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Version 1.

0
By Pokemog57
Pokemog57@hotmail.com
Please feel free to e-mail me with questions, comments,
an suggestions
!o"yright #uly $005
% lot of this information was taken from the &allo" 'acer
$00( )nstruction Booklet. ) want to acknowlege *ecmo +t.
for that. %lso, a lot of hel" was recei,e from the guys
an girls on the &allo" 'acer $00( message -oar at
.nline'acing+eague/orl@e0-oar.com uner the &allo"
'acer series. 1htt"233"045.e6-oar.com3-gallo"racerseries7
). )8*'.9:!*).8
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/elcome to the only &allo" 'acer $00( @%D on the
entire we-E /hen ) first "laye &allo" 'acer, ) i
not think that ) woul -e as into it as ) am, -ut
it got me hookeE ) notice that there are a-solutely
no @%Ds, /alkthroughs, or &uies for &allo"
'acer on the internet, so ) ecie to start one
u". *his will "ro-a-ly -e a com-ine effort of some other
"eo"le an ), so ) will, of course, gi,e creit
where it is neee.
.n with the walkthroughE
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*he horse you are riing will always ha,e a hany
info -o0 a,aila-le. *his -o0 shows the following
information2
;orse )nfo2
<P9 1<"ee7 - *his is the >a0imum s"ee of which the
horse is ca"a-le
<*? 1<taying7 - %-ility to maintain a high s"ee
<*> 1<tamina7 - *his is how long a horse can kee" u"
its staying "ower for
P/' 1Power7 - %-ility to eal with rough groun an
the slo"e of a track
B'A 1Breaking7 - *his is the time in which it takes
to reach the horseFs to" s"ee
@=+ 1@eel7 - *his is the range of s"ee the horse is
comforta-le running in
*>P 1*em"er7 - *he higher the tem"erament, the more
likely it is the horse will -ecome o,er eager
;'* 1;eart7 - !om"etiti,eness on the final straight
etermines the heart
'<P 1'es"onse7 - *his is how fast the horse will res"on
when the reins are "ulle or loosene
*&; 1*oughness7 - *his is the a-ility to reco,er stamina
throughout the race
!'< 1!ourse7 - *he horseFs suita-ility to a courses
irt an turf
9)< 19istance7 - *he istance range in which the horse
will run well
+=& 1+eg *y"e7 - *he "osition in which the horse runs
its -est
&rowth - *his chart shows when the horseFs a-ilities
will "eak, its age, an its growth history3"rocess.
9uring a race, there are many ifferent images on the screen
that seem like theyFre Gust there to confuse you.
%ctually, these images are here to hel" you kick all the
other horseFs -ehinsE ;ereFs how the images work2
Basic 'acing <creen2
'ace )nfo - *his is locate in the to" left corner of the screen.
)n it, are2
9istance - ;ow much istance is left in the race *ime - ;ow much
time has "asse since the start of the race
+a" - %fter e,ery furlong, the la" time will -e u"ateH the color
of the la" time etermines how well the la" was run for that horse.
111200 an -elow I 'e, 11200-1$200 I &reen, 1$200 an
a-o,e I Blue7 )F,e also seen the la" time as white, although )Fm
not quite sure why this is.
CCC*hanks to Gso-o11J for the information on +a" timeECCC
@iel 'aar - *his is locate on the right "ortion of the
screen, an is the -o0 you see with all the num-ers in circles.
*he num-ere circles inicate the corres"oning horse to the circle.
*his allows you to check your "osition.
;orse )nfo - *his -o0 only a""ears for the ,ery -eginning "ortion
of the race an is locate in the -ottom right corner. )t tells
you the name of your horse an their leg ty"e, Gust to remin you
-efore you start running off.
'aar *arget - *he horse that is currently the raar target.
*he horse -elow this mark is the current target.
'es"onse &auge - *his is locate on the left sie of the screenH
it ,ertical an has -lue -ars in it. *his gauge shows the
changes in res"onse uring the race. )f you kee" the horse ha""y
-y kee"ing it in a goo "osition an not working it too har,
the gauge will graually fill u". *he more the gauge is full,
the -etter the horse will run at the last leg of the race. .nce
the gauge is as full as it will go, a K>a0K notification will
a""earH you cannot go any higher than the >a0 amount.
/hi" &auge - *his is locate right ne0t to the 'es"onse &auge.
)t shows the ifferent effects of using the whi". /hi""ing
when this gauge is em"ty will cause the horse to slow own an
u"set the horse. <to" using the whi" to reco,er.
?ou can also "ull quickly on the reins to make it
reco,er faster.
+ucky <lot - *his will sto" on a 7 when a #ockey is oing
well in a race. &et 5 7s an there is a great "ossi-ility
that your horse will take off like a rocket. *he other
images that a""ear show res"onses that mean the horse is
-ore, ha""y, or confuse.
<"ee >eter - *he current horse s"ee 1yellow7 an "layerFs
esire s"ee 1'e7.
!onition >eter - 9is"lays the conition an moo of the horse.
/atch this face carefullyH it will hel" etermine a raceE
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.kay, so letFs start out with the ,ery -eginning shall weL
) woul like to start with <eason >oe, -ecause that is
o-,iously why "eo"le -uy this game. <o, from the -eginning,
select <eason >oe an -eginE
*his is where the real horse racing isE
)n <eason >oe, time "asses normally. *here will
-e <"ring, <ummer, @all, an /inter. ;ere, you will
-e a-le to meet an work with trainers, eal with
riing requests, work towars the ultimate goal which
is to -ecome a to" Gockey, win the -iggest races, an
-ree to" racehorses. /hen starting out in <eason >oe,
you will -e an ine0"erience #ockey who cannot hanle
horses ,ery well. )f you work har though, an "lease
the Gockeys -y reaching their goals, you will go u" in
rank an in le,el. *his will cause you to o much
-etter with any ty"e of horse, which in turn will ha,e
the trainers asking you to rie many ifferent ty"es of
horses. )f you -uil a @rienly to !lose relationshi"
with a *rainer, they may ask you to rie to" horses, or
e,en gi,e you oneE ?ou will also get the o""ortunity to
-e the >ain #ockey for horses in <eason >oe. .nce these
K>y ;orsesK ha,e reache their "eak 1as shown in the
&rowth !hart7, you will ha,e the o"tion to sen them out
to "asture as a Broomare or <tu ena-ling you to -ree
to" quality racehorses.
)n <eason >oe, the way time "asses is in increments of weeks.
=ach week has a set of ifferent races that can -e won in orer
to fulfill a certain goal set -y the K'oa >a"K at the )nfo
.ffice. /hen 5 weeks go -y, a new season has starte. =ach
season an each week has a unique raceH kee" your eye on them
to try an win a tro"hy or horse titleE
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M1 /hen starting the game, you are aske to select a #ockey.
;ereFs a list of the a,aila-le choices2
8atalie *hom"son - % Gockey, Gust like her father. Ain,
gentle, an lo,es horses. %ims to collect all horse titles.
Aate 9ean - Behin her light-hearte front lays a genius,
gifte rier. @i0ate on making lots of money.
%ustin *urner - % Gockey who lo,es horses. ;is "assionate
riing ha mae many fans. +ikes to win on un-"o"ular horses.
>a0 8ewman - *he greatest horse researcher, whose
glittering glasses see all. %ll for the sake of
riing theoryE
9erick #ones - % ,eteran of 55 years. ;e has a ,ery
-ol attitue. ;e likes to consier himself a real laies man.
?oshio *anaka - % har worker, "ro riing main Gockey.
;ols relationshi"s with trainers in the highest regar.
9uncan !ollins - % worl wie iol-Gockey. ;e also has a
natural sense of humor an is looking to -ecome a comeian.
!hris 8ielson - % narcissist in the worst way. :nflustere
e,en if he loses, K-ecause ) am -eautifulK.
M$ %fter selecting a #ockey, "ick your choice of <ilks to
wear as well as their coloring.
M5 8e0t, "ick your name. ) woul suggest using a
ca"ital letter an then lower-case lettersH
your name will stan out more this way an is easier
to fin it on the charts. %ll of the other names are
in all ca"s, so yours sticks out like a sore thum-.
M( 8ow itFs time to select your trainer. ) suggest
starting with 8o6awa Gust -ecause he wonFt make you
feel like youFre com"letely retare when it comes
to -eing a new Gockey. )f you want to get -ullie an yelle
at, "ick <arah or <hi-a.
)n <eason >oe youFll meet a few *rainers2
%l-ert 8o6awa - % large lan .wner. /arm of heart, he
oes not lay -lame e,en for a loss. ;is motto is
Ke,elo" through "raiseK. ) like 8o6awa a lotH
weF,e e,elo"e a K!loseK relationshi", an he always
gi,es me great horses.
>okichi <hi-ayama - %lthough at first he Gust seems mean,
he is actually a com"assionate an caring "erson.
<hi-ayama always seems to ha,e some horses that are of a
mean is"osition, much like himself. ;e always gi,es
you tough goals.
<arah !ook - *rans"orts horses as well as training them.
<he works o,er seas often, therefore she s"eaks many
languages. <arah, sim"ly "ut, has a stick u" her -utt.
<he is ,ery -usiness-oriente an oes not like to lose or
to o a,erage. 9onFt let her get you own though, if you
o well for her, she really gi,es you some awesome horses.
Parks - Parks is a "retty weir trainer what with all
the -oy -uiling com-ine with horse racing. ;eFs a
nice enough trainer though. ;eFll stick -y you an kee"
gi,ing you horses e,en if you o "oorly.
'i,iera - *his guy shoul hook u" with <arah !ook. ;eFs
a little too calm an collecteH he seems to -e hatching
an e,il "lot all the time. /hen you o "oorly for him,
he makes you feel like a GackassH although, if you o well,
he like <arah, will shower you with ama6ing horses.
Pink - *his little starlet will a""ear when you
are "re"are to hanle her to" quality horses.
*here seems to -e an o,er-a-unance of <<, <, an % class
horses in her sta-le. 9o well for her, an in turn,
she will "ro,ie you with cham"ions.
@ranc - *his swinger is a "retty ok trainer. ;eFs got
some great horses to offer, -ut it ne,er seems like
heFs aroun when ) want to im"ress him an get the
*rainer3#ockey relationshi" to @rienly. .h wellE
<il,er - *his guys is your a,erage, run-of-the-mill
&angster ty"e. ;eFs got great horses, -ut is kin
of cree"yH you know he wants you to o goo or
-a things coul ha""enE
M5 !;..<)8& % 9)@@)!:+*? is ,ery im"ortant. )f you
are a new racer 9.8F* "ick 8ormal or ;ar. ?ou wonFt
win a race your whole first year if you "ick them.
!hoose easy
an youFll -e all right. ?ou can change the
ifficulty setting at %8? *)>= uring the game.
8ow youFre reay to start the gameE @rom the main ma",
you ha,e a few o"tions.
8e0t /eek - 8e0t /eek allows you to go forwar in
time to a new racing scheule. *his can -e use when
you onFt want to take a risk in any of your a,aila-le
races, thereFs no race you want to enter, or you
Gust onFt like your choices of horses. Press <tart
on the 8e0t /eek o"tion, an youFll get the 8e0t /eek
menu which has the o"tions *o 8e0t /eek, *o 8e0t >onth,
*o 8e0t ?ear. *hese allow you to Gum" ahea in time a
lot more than Gust 8e0t /eek. ;owe,er, you will only
"rocee as far ahea as a race or e,ent in which you are
scheule to a""ear.
<cheule - ;ere is where you can ,iew your
a,aila-le races, your K>y ;orsesK, an your K1st *imersK.
:ner 'ace is where you can ,iew all the races that
you may -e scheule in.
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;ere is where youFll fin all of the -asic information
youFll nee to know what race to race in,
with what horse, an with what trainer.
'eaing the menu here can -e a little confusing.
;ereFs how to rea it2
&rae2
*his is grae of the race2 .!, &1, &$, &5, <"ecial 'aces
1see the section uner <"ecial 'aces to see all the <"ecial 'aces7.
'ace 8ame2
*his tells you the name of the race.
*39 1*urf39irt72
*his tells you whether the course is mostly *urf 1*f7 or 9irt 19t7.
9ist 19istance72
*his is the istance of the race. *he K@K at the
en of the num-er stans for @urlong, which is
how all horse races are measure.
/thr 1/eather72
*his is the weather in which the race will take "lace in.
<y is <unny, !y is !louy, 'y is 'ainy.
*rack2
CCC*he ne0t few escri"tions refer to what may or
may not a""ear ne0t to a horseFs name when you are
in the 'ace menu.
'eq 1'equest72
*his is where you can see if youF,e -een aske to -e
requeste in a race. % green check mark will a""ear
here if you ha,e -een requeste.
8eg 18egotiate72
)f there is a green check mark uner here, this means
you can negotiate with a trainer in orer to race.
;owe,er, you must -e a-o,e the horseFs a-ilities in
orer to win o,er the trainer. ;a,ing a-ilities
stronger than the horseFs means that you will -e a-le
to control it -etter. )f you want to, you can
choose to rie another #ockeyFs horse. *his is
only a,aila-le if the #ockeyFs name is in green.
?ou will -e a-le to race that #ockeyFs horse if you
ha,e at lest 5 K&ooK traits more than the #ockey
or at least two e0tra "oints more than that #ockey in
one area 1&oo 0$7.
>aG 'eq 1>aGor 'equest72
*his a""ears if you are a horseFs >ain #ockey. *he o"tion
to -ecome a horseFs >ain #ockey will ha""en only if you
are aske re"eately to rie the same horse -y the same
trainer. ?ou must o well an meet or e0cee the
trainerFs e0"ectations to -e aske. ?ouFll know youFre
on the way to -ecoming a >ain #ockey when the trainer
mentions that theyFre thinking a-out making you a
horseFs >ain #ockey -efore you start a race. )f you
win or meet their e0"ectations for that race, you
will -e aske an ha,e a new horse in you >y ;orses list.
CC/hen you select a race from the 'ace menu, a new
screen will a""ear. )n this screen, you will see
the horse an their stats. *he screen reas as follows2
8ame2
*his is the horseFs name.
'ank2
*he rank of the horse is is"laye here.
*he orer from lowest to highest goes2
= 1Pur"le7 I >ost )ne0"erience,
9 1&reen7 I <lightly =0"erience,
! 1?ellow7 I <o-<o =0"erience,
B 1Blue7 I Pretty &oo =0"erience,
% 1'e7 I &oo =0"erience, < 1<il,er7 I &reat =0"erience,
<< 1&ol7 <u"er- =0"erience.
<e03%ge2
*his reas as the a--re,iation for the se0 ty"e an the
num-er of years their age is. !I!olt, @I@illy, ;ILLL, > ILLL
)m" 1)m"ro,ement72
*his is the num-er -ase on the horseFs im"ro,ement.
!on 1!onition72
*his tells you in what conition the horse is. )t is
always goo to get a horse whose conition is in the -lue.
*his means the horse will run the -est that it can. .f
course, ) ha,e hear of "eo"le who think itFs goo to run
certain horses 1oneFs that are tough for instance7 when
they are in the yellow or re. *he conition colors are as
follows2 Blue I &reat, &reen I &oo,
?ellow I 8ot <o &oo, 'e I Ba
#ockey2
*his is what #ockey is riing what horse. )f you see
K'equestK -y the horseFs name, then you are requeste
to rie that horse. )f you see K*est 8egoK that means
that you can see if the trainer will let you rie
their horse. ?our stats must -e a-o,e that of the
horseFs in orer to rie.
*rainer2
*his is the trainer that the horse -elongs to. *he color
of the trainerFs name inicates your relationshi" with them.
'e I LLL ?ellow I 8ormal, &reen I @rienly, Blue I !lose
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*his is where you can look at the horses that you are
the >ain #ockey for. +ook at the a-o,e K>aGor 'equestK
escri"tion to fin out how to -ecome a >ain #ockey.
;a,ing a K>y ;orseK allows you to change the scheuling
of a horseH that way you can race them in a s"ecific
race of your choosing so that you ha,e a -etter
chance of winning a title or cu".
;ere is how to rea the >y ;orse +ist2
8ame2
*his is the horseFs name
'ank2
*he rank of the horse is is"laye here. *he orer from
lowest to highest goes2
= 1Pur"le7 I >ost )ne0"erience,
9 1&reen7 I <lightly =0"erience,
! 1?ellow7 I <o-<o =0"erience,
B 1Blue7 I Pretty &oo =0"erience,
% 1'e7 I &oo =0"erience,
< 1<il,er7 I &reat =0"erience,
<< 1&ol7 <u"er- =0"erience.
<e03%ge2
*his reas as the a--re,iation for the se0 ty"e an the
num-er of years their age is.
*rainer2
*his is the trainer that the horse -elongs to. *he color
of the trainerFs name inicates your relationshi" with them.
'e I LLL, ?ellow I 8ormal, &reen I @rienly, Blue I !lose
<cheule2
*his tells you when the horse is scheule to race. *his
is where you can fin out if they are scheule to -e in
a race with you, or you can make it so they will -e.
)f the num-ers are -lue, that means the horse is scheule
that week. Press the <quare -utton to "lace the horse in a
esire race.
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9. 1st *)>='<
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1st *imers are horses that are a-out to -e e-ute. ?ou
will ha,e the o""ortunity to rie one of these horses if
when you select it, your traits meet the "arameters set -y
the trainer. *he 1st *imer menu is rea much like all of
the other menusH itFs a com-ination of -oth.
'emem-er that when you want to rie a e-ut horse, that you
ha,e to gi,e u" some of your Gockey "oints. )f you are
unfamiliar with what )Fm talking a-out, then
"lease refer to the section entitle K%@*=' *;= '%!=K.
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.kayE *his is where the race is wonE
<o now that you unerstan all of the -asics, hereFs how
to start racing like a cham"ion. @irst off, if you nee
to refer -ack to it, the ,ery first section of this guie
is a escri"tion of the racing screen.
<o now that you ha,e your horse, what o you oL /ell,
there are many things that you nee to consier -efore
you start to race. *he first thing you shoul o is look
at what race you are scheule to -e in. /hen you ha,e
your cursor o,er the race, there will -e a small -o0 that
a""ears in the u""er right-han corner of the screen.
*his -o0 has general information a-out the race such as
where it will take "lace, the length, an what terrain the
track is. )t is goo to know where you will -e racing
-ecause Gust like e,ery track is ifferent, e,ery horse
is ifferent.
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<o you are requeste to race in the first week of <"ring.
."en u" the 'ace >enu an look at which races you ha,e -een
requeste to race in. ?ou see a green check mark uner K'eqK
for the %+%>. <. %fter looking in the little -o0 in the u""er
left-han corner, we see that it takes "lace in *oronto, it is
11 furlongs long, an the terrain is *urf. 8ow, turn your eyes
away from the -o0 an look at the selection -o0 the race is in.
)t says that it is a &rae .! an that the weather is <unny. 8ow
that we know the -asic information we nee to select a horse,
we can start selecting. +ook at the horse that you ha,e -een
requeste to race. /hen you select the horse, you can ,iew its
stats -efore you tell the trainer you woul like to race it. <elect
K9etailsK to see a large is"lay of its stats, or "ress the !ircle
-utton to ,iew a smaller ,ersion. ;orse stats etermine how well
your horse will o in a race. @or instance, letFs say youF,e chosen
K;.* <)'):<K. @rom the K!'< or !ourseK section of its stats, you see
K*f&t9t.kK. *his means that on turf, ;.* <)'):< oes &reat, -ut on
9irt he only oes okay. /ell, since *oronto is a *urf track, you know
that ;.* <)'):< will ha,e a slight a,antage. @rom the K9)< or
9istanceK
section, we can see he oes well on tracks that go to 7.0 -10.0 furlongs.
<ince *oronto is an 11.0 furlong track, we know that ;.* <)'):< shoul
o okay, we Gust canFt "ush him too har. 8ow letFs look at K+egK.
*his is the leg ty"e for the horse. /e can see that he is a
>i horse, which means he likes his "osition to -e in the mile
of the gang of horses. *his means that we wonFt -e a-le to "ush
;.* <)'):< too har -ecause he likes to take his time in the mile
area. !om-ine this with the fact that we canFt "ush him too har -ecause
of his istance, an the os are looking okay in your fa,or. ;.* <)'):<
shoul -e a-le to kee" u" a goo <tamina the whole race an gi,e an
okay run at the last leg of the race. *he only other thing that
is crucial to winning is if your com"etition is -etter than you.
CCC'emem-er that you can always go into the )nfo .ffice an look at
the information on each race an the track it is to take "lace on.
*here will -e a etaile escri"tion of this an other areas of the
ma" in the section K>%PK.CCCC
8ow you can tell the trainer that youF,e ecie to rie the horse
that they ha,e offere. *he trainer will gi,e you a goal to reach for
1K.,er .sK, K/in or PlaceK /inK, etc.7 Back out of the 'ace >enu an
select K'aceK. /hen the race starts, you will see the horses -eing
le aroun the track -y the hanlers. % screen a""ears with all of the
horses that are racing an their ini,iual -ase stats. *his will gi,e
you an iea of what horses you are ealing with. %fter "ressing B,
you will -e shown your horse. *his gi,es you one last o""ortunity
to ,iew your horseFs stats so that you can Guge how you shoul race
him. ?ou also ha,e the o"tion to scroll through all of the
com"etition an ,iew their stats. *his will gi,e you an e0tra
leg u" so you know how to race. Press B an you will -egin the race.
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+atent a-ilities are a-ilities that must -e triggere in orer for
them to -e of any use to the "layer. *ry to trigger the a-ilities
-y oing what they say. @or e0am"le, if your horse is a K<olo 'unnerK
then you shoul try an get them right u" front an rie solo towars
the last 5 furlongs of the race. )n orer to tell you that youF,e
triggere the a-ility, an image will a""ear on the -ottom of the screen
telling you youF,e unlocke it.
C@rontrunner - +ikes to -e ahea of e,eryone for the whole race
C!loser - +ikes to -e at the -ack of e,eryone for the maGority of
the race
C@ree - !an accommoate any "osition uring the race
C<"urt - 'uns -est towars the -ackH -reaks strongly on final straight
C+ast !orner +eaer - +ikes to -e the leaer when a""roaching
the last corner of the race
C<tretch Burst - 9uring the stretch, they will show a -urst
of energy
C+ikes Pack - +ikes to -e in the fray with a -unch of other
horses all aroun
C*ough - /ill show a great amount of strength no matter the
en,ironment change
C&rit - Very strong when racing on the final straight
C<low Pace .A - 9oes ,ery well if their "ace is slow
C@ast Pace .A - 9oes ,ery well if their "ace is @ast
C&ate 'ocket - ;as a great start if the s"ee meter is line u"
well
C!lose 'ace .A - 9oes well if the race is close
C@rom .utsie - 'uns -etter towars the -ackH ashes forwar
right at the en
C)nsie %ttack - =0cellent at cutting ra"ily across the ,ery
insie on the final straight
C/hi" - /hi""ing quickly increases res"onse
C<olo 'unner - +ikes to -e away from all other horsesH usually
all the way u" front
C<econ /in - *hese horses will get a secon -urst of energy
towars the en of the race
C+ast to @irst - *hese horses will go right to first if you
kee" them in last "lace for the maGority of the race
C<trong ;eart - /ill "ut whole heart into the race towars
the stretchH also is more likely to win when hea-to-hea
CPack Passer - &oes su"er fast when "assing the fiel on the final
straight
C<hift 9own - /hen running mi or long istance, a gently "ace
will create "ersistence at the en
CPersistency - /ill -e ,ery consistent throughout the race
C)nstant 'es"onse - /ill res"on quickly to your changes
CC*hese are "articularly -a characteristics in horses2
C)nfle0i-le - !an only race in s"ecific "osition uring the race.
C+oses /ill - *ens to lose interest if takes the lea to early
on the final straight
C;ates Pack - Prefers to -e outsie the grou" of horses
C9elicate - Aee" this horse away from all other horses an
a-o,e all 9. 8.* make contactE
C<low Pace 8& - 9oes not o well what at <low Pace
C@ast Pace 8& - 9oes not o well when at @ast Pace
C!lose 'ace 8& - 9oes not to well when the race is ,ery close
CBears - *ens to wea,e left an right if stamina runs out
on the final straight.
C9ust 8& - /ill lost interest if hit -y ust from front horse
uring a irt race
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B. +)<* .@ ;.'<= %:*. %B)+)*)=<
CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC
*hese a-ilities o not nee to -e triggere. *hese are
Gust "art of the horseFs "ersonality.
C<outh"aw - *hese horses o -etter on tracks that go !ounter
C!lockwise
C@lats >aster - *hese horses o well when the track is
flat
C!ome-ack - =,en if the horse oes "oorly in the race,
they may make a come-ack towars the last $furlongs
an win
C)m"ost .A - :naffecte -y hea,y im"ost
CBig 'ace .A - 9o well in races with a lot of horses
C+ikes .utsie - +ikes to -e on the outskirts of the race
C9ominator - /ill -low away all of the other horses in a race
if in a "ack of horses
CBack-to-Back .A - =0cellent e,en in consecuti,e races
C<low *rack .A - &oo on wet tracks
C*ight .A - &oo at tight corners
C<ummer .A - 9oes well in the <ummer *ime
C/inter .A - 9oes well in the /inter *ime
C<traight .A - 9oes well on track straights
C<ure *hing - *hese horses ha,e ,ery goo os an are usually
fa,orites among fans
C'ough *rack .A - *hese horses o well on rough tracks
C@illies .A - 9oes well in all fillies races
CC*hese are "articularly -a characteristics in horses2
C!ounter !lockwise 8& - 8ot goo at races that go !ounter
!lockwise
C$n 'ace <lum"er - >ay o well in the first race, -ut "oorly
in the secon
C<tu--orn - *hese horses o not res"on well to commans
C!ome-ack 8& - )f oing "oorly throughout the race, they
will not im"ro,e towars the en of it
C)m"ost 8&
CBig 'ace 8& - 9oes not o well in large races
C9ominate 8& - /ill not ominate the other horses if in a
"ack of horses
C<low *rack 8& - /ill not o well on tracks that take
a long time to finish
C*ight 8& - 8ot goo with tight corners
C<ummer 8& - 9oes not o well in <ummer
C/inter 8& - 9oes not o well in the /inter
C+arge @iel .A - /ill o well only in a large racing fiel
C'ough *rack 8& - /ill not o well on a rough track
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!. +=& *?P=
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;orses all ha,e their own s"ecific leg-ty"e. % horseFs leg-ty"e
can -e ,iewe -y looking at the triangles that are
locate on a horseFs stats screen. *he leg ty"e
can also -e seen right -efore the horses lea,e the gate at
the -eginning of a race. +eg ty"es are as follows2
N - - -
*his is a !loser horse. *his kin of horse ieally kee"s
to the -ack an conser,es stamina. =,en Gust ha,ing another
horse near-y can u"set these ty"es, so try to kee" them away
from others.
- N - -
*his is a >ile horse. )t "refers a "osition in the mi
to -ack of the fiel as with Preceer, this is a wie
area an so quite easy to stay in.
- - N -
*his is a Preceer horse. *hey ieally want to stay
in a "osition close to the front. >ore fle0i-le than
@ront or !loser, a goo leg ty"e for the -eginner to use.
- - - N
*his is a @ront horse. *hey ieally want to run all
out at the front. >ay "erform worse if not in the lea.
9onFt -e afrai to run these horses in the front for a
long time. *hey are -uilt to retain stamina while oing so.
CCCCCCC<*%'*)8& *;= '%!=2 /hen you are a-out to start an
the horses are in the gates, you will see the <"ee >eterFs
arrows -ouncing -ack an forth. ?our goal here is to line
u" the arrows as -est as you can -y "ressing the B -utton
when they are close. *his will gi,e your horse a goo start
when the gates o"en. <ome horses o -etter with a little
im"erfection, -ut ne,er go so far as to allow a slow start.
)f you fail an your horse makes a little sour face, then
you will -e marke own for a +ate <tart in your #ockey
=,aluation.
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$. 9:')8& *;= '%!=
CCCCCCCCCCCCCCCCCCC
9uring the race, you shoul kee" you horse in the -est "osition
for its leg ty"e. +etFs stick with our e0am"le from a-o,e.
?ou are racing ;.* <)'):< in the %+%>. < in *oronto. *here
are 10 o""onents. <ince ;.* <)'):< is a mi horse, youFll want
to kee" him close to the mile - -ack of the race. 9onFt
lea,e at the ,ery en though. Aee" your <"ee >eter aroun the
area where the -lue meets the re. *his is usually the s"ee
at which the horse runs -est. %lso, remem-er to kee" an eye
on the conition meter. )f you see your horseFs face turn yellow
an start to snort, then you shoul either slow own or
mo,e him away from the other horses. #uge your horseFs s"ee
-y how many furlongs you ha,e left to go an how much stamina
they ha,e left. )eally, you will want them to ha,e a >a0 amount
of stamina -efore you start whi""ing them towars the <tretch
of the race. *he <tretch is when youFre aroun $@urlongs left in
the race. )f you ha,e -een racing your horse well the
whole race, the lucky slot shoul -e sto""ing on 7Fs. )f you
ha,e one slot left to go an the rest are 7Fs, you ha,e a goo
chance that when you whi" you horse towars the last $ furlongs
of the race, your horse will ha,e an ama6ing -urst of s"ee.
*his isnFt always guarantee, -ut when it ha""ens itFs greatE
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5. %@*=' *;= '%!=
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/hen the race ens, you will -e shown another screen that
tells you the etails of your race. )t is here that youFll
fin out whether or not youF,e met the trainerFs e0"ectations.
)f you recei,e a horseshoe with the wors K&oal 'eacheK you
o-,iously know that youFre goalFs -een reache. ;ere youFll
see the #ockey =,aluation screen. *his is where youFre total
"oints are gi,en for e,ery area of the race a horse is Guge
on. ?ou will also see =,aluation 9etails. *e0t that is -lue
here are goo remarks, an te0t that is re here are -a
remarks.
*here is also the "ossi-ility that you will get an )nquiry.
*his means that you somehow offene another horse an its
Gockey -y either slamming into it towars the en of the
race, or -locking it from getting to the goal -efore you.
<ometimes it will look like other #ockeys are *.*%++?
offening you, -ut the Guges o nothing a-out it....Gust
grin an -ear it.
CC;ere is a list of &oo 'emarks that you can recei,e an a
short escri"tion 1in -lue te0t72
<tart 9ash - +ining u" the s"ee meter "erfectly,
allowing your horse a goo start
%,oi 'ough - ?ou successfully a,oie the rough
"art of the track, which makes it easier for your horse
to race.
Duick Pos - Duickly getting your horse into its esire
"osition
Best <"ee - *he -est o,erall s"ee
CC;ere is a list of Ba 'emarks that you can recei,e
an a short escri"tion 1in re te0t72
!ontact - /hen you make contact with another horse
<low <tart - 8ot lining u" the s"ee meter well enough
!ourse +oss - )t was "ossi-le for you to win, -ut you lost
'ace on 'ough - 'acing on the rough when it coulF,e
-een a,oie
/il - ?our horse is all o,er the track an oesnFt
res"on well
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a. #.!A=? =V%+:%*).8 <!'==82
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*he #ockey =,aluation <creen shows you how youF,e one
in the race. ?our grae is -ase on a letter grae, much
like the horses are gi,en. ?ou are grae in the following
areas2
<tart - *his is how well you starte your horse off in
the race.
@eel - *his is how well you ke"t your horse in a
goo moo uring the race
Pos - *his is how well you ke"t the horseFs
"osition in the race
<"urt - *his is how well you mae the horse s"urt
uring the last leg of the race
!onsis - *his is how well you ke"t u" the
consistency of the race
9e"ening on whether or not you gaine enough
=,aluation Points in this race uner the a-o,e
categories, you may go u" a le,el. *he iea is
to kee" racing your -est so your "oints go u" as
well as your le,els. )ncreasing your le,el
increases your e0"erience which can lea to the
o""ortunity to -igger an -etter things.
?ou will see a *otal =,al gi,en -y the trainer.
*hese "oints are locate in the large yellow -o0
a-o,e the trainerFs hea. *he "oints in this -o0
go towars your #ockey "oints which can -e use to
select a 1st timer horse or 8egotiate a race.
/hen you "ress B an return to your >a",
you will see another screen. *his is calle
the 'ace 'esults.
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-. '%!= '=<:+*<3#.!A=? '%8A3)8!3=BP
CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC
'eaing the 'ace 'esults screen is much like
reaing the 'ace screen all o,er again. )t
Gust gi,es you a -low -y -low of how well you
i in the last race. ;ere you will see your2
-=,aluation Points gi,en to you -y your *rainer
-Points gi,en to you -ase on how well you race
-=arnings -ase on your "lacement.
Below the 'ace 'esults -o0 is the #ockey 'ank -o0.
*his -o0 contains information -ase on your actual
#ockeying a-ilities. )t tells you what le,el you
are an whether or not you went u" in a fiel after
a race. *he a-ilities shown here are all of the
a-ilities you are Guge on at the en of a race
1<tart, @eel, Pos, <"urt, an !onsis7.
)n the )8!3=BP Bo0, this is where youFll see
your total gol.
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@. B=**)8& .8 ;.'<=<
CCCCCCCCCCCCCCCCCCCC
.ne of the great things a-out &allo" 'acer is that
you can -et on horses. ?ou can o this in <eason
>oe -y selecting KViewK from the 'ace screen.
#ust "ress the <quare -utton to "ut the ,iew icon
ne0t to the race. *hen, -ack out an select 'ace
from the >ain >enu. ?ou will then -e a-le to -et
on the horses. +ook at -ar on the -ottom of the
screen to see what -uttons you nee to "ush in
orer to start the -etting.
1. B:?)8& % *)!A=*
?ou can -uy si0 ifferent ty"es of tickets2
/)8 - Bet that a certain horse will win.
P+%!= - Bet on a horse to "lace in the to" to.
!om"are to a /)8 -et, a P+%!= -et offers you more
chances to win, -ut the amount you win is less.
<;./ - Bet on a horse to "lace in the to" three. *he
effect of this -et is like the P+%!= et.
D:)8=++% - Bet on which horses will "lace in the to" two
1orer oes not matter7. !om"are to the /)8, P+%!=, an
<;./ -ets, you win more with a D:)8=++% -et as it is a -et
on $ horses.
=B%!*% - Bet on which horses will "lace in the to" two
1orer matters7. *his has a much larger "ay off than the
D:)8=++%.
*')@=!*% - Bet on which horses will "lace in the to"e three
1orer matters7. *his is a ifficult -et, -ut you will win
the most from it.
@or D:)8=++%, =B%!*%, an *')@=!*%, you can also -uy
useful -o0 -elts. ?ou are free to -uy whiche,er kin
of ticket suits your -etter style..
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)V. >%P
CCCCCCCC
*his section is a guie to the areas of your ma".
)n each location, there are a num-er of things to o.
%s you "rogress through the game, you will -e a-le to
go throughout your catalog an Ku"graeK the "laces on
your ma". ?ou will also -e a-le to a new "laces.
:nlocking these areas has to o with how much gol
youF,e accumulate, what sort of awars youF,e won,
what kins of races youF,e won, how many lessons
youF,e unlocke, etc.
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%. ;.>=
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?our home is where you can ,iew information on
yourself an orer from your catalog. ?ou
can u"grae your home -y -uying the O100,000 !ustom
house from the catalog. ?ou can u"grae it one more
time with O1,000,000 an you must ha,e you must ha,e
the !ustom house. *he last house is enormous an
looks like the *aG->ahalE
;ere is a list of what is a,aila-le when selecting K;omeK
from the >a".
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*his is where you will -e a-le to ,iew a etaile
escri"tion of your "rogression as a Gockey.
?ou will -e shown the information you usually
see when a 'ace ens, an when you are at the >ain
>enu. ?ou will also see information ne0t to your
#ockeyFs a-ilities. ;ere is how to rea it2
-----------------------------------------------------------------------------------
#ockey +e,el P !urrent Points P +e,el :" Points
;ere are the GockeyFs P ;ere are the current "oints P ;ere is how many
stats P acquire for these stats P "oints the Gockey nees
P P to go u" a le,el
-----------------------------------------------------------------------------------
:nerneath of this information is a ,iew of
how your relationshi"s are with your trainers.
*he color of the trainerFs name inicates your
relationshi" with them. 'e I LLL ?ellow I 8ormal,
&reen I @rienly,
Blue I !lose.
<crolling to the ne0t menu will take you to
the K<killsK section. ;ere you will see your2
*cts2 *his is your "referre horse ty"e you use
to tactfully win the race
9ist2 *his is your "referre istance in a race
Pace2 *his is your "referre "acing in the race
:nerneath of this you will see your #ockeyFs skills
an how well you are "erforming them.
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:ner this menu, you will see a etaile escri"tion
of your o,erall #ockey recors. )n the first
screen, you will see your2
<tats - ?our #ockey ranking is the first item
here, an uner that are other general recors
of "lacement, &)Fs won, etc.
%,g - *his will tell you the num-er you a,erage
out to out of all the #ockeys.
=arn - *his will tell you how much gol you ha,e
accumulate an what "lacement you are among
the other gol-gru--ing Gockeys.
;ighest =,al - *his will tell you the highest
e,aluation mark that you ha,e e,er gotten
from a trainer.
%,erage =,al - *his will tell you your
a,erage e,aluation.
<croll to the ne0t menu an you will see the
+ifetime screen. ;ere you can see -asically
the same information thatFs a,aila-le on the
"re,ious screen, -ut this is an a,erage in
your GockeyFs lifetime.
<croll to the ne0t menu an you will see the
*itles screen an you can see all of the titles
that youF,e earne as well as your -est a,erage.
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*his is where you can see all of your ri,als.
?ou can scroll through the to" -ar an ,iew e,ery
ini,iual. *heir stats screen is ientical to
yours, an will gi,e you an iea of who you are
ealing with when a ri,al asks you to race against
them. *he ri,als are the same as the characters you can
choose from, an their -asic "rofiles are a-o,e
in <=%<.8 >.9=.
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*he catalogue is what you use to get -igger an -etter
things for your ma". ?ou can -uy new ;omes, %caemies,
)nfo .ffices, Pastures, an ;alls. =ach one has a
s"ecific guieline that must -e met in orer to ha,e
it "lace on your ma".
CCCCCCCCCCC;ome2
!onition2
;istoric ;ouse - 10 &7
?our @irst ;ouse
!onition2
!ustom ;ouse - .nce ?ou ha,e o,er 100,000 &. - 1100,000 &7
)ncreases stamina in 8orth %merican s"ecial races.
!onition2
.nce you ha,e o,er 1,000,000 &. - 11,000,000 &7
>ust ha,e the !ustom ;ouse. )ncreases s"ee in 8orth
%merican s"ecial races.
CCCCCCCCCCCPasture2
!onition2 &reen >eaow - 150,000 &7
/in &) with a >y horse. %llows you to "rouce
original horses.
!onition2
/in &) with an original horse.
!onition2
=nter an original horse into the ;all of @ame.
>ust ha,e the &allo" Pasture.
!onition2
%cquire o,er 10 >y horses. >ust ha,e the &allo"
Pasture. ;orses will get worn out less.
!onition2
;a,e more than $ horses in -a conition. >ust
ha,e the clinic. ;orses will reco,er quicker.
CCCCCCCCCC%caemy2
!onition2 !hee" <chool - 10 &7
*he first %caemy
!onition2 !uckoo <chool - 1100,000 &7
:nlock 10 further lessons at the %caemy. )ncreases
stamina in %sian s"ecial races.
!onition2
:nlock 15 further lessons at the %caemy <chool, an the
!hee" <chool. <"ee u" in %sian s"ecial races.
!onition2
:nlock all lessons at the %caemy an the !uckoo <chool.
Power u" in %sian s"ecial races.
CCCCCCCCC;all2
!onition2
%cquire a Gockey title. - 1100,000 &7
!onition2
/in the &/< Gockey section. )ncreases stamina on =uro"ean
s"ecial races.
!onition2
/in the 9! or 9<. >ust ha,e museum. )ncreases s"ee
in =uro"ean s"ecial races.
!onition2
%cquire 5 Gockey or horse titles. >ust ha,e museum.
)ncreases "ower in =uro"ean s"ecial races.
CCCCCCCC)nfo .ffice2
!onition2
.ffices - 10 &7
*he first information office
!onition2
&allo" *ower - 1$00,000 &7
!hange 10 course recors. >assi,ely increases staying
in normal races.
!onition2
&allo" ;ills - 1500,000 &7
!hange $0 course recors, an ha,e &allo" *ower. )ncreases
staying in normal races.
!onition2
!hange (0 !ourse recors. %n e0"ansion for &allo" ;ills.
)ncreases "ower in normal races.
!onition2
change Q0 course recors. %n e0"ansion for &allo" ;ills.
)ncreases res"onse in normal races.
!onition2
!hange 40 course recors. %8 e0"ansion for &allo" ;ills.
)m"ro,es tem"er in normal races.
!onition2
!hange 100 course recors. %n e0"ansion for &allo" ;ills.
)ncreases heart in normal races.
CCCCC:8)@.'>CCCCCCCC2
?ou can change your uniform at any time while you are
"laying. !hanging your uniform is the same as when you
"icke it out when you first starte "laying.
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B. <*%B+=
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;ere is where you can ,iew each ini,iual trainer
an the horses that are in their sta-les. )f you "ress
the !ircle -utton an scroll through the trainers,
you will see the information that you ha,e create -y
racing their horses. *here will -e statistics much
like the ones you see in you K'ecorK menu in the
K;omeK menu.K
?ou can see what grae your trainers are gi,ing
you -ase on your results. %lso, you can see how
you are esta-lishe with each trainer. *heir colors
an escri"tions are a,aila-le here as well.
/hen you select a trainer, you can ,iew the horses
in the sta-les. Pressing the <quare -utton will
allow you to fin a s"ecific horse -y using a
search engine. *his will hel" you ecie on
a horse the ne0t time you see it is a,aila-le.
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!. P%<:*'=
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*he Pasture is where you can -ree your own original
horseE *he Pasture can only -e unlocke once you
ha,e earne enough gol to "urchase it. )t is an
e0citing moment when you know your foal is going to
-e -orn. Breeing is not that in,ol,e of a "rocess,
-ut it oes take a lot of time an consieration.
;ere ) will take the time to iscuss -reeing you
Broomares an <tus.
/hen one of your K>y ;orsesK has reache itFs
growth "eak, an you know nothing more can -e
e0"ecte from it, you shoul consier retiring it.
*his way, you can sen them to the Pasture to
-ecome mommies an aies. )f you enter the first week
of %"ril an all conitions for -reeing are meant
1meaning youF,e got a -oy an a girl7, the -reeing
setting screen will a""ear. ;ere, a list of
-roomares an their selecte stus are shown.
<electing K.AK here will carry out -reeing.
<electing a -roomare on the -reeing setting screen
allows you to then change -reeing settings an "artner.
listen carefully to the comments s"oken -y the &allo"
'acer mascot after selecting the stu, an use them to
ecie if the match is worth making. ?ou will recei,e a
re"ort when a foal is -orn. ;ea to the "asture an
check their name an etails. ?ou can always change
the name if youF like.
Broomares - <elect KBroomareK from KPastureK on the
ma" to ,iew this screen. ;ere you can check on all
-roomare ata. ?ou can also ecie to set the stu
selection for the ne0t -reeing to >anual or %uto.
)f set to >anual, you can select a stu from here.
<tus - <elect K<tuK from KPasture on the ma" to
,iew this screen. ;ere you can check on all of the
stu ata here. @oals - <elect K@oalK from KPastureK
on the ma" to ,iew this screen. :se the growth notes
here to "reict the a-ilities of the foal.
Pressing the -utton allows you to change
the foalFs name.
:se the foalFs a-ility notes 1@uture, @le0, Power,
an !alm7 to "reict the kin of horse it will
-ecome. ?ou must negotiate with a trainer to rie
an original horse, Gust like any other horse.
;orses with a &' mark are original horses.
8egotiate as often as you can, an rie them as
much as "ossi-le. /hen you first rie an original
horse, -asic "arameter an a-ilities will Gust -e
is"laye as KLK. By continuing to rie this horse,
you will graually get to know these a-ilities.
*herefore, riing an original horse as often as "ossi-le
is recommene. /hen an original horse "asses its
growth "eak, you can K'egister .riginal ;orseK.
;orses registere in this manner can
then -e use in -attle moe an free moe.
CCCCCCCCCCCCCCCCCCCCCCC
9. )8@.'>%*).8 .@@)!=
CCCCCCCCCCCCCCCCCCCCCCC
*he )nformation .ffice hols all of the im"ortant
information you nee to know where to start racing
an in what races. *he )nformation office can -e
u"grae a num-er of times -y fulfilling the
requirements in the catalogue uner your ;ome
"ortion of the >a". ;ere you will fin
the following <u- >enus2
CCCCC'.%9 >%PCCCCC2
*hese are the scheules for the si0 ty"es of race which are2 -
$?. - two years ol horses race in this ty"e2
% "ath for $ year ols. !olts aim for the ?.:8& !'./8 !:P, an
fillies the @)++? !:P. >i-istance horses are not suite to
these two races, an may -e -etter to use the year en <:P=').' <
as a ste" to ne0t yearFs race.
!5?. - three years ol colts race in this ty"e2
% "ath for 5?. colts. %im to win the three &) races, the %R%+=%
!:P, &.+9=8 9='B?, an P')8!= !:P. ;orses goo at short
istances
can try for the ?.:8& >)+= !:P.
@5?. - three years ol fillies race in this ty"e2
% "ath for 5?. fillies. %im for the three &) races, the !;=''?
!:P, &.+9=8 .%A<, an P')8!=<< !:P. ;orses goo at short
istances
can consier the ?.:8& >)+= !:P.
(S <hort - four years ol an oler run in these long istance races2
% "ath for (S short istance horses. <"ring see the '.?%+ !:P an
<P')8& >)+= !:P. @all is the <P')8*='< !:P an >)+= !;%>P
!:P.
=arn the title K<"ee PrinceK -y winning all of these in one year
with the same horse.
(S >i3+ong - four years ol an oler run in these >i-istance races2
% "ath for (S long istance horses. <"ring sees the A)8& !:P <P')8&
an <:>>=' &P an fall the A)8& !:P %:*:>8, !.8*)8=8*%+
!:P an /)8*='
&P. =arn the title K*urf PrinceK -y wining all 5 of these in one year
with the same horse.
9irt - 9irt races s"ecifically2
% "ath for (S irt horses. <"ring see A?.*. <, @=B':%'? <.,
!%=<%'
!:P, an fall the .<%A% !+%<<)! !, )89=P=89=8!= ! an
*.A?. !:P.
=arn the title K9esert PrinceK -y winning all Q of these in one year
with the same horse.
*he route that a horse can take is fi0e -y its age an istance
suita-ility. :se this ma" as a guie when selecting a race to enter.
/hen you select one of the races, you can see the skeleton of the races
that will occur throughout the year.
CCCCCCCCCC
%. %/%'9<
CCCCCCCCCC
;ere is a list of awars recei,e after com"leting the
races liste2
<P==9 P')8!=2 'oyal !u"H <"ring >ileH <"rinters !u", >ile !u"
9=<='* P')8!=2 Ayoto <H @e-ruary <H !aesar !u"H .saka !lassic !H
)ne"enence !H *okyo !
*:'@ P')8!=2 Aing !u" <"ringH <ummer &PH Aing !u" %utumnH
!ontinental !u"H /inter &P
<P')8* !;%>P2 /in 5 &1 races of 7 furlongs or less
>)+= !;%>P2 /in Q &1 races of 4 furlongs
>)9 !;%>P2 /in 5 &1 races of J - 11.5 furlongs
+.8& !;%>P2 /in 5 &1 races of 1$ furlongs or more
9)'* !;%>P2 /in Q &1 irt races
;.'<= .@ *;= ?=%'2 =n of the year awar
%++ '.:89='2 /in &1 *urf races of 4@ or lessH 4.5-11.5@H
1$@ or moreH an one &1 irt race
)8*='8%*).8%+2 /in &1 races in all countries
=V='? ?=%'2 /in at least one &1 race e,ery year from $
to 4 years ol
*:'@ =>P='.'2 /in the Paris !u" 5 times
9)'* =>P='.'2 /in the :ni,ersal !u" 5 times
&%++.P '%!='2 /in -oth the :ni,ersal !u" an the Paris !u"
&=8='%+)<*2 /in turf an irt races at similar istances
)'.8 ;.'<=2 /in 1$ &1 races in a single season
>.8<*='2 /in &1 races 5 weeks in a row
%8.*;=' /.'+92 /in a &/< race -y more than 10 lengths
/.89=';.'<=2 /in 50 &1 races
&/< <P')8*2 /in the &/< <"rint <eries
&/< *:'@2 /in the &/< *urf <eries
&/< 9)'*2 /in the &/< 9irt <eries
A)8& .@ A)8&<2 /in all three &/< titles with the same horse
CCC*hanks to the guys at =R-oars
1htt"233"045.e6-oar.com3-gallo"racerseries7 for the info
on %warsEECCC
CCCCC*'%!ACCCCCC2
?ou can ,iew all of the a,aila-le tracks here. =ach
track is uner the category of what area of the worl
it is locate. /hen you win a race on that track, a K/onEK
icon will a""ear ne0t to the track. *his information is
in,alua-le. ?ou can see what the track is going to look
like an rea a escri"tion of what the track is like
an how you shoul hanle it. Press the <quare -utton
to ,iew the tracks as a small "icture 1like the one
you see -efore your horse is shown in the gate7.
8.'> 8%2
/ashington 9.!. - % counter-clockwise track with -oth
turf, irt, an a long slo"e on the straight. it
requires stamina no matter the istance.
>iami - *wo istances of turf track. 'un on
the insie or the outsie. % short straight with
a touch slo"e nees "ower an s"ee.
*oronto - % track with ,ery shar" corner so -e
minful of rift. Power is also require for
the iagonal slo"e on the straight.
<an @rancisco - *wo ,ery ifferent turf tracks.
*he insie has irt, a short straight,
an tight comers. *he outsie has a long straight.
8ew .rleans - +ea an hea ha,e an a,antage
on this trackFs tight corners an suen straight.
Pack an follow will nee to cut -olly on corners.
Philael"hia - *he insie an irt tracks are
le,el. outsie has the longest omestic straight.
*he (th straight only can
-e o,er within moments.
Phoeni0 - % flat, tight track with a short straight.
&oo for lea. ;orses that can use what s"ee they
ha,e will often take it.
<an 9iego - % tight track with a short straight,
goo for lea an hea. % gentle slo"e requires
"ower. .n longer istances, "ack can take it.
Boston - % flat, clockwise track. .nly
4.$@urlongs a la" with a straight of Gust
1.5@urlongs. ;ea ha,e the a,antage on the
insie.
+e0ington - % clockwise tight track with Gust
1.5@urlongs on the straight. +ea horses on
the insie or weaker lea an hea horses often
o well here.
<P=! 8% 1<"ecial72
!hicago - % flat, counter clockwise track. % short
1.Q@urlong straight an tight corners
8ew ?ork - % flat, counter clockwise track with a short
straight. *he horse that takes the lea early will
o well.
+ouis,ille - % tight, flat, counter clockwise course
with a straight of 1.4@urlongs.
Baltimore - % short, tight track with Gust 1.7@urlongs on the
straight. % flat track with no slo"es.
+os %ngeles - *urf on the outsie, irt on the insie -oth ha,e
a 1.5furlong straight, are tight an counter clockwise. !an
also com-ine into the ;illsie *urf course.
+ong Beach - % tight, counter clockwise track, flat, with a
1.5@urlong straight.
*e0as - %n orthoo0 o,al course, at 4.0furlongs a la"
with a 1.(@urlong straight. )ts large "on an fountain are
its traemarks.
#%P%82
*okyo - @lat an clockwise. % long 1.J@urlong
straight an right corners are goo for hea
an lea. %lso hols night races in summer.
Ayoto - % tight, counter clockwise track, flat,
Q.0furlongs a la" with 1.5furlong straight.
%s with most #a"anese tracks, often comes own
to lea horses.
.saka - % track -oasting massi,e scale. % $.0@urlong
straight with "lenty of set-u", making any leg-ty"e
a contener.
;iroshima - % ,ery small track only 5.5@urlongs
a la" with a 1.0@urlong straight. @lat, clockwise.
9istance increases mean many more corners.
8agano - % flat, small track at 7.0@urlongs a la"
an a 10.5@urlong straight. <lightly easier corners
are goo for lea an hea running on the insie.
<a""oro - % flat, tight track with Q.5@urlongs
a la" an a straight of 1.5 furlongs. ;ols
night races uring the summer.
?okohama - % counter-clockwise track with
Q.0@urlongs a la" an a flat 1.1@urlong straight.
*he 5r corner is the ecier, making cornering ,ital.
Ao-e - *he smallest track in the game at 5.5@urlongs
a la" an 1.0@urlong on the straight. @lat, clockwise.
$ -ig irt "ri6es are hel here. ;as a famous
steel -rige.
@ukuoka - % ,ery small track at Q.0@urlongs a la"
with 1.1@urlongs on the straight. $ -ig irt
"ri6es are hel on this flat, clockwise track.
%<)%3.*;='2
9u-ai - % flat track with a long 5.0furlong straight
an 5 harsh corners, leaing to many hea -attle it
out
;ong Aong - *he ;ong Aong -ase stage for the culmination
of the year, ( &) races in one ay. %8 almost flat, clockwise
track with a $.5furlong straight.
<inga"ore - % counter clockwise track with a Q.0furlong la"
an a $.5furlong straight
<yney - % rarely seen, ,ery wie style of track. !ounter
clockwise with a straight of Gust 0.Jfurlongs. ;ow the
Gockey hanles this straight will ecie the race.
=:'.P=2
Paris - % counter clockwise track with 1(.0furlongs
a la" an a 5.0furlong straight. +ong set-u" an no
slo"e. @aces a 5.0furlong straight track.
8ormany - % flat clockwise track. %lso has 4.0furlong
straight track. !ontinues to hol -ig races in summer,
when most other tracks -reak.
>arseille - % counter clockwise trackH rare in @rance.
/ith a 1$.0@urlong a la" an a 5.0furlong straight.
*he slo"e is so gentle that it can -e consiere flat.
+yon - % tough course, with 1$.0furlong a la" an a
5.0furlong straight with little set-u". *here is also
a stee" slo"e leaing u" to the goal.
!am-rige - *wo massi,ely long straights. Anown as
the straight &) can run to 10.furlongs. Very little
set-u" an a tough slo"e u" to the goal.
+onon - !lockwise an $.5furlongs straight with
unulations of u" to $0m. >assi,e "ower is require
to win on the track.
Birmingham - % counter clockwise track with a 5.5furlong
straight. /ith a tough set-u", timing is the key an "ower
an stamina are require.
+ees - <urroune -y nature, a massi,e track with (.4furlongs
on the straight. )ts rows of stans close to the goal hel" to
make it a truly -eautiful track.
9u-lin - % massi,e track, each la" weighing in at 1Q.0furlongs.
!lockwise, an with a gentle slo"ing running u" to the goal,
stamina is a must.
CC*here are more *racks to -e unlockeE ) will -e "osting
them as soon as ) unlock them an retrie,e more information.
CCCCC'%!= <!;=9:+=CCCCC2
*he 'ace <cheule will hel" you etermine when an where future
races are going to -e hel. *his will also hel" you ecie
where you might want to "ut your K>y ;orseK. *he 'ace <cheule goes
from /eek to /eek, to >onth to >onth. ?ou an ,iew any race in any
week.
<crolling your cursor o,er the race an "ressing the B -utton will
-ring u" the 'aceFs information. *his tells you the length of the
race, where itFs at, what kin of track 1*f or 9t7, the *rack 'ecor,
eligi-ility for the race, )m"ro,ement, what ha""ens in this race, an
how much gol you win for "lacing. 'eaing this menu is ,ery easy
if you are use to the other menus. )f you "ress the !ircle -utton
howe,er, a more com"le0 menu a""ears. *his shows you the races in
terms of a whole month. %ll of the same races are is"laye here,
-ut instea of increments of weeks, it shows it in months.
CCCCC'=!.'93#ockey 'esults3!lassificationCCCCCCCC
:ner this 'ecor menu, you will fin #ockey 'esults an !lassification.
#ockey 'esults - :ner this menu you can see the rankings of #ockeys.
*here are three ifferent categories2
'aces /on - *his is the 'anking for #ockeys who ha,e won the most races
%,g - *his is the 'anking for #ockeys with the -est winning a,erage
=arnings - *his is the 'anking for Gockeys who ha,e earne the most gol
!lassification - uner this menu you can ,iew classification in fi,e
s"ecialist areas. ?ou can use the +1 an '1 -uttons to change -etween
current an history. =ach race is liste here, an you can ,iew the
classification for e,ery one.
LLLLLL
CCCCCCCCCCCCCCC
=. *'% %!%9=>?
CCCCCCCCCCCCCCC
*his "lace can tell you a ton of information on how to "lay the game.
%s you "rogress through the game, you will unlock new information.
%s you unlock that information, you will -e a-le to u"grae the %caemy.
*he *'% %caemy kin of s"eaks for itself, an oesnFt really nee a lot
of info a-out it.
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@. #.!A=? ;%++
CCCCCCCCCCCCCCC
*he Gockey hall is where you can ,iew your own "ast ees. ?ou can
see all of your awars, all of your horsesF awars, an what races youF,e
won. *he #ockey ;all can only -e acquire after you get a #ockey *itle.
*here are more #ockey ;alls that will unlock after this.
CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC
V. *)P< %89 ;)8*< @.' '%!)8& )8 <=%<.8 >.9=
CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC
*he following are some ti"s an hints for racing in <eason >oe. .f
course, you can always a""ly this to free moe or -attle moe.
- @irst of all, onFt o,er o itE ?ouFre horse is your frien.
;e wants to win too. >ake sure that you onFt o,er-use the whi"
an "ay attention to your whi" gauge.
- )t is tem"ting to want to use your whi" right away or make the
horse go faster -y Gamming your finger own on the Ku"K -utton, -ut
what will that get youL % tire horseE ?our horse will lose their
stamina ,ery quickly when you o this. ?ou want to conser,e as
much stamina as you can so that you can "ush your horse where it
nees it which is in the final stretch of the race.
- ) ha,e notice that with >i horses, it is wise 1if hitting all 7Fs
-ut the last one7 to strike with the whi" at a-out $.5 furlongs.
/ith Preceer or @ront horses, it is wise to o this at a-out 1.Q furlongs.
- /ith horses like !loser ;orses an >i horses, it is not always
wise to try an start them off with a "erfect start. *hey want to
stay in the -ack, so go for a little im"erfection.
- 'emem-er to check your horseFs latent a-ilities -efore a race.
*his can -e crucial to winning es"ecially if you ha,e a K+ast to @irstK
or a K<tretch BurstK horse.
- =,ery track is ifferent. <ome ha,e hills which can cause your horse
to run slow o,er it an run to quickly while it comes own from it.
#ust -e sure to "ay attention to whether or not the ,iew "ans u"
or own. ?ouFll know youFre going o,er a hill when it goes :" an own
when it goes own.
- 9i you know that you can race in %++ of the races if youF likeL %ll
you ha,e to o is 8egotiate like you normally woul an you will race
in a succession of races, much like the /<#< or &/<.
CCCCCCCCCCCCCCCCCCCCCCCCCCCCCC
V). <P=!)%+ '%!=<39'=%> '%!=<
CCCCCCCCCCCCCCCCCCCCCCCCCCCCCC
)n &allo" 'acer $00(, there are many races....howe,er, none are quite as
challenging as the 9ream !u"s. *hese are s"ecial races that can only
-e unlocke -y fulfilling certain goals. ;ereFs how it works2
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%. :8+.!A)8& '%!=<
CCCCCCCCCCCCCCCCCCC
M12 /in all of the &) races on the roster at least once. ?ou can check
your "rogress in the )nfo .ffice uner K'oa >a"K. *he 'oa >a" will
show you e,ery race throughout the year an who won it.
M$2 %cquire as many horse3Gockey titles as you "ossi-ly can. ?ou can
-e sure of this -y checking you #ockey ;all, which is unlocke once
you ha,e O100,000 an ha,e acquire a Gockey title.
M52 >ake sure you win all three &/< categories in one year- you
9. 8.* ha,e to use the same horse throughout. 'emem-er that in
orer to -e entere in the &/< races, you must -e in the *o" *en
-est #ockeys. *he &/< races are throughout the year. )t aims to
ecie the -est in the worl in three sectionsH s"rint, turf, an irt.
!oming in highly "lace in the 4 races that com"rise each section
awars "oints, the total of which will ultimately ecie the winner.
*he $( races the make u" the entirety of the &/< are all worl class
races, an the ri,als you will face there are highly skille. Be sure
to use your -est >y ;orse for these races. ?ou can select you K>y
;orseK -y "ressing the square -utton -efore the race.
M(2 ?ou must ha,e "urchase e,erything in the !atalogue that you
"ossi-ly can.
*his will unlock the 9ream !u" which is one race. ?ou will also unlock
the 9ream <eries, which is a series of races that you must win.
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B. 9=<!')P*).8 .@ <P=!)%+ '%!=<2
CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC
/<#< 'aces - /orl <u"er #ockey <eries
)f you are among the to" at the first week of 9ecem-er, you will -e
in,ite to the /<#<. )t is a s"ecial races series in which the total
"oints earne o,er all four races ecies the winner. %ll horses are
ranomi6e, making luck another im"ortant factor. *his means you
!%88.* select your own horseE &oo +uckE
&/< 'aces - &allo" /orl <eries
)n orer to -e entere in the &/< races,
you must -e in the *o" *en -est #ockeys. *he &/< races are throughout
the year. )t aims to ecie the -est in the worl in three sectionsH
s"rint, turf, an irt. !oming in highly "lace in the 4 races
that com"rise each section awars "oints, the total of which will
ultimately ecie the winner. *he $( races the make u" the entirety
of the &/< are all worl class races, an the ri,als you will face
there are highly skille. Be sure to use your -est >y ;orse for
these races. ?ou can select you K>y ;orseK -y "ressing the square
-utton -efore the race.
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!. +=&=89%'? ;.'<=<
CCCCCCCCCCCCCCCCCCC
*here are some legenary horses in the game if you inFt know.
9o names like >an-o-/ar an <ea -iscuit ring a -ellL *here are
horses in the game that are su""ose to -e these legenary horses,
-ut are uner their own "seuo names. *hey are, of course, some
of the -est horses in the game. ;ere is a list of some real life
horses an their &allo" 'acer $00( counter "arts2
Beauty Value I <il,er !harm
Bright ."al I >anF.F/ar
!lean )mage I %lyar
!lear *ime I *i6now
!utting !rystal I 'ock of &i-raltar
=cli"se I Personal /in
=0act &ame I /ar %miral
@ormal ."era I <ecretariat
@ormal 'oa I <eattle <lew
&reen ;ill I /ar =m-lem
&rey 9ancer I !itation
)nian -ull I %ffirme
Ainscem I ;a""y Plane
.-,ious &ourmet I %6eri
Personal <un I <ea Biscuit
Polish Beat I <unay <ilence
Pretty Polly I Aams !rown
<ki" %way I <eate 'uler
Vast 9elight I !igar
/il !harm I /inning !olors
@or a com"lete list that was create for &allo" 'acer $005, "lease ,isit2
htt"233finalturn.com3ata-ase3gr$005."h"
*his we-site was "ro,ie -y the &allo" 'acer $00( forum on
=R-oars.com 107,$00(7
CC) Gust wante to note some great horses that ) ha,e encountere along
the way2
9ear <un
/il Vegas
=-ony &roo,e
*rifein
Blit6en
/oner !hime
=asy *raffic

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