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The hero is reluctant and it's only visible through a suggestive staging. The hero undergoes ordeals, meets allies and foes. Does the player succeed in finding what he had to after his confrontation with death?
The hero is reluctant and it's only visible through a suggestive staging. The hero undergoes ordeals, meets allies and foes. Does the player succeed in finding what he had to after his confrontation with death?
The hero is reluctant and it's only visible through a suggestive staging. The hero undergoes ordeals, meets allies and foes. Does the player succeed in finding what he had to after his confrontation with death?
character since the beginning of the adventure? Does the player see on the screen his avatar act by his own will (cinematic, scripting narration) Is the player heading to the scenaristic element going to trigger the main plot ? Is the game that will drive the character to start the main plot, by an element of the scenario ? Indeed, the hero is reluctant and it's only visible through a suggestive staging. No, at least it cannot be perceived, because the player as an embodiement of his avatar, initiates the action. Does the player meet this character via a cinematic? Does the player meet him during the exploration of the game environment? Is this theashold clearly visible and expressed in a cinematic or a cut-scene? Is this transition made more subtle by the change from one game zone to another by the player? Does the player start his adventure by fighting one or more foes? The hero undergoes ordeals, meets allies and foes. The hero in his familiar world: an introduction meant to underline the extraordinary aspect of the adventures which are to follow. The call for adventure which appears as a problem or a challenge to take. The hero is first reluctant, he's afraid of the unknown. The hero is guided by amentor, an old wise man or else. Sometimes the mentor will give a magic weapon, but he will not join the hero who will be alone to face his ordeals. The hero crosses the threshold of his adventure, he's now in an extraordinary world, he can't go back. Does the player start his adventure by meeting an allie? Is this place stressed out by an element of scipting narration? Is this place brought along by an element of inferred narration? If you had the impression to fight the Final Boss, how is this fight suggested? If you hadn't the impression to fight the Final Boss, did this fight did not show it? Has the player succeeded in finding what he had to after his confrontation with death? Has the player failed in obtained what he was seeking after his confrontation with death ? Is the player watching an element of scripting narration? Is the player playing an element of inferred narration? Has the player still got an interaction with the game (triggers an element of inferred narration)? Is the player blank of any interactions (triggers an element of scripting narration)? Does the player see his character use the object of his quest? Does the player not see his character use the object of his quest? The hero undergoes ordeals, meets allies and foes. The hero has reached the evilest place, often tucked deep down, where the object of his quest is concealed. The hero undergoes his final ordeal, he faces death. The hero has seized the object of his quest: the elixir. Pacing back, the character often has to escape the vengeance of those from whom the object was robbed. The hero comes back from the extraordinary world where he was transformed by his experience. The coming back to the ordinary world and the use of the object of the quest to improve the world (endowing the adventure with a meaning). If so, what are their nature ? If not, simply indicate it. OUT OF CONTEXT : Does the game offer one or more secondary plots (to understand better some elements of the main plot, to get a better insight of the characters embodied by the player, to know more the universe in which the player is...) ? Game n1 Game n2 The Legend of Zelda : Majora's Mask Final Fantasy VII Game n3 Game n4 Half-Life Metal Gear Solid Game n5 Game n6 Super Mario 64 Resident Evil Game n7 Game n8 World of Warcraft Bit Trip Runner Game n9 Game n10 Heavy Rain Journey