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Alvon None Neutral Good

CHARACTER NAME PLAYER NAME DEITY REGION ALIGNMENT


Oracle 6 Elf Medium / 5 ft. 6' 0" 124 lbs. Low-Light Vision
CLASS RACE SIZE / FACE HEIGHT WEIGHT VISION
6 / 5 23000 / 35000 23 Male
Character Level / CR EXP / NEXT LEVEL AGE GENDER EYES HAIR POINTS
ABILITY NAME
ABILITY
SCORE
EQUIPPED
SCORE
ABILITY
MODIFIER
ABILITY
DAMAGE PENALTY
STR
Strength
10 +0
DEX
Dexterity
10 +0
CON
Constitution
10 +0
INT
Intelligence
14 +2
WIS
Wisdom
18 +4
CHA
Charisma
13 +1
WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION SPEED
HP
hit points
38
Walk 30 ft.
AC
armor class
14
:
14
:
10
=
10
+
4
+
0
+
0
+
0
+
0
+
0
+
0
+
0 10 +0 0
TOTAL FLAT TOUCH
BASE ARMOR
BONUS
SHIELD
BONUS
STAT SIZE NATURAL
ARMOR
DEFLEC-
TION
DODGE MISC MISS
CHANCE
ARCANE
SPELL
FAILURE
ARMOR
CHECK
PENALTY
SPELL
RESIST
INITIATIVE
modifier
+1 = +0 + +1
TOTAL
DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
bonus
+4
TOTAL SKILLPOINTS: 36 SKILLS MAX RANKS: 6/6
SKILL NAME
KEY ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER

Acrobatics DEX 0 = 0

Appraise INT 2 = 2

Bluff CHA 1 = 1

Climb STR 0 = 0
Craft (Alchemy) INT 11 = 2 + 6 + 3

Craft (Untrained) INT 2 = 2

Diplomacy CHA 1 = 1

Disguise CHA 1 = 1

Escape Artist DEX 0 = 0

Fly DEX 0 = 0

Heal WIS 13 = 4 + 6 + 3

Intimidate CHA 1 = 1
Knowledge (History) INT 11 = 2 + 6 + 3
Knowledge (Religion) INT 11 = 2 + 6 + 3

Perception WIS 6 = 4 + 2

Perform (Untrained) CHA 1 = 1

Ride DEX 0 = 0

Sense Motive WIS 13 = 4 + 6 + 3


Spellcraft INT 12 = 2 + 6 + 4
Spellcraft (Identify magic item) INT 14 = 2 + [6] + 6

Stealth DEX 0 = 0

Survival WIS 4 = 4

Swim STR 4 = 0 + 4
= + +
= + +
: can be used untrained. : exclusive skills. *: Skill Mastery.
SAVING THROWS TOTAL
BASE
SAVE
ABILITY MAGIC MISC EPIC TEMP
FORTITUDE
(constitution)
+2 = +2 + +0 + +0 + +0 + +0 +
REFLEX
(dexterity)
+2 = +2 + +0 + +0 + +0 + +0 +
WILL
(wisdom)
+9 = +5 + +4 + +0 + +0 + +0 +
Conditional Modifiers
+2 vs. enchantment spells
and effects
TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP
MELEE
attack bonus
+4 = +4 + +0 + +0 + +0 + +0 +
RANGED
attack bonus
+4 = +4 + +0 + +0 + +0 + +0 +
CMB
attack bonus
+4 = +4 + +0 + +0 + +0 + +
GRAPPLE TRIP DISARM SUNDER
BULL
RUSHOVERRUN
Offense +4 +4 +4 +4
+4 +4
Defense
14 14 14 14 14 14
*Quarterstaff (Small/Bone;-)
HAND TYPE SIZE CRITICAL REACH
Primary B/B S 20/x2 5 ft.
TOTAL ATTACK BONUS DAMAGE
+2 1d4
*: weapon is equipped
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off
hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.
ARMOR TYPE AC MAXDEX CHECK SPELL FAILURE
*Mithral Shirt Light +4 +6 +0 10
30 hp/inch, hardness 15
Character: Alvon
Player:
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen6.02.00 on Sep 17, 2014 at 8:29:16 AM
Level:6 (CR:5)
Page 1
EQUIPMENT
ITEM LOCATION QTY WT COST
TOTAL WEIGHT CARRIED/VALUE 28 lbs. /
16,953.1
gp
Hand of the Mage Equipped 1 2 900
Ring of Sustenance
This ring continually provides its wearer with life-sustaining
nourishment.
Equipped 1 0 2,500
Sleeves of Many Garments Equipped 1 1 200
Quarterstaff (Small/Bone;-) Equipped 1 2 0
Shawl of Life-Keeping Equipped 1 1 1,000
Mithral Shirt
30 hp/inch, hardness 15
Equipped 1 5 1,100
Aquatic Cummerbund Equipped 1 0 2,600
Cloth-Fabric Clothing Outfit
(Outfit (Scholar's))
Equipped 1 6 5
Boots Equipped 1 0 0
Handy Haversack
72 lbs., 1 Incense of Meditation, 1 Unguent of Timelessness, 1
Cooking Kit, 1 Bedroll, 1 Tent, Pavilion
Equipped 1 5 2,000
Incense of Meditation
J
Handy
Haversack
1 1 4,900
Unguent of Timelessness
JJJJJ JJJ
J
Handy
Haversack
1 0 150
Cooking Kit Handy
Haversack
1 16 3
Bedroll Handy
Haversack
1 5 0.1
Tent, Pavilion Handy
Haversack
1 50 100
Harrow Deck Equipped 1 0 100
Book of Harms
Level 5 Evoker, Protection - Average lock (DC 25), Opposition
Schools - Divination, transmutation, Spells - 3.fireball(S),
lightning bolt(S); 2.acid arrow, darkness(S), ghoul touch, gust of
wind(S); 1.burning hands(S), color spray, corrosive touch,
hydraulic push(S), hypnotism, magic missile(S), ray of
enfeeblement, shocking grasp(S), Preparation Ritual - Harmful
Surge
Equipped 1 3 900
Apprentice Chapbook of Rul Thaven
Level 2 Diviner, Opposition Schools - Illusion, transmutation,
Spells - 1.comprehend languages(S), detect secret doors(S),
detect undead(S), identify(S), protection from evil, protection
from law, summon monster I, true strike(S)
Equipped 1 3 195
Potion of Cure Light Wounds
Cures 1d8+1 points of damage
JJJJJ J
Carried 6 0 (0) 50 (300)
WEIGHT ALLOWANCE
Light 33 Medium 66 Heavy 100
Lift over head 100 Lift off ground 200 Push / Drag 500
LANGUAGES
Common, Elven, Infernal, Sylvan
Traits
Classically Schooled [Paizo Publishing, LLC -
Advanced Player's Guide,
p.329]
Your apprenticeship or early education was particularly focused on the direct
application of magic. You gain a +1 trait bonus on Spellcraft checks, and Spellcraft is
always a class skill for you.
Sacred Touch [Paizo Publishing, LLC -
Advanced Player's Guide,
p.329]
You were exposed to a potent source of positive energy as a child, perhaps by
being born under the right cosmic sign, or maybe because one of your parents was a
gifted healer. As a standard action, you may automatically stabilize a dying creature
merely by touching it.
Special Qualities
Bonus Revelation Level (6x) [Paizo Publishing, LLC -
Advanced Race Guide,
p.23]
Oracle: Add +1/2 to the oracle's level for the purpose of determining the effects of
one revelation.
Elven Immunities (Ex) [Paizo Publishing, LLC -
Core Rulebook, p.22]
Elves are immune to magic sleep effects and get a +2 racial saving throw bonus
against enchantment spells and effects.
Elven Magic (Ex) [Paizo Publishing, LLC -
Core Rulebook, p.22]
Elves receive a +2 racial bonus on caster level checks made to overcome spell
resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks
made to identify the properties of magic items.
Harmful Surge (Su) [Paizo Publishing, LLC -
Ultimate Magic, p.122]
You can maximize a spell, but doing so damages you. Spend this boon effect as a
free action when you cast a wizard evocation spell. When you do, you can treat that
spell as if it were cast with the Maximize Spell metamagic feat, but you take 1d4
points of damage x the level of the spell that you are maximizing. The damage you
take cannot be reduced in any way.
Keen Senses (Ex) [Paizo Publishing, LLC -
Core Rulebook, p.22]
Elves receive a +2 bonus on Perception skill checks.
Life Link (Su) [Paizo Publishing, LLC -
Advanced Player's Guide,
p.49]
As a standard action, you may create a bond between yourself and another
creature. Each round at the start of your turn, if the bonded creature is wounded for 5
or more hit points below its maximum hit points, it heals 5 hit points and you take 5
hit points of damage. You may have 6 bond(s) active at a time. This bond continues
until the bonded creature dies, you die, the distance between you and the other
creature exceeds medium range, or you end it as an immediate action (if you have
multiple bonds active, you may end as many as you want as part of the same
immediate action).
Life Mysteries [Paizo Publishing, LLC -
Advanced Player's Guide,
p.48]
You draw upon the divine mystery of Life to grant your spells and powers.
Low-Light Vision (Ex) [Bestiary]
You can see x2 as far as humans in low illumination. Characters with low-light
vision have eyes that are so sensitive to light that they can see twice as far as normal
in dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can
read a scroll as long as even the tiniest candle flame is next to her as a source of
light. Characters with low-light vision can see outdoors on a moonlit night as well as
they can during the day.
Orisons [Paizo Publishing, LLC -
Advanced Player's Guide,
p.45]
You can prepare a number of orisons, or 0-level spells. These spells are cast like
any other spells, but they are not expended when used and may be used again.
Spirit Boost (Su) [Paizo Publishing, LLC -
Advanced Player's Guide,
p.49]
Whenever your healing spells heal a target up to its maximum hit points, any
excess points persist for 6 round(s) as temporary hit points (up to a maximum of 6
temporary hit points).
Tongues (Infernal) [Paizo Publishing, LLC -
Advanced Player's Guide,
p.44]
In times of stress or unease, you speak in tongues.
Weapon Familiarity (Ex) [Paizo Publishing, LLC -
Core Rulebook, p.22]
Elves are proficient with longbows (including composite longbows), longswords,
rapiers, and shortbows (including composite shortbows), and treat any weapon with
the word "elven" in its name as a martial weapon.
Character: Alvon
Player:
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen6.02.00 on Sep 17, 2014 at 8:29:16 AM
Level:6 (CR:5)
Page 2
Feats
Maximize Spell [Paizo Publishing, LLC -
Core Rulebook, p.130]
All variable, numeric effects of a spell modified by this feat are maximized. Saving
throws and opposed rolls are not affected, nor are spells without random variables. A
maximized spell uses up a spell slot three levels higher than the spell's actual level.
An empowered, maximized spell gains the separate benefits of each feat: the
maximum result plus half the normally rolled result.
Reach Spell [Paizo Publishing, LLC -
Advanced Player's Guide,
p.168]
You can alter a spell with a range of touch, close, or medium to increase its range
to a higher range category, using the following order: touch, close, medium, and long.
A reach spell uses up a spell slot one level higher than the spell's actual level for
each increase in range category. For example, a spell with a range of touch
increased to long range uses up a spell slot three levels higher. Spells modified by
this feat that require melee touch attacks instead require ranged touch attacks. Spells
that do not have a range of touch, close, or medium do not benefit from this feat.
Warrior Priest [Paizo Publishing, LLC -
Ultimate Magic, p.159]
You gain a +1 bonus on initiative checks and a +2 bonus on concentration checks
made to cast a spell or use a spell-like ability when casting defensively or while
grappled.
Armor Proficiency, Light [Paizo Publishing, LLC -
Core Rulebook, p.118]
When you wear a type of armor with which you are proficient, the armor check
penalty for that armor applies only to Dexterity- and Strength-based skill checks.
Armor Proficiency, Medium [Paizo Publishing, LLC -
Core Rulebook, p.118]
When you wear a type of armor with which you are proficient, the armor check
penalty for that armor applies only to Dexterity- and Strength-based skill checks.
Shield Proficiency [Paizo Publishing, LLC -
Core Rulebook, p.133]
When you use a shield (except a tower shield), the shield's armor check penalty
only applies to Strength- and Dexterity-based skills.
Simple Weapon Proficiency [Paizo Publishing, LLC -
Core Rulebook, p.133]
You make attack rolls with simple weapons without penalty.
PROFICIENCIES
Battle Aspergillum, Bayonet, Blowgun, Boar Spear, Brass Knuckles, Cestus, Club,
Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Chain), Dagger (Punching),
Dart, Gaff, Gauntlet, Gauntlet (Spiked), Grapple, Javelin, Longbow, Longspear,
Longsword, Mace (Heavy), Mace (Light), Mere Club, Morningstar, Quarterstaff,
Rapier, Rock, Shortbow, Shortspear, Sickle, Sling, Spear, Spear (Boar), Spells (Ray),
Spells (Touch), Splash Weapon, Stake, Unarmed Strike, Underwater Heavy
Crossbow, Underwater Light Crossbow
TEMPLATES
Oracle Tongues Choice ~ Infernal
Character: Alvon
Player:
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen6.02.00 on Sep 17, 2014 at 8:29:16 AM
Level:6 (CR:5)
Page 3
Magic Item Spell-like Abilities
Name Save Information Time Duration Range Comp. Source
* =Domain/Speciality Spell
At Will Mage Hand
1 standard action Concentration Close (30 ft.) V, S CR: p.306
School: Transmutation SR: No Target: One nonmagical, unattended object weighing up to 5 lbs. Caster Level:2 Concentration:+2
Effect: You point your finger at an object and can lift it and move it at will from a distance.
Hand of the Mage Spell-like Abilities
Name Save Information Time Duration Range Comp. Source
* =Domain/Speciality Spell
At Will Mage Hand
1 standard action Concentration Close (30 ft.) V, S CR: p.306
School: Transmutation SR: No Target: One nonmagical, unattended object weighing up to 5 lbs. Caster Level:2 Concentration:+2
Effect: You point your finger at an object and can lift it and move it at will from a distance.
Character: Alvon
Player:
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen6.02.00 on Sep 17, 2014 at 8:29:16 AM
Level:6 (CR:5)
Page 4
Oracle Spells
* =Domain/Speciality Spell
LEVEL
0 1 2 3 4 5 6 7 8 9
KNOWN
7 6 4 3
PER DAY
at will 7 5 3
Concentration +7
LEVEL 0
Name Save Information Time Duration Range Comp. Source
JJJJJCreate Water
1 standard action Instantaneous Close (40 ft.) V, S CR: p.262
School: Conjuration (Creation) [Water] SR: No Target: Up to 12 gallons of water Caster Level:6 Concentration:+7
Effect: This spell generates wholesome, drinkable water, just like clean rain water.
JJJJJDetect Magic
1 standard action Concentration, up to 6 minutes [D] 60 ft. V, S CR: p.267
School: Divination SR: No Target: Cone-shaped emanation Caster Level:6 Concentration:+7
Effect: You detect magical auras.
JJJJJDetect Poison
1 standard action Instantaneous Close (40 ft.) V, S CR: p.268
School: Divination SR: No Target: Or Area one creature, one object, or a 5-ft. cube Caster Level:6 Concentration:+7
Effect: You determine whether a creature, object, or area has been poisoned or is poisonous.
JJJJJGuidance
DC: 11, Will negates (harmless) 1 standard action 1 minute or until discharged Touch V, S CR: p.292
School: Divination SR: Yes Target: Creature touched Caster Level:6 Concentration:+7
Effect: This spell imbues the subject with a touch of divine guidance.
JJJJJLight
1 standard action 60 minutes Touch V, M/DF CR: p.304
School: Evocation [Light, WoodSchool] SR: No Target: Object touched Caster Level:6 Concentration:+7
Effect: This spell causes a touched object to glow like a torch.
JJJJJPurify Food and Drink
DC: 11, Will negates (object) 1 standard action Instantaneous 10 ft. V, S CR: p.328
School: Transmutation SR: Yes (object) Target: 6 cu. ft. of contaminated food and water Caster Level:6 Concentration:+7
Effect: This spell makes spoiled, rotten, diseased, poisonous, or otherwise contaminated food and water pure and suitable for eating and drinking.
JJJJJSpark
DC: 11, Fortitude negates (object) 1 standard action Instantaneous Close (40 ft.) V or S APG: p.246
School: Evocation, FireSchool [Fire] SR: Yes (object) Target: one Fine object Caster Level:6 Concentration:+7
Effect: Ignites flammable objects.
LEVEL 1
Name Save Information Time Duration Range Comp. Source
JJJJJAir Bubble
DC: 12, Will negates (harmless) 1 standard action 6 minutes Touch S, M/DF (a small
bladder filled with air)
UC: p.222
School: Conjuration SR: Yes (harmless) Target: one creature or one object no larger than a Large twohanded weapon Caster Level:6 Concentration:+7
Effect: Creates a small pocket of air around your head or an object.
JJJJJBless
1 standard action 6 minutes 50 ft. V, S, DF CR: p.249
School: Enchantment (Compulsion) [Mind-Affecting] SR: Yes (harmless) Target: The caster and all allies within a 50-ft. burst, centered on the caster Caster Level:6 Concentration:+7
Effect: Bless fills your allies with courage.
JJJJJCure Light Wounds
DC: 12, Will half (harmless); see text 1 standard action Instantaneous Touch V, S CR: p.263
School: Conjuration (Healing) SR: Yes (harmless); see text Target: Creature touched Caster Level:6 Concentration:+7
Effect: When laying your hand upon a living creature, you channel positive energy that cures 1d8+5 points of damage.
JJJJJDetect Undead
1 standard action Concentration, up to 6 minutes [D] 60 ft. V, S, M/DF CR: p.269
School: Divination SR: No Target: Cone-shaped emanation Caster Level:6 Concentration:+7
Effect: You can detect the aura that surrounds undead creatures.
JJJJJKnow the Enemy
1 minute Instantaneous Personal V, S, DF UM: p.226
School: Divination SR: No Target: You Caster Level:6 Concentration:+7
Effect: Gain +10 on a monster Knowledge check.
JJJJJRemove Fear
DC: 12, Will negates (harmless) 1 standard action 10 minutes; see text Close (40 ft.) V, S CR: p.332
School: Abjuration SR: Yes (harmless) Target: 2 creatures, no two of which can be more than 30 ft. apart Caster Level:6 Concentration:+7
Effect: You instill courage in the subject, granting it a +4 morale bonus against fear effects for 10 minutes.
LEVEL 2
Name Save Information Time Duration Range Comp. Source
JJJJJCure Moderate Wounds
DC: 13, Will half (harmless) or Will half; see
text
1 standard action Instantaneous Touch V, S CR: p.263
School: Conjuration (Healing) SR: Yes (harmless) or yes; see text Target: Creature touched Caster Level:6 Concentration:+7
Effect: When laying your hand upon a living creature, you channel positive energy that cures 2d8+6 points of damage.
JJJJJRemove Paralysis
DC: 13, Will negates (harmless) 1 standard action Instantaneous Close (40 ft.) V, S CR: p.332
School: Conjuration (Healing) SR: Yes (harmless) Target: Up to four creatures, no two of which can be more than 30 ft. apart Caster Level:6 Concentration:+7
Effect: You can free one or more creatures from the effects of temporary paralysis or related magic.
JJJJJRestoration (Lesser)
DC: 13, Will negates (harmless) 3 rounds Instantaneous Touch V, S CR: p.334
School: Conjuration (Healing) SR: Yes (harmless) Target: Creature touched Caster Level:6 Concentration:+7
Effect: Lesser restoration dispels any magical effects reducing one of the subject's ability scores or cures 1d4 points of temporary ability damage to one of the subject's ability scores.
JJJJJSpear of Purity
DC: 13, Will partial (see text) 1 standard action Instantaneous [1 round] Close (40 ft.) V, S, DF UM: p.240
School: Evocation [Good] SR: Yes Target: Spear-shaped projectile of good energy Caster Level:6 Concentration:+7
Effect: Harm and possibly blind evil creatures.
LEVEL 3
Name Save Information Time Duration Range Comp. Source
JJJJJCure Serious Wounds
DC: 14, Will half (harmless) or Will half; see
text
1 standard action Instantaneous Close (40 ft.) V, S CR: p.263
School: Conjuration (Healing) SR: Yes (harmless) or yes; see text Target: Creature touched Caster Level:6 Concentration:+7
Effect: When laying your hand upon a living creature, you channel positive energy that cures 3d8+6 points of damage.
JJJJJNeutralize Poison
DC: 14, Will negates (harmless, object) 1 standard action Instantaneous or 60 minutes; see text Touch V, S, M/DF CR: p.316
School: Conjuration (Healing) SR: Yes (harmless, object) Target: Creature or object of up to 6 cu. ft. touched Caster Level:6 Concentration:+7
Effect: You detoxify any sort of venom in the creature or object touched.
JJJJJResist Energy (Communal)
DC: 14, Fortitude negates (harmless) 1 standard action 60 minutes Touch V, S, DF UC: p.242
School: Abjuration SR: Yes (harmless) Target: creatures touched Caster Level:6 Concentration:+7
Effect: As resist energy, but you may divide the duration among creatures touched.
Character: Alvon
Player:
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen6.02.00 on Sep 17, 2014 at 8:29:16 AM
Level:6 (CR:5)
Page 5
Magic Item Spell-like Abilities
At Will Mage Hand (DC:)
Hand of the Mage Spell-like Abilities
At Will Mage Hand (DC:)
Character: Alvon
Player:
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen6.02.00 on Sep 17, 2014 at 8:29:16 AM
Level:6 (CR:5)
Page 6
Alvon
Elf
RACE
23
AGE
Male
GENDER
Low-Light Vision
VISION
Neutral Good
ALIGNMENT
Right
DOMINANT HAND
6' 0"
HEIGHT
124 lbs.
WEIGHT
EYE COLOUR
SKIN COLOUR
,
HAIR
PHOBIAS
,
PERSONALITY TRAITS
INTERESTS
,
SPOKEN STYLE / CATCH PHRASE
RESIDENCE
LOCATION
None
REGION
Description:
Biography:
A native of Guadosalem, from a
very low-class family of actuarial mages. Most of my family have
never left the Guado lands, save for my Aunt, who moved to Besaid
with her husband and young daughter ten years ago. I've not been
back to Guado lands for over a year, but I've heard some
rumors that there is an army - from Kere, no less - making its way
towards the Farplane, at the center of Guadosalem.
I met with a Seeker leader in Fausa two months ago who told me I
would meet a man in gold armor in Luca, and would have a reason to
follow him. He said I would be crucial in finding the woman in a
Purple cloak.
Character: Alvon
Player:
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen6.02.00 on Sep 17, 2014 at 8:29:16 AM
Level:6 (CR:5)
Page 7

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