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This document provides special rules for siege warfare in the Kings of War historical wargame system. It outlines rules for attacking and defending fortifications like walls, palisades and earthworks. Defenders gain defensive bonuses for being behind these features. Attacking units must defeat defending units to cross walls or other obstacles. Siege towers and ladders help attackers scale defenses, while catapults bombard from a distance but cannot target troops directly. Force sizes are rebalanced to give attackers numerical superiority to have a chance of overcoming entrenched defenders over multiple turns of assault.
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Suppliment for Kings of War wargaming rules for conducting sieges.
This document provides special rules for siege warfare in the Kings of War historical wargame system. It outlines rules for attacking and defending fortifications like walls, palisades and earthworks. Defenders gain defensive bonuses for being behind these features. Attacking units must defeat defending units to cross walls or other obstacles. Siege towers and ladders help attackers scale defenses, while catapults bombard from a distance but cannot target troops directly. Force sizes are rebalanced to give attackers numerical superiority to have a chance of overcoming entrenched defenders over multiple turns of assault.
This document provides special rules for siege warfare in the Kings of War historical wargame system. It outlines rules for attacking and defending fortifications like walls, palisades and earthworks. Defenders gain defensive bonuses for being behind these features. Attacking units must defeat defending units to cross walls or other obstacles. Siege towers and ladders help attackers scale defenses, while catapults bombard from a distance but cannot target troops directly. Force sizes are rebalanced to give attackers numerical superiority to have a chance of overcoming entrenched defenders over multiple turns of assault.
Introduction These additions to the Kings of War historical rules are designed to cover aries fighting over defensive !ositions and fortifications. There are t"o gaing !ro#les !la$ers should ta%e into consideration "hen atte!ting scenarios including fortifications. &ttac%ing fortifications is a 'troo! #urner(. )tatisticall$* the odds are heavil$ "eighted against the attac%er. The tie to set u! and !la$ an$ gae containing fortifications is usuall$ uch longer than an o!en field gae. Water #arriers* even "ith #ridges* a%e !la$ing tie longer still. &fter organizing a highl$ successful +,T- . /ig 0ae . in "hich 10 !la$ers (1 a side) s!ent eight-hours fighting a siege action* 2 "ould li%e to offer soe !ractical suggestions for using the siilar KoW gae s$ste.
The system overview 2n order to save gae tie* it(s essential the attac%ers set u! onl$ one ove a"a$ fro the first line of "alled defenses. /ut* in using this setu!* it(s i!ortant the defender(s forces are !laced last. ,#viousl$ the$ "ould have "atched the attac%er(s a!!roach and had a!le tie to a%e their defensive de!lo$ent in res!onse. We also re3uired the defender to de!lo$ no ore than 4 of their forces on the "alls or at the first line of defenses* leaving the rest as a reserve to #e coitted onl$ after the attac%er had landed on to! of the "all* or in the case of a !alisade* #reached it. This allo"ed the attac%er a reasona#le chance of gaining a foothold against the defenses* #ut not an over"heling advantage.
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The castle "e used "as #uilt #$ our son* )cott* and is 25-inches s3uare* including to"ers. 6ven "ith a siege to"er !er side of the castle* and a nu#er of scaling ladders* the attac%ers found it difficult to a%e an$ inroads into the defenses until the #eginning of the third turn. 6ach turn too% a!!ro7iatel$ half an hour to co!lete* even for the e7!erienced !la$ers. )o tie is of the essence. 8ortunatel$* "e had gae tested the /ig 0ae scenario a nu#er of ties #efore the event* "hich !revented a lot of confusion9
General Rules )all defense "or%s* -oan field forts* earth ditches and !alisades have a defensive value of :1 to the defender onl$. The attac%er never #enefits fro defense "or%s* ;<+6)) the$ have occu!ied the and are the su#=ect of a counter-attac% #$ the defender. 2n order for an$ unit to clai a defensive cover #onus* the unit #ase ust #e in contact "ith the feature.
Crossing a defended wall or feature The attac%er ust defeat (rout) the defender to cross the "all (!12). &ttac%ing units reain in contact "ith the "all after failing to rout an ene$ unit* the$ do not ove #ac% 1-inch as re3uired under the '-egrou!9( rule (!1>)* instead the$ reain in '8ollo" on Co#at( (!1>). &ttac%ing units that rout a defender* iediatel$ occu!$ the routed ene$ !osition* "ithout re3uiring a oveent test #$ dice roll. &fter ca!turing the ene$ !osition* the$ iediatel$ halt and regrou!. This re!resents a gradual reduction of the defender* and a consolidation to hold the ca!tured !osition against !ossi#le counter-attac%* rather than a #rea% through and a rout.
Special Assault nits -oan +egionaries in 'testudo( foration (?vezda @05>) gain an e7tra 1 dice during the turn in "hich the$ attac% a defender.
War !ngines )iege cata!ults can onl$ #e fired at fortifications* #uildings and other cata!ults. The$ cannot #e used to target troo!s. &ll cata!ults and large #allista (as o!!osed to light scor!io) ust #e !re- !ositioned at the #eginning of the gae and cannot #e oved after the gae coences. 2f the$ are overrun or a#andoned #$ their cre"s* the$ are deeed to have #een destro$ed. Cata!ults have D6A5* &TA10* -aA5: <6A2 and Crush strength :> Defending units occu!$ing a section of fortification* or #uilding* that is destro$ed ta%e an &TA1 hit* "ith a D6A:1 #onus for #eing in cover* #ut the crush strength !enalt$ reains at :> 2
"efense #alues )tone "allsA 12 !oints daage* !er section . a#out 100 in length BalisadesA 10 !oints daage* !er section . a#out 100 in length 6arth "allsA C !oints daage* !er section . a#out 100 in length
Destro$ed defenses #ecoe 'o#stacles( (!D -Terrain) and !rovided the defender is in #ase contact "ith the reaining ru##le gets a #onus o#stacle cover !oint of :1.
"efending stairs$ ramparts or fighting in confined spaces% This does not include fighting fro siege to"ers. The rule is designed to reflect the !ro#le of fighting in a deli#eratel$ confined s!ace associated "ith defense "or%s* coon to fortifications and castles. When fighting in reduced s!aces all units* defender and attac%er* "ill reduce their &T factor #$ 4 (rounded do"n).
Siege Towers )iege to"ers have the follo"ing statisticsA )!A1* D6A1:* &TA0* <eA0 DEA10 (daage value)
&ll siege to"ers are self-!ro!elled* containing a "indlass and scre" drive in the lo"est floor* "hich "ound the to"er along. )iege to"ers contain assault ra!s that reove the D6:1 #onus fro defenders. While an$ contained #allista and a variet$ of "ea!ons to aid the assault* 2 recoend not using such achiner$ on siege to"ers* in order to si!lif$ the gae.
> &adders +adders a$ #e !laced against the defenses* "hile a unit reains halted* in #ase contact "ith an o#stacle. 2 "ould recoend 1-ladder !er four infantr$ #ases. +adders ove at the sae !ace as their trans!orting troo!s. +adders can #e thro"n do"n #$ defenders* #$ a si!le* single* unodified dice roll off* #et"een attac%er and defender. The highest dice roll "ins. 2f the attac%er "ins* the ladder reains in !lace* if not* it(s !ushed to the ground and the attac%er ust ta%e a >- dice &TA5: roll for the unit on the ladder. &ttac%ers autoaticall$ ascend the ladder* one troo! #ase !er gae turn* to the to! and if uno!!osed* a$ cross the defenses and sto! iediatel$ on to! of a castle "all or in #ase contact "ith a !alisade "all. 2f the ascending attac%er is o!!osed #$ defenders* the attac%er ust rout the defender to cross onto the #attleents or over the !alisade "all. The defender al"a$s receives an o#stacle #onus of D6:1* "hile the$ reain in #ase contact "ith the o#stacle.
Re-'alancing (orces The attac%ing force "ill need to e7ceed the defender(s #$ at least 21F in nu#ers . not !oints value. 8or instance* in the 2!erial -oan era* +egionaries "ere usuall$ the siege troo!s* and as such* under a !oints regie* the attac%er "ill not get sufficient nu#ers to !revail against even light troo!s #ehind defenses. 2 have deli#eratel$ not !ut !oint values on siege to"ers or cata!ults. The$ should #e allocated at 1 to"er or onager !er 1*000 !oints of troo!s. )cor!io are costed and this should #e !urchased as !er the rules. 5