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log.txt for X-Plane 9.

00 Beta-25 Installer 90025 compiled on Mar 10 2008 16:15:5


8
This log file is generated automatically by Laminar Research applications and co
ntains diagnostics about your graphics hardware, installation, and any error con
ditions.
If you need to contact tech support or file a bug, please send us this file. NOT
E: this file is rewritten every time you start ANY of your X-System applications
.
Windows 6.1 (build 7601/2) Service Pack 1
CPU type: 586
Physical Memory: more than 4 GB.
CPU 0: AMD Athlon(tm) II X2 255 Processor Speed (mhz): 3093
CPU 0: AMD Athlon(tm) II X2 255 Processor Speed (mhz): 3093
X-System folder:'', case sensitive=0
OpenGL Vendor : ATI Technologies Inc.
OpenGL Render : ATI Radeon HD 5670
OpenGL Version : 4.1.10750 Compatibility Profile Context (410)
OpenGL Extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD
_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_
buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performan
ce_monitor GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_sh
ader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_tex
ture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_te
ssellator GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_color_buffe
r_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_d
epth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_
base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_lo
cation GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment
_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuf
fer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL
_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_ima
ging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_m
ultitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_o
bject GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB
_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_
shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_pr
ecision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_text
ure_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_s
ync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer
_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_tex
ture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL
_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL
_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_te
xture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_te
xture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_
texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_
ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_AR
B_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_A
RB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_
vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_win
dow_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_
meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_en
v_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bg
ra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_
EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compile
d_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access
GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fo
g_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffe
r_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_para
meters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packe
d_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_obj
ect GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT
_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store G
L_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflectio
n GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_text
ure_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_
rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge
_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_
EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_te
xture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_textur
e_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_E
XT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_textu
re_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_ren
der GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_N
V_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barri
er GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN
_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
tex_clamp_avail : 1
add_env_avail : 1
combine_avail : 1
dis_fog_avail : 0
tex_comp_avail : 1
vbo_avail : 1
pbo_avail : 1
vprog_avail : 1 (2147483647)
fprog_avail : 1 (2147483647/2147483647/2147483647/2147483647)
automini_avail : 1
aniso_avail : 1
fsaa_avail : 1
sprites_avail : 1
depth_tex_avail : 1
occlude_avail : 1
shad_objs_avail : 1
vshader_avail : 1 (29/16384/128/32/16/16384)
fshader_avail : 1 (16384)
gshader_avail : 1
glsl_avail : 1 (4.10)
framebuf_avail : 1
sblend_avail : 1
threaded_avail : 0
first-gen shaders: 0
max tex units : 8 (16/16)
max iso filtering: 16.000000
max texture size : 16384
max point size : 63.000000
CPU count : 2
os_dir_this_app =F:\
os_dir_desktop =C:\Users/PANSUK/Desktop/
os_dir_default_apps =C:\Program Files (x86)/
os_dir_temp =C:\Users/PANSUK/AppData/Local/Temp/
os_dir_prefs =C:\
dest_dir_path=C:\X-Plane 9/
check_dvd 1! check_path=E:\
check_dvd 2! check_path=E:\dvd_version.txt, m.exists=0
alldone! dis_path=, check_path=E:\, dvd_path=, ret=0
check_dvd 1! check_path=F:\
check_dvd 2! check_path=F:\dvd_version.txt, m.exists=1
check_dvd 3!
alldone! dis_path=, check_path=F:\, dvd_path=F:\, ret=1
After searching, I think that dvd_path=F:\
OK check MemoryLog.txt! I just sent him a dump from This is the dump_mem_stats c
all from the following code: if(type==t_exit || type == t_alert || recursive_err
or)
OK I have now installed this DVD!
Now look at the other DVDs you may have ordered. You will see maps of the world
with certain areas hilighted.
Those hilighted areas are the areas of scenery contained on each DVD.
Simply exit this installer, and then run the installer on any of those DVDs to i
nstall the scenery on them. You may install, or not install, any of those DVDs y
ou like... you will simply have Ocean in any area where you do not install scene
ry.
(main.cpp line 324)
Clean exit from threads.

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