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1. Spool
2. Interrupt
3. Virtual memory
Is a computer system technique which gives an application program the impression that it
has contiguous working memory (an address space), while in fact it may be physically
fragmented and may even overflow on to disk storage.
4. Firmware
Is a term often used to denote the fixed, usually rather small, programs and data
structures that internally control various electronic devices. Typical examples of devices
containing firmware range from end-user products such as remote controls or calculators,
through computer parts and devices like hard disks, keyboards, TFT screens or memory cards, all
the way to scientific instrumentation and industrial robotics.
5. Kernel
Is the central component of most computer operating systems; it can be thought of as the
bridge between application and the actual data processing done at the hardware level. The
kernel's responsibilities include managing the system's resources (the communication between
hardware and software components.
6. Threading of execution
Results from a fork of a computer program into two or more concurrently running tasks.
The implementation of threads and processes differs from one operating system to another, but in
most cases, a thread is contained inside a process. Multiple threads can exist within the same
process and share resources such as memory, while different processes do not share these
resources.