrading your version of Alibre Design, or to add on a package to Alibre Design. To create a broken view 1. Make sure that you are currently out of sketch mode (you should not see the Sketching tab). 2. Right-click the view you want to break in the Drawing Explorer or the work area and select Create Broken View from the pop-up menu. Or, select the view and then from the Insert Views group, select Broken View. Two break lines appear in the view and the Broken View dialog box appears.
2D Drawings Alibre Design 617 2011
3. Select a break line Style. You can use Straight, Zig or Curve break lines. 4. Drag the break lines to the appropriate break locations in the view. 5. Specify the break Width. 6. Specify a break line Angle if desired. 7. Click OK. The part is displayed with a break in the geometry.
Reference dimensions and part dimension associated with the broken area reflect the actual value. To modify a broken view 1. Make sure that you are currently out of sketch mode (you should not see the Sketching tab). 2. Move the mouse pointer over one of the break lines. 3. Right-click the break line and select Edit from the pop-up menu. The Broken View dialog box appears. 4. Change the Style, Width or Angle as necessary. 5. Drag the break lines to redefine the break position. 6. Click OK when finished.
2D Drawings Alibre Design 618 2011 To restore the broken view to it original state 1. Make sure that you are currently out of sketch mode (you should not see the Sketching tab). 2. Move the mouse pointer over one of the break lines. 3. Right-click the break line and select Delete from the pop-up menu. The break lines are deleted and the view is restored to its unbroken state. 9.5.3.2.6 Inserting an auxiliary view Creates a view from another view by projecting the geometry at right angles to a selected edge or along an axis (see Auxiliary Views). The edge selected from the parent view must reside on a face that is perpendicular to the plane of the screen. To insert an auxiliary view 1. Select the Auxiliary View tool from the Insert Views group. 2. Select a linear edge or straight sketch line on an existing view to define the projection plane. A preview of the auxiliary view is displayed.
Note: To use a sketch line as the projection line, the sketch line must reside on the view. To do this, first select the view you want to use to create the auxiliary view. Then select the Activate 2D Sketch tool from the sketching toolbar and sketch a line. The line can intersect the view boundaries. Exit Sketch Mode, then follow steps 1 and 2 above to create the new view. (After the auxiliary view is created, the sketch line can be deleted.) 3. Move the mouse pointer to position the auxiliary view to the correct location. You can only move the auxiliary view in a direction normal to the edge used to create the view. 4. Click to place the auxiliary view. The auxiliary view is placed on the sheet, aligned to the edge from which it was created. Note: To break the alignment between the auxiliary view and the parent view, right- click the view that is currently aligned, and select Align. Selecting Align will uncheck that option, and you can then drag the view unconstrained. 2D Drawings Alibre Design 619 2011 9.5.3.2.7 Inserting a f lat pattern view You can insert a flat pattern view representation of any sheet metal part you created in Alibre Design. To insert a flat pattern view of a sheet metal part 1. Select the Standard Views tool from Insert Views group in the Drawing Management tab. 2. In the Design field, select the part from the drop down list that you want to insert an flat pattern view of. -OR- Click Browse to select a different file.. 3. Set the Front View orientation that you want, and choose the views you want displayed as flat patterns in the View Selections field. 4. Check the Project as Flat Pattern box. 2D Drawings Alibre Design 620 2011 5. Click OK. A preview of the flat pattern view appears in the work area. 6. Move the mouse pointer to position the view. 7. Click once to place the exploded view on the sheet. 9.5.4 Changing views You can do any of the following to drawing views: Move views. Change the scale of an individual view. Delete views. Change hatch properties. Show or hide hidden lines (edges "behind" the view). Show or hide center marks and center lines. Show or hide tangent edges. Change the boundary of a detail view. Move dimensions between views. 9.5.5 Lasso Behavior In order to allow only certain items to be selected within a projected view, when lassoing, different selection filters can be controlled with a combination of keyboard keys. Lassoing without a key: Selects annotations and dimensions Lassoing with Alt: Selects dimensions only Lassoing with Ctrl: Selects Projected Figures, Drawn Figures, and Projected entities (Centers, etc..) Lassoing with Ctrl + Alt: Select views only 9.5.6 Selecting drawing views You must select a view before you can move it. Before you begin You must be in a Drawing workspace. You must have at least one design view inserted in the drawing. You must not be in Sketch mode. If you have multiple sheets and the view you want to select resides on a different sheet than the one shown in the workspace, you must select the view's sheet, before you select the view with the Drawing Explorer. To select a view In the Drawing workspace, click the view you want to work on. The view turns blue. -OR- In the Drawing Explorer, click the view, as shown below. The view turns blue. (If you right-click the view, a pop-up menu appears with available options.) 2D Drawings Alibre Design 621 2011 9.5.7 Changing the scale of a drawing view You can directly change the scale of any of the following views: Isometric View Front (View <1> of the Standard Three View) Existing Model View Exploded View Detail View. When you change the scale of a parent view, the scale of all its dependent views also changes. The one exception to this rule is the detail view, which retains its own scale setting. Before you begin You must be in a Drawing workspace. Make sure that you are currently out of sketch mode (you should not see the Sketching tab). To change the scale of a drawing view 1. In the Drawing Explorer, right-click the view that you want to scale. 2. Click Scale. The Scale dialog box appears. 3. Enter the scale that you want. For example, to specify a scale of 2:1, enter 2.0 in the first box. The second box already has a value of 1, so it does not need to be changed. 4. Click OK. The drawing view resizes. If you changed the scale of a parent view, all of its dependent views also resize. 9.5.8 Hiding parts in a view (assemblies only) In a drawing of an assembly, you can hide parts in a view. To hide a part 1. Right-click the part in the view in the work area and select Hide Part from the pop-up menu. Or, in the Drawing Explorer, click the plus sign next to the applicable view. 2. Click the plus sign next to the assembly name to expand the list of associated parts. 3. Right-click the part and select Hide from the pop-up menu. The part is hidden in the view and is dimmed in the Drawing Explorer. To unhide the part, right-click the hidden part in the Drawing 2D Drawings Alibre Design 622 2011 Explorer and deselect Hide. 9.5.9 Displaying hidden and tangent lines in views You can show or hide Hidden Lines and Tangent Edges in drawing views. Hidden Lines Hidden lines represent model edges that are obscured from sight based on the view orientation. Displaying hidden lines can add clarity to the design intent of the model. Hidden lines are hidden by default in drawing views. Tangent Edges Tangent edges are the 2D representation of smooth transition between two model faces. Tangent edges are shown by default in drawing views. To show or hide Hidden Lines or Tangent Edges in a view Right-click a view in the work area or the Drawing Explorer and select: Show Hidden Lines, or Show Center Marks & Lines, or Show Tangent Edges The corresponding line type is shown or hidden in the view. A check mark next to a line type indicates that the line type is currently displayed. 9.5.10 Centerlines and centermarks The following apply to centermarks and centerlines in 2D drawings: Displayed by default for holes in 2D drawings. Can be modified globally or on an individual basis. Dimensions can be placed between centermarks/centerlines and any other applicable item in a view. Can be individually deleted, edited, or placed on a different layer. Can be inserted on a per view basis. Can be inserted individually for projected circular or cylindrical geometry. To turn on centermark and centerline display during view creation 1. Begin standard view creation via the Standard View Creation dialog. This dialog automatically pops up during the creation of a new drawing. Alternatively, you can access it from the Insert Views group in the Drawing Management tab in a 2D Drawing workspace. 2. Click More Options to expand the additional options 3. Check Centermarks and Centerlines on. To turn off automatic centermark and centerline display 1. From the Alibre Gem, go to Drawing Properties. In the left-hand column, select Views. 2. Under View Creation Options, uncheck Centerlines and/or Centermarks. 3. Click Apply and Close. 2D Drawings Alibre Design 623 2011 To modify global centermark and centerline properties 1. From the Alibre Gem, go to Drawing Properties. In the left-hand column, select Annotations. 2. Under Centerlines, modify the Centermark Style, Short Dash, Extension, and Gap as needed. 3. Click Apply and Close. To modify individual centermark and centerline properties 1. Make sure that you are currently out of sketch mode (you should not see the Sketching tab). 2. Move the mouse pointer over the centermark or centerline to be modified. 3. Right-click the centermark or centerline and select Edit from the pop up menu. The Centerline Properties dialog box appears. 4. Modify the Centermark Style, Short Dash, Extension, and Gap. 5. If a centermark is being edited, you can rotate it by specifying a Direction angle. 6. Click OK to accept the changes. To delete a centermark or centerline 1. Make sure that you are currently out of sketch mode (you should not see the Sketching tab). 2. Move the mouse pointer over the centermark or centerline to be deleted. 3. Right-click the centermark or centerline and select Delete from the pop up menu. OR 3. Right-click on the figure and select Remove Center from the pop up menu. To insert a centermark or centerline on a per view basis 1. Make sure that you are currently out of sketch mode (you should not see the Sketching tab). 2. Move the mouse pointer over the view in which centermarks and centerlines are to be added. 3. Right-click the view and select Insert Centers. Note: To insert the centerlines for individual holes, select the hole; then right-click and choose Insert Center. To insert a centerline on projected circular or cylindrical geometry 1. Make sure that you are currently out of sketch mode (you should not see the Sketching tab). 2. Move the mouse pointer over the figure to insert a centerline on. 3. Right-click the figure and select Insert Centers from the pop up menu. The centerline is displayed on the figure. Note: You can also choose to show centermarks and/or centerlines during the view creation process. In the Standard Views Creation dialog, click the More Options button to see the View Creation Options. Check the option(s) you want to display in the view. Refer to Creating Drawings for more information. 9.5.11 Moving a view within a sheet You can move an independent view by clicking and dragging on the Move icon in the upper left-hand corner of the view and move the view to a new location. You can undo moves by pressing Ctrl+Z or by pressing the Undo icon. 2D Drawings Alibre Design 624 2011 Moving dependent views Dependent views move with their parent views. You can also move an individual dependent view, but the range of movement is limited by its relationship to the parent view. For example, if you create an auxiliary view from a face that is at an angle to the parent (the face is red, shown below), the resulting auxiliary view moves up and down at an angle to its parent view. Note: You can break an individual view's dependence on other views by right-clicking the view and unchecking the Align toggle in the pop-up menu. You can again establish the alignment by rechecking the Align toggle. 9.5.12 Moving a view to another sheet You can move a view to another sheet in a drawing. To move a view to another sheet 1. Right-click the view in the work area or Drawing Explorer and select Move from the pop-up menu. The Select Target Sheet dialog box appears listing the drawing sheets you can move the view to. 2. Select the sheet you want to move the view to. 3. Click OK. The view is moved to the specified sheet and is listed under the target sheet in the Drawing Explorer. 9.5.13 Hiding views You can hide/unhide views at any time. A hidden view is not displayed in the 2D work area. It is displayed in the Drawing Explorer but is grayed out. 2D Drawings Alibre Design 625 2011 To hide a view 1. Right-click the view in the Drawing Explorer or the 2D work area and select Hide from the pop-up menu. To unhide a view 1. Right-click the view in the Drawing Explorer and select the Hide toggle (which should be marked with a check) from the pop-up menu. 9.5.14 Reprojecting Views After you create a part or assembly and then use it to create a 2D drawing, it is possible you will need to edit the part or assembly file afterwards to make changes. When you edit the model file, the 2D drawing you created will be considered "outdated", meaning it is no longer an accurate representation of your design. If you open the 2D drawing after you have saved the changes to your models, you can choose which views (if any) to update. The drawing will open in Edit mode, but some of the commands will not be enabled for the outdated views. If you already have the 2D drawing open after you have saved the changes to your models, you have the ability to refresh the drawing with the new model data so that is it up to date. In both above cases, if a view is dependent upon another view then you cannot choose to reproject the dependent view without selecting all its parent views for reprojection. For example, if you want to update a Detail view that was made from the Top view then you will also have to select to update the Top view in addition to the Detail view.
2D Drawings Alibre Design 626 2011 Project View Mode Red icons are Fast views Blue icons are Precise views
Choose Select All Views to reproject all of the views in their current state. Select Fast Views if you would like the outdated items to be project in Fast View mode. Select Precise Views if you would like the outdated items to be projected normally. Select Retain View Mode if you would like to project the outdated views in whatever mode they are currently in. If you do not want to reproject your view, click Cancel. If you do not reproject the outdated views, and your 2D drawing is consequently out of date, you will have limited editing options when working with your 2D Drawing until you reproject all outdated views. 9.5.15 Updating Drawing Views It is likely that you will need to make changes to your part and assembly models even after you have created 2D drawings of the models. When you make a change to a part or assembly model and save the model, the 2D drawing becomes outdated, because it does not contain the most recent model information. You can update the drawing to bring in the new model data. To update drawing views 1. From the Drawing Tools group in the Drawing Management tab, select the Reproject Outdated Views tool. 2. Choose one of the following options: a. Fast Views - the outdated items will be projected in Fast View mode b. Precise Views - the outdated items will be projected in the standard mode c. Retain View Mode - the outdated views will be projected in whichever mode they are currently in 3. Click OK to continue updating the drawing. 9.5.16 Deleting views from drawings To delete views out of drawings 1. In the Drawing Explorer or work area, right-click the view and select Delete from the pop-up menu. Or, select the view in the Drawing Explorer or work area. 2. Press Delete on the keyboard. Note: Any views that were created from the deleted view, such as auxiliary views, will also be deleted. 2D Drawings Alibre Design 627 2011 9.5.17 Fast Views 9.5.17.1 Fast Views Versus Precise Views When you create a new drawing, you can use one of two modes to turn your 3D model into a 2D drawing: Fast View mode and Precise View mode. Precise View mode is the standard mode and will always be used unless you select the Fast View option in the Standard View Creation dialog under More Options. An exception to this is when you create specialized views, for example a detail or section view. In this case, the new view will take the same View Mode as its parent view. The parent view is the view you used to define the specialized view. For example, if you have a view that you use to create a detail view, the view you used to create the detail view is the parent view of the detail view. Suggested Overall Workflow If using Precise Mode is fast enough for your design, you should always use Precise Mode. If you use Fast Views, there is a suggested workflow. Fast Views are useful for being able to quickly jump in and begin detailing your drawing for larger assemblies that typically take a long time to convert to drawings using the standard Precise Mode. Once you have finished detailing your Fast Views, convert them to Precise Views. Also, once you have a good idea that the model will no longer change, it is recommended that you convert your Fast Views to Precise Views. Benefits of Fast Views Depending on your model, Fast View mode can have substantial speed benefits over Precise View mode. For larger or very complex assemblies, Precise Mode can take a long time to create the views of your model. This causes downtime during your design process. By using Fast Views, you can begin detailing your drawing 4-10 times faster, depending on the model, than you would be able to in Precise View mode. When you are done dimensioning and detailing your drawing, you can convert a Fast View to a Precise View. For small or less complex assemblies, there is typically no perceptible difference between the two modes, and Precise Views should be used. Limitations of Fast Views There are certain aspects of Fast Views you should be aware of. The primary difference between Fast View and Precise View is that Fast Views will create an image that is of lesser visual quality than the Precise View mode will. Additionally, Fast Views are visually affected by the circular faceting value you are using in your 3D workspace. However, increasing the circular faceting within your 3D workspace will only increase the visual quality of a Fast View to a certain degree. Fast Views can be considered to be "drafts" of the final 2D drawing. You can convert any Fast View to a Precise View at any time to regain the visual quality. Additionally, there are certain things you will not have access to within a view that was created using Fast Views: You cannot refine edges in views created with Fast Views. You cannot set layers of edges, thus you do not have control over the appearance of hidden or visible lines in views created with Fast Views. The Fast Views must be reprojected every time you open a drawing which uses them. If the 3D model data (parts and assemblies) cannot be located, the views cannot be created and will be blank. This contrasts with Precise Views, which you can open even if the model you used to make it is no longer available. 2D Drawings Alibre Design 628 2011 The ability to dimension segment data is not available in Fast Views mode. Most 2D work flows do not typically involve using segment data and as such this will likely not be a problem for most users. Limitations of Creating Fast Views If you are creating a 2D drawing of an assembly, there can be limitations to creating Fast Views. If your top level assembly or any sub-assembly within it contains both inter-design constraints and multiple configurations, Fast Views will not be available. Both these cases are required to be in the same assembly or sub-assembly in order for this limitation to exist. You can, for example, have configurations in your main assembly and inter-design constraints in a sub-assembly and still be able to use Fast Views. Converting Fast Views to Precise Views You can easily convert a Fast View to a Precise View at any time. Simply right click on the view and select Create Precise View. You can also right click on any view in the Design Explorer and select Create Precise View. Once a view is converted to a Precise View, everything under the above section no longer applies and you will be able to fully utilize all aspects of the detailing package. You can convert all the Fast Views on a single sheet to Precise Views at the same time. To do so, right click on the sheet in the Design Explorer and select Create Precise Views. How to tell if a view is a Fast View or Precise View It is easy to determine if a view is in Fast View mode or Precise View mode. You can do it in one of two ways. The first method involves simply right clicking on a view. If Create Precise View is available on the right click menu, your drawing is in Fast View mode and you can change it to Precise View mode by using this option. Alternatively, you can tell if a view is in Fast View mode by its icon in the Design Explorer. Notice the two icon types next to each view. The icon means that this view is currently in Fast View mode. The icon means that the current view is in Precise View mode. 9.5.17.2 Dimensions in Fast Views Because Precise Mode has access to segment data and Fast View Mode does not, there are some things you should be aware of as far as dimensions are concerned if you switch frequently between the two modes. Specifically, if you switch from Precise Mode to Fast Mode via a reprojection. This section mainly deals with having a view in Precise Mode and then reprojecting it into Fast View mode. This is not a recommended workflow because the primary benefit of Fast View mode is faster view 2D Drawings Alibre Design 629 2011 creation. If you already have a Precise View, it is recommended you do not reproject it into Fast View mode because there will typically be no benefit. Reprojecting from Precise Mode to Fast View Mode Below, you can see we have added segment data - the dimensions point to the same lines, but some dimension show the visible parts and some show the hidden portions. If you have dimensioned segment data in a Precise Mode view and you reproject the view into Fast View mode, segment data will appear in cyan, as in the image below. This represents that the dimensions do not actually point to the segments because Fast View mode does not support segment data. The dimensions have not been lost. However, in the Fast View they do not actually point to anything. If you were to make a design change, the dimensions would not update, as in the image below. 2D Drawings Alibre Design 630 2011 To update the dimensions for segment data, convert the Fast View to a Precise View, as in the image below. As long as you have not made a drastic change that would, for example, make the lines nonexistent, the dimensions will update. If you have made a drastic design change and the dimensions cannot associate themselves with their previous items, they will appear in red as normal. 9.6 Dimensions, GD&T and Detailing 9.6.1 About Detailing You can detail parts and assemblies with Annotations Redlines Dimensions and their properties Labels You can detail drawings with Annotations Dimensions and their properties Center lines Hidden lines Line styles (line styles are controlled by changing the pattern, color, and weight of drawing layers) Title blocks (stored in the drawing template), labels and fields 2D Drawings Alibre Design 631 2011 Scale 9.6.2 Dimensions 9.6.2.1 About drawing dimensions Typically, as you create features in part mode you place driving dimensions that define the associated sketch profiles. Additionally, dimensions that define a features size, such as extrusion depth or length, are also driving dimensions. When you create a drawing based on the part, the driving dimensions and driven dimensions from the part are automatically displayed on the applicable view in a drawing. The driven dimensions from part mode are displayed in parentheses in the drawing. Driven dimensions in drawings are called reference dimensions. If a driving dimension is changed in part mode, the associated dimension in the drawing will automatically get updated. You can also edit driving dimensions in the drawing. If you change a driving dimension in the drawing, the part is automatically updated. Reference dimensions cannot be edited or changed. Changes to driven dimensions in a part will be reflected automatically in the drawing. You can insert additional reference dimensions in drawings to further clarify the design intent. Changes to the model in the part workspace will subsequently cause any manually inserted reference dimensions in the drawing to update as well. 9.6.2.2 Changing dimension properties Dimension properties are determined by the style that you assign to each dimension. When a dimension is created, it is automatically assigned to the dimension style that you have set as your default dimension style. You can change dimension properties either as a group or on an individual basis. The following dimension properties can be modified: Measurement value Units of measurement Display of alternate units Display as reference dimension with parentheses Remainder units (as decimals or fractions) Precision level (the denominator for fractions, or the number of places after the decimal) Text size and placement Arrow size, style and position
To change the default dimension style 1. From the Alibre Gem, go to Drawing Properties. 2. In the left-hand column, select Annotations. 3. In the Dimensions section, select your desired default style from the drop-down list. This style will be applied to all newly-created dimensions. 4. Click Apply, then Close. 2D Drawings Alibre Design 632 2011 To change the properties of a single dimension 1. Right-click the dimension and select Properties. The Dimension Properties dialog box appears. 2. To change which style is used for that dimension, select a new style from the Dimension Style drop-down list. 3. To set the properties for this dimension independent of any style, uncheck the Use Style checkbox. You can then set the properties as desired for each tab. Instructions for each tab appear below. 4. Click OK. To change the properties of multiple dimensions 1. Click the first dimension to select it, then hold the Shift key down as you select each subsequent dimension. 2. Right-click on any of the selected dimensions and choose Properties. The Dimension Properties dialog box appears. The values for the FIRST dimension selected will be shown in the dialog. All values that are common between the selected dimensions will be shown with a white background. If any values differ between the selected dimensions, that field will be shown with a slightly gray background. 3. To change which style is used for these dimension, select a new style from the Dimension Style drop-down list. 4. To set the properties for this dimension independent of any style, uncheck the Use Style checkbox. You can then set the properties as desired for each tab. Instructions for each tab appear below. 5. Click OK. Units and Tolerance tab 2D Drawings Alibre Design 633 2011 1. In the Primary Units section, for either Length or Angle, a. Select a Unit of measurement to display. b. In the Format field, choose Decimals or Fractions (for Angles, choose Degrees or Radians). c. If you chose decimal format, set a number of decimal places in the Precision field. If you chose fractions, set a Denominator. 1. Choose if you would like to suppress Leading or Trailing zeros, or both. 3. In the Display section, a. Check Length Units to display the units on dimensions of length. b. Check As Reference Dimension to display the dimension in parentheses. 4. In the Tolerance Format section, a. Choose a Method to use for display, or None. b. For Symmetric tolerances, set a Value. c. For Deviation or Limit tolerances, set an Upper value and Lower value.
Lines and Arrows tab 2D Drawings Alibre Design 634 2011 1. Use the Type drop-down menu to select an arrow head style. 2. Set the Width of the arrow head. 3. Set the Length of the arrow head. 4. Set the Arrow position and placement. 5. For Circular Dimensions, choose the desired style. 6. Manage the Spacing Control. 7. In Line Suppression, suppress the display of individual lines. Note: To have access to the Lines Suppression area of the Lines and Arrows tab, you must right- click on a currently selected dimension(s) and click Properties. This is not available via the regular Dimension Styles dialog.
Text tab 2D Drawings Alibre Design 635 2011 1. Set the Text Font. 2. Choose the Text Placement. 3. Use the Symbols button to insert common symbols. 5. In the Primary Dimension section, a. To replace the value with text, check Override dimension value. b. Add a Prefix or Suffix to display with the value. c. Enter Upper text and Lower text to the dimension display.
Alternate Units tab 1. Check Show Dual Dimensions to display an alternate unit of measurement. 2D Drawings Alibre Design 636 2011 2. Select the Unit, Format, Precision (or Denominator) 3. If you would like Zero Suppression, select either Leading or Trailing, or both. 4. Set the Placement for the alternate unit. 5. In the Alternate Dimension Text section, a. To replace the value with text, check Override dimension value. b. Add a Prefix or Suffix to display with the value. c. Enter Upper text and Lower text to the dimension display. 9.6.2.3 Dimension Styles Dimension styles are used to set the dimension properties in a 2D detailed drawing. When a dimension is created, it is automatically assigned to the dimension style that you have set as your default dimension style. You can create multiple dimension styles in a drawing. The styles are saved with the drawing file, not with your system profile, so you will not see the styles you have created in another drawing. If you anticipate that you will use the same styles again and again, you can save them in your drawing template. Then, each time you use the template, the styles you created will be available. Setting Your Default Style: All newly inserted dimensions will automatically be assigned to the default style (you can change which style is used for an individual dimension after it has been created). You can change the default style used in your drawing by going to the Alibre Gem and selecting Drawing Properties. In the left-hand column, select Dimensions. For Default Style, choose the style you wish to use from the drop-down list. To Edit an Existing Dimension Style: 1. From the Drawing Tools group in the Drawing Management tab select Dimension Styles. The Dimension Styles dialog box appears. 2. Choose the dimension you wish to modify from the Dimension Style drop-down list. 3. Make any necessary modifications on each of the tabs. Please see the topic Changing Dimension Properties for details on each of the available tabs. 4. Click OK to accept the changes and exit the dialog, or choose another style to modify from the drop-down list, or choose to create a new style. To Create a New Dimension Style: 1. From the Drawing Tools group in the Drawing Management tab select Dimension Styles. The Dimension Styles dialog box appears. 2. Click the New Dimension Style button. 3. In Name, enter the name for the new style. 4. In Copy From, select which existing style you would like to use for the initial values. 5. Click OK. 2D Drawings Alibre Design 637 2011 6. Make any necessary modifications on each of the tabs. Please see the topic Changing Dimension Properties for details on each of the available tabs. 7. Click OK to accept the changes and exit the dialog, or choose another style to modify from the drop-down list, or choose to create a new style. Using Dimension Styles in Templates: Saving your dimension styles to your template allows you to reuse the same styles without having to create them again each time you start a new drawing. Note: We recommend that you give all of your styles a unique name, even if they are in different templates. This will prevent conflicts from arising if you choose to use more than one template in the same drawing file. If you do use the same style names for styles in different templates, you may see the following dialog when you attempt to use both templates in the same drawing: This dialog is telling you that two styles with the same name can not exist in a single drawing file. The dialog in the above example has found three different styles in the second template brought in to a drawing that have the same name as styles in the first template used in the drawing. You must choose one of the options: These options only apply to the styles that have the same name. All other styles are unaffected. In addition, these options do not modify the template itself, only the properties of the styles in this drawing file. The original templates remain unchanged. Keep Existing Styles - This option will keep the properties of the styles that are already in the drawing. Update Existing Styles - This option will keep the properties of the styles that are in the new template being added, so the existing style properties will be updated to match. Cancel - This option will cancel the action you just started, whether it was inserting a new sheet, or changing templates. If you change the template of any sheet in the drawing, the default style for the drawing will update to match the default style of the template you have changed to. 2D Drawings Alibre Design 638 2011 9.6.2.4 Changing the value of a driving dimension You can modify driving dimension values in drawings. To change a driving dimension 1. Select the Select tool from the View toolbar if it is not already selected. 2. Move the mouse pointer over the dimension. The dimension is highlighted. 3. Double-click the dimension. Or right-click the dimension and select Edit from the pop-up menu. Click Yes in the Edit Design Dimension pop-up to continue the process. The dimension control box appears displaying the original dimension value.
4. Enter the new dimension in the box. 5. Press Enter on the keyboard. The dimension and corresponding figure are updated to reflect the new value.
You must save the drawing before any changes will be reflected in the part. If the part was open when you made a change to the drawing, you must close and re-open the part to see the changes. 9.6.2.5 Adding reference dimensions You can manually insert additional dimensions as needed to clarify design intent. Manually inserted dimensions are called reference dimensions. You cannot edit reference dimension values. Reference dimensions will update automatically in the case that geometry was changed in part mode. To insert reference dimensions 1. Select the Dimension tool in the Sketch group. 2. Move the mouse pointer over the figure to be dimensioned. The figure is highlighted. 3. Click on the figure. A preview of the dimension appears. 4. Move the mouse pointer to correctly position the dimension. 5. Click to place the dimension. -OR- Select another figure to create a dimension between two figures. Click to place the dimension. 2D Drawings Alibre Design 639 2011 The reference dimension is displayed. A manually inserted reference dimension will not be displayed by default in parentheses. To display a reference dimension in parentheses 1. Make sure that you are currently out of sketch mode (you should not see the Sketching tab). 2. Move the mouse pointer over the dimension. The dimension is highlighted. 3. Right-click the dimension and select Properties from the pop-up menu. 4. Select the Units and Tolerance tab. 5. In the Display area, click the As Reference Dimension check box. 6. Click OK. The dimension is displayed in parentheses. 9.6.2.6 Dimensioning slots and holes You can easily control how dimensions related to slots and holes are created and displayed. To insert a dimension related to a slot or hole 1. Select the Dimension tool from the 2D Sketching tab. 2. Select the first circular or radial figure to be dimensioned. A dimension appears but do not click to place it. 3. Select the second circular or radial figure to be dimensioned. The Slot Dimension Options dialog box appears. 4. From the Circular to Circular list, select a dimension type from the drop down list. The numbers in the list correspond to the graphical key in the dialog box. 5. Click OK. The dimension is previewed in the work area. 6. Move the mouse pointer to correctly position the dimension. 7. Click to place the dimension. 2D Drawings Alibre Design 640 2011 9.6.2.7 Aligning Dimensions There is an option to turn on alignment snapping for annotations. This option allows dimensions to snap to other dimensions and annotations to snap to other annotations. To turn on and use dimension alignment snapping 1. From the Alibre Gem, go to System Options. In the left-hand column, select Viewing and Interaction under Drawings. 2. Choose Yes for Align annotations when dragging. 3. Exit the Options dialog. 4. Ensure you are not in Sketch Mode. 5. Drag dimensions near other dimensions. You will see inference lines indicating the dimensions are lined up. a. Several types of inferencing are available: left edge, right edge, top edge, bottom edge, vertical center, and horizontal center.
9.6.2.8 Ordinate Dimensioning You can apply the ordinate dimensioning style to sketches in 3D workspaces as well as 2D drawings. To place ordinate dimensions: 1. Enter sketch mode either in the view or on the sheet. 2. Right-click in the work area and select Ordinate Dimension from the pop-up menu; or select Ordinate Dimension from the Standard Dimension flyout. 3. Select the Baseline figure. 4. Select the Origin on the baseline figure. 5. Drag the origins dimension line away from the model and click to place it. 6. Select the entities (edges or points) you want to dimension using the same ordinate. As you select each entity, the dimension is placed in the view aligned to the origin. 2D Drawings Alibre Design 641 2011 Note: You can insert additional ordinate dimensions to a chain after initial placement. Select the Dimension tool, pick the baseline dimension, and then select the new dimension location to add the new dimension to the chain. 9.6.2.9 Displaying Thread Callouts and Cosmetic Threads In 2D Drawings, you can display cosmetic internal and external threads, as well as internal and external thread callouts, if the parts you are projecting in the drawing contain this information. Holes Threaded hole information, if applied in the 3D design, can be called out upon creation of views in the 2D drawing. Cosmetic threads, represented graphically by dashed lines, can also be called out. The standard hole callout includes the number of identical holes, the type of thread, and the thread depth. You can control whether hole callouts and cosmetic threads are automatically created with new views. To change the option, from the Alibre Gem, go to Drawing Properties. In the left-hand column, select Views. 2D Drawings Alibre Design 642 2011 To manually apply a hole callout 1. Move the mouse pointer over the hole. The hole is highlighted. 2. Right-click and select Insert Hole Callout from the pop-up menu. The hole callout is displayed. -OR- 3. Add the Hole Callout option from the In-Place Editing command. Note: You can show the callouts for an entire view by right-clicking a view in the Drawing Explorer, or right-click a view in the work area and selecting the appropriate option. To edit the hole callout 1. You cannot edit External Thread Callouts from a 2D drawing; you can only set the callout style. 2. Move the mouse pointer over the hole callout. The mouse pointer changes and displays the annotation symbol. 3. Right-click the hole callout and select Edit from the pop up menu. The Hole Callout dialog appears. 4. Modify the Callout Note as necessary. 4 Modify the Leader parameters as necessary. a. For 2D drawings, every time you click in the workspace you will add another leader line. b. To delete unneeded leaders, while editing the annotation, right click on the leader and select Delete. 5 Click OK when finished. Note: You must edit external thread callouts from the Part workspace. To manually apply cosmetic threads 1. Move the mouse pointer over hole. The hole is highlighted. 2. Right-click and select Insert Cosmetic Threads from the pop-up menu. The cosmetic threads are 2D Drawings Alibre Design 643 2011 displayed for the selected hole -OR- 3. Add the cosmetic threads option from the In-Place Editing command. Note: You can show the cosmetic threads for an entire view by right-clicking a view in the Drawing Explorer, or right-click a view in the work area and select Insert Cosmetic Threads. Note: You can show the cosmetic threads as a circular figure by checking the Three Quarter Circle box in the View Creation Option section of the Detailing tab in the Drawing Properties dialog.
To delete a cosmetic thread 1. Move the mouse pointer over the cosmetic thread symbol. The mouse pointer changes and displays the annotation symbol. 2. Right-click the cosmetic thread and select Delete from the pop-up menu. External Cosmetic Threads External Cosmetic Thread information, if applied in the 3D design, can be called out upon creation of views in the 2D drawing.
External Thread callouts are derived from what you enter in the Callout area of the External Cosmetic Thread feature in a Part Workspace when you create the external thread. You can control whether external thread callouts and cosmetic threads are automatically created with new views. The options to control this are under View Creation Options in the Detailing tab of the Drawing Properties dialog and on the Standard View Creation dialog. 2D Drawings Alibre Design 644 2011 9.6.2.10 Changing Thread Visualization You can change the options for thread representation in a 2D Drawing. 1. From the Alibre Gem, go to Drawing Properties. In the left-hand column, select Threads. External Threads 1. Select Visible Runout if you want the runout to be visible. 2. Select the layer you want each item indicated to use. You can create new layers if you need different options through the Layers dialog. 3. Select the Start and Empty angles. An Empty Angle of 0 will yield a full circle. An Empty Angle of 90 will create a 3/4 circle. Use the Start Angle to position the empty space. Internal Threads 1. Select the layer you want each item indicated to use. You can create new layers if you need 2D Drawings Alibre Design 645 2011 different options through the Layers dialog. 2. Select the Start and Empty angles. An Empty Angle of 0 will yield a full circle. An Empty Angle of 90 will create a 3/4 circle. Use the Start Angle to position the empty space. 9.6.2.11 Centerlines and Centermarks 9.6.2.11.1 About Centerlines and Centermarks The following apply to centermarks and centerlines in 2D drawings: Can be modified globally or on an individual basis. Dimensions can be placed between centermarks/centerlines and any other applicable item in a view. Can be individually deleted, edited, or placed on a different layer. Can be inserted on a per view basis. Can be inserted individually for projected circular or cylindrical geometry. To toggle automatic centermark and centerline display on and off: 1. From the Alibre Gem, go to Drawing Properties. In the left-hand column, select Views. 2. Uncheck Centerlines and/or Centermarks to turn them off; check them to turn them on. 3. Click Apply, then Close. 9.6.2.11.2 Modif ying centerlines and centermarks To modify global centermark and centerline properties 1. From the Alibre Gem, go to Drawing Properties. In the left-hand column, select Annotations. 2. In the centerline section, modify the Short Dash, Extension and Gap lengths as needed. 3. Click Apply then Close. To modify individual centermark and centerline properties 1. Make sure that you are currently out of sketch mode (you should not see the Sketching tab). 2. Move the mouse pointer over the centermark or centerline to be modified. 3. Right-click the centermark or centerline and select Edit from the pop-up menu. The Centerline Properties dialog box appears. 4. Modify the Short Dash, Extension and Gap. 5. If applicable, the centermark/centerline can also be rotated by specifying a Direction angle. 6. Click OK to accept the changes. 9.6.2.11.3 Inserting centerlines and centermarks To insert a centermark or centerline on a per view basis 1. Make sure that you are currently out of sketch mode (you should not see the Sketching tab). 2. Move the mouse pointer over the view in which centermarks or centerlines are to be added. 2D Drawings Alibre Design 646 2011 3. Right-click the view and select Insert Centermarks or Insert Centerlines. -OR- Right-click a view in the Drawing Explorer and select Insert Centermarks or Insert Centerlines. To insert a centerline on projected circular or cylindrical geometry 1. Make sure that you are currently out of sketch mode (you should not see the Sketching tab). 2. Move the mouse pointer over the desired figure. 3. Right-click the figure and select Add Centerline from the pop-up menu. The centerline is displayed on the figure. 9.6.2.11.4 Deleting centerlines and centermarks To delete a centermark or centerline: 1. Make sure that you are currently out of sketch mode (you should not see the Sketching tab). 2. Move the mouse pointer over the centermark or centerline to be deleted. 3. Right-click the centermark or centerline and select Delete from the pop-up menu. 9.6.3 Annotations You can insert various annotation types into a part, assembly, or drawing workspace to describe and clarify design and manufacturing information. You can insert notes, datums and datum targets, feature control frames, surface finishes, weld symbols, hole callouts and balloon callouts. In any 3D workspace, the annotation tools are available from Analysis group in the Viewing and Analysis tab . In a drawing workspace, the annotation tools are available from Annotations group in the Drawing Management tab. You can pre-define certain display characteristics for annotations, including arrow types and sizes, text font, and the shape of balloon callouts, in the Annotations tab of the Drawing Properties dialog. 9.6.3.2 Working with Annotations You can edit or delete an annotation after it has been created. In additions, you can copy and paste notes, datum targets, feature control frames, surface finish, and weld annotations. Datums and balloon callouts cannot be copied and pasted. 2D Drawings Alibre Design 647 2011 To edit or delete an annotation 1. Make sure that you are currently out of sketch mode (you should not see the Sketching tab). 2. Move the cursor over the annotation. The annotation is highlighted and the cursor includes the symbol icon when it is over the annotation that can be edited or deleted. 3. Right-click the annotation and select Edit or Delete from the pop-up menu. In the Edit case, the Annotation dialog appears. 4. Make the necessary changes to the annotation properties. 5. Once completed, commit the changes by click on Apply. 6. Click Close to exit the edit mode. To copy & paste annotations 7. Select the annotation by clicking on it. Select multiple annotations by holding the Shift key while clicking on them. 8. Copy the annotation(s) by pressing Ctrl + C on the keyboard; right-clicking and selecting Copy in the menu; or opening the Edit menu and selecting the Copy option. 9. Paste the annotation(s) by pressing Ctrl + V or Ctrl + T on the keyboard; right-clicking and selecting Paste in the menu; or opening the Edit menu and selecting the Paste or Paste Stamper tool. 10. A preview of the annotation(s) will be attached to the mouse cursor. Position the annotations by moving the cursor; and left-click to place copies of the annotations. 11. Press Esc on the keyboard to cease the paste operation. 9.6.3.3 Inserting a datum annotation In a Part or Assembly workspace, you can attach annotations to faces of models (not to vertices or edges). In a Drawing workspace, you can attach annotations to any view, or to any projected edge of a model. When placing a datum annotation in a drawing, if a view is selected then the datum will be placed in that view. If a sheet is selected then the datum will be placed in the sheet, unless the mouse moves over a view. If this happens the annotation will be placed on the view the mouse moved over. Before you begin You must be in a Part, Assembly, or Drawing workspace. To insert a datum annotation 2D Drawings Alibre Design 648 2011 1. Select Datum Annotation from the Analysis group in the Viewing and Analysis tab . 2. Pick the letter you wish to start the datum series with. 3. Select whether or not to Show the Leader line. (Depending on the location of the datum, a leader may be required). 4. If a leader is utilized, select the Arrow type. a. For 2D drawings, every time you click in the workspace you will add another leader line. b. To delete unneeded leaders, while editing the annotation, right click on the leader and select Delete. 5. Move the mouse in the work area. A preview of the datum appears attached to the mouse pointer. Left click once to place the leader line (if you have Show Leader checked on). Left click again to place the text. The text appears in light blue. 6. Click Apply to accept the datum placement (or you can double-click). The dialog remains open so you can continue to place additional datums. 7. Click Close when finished. 2D Drawings Alibre Design 649 2011
Before choosing Apply, you can reposition the text while it is light blue in color. To do this, left click on the leader line or the text, whichever you wish to move, and release the mouse button. Move the mouse to reposition. Left click again to place it. Datums can be resized and repositioned by clicking on the text and dragging. This will change the length of the leader, as well as reposition the datum target box. Datums can also be moved to another location by clicking on the arrow, as opposed to the text. You can not copy and paste datum annotations. 9.6.3.4 Inserting a datum target annotation In a part or assembly, you attach annotations to faces of models (not to vertices or edges). In a drawing, you can attach annotations to any view, or to the projected edge of a model. Before you begin You must be in a Part, Assembly, or Drawing workspace. To insert the datum target annotation 1. Select Datum Target from the Analysis group in the Viewing and Analysis tab . At the top of the Datum Target dialog box, you see the annotation as you build it. 2D Drawings Alibre Design 650 2011 2. Click the type of target you want: point, circular, or rectangular. 3. Type the size of the target area in Area. 4. Click to show or hide the datum target. 5. Click to show the target size outside the target area or within the target area. 6. In the three Target notation areas, type the text that you want. 7. Select Bent Leader if you want a bent leader. The leader for the annotation is straight by default. 8. Move the mouse in the work area. A preview of the annotation appears attached to the mouse pointer. Left click once to place the leader line. Left click again to place the annotation. The text appears in light blue. 8.1.For 2D drawings, every time you click in the workspace you will add another leader line. 8.2.To delete unneeded leaders, while editing the annotation, right click on the leader and select Delete. 9. Click Apply to accept the annotation placement (or you can double-click). The dialog remains open so you can continue to place additional datum targets. 10.You can copy and paste datum targets on the same sheet or paste them on another sheet in the same drawing file. 10.1.To copy the annotation, click on it to select it (press and hold the Shift key to select multiple annotations). Then, either right click and choose Copy; or, from the Edit menu, select Copy. 10.2.To paste the annotation, you can choose Paste from the Edit menu, or you can move your mouse 2D Drawings Alibre Design 651 2011 to the location you want to paste the annotation and press CTRL + V on your keyboard. 11.Click Close to exit the dialog.
Before choosing Apply, you can reposition the annotation while it is light blue in color. To do this, left click on the leader line or the text, whichever you wish to move, and release the mouse button. Move the mouse to reposition. Left click again to place it. 9.6.3.5 Inserting a feature control frame You can attach a geometric tolerance (feature control frame) annotation to a 3D workspace or 2D drawing. In a part or assembly, you attach annotations to faces of models (not to vertices or edges). In a drawing, you can attach annotations to any view, or to the projected edge of a model. As you build your annotation, the workspace shows a preview of the annotation. Before you begin You must be in a Part, Assembly, or Drawing workspace. To build the feature control frame 1. Select Feature Control Frame from the Analysis group in the Viewing and Analysis tab . 2D Drawings Alibre Design 652 2011 2. If the geometric tolerance is related to a datum, specify as many as three datum references that form the Datum Reference Frame. For the primary, secondary, and tertiary datums: Click the Datum reference letter. (The reference letters were created when you inserted the Datum annotations.) Click the MC arrow for the datum, and select the material condition for that datum. 4. Click the Symbol arrow, and select one or more of the displayed tolerance symbols. Symbol Control Type Orientation Angularity Form Circle Location Concentricity Form Cylindricity Form Flatness Orientation Parallelism Orientation Perpendicularity Location Position Profile Line Edge Profile Surface Runout Simple Form Straightness Locations Symmetry 2D Drawings Alibre Design 653 2011 Runout Total 5. Type the value of the allowed Tolerance. 6. Select Diametrical Tolerance if the tolerance is associated with a diameter zone. 7. Click the MC arrow, and select a material condition: 8. (M) MMCmaximum material condition 9. (L) LMCleast material condition 10.(S) RFSregardless of feature size 11.(F) Free Statenot limited by state position. 8. If you are specifying a Composite Tolerance, select that option, and click either Relative or Pattern. 9. If you want to specify Projected Tolerance, select that option, and type the Height of the projected tolerance zone. 10.Click the Standard that you want to use for the tolerance symbol. Alibre supports ANSI Y14.5 M- 1982 and 1994. The preview shows the symbol for the selected standard. 1982positions the information vertically 1994positions the information horizontally 11.If you want to include a leader: 12.Select Show. 13.Select Bent if you want the line to have a short horizontal segment near the annotation. 14.Click the Arrow down arrow, and select a style. (Only one Arrow style is available at this time.) For 2D drawings, every time you click in the workspace you will add another leader line. To delete unneeded leaders, while editing the annotation, right click on the leader and select Delete. 12.Attach the annotation when you have completed building it. 13.If necessary, you can copy and paste feature control frames on the same sheet or paste them on another sheet in the same drawing file. a. To copy the annotation, click on it to select it (press and hold the Shift key to select multiple annotations). Then, either right click and choose Copy; or, from the Edit menu, select Copy. 2D Drawings Alibre Design 654 2011 b. To paste the annotation, you can choose Paste from the Edit menu, or you can move your mouse to the location you want to paste the annotation and press CTRL + V on your keyboard. 9.6.3.6 Inserting a note You can attach a note to parts, assemblies and drawings. In a part or assembly workspace, you can attach annotations to faces (not vertices or edges). In a drawing, you can attach annotations to any view or sheet. You can also attach the annotation to any projected edge of a model in a drawing. To insert a note 1. Select Note from the Analysis group in the Viewing and Analysis tab . 2. In the Note area, type the annotation text. You may align the text vertically and horizontally by clicking the text alignment icons above the Note field. 3. Click Font to specify the font, font style, size, color, and effects. 4. To insert a symbol, click the Symbols button. The Insert Alibre Design Symbols dialog box appears. Click a symbol to insert it. Click Close to close the symbols box. 5. Specify a Rotation Angle if required. 6. Specify a Frame if required. This frame can be a circle, triangle, hexagon, box, diamond, pentagon, flag (5 sided), or flag (3 sided). The size of the frame will automatically be adjusted to fit the text provided. 7. If you want to include a leader, click the Show option in the Leader area. 8. Select the Bent option if you want the leader line to have a short horizontal segment near the annotation. 9. From the Arrow pull-down menu, select the arrow type you want to use. 9.1.For 2D drawings, every time you click in the workspace you will add another leader line. 9.2.To delete unneeded leaders, while editing the annotation, right click on the leader and select Delete. 10.From the Position pull-down menu, select the position in which the text will be placed in relation to the leader. 11.Select Smart Anchor if desired. The smart anchor option will automatically adjust the position of the text if the leader is re-positioned. The smart anchor option overrides the position selection in step 9. 2D Drawings Alibre Design 655 2011 12.Move the mouse in the work area. A preview of the note appears attached to the mouse pointer. Left click once to place the leader line (if you have Show Leader checked on). Left click again to place the text. The text appears in light blue. 13.Click Apply to accept the note placement (or you can double-click). The dialog remains open so you can continue to place additional notes. 14.You can copy and paste notes on the same sheet or paste them on another sheet in the same drawing file. 14.1.To copy the note, click on the note to select it (press and hold the Shift key to select multiple annotations). Then, either right click and choose Copy; or, from the Edit menu, select Copy. 14.2.To paste the note, you can choose Paste from the Edit menu, or you can move your mouse to the location you want to paste the note and press CTRL + V on your keyboard.
Before choosing Apply, you can reposition the text while it is light blue in color. To do this, left click on the leader line or the text, whichever you wish to move, and release the mouse button. Move the mouse to reposition. Left click again to place it.
In drawings, if you insert a note while a view is active, the note will be attached to that view. If you insert a note while the sheet is active, the note will be attached to the sheet.
9.6.3.7 Editing a Hole Callout Editing a Hole Callout allows you to manually change the note annotation (this change will not be reflected in the Hole feature in the model), the leader attributes and the anchoring position of the callout text. Hole Info There are three different options that allow you to parametrically update the 2D drawing as the Hole feature changes in the model. These options are shown in red text in the dialog box, but the actual note in the 2D drawing will have all black text. 2D Drawings Alibre Design 656 2011 Number of Holes will display the number of holes in the Hole feature. Diameter will display the hole diameter in the Hole feature. Hole Depth will display the depth of the hole in the Hole feature. Leader Information 1. If you want to include a leader, click the Show option in the Leader area. 2. Select the Bent option if you want the leader line to have a short horizontal segment near the annotation. 3. From the Arrow pull-down menu, select the arrow type you want to use. a. For 2D drawings, every time you click in the workspace you will add another leader line. b. To delete unneeded leaders, while editing the annotation, right click on the leader and select Delete. 4. From the Position pull-down menu, select the position in which the text will be placed in relation to the leader. 5. Select Smart Anchor if desired. The smart anchor option will automatically adjust the position of the text if the leader is re-positioned. The smart anchor option overrides the position selection in step 3. 9.6.3.8 Editing an External thread Callout Editing an External Thread Callout allows you to change the leader attributes and the anchoring position of the callout text. The text in the Callout Note is information that was entered in the part and it cannot be changed from within the 2D drawing; it can only be changed by editing the External Thread feature in the part. Leader Information 1. If you want to include a leader, click the Show option in the Leader area. 2. Select the Bent option if you want the leader line to have a short horizontal segment near the annotation. 2D Drawings Alibre Design 657 2011 3. From the Arrow pull-down menu, select the arrow type you want to use. a. For 2D drawings, every time you click in the workspace you will add another leader line. b. To delete unneeded leaders, while editing the annotation, right click on the leader and select Delete. 4. From the Position pull-down menu, select the position in which the text will be placed in relation to the leader. 5. Select Smart Anchor if desired. The smart anchor option will automatically adjust the position of the text if the leader is re-positioned. The smart anchor option overrides the position selection in step 3. 9.6.3.9 Inserting a surface finish annotation In a Part or Assembly workspace, you attach annotations only to faces of models, not to vertices or edges. In a Drawing workspace, you can attach annotations to any view, or to the projected edge of a model. Before you begin You must be in a Part, Assembly, or Drawing workspace. To build the surface finish annotation 1. Select Surface Finish from the Analysis group in the Viewing and Analysis tab
2. In Symbol, select the machining method for the surface finish. The preview area shows the associated symbol. 2D Drawings Alibre Design 658 2011 3. Click the Lay Direction arrow, and select the direction of the surface pattern. The symbol in the preview area is updated to reflect your choice. 4. In the Roughness area: Type a value for the Maximum allowable height deviation from the surface mean plane. Type a value for the Minimum allowable height deviation. Type a value for the average Spacing of roughness peaks. Type a value for the roughness Sampling length. 5. Click the symbol Standard that you want to use. Alibre Design supports ANSI Y14.16, ISO 1302, and JIS Symbols. The preview shows the symbol for the selected standard. 6. If you want to include a leader: Select Show. 7. Select Bent if you want the line to have a short horizontal segment near the annotation. Click the Arrow down arrow, and select a style. a. For 2D drawings, every time you click in the workspace you will add another leader line. b. To delete unneeded leaders, while editing the annotation, right click on the leader and select Delete. 7. In Material Removal, type the value for the amount of stock to be removed by the machining method that you selected. 8. In the Waviness area: Type a value for the Waviness (peak-to-valley height) of the waves. Type a value for the Spacing between adjacent peaks. 9. If you want to specify the Production Method to be used for the surface finish, type it in the box provided. 10.Use the Rotation Angle to change the angle at which the symbol is displayed. 11.Check the Flip Text box if you desire to flip the text 180. (Note: The Flip Text box will automatically become checked if the rotation angle goes above 90. However, you can uncheck the box if you do not want the text flipped.) 12.Attach the annotation when you have completed building it.. 14.You can copy and paste surface finish annotations on the same sheet or paste them on another sheet in the same drawing file. a. To copy the annotation, click on it to select it (press and hold the Shift key to select multiple annotations). Then, either right click and choose Copy; or, from the Edit menu, select Copy. b. To paste the annotation, you can choose Paste from the Edit menu, or you can move your mouse to the location you want to paste the annotation and press CTRL + V on your keyboard. 2D Drawings Alibre Design 659 2011 9.6.3.10 Creating a custom symbol To create a symbol 1. In a drawing workspace, click the Activate Sketch icon by right clicking in the 2D drawing workspace and selecting Activate Sketch on Sheet 2. Using the sketching figures, sketch the symbol you want to create. 3. In the Sketch Figures group in the Sketching tab, select Create Custom Symbol. The Create Custom Symbol dialog box appears. 4. Choose the figures you want to include in the symbol by placing a window around them or selecting each one individually, holding down the Shift key. 5. Set the anchor point which will be the location of the left corner of the symbol when inserted in your new drawing workspace. 6. Click OK to save the symbol. 9.6.3.11 Inserting a standard or custom symbol You can insert any standard symbol or block into a drawing. You can also create custom symbols and insert them. To choose and insert a symbol 1. In a drawing workspace, select Insert Custom Symbol from the Sketch Figures group in the Sketching tab. 2. Locate the appropriate symbol. 3. Double-click the symbol you want to insert. The Choose Symbol to Insert dialog box disappears and your mouse pointer is now accompanied by a representation of the symbol in the drawing. 4. Click the drawing where you want to place the symbol. The Insert Custom Symbol dialog box appears. 5. Click OK when you are ready to place the symbol. 9.6.3.12 Inserting a weld annotation
In a Part or Assembly workspace, you can attach annotations only to axes of models (not to vertices or edges). In a Drawing workspace, you can attach annotations to any view, or to the projected edge of a model. 2D Drawings Alibre Design 660 2011 Before you begin You must be in a Part, Assembly, or Drawing workspace. To build the weld annotation 1. In a drawing workspace, select Weld from the Annotations group in the Drawing Management tab. 2. Click the Far or Near tab, depending on where you want the annotation placed in relation to the design. 3. Click the Finishing method down arrow, and select the method that you want. The preview shows the applicable symbol. 4. Click the Contour down arrow, and select the shape that you want for the weld surface. 5. Type a Groove angle in degrees. The degree symbol appears in the preview automatically. 6. Type a value for the Root opening. 7. In the Weld symbol area, click the down arrow and select from the weld symbol library provided by Alibre Design. You can also type text into the boxes on both sides of the weld symbol.
It may take a few moments after you click the down arrow for the symbols to appear. 8. Click the down arrow next to Joint with spacer, and select the type of spacer from the library. 9. Select the applicable options related to the placement of the weld. The preview shows the symbol. All around Field or site weld Display pointing down (enabled if you select Field or site weld) Stagger weld (enabled if you select a fillet for both the Near and Far tabs) 11.In Specification process, type any additional instructions for the weld. 12.If you are specifying both a Near and a Far weld, click the other tab, and repeat the steps for the other weld. 13.If you want to include a leader: Select Show. Select Bent if you want the line to have a short horizontal segment near the annotation. In Arrow, select an arrow style For 2D drawings, every time you click in the workspace you will add another leader line. To delete unneeded leaders, while editing the annotation, right click on the leader and 2D Drawings Alibre Design 661 2011 select Delete. 14.Attach the annotation when you have completed building it. 15.You can copy and paste weld annotations on the same sheet or paste them on another sheet in the same drawing file. a. To copy the annotation, click on it to select it (press and hold the Shift key to select multiple annotations). Then, either right click and choose Copy; or, from the Edit menu, select Copy. b. To paste the annotation, you can choose Paste from the Edit menu, or you can move your mouse to the location you want to paste the annotation and press CTRL + V on your keyboard. 9.6.3.13 Inserting an edge tolerance Edge tolerance allows you to specify the tolerance for an edge using either a directional tolerance or a standard tolerance. In this context sensitive dialog box, when directional tolerance is selected the First and Second Limit Group Box are disabled and the Horizontal and Vertical Tolerance will be enabled. When Standard Tolerance is selected the Vertical and Horizontal group box are disabled and the First and Seconds Limit Group boxes are enabled. As with other annotations, multiple leader lines can be placed when the Edge Tolerance dialog box is open. Accessing the Edge Tolerance tool The Edge Tolerance tool can be accessed the following ways: o From the Ribbon interface under Drawing Management > Annotations > Edge Tolerance icon o From the toolbar interface under Detailing > Edge Tolerance icon o From the main menu interface under Insert > Annotation > Edge Tolerance... Standard Tolerance 2D Drawings Alibre Design 662 2011 o Allows you to place either a blank symbol, +, -, or for both the First Limit and the Second Limit. o Allows you to place an optional Leader line Directional Tolerance o Allows you to place either a blank symbol, +, -, or for both the First Limit and the Second Limit. o Forces you to place a Leader line 9.6.3.14 Changing annotations You can change all annotation types except for a datum annotation. (To change a datum annotation, you must delete and recreate it). To change an annotation Right-click the annotation you would like to change and select Edit. The original dialog box appears so you can edit the annotation. You must exit Sketch mode before you attempt to change an annotation. Click the Select tool to exit Sketch mode. To move an annotation 1. In the workspace, click an annotation, then without releasing the button, drag the annotation. You can align an annotation with other annotations when you drag it. To turn this option on and off, from the Alibre Gem, go to System Options and click on Viewing/Interaction under Drawings. C heck Yes (to turn on) or No (to turn off) Align annotations when dragging. When this option is checked on, you can press and hold the CTRL key to override it. OR 1. Right-click the annotation you would like to change and select Edit. The original dialog box appears. 2. In the workspace, click where you want to move the annotation. When you mouse-over an annotation, the mouse pointer changes to a symbol. Multiple leader lines 1. For 2D drawings, when the annotation dialog box is open every time you click in the workspace you will add another leader line. 2. To delete unneeded leaders, while editing the annotation, right click on the unwanted leader line 2D Drawings Alibre Design 663 2011 and select Delete.
9.6.3.15 Changing text size The default text size setting affects the text of all labels, redline notes, field text and annotations in a drawing. To set the default text size in a drawing workspace 1. From the Alibre Gem, go to Drawing Properties. In the left-hand column, select Annotations. 2. In the Annotations area, click on the font button to bring up the Font dialog. 4. Modify the font properties as desired. Click OK to close the Font dialog. 5. Click OK to close the Drawing Properties dialog. All previously entered annotations will automatically update to reflect the new font definition. To define the size of an individual text string 1. Right-click the text item and select Edit. The corresponding annotation dialog box appears. 2. Click Font. 3. Specify the new font size. 4. Click OK. 5. Click OK in the annotation dialog box.
9.6.3.16 Deleting an annotation You can delete annotations that you have inserted in a workspace. To delete an annotation 1. Move the pointer over the annotation until the pointer image changes to the following: 2. Click the right mouse button on the annotation you want to delete. 3. Click Delete. 9.6.3.17 Exploding a symbol You explode a symbol so that you can change it. You can change and save a custom symbol by inserting it into a drawing, exploding it, making the changes, then saving it under the same name. Before you begin Insert the custom symbol (or drawing template) that you want to explode in a Drawing workspace. 2D Drawings Alibre Design 664 2011 To explode a custom symbol 1. Right-click the symbol in the Drawing workspace and select Explode Symbol. The custom symbol or template breaks into its original figures. 2. You can now change the figures and fields of the custom symbol or template. You can change the field name, prompt, default data and field position. When you have finished changes to the custom symbol or template, you can save it again. 9.6.3.18 Theoretical Intersections On projected edges in the 2D Drawing the Theoretical Intersections adds an annotation that displays the location of the intersection of the two selected lines. The five different types are Corner, Plus, Star, Witness, and Dot. To change the Type, go to File > Properties > Dimensions and Annotations tab > Theoretical Intersections section. From this menu the Layer and the Shape can be changed. Theoretical Intersections can be used with Fast or Precise views are parametric and will update when the part/assembly file updates will place a node at the intersection for dimensioning purposes.
Types of Theoretical Intersections Corner Plus 2D Drawings Alibre Design 665 2011 Star Witness Dot 9.6.3.19 Hatch Properties dialog box The default hatch pattern of ANSI31 is used if the material properties were not changed in the part. If the Section Hatch Pattern was changed then the selected Hatch pattern will be used in the 2D drawing. To change the properties in the Drawing Properties dialog, in a drawing workspace, from the Alibre Gem, go to Design Properties. In the left-hand column, select Views. On the Detailing tab, in the Hatching section, check the box for Rotate Assembly Hatches. Then enter the Offset Angle you desire. To change the individual hatch properties of parts, right click on a part in the Drawing Explorer and select Change Cross Hatch. 2D Drawings Alibre Design 666 2011 1. For Pattern, select one of the hatch patterns from the list. 2. For Scale, adjust the density of the hatch pattern. 3. For Angle, adjust the angle of the hatch lines. 4. For Line Weight, adjust the thickness of the hatch lines. 5. For Color, specify the color of the hatch lines. If you are changing the hatch properties of an assembly model, you may also have the following options: 6. Check the box Rotate Hatches to rotate the hatch angle of each part to differentiate between them. 7. Set the Offset Angle you want between the hatch lines of each part.
Hatching Closed Areas Closed shapes can have a hatch pattern applied without the need of creating a section view. Projected edges, sketch figures, or a combination of both can be used. If the selected items do not form a closed shape then the OK button in the hatch pattern dialog box will not be accessible. The selected items can be nested; a closed figure located within another set of closed figures. The hatch pattern will only show in the current view and it //will not be displayed in views that are created from the original view.
Selection Methods The items can be preselected before opening the Hatch Properties dialog box or they needed items can be selected once the dialog box is open. Sketch Figures 1. While holding the Shift key, individually select the needed items. 2. While in sketch mode you can window around the needed items. a. Windowing from left to right the entire item has to be located within the window for the item to be selected. b. Windowing from right to left only a partial segment has to be located within the window for the item to be selected. 3. A combination of the Shift and windowing method. Projected Figures 1. While holding the Shift key, individually select the needed items. 2. While out of sketch mode you can window around the needed items when holding the Ctrl key. a. Windowing from left to right the entire item has to be located within the window for the item to be selected. b. Windowing from right to left only a partial segment has to be located within the window for the item to be selected.
Projected figures Projected edges are generated directly from the 3D models (Top, Front, Right views...). If the closed shape is comprised from projected edges then the hatch is parametric with the model; if the geometry of the model is changed the hatch will automatically update when the drawing is reprojected.
Sketch figures The sketch figures can be resized, but if the sketch figures are deleted/trimmed/extended then the hatch will be deleted.
2D Drawings Alibre Design 667 2011 Editing the Hatch Properties To change the hatch, when out of sketch mode right click on the hatch and select Edit. The Hatch Properties dialog box will be displayed with the previously selected properties.
9.7 In Place Editing 9.7.1 About In Place Editing In Place Editing is a context sensitive set of controls that allows you to quickly add and change properties of items in a 2D drawing. They are only enabled while you are not in sketch mode Left click and the appropriate tool(s) will be available To turn on/off the controls, from the Alibre Gem go to System Options. In the left-hand column, select Viewing and Interaction under Drawings and uncheck Show In-Place Editing Commands. The list of controls can either be shown with their names and or they can be collapsed to a smaller set of icons that do not have their names; as shown below. Moving the mouse cursor away will close the In Place Editing control. Example of Controls with Text
Example of Controls without Text
Manage Views Manage Edge Change Layer Change Dimensions Change Scale Other Standard Views Reposition Dimensions Reproject Design Dimensions Information on the In Place Editing controls for the Part and Sheet Metal workspaces can be found here (Sketches > The Sketch Environment > In Place Editing > In Place Editing - Sketching) 9.7.2 Dimension Style Control This Control is only available when you left click on a dimension and you can change the following items: 1. create new Dimension Styles 2D Drawings Alibre Design 668 2011 2. change the precision of the dimension 3. change the font 4. change the dimension style 5. change the dimensions text location 6. use dual dimensions 7. add tolerance information 8. override the dimension value 9. the style of an arc/circle can be changed between diameters and radii
How to create a new Dimension Style 1. Change the desired item(s); such as precision or, tolerance specification 2. Click the Create button 3. Rename Custom to your desired dimension style name 4. This new dimension style can be accessed from the Drawing Tools group in the Drawing Management tab. 9.7.3 Manage View This control is only available when a view is left clicked on; it allows you to turn on/off hidden lines, tangent edges, centers, cosmetic threads, external thread callouts and hole callouts.
9.7.4 Manage Edge The Manage Edge control is only available when the edge of a cylindrical, internal hole, or external hole is selected and it allows you to turn on/off centers, cosmetic threads, external thread callouts and 2D Drawings Alibre Design 669 2011 hole callouts. The control will not be displayed if: the selected edge does not contain any of the available options. the selected edge already has all of the available options enabled. 9.7.5 Change Scale If the view is the Front view or a view that is not aligned to the Front view then the first option will be displayed. If a view is selected that is aligned to the Front view then the second control option will be displayed. Once the Align check box is unchecked the scale options will only become available and the view's scale can be changed. or 9.7.6 Other Standard Views This control is only available from the Front view and it allows you to add standard views that have not yet been placed in the 2D drawing. Once the additional views have been selected click the Create Views button and the newly selected views will be placed on the sheet. 2D Drawings Alibre Design 670 2011 9.7.7 Reposition Dimension This control is available through the In Place Editing Control (left click menu) as well as in the Drawing Tools group in the Drawing Management tab. When dimensions are repositioned, they will be centered and offset to provide support for additional standards and simplify the process of cleaning up dimensions. 1. Only linear dimensions that are parallel to the selected baseline will be used. 2. Once the linear dimensions are repositioned their location is not parametric and can be freely moved to a new position. 3. The Constant option will make each row of dimensions spaced equally. 4. The Initial + Constant option allows the first row able to be spaced differently than the subsequent rows. In Place Editing 1. The linear dimensions have to be preselected; dimensions cannot be added/removed once the In Place Editing Control has been started. or
Reposition Dimension Dialog Box 1. The linear dimensions do not have to be preselected; linear dimensions can be added/removed once In Place Editing dialog box has been started 2D Drawings Alibre Design 671 2011
Example: Initial Dimensions These are the initial location of the linear dimensions. 2D Drawings Alibre Design 672 2011
Constant The Constant option will offset all of the dimensions the same offset value from the selected edge. 2D Drawings Alibre Design 673 2011 Initial and Constant The Initial and Constant option will offset the initial row of dimensions a different distance then the subsequent rows of dimensions. 9.7.8 Change Layer This control is available when you left click on a sketch figures or dimension and allows you to change the individual properties. Once one or more of the options are changed, the Create button will become enabled and the options can be saved and reused elsewhere in the drawing.
How to create a new Layer 1. Change the desired item(s); such as color, weight or pattern 2. Click the Create button 3. Rename the previously selected layer name to your desired layer name 4. Once a new layer has been made it can be accessed from the Drawing Tools group in the Drawing Management tab. 2D Drawings Alibre Design 674 2011 9.7.9 Reproject Design Dimensions In a view of a part, this control will add the dimensions that were created in the part/sheet metal workspace. 9.8 The Drawing Workspace 9.8.1 Opening an existing drawing You can open a drawing from the Home window or an open workspace. Immediately after opening a drawing, you have the ability to perform limited functions in the drawing, while the design(s) related to the drawing continue to load. Large drawings containing numerous designs can take some time to fully load. The following functions are available as soon as the drawing is visible: Print and Print Preview Zoom and Pan View options such as Toggle Annotations and Toggle Redlines Selection Filter Commands To open a drawing from the Home window or an open workspace 1. From the Home Windows select the Open Alibre Design Files icon . Or, If you are in a workspace, from Gem, select Open. . 2. Select the drawing and click OK; or double-click the drawing in the item list. 9.8.2 The Drawing Explorer The Drawing Explorer, displayed on the left side of the drawing workspace, lists the contents of your drawing. The drawing name is displayed at the top of the Explorer, and the sheets and associated views are subsequently listed in the order in which they were created. 2D Drawings Alibre Design 675 2011
Notice the two icon types next to each view. The icon means that this view is currently in Fast View mode. The icon means that the current view is in Precise View mode. All parts that are associated with a particular view will be listed in the Drawing Explorer under the view.
In the Drawing Explorer, right-click a view to access a menu containing applicable view tools. The tools vary per view and view type. For example, some views can be scaled and some can not, only those that can will include the Scale menu item. For most views, you can show or hide center marks and lines, hidden lines and tangent edges. You can also right-click a part or subassembly in the Drawing Explorer and select Hide to hide the part in the view. Click here to see a list of Icons in the Drawing Explorer you may run across. 9.8.3 Icons in the Drawing Explorer There are several different icons in the Drawing Explorer that help you to identify both the types of items that are present as well as their status. Note: In general, if your drawing has any red icons in the Drawing Explorer, you will need to Reproject the drawing. If that does not fix the issue, it is likely the views in red refer to items that no longer exist, such as a missing configuration or a part that has been deleted. In this case, you will need to delete the views in red before you can continue using the drawing or fix the part or assembly. A Drawing A Drawing Sheet A BOM An outdated BOM A Principal Precise View An outdated Principal Precise View 2D Drawings Alibre Design 676 2011 A Dependant Precise View An outdated Dependant Precise View A Principal Fast View An outdated Principal Fast View A Dependant Fast View An outdated Dependant Fast View A part that is currently sectioned in 2D A part in a drawing An assembly in a drawing 9.8.4 Selecting items in a drawing By default, you can select any item in a drawing. When you move the mouse cursor over an item in the work area, the item is highlighted. You can select the following items individually in a drawing workspace: Parts Part edges and vertices Dimensions Sketches Annotations Redlines Views As you work in a drawing workspace, you may find it advantageous to be able to select a certain group or groups of items as opposed to all items. In this case, you can apply selection filters and specify which item groups you want to select. To use selection filters From the Analysis group in the Viewing and Analysis tab, select the Selection Filters flyout, select the tools corresponding to the item groups you want to be able to select. A filter is applied when the corresponding tool is in the pressed state. You can also access and apply Selection Filters from the Tools menu. If a check mark is displayed next to a filter, the filter is currently being applied. 9.8.5 Navigating through drawings Drawings can have one or more sheets. If you have more than one sheet, use the Drawing Explorer to switch to a different sheet. You must be out of Sketch mode to switch to a different sheet. If you are in Sketch mode, select the Deactivate 2D Sketch tool and you will not see the Sketching tab in the ribbon. To select and view a different sheet Click the sheet in the Drawing Explorer. The workspace displays the selected sheet with its accompanying views.
2D Drawings Alibre Design 677 2011 9.8.6 Printing drawings You can print drawings. For the highest quality print, ensure all your views have been converted to Precise Views if you used Fast View mode in any of your drawings you will be printing. To view a print preview 1. From the Alibre Gem select Print Preview. The Print Preview window appears with a preview of the printed drawing.
To print drawings You can print one, all, or a specified list of sheets in a drawing. You can also print just a portion of the current sheet. 1. Select the Print tool from Quick Access Menu -OR- If you are in a workspace, from Alibre Gem, select Print 2. Use the Sheet range to specify what you want to print: 2D Drawings Alibre Design 678 2011 All sheets in the drawing. The currently displayed portion of the current sheet. The entire current sheet. Only the sheets checked in the print dialog. 3. Specify the number of copies you want to print. 4. If you want the printed drawing to be fit to the size of the paper, check the Scale to fit option. 5. If you want to print using only black and white, check the Print black and white option. 6. Click OK. 9.8.7 Optimizing the Drawing Display Optimizing your drawing display allows Alibre Design to choose how many segments to break non-linear edges into when projecting them on the display. Smaller edges will be broken down into less segments. This optimization applies to all views in the drawing, and is valid for only projected edges, not for sketches created in the drawing itself. Turning on the Optimize option reduces the memory used by the drawing and also the time required to render it on the display. To optimize your drawing display 1. From the Alibre Gem, go to Drawing Properties. In the left-hand column, select Display. 2. In the Curve Smoothness section, check the Optimize option to optimize drawing performance. Optimized edges may appear a little more coarse, because of the smaller number of segments used to display the edge. If you have the optimize option turned on, you can refine individual non-linear edges so that they appear finer. To refine individual edges 1. Right-click on the edge you wish to refine and select Refine Edge. This option will be disabled if the edge has already been refined, or if it is a linear edge, or if the view you are trying to refine is a Fast View. 9.8.8 Drawing mark-up mode Drawing mark-up mode allows you to load a drawing without loading the underlying designs for the drawing. You will enter mark-up mode if the designs are unavailable, or if you have modified any of the designs and choose not to update the drawing. The features available in mark-up mode are: Print and Print Preview Zoom and Pan View options such as Toggle Annotations and Toggle Redlines Selection Filter Commands Insert Annotations Insert Redlines One benefit to Drawing Mark-up Mode is that you can send another user a drawing to review without sending the design files. If items are missing 2D Drawings Alibre Design 679 2011 If you are opening a drawing that contains a view of a missing item, you will see the dialog below. In this dialog, items shown with a red dot are missing. This could be due to you moving the file in the File System, deleting the file, or renaming the file in the File System. The Alibre Vault allows you to rename or move files without breaking the links to items that depend on it.
To replace the missing item with an existing item 1. Select the item that you want to update. The Replace button becomes available. 2. Click Replace. The Open dialog appears. 3. Select the item with which you want to replace the missing item. 4. Click OK. The description of the item in the Missing Designs dialog changes from [Not Found] to [Replaced]. 5. Continue the process until all missing items are resolved. 6. Click OK to finalize the replacements and open the drawing. Note: If you replace parts that are part of an assembly in your drawing, saving the drawing will also cause the assembly file to be overwritten, using the new parts in place of the missing ones. To delete views that reference outdated items If you do not want to replace missing items in your drawing, you will have to work in Markup Mode until all views that reference missing items are deleted. When you open a drawing with views that reference missing items, those views will be shown in red in the Drawing Explorer. Click each item in red that was indicated to have missing components in the Missing Designs dialog and 2D Drawings Alibre Design 680 2011 press Delete. Or, right click the items and select Delete from the menu. Once all items that reference missing components are gone, you can continue to fully use the drawing and detailing tools. Note: Red views in the Drawing Explorer can indicate several things. In general, red views convey that an item is either missing, or that the 3D design has changed and the drawing has not yet been updated to reflect that change. Pay attention to which items are shown in the Missing Design dialog to ensure you do not delete views which simply need to be updated (reprojected) versus views that have missing components. If items are outdated When you open a drawing that has an outdated design the drawing file will open, and you will be prompted to Reproject the outdated designs.
You have 2 primary options at this point - reproject the design or do not reproject. If you do not want to reproject your views, select Cancel. If you Choose Cancel, the outdated designs will not be updated, and the drawing will open in mark-up mode, allowing you the use of limited features. If you want to update the views in the drawing with the modified design data, the next step is to select which Mode you want to Project in. Fast Views will project outdated views in Fast View mode. Precise View Mode will project outdated views in precise mode. Retain View Mode will project the outdated views in whatever mode they were originally made in. 9.8.9 Opening a Drawing that References Missing Items When you open a drawing that references items that are missing, you have two options: replace the missing item, or delete the views that use the missing items. Immediately upon opening a drawing where this situation occurs, you will see the Missing Designs dialog, shown below. In this case, the last item is missing, as indicated by [Not Found]. Missing items are also indicated by their red node color. 2D Drawings Alibre Design 681 2011 To replace the missing item with an existing item 1. Select the item that you want to update. The Replace button becomes available. 2. Click Replace. The Open dialog appears. 3. Select the item with which you want to replace the missing item. 4. Click OK. The description of the item in the Missing Designs dialog changes from [Not Found] to [Replaced]. 5. Continue the process until all missing items are resolved. 6. Click OK to finalize the replacements and open the drawing. Note: If you replace parts that are part of an assembly in your drawing, saving the drawing will also cause the assembly file to be overwritten, using the new parts in place of the missing ones. To delete views that reference outdated items If you do not want to replace missing items in your drawing, you will have to work in Markup Mode until all views that reference missing items are deleted. When you open a drawing with views that reference missing items, those views will be shown in red in the Drawing Explorer. Click each item in red that was indicated to have missing components in the Missing Designs dialog and press Delete. Or, right click the items and select Delete from the menu. Once all items that reference missing components are gone, you can continue to fully use the drawing and detailing tools. Note: Red views in the Drawing Explorer can indicate several things. In general, red views convey that an item is either missing, or that the 3D design has changed and the drawing has not yet been updated to reflect that change. Pay attention to which items are shown in the Missing Design dialog to ensure you do not delete views which simply need to be updated (reprojected) versus views that have missing components. 9.8.10 Setting the projection angle Alibre Design supports both First Angle and Third Angle projection methods. This setting affects dependent views (views that are created from an existing view). 2D Drawings Alibre Design 682 2011 To set the projection method 1. From the Alibre Gem, go to Drawing Properties. In the left-hand column, select Views. 2. In the View Creation Options section, from the Projection drop down menu, select either First angle or Third angle. 9.8.11 Listing the constituents of a drawing or assembly Constituents represent the parts and subassemblies that are associated with a drawing or assembly. To view the constituents: 1. In the Alibre Design Home Window, from the Tools menu, select Show Constituents. The Show Constituents dialog box appears. 2. Browse to locate the item in the Show Constituents dialog. 3. Select the item and Click Open. The Constituents dialog box appears. -OR- 4. In the Windows File System of your computer, right-click on an Alibre Design file and select Constituents. The Constituents dialog box appears, showing all items that are related to the selected item.
9.9 Sketching in Drawings 9.9.1 About sketching in a drawing workspace Use the Sketch tools in a drawing workspace to Add dimensions to views. Sketch reference lines in views. Sketch a 2D representation of geometry that has no relationship to existing parts or assemblies in Alibre Design. Create a custom drawing template. Create section, detail or broken views. Sketch custom symbols. Entering Sketch Mode You can use the same methods to enter sketch mode in a drawing workspace as you would in a part workspace. View and sheet boundaries While in sketch mode, a view boundary is highlighted as you move the mouse pointer over or near a view. The boundary size is calculated automatically based on the extents of the view. Consequently, you cannot change the size of the view boundary. 2D Drawings Alibre Design 683 2011 You can only work on a view (e.g. add dimensions, sketch figures, etc.) when the view boundary is displayed around it.
A sheet boundary is highlighted when a sheet is selected and you enter sketch mode. The boundary size is based on the extents of the entire sheet. Any items added when the sheet boundary is displayed will be associated with the sheet and not a particular view. Representing unrelated geometry in 2D You may want to represent geometry by manually sketching it, instead of extracting it from an existing part or assembly in Alibre Design. You can use the Sketch tools to sketch 2D views on a sheet in a drawing. Creating dependent views When you create a detail view, you sketch a circle to identify the area you want to include in the detail view. You can also sketch a closed spline for this purpose. 2D Drawings Alibre Design 684 2011 When you create a section view, you sketch a line where you want to cut away the part or assembly. When you create a broken view, you sketch a line to specify the location of the break in the view. 9.9.2 About Drawing Layers In drawings, model views are displayed and detailed using a variety of layers. The use of different layers is often dependant on the drafting and detailing standards defined by your organization. In Alibre Design, there are several predefined layers which can be modified to meet your standards. Additional layers can be added to your pallet as needed. The Manage Layers settings are accessible from the Drawing Tools group Layers tab .
Layers available by default Layer attributes The layer attributes are available on the Layers tab in the Drawing Properties dialog box: Current [checkbox]: Layer to be used for new drawing items. Only one layer can be designated as current. Name: The layer name. Visible [checkbox]: When checked, all drawing items assigned to that layer are visible. Clear the checkbox to hide items in a particular layer. Locked [checkbox]: When checked, the corresponding layer is locked and changes cannot be made to layer attributes. Pattern: A preview of the layer line style. Click to access a menu of additional styles. Color: The layer color in the drawing. Double-click the colored box to access the Color dialog box and select a different color. 2D Drawings Alibre Design 685 2011 Scale: Maximum length of line segments in dashed lines. Comment: Insert a comment to indicate the layer purpose. Note: All dimensions will be created on the dimension layer. All other items (e.g., sketch figures, annotations, etc.) will be displayed using the current layer's attributes. If you change the pattern, visibility, color, or scale of a layer used in the drawing, all existing drawing items will be updated with the new settings. You can select the current layer for as well as the current layer specifically for dimensions. You can: Add new layers Change layer attributes Show or hide all items assigned to a layer Delete a layer - In the Drawing Properties dialog box by selecting the row and clicking Delete. Choose the current layer for all new sketch items by selecting the appropriate item in the Current Layer combo box. 9.9.3 Choosing a layer Any items that are inserted or created in a drawing workspace (e.g., sketch figures, annotations, dimensions, etc.), are displayed using the current layers attributes. Only one layer can be current at a time. By default the current layer is CONTINUOUS with the following attributes: Visible - Yes Pattern - Solid Color - Black Scale - 1.0 If you want to change the color or pattern for new items, you can do any of the following: Designate a different layer as Current. Change the attributes of the Current layer. Create a new layer and select it as Current. To choose a different layer 1. From the Alibre Gem, go to Drawing Properties. In the left-hand column, select Layers. 2. Select the Layers tab. 3. Check Current for the layer you want to use. 4. Click Apply. 5. Click Close. 9.9.4 Adding and deleting a layer In Alibre Design, there are five predefined layers which can be modified to meet your standards. Additional layers can be added to your palette as needed. You can also delete any layers that you have manually added. To add a layer 1. From the Alibre Gem, go to Drawing Properties. In the left-hand column, select Layers 2D Drawings Alibre Design 686 2011 2. Click Add. A new row appears at the bottom of the table, temporarily named New Line Style. 4. Modify the layer attributes as necessary, including the layer Name. 5. Check Current to use this style for new items. 6. Click Apply to implement the changes. 7. Click Close when finished. To delete a layer 1. Select the layer you want to delete from the list. 2. Click Delete. 9.9.5 Changing layer attributes You can change the pattern, color, scale, and weight of a layer. To access the layer settings From the Alibre Gem, go to Drawing Properties. In the left-hand column, select Layers. To change the pattern 1. Double-click the appropriate Pattern entry. An arrow appears in the cell. 2. You can scroll through the list, or type the first letter of the desired pattern name. For example, type the letter "i" to jump to the first ISO style. Continue pressing the "i" key to page through all of the ISO styles. a. Select the pattern you want from the list. b. Check Current to use this layer for new items. c. Click Apply to implement the new settings. 2D Drawings Alibre Design 687 2011 Note: For advanced users who want to customize the available line patterns in Alibre Design: You can modify the predefined line patterns that ship with Alibre Design by editing the text file, alibre_unicode.lin. You can use Notepad to edit this file. A definition of the file format is embedded within the file. This file is located in the folder C:\Documents and Settings\All Users\Application Data\Alibre Design\System Files. To change the color 1. Double-click the appropriate Color cell. The Color dialog box appears. 2. Select a preset color or click Define Custom Colors to create a specific color. 3. Click OK to close the Color dialog box. 4. Click Apply to implement the new settings. To change the layer name, scale, weight, or comment 1. Click the cell containing the text or value you want to change. A gray box borders the cell. 2. Click again. A blinking cursor appears. You can now edit the contents of the cell. 3. Click Apply to implement the new settings. 9.9.6 Changing the layer of a figure, dimension, or annotation You can change an item's layer at any time. When the layer for an annotation or dimension is changed, the entire dimension/annotation including figures and text will be rendered in the layer's color. All figures and leaders will be rendered with the line pattern of the layer (continuous, dashed, etc.) The only exception to this rule is the Text Note annotation, for which the text is always displayed using the font color specified in the Text Note dialog box. The leader will still be rendered in the color and line pattern associated with the layer. To change the layer 1. In a drawing, right-click the item you want to reformat and select Set Layer from the pop-up menu. The Layers dialog box appears. 2. In the Current column, select the layer you want to move the selected item to. 3. Click OK to apply the change. To override the layer properties of a figure without changing the layer: You can change the properties of any figure on a layer without changing the layer that the figure resides on. You do this by overriding the current layer style: 1. Right-click the figure you wish to change the properties of. 2. Select Set Layer. The Layers dialog box appears. 3. Check the Override Layer Style box; then select the Pattern, Color, Scale, and Weight for the 2D Drawings Alibre Design 688 2011 figure. 4. Click OK to apply the changes. The properties of the figure will be changed, but the figure will still reside on the original layer. 9.9.7 Overriding layer styles for specific figures To override the layer properties of a figure without changing the layer: You can change the properties of any figure on a layer without changing the layer that the figure resides on. You do this by overriding the current layer style: 1. Right click the figure you wish to change the properties of. 2. Select Set Layer. The Layers dialog box appears. 3. Check the Override Layer Style box; then select the Pattern, Color, Scale, and Weight for the figure. 4. Click OK to apply the changes. The properties of the figure will be changed, but the figure will still reside on the original layer. 9.10 Tables 9.10.1 About Tables You can insert tables into drawing sheets in Alibre Designs 2D drawing workspace. Tables allow you to include organized, descriptive data within 2D drawings. Tables in Alibre Designs 2D Drawing workspace are similar to tables in Microsoft Word. Tables are not associated with specific, projected views; rather, they are associated with the drawing sheet itself. 2D Drawings Alibre Design 689 2011 9.10.2 Creating Tables To create a table 1. From the Annotations group in the Drawing Management tab, click on the New Table button . 2. Specify the number of rows and columns that the table should contain. 3. Set the Row Height and Column Width. 4. Click OK. 5. A preview of the table is attached to the mouse cursor. Position the table; and click once to place it. 9.10.3 Creating Tables with .CSV Files To create a table with an imported .CSV file From within a 2D drawing workspace: 1. From the Annotations group in the Drawing Management tab, select the Import Table option from the flyout. 2. From the Import Table dialog box, browse to the .CSV file on your computer. Click Open. 3. A preview of the table will be attached to the mouse cursor. Position the table and then left-click once to place it on the sheet.
9.10.4 Editing Table Contents To enter data into table cells or modify existing cell contents 1. Position the mouse cursor over the cell that you want to enter data into, and double-click. 2. Type information as needed. 3. Use the controls in the Edit Table dialog box to modify the appearance of table contents. 4. Click anywhere in the open work area (outside of the table) to exit table-editing mode. 2D Drawings Alibre Design 690 2011 9.10.5 Exporting Tables to .CSV Files To export a general table to a .CSV file 1. Right-click on a table created with the General Table tool. 2. Select Export... from the pop-up menu. 3. Designate the name and location for the .CSV file. 4. Click Save in the Export Table dialog box. 9.10.6 Modifying & Deleting Tables To reposition a table 1. Position the mouse cursor over the table. 2. Left-click-and-hold. 3. Drag the table to the desired location. 4. Release the mouse button to commit the change. To copy & paste a table 1. Position the mouse cursor over the table. 2. Right-click and select Copy from the menu. 3. Press Ctrl + T to activate the stamp tool and attach a preview copy to them mouse cursor. 4. Position the mouse at the target location for the copy of the table. 5. Left-click to place a copy of the table (position & click to create duplicates as needed). 6. Press Esc to cease the stamper operation. To delete a table 1. Position the mouse cursor over the table. 2. Right-click and select Delete from the menu. To add or remove rows and columns 1. With the table in edit mode, position the mouse cursor over a column label or a row label. 2. Right-click and select the appropriate insert column/row command or the Delete Rows/Columns command. To modify row heights and column widths With the table in edit mode, position the mouse cursor over a row label, right-click and select the Row Height command. Enter a new value for the height, and press Enter on the keyboard to commit the change. With the table in edit mode, position the mouse cursor over a column label, right-click and select the Column Width command. Enter a new value for the width, and press Enter on the keyboard to commit the change. The height for all rows and the width for all columns can be modified at once by right-clicking on the 0 label in the upper left corner of the table; and then selecting the Row Height or Column Width command. To merge and un-merge cells With the table in edit mode, select adjoining cells, and then right-click within the selected area. 2D Drawings Alibre Design 691 2011 Select the Merge command to merge the cells into a single cell. With the table in edit mode, select a merged cell, and then right-click within the cell. Select the Unmerge command to separate the cell into its constituent cells. Chapter 10 Bills of Material (BOMs) Alibre Design 694 2011 10 Bills of Material (BOMs) You can create a bill of material (BOM) for an assembly, as well as a part if necessary. You can create a custom Bill of Material, or create a new Bill of Material from a template. The bill of material is fully associative to the assembly and/or drawing. A change made in the assembly (e.g. adding or removing parts and subassemblies) is automatically applied to the BOM. You can launch the BOM workspace directly from the drawing. Changes made in the BOM workspace will be updated automatically in the drawing. Manual changes to the BOM are not reflected in the associated assembly (or part). Make sure that you maintain your manual changes in both the BOM and the associated design, if necessary. Creating BOMs may not be available in all versions of Alibre Design. Please contact Alibre Sales or visit www.alibre.com/store for information on upgrading your version of Alibre Design, or to add on a package to Alibre Design. 10.1 Entering BOM data You can specify BOM related properties for a part or for an assembly that you want to treat as a part for BOM purposes. Consequently, these properties can be displayed in a BOM of any assembly that contains the part or assembly. To save BOM data with a part 1. From the previously saved part/assembly go to the Alibre Gem, and select Design Properties. In the left-hand column, select Part Data. 2. Scroll through the Property list to find the applicable BOM property. 3. To enter BOM property data, click in the corresponding value field. The cursor appears. 4. Type in the appropriate text. 5. Continue specifying value fields as required. 6. Click Apply. 7. Click Close. 8. Save the part. When you add the part to an assembly, and subsequently create a BOM, the BOM data will automatically be displayed. To save BOM data with an assembly 1. Follow the procedure above for a part but also check the option Treat as part in BOM, which is found in the General section of the Design Properties dialog. Now, this assembly will be treated as a part whenever it is encountered in a BOM. It will appear as an item in the BOM. Also, the BOM properties assigned to it will be reported in the BOM. The parts contained in this assembly will not appear as separate items in the BOM. Bills of Material (BOMs) Alibre Design 695 2011 10.2 Creating a custom template You can create a custom BOM template to meet your own design, purchasing, and production requirements and specifications. To create a custom BOM template 1. In the Home window or from the Alibre Gem in any workspace, select New > Bill of Materials. The Bill of Materials dialog box appears. 2. Select the New Bill of Materials template radio button. 3. Click OK. A New Bill of Materials workspace appears. The workspace contains one empty row by default. The default column headers are Item Number, Part Number, Quantity, and Part Name. If you choose to leave a blank row in the custom template, the blank row will be listed first any time you use the custom template. Delete the blank row if you do not want to include it in the custom template. 4. Modifying the table style as necessary to meet your requirements. For information about modifying BOM tables, see Working in a BOM workspace. 5. Select the Save tool from Quick Access Toolbar. 6. Specify a Name for the custom template. 7. Select Alibre as the Save as type. 8. Click Save. 10.3 Creating a new BOM Creating BOMs may not be available in all versions of Alibre Design. Please contact Alibre Sales or visit www.alibre.com/store for information on upgrading your version of Alibre Design, or to add on a package to Alibre Design. To create a new bill of materials 1. In the Home window or from the Alibre Gem in any workspace, select New > Bill of Materials. -OR- Select the Bill of Materials icon from the Quick Access Toolbar. The Bill of Materials dialog box appears.
Bills of Material (BOMs) Alibre Design 696 2011
2. Select the New Bill of Materials option. 3. In the Choose Template area, select the Standard Template or Custom Template option. 4. If you are using a Standard Template, select the appropriate template size as well. Alibre Design includes the BOM ANSI ABC and BOM ANSI D&E bill of materials templates ready for use. The BOM ANSI ABC template is for use with drawing templates ANSI A Portrait, ANSI A Landscape, ANSI B, and ANSI C. The BOM ANSI D&E template is for use with drawing templates ANSI D and ANSI E. 5. If you are using a Custom Template, click Browse. The Select Bill of Materials Template dialog box appears. Select the appropriate template and click OK. 6. In the Bill of Materials dialog box Design area, click Browse. The Choose Design Part or Assembly dialog box appears. 7. Select the assembly or part for which you want a bill of materials. 8. Click OK in the Choose Design Part or Assembly dialog box. 9. Click OK in the Bill of Materials dialog box. 10.The BOM workspace appears containing the BOM data. When using a standard template, the first row will be blank by default. The default headers are Item Number, Part Number, Quantity, and Part Name. 11.Modify the BOM as required. 12.Select Save from the Quick Access Toolbar or from the Alibre Gem. 13.In the Document Browser, select the location in which you want to save the BOM. 14.Enter the BOM Name. 15.Click Save. The BOM can now be opened independently or inserted into a drawing if necessary. Bills of Material (BOMs) Alibre Design 697 2011 10.4 Inserting a BOM view into a drawing You can insert a new BOM view or existing BOM view into a drawing. You can only insert one BOM view per drawing. However, you can insert the BOM view into any drawing sheet. When you insert a BOM view into a drawing, you are automatically linking the BOM to the drawing. Linking a BOM to a drawing creates an association between the BOM data and the drawing itself. You can link a BOM to a drawing without actually inserting the view into a sheet. For more information about linking a BOM, see Linking a BOM to a drawing. Creating BOMs may not be available in all versions of Alibre Design. Please contact Alibre Sales or visit www.alibre.com/store for information on upgrading your version of Alibre Design, or to add on a package to Alibre Design. To insert an existing BOM view into a drawing 1. Select BOM tool from the Insert Views group in the Drawing Management tab. The Bill of Materials dialog box appears.
2. Click the Existing Bill of Materials radio button. Bills of Material (BOMs) Alibre Design 698 2011 3. Click Browse. The Choose Design Part or Assembly dialog box appears. In the Document Browser, navigate to the location containing the BOM. 4. Select the BOM item and click OK. 5. Click OK in the Bill of Materials dialog box. A preview of the BOM view appears in the work area and is listed in the Drawing Explorer view list.
6. Move the mouse pointer to position the BOM view on the sheet and click to place the view. You move a BOM view just like any other drawing view. To insert a new BOM view into a drawing 1. Select the BOM tool from the Insert Views group. -OR- From the Insert menu, select Bill of Materials View. The Bill of Materials dialog box appears. Bills of Material (BOMs) Alibre Design 699 2011 2. Click the New Bill of Materials radio button. 3. Select a Standard Template. -OR- Select a Custom Template. Click Browse to select the custom template. 4. In the Design section: In the Workspace field, click Browse. The Choose Design Part or Assembly dialog box appears. Navigate to the location containing the design. Select the design and click OK. In the Configurations drop-down menu, select the configuration you wish to use in the BOM. 5. Click OK in the Bill of Materials dialog box. A preview of the BOM view appears in the work area and is listed in the Drawing Explorer in the sheet view list. 6. Move the mouse pointer to position the BOM view on the sheet and click to place the view.
To insert the BOM view into the drawing after it has already been linked 1. Select the BOM flyout from Insert Views group and select Bills of Material (BOMs) Alibre Design 700 2011 2. The cursor is attached to the upper left corner of the table. 3. Move the mouse pointer to drag the table to the appropriate location on the sheet. 4. Click once to place the table. The table is placed in the sheet and the BOM is listed in the Drawing Explorer as a view under the respective sheet. The BOM table borders are displayed in blue in the workspace. The borders are black when the drawing is printed. 10.5 Linking a BOM to a drawing Linking a BOM to a drawing creates an association between the BOM data and the drawing itself. You can link a BOM to a drawing without actually inserting the BOM view into a sheet. This is useful if you want to display item callouts in a drawing but do not want to display the BOM data. Before you can insert callout balloons, you must at minimum link a BOM to a drawing. Inserting a BOM view into a drawing automatically links the BOM to the drawing. To link a BOM to a drawing 1. From the Insert Views group, select Link BOM. Or, in the Drawing Explorer, right-click the drawing name and select Link from the pop-up menu. The Bill of Materials dialog box appears. 2. To link a new BOM, select the New Bill of Materials option. See Creating a new BOM for more information. 3. To link an existing BOM, select the Existing Bill of Materials option. 4. Click Browse. The Choose Design Part or Assembly dialog box appears. 5. In the Document Browser, navigate to the location of the BOM. 6. Select the applicable BOM in the item list. 7. Click OK. The BOM name appears in the Bill of Materials dialog box. 8. Click OK. The BOM item appears in the Drawing Explorer under the drawing name.
You can insert callout balloons after the BOM has been linked to the drawing. For information related to inserting the BOM table into the drawing, see Inserting a BOM into a drawing. Bills of Material (BOMs) Alibre Design 701 2011 10.6 Working with a BOM in a drawing 10.6.1 Adding callout balloons After you have linked a BOM with a drawing, you can add callout balloons to drawing views. To add callout balloons 1. Select the Callout tool from the Annotations group in the Drawing Management tab. -OR- From the Insert menu, select Annotation > Callout. The Callout Annotation dialog box appears.
2. Select Regular or Split from the Style pull down menu. The Regular style will by default display only the item number in the callout balloon. The Split style will divide the callout balloon into halves. The upper half displays the item number by default, and the lower half displays custom information.
Regular Split
3. If necessary, select the Override option to enter custom text instead of displaying the item number. Bills of Material (BOMs) Alibre Design 702 2011 4. If the Split type was selected, enter custom text in Lower (Custom) text box area. 5. In the Leader area, select: Show if you want to display a leader with the callout balloon. Bent if you want to display a bent leader with the callout balloon. An Arrow type from the pull down menu. For 2D drawings, every time you click in the workspace you will add another leader line. To delete unneeded leaders, while editing the annotation, right click on the leader and select Delete. 6. Move the mouse pointer over a part in the drawing view. The part is highlighted.
7. Click once to create the callout balloon. The callout balloon appears. 8. Drag the balloon to the appropriate position and click to place. 9. Click Apply in the Callout Annotation dialog box (or double-click). The balloon is placed.
10.Continue to select parts and click Apply to add additional balloons. 11.Click Close when finished. The Callout Annotation dialog box appears by default when you insert a callout. If desired, you can specify the callout settings you want to use in the dialog box, and then check the Do not show this dialog next time option. You will then be able to insert callouts quickly without using the dialog box. After selecting the Callout tool, simply click on a part in a view to create the callout balloon and click to place it. To turn the dialog box option back on, from the Tools menu, select Options. In the General tab in the Options dialog box, select Show dialog when inserting callouts. You can not copy and paste BOM callouts. 10.6.2 Moving the BOM view You can move a BOM view after it has been inserted into a sheet. Bills of Material (BOMs) Alibre Design 703 2011 To move a BOM view 1. Verify that you are not currently in sketch mode. 2. Move the mouse pointer over the view in the work area and left click. With the view highlighted, move your mouse cursor over the Move View icon; the mouse pointer will change to the hand cursor.
3. Click and drag the view to the desired location on the sheet. 4. Release the mouse button to place the view. 10.6.3 Hiding the BOM view You can hide the BOM view in a sheet. To hide a BOM view 1. In the Drawing Explorer, right-click the BOM item listed under the sheet and select Hide from the pop-up menu. -OR- 2. Move the mouse cursor over the BOM view in the work area, right-click, and select Hide from the pop-up menu. The view is hidden in the work area and the associated text is dimmed in the Drawing Explorer. Bills of Material (BOMs) Alibre Design 704 2011 To show the view, right-click the dimmed BOM item in the Drawing Explorer and unselect Hide from the pop-up menu. 10.6.4 Deleting the view from a sheet You can delete a BOM view from a sheet at anytime. To delete a BOM view 1. In the Drawing Explorer, right-click the BOM item listed under the sheet and select Unlink from the pop-up menu. -OR- 2. Move the mouse pointer over the table in the work area, right-click, and select Delete from the pop- up menu. The table is deleted from the work area. The BOM is still associated with a drawing after you delete a table from a sheet. You must unlink the BOM from the drawing to remove all association between the BOM and drawing. Refer to Unlinking a BOM from a drawing for more information.
10.6.5 Unlinking a BOM from a drawing Unlinking a BOM from a drawing removes all association between the BOM and drawing. If the BOM view has been inserted into the sheet, unlinking a BOM will delete the BOM view from the sheet automatically. To unlink a BOM from a drawing 1. In the Drawing Explorer, right-click the BOM item beneath the drawing name (and not the BOM that is listed under the views) and select Unlink from the pop-up menu. a. If a BOM view exists in the drawing, the Unlinking Bill of Materials dialog box appears. 2. In the Unlinking Bill of Materials dialog box, click Yes. If applicable, the BOM view is deleted from the drawing sheet, and the association between the BOM and the drawing is broken. 10.6.6 Editing the BOM You can open the BOM workspace directly from the drawing and subsequently make changes. To edit the BOM from the drawing 1. Verify that you are not currently in sketch mode. 2. Move the mouse pointer over the BOM view in the work area and double-click. -OR- In the Drawing Explorer, right-click the BOM item and select Edit from the pop-up menu. -OR- Bills of Material (BOMs) Alibre Design 705 2011 In the Drawing Explorer, double-click the BOM item. The BOM workspace appears. 3. In the BOM workspace, edit the BOM as necessary. The BOM view in the drawing will update automatically. 4. Close the BOM workspace when finished. You do not need to save the changes before you close the BOM workspace. Any changes made to the BOM will be saved when you save the drawing. 10.6.7 Moving the view from one sheet to another You can move the BOM view from one sheet to another if necessary. To move the BOM view from one sheet to another 1. Verify that you are not currently in sketch mode. 2. Right-click the BOM view in the work area or the Drawing Explorer and select Move to Sheet... from the pop-up menu. The Select Target Sheet dialog box appears. 3. From the Target Sheet list, select the sheet you want to move the BOM view to. 4. Click OK. The BOM view is listed under the target sheet in the Drawing Explorer and appears in the target sheet work area. 10.6.8 Splitting a view You can split a BOM view into multiple smaller views if necessary. This is useful if a view is too long to fit onto a sheet. To split a view 1. From the Insert Views group, select Split View. -OR- Right-click the BOM view in the work area or Drawing Explorer and select Split View from the pop- up menu. The Split Bill of Materials View dialog box appears.
Bills of Material (BOMs) Alibre Design 706 2011
The Minimum and Maximum values are specific to the table being split. The Minimum value represents the combined width of the header row and the widest row in the table. The Maximum value represents the combined width of the header row and all the rows in the table except for the last row. 2. In the Split At field, specify a split value. This value must fall between the Minimum and Maximum view height values. 3. Click OK. The view is split into multiple views. You can move the views independently on the sheet. You can also move individual views onto a different sheet if necessary. However, if you delete or hide one view, the rest of the views will be deleted or hidden as well. If you add a row to the BOM after is has been split, the row will be added to the last BOM view. To restore the view back to its original configuration, enter a Split At value outside the Minimum - Maximum range.
10.7 Working in a BOM workspace 10.7.1 About the BOM workspace All work related to creating or editing a bill of material is performed in a BOM workspace. The BOM workspace displays the bill of material data in tabular format similar to a spreadsheet. You can create a bill of material (BOM) for an assembly, as well as a part, if necessary. The BOM is fully associative to the assembly and/or drawing; a change made in the assembly (e.g. adding or removing parts and subassemblies) is automatically applied to the BOM. You can launch the BOM workspace directly from the drawing. Changes made in the BOM workspace will be updated automatically in the drawing. Manual changes to the BOM are not reflected in the associated assembly (or part). Bills of Material (BOMs) Alibre Design 707 2011 In a BOM workspace you can: Add/delete rows & columns Resize rows & columns Hide rows Change data and header font properties Automatically re-sequence data Override design values Set column header and data alignment Print BOM data Export BOM data to a .CSV file Append (add) rows Organize data by dragging and dropping columns and rows Change the table display orientation Sort data in ascending or descending order Control how a BOM will be displayed in a drawing 10.7.2 Adding a column To add a column to a BOM 1. From the Edit group in the Bill of Materials tab, select Insert Column. Bills of Material (BOMs) Alibre Design 708 2011
In the Insert Column dialog box, you can edit the fields under the Display As column. You cannot edit the Property or Data Type fields when using standard headers.
2. In the Standard Properties area select a column header from the twenty-seven standard column headers listed. 3. Click the Add button to move the standard header to the column list. 4. To create a column with a custom header, click the Custom button. The custom column is automatically added to the column list. 5. Edit the Display As field for the custom header as necessary. 6. In the Data Type column, select the column data format: Text, Date, or Number. 7. Columns will be displayed in the BOM in the order in which they are listed in the Insert Column dialog box. To move a column up or down in the list, select a row, and then click either the up arrow or down arrow. Bills of Material (BOMs) Alibre Design 709 2011 8. Click OK. 10.7.3 Deleting a column To delete a column from a BOM 1. Click the table header of the column you want to delete. The entire column is highlighted.
2. Right-click in the table area and select Column > Delete from the pop up menu. -OR- From the Edit group, select Delete. -OR- Press Delete on the keyboard 10.7.4 Adding a row To manually add a row to a BOM 1. Right click in the BOM workspace and select Row > Append and the new row will be added to the bottom of the BOM.
Bills of Material (BOMs) Alibre Design 710 2011
10.7.5 Deleting a row At any time you can delete a row that has been manually inserted. However, in order to delete a row that was generated automatically from a design (i.e., a part in the assembly), you must first delete the associated part in the assembly. The Quantity value must then be updated to zero before the row can be deleted. To delete a row from a BOM 1. Click the table row number you want to delete. The entire row is highlighted. 2. Right-click in the table area and select Row > Delete from the pop up menu. -OR- From the Edit group, select Delete. -OR- Press Delete on the keyboard. 10.7.6 Hiding a row You can hide rows in a BOM. Hidden rows are not displayed in the BOM table in the drawing. To hide a row 1. Click the table row number you want to hide. The entire row is highlighted. 2. Right-click in the table area and select Row > Hide Row from the pop up menu. A distinct line is displayed between the rows that border above and below the row that has been hidden.
To display hidden rows 1. From the Format group, select Hidden Rows. The hidden row is displayed and the corresponding table row number field is orange. To unhide a row 1. If hidden rows are displayed, select the table row number of the hidden row. The entire row is Bills of Material (BOMs) Alibre Design 711 2011 highlighted. -OR- 2. From the Format group select the View Hidden Rows icon.
10.7.7 Resizing rows and columns You can resize rows and columns to customize the look of the table. To resize a row or column by dragging 1. In the row number or column header area, move the mouse pointer near the edge of the row or column you want to resize. The mouse pointer changes appearance.
2. Click and drag the row or column border to change the respective width or height. 3. Release the mouse button when finished resizing. To resize a row by specifying a row height value 1. Select the rows you want to resize. The entire row is highlighted. 2. Right-click in the table area and select Row > Row Height from the pop up menu. -OR- From the Format group, select Row Height. The Row Height dialog box appears.
3. Specify the Row height value. 4. Select the Apply to all rows options if desired. 5. Click OK. To automatically adjust a column's width 1. In the main column header area, move the mouse pointer over the right edge of the column you Bills of Material (BOMs) Alibre Design 712 2011 want to automatically resize. 2. Double-click the right edge. The column width automatically adjusts to the widest field in the column. -OR-
1. Click the table Header of the column you want to automatically resize. The entire column is highlighted. 2. Right-click in the table area and select Column > AutoFit from the pop up menu. -OR- From the Format group, select AutoFit Column. The column width automatically adjusts to the widest field in the column. 10.7.8 Adjusting column header and data alignment You can adjust the alignment of column headers and column data independently or together. To adjust column header alignment 1. Select any field in the column in which you want to change the header alignment. 2. Right-click in the table area and select Header Alignment > Left or Center or Right or from the Header group, select Alignment Left or Alignment Center or Alignment Right . The column header alignment changes. To adjust column data alignment 1. Select any field in the column in which you want to change the data alignment. 2. Right-click in the table area and select Data Alignment > Left or Center or Right or from the Text group, select Alignment Left or Alignment Center or Alignment Right . The column data alignment changes. Bills of Material (BOMs) Alibre Design 713 2011 To adjust column header and data alignment together 1. Click the table header of the column you want align. The entire column is highlighted. 2. Right-click in the table area and select Data Alignment > Left or Center or Right or from the Header group, select Alignment Left or Alignment Center or Alignment Right . The column header and data alignment changes. 10.7.9 Moving rows and columns in the table You can drag and drop rows and columns to reposition data within the table. To move a row or column 1. Move the mouse pointer over a table column header or row number.
2. Click the column header cell or row number cell and drag to the new table position. 3. Release the mouse button to complete the move. 10.7.10 Sorting data in ascending or descending order You can sort column data in ascending or descending order. To sort data in ascending or descending order 1. Click the table header of the column you want to sort. The entire column is highlighted. 2. To sort the column data in ascending order, select the Sort Ascending tool from the Format group. -OR- To sort the column data in descending order, select the Sort Descending tool from the Format group. 3. The data is sorted accordingly. Bills of Material (BOMs) Alibre Design 714 2011 10.7.11 Changing the table display orientation You can change the table display so that the header is located at the bottom of the table and the row numbers increase going up the table. By default, the header is located at the top of the BOM table and the row numbers increase going down the table. To change the table display 1. Select the Bottom Up Display tool from the Format group. The column headers are positioned at the bottom of the table and the row numbers increase going up the table. To return to the default orientation, click the Bottom Up Display tool. 10.7.12 Customizing header and data font properties You can change the font properties associated with column headers and tabular data. You cannot change font properties for individual items in the table. To customize header font properties 1. Right-click in the table area and select Header Font from the pop-up menu. -OR- From the Header group, select Font. The Font dialog box appears. 2. Modify the Font, Font Style, Size, Effects, Color, and Script as desired. 3. Click OK. To customize data font properties 1. Right-click in the table area and select Data Font from the pop-up menu. -OR- From the Text group, select Font. The Font dialog box appears. 2. Modify the Font, Font Style, Size, Effects, Color, and Script as desired. 3. Click OK. 10.7.13 Overriding design values When you create a BOM, the table contains information based on the design, e.g., part number, part name, quantity, etc. These items are referred to as design values since they are dictated by the design. You can manually override design values in a BOM workspace. Overriding a design value in the BOM workspace, will not have an effect on the actual design. To override a design value 1. Select the field containing the design value that you want to override. Bills of Material (BOMs) Alibre Design 715 2011 2. Change the value as necessary and press Enter on the keyboard. The cell containing the overridden value becomes blue.
To restore a value to its design value 1. Select the cell containing the overridden value. 2. Right-click the cell and select Use Design Value from the pop-up menu, or select the Use Design Value icon from the Edit group in the Bill of Materials tab. 3. The cell's value is restored to the value dictated by the design. 10.7.14 Modifying the table style You can control how the BOM table is displayed in the drawing. You can choose to show or hide row and column lines, only column lines, only row lines, or no lines. The table style setting only applies to the BOM table in the drawing. Table lines are always visible in the BOM workspace regardless of which table style setting is used. By default, row and column lines are visible. To modify the table style 1. Click the Rows and Column Lines flyout in the Format group.
From the drop down, select: No Lines: the BOM table will be displayed without lines. Row Lines: the BOM table will be displayed with row lines only. Column Lines: the BOM table will be displayed with column lines only. Row, Column Lines: the BOM table will be displayed with column and row lines. 10.7.15 Resequencing data You can resequence (reorder) data in a table after you delete or move rows. Resequencing a BOM will reset the Item Numbers so that they are sequentially numbered correctly in the order listed. To resequence a BOM 1. From the Update group, select Resequence. The Item Numbers are reordered. Bills of Material (BOMs) Alibre Design 716 2011 Before resequencing After resequencing
10.7.16 Updating the table You can have the assembly workspace open and the drawing workspace containing the BOM open simultaneously. Consequently, you can update a BOM table after making changes to an assembly. Before you can update the table, you first must save any changes made to the design. The design does not need to be open in order to update the table. You cannot update the BOM when you are editing it within the context of the drawing. To update the table 1. From the Update group, select Update Table. Bills of Material (BOMs) Alibre Design 717 2011 2. The table is updated to reflect any recent changes made in the design. 10.7.17 Exporting BOM data You can export a BOM table as a .csv file. You can open .csv files in any spreadsheet application or text editor. To export a BOM 1. Select the Export File tool from the Quick Access Toolbar -OR- From the Alibre Gem, select Export File. The Export File dialog box appears. 2. Select the Save in location. 3. Specify a File name. 4. Select a Save as type. 5. Click Save. 10.7.18 Printing BOM data You can print a BOM table by itself directly from the BOM workspace. To print a BOM table 1. From the Quick Access Menu select Print. The Print dialog box appears. 2. Select the appropriate printer. 3. Specify the print layout. 4. Click Print. Chapter 11 Importing and Exporting Alibre Design 720 2011 11 Importing and Exporting 11.1 About Imported Parts Alibre Design's import and export functionality enables interaction with data from other CAD systems. Furthermore, machine tools and rapid prototyping can be driven from exported data created in Alibre Design. Imported parts and assemblies will not contain design or parametric history unless the file is an Alibre Design STEP file. Imported assemblies will maintain the original assembly structure. Additionally, imported geometry will maintain its original geometric precision and can be used for design analysis, assembly integration, visualization, measurement, and manufacturing purposes. What you can do Take measurements. Place dimensions. Move, offset and remove faces. Insert 3D section views. Calculate physical properties. Create additional features, referencing existing geometry if necessary. Integrate parts with other imported parts or native Alibre Design parts to create assemblies. 11.2 Importing Files Files may be imported into Alibre Design from the Home window and any workspace. If importing from an assembly workspace, the file is inserted into the assembly. Otherwise, a new workspace opens according to the contents of the file, for example, a part will open in a part workspace. All versions of Alibre Design may not support importing of all of the listed file types. Please contact Alibre Sales or visit www.alibre.com/store for information on upgrading your version of Alibre Design, or to add on a package to Alibre Design. When an assembly is imported, all components are listed in the Design Explorer and may be saved with the assembly. When defined in a STEP file, color information is also imported and applied to parts and assemblies. Supported file types Part Alibre Design files (*.stp) SolidWorks part files (*.sldprt) All STEP files (*.stp, *.step) SAT files (ACIS) (*.sat) IGES files (*.igs) Rhino files (*.3dm) * AutoDesk Inventor (*.ipt) * Pro/E (*.prt, *.xpr) * SolidEdge (*.par, *.psm) * Catia (*.CATPart) * Parasolid Assembly Alibre Design files (*.stp) Importing and Exporting Alibre Design 721 2011 SolidWorks assembly files (*.sldasm) All STEP files (*.stp, *.step) * AutoDesk Inventor (*.iam) * Pro/E (*.asm, *.xas) * SolidEdge (*.asm) * Catia (*.CATProduct) * Parasolid Drawing Alibre Design files (*.stp) AutoCAD DWG files (*.dwg) AutoCAD DXF files (*.dxf)
* - Available with purchase of Alibre Translate add-on. To import a DXF or DWG file 1. From the Alibre Gem select Import. The Import File dialog appears. -OR- Click the Import File icon in the Quick Access Menu, 2. Select the file and click Open. The Import DXF/DWG File dialog appears. 3. Select the Units for the imported file. 4. Check Maintain Projection to maintain the projection plane of the imported model in Alibre Design. If this option is unchecked, the model will be projected onto the XY Plane in Alibre Design. 5. Check Import Only Visible Layers to bring in only the visible layers from the original file. Any "frozen" or "off" layers will not be imported. If this option is not checked all layers will be imported. This can clutter the drawing and slow performance. 6. Click OK. The file opens in a drawing workspace.
To import a 3D model 1. From the Alibre Gem select Import. The Import File dialog box appears. -OR- Importing and Exporting Alibre Design 722 2011 Click the Import File icon in the Quick Access Menu, The import options can also be set from any workspace. In a workspace, under the Tools menu, select Options, and then click the Interoperability tab. 2. If you have the SolidWorks Reader as part of your license, you will be able to open SolidWorks file types. 3. Select the file and click Open. 4. The Import File Options dialog box appears if you have that option checked (from the Alibre Gem, go to System Options and select Interoperability). This option will not appear for SolidWorks files. When importing a native Alibre Design file, the part opens directly into the appropriate workspace. 3. From the drop-down menu, select one of the following: Stitch to Solid to convert a surface model to a solid part Unstitch to Standalone Faces to convert a solid part to a set of faces. This can improve the visual representation of the part. This option is not recommended if changes will be made to the solid None to leave the model alone 4. Check the import options you wish to apply to the file. Show the import options. -OR- Importing and Exporting Alibre Design 723 2011 Check Import Advisor for a list of recommended settings for importing the file. More about the Import Advisor. 5. Select Check Part to obtain information about the integrity of the file. 6. If Import Advisor or Check Body is checked, select an Accuracy level for the report. Show the accuracy settings. 7. Select Healing Analysis if Heal is checked under Import Options. This produces a report on any data corrected as a result of the Heal command. 8. Select Conversion Log to view a report about the import. 9. Uncheck Show Options When Importing to bypass this dialog in the future. Options set in the Design Options dialog will be used automatically. 9. Check Set As Default Import Options to use these settings for future imports. Settings in the Design Options dialog box will be updated. 10.Click OK. If any Analysis and Reporting options are selected, the Import File Analysis and Reporting dialog box appears. To save report data, highlight the text and press Ctrl-C to copy. The text can be pasted into another application for viewing or printing. 11.3 Face color with imported files Alibre Design supports face color with Step 214 files and there are several different ways to use and override the initial face color. This cube was initially created in another CAD application and each face of the cube was given a different face color. In Alibre Design, there are two different options when changing the color of a part; the entire part color and the entire feature color. With this type of model with it there isn't a way to turn on/off or change the individual face colors.
Importing and Exporting Alibre Design 724 2011 Example #1 - Changing the entire part color - individual face colors are not affected With a part that has face colors, right click on the part and choose Select Color, or from the main menu go to Edit > Select color. When a different global part color is selected the individual face colors will override the new color setting. However, when new features are added and material is added or subtracted then the newly chosen part color will show.
Example #2 - Changing the Feature Color - individual face colors are affected In the Design Explorer, right click on the desired feature and select Feature Color. In the Feature Color Properties dialog box, selecting Use part color will not use the individual face colors but will use the global part color that is selected.
Example #3 - Using the part in an assembly When STEP214 parts that contain face colors are used in an assembly, the part color in the assembly is dependent upon the options that were selected in the Part workspace. The color shown in the part workspace will be also be shown in the assembly workspace. In the part workspace: if the Use Imported Face Colors option is selected then the part inside the assembly will always show the face colors. if the Use part color option is selected, as with native parts, the color of a part can be overridden in an assembly. 11.4 Import Advisor Use the Import Advisor for a list of recommended import settings for a file. Using the Import Advisor 1. Be in a Part, Assembly, or Sheet Metal workspace. 2. From the Alibre Gem, go to System Options 3. Select the Interoperability. Importing and Exporting Alibre Design 725 2011 The Interoperability tab contains different selections that can be applied for imported data. The selections for import are as follows: Heal. Recalculates inaccurate geometry in order to make the part more accurate upon import. Make Tolerant. Tags inaccurate geometry for more intelligent subsequent operations. Discard Non-Solid Faces. Discards faces that are not part of a solid. These faces may have been created for reference. Unstitch To Standalone Faces. Converts a solid part to a set of faces. This can improve the visual representation of the part. This option is not recommended if changes will be made to the solid. Stitch To Solid. Converts a surface model to a solid part. Override Units. Converts the units to those specified. Note: All import options can operate simultaneously, with the exception of Convert To Surface Model and Convert To Solid Model. 1. Select Import Advisor to generate an import summary after the file has been imported. With this option selected, a dialog appears after import displaying errors, suggestions and options that can be changed for the specific import issue. Importing and Exporting Alibre Design 726 2011 2. Select the Check Part option to obtain information about the integrity of the file. 3. If Import Advisor or Check Part is checked, select an Accuracy level for the report: Low: Fast error checks. Medium: Slower error checks plus D-cubed curve and surface checks. High: Slower warning and error checks plus D-cubed and surface checks. Very High: Warning and error checks plus edge convexity change point and face/face intersection checks. 4. Select Healing Analysis if Heal is checked under Import Options. This produces a report on any data corrected as a result of the Heal command. 5. Select Conversion Log to view a report about import. 6. Check Do Not Show Options When Importing to bypass this dialog in the future. Options set in the Design Options dialog will be used automatically. 7. Check Set As Default Import Options to use these settings for future imports.Settings in the Design Options dialog will be updated. 8. If any Analysis and Reporting options are selected, the Import File Analysis and Reporting dialog appears. Notes: To save report data, highlight the text and press Ctrl-C to copy. The text can be pasted into another application for viewing or printing. The tools that are available through the import options will provide a high degree of success in working with data from other CAD systems. For issues that are elusive, the Alibre Assistant should be contacted. Options set in the Design Options dialog apply to all imports unless changes are made in the Import File Options dialog. 11.5 Check Part A part may be analyzed for problems before or after import. More about checking a part prior to import. To check a part that has already been imported 1. Open the part. 2. From the Analysis group in the Viewing and Analysis tab, select Check Part. The Check Part Importing and Exporting Alibre Design 727 2011 dialog box appears. 3. Select an accuracy setting: Low, Medium, High or Very High. Show the accuracy settings. 4. Click Apply. Information about the part populates the dialog box. 5. Click Save Report to export the information to a text file. 6. Click Close. 11.6 Saving an imported assembly Immediately upon import of an assembly, its subassemblies and parts exist only in the assembly workspace. When you first save the imported assembly, the parts and subassemblies that make up the assembly will be saved as individual files, much as if you had designed the assembly yourself from individual files. Any associations, such as constraints or constituent items (subassemblies, parts of subassemblies, etc), will also be saved during the first save. Effectively, this operation is a Save As All operation, which means that all items will be newly created and their locations can be picked. Before you begin You must have a newly imported assembly open. To save all items (File System Example) 1. From the Alibre Gem select Save. 2. Select the location of your top level item (the first item listed) by using the folder icon on each line or typing in a location directly under the Location column. 3. Continue through the rest of your parts applying the appropriate locations. Or, apply the top level location in step 2 to each item in the list or define a specific location for each item in the list by using the icons at the top left of the dialog. 4. Press OK. Importing and Exporting Alibre Design 728 2011 To save all items (Alibre Vault Example) 1. From the File menu select Save. 2. The rest of the process is similar to the File System approach. Instead of defining file locations in a specific directory, you will define the items meta-data. You can copy the top level item's meta-data to other items. For more information on the Alibre Vault, please see the Alibre Vault section of the Help. 11.7 Exporting File Types Designs may be exported from Alibre Design in any workspace. When an assembly is exported as a STEP file, all of the parts and subassemblies remain separate components as they existed in the original assembly. In addition, a Bill of Materials may be exported as a CSV file and some reports may be exported as text files. Not all versions of Alibre Design support exporting of all of the listed file types. Please contact Alibre Sales or visit www.alibre.com/store for information on upgrading your version of Alibre Design, or to add on a package to Alibre Design. Designs may be exported as: Drawing Alibre Design file (*.stp) AutoCAD DWG files (*.dwg) AutoCAD DXF files (*.dxf) JPEG Image file (*.jpg) Bitmap file (*.bmp) Enhanced Metafile file (*.emf) Assembly Alibre Design file (*.stp) AP 203 file (*.stp) AP 214 file (*.stp) ACIS 5.0, 7.0, R10 - R18 files (*.sat) * SolidWorks (*.sldasm) * Parasolid STL file (*.stl) JPEG Image file (*.jpg) Bitmap file (*.bmp) KeyShot file (*.bip) Part/SMP Alibre Design file (*.stp) AP 203 file (*.stp) AP 214 file (*.stp) ACIS 5.0, 7.0, R10 - R18 files (*.sat) IGES file (*.igs) * SolidWorks (*.sldprt) * Parasolid STL file (*.stl) JPEG Image file (*.jpg) Bitmap file (*.bmp) KeyShot file (*.bip)
* - Available with purchase of Alibre Translate add-on. Importing and Exporting Alibre Design 729 2011 11.8 About Imported Sheet Metal Parts Only Alibre step files can be imported as sheet metal parts. Files imported from other software programs will be imported as solid part models. 11.9 Exporting a model/assembly or a 2D drawing to an AutoCAD format To export a part/sheet metal part/assembly 1. Open the part/sheet metal part/assembly file. 2. From the Alibre Gem, select Export. The Export File dialog box appears. 3. Browse to select a location for the exported file. 4. Enter a new name in the File Name box if desired. 5. Select a file type from the Save as type drop down box. 6. Click Save. To export a drawing 1. Open the 2D drawing file. 2. From the Alibre Gem, select Export File. The Export File dialog box opens. 3. From the Save as type drop down box, select either .dwg or .dxf. 4. Browse to select a location for the exported file. 5. Type a name in the File name box. 6. Click Save. 11.10 Setting conversion options 11.10.1 Setting Conversion Options - IGES Conversion options may be set for IGES and STL files. Option settings affect all imports and exports of these file types. To set options for IGES files 1. In a workspace, from the Alibre Gem, go to System Options and select IGES from Interoperability. Write Options 1. MSBO (Manifold Solid B-rep Objects) - Check MSBO to export parts as MSBOs (Manifold Solid B-rep Objects). Otherwise, these parts are exported as trimmed faces, but without connectivity information for IGES Version 4.0 compatibility. IGES Version 4.0 does not support topology information. 2. AutoCAD Faces - Check AutoCAD Faces to export an IGES file specifically for use with AutoCAD Importing and Exporting Alibre Design 730 2011 3. JAMA-IS v1.04 Spec - Check JAMA-IS v1.04 Specification to export files using a subset of the IGES V5.0 specification. Selecting this option accepts the JAMA convention of not supporting some constraints. Additionally, JAMA does not support any MSBO entities. 4. Wire as copious data - Check Wire as copious data to write a wire as copious data (entity #106, form 12). Otherwise, separate curves are written for the wire. 5. Trimmed curves - Check Trimmed curves to write trimmed curves as 2D parametric curves with the trimmed curve preference for 2D data. This is required when writing IGES files for CATIA 6. Trim surfaces and NURBS (Non-Uniform Rational B-Splines) - Check Trim surfaces as NURBs to specify that all surfaces be converted to NURBs (Non-Uniform Rational B-Splines) and written as IGESNURBs surfaces (Entity #128). 7. Ellipses as NURBS - Check Trim surfaces as NURBs to specify that all surfaces be converted to NURBs (Non-Uniform Rational B-Splines) and written as IGESNURBs surfaces (Entity #128). 8. Bounded surfaces - Check Bounded surfaces to write all surfaces as bounded. Otherwise, surfaces are written as trimmed whenever possible. Check this box when writing IGES for CATIA. CATIA requires that all surfaces be bounded. 9. EOL Length - Check EOL Length to specify the length of the end-of-line character (in bytes). Enter the number of bytes required by your operating system. When writing for CATIA use 1 or 4. 10.Represent Model In - Select a unit of measure from Represent Model In so that the geometry is exported in the specified unit. Read Options 1. Free curves - Check Free curves to convert free curves into corresponding ACIS edges. 2. Free points - Check Free points to convert point entities into corresponding ACIS point entities. 3. Scale to mm - Check Scale to mm to convert IGES file scaling to millimeters. 4. Copious data curve - Check Copious data curve to convert copious data curves (polyline curves) into multiple ACIS curves. Otherwise, the conversion outputs multiple ACIS curves, but some data explosion may occur. 5. Free Surfaces - Check Free surfaces to convert free faces into ACIS face entities. 6. Scale factor - Enter a value in Scale factor to convert the scale factor to units other than millimeters. Once set, this is the standard for all successive imports. 7. Points to evaluate during conversion - Enter a value in Points to control the number of points to be evaluated per knot span during the conversion of a 2D curve to a 3D curve. A negative value creates an automatic determination based on the degree of the 2D curve. A positive value sets up an evaluation of the number of points. 8. Tolerance for breaking curves into edges - Enter a value in Tolerance for breaking curves into edges to specify the tolerance used for breaking curves into separate edges. 9. Spline Curve Edges Split - Check Spline Curve Edges Split to produce vertices at the cusps of spline curves. 10.Trimmed curve preference a. UnspecifiedIGES reads trimmed curves uses individual preferences given in the IGES file. b. 2d curveIGES uses the 2D parametric data for all trimming curves. c. 3d curveIGES uses the 3D data for all trimming curves. 11.10.2 Setting Conversion Options - STL Conversion options may be set for IGES and STL files. Option settings affect all imports and exports of these file types. An STL file is commonly used for Stereo lithography type applications. Alibre provides the following options for controlling the export of a model to the STL format. These parameters are needed to provide flexibility and control over the final part and different combinations will give different results. This option is only available in the Part module; from the Alibre Gem, go to System Options and select STL from Interoperability. Importing and Exporting Alibre Design 731 2011 Maximum cell size and Surface deviation are specified in model units. Normal deviation is assumed as degrees. The exported model is scaled to current display units since the STL format does not allow specification of units. Faceting attempts to satisfy all refinement requirements set by these refinement parameters. If there is a conflict in the user specified data the higher order parameters will be satisfied first and the lower order conflicting ones will be ignored. Refinement parameters are considered in the following high-to-low order: Maximum facet edge length Normal tolerance Surface tolerance Maximum Cell Size The Maximum cell size refers to how the part is faceted. Basically surfaces are broken into very small triangles and the edge length of a cell can be a maximum length. The maximum edge length value allows the facet edge length to be within the specified limit. The maximum size of the facets is directly determined by the cell size. The larger the value the larger the facets will be and the more coarse the model will be. The smaller the facets the more smooth the facets will be but the file size of the model will also be larger. By default this value is set to 0. Normal Deviation The Normal deviation is the angle between the surface normals of the model at two adjacent nodes of a facet. This determines how accurately the facets are shown in the model. This option is more advantageous since it does not affect the overall size of the file. Surface Deviation By specifying how accurately the surface is represented by the facets, changing the surface deviation will change the distance between the facets and the parts surface it is representing causing it to be refined. If the surface tolerance is zero, it is not taken into account in faceting. To set options for exporting STL files 1. In a workspace, from the Alibre Gem, go to System Options and select IGES from Interoperability. 2. Type the Maximum Cell Size to specify the maximum length of a side of a cell in object space. Since a facet cannot be larger than the cell, this determines the maximum size of the facet. The default is 0. 3. Type the Normal Deviation to specify the maximum angle allowed between two normals on a Importing and Exporting Alibre Design 732 2011 facet. The proper value is usually independent of the model size. The default is 10 degrees. 4. Type the Surface Deviation, the maximum distance between the facet and the true surface. The proper value is dependent on the model size. The default is 0. 5. Click OK. Enabling either Normal Deviation or Surface Deviation is recommended. Provide a value for at least one of the deviation options, although values for all three options can be entered. 11.11 IGES files 11.11.1 Supported IGES entities The tables below list the IGES entities supported during import and export of IGES files. Import (IGES-to-ACIS conversion) IGES Entity # Form # IGES Entity Name ACIS Entity Remarks #100 0 Circular Arc Ellipse #102 0 Composite Curve Curve List Only for #142 #104 0 Conic Arc : General Intcurve #104 1 Conic Arc : Ellipse Ellipse #104 2 Conic Arc : Hyperbola Intcurve #104 3 Conic Arc : Parabola Intcurve #106 11 Copious Data : 2D Path Point List Only for #142 #106 12 Copious Data : 3D Path Point List Only for #142 #106 63 Copious Data : Closed 2D Curve Point List Only for #142 #108 1 Plane Entity : Bounded Face #110 0 Line Straight #112 0 Parametric Spline Curve Intcurve #114 0 Parametric Spline Surface Spline #116 0 Point Point #118 1 Ruled Surface Spline #120 0 Surface of Revolution Spline #122 0 Tabulated Cylinder Surface #123 0 Direction Vector #124 0 Transformation Transf #126 0 Rational B-Spline Curve Intcurve #128 0 Rational B-Spline Surface Spline #130 0 Offset Curve Curve Simple offsets only #140 0 Offset Surface Surface #141 0 Boundary Entity Loop #142 0 Curve on Parametric Surface Loop #143 0 Bounded Surface Face #144 0 Trimmed Surface Face #186 0 MSBO Body #190 0 Plane Surface Plane Importing and Exporting Alibre Design 733 2011 #192 0 Rt. Circular Cylindrical Surf Cone #194 0 Rt. Circular Conical Surf Cone #196 0 Spherical Surface Sphere #198 0 Toroidal Surface Torus #502 1 Vertex List Vertex Export (ACIS-to-IGES conversion) ACIS Entity IGES Entity # Form # IGES Entity Name Remarks Straight #110 0 Line Ellipse #100 0 Circular Arc #104 1 Conic Arc-Ellipse #126 0 Rational B-Spline Curve #128 0 Rational B-Spline Surface
#120 0 Surface of Revolution Intcurve #126 Rational B-Spline Curve Plane #190 0 Plane Surface #122 0 Tabulated Cylinder For #144 Cone #192 0 Cylindrical Surface #194 0 Conical Surface #120 0 Surface of Revolution For #144 Sphere #196 0 Spherical Surface #120 0 Surface of Revolution For #144 Torus #198 0 Toroidal Surface #120 0 Surface of Revolution For #144 Spline #128 Rational B-Spline Surface
Point #116 0 Point Vector #123 0 Direction Transf #124 0 Transformation Vertex #502 1 Vertex Edge #504 1 Edge Loop #508 1 Loop #102 0 Composite Curve #142 0 Curve on Parametric Surface Only for trimmed surfaces Face #510 1 Face #144 0 Trimmed Surface For IGES 4.0 compatibility Shell #514 1 Shell Lump/Body #186 0 MSBO Chapter 12 Spreadsheet Driven Designs Alibre Design 736 2011 12 Spreadsheet Driven Designs 12.1 About driving designs by spreadsheet You can create variations of a design by using a spreadsheet of parameters. Additionally, a single spreadsheet of parameters can be shared by multiple designs. The spreadsheet must be created in Microsoft Excel; Excel 2000, Excel 2007 and Excel XP are supported. Note: When using Excel 2007, you must be running Excel as Administrator. If you are not, you will receive an error message. Before you can drive a design with a spreadsheet of parameters, you must first set up Excel by installing the Alibre Design Add-In in Microsoft Excel. Next, you may either create a design with a desired set of dimensions, or create a spreadsheet first with a set of varying parameters for those dimensions. With these steps completed, you are ready to drive the design with the spreadsheet you have prepared. This is an example of a basic spreadsheet that has been prepared with parameters. 12.2 Setting up Excel to drive designs by spreadsheet Before you can drive a design with a spreadsheet of parameters, you must first install the Alibre Design Add-In to Microsoft Excel. To set up Excel 2000 or XP 1. Launch Alibre Design. 2. Launch Microsoft Excel. 3. From the Tools menu in Excel, select Add-Ins. The Add-Ins dialog box appears. 4. Click Browse. The Browse dialog box appears. 5. Browse to Program Files > Alibre Design on your PCs local C: drive and locate the file named Alibre Design Add-In.xla. (This is the default location for Alibre Design files at installation.) 6. Click the file name. 7. Click OK. The Alibre Design Add-In appears in the Add-Ins dialog box with a check mark next to it. 8. Click OK. In Excel, a new item appears in the Tools menu: Alibre Design Add-In > Control Parameters. To set up Excel 2007 1. Launch Microsoft Excel. Spreadsheet Driven Designs Alibre Design 737 2011 2. Click the Microsoft Office logo in the top left corner of the spreadsheet. 3. In the dialog, click the Excel Options button. 4. In the Excel Options dialog, choose Add-ins. 5. In the Add-ins section, in the Manage field, select Excel Add-ins from the drop down list, then click the Go button. 6. Click the Browse button and Browse to Program Files > Alibre Design on your PC's local C:/ drive and open the file named Alibre Design Add-In.xla. (This is the default location for Alibre Design files at installation.) 7. Make sure Alibre Design Add-In is checked, then click OK. 8. Click the Microsoft Office logo again. 9. Click the Excel options button. 10.Click Customize and expand the Popular Command drop down list.
11.Select Add-ins Tab. 12.Click OK. 13.The Add-ins tab is added. Spreadsheet Driven Designs Alibre Design 738 2011 12.3 Driving designs by spreadsheet You can use Microsoft Excel spreadsheets to store and manage design information for use in driving one or more designs in Alibre Design. You may set up the spreadsheet first, or design the part first. Before you can drive a design with a spreadsheet of parameters, you must first set up Microsoft Excel by installing the Alibre Design Add-In. To drive a design by spreadsheet 1. Launch Alibre Design. 2. Open the desired part. 3. Launch Microsoft Excel. 4. Save the workbook (spreadsheet). 5. Enter the desired settings for parameters. For each parameter, enter a value, type and units. You may also enter a name and comments. 6. From the Tools menu in Excel, select Alibre Design Add-In > Control Parameters. OR, for Excel 2007, select the Add-Ins tab. Choose Alibre Design Add-In > Control Parameters. Note: When using Excel 2007, you must be running Excel as Administrator. If you are not, you will receive an error message. The Control Parameters dialog box appears. The part name is displayed in the Design field and its dimensions appear in the Parameters table. Spreadsheet Driven Designs Alibre Design 739 2011 7. In Parameters, click one of the parameters. Its name appears in the Name field below. 8. For Cell Reference, click the field then click the cell on the Excel spreadsheet that the parameter should reference. -OR- Click the button. The cell reference box appears. Click the desired spreadsheet cell, then click the button. to return to the Control Parameters dialog box. 9. In Type, select the parameter type: distance, angle or count. 10.In Units, set the desired units of measurement (for distance and angle parameters). 11.Click Modify. 12.To add a new parameter, click Reset. The entry fields are cleared. In Name, type a name for the new parameter then follow steps 6-10 above. 13.Click Close. The open part in Alibre Design is modified to the new parameters.
To set more than one parameter at a time You can select more than one parameter at a time in the Control Parameters dialog. 1. Select the first parameter you wish to set, then hold the Ctrl key down and select any other parameters to modify. Each of the parameters will highlight. Spreadsheet Driven Designs Alibre Design 740 2011 In the Name field, it will say Multi-Select and in the Cell Reference field, each of the cells will be listed in the order they appear in the Parameters section. (It will say NULL in the place of a cell name if no cell is currently linked.) 2. Click the button to move to the linked Excel spreadsheet, and select - in the correct order - the new fields that you wish to link. You must click the same number of cells as parameters you highlighted. 3. Return to the Control Parameters dialog by clicking the button. 4. Click the Modify button to update the parameter values. 12.4 Modifying spreadsheet-driven parameters Modify the parameters for spreadsheet-driven designs directly in Microsoft Excel. To modify spreadsheet-driven parameters 1. Launch Alibre Design. 2. Open the part that is linked to the spreadsheet. 3. Launch Microsoft Excel. 4. Open the spreadsheet of prepared parameters. 5. From the Tools menu in Excel, select Alibre Design Add-In > Control Parameters. (For Excel 2007, select the Add-Ins tab. Choose Alibre Design Add-In > Control Parameters.) The Control Parameters dialog box appears. (You may be prompted to save the workbook - the Excel file - before using it to control parameters.) The name of the open part is displayed in the Design field and its dimensions appear in the Parameters table. Spreadsheet Driven Designs Alibre Design 741 2011
If several parts are open in Alibre Design, click Active Sessions in the Control Parameters dialog box. The Active Sessions dialog appears. Select the desired part and click OK. Alternatively, you can click File System to find the desired design. 6. In Parameters, click one of the parameters. Its name appears in the Name field below. 7. For Cell Reference, click the field then click the cell on the Excel spreadsheet that the parameter should reference. -OR- Click the button. The cell reference box appears. Click the desired spreadsheet cell, then click the button to return to the Control Parameters dialog box. If the spreadsheet file is moved, or any folders are renamed, the link from the cell to the part dimension will be broken. To reestablish the link, use the Equation Editor dialog box to relink the spreadsheet to the part. 8. In Type, select the parameter type: distance, angle or count. 9. In Units, set the desired units of measurement (for distance and angle parameters). 10.Click Modify. 11.To add a new parameter, click Reset. The entry fields are cleared. In Name, type a name for the new parameter then follow steps 6-10 above. 12.Click Close. The open part in Alibre Design is modified to the new parameters.
Spreadsheet Driven Designs Alibre Design 742 2011 To modify more than one spreadsheet-driven parameter at a time You can select more than one parameter at a time in the Control Parameters dialog. 1. Select the first parameter you wish to modify, then hold the Ctrl key down and select any other parameters to modify. Each of the parameters will highlight. In the Name field, it will say Multi-Select and in the Cell Reference field, each of the cells will be listed in the order they appear in the Parameters section. 2. Click the button to move to the linked Excel spreadsheet, and select - in the correct order - the new fields that you wish to link. Press the Ctrl key to select each cell after the first one. The number of cells with valid data in the spreadsheet that you choose must be equal to the number of parameters you selected to modify. 3. Return to the Control Parameters dialog by clicking the button. 4. Click the Modify button to update the parameter values. 12.5 Relinking a spreadsheet of parameters to a part You can use Microsoft Excel spreadsheets to store and manage design information for use in driving one or more designs in Alibre Design. However, if spreadsheet files are moved, or any folders are renamed in the path to their locations, their links to the parts they drive will be broken. The next time you open the Equation Editor dialog box, this warning will appear. To reestablish the links between spreadsheets and parts, use the link button in the Equation Editor dialog box. Spreadsheet Driven Designs Alibre Design 743 2011
To reestablish the link between a part and a spreadsheet 1. With the affected part open, if you are in sketch mode then from the Sketch Tool group in the 2D Sketching tab, click the Equation Editor button . The Missing External Reference dialog box appears. 2. Click OK. The Equation Editor dialog box appears. The affected parameters are displayed in red. 3. Click an affected parameter and click Link. The Link Parameter dialog box appears. 4. Click Windows Folders, then Browse if the associated spreadsheet is in a Windows folder. 5. In Look In, browse to the location of the spreadsheet. Spreadsheet Driven Designs Alibre Design 744 2011 6. Click the spreadsheets file name to select it. 7. Click Open. The new file path to the spreadsheet appears in the browse field. 8. Click Apply to all such parameters to apply the changes to all parameters driven by the same spreadsheet. 9. Click OK. 10.Repeat steps 39 if any affected parameters are driven by a separate spreadsheet. 12.6 Using Configurations with Spreadsheet Driven Designs The Control Parameters dialog has a field that shows the name of the active configuration of the chosen part or assembly.
If you would like to control a different configuration with this spreadsheet, you can click the Configurations button, and a list of available configurations will be displayed. Spreadsheet Driven Designs Alibre Design 745 2011 You can either: Select a different configuration to use OR Create a new configuration. To create a new configuration 1. Check the Create New Configuration box. 2. In the Name field, enter a name for the configuration. 3. Check the Lock Configuration box to lock the new configuration. 4. Click Create to add the new configuration to the list of configurations. 5. Uncheck the Create New Configuration box to allow selection of a configuration in the field above. Select the configuration to use, then click OK. Continue modifying parameters as necessary. Chapter 13 Publishing to PDF Alibre Design 748 2011 13 Publishing to PDF 13.1 About 3D PDF Publishing Alibre Design supports publishing parts, assemblies, drawings, and BOMs to PDF file format. Once published, these files can be viewed with the Adobe Reader. There are two levels of PDF publishing: Model Only Publishing Full Publisher Module Some versions of Alibre Design may only have access to Model Only Publishing. Please contact Alibre Sales or visit www.alibre.com/store for information on upgrading your version of Alibre Design, or to add on a package to Alibre Design. Model Only Publishing Features Ability to publish PDF files with interactive 3D model, including rotate, pan, and zoom. PDF file can be viewed with Adobe Reader 7.0.8 and above. Full Publisher Module Features Ability to publish PDF files with: Interactive 3D model, including rotate, pan, and zoom Assembly tree 2D Drawing BOM Exploded view animation with ordered steps Saved views PDF file can be viewed with Adobe Reader 7.0.8 and above.
13.2 Creating a PDF File To create a PDF file of a part, sheet metal part, or assembly: 1. From the Alibre Gem, select Publish to PDF. The PDF Publishing Wizard opens, and the 3D Model tab is active. 2. Select a template to use. (See Template Descriptions here) 3. Click Next. 4. If you want to add a header, select the Title tab and enter a title. Click the Font button to change the font of the Title. Please note: The Title can be one line only, and the text will not wrap. 5. If you want to add a footer, select the Footer tab and enter a footer. Click the Font button to change the font of the Footer. Please note: The Footer can be one line only, and the text will not wrap. 6. If you selected a template that includes text, select the Body Text tab(s) and enter text as Publishing to PDF Alibre Design 749 2011 necessary. Click the Font button to change the font of the text. To include a carriage return, press CTRL + Enter on your keyboard. 7. Click Next. 8. Check the Views you want to include in your PDF, if any. The default view (the state the model was in at the time you began the publishing process) is always included. 9. Click Next. 10.In the Page Layout section, select which page layout you wish to publish to. 11.Check the Put my logo on the top right corner to include an image in the PDF; then click Browse to find and select the image. 12.In Save Location, browse to the location you want to save the PDF file to. Note: If you choose to save to an existing file, after clicking Publish, you will be prompted to choose if you want to overwrite the existing file or add the published page to the existing file at the end as an additional page. 13.Choose Preview if you would like to view the PDF file before saving it. This creates a temporary file that is deleted if you do not publish the file. 14.Click Publish. The PDF file will be created and saved to the location you specified, and can be viewed with Adobe Reader 7.0.8 or higher. To create a PDF file of a section view: 1. You must be viewing the section view in the work area. 2. From the Alibre Gem, select Publish to PDF. The PDF Publishing Wizard opens, and the 3D Model tab is active. 3. Continue following the steps listed above for creating a PDF file of a part, assembly, or sheet metal part. To create a PDF file of an assembly in an exploded view: 1. You must have a license for full publishing. 2. You must be viewing an assembly in the exploded state. 3. From the Alibre Gem, select Publish to PDF. The PDF Publishing Wizard opens, and the 3D Model tab is active. 4. Select a template to use, then click Next. (See Template Descriptions here) 5. If you chose one of the templates that includes exploded view steps, a. In Publish State, choose to publish in Exploded or Unexploded State. This will determine which state the model is displayed in the PDF. b. Check the Include Explosion steps and descriptions box if you would like to include the steps in the PDF. Click the Font button if you would like to change the font of the exploded view steps Publishing to PDF Alibre Design 750 2011 in the PDF. The text "PDF Publishing" will update to reflect the new font. c. Click Next. 5. If you want to add a header, select the Title tab and enter a title. Click the Font button to change the font of the Title. Note: The Title can be one line only, and the text will not wrap. 6. If you want to add a footer, select the Footer tab and enter a footer. Click the Font button to change the font of the Footer. Note: The Footer can be one line only, and the text will not wrap. 7. Click Next. 8. Check the Views you want to include in your PDF, if any. The default view (the state the model was in at the time you began the publishing process) is always included. 9. Click Next. 10.In the Page Layout section, select which page layout you wish to publish to. 11.Check the Put my logo on the top right corner to include an image in the PDF; then click Browse to find and select the image. 12.In Save Location, browse to the location you want to save the PDF file to. Note: If you choose to save to an existing file, after clicking Publish, you will be prompted to choose if you want to overwrite the existing file or add the published page to the existing file at the end as an additional page. To create a PDF file of images or text 1. From the Alibre Gem, select Publish to PDF, or select the Publish to Acrobat PDF tool from the PDF Publishing toolbar. The PDF Publishing Wizard opens. 2. Select the General tab. 3. Select a template to use. (See PDF Publishing Templates for more information) 4. Click Next. 5. If you selected a template that includes an image, click Browse to find and select the image you want to publish. 6. Depending on which template you selected, select the Title, Footer, and/or Body Text tabs and enter the text you want to appear in each location. Tip: The Title and Footer can be one line only, and the text will not wrap. To include a carriage return in the Body Text section, press CTRL + Enter on your keyboard. 7. Click Next. 8. In the Page Layout section, select the page layout to which you want to publish. 9. If you chose the Image with Text template or the Text Only template, check the Put my logo on the top right corner to include an image in the PDF; then, click Browse to find and select the image. 10. In Save Location, browse to the location where you want to save the PDF file. Note: If you choose to save to an existing file, after clicking Publish, you will be Publishing to PDF Alibre Design 751 2011 prompted to choose if you want to overwrite the existing file or add the published page to the existing file at the end as an additional page. 11. Choose Preview if you would like to view the PDF file before saving it. This creates a temporary file that is deleted if you do not publish the file. 12. Click Publish. The PDF file will be created and saved to the location you specified. To create a PDF file of a 2D drawing Notes: You must have installed PDFCreator during the installation of Alibre Design and you must have Full Publishing capability. 13. From the File menu, select Publish to PDF, or select the Publish to Acrobat PDF tool from the PDF Publishing toolbar. The PDF Publishing Wizard opens, and the BOM/Drawing tab is active. The Drawing Template option is selected. 14. Click Next. 15. If you want to add a header, select the Title tab and enter a title. Click the Font button to change the font of the Title. Note: The Title can be one line only, and the text will not wrap. 16. If you want to add a footer, select the Footer tab and enter a footer. Click the Font button to change the font of the Footer. Note: The Footer can be one line only, and the text will not wrap. 17. Click Next.
18. In the Page Layout section, select the page layout to which you want to publish. 19. Check the Put my logo on the top right corner to include an image in the PDF; then, click Browse to find and select the image. 20. In Save Location, browse to the location where you want to save the PDF file. Note: If you choose to save to an existing file, after clicking Publish, you will be prompted to choose if you want to overwrite the existing file or add the published page to the existing file at the end as an additional page. 21. Choose Preview if you would like to view the PDF file before saving it. This creates a temporary file that is deleted if you do not publish the file. 22. Click Publish. The PDF file will be created and saved to the location you specified, and can be viewed Adobe Reader 7.0.8 or higher. To create a PDF file of a BOM Notes: You must have installed PDFCreator during the installation of Alibre Design and you must have Full Publishing capability. 23. From the File menu, select Publish to PDF, or select the Publish to Acrobat PDF tool from the PDF Publishing toolbar. The PDF Publishing Wizard opens, and the BOM/Drawing tab is active. The BOM Template option is selected. 24. Click Next. 25. If you want to add a header, select the Title tab and enter a title. Click the Font button Publishing to PDF Alibre Design 752 2011 to change the font of the Title. Tip: The Title can be one line only, and the text will not wrap. 26. If you want to add a footer, select the Footer tab and enter a footer. Click the Font button to change the font of the Footer. Tip: The Footer can be one line only, and the text will not wrap. 27. Click Next. 28. In the Page Layout section, select the page layout to which you want to publish. 29. Check the Put my logo on the top right corner to include an image in the PDF; then, click Browse to find and select the image. 30. In Save Location, browse to the location where you want to save the PDF file. Note: If you choose to save to an existing file, after clicking Publish, you will be prompted to choose if you want to overwrite the existing file or add the published page to the existing file at the end as an additional page. 31. Choose Preview if you would like to view the PDF file before saving it. This creates a temporary file that is deleted if you do not publish the file. 32. Click Publish. The PDF file will be created and saved to the location you specified, and can be viewed Adobe Reader 7.0.8 or higher. 13.3 Creating a PDF file of a Drawing or BOM To create a PDF file of a 2D drawing or BOM: 1. You must have installed the PDF Creator during the installation of Alibre Design. 2. You must have Full Publishing capability. 3. Open the file that you wish to make a PDF of. 4. From the Alibre Gem, select Publish to PDF. The PDF Publishing Wizard opens, and the BOM/ Drawing tab is active. Either the Drawing Template option or the BOM Template option is selected, depending on which workspace you are in. 5. Click Next. 6. If you want to add a header, select the Title tab and enter a title. Click the Font button to change the font of the Title. Please note: The Title can be one line only, and the text will not wrap. 7. If you want to add a footer, select the Footer tab and enter a footer. Click the Font button to change the font of the Footer. Please note: The Footer can be one line only, and the text will not wrap. 8. Click Next. 9. In the Page Layout section, select which page layout you wish to publish to. 10.Check the Put my logo on the top right corner to include an image in the PDF; then click Browse to find and select the image. 11.In Save Location, browse to the location you want to save the PDF file to. Note: If you choose to save to an existing file, after clicking Publish, you will be prompted to choose if you want to overwrite the existing file or add the published page to the existing file at the Publishing to PDF Alibre Design 753 2011 end as an additional page. 13.Choose Preview if you would like to view the PDF file before saving it. This creates a temporary file that is deleted if you do not publish the file. 14.Click Publish. The PDF file will be created and saved to the location you specified, and can be viewed with Adobe Reader 7.0.8 or higher. 13.4 Continuing with an Existing PDF If you have previously created a PDF file, you can continue adding data to that PDF at a later time. To continue working on an existing PDF: 1. Open the file containing the model, drawing, or BOM that you wish to include in the PDF. 2. From the Alibre Gem, select Continue Previously Created PDF. The PDF Publishing Wizard dialog appears. 3. Select the appropriate radio button to choose whether you want to Append to the last PDF you created, or Append to a different PDF. 4. If you chose to append to a different PDF, click Browse to choose which PDF to append to. 5. Click Next. 6. Continue in the PDF Publishing wizard as described in Creating a PDF File. 13.5 PDF Publishing Templates Templates available when creating a PDF from a Part, Sheet metal Part, or Assembly Workspace: Model Only, Full Page The published PDF file will have one page which shows the 3D model. Model Only, Half Page The published PDF file will have one page which shows the 3D model only in the upper half of the PDF page. The rest of the PDF page will be blank. Model with text in lower half The published PDF file will have one page which shows the 3D model in the upper half of the PDF page. The lower half of the PDF page will include your custom text. Publishing to PDF Alibre Design 754 2011 Templates available when creating a PDF from an Assembly Workspace while in an exploded view (only available if you have a license for full publishing): Exploded View, Full Page The published PDF file will have one page which shows the assembly in its exploded view and a title (if one is specified). Exploded view, Half Page The published PDF file will have one page which shows the assembly in its exploded view and a title (if one is specified) only in the upper half of the PDF page. The rest of the PDF page will be blank. Exploded view, Top, with Exploded View Step Information The published PDF file will show the assembly in the exploded view in the upper half of the PDF page with all of the steps listed under it. Exploded view, Left,with Exploded View Step Information The published PDF file will show the assembly in the exploded viewon the left side of the PDF page with all of the steps listed on the right. Templates available when creating a PDF of an image or of text only: Cover Page The published PDF file will have one page which shows the image in the top half, and your custom text in the bottom half. Image with TextThe published PDF file will have one page which shows the image in the top half, and your custom text in the bottom half, along with any specified Title and Footer. Text Only The published PDF file will include your custom text. Templates available when creating a PDF from a Drawing Workspace: Publishing to PDF Alibre Design 755 2011 Drawing The published PDF file will have one page which shows the sheet that was active when the publishing process was started. Templates available when creating a PDF from a BOM Workspace: Bill of Material The published PDF file will have one page which shows Bill of Material. 13.6 Publishing a Model to HTML You can send the image of a model directly to an HTML file if necessary. To publish the model to an HTML file: 1. Open the file containing the model you wish to publish. 2. From the Alibre Gem, select Publish 3D PDF of model only in HTML. The PDF Publishing Wizard dialog appears. 3. In Save Location, type in the location where you want to save the file, or click the Browse button to specify the location. 4. In File Names, enter a name for both the PDF file and the HTML file. 5. Click Publish. 13.7 Viewing PDF Files After you have published a PDF file, you can view the PDF using the Adobe Reader version 7.0.8 or higher. To view a published PDF file: 1. Ensure that you have installed Adobe Reader. 2. Browse to the location you saved the file to. 3. Double-click the file, and it will open in the Adobe Reader. To view any additional views included in the file: Not all files will include additional views. The views must have been selected during the publishing process. 1. Ensure that you have installed Adobe Reader. (Must be version 7.0.8 or higher) Publishing to PDF Alibre Design 756 2011 2. Browse to the location you saved the file to. 3. Double-click the file, and it will open in the Adobe Reader. 4. Left-click once on the image of the model, OR, Right-click the image of the model and choose Enable 3D. 5. From the Views drop down list, select the view you wish to view. Note: You can also select the Model Tree tab to see a list of all of the published views. To view the explosion animation of an assembly: Not all files will have the explode animation. The file must have been published that way originally. This capability is available with the Full Publishing package. 1. Ensure that you have installed Adobe Reader. (Must be version 7.0.8 or higher) 2. Browse to the location you saved the file to. 3. Double-click the file, and it will open in the Adobe Reader. 4. Left-click once on the image of the model, or, right-click the image of the model and choose Enable 3D . 5. Click on any of the steps in the list to see the assembly explosion at that step. 6. Click Reset, then Explode to view the animation of the entire explosion. 7. To view the implosion, click Reset, and then Implode. Note: You must click Reset each time you want to select either Explode or Implode for the animation to work correctly. 13.8 Improving Quality of PDF Files Following these suggestions can improve the quality of your published PDF files. Before beginning the publishing process: Make sure your workspace window is maximized Choose a white background for your work area Make the model fill as much of the work area as possible Chapter 14 Alibre Motion Alibre Design 758 2011 14 Alibre Motion 14.1 Alibre Motion Alibre Motion is a motion simulation solution for analyzing the behavior of mechanical assemblies with moving parts. Using Alibre Motion, engineers and designers can create simulations and animations of systems that move, such as linkages, engines, automotive suspensions, conveyors and other mechanisms. It can be used to study and analyze how various components interact and behave according to engineering principles and physical laws. With Alibre Motion you can build virtual prototypes to help analyze and optimize designs without having to build and test expensive and time-consuming physical prototypes. Alibre Motion enables multi-body dynamic analysis on an assembly created in Alibre Design enabling one to realistically predict and visualize the assembly's motion. Alibre Motion may not be available in all versions of Alibre Design. Please contact Alibre Sales or visit www.alibre.com/store for information on upgrading your version of Alibre Design, as well as other available products. Use Alibre Motion to: Create Virtual Prototypes with Automatic Constraint Mapping Quickly create animations that can be saved as AVI files Generate motion with prescribed rotations and translations Generate motions due to gravity and prescribed forces and torques Create accurate simulation models with a variety of physical elements Get simulation feedback from traces and X-Y result plots Detect Interferences of overlapping bodies Once installed and enabled, Alibre Motion is accessed from the main menu of the Assembly Workspace. The Motion Explorer, similar to the Design Explorer, allows you to view and interact with all of the Parts, Constraints, Physical Elements (Motors, Springs, Dampers and Motions) and Settings that make up a simulation. 14.2 An Overview of Simulation Newton's laws of motion provide an accurate description of how bodies move under the influence of forces. However, except in the simplest of situations, applying those laws can be complex. The motion of a body can rarely be described by a single equation which could be used to predict its position and accelerations at any time in the future. Real designs usually involve multiple bodies and multiple forces or motions, all interacting with each other in ways that are too complex to solve without the aid of computer simulation. The field of physics and mathematics involved is known as Rigid Multi-Body Dynamics. What does a Simulator do? In reality, time moves smoothly. A simulator, in contrast, needs to break time into a series of calculation time-steps, or intervals, much as a movie or animation is broken down into a series of frames. Starting from a set of initial conditions at the beginning of a time-step, the new positions and accelerations of each body in the system are calculated using Newton's laws from the forces and torques acting on them, and what is known about their physical characteristics. What Makes up a Simulation? Alibre Motion Alibre Design 759 2011 The type of simulation to perform and its driving parameters The physical characteristics of the bodies that make up the system The constraints that dictate the way the bodies influence each other The forces and torques acting on or within the system Any prescribed motions to be forced upon the system 14.3 Installing and Enabling Alibre Motion Installing Alibre Motion Before beginning to use Alibre Motion, you must first install the Alibre Motion Add-On. Alibre Motion may not be available in all versions of Alibre Design. Please contact Alibre Sales or visit www.alibre.com/store for information on upgrading your version of Alibre Design, or to add on a package to Alibre Design. Enabling Motion Once you have installed the Alibre Motion Add-On, you can enable Motion from the Home window or an Assembly Workspace. To enable Alibre Motion: 1. From the Add-Ons group, select Add-On Manager. 2. Find Alibre Motion in the list of available Add-Ons and check the box beside it. 3. Alibre Motion loads immediately. You will notice that there is now a Motion main menu item in the Assembly Workspace. . 14.4 Alibre Motion User Interface 14.4.1 The Main Alibre Motion Menu The Main Alibre Motion Menu The Motion main menu can be accessed in an Assembly workspace when Motion is installed and enabled. Motion Explorer This activates Alibre Motion for the Assembly you are working on. When this is selected, the Motion Explorer is shown, where you can add and change any physical elements that you wish to use in your simulation. Enable Simulation Mode When you have added all of the desired elements, this puts the Assembly workspace into Simulation / Playback mode. In this state, all the constraints in the Assembly are suppressed, and any Anchored bodies are freed. The Simulator takes control of the placement of all moving parts and sub-assemblies, in order to animate them as Simulation frames are generated. Regenerate Simulation When you have made changes to your Assembly, use this to update the Simulator. You may be Alibre Motion Alibre Design 760 2011 prompted to do this occasionally if you have made a change that renders the Simulator unable to animate the model. Clear Simulation This completely resets the Assembly design to create a blank simulation. All changes you have made to the Simulation set-up, physical elements added, and feedback elements you have defined, will be lost. Show Status Window The Status window shows any Warnings and Simulator messages generated when checking the simulation model, or generating a simulation. If you have closed the window, it can be re-opened by selecting this item. Settings This item takes you to the Settings dialog, where you can specify the parameters that determine how the Simulation should be generated and played back. From here you can also specify how Traces appear, and other options.
14.4.2 Alibre Motion Explorer Alibre Motion Explorer Much like the Design Explorer, the Motion Explorer shows all the items which make-up a Simulation set-up. From here, using the right-click menu on headings and individual items, you can create new Simulations, insert Physical Elements, specify measurements that should be taken, and Traces to be shown. To launch the Motion Explorer: 1. In an assembly workspace, from the Motion main menu, select Motion Explorer. 2. The Motion Explorer opens, and either loads existing Simulation Setup Data if the open Assembly file contains it, or automatically generates a new Simulation, reading in all the physical data and characteristics of the parts, and constraints that make up the assembly.
Automatic Simulation Creation Alibre Motion Alibre Design 761 2011 The first four group headings (Configuration, Fixed Parts, Moving Parts, and Constraints) contain all of the Simulation elements that Alibre Motion creates automatically for you by analyzing your Assembly design, using Automatic Body Mapping and Automatic Constraint Mapping. Additional Simulation Elements The remaining group headings contain those elements you may choose to add to create your Simulations, and to define any feedback and results you may require. 14.4.3 Motion Explorer Categories Configuration and Simulations The currently active Assembly Configuration is shown with all existing simulations based on it. In the Motion Explorer image in the previous section, the default configuration, "Config<1>" is active, and there is only one Simulation, "Simulation<1>", which is active. Fixed Parts Those parts that Alibre Motion has determined cannot move during the simulation are shown under this heading. These are anchored Parts and those anchored Sub-Assemblies that are not "Flexible". These do not affect the dynamics of the simulation, but may hold the points to which constrained Moving Parts attach. Under each Fixed Part is a Constraints sub-heading listing all attached constraints. This duplicates a portion of the Constraints list. Moving Parts These are the dynamic Parts that have the potential to move during the simulation. Each Moving Part is shown with a Part icon or a Sub-Assembly icon depending on which it represents. Under each Moving Part is a Constraints sub-heading listing all attached constraints. This duplicates a portion of the Constraints list. Note: This list of Moving Parts will not necessarily be the same as the Parts and Sub-Assemblies in the top level of the Design Explorer. For instance, if a Sub-Assembly is made "Flexible", then there will be Moving Parts that come from that Sub-Assembly. Constraints This contains a list of all the constraints that the Automatic Constraint Mapping has determined should take part in the Dynamic Simulation. If a constraint is Suppressed at the time when the Simulation is Created or Regenerated, then it is not used by the simulator. Note: The Automatic Constraint Manager creates a Motion Equivalent Constraint for almost all permissible Alibre Constraints. If a constraint cannot be used by Alibre Motion, then the icon is shown with a question mark, and is excluded from Simulations. If the constraint is important to the Assembly, you need to try to constrain it differently in your assembly, then regenerate the Simulation.
Alibre Motion Alibre Design 762 2011 14.4.4 Motion Settings Settings for Alibre Motion can be specified by choosing Settings from the Motion main menu. Playback Tab Settings on the Playback tab are stored in the assembly. You can specify different settings for each Simulation in the assembly. To set Playback options: 1. In Target playback speed, specify the maximum speed at which Motion should animate the Simulated frames. Note that the actual playback speed that can be achieved is dependent on many factors, particularly the speed of your system and its graphics capabilities, and the complexity of the model being simulated. See Running Simulations for more information on optimizing your playback performance. 2. Check the Loop playback checkbox if you wish to loop between the loop-start and loop-end points. This is also achieved by pressing the Loop button on the Playback Deck. 3. In Loop from, choose either: 4. start of simulation - to loop to the first simulation frame when playback reaches the loop-end point 5. frame - to loop to the specified frame number when playback reaches the loop-end point 4. In Loop to, choose either: 5. end of simulation - to continue the playback all the way to the final simulation frame available 6. frame - to loop to the loop-start when it reaches the specified frame number Note: If you change the Playback settings after a simulation has been started, and the current frame of the simulation is already past the frame you set as your Loop to frame, the playback will continue on without looping. Simulation Tab Alibre Motion Alibre Design 763 2011 Settings on the Simulation tab are stored in the assembly. You can specify different settings for each Simulation in the assembly. To set Simulation Options: 1. In Start simulation at time ( t ) =, specify the time ( t ) at which the Simulation should start. The variable "t" is used internally by the Simulator in many of the equations that define the Physical Elements used in simulation, including Harmonic (sinusoidally varying) functions. 2. Choose one of the following options: 2.1.Simulate indefinitely while playing: When selected, the Simulator will continue generating frames as long as you are in Play mode. When the current frame being shown reaches the last available simulation frame, the Simulator is restarted, and each frame is shown as it is generated. Note: The maximum number of frames that Alibre Motion can generate for a single simulation is 32,767. 2.2.End at specified time: Specify the maximum amount of time in seconds that should be simulated. When the Simulator reaches this point, it is stopped. 3. In Simulation frame interval, specify the output time-step or simulation frame interval. The Simulator produces an output frame after each interval. If the Target Playback Speed matches this interval, and your model and system allow playback at that speed, you can produce a Simulation playback in real-time. Note: The Simulator internally determines the time-step required to produce an accurate simulation, and this may well vary throughout the simulation. However, it only produces an output frame for animation at intervals as specified by this parameter. 4. In Error Tolerance, specify the error tolerance allowed internally by the Simulator during calculation. The allowable range of values varies depending on the type of simulation specified in "Simulation Type". Under some circumstances, lower values may impact Simulation performance, and the highest value is selected by default. 5. In Simulation type, specify the type of Simulation to be performed. Choose the desired type from the drop-down list. See Simulation Types and Parameters for more information. Alibre Motion Alibre Design 764 2011 Traces Tab Note: This dialog is available on the Settings dialog, or by selecting Trace Options from the right- click menu of any Trace listed in the Motion Explorer. This form is used to specify the type, length and default colors of Traces shown during playback to visualize the paths of Parts and Sub-Assemblies, and to get feedback concerning their Velocities and Accelerations. To set Trace options: 1. Check Enable traces to show traces during playback. No traces of any kind will be shown during playback unless this box is checked. 2. Check Show trails to see indications from previous animation frames. These trails can be extremely useful for visualizing the paths taken by Parts. If no Individual Trace Types have the Show Trail option selected, or no Traces are currently being generated, then no trails will be shown. Note: Trails are always shown stretching backwards in time from the current frame, even during Reverse playback. 3. Check Show Position trails as lines to show the Position indicator for previous frames as a series of straight lines joining each previous Position. If this box is NOT checked, previous Positions are shown as a series of discreet Position indicators. 4. In Trail length, specify the maximum number of previous frames for which to show trails. Note that during the first frames of animation, when the current frame number is less than this figure, trails will be shorter than this number. Specifying extremely long trails may degrade playback performance. 5. In Settings for individual trace types, you may specify how individual trace-types are displayed. Select in the list-box the trace-type you wish to change, and for that type you may specify: 5.1.Check Show trace to see visual indicators at the current frame during animation playback. 5.2.Check Show trail to see visual indicators for previous frames during animation playback. 5.3.Check Fade trail color to see visual indicators for previous frames fading to black over the length of the trail 5.4.In Color, set the color of the visual indicator for the selected trace type. To select a different color, press the Browse button: General Tab Alibre Motion Alibre Design 765 2011 To set General options: 1. Check Show all warning, information and confirmation dialogs to see pop-up dialogs with messages and warnings while working in Alibre Motion. 2. Check Show Simulation Messages to see messages concerning the actions and status of the Simulator in the Motion Status Window. 3. Check Save Simulation Data in Assembly File if you want to save your simulation data with the assembly. If you do NOT want your simulation information saved, un-check the box. Note: If this box is not checked, any Simulation setup data, actuators, springs, dampers and feedback elements will not be saved, and will be lost when you close the Assembly workspace. When you have finished setting your options on all of the tabs in the Motion Options dialog: 1. Check Make these the default settings to save these settings as the default for all new Simulations generated from that point on. (This option does not apply to the General Tab, so it will be grayed out if you have that tab selected. Select any other tab and then check the option on.) 2. Click OK to apply your changes and exit the dialog, or click Cancel to abandon your changes and exit the dialog. 14.4.5 Playback Deck Playback Deck This section of the Motion Explorer is used to control the starting and playback of Simulations. From here you also control the X-Y Plots dialog, the Interf erences dialog, the Video Generation (AVI) dialog, and the Settings / Options dialog. Note: The Playback deck is only enabled when you are in Simulation Mode. Select Simulation Mode f rom the Motion main menu. Alibre Motion Alibre Design 766 2011
Frames Slider Gives a graphic indication of the number of Simulated f rames available f or playback, and the current f rame. To jump to another f rame, either drag the slider, or click on the background either side of it. Whenever the slider is positioned at the f ar right during playback, the Simulator will be running, generating more Simulation f rames. Current-Frame / Total Frames Shows the current f rame, and the total number of simulated f rames. Current-Time / Total Time Shows the time (t) of the current f rame, and the total simulated time available. Note: Control the simulation f rame interval (step size) in the Simulations Settings Tab of the Settings dialog. Button Name What it does Play Starts the simulation and animation process. Step Forward Steps f orward by one f rame. During playback When paused Pause / Stop During playback, stops the animation at the current f rame. When paused, resets to the f irst simulation f rame. Step Back Steps backward by one f rame. Play Backwards Plays the simulation backwards f rom the current position. Video Generation (AVI) Opens the Video Generation (AVI) f orm to enable you to generate movies of your simulations. See Generating Video f or more inf ormation. Loop Playback Loops the playback between specif ied start and end points. X-Y Plot Opens / Closes the X-Y Plot Interf erences / Collisions Opens / Closes the Interf erences f orm Alibre Motion Alibre Design 767 2011 Settings / Options Opens the Settings f orm, f rom where you can specif y Simulation, Playback, Trace and other settings and options.
14.5 Overview of Simulating and Playing Overview of Simulating and Playing Once you have Alibre Motion installed and enabled, there are simple steps to follow to create and animate a Simulation from your Assembly design. The Basic Steps 1. Activate the Motion Explorer: Select Motion Explorer from the Motion main menu. 2. Add Physical Elements: right-click on constraints and other headings in the Motion Explorer, enable gravity, and add any motors, actuators, springs, and dampers required. 3. Enter Simulation Mode: Select Enable Simulation Mode from the Motion main menu. 4. Press Play: Press the Play button on the Playback deck In addition you may wish to 1. Show a Trace of the position of a moving part: Right-click a Moving Part and select Trace, then select a quantity to trace. 2. Create a Video of the animation: Press the Video button on the Playback deck. 3. Show an X-Y Plot of the position, velocity or another dynamic measurement of a moving part: Right- Click a moving Part and select Dynamic Measurement. Ensure Show In XY Plot is checked, and after specifying the measurement, press the X-Y Plot button on the Playback deck. 4. Make changes to your design and regenerate the Simulation: Right-click the Simulation item on the Motion Explorer, and select Regenerate, or select Regenerate from the Motion main menu. 5. Detect Interferences: Press the Interferences button on the Playback deck. 6. Export Dynamic Measurements for analysis: Right-Click a Part and select Dynamic Measurement. After specifying the measurement, right-click that Measurement item in the Motion Explorer then select Export. 14.6 Forces and Torques in Simulations 14.6.1 Forces and Torques In Simulations Within any but the simplest of mechanical systems there are numerous forces and torques acting on each body within the system. Some are specified by the person who created the simulation model, and usually many more are a result of the interactions of the constrained bodies according to Newtons third law. Newton's third law states that for every action there is an equal and opposite reaction, and is encapsulated in physics terms by the laws of Conservation of Momentum, and Conservation of Angular Momentum. Forces External to the System The law of Conservation of Momentum states that in the absence of any external forces, the total momentum of a system is conserved. For simulation purposes, the only ways to add external forces or torques to a system are: Enabling Gravity: When it is enabled, gravity acts on the entire system, and a constant magnitude and direction is used throughout (you can specify the components of gravity, or choose the default Alibre Motion Alibre Design 768 2011 value of 9.81 m/s 2 in the direction of the negative Y-Axis). Constraining a Part to a "Fixed" or "Anchored" Part, or a Geometry Feature (Planes, Axes) within the main Assembly. Forces Internal to the System Internal forces can change the configuration of your assembled designs, but on their own they cannot influence the total momentum, either linear or angular, of the system. Constraints between "Moving Parts" can be considered as entirely internal to the system. Note: You don't need to explicitly distinguish between these in any way. Alibre Motion will simulate the Assembly as you have designed it. Physical Elements: Motors and Actuators, Springs and Dampers One step in the process of producing a simulation is specifying any physical elements that transmit, produce, or modify forces and torques. The Assembly constraints within your designs specify where physical elements can be placed, and there may be times that you add constraints to your design solely for the purpose of adding a physical element such as a spring. An enormous number of real-world interactions can be accurately modeled by using combinations of these. Depending on the type of constraint and the details of its geometry, you may be able to add some or all of the following: Motor (or Rotary Actuator): Produces a torque or rotational motion. For instance, a car engine, a winch, or a DVD player motor. Rotary Spring: Produces a torque opposing rotational displacement. Real-world equivalents include a door hinge-spring and a coiled watch-spring. Rotary Damper: Produces a torque opposing rotational motion, for instance a car clutch, or an electric generator. They can also be used to model "wet" friction. Linear Actuator: Produces a force or motion in a particular direction, for instance an hydraulic ram, or an electric car-window lifter. Linear Spring: Produces a force which acts to oppose displacement in a straight line, such as an elastic band, or a car suspension spring. Linear Damper: Produces a force which acts to oppose motion in a straight line, such as a shock- absorber. Can also model "wet" or sliding friction. You can expect nothing to happen unless at least one physical element has been added. In some circumstances, enabling gravity may be all that you require, but more often, you will need to add the motors, springs and dampers found in the mechanism you are designing.
14.6.2 Adding Physical Elements Adding Physical Elements (Motors and Actuators, Springs and Dampers) To Add a Physical Element: 1. Right-click on a Constraint in the Motion Explorer. 2. Choose Insert from the pop-up menu. 3. Select from the enabled options: Alibre Motion Alibre Design 769 2011 Note: If you have already added a Physical Element of a particular type to that constraint, the option will be shown disabled. A dialog opens to allow you to specify the setting for the element you are adding. Linear or Rotary All moving parts in your simulations are free to move in any way, except where specifically constrained. When simulated, they act under the influence of constraints, gravity, and forces, torques, and motions specified by you, using physical elements. The types of physical element available in Alibre Motion are divided into two broad categories. Rotary - concerns torques and motion around a central axis Linear - concerns forces and motion in straight lines Constraints Define Types of Physical Elements Available The Assembly Constraints and their geometries and settings defined in your designs dictate the type of any physical elements you can add to create simulations. The types of motions allowed by the constraint in Alibre Design can give you a good idea of which sorts of physical elements are available for that constraint, and shown in the "Insert" sub-menu. For instance, an "Align" constraint between two straight edges, allows rotation of each part around the lines, as well as linear motion along the lines. When mapped into Alibre Motion, you are able to add both Rotary elements and Linear Elements to this type of constraint. Constraints Define Attachment Points of Physical Elements Any physical element produces, transmits or modifies a force or torque between two "Attachment Points", or points of action. These points are taken directly from the features used to create the Constraint in your Assembly. 14.6.3 Actuators 14.6.3.1 Actuators (Force and Torque) Force- and Torque- Type Actuators In many circumstances, simulations using these types can be the more realistic choice. Actuators of these types may be opposed by springs, dampers, and the inertias of any driven parts in a realistic way. Forces and Torques can be defined in the following ways: Constant Force or Torque Harmonic (or Sinusoidally varying) Force or Torque 14.6.3.2 Prescribed Motions and Rotations Prescribed Motions and Rotations Actuators of the Prescribed-Motion type produce the specified motion of the connected parts, no matter what magnitude of force or torque would be required to do so in the real world. They are very useful for answering sizing questions like: "Assuming this part is to rotate at 5rpm, what torque would be required?", and are often used for modelling sub-sections of larger systems where the required output of the system is specified in advance, and for examining the ranges of motion of parts. Prescribed Motions can be defined in the following ways: Constant Motion Harmonic Motion (or Sinusoidal Motion) Alibre Motion Alibre Design 770 2011 Some characteristics of Prescribed Motions and Rotations Prescribed Motion Actuators are Incompatible With Springs and Dampers Since Springs and Dampers produce force or torque effects, any Prescribed Motions acting on the same constraints will completely override them. In this situation, any Springs or Dampers will be automatically excluded from the simulation (Springs and Dampers on other constraints remain unaffected, and their effects will be calculated normally). Prescribed Motion Actuators Can Produce Locking If you prescribe a Motion that cannot continue past a certain point due to other constraints, then you have created a situation where an "irresistible force meets an immovable object", as the Simulator does not decide which constraint or motion should be ignored at that point. Metaphysical considerations aside, this produces a simulation condition for which there is no viable solution, so the simulation stops at that point, and a warning message is displayed. Quasi-Kinematic Simulations Always Use Prescribed Motion Types The inputs to Quasi-Kinematic simulations that you create are always prescribed motions, as forces, torques and inertias are effectively ignored in this type of simulation. See Simulation Types and Parameters for more on Quasi-Kinematic simulations. You can use prescribed motions in Dynamic Simulations, as well. Specifying Harmonic Functions Various quantities in Alibre Motion, including prescribed motions, forces, and torques, may be specified as Harmonic or Sinusoidally varying functions of time. This enables you to create back-and- forth motions, for instance.
To completely specify a Sinusoidal function, three things must be known: Period - The Period is the time taken for one complete cycle. You can enter the Period in seconds, which is the time taken for one complete cycle, or the Frequency in Hertz, which is the number of Alibre Motion Alibre Design 771 2011 cycles per second. Entering one automatically calculates the other. Amplitude - The Amplitude of a Sinusoidal function is defined as the difference between the mid- point and one extreme or the other. In most applications, we know the range of motion or force required, so Alibre Motion allows you to specify the Amplitude by entering the Upper and Lower limits. Phase - The Phase is most easily thought of as the position within a cycle. In Math and Engineering, Phase is usually specified in Radians or Degrees, but since this may often not easily translate to the problem at hand, Alibre Motion specifies the Phase as a combination of the Initial value and whether the value is initially increasing or decreasing. For instance, if the Initial Value is half way between the Upper and Lower limits and increasing, this would represent a Phase of 0. If it is initially decreasing, the Phase would be 180 degrees, or Pi Radians. When you first start a Simulation, the positions of the parts, either Linear or Angular, are taken from your Assembly Design. If you are specifying a Harmonic Prescribed Motion, you will see that the Initial Value box is disabled. In this case, if you want to specify different initial conditions, ensure that you are not in Simulation Mode, change the position of the Part, and regenerate the Simulation. Often you will know the range of motion or force relative to the initial value, rather than as absolutes. Alibre Motion allows you to specify the Limits in either absolute or relative terms. To specify that the values you enter should be interpreted as relative to the Initial Value, check the "Limits are relative" check-box. 14.6.3.3 Actuator Settings Actuator Settings General Tab Note: Applying changes to the values in this dialog will reset the current simulation. 1. Check Enable motor (or Enable actuator) to enable this actuator, or uncheck to disable it. 2. In Name, specify the name of the actuator as it should be shown on the Motion Explorer, and in any Dynamic Measurements. 3. In Type, choose either: a. Specify motor torque (or Specify actuation force) for a motor that produces a force or a torque. Alibre Motion Alibre Design 772 2011 b. Specify rotation (or Specify motion) for a motor that produces a prescribed motion. Actuator Force Tab Note: Applying changes to the values in this dialog will reset the current simulation. Select either Constant force (or Constant Torque) or Harmonic force (or Harmonic Torque) Constant torque / force - specifies that the Torque or Force produced does not vary over time. .1.In Force (Torque), enter the force to be produced by the actuator. Note the units displayed. .2.Check Reverse to reverse the sign of the force (torque). Harmonic force / Harmonic torque - specifies that the force or torque produced by the actuator varies sinusoidally over time. Prescribed Motion Tab Note: Applying changes to the values in this dialog will reset the current simulation. Alibre Motion Alibre Design 773 2011 Select either Constant velocity motion (or Constant rotation) or Oscillating motion (or Rotary Oscillation). If you select Constant velocity motion, the motion produced does not vary over time. 1. Specify the velocity or angular velocity to be produced by this actuator, then select the units from the drop-down list. 2. Check Reverse to reverse the direction of the motion. If you select Oscillating motion, the displacement produced by the actuator varies sinusoidally over time. When you have finished making changes on each of the tabs, choose OK to save and apply the changes you made and close the dialog; or choose Cancel to abandon changes and close the dialog. 14.6.3.4 Actuators (Motors and Linear Actuators) Actuators (Motors and Linear Actuators) When you add a Motor or Actuator to your Simulation, they may be specified in either one of two ways: For Motors (Rotary Actuators) Torque type Prescribed Motion (Rotation) type For Linear Actuators Force type Prescribed Motion (Translation) type Each type has its own characteristics and uses: Alibre Motion Alibre Design 774 2011 Force-Torque Actuators - These actuator types are used to specify the force (linear) or torque (rotary) acting on the connected parts. Depending on the physical characteristics of the parts, and any other parts and physical elements connected to them, these actuators may or may not produce any resultant motion, in the same way that pushing on a door does not necessarily open it. Prescribed Motion Actuators - These actuator types are used to specify the actual motion of the connected parts, disregarding the force or torque that motion would require. To Add an Actuator: 1. In the Motion Explorer, right-click on a constraint. 2. Select Insert, then select either Linear or Rotary Actuator. The Actuator Settings dialog opens. Note: Depending on the constraint, you may be able to add one, both, or neither type of Actuator. 3. In Type, choose either a Force motor or a Linear Motion motor. (For Rotary Actuators (motors), you may choose between a Torque motor, and a Rotation motor.) 4. Choose either Constant or Harmonic function To Edit an Actuator: 1. Right-click the Actuator in the Motion Explorer, and select Edit. OR Double-click the Actuator item. To Re-Name, Delete, or Suppress an Actuator: 1. Right-click the Actuator in the Motion Explorer, and select the required option. Suppressed Actuators are shown grayed out. 14.6.4 Springs Springs Springs in Alibre Motion are assumed to perfectly obey Hooke's law at all times, and have no non-linear behavior. To Add a Spring: 1. In the Motion Explorer, right-click on a constraint 2. Select Insert, then select either Linear or Rotary spring. The Spring Settings dialog appears. To define a Spring, you must specify the Spring constant, which is the force or torque produced per unit of linear or angular displacement from the unstretched position. The force produced by a Spring always opposes the displacement. Note: Depending on the constraint, you may be able to add one, both, or neither type of Spring. Alibre Motion Alibre Design 775 2011 Note: Applying changes to the values in this form will reset the current simulation. 3. Check Enable spring to enable this spring, or uncheck to disable it. 4. In Spring constant, enter the Spring Coefficient, or Spring Constant. Note the units shown to the right of the text-box. 5. Select Initially unstretched if you want the spring assumed to be initially unstretched in the design at the start of simulation. Any subsequent deflection will cause the spring to produce a force or torque acting towards this initial point. 6. Select Unstretched Length / Unstretched Angle if you want the spring assumed to be already stretched in the original design, at the start of animation. You can specify the natural length or angle of the spring in the text-box to the right. 7. Select OK to save and apply the changes you made; or click Cancel to abandon your changes. To Edit a Spring: 1. Right-click the Spring in the Motion Explorer, and select Edit, or simply double-click on the spring item. To Re-Name, Delete, or Suppress Springs: 1. Right-click the Spring in the Motion Explorer, and select the required option. Suppressed Springs are shown grayed out. 14.6.5 Dampers Dampers Dampers in Alibre Motion have no non-linear behavior, and produce a f orce or torque that is perf ectly proportional to the linear or angular velocity. The f orce or torque produced by a damper always opposes the motion. To Add a Damper: 1. In the Motion Explorer, right-click on a constraint, and select Insert. 2. Choose either Linear or Rotary damper. The Damper dialog opens. Note: Depending on the constraint, you may be able to add one, both, or neither type of Damper. Alibre Motion Alibre Design 776 2011 3. Check Enable damper to enable this damper, or uncheck to disable it. 4. In Damping coefficient, enter the coef f icient of damping to be applied at the constraint. Note the units shown to the right of the text box. 5. Click OK to save and apply changes; or click Cancel to abandon changes. To Edit a Damper: 1. Right-click the Damper in the Motion Explorer, and select Edit or Double-click the Damper item. Re-Naming, Deleting, and Suppressing Dampers 1. Right-click the Damper in the Motion Explorer, and select the required option. Suppressed Dampers are shown grayed out. 14.6.6 Gravity Gravity By def ault, the acceleration due to gravity (of ten approximated as 9.81 m/s 2 , or 32.185 f t/s 2 at the Earth's surf ace) is NOT enabled in Alibre Motion. You can enable gravity and change the values and direction used by the Alibre Motion simulator f rom the Motion Explorer. To Enable Gravity: The Gravity Node is shown grayed when gravity is not enabled. 1. Right-click on Gravity, and select Enable Gravity OR, 1. Right-click on Gravity, and select Edit. The Gravity dialog appears. 2. Check Enable gravity in the dialog. Alibre Motion Alibre Design 777 2011 3. Click OK. To Change Gravity Settings: 1. Right-click on Gravity, and select Edit. The Gravity dialog appears. 2. Check Enable gravity in the dialog. 3. Specif y the components of gravity along each major axis of the Assembly. Enter values in each of the X, Y, and Z - Axis text boxes. 4. If you wish to go back to the def ault values f or gravity, press the Default button. The def ault values are: 9.81 m/s 2 (or - 32.185 f t/s 2 ) along the Y-Axis, and zero along the X and Z axes. 5. Click OK. 14.7 Simulation Types and Parameters 14.7.1 Simulation Types Simulation Types Dynamic Simulation: This is the most accurate and therefore realistic type of simulation. Each body in the system is analyzed to determine the physical characteristics that influence its motions and accelerations. The effects of any forces or torques applied to or within the system are calculated and applied precisely, and the movements and accelerations of each body are derived as accurately as possible within the specified simulation parameters. The correct solutions for a particular time-step are found using an iterative process, which can involve thousands and often millions of calculations for each simulation time-step or frame. By default, Alibre Motion uses this type of simulation. Kinematic Simulation: Alibre Motion Alibre Design 778 2011 Kinematics is a branch of physics which is concerned with the motions of objects and particles without regard to the forces or torques which create those motions. The familiar laws of motion (such as v = u + a x t) are examples of the application of kinematics. So a Kinematic Simulation is driven solely by any motions prescribed for the system, and does not take account of the weights or moments of inertia of the Parts involved. There are situations in which this may produce a useful simulation, for instance if the reason for simulating is to detect the range of motion of a part, possible interferences, or for generating demonstration movies. Manually moving constrained Parts in Assemblies using the mouse can sometimes produce results similar to a Kinematic Simulation. Though purely Kinematic Simulation may sometimes be acceptable, there are some cases in which it will produce a very different result from a Dynamic one. For instance, a piston and arm moving up and down will normally produce a smooth rotation in the crank to which they are connected. However, a purely Kinematic Simulation may show the crank rotating back and forth 180 degrees, never completing a full circle. Normally the angular momentum of the crank and arm would carry the motion through the "top-dead-center" position, but angular momenta are ignored in Kinematics. For this reason, Alibre Motion does not use this type of simulation. Quasi-Kinematic Simulation: The other type of simulation used by Alibre Motion is a new development of Kinematic Simulation. Rather than ignoring the mass, inertia and momentum of a Part, Alibre Motion substitutes values such as 1 wherever possible, which means that solutions to large and complex problems can often be found much more efficiently. This type of simulation may be best for very large or complex assemblies, when generating demonstration animations, detecting possible interferences, and where only the ranges of motion are the outputs of interest. 14.7.2 Producing Efficient and Useful Simulations Producing Efficient and Useful Simulations There are a few simple general principles that when followed will help produce accurate and efficient simulations. Some are good general CAD practice, while others are specific to simulating with Alibre Motion: Build Full-Size This is good general CAD practice, but is crucial to accurate simulation. Specifying a large force to act on a body may produce misleading results if the body is ten times shorter, and a thousand times lighter, than its real-world counterpart. Specify The Material (or at Least the Density) Alibre Motion needs to know the mass and the moments of inertia of a part in order to simulate it. These are calculated by Alibre Motion from the density of the Part, and the volume and shape of its design. Be sure to verify the correct material density has been specified for each part, whether you are designing new parts, or importing existing ones. Group Non-Independent Parts into Sub-Assemblies The efficiency of a simulator is always dependent on the number of moving parts it has to analyze and compute. In designs with Parts that are locked together and cannot move independently of one another, simulation will be more efficient if they are grouped into sub-assemblies, that the simulator can treat as one object. No loss of simulation accuracy is to be expected in these cases, as the physical characteristics of a sub-assembly are calculated from its constituent parts. However in many cases, especially where there are numerous constraints and parts, the benefits in performance and efficiency can be significant. Include Nuts and Bolts In Sub-Assemblies An extension of the last point with regard to small items, whose dynamics are rarely of interest, is that Alibre Motion Alibre Design 779 2011 it is usually best to include them in a subassembly with one of the parts they secure. For instance, you might want to "attach" bolts to one part, the nuts to the other, and then constrain those two sub- assemblies together as another sub-assembly. Alibre Motion will then only need to solve the dynamics of one part, rather than many. Ensure The Constraints are Correct Alibre Motion uses Automatic Constraint Mapping (ACM) to define the ways that Parts and Sub- Assemblies can interact. Ensuring that the Assembly moves as required before activating Motion goes a long way towards ensuring the expected behavior from Simulations. Also, be careful not to over- constrain the Assembly, as this may cause locking. Build Realistic Parts Not just the mass, but also the shape and size of a part determines its moments of inertia, which influence the way it moves when acted on by a force or torque. For instance, a basketball has larger moments of inertia than an identical-weight soccer-ball has, and because of this, accelerates more slowly when rolling downhill. (Of course, if you drop them straight down, neglecting air-resistance, they would accelerate identically). Similarly the center-of-mass must be in the right place to produce realistic behavior. Use Realistic Constraints Most constraints in Alibre Design represent a real-world physical behavior. For instance in the real- world, a rod passing through a sleeve is constrained by the contact between the outer surface of the rod and the inner surface of the sleeve. The Alibre equivalent of this relationship would be an Align constraint between the two surfaces. However, some useful constraints provided by Alibre Design do not have a real-world counterpart, such as those which include a Reference Geometry feature, an Axis or a Plane. Even though Alibre Motion may simulate the constraint such that the parts move exactly as expected, the Reference Geometry could lie outside the Part, and forces and torques may act through that point, which in reality could not happen. Avoid constraining against Reference Geometry in Assemblies you plan to simulate. 14.7.3 Automatic Constraint Mapping (ACM) in Alibre Motion Automatic Constraint Mapping (ACM) in Alibre Motion It used to be that one of the most time-consuming processes when creating models for simulation was adding constraints. Often a CAD design already had constraints which had to be recreated from scratch in the simulation program. Alibre Motion automatically creates simulation constraints from the Design Constraints already present in the Assembly, using a process called Automatic Constraint Mapping, or ACM. ACM is completed automatically when the Motion Explorer is activated from the Motion Menu, and whenever a new simulation is created or Regenerated.
Tip: Before activating Motion ensure all constraints are correct and that the Parts and Sub- Assemblies move as required.
14.7.4 Moving And Fixed Parts Moving And Fixed Parts Automatic Body Mapping (ABM) Alibre Motion uses Automatic Body Mapping to analyze your Assembly designs, and determine which Alibre Motion Alibre Design 780 2011 Parts and Sub-Assemblies should become Moving Parts for the purposes of simulation. If a Sub- Assembly is Made Flexible then the Parts and Sub-Assemblies which comprise it, will all produce moving parts. Automatic Constraint Mapping will also create simulation constraints for each of its contained constraints. If the Sub- Assembly is not "Flexible" then the entire Sub-Assembly will become a Moving Part. Because of this it is common for the Motion Explorer to show that the simulation has more moving parts than the Design Explorer shows. Fixed Parts "Anchored" Parts and Sub-Assemblies will always become Fixed Parts. The dynamics of Fixed Parts is not calculated, and they are used by Alibre Motion only when they are constrained to Moving Parts, and for determining any Interferences or Collisions. Physical Characteristics of Parts And Sub-Assemblies The physical characteristics of the moving parts in the simulation decide how they react to forces and torques applied to them. Alibre Motion calculates these characteristics directly from your existing Part and Sub-Assembly designs: Location Orientation Mass - calculated from the Material specified Location of the center of mass (aka center-of-gravity, or CG) Moments of inertia The position of each point at which another body or force can act All of these are computed automatically by Alibre Motion from the Assembly, whenever a Simulation is generated. They come from the design of each part, and the constraints in the Assembly. Tip: Ensuring that these characteristics are correct when designing your parts and assemblies is a crucial step in the process of producing accurate and useful simulations.
14.7.5 Creating Simulations Creating Simulations To create a new simulation: 1. In the Motion Explorer, right-click on the name of the assembly, and select New Simulation. The New Simulation dialog appears.
2. In Name, type a name for the new simulation. 3. In Copy From, select from the drop-down list which existing simulation you want to use as the start point for the new one, or choose None. 4. Check the Active checkbox if you want to make the new simulation the active one. Alibre Motion Alibre Design 781 2011 5. Click OK to create the new simulation. 14.7.6 Renaming Simulations Renaming Simulations Alibre Motion supplies a default name for each new Simulation you create. To help you keep track of them, it is often a good idea to give them more meaningful names, as you might with Design Configurations. For instance, you might name one "Motions Only", and another "Forces Active". To Rename a Simulation: 1. In the Motion Explorer, right-click the Simulation you wish to rename, and select Rename. 2. Type the new name for the Simulation. 3. Press Enter to save, or Escape to cancel the renaming. Simulations will be listed in alphabetical order in the Motion Explorer. 14.7.7 Running Simulations Running Simulations After you have all of the necessary simulation options set, you can begin the simulation. To do this, make sure you have Enable Simulation Mode checked from the Motion main menu. Click the Play tool to begin the simulation. Choose the Pause tool, then Stop to end the simulation. Optimizing Playback Performance While the Alibre Motion Simulator is generating the simulation, playback will normally be slowed. These data are only calculated once for any given simulation, and playing the simulation back for the second time will be faster. A good visual indication is the Frame Slider Indicator on the Playback Deck: if the pointer is at the far right of the Slider, then the Simulator is running, and performance should be expected to be slowed. If the pointer is running over an already blue section, then the Simulator is not running. Set the Target Playback Rate - Make sure that the Target Playback rate is set to a reasonable value, using the Target playback frame rate check-box in the Playback Settings tab of the Settings dialog. Note: This target rate will not be achievable in all cases. Stop Other Programs - If you have other calculation intensive programs running in the background, they may some effect. Usually, programs that are not doing anything at the time will have negligible effect, but often starting other programs will completely monopolize the CPU, slowing simulator performance. Hide Reference Geometry - Hiding Planes and Axes improves playback performance, as Alibre Design will not have to resize the features at each frame as the various parts of your assembly move. (Press CTRL + SHIFT + P on your keyboard to hide all reference geometry in your model.) Optimize Your Graphics Card performance - The Graphics Card in your machine will have a great influence on the speed at which graphic images can be displayed. The manufacturer of the card or your computer may well have information on the best settings for your situation. Suppress Irrelevant Parts - Excluding parts which have no influence on the simulation may Alibre Motion Alibre Design 782 2011 improve playback performance, especially if they are complex or irregularly curved shapes. Close Information Windows - Generating the XY-Plots of dynamic measurements, and generating Interferences demands a great deal from your computer, and you will usually find that hiding these, as well as the Motion Status Window, will give the best performance. AVI Generation - Generating AVI's will slow playback performance, and the amount to which they do so will vary greatly depending on the Video Handler or CODEC, that you use. 14.7.8 Simulation Warnings Simulation Warnings While reading your Assembly design, and also before and during simulation, there may be times when Alibre Motion detects a condition which may affect the accuracy or some other aspect of the Simulation you wish to perform. For instance, you will be warned when any Moving Parts in your assembly have extremely high or low densities, as this may be an indication that the results you get will not be realistic. In all of these cases, the Motion Status window opens automatically if it is not already showing, and the warnings are displayed. If you are satisfied that the situation described is as you intended, you can close the window, and ignore the messages, if you so choose. Simulator Messages Just before and during Simulation, the Alibre Motion Simulator displays various messages showing its status, and the progress of the simulation calculations. These are displayed in the bottom half of the Motion Status Window (unless you have turned them off by unchecking Show Simulation Messages on the General Tab of the Settings dialog). In some situations, such as when you specify a prescribed motion that cannot continue, the Simulator will stop, and display various messages here. If the Simulator stops for no apparent reason, make sure that the Simulator messages are visible, as they often provide useful feedback about what has happened, and what may be done to correct the situation. To turn on and off the Motion Status window: 1. From the Motion main menu, check the option Show Status Window to turn it on, and uncheck the option to turn it off. 14.7.9 Maintaining Multiple Simulations Maintaining Multiple Simulations Multiple Simulations Alibre Motion allows you to maintain multiple Simulation Setup's for each Configuration in your Assembly design. Each Simulation may have completely different Motors and Motions, as well as with different Traces, Measurements and Simulation and Playback settings specified. Using this feature you can try out multiple scenarios on an assembly with, for instance, different strength motors, and compare the results from each. Simulations with Design Configurations When Motion is enabled in the workspace of a new Assembly, a default simulation is created using Automatic Body Mapping and Automatic Constraint Mapping. The Part and Constraint data is taken from the Configuration currently active at that time, and the Simulation generated applies to that specific Configuration. Note: Only Simulations for the Currently Active Configuration are displayed in the Motion Explorer Alibre Motion detects when you change the Active Configuration, and if it already has Simulation Setup Alibre Motion Alibre Design 783 2011 data for that Configuration, the Motion Explorer will switch to that Simulation. If not, a new default Simulation Setup will be generated for the newly activated Configuration. 14.7.10 Deleting Simulations Deleting Simulations If you have more than one simulation for a particular assembly, you can delete all of them except one. One simulation will always remain in the Motion Explorer. To delete a simulation: In the Motion Explorer, right-click the simulation you wish to delete, and select Delete. 14.7.11 Activating a Different Simulation If you have more than one Simulation Setup for the currently active Configuration, they are displayed under the Configuration name at the top of the Motion Explorer. Currently inactive Simulations are shown grayed out. To Switch Between Simulations: 1. In the Motion Explorer, right-click the Simulation you wish to switch to. 2. Select Activate. The Simulation is activated and checked, and any relevant Simulation Warnings will be shown at this time. 14.8 Results and Feedback from Alibre Motion Simulations 14.8.1 Results and Feedback from Alibre Motion Simulations Results and Feedback from Alibre Motion Simulations There are several different ways to obtain and view the results of simulations in Alibre Motion, each one of which may be most useful in any given circumstance. Any combination of these may be used at the same time: Traces Video Generation X-Y Plots Dynamic Measurements Exporting Data
14.8.2 Traces - visualizing Paths and Vectors 14.8.2.1 Traces - Visualizing Paths and Vectors Traces - Visualizing Paths and Vectors Traces can be an extremely useful and efficient way of visually examining simulation data. They enable you to see at a glance how a Part moves during the simulation, and to see how its velocity and acceleration changes. Traces may also add greatly to the visual impact of Videos generated from simulations of your designs, and Alibre Motion gives you several parameters that you can use to customize the way that Traces are displayed. Alibre Motion Alibre Design 784 2011 Traces are persistent 3D objects Traces are shown as lines and shapes on the main canvas, but they are 3D reference geometry that dynamically change, enabling you to easily visualize 3D paths as you pan, zoom and tilt during playback. Trace Options are stored with the Simulation setup data in your Assembly file Unless you have chosen not to (by un-checking the "Save Simulation Setup Data in Assembly file" Settings option), then all information concerning your simulation, including your customized Trace options, are stored in the Assembly file. This means you can share not just an Assembly and Simulations, but also how they are displayed, perhaps for maximum effect. Display Vector Data Using Traces The Velocity and Acceleration of individual Parts can be displayed using traces. The direction of these vector quantities is shown as a line connected to the center of gravity (CG) of a part, or the Point of Action of a constraint. The length of the displayed line represents the magnitude of the Vector Quantity. Velocity vector lines are scaled logarithmically such that Zero velocity is a line 5 pixels long, and the maximum possible velocity (C, the speed of light in a vacuum) is half the length of the diagonal extents of the assembly. To derive quantitative velocity and acceleration data, use X-Y Plots, or the Current Value option.
14.8.2.2 Examples Of Various Trace Options Examples Of Various Trace Options Here are some examples of the sorts of traces that can be produced using the options in the Trace Options dialog: Alibre Motion Alibre Design 785 2011
8 Frame Trail-length, Position, Velocity and Acceleration Traces Shown, Position Trails Shown
As above, with "Position - Fade Trails" selected
As above, with "Trail Length" of 30 frames Alibre Motion Alibre Design 786 2011
Acceleration trails shown 14.8.2.3 Creating Traces Creating Traces To create a Trace: 1. In the Motion Explorer, right-click on a Moving Part or a Constraint, and select the type of Trace you wish to display from the Trace menu. A new Trace item is shown below the Traces item in the Motion Explorer:
Note: Traces are shown on the main canvas during playback. To Change Trace Options: 1. Right-click the trace you wish to modify, and select or deselect the desired items. To change the way Traces of particular types are shown, select Trace Options from the right-click menu of any Trace, or the Traces item in the Motion Explorer:
2. Change the desired options in the Trace Options dialog. 14.8.2.4 Current Values Current Values To see the current values of a Trace: 1. You must have created a trace for a moving part or constraint, and have traces enabled. 2. In the Motion Explorer, expand the Traces category. You will see listed there each of the moving parts or constraints that you created a trace for. 3. Right-click on one of the parts or constraints and select Current Values. The Data dialog appears. Alibre Motion Alibre Design 787 2011
This dialog shows the current values of any measurable quantity at the current frame. You cannot change any values here, and no selections you make will reset the current simulation. Position data is shown relative to the Assembly origin. The position, velocity and acceleration data shown for a Part is the data for its Center of Mass (CG) Frame - Shows the current playback frame at which the measurements are taken. In Data type - select the type of data you are interested in. The selections in this drop-down list will vary depending on the item for which data is being shown. When you make a different selection, the relevant data is shown immediately. X, Y, Z - The data is shown as components parallel to the major axes of the Assembly design in the X, Y, Z boxes. Magnitude - The total magnitude is shown in the Magnitude box.
14.8.3 Video Generation with Alibre Motion 14.8.3.1 Generate Video Settings Generate Video Settings General Tab Important Note: By no means will all CODECs installed on your system be able to generate video. Though many are available as free downloads from Microsoft and other manufacturers, some may only be capable of playing back video, and not generating it. See Generating Video with Alibre Motion for more information. To protect your system, always be extremely careful when downloading programs and other files from the internet, and only ever do so only from trustworthy sources. Alibre Motion Alibre Design 788 2011 1. In Output file to create, specify the name and path of the video file to be generated. Click the Browse button to select a file and path from a standard File dialog box. 2. In Movie display name, enter the name of the movie as it should be shown in a video playback program. Note: Not all video players display this name, or may do so only as an option. 3. In Video frames per second, enter the number of frames per second at which video playback programs should display the generated video. Note: The maximum speed at which video may be played back depends on the system and the video playback program. 4. Click OK to apply changes and close the dialog, or Cancel to abandon changes and close the dialog. Advanced Tab Alibre Motion Alibre Design 789 2011 1. In Video handler, select the CODEC you wish to use to generate the video (AVI) file. This drop- down list shows all the video handlers, or CODECs, that are installed and registered on your particular system. This list will vary from system to system, and some systems may not have any CODECs installed. 2. The Handler description field shows the internal description of the CODEC as provided by the CODEC itself. 3. The Quality parameter is used by some CODECs to determine the quality of the Video to generate. Generally, the higher the quality, the larger the file size. 4. The Key-frame every field is used by some CODECs to determine how often the entire image should be stored within the generated video file. Some CODECs use a process whereby an initial frame (a key-frame) is stored, then each subsequent frame is stored only as the difference between that frame and the last. The purpose of this process is to minimize file-size. 5. Click OK to close the form. If a suitable CODEC, file, and parameters have been chosen, a video will be generated while the simulation is next played. If you do not wish to create a video, or save your changes, click Cancel. 14.8.3.2 Generating Video with Alibre Motion Generating Video with Alibre Motion Generating Video (AVI) files can be a useful way of easily sharing the results of simulating your designs with colleagues and others, as generated files may be distributed via email, internet download and many other means, and may be played on a wide variety of systems. How videos are created Clicking the Video option button opens the Generate Video (AVI) Form, giving you the opportunity to specify the name of the file to be created, and various other settings that affect the video generation process. Then during playback, the main canvas is saved as a bitmap. Each bitmap is combined together and packaged into an AVI file. Whenever Videos are generated on your system, the software which does Alibre Motion Alibre Design 790 2011 this is called a CODEC (short for Coder / DECoder), or Video Handler. These are generally small programs that need to be installed and registered, and it is likely that there are several of these already on your system. Alibre Motion is able to utilize those CODECs which handle a color-depth of 24-bits. The list of CODECs currently installed on your machine is shown in the drop-down list on the Advanced Tab of the Generate Video (AVI) Form. Note: During Video generation, some CODECs may show an options form or other display to allow you to monitor progress or change features. Playback may also be considerably slowed while videos are being generated. It is also possible that some CODECs may cause your system to slow or hang, though this is rare. The CODEC used to play a video must be compatible with the CODEC used to generate the video, so each AVI file holds information concerning how it was generated. A video player program examines the file, determines whether a suitable CODEC is already installed, and some video players may optionally download and install them automatically if one is not. It is worth noting that the speed of generation, the quality of the generated video, and the number of systems on which it may be easily played, are all heavily dependent on the choice of CODEC used to generate it. A great deal of information concerning CODECs and video generation is available online. Not all CODECs can generate Video Since CODECs are often written by 3 rd parties, your operating system generally cannot distinguish between those that may be used to both generate and playback videos, and those that cannot, and are only useful for playback. Since it may also be hard to predict the effect of the Quality and Key- Frame parameters, it is worth experimenting to find settings that work best for you. 14.8.4 Generating X-Y Plots from Simulation Data 14.8.4.1 Generating X-Y Plots from Simulation Data You can generate X-Y Plots if you have selected Dynamic Measurements for at least one of your moving parts or constraints. To select a Dynamic Measurement: 1. In the Motion Explorer, right-click on one of the moving parts or constraints, and select Dynamic Measurement. The Dynamic Measurement dialog appears.
2. In Name, enter a name for the measurement. Alibre Motion Alibre Design 791 2011 3. In Measurement, select which type of measurement you want to take for this part or constraint. 4. In Component, choose which component to measure - X, Y, Z, or total magnitude. 5. In Display Color, choose which color you want this measurement represented in when plotted. 6. Check the Show in X-Y plot option if you want this measurement to appear on the graph when you have X-Y plot turned on. Once you have created your Dynamic Measurements, they will appear in the Motion Explorer under the Measurements category. Any measurements that you have selected to show in the X-Y plot will appear on the graph when you have the Show/Hide X-Y Plots button selected. You can turn on the plot option before or after the simulation has been run.
Results shown in X-Y Plot To Copy and Paste Chart Data: You can copy and paste the chart data from Alibre Design into another application for use in reports and presentations. 1. Right-click in the graph area and select Copy. 2. You will see the following dialog: This tells you that if you go into another application and choose Paste, you will be pasting only the values of the data in text. If you choose Paste Special, or a similar option, you will given the choice to paste the text or an image. If you want to paste both text and the image, you will need to do it twice. Click OK to close the dialog. 3. Open the application you want to paste the data into, and choose the appropriate Paste option. Alibre Motion Alibre Design 792 2011 To Export Chart Data: You can export the chart data out of Alibre Design for use in reports and presentations. 1. Right-click in the graph area and select Export chart data. The Export Data dialog appears.
2. In Data separator, select which method you want to use to separate the data points. 3. In Export, select all of the options you want exported out. 4. In Export File, click the browse button to browse to a location to save the file, and choose if you want it saved as a text file or a .csv file. 5. Choose Export to export the data to the file you specified. The Export option exports only the chart data, not the plot image. 14.9 Detecting Interferences 14.9.1 Detecting Interferences While generating or playing back Simulations, Alibre Motion allows you to check for Interferences between parts at each frame. To enable this, depress the Interferences tool on the Playback deck, while in Simulation Mode. The Interferences dialog opens, which enables you to set options and view the details of any Interferences found. Note: Interferences checks for clashes with each part against every other part in your assembly, and therefore can be a calculation-intensive operation. It is usually best to simulate first, and then check Interferences only during playback, because during simulation the Simulator may be using a large part of the capacity of the CPU in your computer. Alibre Motion Alibre Design 793 2011 14.9.2 Interferences Dialog The Interferences Dialog Note: Depending on the complexity of your model and the speed of your system, checking for Interferences can slow playback performance. Check Stop playback when found to automatically stop playback whenever any Interferences are found. This allows you to find the configuration where two parts first collide, for instance. Check Show interference extents to draw a red box around any interferences found at the current frame, enabling you to quickly identify which parts are interfering, and where. In Interferences found, Alibre Motion displays the number of interferences found in the assembly. The Interferences List displays the details of each interference. For each Interference the names of the two parts are shown, as well as the volume of interference, which is the amount the two parts overlap.
14.10 Frequently Asked Questions (FAQ) What is Dynamic Simulation? Please see the Overview of Simulating and Playing for details on this question. What is the difference between Simulation and Animation? Simulation is the process of calculating the positions of the bodies at a given moment. Animation is displaying the bodies at the new positions in sequence. Does Dynamic Simulation involve stresses and strains within the bodies? No, generally Dynamic Simulation is concerned with what is termed Rigid-Body Dynamics, which assumes each body is infinitely strong, and infinitely stiff. How do I generate video of my Simulations? Please see the section on Generate Video Settings for information on how to do this. Chapter 15 Alibre Vault Alibre Design 796 2011 15 Alibre Vault The Alibre Vault by M-Files is a complete data management solution. It is completely integrated into Windows and appears as a virtual drive, providing a familiar interface. The Alibre Vault has special integration with Alibre Design, allowing you to do several items directly from within Alibre Design. The Vault is composed of two components: the Vault Server and the Vault Client. For single users, both of these items will usually be installed on the same computer. While the Vault is powerful for a single user setup, its real power is realized when multiple people (each with their own Vault Client) are using a centralized Vault Server, allowing everyone to see and share the same data while never creating duplicates of items. The Alibre Vault is different than the file system in several key ways. Be sure to familiarize yourself with these differences with the Differences Between the Vault and File System and How to think about the Vault sections of the help. The Alibre Vault can be used with any and all of your programs, such as Excel, Word, PowerPoint, and any other program you may have. This allows you unparalleled freedom and control over your documents and projects. A few of the Vault capabilities include: Familiar Interface Integrates with Windows Explorer - instantly familiar to everyone. The document repository appears as a virtual disk drive. Direct opening and saving from all Windows applications. File management is made easy by supporting all file types, including Office, PDF, and CAD files.
Controlled Editing Check-out and check-in operations eliminate the problems of simultaneous changes. Preserves old versions automatically. Records a change log with usernames, timestamps, and comments.
Saving You Time Every Day Alibre Vault helps you find documents instantly by typing words in the search box. High-performance index of file contents and metadata. Dynamically view documents in any hierarchical structure you choose. Make the same document available from multiple folders without creating copies.
Alibre Vault Alibre Design 797 2011 Independent of Location Remarkably fast over remote connections. Traveling users can view, create, edit, and store documents in offline mode, with automatic synchronization. Enable Alibre Vault Web Access to make documents available to anyone with a Web browser, including Mac and Linux users.
Security Control data visibility; hide sensitive documents while maintaining a single storage location. Simple options and customizable default permissions set by document class reduce the risk of human error. Compatible with Active Directory. Electronic document management system automatically schedules backups of all data.
Collaboration Possibilities E-mail notification of new and modified documents. Simple assignments for ad hoc collaboration. Basic and advanced workflow capabilities for formal processes.
Customizable Metadata The Alibre Vault electronic document management system provides the most advanced metadata structure capabilities available, including multi-select lists and filtered fields. Graphical interface for all metadata customization, with no programming required. Relationships between documents, use of collections, and templates. More than documents: Manage client and project data or virtually anything by defining your own object types.
Simple Installation and Implementation Straightforward installation, ideal for implementing a document management system on your own. Drag and drop existing files into Alibre Vault. Alibre Vault Alibre Design 798 2011 Does not require dedicated IT staff. Professional implementation assistance and consulting services available to customers anywhere in the world.
Connection to Other Systems Define links to external databases to utilize existing data such as customer and project listings. Import and link files from existing network shares. Input paper documents from scanners and multi-function devices. Import e-mail messages from your mail server. 15.1 Critical Notes for Installation or Modification of the Vault For most people, the following information will not apply. However, if you plan on modifying the structure of the Alibre Vault, you need to be aware of the following warnings, in order to AVOID DATA LOSS. Do not delete or modify any Alibre Vault items with an ID less than 100. This applies to Class files and Object types. Once the Alibre Vault is installed, you have the ability to modify the meta structure. It is important to note that Alibre Design requires certain class files and object types in order for it to work properly with the Alibre Vault. In general, you should not delete or modify any class objects that start with "Alibre". Also, you should not delete or modify any object types. Deleting, in either case, is not necessary if your goal is to not have them appear on a particular meta card. Backups that you create in the Alibre Vault will not include any items that have not been checked in. If you use a backup to re-constitute the data in new instance of the Alibre Vault IT WILL NOT INCLUDE ANY ITEMS THAT WERE NOT CHECKED IN. 15.2 What is Meta Data Meta Data is what the Alibre Vault uses to categorize your data. In effect, it is a replacement for a folder structure. Meta Data can basically constitute any property you can think of. Some basic properties include items such as File Type or File Name. Any items in the General section in Design Properties of part or assembly workspaces are also available meta-data for you to use. You can create new meta data types, such as "Export Restrictions" or "Launch Date", basically anything you could need to help you define CAD data, projects, work flows, press releases, contacts, or any other business related item. Meta data is used to organize your data and is the most important Vault concept, since all items within the Vault are differentiated based almost strictly on their meta data. Meta data is also used to search your Vault.
Alibre Vault Alibre Design 799 2011 15.3 Differences between the Vault and File System The Windows File System and the Alibre Vault are fundamentally different and operate completely differently. Internalizing the differences early on will save you a lot of time and make the transition to the Vault substantially easier. The File System: Uses folders to store data Uses folders and file names to differentiate data Lets you browse a Folder Structure to find your data Allows only 1 file of a name to be in a particular folder Has no inherent versioning capability, check in/out, security, or other PDM capabilities. The Alibre Vault: Does not use the concept of Folders to store data Instead, all data is stored in the Vault Server, which is in essence a large database. Does not use the concept of Folders to differentiate data Instead, an item's meta data is used to differentiate it from other files. File Name is a basic example of meta data. Does not let you browse a Folder Structure to find data. Instead, you browse what are called Views. Views are essentially filters for meta data. For example, a view can show you things such as: "All Alibre Part Files" (all vault items with a .ad_prt file extension) "All projects due in the next 2 weeks" (all vault items with a Due Date < 2 weeks) "All Products" (Shows all your different products and lets you drill down to show all associated part, assembly, drawing, BOM, Word, Excel, etc. files you have associated with a particular product). Allows infinite items of the same file name to be stored in the Vault. Remember, the Vault is a database and much like you can have multiple identical rows in Excel, you can have multiple identical items in the Vault. However, since you will define meta data for each item, File Name is only one piece of a file's defining factors. Has inherent versioning, check in/out, security, notification, etc.
A visual example of the differences: File System Alibre Vault Alibre Vault Alibre Design 800 2011 Folders versus Views
Traditional Folder Structure Logical Views You cannot save an item to the "By Products Folder" for example since it is not a folder. You would define the Product field when saving something and it would show up under the appropriate Product item. Saving Items Standard Windows Save Dialog Nothing besides File Name can be input. Dialog where you input Meta Data Alibre Vault Alibre Design 801 2011 Opening Items We browse the Folder Structure to find an item We look for all files associated with, for example, our Bike Product. 15.4 How to think about the Vault Before you begin extensively using the Vault, you need to ask yourself several questions so you can come up with a meta data structure that most logically fits your requirements. A meta data structure is simply the set of potential meta data that you can use to define your data. The Alibre Vault comes preset with a standard meta data structure, but you can expand upon it if necessary. The default meta data structure uses the Product and Project meta data items as a way to easily differentiate your data at a high level. What this means is that for every item you create, be it CAD data, a press release, an excel spreadsheet, PDF, invoice, etc., you would select the appropriate Product or Project from the drop down list when saving it to the Vault (or create a new Product or Project at that time). You will need to get in the habit of categorizing your data into Projects, Products, or some other type of data that fits your business and requirements. Every time you save a new item, you will define its meta data, such as which Product it is for, what Customers it will serve, what Description or Part Number it will have, etc. You can then sort all your data based on all of these items. Remember, the Vault is a database. The more supporting data you put in with the files you save to it, the more powerful it becomes. This concept is shown below. Types of things you can display with the Vault These are just examples, and the potential complexity or criteria of your searches and Views is unlimited. All products that use HPS70W steel All file names that contain "girder" All press releases due within 4 weeks All files that need to be reviewed by Quality Assurance within 2 weeks All files recently modified by the Engineering Department All products within the Marketing Cost Center All items that are pending your approval Any type of criteria you can think up can be used in the Vault, as long as you have meta data that supports your query. This is why it pays to spend some time up front figuring out what kinds of meta data Alibre Vault Alibre Design 802 2011 you may need that is not included in the default meta data structure. If you know, for example, that "Export Restriction" is a key part of your business and you will need to be able to sort data based on its value, you should add it to the meta data list and then ensure you fill it out as you save files. 15.5 Where to find extensive Vault Help The topics on the Alibre Vault within the Alibre Design Help are refer primarily to high level concepts and specifically how the Vault interacts with Alibre Design. What the Alibre Design Help does not cover are advanced topics such as creating meta data structures, setting up servers, adding users, etc. All of this information is available after installing the Alibre Vault by right clicking on the M-Files icon in the system tray and selecting the Help item.
15.6 Enabling or Disabling Saving to the Vault It is a good idea to exclusively use either the Vault or the File System. The advantage of doing this is ensuring all your data is not duplicated. However, you can select whether or not you want to save items to the Vault or the File System. This option can be selected from the Home Window. To save all items to the Vault 1. Go to the Alibre Design Home Window 2. Select Tools > Options 3. Select All Workspaces > General in the column and select the Use Vault option and select which Vault you want to use. It is recommended that you use the default Alibre Vault, since it contains a default meta data structure that mimics the Design Properties structure within Alibre Design. Also, it has a native concept of Alibre Design file types. 4. The Use Vault option is only selectable if the Vault is detected as being installed and at least one Vault is available and selected. To save all items to the File System 1. Go to the Alibre Design Home Window 2. Select Tools > Options 3. Ensure Use Vault is not selected.
Alibre Vault Alibre Design 803 2011 15.7 Saving to the Alibre Vault 15.7.1 Saving to the Alibre Vault When saving items to the Vault, a specific workflow is involved. Ensure the Use Vault option is set in the Home Window's Tools > Options > General and that you have a target Vault specified. 1. Click Save, Save As, or Save As All. 2. The Save to Vault dialog appears and lists all the items that are being saved. Only items that have changed will be saved. 3. Under File Name, you can enter a file name if the Save Action is New. 4. When saving items to the Vault, you can change their meta data from the Save dialog using the meta card icon: . Note that any data types that exist in the General section in Design Properties of part, assembly, or drawing workspaces are pulled into the meta card automatically. A general meta card can be seen below. Modify the meta data as required, and then click OK. 5. Repeat the process of entering meta data for each item in your list. 6. If you have many items that all use similar or identical meta data, you can copy existing meta data Alibre Vault Alibre Design 804 2011 from one item in the list to other items. To do this, first select the item in the list to use as your source item. Then, click the Copy Item Properties button. 7. The Copy Item Properties dialog appears. 8. Ensure the source properties are accurate using the View / Set Properties button. This brings up the meta card for the item you previously selected as the source. 9. Identify which properties to copy to other Vault items. 10.Select which items in the Save list you want to copy meta data properties to. 11.Specify whether or not you want to overwrite any pre-existing values during the copy. 12.Press OK. 13.You are now back at the Save Dialog. Click Make Version if you want the save action to version the document. 14.Press OK to finalize the save to the Vault. 15.8 Opening Items from the Alibre Vault 15.8.1 Opening Items from the Alibre Vault 1. Select the Open icon, or From the Alibre Gem select Open, or press Ctrl + O. 2. Browse to the M-Files drive, usually M: . 3. Select the Vault you want to browse. 4. Find your file using the Search box or by browsing the various Views, such as By Product. 5. Click Open. Alibre Vault Alibre Design 805 2011 Note: You can also browse the Vault outside of Alibre Design and then double click any item to open it. 15.9 Checking In and Out and Versioning 15.9.1 Checking In and Out Checking out an item from the Vault for editing is a Vault function that prevents concurrent editing of an object by multiple people. Even when you have checked out an object, other users can view it at the same time in Read Only mode. When items get checked out: When you open something within Alibre Design When you open something within the Vault and select Check Out When you get into edit mode on an item that is not checked out For example, when you open an assembly, only the assembly file gets checked out. If you were go into edit mode on one of the parts in the assembly, that part would get checked out at that time automatically. When items get checked in: When you explicitly check an item in inside the Vault interface When you check Make Version in the save dialog Make Version checks the item in, and then immediately checks the item back out Opening an item that is not checked out If an item is not checked out when you open it from within Alibre Design using the File > Open command, the item will automatically be checked out during the open function. If you want to open an item in read- only mode (even though it is not checked out to someone else), browse to its location in the Vault outside of Alibre Design. When you try to open the file outside of Alibre Design, you will get the Check Out dialog below, which allows you to open the file in read-only mode by selecting Do Not Check Out.
Opening an item that is checked out The item is checked out to you: The file will open normally. The item is checked out to someone else: Alibre Vault Alibre Design 806 2011 The file will open in read only mode. Checking in files When you want to check in files, you must do so manually. To do this, browse the Vault interface through the Windows Explorer to find the files you want to check in. Right click them, and select Check In, or press Ctrl + I. To easily find all files checked out to you, browse to the Root folder of the Vault. Go into the Checked Out to Me view, shown below, to see all files checked out to you. You can multi-select them and then right click and select Check In, or press Ctrl + I. 15.9.2 Versioning Using the Vault, you can create versions of documents. Versions serve several purposes, such as providing a history of the design development and providing the ability to revert to a previous version. When versions are created Versions are created in two scenarios: 1. You manually check something into the Vault 2. You check Make Version in the save dialog when saving something to the Vault. When you do this, the item marked for a version is checked in and then checked back out automatically so you can continue editing the item. Note: Versions are not created every time you save an item. They are only created when an item is checked in to the Vault or you explicitly select Make Version from the Save dialog. Where to find the current version information Alibre Vault Alibre Design 807 2011 While browsing the Vault, you can see the version information of any item. Simply click on it and the properties of the item will be shown near the bottom of the window. 15.9.3 Viewing an item's version history To view all the versions for an item 1. Find the item in the Vault you want to roll back. 2. Right click it and select History... 3. The History dialog pops up displaying all versions of the document. Alibre Vault Alibre Design 808 2011 15.9.4 Creating Version Labels With the Vault, you can create Version Labels for your versions. Version Labels are useful for marking milestones in an item's creation. For example, you can have standard version labels such as "Meets Export Restrictions", "Initial Concept", or "Final Build". To create a label for a version You can assign a label to a document version. The label will be displayed under Version Label in the Version History window as well as in the item's Property Display area directly in the Vault interface. To assign a label: 1. Open the Vault interface. 2. Find the item you would like to create a label for. 3. Right click on it and select History... (Ctrl+H). All of the items versions are shown. 4. Select the version of the item you would like to create a label for. 5. Click the Add Label to This Version... button. 6. Select the Version Label you want from the drop down. You can also add a new version label to the list by clicking the small arrow by the field and selecting the Add New Value to List function. As a default, no labels are assigned to any version. 7. If you want the selected label to be cleared from the other versions too, check the Clear this version label from the other versions of the object box. This is useful when, for example, you want only one version of a contract to be labeled as approved. 8. The version label is visible from within the History dialog, or on the item's property display area near the bottom of the Vault interface. Alibre Vault Alibre Design 809 2011 15.9.5 Rolling back versions in the Vault As a default, the different versions of an object are listed from the oldest to the newest on the basis of the creation date. You can restore old versions of documents with the Roll Back function. The function creates a new version of the document with the contents of the old version. This function is useful when you have made and saved changes in a document but do not want them to take effect. You can use the Roll Back function only when the document is not checked out. To roll back to a specific version 1. Find the item in the Vault you want to roll back. 2. Right click it and select History... 3. The History dialog pops up displaying all versions of the document. 4. Select the version you want to roll back to and then click the Roll back button. Alibre Vault Alibre Design 810 2011 5. A confirmation dialog pops up. Select Yes 6. A new versions is created, containing the contents of the old version. All intermediate versions are maintained. 15.10 Finding items in the Vault 15.10.1 Searching The Alibre Vault has several ways to sort and search your data. These various capabilities allow you to sift through extremely large amounts of data almost instantly. Search functions - Quick Search Alibre Vault Alibre Design 811 2011
Quick Search is a useful way to search for documents and other objects in the Vault. Quick Search looks for objects that have the search word contained in the file contents or meta data. In the search field, enter a search string that has to do with the object, such as the title, the login name of a person who has edited it, or a customer related to it, and click the Search button. The search string does not need to be a whole word - you can truncate the word by using an asterisks (e.g., tender*). For example, if you have a part named Inductor.ad_prt you could find it by searching for ind* . Words and phrases searched for are saved in a pull-down menu, making it easy to repeat the searches. With the menu items on the search bar, you can choose to search within document and object properties (metadata), file contents, or both. You can also restrict the search to the current folder. In the top right corner there is a button with which you can clear all search criteria. Quick Search Options There are two search functions, simple and detailed. You can use advanced search criteria by selecting Advanced Search on the right side. For more information, refer to Section Advanced Search section below. The advanced search allows you to restrict the search. You can, e.g., search for all objects, for documents only, or for customers. Furthermore, you can search for documents from a specific project, for instance. Quick Search options All words Objects found contain all specified search words. Any word The search will return all objects that contain at least one of the specified search words. Boolean The search allows you to use more specific search phrases and different operators.
You can use different expressions to find documents and objects that strictly meet your search criteria. The table below lists a few of the wide range of search features provided by the Alibre Vault. Operators + - Put a plus sign (+) in front of a search word to make sure that all of the documents and other objects found contain the word. Use Alibre Vault Alibre Design 812 2011 a minus sign (-) to make sure that none of the documents and other objects contains the word. Example search: +technical -construction "phrase" Enclose the search words in double quotation marks to find objects where the words appear adjacent to each other. Example search: "functional specification" AND (boolean search only) The AND operator combines two search terms. Documents found contain both terms. Example search: functional AND specification OR (boolean search only) The OR operator retrieves all documents which contain at least one of the terms entered. Example search: agenda OR minutes ( ) (boolean search only) Brackets are used to group search terms together. Example search: (agenda OR minutes) AND market* This search returns all objects which contain the word "agenda" or "minutes" and which also contain a word or words beginning with "market". You can make the results more specific by checking the Search within this folder box. In this case, the folder is searched using the criteria from the previous search. This way, the search also covers, for example, the objects found in the previous quick search. The Alibre Vault ranks the results by counting the number of occurrences of the search words in each document. The document with the greatest number of occurrences is displayed first. The latest searches are saved in a specific view. With these, you can return with ease to previous search results later on in the day. Search Functions - Detailed Search Alibre Vault Alibre Design 813 2011 With the detailed / advanced search, you can specify more specific search criteria for the document or object you are looking for. The more search criteria you use in the advanced search, the more likely you are to find the exact object you want. This way, you can prevent the search from returning too many results. The various options in the search are discussed below. You can, for example, select a project definition from the property list. Each object has property values that are assigned to it via the document card. These property values can be used to search for documents in a precise manner. A document property can be, e.g., Project, and the value of this project can be "Hospital Expansion (Florida)". If you perform an advanced search with these values, the search returns all documents for which "Hospital Expansion (Florida)" has been specified as the value of the Project property. You can also restrict the search to a specific object type, such as customers or contact persons. If necessary, you can define Additional conditions. Alibre Vault Alibre Design 814 2011 15.10.2 Views Views are one of the most important concepts in the Alibre Vault. They are logical views of your entire data set, essentially providing the functionality of filters based on the meta data you have entered for all of the items in your Vault. There are several default views that come set up with the Alibre Vault, shown below.
When you click on a view, the Alibre Vault searches all your data based on the criteria that defines the view. For example, a By Product view will search all your data and find every Product value that has been used. It will then display all available projects for you to drill deeper. Clicking on a Product listed in this view will show all documents, such as CAD files, Word documents, Alibre Vault Alibre Design 815 2011 Excel sheets, PDFs, etc., that have been associated with the particular Product you click on. Views can be set up to display an enormous array of items and criteria. For full instructions on how to set up new Views, please refer to the Alibre Vault Help. 15.10.3 Performing a Where Used Search in the Vault In the Alibre Vault, you can find out what items use other items. For example, you can find what assemblies use a specific part. These relationships between parts, assemblies, drawings, and BOMs can be seen using the Relationships dialog within the Alibre Vault. Relationships are populated during an Alibre Save operation only, and only when an item is checked in. This means you will need to select the Make Version option during a save at least once for any given design for the Relationships to populate. The two tabs that you will use are: Relationships from this Object: Shows what the item in question is using. For example, shows which parts are used in an assembly. Relationships to this Object: Shows what is using the item in question. For example, shows which assemblies use a part. To view an item's relationships 1. Open the Alibre Vault interface by browsing to your Vault. 2. Find the item you want to see the Relationships of. 3. Right click the item, and select Relationships... 4. The Relationships dialog pops up. There are several tabs. Relationships From this Object represents items that make up the item we're looking at. In the example below, we are looking at an assembly file. All the Relationships in this case are in the Relationships From this Object tab, which means we're looking at the parts and subassemblies that comprise Cutter Assembly.ad_asm and that nothing else, such as a drawing, is using the assembly (which would show up in the other tab). Alibre Vault Alibre Design 816 2011 5. The second tab, Relationships to this Object, represents where the item we are looking at is being used. In the example below, we're looking at cutter.ad_prt - one of the parts that is used in the assembly example above. We can see that it has one relationship, and that it points to Cutter assembly.ad_asm. Limitations of Relationships Relationships can only see "one level deep" in either direction. For example, if you have several parts that make up an assembly, and then create a drawing of that assembly, the parts will only know they are being used in the assembly but will not have a Relationship to the drawing. Likewise, the Drawing will know it is using the assembly, but will not know about Relationships to the specific parts within the assembly. Alibre Vault Alibre Design 817 2011 You can double click on items that show up in the results list to drill deeper and overcome this limitation should you need to. For example, if you need to see all the drawings that use a part, you would: 1. Go into the Relationships dialog for the part 2. Go to the Relationships to this Object tab to find out what items are using the part. 3. Click on any assemblies that use the part to open their Relationship screen 4. View any drawings that use the assembly, and therefore the original part in question. 15.11 Using Design Properties with the Vault 15.11.1 Interacting with Design Properties Design Properties are those properties built into Alibre Design, available in a part, sheet metal, assembly, or 2D drawing. From the Alibre Gem, go to Design Properties. In the left-hand column, select General > General. If you have the Vault installed, you can edit these properties only using the meta card available from Design Properties or from the meta card in the Save dialog. What you can do with Design Properties There are several things you can do with Design Properties. Use them to fill in meta data for your designs so you can search it in the Vault Create intelligent fields in drawings that automatically pull from the meta card values to populate your title blocks for you. Default Design Properties using the meta card There are several of the design properties that are commonly used, while others are seldom used by most people. You may need some of the less common items depending on your business requirements. By default, all the Alibre Design Part Data fields are not immediately available in the meta card. This is to prevent a massive meta card from being presented when most of the values may not be used. Alibre Vault Alibre Design 818 2011 To access every available meta field, click the More Properties... button from a meta card. To change which default meta fields are presented with each type of Alibre Design file by default, see the section on changing the meta structure. Changing meta data values You can change the meta data values for your saved items in 3 ways: 1. From General in the Design Properties and clicking on the meta card icon. 2. From the Save dialog by clicking the meta card icon 3. Directly within the Vault interface by finding your item, right clicking it, and selecting Properties... 15.11.2 Using M-Files custom properties in Alibre Design Custom properties, once defined in M-Files Server Administrator, can be used as a Design Property in Alibre Design. From the Alibre Gem, go to Design Properties and the property's values are then accessible in the General section in the Design Property section. At this point, the user can enter the value and they can be used in 2D drawings and the Bill of Materials (BOM).
Creating Properties in M-Files In the M-Files Server Administrator, browse to the Properties Definitions and add a new property. Once it is created it will show in the Property Definition list. Any of the different supported attributes can be used; such as: Date, Text, Selection from list, etc. Alibre Vault Alibre Design 819 2011
Associating the Property to the Alibre Design Workspaces Since custom properties may not be applicable to all workspaces, the property will have to be added for each Alibre Design workspace. 1. Click on the word Classes (far left-hand column) 2. Select the workspace (Name) and right click and select Property 3. Press Add. 4. Browse to the new custom property and click Add in the Add Properties dialog box. Click the OK button until you are back to the main level in M-Files Server Administrator.
Alibre Vault Alibre Design 820 2011
Saving the file to the vault and using the property in Alibre Design When saving the file, click the More Properties button and add the new property to the save dialog box. Now you can enter your data into the new property. Alibre Vault Alibre Design 821 2011
Since the custom property is only associated with a particular vault, it will only show in the Design Properties in Alibre Design after it is saved to the vault. Alibre Vault Alibre Design 822 2011
Examples of using the custom property in Alibre Design When creating a 2D drawing template the custom property can be used as a Field. Alibre Vault Alibre Design 823 2011
When inserting a new column into a BOM the custom properties can be added Alibre Vault Alibre Design 824 2011 15.12 General Vault Interaction 15.12.1 Setting up Notifications with the Vault You can set up notifications for several events within the Vault. For example, you can set up for groups or individuals to be notified when actions such as Check In, Check Out, Version Rollback, etc. are performed. To enable notifications, you will need to access the Server Administrator and input your mail server's SMTP settings, along with any authentication that is required by your server. This is an advanced topic and is covered in detail in the full Vault help. 15.12.2 Using Permissions in the Vault Setting the permissions of any document in the Vault is easy and is done directly on the Meta Card for any item. The available users or user groups you can choose to grant or deny permissions to is gotten from the Vault Server. Setting up new users and user groups on the server is an advanced topic and is covered in the full Vault help. To set permissions while saving 1. Open the item's meta card 2. If you are saving the document, you will see a Permissions drop down that allows you to set preset permissions. If you need to add additional permissions, click ... next to the Permissions line. Alibre Vault Alibre Design 825 2011 3. After clicking the ... item next to the Permissions drop down, you will see the full permissions dialog. 4. Uncheck Use names access control list if you want to define a specific user permission that is not available from the drop down. When you do this, Add... becomes available. You can use Add... to select specific users or user groups to give permissions to. 5. Set the specific permissions you want for each user or user group by changing the Allow or Deny check marks for each permission item. 6. Select OK. To set permissions in the Vault interface Setting permissions is identical in the Vault interface. Select a file, right click it, and select Properties. Instead of a Permissions drop down, there will be a Permissions Tab at the top of the meta card that provides the same functionality described above. 15.12.3 Deleting and undeleting items in the Vault To delete a document If you want to delete a document, open the Vault interface and click the document to highlight it and select the Delete function from the File menu. The document is not lost permanently, but it becomes deleted and can still be found by performing a detailed search when you determine the document has been removed as a search criterion. This happens if you have permissions for the deleted documents. If you have the system administrator permissions Full control and See and read all objects (including deleted ones), you can use a view that shows all deleted documents. Alibre Vault Alibre Design 826 2011 To undelete a document This function can be used to restore deleted objects. First find the deleted item either from a view that shows Deleted files or with the detailed search and then select Undelete after right clicking on the item. To permanently remove a document If you want to remove a document permanently, when you delete it use the Destroy Permanently checkbox. 15.12.4 Renaming items in the Vault You can rename files in the Vault without implication on your designs. Alibre Design relies on data beyond the file name to determine which parts, assemblies, drawings, and BOMs go together. Note: You must use the Vault interface, not Alibre Design, to rename files. Note: Alibre design does not rely on meta-data you can change to link files. In other words, you can change any meta data without affecting constituent links of your design (for example, which parts belong to an assembly or drawing). To rename a file: 1. Find the file in the Vault. 2. Ensure the file is checked out to you. 3. Right click the file and select Rename. 15.12.5 Copying Vault Items You can copy items in the Vault using one of two methods. 1. Open the item in Alibre Design, and perform a Save As operation. 2. Find the file in the Vault interface, right click it, and select Make Copy... 15.12.6 Changing the meta structure The meta structure for items is fully customizable. You may want to do this to include more standard Design Property values in the default meta card items for Alibre file types, or to add new meta fields that are of use to you. This is an advanced topic and is covered in the full Vault help. Index Alibre Design 827 2011 Index ? 37 - 2 - 2D chamfers 180 2D Drawing 568 tables 688 template 572 2D fillets 179 2D geometry 682 2D nodes 161 - 3 - 3D Direction Constraint 252 3D edge 410 3D models 748 3D section view 425, 427 3D Sketch 239, 240, 241, 242, 249, 250, 252, 410 3D Sketch mode 240 arcs 243 colinear constraint 249 fillets 246 lines 243 nodes 245 Parallel constraint 251 splines 244 3D sketch constraints 249, 250, 252 - A - absolute coordinates 169 actions redoing 108 undoing 108 Activating Add-Ons 108 advanced selector 101 Alibre Design 26, 38, 796, 803 about 26 native file types 55 Alibre Gem 27, 63 Alibre Motion Activating a Different Simulation 783 Actuator Settings 771 Actuators (Force and Torque) 769 Actuators (Motors and Linear Actuators) 773 Automatic Constraint Mapping 779 Creating Simulations 780 Dampers 775 Deleting Simulations 783 Detecting Interferences 792 Enabling 759 FAQ 793 Fixed Parts 779 Forces and Torques In Simulations 767 Generating Video 789 Gravity 776 Interferences Dialog 793 Motion Explorer 760 Motion Explorer Categories 761 Motion Settings 762 Overview 758 Overview of Simulating and Playing 767 Overview of Simulations 758 Physical Elements 768 Playback Deck 765 Prescribed Motion 769 Renaming Simulations 781 Running Simulations 781 Simulation Types 777 Simulation Warnings 782 Springs 774 The Main Alibre Motion Menu 759 Traces - Creating Traces 786 Traces - Current Values 786 Traces - Path and Vectors 783 Traces - Trace Options 784 Video Setting 787 X-Y Plots 790 Alibre Vault 796, 802, 803 Alibre web site 26 aligning holes 519 nodes horizontally 162, 220 nodes vertically 162, 220 parts 518 analyze sketch 228 Analyze Sketch 69 anchor 516 angles 192, 248, 407, 438 constraints 519 measuring angles 431 setting projections 681 angles between figures 192, 248 animated view transitions 85 Index Alibre Design 828 2011 annotations about 646 changing 662 Copy 646 datums 646 Delete 646 deleting 663 Edit 646 inserting 651, 657, 659 Options 75 Paste 646 surface finishes 646 symbols 646 templates 646 welds 646 ANSI 573 Apply 519 arcs 118, 126 creating 243 ascending order 713 assembly 43, 378, 385, 388, 442, 464, 521, 525, 528, 532, 534, 538, 545, 805 about 498 boolean 547 changing 502 components 528, 540, 682 constraints 503, 504, 505, 507, 513, 514, 523 creating 513 creating files within an assembly 537 interface 499 methodology 499 opening 502 performance 540 properties 429 Quick Constraint mode 508 regenerating 441, 540 saving 503, 727 selecting 103 sketching 111 workspaces 34, 58, 501 assembly constraints 503, 504, 505, 507, 513, 514, 523 about 514 anchor 516 angle 519 inter-design 524 mate 517 offset 523 orient 520 tangent 521 Types 514 auto assembly mode 508 auto dimension 196 auto regenerating 441 AutoCAD 729 AutoCAD format 729 Automatically 192 AutoRecovery 60 auxiliary view 603, 618 axes 395, 397, 409, 418 axis 416 arbitrary position 398 inserting 397, 398, 399, 400, 401 redefining 278 selecting 105, 395 Axis along Inserting 398 Axis normal Inserting 401 axis or edge 416 axis through inserting 398, 401 - B - background color 81, 87 base sketch 230 bidirectional patterns 182 Bill Material 694, 717 Materials 694 Bill of Materials 694, 717 blank pages 572 blank sheet 593 BOM 390, 706, 707, 709, 710, 752 callout balloons 701 inserting 697 linking 700 printing 717 sorting data 713 unrelating 704 BOM Callout 75 BOM workspace 706 boolean 319, 320, 547 boss 259, 262, 263, 275, 292, 361, 363, 364, 365, 366 about 258 changing 264 extrusions 258, 264 lofts 258 Index Alibre Design 829 2011 boss 259, 262, 263, 275, 292, 361, 363, 364, 365, 366 sweeps 284 Boss description 366 Boss extrusions 254, 259, 263, 264 Boss lofts 254 Boss overlay 363 Boss overview 361 Boss revolutions 254, 275 creating 262 Boss sweeps 254 creating 284 Boss tips 365 Broken view 601 inserting 616 browse root 805 Vault 805 - C - callout balloons 701 catalog feature 321, 322 CAUTION 798 center 401 curved edge 419 centerline 75, 622, 645, 646 centerlines and centermarks 645, 646 centermark 622, 645, 646 chamfer 178, 180, 303 chamfer edges 254, 301 chamfer vertex 254 chamfers 178, 180 3D chamfers 300 changing 303 creating 302 deleting 303 edges 301 changing 81, 87, 127, 140, 195, 230, 242, 264, 316, 591, 631, 663, 687 default 595 driving dimension 638 Elevation 242 header location 714 meta structure 826 scale 621 template after creating 577 changing 3D chamfers 303 changing 3D fillets 299 changing annotations 662 changing assemblies 502 changing circles 125 changing cuts 269 changing ellipses 138 changing holes 312 changing line styles 686 changing lines 123, 686 changing lofts 282 changing Node size 163 changing rectangles 129 changing revolutions 277 changing sketches 195, 229 changing Text figures 143 changing the center point of an arc 127 changing thread visualization 644 changing views 620 Chat with Support 37 Check In 799, 805, 806, 824 Check Out 805, 809, 824 Check Part 726 checking interferences 526 items in 805 checking interferences 526 circle 118, 124 changing 125 creating 125 deleting 126 Circle-Circle Lofted Flanges 482 circular 126, 127, 401 circular arcs 126 changing 127 circular patterns 254, 335 creating 181 clearing selections 105 Close 224, 485, 486, 487 Closed Corner 485, 486, 487 closed profiles 224 Coincident constraint 217, 250 Collinear constraint 217 color 81, 87, 163, 227, 422, 423, 424, 547 customize sketch mode 115 Color Scheme 71, 81, 87 coloring individual features 423 column alignment 712 columns 707, 709, 711, 713 components 540 Listing 528, 682 mating 517 concentric constraint 218 Index Alibre Design 830 2011 Configuration Lock properties 372 configurations 371, 372, 373, 374, 377, 378, 381, 384, 385, 388, 390, 391, 744 Layer Migration 444, 532 Regeneration 376 configuring 224 connecting figures 123 constaints 197 constituents 528, 682 constraining figures 212 spheres 523 constraining spheres 523 constraining splines 134 constraint settings 212 constraint status 212, 226 constraints 162, 212, 219, 220, 223, 226, 249, 503, 505, 507, 512 assembly 504, 507, 513, 514, 523 creating 215, 217, 218, 219, 220, 249, 250, 251, 252 deleting sketch constraints 221 horizontal constraints 215 manually apply sketch constraints 214 parallel constraint 216 sketch constraint settings 221 types 514 vertical constraints 215 context menu 27, 30, 63 controlling table border display 715 controlling line display 622 convert 168 Convert to Sheet Metal 476 converting edges to figures 187 coordinates 169, 241, 417 copy 106, 826 Coradial constraint 218 corner 486, 487, 491, 492, 493 corner chamfer 492, 493 corner radius 492 Corner Round 491, 492 corners 157, 485 cosmetic 314, 315, 316, 644 cosmetic thread problems 316 creating 182, 214, 219, 250, 252, 259, 262, 315, 319, 322, 336, 464, 467, 486, 491, 492, 493, 495, 496, 501, 513, 521, 534, 580, 748, 752, 808 2D chamfers 180 2D drawings 569 2D fillets 179 3D fillets 297 arc 243 boss extrusions 263 boss revolutions 275 boss sweeps 284 circles 125 circular patterns 126, 181, 335, 340 constraints 215, 217, 218, 219, 220 Contour Base Flanges 474 custom BOM template 695 custom templates 579 cut extrusions 268 cut revolutions 276 cuts 268, 275, 288 Dimples 488 drafts 305 ellipses 137 elliptical arcs 139 equations 200 extrusions 268 features 258 fields 588 Helical Boss 292 Helical Cut 294 Holes 309 labels 587 linear patterns 182, 336, 343 linear patterns of features 336 lines 121 lofts 280 midline constraints 219 multi-line figures 121 new 55, 463 new BOM 695 nodes 162 offset figures 184 parallel constraint 216 parts 58, 420 paths 291 patterns 182 Perpendicular constraint 216 polygon 141 Rebend 495 rectangles 128 reference figures 166 revolutions 275 sheetmetal features 464 simple splines 133 splines 131 Index Alibre Design 831 2011 creating 182, 214, 219, 250, 252, 259, 262, 315, 319, 322, 336, 464, 467, 486, 491, 492, 493, 495, 496, 501, 513, 521, 534, 580, 748, 752, 808 sweeps 288 Tab 465 Table 689 text figures 142 thin sweeps 286 thin wall 263, 268, 275, 276 Unbend 494 CSV 245 CSV Files 689, 690 Current Coordinate System 241 cursor display 115 hints 115 curve display settings 90 Curve Smoothness 77 custom 66, 659, 695 background color 81, 87 orientations 52, 53 symbols 591, 659, 663 templates 579, 580, 582 custom background color 81, 87 custom BOM template creating 695 custom orientations 52, 53 custom symbols 591, 659 custom templates 579, 580, 582 Customizable shortcuts 68 customizing header 714 cut 267, 268, 275, 288, 294, 489, 491 cut extrusions 254, 268 cut lofts 254 cut revolutions 254, 275 cut sweeps 254, 288 cutting about 267 changing 269 extrude 267 lofts 267 revolve 267, 275 sweeps 267 cylindrical solid center 401 - D - Data font properties 714 Datum 75 datum annotation 647 datum surfaces 397 datum target annotation 649 default changing 595 settings 68 default dimension style 75 default scale 569 defining constants 202 degrees of freedom 227 deleting 107, 196, 507, 540, 663 row 710 table 704 deleting centerlines 646 deleting circles 126 deleting equations 209 deleting features 324 deleting figures 174 deleting items 825 deleting planes 412 deleting sheets 594 deleting sketches 196, 234 deleting views 626 dependent view 598 descending order 713 design boolean 319, 320 Design Boolean editor environment 319 design configurations 371, 373, 374, 377, 378, 381, 385, 388, 390, 744 missing 384 Design Explorer 32, 102, 328, 330, 498, 571 about 325 features 327, 330, 525 hiding 329 managing features 327 showing 329 design options 81, 87 design properties 592, 802, 817, 826 design workspace 571 destroy permanently 825 Detail view 601, 612 Detail view options 75 detailing 630 diffences between file system and the vault 799 Dimension Properties 73 Dimension Styles 636 Dimensioning Distances 192, 248 Dimensioning individual figures 191 Index Alibre Design 832 2011 dimensions 189, 190, 191, 192, 194, 195, 196, 247, 248, 628, 631, 638, 644 about 188 Align 640 auto dimension 196 imported parts 59, 720 names 204 properties 631 reference dimensions 638 slots 639 splines 131 styles 631, 636 values 207 Dimple 487, 488 DIN 573 direct coordinate entry 168 Direct Editing 69, 348, 349, 351 Push Pull Face 351, 352, 353, 354 Push Pull Pocket 361, 363, 364, 365 Push Pull Radius 356, 357, 358, 359 Remove tool 367, 369, 370 Disable Recovery Options 70 disabled 802 disabling saving Vault 802 display Display Acceleration 92 part display options 91 display options 71 Display Properties 74 display units entering 78 setting 77, 430 displaying 199 displaying grid 93 displaying Hole Callouts 641 Do Not Check Out 805 do not section 607 DOF callouts 194 dotted 222 Double D Shapes 160 drafts about 304 creating 304, 305 drawing 76, 528, 577, 614, 676, 678, 682, 697, 700, 704, 752 exporting 729 saving 572 starting 571 drawing display 678 Drawing Explorer 674, 675 drawing process 568 drawing sheets 594 drawing view 620, 621 Drawing workspace 35, 682 drawings 388, 585, 618, 620, 626, 678 about 568 components 528, 682 creating 569, 571 display 678 explorer 674 exporting 729 navigating 676 opening 674 optimizing 678 printing 677 saving 572 sketching 682 viewing 621 driven parameters 740 driving designs 736, 738 Excel 736 driving dimension changing 638 Dual Dimensions 73 duplicating parts 533 DXF Import Splines 136 dynamic measurements 783 - E - Edge Tolearance Directional Tolerance 661 Standard Tolerance 661 edges 102, 301, 330, 398, 408, 409, 410, 416, 418 about 34 converting 187 curved 419 figures 187 filleting 299 linear 417 selecting 99 edit 58, 96, 238, 320, 348, 351, 373, 538, 540, 689 table 704 edit sketch mode 96 editing parts 58, 538, 540 editing Table contents 689 Elevation 241 changing 242 ellipses 118, 137 Index Alibre Design 833 2011 ellipses 118, 137 changing 138 elliptical arcs 138 changing 140 creating 139 enabling the vault 802 entering BOM data 694 entering equations 202 entering relative coordinates 169 equal size constraints 219 equation editor 203, 391 displaying 199 equation examples 208 equation file format 211 equations 199, 206, 207, 211, 391 about 197 changing 203 creating 200 defining 202 deleting 209 entering 202 examples 208 exporting 210 file format 211 finding 203 functions 205 hiding 204 importing 209 showing 204 types 202 Excel drive designs 736 Exploded View Steps 564 exploded views 557, 558, 560, 563, 564, 606 exploding a symbol 663 exporting 717 drawing 729 drawings 729 equations 210 files 728, 729 exporting Data 783 exporting equations 210 exporting Tables 690 Extend tool 176 extending 135, 176, 177 extending figures 177 External Threads 75, 314, 315, 316, 644 extrude 258 Extrude Boss 259 extrusion 259, 268, 272 extrusion types 272 extrusions about 272 changing 264 Types 272 - F - face color 723 faces 102, 330, 351, 352, 353, 354, 401, 405 about 33 selecting 99 sketching 113 failed constraints 507 Fast Drawing Views 77 Fast Views 627, 628 Feature 327 Feature Control Frame 651 Feature dialog 472 feature errors 324 feature history rolling back 327 viewing 525 Feature History line 327 Feature Pattern 334 Circular 335 Linear 336 features 143, 177, 178, 230, 238, 282, 319, 320, 324, 328, 334, 423, 464, 472, 651 about 254 circular patterns 335 copying 332 creating 258 deleting 324 linear patterns 336 mirroring 333 modifying 324 rearranging 330 rolling back 327 suppressing 329 viewing 525 field data 591 fields 587, 588, 591, 592, 799, 817, 826 figure patterns 181 figure tool 175 figures 142, 143, 165, 166, 169, 181, 191, 192, 196, 234, 236, 248 3D sketch 243, 244, 245, 246 about 118 changing line style 687, 688 Index Alibre Design 834 2011 figures 142, 143, 165, 166, 169, 181, 191, 192, 196, 234, 236, 248 connecting 123 constraining 215, 219, 220 coradial 218 creating 121 deleting 121, 174 drawing 169 edges 187 extending 177 mirroring 186 moving 234 offsetting 183, 184 selecting 97 trimming 175 fiile name 826 file formats 211 file system 57, 799, 802 files 57, 59, 503, 572, 689, 690, 720, 727, 748, 752, 755, 756, 799, 826 exporting 728 inserting Nodes 245 fillet 178, 246, 299 Filleting intersecting edges 299 fillets 179, 254, 299 3D fillet 296 creating 297 edges 299 find data ways 810 finding equations 203 First Angle projection 75 Fit 48 fixed constraints 219, 250 Fixed Direction constraint 252 Flange 466, 467, 470, 472, 474, 475, 481, 483, 484, 485 Contour Base flange 473 Flat pattern 495, 496, 619 Flatten 495, 496 flexible 529 folder structure 799 freedom degrees 227 freeing 516 functions 205 - G - gap type 266, 271 Gem 27, 63 General Design Properties 71 Drawing Properties 74 System Options 67 geometric elements 431, 433, 438, 440 geometric tolerances 651 geometry chains 431, 433 get Check Out dialog 805 graphics display 71 grid 239 about 93 hiding 94 setting 94 snapping 95 - H - Hatch 444 closed areas 665 editing 665 projected figures 665 selection methods 665 Hatching options 75 Header location changing 714 helical feature 291, 292, 294 helix 291, 292, 294 Help 37, 802 Hide 395 Hide/show subassemblies 525 hiding Design Explorer 329 dimension names 204 equations 204 grids 94 parts 525 reference geometry 395 subassemblies 525 table 703 hiding equations 204 hiding parts 621 hiding rows 710 hiding Views 624 history 807, 809 hole callout 641 hole center 435, 436, 437 hole edge 436 hole/threaded 641 Index Alibre Design 835 2011 Holes 254, 435, 436, 639, 641 about 307, 494 aligning 519 ball 521 changing 312 creating 309 measuring 437 positioning 313 presets 311 standard 307 threaded holes 310 holes center 435, 436, 437 Home Window 27 Horizontal constraint 162, 215, 220 HTML Model 755 - I - icons 675 IGES 70, 732 conversion options 729 IGS 70 import 549, 723 Import Advisor 724 imported assembly saving 727 imported parts 59, 720 importing 59, 136, 720, 724, 726, 729, 730 assemblies 727 equations 209 files 720 importing equations 209 In Place Editing 67 2D Drawing Overview 667 Add Standard Views 669 Change Layer 673 Dimension Reposition Tool 670 Dimension Style Control 667 Manage Edge 668 Reproject Design Dimensions 674 Sketching 116 Sketching Overview 116 View Management 668 View Scaling 669 inference 222, 223 inferred constraints 222, 224, 249 insert part 533 inserting 322, 381, 407, 448, 533, 558, 560, 614, 619 annotations 647, 649, 651, 657, 659 auxiliary views 618 axis 397, 398, 399, 400, 401 axis along 398 axis normal 401 axis offset 399 axis through 398, 401 balls 521 BOM into 697 broken view 616 holes 307, 494 nodes 413 notes 654 parallel plane through a point 411 parts 533 plane normal 410 plane through 408, 409 planes 403, 405, 406, 407, 408, 409 point along 417 point at a vertex 419 point between 415 points 413, 414, 415, 416, 417, 418, 419, 420 sheets 593 standard 659 standard view 604 symbols 659 views 604, 606, 607, 612 inserting additional Standard Views 606 inserting centerlines 645 inserting images 585 inserting Nodes from a file 245 into a Spline 244 inserting sheets 593 integrated Help 37 interacting 817 interferences 531 checking 526 Internal Threads 75 internet connection 29 intersect lines 177 intersection 219, 399, 416, 418, 420 Intersection constraint 219 ISO 573 italicized 328 italicized feature operation 328 items 76, 97, 101, 676, 804, 807, 825, 826 Index Alibre Design 836 2011 - K - keyboard 68 keyboard shortcuts 68 KeyShot (*.bip) 728 - L - labels about 587 creating 587 large sketch constraints 70 lasso 620 Layer Migration Configurations 444, 532 layers 76, 688 assemblies 532 parts 444 leaving Flat Pattern 496 line 120, 122, 222 line styles 685 about 684 changing 686, 687 choosing 685 linear 398, 417 linear edge 398, 417 linear patterns creating 182, 336 features 336 linear patterns of features 336 lines 118, 120, 122, 243, 622, 684, 685, 686, 687 changing 123 creating 121 linking 207 BOM 700 linking dimension values 207 listing components 528, 682 Lofts 258, 481, 483, 484, 485 about 278 changing 282 creating 280 twist 282 - M - make flexible 529 Make Version 805 managing 563, 592 Manual Explode 560 many elements 431, 433, 438 many objects object 438 Markup Mode 678 material 443, 444 Material Properties 73 Materials 443 Bill of Materials 694, 717 Mating 517 Mating parts 517 maximize all workspaces 71 Measurement tool 428 properties 429 measuring 77, 430 angles 431, 438, 439 assembly 529 between 437, 440 distances 433, 438, 439 elements 438 hole centers 435, 436 hole edges 436 sequentially 439 measuring angles 431 measuring between 437, 440 measuring distances 433 measuring sequentially 439 Menu 71 Meta Card 824 Meta Data 798, 799, 801, 802, 817, 826 Meta structure changing 826 M-Files Custom Properties 818 mid-line constraints 219 midpoint 223 midpoint hints 223 minimizing twist 282 Minimum Motion 533 mirroring features 333 figures 186 sheet metal features 465 mirroring features 332, 333 missing Configurations 384 missing references 680 modeling 398 HTML 755 publishing 755 modeling terms 33 Index Alibre Design 837 2011 modifying 278, 427, 485, 487, 492, 493, 496, 505, 582 features 324 modifying centerlines 645 modifying Contour Base Flanges 475 modifying Cuts 491 modifying Dimples 488 modifying equations 203 modifying features 324 modifying Flanges 470 modifying Rebend 495 modifying spreadsheet 740 modifying Tables 690 modifying Tabs 466 modifying Unbend 494 mouse 47 Move Figures 234 moving 134, 624 annotations 662 components precisely 544 figures 234 parts 542, 544 subassemblies precisely 544 table 702, 705 views 623 moving annotations 662 moving figures precisely 234 moving parts 544 moving rows 713 moving Splines 134 moving views 623 multi-line figures 121 multiple dimensions 188 multiple figures 97 multiple Simulations 782 - N - native file types 55 navigating drawings 676 Navigating through drawings 676 new 695 creating 55, 463 new BOM creating 695 new Part 55 Next views 49 Node color 70 Node entry table 168 Node insertion mode 162 node size 69, 70 Nodes 161, 162, 163, 168, 220, 244, 245, 413 non-display units 78 notes 377, 388 about 654 inserting 654 notifications 61, 824 notify 70 number of stored views 69 - O - object many objects 438 Obround Shapes 154 offsetting assembly constraint 523 figures 183, 184 Offsetting figures 183 opacity 422 open 58, 59, 224, 464, 502, 674, 804, 805 open profiles 224 open vs closed profiles 224 opening assemblies 502 drawings 674 parts 58 operating system 29 operators 206 optimize 678 options 448 IGES conversions 729 STL conversions 730 ordinate dimensions 640 Orient 520 plane 54 Orient to Sketch Plane 114 orientations custom 52, 53 selecting 51 orienting parts 520 orthographic views 54 outdated design Reprojecting 625 overriding design values 714 overriding layer styles specific figures 688 Index Alibre Design 838 2011 - P - panning 49 Parallel constraint 216, 251 parallel planes 406 parameters part 742 sheet metal 74 parent view 598 part 323, 381, 422, 805 moving 542 properties 429 part data properties 72 Partial view 602, 614 parts 31, 43, 230, 323, 329, 374, 376, 377, 420, 422, 444, 463, 464, 519, 543, 545, 546, 621, 726, 729 aligning 518 anchoring 516 assembling 508 color 422 creating 58 display settings 422 editing 58, 538 freeing 516 hiding 525 imported 59, 720 inserting 533 moving 542 opening existing 58 parameters 742 pattern 534 properties 443 regenerating 441 rotating 545 save 694 saving 694 selecting 103 showing 525 sketching 111 subassemblies 533 viewing properties 442, 528 workspaces 55 paths 289 creating 291 pattern of parts 534 patterns 181, 182, 254, 335, 336, 385 parts 534 sketch 143, 151, 153, 154, 155, 157, 158, 160 PDF 748 2D Drawing 752 about 748 Continue to Existing PDF 753 Exploded view 748 improving quality 756 Publish model 755 Publish model/sheet metal/assembly 748 publishing 748 Publishing Templates 753 Section view 748 views 755 PDM 799 permissions tab 824 Perpendicular constraint 216, 251 persistent constraint dialog 69 perspective projection 54 physical properties 442, 528 plane normal inserting 410 plane through Inserting 408, 409 planes 241, 242, 395, 403, 406, 407, 410, 415 about 402 deleting 412 inserting 400, 401, 403, 405, 407, 408, 409 intersection 399, 416, 420 Orient 54 working 110, 114 planes - insert multiple 411 pocket 366 point 46, 161, 395, 398, 408, 409, 413, 414, 417 between 415 entry table 168 Inserting 415, 416, 417, 418, 419, 420 nserting 415 Point along inserting 417 Polar Snapping 79 polygons 141 positioning 65, 313 positioning Holes 313 precise movement 544, 545 Precise Views 627 previous 49 printing BOM 717 drawings 677 printing 3D color images 424 printing drawings 677 Index Alibre Design 839 2011 producing efficient and useful simulations 778 profile closed 123 open 123 Project to Sketch 170, 246 projection angle 681 prompt on detecting parameters with missing external link 69 prompt to edit sketch 69 prompt when detail, section, or partial view annotation moved 70 prompt when not sketching on face 69 properties 372, 373, 442, 463, 528, 714, 802, 808, 817 curve display settings 90 dimensions 631 material 443 parts 443 viewing 429 property 798 property display 808 publish 748 model 755 publishing HTML 755 PDF 748, 752, 753, 755 Push Pull Face overlay 352 Push Pull Face overview 351 Push Pull Face tips 354 Push Pull Pocket 361, 363, 365 Push Pull Radius overlay 357 Push Pull Radius overview 356 Push Pull Radius tips 359 - Q - Quick Access Toolbar 27, 30, 63 Quick Constraint dialog 512 Quick Tour 26, 31, 34, 35 quickly editing 238 - R - R 157 RAM 29 Read Only 805 Real time dimensioning 190 rearranging features 330 Rebend 495 Recovering Data 60 Recovery Options 60, 70 Rectangle-Circle 483 Rectangle-Rectangle 484 rectangles 118, 128, 155, 157 changing 129 creating 128 redefining axis 278 redoing actions 108 Refence Point 133 reference dimensions 638 reference figures 168 about 165 reference geometry 105, 331, 394, 395, 402, 449, 546 delete reference geometry 396 edit reference geometry properties 396 rename 397 reference lines creating 166 reflectivity 422 Regenerate to Last Feature 327 regenerating 441 regeneration configurations 376 regular figures 168 relation another point 415, 418 relative coordinates 169 relinking spreadsheet 742 Remove tool Overlay 369 Overview 367 Tips 370 using 369 removing column 709 custom orientations 53 rotation points 46 rename 195, 545, 826 equations 203 sheets 594 views 594 reorder sheets 594 reorient on extrude 69 Replace Component about 549 advanced examples 556 basic examples 552 Index Alibre Design 840 2011 Replace Component placement examples 551 Reproject 625 Reprojecting Outdated Design 625 Resequencing data 715 resizing rows 711 text 591, 663 Revolve 275, 278 about 273 changing 277 revolving a profile 273 Ribbon 27, 63, 71 right click menu 115 rolling back 327, 525, 807, 809 root browse 805 rotate figures 236 rotating 43, 543 rotating figures precisely 236 rotating parts 543, 545 rotating subassemblies 545 rotation points about 44 adding 45 removing 46 selecting 46 rotations 44, 45, 46 Round Shape 151 Row adding 709 deleting 710 - S - Save Notification 61 Save Recovery Data 70 saving 56, 57, 82, 321, 694, 802, 803 assemblies 503 custom templates 579 drawing 572 imported assembly 727 single item vs multi-item 57 Scale 323, 595, 621 Section views 426, 600 3D 425 inserting 607 options 75 un-sectioning parts 607 select edges 102, 330 Select Mode 99 selecting 99, 620, 676 about 95 Advanced Selector 42 axis 105, 395 Do Not Check Out 805 dragging 42 edges 99, 102, 330 faces 99, 102, 330 from the Design Explorer 42 individual items 42 items 97, 101 modifying 42 multiple figures 97 multiple items 42 orientations 51 parts 103 rotation points 46 Selection Filter 42 sketches 104 vertices 99 selecting items 97, 101, 676 selecting parts 103 selection 541 selections 100 clearing 105 methods 42 zoom 48 setting 94, 681, 736, 824 units 77, 430 setting conversion 729, 730 setting default 422 Setting the Grid 69, 70 setting Up 62, 736, 824 shaded 88 shaded modes 88 shape modification 136 shapes 136, 143, 146, 151, 153, 154, 155, 157, 158, 160 sheet layouts 573 sheet metal 462, 463, 464, 470, 729 sheet metal changes 470 sheet metal features 462, 464, 465, 466, 485, 487, 489, 491, 492, 494, 495 sheet metal parts properties 463 sheets 462, 463, 464, 470, 624, 705, 729 deleting 594 inserting 593 Index Alibre Design 841 2011 sheets 462, 463, 464, 470, 624, 705, 729 layouts 573 rename 594 Sheet boundries 595 viewing 595 shell 317 shelling 254, 267, 318 shortcut keys default 89 show hidden lines 595 Show Part Modeling Tab in Sheet Metal 71 show reference geomtry 395 Show Tangent Edges 595 showing 204, 546 Design Explorer 329 grid 94 parts 525 reference geometry 395 subassemblies 525 Simplifying Surfaces 283 Single D Shapes 158 sketch 110, 195, 242, 245, 246, 250, 252 analyze 119 selecting 104 Sketch Constraint Size 69, 70 sketch constraints 214, 252 about 212 Sketch Direction constraint 252 sketch mode 112, 229 sketch node size 70 sketch nodes 245 3D 244, 245 sketch shapes 143, 146, 151, 153, 154, 155, 157, 158, 160 Sketch tools 113 sketches 96, 104, 112, 113, 143, 146, 151, 153, 154, 155, 157, 158, 160, 169, 178, 179, 196, 214, 228, 250, 252, 682 3D 239, 240, 241, 242 about 110 changing 229, 238 copy and paste 231 Degree of Freedom (DOF) 233 deleting 234 enclosed figures 231 items 97 reference figures 165 rename 233 tools 113 view 114 sketching 114, 192, 212, 241, 251 3D Project to Sketch 246 assemblies 111 drawings 682 faces 113 parts 111 snap 79, 239 grid 95 views 114 working planes 110 snap to working plane 69 Snapping to the Grid 69, 70 sorting data 713 spacing 94 specific coordinate 417 specific figures overriding layer styles 688 spheres 523 spline curves 130 splines 118, 130, 133, 134, 136, 244 creating 131 dimensioning 131 inserting Nodes 244 spline's ends tangent 134 Trim 135 split view 83 splitting table 705 spreadsheet 736, 738, 744 relinking 742 spreadsheet driven designs 744 Square Shape 153 standard 307, 573, 596, 604 inserting 659 standard holes 307 standard symbols 659 standard templates 573 standard three views 569, 596, 604 standard view 604 Start and Empty Angles 75 starting drawing 571 STEP 720 stereo lithography 70 Stitch to adjoining faces 459 STL 70, 730 subassemblies 381, 519, 529, 533, 534, 538, 542, 543, 544, 545 hiding 525 rotating 545 showing 525 Index Alibre Design 842 2011 supported IGES entities 732 suppress features 329 parts and subassemblies 526 surface alignments 518 Surface Finish 657 surfaces 331, 448, 449, 657 Simplifying 283 Surfacing about 448 Check Surface dialog box 460 Convert Solid to Surface 459 copy 450 Delete Face 459 Extruding to Geometry 449 Insert 448 Inserting Reference Surfaces 449 Move Surface 452 Paste 450 Scale Surface 455 Stitch Surface 457 Surface from Face 459 Surface Splitting 456 Thickening Reference Surfaces 458 Trim Solid Model 459 Trim Surface 451 Unstitch Surface 458 suspending 223 sweeps 286, 288 about 258, 283, 289 boss 284 symbols changing 663 display 214, 252 inserting 659 types 206 Symmetric constraint 220 system requirements 29 - T - Tab 465, 466 Table 689, 713, 715 deleting 704 editing 704 hiding 703 moving 702, 705 splitting 705 Table border display Controlling 715 tables 688 tangent 134, 214, 252, 407, 521 Tangent constraint 214 Tangent Continuous constraint 252 temaples using a custom template symbol 583 templates 577, 695 about 572, 579 changing after creating 577 choosing 576 creating 580 creating a custom symbol template 581 custom 572, 576, 580, 582, 593 saving a custom symbol template 581 standard 572, 573, 576, 593 title block information 584 Text Figures 142, 143 text size 591, 663 Theoretical Intersection 75, 664 thin wall 258 Thin Wall boss extrusions 254, 263 Thin Wall boss revolutions 254, 275 Thin Wall cut extrusion 268 Thin Wall cut extrusions 254 Thin Wall cut revolutions 276 Thin Wall cut sweeps 286 Third Angle projection 75 threaded hole 641 threads 641 tips 345 toolbar icon size 71 toolbars 65, 66 Topology Pattern 334, 345 Circular 340 example 339 Linear 343 traces 783 traditional folder structure 799 transferring user settings 82 transparency 422 trimming 175 Trimming figures 175 Tutorials 37 twist minimization 282 types of assembly constraints 514 types of equations 202 types of extrusions 272 Index Alibre Design 843 2011 - U - Unbend 494 undeleting items 825 undoing actions 108 unexploded view 557 unfold 494 uninstall Alibre Design 39 Unit properties 72 units properties 72 setting 77, 430 units of measurement setting 77, 430 unrelating BOM 704 unsection 607 update drawing views 626 update the model 441 updating data 716 upgrading 38 using 385, 388, 390, 391, 744 Remove tool 369 using axes 397 using configurations 385, 388, 390, 744 using constants 202 using permissions 824 using Push Pull Face 353 using Push Pull Pocket 364 using Push Pull Radius 358 using selection filters 100 - V - values 207, 592, 714, 808, 826 Entering 78 variables 197 Vault 801, 804, 815, 817, 824, 825, 826 browse 805 Check in / Check out 805 Custom Properties 818 diffences between vault and file system 799 disabling saving 802 Help 802 Meta Data 798 modified installation 798 Rolling back 809 search 810 Version History 807 Version Labels 808 Versioning 806 Views 814 Vault function 805 Vault Server 799, 824 version 470, 799, 807, 809 creating 808 select 808 Version History window 808 Version Label 808 vertex 302, 437 vertex chamfer 302 Vertical constraint 215 vertices 428 about 34 selecting 99 video generation 783 view creation options 75 viewing properties 429 Viewing different sheets 595 views 54, 85, 88, 429, 442, 504, 525, 528, 595, 601, 604, 606, 616, 619, 621, 622, 624, 641, 682, 799, 801, 804, 805, 807, 814, 825 adjusting 114 auxiliary 596, 603, 618 changing 620 deleting 626 dependent 598 detail 596, 601 drawing 620, 621 exploded 557, 564, 596, 606 Flat pattern view 598 interferences 526 isometric 596 moving 623, 624 panning 49 parent 598 partial 602, 614 parts 681 rotating 43, 44 section 596, 600 snapping 110 standard 596 - W - wall thickness 265, 270, 317 Index Alibre Design 844 2011 warn when sketch contains Text and Sketch Figures 69 ways find data 810 web site 26 welcome 26 Weld annotation 659 Where Used Search 815 window 48 Windows Explorer 805 Windows Save Dialog 799 wireframe 88 work area 30 working plane 110, 403 working with parts 420 workspace 30, 31, 58, 81, 87, 111, 240, 417, 463, 464, 545, 571, 682, 706 assemblies 501 design interface 26 lighting 86 options 62 part 55 tour 34, 35 workspaces 62 - X - X-Y Plots 783 - Z - zoom fit 48 mouse 47 selection 48 window 48