Documente Academic
Documente Profesional
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Politecnico di Torino, Italy; 2 University of Trento, Italy; 3 NEC Laboratories Europe, Germany;
4
Netvisor Ltd, Hungary; 5 LightComm s.r.l, Italy
I. D EMO S CENARIO
The fraction of Internet traffic guzzled by P2P-TV systems is increasing steadily and commercial systems are
widespread1 . Research is not lagging behind and scores of
interesting contributions appear every year in the literature.
Within this scenario the NAPA-WINE EU project2 has
contributed novel ideas, models, algorithms and simulations3 ,
but also a Open Source software plattform. This includes
standard C libraries of building blocks that can be used to
experiment with novel techniques, as well as to build fully
fledged P2P-TV systems, distributing TV channels in real time
to large swarms. Furthermore, NAPA-WINE is also one of the
major promoters of the ALTO4 framework for supporting the
interaction between network operators and P2P applications.
This demo shows, live over the Internet, the impact of different system choices and algorithms both on the user perceived
performance, and on traffic localization. The software used is
WineStreamer, the latest version of the distribution platform
developed by NAPA-WINE, coupled with a visualizer that
enables monitoring of the swarm performance in real-time.
II. W INE S TREAMER A RCHITECTURE
Fig. 1 presents the functional architecture of WineStreamer,
which is based on chunkization of the media and swarming on
a generic mesh overlay. WineStreamer is one of the incarnations of PeerStreamer5 , the more general P2P-TV application
we developed with different versions devoted to both research
and production. WineStreamer is organized in functional
modules as described below.
Content Playout manages media formats and rebuilds the
stream after de-chunkization. It also includes a QoE estimator
based on a neural network (see Sect. III-C). At the source, a
similar module performs encoding and chunkization.
Overlay Management includes peer discovery and sampling,
as well as a Topology Manager that implements more sophisticated techniques than simply building a randomly sampled
topology. It can include both network awareness based on
This work is supported by the European Commission through the NAPAWINE Project (Network-Aware P2P-TV Application over Wise Network
www.napa-wine.eu), ICT Call 1 FP7-ICT-2007-1, grant No. 214412
1 See for instance http://pplive.com, http://www.soapcast.com, http://www.
tvants.com, and many others.
2 See http://www.napa-wine.eu for details
3 http://www.napa-wine.eu/cgi-bin/twiki/view/Public/DocumentsAndPapers
collects the contributions
4 Application-Layer Traffic Optimization (ALTO) Problem Statement,
IETF, RFC 5693, Oct. 2009.
5 http://peerstreamer.org
QOE ESTIMATOR
Content Playout
11111
00000
00000
11111
00000
11111
00000
11111
00000
11111
FFMPEG
or equiv.
DECHUNKIZER
CHUNK BUFFER
Overlay Management
PEER
SAMPLER
SCHEDULER
SIGNALING
MAIN
LOOP
TOPOLOGY
MANAGER
MONITORING
AND MEASURES
ALTO
SERVICE
REPOSITORY
AND VISUALIZER
Fig. 1.
delay-aware
delay-unaware
0.01
0.1
Round trip time [s]
B. ALTO Support
The effects of different ALTO peer selection strategies are
shown live with the NAPA-WINE SwarmVisualizer tool. Examining the traffic flows among peers with the SwarmVisualizer allows the visualization of the effect of ALTO-based peer
selection on the overlay topology. As an example, both plots
in Fig. 3 show traffic flows exceeding a specific threshold
(e.g., an average rate) for P2P live streaming swarms. Alto is
enabled in the top scenario, resulting in a definite clustering
of peers from the same geographic area. The lower plot
displays the traffic patterns among the same nodes, but with
ALTO disabled. Our demo will demonstrate in more detail that
traffic localization is possible with ALTO while simultaneously
achieving lower chunk loss and delay (as demanded by live
streaming applications).
C. QoE monitoring
The QoE estimator is based on a neural network, which estimates video quality through computation of the time average
of the PSNR (Peak Signal to Noise Ratio). Details on both the
neural network and PSNR estimation are beyond the scope
of the demo. During the demo, matching of the estimation
to users perceived QoE will be shown. The presence of the
estimator enables feedback to the streaming system in the node
and in the entire swarm in order to take countermeasures.
Fig. 4 (left hand side) is an example of the capabilities of the
QoE estimation module shown in the demo. The table shows
the estimated PSNR for a stream encoded at 1Mbit/s, as a
function of the status metrics used for the estimation, which
are: i) the burstiness of frame losses derived from the playout
queue density Qd (defined as the number of frames in the
playout buffer divided by the total number of expected frames),
ii) the number of frames per second missing at playout Mf ,
and iii) the baseline encoding bitrate. The screenshot on the
right hand side of the figure, illustrates that the estimated
PSNR (28.9dB, last row of the table in bold) is a good match
to the strong perceived quality degradation.
Qd
%
100
96
82
63
20
Mf
frames/s
0
1
4
9
14
PSNR
dB
38.6
36.3
32.4
30.1
28.9