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Arcastan Erelvinar Mythk/Adam Nethys None Lawful Neutral

CHARACTER NAME PLAYER NAME DEITY REGION ALIGNMENT


Sorcerer 1 Elf Medium / 5 ft. 6' 1" 139 lbs. Low-Light
CLASS RACE SIZE / FACE HEIGHT WEIGHT VISION
1 / 1/2 667 / 2000 112 Male Green Gold, Long 20
Character Level / CR EXP / NEXT LEVEL AGE GENDER EYES HAIR POINTS
ABILITY NAME
ABILITY
SCORE
EQUIPPED
SCORE
ABILITY
MODIFIER
ABILITY
DAMAGE PENALTY
STR
Strength
8 -1
DEX
Dexterity
14 +2
CON
Constitution
10 +0
INT
Intelligence
12 +1
WIS
Wisdom
11 +0
CHA
Charisma
18 +4
WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION SPEED
HP
hit points
7
Walk 30 ft.
AC
armor class
12
:
10
:
12
=
10
+
0
+
0
+
2
+
0
+
0
+
0
+
0
+
0 0 +0 0
TOTAL FLAT TOUCH
BASE ARMOR
BONUS
SHIELD
BONUS
STAT SIZE NATURAL
ARMOR
DEFLEC-
TION
DODGE MISC MISS
CHANCE
ARCANE
SPELL
FAILURE
ARMOR
CHECK
PENALTY
SPELL
RESIST
INITIATIVE
modifier
+2 = +2 + +0
TOTAL
DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
bonus
+0
TOTAL SKILLPOINTS: 3 SKILLS MAX RANKS: 1/1
SKILL NAME
KEY ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER

Acrobatics DEX 2 = 2

Appraise INT 1 = 1

Bluff CHA 8 = 4 + 1 + 3

Climb STR -1 = -1

Craft (Untrained) INT 1 = 1

Diplomacy CHA 4 = 4

Disguise CHA 4 = 4

Escape Artist DEX 2 = 2

Fly DEX 2 = 2

Heal WIS 0 = 0

Intimidate CHA 4 = 4

Perception WIS 3 = 0 + 1 + 2

Perform (Untrained) CHA 4 = 4

Ride DEX 2 = 2

Sense Motive WIS 0 = 0


Spellcraft INT 6 = 1 + 1 + 4
Spellcraft (Identify magic item) INT 8 = 1 + [1] + 6

Stealth DEX 2 = 2

Survival WIS 0 = 0

Swim STR -1 = -1
= + +
= + +
: can be used untrained. : exclusive skills. *: Skill Mastery.
Elemental Ray
Uses per Day
JJJJJ JJ
Elemental Ray (Sp):You can unleash an elemental ray as a standard action, targeting any foe within 30
feet as a ranged touch attack. This ray deals 1d6 points of electricity damage. You can use this ability 7
times per day. [Paizo Publishing - Core Rulebook, p.76]
SAVING THROWS TOTAL
BASE
SAVE
ABILITY MAGIC MISC EPIC TEMP
FORTITUDE
(constitution)
+0 = +0 + +0 + +0 + +0 + +0 +
REFLEX
(dexterity)
+2 = +0 + +2 + +0 + +0 + +0 +
WILL
(wisdom)
+2 = +2 + +0 + +0 + +0 + +0 +
Conditional Modifiers
+2 vs. enchantment spells
and effects
TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP
MELEE
attack bonus
-1 = +0 + -1 + +0 + +0 + +0 +
RANGED
attack bonus
+2 = +0 + +2 + +0 + +0 + +0 +
CMB
attack bonus
+-1 = +0 + -1 + +0 + +0 + +
GRAPPLE TRIP DISARM SUNDER
BULL
RUSHOVERRUN
Offense +-1 +-1 +-1 +-1
-1 -1
Defense
11 11 11 11 11 11
Touch Attack
(Ray)
TOTAL ATTACK BONUS DAMAGE CRIT / MULT REACH
+2 As Spell 20 /x2 0 ft.
Ray
*Longsword
HAND TYPE SIZE CRITICAL REACH
Primary S M 19-20/x2 5 ft.
To Hit Dam To Hit Dam
1H-P
-1 1d8-1
2W-P-(OH)
-7 1d8-1
1H-O
-5 1d8-1
2W-P-(OL)
-5 1d8-1
2H
-1 1d8-1
2W-OH
-11 1d8-1
*: weapon is equipped
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off
hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.
ARMOR TYPE AC MAXDEX CHECK SPELL FAILURE
Character: Arcastan Erelvinar
Player: Mythk/Adam
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen 6.00.01 on Jul 28, 2014 at 1:24:08 PM
Level:1 (CR:1/2)
Page 1
EQUIPMENT
ITEM LOCATION QTY WT COST
TOTAL WEIGHT CARRIED/VALUE 25 lbs. / 268.7
gp
Longsword Equipped 1 4 15
Outfit (Scholar's) Equipped 1 6 0
Backpack
13 lbs., 1 Bedroll, 5 Potion of Cure Light Wounds, 5 Torch, 3
Rations (Trail/Per Day)
Equipped 1 2 2
Bedroll Backpack 1 5 0.1
Potion of Cure Light Wounds
Cures 1d8+1 points of damage
JJJJJ
Backpack 5 0 (0) 50 (250)
Rations (Trail/Per Day)
JJJ
Backpack 3 1 (3) 0.5 (1.5)
Torch
Bright Illumination: 20 ft., Duration: 1 hr., Shadowy Illumination:
40 ft.
JJJJJ
Backpack 5 1 (5) 0 (0)
WEIGHT ALLOWANCE
Light 26 Medium 53 Heavy 80
Lift over head 80 Lift off ground 160 Push / Drag 400
LANGUAGES
Common, Elven, Sylvan
Traits
Classically Schooled [Paizo Publishing LLC -
Advanced Player's Guide,
p.329]
Your apprenticeship or early education was particularly focused on the direct
application of magic. You gain a +1 trait bonus on Spellcraft checks, and Spellcraft is
always a class skill for you.
Fencer [Paizo Publishing LLC -
Advanced Player's Guide,
p.328]
You trained long hours as a youth with blades, either taking lessons in the genteel
art of fencing from tutors paid for by your parents or by being taken under the wing of
a disenfranchised fencer who may have turned to a life of crime. You gain a +1 trait
bonus on attacks of opportunity made with daggers, swords, and similar bladed
weapons.
Special Attacks
Elemental Ray (Sp) [Paizo Publishing - Core
Rulebook, p.76]
You can unleash an elemental ray as a standard action, targeting any foe within 30
feet as a ranged touch attack. This ray deals 1d6 points of electricity damage. You
can use this ability 7 times per day.
Special Qualities
Bloodline Arcana [Paizo Publishing - Core
Rulebook, p.75]
Whenever you cast a spell that deals energy damage, you can change the type of
damage to electricity. This also changes the spell's type to Electricity.
Cantrips [Paizo Publishing - Core
Rulebook, p.71]
You learn a number of cantrips, or 0-level spells. These spells are cast like any
other spells, but they do not consume any slots and may be used again.
Elemental Bloodline (Air) [Paizo Publishing - Core
Rulebook, p.75]
The power of the elements resides in you, and at times you can hardly control its
fury. This influence comes from an elemental outsider in your family history or a time
when you or your relatives were exposed to a powerful elemental force.
Elven Immunities (Ex) [Paizo Publishing - Core
Rulebook, p.22]
Elves are immune to magic sleep effects and get a +2 racial saving throw bonus
against enchantment spells and effects.
Elven Magic (Ex) [Paizo Publishing - Core
Rulebook, p.22]
Elves receive a +2 racial bonus on caster level checks made to overcome spell
resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks
made to identify the properties of magic items.
Keen Senses (Ex) [Paizo Publishing - Core
Rulebook, p.22]
Elves receive a +2 bonus on Perception skill checks.
Low-Light Vision (Ex) [Paizo Publishing - Core
Rulebook]
You can see 2x as far as humans in low illumination. Characters with low-light
vision have eyes that are so sensitive to light that they can see twice as far as normal
in dim light. Low-light vision is color vision. A spellcaster with low-light vision can read
a scroll as long as even the tiniest candle flame is next to her as a source of light.
Characters with low-light vision can see outdoors on a moonlit night as well as they
can during the day.
Weapon Familiarity (Ex) [Paizo Publishing - Core
Rulebook, p.22]
Elves are proficient with longbows (including composite longbows), longswords,
rapiers, and shortbows (including composite shortbows), and treat any weapon with
the word "elven" in its name as a martial weapon.
Feats
Sorcerous Bloodstrike [Paizo Publishing LLC -
Ultimate Magic, p.156]
Once per day, as an immediate action upon reducing a creature to 0 or fewer hit
points with one of your sorcerer spells, you can regain one usage of a sorcerer
bloodline power that has a limited number of uses per day. The slain creature must
have at least half as many Hit Dice as your sorcerer level. You cannot use this feat to
gain another usage of a bloodline power that you have not yet used today.
Simple Weapon Proficiency [Paizo Publishing - Core
Rulebook, p.133]
You make attack rolls with simple weapons without penalty.
Eschew Materials (Granted) [Paizo Publishing - Core
Rulebook, p.123]
You can cast any spell with a material component costing 1 gp or less without
needing that component. The casting of the spell still provokes attacks of opportunity
as normal. If the spell requires a material component that costs more than 1 gp, you
must have the material component on hand to cast the spell, as normal.
PROFICIENCIES
Bayonet, Blowgun, Cestus, Club, Crossbow (Heavy), Crossbow (Light), Dagger,
Dagger (Punching), Dart, Gaff, Gauntlet, Gauntlet (Spiked), Grapple, Javelin,
Longbow, Longspear, Longsword, Mace (Heavy), Mace (Light), Mere Club,
Morningstar, Quarterstaff, Rapier, Rock, Shortbow, Shortspear, Sickle, Sling, Spear,
Spear (Boar), Spells (Ray), Spells (Touch), Stake, Unarmed Strike
TEMPLATES
Character: Arcastan Erelvinar
Player: Mythk/Adam
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen 6.00.01 on Jul 28, 2014 at 1:24:08 PM
Level:1 (CR:1/2)
Page 2
Sorcerer Spells
* =Domain/Speciality Spell
LEVEL
0 1 2 3 4 5 6 7 8 9
KNOWN
4 2
PER DAY
at will 4
Concentration +5
LEVEL 0
Name Save Information Time Duration Range Comp. Source
JJJJJAcid Splash
1 standard action Instantaneous Close (25 ft.) V, S PFCR: p.239
School: Conjuration, EarthSchool (Creation) [Acid] SR: No Target: One missile of acid Caster Level:1 Concentration:+5
Effect: You fire a small orb of acid at the target dealing 1d3 points of acid damage.
JJJJJDaze
DC: 14, Will negates 1 standard action 1 round Close (25 ft.) V, S, M PFCR: p.264
School: Enchantment (Compulsion) [Mind-Affecting] SR: Yes Target: One humanoid creature of 4 HD or less Caster Level:1 Concentration:+5
Effect: This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions.
JJJJJDetect Magic
1 standard action Concentration, up to 1 minutes [D] 60 ft. V, S PFCR: p.267
School: Divination SR: No Target: Cone-shaped emanation Caster Level:1 Concentration:+5
Effect: You detect magical auras.
JJJJJFlare
DC: 14, Fortitude negates 1 standard action Instantaneous Close (25 ft.) V PFCR: p.284
School: Evocation [Light] SR: Yes Target: Burst of light Caster Level:1 Concentration:+5
Effect: This cantrip creates a burst of light.
LEVEL 1
Name Save Information Time Duration Range Comp. Source
JJJJJEnlarge Person
DC: 15, Fortitude negates 1 round 1 minutes [D] Close (25 ft.) V, S, M PFCR: p.277
School: Transmutation SR: Yes Target: One humanoid creature Caster Level:1 Concentration:+5
Effect: This spell causes instant growth of a humanoid creature, doubling its height and multiplying its weight by 8.
JJJJJMage Armor
DC: 15, Will negates (harmless) 1 standard action 1 hours [D] Touch V, S, F PFCR: p.306
School: Conjuration (Creation) [Force] SR: No Target: Creature touched Caster Level:1 Concentration:+5
Effect: An invisible but tangible field of force surrounds the subject of a mage armor spell, providing a +4 armor bonus to AC.
Character: Arcastan Erelvinar
Player: Mythk/Adam
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen 6.00.01 on Jul 28, 2014 at 1:24:08 PM
Level:1 (CR:1/2)
Page 3
Arcastan Erelvinar
Elf
RACE
112
AGE
Male
GENDER
Low-Light
VISION
Lawful Neutral
ALIGNMENT
Right
DOMINANT HAND
6' 1"
HEIGHT
139 lbs.
WEIGHT
Green
EYE COLOUR
Fair
SKIN COLOUR
Gold, Long
HAIR
PHOBIAS
,
PERSONALITY TRAITS
INTERESTS
,
SPOKEN STYLE / CATCH PHRASE
RESIDENCE
LOCATION
None
REGION
Description:
Biography:
Character: Arcastan Erelvinar
Player: Mythk/Adam
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen 6.00.01 on Jul 28, 2014 at 1:24:08 PM
Level:1 (CR:1/2)
Page 4

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