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Dungeon #125 Map and Handout Supplement produced by paizo publishing, LLC. An Age of Worms Adventure Path scenario for 3rd-level characters. Permission to photocopy for personal use only. All rights reserved.
Dungeon #125 Map and Handout Supplement produced by paizo publishing, LLC. An Age of Worms Adventure Path scenario for 3rd-level characters. Permission to photocopy for personal use only. All rights reserved.
Dungeon #125 Map and Handout Supplement produced by paizo publishing, LLC. An Age of Worms Adventure Path scenario for 3rd-level characters. Permission to photocopy for personal use only. All rights reserved.
PRODUCED BY PAIZO PUBLISHING, LLC. WWW.PAIZO.COM THE THREE FACES OF EVIL By Mike Mearls Clues discovered in Diamond Lake lead to the Dark Cathedral, a forlorn chamber hid- den below a local mine. There the PCs battle the machinations of the Ebon Triad, a cult dedicated to three vile gods. What does the Ebon Triad know about the Age of Worms, and why are they so desperate to get it started? An Age of Worms Adventure Path scenario for 3rd-level characters. Joachim Barrum DUNGEON 125 Supplement 1 Dungeon #125 Map & Handout Supplement 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. Eva Widermann Eva Widermann Ragnolin Dourstone Theldrick DUNGEON 125 Supplement 2 Dungeon #125 Map & Handout Supplement 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. Eva Widermann Grallak Kur The Faceless One Steve Prescott DUNGEON 125 Supplement 3 Dungeon #125 Map & Handout Supplement 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. Area 17 Area 14 5 ft. Horshoe Caverns Area 17 Area 14 5 ft. Horshoe Caverns Robert Lazzaretti Robert Lazzaretti Steve Prescott DUNGEON 125 Supplement 4 Dungeon #125 Map & Handout Supplement 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. Grimlock Cavern N up 19 18 20 down 21 One square = 5 feet Grimlock Cavern N up 19 18 20 down 21 One square = 5 feet Caves of Erythnul N 13 12 A G K K A 14 16 15 17 18 One square = 5 feet Caves of Erythnul N 13 12 A G K K A 14 16 15 17 18 One square = 5 feet Robert Lazzaretti Robert Lazzaretti Robert Lazzaretti Robert Lazzaretti DUNGEON 125 Supplement 5 Dungeon #125 Map & Handout Supplement 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. Dark Cathedral N One square = 5 feet 1 Area 2 Area 12 Area 22 elevator Dark Cathedral N One square = 5 feet 1 Area 2 Area 12 Area 22 elevator Citadel of Hextor N 2 3 4 5 6 7 8 9 10 11 One square = 5 feet Citadel of Hextor N 2 3 4 5 6 7 8 9 10 11 One square = 5 feet Robert Lazzaretti Robert Lazzaretti Robert Lazzaretti Robert Lazzaretti DUNGEON 125 Supplement 6 Dungeon #125 Map & Handout Supplement 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. Labyrinth of Vecna N One square = 5 feet Group 1 Group 2 Group 3 22 W 24 25 26 27 23 SS S S S S S SSS SS S S S S S S S S S SS SS SS S S S S S Labyrinth of Vecna N One square = 5 feet Group 1 Group 2 Group 3 22 W 24 25 26 27 23 Robert Lazzaretti DUNGEON 125 Supplement 7 Dungeon #125 Map & Handout Supplement 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. Robert Lazzaretti DUNGEON 125 Supplement 8 Dungeon #125 Map & Handout Supplement 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. The Age of Worms The secrets of this page are most holy. Know ye heretics who invade them that the eye of Vecna is upon you. If you read this, Theldrick, you have either slain me and doomed our cause, or the time is nigh for our nal victory. At last the riddle of this place is solved. In ages past, a great being known as Kyuss rose above the petty warlords who fought and struggled for material gain. Mighty Kyuss is the herald of the Overgod. Soon, he will sound the clarion call to the faithful. The three sun- dered faiths shall be made whole. The undead our agents spotted must be located and captured. If they bear the worms of Kyuss then they perhaps hold the final answer to our research. The Ebon Aspect stirs within the pool, but it is still not ready to emerge. Perhaps a traumatic event an invasion by heretics, a great battle fought within these halls could awaken it. But even then it will attain only a minor form. The Way of the Ebon Triad speaks of the danger of awakening the aspect too soon. Our work will be for naught. We must nd the worms and the undead hosts that carry them. If they are not here, then we must send agents to the Ri. If Kyuss him- self, or his agents, cannot shepherd in the Age of Worms, then we shall do it ourselves so that the Overgod may live. Our course is clear, my dear Theldrick. Smenk is longer useful to us and must die. Kill him, then send agents to the Mistmarsh, across the southern hills. I believe that we will nd what we are looking for there, among the lizardfolk. Summon more of your warriors. If the calcula- tions and portents are correct, the time for covert action is at an end. As the Age of Worms begins, we must strike hard and fast to prepare the coming of the Overgod. Of course, dear Theldrick, if you were so rash as to slay my followers and I, then you, soon, shall join me in the aerlife. Doubtless your treachery has already stirred the Overgod. Our mission has failed, and you will die at his hands. Excerpts from Theldricks Journal Praise Be to the Scourge of Battle, The Faceless One grows increasingly concerned. That addled beast Grallak Kur has yet to provide new insights into the Overgods nature. The crude missives he sends speak of the worms, of a slumbering power that must be awoken, but nothing more. I wish he would go back to the black pit that spawned him if he has nothing more to oer. The Faceless One tells me this ties into an ancient gure, a being of great power. Of course, he tells me little else. He enjoys keeping his secrets, but he forgets that they ourish only behind the protection of Hextor. His latest taunt is a scroll that he tells me contains all the answers I seek. Of course, the fool wrote it in a cipher. Were it not for the dictates of the Ebon Triad, I would lead my troops into their damnable labyrinth and kill every last bird and wizard within it. Grallak is the key. Thank the Scourge that he trusts me and not the Faceless One. Otherwise, I doubt the Faceless One would bother imparting anything to us. We cannot trust these mages. When the Overgod arises, I think it will be time to settle some old scores. Under the Heralds Watchful Eye We Conquer, Grallak Kur has nally yielded a useful clue. I personally delivered it to the labyrinth, and the Faceless one giggled like a blood addled berserker when he saw the message. Grallak spoke of the worms again, of course. He says that even now they stir and writhe. The world is like an apple infested with them. All seems well for now, but soon they burst through the skin and swarm across the land. Still, part of this vision troubles me. Grallak spoke of a great power behind them, but the Ebon Triad teaches that these worms will awaken the Overgod. Is there some other power at hand here that we cannot see? Is it friend or foe? The Faceless One knows more, but he of course has little to say. Perhaps Grallak has invented everything. His monstrous kin are few in number and battered aer their pilgrimage through the Underdark. If he is an imposter or trickster, we may need to root him out of this place. In that case, our agents must make another supply run. Six coils of rope, and perhaps bows and more arrows, should do the trick. With the petitioners leading the way we can uncover any ambushes they have within the clis. DUNGEON 125 Supplement 9 Dungeon #125 Map & Handout Supplement 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. PIT OF THE FIRE LORD By Andy Collins and James Wyatt A madman hidden deep below Sharn plans to tear open a portal to the Sea of Fire. Can a band of heroes reach him in time to save the city from conflagration? Pit of the Fire Lord is part three of the three-part Shards of Eberron Campaign Arc. An Eberron adventure for 8th-level characters. Ramn Prez Honored Sir, The payment has arrived in good order. The subject of your inquiry can be found at 152 Torchbearer Street. Thank you for your patronage. Arthan Gosed Please destroy this note upon receipt Jason Engle Jason Engle DUNGEON 125 Supplement 10 Dungeon #125 Map & Handout Supplement 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. Jason Engle Jason Engle Ramn Prez DUNGEON 125 Supplement 11 Dungeon #125 Map & Handout Supplement 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. Lamishal Ramn Prez DUNGEON 125 Supplement 12 Dungeon #125 Map & Handout Supplement 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. SEEKERS OF THE SILVER FORGE by Tim Hitchcock Strange catches have long plagued shermens netsbut none so strange as rotting sh that twitch and gasp for days aer they are taken from the water, or a gilled githyankis severed head found in a sharks belly. Do these briny omens lend credence to rumors of a sunken githyanki city caught in a necromantic civil war? Find out in this D&D adventure for 15th-level characters. Eric Deschamps Jharuh Eric Deschamps Jharuhs Medallion Eric Deschamps DUNGEON 125 Supplement 13 Dungeon #125 Map & Handout Supplement 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. Kyle Hunter DUNGEON 125 Supplement 14 Dungeon #125 Map & Handout Supplement 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. Kyle Hunter DUNGEON 125 Supplement 15 Dungeon #125 Map & Handout Supplement 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. Kyle Hunter Kyle Hunter DUNGEON 125 Supplement 16 Dungeon #125 Map & Handout Supplement 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. Rha-Zhul Control Panel Eric Deschamps Eric Deschamps Eric Deschamps DUNGEON 125 Supplement 17 Dungeon #125 Map & Handout Supplement 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. Kyle Hunter Kyle Hunter DUNGEON 125 Supplement 18 Dungeon #125 Map & Handout Supplement 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. Eric Deschamps DUNGEON 125 Supplement 19 Dungeon #125 Map & Handout Supplement 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.