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25UnforgettableMomentsInVideo

GamePhysics
http://www.gamescdkey.com/news/25-unforgettable-moments-in-video-
game-physics
ItisnocoincidencethattheLawsofPhysicswhichfundamentallygovernourunderstandingof
theknownuniversehavealsofacilitatedsomeofourmostpotentgamingmemories.Wecould
justthankFatherScienceforkeepingourpersonalgamemachinesfromfloatingaway,butthats
far too pragmatic a form of praise. (But great job, Universe!) As we largely remain socially
restrainedfromindulginginourmoreanimalistic,playfullyabsurd,realworldphysicsexperiments,
wemusttakerefugeintheimaginaryrepresentationsourvirtualworldsprovide.Asthenecessary
hardwareandsoftwarehaveevolved,theintricaciesofingameweightandgravityhavebecome
powerful tools for selling a game worlds tangibility. Theyve also paved the way for some truly
ridiculousrepresentationsofreality,especiallywhentheybreak.Whethergroundedandsubtleor
unapologeticallybombastic,wellbalancedingamephysicsimmerseusinthesevirtualworldsby
connectingthemtotherealworldinawaywecorporeallyunderstand.Whenwepicksomething
upandletgo,thewhollyreactionary,uncannydrop,stopandrollofthatobjectisarandom,albeit
logicalprocessthatourbrainsrecognize.Wereallexpertsinexisting,afterall,andwhenweseea
good fake, we arent fooled. All the same, our hearts swell when the right, real world factors
authenticallycoalesce.Ultimately,ingamephysicsjustlikeanygameplaysystemrelyonaset
ofrules.IfLaurenceFishburnetaughtusanythingwaybackinthatdigitaltrainingdojo,itsthat,
Someoftheserulescanbebent.Otherscanbebroken.Thebestvideogamephysicseverused
motion and weight to tell a story. At times, these were stupid, even metaironic stories, but
nonetheless they granted us the power of personally dynamic solutions and made the natural
motionofourgrandestfantasiesallbutpossible.Thesearethemomentswellneverforget
25.StealingFromPeopleWhoJustCantLet
GoGTA
GrandTheftAutoletsusdowhateverwewant,butdefiantNPCshavetraditionallytakenissuewith
that. Virtual carjackers have always risked going toetotoe with angry drivers, but modern GTA
gamesletyoupeeloutjustasyourpursuerreachesthedoor,allowingyoutoenjoytheirmoment
ofmisguidedbutadmirabledeterminationastheyaredraggedmercilesslythroughthestreets.
24.TwistingAFull360DegreesWhileDive-
ShootingMaxPayne
Fromhisnametohistacticalapproach,MaxPaynesdebutwasanythingbutsubtle.Whoneeded
acrouchbuttonwhenyoucouldblastanentireroomfulloffacesinoneMatrixdive?Theclosest
thingtostealthinthisserieswasNOTtriggerpumpingthroughtheairinslowmotion,butmostof
usdecidedagainstthatandwentfortheallactionapproach.
23.LeapingFromAgrosBackAndHangingOn
ForDearLifeShadowOfTheColossus
LikeLinkbeforehim,ShadowoftheColossusWanderalsodependedonaloyalhorsecompanion
duringhisepicmissionofmurder.UnlikeEpona,however,Agroscontrolsystemsgrantedplayers
awiderrangeofcombatandplatformingfunctionality:youcouldstandonhissaddle,ridehimlike
a circus performer and even leverage Wanders jumping ability, a skill you were never formally
taught,butonethatbecameentirelynecessaryduringlatterbossfights.
22.OpeningCratesLikeAScientistHalf-
Life
HalfLife may not count as proper crowbar training, but splintered wood flying every which way
entirelymadeupforthatfact.RIP,everycratewesaw.
21.UndeadHordesPilingUpAroundYou
Left4Dead
NogamecapturedthefrenziedzombiemobquitelikeLeft4Dead.Inadditiontoproceduralenemy
spawnpoints, Valves coop classic featured 28DaysLaterstyle undeadthat sprinted headlong
and piled up dramatically as you messily mowed them down. It was honestly difficult to see
sometimes,withallthatmeatintheairyoucanprobablychalkthatoneuptoEndoftheWorld
Problems.
20.BreakingTimeWhileTimingJumpsBraid
AswefelldeeperintoBraidspainterlyrabbithole,itscomplexweavingoftimemanipulationand
intricateplatformingbecamesimultaneouslymoredynamicandfocused.Mostlevelshadonlyone
solution,requiringsomeintenselylucidexploitationofspace,timeandAButtons.Atacertainpoint,
youllmovetimeforwardbysimplymovingforwardphysically,whichisaspotentametaphorasit
isabrainmeltingexercisein2Dpuzzlesolving.
19.BuildingMomentumFromPortalToPortal
Portal
Portalspuzzlesforcedustothinkoutsidethebox,becausetherewasnowayweweregettingout
ofthatboxwithoutourPortalgunandafiercecommitmenttononlinearproblemsolving.Falling
throughaninterdimensionalgatewaywejustshotfromthehipwasafarcryfromGrandpasjig
sawpuzzles,butawelcomeone.
18.SwingingYourBrotherWithYourOther
BrotherBrothers
Brothers: A Tale Of Two Sons is chockfull of tandem, dualstick controls that mirror the
unbreakable connection its sibling protagonists share. Doublebrotherswinging up the side of a
giants mountain lodge is perhaps the tamest task appointed to these two sons, but even the
simplestcommandsspeakvolumesbythestorysrivetingconclusion.
17.GrandTheftGrappling OntoAJetAsIt
TakesOffJustCauseYouCanJust
Cause2
ThegrapplinghookinJustCause2hadagardenvarietyofgameplayapplications:youcouldzip
fromtreetotreewithanendlessparachute.Playerscouldtetherguerrillathugstogascanistersor
yanktheminforaswiftkicktotheface.AvalancheStudioswentastepfurtherandletusgrapple
ontoanyvehiclewithinreachevenifitwasinmotion.
16.Hopping,FlippingAndAudiblyWhooping
LikeALunaticSuperMario64
The3rddimensionmadeahugeimpactonplatformingadventuregamesandSuperMario64set
thestage.Itsairtightsprintandjumpcontrolsmadesuchaflawlesstransitionto3D,wedidnteven
needaproperleveltohavefunwiththem.Nogamerwilleverforgetthoseperiodsofaggressive
spacingoutandjustjumpingaroundbecauseitfeltgood.
15.InvincibleCockpitViewAsYourPlane
CrashesIntoABlimpGTAV
PluginGTAV.Getinvincible.Spawnastuntplane.CircledowntownuntilyouspottheAtomicblimp.
Enterthecockpitview,steadyyourcourseandcrackabeer.Unlessyoureunderage,doitthe
rewardsareglorious.
14.StealthingThroughFlappy,
Plastic CurtainsSplinterCell
MoststealthfansrememberSplinterCellforitsinnovative,lightanddarkfocusedgameplay,buta
fairfewofustreasurethisseriesforitslesserknown,interactivefreezerflaps.Atthetime,trivial
ingamephysicslikethesewereuncommon,letalonesofluid,andinhonestythewholeexperience
wasabitsensual,actually.
13.FusRohDahOnACliffside
TobeontheotherendofanUnrelentingForceshoutinSkyrimisabithumiliating.Inaninstant,
yourealtogethersweptupandawaywithathunderousgustofdragonlanguage.Fundamentally,
some muscly warrior screams at you so hard that you die. Its a good thing were always the
screaming, muscly warrior, and can shout all we want at enemies perched precariously above a
giganticrockydecline.
12.BrutallyDyinginLimbo
Limbosstrikingaestheticwasequalpartseerie,strangelybeautifulandaltogetherhostile.Asimple
error in judgment could yield harrowing results, several of which ended with players personally
testing the childshredding power of a giant buzzsaw. For the record, a giant buzzsaws child
shreddingpowerisveryhigh.
11.V.A.T.SMeetsGrenadesFallout
VaultTecs Assisted Targeting System added a fantastically dynamic, turnbased element to real
timecombat.AswithallBethesdaRPGs,Falloutskillcamsarebothhorrifyingandmajesticthings
tobehold.Awellplacedgrenadecanborderontheexcessivesideofsafebets.
10.Force-PushingARocketBackToTheDark
Side- JediKnightII:JediOutcast
JediKnightII:JediOutcastisarguablythemostcomplete,Jedigamingexperiencetodate.Starting
outastheformerJediandactivescoundrel,KyleKatarn,playersgraduallyrelearnedthewaysof
theforce,beforemasteringthemallcompletely.Notonlydidthisgamepioneerandperfectjust
about every Jedi power that The Force Unleashed made famous, it also had the best lightsaber
duelsseentodate.
9.WarthogsOnlyInTheOriginalBlood
GulchWithGrenadesHalo
Whathappenedwhenwecrashedtwo,indestructiblejeepsintoeachotherwithverylittlegravity?
Why one of the best, unintentional, splitscreen multiplayer modes ever. We hope the purists
behindtheHalo:MasterChiefCollectionsversionofHalo:CombatEvolvedsmultiplayerwillretain
itsridiculous,invincibleWarthogs.WealsohopetoonedaysimplyrefertoallthingsHalorelated
asHalo.
8.Horseback-DraggingAHogtiedBandit
ThroughTheUnderbrushRedDeadRedemption
Rockstarhaveproventhemselvesthereigninglordsofproceduralcharacteranimationstimeand
time again, and Red Dead Redemption was no exception. Slowmo in the vein of a classier Max
Payneallowedforadeeperappreciationofthoseclassic,Westernshootoutsasthegood,badand
uglyfelljustlikeoldHollywoodpros.Youmightcalllassosacowboycliche,buttheysurecamein
handywhenJohnMarstonwantedsomebodytotalk.
7.SailingStormySwellsOnTheCaribbeanSea
- AssassinsCreedIV
A Pirates life sure seemed sweet while gallivanting about Assassins Creed IV, as swashbuckling,
treasure hunting and high seas sailing were all ripe for our virtual plundering. An unexpected
throughlineoftheentireexperience,however,wasthesenseofscaleandendlessvoyageonefelt
carving throughthe great Caribbean blueas a saltydogship captain. Epic camera sweeps and
gorgeous,3DwavesimulationshavesolidifiedBlackFlagasbonafideboatporn.
6.RunningFastEnoughToFlyInYourRaccoon
SuitSuperMario3
The first two Super Mario games established the core, series powerups we all know and love.
SuperMario3tookthestandardmushrooms,fireflowersandinvincibilitystarsandranwiththem,
addinghammerthrowing,sockandfroghoppingsuitsandofcourse,theinfamousracoongetup.
Formanyyoungplatformers,thiswasawildforayintobreakingthestandardconstraintsofground
level,2Daction.Forothers,SuperMario3remainsthefinestexampleofplatforminggamedesign
and mechanics ever. Well always remember that sweet, whistling sound bite, signaling our top
speedandtheabilitytosoar.
5.BungeeJumpingJustLikePierceBrosnan,
MinusTheBungeeCord
If Pierce Brosnan jumped off a Dam, would you do it, too? A profound question that some
Mothernodoubtaskedherchildin1997,towhichthechildimmediatelyanswered,Absolutely,
yes.
4.Skyhook-LungingAndLaunchingSomeoneInto
TheCloudsBioshockInfinite
SkyrailswerealivelyadditiontoBioshockInfinitesAmericanapastiche,linkingspeedytraversal,
ferociouscombatandabelievablemethodoftransportinggoodsintoasinglerollercoasterride.
Openaired arenas allowed for highvelocity, tactical Skyrail transfers and some truly dizzying,
dismounttakedowns.
3.MultiplyingFlipsOffImpossiblyNeon
Mega-JumpsRush2
SanFranciscoRushwasoneofthefirstarcaderacinggamestoencouragegravitydefyingshortcuts.
LikethemorerecentBurnoutseries,Rushquicklybecamecognizantofitsstuntorientedpotential,
christeningRush2withitsveryownStuntTrack.Hittingthesejumpsinjusttherightwayflipped
ourcarsfasterthanthattopattheendofInception.
2.UsingYourWingsuitWheneverFarCry
3
Far Cry 3s wingsuit didntunlock until the last third of the campaign, but once it did, boy did it
unlock. Having beenrelegated to hang glider use forthe majority of the game, you can imagine
oursurprise.Thismassiveperkcompletelychangedthewaywelookedatthemap,provedafirst
personBatmangamecouldtotallyworkandwasthemostpowerful,thirdact,gameplayreward
since
1.LosingEverythingButYourGravityGunIn
TheHeartOfTheCitadelHalf-Life2
ValvesecuredandcoinedalandmarkconceptwiththePortalGunbackin2007,butjustthreeshort
years prior, the renowned developers debuted an equally unconventional weapon in HalfLife 2.
TheGravityGunhassinceearnedanhonourableplaceinthegamingHallofFameandourhearts
asoneoftheallaroundmostoriginaldevicesintheexploitationofphysicsfocusedgamedesign.
Usinganyobjectintheenvironmentasaweaponorclimbingimplementwasarevelation,butit
was the wholly novel, supercharged finale that finally gave us everything we didnt know we
wanted.Withoutdirectlyspoilingthesurpriseforgamerslatetotheparty,thosethreeCombine
Soldiersshouldhavepackedacarryon.
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ACTGamesCDKeyhttp://www.gamescdkey.com/pcgames/actgame.html
FPSGamesCDKeyhttp://www.gamescdkey.com/pcgames/fpsgame.html
AdventureGamesCDKeyhttp://www.gamescdkey.com/pcgames/avggame.html
RacingGamesCDKeyhttp://www.gamescdkey.com/pcgames/racgame.html
SportGamesCDKeyhttp://www.gamescdkey.com/pcgames/sptgame.html
FTGGamesCDKeyhttp://www.gamescdkey.com/pcgames/ftggame.html
RTSGamesCDKeyhttp://www.gamescdkey.com/pcgames/rtsgame.html
SLGGamesCDKeyhttp://www.gamescdkey.com/pcgames/slggame.html

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