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Two Worlds

Game Guide
by guides.gamepressure.com











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Table of Contents:
Introduction .......................................................................................................................................3
World Map.........................................................................................................................................4
Trainers.............................................................................................................................................6
Quests ................................................................................................................................... 8
Tainted Blood (Main Quest) ..............................................................................................................8
Komorin...........................................................................................................................................16
Northern Border ..............................................................................................................................19
Outpost............................................................................................................................................22
Covengor village .............................................................................................................................23
Gorelin village .................................................................................................................................25
Tharbakin Crossroads Inn...............................................................................................................26
Tharbakin ........................................................................................................................................27
Karga camp.....................................................................................................................................31
Lone woodsmen shack ...................................................................................................................33
Excavations.....................................................................................................................................34
The forgotten village........................................................................................................................38
Four Stones village .........................................................................................................................39
Windbreak village............................................................................................................................41
Clovelly............................................................................................................................................44
Cathalon..........................................................................................................................................46
Eastern army camp.........................................................................................................................50
Western camp.................................................................................................................................52
Qudinar ...........................................................................................................................................53
Drakar desert..................................................................................................................................57
Enclave ...........................................................................................................................................59
Gor Gammar ...................................................................................................................................61
Ashos ..............................................................................................................................................63

Two Worlds Game Guide 3 / 66


Introduction


Info: On some of the screens (most of them, really) you will find texts written in Polish
language. That is because we were making this guide using Polish version most of the time to
ensure the guide will be finished as quickly as possible. Those texts do not carry any relevant
information regarding the gameplay.

Welcome to our Two Worlds strategy guide. Lets start with some basic explanation of what
weve prepared for you guys:
- Two Worlds is a cRPG. That means, there are no easy nor difficult quests in it. Its all a
matter of how well is your character developed. Youll find a lot of freedom and free-roaming
around the world in this game, so if you find a certain quest difficult, just leave it for later
and gain experience somewhere else.
- The guide is divided into two basic sections: Tainted Blood (which is the games main quest)
and geographically-sorted sub-quest descriptions. As a result of the games specific
structure, the former is sometimes only a bookmark to point you towards certain optional
missions that actually *have to* be completed in order to advance the story. Such quests are
marked with an additional star (*) in their names.
- The game gets cooler and tougher with each released update. The guide has been made
mostly on 1.2 version of the game, but some of the more buggy quests have also been
checked on 1.4. As a result, you might spot some minor differences between whats written
here and what you see in the game. If these differences get serious, please help us make the
guide better by letting us know.
- The guide has been designed in a way that lets you use it comfortably by checking the in-
game journal. Quests have been divided into groups that correspond with what you see in
the journal, so if you seek solutions to particular quests, please make sure you are looking in
the correct category.

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World Map




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The above map obviously doesnt show all the interesting places you can go to in Two Worlds.
The locations we listed are best described as sub-quest categories that you can find in your
journal (you can access it by pressing F4). If you have a problem with a certain quest, first
check its proper category in the game and then compare it to our solution.

1 Komorin 12 Windbreak
2 Northern Border 13 Clovelly
3 Outpost 14 Cathalon
4 Covengor Village 15 Eastern Army Camp
5 Rovant 16 Western Camp
6 Tharbakin Crossroads Inn 17 Qudinar
7 Tharbakin 18 Drakar Desert
8 Karga Camp 19 Enclave
9 Excavations 20 Gor Gammar
10 Forgotten Village 21 Ashos
11 The Four Stones 22 Oswaroth

Two Worlds Game Guide 6 / 66


Trainers
This list probably doesnt cover all the trainers you can find in the game but we did our
best to point out at least one teacher for each ability you can learn. Basically, you can safely
assume that the three biggest cities in the game (Tharbakin, Cathalon and Qudinar) are the
best places to go to when you want to learn some new stuff.


Near the beginning of the game you can
find well hidden trainers for stealing (1)
and archery (2). This map shows the
surroundings of Vesit Delurnas farm
(check out a quest called Extortion).

Many players have problems with finding
necromancy trainers. The teacher in
Rovant was bugged up until version 1.3,
but now you should be able to see him
without any problems. The other location
for learning the dark arts is by the city
walls of Qudinar (shown on the
screenshot).

Ability Where?
Alchemy Rovant, Qudinar, Enclave
Feint Cathalon,
Stone Skin Rovant, Qudinar, Enclave
Stealing Komorin (see above)
Water Magic Tharbakin, Cathalon, Qudinar
Earth Magic Tharbakin, Cathalon, Qudinar
Starting Draw Komorin (see above)
Overdrawing Komorin (see above)
Necromancy Rovant, Qudinar, Enclave
Stun Outpost
Burn Cathalon

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Blinding Arrow Cathalon
Knock Down Outpost
Piercing Cathalon
Disarming Arrow Cathalon
Balance Outpost
Berserking Outpost
Double Blade Outpost
Multi Arrow Cathalon
Unhorse Strike Outpost
Pull Shield Strike Cathalon
Death Strike Komorin (see above)
Deadly Pirouette Outpost
Sword Break Strike Cathalon

Two Worlds Game Guide 8 / 66


Quests
Tainted Blood (Main Quest)
Into the darkness

Your adventure begins in a form of tutorial. Follow the on-screen instructions to learn how to
walk around, draw your weapon (F) and open the gate (Space). Defeat the two monsters you
see there. Loot their bodies and the nearby chests, taking everything you find with you. You
also advance do 2nd experience level, so use all your skill and parameter points to empower
your character.



Sword for hire, soul for hire

Leave the crypt and talk to Tago. Go South, to the village of Komorin.
HINT: Wolves and bears are quite common in these lands. You can easily deal with the
former and farm some xp points on them. Watch our for all types of bears, though. I will take
some time until you are able to face any of them.










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A dim light

When youre in Komorin, go further South and talk to Gandohar. He tells you to meet his
master in Goat Cave. It will be marked on your map (as an active underground quest).



A grim message

When you reach the Goat Cave, youll meet Reist Tungard. Talk to him. After a while hell
vanish.

No room for negotiations

Go outside and talk to Gandohar. After a long conversation you will be told to go to a node
a special location where you can connect with your sisters mind and talk to her.




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A crack in the glass

The node is near the ancient ruins if youve already done Ferids quest from Komorin, youll
find it easily. Besides, its been marked on your map. Talk to Kira and go back to Gandohar.

The twins

Talk to Gandohar.

An ace in the sleeve

Talk to Reist once more (inside Goat Cave).

High Stakes

Go outside and talk to Gandohar. Well, youre done with the introduction. You now have a
list of objects you have to find throughout the game. Youll meet these villains again at the
end.

Talk to Kira in the second node


Just go to the second node thats marked
on your map, then talk to Kira. Its good to
do this quest early on as its hardly any
effort and some free xp is always good.









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Find a relic frame


The relic frame is in Karga Camp in North-
Eastern corner of Thomorin. In order to get
it, you have to do some quests for either
Karga clan (see chapter Karga Camp) or
Skelden clan (see chapter Excavations).


Talk to Ho


Ho is marked on your map. Hell tell you
that the relic you are looking for is divided
into 4 parts that you have to collect.


The future and the past

This mission is about reaching the third node and talking to Kira one more time. This node is
in the southern part of the games world, so in order to reach it you will probably have to get
through some serious numbers of orcs and golems. Dont be too hasty about it.










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Find a relic earth stone


In order to get this stone, complete all the
marked quests (*) from chapter
Windbreak (you can also follow Mayor
Gordars questline for the same effect).

Find a relic air stone


In order to get this stone, complete all the
marked quests (*) from chapter Drakar
desert.

Find a relic fire stone


In order to get this stone, complete all the
marked quests (*) from chapter Gor
Gammar.


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Find a relic water stone


In order to get this stone, complete all the
marked quests (*) from chapter Ashos.

The relic

When you have all the stones and a relic frame, you can finally meet Gandohar near the
gates of Qudinar.



HINT: Mind the fact that the game will come to an end very soon from here so you might
want to finish all the side-quests first.
After a short conversation youll see a cut-scene. Youll regain consciousness on the streets of
Qudinar.








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The breach

You have to kill one of the necromancers who support the giant pentagram on the sky.
Teleport near one of the Black Towers (you now know what theyre for). You dont have to
fight all the lesser beasts around, just go up the stairs and stand on a sign to teleport to the
top of this tower, then fight the man you find there. And thats it, you can now enter the
undead city.



Free Kira

Go to Oswaroth an abandoned city to the East. Go through the streets until you meet Reist.
Hell morph into a huge demon. He looks dangerous, but in fact isnt a real threat, compared
to some beasts youve already encountered. Defeat him and go through the gates. Remember
to save your game now, as in a few seconds you will have to choose which ending you want to
see.








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When you reach the final hall, Gandohar will begin his standard supervillain speech. You
now have to choose whether to join him or fight him. Know that, surprisingly, joining him
ends with a little tougher battle you will have to face a group of paladins who really dislike
the idea of you betraying them. Anyway, the final battle isnt really the toughest there is in
Two Worlds. If your character is powerful enough (and it should be, after all these sub-
quests), you will have no problem defeating your enemies here.



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Komorin
A troubled horse breeder

Quest from: Lucius Darx
Lucius Darx is a member of the Brotherhood a fighters guild in Two Worlds. He asks you to
talk to Vesit Delurna, a horse breeder.

Extortion

Quest from: Vesit Delurna
Reputation: Brotherhood
A horse breeder named Vesit wants you to get rid of a group of bandits thats stationed West
of Komorin (the location is marked on your map). There are three enemies to deal with. They
are fairly weak and you can complete this quest at the very beginning of the game. Defeat
them all and go back to Vesit. Youll get your first horse as a reward. Additionally, this
mission will give you +1 reputation in the Brotherhood.

An old friend / By all means

Quest from: Ferid Redismos
Reputation: Society
From the beginning of the game Ferid is marked on your map. Find him near Komorin and
hell tell you to activate a portal a little bit further to the East. Gather your strengths before
you decide to do so the enemies that lurk nearby are tougher than common wolves. When
you reach the map marker, the teleport will become active and youll be able to use it to get
back to Komorin.
HINT: You have to complete this quest in order to use the Societys network of teleports. Be
SURE to do it!










Two Worlds Game Guide 17 / 66

Personal teleport

Quest from: Ferid Redismos
Reputation: Society


Ferid wants you to bring him 2 pieces of
magnesite. This will enable him to create a
personal teleport for you. Personal teleport
is a device that works similarly to Diablos
town portals. Magnesite is sure to be found
in Grom encampments.

Another personal teleport

Quest from: Ferid Redismos
If you bring Ferid another two magnesites, hell create one more personal teleport for you.
That will be his last quest in the game.

Moon eye / Edwin from Brumhill

Quest from: Veran Korstill
Reputation: Merchant Association


Veran asks you to go to Brumhill to find a
certain jeweler. Before you go there, be
sure to grab the Brumhill village quest
from Nalax Conga. Edwin from Brumhill
will be completed as soon as you enter the
ruined village. In order to complete Moon
eye, you have to find a crystal laying
somewhere around the village, in front of
one of the houses. Go back to Veran to get
your 900 gold.



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Brumhill Village

Quest from: Nalax Conga


Lent wants you to go to Brumhill and
check if everythings ok in there. Dont try
to complete this quest too early in the
game, as you will encounter some orcs in
Brumhill who are way beyond your reach
then. Try to complete all the quests that
you get along the way to the East and you
should be fine. Just enter the village and
the quest will be done. Go back for your
reward.


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Northern Border
The hangmans rope

Quest from: Basil Tyral
Reputation: Necromancers
Basil is a necromancer who lives to the East of Komorin. He asks you to bring him a piece of
rope used to hang somebody in the past. Go to Gallows Hill (its marked on your map), a little
bit to the East of Rovant village. At the top of the hill you will meet a few monsters. Find the
rope laying somewhere on the ground and go back to Basil.


Necromancers Hut location.

Black magic

Quest from: Basil Tyral
Reputation: Necromancers


After completing the rope quest, you will be
asked to run another errand for Basil. This
time he wants you to carry some magic
dolls to a nearby cave. Its easy: just go
there and they will immediately drop dead.
Go back to collect your reward.




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More rope

Quest from: Basil Tyral

Basil wants you to bring him some more
rope. You dont have to do anything about
this quest in a few minutes youll get a
journal update saying that its done. Go
back to Basils hut and youll see a guard.
If you tell him that youve been looking for
the rope, youll have to fight him. In other
case hell let you go.


The lost patrol

Quest from: Holi
Reputation: Brotherhood


A young Brotherhood member named Holi
wants you to find his brother in Orna
mine. The lost patrol can be found in
eastern part of the dungeon (see map
below). When you return to Holi, youll get
some gold for your trouble.










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The Orna mine

Quest from: Alfron Dekar
Reputation: Brotherhood
Alfron Dekar will offer you a mission of eliminating the dwarven leader who resides in Orna
mine. Youll get 1000 gold for this 300 in advance and 700 when you get the job done. Its
not an easy task at the beginning of the game. Approach the mine and try to fight some
dwarves if you cant handle them, you probably shouldnt enter the mine yet. Also,
remember not to get surrounded by enemies. The leader can be found in central part of the
mine first try to lure his guards out so you can fight them one by one. When you defeat
him, go back to Alfron to collect your reward.


1 Entrance
2 Dwarven leader
3 Lost Patrol

Forgotten lore

Quest from: Elmeir Tanenn

A mercenary called Elmeir will give you a
key that opens a gate in a crypt where you
started your adventure (North of Komorin).
Go there and use the key, jump on the
barrels and onto the altar. Youll get 5 skill
points, but will also have to fight some
ghosts.



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Outpost
A paid murder

Quest from: Tidar Shog
Reputation: Giriza
Tidar is in a small encampment outside the Outpost. Hes been cheated by one of the
Brotherhoods leader and wants revenge. To be more precise, he tells you to kill the one that
pulled his leg. In order to find him, you have to finish the Check up on the guards brother
quest (see below). When you know that hes in the Rusty Ogre Inn (he doesnt spawn there
until you find that out!), go find him and talk to him. Hell propose a deal: he will pay you
double if you double cross Tidar and kill him. The choice is yours. You can either kill Darat
Honmoria (1000 gold + Giriza reputation) or Tidar (2000 gold).

Check up on the guards brother

Quest from: Eskel Olbrot
Reputation: Brotherhood
Eskel will talk to you when you go through the Outpost and ask you to check up on his
brother whos somewhere in the ruined siege further up the road. Go there, and along the
way youll meet Ilon Kircer, who will tell you that Loth is probably dead by now. Reach the
siege and look around. Youll find a dragon scale near one of the dragon skeletons youll
need it for one of Tharbakin quests.
Go into the dungeon and find Ton Makiri. He will tell you that Loth is dead and that the
sieges commander has fled to the Rusty Ogre Inn (you need to know that to complete Paid
murder quest). Go back to the outpost and tell Eskel what happened.

Two Worlds Game Guide 23 / 66


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Covengor village
A dangerous rebel

Quest from: Berud
Reputation: Clan Skelden
Berud of House Skelden is searching for Conn Krannach, one of Karga clan leaders. He offers
you a reward for finding and killing him. You can find Conns location on a map in chapter
Lone Woodsmen Shack. Conn will have his own mission for you. If you want to, you can
finish Conns mission first and then kill him. When its all over, go back to Berud for your
reward.

Alcohol trail

Quest from: Dras Beclem
Reputation: Merchant Association
Dras is dealing illegal alcohol, but his shipments to Tharbakin have been interrupted by a
bandit. The culprit is a little bit to the South from the village. Talk to him if you do it right,
you wont have to fight him and hell even give you a bottle of booze. After dealing with the
problem go back to Dras to collect your gold.

Follow the thief!

Quest from: Ash Lorus
Reputation: Brotherhood
Ash is near a cave entrance South of the village. Hes after a thief who stole his ring. Offer
your help and enter the cave. Slash through the skeletons and talk to the thief. He will give
back the ring but will ask you to eliminate all the skeletons. Do so, and the thief will mark a
necromancers hut on your map. Go back to Ash to finish this quest.










Two Worlds Game Guide 24 / 66

Bring me some taint

Quest from: Orm Varagor
Reputation: Necromancers


In order for Orm to spawn in the game, you
have to finish the Follow the thief! quest.
The Necromancer, living North of
Covengor, needs a few samples of Taint.
This is actually a little series of quests,
each of which sees you collecting Taint
from various graveyards. Completing these
quests is a good way to get high reputation
among Necromancers. The Taint is found
on graveyards: you can check their
locations on the map that came with the
game (the paper one).


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Gorelin village
Haunted ruins

Quest from: Jar


Jar is one of the guards in the
Enlighteneds mansion, a few steps North
from Gorelin. He will tell you about hunted
dwarven ruins South of the village. Just
follow the path South of Gorelin and you
will find them. You dont have to search
through the ruins to complete this quest
(but its quite worth the trouble, even
despite large numbers of undead enemies).


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Tharbakin Crossroads Inn
Work withheld

Quest from: Stork
Reputation: Giriza


Stork wants you to find out why the
digging has been stopped in the
Excavations to the East. Go there and
search for a digger named Armin he will
tell you everything you need to know. Go
back to Stork to get some gold.

Shadows over the family

Quest from: Keshi Lono
Reputation: Giriza
In order to get this quest, you must have at least 1 point of reputation with Giriza. Keshi
gives you a vogue explanation of what you have to do: find a group of bandits who are in
possession of a dwarven artifact and get it back. This quest is best done together with
Disposable tools that you can find at the Excavations. Check out the right chapter for
details. When you get back the artifact, take it to Keshi and collect your reward.
HINT: You need 2 points of reputation in Giriza in order to be allowed into Gorelin, and doing
the above quests is a good way to earn them.

Following the shadow

Quest from: Keshi Lono (automatically after doing Shadows over the family)
Finch told you that his contact can be met in Four Stones. Its a village North of Cathalon.
The culprit is named Scar. Find him, but dont kill him yet! Youll get a quest to assassinate
him in Qudinar and if you do it now, you wont be able to finish it.

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Tharbakin
Alcohol shortage

Quest from: Brogh Ardna


Brogh needs some alcohol to keep the city
guard spirits up. Unfortunately, his
shipments from Covengor have been
stopped. You have to go there and check
what happened. Go to chapter Covengor
Village and find a quest called Alcohol
Trail. When youre finished with that, talk
to Rilis Welgar and buy a bottle of booze
from him (you can get the second one from
the bandit). Go back to Brogh and sell him
the bottle.


The missing son

Quest from: Ged Sammra


Ged can be found in the central part of
Tharbakin. He wants you to find out what
happened to his missing son, who has
been working in a mine East of the city (a
few steps to the South from Excavations).
You have to find a fella named Hagrast.
Hes one hard to find son of a gun, believe
me. Check out the map below we marked
him with a O sign. Talk to him and then
go back go Ged.


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Hagrasts whereabouts.

HINT: After you complete this quest, Ged apparently swears revenge on Ebrat Skelden. You
are automatically given a mission to warn the man that hes in danger. Unfortunately, due to
a bug (thats what we think it is, at least) the quest just completes itself after a few seconds
and you dont have to do anything about it.

A missing staff

Quest from: Rama Erendar
Reputation: Society
Rama Erendar is a mage who had his staff stolen by some Groms. You have to reach their
encampment West of Covengor and retrieve the item. The right spot will be marked on your
map.


Before you reach the camp, you will go
past 2 cemeteries. The encampment itself
is quite small and there are few enemies to
beat. Be sure to grab the staff and a totem
pole (itll come in handy for another quest).
Give the staff back to Rama for some gold.









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Two Worlds Game Guide 29 / 66

A dragon scale

Quest from: Daron Moreli
Reputation: Society
Daron can be found near Rama Erendar. He wont talk to you unless your reputation with
the Society is at least 2/10. The mission he gives you is to find a dragon scale. The best place
to find one is the Brotherhood Outpost to the North. You can find it by one of the dragon
skeletons there. When you give it back to Daron, youll get some gold and reputation.


Find the scale where the star is.

Association headquarters

Quest from: Pol Getber
Reputation: Merchant Association
Pol can be found in southern part of Tharbakin. Talk to him and he will tell you to pay a visit
to local Merchant Guild HQ. Its right behind his back. Youll get a reputation point just for
talking to him.

Earning trust

Quest from: Ion Furvo
Reputation: Merchant Association
You reputation must be at least 1/10 in order for you to get this quest. Furvo wants you to
take a certain package to Cathalon. When you reach the Capitol later on in the game, find
the local guild HQ and give the package to Samon Veller.






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Two Worlds Game Guide 30 / 66

The secret passage

Quest from: Eras Brakalet
Reputation: Clan Karga


Eras can be found on a path surrounding
Tharbakin, to the South of the city. He tells
you to take a key and enter the city
dungeon from the inside to open a gate
there. The entrance is in South-Eastern
part of the city). When you are inside, open
the gate and exit the other way. Youll be
right by Erass camp to finish the quest.


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Karga camp
Collecting evidence

Quest from: Ethan


This mission is about retrieving certain
documents from Zed Masara in Gorelin. He
wont make any fuss about it, and just give
them to you. Remember that your
reputation with Giriza must be at least
2/10 for you to enter Gorelin.
HINT: Completing this quest cuts you from
completing Traitor in the house that you
can get in the Excavations.

Isa

Quest from: Barra Gall


Barra wants you to kill Isa a man who
betrayed one of the clans leaders. You are
promised 5000 Gold for killing him. This
quest isnt hard at all, provided you know
where to look. Isa is already dead and can
be found East of the camp. Look at the
map for exact location. You have to
approach the spot from the South in order
to reach it. Its inside a shallow cave of
sorts.

Sources drying up

Quest from: Antrai
Antrai wants you to bring him 2 health potions. Hey, it doesnt get any simpler than that.




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Two Worlds Game Guide 32 / 66

Karga

Quest from: Cahal Karga (upper camp)
When your reputation with Karga clan is high enough, Cahal will let you talk to his father,
Ultar. He can be found in a hut in the upper camp.

A final strike

Quest from: Ultar Karga
Ultar wants you to find proof that house Skelden is working against the king. The proof can
be found in Sano Moons house at the Excavations. Right on the floor in there youll see
counterfeit. Take it back to Ultar In order to finish this quest and gain access to Relic Frame
the artifact you must obtain in order to advance in the main quest.
HINT: Sano Moons house seem to be open only if you have decent reputation among the
Skeldens.
HINT: Completing this quest finishes the Karga vs Skelden questline and thus prevents you
from completing any more Skelden quests.

Eye for an eye

Quest from: Cahal Karga
When you are given A final strike quest from Ultar, Cahal will approach you and add his
part of the deal. If you kill Ebrat Skelden, he will pay you some serious gold. In order to be let
into Ebrats private quarters you must raise your reputation among the Skeldens to a decent
value. Once youre in there, Ebrat gives you a quest of his own. You have to decide who to
support.


Before you decide to fight Ebrat, visit a girl
who is being held in local prison. You can
free her by picking up the key from the
floor and using it to open the cage. All
Skelden house members will become
aggressive towards you after you do that.


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Two Worlds Game Guide 33 / 66


Lone woodsmen shack
Friends favor

Quest from: Conn Krannach
Reputation: Clan Karga
The screen below shows the way to Conns secret hideout (its the lower O marker). You can
get a quest to kill him in Covengor (Dangerous Rebel). The upper marker on the map is the
dungeon that Conn wants you to enter. Your goal in there is to find a dwarven statue and
bring it back to Conn.
HINT: The map shown below shows the region to the East of the Excavations.



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Two Worlds Game Guide 34 / 66


Excavations
Safe neighborhood

Quest from: Harban
When you enter the Excavations from the East, Harban will initiate a conversation by
himself. He wants you to get rid of a pack of wolves that has been troubling the workers.
Their lair is to the South of the Excavations (the location becomes marked on your map). Its
simple, just go there and do your thing. Youll get some gold once you successfully return.

A delicate issue

Quest from: Sano Moon
Reputation: Giriza, Skeldens
Your reputation with the Skeldens will rise just from talking to Sano for the first time. He will
give you a list of tasks that you can perform in order to impress Ebrat Skelden. He, himself,
initiates but one mission retrieving his private package from Gorelin.


When you are in Gorelin (remember that
your reputation in Giriza must be at least
2 for them to let you in) talk to Estar Gren.
He will mark a location of a Karga
warehouse on your map. Its to the South
from the Karga Camp. Youll meet a guard
there if your reputation with the Kargas
is not high enough, you will have to kill
him to be able to open the door (no
consequences whatsoever). Once youre
inside, just grab the cure and take it back
to Sano.











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Two Worlds Game Guide 35 / 66

Disposable tools

Quest from: Set Kistor
Reputation: Skeldens
Talk to Set once youre after a conversation with Sano. He will give you a quest to deal with a
group of bandits led by someone named Finch. Before you go to their hideout, pay a visit to
Tharbakin Crossroads Inn and take a quest called Shadow in the family. The guard will
then let you in without any problems.


Talk to Finch and propose that he gives
you the artifact without fighting. He will
agree and tell you about a mercenary that
Girizas looking for. Go back to Set and tell
him that Finch is dead and the gold will be
yours.

A traitor in the house

Quest from: Brokk
Brokk thinks that one of the trusted Skelden workers is a traitor. His name is Zed Masara
and hes hiding in Gorelin. In order to talk to him, you must get a quest called Collecting
evidence from Karga Camp (and, of course, have at least 2/10 reputation in Giriza to enter
Gorelin). Zed will give you the documents when you tell him that Ethan sent you. To finish
the job, you can now kill him guards wont react to that, so dont worry about them. When
youre back to the Excavations, youll be given your reward in gold.













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Ruining the Groms war for them!

Quest from: Menno Hagerard
Reputation: Skeldens
Mennos camp is to the North of the Excavations, at the junction. His mission is to collect 3
Grom totem poles. Each of them can be found in separate Grom encampment. There are
numerous Grom camps in the game, and here are the examples:


West of Covengor, where the Lost staff
quest (Tharbakin) leads you.

North-East of Hagerards camp.

South-East of Komorin (its called Groms
Siege).









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Two Worlds Game Guide 37 / 66


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Playing with hope

Quest from: Maxia Calvo
This quest is explained together with Eye for an eye mission from Karga Clan. Completing it
automatically makes all the Skelden aggressive towards you.

Prove your loyalty

Quest from: Ebrat Skelden
Reputation: Skeldens
If your reputation with the Skeldens is at least 5 (approximately), youll be allowed to talk to
Ebrat. He will order you to go to Covengor and blackmail a man called Calvo. Its simple,
really, just travel to that village and talk to him. When youre back to Ebrats camp, he will be
ready to eliminate the Kargas once and for all. All thats left for you is to go to Karga Camp
and collect your reward a Relic Frame.
Two Worlds Game Guide 38 / 66


The forgotten village
Web of fear

The forgotten village is a hidden location that doesnt show on the map (check the location on
our world map). Theres only one sub-quest in there. When you find the village, talk to the
mayor. He wont be very talkative and clearly express his worries about your presence there.
You can leave and let the village be, but on the other hand you can visit a hidden grove to the
South (you can tell by some huge rocks with runes engraved on them) when you go back to
the village from there, youll find it destroyed by giants. Well, not the most glorious of quests,
we can tell.




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Four Stones village
The healers meeting

Quest from: Mostrol Mirra
Mostrol Mirra lives in a house separated from Four Stones. He asks you to visit his fellow
healers in Windbreak and inform them about the upcoming meeting. Denon Patera is indeed
in Windbreak, but to find Famah Totem and Graham Magna you will have to visit Clovelly.
Just talk to them and they will teleport to Four Stones.
Visit Mostrol once more and youll find out that the whole meeting was a trap. Two of the
wizards have been already killed. Talk to Graham and to Mostrol himself, then decide who
you want to help. You can kill either of them. Actually, killing Graham pays more.

Black shadow

Quest from: Juna Evrist
Reputation: Society
This mission will be unavailable unless your reputation in the Society is quite high. If Juna
doesnt want to talk to you, just find another quests that raise your reputation with the
mages.


Juna wants you to deal with the problem
of necromancers living by the tower to the
West. You have to go there and kill all
necromancers, zombies, ghouls, and
generally every monster youll find. Its a
difficult battle for unexperienced hero, so
dont feel bad is your character is too weak
to handle it. Youll get it sooner or later.









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Two Worlds Game Guide 40 / 66


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I AM the real one!

Quest from: Annon Moha
In one of the houses in Four Stones you will meet a troubled mage who has a troublesome
clone. His (their) student cant tell the real one from the clone and therefore refused to serve
them anymore. The student Esperon Hiatos can be found in the center of the village. He
will tell you that in order to solve this problem you will need an opinion from an Arch mage
from Cathalon. Go there and find the mage. He wont be very helpful, as the Society clearly
finds the two mages too useful to get rid of one of them.
Go back to Esperon and lie to him that the arch mage placed a mark on one of the mages to
be able to tell the real one. He will give you a magical mirror. You can now either give the
mirror to one of the Annons (the second one is in Windbreak) or give it to the arch mage in
Cathalon. The latter seems to pay you more gold.

Charity

Quest from: Laza Larat
When you enter the Four Stones from the East, youll be approached by a girl named Laza.
Shell ask you for 5 gold pieces. Agree to that and she will give you some herbs each time you
visit her.
Two Worlds Game Guide 41 / 66


Windbreak village
*Caravan

Quest from: Cpt. Ran Hograd
Hograd wants you to find a caravan that was lost somewhere along the way to Cathalon.
Youll find it on the main road. Tell Hograd and hell give you another task.

*Orc encampment

Quest from: Cpt. Ran Hograd
You have to destroy an orc encampment North of Windbreak. This quest is simple just go
there and kill every orc in sight. White head wont be among them, and therefore Hograd will
have another mission for you.

*White head

Quest from: Cpt Ran Hograd


Its time to finally get White head. His
hideout is East of Windbreak. Youll find it
as a hidden entrance to kings tomb. White
Head himself will greet you there and
propose that you take his message to
Hograd.

Go to Windbreak and back to the tomb. White Head will grant you passage through the
dungeon to the kings burial place. In there, you will find the Earth Stone (required for
completing the main quest) and a false crown (required for Satrius crown quest from
Windbreak).


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Two Worlds Game Guide 42 / 66


1 White Head
2 Earth Stone / The Crown

An oger in the windmill

Quest from: Mayor Gordar


The mayor requires your assistance in
dealing with a malicious oger. Just go to
the correct map marker (West of the
village) and get rid of it. Youll be given 500
Gold for your trouble.

Taint in the graveyard

Quest from: Mayor Gordar
This time the Mayor wants you to clear the local graveyard from the undead. Just as before,
you are given a map marker. Its a quick and easy task, for which you will be paid another
500 Gold.

Satrius crown

Quest from: Mayor Gordar
The Mayor will give you a key to a royal tomb. Go to the map marker, enter the dungeon and
collect both the Earth Stone and the false crown. Its good to do this quest together with
White Head.


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Two Worlds Game Guide 43 / 66

The woodcutters camp

Quest from: Sigyor
Sigyor wants you to kill the bandits that took over the woodcutters camp to the East of the
village. Hell pay you 1000 Gold for doing that.

Insects / Insect egg

Quest from: Sigyor
Reputation: Society
When you clear the woodcutters camp of bandits, Sigyor will have another task for you. This
time you are to eliminate insects that spawned East of the village. Before you leave
Windbreak, talk to Master Oldrin and ask him about the monsters. He will tell you to bring
him their egg.


Go to the map marker its near one of the
teleports. Defeat all the insects and take
the egg thats laying there, then go back to
Oldrin and Sigyor. The former will pay you
500 Gold, the latter 1000 Gold.

I AM the real one!

Quest from: Annon Moha
This mission is explained in chapter Four stones village.

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Two Worlds Game Guide 44 / 66


Clovelly
A problem with Scapulari

Quest from: Verno


Verno is standing in the central part of the
village. He will ask you to get rid of the
Scapularis who have been troubling the
local community. Head South and talk to
Hesmar Bratya, who conducts research on
Scapularis. Then, go to Broven, a
fisherman living a few steps to the South of
Clovelly. Talk to him and his neighbor.

It turns out that Amerleen cursed Yatholen, the god of the seas. You now have to talk to:
Hesmar, Broven, Hesmar, Amerleen, Broven (in that order). The problem has been solved,
Amerleen sacrificed herself to settle the god. Talk to Hesmar once more to tell him what
happened. Then, talk to Verno to collect your reward (650 Gold).


















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Fishermans problem

Quest from: Etar
Etar wants you to get rid of pirates that have been harassing these waters. Go and talk to
Virgul, their captain (hes North of the town). He doesnt mind leaving, as long as you get him
his lost compass. Go to Stico Cave (to the East). Youll meet Greston by the entrance. Talk to
him and agree to help him. Go to the village and apologize to his mother (shes marked on
your map). Go back to Virgul with the compass, and hell be glad to sail away. Tell Etar about
your success to collect your gold.



Rivals in love

Quest from: Aias Moratos
Aias Moratos wants you to beat up Theron Hloos for going out with his daughter. He lives in
a shack in the middle of the town. Theros will tell you the story of his love. Agree to help him
and talk to Jemma Moratos, her beloveds mother. Shell tell you that Theron had better
taken care of a decent wedding ring. Talk to Theron and he will tell you that the actually had
one, but it was stolen. Talk to Tomal Aikos to shed some light on that matter.
Tomals suspicious friend lives a few steps to the East of the village. Talk to him. He will
engage you in a fight. Defeat him and his cronies. Give the ring back to Theron and talk to
Jemma. Now tell Maya (shes inside the Moratos house) what youve done. Lastly, talk to
Solan Murban, a local mage, who can perform the wedding for them. Aaand were done.
HINT: Once you get the ring, you can give it to Aias Moratos for a less happy ending of this
story.

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Two Worlds Game Guide 46 / 66


Cathalon

Some quests on Cathalon can be difficult
to spot, so heres a helpful map:
1 Rose Primsey
2 the Artist
3 Morio Dras
4 River Dras
5 Raul Dang and Mellor
6 Creo
7 Fariel
8 Garondel / Gil Braver

Public enemy

Quest from: Sygius Destrus
Reputation: Society
You will meet Sygius and his assistant Amber West of Cathalon (see map below). Talk to
Amber and your reputation with the Society will rise. You can now talk to Sygius. He wants
you to solve the problem of the Enclave a necromancer village that has been founded
somewhere to the South (see our world map for exact location). Your mission is to eliminate
the Flame, necromancers leader. The only way reach her is to make friends with the
necromants. In order to do that, check out the chapter Enclave.


Sygius whereabouts.






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Two Worlds Game Guide 47 / 66

An agreement

Quest from: Samon Veller
Reputation: Merchant Association


When you complete the quest Earning
Trust (Tharbakin), Samon will have a
package for you to deliver to Garrid Swan
in Qudinaar. Its simple as that, just go
there, find the local merchant guild and
talk to the right person.
HINT: This mission should have a
continuation (we think that the next quest
sees you traveling to Ashos with another
package), but in 1.4 its bugged and the
game will never allow you to raise your
reputation high enough for Garrid to trust
you with it. Well see into that matter once
the next patch comes out.

Orc catapults

Quest from: Raul Dang
Reputation: Brotherhood


Raul Dang wants you to go to Hadeborg
castle (South of the river Gon) and get
three trigger mechanisms. Go there once
you feel strong enough to deal with huge
numbers of orcs. The triggers can be found
in a spot shown on the map to the left,
near the teleport. Youll get 3000 Gold for
that.









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Two Worlds Game Guide 48 / 66

Arrow maker

Quest from: Mellor
Mellor needs 10 dodo feathers to manufacture the arrows somebody ordered. If youre patient
enough to search for these harmless birds, be my guest. If not, use the CREATE ING_35
console command.

Arrows for Rigwell

Quest from: Mellor
When you complete the previous quest from Mellor, he will ask you to take the arrows to
Rigwell in the Eastern Army Camp.

Orc camouflage armor

Quest from: Creo
Creo is a blacksmith who specializes in creating a special king of espionage armor one who
wears it looks exactly like an orc. This would be a great help for you, provided that sooner or
later you will end up entering Gor Gammar. To get the armor you must obtain an order from
Othis. Hes a corrupted soldier and will make you one for 2000 Gold. Now, talk to the
blacksmith and pay him the rest of the money (apx 5000 Gold) to get the armor. Dont be too
hasty about using it you can wear it only once! Save it for Gor Gammar.

The artist

Quest from: The Artist
A local painter needs 4 saffron flowers to finish his painting. Its difficult to give you any
clues on how to solve this quest. All we can say it that it certainly is possible to find the
flowers quite near Cathalon. Your reward for this is a decent sum of gold.


Remember that saffron is blue.

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Two Worlds Game Guide 49 / 66

Against astrology

Quest from: Garondel
Garondels house is near Gil Braver, a man who is looking for a refuge for the homeless.
Garondel wants you to use a summon spider spell in Fariels house. Hell give you a proper
spell. Actually, the spell is automatically released once you enter Fariels mansion (its just
across the street). Let the guards defeat the monster and then collect your reward.

True astrology

Quest from: Fariel
Fariel wants you to bring him a flawless diamond so that se can repair his equipment. Youll
find one in the city dungeon the entrance is in the southern part of Cathalon. Watch out for
the undead in there. Diamond should be laying on the ground in one of the chambers. Take
it back to Fariel in exchange for some money.

The heritage

Quest from: River Dras
River wants you to help him convince his brother about dividing their father legacy equally.
Talk to Morio Dras and itll turn out that the reason for his grumpiness is in problems that
hes having with his wife. Hell give you a flower that he wants you to give to her. Shell be
marked on your map. Before you reach her, though, youll have a conversation with Thuya,
her sister. Shell ask you to go buy a love potion for Morios wife.


Visit Phyrrus Mox (map marker). Pay for
the potion and give it to Thuya. Talk to
Morio and River once more. Advise River
that he can sneak into his brothers house
and listen to what he says in his sleep.
Talk to Morio again his wife should be
back by now and he himself should be all
cheerful and smiling. Offer your help in
uniting the brothers once more. Visit River
again, collect your reward (5000 Gold) and
tell him that Morio wants to make peace
with him.

Crowded with refugees

Quest from: Gil Braver
Gil is standing on one of the streets of Cathalon. He asks you to talk to Rose Primsey and try
to convince her to let the refugees live in her house. She wont talk to you until you give her a
flower that you get from Morio in The heritage. Once you give it to her, she will agree to
everything and you will be able to collect your reward from ol Gil.

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Two Worlds Game Guide 50 / 66


Eastern army camp
Deliver a letter

Quest from: Rek Crooket
When you enter the camp for the first time, Rek will talk to you about a certain letter that he
wants you to deliver. Take it to Landor Drak, a local commander. Itll turn out that the letter
is a fake. Landor will have his own request for you.

Three bottles of whisky

Quest from: Landor Drak
Landor wants you to bring him three bottles of whisky. He points out that Samel Girkon is
selling booze around the camp but probably wont talk to a stranger. Ask Crooket about him,
and hell give you the password. Talk to Samel and youll be able to buy the alcohol and take
it back to Landor.

Theft of some underpants

Quest from: Marco Rivdal

Marco wants you to steal
the commanders
underpants from the local
laundry. Its near the river
go there and look for the
underpants on one of the
benches.








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Two Worlds Game Guide 51 / 66

The cook

Quest from: Bodlo


Bodlo needs 7 wolf hearts to prepare a
meal for the officers. Its fairly simple, you
know, youve probably already killed far
more wolves than 7. As a reward, Bodlo
will tell you the location of a secret
treasure. Its under a boat thats located
East of Qudinar (map marker will be
added). The treasure is no less than 50
thousand Gold!

Mind the trap

Quest from: Xyros
Xyros wants you to get rid of an orc mercenary thats hiding near the camp. Its a quick and
easy task. Orcs hideout is a few steps to the North from the camp. Go there, kill the beast
and go back to Xyros for your gold.

The deserter

Quest from: Gravor / Rigwell
HINT: You have to complete Arrows for Rigwell (Cathalon) in order for this quest to appear.
Kings emissary in the camp, Gravor, wants you to kill Kuna Paik, a traitor who joined the
orcs. He can be found in Hadeborg castle, South of the river Gon. When you decide to visit
the castle, be sure that you already have the quest Orc catapults in your journal
(Cathalon). The traitor himself is not a difficult opponent, but is heavily guarded by orcs and
ogers.

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Western camp
A deserting soldier

Quest from: Evon Creos
Reputation: Brotherhood
Evon Creos wants you to find Arion Theries, the deserter. He can be found in an inn a little
bit to the North. He lost his armor when playing cards. You can go straight to Evon to quickly
end this quest, or buy the poor mans armor back for 200 Gold (you have to talk to Aristo
Radeias, whos at the back of the inn).

The two deserters

Quest from: Kapitan Spirk


Captain Spirk also wants you to find
soldiers who deserted their army. One of
the culprit can be found in the location
marked on the map to the left. Listen to his
story. If you want to, you can show mercy
and just take his braid to the commander.


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Two Worlds Game Guide 53 / 66


Qudinar


This map shows the locations of certain
quests that might be tricky to spot:
1 Necromancer trader
2 Yan Tadeios
3 Takis Royo
4 Athos Keios
5 Seloth Brotun

Find necromancers

Quest from: Argos Moraios


Argos Moraios wants you to report to him
of any necromancer activity in the city.
One of them can be found trading on one
of the streets. If you tell Argos about it,
youll be paid a decent amount of gold.

Burglars downstairs!

Quest from: Yan Radeios
Some burglars entered Yans basement, but fortunately for him he noticed that in time and
locked them inside. He wants you to go down there and kill them.





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The shard

Quest from: Sling
Reputation: Giriza
Sling wants you to eliminate a man named Scar. You might remember him hes the crook
that youve seen in Four Stones. He can be found in the center of the village. Youll be paid
more than 5000 Gold for that.


Scar in Four Stones village.

The breach

Quest from: Zatagi
Reputation: Giriza
Zatagi orders you to intercept a package from the Merchant Association. In order to complete
his request, you have to follow the Merchant questline and become their courier. Check the
Tharbakin and Cathalon chapters for detail. When you have the package, just show it to
Zatagi. The merchants wont be able to tell that youve betrayed them, and youll get the
package back so that you can finish their quest (it seems to be bugged in versions earlier
than 1.4).

Removal

Quest from: Aki Hosuno
Reputation: Giriza
Aki, Giriza leader, wont talk to you unless your reputation in the family is high enough
(think 8/10). This mission is about killing the Merchant Association leader.
HINT: Unfortunately, in version 1.4 this quest is unsolvable. Check back on our guide once
the next patch comes out.



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Two Worlds Game Guide 55 / 66

A dead wife

Quest from: Takis Royo


Takis wants you to place his wifes
necklace on her grave outside the city
gates. Its an easy mission, all that stands
in your way will be a few weak zombies.
The right grave is marked on your map.
Youll get more than 1000 Gold for this.

Smuggle in the poison

Quest from: Yan Tadeios


Yan Tadeios lives in the northern part of
the city. He wants you to smuggle poison
into the generals quarters. Talk to Stelios
Tarm, who is guarding the quarters. Only
war heroes are allowed to enter. Find
Nikias Chroes in the nearby barracks and
buy one of his medals for 100 Gold. You
can now enter the room and talk to the
servant to finish this quest. You can also
betray the conspirators and tell the general
about their plan.


Get some lockpicks

Quest from: Athos Keios
Athos can be found near the southern gate of Qudinar. He needs 5 lockpicks from a trader
named Stelios Lomaios. In fact, you can give him any lockpicks to finish the quest, but first
talk to the trader to get another quest.




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Two Worlds Game Guide 56 / 66


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Family heirloom

Quest from: Stelios Lomaios
Reputation: Giriza
Stelios wants you to retrieve his medallion from Athos. Tell Athos to give it back and he will
attack you. Kill him, take the heirloom from his body and give it back to Stelios.

Find a necromancy spell

Quest from: Seloth Brotun
Seloth is near the Qudinar teleport. He wants you to bring him a Summon Skeleton spell,
and later a necromancer staff. These can be found by any necromancers dead body. Try
one of the dark towers for instance.
Two Worlds Game Guide 57 / 66


Drakar desert
Shakal attack

Quest from: Thilatus (Orkut oasis)


Orkut Oasis is a settlement in the Eastern
outskirts of the desert. Thilatus asks you
to deal with a group of shakals that
disturb the people there. Just as usual,
you are to follow the map marker to their
nest and kill every one of them. Youll get
some gold for your trouble.

Water pollution

Quest from: Kimal (Orkut oasis)
Kimal wants you to find a hermit named Pakmun who lives to the North of Orkut. He can
prepare a potion needed by the people of the oasis. In order to do that, though, he needs a
scorpions tail. You can get one by killing a giant scorpion and examining his body. Talk to
Pakmun and go back to Kimal with the potion.

*Talk to Ari Aldamor

Quest from: people of Orkut
The people of Orkut tell you that the best source of information on dragons is Ari Aldamor.
He lives to the West of the oasis. Talk to him to know the story behind the White Dragon.








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*The dragon whisperer

Quest from: Ali Aldamor


Ali tells you that you have to find the White
Dragons lair. Head South, through the
mountain pass (look at the map to the left).
There are numerous stone golems and
other monsters along the way. When you
reach the lair, youll see the Air Stone
grab it.

If you dont want to, you dont have to follow the quest any further. If you do, go back to Ali
and tell him what you found out. Hell mark a new location on your map youll be able to
see that the other dragons deal with their former oppressor. Go there and get the dragon
scale from White Dragons body (its a great alchemical ingredient).

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Two Worlds Game Guide 59 / 66


Enclave
HINT: In order to be allowed into the Enclawe, your reputation with the Necromancers must
be at least 2/10.

A spark in the darkness

Quest from: Xavo Wellmek
Xavo asks you to kill his mad brother, who is being held inside a cave to the West of the
Enclave. Just go there and get rid of him. The necromancer himself is not a real threat, but
watch out for golems who guard him.

Against the living

Quest from: Ito Tomaga
Reputation: Necromancers
This mission is simple as well go to the map marker and defeat the weak monsters that
lurk there. When youre back into the Enclave, youll be allowed to talk to the Flame,
necromancers leader.



HINT: In our case the Flame didnt appear instantly after completing this quest. If you dont
see her anywhere, perhaps you should travel somewhere and get back here. It might be a bug
in 1.4.






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Two Worlds Game Guide 60 / 66


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The test of faith

Quest from: The Flame
Reputation: Necromancers
The Flame has a serious task for you. You are to carry the taint-bomb (whatever) that she
prepared to Four Stones, thus sealing its doom. Entering the village while carrying the
package automatically completes the quest. Mind the fact that it actually kills all the people
in the village, so better finish all the quests there before you do so. Also, remember that you
can always kill the Flame as ordered by the Society (mission from Cathalon).
Two Worlds Game Guide 61 / 66


Gor Gammar
The scorpion sting

Quest from: Asmohar


Ashmohar is a necromancer who lives in
the burned forest, North-East of Gor
Gammar. When you meet him, hell ask
you to bring him a scorpion tail. These are
most common on Drakar desert, but some
scorpions wonder around this forest as
well. When you bring him the item, hell
give you another quest.

Clear the glade for Asmohar

Quest from: Asmohar
Asmohar wants you to get rid of a group of octogons who disturb the glade that he wants to
use for his research. When you kill them all, the necromancer will propose a meeting on the
glade. Find him there and youll get a special bomb that will enable you to kill the whole
population of Gor Gammar with one blow!















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*Find a relic fire stone


There are three ways to get into Gor
Gammar: using the Orc Camouflage Armor
(quest from Cathalon), using the
necromancers bomb (Asmohars quests
shown above), or it youre feeling up to it
fighting your way through hordes and
hordes of orcs. Only the bomb will let you
enter through the main gates (just
approach them and itll be activated
automatically). For other options, you have
to go a few steps along the city walls to the
East and find an entrance to a tunnel.


The Fire Stone is in the center of the city (look for a map marker). If youre using camouflage,
you can just approach it and take it, without raising any alarms. Entering the city by force is
both troublesome and, well, boring. There are countless numbers of orcs here and it will take
a lot of strength and time to slash through them. You should probably decide on either
camouflage or the bomb.


The underground passage.

HINT: If you visit Asmohar after detonating the bomb, youll meet a paladin who will tell you
what happened to the necromancer.

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Two Worlds Game Guide 63 / 66


Ashos
Find Hoko / Find Hokos Sister

Quest from: Yorun Togawa


This quest is given to you as soon as you
enter the city. Hoko will be immediately
marked on your map. Talk to her and
youll find out that her sister is missing. Go
to a local blacksmith, Uchinao Sakomoto.
He can give you the key to the temple, but
first he wants you to get rid of her greedy
sister Hidee. Visit her in her house and
agree to carry her fathers will to the
mayor, Masakore Murata. You now have to
finish his side-quest in order to advance
this questline.

Find the healer

Quest from: Masakore Murata
Masakore needs a cure from a healer who lives outside the city. Pay her a visit (follow the
map marker). She also has a request for you: you are to eliminate a group of insects who
spawned on her field (theyre at the end of the path leading to the South from her house). Kill
them all, then collect the cure and take it back to the mayor.


Go to the back of the mayors house and
pick up the red dress that you see there.
Take it to Hoko as a proof, that her sister
has been killed by the mayor, who is
actually a werewolf. Go to Yorun (the city
guard by the gates) and youll know that
Hoko killed the mayor and ran away. Go to
the teleport outside the city and talk to
her, then go back and talk to Yorun once
more.

HINT: The unfinished plot of a blacksmith and his sister can be dealt with by killing Hidee. If you
dont want to do that, you can obtain the temple key by following Hajime Masawares quests
(shown below). Just remember to collect your reward for carrying the will to the mayor.

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Get back my letters

Quest from: Kouji Hisakawa


This quest can be found in a house in
northern part of the city (look at the map
to the left). Kouji wants you to retrieve his
fathers letters, which he sold when he
needed money. Go to Kimuras house.
Shell tell you that she might be willing to
negotiate if you clear her new mansion of
the undead. Do so the house will me
marked on your map.

When youre back, it turns out that Kimura doesnt mean to sell the letters at all. Visit her in
her new house (the one that youve cleared) and propose a deal. You can either pay 500 Gold
for the letter of fight her. Remember that choosing the former will let you to loosing 100 Gold
(you only get paid 400 for doing this quest). Once you get the letters either way, take them
back to Kouji.

*Contacting the magic dust dealer

Quest from: Hajime Masaware
Hajime wants you to help the city guard in catching a local drug dealer. Go to the inn and
talk to the proprietor, Kenji Sahi. Hell tell you to go to Takumi Kajiura. That man will pay
you 500 Gold and tell you to go to Arai Kurhara. Youll get another 500 Gold. Go back to
Hajime and tell him about your findings.













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*Find the scholar / Look in the temple

Quest from: Hajime Masaware


This time Hajime sends you to Kano
Mizoguchi. Youll get a key to the temple
from him. Enter the temple using the side
door (to the right of the main gates). Pass
through the labyrinth to reach the central
hall. In there, youll see the Water Stone.
Grab it and go back outside. Itll turn out
that the city has been attacked by orcs!
You cant do anything about it, Ashos has
been lost. (Well, thats the official version
anyway. You can always use your
resurrect spell to bring everyone to life, but
it wont change anything in the storyline).


O Water Stone

HINT: If you know the Resurrection spell, visit Kano once more and bring him back to life in
order to get rewarded for your quest. In theory, you could give him the report by leaving the
ruins before grabbing the Water Stone. In theory, because a game bug causes everyone to get
killed either way it doesnt matter if you actually take the stone.

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