459 Christobal Street Sampaloc, Manila 09166460720 manuel_alexzander@yahoo.com Bernadette J. Sanchez 165B Prudencio Street Sampaloc, Manila 09261225039 maw_bern1104@yahoo.com John Cedric G. De Las Alas 402 Vicente Cruz Street Sampaloc, Manila 09276087145 ceddelasalas@yahoo.com 1.0 INTRODUCTION 1.1 Project Context The increasing demand of technology in this generation gives an opportunity to the gaming world to excel in this time. Many games have been developed and played by many players. As per observation, every computer cafes is earning so much because of games installed in their computers and servers. Most of the users in every computer shop are playing online games, LAN games and offline games. So the researchers decided to promote a type of game that everyone may try and enoy. The proposed game allows the users to learn different !ind of birds as represented by different characters and discover fan" fictional planets created by the game developers. #omputer games are very popular. $ven traditional games are one by one being converted as computer based game. %t helps every gamer to thin! logically, and let them learn so much information by ust playing games. Many people have played games that developed their way of thin!ing and help them create so many ideas that are fresh in their mind. The creators intend to create a game that gives fun, entertainment and most of all information that can educate every gamer. This way the gamers can learn something new while playing. 1.2 Purpose and Description &ur game will be developed to promote birds spacial identification, fictional ideas and stories that can be built while playing the game, 'lac! #row. %t can also improve the motor and thin!ing s!ills of the player, relieve stress, improve the player(s eyesight and helps them to ma!e faster decisions. The developer(s purpose is to promote learning through this game. The developer of this game are also gamers that is why they decided to create their own game to test their own intelligence and experience from the previous games that they have played. The game(s environment and model will be in )* but not all cut scenes will be in )*. This game will include A.% and save menu where the players progress can be saved. The player can also revisit the previous levels that are finished.There are five levels in the proposed game each level will consist of four mission.The proposed game will feature cut scenes and boss fights at some point in the game. As the level of difficulty increases, the levels of the enemies and the mission will also increase. %n doing so, the player can upgrade his vehicle and purchase sub weapons. This game will have multiple obectives per mission not li!e other games with an obective of ust going to point A to point ' without destroying or eliminating all enemies. The game is also inspired by anime art and story line. 1.3 Objective The programmers obective is to test their own intelligence and experience from the previous games that they have played. As information technology students, they also want to apply all their learning from the subects that they have ta!en and to advance their learning ahead from others. They also want to ta!e this opportunity to excel from the gaming world and increase their confidence as students of their chosen field. The programmers also want to complete the re+uirements in the #apstone ,art -. 1.3.1 Specific Objectives To develop a game that will provide learning and enoyment to the players. To test the abilities of the developers To be an asset to future developers 1. !cope and "i#itations The scope and limitations contain the strengths and wea!nesses of the proect. 1.4.1 Scope The game consists of five worlds. There will be four missions to accomplish in each world. The characters are named after different birds. The game(s environment is fictional and created from the ideas of the programmers. Not all cut scenes are in )* environment some might use .*. The information of the birds being use and info about space are found at the game lobby in the library section. 1.4.2 Limitations The game will only consist of five levels and four missions in each, exceeding from that will not be covered by the programmers. The gamers can only save their progress in the lobby given in the game. The characters are only fictional and the planets, it does not exist in the real world. The names of the characters are ta!en from the selected bird only and not all !inds - of bird are used. The characters are cartoonish and will not use any realistic designs. 2.0 R$%I$& O' R$"(T$D "IT$R(TUR$ (ND !TUDI$! This chapter presents information which comes in the form of local and foreign studies and other literature that are found to be relevant in the study. 2.1 'OR$I)N "IT$R(TUR$ /ollowing are relevant writings which were ta!en from the indicated foreign boo!s and articles. *2+ )a,-e $.re#an/ 0PC 1a2a3ine4/ 2005 The researchers read that according to 0ayle $hremen, we cannot relegate computer games to the cesspit of pop culture, solely on the evidence of the current crop of games. The industry is too young and the situation is too dynamic for us to dismiss computer games so easily. 1e must consider the potential, not the actually. 1e must address the fundamental aspects of computer games to achieve a conclusion that will withstand the revenges of time and change. *1+ Robert N,stro#/ 0)a#e Pro2ra##in2 Patterns4/ 2011 0ames have much in common with other software, but also a number of uni+ue constraints. Some of the patterns in this boo! are well"!nown in other domains of software development. &ther of the patterns are uni+ue to gaming. %n either case, 2obert Nystrom bridges from the ivory tower world of software architecture to the trenches of hardcore game programming. *3+ !i#on 6ac7son/ 0!o ,ou 8ant to be a Unit,3D 2a#e deve-oper94/ 2013 The game engine we are using is 3nity so naturaly there should be an article about 3nity. According to Simon 4ac!son 3nity)* has been ma!ing great strides of late, it(s has been one of the big go"to middleware engines for budding i&S and Android game developers and even expanded its reach to 1eb, 1indows des!top and other platforms. "OC(" "IT$R(TUR$ /ollowing are relevant writings which were ta!en from the indicated local articles and boo!s. *+ :arbara 1arc.adesc./ 0)a#e on; t.e present and <uture o< 2a#e deve-op#ent in t.e P.i-ippines4/ 2011 %t usually ta!es three to six wee!s, on average a month, to create an advergame. 5%t(s a very +uic! process, especially when you(re dealing with advertising agencies who want it +uic!,6 says Lu. She adds that the pace can get to some older programmers7 but it(s also often an advantage for /ilipino developers. 5Sanay tayo sa mabilisan7 we can usually get things done a lot +uic!er and that(s good when you(re ma!ing advergames.6 *=+ (--an 1auro %. 1ar<a-/ 0 R$(D>/ !$T/ )(1$? )et to 7no8 t.e 2a#e deve-op#ent industr, at t.e !@T &ee74/ 2013 featured in the *&ST"%#T& series of road shows are the exhibits of several games and mobile applications made by /ilipinos. %brahim said that the activities are designed to encourage the youth, especially high school students to ta!e %T and other computer"related courses, and present to them the wealth of opportunities available in this industry. *A+ P.i-ippine Co#puter )a#in2 "ea2ue After visiting the website of PCGL, the researchers found out that people without original ideas for games fell bac! on the sports games as model around which to design. This served a useful mar!eting purpose8 who would a conservative consumer buy a game with a title and subect completely alien to his experience9 'etter to offer him a game he is already familiar with. Thus, we have games based on bas!etball, baseball, soccer, tennis and others. All of these games ta!e liberties with their subect matter to achieve playability. The most enoyable aspects of the computer game have very little to do with the real game. This is fortunate, for a slavish attempt at replication would have produced a poor computer game. &nly by substantially altering the original games were the authors able to produce a decent design. $ven so, sports games remain the wall flowers of computer gaming. 2.3 'OR$I)N !TUDI$! These are writings from indicated foreign studies which have relevance in the group(s study on 'lac! #row. *B+ 6os. Parne-/ 0 "i#it T.eor,; (n In<inite/ Procedura- !pace )a#e4/ 2012 The researchers discovered a game called Limit Theory8 An %nfinite, ,rocedural Space 0ame it is a !ic! started game that features 2,0, 2TS, and sandbox space exploration game all"in" one. $xplore, trade, build, and fight in a beautiful, procedural universe. all of which are also elements in our proposed game. *C+ tdcDuser/ 0 Unit, '-i2.t !i#u-ation Tutoria-4/ 2013 After a few research again. The researchers found a study on how to ma!e model fly using a simple, customi:ed script. Scroll down for the /lying"Tan!).s script, as well as step" by"step instructions, and controls . *5+ C.ris De"eon/ 0Unit, Rapid Protot,pin2; '-i2.t !i# Contro-/ Terrain :asics/ C.ase Ca#/ !7,box4/ 201 This unity flight simulator study shows us how to import a model to 3nity, add physical properties to it, and add a script to it so it you can fly it around with ,itch, ;aw, 2oll, and Thrust. "OC(" !TUDI$! These are writings from indicated local studies which have relevance in the group(s study on 'lac! #row. *10+ Under2raduates t.esis on 2a#in2 s,ste# b, Pau- "eonard Padi--a and $ve-,n C.an 2005 The researchers founnd an undergraduate thesis of one of their student. After studying the said thesis, the researchers couldn(t disagree of what this honorable student had said that computer contributes to the development in all fields of studies. Science, $ngineering, Medicine even entertainment and many fields rely on these machines to accomplish their tas! much faster and easier. The use of computer has brought about the level of accuracy and efficiency but reali:ed before their conception. 2.3 !,nt.esis All of these studies and literature are related to our proposed system. $ach element can be use as a source material for our proect. $lements that we can incorporate to our proect. )