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Hi guys Welcome to our Black and White text-based walkthrough/FAQ.

Black and
White
must be the most anticipated games at the time of writing this and they,
deservedly so, get called the best Pokemon games of all time. I know that a
lot of people also anticipated the very long wait for these games, although
it just feels like yesterday that DP was released.

This work you see here is a guide with hours of work put into it. We hope
that you will find this guide to be one of the more complete ones around when
it will be finished. We also appreciate any feedback you can give us, be it
corrections, contributions or love mail. Hate mail is also appreciated as it
gives all of us a good laugh.

We hope you'll enjoy the guide and the games.

- MikkelDemey, admin of pldh.net

<----------------------------------------------------------------------------
>
| Vizv |=====================/ Visual Version \=====================| Vizv |
<----------------------------------------------------------------------------
>

We've also assembled (or are busy assembling) a visual version of this
guide
which features screens of such things as events, items and more!
It encompasses everything that has been assembled here, including the Credits
to all of those who have helped and has been broken into numerous sections.
The obvious benefit of all of this is the interactivity of an actual website
as opposite to a plain old text-file...

The visual version can be found at:

http://pldh.net/guides/blackwhite/index

<----------------------------------------------------------------------------
>
| LatUpd |===================/ Latest Updates \===================| LatUpd |
<----------------------------------------------------------------------------
>

<----------------------------------------------------------------------------
>
| Version size Additions |
<----------------------------------------------------------------------------
>
| Mar 20 2011 |
| 0.90 971 kB Updating localisations, missed parts and |
| getting an update in. |
<----------------------------------------------------------------------------
>
| Mar 6 2011 |
| 0.85 971 kB Long time since update. Been busy and there |
| were some family issues. All is resolved |
| now and we're resuming updates were we left |
| off. |
<----------------------------------------------------------------------------
>
| Oct. 20 2010 |
| 0.85 971 kB - Walkthrough added until after the Elite 4 |
| - Mail issues should be fixed |
<----------------------------------------------------------------------------
>
| Oct. 13 2010 |
| 0.65 905 kB - All moves added |
| - Small corrections |
| Notes: been some time since last update, preparing for a big update |
| later this week. Mail issues! Check mail section for more info |
<----------------------------------------------------------------------------
>
| Sept. 28 2010 |
| 0.61 511 kB - Quick Elite 4 and gym leader 8 update |
| old and incorrect info snuck in the |
| correct gfaqs version |
<----------------------------------------------------------------------------
>
| Sept. 26 2010 |
| 0.60 511 kB - GameFAQs upload #1 : Guide until Gym 8 |
<----------------------------------------------------------------------------
>



/----------------------------------------------------------------------------
\
\----------------------------------------------------------------------------
/
| Bscs |========================\ Basics /==========================| Bscs |
/----------------------------------------------------------------------------
\
\----------------------------------------------------------------------------
/

So you're a first timer? Or a veteran wanting to refresh his memory? Seek
no
further! You came to the right section. In this section, we will explain to
you:

- the basics of playing Pokemon
- the basics of Pokemon Black/White


Do not expect any mechanics explained here. This section is not an indepth
text about Pokemon, this is a quick basic overlook of what a newcomer could
expect.

<----------------------------------------------------------------------------
>
| Ctrls |=======================/ Controls \=======================| Ctrls |
<----------------------------------------------------------------------------
>

There are several kind of control layouts depending on which part of the
game you're in:

- Battle Controls
Controls you use in the heat of the battle

- Overworld Controls
This is when you're running around with your character

- Menu Controls
How to control the menus in Pokemon

We assume you know the layout of your DS/DSLite/DSi system and what the
label, or name, for each button is. If you don't, check your console manual.


<---------------------------------------------------------------------->
| Battle Controls |
<---------------------------------------------------------------------->
| D-Pad Move the cursor to the next or previous |
| command or item |
| Touch Screen Select a command or item |
| A Button Select a command or item |
| B Button Cancel / Return to the previous menu |
<---------------------------------------------------------------------->

<---------------------------------------------------------------------->
| Overworld Controls |
<---------------------------------------------------------------------->
| D-Pad Move the character |
| Touch Screen Interact with the C-Gear |
| A Button Talk to a person / Examine the overworld |
| B Button Cancel / Speed up NPC text if held down |
| X Button Bring up the menu |
| Y Button Shortcut for items, e.g. bicycle |
<---------------------------------------------------------------------->

<---------------------------------------------------------------------->
| Menu Controls |
<---------------------------------------------------------------------->
| D-Pad Move the cursor to the next or previous |
| command or item |
| Touch Screen Select a command or item |
| A Button Select a command or item |
| B Button Cancel / Return to the previous menu |
<---------------------------------------------------------------------->

<----------------------------------------------------------------------------
>
| NFeat |=====================/ New Features \=====================| NFeat |
<----------------------------------------------------------------------------
>

1. New 3-Dimensional overworld
2. New region, Unova
3. Hub city, known as Casetlia City
4. New central legends: Reshiram and Zekrom
5. Pokmon are animated during battle; stationary, offensive and
defensive sprites
6. Camera pans in and out based on player interaction with the overworld
7. Camera changes focus in Pokmon battles
8. Collecting 8 gym badges is still a main objective
9. The C-Gear allows for various types of online connectivity
10. Pokmon can be sent to the PC-based Dream World
11. New battle types: Triple, Rotation and wild-double
12. Seasons are introduced and last 1 full month
13. High Link introduces online missions and multi-player interaction
14. Fourth generation Pokmon are transferred via the PokShifter
15. Miracle Shooter allows for purchase of items in mulitplayer battles
16. Battle Subway replaces the Battle Tower
17. Pokmon Musical replaces Pokmon Contests and Super Contests
18. Dynamic Levelling has been implemented. Pokemon now receive Exp
dependent of the ratio of levels included in the fight
19. Version exclusive Cities, Gym and trainer battles



/----------------------------------------------------------------------------
\
\----------------------------------------------------------------------------
/
| WlkTru |===================\ Walkthrough /======================| WlkTru |
/----------------------------------------------------------------------------
\
\----------------------------------------------------------------------------
/

At the time of writing this faq (Sept. 2010) we only had the Japanese
version to work with. That's why we're going to label landmarks with
descriptive means instead of their actual name (e.g. "Big Red Building" for
"Prof Lab"). This will change when we get an English version.

We have an English version and are working our way through the walkthrough
to
make sure nothing is left untranslated. If you see anything, don't hesitate
to
mail. (March 2011)

Off we go.

<----------------------------------------------------------------------------
>
| NvmT |=======================/ Nuvema Town \======================| NvmT |
<----------------------------------------------------------------------------
>
\ A rural town whose sea breezes give the sense of something coming. /
\______________________________________________________________________/

When the traditional welcoming and naming screens are behind us, we can
start the game. Watch the protagonist talk to his friends. When you regain
control approach the present and click it to choose your starter!

<----------------------------------------------------------------------------
>
| GRASS FIRE WATER |
| #495 Snivy #498 Tepig #501 Oshawott |
<----------------------------------------------------------------------------
>
| |
| - Tackle - Tackle - Tackle |
| - Leer - Tail Whip - Tail Whip |
| |
<----------------------------------------------------------------------------
>

After you picked your Pokemon you battle them both. No worries, you are
getting healed in between them both.

<---------------------------------------------------------------------->
| Bianca Battle #1 | Pokemon : - Snivy lvl 5 |
|------------------/ OR |
| - Tepig lvl 5 |
| OR |
| - Oshawott lvl 5 |
| |
| Yen : 500 |
<---------------------------------------------------------------------->

Bianca picks the Pokemon that is weak to yours. If you picked Snivy,
she will pick Oshawott. If you picked Tepig, she'll have a Snivy. And
if you have a Oshawott, she'll have a Tepig.

Not that it matters in the fight, all you can choose is Tackle, which is
a Normal Type Attack and as such does not benefit from any of the three
typings.

Tackle away and you should win. If you lose, you might want to consider
restarting as you'll miss out on 500 Yen.

Win this battle and your room will be trashed. Cheren will heal your
Pokemon. And challenge you for another battle, as if your room wasn't messy
enough.

<---------------------------------------------------------------------->
| Cheren Battle #1 | Pokemon : - Snivy lvl 5 |
|------------------/ OR |
| - Tepig lvl 5 |
| OR |
| - Oshawott lvl 5 |
| |
| Yen : 500 |
<---------------------------------------------------------------------->

Cheren picks the Pokemon that yours is weak to. If you have Snivy, he'll
have Tepig. If you picked Tepig, he'll hve Oshawott. And if you have a
Oshawott, he will have a Snivy.

However, the facts remain as they were, there is no type advantage to be
used at this stage yet. So Tackle away for victory. Again, if you lose,
consider restarting as you can miss out on another 500 Yen. And if you won
both, you'll have gained a level. Congratulations!

After having won (and yes, you should win), go downstairs and your mom
will give you your Xtransreceiver. For more information on the Xtransreceiver
see the Xtransreceiver section. Exit your house.

Once outside you'll see Bianca running off to the south. There isn't
anything else you can do here yet, so follow her to the house in the
south east corner. Watch the scene unfold in front of you until Bianca storms
out of the house. Leave the house and find her and cheren in the north west
corner of the town in front of a big red building (the Professor's Lab).
Talk to them and you'll go inside.

There you'll find the professor and she'll start talking to you. After
giving you a Pokedex the professor leaves the Lab and you should follow
her outside. Outside your mom will give you a world map.

NOTE: From now on your Pokemon can be healed when you talk to your mom.

Go to the exit where you'll find Bianca and Cheren. When you approach them
a scene will start. And you will arrive on...

<----------------------------------------------------------------------------
>
| Rt01 |=======================/ Route 1 \==========================| Rt01 |
<----------------------------------------------------------------------------
>
\ A small road by the shore, where you can enjoy the seascape in peace. /
\______________________________________________________________________/


<---------------------------------------------------------------------->
| Pokemon |
<---------------------------------------------------------------------->
| Number & Name Methods Rarity Levels |
|--------------------------------------------------------------------|
| #504 Patrat Grass 50% 2-4 |
| #506 Lillipup Grass 50% 2-4 |
<---------------------------------------------------------------------->
| Items |
<---------------------------------------------------------------------->
| [ 1 ] Potion Girl in the grass |
<---------------------------------------------------------------------->

When first arriving on this route, you'll meet up with the Professor, where
she gives you a lesson on batlling and capturing Pokemon. After the battle's
over she hands you 5 PokeBalls for you to catch and she leaves. Bianca and
Cheren discuss some stuff as well and they too leave you behind.

If your Pokemon get hurt, remember that your mom can heal them.

In the second patch of grass, there is a girl standing. Talk to her to
get a free Potion.

Make your way up north until you see Cheren and Bianca standing. When you
approach Bianca she will ask you a question. Answer yes and you will get a
phone call from the Professor. When the call is over Bianca and Cheren leave
you behind. Follow them to get to...

<----------------------------------------------------------------------------
>
| AccT |=====================/ Accumula Town \======================| AccT |
<----------------------------------------------------------------------------
>
\ This town offers great views due to its many hills. /
\______________________________________________________________________/

<---------------------------------------------------------------------->
| Items |
<---------------------------------------------------------------------->
| [ 1 ] PokeBall Man in the house next to the western exit, 2F |
| |
<---------------------------------------------------------------------->

Go to the PokeCenter to meet the Professor. She will take you inside
and talk to you about the new and improved Centers. PokeCenters now include
PokeMarts as well! You have to talk to the lady behind the counter. She'll
then take you to the pc and then to the Mart section.

Use any of the facilities for as long as you like. When you exit there are
two guys talking in front of the Center. Follow them to the left and join the
crowd as they watch the Team Plasma. After they finish their speech, N will
challenge you to a battle.

<---------------------------------------------------------------------->
| N Battle #1 | Pokemon : - Purrloin lvl 7 |
|-------------/ |
| Yen : 700 |
<---------------------------------------------------------------------->

After your battle, heal up, buy some items, do what you want. One thing
that's pretty cool to check out is the house above the Center. You'll find
a pianist and a drummer there. Talk to them to have them play along the
theme song.

When you're ready go to the north western exit to reach...

<----------------------------------------------------------------------------
>
| Rt02 |========================/ Route 2 \=========================| Rt02 |
<----------------------------------------------------------------------------
>
\ A pastoral road where novice Trainers can challenge one another. /
\______________________________________________________________________/

<---------------------------------------------------------------------->
| Pokemon |
<---------------------------------------------------------------------->
| Number & Name Methods Rarity Levels |
|--------------------------------------------------------------------|
| #504 Patrat Grass 40% 4-7 |
| #506 Lillipup Grass 40% 4-7 |
| #509 Purrloin Grass 20% 4-5 |
<---------------------------------------------------------------------->
| Items |
<---------------------------------------------------------------------->
| [ 2 ] Potion Patch of grass |
| On the hill near the north exit |
| [ 1 ] PokeBall On the hill near the north exit |
| [ 1 ] _BOULDERRT2_ Use Strength to move the boulder |
| [ 1 ] Great Ball Behind the tree that you have to cut |
| [ 1 ] Super Potion Behind the tree that you have to cut |
| |
<---------------------------------------------------------------------->
| Trainers |
<---------------------------------------------------------------------->
| Youngster #1 | Pokemon : - Patrat lvl 7 |
|--------------/ |
| Yen : 112 |
| |
|---------------. |
| Schoolgirl #1 | Pokemon : - Purrloin lvl 7 |
|---------------/ |
| Yen : 112 |
| |
|--------------. |
| Youngster #2 | Pokemon : - Lillipup lvl 7 |
|--------------/ |
| Yen : 112 |
<---------------------------------------------------------------------->

As you arrive on this route, your mother gives you a phone call. But wait!
She's right behind you! Luckily she has a present for you: Running
Shoes. To the south you'll see a big boulder, which you'll need Strength for.

Make your way through the Route battling and picking up Items as you go.

When you try to exit the route to the north, Bianca will stop you and
challenge you to a fight.

<---------------------------------------------------------------------->
| Bianca Battle #2 | Pokemon : - Lillipup lvl 6 |
|------------------/ AND |
| - Snivy lvl 7 |
| OR |
| - Tepig lvl 7 |
| OR |
| - Oshawott lvl 7 |
| |
| Yen : 700 |
<---------------------------------------------------------------------->

Special remarks about the fight: Bianca will use a Potion if you give her
the opportunity to do so. If you've been catching and raising your monsters
properly this fight should not stall you too long.

After you beat Bianca go north and enter...

<----------------------------------------------------------------------------
>
| StrC |=====================/ Striaton City \======================| StrC |
<----------------------------------------------------------------------------
>
\ Entry stairs built in memory of a former home in a snowier climate. /
\______________________________________________________________________/

<---------------------------------------------------------------------->
| Items |
<---------------------------------------------------------------------->
| [ 2 ] Great Ball Southern most house, talk to a woman F1 |
| In the park |
| [ 1 ] Dusk Ball Man behind the appartment blocks |
| [ 1 ] X SpDef Enter from the south, go left before the |
| first house |
| [ 1 ] Fresh Water Given to you when you enter the gym |
| |
<---------------------------------------------------------------------->

Heal up at the Pokemon Center and enter the building east of the Pokemon
Center. Approach the blackboard and talk to Cheren for a fight after
answering "yes" to both his questions.

<---------------------------------------------------------------------->
| Cheren Battle #2 | Pokemon : - Snivy lvl 8 |
|------------------/ OR |
| - Tepig lvl 8 |
| OR |
| - Oshawott lvl 8 |
| AND |
| - Purrloin lvl 8 |
| Yen : 800 |
<---------------------------------------------------------------------->

Same as with Bianca. Easy fight and you get 3 berries afterwards! Now,
heal up, buy some items or whatever you want. If you want to have an easier
time facing the gym or just a free Pokemon, take a little detour to the east
to the...

<----------------------------------------------------------------------------
>
| DrmY |=======================/ Dreamyard \========================| DrmY |
<----------------------------------------------------------------------------
>
\ A plant site used as a playground for children and Pokemon. /
\______________________________________________________________________/

<---------------------------------------------------------------------->
| Items |
<---------------------------------------------------------------------->
| [ 1 ] X Defend In the right section of the abandoned |
| building |
| |
<---------------------------------------------------------------------->
| Trainers |
<---------------------------------------------------------------------->
| Schoolgirl #1 | Pokemon : - Purrloin lvl 8 |
|---------------/ - Purrloin lvl 8 |
| |
| Yen : 128 |
| |
|--------------. |
| Youngster #1 | Pokemon : - Patrat lvl 7 |
|--------------/ - Patrat lvl 7 |
| - Lillipup lvl 7 |
| |
| Yen : 112 |
<---------------------------------------------------------------------->

After the second trainer, there is a guy. Talk to him and answer "yes" to
his question and you will receive on of the "Monkey" Pokemon the gym leaders
are using. You'll receive the one your starter is strong against.

If you picked Snivy, you'll receive Panpour.
If you picked Tepig, you'll receive Pansage.
If you picked Oshawott, you'll receive Pansear.

Return to Striaton City and take care of business. When you're done, enter
the building to the right of the Center:

<----------------------------------------------------------------------------
>
| Gym1 |=========================/ Gym 1 \==========================| Gym1 |
<----------------------------------------------------------------------------
>
\ Type: Grass/Fire/Water # of Trainers: 2 Highest Level: 14 /
\ # of Yen: 2520 /
\____________________________________________________________________/

<---------------------------------------------------------------------->
| Trainers |
<---------------------------------------------------------------------->
| Waiter #1 | Pokemon : - Lillipup lvl 11 |
|-----------/ |
| Yen : 440 |
| |
|-------------. |
| Waitress #1 | Pokemon : - Patrat lvl 10 |
|-------------/ - Purrloin lvl 10 |
| |
| Yen : 400 |
<---------------------------------------------------------------------->

As soon as you enter the gym, the traditional "Gym coach" will approach
you. He will give you a fresh water, which may come in handy.

The puzzle in this gym is rather simple. On the curtain you will see a
symbol of a type: a flame for Fire, a droplet of water for Water and a leaf
for Grass.

The intention is to step on the right circle. The right circle is the one
that has the symbol on it of the type that's strong against the one on the
curtain.

Now the special thing about this gym is the Leader's Pokemon. It depends
on the type of your starter.

If you picked Oshawott:

<---------------------------------------------------------------------->
| Leader #1 |
<---------------------------------------------------------------------->
| Cillan | Pokemon : - Lillipup lvl 12 |
|--------------/ - Pansage lvl 14 |
| |
| Yen : 1680 |
<---------------------------------------------------------------------->

If you picked Snivy:

<---------------------------------------------------------------------->
| Leader #1 |
<---------------------------------------------------------------------->
| Chili | Pokemon : - Lillipup lvl 12 |
|--------------/ - Pansear lvl 14 |
| |
| Yen : 1680 |
<---------------------------------------------------------------------->

If you picked Tepig:

<---------------------------------------------------------------------->
| Leader #1 |
<---------------------------------------------------------------------->
| Cress | Pokemon : - Lillipup lvl 12 |
|--------------/ - Panpour lvl 14 |
| |
| Yen : 1680 |
<---------------------------------------------------------------------->

After the battle you receive the Trio Gym Badge, TM81 and you can use HM01,
Cut, outside of battle.

Exit the gym and Fennel will approach you. You'll follow her to her
house and she will give you HM01, Cut. How convenient! You can head back to
Route 2 to cut down that tree and get a Great Ball and a Super Potion.

Now head to the right exit, to the...

<----------------------------------------------------------------------------
>
| DrmY2 |==================/ Dreamyard, Pt. 2 \====================| DrmY2 |
<----------------------------------------------------------------------------
>

If you haven't been here, scroll up to find the things you can do here.

<---------------------------------------------------------------------->
| Pokemon |
<---------------------------------------------------------------------->
| Number & Name Methods Rarity Levels |
|--------------------------------------------------------------------|
| #504 Patrat Grass 40% 8-11 |
| #509 Purrloin Grass 40% 8-11 |
| #517 Munna Grass 20% 8-10 |
| #518 Musharna Shaking Grass 05% 8-11 |
| #531 Audino Shaking Grass 95% 8-11 |
<---------------------------------------------------------------------->
| Items |
<---------------------------------------------------------------------->
| [ 1 ] PokeBall Eastern section of the building |
| [ 1 ] Potion Building rooftop |
| [ 1 ] Repel Building rooftop |
| |
<---------------------------------------------------------------------->

Run past the trainers and find the tree. Cut it and try to enter the
building. Bell will stop you and head in first. When you try to approach the
door, you'll hear a Pokemon's cry. Head inside and you'll find the Pokemon
you heard earlier. Bianca and you will approach it, but it runs off. When
approaching it again, Team Plasma pops up from behind the corner and they
will challenge you.

<---------------------------------------------------------------------->
| Plasma Grunt #1 | Pokemon : - Patrat lvl 10 |
|-----------------/ |
| Yen : 400 |
| |
|-----------------. |
| Plasma Grunt #2 | Pokemon : - Purrloin lvl 10 |
|-----------------/ |
| Yen : 400 |
<---------------------------------------------------------------------->

No worries, it's not a double battle. After you beat them. Ghetsis appears.
And he and the grunts leave. After Fennel appeared, the Pokemon leave as
well and they leave an item behind. Fennel takes that item along and runs
back to the city to her laboratory.

Either explore some more or make your way back to the city to the
laboratory
and talk to Fennel to get a C-Gear.

You can now pass through to the west of the City to...

<----------------------------------------------------------------------------
>
| Rt03 |========================/ Route 3 \=========================| Rt03 |
<----------------------------------------------------------------------------
>
\ A long and winding road with lots of ponds and tall grass. /
\______________________________________________________________________/

<---------------------------------------------------------------------->
| Pokemon |
<---------------------------------------------------------------------->
| Number & Name Methods Rarity Levels |
|--------------------------------------------------------------------|
| #506 Lillipup Grass 10% 9 |
| #509 Purrloin Grass 10% 9 |
| #519 Pidove Grass 40% 8-11 |
| #522 Blitzle Grass 40% 8-11 |
| #531 Audino Shaking Grass 100% 8-11 |
<---------------------------------------------------------------------->
| Items |
<---------------------------------------------------------------------->
| [ 1 ] Potion Patch of grass |
| [ 1 ] Repel Above a ledge |
| |
<---------------------------------------------------------------------->
| Trainers |
<---------------------------------------------------------------------->
| Gardener #1 | Pokemon : - Lillipup lvl 10 |
|-------------/ - Munna lvl 10 |
| |
| Yen : 400 |
| |
|--------. |
| Kid #1 | Pokemon : - Panpour lvl 10 |
|--------/ |
| Yen : 40 |
| |
|--------. |
| Kid #2 | Pokemon : - Pansear lvl 10 |
|--------/ |
| Yen : 40 |
| |
|--------. |
| Kid #3 | Pokemon : - Pansage lvl 10 |
|--------/ |
| Yen : 40 |
| |
|----------. |
| Twins #1 | Pokemon : - Purrloin lvl 10 |
|----------/ - Purrloin lvl 10 |
| Double |
| Yen : 160 |
| |
|------------. |
| Breeder #1 | Pokemon : - Patrat lvl 9 |
|------------/ - Lillipup lvl 9 |
| - Pidove lvl 9 |
| |
| Yen : 432 |
| Reward : ??? Berry |
| |
<---------------------------------------------------------------------->

<---------------------------------------------------------------------->
| Southern part |
<---------------------------------------------------------------------->
| You can reach this part after you went to Wellspring Cave |
| |
<---------------------------------------------------------------------->
| Items |
<---------------------------------------------------------------------->
| [ 1 ] Antidote Patch of grass |
| [ 1 ] Great Ball Patch of grass below the bridge |
| [ 1 ] Awakening Patch of grass wets of the bridge |
| |
<---------------------------------------------------------------------->
| Trainers |
<---------------------------------------------------------------------->
| Schoolboy #1 | Pokemon : - Blitzle lvl 13 |
|--------------/ |
| Yen : 260 |
| |
|---------------. |
| Schoolgirl #1 | Pokemon : - Woobat lvl 13 |
|---------------/ |
| Yen : 260 |
| |
|---------------. |
| Schoolgirl #2 | Pokemon : - Patrat lvl 12 |
|---------------/ - Purrloin lvl 12 |
| |
| Yen : 240 |
| |
|--------------. |
| Schoolboy #2 | Pokemon : - Pidove lvl 12 |
|--------------/ - Roggenrola lvl 12 |
| |
| Yen : 240 |
<---------------------------------------------------------------------->

Ahhh, Route 3. It brings you... The Daycare Center! Leave a Pokemon behind
and the Daycare Center raises it for you!

Note: In the house next to the Daycare Center is a lady who will heal you
when you talk to her.

When you approach the first patch of grass, Cheren will stop you and
challenge you to a duel.

<---------------------------------------------------------------------->
| Cheren Battle #3 | Pokemon : - Snivy lvl 14 |
|------------------/ OR |
| - Tepig lvl 14 |
| OR |
| - Oshawott lvl 14 |
| AND |
| - Purrloin lvl 12 |
| |
| Yen : 1200 |
<---------------------------------------------------------------------->

Finish this battle and Team Plasma comes running past you. After Cheren
runs after them you have to follow him. You can't go south.

Continue west until you come across a cave. Talk to Cheren, answer "yes"
and he'll run inside. Follow him.

<----------------------------------------------------------------------------
>
| R3Cv |====================/ Wellspring Cave \=====================| R3Cv |
<----------------------------------------------------------------------------
>
\ This underwater pool gre from rainwater soaking into the ground. /
\______________________________________________________________________/

<---------------------------------------------------------------------->
| Pokemon |
<---------------------------------------------------------------------->
| Number & Name Methods Rarity Levels |
|--------------------------------------------------------------------|
| #524 Roggenrola Cave 50% 10-13 |
| #527 Woobat Cave 50% 10-13 |
| #519 Pidove Grass 40% 8-11 |
<---------------------------------------------------------------------->
| Items |
<---------------------------------------------------------------------->
| [ 1 ] TM46 Next to the entrance |
| |
<---------------------------------------------------------------------->
Cheren has followed the two Plasma grunts into the cave. Guess what?

<---------------------------------------------------------------------->
| Plasma Grunt #1 | Pokemon : - Patrat lvl 12 |
|-----------------/ |
| Yen : 480 |
<---------------------------------------------------------------------->

What? You didn't think this was over yet, did you?

<---------------------------------------------------------------------->
| Plasma Grunts | Pokemon : - Patrat lvl 12 |
|---------------/ - Patrat lvl 12 |
| Double |
| Yen : 960 |
<---------------------------------------------------------------------->

Ok, now it is over. That went rather well, didn't it? Exit the cave and
return to the path split. There you'll find Bianca and a kid. The kid gives
you a Heal Ball and they take their leave.

Go back to Route 3 and make your way through the southern part.

<----------------------------------------------------------------------------
>
| NcrC |=====================/ Nacrene City \=======================| NcrC |
<----------------------------------------------------------------------------
>

<---------------------------------------------------------------------->
| Items |
<---------------------------------------------------------------------->
| [ 1 ] Miracle Seed Girl in the southwestern house |
| |
<---------------------------------------------------------------------->
| Trades |
<---------------------------------------------------------------------->
| Pokemon White | |
|---------------/ |
| |
| Churine for Monmen House with staircase next to, bottom |
| street |
| |
|---------------. |
| Pokemon Black | |
|---------------/ |
| |
| Monmen for Churibne House with staircase next to, bottom |
| street |
<---------------------------------------------------------------------->

Upon entering the city, Cheren will fig... just kidding, he will take you
to a building and give you an some berries.

Touring around this city you will find many interesting houses. One of them
houses a merchant specialized in X Items. The merchant's house is the one
right of the Pokemon Center. Pricelist is as follows:

<---------------------------------------------------------------------->
| 350 X Speed |
| 500 X Attack |
| 550 X Defend |
| 700 Guard Spec |
| 650 Dire Hit |
| 950 X Accuracy |
| 350 X SpAtk |
| 350 X SpDef |
<---------------------------------------------------------------------->

Strolling further along the bottom road, we come across the westernmost
house with a girl. Talk to her, choose the first option and answer yes to
get a Miracle Seed.

On the street parallell to that we find the Museum/Gym. Trying to enter it,
you'll get bumped back by N. Answer yes to his question and you'll be
challenged to a duel.

<---------------------------------------------------------------------->
| N Battle #2 | Pokemon : - Pidove lvl 13 |
|-------------/ - Otamaro lvl 13 |
| - Dokkorar lvl 13 |
| |
| Yen : 1300 |
<---------------------------------------------------------------------->

Same as ever, if you've been training your Pokemon you'll beat him rather
easily. Enter the museum and a man will talk to himself and then to you.
He'll show you around and stand still in front of a big door: the entrance
to the gym.

<----------------------------------------------------------------------------
>
| Gym2 |=========================/ Gym 2 \==========================| Gym2 |
<----------------------------------------------------------------------------
>
\ Type: Normal # of Trainers: 2 Highest Level: 20 /
\ # of Yen: 2700 + ??? /
\____________________________________________________________________/

<---------------------------------------------------------------------->
| Trainers |
<---------------------------------------------------------------------->
| Librarian | Pokemon : - Harderia lvl 17 |
|-----------/ |
| Yen : 816 |
| |
|-----------. |
| Librarian | Pokemon : - Lillipup lvl 15 |
|-----------/ - Lillipup lvl 15 |
| - Lillipup lvl 15 |
| |
| Yen : 300 |
<---------------------------------------------------------------------->

HOW AWESOME IS THAT COACH GUY? Another Fresh Water! For free!

As I do not understand any Japanese myself, here is what I did to advance:
Talk to the two persons standing on the ladders. Talk to the bookshelves
while standing on a ladder and answer "yes". Talk to the two persons reading
again. One of them will fight you if you say yes. Repeat steps.

Beat the second trainer and a staircase is revealed.

<---------------------------------------------------------------------->
| Leader #1 |
<---------------------------------------------------------------------->
| Aloe | Pokemon : - Haideria lvl 18 |
|------/ - Miruhoggu lvl 20 |
| |
| Yen : 2400 |
<---------------------------------------------------------------------->

Watch out for her Miruhoggu if you're unprepared. It can deal some damage.

When you beat her, you'll get your badge. Traded Pokemon up to level 30
will
obey you and TM67.

After the formalities, a guy comes running in. Apparently there's something
happening outside! Aloe races out and you should follow her. When you get to
the Museum, there's a few Plasma grunts. They steal the fossil's head and
disappear. Aloe races out again and, once more, you should follow her. It
appears the grunts made a successful escape. Bianca and Cheren join the group
and Bianca gives you an Itemfinder. Bianca andCheren then run inside.

<----------------------------------------------------------------------------
>
| The Itemfinder returns and it indicates what direction you should walk |
| with an arrow and two antennae. If you stand on a hidden item it will |
| make a sound to notify you. |
<----------------------------------------------------------------------------
>

There's nothing more to do here, so continue westward, to...

<----------------------------------------------------------------------------
>
| PnwF |====================/ Pinwheel Forest \=====================| PnwF |
<----------------------------------------------------------------------------
>

<---------------------------------------------------------------------->
| Pokemon |
<---------------------------------------------------------------------->
| |
<---------------------------------------------------------------------->
| Items |
<---------------------------------------------------------------------->
| [ 1 ] TM94 Talk to the guy at the eastern exit |
| [ 1 ] Great Ball South part before the forest near the fence |
| [ 1 ] Big Root Below a Plasma Grunt behind a fence |
| [ 1 ] Super Potion West path next to a fence |
| [ 1 ] Antidote South west area in a tree stump |
| [ 1 ] Parlyz Heal In a tree stump close to where Grunt #3 was |
| [ 1 ] TM86 Above a pond south of Grunt #4's location |
| [ 1 ] _UNKOWNSEED_ To the east of the last Plasma Grunt |
| [ 1 ] _UNKNOWNTOOTH_ Guard house near bridge |
| |
<---------------------------------------------------------------------->
| Trainers |
<---------------------------------------------------------------------->
| Hostess #1 | Pokemon : - Munna lvl 15 |
|------------/ |
| Yen : ??? |
| |
|--------------. |
| Miner Kid #1 | Pokemon : - Monmen lvl 13 |
|--------------/ - Churine lvl 13 |
| |
| Yen : 40 |
| |
|--------------. |
| Miner Kid #2 | Pokemon : - Roggenrolla lvl 14 |
|--------------/ |
| Yen : 56 |
| |
|--------------. |
| Schoolkid #1 | Pokemon : - Munna lvl 17 |
|--------------/ |
| Yen : 340 |
| |
|-------. |
| Twins | Pokemon : - Kurumiru lvl 16 |
|-------/ - Kurumiru lvl 16 |
| Double |
| Yen : 256 |
| |
|-----------. |
| Ranger #1 | Pokemon : - Haideria lvl 18 |
|-----------/ |
| Yen : 1080 |
| Reward : ??? Berries |
| |
|-----------. |
| Youngster | Pokemon : - Fushide lvl 16 |
|-----------/ - Dokkorar lvl 16 |
| |
| Yen : 256 |
| |
|-----------. |
| Ranger #2 | Pokemon : - Pansage lvl 18 |
|-----------/ |
| Yen : 1080 |
| Reward : ??? Berries |
| |
|-----------. |
| Ranger #3 | Pokemon : - Panpour lvl 18 |
|-----------/ |
| Yen : 1080 |
| Reward : ??? Berries |
| |
|-----------. |
| Ranger #3 | Pokemon : - Pansear lvl 18 |
|-----------/ |
| Yen : 1080 |
| Reward : ??? Berries |
| |
|---------------. |
| Schoolgirl #1 | Pokemon : - KoWoobat lvl 15 |
|---------------/ - KoWoobat lvl 15 |
| - KoWoobat lvl 15 |
| |
| Yen : 240 |
| |
|---------------. |
| Schoolgirl #2 | Pokemon : - Pidove lvl 16 |
|---------------/ - Purrloin lvl 16 |
| |
| Yen : 320 |
<---------------------------------------------------------------------->

Head west and you'll see the man Aloe was talking to outside her gym.
Follow him west. If you beat the lady in pink, she'll heal your Pokemon
whenever you talk to her.

Enter the forest and talk to the guy. When he leaves, take the path to the
west and find one Plasma grunt.

<---------------------------------------------------------------------->
| Plasma Grunt #1 | Pokemon : - Meguroco lvl 16 |
|-----------------/ |
| Yen : 640 |
<---------------------------------------------------------------------->

Easy fight. Carry on to the west to find an other grunt.

<---------------------------------------------------------------------->
| Plasma Grunt #2 | Pokemon : - Patrat lvl 16 |
|-----------------/ |
| Yen : 640 |
<---------------------------------------------------------------------->

Keep heading west until you come across a fallen tree. Go through that tree
and continue the path. Eventually you will reach a fallen tree that you can
take to a higher level where a grunt is waiting.

<---------------------------------------------------------------------->
| Plasma Grunt #3 | Pokemon : - Purrloin lvl 16 |
|-----------------/ |
| Yen : 640 |
<---------------------------------------------------------------------->

Go north from here, down through the tree. And follow the path until you
come across a tree that leads you north. Cross it and...

<---------------------------------------------------------------------->
| Plasma Grunt #4 | Pokemon : - Patrat lvl 14 |
|-----------------/ - Patrat lvl 14 |
| - Meguroco lvl 14 |
| |
| Yen : 560 |
<---------------------------------------------------------------------->

Finally, the last of the grunts. He returns the skull and then a scene
unfolds with Aloe. You receive a Moon Stone as thanks from Aloe.

Head east and return to the main road. Head north to exit the forest. Enter
the guard house and continue to...

<----------------------------------------------------------------------------
>
| SkaB |===================/ Skyarrow Bridge \=====================| SkaB |
<----------------------------------------------------------------------------
>

Follow the bridge and enjoy the scenery. Exit via the guard house.

<----------------------------------------------------------------------------
>
| CasC |=====================/ Castelia City \======================| CasC |
<----------------------------------------------------------------------------
>

<---------------------------------------------------------------------->
| Items |
<---------------------------------------------------------------------->
| [ 1 ] Leaf Stone Man on a dock, first option, you have |
| Pansage |
| [ 1 ] Fire Stone Man on a dock, second option, you have|
| Pansage |
| [ 1 ] Water Stone Man on a dock, third option, you have |
| Pansage |
| [ 3 ] Timer Ball Man in green ledge building, F47 |
| [ 3 ] Quick Ball Man in green ledge building, F47 |
| [ 1 ] Revive Green Ledge Building F47 |
| [ 1 ] Scope Lens Man in Green Ledge Building F47 |
| [ 1 ] Hyper Potion Green Ledge Building F55 |
| [ 1 ] Exp Share Beat the Janitor/Director in the |
| Green Ledge Building F55 |
| [ 1 ] TM70 Second alley from the west, man |
| behind blue garbage containers |
| [ 1 ] Lemonade Second alley from the west, cafe |
| [ 1 ] TM44 Eastern alley in a building, talk to |
| the hiker on F11 |
| [ 1 ] TM45 North street in a building, talk to |
| a girl on F47 |
| |
<---------------------------------------------------------------------->
| Trainers |
<---------------------------------------------------------------------->
| Business Woman #1 | Pokemon : - Haideria lvl 19 |
|-------------------/ |
| Yen : 760 |
| |
|-----------------. |
| Business Man #1 | Pokemon : - Dokkorar lvl 19 |
|-----------------/ |
| Yen : 760 |
| |
|-------------------. |
| Business Woman #2 | Pokemon : - Churine lvl 18 |
|-------------------/ - Monmen lvl 18 |
| |
| Yen : 720 |
| |
|-----------------. |
| Business Man #2 | Pokemon : - Basurao lvl 17 |
|-----------------/ - Basurao lvl 17 |
| - Basurao lvl 17 |
| |
| Yen : 680 |
| |
|--------------. |
| Scientist #1 | Pokemon : - Roggenrolla lvl 19 |
|--------------/ |
| Yen : 912 |
| |
|-----------------. |
| Business Man #3 | Pokemon : - Woobat lvl 20 |
|-----------------/ |
| Yen : 800 |
| |
|--------------. |
| Scientist #2 | Pokemon : - Munna lvl 20 |
|--------------/ |
| Yen : 960 |
| |
|--------------. |
| Scientist #3 | Pokemon : - Kurumiru lvl 20 |
|--------------/ |
| Yen : 960 |
| |
|--------------. |
| Executive #1 | Pokemon : - Pansear lvl 19 |
|--------------/ - Panpour lvl 19 |
| - Pansage lvl 19 |
| |
| Yen : 1520 |
| |
<---------------------------------------------------------------------->
| Trades |
<---------------------------------------------------------------------->
| ??? for ??? Alley next to Green Ledge Building |
| in a big building to the right |
| Talk to a clown. |
<---------------------------------------------------------------------->

There's a man on the first dock who will give you a free evolution stone,
depending on your answer. See the table above.

Enter the building with a green ledge above the door. A man should
approach you and talk to you. After he takes the elevator, you're free to
take it as well. F47 holds a few trainers to beat, a few items to get,
so make sure to check it out! On F55, there are also a few trainers to beat.
Make your way through F55 up to the director and battle him.

<---------------------------------------------------------------------->
| Janitor | Pokemon : - Yabakuron lvl 20 |
|---------/ - Chillarmy lvl 14 |
| |
| Yen : 4000 |
| Reward : Exp.Share |
<---------------------------------------------------------------------->

Awesome. A nice item, good experience and some money! A sidetrip worth
making.

Now go to the western most alley. Try to enter the Gym. Cheren will come
outside and talk to you. He'll run off and the gym leader will follow him.
Going to the second dock from the east now triggers a scene with Bianca.
Follow that Plasma Grunt up north to the plaza with the fountain. Go to the
western road that leads south and you'll see the Leader standing there.
Follow him south and find him in front of a building on the left side of
the road talking to three grunts. Answer "yes" and...

<---------------------------------------------------------------------->
| Plasma Grunt #1 | Pokemon : - Meguroco lvl 17 |
|-----------------/ - Meguroco lvl 17 |
| |
| Yen : 680 |
<---------------------------------------------------------------------->

Easy as ever. After everyone ran inside, follow them to see a scene with
Team Plasma. You'll receive a berry and there will be an item where Team
Plasma was. Pick it up to get an _UNKNOWNBALLTHING_.

That's all there is to do in this alley, so let's head to the alley east of
this one. When you pass the blue garbage containers a sound will play. A man
will talk to you and give you TM70. Enter the cafe to the right and talk to
the bartender to receive a free lemonade!

Up to the next alley! Take the alley east of the Pokemon Center. Enter the
first building on the right and talk to the woman. She'll show you a picture
of a Zorua. Cross the street to the other building and talk to the young
woman
sitting on a chair. She massages your Pokemon. Go in the elevator and ride it
to F11 to get TM44 from the Hiker.

Now head north to the plaza. The vending mahines are here. Lemonades and
Soda Pops are a cheaper way to heal than with potions, so it's not a bad
idea to stock up on a few drinks.

<---------------------------------------------------------------------->
| 200 Fresh Water |
| 500 Soda Pop |
| 550 Lemonade |
<---------------------------------------------------------------------->

When you're done stocking up on drinks. Head north. On this road enter the
building on the right. The bald guy is the Name Rater. Ride the elevator to
F11 and talking to the scientist let's you enter two words. The use of this
is yet unknown. Exit the building and cross the street to enter the southern
building on the right side. Talk to the guy in front of the elevator, answer
"yes" and ride the elevator up to F47. The girl in the middle lower part of
the room will give you TM45. Exit the building and enter the one north of
this one. Talk to the man with the glasses and he'll give you _PURPLEBLOB_.

There's also a small sidequest you can do. It involves beating three
dancers scattered throughout the town. After ebating the first one, answer
"yes" to his question. The battles are initialized by talking to the dancers
and answering "yes" to their question.

1. Plaza
2. Dock second from the west
3. Alley directly north of #2

<--------------------------------------------------------------------->
| Dancer #1 | Pokemon : - Pansage lvl 21 |
|-----------/ |
| Yen : 672 |
| |
|-----------. |
| Dancer #2 | Pokemon : - Pansear lvl 21 |
|-----------/ |
| Yen : 672 |
| |
|-----------. |
| Dancer #3 | Pokemon : - Panpour lvl 21 |
|-----------/ |
| Yen : 672 |
<---------------------------------------------------------------------->

After you beat all three of them, return to the plaza. Talk to the guys
and you'll receive an Amulet Coin!

That's pretty much "all" you can do in this city. So head for the gym or
train a bit.

<----------------------------------------------------------------------------
>
| Gym3 |=========================/ Gym 3 \==========================| Gym3 |
<----------------------------------------------------------------------------
>
\ Type: Bug # of Trainers: 4 Highest Level: 23 /
\ # of Yen: 5352 /
\____________________________________________________________________/

<---------------------------------------------------------------------->
| Trainers |
<---------------------------------------------------------------------->
| Clown #1 | Pokemon : - Kurumiru lvl 20 |
|----------/ - Fushide lvl 20 |
| |
| Yen : 640 |
| |
|----------. |
| Clown #2 | Pokemon : - Kurumiru lvl 20 |
|----------/ - Ishizumai lvl 20 |
| |
| Yen : 640 |
| |
|----------. |
| Clown #3 | Pokemon : - Kurumiru lvl 21 |
|----------/ |
| Yen : 672 |
| |
|----------. |
| Clown #4 | Pokemon : - Fushide lvl 20 |
|----------/ - Kurumiru lvl 20 |
| |
| Yen : 640 |
<---------------------------------------------------------------------->

A honeycomb style'd gym. Awesome. The intention is simple, you push
yourself through the wax/honey walls and push buttons to advance.

Go north through the wax wall. And step on the button. Fight clown #1.
Step on the button right of Clown #1. Go through the wall above Clown #1.
Step on the rightmost button and the second from the left and the left one
to light up some gates. Step on the second button from the right to fight
Clown #2.

Go through the wall above Clown #2 to stand on a button. Go back and head
left to go down the wall on the southside of this corridor. Step on the
button in this room to fight Clown #3.

Go through the wall above Clown #3 and step on the button in this room.
Go back to Clown #3's room and exit through the north eastern wall. Keep
heading north through the wall that just opened up. There you'll find
Clown #4. Step on the button in this room, exit this room and go through
the wall to the right of the one you just went through.

<---------------------------------------------------------------------->
| Atei | Pokemon : - Hoiiga lvl 21 |
|------/ - Ishizumai lvl 21 |
| - Hahakomori lvl 23 |
| |
| Yen : 2760 |
<---------------------------------------------------------------------->

Your reward is TM76.

Exit the gym and you'll receive a phone call from Bianca. Not sure if she
says this, but she will be in the guard house at the north exit. Luckily for
you she's in a battling mood.


<---------------------------------------------------------------------->
| Bianca Battle #3 | Pokemon : - Haideria lvl 18 |
|-----------------/ - Munna lvl 18 |
| AND |
| - Janoby lvl 20 |
| - Panpour lvl 18 |
| OR |
| - Chaobuu lvl 20 |
| - Pansage lvl 18 |
| OR |
| - Futachimaru lvl 20 |
| - Pansear lvl 18 |
| |
| Yen : 2000 |
<---------------------------------------------------------------------->

Bianca got stronger since our last fight, but it's nothing to worry about.
If you need to, heal up, if not, head out to...


<----------------------------------------------------------------------------
>
| Rt04 |========================/ Route 4 \=========================| Rt04 |
<----------------------------------------------------------------------------
>

<---------------------------------------------------------------------->
| Pokemon |
<---------------------------------------------------------------------->
| |
<---------------------------------------------------------------------->
| Items |
<---------------------------------------------------------------------->
| [ 1 ] X Accuracy Near the southern guard house in the |
| sand |
| [ 1 ] Great Ball Near a fence left of the house on the |
| south side of the route |
| [ 1 ] Hyper Potion Inside the construction site, right |
| near the south entrance |
| [ 1 ] TM41 Construction site, north part |
| [ 1 ] Ether Left of the end of southern asphalt |
| [ 1 ] ??? Near the Hiker at the end of the |
| asphalt |
| [ 1 ] TM28 Left of the intersection in a house |
| |
<---------------------------------------------------------------------->
| Trainers |
<---------------------------------------------------------------------->
| Fisherman #1 | Pokemon : - Basurao lvl 16 |
|--------------/ - Basurao lvl 16 |
| - Basurao lvl 16 |
| - Basurao lvl 16 |
| |
| Yen : 512 |
| |
|--------------. |
| Fisherman #2 | Pokemon : - Basurao lvl 18 |
|--------------/ - Basurao lvl 18 |
| |
| Yen : 576 |
| |
|--------------. |
| Pink Lady #1 | Pokemon : - Otamaro lvl 18 |
|--------------/ - Otamaro lvl 18 |
| |
| Yen : 576 |
| |
|----------. |
| Miner #1 | Pokemon : - Roggenrolla lvl 17 |
|----------/ - Dokkorar lvl 17 |
| - Roggenrolla lvl 17 |
| |
| Yen : 680 |
| |
|----------. |
| Miner #2 | Pokemon : - Dokkorar lvl 19 |
|----------/ |
| Yen : 760 |
| |
|----------. |
| Hiker #1 | Pokemon : - Darumakka lvl 19 |
|----------/ |
| Yen : 456 |
| |
|----------. |
| Hiker #2 | Pokemon : - Monmen lvl 19 |
|----------/ |
| Yen : 456 |
| |
|----------. |
| Hiker #3 | Pokemon : - Churine lvl 18 |
|----------/ |
| Yen : 432 |
| |
|----------. |
| Hiker #4 | Pokemon : - Blitzle lvl 19 |
|----------/ |
| Yen : 456 |
| |
|----------. |
| Miner #3 | Pokemon : - Roggenrolla lvl 18 |
|----------/ - Dokkorar lvl 18 |
| |
| Yen : 720 |
| |
|----------. |
| Miner #4 | Pokemon : - Dokkorar lvl ?? |
|----------/ |
| Yen : 760 |
| |
|----------. |
| Hiker #5 | Pokemon : - Pidove lvl 19 |
|----------/ |
| Yen : 456 |
| |
<---------------------------------------------------------------------->

Yeah, you thought Bianca was the only Rival you'd encounter now?
Guess again. Cheren is a bit up north on the asphalt.

<---------------------------------------------------------------------->
| Cheren Battle #4 | Pokemon : - Pidove lvl 20 |
|------------------/ - Leopardas lvl 20 |
| AND |
| - Janoby lvl 22 |
| - Panpour lvl 20 |
| OR |
| - Chaobuu lvl 22 |
| - Pansage lvl 20 |
| OR |
| - Futachimaru lvl 22 |
| - Pansear lvl 20 |
| |
| Yen : 2200 |
<---------------------------------------------------------------------->

This might be a harder battle than it normally should be because of the
sandstorm. Luckily he doesn't really take advantage of this weather. After
the battle the Professor will call you and Cheren will run off.

Time to check out the route. To the left there is a construction site with
some items and trainers. A house close to the road houses a man who will heal
your Pokemon.

Heading north, you read an intersection. To the west there is Resort Desert
and up north you'll continue to the next town. You can now make a quick
detour
for some Items and trainers. If you don't want to, continue north from the
intersection.

While the rest of us makes a quick detour to...

<----------------------------------------------------------------------------
>
| RstD |=====================/ Resort Desert \======================| RstD |
<----------------------------------------------------------------------------
>

<---------------------------------------------------------------------->
| Pokemon |
<---------------------------------------------------------------------->
| |
<---------------------------------------------------------------------->
| Items |
<---------------------------------------------------------------------->
| [ 1 ] Thunderstone Hug the south wall, you'll find it |
| [ 1 ] Fresh Water A bit to the west of the entrance |
| [ 1 ] BlackGlasses A bit to the north of the entrance |
| [ 1 ] _METALPOWDERINV_ Guy in a suit, north of entrance |
| [ 1 ] Heart Scale North west corner |
| [ 1 ] TM39 South west corner |
| [ 1 ] Hyper Potion On a hill in the center |
| |
<---------------------------------------------------------------------->
| Trainers |
<---------------------------------------------------------------------->
| Medic #1 | Pokemon : - Uniran lvl 23 |
|----------/ |
| Yen : 1380 |
| |
|------------. |
| Psychic #1 | Pokemon : - Uniran lvl 23 |
|------------/ - Woobat lvl 23 |
| |
| Yen : 736 |
| |
|----------. |
| Hiker #1 | Pokemon : - Ishizumai lvl 23 |
|----------/ |
| Yen : 552 |
| |
|----------. |
| Hiker #2 | Pokemon : - Hatohpoh lvl 23 |
|----------/ |
| Yen : 552 |
| |
|------------. |
| Psychic #2 | Pokemon : - Gothemme lvl 24 |
|------------/ |
| Yen : 768 |
| |
|----------. |
| Hiker #3 | Pokemon : - Meerhog lvl 23 |
|----------/ |
| Yen : 552 |
| |
|------------. |
| Psychic #3 | Pokemon : - Deathmas lvl 22 |
|------------/ - Munna lvl 22 |
| |
| Yen : 704 |
| |
|-----------. |
| Ranger #1 | Pokemon : - Koaruhi lvl 24 |
|-----------/ |
| Yen : 1440 |
| Reward : ??? Berries |
| |
|-----------. |
| Ranger #2 | Pokemon : - Darumakka lvl 23 |
|-----------/ - Shimamma lvl 23 |
| |
| Yen : 1380 |
| Reward : ??? Berries |
| |
|----------. |
| Hiker #4 | Pokemon : - Marakachi lvl 23 |
|----------/ |
| Yen : 552 |
<---------------------------------------------------------------------->

Beat the Medic to get a free healing spot. There is a lot to be done here.
Fight the trainers, find items and an excavation.

To go to the excavation site, find a bunch of statues scattered on a hill.
Enter it via the ladder.


<----------------------------------------------------------------------------
>
| AncC |=====================/ Ancient Castle \=====================| AncC |
<----------------------------------------------------------------------------
>

<---------------------------------------------------------------------->
| Pokemon |
<---------------------------------------------------------------------->
| |
<---------------------------------------------------------------------->
| Items |
<---------------------------------------------------------------------->
| [ 1 ] Revive Fall down the firsthole to find it |
| [ 1 ] _SOMEKINDOFPLATE_ F1 talk to a hiker |
| |
<---------------------------------------------------------------------->
| Trainers |
<---------------------------------------------------------------------->
| Psychic #1 | Pokemon : - Shinpora lvl 24 |
|------------/ |
| Yen : 768 |
| |
|------------. |
| Psychic #2 | Pokemon : - Woobat lvl 23 |
|------------/ - Munna lvl 23 |
| |
| Yen : 736 |
| |
<---------------------------------------------------------------------->

There isn't much you can do at this point. Just find the two items and
battle some trainers for cash and experience. Go back to the intersection in
the desert and head north to...


<----------------------------------------------------------------------------
>
| RmnC |======================/ Raimon City \=======================| RmnC |
<----------------------------------------------------------------------------
>

<---------------------------------------------------------------------->
| Items |
<---------------------------------------------------------------------->
| [ 1 ] HM04 House northwest of the Pokemon Center |
| talk to the blue haired girl |
| [ 1 ] Soothe Bell House northwest of the Pokemon Center |
| talk to old lady, F2 |
| [ 1 ] Sun Stone House directly north of the Pokemon |
| Center, F2 talk to man |
| [ 1 ] Musical Box Musical hall |
| [ 1 ] TM49 Musical hall |
| [ 1 ] X Attack South of the Ferris Wheel |
| |
<---------------------------------------------------------------------->
| Trainers |
<---------------------------------------------------------------------->
| Tennis Player #1 | Pokemon : - Blitzle lvl 25 |
|------------------/ |
| Yen : 2500 |
| |
|--------------------. |
| Baseball Player #1 | Pokemon : - Pansear lvl 23 |
|--------------------/ - Panpour lvl 23 |
| - Pansage lvl 23 |
| |
| Yen : 2300 |
| |
<---------------------------------------------------------------------->
| Trades |
<---------------------------------------------------------------------->
| ??? for ??? Alley next to Green Ledge Building |
| in a big building to the right |
| Talk to a clown. |
<---------------------------------------------------------------------->

Upon entering the Guard House, you'll see Cheren and the Prof talking.
She'll give you a few Ultra Balls and carry on with her business. Enter the
town and see Team Plasma causing another ruckus.


<---------------------------------------------------------------------->
| Plasma Grunt #1 | Pokemon : - Meerhog lvl 18 |
|-----------------/ - Yabakuron lvl 18 |
| |
| Yen : 720 |
<---------------------------------------------------------------------->

You get a BICYCLE! Oh, and Bianca shows up. No worries: no fighting today.

Now for the tour of the town. The building to the left of the Pokemon
Center has online capacities, pick the third option and say "yes" if you
want to check it out.

Continueing to explore the west side of town, enter the house north of
the Pokemon Center (the one near the water), talk to the blue haired girl
to get HM04. Go upstairs and talk to the old lady to get Soothe Bell.

Cross the western bridge to the north and head to the west.

Try to exit the City to the west and Bianca stops you and drags you along
to
the Musical hall. You now have to dress up a Pokemon. It is more fun than it
sounds, trust me. Check our Musical Section for more information on musicals.
Talk to the girls to the right of the desk to get TM49. Exit the hall and
watch the scene.

Head back west and enter the westernmost building. Step on the teleport
pad and arrive on a tennis field, here you'll find one trainer who gives 2500
Yen when defeated. Exit and head east.

Enter the next building and stepo on the teleport pad. Like on the tennis
field, you'll find a trainer here. Exit after collecting your 2500 Yen and
head south form the Musical.

Try to enter the big building and a girl will stop you and give you the
Battle Recorder. This building is the Battle Subway. You can't firght at this
point, so when you can, check out our Battle Subway section.

Head east of the building through the gate with the lights. Where you will
meet N. He'll drag you onto the Ferris Wheel. When you get off you'll be
greeted by Plasma Grunts and it appears N is in cahoots with Plasma!

<---------------------------------------------------------------------->
| N Battle #3 | Pokemon : - Meguroco lvl 22 |
|-------------/ - Darumakka lvl 22 |
| - Zuruggu lvl 22 |
| - Shinpora lvl 22 |
| |
| Yen : 2200 |
<---------------------------------------------------------------------->

He can be tough when you didn't prepare to face him, but all in all, you
shouldn't have too many problems facing this guy.

The only thing that's left to do, is...

<----------------------------------------------------------------------------
>
| Gym4 |=========================/ Gym 4 \==========================| Gym4 |
<----------------------------------------------------------------------------
>
\ Type: Electric # of Trainers: 4 Highest Level: 27 /
\ # of Yen: 18920 /
\____________________________________________________________________/

<---------------------------------------------------------------------->
| Lady #1 | Pokemon : - Emonga lvl 24 |
|---------/ - Emonga lvl 24 |
| |
| Yen : 3840 |
| |
|-------------. |
| Rich Boy #1 | Pokemon : - Blitzle lvl 25 |
|-------------/ |
| Yen : 4000 |
| |
|-------------. |
| Rich Boy #2 | Pokemon : - Blitzle lvl 24 |
|-------------/ - Blitzle lvl 24 |
| |
| Yen : 3840 |
| |
|---------. |
| Lady #2 | Pokemon : - Emonga lvl 25 |
|---------/ |
| Yen : 4000 |
<---------------------------------------------------------------------->


Talk to the coach, he has Water. Go up and board the right shuttle. It
will take you to a platform. There'll find Trainer #1. After you beat her
step on the glowing tile and you'll see the path changing. Hop onto the
shuttle and let it take you to the next platform.

There you'll find one more trainer (Trainer #2). After having dealt with
him, step on the glowing tile to call the shuttle. Hop in. But get pushed
out by Trainer #3. Beat him and hop in the shuttle. And follow the ride to
the next platform.

Where you'll meet another glowing tile. If you don't know what to do know:
step on it and hop into the summoned shuttle. Let the dear lady get out of
the shuttle and battle her. And let it take you to the final platform.

But not before taking you through a looping. Fun times.

<---------------------------------------------------------------------->
| Gym Leader #4 | Pokemon : - Emonga lvl 25 |
|---------------/ - Emonga lvl 25 |
| - Zeburaika lvl 27 |
| |
| Yen : 3240 |
<---------------------------------------------------------------------->

You receive the Badge and TM72 as a reward. Traded Pokemon will obey you
until level 50.

Now that we're finally done with this place (for now), head towards the
western exit to reach...


<----------------------------------------------------------------------------
>
| Rt05 |========================/ Route 5 \=========================| Rt05 |
<----------------------------------------------------------------------------
>

<---------------------------------------------------------------------->
| Pokemon |
<---------------------------------------------------------------------->
| |
<---------------------------------------------------------------------->
| Items |
<---------------------------------------------------------------------->
| [ 1 ] Hyper Potion East entrance, behind the lower fence |
| [ 1 ] Great Ball Above the eastern guard house behnid |
| some trees |
| [ 1 ] Revive Above a ledge |
| [ 1 ] ??? Continue west from the Revive |
| |
<---------------------------------------------------------------------->
| Trainers |
<---------------------------------------------------------------------->
| Hiker #1 | Pokemon : - Munna lvl 23 |
|----------/ |
| Yen : 552 |
| |
|----------. |
| Hiker #2 | Pokemon : - Gamagaru lvl 23 |
|----------/ |
| Yen : 552 |
| |
| |
|------------. |
| Painter #1 | Pokemon : - Shinpora lvl 23 |
|------------/ |
| Yen : 1104 |
| |
|---------. |
| Cook #1 | Pokemon : - Pansear lvl 21 |
|---------/ - Panpour lvl 21 |
| - Pansage lvl 21 |
| |
| Yen : 840 |
| |
|----------. |
| Clown #1 | Pokemon : - Hoiiga lvl 22 |
|----------/ - Hoiiga lvl 22 |
| |
| Yen : 704 |
| |
|-------------. |
| Musician #1 | Pokemon : - Blitzle lvl 22 |
|-------------/ - Blitzle lvl 22 |
| |
| Yen : 704 |
| |
|-----------. |
| Dancer #1 | Pokemon : - Darumakka lvl 22 |
|-----------/ - Darumakka lvl 22 |
| |
| Yen : 704 |
<---------------------------------------------------------------------->

WHAT. DID. YOU. EXPECT?

<---------------------------------------------------------------------->
| Cheren Battle #5 | Pokemon : - Leopardas lvl 24 |
|------------------/ - Hatohpoh lvl 24 |
| AND |
| - Janoby lvl 26 |
| - Panpour lvl 24 |
| OR |
| - Chaobuu lvl 26 |
| - Pansage lvl 24 |
| OR |
| - Futachimaru lvl 26 |
| - Pansear lvl 24 |
| |
| Yen : 2600 |
<---------------------------------------------------------------------->

This kid is everywhere. At least he offers good money. After the fight the
Gym Leader drags you along. Watch the scene. Your Pokemon will get healed
and you have to fight a double battle!

<---------------------------------------------------------------------->
| Kids | Pokemon : - Harderia lvl 26 |
|------/ - Harderia lvl 26 |
| Double |
| Yen : 208 |
<---------------------------------------------------------------------->

After you beat these kids there are a few trainers on this lot to beat.
After you beat them, or not, make your way to the west to find Cheren and
the Gym Leader. Watch the cool bridge scene.


<----------------------------------------------------------------------------
>
| HdDB |==================/ Hodomoe Draw Bridge \===================| HdDB |
<----------------------------------------------------------------------------
>

<---------------------------------------------------------------------->
| Pokemon |
<---------------------------------------------------------------------->
| |
<---------------------------------------------------------------------->
| Items |
<---------------------------------------------------------------------->
| [ 1 ] ??? Shadow |
| |
<---------------------------------------------------------------------->

Run across the bridge. If you see a shadow, step on it. It's either an item
or a Pokemon. Either way, keeping going west.

<----------------------------------------------------------------------------
>
| HdmC |======================/ Hodomoe City \======================| HdmC |
<----------------------------------------------------------------------------
>

<---------------------------------------------------------------------->
| Items |
<---------------------------------------------------------------------->
| [ 1 ] Expert Belt Marketplace, guy in suit |
| [ 1 ] _SHINYORBTHING_ Marketplace, enter from the west |
| [ 3 ] Repeat Ball PokeCenter, girl upstairs |
| [ 1 ] Ultra Ball Near the West exit |
| |
<---------------------------------------------------------------------->
| Trainers |
<---------------------------------------------------------------------->
| Biker #1 | Pokemon : - Warubiru lvl 27 |
|----------/ - Zebraika lvl 27 |
| Rotational 3vs3 - Basurao lvl 27 |
| Black |
| Yen : 2500 |
<---------------------------------------------------------------------->
| Trades |
<---------------------------------------------------------------------->
| ??? for ??? House next to the bridge, second one |
<---------------------------------------------------------------------->

Make your way into to town to find Cheren. . . That guy is just everywhere,
isn't he? Anyways, after the scene explore the town. The second house you
will come across has a trade. Check out the big building all the way to the
west; it's a market.

In the market, talk to a guy with a black suit, he'll give you an Expert
Belt. Enter the market from the westside to find a _SHINYORBTHING_

If you're playing Black: Behind the market (westside) there is a biker
riding back and forth. Talk to him and answer "yes" two times to have a
rotational 3vs3 fight.

That's about all you can do for now. Head to the south to find the...

<----------------------------------------------------------------------------
>
| CldS |======================/ Cold Storage \======================| CldS |
<----------------------------------------------------------------------------
>

<---------------------------------------------------------------------->
| Pokemon |
<---------------------------------------------------------------------->
| |
<---------------------------------------------------------------------->
| Items |
<---------------------------------------------------------------------->
| [ 1 ] _MINERHELMET_ Guy in between warehouses |
| [ 1 ] Ether Patch of grass below warehouse |
| [ 1 ] Protein Patch of grass below green containers |
| [ 1 ] Net Ball In the frozen warehouse |
| [ 1 ] TM55 In the frozen warehouse |
| [ 1 ] Ice Heal In the frozen warehouse |
| [ 1 ] Hyper Potion In the frozen warehouse |
| [ 1 ] NeverMeltice In the frozen warehouse |
| |
<---------------------------------------------------------------------->
| Trainers |
<---------------------------------------------------------------------->
| Youngster #1 | Pokemon : - Hoiiga lvl 24 |
|--------------/ - Kaburomo lvl 24 |
| |
| Yen : 384 |
| |
|--------------. |
| Youngster #2 | Pokemon : - Batula lvl 24 |
|--------------/ - Ishizumai lvl 24 |
| |
| Yen : 384 |
| |
|---------------. |
| Dockworker #1 | Pokemon : - Pansage lvl 24 |
|---------------/ - Dokkorar lvl 24 |
| |
| Yen : 960 |
| |
|---------------. |
| Dockworker #2 | Pokemon : - Pansear lvl 24 |
|---------------/ - Dokkorar lvl 24 |
| |
| Yen : 960 |
| |
|---------------. |
| Dockworker #3 | Pokemon : - Panpour lvl 24 |
|---------------/ - Dokkorar lvl 24 |
| |
| Yen : 960 |
| |
|---------------. |
| Dockworker #4 | Pokemon : - Dotetsukotsu lvl 25 |
|---------------/ |
| Yen : 1000 |
| |
|---------------. |
| Dockworker #5 | Pokemon : - Vanipucchi lvl 24 |
|---------------/ - Dokkorar lvl 24 |
| |
| Yen : 960 |
| |
|---------------. |
| Dockworker #6 | Pokemon : - Dokkorar lvl 23 |
|---------------/ - Dokkorar lvl 23 |
| - Vanipucchi lvl 23 |
| |
| Yen : 920 |
<---------------------------------------------------------------------->

Follow the road down and then west and then Cheren will come up to you.
Enter the warehouse. Ice puzzles!

Head up (not up the stairs) until you see the first puzzle:
1. Slide up on the leftmst tile
2. Right
3. Down
4. Pick up TM55
5. Slide up
6. Left
7. Up
8. Right

Go left and slide across the next "puzzle":
1. Slide left

Head up the stairs and to the right for the next puzzle:
1. Slide right
2. Slide up
3. Slide left
4. Slide down

Follow the green containers and head up the stairs. Follow the brown
containers and head down the stairs. Go left and then up for the next
"puzzle":
1. Slide up from the left two tiles

The only way you could have screwed up this puzzle was by sliding up from
the wrong tile. Head up. Head left, but not up the stairs. When you approach
an open container, Cheren catches up with you.

In the container are 8 Plasma Grunts ganging up on a man. The grunts then
form a line, talk to each grunt and fight them, no worries you don't have to
fight each one of them. (from right to left)

<---------------------------------------------------------------------->
| Plasma Grunt #1 | Pokemon : - Meguroco lvl 23 |
|-----------------/ - Meerhog lvl 23 |
| |
| Yen : 920 |
| |
|-----------------. |
| Plasma Grunt #2 | Pokemon : - Yabakuron lvl 24 |
|-----------------/ |
| Yen : 960 |
| |
|-----------------. |
| Plasma Grunt #3 | Pokemon : - Leopardas lvl 24 |
|-----------------/ |
| Yen : 960 |
| |
|-----------------. |
| Plasma Grunt #4 | Pokemon : - Meerhog lvl 23 |
|-----------------/ - Zuruggu lvl 23 |
| |
| Yen : 920 |
<---------------------------------------------------------------------->

The Gym Leader then barges in and arrests the grunts. Exit the warehouse.
Head to the northern part of the City and then to the east to the gym. You'll
find Team Plasma in front of the gym. When they leave, enter the gym.

<----------------------------------------------------------------------------
>
| Gym5 |=========================/ Gym 5 \==========================| Gym5 |
<----------------------------------------------------------------------------
>
\ Type: Ground # of Trainers: 5 Highest Level : 31 /
\ # of Yen: 9360 /
\____________________________________________________________________/

<---------------------------------------------------------------------->
| Helmetguy #1 | Pokemon : - Gamagaru lvl 28 |
|--------------/ - Drilbur lvl 28 |
| |
| Yen : 1120 |
| |
|--------------. |
| Helmetguy #2 | Pokemon : - Meguroco lvl 28 |
|--------------/ - Drilbur lvl 28 |
| |
| Yen : 1120 |
| |
|--------------. |
| Helmetguy #3 | Pokemon : - Warubiru lvl 29 |
|--------------/ |
| Yen : 1160 |
| |
|-----------------. |
| Business Man #1 | Pokemon : - Meguroco lvl 27 |
|-----------------/ - Gamagaru lvl 27 |
| - Meguroco lvl 27 |
| |
| Yen : 1080 |
| |
|----------. |
| Woman #1 | Pokemon : - Drilbur lvl 29 |
|----------/ |
| Yen : 1160 |
<---------------------------------------------------------------------->

Step on the platform and press the Green down button. Beat the first
trainer and press the green down button to his right. Step on the platform
to the north of the one you're one and press its purple up button to fight a
trainer. If you have, come back down and step on the ledge on the north wall
and head left. Battle the trainer. Step on the platform and press the green
down button. Stepping on the right platform leads to an extra trainer. Step
on the platform to the north and go up. Step on the ledge on the north wall
and head right. Fight the trainer and step on the platform and go down.

<---------------------------------------------------------------------->
| Gym Leader #5 | Pokemon : - Warubiru lvl 29 |
|---------------/ - Doryuuzu lvl 31 |
| - Gamagaru lvl 29 |
| |
| Yen : 3720 |
<---------------------------------------------------------------------->

You'll receive badge #5 and Pokemon up to level 60 will obey you now.

Try to exit the town to the west and Bianca will come up and stop you for
a battle...

<---------------------------------------------------------------------->
| Bianca Battle #4 | Pokemon : - Haideria lvl 26 |
|-----------------/ - Musharna lvl 26 |
| AND |
| - Janoby lvl 28 |
| - Panpour lvl 26 |
| OR |
| - Chaobuu lvl 28 |
| - Pansage lvl 26 |
| OR |
| - Futachimaru lvl 28 |
| - Pansear lvl 26 |
| |
| Yen : 2800 |
<---------------------------------------------------------------------->

After the battle, she'll give you HM2, Fly. Which you now can use. Heal up
or do whatever you like, when ready, head west to...

<----------------------------------------------------------------------------
>
| Rt06 |========================/ Route 6 \=========================| Rt06 |
<----------------------------------------------------------------------------
>

<---------------------------------------------------------------------->
| Pokemon |
<---------------------------------------------------------------------->
| |
<---------------------------------------------------------------------->
| Items |
<---------------------------------------------------------------------->
| [ 1 ] Hyper Potion West of the house |
| [ 1 ] Ether South of the house, behind a fence |
| [ 1 ] Leaf Stone Left of the first puddle, right of |
| the second puddle |
| [ 1 ] Shiny Stone Second house, talk to girl |
| |
<---------------------------------------------------------------------->
| Trainers |
<---------------------------------------------------------------------->
| Scientist #1 | Pokemon : - Shikijika lvl 27 |
|--------------/ |
| Yen : 1296 |
| |
|-----------. |
| Ranger #1 | Pokemon : - Emonga lvl 27 |
|-----------/ - Shikijika lvl 27 |
| |
| Yen : 1620 |
| Reward : Cheri Berry |
| |
|--------------. |
| Pink Lady #1 | Pokemon : - Otamaro lvl 24 |
|--------------/ - Otamaro lvl 24 |
| - Otamaro lvl 24 |
| - Otamaro lvl 24 |
| |
| Yen : 768 |
| |
|--------------. |
| Scientist #2 | Pokemon : - Shikijika lvl 27 |
|--------------/ |
| Yen : 1296 |
| |
|--------------. |
| Scientist #3 | Pokemon : - Shikijika lvl 27 |
|--------------/ |
| Yen : 1296 |
| |
|--------------. |
| Pink Lady #1 | Pokemon : - Vanipucchi lvl 26 |
|--------------/ - Pururiru lvl 26 |
| |
| Yen : 832 |
| |
|-----------. |
| Ranger #2 | Pokemon : - Chillarmy lvl 27 |
|-----------/ - Empnga lvl 27 |
| |
| Yen : 1620 |
| Reward : Cheri Berry |
<---------------------------------------------------------------------->

Follow the route until you hit a house. From now on, a POokeball in the
grass might also be a Pokemon named "Tamagetake", who has a Pokeball-shaped
head. You can still use the list above to see which Pokeballs are items and
which aren't.

Note: The second house acts as a PokeCenter!

Go north from the second house to reach...


<----------------------------------------------------------------------------
>
| ERCv |==================/ Electric Rock Cave \====================| ERCv |
<----------------------------------------------------------------------------
>

<---------------------------------------------------------------------->
| Pokemon |
<---------------------------------------------------------------------->
| |
<---------------------------------------------------------------------->
| Items |
<---------------------------------------------------------------------->
| [ 1 ] Parlyz Heal Behind the second crystal |
| [ 1 ] Revive Below Scientist #1 behind two |
| crystals |
| [ 1 ] Heal Ball Above a ledge, near Scientist #1 |
| [ 2 ] Hyper Potion East of the bridge |
| Room below 7 grunts |
| [ 1 ] Iron West of first staircase |
| [ 1 ] Nugget Talk to two guys, B1 |
| [ 1 ] Quick Ball Above the two guys |
| [ 1 ] _METALPOWDER3?_ Take left staircase in room with |
| grunts |
| [ 1 ] Magnet Southern corridor west of N |
| |
<---------------------------------------------------------------------->
| Trainers |
<---------------------------------------------------------------------->
| Scientist #1 | Pokemon : - Gear lvl 29 |
|--------------/ |
| Yen : 1392 |
| |
|----------------. |
| Cooltrainer #1 | Pokemon : - Achen lvl 31 |
|----------------/ |
| Yen : 1860 |
| |
|----------. |
| Hiker #1 | Pokemon : - Gantoru lvl 26 |
|----------/ - Dotetsukotsu lvl 26 |
| |
| Yen : 832 |
| |
|--------------. |
| Scientist #2 | Pokemon : - Gear lvl 29 |
|--------------/ |
| Yen : 1392 |
| |
|-----------. |
| Doctor #1 | Pokemon : - Kurumayu lvl 29 |
|-----------/ |
| Yen : 1740 |
| |
|----------------. |
| Cooltrainer #2 | Pokemon : - Drilbur lvl 30 |
|----------------/ - Zebraika lvl 30 |
| |
| Yen : 1800 |
| |
|----------------. |
| Cooltrainer #4 | Pokemon : - ??? lvl ?? |
|----------------/ |
| Yen : ???? |
| |
|--------------. |
| Scientist #3 | Pokemon : - Gear lvl 29 |
|--------------/ |
| Yen : 1392 |
| |
|----------------. |
| Cooltrainer #4 | Pokemon : - Erufuun lvl 30 |
|----------------/ - Purotoga lvl 30 |
| |
| Yen : 1800 |
<---------------------------------------------------------------------->

Examine the gold spider web and the Gym Leader of Hodomoe approaches. He
gives you TM78 and walks off. Enter the cave.

Oh no! N! He asks you a question, answer anything, it doesn't matter and he
will leave you alone. Resume your course and approach the blue crystal.
Bianca
should appear as should the Professor. The Professor will give you a Lucky
Egg.

Push the crystal out of your way and continue north. When you reach the
next crystal push it out of your way as well and go up the stairs. Go right
and reach two crystals next to each other. Push the top one left and the
bottom one down and carry on.

After the Professor and Bianca stop talking go south until you reach a
bridge. After being taken across, push the crystal down and carry on. Head
down the staircase.

When you come to the path split with the two guys, head left to return to
the entrance. Head right to find a doctor who can heal you after you beat
him. Go north and find some Grunts.

<---------------------------------------------------------------------->
| Plasma Grunt #1 | Pokemon : - Meguroco lvl 26 |
|-----------------/ - Zuruggu lvl 26 |
| - Meerhog lvl 26 |
| |
| Yen : 1040 |
| |
|-----------------. |
| Plasma Grunt #2 | Pokemon : - Zuruggu lvl 28 |
|-----------------/ |
| Yen : 1120 |
| |
|-----------------. |
| Plasma Grunt #3 | Pokemon : - Yabakuron lvl 27 |
|-----------------/ - Leopardas lvl 27 |
| |
| Yen : 1080 |
| |
|-----------------. |
| Plasma Grunt #4 | Pokemon : - Yabakuron lvl 26 |
|-----------------/ - Yabakuron lvl 26 |
| - Yabakuron lvl 26 |
| |
| Yen : 1040 |
| |
|-----------------. |
| Plasma Grunt #5 | Pokemon : - Meerhog lvl 27 |
|-----------------/ - Meguroco lvl 27 |
| |
| Yen : 1080 |
| |
|-----------------. |
| Plasma Grunt #6 | Pokemon : - Leopardas lvl 28 |
|-----------------/ |
| Yen : 1120 |
| |
|-----------------. |
| Plasma Grunt #7 | Pokemon : - Leopardas lvl 27 |
|-----------------/ - Meerhog lvl 27 |
| |
| Yen : 1080 |
<---------------------------------------------------------------------->

In this room, go up to meet N. Going down is an optinal path with some
trainers and items. Go upstairs.

To the east is N, to the west some trainer and the area where you left
Bianca and the Professor. Go see N and answer "yes" for some fun:

<---------------------------------------------------------------------->
| N Battle #4 | Pokemon : - Gantoru lvl 28 |
|-------------/ - Batula lvl 28 |
| - Desseed lvl 28 |
| - Gear lvl 22 |
| |
| Yen : 2800 |
<---------------------------------------------------------------------->

Exit the cave...

<----------------------------------------------------------------------------
>
| FkyC |=====================/ Fukiyose City \======================| FkyC |
<----------------------------------------------------------------------------
>

<---------------------------------------------------------------------->
| Items |
<---------------------------------------------------------------------->
| [ 1 ] TM58 Below a plane |
| [ 1 ] Sharp Beak Girl in the control tower |
| |
<---------------------------------------------------------------------->

Walking north past the POokeCenter triggers a scene. Watch the Gym Leader
go east and follow him (there isn't much to do here anyway).

<----------------------------------------------------------------------------
>
| Rt07 |========================/ Route 7 \=========================| Rt07 |
<----------------------------------------------------------------------------
>

<---------------------------------------------------------------------->
| Pokemon |
<---------------------------------------------------------------------->
| |
<---------------------------------------------------------------------->
| Items |
<---------------------------------------------------------------------->
| [ 1 ] TM57 Woman near the south entrance |
| [ 1 ] Ultra Ball In the big southern patch of grass |
| where there is no grass |
| [ 1 ] PP Up Patch of grass past the house |
| [ 1 ] Max Ether South of the tower |
| [ 1 ] TM81 Far east corner after the split |
| |
<---------------------------------------------------------------------->
| Trainers |
<---------------------------------------------------------------------->
| Hiker #1 | Pokemon : - Boakey lvl 31 |
|----------/ |
| Yen : 744 |
| |
|--------------. |
| Youngster #1 | Pokemon : - Ishizumai lvl 30 |
|--------------/ - Yanakey lvl 30 |
| |
| Yen : 480 |
| |
|--------------. |
| Youngster #2 | Pokemon : - Gamagaru lvl 29 |
|--------------/ - Pendora lvl 29 |
| - Chobomaki lvl 29 |
| |
| Yen : 464 |
| |
|----------------. |
| Cooltrainer #1 | Pokemon : - Leopardas lvl 32 |
|----------------/ - Meerhog lvl 32 |
| Rotational - KoWoobat lvl 32 |
| |
| Yen : 464 |
| |
|----------. |
| Hiker #2 | Pokemon : - Chillarmy lvl 31 |
|----------/ |
| Yen : 744 |
| |
|-----------. |
| Ranger #3 | Pokemon : - Kurumayu lvl 30 |
|-----------/ - Hiakey lvl 30 |
| - Hatohpoh lvl 30 |
| |
| Yen : 1800 |
| Reward : ??? Berry |
| |
|-----------. |
| Ranger #4 | Pokemon : - Uniran lvl 31 |
|-----------/ - Kibago lvl 31 |
| |
| Yen : 1860 |
| Reward : ??? Berry |
| |
|----------. |
| Clown #1 | Pokemon : - Emonga lvl 30 |
|----------/ - Shinpora lvl 30 |
| |
| Yen : 960 |
| |
|----------. |
| Clown #2 | Pokemon : - Shibishirasu lvl 29 |
|----------/ - Koaruhii lvl 29 |
| - Hatohpoh lvl 29 |
| |
| Yen : 928 |
<---------------------------------------------------------------------->

The first appearance of the brown ledges! You can walk on these to skip
the patches of grass. If necessary you can also jump off of them.

Make your way up north. When you come to a split in the road, heading right
will trigger a phone call from your mother. Going north leads to the
Tower of Heaven.


<----------------------------------------------------------------------------
>
| ToHe |====================/ Tower of Heaven \=====================| ToHe |
<----------------------------------------------------------------------------
>

<---------------------------------------------------------------------->
| Pokemon |
<---------------------------------------------------------------------->
| |
<---------------------------------------------------------------------->
| Items |
<---------------------------------------------------------------------->
| [ 1 ] Hyper Potion F2 |
| [ 1 ] TM61 F2 |
| [ 1 ] Spell Tag F3 |
| [ 1 ] TM65 F4 |
| [ 1 ] Revive F4 |
| |
<---------------------------------------------------------------------->
| Trainers |
<---------------------------------------------------------------------->
| Psychic #1 | Pokemon : - Rigray lvl 30 |
|------------/ - Uniran lvl 30 |
| - Shinpora lvl 30 |
| |
| Yen : 960 |
| |
|---------------. |
| Young Girl #1 | Pokemon : - Shikijika lvl 30 |
|---------------/ - Gothemme lvl 30 |
| |
| Yen : 480 |
| |
|------------. |
| Pokefan #1 | Pokemon : - Emonga lvl 30 |
|------------/ - Haideria lvl 30 |
| |
| Yen : 1920 |
| |
|------------. |
| Pokefan #2 | Pokemon : - Kurumayu lvl 31 |
|------------/ |
| Yen : 1984 |
| |
|------------. |
| Psychic #2 | Pokemon : - Musharna lvl 32 |
|------------/ |
| Yen : 1024 |
| |
|------------. |
| Psychic #3 | Pokemon : - Deathmas lvl 31 |
|------------/ - Gobit lvl 31 |
| |
| Yen : 992 |
| |
|------------. |
| Psychic #4 | Pokemon : - Hitomoshi lvl 31 |
|------------/ - KoWoobat lvl 31 |
| |
| Yen : 992 |
| |
|------------. |
| Psychic #5 | Pokemon : - Doubran lvl 32 |
|------------/ |
| Yen : 1024 |
| |
|----------. |
| Nurse #1 | Pokemon : - Gothemme lvl 31 |
|----------/ - Mamanboh lvl 31 |
| |
| Yen : 1240 |
| |
|----------------. |
| CoolTrainer #1 | Pokemon : - KoWoobat lvl 32 |
|----------------/ - Gothimelle lvl 32 |
| |
| Yen : 1920 |
| |
|----------------. |
| CoolTrainer #2 | Pokemon : - Muurando lvl 33 |
|----------------/ |
| Yen : 1980 |
<---------------------------------------------------------------------->

Make your way up the tower. It's pretty straightforward, so I'll assume
you need no help in getting to the top. Beat the nurse on F3 to have a
healing point.

When you reach the top, approach the Gym Leader. Examine the bell and
answer "yes". The leader will leave. Exit the tower as well.

Go back to Fukiyose City and find the gym on the landing strip...

<----------------------------------------------------------------------------
>
| Gym6 |=========================/ Gym 6 \==========================| Gym6 |
<----------------------------------------------------------------------------
>
\ Type: Flying # of Trainers: 6 Highest Level: 35 /
\ # of Yen: 13140 /
\____________________________________________________________________/

<---------------------------------------------------------------------->
| Helmetguy #1 | Pokemon : - Hatohpoh lvl 32 |
|--------------/ - Hatohpoh lvl 32 |
| |
| Yen : 1280 |
| |
|--------------. |
| Helmetguy #2 | Pokemon : - Koaruhii lvl 32 |
|--------------/ - Woobat lvl 32 |
| |
| Yen : 1280 |
| |
|----------. |
| Pilot #1 | Pokemon : - Koaruhii lvl 32 |
|----------/ - Shinpora lvl 32 |
| |
| Yen : 1920 |
| |
|----------. |
| Pilot #2 | Pokemon : - Kenhorou lvl 33 |
|----------/ |
| Yen : 1980 |
| |
|--------------. |
| Helmetguy #2 | Pokemon : - KoWoobat lvl 33 |
|--------------/ |
| Yen : 1320 |
| |
|----------. |
| Woman #1 | Pokemon : - Drilbur lvl 29 |
|----------/ |
| Yen : 1160 |
<---------------------------------------------------------------------->

Approach the first cannon and press A. You'll get shot away to a platform.
Use the cannon on the left. Go down the stairs and use the cannon again.
Take the stairs that go up and use the cannon in the south. Fly across.
On this platform, approach the cannon from the south. After being shot again,
use the cannon here. Use that same cannon again, this time from the other
side. Go up the stairs and use the cannon there. Use the next cannons as you
fly through some hoops and against a wall. Use this cannon and end up in
front of the Leader:


<---------------------------------------------------------------------->
| Gym Leader #6 | Pokemon : - KoWoobat lvl 33 |
|---------------/ - Kenhorou lvl 33 |
| - Swanna lvl 35 |
| |
| Yen : 4200 |
<---------------------------------------------------------------------->

You'll receive Badge #6 and TM62. Pokemon up to lvl 70 will obey you.

To exit use the cannon from the north. N will be waiting outside. No
worries, he's only there to chat.

Go up route 7, take the eastern path and you'll arrive in...


<----------------------------------------------------------------------------
>
| NjYm |========================/ Neji Yama \=======================| NjYm |
<----------------------------------------------------------------------------
>

<---------------------------------------------------------------------->
| Pokemon |
<---------------------------------------------------------------------->
| |
<---------------------------------------------------------------------->
| Items |
<---------------------------------------------------------------------->
| [ 1 ] Full Heal In the quarry area, top area east |
| from entrance |
| [ 1 ] Revive In the quarry area, top area north |
| from entrance |
| [ 1 ] Moon stone In the third cave, behind a rock |
| [ 1 ] Max Potion Exiting the third cave, go north |
| [ 1 ] Ether Exiting the third cave, go west |
| [ 1 ] Nugget Enter 4th cave, go north in first |
| corridor |
| [ 1 ] PP Up Enter 4th cave, go north in first |
| corridor, at end go west |
| [ 1 ] Ultra Ball Cave before reaching the bottom floor |
| [ 1 ] TM91 Room with the big white stone |
| |
<---------------------------------------------------------------------->
| Trainers |
<---------------------------------------------------------------------->
| Hiker #1 | Pokemon : - Gantoru lvl 34 |
|----------/ - Dotetsukotsu lvl 34 |
| |
| Yen : 1088 |
| |
|----------. |
| Hiker #2 | Pokemon : - Woobat lvl 33 |
|----------/ - Dotetsukotsu lvl 33 |
| - Gantoru lvl 33 |
| |
| Yen : 1056 |
| |
|----------------. |
| Martial Art #1 | Pokemon : - Nageki lvl 36 |
|----------------/ |
| Yen : 1152 |
| |
|----------------. |
| Cooltrainer #1 | Pokemon : - Vaniricchi lvl 35 |
|----------------/ - Gothimelle lvl 35 |
| - Doubran lvl 35 |
| |
| Yen : 2100 |
| |
|----------. |
| Miner #1 | Pokemon : - Gantoru lvl 34 |
|----------/ - Doryuuzu lvl 34 |
| |
| Yen : 1360 |
| |
|----------. |
| Miner #2 | Pokemon : - KoWoobat lvl 35 |
|----------/ |
| Yen : 1400 |
| |
|----------. |
| Miner #3 | Pokemon : - Gantoru lvl 33 |
|----------/ - Gantoru lvl 33 |
| - Gantoru lvl 33 |
| |
| Yen : 1320 |
| |
|----------. |
| Miner #4 | Pokemon : - Doryuuzu lvl 35 |
|----------/ |
| Yen : 1400 |
| |
|-----------. |
| Doctor #4 | Pokemon : - Doubran lvl 34 |
|-----------/ - Musharna lvl 34 |
| |
| Yen : 2040 |
| |
|----------. |
| Hiker #4 | Pokemon : - Woobat lvl 34 |
|----------/ - Gantoru lvl 34 |
| |
| Yen : 1088 |
| |
|----------------. |
| Martial Art #2 | Pokemon : - Dageki lvl 36 |
|----------------/ |
| Yen : 1152 |
| |
|----------. |
| Miner #5 | Pokemon : - Dotetsukotsu lvl 34 |
|----------/ - Gantoru lvl 34 |
| |
| Yen : 1360 |
<---------------------------------------------------------------------->

When you want to head up the stairs...

<---------------------------------------------------------------------->
| Cheren Battle #6 | Pokemon : - Kenhorou lvl 33 |
|------------------/ - Leopardas lvl 33 |
| AND |
| - Janoby lvl 35 |
| - Hiyakey lvl 33 |
| OR |
| - Chaobuu lvl 35 |
| - Yanakey lvl 33 |
| OR |
| - Futachimaru lvl 35 |
| - Boakey lvl 33 |
| |
| Yen : 3500 |
<---------------------------------------------------------------------->

It's been a while, so you must have expected him. He's not that hard. If
you
find he is, go back to do some more training. You will get HM3 from the next
Gym Leader.

Enter the cave and find Cheren again with Hodomoe's Gym Leader. Follow
Cheren. Walk the wooden edge south and enter the cave again. Follow the
corridor sputh and take the last corridor north and exit the cave.

Go north and enter the cave. When you reach a split, go south and through
the door. Follow the corridor and exit the cave.

Go west and enter the cave. Take the second corridor north and head east at
the top. Exit the cave. The trainer here is a doctor. Beat him to get a
healing point.

Head north and enter the first cave. Head north on the first intersection.
Go through the door. Head south at the intersetion and exit the cave.

Buy some refreshments if you need some and head towards the eastern cave.
Find Cheren and the grunts. After you regain control, head east and exit the
cave.


<----------------------------------------------------------------------------
>
| SkkC |======================/ Sekka City \========================| SkkC |
<----------------------------------------------------------------------------
>

<---------------------------------------------------------------------->
| Items |
<---------------------------------------------------------------------->
| [ 1 ] TM31 Old lady in PokeCenter |
| [ 1 ] Parlyz Heal Fail quiz (?) in building east of gym |
| |
<---------------------------------------------------------------------->
| Trainers |
<---------------------------------------------------------------------->
| Biker #1 | Pokemon : - Warubiru lvl 27 |
|----------/ - Zebraika lvl 27 |
| Rotational 3vs3 - Basurao lvl 27 |
| Black |
| Yen : 2500 |
<---------------------------------------------------------------------->
| Trades |
<---------------------------------------------------------------------->
| ??? for ??? House next to the bridge, second one |
<---------------------------------------------------------------------->

The building east of the gym has some sort of a quiz going on. I'm not
sure what you need to answer, but failing it gives you a Parlyz Heal.

That's all there is to do really. Gym-time!

<----------------------------------------------------------------------------
>
| Gym7 |=========================/ Gym 7 \==========================| Gym7 |
<----------------------------------------------------------------------------
>
\ Type: Ice # of Trainers: 6 Highest Level: 39 /
\ # of Yen: 11624 /
\____________________________________________________________________/

<---------------------------------------------------------------------->
| Karate Guy #1 | Pokemon : - Kumashun lvl 35 |
|---------------/ - Kumashun lvl 35 |
| - Freezio lvl 35 |
| |
| Yen : 1120 |
| |
|----------------. |
| Karate Girl #1 | Pokemon : - Freezio lvl 37 |
|----------------/ |
| Yen : 1184 |
| |
|---------------. |
| Karate Guy #2 | Pokemon : - Kumashun lvl 37 |
|---------------/ |
| Yen : 1184 |
| |
|----------------. |
| Karate Girl #2 | Pokemon : - Kumashun lvl 36 |
|----------------/ - Vaniricchi lvl 36 |
| |
| Yen : 1152 |
| |
|----------------. |
| Karate Girl #3 | Pokemon : - Vaniricchi lvl 36 |
|----------------/ - Vaniricchi lvl 36 |
| |
| Yen : 1152 |
| |
|---------------. |
| Karate Guy #3 | Pokemon : - Vaniricchi lvl 36 |
|---------------/ - Kumashun lvl 36 |
| |
| Yen : 1152 |
<---------------------------------------------------------------------->

Ice puzzles, you know the drill!

First room:
1. Go up next to the coach
2. Go right
3. Walk past trainer, press button and slide left
4. Go up the stairs
5. Slide right

New Room after you slided across the ramp:
1. Slide right
2. Slide up
3. Slide right
4. Slide up
5. Slide down so you'll hit the wooden construction
6. Slide right
7. Walk down the dirt path
8. Slide left towards the cruved wooden construction
9. Slide up to the button
10. Slide up
11. Slide left
12. Slide down from the arrow like dirt

Go up the stairs and slide across the gap to find the next room:
1. Slide left
2. Slide up
3. Slide right
4. Slide up
5. Slide right
6. Slide up
7. Slide up
8. Step on button
9. Slide right
10. Slide down
11. Slide left
12. Slide down
13. Slide left
14. Slide up

Go up the staircase to find the Gym Leader:

<---------------------------------------------------------------------->
| Gym Leader #7 | Pokemon : - Vaniricchi lvl 37 |
|---------------/ - Tsunbear lvl 39 |
| - Freezio lvl 37 |
| |
| Yen : 4680 |
<---------------------------------------------------------------------->

You'll receive badge 7 and tM79. Pokemon up to level 80 will obey you now.

Exit the gym by taking the slide to the west.

Outside you'll find Bianca and Cheren. The gym leader will rush out and N's
minions appear out of nowhere. Cheren and the leader run off after the
minions
and you should follow them to...

<----------------------------------------------------------------------------
>
| DSpT |==================/ Dragon Spiral Tower \===================| DSpT |
<----------------------------------------------------------------------------
>

<---------------------------------------------------------------------->
| Pokemon |
<---------------------------------------------------------------------->
| |
<---------------------------------------------------------------------->
| Items |
<---------------------------------------------------------------------->
| [ 1 ] Old Gateau Automatically received |
| [ 1 ] Hyper Potion On the floor in the big room with the |
| fallen spillars |
| [ 2 ] _PURPLEPOWDER_ Platform where Cheren called you |
| Circular room |
| [ 1 ] Shiny Stone Room with first jumping puzzle |
| [ 1 ] _TOOTH_ Room with all the stairs |
| [ 1 ] _PURPLESTAR_ Circular room |
| [ 1 ] Revive Circular room |
| [ 1 ] Max Elixir Room after the circular one |
| |
<---------------------------------------------------------------------->
| Trainers |
<---------------------------------------------------------------------->
| Hiker #1 | Pokemon : - Gantoru lvl 34 |
|----------/ - Dotetsukotsu lvl 34 |
| |
| Yen : 1088 |
| |
|----------. |
| Hiker #2 | Pokemon : - Woobat lvl 33 |
|----------/ - Dotetsukotsu lvl 33 |
| - Gantoru lvl 33 |
| |
| Yen : 1056 |
<---------------------------------------------------------------------->

Before you can enter the forest, you'll receive an old gateau. Enter the
forest. Never mind the Grunt, make way to the tower and enter it.

Make your way across the room and try to head up the stairs. You will
hear a sound. Go upstairs. Watch Cheren call you and leave. Go up and head
right. Walk up the fallen pillars and head left to where Cheren was.

Leave the room and head up the spiralling stairs. A jumping puzzle!
1. Jump down
2. Take the bottom of the three jumps

Head up the stairs and go through the door. Walk past Cheren and the Gym
Leader and make your way to the staircase and through the door.

<---------------------------------------------------------------------->
| Plasma Grunt #1 | Pokemon : - Meerhog lvl 34 |
|-----------------/ |
| Yen : 1360 |
| |
|-----------------. |
| Plasma Grunt #2 | Pokemon : - Leopardas lvl 34 |
|-----------------/ |
| Yen : 1360 |
| |
|-----------------. |
| Plasma Grunt #3 | Pokemon : - Zuruggu lvl 34 |
|-----------------/ |
| Yen : 1360 |
| |
|-----------------. |
| Plasma Grunt #4 | Pokemon : - Leopardas lvl 33 |
|-----------------/ - Leopardas lvl 33 |
| |
| Yen : 1320 |
| |
|-----------------. |
| Plasma Grunt #5 | Pokemon : - Meerhog lvl 32 |
|-----------------/ - Zuruggu lvl 32 |
| - Warubiru lvl 32 |
| |
| Yen : 1280 |
<---------------------------------------------------------------------->

Jumping puzzle room:
1. Go right
2. Move towards the inner circle
3. Go right
4. Move towards the inner circle
5. Move left
6. Move towards the inner circle
7. Move right
8. Jump
9. Move towards the outer circle
10. Move left
11. Move towards the outer circle
12. Move right
13. Move towards the outer circle
14. Move left up the stairs

Make your way through this room until you find a lot of grunts standing
around a man. The grunts will gang up on you:


<---------------------------------------------------------------------->
| Plasma Grunt #1 | Pokemon : - Meerhog lvl 33 |
|-----------------/ - Warubiru lvl 33 |
| |
| Yen : 1320 |
| |
|-----------------. |
| Plasma Grunt #2 | Pokemon : - Warubiru lvl 34 |
|-----------------/ |
| Yen : 1360 |
| |
|-----------------. |
| Plasma Grunt #3 | Pokemon : - Yabakuron lvl 33 |
|-----------------/ - Leopardas lvl 33 |
| |
| Yen : 1320 |
| |
|-----------------. |
| Plasma Grunt #4 | Pokemon : - Meerhog lvl 34 |
|-----------------/ |
| Yen : 1360 |
<---------------------------------------------------------------------->

Take the staircase to the south. Find N and the box Legendary of the
oppsite game. The legendary Pokemon flies off with N. Cheren and the Leader
take you outside.

In Sekka City, use the eastern exit to reach...

<----------------------------------------------------------------------------
>
| Rt08 |========================/ Route 8 \=========================| Rt08 |
<----------------------------------------------------------------------------
>

<---------------------------------------------------------------------->
| Pokemon |
<---------------------------------------------------------------------->
| |
<---------------------------------------------------------------------->
| Items |
<---------------------------------------------------------------------->
| [ 1 ] _PURPLEARROW_ Hug the west wall from the south |
| entrance |
| [ 1 ] Full Heal East of the first big puddle |
| [ 1 ] TM42 Talk to a Pink Lady near the south |
| entrance |
| [ 1 ] Icy Rock Pink Lady next to Bridge entrance |
| [ 1 ] TM36 North section |
| |
<---------------------------------------------------------------------->
| Trainers |
<---------------------------------------------------------------------->
| Ranger #1 | Pokemon : - Kumashun lvl 34 |
|-----------/ - Gamagaru lvl 34 |
| - Marakachi lvl 34 |
| |
| Yen : 2040 |
| Reward : ??? Berries |
| |
|--------------. |
| Pink Lady #1 | Pokemon : - Pururiru lvl 34 |
|--------------/ - Koaruhii lvl 34 |
| |
| Yen : 1088 |
| |
|--------------. |
| Fisherman #1 | Pokemon : - Basurao lvl 34 |
|--------------/ - Basurao lvl 34 |
| |
| Yen : 1088 |
| |
|--------------. |
| Pink Lady #2 | Pokemon : - Mamanboh lvl 35 |
|--------------/ |
| Yen : 1120 |
| |
|-----------. |
| Ranger #2 | Pokemon : - Chillachino lvl 36 |
|-----------/ |
| Yen : 2160 |
| Reward : ??? Berries |
<---------------------------------------------------------------------->

We can't access the bridge, so go check out the Sekka Swamp if you want to.

<----------------------------------------------------------------------------
>
| SkSw |======================/ Sekka Swamp \=======================| SkSw |
<----------------------------------------------------------------------------
>

<---------------------------------------------------------------------->
| Pokemon |
<---------------------------------------------------------------------->
| |
<---------------------------------------------------------------------->
| Items |
<---------------------------------------------------------------------->
| [ 1 ] Max Potion North west corner |
| [ 1 ] Max Elixir North part |
| [ 1 ] Max Revive East part on a grass field in the |
| middle of water |
| [ 1 ] Ultra Ball Behind a boulder |
| [ 1 ] Carbos Behind a boulder, go south |
| |
<---------------------------------------------------------------------->
| Trainers |
<---------------------------------------------------------------------->
| Ranger #1 | Pokemon : - Vaniricchi lvl 35 |
|-----------/ - Onondo lvl 35 |
| |
| Yen : 2100 |
| Reward : ??? Berries |
| |
|-----------. |
| Ranger #2 | Pokemon : - Emonga lvl 34 |
|-----------/ - Marakachi lvl 34 |
| - Mamanboh lvl 34 |
| |
| Yen : 2040 |
| Reward : ??? Berries |
| |
|--------------. |
| Fisherman #1 | Pokemon : - Basurao lvl 34 |
|--------------/ - Maggyo lvl 34 |
| |
| Yen : 1088 |
| |
|--------------. |
| Pink Lady #1 | Pokemon : - Pururiru lvl 34 |
|--------------/ - Pururiru lvl 34 |
| |
| Yen : 1088 |
<---------------------------------------------------------------------->

Nothing much happens here, so let's go to...

<----------------------------------------------------------------------------
>
| ACP2 |=================/ Ancient Castle, Part 2 \=================| ACP2 |
<----------------------------------------------------------------------------
>

<---------------------------------------------------------------------->
| Pokemon |
<---------------------------------------------------------------------->
| |
<---------------------------------------------------------------------->
| Items |
<---------------------------------------------------------------------->
| [ 1 ] Max Elixir Fall down the first hole B1 |
| [ 1 ] TM30 B2 |
| [ 1 ] Max Revive B3 |
| [ 1 ] PP Up B3 |
| [ 1 ] Sun stone B4 |
| |
<---------------------------------------------------------------------->
| Trainers |
<---------------------------------------------------------------------->
| N/A |
<---------------------------------------------------------------------->

AKA the Desert Ruins. If you didn't check it out before when I told you to,
scroll up and see how to get here. If you have, descend the ladder in the
desert.

Hug the north wall and go left. Don't run! In the corner, go down and use
the stairs. You'll find a sage standing there. And a grunt!

<---------------------------------------------------------------------->
| Plasma Grunt #1 | Pokemon : - Meerhog lvl 34 |
|-----------------/ - Warubiru lvl 34 |
| - Warubiru lvl 34 |
| |
| Yen : 1360 |
<---------------------------------------------------------------------->

Go down the hole. Fight the next grunt.

<---------------------------------------------------------------------->
| Plasma Grunt #2 | Pokemon : - Zuruggu lvl 35 |
|-----------------/ - Meerhog lvl 35 |
| |
| Yen : 1400 |
<---------------------------------------------------------------------->

Do NOT fall in the hole this grunt is next to. Instead walk SLOWLY past the
hole by hugging the south wall. Fight the next grunt.

<---------------------------------------------------------------------->
| Plasma Grunt #3 | Pokemon : - Dasutodasu lvl 36 |
|-----------------/ |
| Yen : 1440 |
<---------------------------------------------------------------------->

Cross the hole carefully if you want TM30, if not drop down.

NEXT!

<---------------------------------------------------------------------->
| Plasma Grunt #4 | Pokemon : - Warubiru lvl 36 |
|-----------------/ |
| Yen : 1440 |
<---------------------------------------------------------------------->

Cross this hole to the south for a Max Revive. Return because you need to
pass the first hole from the north. Go down to pass the second one. Find the
next grunt.

<---------------------------------------------------------------------->
| Plasma Grunt #5 | Pokemon : - Leopardas lvl 34 |
|-----------------/ - Yabakuron lvl 34 |
| - Yabakuron lvl 34 |
| |
| Yen : 1360 |
<---------------------------------------------------------------------->

Behind this grunt you'll find a PP Up. If you drop down any other hole
beside the last one you crossed, you'll find a Sun Stone.

So either drop to he item and return to this hole or drop down this hole
to begin with. 2 grunts!

<---------------------------------------------------------------------->
| Plasma Grunt #6 | Pokemon : - Meerhog lvl 35 |
|-----------------/ - Zuruggu lvl 35 |
| |
| Yen : 1400 |
| |
|-----------------. |
| Plasma Grunt #6 | Pokemon : - Yabakuron lvl 35 |
|-----------------/ - Leopardas lvl 35 |
| |
| Yen : 1400 |
<---------------------------------------------------------------------->

Drop down this hole and watch the story. When you're outside you'll get
a phone call. Go to Aloe's gym. That's the second gym. You'll get an item.

Go back to Route 8 and head East towards the building. Try to enter it and,
you guessed it, a rival battle!

<---------------------------------------------------------------------->
| Bianca Battle #5 | Pokemon : - Muurando lvl 38 |
|-----------------/ - Musharna lvl 38 |
| AND |
| - Jaroda lvl 40 |
| - Hiakey lvl 38 |
| OR |
| - Emboar lvl 40 |
| - Yanakey lvl 38 |
| OR |
| - Daikenki lvl 40 |
| - Boakey lvl 38 |
| |
| Yen : 4000 |
<---------------------------------------------------------------------->

All righty then. She improved a lot since our last encounter, about 12
levels, however, she should not slow you down if you've been training
properly. You'll receive a Full Restore (wow!) and she'll leave you.

Enter the building.

<----------------------------------------------------------------------------
>
| CylB |====================/ Cylinder Bridge \=====================| CylB |
<----------------------------------------------------------------------------
>

<---------------------------------------------------------------------->
| Pokemon |
<---------------------------------------------------------------------->
| N/A |
<---------------------------------------------------------------------->
| Items |
<---------------------------------------------------------------------->
| [ 1 ] TM 43 Talk to a woman |
| |
<---------------------------------------------------------------------->
| Trainers |
<---------------------------------------------------------------------->
| N/A |
<---------------------------------------------------------------------->

Run across the bridge and watch the scene. Exit the bridge.

<----------------------------------------------------------------------------
>
| Rt09 |========================/ Route 9 \=========================| Rt09 |
<----------------------------------------------------------------------------
>

<---------------------------------------------------------------------->
| Pokemon |
<---------------------------------------------------------------------->
| N/A |
<---------------------------------------------------------------------->
| Items |
<---------------------------------------------------------------------->
| [ 1 ] TM56 Upon entering the route |
| [ 1 ] PP Up Storage room in the Dept. Store |
| [ 1 ] Thunderstone Talk to a guy uin the Dept. Store |
| [ 1 ] HP Up Behind the fence |
| [ 1 ] Full Restore East of the cave entrance |
| |
<---------------------------------------------------------------------->
| Trainers |
<---------------------------------------------------------------------->
| Biker #1 | Pokemon : - Warubiru lvl 36 |
|----------/ - Dasutodasu lvl 36 |
| |
| Yen : 864 |
| |
|----------. |
| Biker #2 | Pokemon : - Warubiru lvl 36 |
|----------/ - Zuruggu lvl 36 |
| |
| Yen : 1152 |
| |
|--------------. |
| Biker #3 & 4 | Pokemon : - Zuruggu lvl 37 |
|--------------/ - Zuruggu lvl 37 |
| Double |
| Yen : 2368 |
| |
|-------------. |
| Waitress #1 | Pokemon : - Chillarmy lvl 36 |
|-------------/ - Doredia lvl 36 |
| |
| Yen : 1152 |
| |
|-------------. |
| Rich Boy #1 | Pokemon : - Leopardas lvl 36 |
|-------------/ |
| Yen : 5760 |
| |
|---------------. |
| Young Lady #1 | Pokemon : - Muurando lvl 36 |
|---------------/ |
| Yen : 5760 |
| |
|-----------. |
| Waiter #1 | Pokemon : - Chillarmy lvl 36 |
|-----------/ - Lamplar lvl 36 |
| |
| Yen : 1440 |
| |
|----------. |
| Biker #5 | Pokemon : - Komatana lvl 36 |
|----------/ |
| Yen : 1184 |
| |
|----------. |
| Biker #6 | Pokemon : - Zuruggu lvl 37 |
|----------/ |
| Yen : 888 |
<---------------------------------------------------------------------->

Enter the building on this route to find a Dept. Store. You'll find several
trainers inside, so even if you're not buying, it's worth checking out.

<----------------------------------------------------------------------------
>
| SryC |======================/ Souryuu City \======================| SryC |
<----------------------------------------------------------------------------
>

<---------------------------------------------------------------------->
| Items |
<---------------------------------------------------------------------->
| [ 1 ] _BALLOFWOOL_ House east of gym |
| [ 1 ] _ROCK_ Building in street west of PokeCenter |
| [ 1 ] _???_ Building in street west of PokeCenter |
| |
<---------------------------------------------------------------------->
| Trainers |
<---------------------------------------------------------------------->
| Cooltrainer #1 | Pokemon : - Yanakey lvl 39 |
|----------------/ - Boakey lvl 39 |
| Rotational - Hiakey lvl 39 |
| |
| Yen : 2340 |
| |
|----------------. |
| Cooltrainer #2 | Pokemon : - Kojofuu lvl 39 |
|----------------/ - Komatana lvl 39 |

| - Rigray lvl 39 |
| |
| Yen : 2340 |
<---------------------------------------------------------------------->

Approach the Guy with the orange hair. Follow the purple haired girl. Watch
the scene in the house.

Leave the house and go to the gym!

<----------------------------------------------------------------------------
>
| Gym8 |=========================/ Gym 8 \==========================| Gym8 |
<----------------------------------------------------------------------------
>
\ Type: Dragon # of Trainers: 7 Highest Level: 43 /
\ # of Yen: 26320 /
\____________________________________________________________________/


<---------------------------------------------------------------------->
| Cooltrainer #1 | Pokemon : - Onondo lvl 41 |
|----------------/ |
| Yen : 2460 |
| |
|----------------. |
| Cooltrainer #2 | Pokemon : - Monose lvl 41 |
|----------------/ |
| Yen : 2460 |
| |
|----------------. |
| Cooltrainer #3 | Pokemon : - Onondo lvl 40 |
|----------------/ - Onondo lvl 40 |
| |
| Yen : 2400 |
| |
|----------------. |
| Cooltrainer #4 | Pokemon : - Onondo lvl 41 |
|----------------/ |
| Yen : 2460 |
| |
|-----------------. |
| Dragon Tamer #1 | Pokemon : - Crimgan lvl 42 |
|-----------------/ |
| Yen : 3360 |
| |
|----------------. |
| Cooltrainer #5 | Pokemon : - Monose lvl 39 |
|----------------/ - Onondo lvl 39 |
| - Crimgan lvl 39 |
| |
| Yen : 2340 |
| |
|----------------. |
| Cooltrainer #5 | Pokemon : - Monose lvl 40 |
|----------------/ - Crimgan lvl 40 |
| |
| Yen : 2400 |
| |
|-----------------. |
| Dragon Tamer #2 | Pokemon : - Onondo lvl 40 |
|-----------------/ - Onondo lvl 41 |
| |
| Yen : 3280 |
<---------------------------------------------------------------------->

Move past the first trainer and make your way along the dragon's tail. When
you come across a split, head right. When you get to the next split, head
left. Head for the dragon's head and go on the path. Move past the trainer
here and jump on the arm. Head for the head again. Follow the path and jump
on the arm of the next dragon.

Head for the dragon's tail. Get on the path. When you reach a trainer, head
left. Go right at the split and jump off. Head for the head and follow the
path. At the bottom of the stairs, go down and jump on the next dragon's arm.

Go to the tail and go down the path below the stairs again. Follow the path
and jump again on the arm. Now head for the head. Move past the trainer and
jump down. Head for the head again. Make way to the next dragon. At the
intersection, go right. Pass this trainer and head up. At the next split,
go left and jump down.

Go to the head to meet the Leader:

Pokemon Black players fight a man, while White players battle a woman.

<---------------------------------------------------------------------->
| Gym Leader #8 | Pokemon : - Onondo lvl 41 |
|---------------/ - Crimgan lvl 41 |
| - Ononokusu lvl 43 |
| |
| Yen : 5160 |
<---------------------------------------------------------------------->

You receive a badge and Pokemon all around obey you now. You also get TM82.

Exit the gym by stepping on the teleporter. It's time we head for the
PokeLeague!

Upon exiting the gym, you will be greeted by the Prof. Answer Yes to her
question and you'll receive a Master Ball. Heal up if necessary and head out
to...


<----------------------------------------------------------------------------
>
| Rt10 |========================/ Route 10 \=========================| Rt10
|
<----------------------------------------------------------------------------
>

<---------------------------------------------------------------------->
| Pokemon |
<---------------------------------------------------------------------->
| N/A |
<---------------------------------------------------------------------->
| Items |
<---------------------------------------------------------------------->
| [ 1 ] Full Heal First patch of grass, rightmost Item |
| Ball |
| [ 1 ] Full Restore Below a ledge |
| [ 1 ] Hyper Potion In the grass north of the wooden |
| bridge |
| [ 1 ] Dawn Stone In the grass north of the wooden |
| bridge |
| [ 1 ] Dusk Stone Near the river north of the wooden |
| bridge, talk to a man with a hat |
| [ 1 ] TM05 Above a ledge near the wooden bridge |
| |
<---------------------------------------------------------------------->
| Trainers |
<---------------------------------------------------------------------->
| Karate Girl #1 | Pokemon : - Zuruzukin lvl 39 |
|----------------/ - Kojofuu lvl 39 |
| |
| Yen : 1248 |
| |
|----------------. |
| Cooltrainer #1 | Pokemon : - Onondo lvl 39 |
|----------------/ - Shibibiiru lvl 39 |
| - Agirudar lvl 39 |
| |
| Yen : 1152 |
| |
| |
|--------------. |
| Socialite #1 | Pokemon : - Marakachi lvl 39 |
|--------------/ - Freezio lvl 40 |
| - Mamanboh lvl 39 |
| |
| Yen : 3200 |
| |
|----------------. |
| Cooltrainer #2 | Pokemon : - Mebukijika lvl 40 |
|----------------/ - Burunkeru lvl 40 |
| |
| Yen : 2400 |
| |
|---------------. |
| Karate Guy #1 | Pokemon : - Dageki lvl 40 |
|---------------/ |
| Yen : 1280 |
| |
|----------. |
| Hiker #1 | Pokemon : - Dotetsukotsu lvl 38 |
|----------/ - Gantoru lvl 38 |
| |
| Yen : 1216 |
| |
|---------------. |
| Coated Man #1 | Pokemon : - Tsunbear lvl 39 |
|---------------/ - Gamageroge lvl 39 |
| - Shubaruga lvl 40 |
| |
| Yen : 3200 |
<---------------------------------------------------------------------->

When you come across the first bridge, save your game. When you cross it,
you'll have to battle Cheren...

<---------------------------------------------------------------------->
| Cheren Battle #7 | Pokemon : - Kenhorou lvl 43 |
|------------------/ - Leopardas lvl 43 |
| AND |
| - Jaroda lvl 45 |
| - Hiyakey lvl 43 |
| OR |
| - Emboar lvl 45 |
| - Yanakey lvl 43 |
| OR |
| - Daikenki lvl 45 |
| - Boakey lvl 43 |
| |
| Yen : 4500 |
| Reward : Max Revive |
<---------------------------------------------------------------------->

When you finish this battle, continue east and enter the building and head
north through the awesome gates. Solve the easy slide puzzle while you're at
it. For the sliding impaired:

1. From the center: up
2. Right
3. Up
4. Left
5. Up

Continue through the gates and enter...

<----------------------------------------------------------------------------
>
| VcRd |======================/ Victory Road \======================| VcRd |
<----------------------------------------------------------------------------
>

<---------------------------------------------------------------------->
| Pokemon |
<---------------------------------------------------------------------->
| N/A |
<---------------------------------------------------------------------->
| Items |
<---------------------------------------------------------------------->
| [ 1 ] Full Restore Past the scared trainer, take first |
| cave |
| [ 1 ] Full Heal On a ledge |
<---------------------------------------------------------------------->
| Trainers |
<---------------------------------------------------------------------->
| Cooltrainer #1 | Pokemon : - Erufuun lvl 45 |
|----------------/ - Zebraika lvl 45 |
| |
| Yen : 2700 |
| |
|----------------. |
| Cooltrainer #2 | Pokemon : - Muurando lvl 45 |
|----------------/ - Pendora lvl 45 |
| |
| Yen : 1152 |
| |
|---------------. |
| Karate Guy #1 | Pokemon : - Zuruzukin lvl 43 |
|---------------/ - Rohpushin lvl 43 |
| - Kojofuu lvl 43 |
| |
| Yen : 1376 |
| |
|--------------. |
| Socialite #2 | Pokemon : - Obemu lvl 44 |
|--------------/ - Doredia lvl 45 |
| - Kuitaran lvl 44 |
| |
| Yen : 3600 |
| |
|----------------. |
| Cooltrainer #3 | Pokemon : - Yanakey lvl 44 |
|----------------/ - Hiakey lvl 44 |
| - Boakey lvl 44 |
| |
| Yen : 2640 |
| |
|-----------. |
| Doctor #1 | Pokemon : - Gothimelle lvl 43 |
|-----------/ - Hahakomori lvl 43 |
| |
| Yen : 1152 |
| |
|----------------. |
| Cooltrainer #4 | Pokemon : - Gigearl lvl 44 |
|----------------/ - Hihidaruma lvl 44 |
| - Gamageroge lvl 44 |
| |
| Yen : 2640 |
| |
|---------------. |
| Coated Man #2 | Pokemon : - Gigaiasu lvl 45 |
|---------------/ - Shibirudon lvl 46 |
| |
| Yen : 1152 |
<---------------------------------------------------------------------->

In the cave, head north and up the stairs. Pass the trainer and head
outside. Watch the two trainers talk to each other and do as that one trainer
down the wall on the right. When on the ground, head right and enter the
cave.

Follow the path and up the stairs. Go north and up the next set of stairs.
Pass the trainer here and exit the cave.

Go past the scared trainer and enter the second cave to advance. The first
one leads to some trainers, which is cool if you need the experience.

Inside, make your way up the stairs. On top of the stairs, you'll find a
doctor! Move past him and head up the next fligh of stairs. Go north up the
next stairs and exit the cave via the right exit.

Take the slide on the right and enter the cave. Go north and head up the
stairs. Take the exit south and head north to reach:

<----------------------------------------------------------------------------
>
| PkLg |======================/ Pokemon League \====================| PlLg |
<----------------------------------------------------------------------------
>

This is it. The moment we've been building up to. We are going to
challenge the Elite 4. But first things first. Heal up in the building to the
left and stock up on items. You'll want a solid amount of the following:

- Full Restores
- Full Heals
- Hyper Potions
- Revives

Also, stock up on Pokeballs. You'll need them.

When you're ready, approach the man standing on the stairs and answer 'yes'
to his question if you're ready.

<----------------------------------------------------------------------------
>
| Leet4 |=======================/ Elite 4 \========================| Leet4 |
<----------------------------------------------------------------------------
>
\ Type : Var. # of Trainers: 4 Highest Level: 50 /
\ # of Yen: /
\____________________________________________________________________/

The way the Elite 4 works has changed in Black and White. You get to pick
the order in which you battle them yourself. In the end this changes not so
much, but is a neat feature.

Listing clockwise starting from the left.

<---------------------------------------------------------------------->
| E4 Member #1 | Pokemon : - Deathkan lvl 48 |
|---------------/ - Burunkeru lvl 48 |
| Shikimi - Goog lvl 48 |
| - Chandelar lvl 50 |
| |
| Yen : 6000 |
<---------------------------------------------------------------------->

Ghosts. And an awesome room.

The only thing that might hold you from a victory is the Chandelar. Watch
out for its burn. The main strategy you should use or follow is to use Dark
typed Pokemon or Moves.

Step on the platform to return to the main hall.

<---------------------------------------------------------------------->
| E4 Member #2 | Pokemon : - Zuruzukin lvl 48 |
|---------------/ - Warubiaru lvl 48 |
| Giima - Leopardas lvl 48 |
| - Kirikizan lvl 50 |
| |
| Yen : 6000 |
<---------------------------------------------------------------------->

Darks. And a conveyor belt. Semi-kind of awesome room.

Use Fighting moves and other Pokemon specific types, such as Grass/Water
against Warubiaru.

Step on the platform to return to the main hall.

<---------------------------------------------------------------------->
| E4 Member #3 | Pokemon : - Ranculus lvl 48 |
|---------------/ - Musharna lvl 48 |
| Katorena - Shinpora lvl 48 |
| - Gothilselle lvl 50 |
| |
| Yen : 6000 |
<---------------------------------------------------------------------->

Psychics. And a dreamy room. . .

Just use the same tactics as for the Ghost Elite 4 member. Dark and Ghost
Attacks should do the trick.

Step on the platform to return to the main hall.

<---------------------------------------------------------------------->
| E4 Member #4 | Pokemon : - Nageki lvl 48 |
|---------------/ - Dageki lvl 48 |
| Renbu - Roopushin lvl 48 |
| - Kojondo lvl 50 |
| |
| Yen : 6000 |
<---------------------------------------------------------------------->

Fighting Pokemon galore! A fighting pit. Awe-some.

Bring Psychic or Flying Pokemon to shorten this member's team.


<----------------------------------------------------------------------------
>
| Chmpn |=======================/ Champion \=======================| Chmpn |
<----------------------------------------------------------------------------
>
\ Type : Var. # of Trainers: 2 Highest Level: 54 /
\ # of Yen: 19720 /
\____________________________________________________________________/

<----------------------------------------------------------------------->
| Plasma N | Pokemon : - Zekrom (Black) lvl 52 |
|----------------/ OR Reshiram (White) lvl 52 |
| - Vaivanilla lvl 50 |
| - Abagohra lvl 50 |
| - Archaeos lvl 50 |
| - Gigigear lvl 50 |
| - Zoroark lvl 50 |
| |
| Yen : 10000 |
<----------------------------------------------------------------------->

<------------------------------------------------------------------------>
| Plasma Geechisu | Pokemon : - Deathkan lvl 52 |
|-----------------/ - Buffalon lvl 52 |
| - Gamageroge lvl 52 |
| - Kirikizan lvl 52 |
| - Shibirudon lvl 52 |
| - Sazando lvl 54 |
| |
| Yen : 9720 |
<------------------------------------------------------------------------>




/----------------------------------------------------------------------------
\
\----------------------------------------------------------------------------
/
| Mechs |======================\ Mechanics /=======================| Mechs |
/----------------------------------------------------------------------------
\
\----------------------------------------------------------------------------
/

In this section we will explain the mechanics of Black and White. There are
quite a bit of new features added, so there will be a ot to read.

<----------------------------------------------------------------------------
>
| BttlM |========================/ Battle \========================| BttlM |
<----------------------------------------------------------------------------
>

Aside from the graphical changes and data (move, abilities, Pokemon)
changes, Black and White brings a few more gameplay additions:

1. Triple battles
2. Rotational battles

<------------------>
| Triple Battles |
<------------------>

RSE brought Double battles, BW brings Triple battles. You send out 3 of
your
Pokemon and battle it out with 6 monsters on the field at most. Most of the
regular mechanics stay the same, but a few change.

The outer Pokmon can only attack the one across them and the center
Pokemon.
You can switch places, but this consumes a turn, like switching out a new
Pokemon.

<---------------------->
| Rotational Battles |
<---------------------->

An extra addition is Rotational Mode. You send out your first three Pokemon
as does your opponent, however, the only Pokemon doing the fighting is the
center one. Switching places does not consume a turn and will create
interesting battle situations.


<----------------------------------------------------------------------------
>
| Ssns |========================/ Seasons \=========================| Ssns |
<----------------------------------------------------------------------------
>

Just like in real life, the world of Pokemon now has seasons! It took them
a
long time to implement this feature, but it's a nice addition to the series.
The addition of seasons is not only a graphical one, it also enhances
gameplay
in a few ways.

A season lasts one real-life month. It starts with Spring and then rotates
the seasons accordingly. This means you will have three pokeseason rotations,
i.e. 3 poke-Springs, every year. More than enough to do your season related
stuff.

Graphical improvements:
- The overworld is slightly changed
- The character will dress accordingly to the time of year
- Shikijika's Sprite

Gameplay improvements:
- Certain Pokemon appear more or less during some seasons
- Some areas and accessibility of certain points vary during each season


/----------------------------------------------------------------------------
\
\----------------------------------------------------------------------------
/
| Lsts |=========================\ Lists /==========================| Lsts |
/----------------------------------------------------------------------------
\
\----------------------------------------------------------------------------
/

A Pokemon walkthrough/FAQ would not be complete without a list section. In
this section you can find all sorts of interesting lists that we compiled for
you. For your comfort and ease: these lists will also be included in our
visual version.

<----------------------------------------------------------------------------
>
| LocLst |===================/ Location List \====================| LocLst |
<----------------------------------------------------------------------------
>

This is the list of locations of all the available Pokemon. We did not
include:
- event Pokemon which date from before the release of BW
- 4th gen locations
- 3rd gen locations

All of these can be found on online Pokedexes, such as ours or Veekun's,
and
to cover these in this guide would be beyond the scope of this guide and
would only bloat this work.

The formatting is straightforward, but for those who need a hand:

<----------------------------------------------------------------------------
>
| ### Name Location (3) |
<----------------------------------------------------------------------------
>
| 169 Crobat Evolution happiness (5) |
| (1) (2) Golbat (#042) (4) |
<----------------------------------------------------------------------------
>

(1) - As the header indicates this is the National Dex Number
(2) - This is the name of the Pokemon, sometimes followed by the
alternative formes in ()
(3) - The location column holds all the possible ways to obtain it
(4) - If a Pokemon needs another one to get, the required Pokemon's name
and number will be under the location.
This is mainly evolution and breeding.
If no Pokemon is provided, you may assume the Pokemon above or
below it, resp. evolution and breeding, is the one you need.
(5) - The method of obtaining the Pokemon. We made it as straightforward
as we could and possible questions should be checked in the
FAQ section before mailing us.

The header repeats itself once every 50 National Dex Numbers for your
convenience. Mails about errors and/or confusing data are very welcome!

Do note that we only include "Trade w/ 4th Gen" or "Trade w/ 3rd Gen" when
there is no other legal way of obtaining that Pokemon in BW.


<----------------------------------------------------------------------------
>
| ### Name Location |
<----------------------------------------------------------------------------
>
| 001 Bulbasaur ??? |
<----------------------------------------------------------------------------
>
| 002 Ivysaur Evolution lvl 16 |
<----------------------------------------------------------------------------
>
| 003 Venusaur Evolution lvl 32 |
<----------------------------------------------------------------------------
>
| 004 Charmander ??? |
<----------------------------------------------------------------------------
>
| 005 Charmeleon Evolution lvl 16 |
<----------------------------------------------------------------------------
>
| 006 Charizard Evolution lvl 36 |
<----------------------------------------------------------------------------
>
| 007 Squirtle ??? |
<----------------------------------------------------------------------------
>
| 008 Wartortle Evolution lvl 16 |
<----------------------------------------------------------------------------
>
| 009 Blastoise Evolution lvl 36 |
<----------------------------------------------------------------------------
>
| 010 Caterpie ??? |
<----------------------------------------------------------------------------
>
| 011 Metapod Evolution lvl 7 |
<----------------------------------------------------------------------------
>
| 012 Butterfree Evolution lvl 10 |
<----------------------------------------------------------------------------
>
| 013 Weedle ??? |
<----------------------------------------------------------------------------
>
| 014 Kakuna Evolution lvl 7 |
<----------------------------------------------------------------------------
>
| 015 Beedrill Evolution lvl 10 |
<----------------------------------------------------------------------------
>
| 016 Pidgey ??? |
<----------------------------------------------------------------------------
>
| 017 Pidgeotto Evolution lvl 18 |
<----------------------------------------------------------------------------
>
| 018 Pidgeot Evolution lvl 36 |
<----------------------------------------------------------------------------
>
| 019 Rattata ??? |
<----------------------------------------------------------------------------
>
| 020 Raticate Evolution lvl 20 |
<----------------------------------------------------------------------------
>
| 021 Spearow ??? |
<----------------------------------------------------------------------------
>
| 022 Fearow Evolution lvl 22 |
<----------------------------------------------------------------------------
>
| 023 Ekans ??? |
<----------------------------------------------------------------------------
>
| 024 Arbok Evolution lvl 22 |
<----------------------------------------------------------------------------
>
| 025 Pikachu Evolution happiness |
| Pichu (#172) |
<----------------------------------------------------------------------------
>
| 026 Raichu Evolution thunderstone |
<----------------------------------------------------------------------------
>
| 027 Sandshrew ??? |
<----------------------------------------------------------------------------
>
| 028 Sandslash Evolution lvl 22 |
<----------------------------------------------------------------------------
>
| 029 Nidoran (Female) ??? |
<----------------------------------------------------------------------------
>
| 030 Nidorina Evolution lvl 16 |
<----------------------------------------------------------------------------
>
| 031 Nidoqueen Evolution moonstone |
<----------------------------------------------------------------------------
>
| 032 Nidoran (Male) ??? |
<----------------------------------------------------------------------------
>
| 033 Nidorino Evolution lvl 16 |
<----------------------------------------------------------------------------
>
| 034 Nidoking Evolution moonstone |
<----------------------------------------------------------------------------
>
| 035 Clefairy Evolution happiness |
| Cleffa (#173) |
<----------------------------------------------------------------------------
>
| 036 Clefable Evolution moonstone |
<----------------------------------------------------------------------------
>
| 037 Vulpix ??? |
<----------------------------------------------------------------------------
>
| 038 Ninetales Evolution firestone |
<----------------------------------------------------------------------------
>
| 039 Jigglypuff Evolution happiness |
| Igglybuff (#174) |
<----------------------------------------------------------------------------
>
| 040 Wigglytuff Evolution moonstone |
<----------------------------------------------------------------------------
>
| 041 Zubat ??? |
<----------------------------------------------------------------------------
>
| 042 Golbat Evolution lvl 22 |
<----------------------------------------------------------------------------
>
| 043 Oddish ??? |
<----------------------------------------------------------------------------
>
| 044 Gloom Evolution lvl 21 |
<----------------------------------------------------------------------------
>
| 045 Vileplume Evolution leafstone |
<----------------------------------------------------------------------------
>
| 046 Paras ??? |
<----------------------------------------------------------------------------
>
| 047 Parasect Evolution lvl 24 |
<----------------------------------------------------------------------------
>
| 048 Venonat ??? |
<----------------------------------------------------------------------------
>
| 049 Venomoth Evolution lvl 31 |
<----------------------------------------------------------------------------
>
| 050 Diglett ??? |
<----------------------------------------------------------------------------
>

<----------------------------------------------------------------------------
>
| ### Name Location |
<----------------------------------------------------------------------------
>
| 051 Dugtrio Evolution lvl 26 |
<----------------------------------------------------------------------------
>
| 052 Meowth ??? |
<----------------------------------------------------------------------------
>
| 053 Persian Evolution lvl 28 |
<----------------------------------------------------------------------------
>
| 054 Psyduck ??? |
<----------------------------------------------------------------------------
>
| 055 Golduck Evolution lvl 33 |
<----------------------------------------------------------------------------
>
| 056 Mankey ??? |
<----------------------------------------------------------------------------
>
| 057 Primeape Evolution lvl 28 |
<----------------------------------------------------------------------------
>
| 058 Growlithe ??? |
<----------------------------------------------------------------------------
>
| 059 Arcanine Evolution firestone |
<----------------------------------------------------------------------------
>
| 060 Poliwag ??? |
<----------------------------------------------------------------------------
>
| 061 Poliwhirl Evolution lvl 25 |
<----------------------------------------------------------------------------
>
| 062 Poliwrath Evolution waterstone |
<----------------------------------------------------------------------------
>
| 063 Abra ??? |
<----------------------------------------------------------------------------
>
| 064 Kadabra Evolution lvl 16 |
<----------------------------------------------------------------------------
>
| 065 Alakazam Evolution trade |
<----------------------------------------------------------------------------
>
| 066 Machop ??? |
<----------------------------------------------------------------------------
>
| 067 Machoke Evolution lvl 28 |
<----------------------------------------------------------------------------
>
| 068 Machamp Evolution trade |
<----------------------------------------------------------------------------
>
| 069 Bellsprout ??? |
<----------------------------------------------------------------------------
>
| 070 Weepinbell Evolution lvl 21 |
| ??? |
<----------------------------------------------------------------------------
>
| 071 Victreebel Evolution leafstone |
<----------------------------------------------------------------------------
>
| 072 Tentacool ??? |
<----------------------------------------------------------------------------
>
| 073 Tentacruel Evolution lvl 30 |
<----------------------------------------------------------------------------
>
| 074 Geodude ??? |
<----------------------------------------------------------------------------
>
| 075 Graveler Evolution lvl 25 |
<----------------------------------------------------------------------------
>
| 076 Golem Evolution trade |
<----------------------------------------------------------------------------
>
| 077 Ponyta ??? |
<----------------------------------------------------------------------------
>
| 078 Rapidash Evolution lvl 40 |
<----------------------------------------------------------------------------
>
| 079 Slowpoke ??? |
<----------------------------------------------------------------------------
>
| 080 Slowbro Evolution lvl 37 |
<----------------------------------------------------------------------------
>
| 081 Magnemite ??? |
<----------------------------------------------------------------------------
>
| 082 Magneton Evolution lvl 30 |
<----------------------------------------------------------------------------
>
| 083 Farfetch'd ??? |
<----------------------------------------------------------------------------
>
| 084 Doduo ??? |
<----------------------------------------------------------------------------
>
| 085 Dodrio Evolution lvl 31 |
<----------------------------------------------------------------------------
>
| 086 Seel ??? |
<----------------------------------------------------------------------------
>
| 087 Dewgong Evolution lvl 34 |
<----------------------------------------------------------------------------
>
| 088 Grimer ??? |
<----------------------------------------------------------------------------
>
| 089 Muk Evolution lvl 38 |
<----------------------------------------------------------------------------
>
| 090 Shellder ??? |
<----------------------------------------------------------------------------
>
| 091 Cloyster Evolution ??? stone |
<----------------------------------------------------------------------------
>
| 092 Gastly ??? |
<----------------------------------------------------------------------------
>
| 093 Haunter Evolution lvl 25 |
<----------------------------------------------------------------------------
>
| 094 Gengar Evolution trade |
<----------------------------------------------------------------------------
>
| 095 Onix ??? |
<----------------------------------------------------------------------------
>
| 096 Drowzee ??? |
<----------------------------------------------------------------------------
>
| 097 Hypno Evolution lvl 26 |
<----------------------------------------------------------------------------
>
| 098 Krabby ??? |
<----------------------------------------------------------------------------
>
| 099 Kingler Evolution lvl 28 |
<----------------------------------------------------------------------------
>
| 100 Voltorb ??? |
<----------------------------------------------------------------------------
>

<----------------------------------------------------------------------------
>
| ### Name Location |
<----------------------------------------------------------------------------
>
| 101 Electrode Evolution lvl 30 |
<----------------------------------------------------------------------------
>
| 102 Exeggcute ??? |
<----------------------------------------------------------------------------
>
| 103 Exeggutor Evolution leafstone |
<----------------------------------------------------------------------------
>
| 104 Cubone ??? |
<----------------------------------------------------------------------------
>
| 105 Marowak Evolution lvl 28 |
<----------------------------------------------------------------------------
>
| 106 Hitmonlee Evolution lvl 20 Def > Atk |
| Tyrogue (#236) |
<----------------------------------------------------------------------------
>
| 107 Hitmonchan Evolution lvl 20 Atk > Def |
| Tyrogue (#236) |
<----------------------------------------------------------------------------
>
| 108 Lickitung ??? |
<----------------------------------------------------------------------------
>
| 109 Koffing ??? |
<----------------------------------------------------------------------------
>
| 110 Weezing Evolution lvl 34 |
<----------------------------------------------------------------------------
>
| 111 Rhyhorn ??? |
<----------------------------------------------------------------------------
>
| 112 Rhydon Evolution lvl 42 |
<----------------------------------------------------------------------------
>
| 113 Chansey Evolution lvl up w/ Oval Stone |
| Happiny (#440) |
<----------------------------------------------------------------------------
>
| 114 Tangela ??? |
<----------------------------------------------------------------------------
>
| 115 Kangaskhan ??? |
<----------------------------------------------------------------------------
>
| 116 Horsea ??? |
<----------------------------------------------------------------------------
>
| 117 Seadra Evolution lvl 32 |
<----------------------------------------------------------------------------
>
| 118 Goldeen ??? |
<----------------------------------------------------------------------------
>
| 119 Seaking Evolution lvl 33 |
<----------------------------------------------------------------------------
>
| 120 Staryu ??? |
<----------------------------------------------------------------------------
>
| 121 Starmie Evolution ??? stone |
| ??? |
<----------------------------------------------------------------------------
>
| 122 Mr. Mime Evolution lvl up w/ Mimic |
| Mime Jr. (#439) |
<----------------------------------------------------------------------------
>
| 123 Scyther ??? |
<----------------------------------------------------------------------------
>
| 124 Jynx Evolution lvl 30 |
| Smoochum (#238) |
<----------------------------------------------------------------------------
>
| 125 Electabuzz Evolution lvl 30 |
| Elekid (#239) |
<----------------------------------------------------------------------------
>
| 126 Magmar Evolution lvl 30 |
| Magby (#240) |
<----------------------------------------------------------------------------
>
| 127 Pinsir ??? |
<----------------------------------------------------------------------------
>
| 128 Tauros ??? |
<----------------------------------------------------------------------------
>
| 129 Magikarp ??? |
<----------------------------------------------------------------------------
>
| 130 Gyarados Evolution lvl 20 |
<----------------------------------------------------------------------------
>
| 131 Lapras ??? |
<----------------------------------------------------------------------------
>
| 132 Ditto ??? |
<----------------------------------------------------------------------------
>
| 133 Eevee ??? |
<----------------------------------------------------------------------------
>
| 134 Vaporeon Evolution ??? stone |
<----------------------------------------------------------------------------
>
| 135 Jolteon Evolution thunderstone |
| Eevee (#133) |
<----------------------------------------------------------------------------
>
| 136 Flareon Evolution firestone |
| Eevee (#133) |
<----------------------------------------------------------------------------
>
| 137 Porygon ??? |
<----------------------------------------------------------------------------
>
| 138 Omanyte ??? |
<----------------------------------------------------------------------------
>
| 139 Omastar Evolution lvl 40 |
<----------------------------------------------------------------------------
>
| 140 Kabuto ??? |
<----------------------------------------------------------------------------
>
| 141 Kabutops Evolution lvl 40 |
<----------------------------------------------------------------------------
>
| 142 Aerodactyl ??? |
<----------------------------------------------------------------------------
>
| 143 Snorlax Evolution happiness |
| Munchlax (#446) |
<----------------------------------------------------------------------------
>
| 144 Articuno ??? |
<----------------------------------------------------------------------------
>
| 145 Zapdos ??? |
<----------------------------------------------------------------------------
>
| 146 Moltres ??? |
<----------------------------------------------------------------------------
>
| 147 Dratini ??? |
<----------------------------------------------------------------------------
>
| 148 Dragonair Evolution lvl 30 |
<----------------------------------------------------------------------------
>
| 149 Dragonite Evolution lvl 55 |
<----------------------------------------------------------------------------
>
| 150 Mewtwo ??? |
<----------------------------------------------------------------------------
>

<----------------------------------------------------------------------------
>
| ### Name Location |
<----------------------------------------------------------------------------
>
| 151 Mew ??? |
<----------------------------------------------------------------------------
>
| 152 Chikorita Evolution lvl 16 |
<----------------------------------------------------------------------------
>
| 153 Bayleef Evolution lvl 32 |
<----------------------------------------------------------------------------
>
| 154 Meganium ??? |
<----------------------------------------------------------------------------
>
| 155 Cyndaquil Evolution lvl 14 |
<----------------------------------------------------------------------------
>
| 156 Quilava Evolution lvl 36 |
<----------------------------------------------------------------------------
>
| 157 Typhlosion ??? |
<----------------------------------------------------------------------------
>
| 158 Totodile ??? |
<----------------------------------------------------------------------------
>
| 159 Croconaw Evolution lvl 18 |
<----------------------------------------------------------------------------
>
| 160 Feraligatr Evolution lvl 30 |
<----------------------------------------------------------------------------
>
| 161 Sentret ??? |
<----------------------------------------------------------------------------
>
| 162 Furret Evolution lvl 15 |
<----------------------------------------------------------------------------
>
| 163 Hoothoot ??? |
<----------------------------------------------------------------------------
>
| 164 Noctowl Evolution lvl 20 |
<----------------------------------------------------------------------------
>
| 165 Ledyba ??? |
<----------------------------------------------------------------------------
>
| 166 Ledian Evolution lvl 18 |
<----------------------------------------------------------------------------
>
| 167 Spinarak ??? |
<----------------------------------------------------------------------------
>
| 168 Ariados Evolution lvl 22 |
<----------------------------------------------------------------------------
>
| 169 Crobat Evolution happiness |
| Golbat (#042) |
<----------------------------------------------------------------------------
>
| 170 Chinchou ??? |
<----------------------------------------------------------------------------
>
| 171 Lanturn Evolution lvl 27 |
<----------------------------------------------------------------------------
>
| 172 Pichu Breeding |
| Pikachu (#025) |
<----------------------------------------------------------------------------
>
| 173 Cleffa Breeding |
| Clefairy (#035) |
<----------------------------------------------------------------------------
>
| 174 Igglybuff Breeding |
Jigglypuff (#039) |
<----------------------------------------------------------------------------
>
| 175 Togepi Breeding Togetic |
<----------------------------------------------------------------------------
>
| 176 Togetic Evolution happiness |
<----------------------------------------------------------------------------
>
| 177 Natu ??? |
<----------------------------------------------------------------------------
>
| 178 Xatu Evolution lvl 25 |
<----------------------------------------------------------------------------
>
| 179 Mareep ??? |
<----------------------------------------------------------------------------
>
| 180 Flaaffy Evolution lvl 15 |
<----------------------------------------------------------------------------
>
| 181 Ampharos Evolution lvl 30 |
<----------------------------------------------------------------------------
>
| 182 Bellossom Evolution sunstone |
| Gloom (#044) |
<----------------------------------------------------------------------------
>
| 183 Marill Evolution happiness |
| Azurill (#298) |
<----------------------------------------------------------------------------
>
| 184 Azumarill Evolution lvl 18 |
<----------------------------------------------------------------------------
>
| 185 Sudowoodo Evolution lvl up w/ Mimic |
| Bonsly (#438) |
<----------------------------------------------------------------------------
>
| 186 Politoed Evolution trade w/ King's |
| Poliwhirl (#061) |
<----------------------------------------------------------------------------
>
| 187 Hoppip ??? |
<----------------------------------------------------------------------------
>
| 188 Skiploom Evolution lvl 18 |
<----------------------------------------------------------------------------
>
| 189 Jumpluff Evolution lvl 27 |
<----------------------------------------------------------------------------
>
| 190 Aipom ??? |
<----------------------------------------------------------------------------
>
| 191 Sunkern ??? |
<----------------------------------------------------------------------------
>
| 192 Sunflora Evolution sunstone |
<----------------------------------------------------------------------------
>
| 193 Yanma ??? |
<----------------------------------------------------------------------------
>
| 194 Wooper ??? |
<----------------------------------------------------------------------------
>
| 195 Quagsire Evolution lvl 20 |
| ??? |
<----------------------------------------------------------------------------
>
| 196 Espeon Evolution day happiness |
| Eevee (#133) |
<----------------------------------------------------------------------------
>
| 197 Umbreon Evolution night happiness |
| Eevee (#133) |
<----------------------------------------------------------------------------
>
| 198 Murkrow ??? |
<----------------------------------------------------------------------------
>
| 199 Slowking Evolution trade w/ King's |
| Slowpoke (#079) |
<----------------------------------------------------------------------------
>
| 200 Misdreavus ??? |
<----------------------------------------------------------------------------
>

<----------------------------------------------------------------------------
>
| ### Name Location |
<----------------------------------------------------------------------------
>
| 201 Unown ??? |
<----------------------------------------------------------------------------
>
| 202 Wobbuffet Evolution lvl 15 |
| Wynaut (#360) |
<----------------------------------------------------------------------------
>
| 203 Girafarig ??? |
<----------------------------------------------------------------------------
>
| 204 Pineco ??? |
<----------------------------------------------------------------------------
>
| 205 Forretress Evolution lvl 31 |
<----------------------------------------------------------------------------
>
| 206 Dunsparce ??? |
<----------------------------------------------------------------------------
>
| 207 Gligar ??? |
<----------------------------------------------------------------------------
>
| 208 Steelix Evolution trade w/ Metal Coat |
| Onyx (#095) |
<----------------------------------------------------------------------------
>
| 209 Snubbull ??? |
<----------------------------------------------------------------------------
>
| 210 Granbull Evolution lvl 23 |
<----------------------------------------------------------------------------
>
| 211 Qwilfish ??? |
<----------------------------------------------------------------------------
>
| 212 Scizor Evolution trade w/ Metal Coat |
| Scyther (#123) |
<----------------------------------------------------------------------------
>
| 213 Shuckle ??? |
<----------------------------------------------------------------------------
>
| 214 Heracross ??? |
<----------------------------------------------------------------------------
>
| 215 Sneasel ??? |
<----------------------------------------------------------------------------
>
| 216 Teddiursa ??? |
<----------------------------------------------------------------------------
>
| 217 Ursaring Evolution lvl 30 |
<----------------------------------------------------------------------------
>
| 218 Slugma ??? |
<----------------------------------------------------------------------------
>
| 219 Magcargo Evolution lvl 38 |
<----------------------------------------------------------------------------
>
| 220 Swinub ??? |
<----------------------------------------------------------------------------
>
| 221 Piloswine Evolution lvl 33 |
<----------------------------------------------------------------------------
>
| 222 Corsola ??? |
<----------------------------------------------------------------------------
>
| 223 Remoraid ??? |
<----------------------------------------------------------------------------
>
| 224 Octillery Evolution lvl 25 |
<----------------------------------------------------------------------------
>
| 225 Delibird ??? |
<----------------------------------------------------------------------------
>
| 226 Mantine Evolution lvl up w/ Remoraid |
| Mantyke (#458) |
<----------------------------------------------------------------------------
>
| 227 Skarmory ??? |
<----------------------------------------------------------------------------
>
| 228 Houndour ??? |
<----------------------------------------------------------------------------
>
| 229 Houndoom Evolution lvl 24 |
<----------------------------------------------------------------------------
>
| 230 Kingdra Evolution trade w/ Dragon Scale |
| Seadra (#117) |
<----------------------------------------------------------------------------
>
| 231 Phanpy ??? |
<----------------------------------------------------------------------------
>
| 232 Donphan Evolution lvl 25 |
<----------------------------------------------------------------------------
>
| 233 Porygon2 Evolution trade w/ Upgrade |
| Porygon (#137) |
<----------------------------------------------------------------------------
>
| 234 Stantler ??? |
<----------------------------------------------------------------------------
>
| 235 Smeargle ??? |
<----------------------------------------------------------------------------
>
| 236 Tyrogue Breeding |
| Hitmonlee (#106) |
| Hitmonchan (#107) |
| Hitmontop (#237) |
<----------------------------------------------------------------------------
>
| 237 Hitmontop Evolution lvl up Atk = Def |
<----------------------------------------------------------------------------
>
| 238 Smoochum Breeding |
| Jynx (#124) |
<----------------------------------------------------------------------------
>
| 239 Elekid Breeding |
| Electabuzz (#125) |
<----------------------------------------------------------------------------
>
| 240 Magby Breeding |
| Magmar (#126) |
<----------------------------------------------------------------------------
>
| 241 Miltank ??? |
<----------------------------------------------------------------------------
>
| 242 Blissey Evolution happiness |
| Chansey (#113) |
<----------------------------------------------------------------------------
>
| 243 Raikou ??? |
<----------------------------------------------------------------------------
>
| 244 Entei ??? |
<----------------------------------------------------------------------------
>
| 245 Suicune ??? |
<----------------------------------------------------------------------------
>
| 246 Larvitar ??? |
<----------------------------------------------------------------------------
>
| 247 Pupitar Evolution lvl 30 |
<----------------------------------------------------------------------------
>
| 248 Tyranitar Evolution lvl 55 |
<----------------------------------------------------------------------------
>
| 249 Lugia ??? |
<----------------------------------------------------------------------------
>
| 250 Ho-oh ??? |
<----------------------------------------------------------------------------
>

<----------------------------------------------------------------------------
>
| ### Name Location |
<----------------------------------------------------------------------------
>
| 251 Celebi ??? |
<----------------------------------------------------------------------------
>
| 252 Treecko ??? |
<----------------------------------------------------------------------------
>
| 253 Grovyle Evolution lvl 16 |
<----------------------------------------------------------------------------
>
| 254 Sceptile Evolution lvl 36 |
<----------------------------------------------------------------------------
>
| 255 Torchic ??? |
<----------------------------------------------------------------------------
>
| 256 Combusken Evolution lvl 16 |
<----------------------------------------------------------------------------
>
| 257 Blaziken Evolution lvl 36 |
<----------------------------------------------------------------------------
>
| 258 Mudkip ??? |
<----------------------------------------------------------------------------
>
| 259 Marshtomp Evolution lvl 16 |
<----------------------------------------------------------------------------
>
| 260 Swampert Evolution lvl 36 |
<----------------------------------------------------------------------------
>
| 261 Poochyena ??? |
<----------------------------------------------------------------------------
>
| 262 Mightyena Evolution lvl 18 |
<----------------------------------------------------------------------------
>
| 263 Zigzagoon ??? |
<----------------------------------------------------------------------------
>
| 264 Linoone Evolution lvl 20 |
<----------------------------------------------------------------------------
>
| 265 Wurmple ??? |
<----------------------------------------------------------------------------
>
| 266 Silcoon Evolution lvl 7 w/ pv < 5 |
<----------------------------------------------------------------------------
>
| 267 Beautifly Evolution lvl 10 |
<----------------------------------------------------------------------------
>
| 268 Cascoon Evolution lvl 7 w/ pv > 4 |
| Wurmple (#265) |
<----------------------------------------------------------------------------
>
| 269 Dustox Evolution lvl 10 |
<----------------------------------------------------------------------------
>
| 270 Lotad ??? |
<----------------------------------------------------------------------------
>
| 271 Lombre Evolution lvl 14 |
<----------------------------------------------------------------------------
>
| 272 Ludicolo Evolution ??? stone |
<----------------------------------------------------------------------------
>
| 273 Seedot ??? |
<----------------------------------------------------------------------------
>
| 274 Nuzleaf Evolution lvl 14 |
<----------------------------------------------------------------------------
>
| 275 Shiftry Evolution leafstone |
<----------------------------------------------------------------------------
>
| 276 Taillow ??? |
<----------------------------------------------------------------------------
>
| 277 Swellow Evolution lvl 22 |
<----------------------------------------------------------------------------
>
| 278 Wingull ??? |
<----------------------------------------------------------------------------
>
| 279 Pelipper Evolution lvl 25 |
<----------------------------------------------------------------------------
>
| 280 Ralts ??? |
<----------------------------------------------------------------------------
>
| 281 Kirlia Evolution lvl 20 |
<----------------------------------------------------------------------------
>
| 282 Gardevoir Evolution lvl 30 |
<----------------------------------------------------------------------------
>
| 283 Surskit ??? |
<----------------------------------------------------------------------------
>
| 284 Masquerain Evolution lvl 22 |
<----------------------------------------------------------------------------
>
| 285 Shroomish ??? |
<----------------------------------------------------------------------------
>
| 286 Breloom Evolution lvl 23 |
<----------------------------------------------------------------------------
>
| 287 Slakoth ??? |
<----------------------------------------------------------------------------
>
| 288 Vigoroth Evolution lvl 18 |
<----------------------------------------------------------------------------
>
| 289 Slaking Evolution lvl 36 |
<----------------------------------------------------------------------------
>
| 290 Nincada ??? |
<----------------------------------------------------------------------------
>
| 291 Ninjask Evolution lvl 20 |
<----------------------------------------------------------------------------
>
| 292 Shedinja Empty slot in party when |
| evolving Nincada (#290) |
<----------------------------------------------------------------------------
>
| 293 Whismur ??? |
<----------------------------------------------------------------------------
>
| 294 Loudred Evolution lvl 20 |
<----------------------------------------------------------------------------
>
| 295 Exploud Evolution lvl 40 |
<----------------------------------------------------------------------------
>
| 296 Makuhita ??? |
<----------------------------------------------------------------------------
>
| 297 Hariyama Evolution lvl 24 |
<----------------------------------------------------------------------------
>
| 298 Azurill Breed Marill w/ Sea Incense |
| Marill (#183) |
<----------------------------------------------------------------------------
>
| 299 Nosepass ??? |
<----------------------------------------------------------------------------
>
| 300 Skitty ??? |
<----------------------------------------------------------------------------
>

<----------------------------------------------------------------------------
>
| ### Name Location |
<----------------------------------------------------------------------------
>
| 301 Delcatty Evolution moonstone |
<----------------------------------------------------------------------------
>
| 302 Sableye ??? |
<----------------------------------------------------------------------------
>
| 303 Mawile ??? |
<----------------------------------------------------------------------------
>
| 304 Aron ??? |
<----------------------------------------------------------------------------
>
| 305 Lairon Evolution lvl 32 |
<----------------------------------------------------------------------------
>
| 306 Aggron Evolution lvl 42 |
<----------------------------------------------------------------------------
>
| 307 Meditite ??? |
<----------------------------------------------------------------------------
>
| 308 Medicham Evolution lvl 37 |
<----------------------------------------------------------------------------
>
| 309 Electrike ??? |
<----------------------------------------------------------------------------
>
| 310 Manectric Evolution lvl 26 |
<----------------------------------------------------------------------------
>
| 311 Plusle ??? |
<----------------------------------------------------------------------------
>
| 312 Minun ??? |
<----------------------------------------------------------------------------
>
| 313 Volbeat ??? |
<----------------------------------------------------------------------------
>
| 314 Illumise ??? |
<----------------------------------------------------------------------------
>
| 315 Roselia Evolution day happiness |
<----------------------------------------------------------------------------
>
| 316 Gulpin ??? |
<----------------------------------------------------------------------------
>
| 317 Swalot Evolution lvl 26 |
<----------------------------------------------------------------------------
>
| 318 Carvanha ??? |
<----------------------------------------------------------------------------
>
| 319 Sharpedo Evolution lvl 30 |
<----------------------------------------------------------------------------
>
| 320 Wailmer ??? |
<----------------------------------------------------------------------------
>
| 321 Wailord Evolution lvl 40 |
<----------------------------------------------------------------------------
>
| 322 Numel ??? |
<----------------------------------------------------------------------------
>
| 323 Camerupt Evolution lvl 33 |
<----------------------------------------------------------------------------
>
| 324 Torkoal ??? |
<----------------------------------------------------------------------------
>
| 325 Spoink ??? |
<----------------------------------------------------------------------------
>
| 326 Grumpig Evolution lvl 32 |
<----------------------------------------------------------------------------
>
| 327 Spinda ??? |
<----------------------------------------------------------------------------
>
| 328 Trapinch ??? |
<----------------------------------------------------------------------------
>
| 329 Vibrava Evolution lvl 35 |
<----------------------------------------------------------------------------
>
| 330 Flygon Evolution lvl 45 |
<----------------------------------------------------------------------------
>
| 331 Cacnea ??? |
<----------------------------------------------------------------------------
>
| 332 Cacturne Evolution lvl 32 |
<----------------------------------------------------------------------------
>
| 333 Swablu ??? |
<----------------------------------------------------------------------------
>
| 334 Altaria Evolution lvl 35 |
<----------------------------------------------------------------------------
>
| 335 Zangoose ??? |
<----------------------------------------------------------------------------
>
| 336 Seviper ??? |
<----------------------------------------------------------------------------
>
| 337 Lunatone ??? |
<----------------------------------------------------------------------------
>
| 338 Sol ??? |
<----------------------------------------------------------------------------
>
| 339 Barboach ??? |
<----------------------------------------------------------------------------
>
| 340 Whiscash Evolution lvl 30 |
<----------------------------------------------------------------------------
>
| 341 Corphish ??? |
<----------------------------------------------------------------------------
>
| 342 Crawdaunt Evolution lvl 30 |
<----------------------------------------------------------------------------
>
| 343 Baltoy ??? |
<----------------------------------------------------------------------------
>
| 344 Claydol Evolution lvl 36 |
<----------------------------------------------------------------------------
>
| 345 Lileep ??? |
<----------------------------------------------------------------------------
>
| 346 Cradily Evolution lvl 40 |
<----------------------------------------------------------------------------
>
| 347 Anorith ??? |
<----------------------------------------------------------------------------
>
| 348 Armaldo Evolution lvl 40 |
<----------------------------------------------------------------------------
>
| 349 Feebas ??? |
<----------------------------------------------------------------------------
>
| 350 Milotic Evolution beauty |
<----------------------------------------------------------------------------
>

<----------------------------------------------------------------------------
>
| ### Name Location |
<----------------------------------------------------------------------------
>
| 351 Castform ??? |
<----------------------------------------------------------------------------
>
| 352 Kecleon ??? |
<----------------------------------------------------------------------------
>
| 353 Shuppet ??? |
<----------------------------------------------------------------------------
>
| 354 Banette Evolution lvl 37 |
<----------------------------------------------------------------------------
>
| 355 Duskull ??? |
<----------------------------------------------------------------------------
>
| 356 Dusclops Evolution lvl 37 |
<----------------------------------------------------------------------------
>
| 357 Tropius ??? |
<----------------------------------------------------------------------------
>
| 358 Chimecho Evolution night happiness |
| Chingling (#433) |
<----------------------------------------------------------------------------
>
| 359 Absol ??? |
<----------------------------------------------------------------------------
>
| 360 Wynaut Breed Wobbuffet w/ Lax Incense |
| Wobbuffet (#202) |
<----------------------------------------------------------------------------
>
| 361 Snorunt ??? |
<----------------------------------------------------------------------------
>
| 362 Glalie Evolution lvl 42 |
<----------------------------------------------------------------------------
>
| 363 Spheal ??? |
<----------------------------------------------------------------------------
>
| 364 Sealeo Evolution lvl 32 |
<----------------------------------------------------------------------------
>
| 365 Walrein Evolution lvl 44 |
<----------------------------------------------------------------------------
>
| 366 Clamperl ??? |
<----------------------------------------------------------------------------
>
| 367 Huntail Evolution trade w/ Deepseatooth |
<----------------------------------------------------------------------------
>
| 368 Gorebyss Evolution trade w/ Deepseascale |
<----------------------------------------------------------------------------
>
| 369 Relicanth ??? |
<----------------------------------------------------------------------------
>
| 370 Luvdisc ??? |
<----------------------------------------------------------------------------
>
| 371 Bagon ??? |
<----------------------------------------------------------------------------
>
| 372 Shelgon Evolution lvl 30 |
<----------------------------------------------------------------------------
>
| 373 Salamence Evolution lvl 50 |
<----------------------------------------------------------------------------
>
| 374 Beldum ??? |
<----------------------------------------------------------------------------
>
| 375 Metang Evolution lvl 20 |
<----------------------------------------------------------------------------
>
| 376 Metagross Evolution lvl 45 |
<----------------------------------------------------------------------------
>
| 377 Regi ??? |
<----------------------------------------------------------------------------
>
| 378 Reg ??? |
<----------------------------------------------------------------------------
>
| 379 Regi ??? |
<----------------------------------------------------------------------------
>
| 380 Latias ??? |
<----------------------------------------------------------------------------
>
| 381 Latios ??? |
<----------------------------------------------------------------------------
>
| 382 Kyogre ??? |
<----------------------------------------------------------------------------
>
| 383 Groudon ??? |
<----------------------------------------------------------------------------
>
| 384 Rayquaza ??? |
<----------------------------------------------------------------------------
>
| 385 Jirachi ??? |
<----------------------------------------------------------------------------
>
| 386 Deoxys ??? |
<----------------------------------------------------------------------------
>
| 386 Deoxys (Attack) ??? |
<----------------------------------------------------------------------------
>
| 386 Deoxys (Defense) ??? |
<----------------------------------------------------------------------------
>
| 386 Deoxys (Speed) ??? |
<----------------------------------------------------------------------------
>
| 387 Turtwig ??? |
<----------------------------------------------------------------------------
>
| 388 Grotle Evolution lvl 18 |
<----------------------------------------------------------------------------
>
| 389 Torterra Evolution lvl 32 |
<----------------------------------------------------------------------------
>
| 390 Chimchar ??? |
<----------------------------------------------------------------------------
>
| 391 Monferno Evolution lvl 14 |
<----------------------------------------------------------------------------
>
| 392 Infernape Evolution lvl 36 |
<----------------------------------------------------------------------------
>
| 393 Piplup ??? |
<----------------------------------------------------------------------------
>
| 394 Prinplup Evolution lvl 16 |
<----------------------------------------------------------------------------
>
| 395 Empoleon Evolution lvl 36 |
<----------------------------------------------------------------------------
>
| 396 Starly ??? |
<----------------------------------------------------------------------------
>
| 397 Staravia Evolution lvl 14 |
<----------------------------------------------------------------------------
>
| 398 Staraptor Evolution lvl 34 |
<----------------------------------------------------------------------------
>
| 399 Bidoof ??? |
<----------------------------------------------------------------------------
>
| 400 Bibarel Evolution lvl 15 |
<----------------------------------------------------------------------------
>

<----------------------------------------------------------------------------
>
| ### Name Location |
<----------------------------------------------------------------------------
>
| 401 Kricketot ??? |
<----------------------------------------------------------------------------
>
| 402 Kricketune Evolution lvl 10 |
<----------------------------------------------------------------------------
>
| 403 Shinx ??? |
<----------------------------------------------------------------------------
>
| 404 Luxio Evolution lvl 15 |
<----------------------------------------------------------------------------
>
| 405 Luxray Evolution lvl 30 |
<----------------------------------------------------------------------------
>
| 406 Budew Breed Roselia w/ Rose Incense |
| Roselia (#315) |
<----------------------------------------------------------------------------
>
| 407 Roserade Evolution shinystone |
| Roselia (#315) |
<----------------------------------------------------------------------------
>
| 408 Cranidos ??? |
<----------------------------------------------------------------------------
>
| 409 Rampardos Evolution lvl 30 |
<----------------------------------------------------------------------------
>
| 410 Shieldon ??? |
<----------------------------------------------------------------------------
>
| 411 Bastiodon Evolution lvl 30 |
<----------------------------------------------------------------------------
>
| 412 Burmy (Plant) ??? |
<----------------------------------------------------------------------------
>
| 412 Burmy (Sandy) ??? |
<----------------------------------------------------------------------------
>
| 412 Burmy (Trash) ??? |
<----------------------------------------------------------------------------
>
| 413 Wormadam (Plant) Evolution lvl 20 |
| female Burmy (Plant) (#412) |
<----------------------------------------------------------------------------
>
| 413 Wormadam (Sandy) Evolution lvl 20 |
| female Burmy (Sandy) (#412) |
<----------------------------------------------------------------------------
>
| 413 Wormadam (Trash) Evolution lvl 20 |
| female Burmy (Trash) (#412) |
<----------------------------------------------------------------------------
>
| 414 Mothim Evolution lvl 20 |
| male Burmy (#412) |
<----------------------------------------------------------------------------
>
| 415 Combee ??? |
<----------------------------------------------------------------------------
>
| 416 Vespiquen Evolution lvl 21 |
| female Combee |
<----------------------------------------------------------------------------
>
| 417 Pachirisu ??? |
<----------------------------------------------------------------------------
>
| 418 Buizel ??? |
<----------------------------------------------------------------------------
>
| 419 Floatzel Evolution lvl 26 |
<----------------------------------------------------------------------------
>
| 420 Cherubi ??? |
<----------------------------------------------------------------------------
>
| 421 Cherrim Evolution lvl 25 |
<----------------------------------------------------------------------------
>
| 422 Shellos ??? |
<----------------------------------------------------------------------------
>
| 423 Gastrodon Evolution lvl 30 |
<----------------------------------------------------------------------------
>
| 424 Ambipom Evolution lvl up w/ Double Hit |
| Aipom (#190) |
<----------------------------------------------------------------------------
>
| 425 Drifloon ??? |
<----------------------------------------------------------------------------
>
| 426 Drifblim Evolution lvl 28 |
<----------------------------------------------------------------------------
>
| 427 Buneary ??? |
<----------------------------------------------------------------------------
>
| 428 Lopunny Evolution day happiness |
<----------------------------------------------------------------------------
>
| 429 Mismagius Evolution duskstone |
| Misdreavus (#200) |
<----------------------------------------------------------------------------
>
| 430 Honchkrow Evolution duskstone |
| Murkrow (#198) |
<----------------------------------------------------------------------------
>
| 431 Glameow ??? |
<----------------------------------------------------------------------------
>
| 432 Purugly Evolution lvl 38 |
<----------------------------------------------------------------------------
>
| 433 Chingling Breed w/ Pure Incense |
| Chimecho (#358) |
<----------------------------------------------------------------------------
>
| 434 Stunky ??? |
<----------------------------------------------------------------------------
>
| 435 Skuntank Evolution lvl 34 |
<----------------------------------------------------------------------------
>
| 436 Bronzor ??? |
<----------------------------------------------------------------------------
>
| 437 Bronzong Evolution lvl 33 |
<----------------------------------------------------------------------------
>
| 438 Bonsly Breed w/ Rock Incense |
| Sudowoodo (#185) |
<----------------------------------------------------------------------------
>
| 439 Mime Jr. Breed w/ Odd Incense |
| Mr. Mime (#122) |
<----------------------------------------------------------------------------
>
| 440 Happiny Breed w/ Luck Incense |
| Chansey (#113) |
<----------------------------------------------------------------------------
>
| 441 Chatot ??? |
<----------------------------------------------------------------------------
>
| 442 Spiritomb ??? |
<----------------------------------------------------------------------------
>
| 443 Gible ??? |
<----------------------------------------------------------------------------
>
| 444 Gabite Evolution lvl 24 |
<----------------------------------------------------------------------------
>
| 445 Garchomp Evolution lvl 48 |
<----------------------------------------------------------------------------
>
| 446 Munchlax Breed w/ Full Incense |
| Snorlax (#143) |
<----------------------------------------------------------------------------
>
| 447 Riolu Breeding |
<----------------------------------------------------------------------------
>
| 448 Lucario Evolution day happiness |
<----------------------------------------------------------------------------
>
| 449 Hippopotas ??? |
<----------------------------------------------------------------------------
>
| 450 Hippowdon Evolution lvl 34 |
<----------------------------------------------------------------------------
>

<----------------------------------------------------------------------------
>
| ### Name Location |
<----------------------------------------------------------------------------
>
| 451 Skorupi ??? |
<----------------------------------------------------------------------------
>
| 452 Drapion Evolution lvl 40 |
<----------------------------------------------------------------------------
>
| 453 Croagunk ??? |
<----------------------------------------------------------------------------
>
| 454 Toxicroak Evolution lvl 37 |
<----------------------------------------------------------------------------
>
| 455 Carnivine ??? |
<----------------------------------------------------------------------------
>
| 456 Finneon ??? |
<----------------------------------------------------------------------------
>
| 457 Lumineon Evolution lvl 31 |
<----------------------------------------------------------------------------
>
| 458 Mantyke Breed w/ Wave Incense |
| Mantine (#226) |
<----------------------------------------------------------------------------
>
| 459 Snover ??? |
<----------------------------------------------------------------------------
>
| 460 Abomasnow Evolution lvl 40 |
<----------------------------------------------------------------------------
>
| 461 Weavile Evolution lvl up night |
| w/ Razor Claw |
| Sneasel (#215) |
<----------------------------------------------------------------------------
>
| 462 Magnezone Evolution lvl up in Mt. Coronet |
| Magneton (#082) |
<----------------------------------------------------------------------------
>
| 463 Lickilicky Evolution lvl up w/ Rollout |
| Lickitung (#108) |
<----------------------------------------------------------------------------
>
| 464 Rhyperior Evolution trade w/ Protector |
| Rhydon (#112) |
<----------------------------------------------------------------------------
>
| 465 Tangrowth Evolution lvl up w/ AncientPower |
| Tangela (#114) |
<----------------------------------------------------------------------------
>
| 466 Electivire Evolution rade w/ Electirizer |
| Electabuzz (#127) |
<----------------------------------------------------------------------------
>

| 467 Magmortar Evolution trade w/ Magmarizer |
| Magmar (#187) |
<----------------------------------------------------------------------------
>
| 468 Togekiss Evolution shinystone |
| Togetic (#176) |
<----------------------------------------------------------------------------
>
| 469 Yanmega Evolution lvl up w/ AncientPower |
| Yanma (#193) |
<----------------------------------------------------------------------------
>
| 470 Leafeon Evolution lvl up in Eterna Forest|
| Eevee (#133) |
<----------------------------------------------------------------------------
>
| 471 Glaceon Evolution lvl up on Route 217 |
| Eevee (#133) |
<----------------------------------------------------------------------------
>
| 472 Gliscor Evolution lvl up w/ Razor Fang |
| during the night |
| Gligar (#207) |
<----------------------------------------------------------------------------
>
| 473 Mamoswine Evolution lvl up w/ AncientPower |
| Piloswine (#221) |
<----------------------------------------------------------------------------
>
| 474 Porygon-Z Evolution trade w/ Dubious Disc |
| Porygon2 (#234) |
<----------------------------------------------------------------------------
>
| 475 Gallade Evolution dawnstone |
| male Kirlia (#281) |
<----------------------------------------------------------------------------
>
| 476 Probopass Evolution lvl up in Mt. Coronet |
| Nosepass (#299) |
<----------------------------------------------------------------------------
>
| 477 Dusknoir Evolution trade w/ Reaper Cloth |
| Duclops (#356) |
<----------------------------------------------------------------------------
>
| 478 Froslass Evolution dawnstone |
| female Snorunt (#361) |
<----------------------------------------------------------------------------
>
| 479 Rotom ??? |
<----------------------------------------------------------------------------
>
| 479 Rotom (Mow) ??? |
<----------------------------------------------------------------------------
>
| 479 Rotom (Frost) ??? |
<----------------------------------------------------------------------------
>
| 479 Rotom (Heat) ??? |
<----------------------------------------------------------------------------
>
| 479 Rotom (Fan) ??? |
<----------------------------------------------------------------------------
>
| 479 Rotom (Wash) ??? |
<----------------------------------------------------------------------------
>
| 480 Uxie ??? |
<----------------------------------------------------------------------------
>
| 481 Mesprit ??? |
<----------------------------------------------------------------------------
>
| 482 Azelf ??? |
<----------------------------------------------------------------------------
>
| 483 Dialga ??? |
<----------------------------------------------------------------------------
>
| 484 Palkia ??? |
<----------------------------------------------------------------------------
>
| 485 Heatran ??? |
<----------------------------------------------------------------------------
>
| 486 Regigigas ??? |
<----------------------------------------------------------------------------
>
| 487 Giratina (Altered) ??? |
<----------------------------------------------------------------------------
>
| 487 Giratina (Origin) ??? |
<----------------------------------------------------------------------------
>
| 488 Cresselia ??? |
<----------------------------------------------------------------------------
>
| 489 Phione Breeding |
<----------------------------------------------------------------------------
>
| 490 Manaphy ??? |
<----------------------------------------------------------------------------
>
| 491 Darkrai ??? |
<----------------------------------------------------------------------------
>
| 492 Shaymin ??? |
<----------------------------------------------------------------------------
>
| 492 Shaymin (Sky) ??? |
<----------------------------------------------------------------------------
>
| 493 Arceus ??? |
<----------------------------------------------------------------------------
>
| 494 Victini ??? |
<----------------------------------------------------------------------------
>
| 495 Snivy Starter |
<----------------------------------------------------------------------------
>
| 496 Janoby Evolution lvl 17 |
<----------------------------------------------------------------------------
>
| 497 Jaroda Evolution lvl 36 |
<----------------------------------------------------------------------------
>
| 498 Tepig Starter |
<----------------------------------------------------------------------------
>
| 499 Chaobu Evolution lvl 17 |
<----------------------------------------------------------------------------
>

<----------------------------------------------------------------------------
>
| ### Name Location |
<----------------------------------------------------------------------------
>
| 500 Enbuoo Evolution lvl 36 |
<----------------------------------------------------------------------------
>
| 501 Oshawott Starter |
<----------------------------------------------------------------------------
>
| 502 Futachimaru Evolution lvl 17 |
<----------------------------------------------------------------------------
>
| 503 Daikenki Evolution lvl 36 |
<----------------------------------------------------------------------------
>
| 504 Patrat ??? |
<----------------------------------------------------------------------------
>
| 505 Miruhoggu Evolution lvl 20 |
<----------------------------------------------------------------------------
>
| 506 Lillipup ??? |
<----------------------------------------------------------------------------
>
| 506 Haideria Evolution lvl 16 |
<----------------------------------------------------------------------------
>
| 506 Muurando Evolution lvl 32 |
<----------------------------------------------------------------------------
>
| 509 Purrloin ??? |
<----------------------------------------------------------------------------
>
| 510 Leperasudu Evolution lvl 20 |
<----------------------------------------------------------------------------
>
| 511 Pansage ??? |
<----------------------------------------------------------------------------
>
| 512 Yanakki Evolution leafstone |
<----------------------------------------------------------------------------
>
| 513 Baoppu ??? |
<----------------------------------------------------------------------------
>
| 514 Boakki Evolution firestone |
<----------------------------------------------------------------------------
>
| 515 Panpour ??? |
<----------------------------------------------------------------------------
>
| 516 Hiakki Evolution waterstone |
<----------------------------------------------------------------------------
>
| 517 Munna ??? |
<----------------------------------------------------------------------------
>
| 518 Musharna Evolution moonstone |
<----------------------------------------------------------------------------
>
| 519 Mamepatto ??? |
<----------------------------------------------------------------------------
>
| 520 Hatoopoo Evolution lvl 21 |
<----------------------------------------------------------------------------
>
| 521 Kenhorou Evolution lvl 31 |
<----------------------------------------------------------------------------
>
| 522 Blitzle ??? |
<----------------------------------------------------------------------------
>
| 523 Zeburaika Evolution lvl 27 |
<----------------------------------------------------------------------------
>
| 524 Roggenrolla ??? |
<----------------------------------------------------------------------------
>
| 525 Gantoru Evolution lvl 25 |
<----------------------------------------------------------------------------
>
| 526 Gigaiasu Evolution trade |
<----------------------------------------------------------------------------
>
| 527 Woobat ??? |
<----------------------------------------------------------------------------
>
| 528 KoWoobat Evolution lvl up in Summer |
<----------------------------------------------------------------------------
>
| 529 Drilbur ??? |
<----------------------------------------------------------------------------
>
| 530 Doryuuzu Evolution lvl 31 |
<----------------------------------------------------------------------------
>
| 531 Audino ??? |
<----------------------------------------------------------------------------
>
| 532 Dokkoraa ??? |
<----------------------------------------------------------------------------
>
| 533 Dotekkotsu Evolution lvl 25 |
<----------------------------------------------------------------------------
>
| 534 Roopushin Evolution trade |
<----------------------------------------------------------------------------
>
| 535 Otamaro ??? |
<----------------------------------------------------------------------------
>
| 536 Gamagaru Evolution lvl 25 |
<----------------------------------------------------------------------------
>
| 537 Gamageroge Evolution lvl 36 |
<----------------------------------------------------------------------------
>
| 538 Nageki ??? |
<----------------------------------------------------------------------------
>
| 539 Dageki ??? |
<----------------------------------------------------------------------------
>
| 540 Kirumiru ??? |
<----------------------------------------------------------------------------
>
| 541 Kurumayu Evolution lvl 20 |
<----------------------------------------------------------------------------
>
| 542 Hahakurimo Evolution lvl up in Summer |
<----------------------------------------------------------------------------
>
| 543 Futsude ??? |
<----------------------------------------------------------------------------
>
| 544 Hoiiga Evolution lvl 22 |
<----------------------------------------------------------------------------
>
| 545 Pendoraa Evolution lvl 30 |
<----------------------------------------------------------------------------
>
| 546 Monmen ??? |
<----------------------------------------------------------------------------
>
| 547 Erufuun Evolution sunstone |
<----------------------------------------------------------------------------
>
| 548 Churine ??? |
<----------------------------------------------------------------------------
>
| 549 Doreida Evolution sunstone |
<----------------------------------------------------------------------------
>
| 550 Basurao ??? |
<----------------------------------------------------------------------------
>

<----------------------------------------------------------------------------
>
| ### Name Location |
<----------------------------------------------------------------------------
>
| 551 Meguroko ??? |
<----------------------------------------------------------------------------
>
| 552 Warbiru Evolution lvl 29 |
<----------------------------------------------------------------------------
>
| 553 Warubiaru Evolution lvl 40 |
<----------------------------------------------------------------------------
>
| 554 Darumakka ??? |
<----------------------------------------------------------------------------
>
| 554 Darumakka (alt) ??? |
<----------------------------------------------------------------------------
>
| 555 Hihidaruma Evolution lvl 35 |
<----------------------------------------------------------------------------
>
| 555 Hihidaruma (alt) Evolution lvl 35 |
<----------------------------------------------------------------------------
>
| 556 Marakacchi ??? |
<----------------------------------------------------------------------------
>
| 557 Ishizumai ??? |
<----------------------------------------------------------------------------
>
| 558 Iwaparesu Evolution lvl 34 |
<----------------------------------------------------------------------------
>
| 559 Zuruggu ??? |
<----------------------------------------------------------------------------
>
| 560 Zuruzukin Evolution lvl 39 |
<----------------------------------------------------------------------------
>
| 561 Shinpora ??? |
<----------------------------------------------------------------------------
>
| 562 Desumasu ??? |
<----------------------------------------------------------------------------
>
| 563 Desukaan Evolution lvl 34 |
<----------------------------------------------------------------------------
>
| 564 Purotooga ??? |
<----------------------------------------------------------------------------
>
| 565 Abagoora Evolution lvl 37 |
<----------------------------------------------------------------------------
>
| 566 Aaken ??? |
<----------------------------------------------------------------------------
>
| 567 Aakeosu Evolution lvl 37 |
<----------------------------------------------------------------------------
>
| 568 Yabakuron ??? |
<----------------------------------------------------------------------------
>
| 569 Dasutodasu Evolution lvl 36 |
<----------------------------------------------------------------------------
>
| 570 Zorua ??? |
<----------------------------------------------------------------------------
>
| 571 Zoroark Evolution lvl 30 |
<----------------------------------------------------------------------------
>
| 572 Chillarmy ??? |
<----------------------------------------------------------------------------
>
| 573 Chirachiino Evolution shinystone |
<----------------------------------------------------------------------------
>
| 574 Gochimu ??? |
<----------------------------------------------------------------------------
>
| 575 Gochimiru Evolution lvl 32 |
<----------------------------------------------------------------------------
>
| 576 Gochiruzeru Evolution lvl 41 |
<----------------------------------------------------------------------------
>
| 577 Yuniran ??? |
<----------------------------------------------------------------------------
>
| 578 Daburan Evolution lvl 32 |
<----------------------------------------------------------------------------
>
| 579 Rankurusu Evolution lvl 41 |
<----------------------------------------------------------------------------
>
| 580 Koaruhii ??? |
<----------------------------------------------------------------------------
>
| 581 Swana Evolution lvl 35 |
<----------------------------------------------------------------------------
>
| 582 Banipucchi ??? |
<----------------------------------------------------------------------------
>
| 583 Baniricchi Evolution lvl 25 |
<----------------------------------------------------------------------------
>
| 584 Baibanira Evolution lvl 47 |
<----------------------------------------------------------------------------
>
| 585 Shikijika ??? |
<----------------------------------------------------------------------------
>
| 586 Mebukijika Evolution lvl 37 |
<----------------------------------------------------------------------------
>
| 587 Emonga ??? |
<----------------------------------------------------------------------------
>
| 588 Kaburichi ??? |
<----------------------------------------------------------------------------
>
| 589 Shubarugo Evolution trade w/ Chobomaki |
| Chobomaki (#616) |
<----------------------------------------------------------------------------
>
| 590 Tamageruke ??? |
<----------------------------------------------------------------------------
>
| 591 Morobareru Evolution lvl 39 |
<----------------------------------------------------------------------------
>
| 592 Puriru ??? |
<----------------------------------------------------------------------------
>
| 593 Burunkeru Evolution lvl 40 |
<----------------------------------------------------------------------------
>
| 594 Mamanbou ??? |
<----------------------------------------------------------------------------
>
| 595 Bachuru ??? |
<----------------------------------------------------------------------------
>
| 596 Denchura Evolution lvl 36 |
<----------------------------------------------------------------------------
>
| 597 Tesshiido ??? |
<----------------------------------------------------------------------------
>
| 598 Nattorei Evolution lvl 40 |
<----------------------------------------------------------------------------
>
| 599 Gear ??? |
<----------------------------------------------------------------------------
>
| 600 Gigear Evolution lvl 38 |
<----------------------------------------------------------------------------
>

<----------------------------------------------------------------------------
>
| ### Name Location |
<----------------------------------------------------------------------------
>
| 601 Gigigear Evolution lvl 49 |
<----------------------------------------------------------------------------
>
| 602 Shibishirasu ??? |
<----------------------------------------------------------------------------
>
| 603 Shibibiru Evolution lvl 39 |
<----------------------------------------------------------------------------
>
| 604 Shibirudon Evolution thunderstone |
<----------------------------------------------------------------------------
>
| 605 Riguree ??? |
<----------------------------------------------------------------------------
>
| 606 Oobemu Evolution lvl 42 |
<----------------------------------------------------------------------------
>
| 607 Hitomoshi ??? |
<----------------------------------------------------------------------------
>
| 608 Ranpuraa Evolution lvl 41 |
<----------------------------------------------------------------------------
>
| 609 Shanderaa Evolution duskstone |
<----------------------------------------------------------------------------
>
| 610 Kibago ??? |
<----------------------------------------------------------------------------
>
| 611 Onondo Evolution lvl 38 |
<----------------------------------------------------------------------------
>
| 612 Ononokusu Evolution lvl 48 |
<----------------------------------------------------------------------------
>
| 613 Kumashun ??? |
<----------------------------------------------------------------------------
>
| 614 Tsunbeaa Evolution lvl 39 |
<----------------------------------------------------------------------------
>
| 615 Furijio ??? |
<----------------------------------------------------------------------------
>
| 616 Chobomaki ??? |
<----------------------------------------------------------------------------
>
| 617 Agirudaa Evolution trade w/ Kaburuchi |
| Kaburuchi (#589) |
<----------------------------------------------------------------------------
>
| 618 Maggyo ??? |
<----------------------------------------------------------------------------
>
| 619 Kojofuu ??? |
<----------------------------------------------------------------------------
>
| 620 Kojondo Evolution lvl 50 |
<----------------------------------------------------------------------------
>
| 621 Kurimugan ??? |
<----------------------------------------------------------------------------
>
| 622 Gobitto ??? |
<----------------------------------------------------------------------------
>
| 623 Goruggo Evolution lvl 43 |
<----------------------------------------------------------------------------
>
| 624 Komatana ??? |
<----------------------------------------------------------------------------
>
| 625 Kirikizan Evolution lvl 52 |
<----------------------------------------------------------------------------
>
| 626 Buffalon ??? |
<----------------------------------------------------------------------------
>
| 627 Washibon ??? |
<----------------------------------------------------------------------------
>
| 628 Wargle Evolution lvl 54 |
<----------------------------------------------------------------------------
>
| 629 Baruchai ??? |
<----------------------------------------------------------------------------
>
| 630 Barujiina Evolution lvl 54 |
<----------------------------------------------------------------------------
>
| 631 Kuitaran ??? |
<----------------------------------------------------------------------------
>
| 632 Iront ??? |
<----------------------------------------------------------------------------
>
| 633 Monozu ??? |
<----------------------------------------------------------------------------
>
| 634 Jiheddo Evolution lvl 50 |
<----------------------------------------------------------------------------
>
| 635 Sazando Evolution lvl 64 |
<----------------------------------------------------------------------------
>
| 636 Meraruba ??? |
<----------------------------------------------------------------------------
>
| 637 Urugamosu Evolution lvl 59 |
<----------------------------------------------------------------------------
>
| 638 Kobaruon ??? |
<----------------------------------------------------------------------------
>
| 639 Terakion ??? |
<----------------------------------------------------------------------------
>
| 640 Birijion ??? |
<----------------------------------------------------------------------------
>
| 641 Torunerosu ??? |
<----------------------------------------------------------------------------
>
| 642 Borutorosu ??? |
<----------------------------------------------------------------------------
>
| 643 Reshiram ??? |
<----------------------------------------------------------------------------
>
| 644 Zekrom ??? |
<----------------------------------------------------------------------------
>
| 645 Randorosu ??? |
<----------------------------------------------------------------------------
>
| 646 Kyuremu ??? |
<----------------------------------------------------------------------------
>
| 647 Kerudio Event |
<----------------------------------------------------------------------------
>
| 648 Meloia Event |
<----------------------------------------------------------------------------
>
| 649 Genosekuto Event |
<----------------------------------------------------------------------------
>



<----------------------------------------------------------------------------
>
| ItmLst |=====================/ Item List \======================| ItmLst |
<----------------------------------------------------------------------------
>

This is the list of the locations and description of all the Items. We did
not include:
- 4th gen only items
- 3rd gen only items

All of these can be found on online Pokedexes, such as ours or Veekun's,
and
to cover these in this guide would be beyond the scope of this guide and
would only bloat this work.

The formatting is straightforward, but for those who need a hand:

<----------------------------------------------------------------------------
>
| Name Location |
<----------------------------------------------------------------------------
>
| Poke Ball (1) (2) PokeMart 200 Yen |
| Flavor : A device for catching wild Pokemon. It is thrown like a |

| (3) (4) ball at the target. It is designed as a capsule system. |
| Description : A standard Poke Ball. It has a capture rate of 1. |
<----------------------------------------------------------------------------
>

(1) - This is the name of the Item
(2) - The location column holds all the possible ways to obtain it
(3) - Flavor. This is the flavortext used ingame to describe the item.
(4) - Description. This is what the item exactly does in detail.

The header repeats itself with every new starting letter for your
convenience. Mails about errors and/or confusing data are very welcome!

Do note that TM's and HM's are not listed here but in the TM/HM List.


<----------------------------------------------------------------------------
>
| Name Location |
<----------------------------------------------------------------------------
>
| Adamant Orb |
| Flavor : A brightly gleaming orb to be held by Dialga. |
| It boosts the power of Dragon- and Steel-type moves. |
| Description : When this item is held by Dialga it boosts the power of |
| its dragon and steel type moves by 120%. |
<----------------------------------------------------------------------------
>
| Air Mail |
| Flavor : Stationary featuring a print of colorful letter sets. |
| Let a Pokemon hold it for delivery. |
| Description : If a Pokemon is traded while holding mail and a message |
| has been written on it, the recieving trainer will be able |
| to read the message. |
<----------------------------------------------------------------------------
>
| Amulet Coin |
| Flavor : An item to be held by a Pokemon. It doubles a battle's |
| prize money if the holding Pokemon joins in. |
| Description : After an in-game trainer battle has completed, if the |
| battle was fought for cash winnings, the amount that would |
| be recieved is instead doubled. This ability __does not__ |
| stack if the holding Pokemon is switched in more than once |
| or if more than Pokemon is holding an Amulet Coin. |
<----------------------------------------------------------------------------
>
| Antidote |
| Flavor : A spray-type medicine. |
| It lifts the effect of poison from one Pokemon. |
| Description : Removes the Poison status effect from a single Pokemon. |
| Single use. |
<----------------------------------------------------------------------------
>
| Armor Fossil |
| Flavor : A fossil from a prehistoric Pokemon that lived on the land.|
| It appears to be part of a collar. |
| Description : Can be given to a scientist to revive a Shieldon. |
<----------------------------------------------------------------------------
>
| Awakening |
| Flavor : A spray-type medicine. It awakens a Pokemon from the |
| clutches of sleep. |
| Description : Removes the Sleep status effect from a single Pokemon. |
| Single use. |
<----------------------------------------------------------------------------
>
| Azure Flute |
| Flavor : A flute that puts out echoing sounds that do not seem to |
| be of this world. It is unknown who made it. |
| Description : An item to be recieved from an official Nintendo event. It |
| grants access to the Hall of Origin, where protagonists |
| can battle Arceus. |
<----------------------------------------------------------------------------
>

<----------------------------------------------------------------------------
>
| Name Location |
<----------------------------------------------------------------------------
>
| Berry Juice |
| Flavor : A 100% pure juice made of Berries. It restores the HP of |
| one Pokemon by just 20 points. |
| Description : Will heal, at most, 20 of an individual Pokemon's HP. |
| Single use. |
<----------------------------------------------------------------------------
>
| Berry Pots |
| Flavor : Handy containers for cultivating Berries wherever you go. |
| Description : In HeartGold/SoulSilver this item provides the only method |
| for berry growth. |
<----------------------------------------------------------------------------
>
| Bicycle |
| Flavor : A folding Bicycle that enables much faster movement than |
| the Running Shoes. |
| Description : A Trainer is capable of moving at greater speed. It can be |
| ridden outdoors, inside of caves and allows for traversing |
| over fallen logs that are otherwise impassable. In high |
| gear a Trainer can jump rocks and scale muddy hills. |
<----------------------------------------------------------------------------
>
| Big Mushroom |
| Flavor : A large and rare mushroom. It is very popular among |
| certain maniacal fan segments. |
| Description : In Sinnoh: Can be sold for 2,500. |
| No other use exists for this item. |
<----------------------------------------------------------------------------
>
| Big Pearl |
| Flavor : A quite-large pearl that sparkles in a pretty silver color.|
| It can be sold at a high price to shops. |
| Description : In Sinnoh: Can be sold for 3,750. |
| No other use exists for this item. |
<----------------------------------------------------------------------------
>
| Big Root |
| Flavor : A Pokemon hold item that boosts the power of HP-stealing |
| moves to let the holder recover more HP. |
| Description : HP restored from the following moves: |
| Absorb |
| Aqua Ring |
| Drain Punch |
| Dream Eater |
| Giga Drain |
| Ingrain |
| Leech Life |
| Leech Seed |
| Mega Drain |
| is increased by 30%. |
| This effect does not increase damage dealt to the opponent.|
<----------------------------------------------------------------------------
>
| Black Belt |
| Flavor : An item to be held by a Pokemon. It is a belt that boosts |
| determination and Fighting-type moves. |
| Description : The holder's Fighting type moves have their power boosted |
| to 120% of normal (an increase of 6/5). |
<----------------------------------------------------------------------------
>
| Black Flute |
| Flavor : A black flute made from blown glass. |
| Its melody makes wild Pokemon less likely to appear. |
| Description : Decreases the chances of encountering Pokemon in the wild. |
| This item can be used more than once. |
<----------------------------------------------------------------------------
>
| Black Sludge |
| Flavor : A hold item that gradually restores the HP of Poison-type |
| Pokemon. It inflicts damage on all other types. |
| Description : If the holder has a type of poison, this item restores |
| 1/16 of maximum HP at the end of each turn. If the holder |
| is of any other type this item damages the holder by 1/16 |
| its maximum HP at the end of each turn. |
<----------------------------------------------------------------------------
>
| BlackGlasses |
| Flavor : An item to be held by a Pokemon. It is a shady-looking |
| pair of glasses that boosts Dark-type moves. |
| Description : The holder's Dark type moves have their power boosted to |
| 120% of normal (an increase of 6/5). |
<----------------------------------------------------------------------------
>
| Bloom Mail |
| Flavor : Stationary featuring a print of pretty floral patterns. |
| Let a Pokemon hold it for delivery. |
| Description : If a Pokemon is traded while holding mail and a message |
| has been written on it, the recieving trainer will be able |
| to read the message. |
<----------------------------------------------------------------------------
>
| Blue Flute |
| Flavor : A blue flute made from blown glass. |
| Its melody awakens a single Pokemon from sleep. |
| Description : Removes the Sleep status effect from a single Pokemon. |
| This item can be used more than once. |
<----------------------------------------------------------------------------
>
| Blue Scarf |
| Flavor : An item to be held by a Pokemon. It boosts the "Beauty" |
| aspect of the holder in a Contest. |
| Description : When held during a Contest: |
| The holder's Beauty stat is increased. |
<----------------------------------------------------------------------------
>
| Blue Shard |
| Flavor : A small blue shard. It appears to be from some sort of |
| implement made long ago. |
| Description : In Diamond/Pearl: Trade for TM18 (Rain Dance). |
| In Platinum: Trade in exchange for move tutoring. |
| In HGSS: Trade in exchange for a variety of berries. |
<----------------------------------------------------------------------------
>
| Brick Mail |
| Flavor : Stationery featuring a print of a tough-looking brick |
| pattern. Let a Pokemon hold it for delivery. |
| Description : If a Pokemon is traded while holding mail and a message |
| has been written on it, the recieving trainer will be able |
| to read the message. |
<----------------------------------------------------------------------------
>
| Bright Powder |
| Flavor : An item to be held by a Pokemon. It casts a tricky glare |
| that lowers the opponent's accuracy. |
| Description : Raises the holder's Evasion stat by an added value of 10%. |
<----------------------------------------------------------------------------
>
| Bubble Mail |
| Flavor : Stationary featuring a print of a blue world underwater. |
| Let a Pokemon hold it for delivery. |
| Description : If a Pokemon is traded while holding mail and a message |
| has been written on it, the recieving trainer will be able |
| to read the message. |
<----------------------------------------------------------------------------
>
| Burn Heal |
| Flavor : A spray-type medicine. |
| It heals a single Pokemon that is suffering from a burn. |
| Description : Removes the Burn status effect from a single Pokemon. |
| Single use. |
<----------------------------------------------------------------------------
>

<----------------------------------------------------------------------------
>
| Name Location |
<----------------------------------------------------------------------------
>
| Calcium |
| Flavor : A nutritious drink for Pokemon. It raises the base Sp. Atk |
| stat of a single Pokemon. |
| Description : Adds to ten to a Pokemon's Special Attack Effort Value |
| total so long as its effort values in that stat do not |
| exceed a total of 100. |
| Increases this Pokemon's Happiness by 5/3/2. |
<----------------------------------------------------------------------------
>
| Carbos |
| Flavor : A nutritious drink for Pokemon. It raises the base Speed |
| stat of a single Pokemon. |
| Description : Adds to ten to a Pokemon's Speed Effort Value total so |
| long as its effort values in that stat do not exceed a |
| total of 100. Increases this Pokemon's Happiness by 5/3/2. |
<----------------------------------------------------------------------------
>
| Charcoal |
| Flavor : An item to be held by a Pokemon. It is a combustible fuel |
| that boosts the power of Fire-type moves. |
| Description : The holder's Fire type moves have their power boosted to |
| 120% of normal (an increase of 6/5). |
<----------------------------------------------------------------------------
>
| Cherish Ball |
| Flavor : A quite rare Poke Ball that has been specially crafted to |
| commemorate an occasion of some sort. |
| Description : A Poke Ball that exists only to contain Pokemon that have |
| been officially distributed. It cannot be purchased |
| legitimately or used on Pokemon that have not been |
| officially distributed. |
<----------------------------------------------------------------------------
>
| Choice Band |
| Flavor : An item to be held by a Pokemon. This headband ups Attack, |
| but allows the use of only one kind of move. |
| Description : The holder of this item has its Attack boosted 150% of |
| normal after it has selected a move to use. Once the user |
| has selected a move the user cannot select another move |
| until it has switched out and back in again, or has the |
| item knocked away. |
<----------------------------------------------------------------------------
>
| Choice Scarf |
| Flavor : An item to be held by a Pokemon. This scarf boosts Speed, |
| but allows the use of only one kind of move. |
| Description : The holder of this item has its Speed boosted 150% of |
| normal after it has selected a move to use. Once the user |
| has selected a move the user cannot select another move |
| until it has switched out and back in again, or has the |
| item knocked away. |
<----------------------------------------------------------------------------
>
| Choice Specs |
| Flavor : An item to be held by a Pokemon. These distinctive glasses |
| boost Sp. Atk, but allow only one kind of move to be used. |
| Description : The holder of this item has its Special Attack boosted 150%|
| of normal after it has selected a move to use. Once the |
| user has selected a move the user cannot select another |
| move until it has switched out and back in again, or has |
| the item knocked away. |
<----------------------------------------------------------------------------
>
| Claw Fossil |
| Flavor : A fossil of an ancient Pokemon that lived in the sea. |
| It appears to be part of a claw. |
| Description : Can be given to a scientist to revive a Anorith. |
| In Sinnoh: Take to Oreburgh City. |
<----------------------------------------------------------------------------
>
| Cleanse Tag |
| Flavor : An item to be held by a Pokemon. It helps keep wild |
| Pokemon away if the holder is the first one in the party. |
| Description : If the holder is in the lead position of the party and is |
| of a higher level than wild Pokemon that inhabitat that |
| area, there will not be any wild Pokemon encounters. |
<----------------------------------------------------------------------------
>
| Coin Case |
| Flavor : A case for holding Coins obtained at the Game Corner. |
| It holds up to 50,000 Coins. |
| Description : Stores a maximum of 50,000 coins for use at the Game Corner|
<----------------------------------------------------------------------------
>
| Contest Pass |
| Flavor : The pass required for entering Pokeon Contests. |
| It has a drawing of an award ribbon on it. |
| Description : This pass allows for participation in Pokemon Contests in |
| Hearthome City. |
<----------------------------------------------------------------------------
>

<----------------------------------------------------------------------------
>
| Name Location |
<----------------------------------------------------------------------------
>
| Damp Mulch |
| Flavor : A plant fertilizer spread on soft soil. It slows the |
| growth of Berries and causes the soil to dry slower. |
| Description : In Sinnoh: When put down before a berry seed is planted |
| the soil will dry more slowly and require less water. |
| The time it takes per growth stage is increased to 125% of |
| normal (5/4). |
<----------------------------------------------------------------------------
>
| Damp Rock |
| Flavor : A Pokemon hold item that extends the duration of the move |
| Rain Dance used by the holder. |
| Description : The duration of rain is extended three turns, from five to |
| eight, as brought about via the use of the move Rain Dance.|
| The effect remains even if the user leaves battle or has |
| the item knocked away. |
<----------------------------------------------------------------------------
>
| Dawn Stone |
| Flavor : A peculiar stone that makes certain species of Pokemon |
| evolve. It sparkles like eyes. |
| Description : Used on: Male Kirlia, evolves into a Gallade |
| Used on: Female Snorunt, evolves into a Froslass. |
<----------------------------------------------------------------------------
>
| Deepseascale |
| Flavor : An item to be held by Clamperl. A scale that shines a faint|
| pink, it raises the Sp. Def stat. |
| Description : When held by Clamperl its Special Defense stat is boosted |
| to 200% of normal. |
| If Clamperl holds this item while being traded it will |
| evolve into Gorebyss. |
<----------------------------------------------------------------------------
>
| Deepseatooth |
| Flavor : An item to be held by Clamperl. A fang that gleams a sharp |
| silver, it raises the Sp. Atk stat. |
| Description : When held by Clamperl its Special Attack stat is boosted |
| to 200% of normal. |
| If Clamperl holds this item while being traded it will |
| evolve into Huntail. |
<----------------------------------------------------------------------------
>
| Destiny Knot |
| Flavor : A long, thin, bright red string to be held by a Pokemon. |
| If the holder becomes infatuated, the foe does too. |
| Description : If the holder of this item becomes ailed by the status |
| Attract then the Pokemon that the holder is Attracted to |
| will become Atrracted to the holder of this item. |
<----------------------------------------------------------------------------
>
| Dire Hit |
| Flavor : An item that raises the critical-hit ratio of a Pokemon in |
| battle. It wears off if the Pokemon is withdrawn. |
| Description : This Pokemon's critical hit counter is increased by one. |
| This Pokemon also has its happiness increased. |
<----------------------------------------------------------------------------
>
| Dive Ball |
| Flavor : A somewhat different Poke Ball that works especially well |
| on Pokemon that live in the sea. |
| Description : A Poke Ball designed to capture Pokemon that live in the |
| water. It has a capture rate of 3.5x normal, if the target |
| was encountered in the water, otherwise its capture rate |
| is 1. |
<----------------------------------------------------------------------------
>
| Dome Fossil |
| Flavor : A fossil of an ancient Pokemon that lived in the sea. It |
| appears to be part of a shell. |
| Description : Can be given to a scientist to revive a Kabuto. In Sinnoh: |
| Take to Oreburgh City. |
<----------------------------------------------------------------------------
>
| Dragon Fang |
| Flavor : An item to be held by a Pokemon. It is a hard and sharp |
| fang that ups the power of Dragon-type moves. |
| Description : The holder's Dragon type moves have their power boosted to |
| 120% of normal (an increase of 6/5). |
<----------------------------------------------------------------------------
>
| Dragon Scale |
| Flavor : A thick and tough scale. Dragon-type Pokemon may be |
| holding this item when caught. |
| Description : When held by a Seadra and it is traded it will evolve into |
| a Kingdra. |
<----------------------------------------------------------------------------
>
| Dubious Disc |
| Flavor : A transparent device overflowing with dubious data. Its |
| producer is unknown. |
| Description : When held by a Poyrgon2 and it levels up it will evolve |
| into a Porygon-Z. |
<----------------------------------------------------------------------------
>
| Dusk Ball |
| Flavor : A somewhat different Poke Ball that makes it easier to |
| catch wild Pokemon at night or in dark places like caves. |
| Description : A Poke Ball designed to have a better rate of capture when |
| it is dark. Has a capture rate of 4x normal when used in a |
| cave or night, otherwise its capture rate is 1. |
<----------------------------------------------------------------------------
>
| Dusk Stone |
| Flavor : A peculiar stone that makes certain species of Pokemon |
| evolve. It is as dark as dark can be. |
| Description : Used on: Misdreavus, evolves into a Mismagius. |
| Used on: Murkrow, evolves into a Honchkrow. |
<----------------------------------------------------------------------------
>

<----------------------------------------------------------------------------
>
| Name Location |
<----------------------------------------------------------------------------
>
| Electirizer |
| Flavor : A box packed with a tremendous amount of electric energy. |
| It is loved by a certain Pokemon. |
| Description : When held by an Electabuzz that is traded it will evolve |
| into an Electivire. |
<----------------------------------------------------------------------------
>
| Elixir |
| Flavor : It restores the PP of all the moves learned by the targeted|
| Pokemon by 10 points each. |
| Description : All four of a Pokemon's known moves have their PP restored |
| by ten. Single use. |
<----------------------------------------------------------------------------
>
| Energy Powder |
| Flavor : A very bitter medicine powder. It restores the HP of one |
| Pokemon by 50 points. |
| Description : Will heal, at most, 50 of an individual Pokemon's HP. |
| Reduces the Happiness of the Pokemon being cured by 5/5/10.|
| Single use. |
<----------------------------------------------------------------------------
>
| Energy Root |
| Flavor : A very bitter root. It restores the HP of one Pokemon by |
| 200 points. |
| Description : Will heal, at most, 200 of an individual Pokemon's HP. |
| Reduces the Happiness of the Pokemon being cured by |
| 10/10/15. Single use. |
<----------------------------------------------------------------------------
>
| Escape Rope |
| Flavor : A long, durable rope. Use it to escape instantly from a |
| cave or a dungeon. |
| Description : When used in a cave the trainer is immediately warped to |
| its entrance. |
<----------------------------------------------------------------------------
>
| Ether |
| Flavor : It restores the PP of a Pokemon's selected move by a |
| maximum of 10 points. |
| Description : One of a Pokemon's known moves has its PP restored by ten. |
| Single use. |
<----------------------------------------------------------------------------
>
| Everstone |
| Flavor : An item to be held by a Pokemon. The Pokemon holding this |
| peculiar stone is prevented from evolving. |
| Description : Prevents the holder from evolving via natural means. |
| Trainer induced evolution is still successful. If held by a|
| Female in DayCare there is a 50% chance that her nature |
| will be passed onto her offspring. |
<----------------------------------------------------------------------------
>
| Exp. Share |
| Flavor : An item to be held by a Pokemon. The holder gets a share of|
| a battle's Exp. Points without battling. |
| Description : For any in-game battle that would award experience points |
| (EXP) the holder would recieve one-half of the awarded |
| experience points, even if it did not participate in the |
| battle. |
<----------------------------------------------------------------------------
>
| Expert Belt |
| Flavor : An item to be held by a Pokemon. It is a well-worn belt |
| that slightly boosts the power of supereffective moves. |
| Description : If the holder of this item would deal super-effective |
| damage then damage that would be dealt to the opponent is |
| increased to 120% of normal. |
<----------------------------------------------------------------------------
>

<----------------------------------------------------------------------------
>
| Name Location |
<----------------------------------------------------------------------------
>
| Fast Ball |
| Flavor : A Poke Ball that makes it easier to catch fast Pokemon. |
| Description : If a wild Pokemon would attempt to flee from the battle |
| this ball will have a catch rate 4x (times) greater than |
| normal. Those affected by this increase in HGSS are: |
| Abra |
| Entei |
| Raikou |
| Latias |
| Latios |
<----------------------------------------------------------------------------
>
| Fire Stone |
| Flavor : A peculiar stone that makes certain species of Pokemon |
| evolve. It is colored orange. |
| Description : Used on: Eevee, evolves into Flareon. |
| Used on: Growlithe, evolves into Arcanine. |
| Used on: Vulpix, evolves into Ninetales. |
<----------------------------------------------------------------------------
>
| Flame Mail |
| Flavor : Stationary featuring a print of flames in blazing red. Let |
| a Pokemon hold it for delivery. |
| Description : If a Pokemon is traded while holding mail and a message has|
| been written on it, the recieving trainer will be able to |
| read the message. |
<----------------------------------------------------------------------------
>
| Flame Orb |
| Flavor : An item to be held by a Pokemon. It is a bizarre orb that |
| inflicts a burn on the holder in battle. |
| Description : This item activates at the end of the first turn the holder|
| holds it in battle. The holder will then be afflicted with |
| the Burn status effect, which behaves as normal. |
<----------------------------------------------------------------------------
>
| Fluffy Tail |
| Flavor : An item that attracts Pokemon. Use it to flee from any |
| battle with a wild Pokemon. |
| Description : When used in a wild Pokemon battle the battle will |
| immediately end due to the opponent's being distracted. |
| This item replaced the Poke Doll in Hoenn due to Clefairy's|
| not being available in that regional Dex. |
<----------------------------------------------------------------------------
>
| Focus Band |
| Flavor : An item to be held by a Pokemon. The holder may endure a |
| potential KO attack, leaving it with just 1 HP. |
| Description : If the holder of this item would be Knocked Out via damage |
| from an opponent's regular attack this turn there is a 10% |
| chance that this item would prevent the KO and leave the |
| holder with 1HP. |
<----------------------------------------------------------------------------
>
| Focus Sash |
| Flavor : An item to be held by a Pokemon. If it has full HP, the |
| holder will endure one potential KO attack, leaving 1 HP. |
| Description : If the holder of this item would be Knocked Out via damage |
| from an opponent's move that would cause a One-Hit |
| Knock-Out this turn than this item would prevent the KO and|
| leave the holder with 1HP. This effect will not work |
| against the following moves: |
| Doom Desire |
| Future Sight |
| It counts multi-hit moves as a single attack resulting in |
| the holder having 1HP remaining if the holder would |
| otherwise suffer a OHKO. |
<----------------------------------------------------------------------------
>
| Fresh Water |
| Flavor : Water with a high mineral content. It restores the HP of |
| one Pokemon by 50 points. |
| Description : Will heal, at most, 50 of an individual Pokemon's HP. |
| Single use. |
<----------------------------------------------------------------------------
>
| Friend Ball |
| Flavor : A Poke Ball that makes caught Pokemon more friendly. |
| Description : The catch of this ball is always normal. Instead this ball |
| will raise the happiness value of the captured Pokemon to |
| 200. |
<----------------------------------------------------------------------------
>
| Full Heal |
| Flavor : A spray-type medicine. It heals all the status problems of |
| a single Pokemon. |
| Description : Removes any of the following status effects from a single |
| Pokemon: |
| Burn |
| Confusion |
| Freeze |
| Paralysis |
| Poison |
| Sleep |
| Single use. |
<----------------------------------------------------------------------------
>
| Full Incense |
| Flavor : An item to be held by a Pokemon. It is an exotic-smelling |
| incense that makes the holder bloated and slow moving. |
| Description : The holder of this item will attack after its opponent, |
| without regard for base speed. This effect does not alter |
| the order of attack established by speed priority. |
| If more than one Pokemon are subject to this effect and |
| share the same speed priority then the Pokemon with the |
| lowest base speed would attack last. |
| The move Trick Room has its effect ignored by this item. |
| The ability Stall will still go last, unless the holder has|
| that ability; in which case it is ignored in preference for|
| the item. |
<----------------------------------------------------------------------------
>
| Full Restore |
| Flavor : A medicine that fully restores the HP and heals any status |
| problems of a single Pokemon. |
| Description : Will heal all of an individual Pokemon's HP. Removes any of|
| the following status effects from a single Pokemon: |
| Burn |
| Confusion |
| Freeze |
| Paralysis |
| Poison |
| Sleep |
| Single use. |
<----------------------------------------------------------------------------
>

<----------------------------------------------------------------------------
>
| Name Location |
<----------------------------------------------------------------------------
>
| Good Rod |
| Flavor : A new, good-quality fishing rod. Use it by any body of |
| water to fish for wild aquatic Pokmon. |
| Description : Used to catch Pokemon in watery areas of moderate quality. |
<----------------------------------------------------------------------------
>
| Gooey Mulch |
| Flavor : A plant fertilizer spread on soft soil. It ups the number |
| of times new plants grow where mature plants withered. |
| Description : In Sinnoh: When put down before a berry seed is planted |
| this mulch will increase the amount of berry plants that |
| resprout after one has wilted by 125% (5/4) of their normal|
| resprout rate. |
<----------------------------------------------------------------------------
>
| Grass Mail |
| Flavor : Stationary featuring a print of a refreshingly green field.|
| Let a Pokemon hold it for delivery. |
| Description : If a Pokemon is traded while holding mail and a message has|
| been written on it, the recieving trainer will be able to |
| read the message. |
<----------------------------------------------------------------------------
>
| Great Ball |
| Flavor : A good, high-performance Ball that provides a higher |
| Pokemon catch rate than a standard Poke Ball. |
| Description : A standard ball that has a capture rate of 1.5x that of |
| the Poke ball. |
<----------------------------------------------------------------------------
>
| Green Scarf |
| Flavor : An item to be held by a Pokemon. It boosts the "Smart" |
| aspect of the holder in a Contest. |
| Description : When held during a Contest: The holder's Smart stat is |
| increased during the preliminary round. |
<----------------------------------------------------------------------------
>
| Green Shard |
| Flavor : A small green shard. It appears to be from some sort of |
| implement made long ago. |
| Description : In Diamond/Pearl: Trade for TM07 (Hail). |
| In Platinum: Trade in exchange for move tutoring. |
| In HGSS: Trade in exchange for a variety of berries. |
<----------------------------------------------------------------------------
>
| Grip Claw |
| Flavor : A Pokemon hold item that extends the duration of multiturn |
| attacks like Bind and Wrap. |
| Description : Multi-turn attacks have their duration extended by three |
| turns, from the range 2-5 to the range 5-8. |
<----------------------------------------------------------------------------
>
| Griseous Orb |
| Flavor : A glowing orb to be held by Giratina. It boosts the power |
| of Dragon- and Ghost-type moves. |
| Description : When this item is held by Giratina it boosts the power of |
| its dragon and ghost type moves by 120%. |
<----------------------------------------------------------------------------
>
| Growth Mulch |
| Flavor : A plant fertilizer spread on soft soil. It speeds up the |
| growth of Berries. However, it also dries the soil faster. |
| Description : In Sinnoh: When put down before a berry seed is planted |
| the soil will dry more quickly and require more water. The |
| time it takes per growth stage is decreased to 75% of |
| normal (3/4). |
<----------------------------------------------------------------------------
>
| Guard Spec. |
| Flavor : An item that prevents stat reduction among the Trainer's |
| party Pokemon for five turns after use. |
| Description : This Pokemon's stats are unable to be reduced for five |
| turns. This Pokemon also has its happiness increased. |
<----------------------------------------------------------------------------
>

<----------------------------------------------------------------------------
>
| Name Location |
<----------------------------------------------------------------------------
>
| Hard Stone |
| Flavor : An item to be held by a Pokemon. It is an unbreakable stone|
| that ups the power of Rock-type moves. |
| Description : The holder's Rock type moves have their power boosted to |
| 120% of normal (an increase of 6/5). |
<----------------------------------------------------------------------------
>
| Heal Ball |
| Flavor : A remedial Poke Ball that restores the caught Pokemon's HP |
| and eliminates any status problem. |
| Description : A ball with a normal capture rate of 1. This ball was |
| designed to restore the captured Pokemon's HP to 100% of |
| its maximum and will remove any status effects. |
<----------------------------------------------------------------------------
>
| Heal Powder |
| Flavor : A very bitter medicine powder. It heals all the status |
| problems of a single Pokemon. |
| Description : Removes any of the following status effects from a single |
| Pokemon: |
| Burn |
| Confusion |
| Freeze |
| Paralysis |
| Poison |
| Sleep |
| Single use |
| Reduces the Happiness of the Pokemon being cured by 5/5/10.|
<----------------------------------------------------------------------------
>
| Heart Mail |
| Flavor : Stationary featuring a print of giant heart patterns. Let a|
| Pokemon hold it for delivery. |
| Description : If a Pokemon is traded while holding mail and a message has|
| been written on it, the recieving trainer will be able to |
| read the message. |
<----------------------------------------------------------------------------
>
| Heart Scale |
| Flavor : A pretty, heart-shaped scale that is extremely rare. It |
| glows faintly in the colors of the rainbow. |
| Description : Can be traded to a Move Relearner to teach, or reteach, a |
| Pokemon a level-up move it has forgotten. |
| In Sinnoh: Pastoria City. |
<----------------------------------------------------------------------------
>
| Heat Rock |
| Flavor : A Pokemon hold item that extends the duration of the move |
| Sunny Day used by the holder. |
| Description : The duration of sunlight is extended three turns, from five|
| to eight, as brought about via the use of the move Sunny |
| Day. The effect remains even if the user leaves battle or |
| has the item knocked away. |
<----------------------------------------------------------------------------
>
| Heavy Ball |
| Flavor : A Poke Ball for catching very heavy Pokemon. |
| Description : The catch rate of this ball depends on the weight of the |
| Pokemon being captured: |
| Weight Range - Catch Rate |
| <= 100kg/220lbs - (-)30x |
| 100kg/220lbs <= 200kg/440lbs - 1x |
| 200kg/440lbs <= 300kg/660lbs - 20x |
| >= 400kg/880lbs - 30x |
<----------------------------------------------------------------------------
>
| Helix Fossil |
| Flavor : A fossil of an ancient Pokemon that lived in the sea. |
| It appears to be part of a seashell. |
| Description : Can be given to a scientist to revive a Omanyte. |
| In Sinnoh: Take to Oreburgh City. |
<----------------------------------------------------------------------------
>
| HP Up |
| Flavor : A nutritious drink for Pokemon. It raises the base HP of a |
| single Pokemon. |
| Description : Adds to ten to a Pokemon's Health Point Effort Value total |
| so long as its effort values in that stat do not exceed a |
| total of 100. Increases this Pokemon's Happiness by 5/3/2. |
<----------------------------------------------------------------------------
>
| Hyper Potion |
| Flavor : A spray-type medicine for wounds. It restores the HP of |
| one Pokemon by 200 points. |
| Description : Will heal, at most, 200 of an individual Pokemon's HP. |
| Single use. |
<----------------------------------------------------------------------------
>

<----------------------------------------------------------------------------
>
| Name Location |
<----------------------------------------------------------------------------
>
| Ice Heal |
| Flavor : A spray-type medicine. It defrosts a Pokemon that has been |
| frozen solid. |
| Description : Removes the Freeze status effect from a single Pokemon. |
| Single use. |
<----------------------------------------------------------------------------
>
| Icy Rock |
| Flavor : A Pokemon hold item that extends the duration of the move |
| Hail used by the holder. |
| Description : The duration of hail is extended three turns, from five to |
| eight, as brought about via the use of the move Hail. The |
| effect remains even if the user leaves battle or has the |
| item knocked away. |
<----------------------------------------------------------------------------
>
| Iron |
| Flavor : A nutritious drink for Pokemon. It raises the base Defense |
| stat of a single Pokemon. |
| Description : Adds to ten to a Pokemon's Defense Effort Value total so |
| long as its effort values in that stat do not exceed a |
| total of 100. Increases this Pokemon's Happiness by 5/3/2. |
<----------------------------------------------------------------------------
>
| Iron Ball |
| Flavor : A Pokemon hold item that cuts Speed. It makes Flying-type |
| and levitating holders susceptible to Ground moves. |
| Description : The holder's Speed stat is decreased by 50%. If the holder |
| is invulnerable to ground type attacks then, when holding |
| this item, those would attacks would deal regular damage |
| to the holder. |
<----------------------------------------------------------------------------
>

<----------------------------------------------------------------------------
>
| Name Location |
| Journal |
| Flavor : A notebook that keeps a day-to-day record of your |
| adventure so far. |
| Description : Records a few of the Trainer's daily activities to keep |
| from forgetting. |
<----------------------------------------------------------------------------
>

<----------------------------------------------------------------------------
>
| Name Location |
<----------------------------------------------------------------------------
>
| King's Rock |
| Flavor : An item to be held by a Pokemon. It may cause the foe to |
| flinch when the holder inflicts damage. |
| Description : When the holder of this item would attack with a move that |
| would deal damage there is an added 11.7% chance that the |
| opponent will be afflicted with Flinch. |
| When Poliwhirl is traded while holding this item it will |
| evolve into Politoed. |
| When Slowpoke is traded while holding this item it will |
| evolve into Slowking. |
<----------------------------------------------------------------------------
>

<----------------------------------------------------------------------------
>
| Name Location |
<----------------------------------------------------------------------------
>
| Lagging Tail |
| Flavor : An item to be held by a Pokemon. It is tremendously heavy |
| and makes the holder move slower than usual. |
| Description : The holder of this item will attack after its opponent, |
| without regard for base speed. This effect does not alter |
| the order of attack established by speed priority. |
| If more than one Pokemon are subject to this effect and |
| share the same speed priority then the Pokemon with the |
| lowest base speed would attack last. |
| The move Trick Room has its effect ignored by this item. |
| The ability Stall will still go last, unless the holder has|
| that ability; in which case it is ignored in preference for|
| the item. |
<----------------------------------------------------------------------------
>
| Lava Cookie |
| Flavor : Lavaridge Town's local specialty. It heals all the status |
| problems of one Pokemon. |
| Description : Removes any of the following status effects from a single |
| Pokemon: |
| Burn |
| Confusion |
| Freeze |
| Paralysis |
| Poison |
| Sleep |
| Single use. |
<----------------------------------------------------------------------------
>
| Lax Incense |
| Flavor : An item to be held by a Pokemon. The tricky aroma of this |
| incense lowers the foe's accuracy. |
| Description : The holder of this item has its Evasion stat increased by |
| 5%. |
<----------------------------------------------------------------------------
>
| Leaf Stone |
| Flavor : A peculiar stone that makes certain species of Pokemon |
| evolve. It has a leaf pattern. |
| Description : Used on: Exeggcute, evolves into Exeggutor. |
| Used on: Gloom, evolves into Vileplume. |
| Used on: Nuzleaf, evolves into Shiftry. |
| Used on: Weepinbell, evolves into Victreebel. |
<----------------------------------------------------------------------------
>
| Leftovers |
| Flavor : An item to be held by a Pokemon. The holder's HP is |
| gradually restored during battle. |
| Description : The holder of this item has 6.25% (1/16) of its maximum HP |
| restored at the end of each turn. |
<----------------------------------------------------------------------------
>
| Lemonade |
| Flavor : A very sweet drink. It restores the HP of one Pokemon by |
| 80 points. |
| Description : Will heal, at most, 80 of an individual Pokemon's HP. |
| Single use. |
<----------------------------------------------------------------------------
>
| Level Ball |
| Flavor : A Poke Ball for catching Pokemon that are a lower level |
| than your own. |
| Description : The catch rate depends on the player's Pokemon's level |
| compared to the Pokemon being captured: |
| Scenario - Catch Rate |
| Same or lower - 1x |
| Higher but not twice as much - 2x |
| Twice as much - 4x |
| Four times or more - 8x |
<----------------------------------------------------------------------------
>
| Life Orb |
| Flavor : An item to be held by a Pokemon. It boosts the power of |
| moves, but at the cost of some HP on each hit. |
| Description : Moves deal an additional 30% of damage to the opponent. |
| This effect also causes the holder of this item to lose 10%|
| of its maximum HP. |
<----------------------------------------------------------------------------
>
| Light Ball |
| Flavor : An item to be held by Pikachu. It is a puzzling orb that |
| raises the Sp. Atk stat. |
| Description : The holder of this item will have its Attack and Special |
| Attack stats doubled if the holder is a Pikachu. The boost |
| is based on the stats' value before any other modifications|
| have been made to them. |
<----------------------------------------------------------------------------
>
| Light Clay |
| Flavor : A Pokemon hold item that extends the duration of barrier |
| moves like Light Screen and Reflect used by the holder. |
| Description : The effects of the moves Light Screen and Reflect are |
| extended three turns, from five to eight. The effect |
| remains even if the user leaves battle or has the item |
| knocked away. |
<----------------------------------------------------------------------------
>
| Love Ball |
| Flavor : Poke Ball for catching Pokmon that are\nthe opposite |
| gender of your Pokemon. |
| Description : The catch rate of this ball will be 8x (times) greater than|
| normal if the Pokemon being captured is the opposite gender|
| of the player's currently active Pokemon. |
<----------------------------------------------------------------------------
>
| Luck Incense |
| Flavor : An item to be held by a Pokemon. It doubles a battle's |
| prize money if the holding Pokemon joins in. |
| Description : After an in-game trainer battle has completed, if the |
| battle was fought for cash winnings, the amount that would |
| be recieved is instead doubled. This ability __does not__ |
| stack if the holding Pokemon is switched in more than once |
| or if more than Pokemon is holding a Luck Incense. |
| If held by Chansey or Blissey while in the DayCare a |
| Happiny egg will be produced. |
<----------------------------------------------------------------------------
>
| Lucky Egg |
| Flavor : An item to be held by a Pokemon. It is an egg filled with |
| happiness that earns extra Exp. Points in battle. |
| Description : The experience points (EXP) earned by a Pokemon holding |
| this item are increased by 150% (1 + (1/2)) of their norm. |
<----------------------------------------------------------------------------
>
| Lucky Punch |
| Flavor : An item to be held by Chansey. It is a pair of gloves that |
| boosts Chansey's critical-hit ratio. |
| Description : When held by a Chansey the critical-hit ratio counter of |
| the holder is raised by two. |
<----------------------------------------------------------------------------
>
| Lure Ball |
| Flavor : A Poke Ball for catching Pokemon hooked by a Rod when |
| fishing. |
| Description : The catch rate of this ball will be 3x (times) greater than|
| normal if the wild Pokemon was encountered while using a |
| fishing rod of any kind. |
<----------------------------------------------------------------------------
>
| Lustrous Orb |
| Flavor : A brightly gleaming orb to be held by Palkia. It boosts the|
| power of Dragon- and Water-type moves. |
| Description : When this item is held by Palkia it boosts the power of its|
| dragon type moves by 120%. |
<----------------------------------------------------------------------------
>
| Luxury Ball |
| Flavor : A comfortable Poke Ball that makes a caught wild Pokemon |
| quickly grow friendly. |
| Description : A ball with a normal capture rate of 1. This ball was |
| designed to make the Pokemon caught by it increase in |
| happiness more quickly, at a rate of 2x normal. |
<----------------------------------------------------------------------------
>

<----------------------------------------------------------------------------
>
| Name Location |
<----------------------------------------------------------------------------
>
| Macho Brace |
| Flavor : An item to be held by a Pokemon. It is a stiff and heavy |
| brace that promotes strong growth but lowers Speed. |
| Description : The Effort Values earned by the holder are doubled. The |
| Speed of the holder is cut in half at the beginning of the |
| battle while this item is held. |
<----------------------------------------------------------------------------
>
| Magmarizer |
| Flavor : A box packed with a tremendous amount of magma energy. It |
| is loved by a certain Pokemon. |
| Description : When held by an Magmar that is traded it will evolve into |
| an Magmortar. |
<----------------------------------------------------------------------------
>
| Magnet |
| Flavor : An item to be held by a Pokemon. It is a powerful magnet |
| that boosts the power of Electric-type moves. |
| Description : The holder's Electric type moves have their power boosted |
| to 120% of normal (an increase of 6/5). |
<----------------------------------------------------------------------------
>
| Master Ball |
| Flavor : The best Ball with the ultimate level of performance. It |
| will catch any wild Pokemon without fail. |
| Description : A standard ball that has a capture rate of 255x that of the|
| Poke Ball. It will never fail. |
<----------------------------------------------------------------------------
>
| Max Elixir |
| Flavor : It fully restores the PP of all the moves learned by the |
| targeted Pokemon. |
| Description : All four of a Pokemon's known moves have their PP fully |
restored. Single use. |
<----------------------------------------------------------------------------
>
| Max Ether |
| Flavor : It fully restores the PP of a single selected move that has|
| been learned by the target Pokemon. |
| Description : One of a Pokemon's known moves has its PP fully restored. |
| Single use. |
<----------------------------------------------------------------------------
>
| Max Potion |
| Flavor : A spray-type medicine for wounds. It completely restores |
| the HP of a single Pokemon. |
| Description : Will heal all of an individual Pokemon's HP. Single use. |
<----------------------------------------------------------------------------
>
| Max Repel |
| Flavor : An item that prevents weak wild Pokemon from appearing for |
| 250 steps after its use. |
| Description : Wild Pokemon battles will be avoided for 250 steps as long |
| as the Pokemon in the lead position of the trainer's party |
| is of a higher level than those found in the area. |
<----------------------------------------------------------------------------
>
| Max Revive |
| Flavor : A medicine that revives a fainted Pokemon. It fully |
| restores the Pokemon's HP. |
| Description : A fainted Pokemon is revived and also has its HP completely|
| restored. Single use. |
<----------------------------------------------------------------------------
>
| Mental Herb |
| Flavor : An item to be held by a Pokemon. It snaps the holder out of|
| infatuation. It can be used only once. |
| Description : When the holder is afflicted with Attract this item is used|
| to remove those effects. |
<----------------------------------------------------------------------------
>
| Metal Coat |
| Flavor : An item to be held by a Pokemon. It is a special metallic |
| film that ups the power of Steel-type moves. |
| Description : The holder's Steel type moves have their power boosted to |
| 120% of normal (an increase of 6/5). |
<----------------------------------------------------------------------------
>
| Metal Powder |
| Flavor : An item to be held by Ditto. Extremely fine yet hard, this |
| odd powder boosts the Defense stat. |
| Description : The holder of this item will have its Defense and Special |
| Defense stats doubled if the holder is a Ditto. The boost |
| is based on the stats' value before any other modifications|
| have been made to them. |
<----------------------------------------------------------------------------
>
| Metronome |
| Flavor : A Pokemon hold item that boosts a move used consecutively. |
| Its effect is reset if another move is used. |
| Description : For each consecutive use of a move that move's power is |
| increased by added 10% of its initial power. This effect |
| caps out at 100%, or 10 consecutive uses of a move. This |
| effect is removed when another move is used. |
<----------------------------------------------------------------------------
>
| Miracle Seed |
| Flavor : An item to be held by a Pokemon. It is a seed imbued with |
| life that ups the power of Grass-type moves. |
| Description : The holder's Grass type moves have their power boosted to |
| 120% of normal (an increase of 6/5). |
<----------------------------------------------------------------------------
>
| Moomoo Milk |
| Flavor : Milk with a very high nutrition content. It restores the HP|
| of one Pokemon by 100 points. |
| Description : Will heal, at most, 100 of an individual Pokemon's HP. |
| Single use. |
<----------------------------------------------------------------------------
>
| Moon Ball |
| Flavor : A Poke Ball for catching Pokemon that evolve using the |
| Moon Stone. |
| Description : The catch rate of this ball will be 4x (times) greater than|
| normal if the wild Pokemon evolves using a Moon Stone (it |
| does not matter which stage uses the stone so long as a |
| member of that family requires a Moon Stone to evolve). |
<----------------------------------------------------------------------------
>
| Moon Stone |
| Flavor : A peculiar stone that makes certain species of Pokemon |
| evolve. It is as black as the night sky. |
| Description : Used on: Clefairy, evolves into Clefable. |
| Used on: Jigglypuff, evolves into Wigglytuff. |
| Used on: Nidorina, evolves into Nidoqueen. |
| Used on: Nidorino, evolves into Nidoking. |
| Used on: Skitty, evolves into Delcatty. |
<----------------------------------------------------------------------------
>
| Mosaic Mail |
| Flavor : Stationary featuring a print of a vivid rainbow pattern. |
| Let a Pokemon hold it for delivery. |
| Description : If a Pokemon is traded while holding mail and a message has|
| been written on it, the recieving trainer will be able to |
| read the message. |
<----------------------------------------------------------------------------
>
| Muscle Band |
| Flavor : An item to be held by a Pokemon. It is a headband that |
| slightly boosts the power of physical moves. |
| Description : This item increases the power of the holder's Physical |
| attacks by 10%. |
<----------------------------------------------------------------------------
>
| Mystic Water |
| Flavor : An item to be held by a Pokemon. It is a teardrop-shaped |
| gem that ups the power of Water-type moves. |
| Description : The holder's Water type moves have their power boosted to |
| 120% of normal (an increase of 6/5). |
<----------------------------------------------------------------------------
>

<----------------------------------------------------------------------------
>
| Name Location |
<----------------------------------------------------------------------------
>
| Nest Ball |
| Flavor : A somewhat different Poke Ball that works especially well |

| on weaker Pokemon in the wild. |
| Description : A ball that was designed to capture Pokemon at lower |

| levels. Its strength depends on the target's level. |
| Level: 1-19 ; Rate: 3x normal |
| Level: 20-29 ; Rate: 2x normal |
| Level: 30+; Rate: 1 |
<----------------------------------------------------------------------------
>
| Net Ball |
| Flavor : A somewhat different Poke Ball that works especially well |

| on Water- and Bug-type Pokemon. |
| Description : A Poke Ball designed to capture Pokemon that are of the Bug|

| or the Water type. It has a capture rate of 3x normal is of|

| that typing, otherwise its capture rate is one. (Note: the |

| Dive Ball is more effective on Water types encountered in |

| the water, at a rate of 3.5x normal.) |
<----------------------------------------------------------------------------
>
| NeverMeltIce |
| Flavor : An item to be held by a Pokemon. It is a piece of ice that |

| repels heat and boosts Ice-type moves. |
| Description : The holder's Ice type moves have their power boosted to |

| 120% of normal (an increase of 6/5). |
<----------------------------------------------------------------------------
>
| Nugget |
| Flavor : A nugget of pure gold that gives off a lustrous gleam. It |

| can be sold at a high price to shops. |
| Description : In Sinnoh: Can be sold for 5,000. No other use exists for |
| this item. |
<----------------------------------------------------------------------------
>

<----------------------------------------------------------------------------
>
| Name Location |
<----------------------------------------------------------------------------
>
| Odd Incense |
| Flavor : An item to be held by a Pokemon. It is an exotic-smelling |

| incense that boosts the power of Psychic-type moves. |
| Description : The holder's Psychic type moves have their power boosted to|
| 120% of normal (an increase of 6/5). If held by Mr. Mime |
| while in the DayCare a Mime Jr. egg will be produced. |
<----------------------------------------------------------------------------
>
| Old Amber |
| Flavor : A piece of amber that contains the genetic material of an |
| ancient Pokemon. It is clear with a reddish tint. |
| Description : Can be given to a scientist to revive an Aerodactyl. |
| In Sinnoh: Take to Oreburgh City. |
<----------------------------------------------------------------------------
>
| Old Gateau |
| Flavor : Old Chateau's hidden specialty. It heals all the status |
| problems of a single Pokemon. |
| Description : Removes any of the following status effects from a single |
| Pokemon: |
| Burn |
| Confusion |
| Freeze |
| Paralysis |
| Poison |
| Sleep |
| Single use. |
<----------------------------------------------------------------------------
>
| Old Rod |
| Flavor : An old and beat-up fishing rod. Use it by any body of water|
| to fish for wild aquatic Pokemon. |
| Description : Used to catch Pokemon in watery areas of low quality. |
<----------------------------------------------------------------------------
>
| Oval Stone |
| Flavor : A peculiar stone that makes certain species of Pokemon |
| evolve. It is shaped like an egg. |
| Description : When held by a Happiny and it levels up during the daytime |
| it will evolve into a Chansey. |
<----------------------------------------------------------------------------
>

<----------------------------------------------------------------------------
>
| Name Location |
<----------------------------------------------------------------------------
>
| Pal Pad |
| Flavor : A convenient notepad that is used for registering your |

| friends and keeping a record of game play. |
| Description : Saves a Trainer's WiFi battle data, Friend Code and the |
| Friend Codes of up to 32 acquaintances. |
<----------------------------------------------------------------------------
>
| Park Ball |
| Flavor : Not available. |
| Description : A Poke Ball only available for use in the Pal Park |
| facility. This ball has a capture rate of 255x the |
| standard ball. It never fails. |
<----------------------------------------------------------------------------
>
| Parlyz Heal |
| Flavor : A spray-type medicine. It eliminates paralysis from a |
| single Pokemon. |
| Description : Removes the Paralysis status effect from a single Pokemon. |
| Single use. |
<----------------------------------------------------------------------------
>
| Pearl |
| Flavor : A somewhat-small pearl that sparkles in a pretty silver |
| color. It can be sold cheaply to shops. |
| Description : In Sinnoh: Can be sold for 700. |
| No other use exists for this item. |
<----------------------------------------------------------------------------
>
| Pink Scarf |
| Flavor : An item to be held by a Pokemon. It boosts the "Cute" |
| aspect of the holder in a Contest. |
| Description : When held during a Contest: The holder's Cute stat is |
| increased during the preliminary round. |
<----------------------------------------------------------------------------
>
| Poison Barb |
| Flavor : An item to be held by a Pokemon. It is a small, poisonous |
| barb that ups the power of Poison-type moves. |
| Description : Poison type moves have their power boosted to 120% of |
| normal (an increase of 6/5). |
<----------------------------------------------------------------------------
>
| Poke Ball |
| Flavor : A device for catching wild Pokemon. It is thrown like a |
| ball at the target. It is designed as a capsule system. |
| Description : A standard Poke Ball. It has a capture rate of 1. |
<----------------------------------------------------------------------------
>
| Poke Doll |
| Flavor : A doll that attracts Pokemon. Use it to flee from any |
| battle with a wild Pokemon. |
| Description : When used in a wild Pokemon battle the battle will |
| immediately end due to the opponent's being distracted. |
| This item replaced the Pok Doll in Kanto/Sinnoh due to |
| Skitty's not being available in those regional Dexes. |
<----------------------------------------------------------------------------
>
| Potion |
| Flavor : A spray-type medicine for wounds. It restores the HP of one|
| Pokemon by just 20 points. |
| Description : Will heal, at most, 20 of an individual Pokemon's HP. |
| Single use. |
<----------------------------------------------------------------------------
>
| Power Anklet |
| Flavor : A Pokemon hold item that promotes Speed gain on leveling, |
| but reduces the Speed stat. |
| Description : When the holder of this item earns Speed Effort Values an |
| additional four Speed evs are earned (this bonus is |
| considered before applying the multiplier of two for |
| PokeRus). The Speed of the holder is cut in half at the |
| beginning of the battle while this item is held. |
<----------------------------------------------------------------------------
>
| Power Band |
| Flavor : A Pokemon hold item that promotes Sp. Def gain on leveling,|
| but reduces the Speed stat. |
| Description : When the holder of this item earns Special Defense Effort |
| Values an additional four Special Defense evs are earned |
| (this bonus is considered before applying the multiplier of|
| two for PokeRus). The Speed of the holder is cut in half at|
| the beginning of the battle while this item is held. |
<----------------------------------------------------------------------------
>
| Power Belt |
| Flavor : A Pokemon hold item that promotes Defense gain on leveling,|
| but reduces the Speed stat. |
| Description : When the holder of this item earns Defense Effort Values an|
| additional four Defense evs are earned (this bonus is |
| considered before applying the multiplier of two for |
| PokeRus). The Speed of the holder is cut in half at the |
| beginning of the battle while this item is held. |
<----------------------------------------------------------------------------
>
| Power Bracer |
| Flavor : A Pokemon hold item that promotes Attack gain on leveling, |
| but reduces the Speed stat. |
| Description : When the holder of this item earns Attack Effort Values an |
| additional four Attack evs are earned (this bonus is |
| considered before applying the multiplier of two for |
| PokeRus). The Speed of the holder is cut in half at the |
| beginning of the battle while this item is held. |
<----------------------------------------------------------------------------
>
| Power Herb |
| Flavor : A single-use item to be held by a Pokemon. It allows the |
| immediate use of a move that charges on the first turn. |
| Description : Any move that would use one turn to prepare and then deal |
| damage the following turn will instead deal damage the |
| first turn. All secondary effects of these types of moves |
| still work as normal. |
| Moves that benefit from this item are: |
| Bounce |
| Dig |
| Dive |
| Fly |
| Razor Wind |
| Skull Bash |
| Sky Attack |
| Solarbeam. |
<----------------------------------------------------------------------------
>
| Power Lens |
| Flavor : A Pokemon hold item that promotes Sp. Atk gain on leveling,|
| but reduces the Speed stat. |
| Description : When the holder of this item earns Special Attack Effort |
| Values an additional four Special Attack evs are earned |
| (this bonus is considered before applying the multiplier of|
| two for PokeRus). The Speed of the holder is cut in half at|
| the beginning of the battle while this item is held. |
<----------------------------------------------------------------------------
>
| Power Weight |
| Flavor : A Pokemon hold item that promotes HP gain on leveling, but |
| reduces the Speed stat. |
| Description : When the holder of this item earns HP Effort Values an |
| additional four HP evs are earned (this bonus is considered|
| before applying the multiplier of two for PokeRus). The |
| Speed of the holder is cut in half at the beginning of the |
| battle while this item is held. |
<----------------------------------------------------------------------------
>
| PP Max |
| Flavor : It maximally raises the top PP of a selected move that has |
| been learned by the target Pokemon. |
| Description : One of a Pokemon's known moves has its total expendable PP |
| increased by 8/5 (160%, or original PP + 6/10 of original |

| PP). Increases this Pokemon's Happiness by 5/3/2. |
<----------------------------------------------------------------------------
>
| PP Up |
| Flavor : It slightly raises the maximum PP of a selected move that |
| has been learned by the target Pokemon. |
| Description : One of a Pokemon's known moves has its total expendable PP |
| increased by 6/5 (120%, or original PP + 2/10 of original |
| PP). Increases this Pokemon's Happiness by 5/3/2. |
<----------------------------------------------------------------------------
>
| Premier Ball |
| Flavor : A somewhat rare Poke Ball that has been specially made to |
| commemorate an event of some sort. |
| Description : A standard Poke Ball. It has a normal capture rate of 1. |
| This ball is recieved as freebie after ordering exactly 10 |
| Poke Balls. |
<----------------------------------------------------------------------------
>
| Protector |
| Flavor : A protective item of some sort. It is extremely stiff and |
| heavy. It is loved by a certain Pokemon. |
| Description : When held by a Rhydon that is traded it will evolve into a |
| Rhyperior. |
<----------------------------------------------------------------------------
>
| Protein |
| Flavor : A nutritious drink for Pokemon. It raises the base Attack |
| stat of a single Pokemon. |
| Description : Adds to ten to a Pokemon's Attack Effort Value total so |
| long as its effort values in that stat do not exceed a |
| total of 100. Increases this Pokemon's Happiness by 5/3/2. |
<----------------------------------------------------------------------------
>
| Pure Incense |
| Flavor : An item to be held by a Pokemon. It helps keep wild Pokemon|
| away if the holder is the first one in the party. |
| Description : If the holder is in the lead position of the party and is |
| of a higher level than wild Pokemon that inhabitat that |
| area, there will not be any wild Pokemon encounters. |
| If held by Chimecho while in the DarCare a Chingling egg |
| will be produced. |
<----------------------------------------------------------------------------
>

<----------------------------------------------------------------------------
>
| Name Location |
<----------------------------------------------------------------------------
>
| Quick Ball |
| Flavor : A somewhat different Poke Ball that provides a better catch|
| rate if it is used at the start of a wild encounter. |
| Description : A Poke Ball designed to be used at the beginning of a |
| battle. Its capture rate decreases over time; starting at a|
| rate of 4x normal but decreasing at 1 level of power per |
| every 5 turns, down to the normal rate of 1. This means |
| that by turn 20 this ball is no more powerful than a |
| standard Poke Ball. |
<----------------------------------------------------------------------------
>
| Quick Claw |
| Flavor : An item to be held by a Pokemon. A light, sharp claw that |
| lets the bearer move first occasionally. |
| Description : The holder of this item has an 18.75% (3/16) chance to |
| attack before its opponent, without regard for base speed. |
| This effect does not alter the order of attack established |
| by speed priority. |
<----------------------------------------------------------------------------
>
| Quick Powder |
| Flavor : An item to be held by Ditto. Extremely fine yet hard, this |
| odd powder boosts the Speed stat. |
| Description : The holder of this item will have its Speed stat doubled if|

| the holder is a Ditto. The boost is based on the stat's |
| value before any other modifications have been made to it. |
<----------------------------------------------------------------------------
>


<----------------------------------------------------------------------------
>
| Name Location |
<----------------------------------------------------------------------------
>
| Rare Bone |
| Flavor : A bone that is extremely valuable for Pokemon archaeology. |
| It can be sold for a high price to shops. |
| Description : In Sinnoh: Can be sold for 5,000. |
| No other use exists for this item. |
<----------------------------------------------------------------------------
>
| Rare Candy |
| Flavor : A candy that is packed with energy. It raises the level of |
| a single Pokemon by one. |
| Description : A pokemon's level is increased by one. Increases this |
| Pokemon's Happiness by 5/3/2. |
<----------------------------------------------------------------------------
>
| Razor Claw |
| Flavor : An item to be held by a Pokemon. It is a sharply hooked |
| claw that ups the holder's critical-hit ratio. |
| Description : The holder's critical hit ratio counter is increased by |
| one. |
| When Sneasel holds this item at night and levels-up it will|
| evolve into Weavile. |
<----------------------------------------------------------------------------
>
| Razor Fang |
| Flavor : An item to be held by a Pokemon. It may cause the foe to |
| flinch when the holder inflicts damage. |
| Description : When the holder of this item would attack with a move that |
| would deal damage there is an added 11.7% chance that the |
| opponent will be afflicted with Flinch. |
| When this item is held by a Gligar while it is being traded|
| it will evolve into a Gliscor. |
<----------------------------------------------------------------------------
>
| Reaper Cloth |
| Flavor : A cloth imbued with horrifyingly strong spiritual energy. |
| It is loved by a certain Pokemon. |
| Description : When held by a Dusclops that is traded it will evolve into |
| a Dusknoir. |
<----------------------------------------------------------------------------
>
| Red Flute |
| Flavor : A red flute made from blown glass. Its melody snaps a |
| single Pokemon out of infatuation. |
| Description : Removes the Attract status effect from a single Pokemon. |
| This item can be used more than once. |
<----------------------------------------------------------------------------
>
| Red Scarf |
| Flavor : An item to be held by a Pokemon. It boosts the "Cool" |
| aspect of the holder in a Contest. |
| Description : When held during a Contest: The holder's Cool stat is |
| increased during the preliminary round. |
<----------------------------------------------------------------------------
>
| Red Shard |
| Flavor : A small red shard. It appears to be from some sort of |
| implement made long ago. |
| Description : In Diamond/Pearl: Trade for TM11 (Sunny Day). |
| In Platinum: Trade in exchange for move tutoring. |
| In HGSS: Trade in exchange for a variety of berries. |
<----------------------------------------------------------------------------
>
| Repeat Ball |
| Flavor : A somewhat different Poke Ball that works especially well |
| on Pokemon species that were previously caught. |
| Description : A ball designed to capture Pokemon that are already |
| registered in your PokeDex more effectively. If you have |
| the Pokemon registered this ball has a capture rate of 3x |
| normal, otherwise the capture rate is 1. |
<----------------------------------------------------------------------------
>
| Repel |
| Flavor : An item that prevents weak wild Pokemon from appearing for |
| 100 steps after its use. |
| Description : Wild Pokemon battles will be avoided for 100 steps as long |
| as the Pokemon in the lead position of the trainer's party |
| is of a higher level than those found in the area. |
<----------------------------------------------------------------------------
>
| Revival Herb |
| Flavor : A very bitter medicinal herb. It revives a fainted Pokemon,|
| fully restoring its HP. |
| Description : A fainted Pokemon is revived and also has its HP completely|
| restored. Reduces the Happiness of the Pokemon being cured |
| by 10/10/15. Single use. |
<----------------------------------------------------------------------------
>
| Revive |
| Flavor : A medicine that revives a fainted Pokemon. It restores half|
| the Pokemon's maximum HP. |
| Description : A fainted Pokemon is revived and also has half of its |
| maxmimum HP restored. If maximum HP ends on an odd number |
| the amount of HP restored is rounded down to the nearest |
| whole number. Single use. |
<----------------------------------------------------------------------------
>
| Rock Incense |
| Flavor : An item to be held by a Pokemon. It is an exotic-smelling |
| incense that boosts the power of Rock-type moves. |
| Description : The holder's Rock type moves have their power boosted to |
| 120% of normal (an increase of 6/5). |
| If held by Sudowoodo while in the DayCare a Bonsly egg will|
| be produced. |
<----------------------------------------------------------------------------
>
| Root Fossil |
| Flavor : A fossil of an ancient Pokemon that lived in the sea. It |
| appears to be part of a plant root. |
| Description : Can be given to a scientist to revive a Lileep. |
| In Sinnoh: Take to Oreburgh City. |
<----------------------------------------------------------------------------
>
| Rose Incense |
| Flavor : An item to be held by a Pokemon. It is an exotic-smelling |
| incense that boosts the power of Grass-type moves. |
| Description : The holder's Grass type moves have their power boosted to |
| 120% of normal (an increase of 6/5). |
| If held by Roselia or Roserade while in the DayCare a |
| Budew egg will be produced. |
<----------------------------------------------------------------------------
>



<----------------------------------------------------------------------------
>
| Name Location |
<----------------------------------------------------------------------------
>
| Sacred Ash |
| Flavor : It revives all fainted Pokemon. In doing so, it also fully |

| restores their HP. |
| Description : All fainted Pokemon on a player's team are revived and also|
| have their HP completely restored. Single use. |
<----------------------------------------------------------------------------
>
| Safari Ball |
| Flavor : A special Poke Ball that is used only in the Great Marsh. |
| It is decorated in a camouflage pattern. |
| Description : A standard Poke Ball. It has a capture rate of 1.5x. This |
| ball is only available for use at the Great Marsh. |
<----------------------------------------------------------------------------
>
| Scope Lens |
| Flavor : An item to be held by a Pokemon. It is a lens that boosts |
| the holder's critical-hit ratio. |
| Description : The holder's critical hit ratio counter is increased by one|
<----------------------------------------------------------------------------
>
| Sea Incense |
| Flavor : An item to be held by a Pokemon. It is incense with a |
| curious aroma that boosts the power of Water-type moves. |
| Description : The holder's Water type moves have their power boosted to |
| 120% of normal (an increase of 6/5). |
| If held by Marill or Azumarill while in the DayCare an |
| Azurill egg will be produced. |
<----------------------------------------------------------------------------
>
| Sharp Beak |
| Flavor : An item to be held by a Pokemon. It is a long, sharp beak |
| that boosts the power of Flying-type moves. |
| Description : The holder's Flying type moves have their power boosted to |
| 120% of normal (an increase of 6/5). |
<----------------------------------------------------------------------------
>
| Shed Shell |
| Flavor : A tough, discarded carapace to be held by a Pokemon. It |
| enables the holder to switch with a waiting Pokemon in |
| battle. |
| Description : The holder is able to switch out of battle despite any |
| additional effects of abilities or moves. |
<----------------------------------------------------------------------------
>
| Shell Bell |
| Flavor : An item to be held by a Pokemon. The holder's HP is |
| restored a little every time it inflicts damage. |
| Description : The holder of this item will recover 1/8 of the damage it |
| deals to opponents in HP. |
<----------------------------------------------------------------------------
>
| Shiny Stone |
| Flavor : A peculiar stone that makes certain species of Pokemon |
| evolve. It shines with a dazzling light. |
| Description : Used on: Roselia, evolves into Roserade. |
| Used on: Togetic, evolves into Togekiss. |
<----------------------------------------------------------------------------
>
| Silk Scarf |
| Flavor : An item to be held by a Pokemon. It is a sumptuous scarf |
| that boosts the power of Normal-type moves. |
| Description : The holder's Normal type moves have their power boosted to |
| 120% of normal (an increase of 6/5). |
<----------------------------------------------------------------------------
>
| SilverPowder |
| Flavor : An item to be held by a Pokemon. It is a shiny, silver |
| powder that ups the power of Bug-type moves. |
| Description : The holder's Bug type moves have their power boosted to |
| 120% of normal (an increase of 6/5). |
<----------------------------------------------------------------------------
>
| Skull Fossil |
| Flavor : A fossil from a prehistoric Pokemon that lived on the land.|
| It appears to be part of a head. |
| Description : Can be given to a scientist to revive a Cranidos. |
| In Sinnoh: Take to Oreburgh City. |
<----------------------------------------------------------------------------
>
| Smoke Ball |
| Flavor : An item to be held by a Pokemon. It enables the holder to |
| flee from any wild Pokemon without fail. |
| Description : When battling in the wild the holder of this item will |
| always be able to fee from the battle if the holder would |
| attempt to flee during its turn of attack. |
<----------------------------------------------------------------------------
>
| Smooth Rock |
| Flavor : A Pokemon hold item that extends the duration of the move |
| Sandstorm used by the holder. |
| Description : The duration of a sandstorm is extended three turns, from |
| five to eight, as brought about via the use of the move |
| Sandstorm. The effect remains even if the user leaves |
| battle or has the item knocked away. |
<----------------------------------------------------------------------------
>
| Snow Mail |
| Flavor : Stationary featuring a print of a chilly, snow-covered |
| world. Let a Pokemon hold it for delivery. |
| Description : If a Pokemon is traded while holding mail and a message has|
| been written on it, the recieving trainer will be able to |
| read the message. |
<----------------------------------------------------------------------------
>
| Soda Pop |
| Flavor : A fizzy soda drink. It restores the HP of one Pokemon by 60|
| points. |
| Description : Will heal, at most, 60 of an individual Pokemon's HP. |
| Single use. |
<----------------------------------------------------------------------------
>
| Soft Sand |
| Flavor : An item to be held by a Pokemon. It is a loose, silky sand |
| that boosts the power of Ground-type moves. |
| Description : The holder's Ground type moves have their power boosted to |
| 120% of normal (an increase of 6/5). |
<----------------------------------------------------------------------------
>
| Soothe Bell |
| Flavor : An item to be held by a Pokemon. It is a bell with a |
| comforting chime that calms the holder and makes it |
| friendly. |
| Description : When the holding Pokemon's Happiness would be increased it |
| is instead two times the norm. |
<----------------------------------------------------------------------------
>
| Soul Dew |
| Flavor : A wondrous orb to be held by Latios or Latias. It raises |
| both the Sp. Atk and Sp. Def stats. |
| Description : The holder of this item will have its Special Attack and |
| Special Defense stats increased by 150% if the holder is a |
| Latias or Latios. The boost is based on the stats' value |
| before any other modifications have been made to them. |
<----------------------------------------------------------------------------
>
| Space Mail |
| Flavor : Stationary featuring a print depicting the huge expanse of |
| space. Let a Pokemon hold it for delivery. |
| Description : If a Pokemon is traded while holding mail and a message has|

| been written on it, the recieving trainer will be able to |
| read the message. |
<----------------------------------------------------------------------------
>
| Spell Tag |
| Flavor : An item to be held by a Pokemon. It is a sinister, eerie |
| tag that boosts the power of Ghost-type moves. |
| Description : The holder's Ghost type moves have their power boosted to |
| 120% of normal (an increase of 6/5). |
<----------------------------------------------------------------------------
>
| Stable Mulch |
| Flavor : Hits the opponent as a move with a base power of 30. No |
| secondary effect. |
| Description : In Sinnoh: When put down before a berry seed is planted |
| this mulch will extend the amount of time that fully grown |
| berries remain hanging on their plant before falling down |
| by 125% (5/4) of their normal hang time. |
<----------------------------------------------------------------------------
>
| Star Dust |
| Flavor : Lovely, red-colored sand with a loose, silky feel. It can |
| be sold at a high price to shops. |
| Description : In Sinnoh: Can be sold for 1,000. No other use exists for |
| this item. |
<----------------------------------------------------------------------------
>
| Star Piece |
| Flavor : A shard of a pretty gem that sparkles in a red color. It |
| can be sold at a high price to shops. |
| Description : In Sinnoh: Can be sold for 4,800. No other use exists for |
| this item. |
<----------------------------------------------------------------------------
>
| Steel Mail |
| Flavor : Stationary featuring a print of cool mechanical designs. |
| Let a Pokemon hold it for delivery. |
| Description : If a Pokemon is traded while holding mail and a message has|
| been written on it, the recieving trainer will be able to |
| read the message. |
<----------------------------------------------------------------------------
>
| Stick |
| Flavor : An item to be held by Farfetch'd. It is a very long and |
| stiff stalk of leek that boosts the critical-hit ratio. |
| Description : When held by a Farfetch'd the critical-hit ratio counter of|
| the holder is raised by two. |
<----------------------------------------------------------------------------
>
| Sticky Barb |
| Flavor : A hold item that damages the holder on every turn. It may |
| latch on to foes that touch the holder. |
| Description : The user is damaged every turn it holds this item for 1/8 |
| of its maximum HP. When an opponent uses a contact move on |
| the holder of this item then the opponent would also lose |
| 1/8 of its maximum HP. If the opponent is not holding an |
| item then this item will attach to the opponent. |
<----------------------------------------------------------------------------
>
| Sun Stone |
| Flavor : A peculiar stone that makes certain species of Pokemon |
| evolve. It is as red as the sun. |
| Description : Used on: Gloom, evolves into Bellossom. |
| Used on: Sunkern, evolves into Sunflora. |
<----------------------------------------------------------------------------
>
| Super Potion |
| Flavor : A spray-type medicine for wounds. It restores the HP of one|
| Pokemon by 50 points. |
| Description : Will heal, at most, 50 of an individual Pokemon's HP. |
| Single use. |
<----------------------------------------------------------------------------
>
| Super Repel |
| Flavor : An item that prevents weak wild Pokemon from appearing for |
| 200 steps after its use. |
| Description : Wild Pokemon battles will be avoided for 200 steps as long |

| as the Pokemon in the lead position of the trainer's party |
| is of a higher level than those found in the area. (Deemed |
| most cost effective of all repels.) |
<----------------------------------------------------------------------------
>
| Super Rod |
| Flavor : An awesome, high-tech fishing rod. Use it by any body of |

| water to fish for wild aquatic Pokemon. |
| Description : Used to catch Pokemon in watery areas of high quality. |
<----------------------------------------------------------------------------
>

<----------------------------------------------------------------------------
>
| Name Location |
<----------------------------------------------------------------------------
>
| Thick Club |
| Flavor : An item to be held by Cubone or Marowak. It is a hard bone |
| of some sort that boosts the Attack stat. |
| Description : The holder of this item will have its Attack stat increased|
| by 200% if the holder is a Cubone or Marowak. The boost is |
| based on the stat's value before any other modifications |
| have been made to it. |
<----------------------------------------------------------------------------
>
| Thunderstone |
| Flavor : A peculiar stone that makes certain species of Pokemon |
| evolve. It has a thunderbolt pattern. |
| Description : Used on: Eevee, evolves into Jolteon. |
| Used on: Pikachu, evolves into Raichu. |
<----------------------------------------------------------------------------
>
| Timer Ball |
| Flavor : A somewhat different Ball that becomes progressively better|
| the more turns there are in a battle. |
| Description : A ball designed to gain strength over time spent in battle,|
| measured by turns. Has a capture rate of 1 when the battle |
| starts but will increase one level per every 10 turns spent|
| in battle, with a maximum level of 4. This means that the |
| ball will reach maximum power, at 4x normal, by the 40th |
| turn in battle. |
<----------------------------------------------------------------------------
>
| TinyMushroom |
| Flavor : A small and rare mushroom. It is quite popular among |
| certain maniacal fan segments. |
| Description : In Sinnoh: Can be sold for 250. No other use exists for |
| this item. |
<----------------------------------------------------------------------------
>
| Town Map |
| Flavor : A very convenient map that can be viewed anytime. It even |
| shows your present location. |
| Description : A map that will display the entire Sinnoh region. It also |
| shows the trainer's current position, where the trainer has|
| recently visited, names of locations and will gray-out |
| areas that have yet to be visited. |
<----------------------------------------------------------------------------
>
| Toxic Orb |
| Flavor : An item to be held by a Pokemon. It is a bizarre orb that |
| badly poisons the holder in battle. |
| Description : This item activates at the end of the first turn the holder|
| holds it in battle. The holder will then be afflicted with |
| the Bad Poison status effect, which behaves as normal. |
<----------------------------------------------------------------------------
>
| Tunnel Mail |
| Flavor : Stationary featuring a print of a dimly lit coal mine. Let |
| a Pokemon hold it for delivery. |
| Description : If a Pokemon is traded while holding mail and a message has|
| been written on it, the recieving trainer will be able to |
| read the message. |
<----------------------------------------------------------------------------
>
| TwistedSpoon |
| Flavor : An item to be held by a Pokemon. It is a spoon imbued with |
| telekinetic power that boosts Psychic-type moves. |
| Description : The holder's Psychic type moves have their power boosted to|
| 120% of normal (an increase of 6/5). |
<----------------------------------------------------------------------------
>

<----------------------------------------------------------------------------
>
| Name Location |
<----------------------------------------------------------------------------
>
| Ultra Ball |
| Flavor : An ultra-performance Ball that provides a higher Pokemon |
| catch rate than a Great Ball. |
| Description : A standard Poke Ball. Has a capture rate of 2x normal. |
<----------------------------------------------------------------------------
>
| Up-Grade |
| Flavor : A transparent device filled with all sorts of data. It was |
| produced by Silph Co. |
| Description : When held by a Porygon that is traded it will evolve into |
| a Porygon2. |
<----------------------------------------------------------------------------
>

<----------------------------------------------------------------------------
>
| Name Location |
<----------------------------------------------------------------------------
>
| VS. Seeker |
| Flavor : A device that indicates Trainers who want to battle. Its |
| battery charges while you walk. |
| Description : By using this device trainers in the immediate area that |
| want a rematch will appear with a "!!" above their head and|
| they will begin moving about their square as they do before|
| having battled. |
| After using this item once it cannot be used again until |
| you have recharged it by walking 100 steps. |
<----------------------------------------------------------------------------
>

<----------------------------------------------------------------------------
>
| Name Location |
<----------------------------------------------------------------------------
>
| Water Stone |
| Flavor : A peculiar stone that makes certain species of Pokemon |
| evolve. It is a clear, light blue. |
| Description : Used on: Eevee, evolves into Vaporeon. |
| Used on: Lombre, evolves into Ludicolo. |
| Used on: Poliwhirl, evolves into Poliwrath. |
| Used on: Shellder, evolves into Cloyster. |
| Used on: Staryu, evolves into Starmie. |
<----------------------------------------------------------------------------
>
| Wave Incense |
| Flavor : An item to be held by a Pokemon. It is an exotic-smelling |
| incense that boosts the power of Water-type moves. |
| Description : The holder's Water type moves have their power boosted to |
| 120% of normal (an increase of 6/5). |
<----------------------------------------------------------------------------
>
| White Flute |
| Flavor : A white flute made from blown glass. Its melody makes wild |
| Pokemon more likely to appear. |
| Description : Increases the chances of encountering Pokemon in the wild. |
| This item can be used more than once. |
<----------------------------------------------------------------------------
>
| White Herb |
| Flavor : An item to be held by a Pokemon. It restores any lowered |
| stat in battle. It can be used only once. |
| Description : As soon as the holder is afflicted with an effect that |
| would reduce its stats this item is consumed and the stats |
| are returned to normal. |
<----------------------------------------------------------------------------
>
| Wide Lens |
| Flavor : An item to be held by a Pokemon. It is a magnifying lens |
| that slightly boosts the accuracy of moves. |
| Description : The accuracy of any move the user may select is increased |
| by 110%. |
<----------------------------------------------------------------------------
>
| Wise Glasses |
| Flavor : An item to be held by a Pokemon. It is a thick pair of |
| glasses that slightly boosts the power of special moves. |
| Description : This item increases the power of the holder's Special |
| attacks by 10%. |
<----------------------------------------------------------------------------
>

<----------------------------------------------------------------------------
>
| Name Location |
<----------------------------------------------------------------------------
>
| X Accuracy |
| Flavor : An item that raises the accuracy of a Pokemon in battle. |
| It wears off if the Pokemon is withdrawn. |
| Description : This Pokemon's Accuracy increased one stage. This Pokemon |
| also has its happiness increased. |
<----------------------------------------------------------------------------
>
| X Attack |
| Flavor : An item that raises the Attack stat of a Pokemon in battle.|
| It wears off if the Pokemon is withdrawn. |
| Description : This Pokemon's Attack stat is boosted one stage to 150% |
| normal (x1.5). This Pokemon also has its happiness |
| increased. |
<----------------------------------------------------------------------------
>
| X Defend |
| Flavor : An item that raises the Defense stat of a Pokemon in |
| battle. It wears off if the Pokemon is withdrawn. |
| Description : This Pokemon's Defense stat is boosted one stage to 150% |
| normal (x1.5). This Pokemon also has its happiness |
| increased. |
<----------------------------------------------------------------------------
>
| X Sp. Def. |
| Flavor : An item that raises the Sp. Def stat of a Pokemon in |
| battle. It wears off if the Pokemon is withdrawn. |
| Description : This Pokemon's Special Defense stat is boosted one stage to|
| 150% normal (x1.5). This Pokemon also has its happiness |
| increased. |
<----------------------------------------------------------------------------
>
| X Special |
| Flavor : An item that raises the Sp. Atk stat of a Pokemon in |
| battle. It wears off if the Pokemon is withdrawn. |
| Description : This Pokemon's Special Attack stat is boosted one stage to |
| 150% normal (x1.5). This Pokemon also has its happiness |
| increased. |
<----------------------------------------------------------------------------
>
| X Speed |
| Flavor : An item that raises the Speed stat of a Pokemon in battle. |
| It wears off if the Pokmon is withdrawn. |
| Description : This Pokemon's Speed stat is boosted one stage to 150% |
| normal (x1.5). This Pokemon also has its happiness |
| increased. |
<----------------------------------------------------------------------------
>

<----------------------------------------------------------------------------
>
| Name Location |
<----------------------------------------------------------------------------
>
| Yellow Flute |
| Flavor : A yellow flute made from blown glass. Its melody snaps a |
| single Pokemon out of confusion. |
| Description : Removes the Confusion status effect from a single Pokemon. |
| This item can be used more than once. |
<----------------------------------------------------------------------------
>
| Yellow Scarf |
| Flavor : An item to be held by a Pokemon. It boosts the "Tough" |
| aspect of the holder in a Contest. |
| Description : When held during a Contest: The holder's Tough stat is |
| increased during the preliminary round. |
<----------------------------------------------------------------------------
>
| Yellow Shard |
| Flavor : A small yellow shard. It appears to be from some sort of |
| implement made long ago. |
| Description : In Diamond/Pearl: Trade for TM37 (Sandstorm). |
| In Platinum: Trade in exchange for move tutoring. |
| In HGSS: Trade in exchange for a variety of berries. |
<----------------------------------------------------------------------------
>

<----------------------------------------------------------------------------
>
| Name Location |
<----------------------------------------------------------------------------
>
| Zinc |
| Flavor : A nutritious drink for Pokemon. It raises the base Sp. Def |
| stat of a single Pokemon. |
| Description : Adds to ten to a Pokemon's Special Defense Effort Value |
| total so long as its effort values in that stat do not |
| exceed a total of 100. Increases this Pokemon's Happiness |
| by 5/3/2. |
<----------------------------------------------------------------------------
>
| Zoom Lens |
| Flavor : An item to be held by a Pokemon. If the holder moves after |
| the foe, its accuracy will be boosted. |
| Description : If the holder of this item would attack last in a turn then|
| the accuracy of the holder would be increased by 20%. |
<----------------------------------------------------------------------------
>


<----------------------------------------------------------------------------
>
| PmLst |====================/ PokeMart List \=====================| PmLst |
<----------------------------------------------------------------------------
>

Pretty straightforward list: Items you can uy at a PokeMart. Each header
includes the amount of badges required to buy the items uner the line.

<----------------------------------------------------------------------------
>
| BADGES 0 |
<----------------------------------------------------------------------------
>
| 200 Yen PokeBall |
| 300 Yen Potion |
<----------------------------------------------------------------------------
>
| BADGES 1 |
<----------------------------------------------------------------------------
>
| 200 Yen PokeBall |
| 600 Yen Great Ball |
| 300 Yen Potion |
| 700 Yen Super Potion |
| 100 Yen Antidote |
| 200 Yen Parlyz Heal |
| 250 Yen Awakening |
| 250 Yen Burn Heal |
| 250 Yen Ice Heal |
| 550 Yen Escape Rope |
| 350 Yen Repel |
<----------------------------------------------------------------------------
>
| BADGES 3 |
<----------------------------------------------------------------------------
>
| 200 Yen PokeBall |
| 600 Yen Great Ball |
| 300 Yen Potion |
| 700 Yen Super Potion |
| 1200 Yen Hyper Potion |
| 1500 Yen Revive |
| 100 Yen Antidote |
| 200 Yen Parlyz Heal |
| 250 Yen Awakening |
| 250 Yen Burn Heal |
| 250 Yen Ice Heal |
| 550 Yen Escape Rope |
| 350 Yen Repel |
| 500 Yen Super Repel |
<----------------------------------------------------------------------------
>
| BADGES 5 |
<----------------------------------------------------------------------------
>
| 200 Yen PokeBall |
| 600 Yen Great Ball |
| 1200 Yen Ultra Ball |
| 300 Yen Potion |
| 700 Yen Super Potion |
| 1200 Yen Hyper Potion |
| 1500 Yen Revive |
| 100 Yen Antidote |
| 200 Yen Parlyz Heal |
| 250 Yen Awakening |
| 250 Yen Burn Heal |
| 250 Yen Ice Heal |
| 600 Yen Full Heal |
| 550 Yen Escape Rope |
| 350 Yen Repel |
| 500 Yen Super Repel |
| 700 Yen Max Repel |
<----------------------------------------------------------------------------
>
| BADGES 7 |
<----------------------------------------------------------------------------
>
| 200 Yen PokeBall |
| 600 Yen Great Ball |
| 1200 Yen Ultra Ball |
| 300 Yen Potion |
| 700 Yen Super Potion |
| 1200 Yen Hyper Potion |
| 2500 Yen Max Potion |
| 1500 Yen Revive |
| 100 Yen Antidote |
| 200 Yen Parlyz Heal |
| 250 Yen Awakening |
| 250 Yen Burn Heal |
| 250 Yen Ice Heal |
| 600 Yen Full Heal |
| 550 Yen Escape Rope |
| 350 Yen Repel |
| 500 Yen Super Repel |
| 700 Yen Max Repel |
<----------------------------------------------------------------------------
>



<----------------------------------------------------------------------------
>
| TmLst |======================/ HM/TM List \======================| TmLst |
<----------------------------------------------------------------------------
>

This is the list with all the HM's and TM's that can be found in the game.
We made this list as comprehensive and as compact as possible, so in that
regard we did not add flavortext or descriptions. We cut to the chase and
only listed data that we thought would be useful for a quick reference list.

<----------------------------------------------------------------------------
>
| ### Name Type Location |
<----------------------------------------------------------------------------
>
| T01 Claw Sharpen Dark Cold Storage |
<----------------------------------------------------------------------------
>
| T02 Dragon Claw Dragon Victory Road |
<----------------------------------------------------------------------------
>
| T03 Psycho Shock Psychic Giant Hall |
<----------------------------------------------------------------------------
>
| T04 Calm Mind Psychic Ancient Castle |
<----------------------------------------------------------------------------
>
| T05 Roar Normal Route 10 |
<----------------------------------------------------------------------------
>
| T06 Toxic Poison Route 17 |
<----------------------------------------------------------------------------
>
| T07 Hail Ice Fukiyose City |
<----------------------------------------------------------------------------
>
| T08 Bulk Up Fighting Route 14 |
<----------------------------------------------------------------------------
>
| T09 Venom Shock Poison Route 15 |
<----------------------------------------------------------------------------
>
| T10 Hidden Power Normal Kanoko Town |
<----------------------------------------------------------------------------
>
| T11 Sunny Day Fire Fukiyose City |
<----------------------------------------------------------------------------
>
| T12 Taunt Dark Victory Road |
<----------------------------------------------------------------------------
>
| T13 Ice Beam Ice Giant Hall |
<----------------------------------------------------------------------------
>
| T14 Blizzard Ice Sekka City |
<----------------------------------------------------------------------------
>
| T15 Hyper Beam Normal Route 9 Dept. Store (9000 Yen) |
<----------------------------------------------------------------------------
>
| T16 Light Screen Psychic Raimon City |
<----------------------------------------------------------------------------
>
| T17 Protect Normal Kanoko Town |
<----------------------------------------------------------------------------
>
| T18 Rain Dance Water Fukiyose City |
<----------------------------------------------------------------------------
>
| T19 Telekinesis Psychic Route 18 |
<----------------------------------------------------------------------------
>
| T20 Safeguard Normal Raimon City |
<----------------------------------------------------------------------------
>
| T21 Frustration Normal Raimon City |
<----------------------------------------------------------------------------
>
| T22 Solar Beam Grass Yagaruma Forest |
<----------------------------------------------------------------------------
>
| T23 ??? ??? ??? |
<----------------------------------------------------------------------------
>
| T24 Thunderbolt Electric ??? |
<----------------------------------------------------------------------------
>
| T25 Thunder Electric Sekka City |
<----------------------------------------------------------------------------
>
| T26 Earthquake Ground Ancient Castle |
<----------------------------------------------------------------------------
>
| T27 Return Normal Raimon City |
<----------------------------------------------------------------------------
>
| T28 Dig Ground Route 4 |
<----------------------------------------------------------------------------
>
| T29 Psychic Psychic Route 13 |
<----------------------------------------------------------------------------
>
| T30 Shadow Ball Ghost Ancient Castle |
<----------------------------------------------------------------------------
>
| T31 Brick Break Fighting Sekka City |
<----------------------------------------------------------------------------
>
| T32 Double Team Normal Route 18 |
<----------------------------------------------------------------------------
>
| T33 Reflect Psychic Raimon City |
<----------------------------------------------------------------------------
>
| T34 ??? ??? ??? |
<----------------------------------------------------------------------------
>
| T35 Flamethrower Fire Fertility Shrine |
<----------------------------------------------------------------------------
>
| T36 Sludge Bomb Poison Route 8 |
<----------------------------------------------------------------------------
>
| T37 Sandstorm Rock Fukiyose City |
<----------------------------------------------------------------------------
>
| T38 Fire Blast Fire Sekka City |
<----------------------------------------------------------------------------
>
| T39 Rock Tomb Rock Resort Desert |
<----------------------------------------------------------------------------
>
| T40 Aerial Ace Flying Fukiyose City |
<----------------------------------------------------------------------------
>
| T41 Torment Dark Route 4 |
<----------------------------------------------------------------------------
>
| T42 Facade Normal Route 8 |
<----------------------------------------------------------------------------
>
| T43 Nitro Charge Fire Cylinder Bridge |
<----------------------------------------------------------------------------
>
| T44 Rest Psychic Hiun City, eastern alley |
<----------------------------------------------------------------------------
>
| T45 Attract Normal Hiun City, north street |
<----------------------------------------------------------------------------
>
| T46 Thief Dark Route 3 Cave |
<----------------------------------------------------------------------------
>
| T47 Ankle Sweep Fighting ??? |
<----------------------------------------------------------------------------
>
| T48 ??? ??? ??? |
<----------------------------------------------------------------------------
>
| T49 Echo Voice Normal Raimon City |
<----------------------------------------------------------------------------
>

<----------------------------------------------------------------------------
>
| ### Name Type Location |
<----------------------------------------------------------------------------
>
| T50 Overheat ??? Route 11 |
<----------------------------------------------------------------------------
>
| T51 ??? ??? ??? |
<----------------------------------------------------------------------------
>
| T52 Focus Blast Fighting ??? |
<----------------------------------------------------------------------------
>
| T53 Energy Ball Grass Route 13 |
<----------------------------------------------------------------------------
>
| T54 False Swipe Normal Kanoko Town |
<----------------------------------------------------------------------------
>
| T55 Boiling Water Water Cold Storage |
<----------------------------------------------------------------------------
>
| T56 Fling Dark Cylinder Bridge |
<----------------------------------------------------------------------------
>
| T57 Charge Beam Electric Route 7 |
<----------------------------------------------------------------------------
>
| T58 Free Fall Flying Fukiyose City |
<----------------------------------------------------------------------------
>
| T59 ??? ??? ??? |
<----------------------------------------------------------------------------
>
| T60 ??? ??? ??? |
<----------------------------------------------------------------------------
>
| T61 Will-o-Wisp Fire Tower of Heavens |
<----------------------------------------------------------------------------
>
| T62 Acrobat Flying Fukiyose City Gym |
<----------------------------------------------------------------------------
>
| T63 Embargo Dark Dragon Spiral Tower |
<----------------------------------------------------------------------------
>
| T64 Explosion Normal Battle Subway |
<----------------------------------------------------------------------------
>
| T65 Shadow Claw Ghost Tower of Heaven |
<----------------------------------------------------------------------------
>
| T66 Payback Dark Route 16 |
<----------------------------------------------------------------------------
>
| T67 Get Even Normal Nacrene City Gym |
<----------------------------------------------------------------------------
>
| T68 Giga Impact Normal Route 9 Dept. Store (9000 Yen) |
<----------------------------------------------------------------------------
>
| T69 Rock Polish Rock Electric Rock Cave |
<----------------------------------------------------------------------------
>
| T70 Flash Electric Hiun City, alley |
<----------------------------------------------------------------------------
>
| T71 Stone Edge Rock Fukiyose Cave |
<----------------------------------------------------------------------------
>
| T72 Volt Change Electric Raimon City Gym |
<----------------------------------------------------------------------------
>
| T73 Thunder Wave Electric Raimon City |
<----------------------------------------------------------------------------
>
| T74 Gyro Ball Steel Raimon City |
<----------------------------------------------------------------------------
>
| T75 Swords Dance Normal Abandoned Lot of Dreams |
<----------------------------------------------------------------------------
>
| T76 Bug Resistance Bug Hiun City Gym |
<----------------------------------------------------------------------------
>
| T77 ??? ??? ??? |
<----------------------------------------------------------------------------
>
| T78 Smooth Over Ground Hodomoe City Gym |
<----------------------------------------------------------------------------
>
| T79 Ice Breath Ice Sekka City Gym |
<----------------------------------------------------------------------------
>
| T80 Rock Throw Rock Fukiyose Cave |
<----------------------------------------------------------------------------
>
| T81 X-Scissor Bug Route 7 |
<----------------------------------------------------------------------------
>
| T82 Dragon Tail Dragon Souryuu City Gym |
<----------------------------------------------------------------------------
>
| T83 Cheer Up Normal Abandoned Lot of Dreams |
<----------------------------------------------------------------------------
>
| T84 Poison Jab Poison Route 6 |
<----------------------------------------------------------------------------
>
| T85 Dream Eater Psychic Abandoned Lot of Dreams |
<----------------------------------------------------------------------------
>
| T86 Grass Knot Grass Pinwheel Forest |
<----------------------------------------------------------------------------
>
| T87 Swagger Normal Battle Subway (36 BP) |
<----------------------------------------------------------------------------
>
| T88 Pluck Flying Battle Subway (36 BP) |
<----------------------------------------------------------------------------
>
| T89 U-Turn Bug Route 13 |
<----------------------------------------------------------------------------
>
| T90 Substitute Normal Neji Yama |
<----------------------------------------------------------------------------
>
| T91 Flash Cannon Steel Neji Yama |
<----------------------------------------------------------------------------
>
| T92 Trick Room Psychic Fertility Shrine |
<----------------------------------------------------------------------------
>
| T93 Wild Bolt Electric Victory Road |
<----------------------------------------------------------------------------
>
| T94 Rock Smash Fighting Yagaruma Forest |
<----------------------------------------------------------------------------
>


<----------------------------------------------------------------------------
>
| ### Name Type Location |
<----------------------------------------------------------------------------
>
| H01 Cut Normal Sanjou City |
<----------------------------------------------------------------------------
>
| H02 Fly Flying Hodomoe City |
<----------------------------------------------------------------------------
>
| H03 Surf Water Neji Yama |
<----------------------------------------------------------------------------
>
| H04 Strength Fighting Raimon City |
<----------------------------------------------------------------------------
>
| H05 Waterfall Water Route 18 |
<----------------------------------------------------------------------------
>
| H06 Dive Water Sazanami Town |
<----------------------------------------------------------------------------
>




<----------------------------------------------------------------------------
>
| MvLst |======================/ Move List \=======================| MvLst |
<----------------------------------------------------------------------------
>

In this section we list all the moves, new and old. We included the
information we found the most relevant. An example move to give you an idea
of how we list moves:



<----------------------------------------------------------------------------
>
| Name : Absorb (1) |
| Type : grass (2) Class : spe (3) Atk : 20 (4) PP : 25 (5) |
| Acc : 100 (6) Target : foe (7) Effect : na (8) |
| Eff % : 0 (9) |
| |
| Flavor (10) : A nutrient-draining attack. The user's HP is restored by |
| (11) half the damage taken by the target. |
| Description : The user gains 1/2 the damage dealt to the opponent in HP. |
<----------------------------------------------------------------------------
>


(1) - This is the name of the Move
(2) - This is the Move's Type
(3) - This is the Move's classification
spe - special
phy - physical
oth - other
(4) - Attack Power of the move
(5) - Number of Power Points
(6) - Accuracy Percentage
(7) - Which Pokemon this move hits
(8) - Which effect this Move can have
(9) - Effect Percentage
(10) - Ingame flavortext for the move
(11) - Detailed description of the move

Enjoy.

<----------------------------------------------------------------------------
>
| Name : A Capella |
| Type : normal Class : spe Atk : 60 PP : 15 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The more allies that know this move the more powerful it |
| will be. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Absorb |
| Type : grass Class : spe Atk : 20 PP : 25 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : A nutrient-draining attack. The user's HP is restored by |
| half the damage taken by the target. |
| Description : The user gains 1/2 the damage dealt to the opponent in HP. |
<----------------------------------------------------------------------------
>
| Name : Acid |
| Type : poison Class : spe Atk : 40 PP : 30 |
| Acc : 100 Target : foes Effect : -1 def |
| Eff % : 0 |
| |
| Flavor : The foe is attacked with a spray of harsh acid. It may |
| also lower the target's Sp. Def stat. |
| Description : Opponent's SpDef has a 10% chance of being lowered. |
<----------------------------------------------------------------------------
>
| Name : Acid Armor |
| Type : poison Class : oth Atk : 0 PP : 40 |
| Acc : 100 Target : user Effect : +2, def |
| Eff % : 0 |
| |
| Flavor : The user alters its cellular structure to liquefy itself, |
| sharply raising its Defense stat. |
| Description : The user's Def stat is increased 2 stages (x2). |
<----------------------------------------------------------------------------
>
| Name : Acid Bomb |
| Type : poison Class : spe Atk : 40 PP : 20 |
| Acc : 100 Target : foe Effect : -1, Opponent SpDef |
| Eff % : 100 |
| |
| Flavor : Inflects regular damage. The opponent's Special Defense is |
| reduced by one stage. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Acrobat |
| Type : flying Class : phy Atk : 55 PP : 15 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : Inflicts regular damage. Power is doubled if the user |
| holds no item. In a triple battle it may hit the far-side |
| opponent. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Acupressure |
| Type : normal Class : oth Atk : 0 PP : 30 |
| Acc : 0 Target : unknown1 Effect : +2, Random Stat |
| Eff % : 0 |
| |
| Flavor : The user applies pressure to stress points, sharply |
| boosting one of its stats. |
| Description : One of the user's stats is randomly boosted 2 stages (x2). |
<----------------------------------------------------------------------------
>
| Name : Aerial Ace |
| Type : flying Class : phy Atk : 60 PP : 20 |
| Acc : --- Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user confounds the foe with speed, then slashes. The |
| attack lands without fail. |
| Description : Cannot miss. |
<----------------------------------------------------------------------------
>
| Name : Aeroblast |
| Type : flying Class : spe Atk : 100 PP : 5 |
| Acc : 95 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : A vortex of air is shot at the foe to inflict damage. It |
| has a high critical-hit ratio. |
| Description : Has a +1 stage chance for Critical Hit (12.5%). |
<----------------------------------------------------------------------------
>
| Name : Afro Break |
| Type : normal Class : phy Atk : 120 PP : 15 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : 1/4 the damage done to the opponent is done to the user as |
| recoil. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Agility |
| Type : psychic Class : oth Atk : 0 PP : 30 |
| Acc : 100 Target : user Effect : +2, spe |
| Eff % : 0 |
| |
| Flavor : The user relaxes and lightens its body to move faster. It |
| sharply boosts the Speed stat. |
| Description : The user's Speed is boosted 2 stages (x2). |
<----------------------------------------------------------------------------
>
| Name : Air Cutter |
| Type : flying Class : spe Atk : 55 PP : 25 |
| Acc : 95 Target : foes Effect : na |
| Eff % : 0 |
| |
| Flavor : The user launches razorlike wind to slash the foe. It has |
| a high critical-hit ratio. |
| Description : Has a +1 stage chance for Critical Hit (12.5%). |
<----------------------------------------------------------------------------
>
| Name : Air Slash |
| Type : flying Class : spe Atk : 75 PP : 20 |
| Acc : 95 Target : foe Effect : Flinch |
| Eff % : 30 |
| |
| Flavor : The user attacks with a blade of air that slices even the |
| sky. It may also make the target flinch. |
| Description : Has a 30% chance of inflicting the Flinch status condition |
| on the opponent. |
<----------------------------------------------------------------------------
>
| Name : Amnesia |
| Type : psychic Class : oth Atk : 0 PP : 20 |
| Acc : 100 Target : user Effect : +2, sp def |
| Eff % : 0 |
| |
| Flavor : The user temporarily empties its mind to forget its |
| concerns. It sharply raises the user's Sp. Def stat. |
| Description : The user's SpDef is boosted 2 stages (x2). |
<----------------------------------------------------------------------------
>
| Name : Ancient Song |
| Type : normal Class : spe Atk : 75 PP : 10 |
| Acc : 100 Target : foes Effect : Sleep |
| Eff % : 0 |
| |
| Flavor : Inflicts regular damage. Has a 10% chance to afflict the |
| opponent with Sleep. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : AncientPower |
| Type : rock Class : spe Atk : 60 PP : 5 |
| Acc : 100 Target : foe Effect : +1, atk, def, Spe |
| Eff % : 10 |
| |
| Flavor : The user attacks with a prehistoric power. It may also |
| raise all the user's stats at once. |
| Description : Has a 10% chance to boost all of the user's stats 1 stage |
| (x1.5). |
<----------------------------------------------------------------------------
>
| Name : Anger Powder |
| Type : bug Class : oth Atk : 0 PP : 20 |
| Acc : --- Target : user Effect : na |
| Eff % : 0 |
| |
| Flavor : The opponent's single-target effects are instead directed |
| to the user for this turn. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Ankle Sweep |
| Type : fighting Class : phy Atk : 60 PP : 20 |
| Acc : 100 Target : foe Effect : -1, Opponent spe |
| Eff % : 100 |
| |
| Flavor : The user's Attack, Defense and Accuracy are boosted by one |
| stage. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Aqua Jet |
| Type : water Class : phy Atk : 40 PP : 20 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user lunges at the foe at a speed that makes it almost |
| invisible. It is sure to strike first. |
| Description : Goes first. |
<----------------------------------------------------------------------------
>
| Name : Aqua Ring |
| Type : water Class : oth Atk : 0 PP : 20 |
| Acc : 0 Target : user Effect : na |
| Eff % : 0 |
| |
| Flavor : The user envelops itself in a veil made of water. It |
| regains some HP on every turn. |
| Description : As long as the user remains in battle 1/16th of its |
| maximum HP is restored at the end of every turn. |
<----------------------------------------------------------------------------
>
| Name : Aqua Tail |
| Type : water Class : phy Atk : 90 PP : 10 |
| Acc : 90 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user attacks by swinging its tail as if it were a |
| vicious wave in a raging storm. |
| Description : No added effect. |
<----------------------------------------------------------------------------
>
| Name : Arm Thrust |
| Type : fighting Class : phy Atk : 15 PP : 20 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user looses a flurry of open-palmed arm thrusts that |
| hit two to five times in a row. |
| Description : Makes 2-5 consecutive hits within the same turn. There is |
| a 3/8ths chance for 2 or 3 hits and 1/8ths chance for 4 or |
| 5 hits. |
<----------------------------------------------------------------------------
>
| Name : Aromatherapy |
| Type : grass Class : oth Atk : 0 PP : 5 |
| Acc : 100 Target : allies Effect : na |
| Eff % : 0 |
| |
| Flavor : The user releases a soothing scent that heals all status |
| problems affecting the user's Party. |
| Description : Cures the user of status effects (if double battle, ally |
| is also cured). |
<----------------------------------------------------------------------------
>
| Name : Assist |
| Type : normal Class : oth Atk : 0 PP : 20 |
| Acc : 100 Target : lastfoe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user hurriedly and randomly uses a move among those |
| known by other Pok&eacute;mon in the Party. |
| Description : Randomly uses one your other Pok&eacute;mons' moves. |
<----------------------------------------------------------------------------
>
| Name : Assist Power |
| Type : psychic Class : spe Atk : 20 PP : 10 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The higher the user's stats are boosted the more damage |
| will be done. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Assurance |
| Type : dark Class : phy Atk : 50 PP : 10 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : If the foe has already taken some damage in the same turn, |
| this attack's power is doubled. |
| Description : Damage is doubled if the opponent as already been damaged |
| within the same turn. |
<----------------------------------------------------------------------------
>
| Name : Astonish |
| Type : ghost Class : phy Atk : 30 PP : 15 |
| Acc : 100 Target : foe Effect : Flinch |
| Eff % : 30 |
| |
| Flavor : The user attacks the foe while shouting in a startling |
| fashion. It may also make the target flinch. |
| Description : Has a 30% chance of inflicting the Flinch status condition |
| on the opponent. |
<----------------------------------------------------------------------------
>
| Name : Attack Order |
| Type : bug Class : phy Atk : 90 PP : 15 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user calls out its underlings to pummel the foe. It |
| has a high critical-hit ratio. |
| Description : Has a +1 stage chance for Critical Hit (12.5%). |
<----------------------------------------------------------------------------
>
| Name : Attract |
| Type : normal Class : oth Atk : 0 PP : 15 |
| Acc : 100 Target : foe Effect : Attract |
| Eff % : 0 |
| |
| Flavor : If it is the opposite gender of the user, the foe becomes |
| infatuated and less likely to attack. |
| Description : If the opponent is of the opposite gender, it falls in |
| love and is able to successfully attack only 50% of the |
| time. |
<----------------------------------------------------------------------------
>
| Name : Aura Sphere |
| Type : fighting Class : spe Atk : 90 PP : 20 |
| Acc : 0 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user looses a blast of aura power from deep within its |
| body. This move is certain to hit. |
| Description : Cannot miss. |
<----------------------------------------------------------------------------
>
| Name : Aurora Beam |
| Type : ice Class : spe Atk : 65 PP : 20 |
| Acc : 100 Target : foe Effect : -1, atk |
| Eff % : 10 |
| |
| Flavor : The foe is hit with a rainbow-colored beam. It may also |
| lower the target's Attack stat. |
| Description : Has a 10% chance to lower the opponent's Attack. |
<----------------------------------------------------------------------------
>
| Name : Avalanche |
| Type : ice Class : phy Atk : 60 PP : 10 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : An attack move that inflicts double the damage if the user |
| has been hurt by the foe in the same turn. |
| Description : This move goes last but will inflict double damage if the |
| user has been dealt damage within the same turn. |
<----------------------------------------------------------------------------
>

<----------------------------------------------------------------------------
>
| Name : Back Out |
| Type : dark Class : spe Atk : 55 PP : 15 |
| Acc : 95 Target : foes Effect : -1, sp atk |
| Eff % : 100 |
| |
| Flavor : Inflicts regular damage. Has a 100% chance to reduce the |
| opponent's Special Attack by one stage. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Barrage |
| Type : normal Class : phy Atk : 15 PP : 20 |
| Acc : 85 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : Round objects are hurled at the foe to strike two to five |
| times in a row. |
| Description : Makes 2-5 consecutive hits within the same turn. There is |
| a 3/8ths chance for 2 or 3 hits and 1/8ths chance for 4 or |
| 5 hits. |
<----------------------------------------------------------------------------
>
| Name : Barrier |
| Type : psychic Class : oth Atk : 0 PP : 30 |
| Acc : 100 Target : user Effect : +2, def |
| Eff % : 0 |
| |
| Flavor : The user throws up a sturdy wall that sharply raises its |
| Defense stat. |
| Description : The user's Defense is boosted 2 stages (x2). |
<----------------------------------------------------------------------------
>
| Name : Baton Pass |
| Type : normal Class : oth Atk : 0 PP : 40 |
| Acc : 100 Target : user Effect : na |
| Eff % : 0 |
| |
| Flavor : The user switches places with a party Pok&eacute;mon in |
| waiting, passing along any stat changes. |
| Description : The user is switched out and effects are transferred to |
| its replacement. |
<----------------------------------------------------------------------------
>
| Name : Beat Up |
| Type : dark Class : phy Atk : 10 PP : 10 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user gets all the Party Pok&eacute;mon to attack the |
| foe. The more Party Pok&eacute;mon, the more damage. |
| Description : All of the user's healthy (not fainted, not statused) |
| Pok&eacute;mon do a typeless 10 base power attack to the |
| opponent (using each individual Pok&eacute;mon's Attack |
| stat). |
<----------------------------------------------------------------------------
>
| Name : Befriend |
| Type : normal Class : oth Atk : 0 PP : 15 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user's ability becomes the opponent's ability. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Belly Drum |
| Type : normal Class : oth Atk : 0 PP : 10 |
| Acc : 100 Target : user Effect : Maximizes (+6), atk |
| Eff % : 0 |
| |
| Flavor : The user maximizes its Attack stat in exchange for HP |
| equal to half its max HP. |
| Description : Attack is boosted to its maximum power (x3) at the expense |
| of 1/2 of the user's maximum HP. |
<----------------------------------------------------------------------------
>
| Name : Bide |
| Type : normal Class : phy Atk : 1 PP : 10 |
| Acc : 100 Target : user Effect : na |
| Eff % : 0 |
| |
| Flavor : The user endures attacks for two turns, then strikes back |
| to cause double the damage taken. |
| Description : User waits 2 or 3 turns then deals double the the damage |
| it took while waiting to the opponent; goes first, hits . |
<----------------------------------------------------------------------------
>
| Name : Bind |
| Type : normal Class : phy Atk : 15 PP : 20 |
| Acc : 75 Target : foe Effect : Trap |
| Eff % : 0 |
| |
| Flavor : A long body or tentacles are used to bind and squeeze the |
| foe for two to five turns. |
| Description : Traps the opponent for 2-5 turns. There is a 3/8ths chance |
| for lasting 2 or 3 turns and 1/8ths chance for lasting 4 |
| or 5 turns. The opponent is unable to switch/flee from |
| battle until this effect has ended. |
<----------------------------------------------------------------------------
>
| Name : Bite |
| Type : dark Class : phy Atk : 60 PP : 25 |
| Acc : 100 Target : foe Effect : Flinch |
| Eff % : 30 |
| |
| Flavor : The foe is bitten with viciously sharp fangs. It may make |
| the target flinch. |
| Description : Has a 30% chance of inflicting the Flinch status condition |
| on the opponent. |
<----------------------------------------------------------------------------
>
| Name : Blast Burn |
| Type : fire Class : spe Atk : 150 PP : 5 |
| Acc : 90 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The foe is razed by a fiery explosion. The user must rest |
| on the next turn, however. |
| Description : Uses a powerful attack but cannot attack or switch in the |
| next turn to recharge. |
<----------------------------------------------------------------------------
>
| Name : Blaze Kick |
| Type : fire Class : phy Atk : 85 PP : 10 |
| Acc : 90 Target : foe Effect : Burn |
| Eff % : 10 |
| |
| Flavor : The user launches a kick with a high critical-hit ratio. |
| It may also leave the target with a burn. |
| Description : Has a 10% chance of inflicting the Burn status condition |
| on the opponent. Also has a +1 stage chance for Critical |
| Hit (12.5%). |
<----------------------------------------------------------------------------
>
| Name : Blizzard |
| Type : ice Class : spe Atk : 120 PP : 5 |
| Acc : 70 Target : foes Effect : Frozen |
| Eff % : 10 |
| |
| Flavor : A howling blizzard is summoned to strike the foe. It may |
| also freeze the target solid. |
| Description : Has a 10% chance of inflicting the Freeze status condition |
| on the opponent. Accuracy increases to 100% when in Hail. |
<----------------------------------------------------------------------------
>
| Name : Block |
| Type : normal Class : oth Atk : 0 PP : 5 |
| Acc : 100 Target : foe Effect : Trap |
| Eff % : 0 |
| |
| Flavor : The user blocks the foe's way with arms spread wide to |
| prevent escape. |
| Description : The opponent cannot flee from or switch out of the battle. |
<----------------------------------------------------------------------------
>
| Name : Blue Flame |
| Type : fire Class : spe Atk : 130 PP : 5 |
| Acc : 85 Target : foe Effect : Burn |
| Eff % : 20 |
| |
| Flavor : Inflicts regular damage. Has a 20% chance to afflict the |
| opponent with Burn. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Body Purge |
| Type : steel Class : oth Atk : 0 PP : 15 |
| Acc : --- Target : user Effect : +2, spe |
| Eff % : 0 |
| |
| Flavor : The user's Speed is boosted two stages. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Body Slam |
| Type : normal Class : phy Atk : 85 PP : 15 |
| Acc : 100 Target : foe Effect : Flinch |
| Eff % : 30 |
| |
| Flavor : The user drops onto the foe with its full body weight. It |
| may leave the foe Paralyzed. |
| Description : Has a 30% chance of inflicting the opponent with the |
| paralyze status effect. |
<----------------------------------------------------------------------------
>
| Name : Boiling Water |
| Type : water Class : spe Atk : 80 PP : 15 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 30 |
| |
| Flavor : Inflicts regular damage. Has a 30% chance to inflict the |
| opponent with the Burn status effect. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Bone Club |
| Type : ground Class : phy Atk : 65 PP : 20 |
| Acc : 85 Target : foe Effect : Flinch |
| Eff % : 10 |
| |
| Flavor : The user clubs the foe with a bone. It may also make the |
| target flinch. |
| Description : Has a 10% chance of inflicting the opponent with the |
| flinch status effect. |
<----------------------------------------------------------------------------
>
| Name : Bone Rush |
| Type : ground Class : phy Atk : 25 PP : 10 |
| Acc : 80 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user strikes at the foe with a hard bone two to five |
| times in a row. |
| Description : Makes 2-5 consecutive hits within the same turn. There is |
| a 3/8ths chance for 2 or 3 hits and 1/8ths chance for 4 or |
| 5 hits. |
<----------------------------------------------------------------------------
>
| Name : Bonemerang |
| Type : ground Class : phy Atk : 50 PP : 10 |
| Acc : 90 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user throws the bone it holds. The bone loops to hit |
| the foe twice, coming and going. |
| Description : Hits twice within the same turn. |
<----------------------------------------------------------------------------
>
| Name : Bounce |
| Type : flying Class : phy Atk : 85 PP : 5 |
| Acc : 85 Target : foe Effect : Paralyze |
| Eff % : 30 |
| |
| Flavor : The user bounces up high, then drops on the foe on the |
| second turn. It may also paralyze the foe. |
| Description : Flies up on the first turn and attacks the second turn. |
| Opposing attacks will miss while the user is in the air. |
| Has a 30% chance to inflict the opponent with the paralyze |
| status effect. |
<----------------------------------------------------------------------------
>
| Name : Brave Bird |
| Type : flying Class : phy Atk : 120 PP : 15 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user tucks in its wings and charges from a low |
| altitude. The user also takes serious damage. |
| Description : 1/3 of the damage inflicted on the opponent is done to the |
| user as recoil. |
<----------------------------------------------------------------------------
>
| Name : Brick Break |
| Type : fighting Class : phy Atk : 75 PP : 15 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user attacks with tough fists, etc. It can also break |
| any barrier such as Light Screen and Reflect. |
| Description : Removes the effects of Light Screen and Reflect. |
<----------------------------------------------------------------------------
>
| Name : Brine |
| Type : water Class : spe Atk : 65 PP : 10 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : If the foe's HP is down to about half, this attack will |
| hit with double the power. |
| Description : Damage is doubled if the opponent has 1/2 of its maximum |
| HP remaining. |
<----------------------------------------------------------------------------
>
| Name : Bubble |
| Type : water Class : spe Atk : 20 PP : 30 |
| Acc : 100 Target : foes Effect : -1, spe |
| Eff % : 10 |
| |
| Flavor : A spray of countless bubbles is jetted at the foe. It may |
| also lower the target's Speed stat. |
| Description : Has a 10% chance to lower the opponent's Speed. |
<----------------------------------------------------------------------------
>
| Name : BubbleBeam |
| Type : water Class : spe Atk : 65 PP : 20 |
| Acc : 100 Target : foe Effect : -1, spe |
| Eff % : 10 |
| |
| Flavor : A spray of bubbles is forcefully ejected at the foe. It |
| may also lower the target's Speed stat. |
| Description : Has a 10% chance to lower the opponent's Speed. |
<----------------------------------------------------------------------------
>
| Name : Bug Bite |
| Type : bug Class : phy Atk : 60 PP : 20 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user bites the foe. If the foe is holding a Berry, the |
| user eats it and gains its effect. |
| Description : If the opponent is holding a berry the user instead eats |
| the berry and gains its effect. |
<----------------------------------------------------------------------------
>
| Name : Bug Buzz |
| Type : bug Class : spe Atk : 90 PP : 10 |
| Acc : 100 Target : foe Effect : -1, sp def |
| Eff % : 10 |
| |
| Flavor : The user vibrates its wings to generate a damaging sound |
| wave. It may also lower the foe's Sp. Def stat. |
| Description : Has a 10% to lower the opponent's SpDef. stat. |
<----------------------------------------------------------------------------
>
| Name : Bug Repellant |
| Type : bug Class : spe Atk : 30 PP : 20 |
| Acc : 100 Target : foes Effect : -1, Opponent SpAtk |
| Eff % : 100
|
| |
| Flavor : Inflicts regular damage. Has a 100% chance to reduce the |
| opponent's Speed by one stage. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Bulk Up |
| Type : fighting Class : oth Atk : 0 PP : 20 |
| Acc : 100 Target : user Effect : +1, atk, def |
| Eff % : 0 |
| |
| Flavor : The user tenses its muscles to bulk up its body, boosting |
| both its Attack and Defense stats. |
| Description : Boosts the user's Attack and Defense 1 stage (x1.5). |
<----------------------------------------------------------------------------
>
| Name : Bullet Punch |
| Type : steel Class : phy Atk : 40 PP : 30 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user strikes with a tough punch as fast as a bullet. |
| This move always goes first. |
| Description : Goes first. |
<----------------------------------------------------------------------------
>
| Name : Bullet Seed |
| Type : grass Class : phy Atk : 10 PP : 30 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user forcefully shoots seeds at the foe. Two to five |
| seeds are shot in rapid succession. |
| Description : Makes 2-5 consecutive hits within the same turn. There is |
| a 3/8ths chance for 2 or 3 hits and 1/8ths chance for 4 or |
| 5 hits. |
<----------------------------------------------------------------------------
>
| Name : Butterfly Dance |
| Type : bug Class : oth Atk : 0 PP : 20 |
| Acc : --- Target : user Effect : +1, SpAtk, +1 SpDef, +1
Spd|
| Eff % : 0 |
| |
| Flavor : The user's Special Attack, Special Defense and Speed are |
| boosted by one stage. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>

<----------------------------------------------------------------------------
>
| Name : Calm Mind |
| Type : psychic Class : oth Atk : 0 PP : 20 |
| Acc : 100 Target : user Effect : +1 sp atk, sp def |
| Eff % : 0 |
| |
| Flavor : The user quietly focuses its mind and calms its spirit to |
| raise its Sp. Atk and Sp. Def stats. |
| Description : Boosts the user's Special Attack and Special Defense 1 |
| stage (x1.5). |
<----------------------------------------------------------------------------
>
| Name : Camouflage |
| Type : normal Class : oth Atk : 0 PP : 20 |
| Acc : 100 Target : user Effect : na |
| Eff % : 0 |
| |
| Flavor : The user's type is changed depending on its environment, |
| such as at water's edge, in grass, or in a cave. |
| Description : User changes its type depending on the location. Terrain & |
| Types: |
| Grass/Water Puddles : Grass |
| Sand/Marsh : Ground |
| Mountain/Cave : Rock |
| Water : Water |
| Snow/Ice : Ice |
| Plain/Building : Normal |
<----------------------------------------------------------------------------
>
| Name : Captivate |
| Type : normal Class : oth Atk : 0 PP : 20 |
| Acc : 100 Target : foes Effect : -2, sp atk |
| Eff % : 0 |
| |
| Flavor : If it is the opposite gender of the user, the foe is |
| charmed into sharply lowering its Sp. Atk stat. |
| Description : If the opponent is of the opposite gender its SpAtk. will |
| be lowered two stages (/2). |
<----------------------------------------------------------------------------
>
| Name : Charge |
| Type : electric Class : oth Atk : 0 PP : 20 |
| Acc : 100 Target : user Effect : +1, sp def |
| Eff % : 0 |
| |
| Flavor : The user boosts the power of the Electric move it uses |
| next. It also raises the user's Sp. Def stat. |
| Description : Boosts the user's SpDef. 1 stage (x1.5) and the power of |
| its next attack is amplified (x1.5). |
<----------------------------------------------------------------------------
>
| Name : Charge Beam |
| Type : electric Class : spe Atk : 50 PP : 10 |
| Acc : 90 Target : foe Effect : +1, sp atk |
| Eff % : 70 |
| |
| Flavor : The user fires a concentrated bundle of electricity. It |
| may also raise the user's Sp. Atk stat. |
| Description : Has a 70% chance to raise the user's Special Attack stat 1 |
| stage (x1.5). |
<----------------------------------------------------------------------------
>
| Name : Charm |
| Type : normal Class : oth Atk : 0 PP : 20 |
| Acc : 100 Target : foe Effect : -2, atk |
| Eff % : 0 |
| |
| Flavor : The user charmingly stares at the foe, making it less |
| wary. The target's Attack is sharply lowered. |
| Description : Lowers the opponent's Attack stat two stages (/2). |
<----------------------------------------------------------------------------
>
| Name : Chatter |
| Type : flying Class : spe Atk : 60 PP : 20 |
| Acc : 100 Target : foe Effect : Confusion |
| Eff % : 1 |
| |
| Flavor : The user attacks using a sound wave based on words it has |
| learned. It may also confuse the foe. |
| Description : Opponent is inflicted with the confusion status condition. |
| The percent of this effect depends on how loudly you spoke |
| into the microphone.Level = % Effect1 = 1,2 = 11,3 = 31 |
<----------------------------------------------------------------------------
>
| Name : Cheer Up |
| Type : normal Class : oth Atk : 0 PP : 30 |
| Acc : --- Target : user Effect : +1, Atk; +1, SpAtk |
| Eff % : 0 |
| |
| Flavor : The user's Attack and Special Attack are boosted by one |
| stage. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Clamp |
| Type : water Class : phy Atk : 35 PP : 10 |
| Acc : 75 Target : foe Effect : Trap |
| Eff % : 0 |
| |
| Flavor : The foe is clamped and squeezed by the user's very thick |
| and sturdy shell for two to five turns. |
| Description : Traps the opponent for 2-5 turns. There is a 3/8ths chance |
| for lasting 2 or 3 turns and 1/8ths chance for lasting 4 |
| or 5 turns. The opponent is unable to switch/flee from |
| battle until this effect has ended. |
<----------------------------------------------------------------------------
>
| Name : Claw Sharpen |
| Type : dark Class : oth Atk : 0 PP : 15 |
| Acc : --- Target : user Effect : +1, Atk; +1 Acc |
| Eff % : 0 |
| |
| Flavor : Raises the user's Attack and Accuracy by one stage. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Clear Smog |
| Type : poison Class : spe Atk : 50 PP : 15 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : Inflicts regular damage. All of the opponent's stat |
| changes are removed. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Close Combat |
| Type : fighting Class : phy Atk : 120 PP : 5 |
| Acc : 100 Target : foe Effect : -1 def, sp def |
| Eff % : 0 |
| |
| Flavor : The user fights the foe in close without guarding itself. |
| It also cuts the user's Defense and Sp. Def. |
| Description : After attacking the user's Def and SpDef. are reduced 1 |
| stage (/1.5). |
<----------------------------------------------------------------------------
>
| Name : Cold Flare |
| Type : ice Class : spe Atk : 140 PP : 5 |
| Acc : 90 Target : foe Effect : Burn |
| Eff % : 30 |
| |
| Flavor : Inflicts regular damage. Charges for one turn. Has a 30% |
| chance to afflict the opponent with Burn. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Comet Punch |
| Type : normal Class : phy Atk : 18 PP : 15 |
| Acc : 85 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The foe is hit with a flurry of punches that strike two to |
| five times in a row. |
| Description : Makes 2-5 consecutive hits within the same turn. There is |
| a 3/8ths chance for 2 or 3 hits and 1/8ths chance for 4 or |
| 5 hits. |
<----------------------------------------------------------------------------
>
| Name : Confuse Ray |
| Type : ghost Class : oth Atk : 0 PP : 10 |
| Acc : 100 Target : foe Effect : Confusion |
| Eff % : 0 |
| |
| Flavor : The foe is exposed to a sinister ray that triggers |
| confusion. |
| Description : The opponent is inflicted with the confusion status |
| effect. |
<----------------------------------------------------------------------------
>
| Name : Confusion |
| Type : psychic Class : spe Atk : 50 PP : 25 |
| Acc : 100 Target : foe Effect : Confusion |
| Eff % : 10 |
| |
| Flavor : The foe is hit by a weak telekinetic force. It may also |
| leave the foe confused. |
| Description : Has a 10% chance to afflict the opponent with the |
| confusion status effect. |
<----------------------------------------------------------------------------
>
| Name : Constrict |
| Type : normal Class : phy Atk : 10 PP : 35 |
| Acc : 100 Target : foe Effect : -1, spe |
| Eff % : 10 |
| |
| Flavor : The foe is attacked with long, creeping tentacles or |
| vines. It may also lower the target's Speed. |
| Description : Has a 10% chance to reduce the opponent's Speed stat 1 |
| stage (/1.5). |
<----------------------------------------------------------------------------
>
| Name : Conversion |
| Type : normal Class : oth Atk : 0 PP : 30 |
| Acc : 100 Target : user Effect : na |
| Eff % : 0 |
| |
| Flavor : The user changes its type to become the same type as one |
| of its moves. |
| Description : User randomly chooses one of its four known moves and |
| changes its type to match the chosen move (this move's |
| type included). |
<----------------------------------------------------------------------------
>
| Name : Conversion2 |
| Type : normal Class : oth Atk : 0 PP : 30 |
| Acc : 100 Target : user Effect : na |
| Eff % : 0 |
| |
| Flavor : The user changes its type to make itself resistant to the |
| type of the attack it last took. |
| Description : The user's type is changed to a type that is immune or |
| resistant to the type of move last used against it. |
<----------------------------------------------------------------------------
>
| Name : Copycat |
| Type : normal Class : oth Atk : 0 PP : 20 |
| Acc : 0 Target : lastfoe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user mimics the move used immediately before it. The |
| move fails if no other move has been used yet. |
| Description : Copies and then uses the opponent's last used move. |
<----------------------------------------------------------------------------
>
| Name : Cosmic Power |
| Type : psychic Class : oth Atk : 0 PP : 20 |
| Acc : 100 Target : user Effect : +1 def, sp def |
| Eff % : 0 |
| |
| Flavor : The user absorbs a mystical power from space to raise its |
| Defense and Sp. Def stats. |
| Description : Boosts the user's Def and SpDef. 1 stage (x1.5). |
<----------------------------------------------------------------------------
>
| Name : Cotton Guard |
| Type : bug Class : oth Atk : 0 PP : 10 |
| Acc : --- Target : user Effect : +2, Def |
| Eff % : 0 |
| |
| Flavor : The user's Defense is boosted by two stages. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Cotton Spore |
| Type : grass Class : oth Atk : 0 PP : 40 |
| Acc : 85 Target : foe Effect : -2, spe |
| Eff % : 0 |
| |
| Flavor : The user releases cottonlike spores that cling to the foe, |
| sharply reducing its Speed stat. |
| Description : The opponent's Speed stat is reduced by two stages (/2). |
<----------------------------------------------------------------------------
>
| Name : Counter |
| Type : fighting Class : phy Atk : 1 PP : 20 |
| Acc : 100 Target : lastfoe Effect : na |
| Eff % : 0 |
| |
| Flavor : A retaliation move that counters any physical attack, |
| inflicting double the damage taken. |
| Description : If the user is hit by a attack it does double the damage |
| recieved from the last move used against it to the |
| opponent. |
<----------------------------------------------------------------------------
>
| Name : Covet |
| Type : normal Class : phy Atk : 40 PP : 40 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user endearingly approaches the foe, then steals the |
| item the foe is holding. |
| Description : If the user is not holding an item and the opponent is, |
| the user will take the opponent's held item and the user |
| will equip it until the battle's end. Ingame the item is |
| kept even after the battle. Items will not be taken from |
| Pok&eacute;mon with the abilities Multitype and Sticky |
| Hold. |
<----------------------------------------------------------------------------
>
| Name : Crabhammer |
| Type : water Class : phy Atk : 90 PP : 10 |
| Acc : 85 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The foe is hammered with a large pincer. This move has a |
| high critical-hit ratio. |
| Description : Has a +1 stage chance for Critical Hit (12.5%). |
<----------------------------------------------------------------------------
>
| Name : Cross Chop |
| Type : fighting Class : phy Atk : 100 PP : 5 |
| Acc : 80 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user delivers a double chop with its forearms crossed. |
| It has a high critical-hit ratio. |
| Description : Has a +1 stage chance for Critical Hit (12.5%). |
<----------------------------------------------------------------------------
>
| Name : Cross Flame |
| Type : fire Class : spe Atk : 100 PP : 5 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : Power increases if hit by Cross Thunder in the same turn. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Cross Poison |
| Type : poison Class : phy Atk : 70 PP : 20 |
| Acc : 100 Target : foe Effect : Poison |
| Eff % : 10 |
| |
| Flavor : A slashing attack that may also leave the target poisoned. |
| It has a high critical-hit ratio. |
| Description : Has a +1 stage chance for Critical Hit (12.5%). Also has a |
| 10% chance to inflict the opponent with the poison status |
| effect. |
<----------------------------------------------------------------------------
>
| Name : Cross Thunder |
| Type : electric Class : phy Atk : 100 PP : 5 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : Power increases if hit by Cross Flame in the same turn. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Crunch |
| Type : dark Class : phy Atk : 80 PP : 15 |
| Acc : 100 Target : foe Effect : -1, sp def |
| Eff % : 20 |
| |
| Flavor : The user crunches up the foe with sharp fangs. It may also |
| lower the target's Defense stat. |
| Description : Has a 20% chance to lower the opponent's Def stat 1 stage |
| (/1.5). |
<----------------------------------------------------------------------------
>
| Name : Crush Claw |
| Type : normal Class : phy Atk : 75 PP : 10 |
| Acc : 95 Target : foe Effect : -1, def |
| Eff % : 50 |
| |
| Flavor : The user slashes the foe with hard and sharp claws. It may |
| also lower the target's Defense. |
| Description : Has a 50% chance to lower the opponent's Def stat 1 stage |
| (/1.5). |
<----------------------------------------------------------------------------
>
| Name : Crush Grip |
| Type : normal Class : phy Atk : 1 PP : 5 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The foe is crushed with great force. The attack is more |
| powerful the more HP the foe has left. |
| Description : Power depends on the opponent's remaining HP. The higher |
| the opponent's HP, the higher Crush Grip's power (max |
| power = 110).The formula is: target's current HP * 110 / |
| target's maxmimum HP. |
<----------------------------------------------------------------------------
>
| Name : Curse |
| Type : unknown Class : oth Atk : 0 PP : 10 |
| Acc : 100 Target : foe Effect : Curse |
| Eff % : 0 |
| |
| Flavor : A move that works differently for the Ghost type than for |
| all the other types. |
| Description : Forfeits 50% of the user's maximum HP to cause the |
| opponent to lose 25% of its maximum HP at the end of every |
| turn. |
| All Others: Boosts the user's Attack and |
| Defense stats 1 stage (x1.5) and reduces the Speed stat by |
| 1 stage (/1.5). |
<----------------------------------------------------------------------------
>
| Name : Cut |
| Type : normal Class : phy Atk : 50 PP : 30 |
| Acc : 95 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The foe is cut with a scythe or a claw. It can also be |
| used to cut down thin trees. |
| Description : No added effect. |
<----------------------------------------------------------------------------
>

<----------------------------------------------------------------------------
>
| Name : Dark Pulse |
| Type : dark Class : spe Atk : 80 PP : 15 |
| Acc : 100 Target : foe Effect : Flinch |
| Eff % : 20 |
| |
| Flavor : The user releases a horrible aura imbued with dark |
| thoughts. It may also make the target flinch. |
| Description : Has a 20% chance to inflict the opponent with the flinch |
| status effect. |
<----------------------------------------------------------------------------
>
| Name : Dark Void |
| Type : dark Class : oth Atk : 0 PP : 10 |
| Acc : 80 Target : foes Effect : Sleep |
| Eff % : 0 |
| |
| Flavor : The foe is dragged into a world of total darkness that |
| puts it to sleep. |
| Description : The opponent is inflicted with the sleep status effect. |
<----------------------------------------------------------------------------
>
| Name : Defend Order |
| Type : bug Class : oth Atk : 0 PP : 10 |
| Acc : 0 Target : user Effect : +1, def, sp Def |
| Eff % : 0 |
| |
| Flavor : The user calls out its underlings to make a living shield, |
| raising its Defense and Sp. Def stats. |
| Description : Boosts the user's Defense and Special Defense 1 stage |
| (x1.5). |
<----------------------------------------------------------------------------
>
| Name : Defense Curl |
| Type : normal Class : oth Atk : 0 PP : 40 |
| Acc : 100 Target : user Effect : +1, def |
| Eff % : 0 |
| |
| Flavor : The user curls up to conceal weak spots and raise its |
| Defense stat. |
| Description : Boosts the user's Defense 1 stage. If Rollout is the next |
| used move its power is doubled. |
<----------------------------------------------------------------------------
>
| Name : Defog |
| Type : flying Class : oth Atk : 0 PP : 15 |
| Acc : 0 Target : foe Effect : -1, Evasion |
| Eff % : 0 |
| |
| Flavor : Obstacles are moved, reducing the foe's evasion stat. It |
| can also be used to clear deep fog, etc. |
| Description : The opponent's evasion is reduced 1 stage (4/3 or x1.3). |
| Defog also removes the effects of the following moves: |
| Light Screen, Mist and Reflect. Defog will also remove any |
| Spikes setup by the user if the target of Defog is the |
| opponent. If the target of Defog would be a teammate in a |
| double battle any Spikes are removed from the user's side |
| of the field instead of the opponent's side. |
<----------------------------------------------------------------------------
>
| Name : Desperation |
| Type : fighting Class : spe Atk : 1 PP : 5 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : Damage dealt to the opponent is equal to the user's |
| remaining HP. The user faints afterward. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Destiny Bond |
| Type : ghost Class : oth Atk : 0 PP : 5 |
| Acc : 100 Target : user Effect : na |
| Eff % : 0 |
| |
| Flavor : When this move is used, if the user faints, the foe that |
| landed the knockout hit also faints. |
| Description : If the user faints this turn the opponent will also faint. |
<----------------------------------------------------------------------------
>
| Name : Detect |
| Type : fighting Class : oth Atk : 0 PP : 5 |
| Acc : 100 Target : user Effect : na |
| Eff % : 0 |
| |
| Flavor : It enables the user to evade all attacks. Its chance of |
| failing rises if it is used in succession. |
| Description : Goes first. Prevents the user from being effected by a |
| majority of moves this turn.If Heavy Rain is active then |
| Thunder has a 30% chance of breaking through. If a |
| Hailstorm is active then Blizzard has a 30% chance of |
| breaking through.The move Feint can break through the |
| defensive barrier.If the opponent has the ability No Guard |
| then any move it uses that it would recieve STAB from will |
| also break through the defensive barrier. |
<----------------------------------------------------------------------------
>
| Name : Dig |
| Type : ground Class : phy Atk : 80 PP : 10 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user burrows, then attacks on the second turn. It can |
| also be used to exit dungeons. |
| Description : User disappears first, evading all incoming attacks except |
| Earthquake and then attacks on the second turn. |
<----------------------------------------------------------------------------
>
| Name : Disable |
| Type : normal Class : oth Atk : 0 PP : 20 |
| Acc : 80 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : For several turns, this move prevents the foe from using |
| the move it last used. |
| Description : The opponent is unable to use its last used move for 1-8 |
| turns. |
<----------------------------------------------------------------------------
>
| Name : Discharge |
| Type : electric Class : spe Atk : 80 PP : 15 |
| Acc : 100 Target : others Effect : Paralyze |
| Eff % : 30 |
| |
| Flavor : A flare of electricity is loosed to strike all |
| Pok&eacute;mon in battle. It may also cause paralysis. |
| Description : Has a 30% chance of inflicting the opponent with the |
| paralyze status effect. |
<----------------------------------------------------------------------------
>
| Name : Dive |
| Type : water Class : phy Atk : 80 PP : 10 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : A two-turn attack. The user dives underwater on the first |
| turn, then hits on the next turn. |
| Description : User disappears first, evading all incoming attacks and |
| then attacks on the second turn. |
<----------------------------------------------------------------------------
>
| Name : Dizzy Punch |
| Type : normal Class : phy Atk : 70 PP : 10 |
| Acc : 100 Target : foe Effect : Confusion |
| Eff % : 20 |
| |
| Flavor : The foe is hit with a rhythmically launched punch that may |
| also leave it confused. |
| Description : Has a 20% chance to inflict the opponent with the |
| confusion status effect. |
<----------------------------------------------------------------------------
>
| Name : Doom Desire |
| Type : steel Class : spe Atk : 120 PP : 5 |
| Acc : 85 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : Two turns after this move is used, the user blasts the foe |
| with a concentrated bundle of light. |
| Description : The opponent is dealt damage two turns after this move is |
| used. It does not recieve STAB. |
<----------------------------------------------------------------------------
>
| Name : Double Chop |
| Type : dragon Class : phy Atk : 40 PP : 15 |
| Acc : 90 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : Hits the opponent twice in one turn. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Double Hit |
| Type : normal Class : phy Atk : 35 PP : 10 |
| Acc : 90 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user slams the foe with a tail, etc. The target is hit |
| twice in a row. |
| Description : Hits two times in the same turn. |
<----------------------------------------------------------------------------
>
| Name : Double Kick |
| Type : fighting Class : phy Atk : 30 PP : 30 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The foe is quickly kicked twice in succession using both |
| feet. |
| Description : Hits two times in the same turn. |
<----------------------------------------------------------------------------
>
| Name : Double Team |
| Type : normal Class : oth Atk : 0 PP : 15 |
| Acc : 100 Target : user Effect : +1, Evasion |
| Eff % : 0 |
| |
| Flavor : By moving rapidly, the user makes illusory copies of |
| itself to raise its evasiveness. |
| Description : Boosts the user's Evasion 1 stage (3/4 or x.75). |
<----------------------------------------------------------------------------
>
| Name : Double-Edge |
| Type : normal Class : phy Atk : 120 PP : 15 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : A reckless, life-risking tackle. It also damages the user |
| by a fairly large amount, however. |
| Description : 1/3 of the damage inflicted on the opponent is done to the |
| user as recoil. |
<----------------------------------------------------------------------------
>
| Name : DoubleSlap |
| Type : normal Class : phy Atk : 15 PP : 10 |
| Acc : 85 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The foe is slapped repeatedly, back and forth, two to five |
| times in a row. |
| Description : Makes 2-5 consecutive hits within the same turn. There is |
| a 3/8ths chance for 2 or 3 hits and 1/8ths chance for 4 or |
| 5 hits. |
<----------------------------------------------------------------------------
>
| Name : Draco Meteor |
| Type : dragon Class : spe Atk : 140 PP : 5 |
| Acc : 90 Target : foe Effect : -2, sp atk |
| Eff % : 0 |
| |
| Flavor : Comets are summoned down from the sky. The attack's recoil |
| sharply reduces the user's Sp. Atk stat. |
| Description : After inflicting the opponent with damage the user's |
| Special Attack stat is reduced 2 stages (/2). |
<----------------------------------------------------------------------------
>
| Name : Dragon Claw |
| Type : dragon Class : phy Atk : 80 PP : 15 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user slashes the foe with huge, sharp claws. |
| Description : No added effect. |
<----------------------------------------------------------------------------
>
| Name : Dragon Dance |
| Type : dragon Class : oth Atk : 0 PP : 20 |
| Acc : 100 Target : user Effect : +1, atk, spe |
| Eff % : 0 |
| |
| Flavor : The user vigorously performs a mystic, powerful dance that |
| boosts its Attack and Speed stats. |
| Description : Boosts the user's Attack and Speed 1 stage (x1.5). |
<----------------------------------------------------------------------------
>
| Name : Dragon Pulse |
| Type : dragon Class : spe Atk : 90 PP : 10 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The foe is attacked with a shock wave generated by the |
| user's gaping mouth. |
| Description : No added effect. |
<----------------------------------------------------------------------------
>
| Name : Dragon Rage |
| Type : dragon Class : spe Atk : 1 PP : 10 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The foe is stricken by a shock wave. This attack always |
| inflicts 40 HP damage. |
| Description : Inflicts exactly 40HP worth of damage to the opponent. |
<----------------------------------------------------------------------------
>
| Name : Dragon Rush |
| Type : dragon Class : phy Atk : 100 PP : 10 |
| Acc : 75 Target : foe Effect : Flinch |
| Eff % : 20 |
| |
| Flavor : The user tackles the foe while exhibiting overwhelming |
| menace. It may also make the target flinch. |
| Description : Has a 20% chance to inflict the opponent with the flinch |
| status effect. |
<----------------------------------------------------------------------------
>
| Name : Dragon Tail |
| Type : dragon Class : phy Atk : 60 PP : 10 |
| Acc : 90 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The opponent is forced to switch out of battle. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : DragonBreath |
| Type : dragon Class : spe Atk : 60 PP : 20 |
| Acc : 100 Target : foe Effect : Paralyze |
| Eff % : 30 |
| |
| Flavor : The user exhales a mighty gust that inflicts damage. It |
| may also paralyze the target. |
| Description : Has a 30% chance to inflict the opponent with the paralyze |
| status effect. |
<----------------------------------------------------------------------------
>
| Name : Drain Punch |
| Type : fighting Class : phy Atk : 60 PP : 5 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : An energy-draining punch. The user's HP is restored by |
| half the damage taken by the target. |
| Description : 1/2 of the damage inflicted on the opponent is restored to |
| the user's HP. |
<----------------------------------------------------------------------------
>
| Name : Dream Eater |
| Type : psychic Class : spe Atk : 100 PP : 15 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : An attack that works only on a sleeping foe. It absorbs |
| half the damage caused to heal the user's HP. |
| Description : If the opponent is afflicted by the sleep status effect |
| the user recieves 1/2 the damage it deals back in HP. |
<----------------------------------------------------------------------------
>
| Name : Drill Liner |
| Type : ground Class : phy Atk : 80 PP : 10 |
| Acc : 95 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : Inflicts regular damage. Has a higher chance of resulting |
| in a critical hit. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Drill Peck |
| Type : flying Class : phy Atk : 80 PP : 20 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : A corkscrewing attack with the sharp beak acting as a |
| drill. |
| Description : No added effect. |
<----------------------------------------------------------------------------
>
| Name : DynamicPunch |
| Type : fighting Class : phy Atk : 100 PP : 5 |
| Acc : 50 Target : foe Effect : Confusion |
| Eff % : 0 |
| |
| Flavor : The foe is punched with the user's full, concentrated |
| power. It confuses the foe if it hits. |
| Description : If the opponent is hit it will be inflicted with the |
| confusion status effect. |
<----------------------------------------------------------------------------
>

<----------------------------------------------------------------------------
>
| Name : Earth Power |
| Type : ground Class : spe Atk : 90 PP : 10 |
| Acc : 100 Target : foe Effect : -1, sp def |
| Eff % : 10 |
| |
| Flavor : The user makes the ground under the foe erupt with power. |
| It may also lower the target's Sp. Def. |
| Description : Has a 10% chance to lower the opponent's Special Defense |
| stat. |
<----------------------------------------------------------------------------
>
| Name : Earthquake |
| Type : ground Class : phy Atk : 100 PP : 10 |
| Acc : 100 Target : others Effect : na |
| Eff % : 0 |
| |
| Flavor : The user sets off an earthquake that hits all the |
| Pok&eacute;mon in the battle. |
| Description : No added effect. |
<----------------------------------------------------------------------------
>
| Name : Echo Voice |
| Type : normal Class : spe Atk : 40 PP : 15 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : When used consecutively the power of this move increases. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Egg Bomb |
| Type : normal Class : phy Atk : 100 PP : 10 |
| Acc : 75 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : A large egg is hurled with maximum force at the foe to |
| inflict damage. |
| Description : No added effect. |
<----------------------------------------------------------------------------
>
| Name : Electric Ball |
| Type : electric Class : spe Atk : 1 PP : 10 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The higher the user's Speed is compared to the opponent's |
| the more powerful the attack. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Electric Net |
| Type : electric Class : spe Atk : 55 PP : 15 |
| Acc : 95 Target : foe Effect : -1, Opponent spe |
| Eff % : 100
|
| |
| Flavor : Inflicts regular damage. The opponent's Speed is reduced |
| by one stage. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Embargo |
| Type : dark Class : oth Atk : 0 PP : 15 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : It prevents the foe from using its held item. Its Trainer |
| is also prevented from using items on it. |
| Description : Opponent cannot use its held item until it leaves the |
| battle. |
<----------------------------------------------------------------------------
>
| Name : Ember |
| Type : fire Class : spe Atk : 40 PP : 25 |
| Acc : 100 Target : foe Effect : Burn |
| Eff % : 10 |
| |
| Flavor : The foe is attacked with small flames. The target may also |
| be left with a burn. |
| Description : Has a 10% chance to inflict the opponent with the burn |
| status effect. |
<----------------------------------------------------------------------------
>
| Name : Encore |
| Type : normal Class : oth Atk : 0 PP : 5 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user compels the foe to keep using only the move it |
| last used for two to six turns. |
| Description : The opponent is forced into using the move it last used |
| for the following 2-6 turns. |
<----------------------------------------------------------------------------
>
| Name : Endeavor |
| Type : normal Class : phy Atk : 1 PP : 5 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : An attack move that cuts down the foe's HP to equal the |
| user's HP. |
| Description : The opponent's HP is lowered to be equivalent to the |
| user's current HP. Will not work if user's HP is greater |
| than the opponent's. |
<----------------------------------------------------------------------------
>
| Name : Endure |
| Type : normal Class : oth Atk : 0 PP : 10 |
| Acc : 100 Target : user Effect : na |
| Eff % : 0 |
| |
| Flavor : The user endures any attack, leaving 1 HP. Its chance of |
| failing rises if it is used in succession. |
| Description : Goes first. The user's HP will not drop below 1 this turn. |
| If the user's remaining HP is greater than 1 at the end of |
| the turn Endure is used and Endure is used consecutively |
| it will fail. |
<----------------------------------------------------------------------------
>
| Name : Energy Ball |
| Type : grass Class : spe Atk : 80 PP : 10 |
| Acc : 100 Target : foe Effect : -1, sp def |
| Eff % : 10 |
| |
| Flavor : The user draws power from nature and fires it at the foe. |
| It may also lower the target's Sp. Def. |
| Description : Has a 10% chance to lower the opponent's Special Defense |
| stat. |
<----------------------------------------------------------------------------
>
| Name : Eruption |
| Type : fire Class : spe Atk : 150 PP : 5 |
| Acc : 100 Target : foes Effect : na |
| Eff % : 0 |
| |
| Flavor : The user attacks in an explosive fury. The lower the |
| user's HP, the less powerful this attack becomes. |
| Description : This move cannot have a critical hit. The higher the |
| user's HP the more powerful the move, given by the |
| formula: current HP * 150 / maxmimum HP. |
<----------------------------------------------------------------------------
>
| Name : Evil Eye |
| Type : ghost Class : spe Atk : 50 PP : 10 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : An opponent afflicted with a status condition will take |
| more damage. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Explosion |
| Type : normal Class : phy Atk : 250 PP : 5 |
| Acc : 100 Target : others Effect : na |
| Eff % : 0 |
| |
| Flavor : The user explodes to inflict damage on all Pok&eacute;mon |
| in battle. The user faints upon using this move. |
| Description : After attacking the user faints. |
<----------------------------------------------------------------------------
>
| Name : Extrasensory |
| Type : psychic Class : spe Atk : 80 PP : 30 |
| Acc : 100 Target : foe Effect : Flinch |
| Eff % : 10 |
| |
| Flavor : The user attacks with an odd, unseeable power. It may also |
| make the foe flinch. |
| Description : Has a 10% chance to inflict the opponent with the flinch |
| status effect. |
<----------------------------------------------------------------------------
>
| Name : ExtremeSpeed |
| Type : normal Class : phy Atk : 80 PP : 5 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user charges the foe at blinding speed. This attack |
| always goes before any other move. |
| Description : Goes first. |
<----------------------------------------------------------------------------
>

<----------------------------------------------------------------------------
>
| Name : Facade |
| Type : normal Class : phy Atk : 70 PP : 20 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : An attack move that doubles its power if the user is |
| poisoned, paralyzed, or has a burn. |
| Description : The power is doubled if the user is afflicted with one of |
| the burn, paralyze, or poison status effects. |
<----------------------------------------------------------------------------
>
| Name : Faint Attack |
| Type : dark Class : phy Atk : 60 PP : 20 |
| Acc : --- Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user draws up to the foe disarmingly, then throws a |
| sucker punch. It hits without fail. |
| Description : Cannot miss. |
<----------------------------------------------------------------------------
>
| Name : Fake Out |
| Type : normal Class : phy Atk : 40 PP : 10 |
| Acc : 100 Target : foe Effect : Flinch |
| Eff % : 0 |
| |
| Flavor : An attack that hits first and makes the target flinch. |
| This move works only on the first turn. |
| Description : Goes first. This move must be chosen by the user as the |
| first move. Using Fake Out afterwards will fail. |
<----------------------------------------------------------------------------
>
| Name : Fake Tears |
| Type : dark Class : oth Atk : 0 PP : 20 |
| Acc : 100 Target : foe Effect : -2, sp def |
| Eff % : 0 |
| |
| Flavor : The user feigns crying to make the foe feel flustered, |
| sharply lowering its Sp. Def stat. |
| Description : Reduces the opponent's Special Attack stat by 2 stages |
| (/2). |
<----------------------------------------------------------------------------
>
| Name : False Swipe |
| Type : normal Class : phy Atk : 40 PP : 40 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : A restrained attack that prevents the foe from fainting. |
| The target is left with at least 1 HP. |
| Description : Can reduce the opponent's HP to 1 but will not faint the |
| opponent. |
<----------------------------------------------------------------------------
>
| Name : Fast Guard |
| Type : fighting Class : oth Atk : 0 PP : 15 |
| Acc : --- Target : allies Effect : na |
| Eff % : 0 |
| |
| Flavor : Moves of high priority are delayed until the end of the |
| turn. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : FeatherDance |
| Type : flying Class : oth Atk : 0 PP : 15 |
| Acc : 100 Target : foe Effect : -2, atk |
| Eff % : 0 |
| |
| Flavor : The user covers the foe with a mass of down that sharply |
| lowers the Attack stat. |
| Description : Reduces the opponent's Attack stat by 2 stages (/2). |
<----------------------------------------------------------------------------
>
| Name : Feint |
| Type : normal Class : phy Atk : 50 PP : 10 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : An attack that hits a foe using Protect or Detect. It also |
| lifts the effects of those moves. |
| Description : Goes first. If the opponent uses Detect or Protect this |
| turn Feint will successfully hit through the blocking |
| moves, otherwise Feint will fail. |
<----------------------------------------------------------------------------
>
| Name : Fire Blast |
| Type : fire Class : spe Atk : 120 PP : 5 |
| Acc : 85 Target : foe Effect : Burn |
| Eff % : 10 |
| |
| Flavor : The foe is attacked with an intense blast of all-consuming |
| fire. It may also leave the target with a burn. |
| Description : Has a 10% chance to inflict the opponent with the burn |
| status effect. |
<----------------------------------------------------------------------------
>
| Name : Fire Fang |
| Type : fire Class : phy Atk : 65 PP : 15 |
| Acc : 95 Target : foe Effect : Flinch or Burn |
| Eff % : 10 |
| |
| Flavor : The user bites with flame-cloaked fangs. It may also make |
| the foe flinch or sustain a burn. |
| Description : Has a 10% chance to inflict the opponent with the burn |
| status effect and a 10% chance to inflict the opponent |
| with the flinch status effect. |
<----------------------------------------------------------------------------
>
| Name : Fire Oath |
| Type : fire Class : spe Atk : 50 PP : 10 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : When followed by Grass Oath a ring of fire will be created |
| around opponents that will burn them each turn. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Fire Punch |
| Type : fire Class : phy Atk : 75 PP : 15 |
| Acc : 100 Target : foe Effect : Burn |
| Eff % : 10 |
| |
| Flavor : The foe is punched with a fiery fist. It may leave the |
| target with a burn. |
| Description : Has a 10% chance to inflict the opponent with the burn |
| status effect. |
<----------------------------------------------------------------------------
>
| Name : Fire Spin |
| Type : fire Class : spe Atk : 15 PP : 15 |
| Acc : 70 Target : foe Effect : Trap |
| Eff % : 0 |
| |
| Flavor : The foe becomes trapped within a fierce vortex of fire |
| that rages for two to five turns. |
| Description : Inflicts 1/16 of the opponent's maxmimum HP each turn, |
| traps the opponent for 2-5 turns. There is a 3/8ths chance |
| for lasting 2 or 3 turns and 1/8ths chance for lasting 4 |
| or 5 turns. The opponent is unable to switch/flee from |
| battle until this effect has ended. |
<----------------------------------------------------------------------------
>
| Name : Fissure |
| Type : ground Class : phy Atk : 1 PP : 5 |
| Acc : 30 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user opens up a fissure in the ground and drops the |
| foe in. The target instantly faints if it hits. |
| Description : If successful the opponent suffers a OHKO (one-hit |
| knockout). Can only succeed when the opponent's level is |
| equal to or less than the user's level. |
<----------------------------------------------------------------------------
>
| Name : Flail |
| Type : normal Class : phy Atk : 1 PP : 15 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user flails about aimlessly to attack. It becomes more |
| powerful the less HP the user has. |
| Description : The less remaining HP the user has the more powerful the |
| move will be (max power = 200). |
<----------------------------------------------------------------------------
>
| Name : Flame Bomb |
| Type : fire Class : spe Atk : 100 PP : 5 |
| Acc : 100 Target : foe Effect : Burn |
| Eff % : 30 |
| |
| Flavor : Inflicts regular damage. Has a 30% chance to afflict the |
| opponent with a Burn. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Flame Burst |
| Type : fire Class : phy Atk : 70 PP : 15 |
| Acc : 100 Target : foes Effect : na |
| Eff % : 0 |
| |
| Flavor : Hits all opponents on the field. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Flame Dance |
| Type : fire Class : spe Atk : 80 PP : 10 |
| Acc : 100 Target : foe Effect : +1, sp atk |
| Eff % : 50 |
| |
| Flavor : Inflicts regular damage. Has a 50% chance to boost the |
| user's Special Attack by one stage. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Flame Wheel |
| Type : fire Class : phy Atk : 60 PP : 25 |
| Acc : 100 Target : foe Effect : Burn |
| Eff % : 0 |
| |
| Flavor : The user cloaks itself in fire and charges at the foe. It |
| may also leave the target with a burn. |
| Description : Has a 10% chance to inflict the opponent with the burn |
| status effect. If the user is afflicted with the frozen |
| status effect this move will thaw the user. |
<----------------------------------------------------------------------------
>
| Name : Flamethrower |
| Type : fire Class : spe Atk : 95 PP : 15 |
| Acc : 100 Target : foe Effect : Burn |
| Eff % : 10 |
| |
| Flavor : The foe is scorched with an intense blast of fire. The |
| target may also be left with a burn. |
| Description : Has a 10% chance to inflict the opponent with the burn |
| status effect. |
<----------------------------------------------------------------------------
>
| Name : Flare Blitz |
| Type : fire Class : phy Atk : 120 PP : 15 |
| Acc : 100 Target : foe Effect : Poison |
| Eff % : 10 |
| |
| Flavor : The user cloaks itself in fire and charges at the foe. The |
| user sustains serious damage, too. |
| Description : Has a 10% chance to inflict the opponent with the burn |
| status effect. 1/3 of the damage inflicted on the opponent |
| is done to the user as recoil. |
<----------------------------------------------------------------------------
>
| Name : Flash |
| Type : normal Class : oth Atk : 0 PP : 20 |
| Acc : 100 Target : foe Effect : -1, Accuracy |
| Eff % : 0 |
| |
| Flavor : The user flashes a light that cuts the foe's accuracy. It |
| can also be used to illuminate caves. |
| Description : Reduces the opponent's Accuracy by 1 stage (x.75). |
<----------------------------------------------------------------------------
>
| Name : Flash Cannon |
| Type : steel Class : spe Atk : 80 PP : 10 |
| Acc : 100 Target : foe Effect : -1, sp def |
| Eff % : 10 |
| |
| Flavor : The user gathers all its light energy and releases it at |
| once. It may also lower the foe's Sp. Def stat. |
| Description : Has a 10% chance to reduce the opponent's Special Defense |
| 1 stage (/1.5). |
<----------------------------------------------------------------------------
>
| Name : Flatter |
| Type : dark Class : oth Atk : 0 PP : 15 |
| Acc : 100 Target : foe Effect : +2, sp atk, Confusion |
| Eff % : 0 |
| |
| Flavor : Flattery is used to confuse the foe. However, it also |
| raises the target's Sp. Atk stat. |
| Description : The opponent is inflicted with the confusion status effect |
| but its Special Attack is boosted 2 stages (x2). |
<----------------------------------------------------------------------------
>
| Name : Fling |
| Type : dark Class : phy Atk : 1 PP : 10 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user flings its held item at the foe to attack. Its |
| power and effects depend on the item. |
| Description : If the user is holding an item it is thrown at the |
| opponent. Power depends on the item thrown. |
<----------------------------------------------------------------------------
>
| Name : Fly |
| Type : flying Class : phy Atk : 90 PP : 15 |
| Acc : 95 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user soars, then strikes on the second turn. It can |
| also be used for flying to any familiar town. |
| Description : User disappears first, evading all incoming attacks and |
| then attacks on the second turn. |
<----------------------------------------------------------------------------
>
| Name : Focus Blast |
| Type : fighting Class : spe Atk : 120 PP : 5 |
| Acc : 70 Target : foe Effect : -1, sp def |
| Eff % : 10 |
| |
| Flavor : The user heightens its mental focus and unleashes its |
| power. It may also lower the target's Sp. Def. |
| Description : Has a 10% chance to reduce the opponent's Special Defense. |
<----------------------------------------------------------------------------
>
| Name : Focus Energy |
| Type : normal Class : oth Atk : 0 PP : 30 |
| Acc : 100 Target : user Effect : na |
| Eff % : 0 |
| |
| Flavor : The user takes a deep breath and focuses to raise the |
| critical-hit ratio of its attacks. |
| Description : Boosts the user's Critical Hit ratio 1 stage (12.5%). |
<----------------------------------------------------------------------------
>
| Name : Focus Punch |
| Type : fighting Class : phy Atk : 150 PP : 20 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user focuses its mind before launching a punch. It |
| will fail if the user is hit before it is used. |
| Description : Goes last. If the user is damaged before it attacks the |
| move fails. |
<----------------------------------------------------------------------------
>
| Name : Follow Me |
| Type : normal Class : oth Atk : 0 PP : 20 |
| Acc : 100 Target : user Effect : na |
| Eff % : 0 |
| |
| Flavor : The user draws attention to itself, making all foes take |
| aim only at the user. |
| Description : Goes first. All single-target effects are instead directed |
| at the user for 1 turn. |
<----------------------------------------------------------------------------
>
| Name : Force Palm |
| Type : fighting Class : phy Atk : 60 PP : 10 |
| Acc : 100 Target : foe Effect : Paralyze |
| Eff % : 30 |
| |
| Flavor : The foe is attacked with a shock wave. It may also leave |
| the target Paralyzed. |
| Description : Has a 30% chance to inflict the opponent with the paralyze |
| status effect. |
<----------------------------------------------------------------------------
>
| Name : Foresight |
| Type : normal Class : oth Atk : 0 PP : 5 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : Enables the user to hit a Ghost type with any type of |
| move. It also enables the user to hit an evasive foe. |
| Description : The opponent cannot evade attacks. If the opponent is the |
| type it can be hit by and type attacks. |
<----------------------------------------------------------------------------
>
| Name : FreeezeBolt |
| Type : ice Class : phy Atk : 140 PP : 5 |
| Acc : 90 Target : foe Effect : Paralysis |
| Eff % : 30 |
| |
| Flavor : Inflicts regular damage. Charges for one turn. Has a 30% |
| chance to afflict the opponent with Paralysis. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Freefall |
| Type : flying Class : phy Atk : 60 PP : 10 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The opponent is unable to attack while it is thrown into |
| the air on the first turn and then returns to the ground |
| on the second turn, taking damage. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Frenzy Plant |
| Type : grass Class : spe Atk : 150 PP : 5 |
| Acc : 90 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The foe is slammed with an enormous tree. The user can't |
| move on the next turn. |
| Description : Uses a powerful attack but cannot attack or switch in the |
| next turn to recharge. |
<----------------------------------------------------------------------------
>
| Name : Frozen World |
| Type : ice Class : spe Atk : 65 PP : 10 |
| Acc : 95 Target : foes Effect : -1, Opponent spe |
| Eff % : 100
|
| |
| Flavor : Inflicts regular damage. The opponent's Speed is reduced |
| by one stage. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Frustration |
| Type : normal Class : phy Atk : 1 PP : 20 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : A full-power attack that grows more powerful the less the |
| user likes its Trainer. |
| Description : Power increases as the user's Happiness decreases (max |
| power = 102). |
<----------------------------------------------------------------------------
>
| Name : Fury Attack |
| Type : normal Class : phy Atk : 15 PP : 20 |
| Acc : 85 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The foe is jabbed repeatedly with a horn or beak two to |
| five times in a row. |
| Description : Makes 2-5 consecutive hits within the same turn. There is |
| a 3/8ths chance for 2 or 3 hits and 1/8ths chance for 4 or |
| 5 hits. |
<----------------------------------------------------------------------------
>
| Name : Fury Cutter |
| Type : bug Class : phy Atk : 10 PP : 20 |
| Acc : 95 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The foe is slashed with scythes or claws. Its power |
| increases if it hits in succession. |
| Description : Power is doubled for each successive use of this move (max |
| power = 100 or 5 successive hits). |
<----------------------------------------------------------------------------
>
| Name : Fury Swipes |
| Type : normal Class : phy Atk : 18 PP : 15 |
| Acc : 80 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The foe is raked with sharp claws or scythes for two to |
| five times in quick succession. |
| Description : Makes 2-5 consecutive hits within the same turn. There is |
| a 3/8ths chance for 2 or 3 hits and 1/8ths chance for 4 or |
| 5 hits. |
<----------------------------------------------------------------------------
>
| Name : Future Sight |
| Type : psychic Class : spe Atk : 80 PP : 15 |
| Acc : 90 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : Two turns after this move is used, the foe is attacked |
| with a hunk of psychic energy. |
| Description : The opponent is damaged 2 turns after the use of this |
| move. |
<----------------------------------------------------------------------------
>

<----------------------------------------------------------------------------
>
| Name : Gastro Acid |
| Type : poison Class : oth Atk : 0 PP : 10 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user hurls up its stomach acids on the foe. The fluid |
| eliminates the effect of the foe's ability. |
| Description : The opponent's ability is made ineffective until it |
| leaves/switches out from battle. This effect does not work |
| on Slow Start in Diamond/Pearl/Platinum but does work in |
| PBR. |
<----------------------------------------------------------------------------
>
| Name : Gear Change |
| Type : steel Class : oth Atk : 0 PP : 10 |
| Acc : --- Target : user Effect : +1, Atk; +1, Spd |
| Eff % : 0 |
| |
| Flavor : The user's Attack and Speed stats are boosted by one |
| stage. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Gear Saucer |
| Type : steel Class : phy Atk : 50 PP : 15 |
| Acc : 85 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : Hits the opponent twice in one turn. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Gift Pass |
| Type : normal Class : oth Atk : 0 PP : 15 |
| Acc : --- Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : If the opponent has no held item it receives the user's |
| held item. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Giga Drain |
| Type : grass Class : spe Atk : 60 PP : 10 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : A nutrient-draining attack. The user's HP is restored by |
| half the damage taken by the target. |
| Description : 1/2 the damage done to the opponent is returned to the |
| user as HP. |
<----------------------------------------------------------------------------
>
| Name : Giga Impact |
| Type : normal Class : phy Atk : 150 PP : 5 |
| Acc : 90 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user charges at the foe using every bit of its power. |
| The user must rest on the next turn. |
| Description : Uses a powerful attack but cannot attack or switch in the |
| next turn to recharge. |
<----------------------------------------------------------------------------
>
| Name : Glare |
| Type : normal Class : oth Atk : 0 PP : 30 |
| Acc : 75 Target : foe Effect : Paralyze |
| Eff % : 0 |
| |
| Flavor : The user intimidates the foe with the pattern on its belly |
| to cause Paralysis. |
| Description : Inflicts the opponent with the paralyze status effect. |
<----------------------------------------------------------------------------
>
| Name : Grass Knot |
| Type : grass Class : spe Atk : 1 PP : 20 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user snares the foe with grass and trips it. The |
| heavier the foe, the greater the damage. |
| Description : The heavier the opponent the more damage this attack will |
| do (max power = 120).Weight Range = Base Power0 to 21.9lbs |
| = 20 BP22 - 54.9lbs = 40 BP55 - 109.9lbs = 60 BP110 - |
| 219.9lbs = 80 BP220 - 439.9lbs = 100 BP440lbs+ = 120 BP |
<----------------------------------------------------------------------------
>
| Name : Grass Mixer |
| Type : grass Class : spe Atk : 65 PP : 10 |
| Acc : 90 Target : foe Effect : -1, Opponent Acc |
| Eff % : 50 |
| |
| Flavor : Inflicts regular damage. Has a 50% chance to reduce the |
| opponent's Accuracy by one stage. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Grass Oath |
| Type : grass Class : spe Atk : 50 PP : 10 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : When followed by Water Oath swamp-like conditions will be |
| created and opponents will have reduced Speed. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Grasswhistle |
| Type : grass Class : oth Atk : 0 PP : 15 |
| Acc : 55 Target : foe Effect : Sleep |
| Eff % : 0 |
| |
| Flavor : The user plays a pleasant melody that lulls the foe into a |
| deep sleep. |
| Description : Inflicts the sleep status condition. |
<----------------------------------------------------------------------------
>
| Name : Gravity |
| Type : psychic Class : oth Atk : 0 PP : 5 |
| Acc : 0 Target : all Effect : na |
| Eff % : 0 |
| |
| Flavor : Gravity is intensified for five turns, making moves |
| involving flying unusable and negating Levitation. |
| Description : Flying and Levitating Pok&eacute;mon are susceptible to |
| the attacks of Ground type attacks for 5 turns. If the |
| opponent is using one of the following moves: Bounce, Fly, |
| Hi Jump Kick, or Jump Kick |
<----------------------------------------------------------------------------
>
| Name : Growl |
| Type : normal Class : oth Atk : 0 PP : 40 |
| Acc : 100 Target : foes Effect : -1, atk |
| Eff % : 0 |
| |
| Flavor : The user growls in an endearing way, making the foe less |
| wary. The target's Attack stat is lowered. |
| Description : Reduces the opponent's Attack stat 1 stage. |
<----------------------------------------------------------------------------
>
| Name : Growth |
| Type : normal Class : oth Atk : 0 PP : 40 |
| Acc : 100 Target : user Effect : +1, sp atk |
| Eff % : 0 |
| |
| Flavor : The user's body is forced to grow all at once. It raises |
| the Sp. Atk stat. |
| Description : Boosts the user's Special Attack 1 stage (x1.5). |
<----------------------------------------------------------------------------
>
| Name : Grudge |
| Type : ghost Class : oth Atk : 0 PP : 5 |
| Acc : 100 Target : user Effect : na |
| Eff % : 0 |
| |
| Flavor : If the user faints, the user's grudge fully depletes the |
| PP of the foe's move that knocked it out. |
| Description : The move that faints the user has its PP reduced to 0. |
<----------------------------------------------------------------------------
>
| Name : Guard Share |
| Type : psychic Class : oth Atk : 0 PP : 10 |
| Acc : --- Target : user Effect : na |
| Eff % : 0 |
| |
| Flavor : The user and target's Defense and Special Defense are |
| averaged. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Guard Swap |
| Type : psychic Class : oth Atk : 0 PP : 10 |
| Acc : 0 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user employs its psychic power to switch changes to |
| its Defense and Sp. Def with the foe. |
| Description : The user changes Defense and Special Defense with the |
| opponent. |
<----------------------------------------------------------------------------
>
| Name : Guillotine |
| Type : normal Class : phy Atk : 1 PP : 5 |
| Acc : 30 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : A vicious, tearing attack with pincers. The foe will faint |
| instantly if this attack hits. |
| Description : If successful the opponent suffers a OHKO (one-hit |
| knockout). Can only succeed when the opponent's level is |
| equal to or less than the user's level. |
<----------------------------------------------------------------------------
>
| Name : Gunk Shot |
| Type : poison Class : phy Atk : 120 PP : 5 |
| Acc : 70 Target : foe Effect : Poison |
| Eff % : 30 |
| |
| Flavor : The user shoots filthy garbage at the foe to attack. It |
| may also poison the target. |
| Description : Has a 30% chance to inflict the opponent with the poison |
| status effect. |
<----------------------------------------------------------------------------
>
| Name : Gust |
| Type : flying Class : spe Atk : 40 PP : 35 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : A gust of wind is whipped up by wings and launched at the |
| foe to inflict damage. |
| Description : If the opponent is in the first stage (charging) of using |
| the moves Bounce or Fly the damage done by Gust doubles. |
<----------------------------------------------------------------------------
>
| Name : Gyro Ball |
| Type : steel Class : phy Atk : 1 PP : 5 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user tackles the foe with a high-speed spin. The |
| slower the user, the greater the damage. |
| Description : The slower the user the more damage is done to the |
| opponent (max power = 150). The base power is determined |
| by the formula 1 + min(25 * Opponent's Speed / User's |
| Speed) where min is the result rounded down and |
| Opponent's/User's Speed is a reflection of the Stat Points |
| in Speed and not the Base Speed Stat. |
<----------------------------------------------------------------------------
>

<----------------------------------------------------------------------------
>
| Name : Hail |
| Type : ice Class : oth Atk : 0 PP : 10 |
| Acc : 100 Target : all Effect : na |
| Eff % : 0 |
| |
| Flavor : The user summons a hailstorm lasting five turns. It |
| damages all Pok&eacute;mon except the Ice type. |
| Description : The weather becomes hail for 5 turns. |
<----------------------------------------------------------------------------
>
| Name : Hammer Arm |
| Type : fighting Class : phy Atk : 100 PP : 10 |
| Acc : 90 Target : foe Effect : -1, spe |
| Eff % : 0 |
| |
| Flavor : The user swings and hits with its strong and heavy fist. |
| It lowers the user's Speed, however. |
| Description : Reduces the user's Speed 1 stage (/1.5). |
<----------------------------------------------------------------------------
>
| Name : Hard Roller |
| Type : bug Class : phy Atk : 65 PP : 20 |
| Acc : 100 Target : foe Effect : Flinch |
| Eff % : 30 |
| |
| Flavor : Inflicts regular damage. Has a 30% chance to afflict the |
| opponent with Flinch. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Harden |
| Type : normal Class : oth Atk : 0 PP : 30 |
| Acc : 100 Target : user Effect : +1, def |
| Eff % : 0 |
| |
| Flavor : The user stiffens all the muscles in its body to raise its |
| Defense stat. |
| Description : Boosts the user's Defense 1 stage (x1.5). |
<----------------------------------------------------------------------------
>
| Name : Haze |
| Type : ice Class : oth Atk : 0 PP : 30 |
| Acc : 100 Target : all Effect : na |
| Eff % : 0 |
| |
| Flavor : The user creates a haze that eliminates every stat change |
| among all the Pok&eacute;mon engaged in battle. |
| Description : Resets all stat modifiers (Pok&eacute;mon stats, Accuracy |
| and Evasion). |
<----------------------------------------------------------------------------
>
| Name : Head Smash |
| Type : rock Class : phy Atk : 150 PP : 5 |
| Acc : 80 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user delivers a life-endangering head butt at full |
| power. The user also takes terrible damage. |
| Description : 1/2 of the damage inflicted on the opponent is done to the |
| user as recoil. |
<----------------------------------------------------------------------------
>
| Name : Headbutt |
| Type : normal Class : phy Atk : 70 PP : 15 |
| Acc : 100 Target : foe Effect : Flinch |
| Eff % : 30 |
| |
| Flavor : The user sticks its head out and rams straight forward. It |
| may make the foe flinch. |
| Description : Has a 30% chance to inflict the opponent with the flinch |
| status effect. |
<----------------------------------------------------------------------------
>
| Name : Heal Bell |
| Type : normal Class : oth Atk : 0 PP : 5 |
| Acc : 100 Target : allies Effect : na |
| Eff % : 0 |
| |
| Flavor : The user makes a soothing bell chime to heal the status |
| problems of all the party Pok&eacute;mon. |
| Description : Heal's the user's team of all status effects. |
| Pok&eacute;mon with Soundproof are not healed. |
<----------------------------------------------------------------------------
>
| Name : Heal Block |
| Type : psychic Class : oth Atk : 0 PP : 15 |
| Acc : 100 Target : foes Effect : na |
| Eff % : 0 |
| |
| Flavor : The user prevents the foe from using any HP-recovery moves |
| for five turns. |
| Description : Prevents the opponent from restoring Hit Points (HP) for 5 |
| turns. |
<----------------------------------------------------------------------------
>
| Name : Heal Order |
| Type : bug Class : oth Atk : 0 PP : 10 |
| Acc : 0 Target : user Effect : na |
| Eff % : 0 |
| |
| Flavor : The user calls out its underlings to heal it. The user |
| regains up to half of its max HP. |
| Description : The user's HP is restored by 1/2 its maximum HP. |
<----------------------------------------------------------------------------
>
| Name : Healing Wave |
| Type : psychic Class : oth Atk : 0 PP : 10 |
| Acc : --- Target : allies Effect : na |
| Eff % : 0 |
| |
| Flavor : Half of a selected ally's maximum HP is restored. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Healing Wish |
| Type : psychic Class : oth Atk : 0 PP : 10 |
| Acc : 0 Target : user Effect : na |
| Eff % : 0 |
| |
| Flavor : The user faints. In return, the Pok&eacute;mon taking its |
| place will have its HP restored and status cured. |
| Description : The next Pok&eacute;mon switched will have its HP fully |
| restored and status effects removed if the user faints |
| this turn. |
<----------------------------------------------------------------------------
>
| Name : Heart Stamp |
| Type : psychic Class : phy Atk : 60 PP : 25 |
| Acc : 100 Target : foe Effect : Flinch |
| Eff % : 30 |
| |
| Flavor : Inflicts regular damage. Has a 30% chance to afflict the |
| opponent with Flinch. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Heart Swap |
| Type : psychic Class : oth Atk : 0 PP : 10 |
| Acc : 0 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user employs its psychic power to switch stat changes |
| with the foe. |
| Description : User and opponent swap stat changes. |
<----------------------------------------------------------------------------
>
| Name : Heat Stamp |
| Type : fire Class : phy Atk : 1 PP : 10 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The more the user weighs the more damage it will do. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Heat Wave |
| Type : fire Class : spe Atk : 100 PP : 10 |
| Acc : 90 Target : foes Effect : Burn |
| Eff % : 10 |
| |
| Flavor : The user exhales a heated breath on the foe to attack. It |
| may also leave the target with a burn. |
| Description : Has a 10% chance to inflict the opponent with the burn |
| status effect. |
<----------------------------------------------------------------------------
>
| Name : Heavy Bomber |
| Type : steel Class : phy Atk : 1 PP : 10 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The heavier the user is, the more damage that is dealt to |
| the opponent. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Helping Hand |
| Type : normal Class : oth Atk : 0 PP : 20 |
| Acc : 100 Target : ally Effect : na |
| Eff % : 0 |
| |
| Flavor : A move that boosts the power of the ally's attack in a |
| Double Battle. |
| Description : Goes first. User's ally's next move inflicts 50% more |
| damage than normal. |
<----------------------------------------------------------------------------
>
| Name : Hi Jump Kick |
| Type : fighting Class : phy Atk : 100 PP : 20 |
| Acc : 90 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The foe is attacked with a knee kick from a jump. If it |
| misses, the user is hurt instead. |
| Description : If the attack misses the user takes 1/8 the damage that |
| would have been inflicted on the opponent. |
<----------------------------------------------------------------------------
>
| Name : Hidden Power |
| Type : normal Class : spe Atk : 30 PP : 15 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : A unique attack that varies in type and intensity |
| depending on the Pok&eacute;mon using it. |
| Description : The power and type of this move depend on the user's IVs. |
| Power ranges from 30-70. Use our IV Calculator for help! |
<----------------------------------------------------------------------------
>
| Name : Horn Attack |
| Type : normal Class : phy Atk : 65 PP : 25 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The foe is jabbed with a sharply pointed horn to inflict |
| damage. |
| Description : No added effect. |
<----------------------------------------------------------------------------
>
| Name : Horn Drill |
| Type : normal Class : phy Atk : 1 PP : 5 |
| Acc : 30 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The foe is stabbed with a horn rotating like a drill. The |
| foe instantly faints if it hits. |
| Description : If successful the opponent suffers a OHKO (one-hit |
| knockout). Can only succeed when the opponent's level is |
| equal to or less than the user's level. |
<----------------------------------------------------------------------------
>
| Name : Howl |
| Type : normal Class : oth Atk : 0 PP : 40 |
| Acc : 100 Target : user Effect : +1, atk |
| Eff % : 0 |
| |
| Flavor : The user howls loudly to raise its spirit, boosting its |
| Attack stat. |
| Description : Boosts the user's Attack 1 stage (x1.5). |
<----------------------------------------------------------------------------
>
| Name : Hurricane |
| Type : flying Class : spe Atk : 120 PP : 10 |
| Acc : 70 Target : foe Effect : Confusion |
| Eff % : 30 |
| |
| Flavor : Inflicts regular damage. Has a 30% chance to afflict the |
| opponent with Confusion. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Hydro Cannon |
| Type : water Class : spe Atk : 150 PP : 5 |
| Acc : 90 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The foe is hit with a watery blast. The user must rest on |
| the next turn, however. |
| Description : Uses a powerful attack but cannot attack or switch in the |
| next turn to recharge. |
<----------------------------------------------------------------------------
>
| Name : Hydro Pump |
| Type : water Class : spe Atk : 120 PP : 5 |
| Acc : 80 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The foe is blasted by a huge volume of water launched |
| under great pressure. |
| Description : No added effect. |
<----------------------------------------------------------------------------
>
| Name : Hyper Beam |
| Type : normal Class : spe Atk : 150 PP : 5 |
| Acc : 90 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The foe is attacked with a powerful beam. The user must |
| rest on the next turn to regain its energy. |
| Description : Uses a powerful attack but cannot attack or switch in the |
| next turn to recharge. |
<----------------------------------------------------------------------------
>
| Name : Hyper Fang |
| Type : normal Class : phy Atk : 80 PP : 15 |
| Acc : 90 Target : foe Effect : Flinch |
| Eff % : 10 |
| |
| Flavor : The user bites hard on the foe with its sharp front fangs. |
| It may also make the target flinch. |
| Description : Has a 10% chance to inflict the opponent with the flinch |
| status effect. |
<----------------------------------------------------------------------------
>
| Name : Hyper Voice |
| Type : normal Class : spe Atk : 90 PP : 10 |
| Acc : 100 Target : foes Effect : na |
| Eff % : 0 |
| |
| Flavor : The user lets loose a horribly echoing shout with the |
| power to inflict damage. |
| Description : No added effect. |
<----------------------------------------------------------------------------
>
| Name : Hypnosis |
| Type : psychic Class : oth Atk : 0 PP : 20 |
| Acc : 60 Target : foe Effect : Sleep |
| Eff % : 0 |
| |
| Flavor : The user employs hypnotic suggestion to make the target |
| fall into a deep sleep. |
| Description : Inflicts the opponent with the sleep status effect. |
<----------------------------------------------------------------------------
>

<----------------------------------------------------------------------------
>
| Name : Ice Ball |
| Type : ice Class : phy Atk : 30 PP : 20 |
| Acc : 90 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user continually rolls into the foe over five turns. |
| It becomes stronger each time it hits. |
| Description : Each turn this move is used in succession, for 5 turns, |
| its power is increased by 30. After maximum power is |
| reached the counter resets (max power = 150). |
<----------------------------------------------------------------------------
>
| Name : Ice Beam |
| Type : ice Class : spe Atk : 95 PP : 10 |
| Acc : 100 Target : foe Effect : Frozen |
| Eff % : 10 |
| |
| Flavor : The foe is struck with an icy-cold beam of energy. It may |
| also freeze the target solid. |
| Description : Has a 10% chance to inflict the opponent with the frozen |
| status effect. |
<----------------------------------------------------------------------------
>
| Name : Ice Breath |
| Type : ice Class : spe Atk : 40 PP : 10 |
| Acc : 90 Target : foe Effect : Critical Hit |
| Eff % : 100
|
| |
| Flavor : Never fails to make a critical hit. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Ice Fang |
| Type : ice Class : phy Atk : 65 PP : 15 |
| Acc : 95 Target : foe Effect : Flinch or Frozen |
| Eff % : 10 |
| |
| Flavor : The user bites with cold-infused fangs. It may also make |
| the foe flinch or freeze. |
| Description : Has a 10% chance to inflict the opponent with the frozen |
| status effect and also has a 10% chance to inflict the |
| opponent with the flinch status effect. |
<----------------------------------------------------------------------------
>
| Name : Ice Punch |
| Type : ice Class : phy Atk : 75 PP : 15 |
| Acc : 100 Target : foe Effect : Frozen |
| Eff % : 10 |
| |
| Flavor : The foe is punched with an icy fist. It may leave the |
| target frozen. |
| Description : Has a 10% chance to inflict the opponent with the frozen |
| status effect. |
<----------------------------------------------------------------------------
>
| Name : Ice Shard |
| Type : ice Class : phy Atk : 40 PP : 30 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user flash freezes chunks of ice and hurls them. This |
| move always goes first. |
| Description : Goes first. |
<----------------------------------------------------------------------------
>
| Name : Icicle Drop |
| Type : ice Class : phy Atk : 85 PP : 10 |
| Acc : 90 Target : foe Effect : Flinch |
| Eff % : 30 |
| |
| Flavor : Inflicts regular damage. Has a 30% chance to make the |
| opponent Flinch. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Icicle Spear |
| Type : ice Class : phy Atk : 10 PP : 30 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user launches sharp icicles at the foe. It strikes two |
| to five times in a row. |
| Description : Makes 2-5 consecutive hits within the same turn. There is |
| a 3/8ths chance for 2 or 3 hits and 1/8ths chance for 4 or |
| 5 hits. |
<----------------------------------------------------------------------------
>
| Name : Icy Wind |
| Type : ice Class : spe Atk : 55 PP : 15 |
| Acc : 95 Target : foes Effect : -1, spe |
| Eff % : 100
|
| |
| Flavor : The user attacks with a gust of chilled air. It also |
| lowers the target's Speed stat. |
| Description : Has a 100% chance to lower the opponent's Speed stat 1 |
| stage (/1.5). |
<----------------------------------------------------------------------------
>
| Name : Imprison |
| Type : psychic Class : oth Atk : 0 PP : 10 |
| Acc : 100 Target : user Effect : na |
| Eff % : 0 |
| |
| Flavor : If the foe knows any move also known by the user, the foe |
| is prevented from using it. |
| Description : If the opponent knows a move that the user also knows the |
| opponent cannot use that move. |
<----------------------------------------------------------------------------
>
| Name : Incinerate |
| Type : fire Class : spe Atk : 30 PP : 15 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The opponent's held berry is burned and becomes unusable. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Ingrain |
| Type : grass Class : oth Atk : 0 PP : 20 |
| Acc : 100 Target : user Effect : Self: Trap |
| Eff % : 0 |
| |
| Flavor : The user lays roots that restore HP on every turn. Because |
| it is rooted, it can't switch out. |
| Description : User cannot escape/switch/be forced out of battle except |
| by fainting. It also regains 1/16 of its maximum HP at the |
| end of every turn. |
<----------------------------------------------------------------------------
>
| Name : Iron Defense |
| Type : steel Class : oth Atk : 0 PP : 15 |
| Acc : 100 Target : user Effect : +2, def |
| Eff % : 0 |
| |
| Flavor : The user hardens its body's surface like iron, sharply |
| raising its Defense stat. |
| Description : Boosts the user's Defense 2 stages (x2). |
<----------------------------------------------------------------------------
>
| Name : Iron Head |
| Type : steel Class : phy Atk : 80 PP : 15 |
| Acc : 100 Target : foe Effect : Flinch |
| Eff % : 30 |
| |
| Flavor : The foe slams the target with its steel-hard head. It may |
| also make the target flinch. |
| Description : Has a 30% chance to inflict the opponent with the flinch |
| status effect. |
<----------------------------------------------------------------------------
>
| Name : Iron Tail |
| Type : steel Class : phy Atk : 100 PP : 15 |
| Acc : 75 Target : foe Effect : -1, def |
| Eff % : 30 |
| |
| Flavor : The foe is slammed with a steel-hard tail. It may also |
| lower the target's Defense stat. |
| Description : Has a 30% chance to reduce the opponent's Defense stat 1 |
| stage (/1.5). |
<----------------------------------------------------------------------------
>

<----------------------------------------------------------------------------
>
| Name : Judgment |
| Type : normal Class : spe Atk : 100 PP : 10 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user releases countless shots of light. Its type |
| varies with the kind of Plate the user is holding. |
| Description : If the user is holding a plate, the type of the move will |
| match the plate's. |
<----------------------------------------------------------------------------
>
| Name : Jump Kick |
| Type : fighting Class : phy Atk : 85 PP : 25 |
| Acc : 95 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user jumps up high, then strikes with a kick. If the |
| kick misses, the user hurts itself. |
| Description : If the attack misses the user takes 1/8 the damage that |
| would have been inflicted on the opponent. |
<----------------------------------------------------------------------------
>

<----------------------------------------------------------------------------
>
| Name : Karate Chop |
| Type : fighting Class : phy Atk : 50 PP : 25 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 13 |
| |
| Flavor : The foe is attacked with a sharp chop. It has a high |
| critical-hit ratio. |
| Description : Has a +1 stage chance for Critical Hit (12.5%). |
<----------------------------------------------------------------------------
>
| Name : Kinesis |
| Type : psychic Class : oth Atk : 0 PP : 15 |
| Acc : 80 Target : foe Effect : -1, Accuracy |
| Eff % : 0 |
| |
| Flavor : The user distracts the foe by bending a spoon. It may |
| lower the target's accuracy. |
| Description : Reduces the opponent's accuracy 1 stage (/.75). |
<----------------------------------------------------------------------------
>
| Name : Knock Down |
| Type : rock Class : phy Atk : 50 PP : 15 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 100
|
| |
| Flavor : The opponent is afflicted with a random status condition. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Knock Off |
| Type : dark Class : phy Atk : 20 PP : 20 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user slaps down the foe's held item, preventing the |
| item from being used during the battle. |
| Description : Opponent's held item is made ineffective for the duration |
| of the battle. |
<----------------------------------------------------------------------------
>

<----------------------------------------------------------------------------
>
| Name : Last Resort |
| Type : normal Class : phy Atk : 130 PP : 5 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : This move can be used only after the user has used all the |
| other moves it knows in the battle. |
| Description : The user must have used all other known moves at least |
| once before using Last Resort. If this move is the only |
| known move it will fail; Minimum known moves is 2. |
<----------------------------------------------------------------------------
>
| Name : Lava Plume |
| Type : fire Class : spe Atk : 80 PP : 15 |
| Acc : 100 Target : others Effect : Burn |
| Eff % : 30 |
| |
| Flavor : An inferno of scarlet flames washes over all |
| Pok&eacute;mon in battle. It may also inflict burns. |
| Description : Has a 30% chance to inflict the opponent with the burn |
| status effect. |
<----------------------------------------------------------------------------
>
| Name : Leaf Blade |
| Type : grass Class : phy Atk : 90 PP : 15 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 13 |
| |
| Flavor : The foe is slashed with a sharp leaf. It has a high |
| critical-hit ratio. |
| Description : Has a +1 stage chance for Critical Hit (12.5%). |
<----------------------------------------------------------------------------
>
| Name : Leaf Storm |
| Type : grass Class : spe Atk : 140 PP : 5 |
| Acc : 90 Target : foe Effect : -2, sp atk |
| Eff % : 0 |
| |
| Flavor : A storm of sharp leaves is whipped up. The attack's recoil |
| sharply reduces the user's Sp. Atk stat. |
| Description : After the user attacks its Atk is reduced by 2 stages |
| (/2). |
<----------------------------------------------------------------------------
>
| Name : Leech Life |
| Type : bug Class : phy Atk : 20 PP : 15 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : A blood-draining attack. The user's HP is restored by half |
| the damage taken by the target. |
| Description : 1/2 the damage done to the opponent is returned to the |
| user as HP. |
<----------------------------------------------------------------------------
>
| Name : Leech Seed |
| Type : grass Class : oth Atk : 0 PP : 10 |
| Acc : 90 Target : foe Effect : lsd |
| Eff % : 0 |
| |
| Flavor : A seed is planted on the foe. It steals some HP from the |
| foe to heal the user on every turn. |
| Description : Takes 1/16 of the opponent's maximum HP at the end of |
| every turn and gives the same amount back to the user. |
<----------------------------------------------------------------------------
>
| Name : Leer |
| Type : normal Class : oth Atk : 0 PP : 30 |
| Acc : 100 Target : foes Effect : -1, def |
| Eff % : 0 |
| |
| Flavor : The foe is given an intimidating leer with sharp eyes. The |
| target's Defense stat is reduced. |
| Description : Reduces the opponent's Defense stat 1 stage (/1.5). |
<----------------------------------------------------------------------------
>
| Name : Level Field |
| Type : ground Class : phy Atk : 60 PP : 20 |
| Acc : 100 Target : foes Effect : -1, Opponent Spd |
| Eff % : 100
|
| |
| Flavor : Inflicts regular damage. Has a 100% chance to reduce the |
| opponent's Speed by one stage. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Lick |
| Type : ghost Class : phy Atk : 20 PP : 30 |
| Acc : 100 Target : foe Effect : Paralyze |
| Eff % : 30 |
| |
| Flavor : The foe is licked with a long tongue, causing damage. It |
| may also paralyze the target. |
| Description : Has a 30% chance to inflict the opponent with the paralyze |
| status effect. |
<----------------------------------------------------------------------------
>
| Name : Light Screen |
| Type : psychic Class : oth Atk : 0 PP : 30 |
| Acc : 100 Target : allies Effect : na |
| Eff % : 0 |
| |
| Flavor : A wondrous wall of light is put up to suppress damage from |
| special attacks for five turns. |
| Description : For five turns Special damage is reduced to 50%. The hold |
| item Light Clay can extend this effect from 5 to 8 turns. |
| The move Brick Break can end this effect as well as the |
| move Defog. |
<----------------------------------------------------------------------------
>
| Name : Lightning Strike |
| Type : electric Class : phy Atk : 130 PP : 5 |
| Acc : 85 Target : foe Effect : Paralysis |
| Eff % : 20 |
| |
| Flavor : Inflicts regular damage. Has a 20% chance to afflict the |
| opponent with Paralysis. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Lock-On |
| Type : normal Class : oth Atk : 0 PP : 5 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user takes sure aim at the foe. It ensures the next |
| attack does not fail to hit the target. |
| Description : Guarentees that the user's next move will hit the |
| opponent. |
<----------------------------------------------------------------------------
>
| Name : Lovely Kiss |
| Type : normal Class : oth Atk : 0 PP : 10 |
| Acc : 75 Target : foe Effect : Sleep |
| Eff % : 0 |
| |
| Flavor : With a scary face, the user forces a kiss on the foe. It |
| may make the target fall asleep. |
| Description : The opponent is inflicted with the sleep status effect. |
<----------------------------------------------------------------------------
>
| Name : Low Kick |
| Type : fighting Class : phy Atk : 1 PP : 20 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : A powerful low kick that makes the foe fall over. It |
| inflicts greater damage on heavier foes. |
| Description : The heavier the opponent the more damage this attack will |
| do (max power = 120).Weight Range = Base Power0 to 21.9lbs |
| = 20 BP22 - 54.9lbs = 40 BP55 - 109.9lbs = 60 BP110 - |
| 219.9lbs = 80 BP220 - 439.9lbs = 100 BP440lbs+ = 120 BP |
<----------------------------------------------------------------------------
>
| Name : Lucky Chant |
| Type : normal Class : oth Atk : 0 PP : 30 |
| Acc : 0 Target : allies Effect : na |
| Eff % : 0 |
| |
| Flavor : The user chants an incantation toward the sky, preventing |
| the foe from landing critical hits. |
| Description : The opponent is prevented from having a critical hit for 5 |
| turns. |
<----------------------------------------------------------------------------
>
| Name : Lunar Dance |
| Type : psychic Class : oth Atk : 0 PP : 10 |
| Acc : 0 Target : user Effect : na |
| Eff % : 0 |
| |
| Flavor : The user faints. In return, the Pok&eacute;mon taking its |
| place will have its status and HP fully restored. |
| Description : The user faints itself and the next Pok&eacute;mon has its |
| HP restored to maximum. |
<----------------------------------------------------------------------------
>
| Name : Luster Purge |
| Type : psychic Class : spe Atk : 70 PP : 5 |
| Acc : 100 Target : foe Effect : -1, sp def |
| Eff % : 50 |
| |
| Flavor : The user looses a damaging burst of light. It may also |
| reduce the target's Sp. Def stat. |
| Description : Has a 50% chance to reduce the opponent's Special Defense |
| 1 stage (/1.5). |
<----------------------------------------------------------------------------
>

<----------------------------------------------------------------------------
>
| Name : Mach Punch |
| Type : fighting Class : phy Atk : 40 PP : 30 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user throws a punch at blinding speed. It is certain |
| to strike first. |
| Description : Goes first. |
<----------------------------------------------------------------------------
>
| Name : Magic Coat |
| Type : psychic Class : oth Atk : 0 PP : 15 |
| Acc : 100 Target : lastfoe Effect : na |
| Eff % : 0 |
| |
| Flavor : A barrier reflects back to the foe moves like Leech Seed |
| and moves that damage status. |
| Description : Goes first. Any effects the opponent would target at the |
| user are instead redirected back to the opponent. |
<----------------------------------------------------------------------------
>
| Name : Magic Room |
| Type : psychic Class : oth Atk : 0 PP : 10 |
| Acc : --- Target : all Effect : na |
| Eff % : 0 |
| |
| Flavor : The effects and usage of held items are prevented for five |
| turns. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Magical Leaf |
| Type : grass Class : spe Atk : 60 PP : 20 |
| Acc : --- Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user scatters curious leaves that chase the foe. This |
| attack will not miss. |
| Description : Cannot miss. |
<----------------------------------------------------------------------------
>
| Name : Magma Storm |
| Type : fire Class : spe Atk : 120 PP : 5 |
| Acc : 70 Target : foe Effect : Burn |
| Eff % : 0 |
| |
| Flavor : The foe becomes trapped within a maelstrom of fire that |
| rages for two to five turns. |
| Description : Traps the opponent for 2-5 turns. There is a 3/8ths chance |
| for lasting 2 or 3 turns and 1/8ths chance for lasting 4 |
| or 5 turns. The opponent is unable to switch/flee from |
| battle until this effect has ended. |
<----------------------------------------------------------------------------
>
| Name : Magnet Bomb |
| Type : steel Class : phy Atk : 60 PP : 20 |
| Acc : --- Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user launches a steel bomb that sticks to the target. |
| This attack will not miss. |
| Description : Cannot miss. |
<----------------------------------------------------------------------------
>
| Name : Magnet Rise |
| Type : electric Class : oth Atk : 0 PP : 10 |
| Acc : 0 Target : user Effect : na |
| Eff % : 0 |
| |
| Flavor : The user levitates using electrically generated magnetism |
| for five turns. |
| Description : The user's ability is changed to levitate to avoid type |
| attacks. |
<----------------------------------------------------------------------------
>
| Name : Magnitude |
| Type : ground Class : phy Atk : 10 PP : 30 |
| Acc : 100 Target : others Effect : na |
| Eff % : 0 |
| |
| Flavor : The user looses a ground-shaking quake affecting everyone |
| in battle. Its power varies. |
| Description : Magnitude's power is randomly selected. If the opponent is |
| using Dig the damage is doubled.Magnitude 4 = 10power / |
| 5.5% chance for M4Magnitude 5 = 30power / 10% chance for |
| M5Magnitude 6 = 50power / 20% chance for M6Magnitude 7 = |
| 70power / 30% chance for M7Magnitude 8 = 90power / 20% |
| chance for M8Magnitude 9 = 110power / 10% chance for |
| M9Magnitude 10 = 150power / 5.5% chance for M10 |
<----------------------------------------------------------------------------
>
| Name : Me First |
| Type : normal Class : oth Atk : 0 PP : 20 |
| Acc : 0 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user tries to cut ahead of the foe to steal and use |
| the foe's intended move with greater power. |
| Description : If the user is faster than the opponent it will copy the |
| opponent's used move and use that move at 1.5x the move's |
| actual power. If the opponent's move will not deal damage, |
| Me First will fail. Me First will get a STAB bonus |
| dependent on if the type of Me First's user is the same |
| (normal). |
<----------------------------------------------------------------------------
>
| Name : Mean Look |
| Type : normal Class : oth Atk : 0 PP : 5 |
| Acc : 100 Target : foe Effect : Trap |
| Eff % : 0 |
| |
| Flavor : The user affixes the foe with a dark, arresting look. The |
| target becomes unable to flee. |
| Description : The opponent is unable to escape/switch until either the |
| battle is over, it is fainted, or the user itself has |
| switched. |
<----------------------------------------------------------------------------
>
| Name : Meditate |
| Type : psychic Class : oth Atk : 0 PP : 40 |
| Acc : 100 Target : user Effect : +1, atk |
| Eff % : 0 |
| |
| Flavor : The user meditates to awaken the power deep within its |
| body and raise its Attack stat. |
| Description : Boosts the user's Attack 1 stage (x1.5). |
<----------------------------------------------------------------------------
>
| Name : Mega Drain |
| Type : grass Class : spe Atk : 40 PP : 15 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : A nutrient-draining attack. The user's HP is restored by |
| half the damage taken by the target. |
| Description : The user gains 1/2 the damage dealt to the opponent in HP. |
<----------------------------------------------------------------------------
>
| Name : Mega Kick |
| Type : normal Class : phy Atk : 120 PP : 5 |
| Acc : 75 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The foe is attacked by a kick launched with muscle-packed |
| power. |
| Description : No added effect. |
<----------------------------------------------------------------------------
>
| Name : Mega Punch |
| Type : normal Class : phy Atk : 80 PP : 20 |
| Acc : 85 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The foe is slugged by a punch thrown with muscle-packed |
| power. |
| Description : No added effect. |
<----------------------------------------------------------------------------
>
| Name : Megahorn |
| Type : bug Class : phy Atk : 120 PP : 10 |
| Acc : 85 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : Utilizing its tough and impressive horn, the user rams |
| into the foe with no letup. |
| Description : No added effect. |
<----------------------------------------------------------------------------
>
| Name : Memento |
| Type : dark Class : oth Atk : 0 PP : 10 |
| Acc : 100 Target : foe Effect : -2 atk, sp atk |
| Eff % : 0 |
| |
| Flavor : The user faints upon using this move. In return, it |
| sharply lowers the target's Attack and Sp. Atk. |
| Description : All the user's HP is lowered to zero and the user than |
| faints. The opponent's Attack and Special Attack are |
| dropped two stages (/2). |
<----------------------------------------------------------------------------
>
| Name : Metal Burst |
| Type : steel Class : phy Atk : 1 PP : 10 |
| Acc : 100 Target : lastfoe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user retaliates against the foe that last inflicted |
| damage on it with much greater power. |
| Description : If the user recieves damage from an attack before using |
| this move, the turn this move is used, the damage Metal |
| Burst deals is dealt back to the opponent at 1.5x the |
| damage the user took. |
<----------------------------------------------------------------------------
>
| Name : Metal Claw |
| Type : steel Class : phy Atk : 50 PP : 35 |
| Acc : 95 Target : foe Effect : +1, atk |
| Eff % : 10 |
| |
| Flavor : The foe is raked with steel claws. It may also raise the |
| user's Attack stat. |
| Description : Has a 10% chance to boost the user's Attack 1 stage |
| (x1.5). |
<----------------------------------------------------------------------------
>
| Name : Metal Sound |
| Type : steel Class : oth Atk : 0 PP : 40 |
| Acc : 85 Target : foe Effect : -2, sp def |
| Eff % : 0 |
| |
| Flavor : A horrible sound like scraping metal is emitted to sharply |
| reduce the foe's Sp. Def stat. |
| Description : Reduces the opponent's Special Defense stat 2 stages (/2). |
<----------------------------------------------------------------------------
>
| Name : Meteor Mash |
| Type : steel Class : phy Atk : 100 PP : 10 |
| Acc : 85 Target : foe Effect : +1, atk |
| Eff % : 20 |
| |
| Flavor : The foe is hit with a hard punch fired like a meteor. It |
| may also raise the user's Attack. |
| Description : Has a 20% chance to raise the user's Attack 1 stage |
| (x1.5). |
<----------------------------------------------------------------------------
>
| Name : Metronome |
| Type : normal Class : oth Atk : 0 PP : 10 |
| Acc : 100 Target : lastfoe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user waggles a finger and stimulates the brain into |
| randomly using nearly any move. |
| Description : Any move at all is randomly selected and used. |
<----------------------------------------------------------------------------
>
| Name : Milk Drink |
| Type : normal Class : oth Atk : 0 PP : 10 |
| Acc : 100 Target : user Effect : na |
| Eff % : 0 |
| |
| Flavor : The user restores its own HP by up to half of its maximum |
| HP. It may also be used to heal an ally's HP. |
| Description : 1/2 of the user's maximum HP is restored. |
<----------------------------------------------------------------------------
>
| Name : Mimic |
| Type : normal Class : oth Atk : 0 PP : 10 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user copies the move last used by the foe. The move |
| can be used for the rest of the battle. |
| Description : Copies the opponent's last used move and replaces Mimic |
| with that move until the battle's end. |
<----------------------------------------------------------------------------
>
| Name : Mind Reader |
| Type : normal Class : oth Atk : 0 PP : 40 |
| Acc : 100 Target : foe Effect : tar |
| Eff % : 0 |
| |
| Flavor : The user senses the foe's movements with its mind to |
| ensure its next attack does not miss. |
| Description : Guarentees that the user's next move will hit the |
| opponent. |
<----------------------------------------------------------------------------
>
| Name : Minimize |
| Type : normal Class : oth Atk : 0 PP : 20 |
| Acc : 100 Target : user Effect : +1, Evasion |
| Eff % : 0 |
| |
| Flavor : The user compresses its body to make itself look smaller. |
| The user's evasion stat is boosted. |
| Description : Boosts the user's Evasion 1 stage (x.75). |
<----------------------------------------------------------------------------
>
| Name : Miracle Eye |
| Type : psychic Class : oth Atk : 0 PP : 40 |
| Acc : 0 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : Enables the user to hit a Ghost type with any type of |
| move. It also enables the user to hit an evasive foe. |
| Description : The opponent cannot Evade attacks and if it has the type |
| it can be damaged by type attacks. |
<----------------------------------------------------------------------------
>
| Name : Mirror Coat |
| Type : psychic Class : spe Atk : 1 PP : 20 |
| Acc : 100 Target : lastfoe Effect : na |
| Eff % : 0 |
| |
| Flavor : A retaliation move that counters any special attack, |
| inflicting double the damage taken. |
| Description : Goes last. If the user will be hit with a type move the |
| damage that move deals to the user is dealt back to the |
| opponent double. |
<----------------------------------------------------------------------------
>
| Name : Mirror Move |
| Type : flying Class : oth Atk : 0 PP : 20 |
| Acc : 100 Target : lastfoe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user counters the foe by mimicking the move last used |
| by the foe. |
| Description : Copies and then uses the opponent's last used move. |
<----------------------------------------------------------------------------
>
| Name : Mirror Shot |
| Type : steel Class : spe Atk : 65 PP : 10 |
| Acc : 85 Target : foe Effect : -1, Accuracy |
| Eff % : 30 |
| |
| Flavor : The user looses a flash of energy from its polished body. |
| It may also lower the target's accuracy. |
| Description : Has a 30% chance to reduce the opponent's Accuracy 1 stage |
| (x.75). |
<----------------------------------------------------------------------------
>
| Name : Mirror Type |
| Type : normal Class : oth Atk : 0 PP : 15 |
| Acc : --- Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user copies and uses the opponent's typing. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Mist |
| Type : ice Class : oth Atk : 0 PP : 30 |
| Acc : 100 Target : allies Effect : na |
| Eff % : 0 |
| |
| Flavor : The user cloaks its body with a white mist that prevents |
| any of its stats from being cut for five turns. |
| Description : Opponents' moves cannot change the users' stats. This |
| effect can be removed by using the move Defog. Defog's |
| secondary effect of lowering the evasion of the target |
| will be blocked by Mist before the effects of Mist are |
| removed. |
<----------------------------------------------------------------------------
>
| Name : Mist Ball |
| Type : psychic Class : spe Atk : 70 PP : 5 |
| Acc : 100 Target : foe Effect : -1, sp atk |
| Eff % : 50 |
| |
| Flavor : A mistlike flurry of down envelops and damages the foe. It |
| may also lower the target's Sp. Atk. |
| Description : Has a 50% chance to reduce the opponent's Special Attack 1 |
| stage (/1.5). |
<----------------------------------------------------------------------------
>
| Name : Moonlight |
| Type : normal Class : oth Atk : 0 PP : 5 |
| Acc : 100 Target : user Effect : na |
| Eff % : 0 |
| |
| Flavor : The user restores its own HP. The amount of HP regained |
| varies with the weather. |
| Description : The amount of HP restored to the user varies with the |
| weather.Sunshine: 100% HP restored.Rain: 25% HP |
| restored.Hail: 25% HP restored.Sandstorm: 25% HP restored. |
<----------------------------------------------------------------------------
>
| Name : Morning Sun |
| Type : normal Class : oth Atk : 0 PP : 5 |
| Acc : 100 Target : user Effect : na |
| Eff % : 0 |
| |
| Flavor : The user restores its own HP. The amount of HP regained |
| varies with the weather. |
| Description : The amount of HP restored to the user varies with the |
| weather.Sunshine: 100% HP restored.Rain: 25% HP |
| restored.Hail: 25% HP restored.Sandstorm: 25% HP restored. |
<----------------------------------------------------------------------------
>
| Name : Mountain Storm |
| Type : fighting Class : phy Atk : 40 PP : 10 |
| Acc : 100 Target : foe Effect : Critical Hit |
| Eff % : 100
|
| |
| Flavor : Never fails to make a critical hit. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Mud Bomb |
| Type : ground Class : spe Atk : 65 PP : 10 |
| Acc : 85 Target : foe Effect : -1, Accuracy |
| Eff % : 30 |
| |
| Flavor : The user launches a hard-packed mud ball to attack. It may |
| also lower the target's accuracy. |
| Description : Has a 30% chance to reduce the opponent's Accuracy 1 stage |
| (/.75). |
<----------------------------------------------------------------------------
>
| Name : Mud Shot |
| Type : ground Class : spe Atk : 55 PP : 15 |
| Acc : 95 Target : foe Effect : -1, spe |
| Eff % : 100
|
| |
| Flavor : The user attacks by hurling a blob of mud at the foe. It |
| also reduces the target's Speed. |
| Description : Has a 100% change to reduce the opponent's Speed stat 1 |
| stage (/1.5). |
<----------------------------------------------------------------------------
>
| Name : Mud Sport |
| Type : ground Class : oth Atk : 0 PP : 15 |
| Acc : 100 Target : all Effect : na |
| Eff % : 0 |
| |
| Flavor : The user covers itself with mud. It weakens Electric-type |
| moves while the user is in the battle. |
| Description : Damage from type attacks is halved until the end of the |
| battle. |
<----------------------------------------------------------------------------
>
| Name : Mud-Slap |
| Type : ground Class : spe Atk : 20 PP : 10 |
| Acc : 100 Target : foe Effect : -1, Accuracy |
| Eff % : 100
|
| |
| Flavor : The user hurls mud in the foe's face to inflict damage and |
| lower its accuracy. |
| Description : Has a 100% chance to reduce the opponent's Accuracy by 1 |
| stage (/.75). |
<----------------------------------------------------------------------------
>
| Name : Muddy Water |
| Type : water Class : spe Atk : 95 PP : 10 |
| Acc : 85 Target : foes Effect : -1, Accuracy |
| Eff % : 30 |
| |
| Flavor : The user attacks by shooting out muddy water. It may also |
| lower the foe's accuracy. |
| Description : Has a 30% chance to reduce the opponent's Accuracy 1 stage |
| (/.75). |
<----------------------------------------------------------------------------
>
| Name : Mystery Sword |
| Type : fighting Class : spe Atk : 85 PP : 10 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : Damage done is based on the opponent's Defense instead. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>

<----------------------------------------------------------------------------
>
| Name : Nasty Plot |
| Type : dark Class : oth Atk : 0 PP : 20 |
| Acc : 0 Target : user Effect : +2, sp atk |
| Eff % : 0 |
| |
| Flavor : The user stimulates its brain by thinking bad thoughts. It |
| sharply raises the user's Sp. Atk. |
| Description : Boosts the user's Special Attack 2 stages (x2). |
<----------------------------------------------------------------------------
>
| Name : Natural Gift |
| Type : normal Class : phy Atk : 1 PP : 15 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user draws power to attack by using its held Berry. |
| The Berry determines its type and power. |
| Description : Power and type depend on the berry the user is holding. |
<----------------------------------------------------------------------------
>
| Name : Nature Power |
| Type : normal Class : oth Atk : 0 PP : 20 |
| Acc : 0 Target : lastfoe Effect : na |
| Eff % : 0 |
| |
| Flavor : An attack that makes use of nature's power. Its effects |
| vary depending on the user's environment. |
| Description : The effect of Nature Power depends on the terrain, |
| Terrains & effects:
|
| Grass : Seed Bomb |
| Plain : Tri Attack |
| Rock/Cave : Rock Slide |
| Sand : Earthquake |
| Snow : Blizzard |
| Water : Hydro Pump |
<----------------------------------------------------------------------------
>
| Name : Needle Arm |
| Type : grass Class : phy Atk : 60 PP : 15 |
| Acc : 100 Target : foe Effect : Flinch |
| Eff % : 30 |
| |
| Flavor : The user attacks by wildly swinging its thorny arms. It |
| may also make the target flinch. |
| Description : Has a 30% chance to inflict the opponent with the flinch |
| status effect. |
<----------------------------------------------------------------------------
>
| Name : Night Burst |
| Type : dark Class : spe Atk : 85 PP : 10 |
| Acc : 95 Target : foe Effect : -1, Opponent Accuracy |
| Eff % : 40 |
| |
| Flavor : Inflicts regular damage. Has a 40% chance to reduce the |
| opponent's Accuracy by one stage. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Night Shade |
| Type : ghost Class : spe Atk : 1 PP : 15 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user makes the foe see a mirage. It inflicts damage |
| matching the user's level. |
| Description : Damage dealt is the same as the user's level. |
<----------------------------------------------------------------------------
>
| Name : Night Slash |
| Type : dark Class : phy Atk : 70 PP : 15 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user slashes the foe the instant an opportunity |
| arises. It has a high critical-hit ratio. |
| Description : Has a +1 stage chance for Critical Hit (12.5%). |
<----------------------------------------------------------------------------
>
| Name : Nightmare |
| Type : ghost Class : oth Atk : 0 PP : 15 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : A sleeping foe is shown a nightmare that inflicts some |
| damage every turn. |
| Description : As long as the opponent is afflicted by the sleep status |
| affect this move will reduce its HP by 1/4 of its max, |
| otherwise it will fail. |
<----------------------------------------------------------------------------
>
| Name : Nitro Charge |
| Type : fire Class : phy Atk : 50 PP : 20 |
| Acc : 100 Target : foe Effect : +1, spe |
| Eff % : 100 |
| |
| Flavor : Inflicts regular damage. The user's Speed is boosted by |
| one stage. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>

<----------------------------------------------------------------------------
>
| Name : Octazooka |
| Type : water Class : spe Atk : 65 PP : 10 |
| Acc : 85 Target : foe Effect : -1, Accuracy |
| Eff % : 50 |
| |
| Flavor : The user attacks by spraying ink in the foe's face or |
| eyes. It may also lower the target's accuracy. |
| Description : Has a 50% chance to reduce the opponent's Accuracy 1 stage |
| (/.75). |
<----------------------------------------------------------------------------
>
| Name : Odor Sleuth |
| Type : normal Class : oth Atk : 0 PP : 40 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : Enables the user to hit a Ghost type with any type of |
| move. It also enables the user to hit an evasive foe. |
| Description : The opponent cannot Evade attacks and if it has the type |
| it can be damaged by type attacks. |
<----------------------------------------------------------------------------
>
| Name : Ominous Wind |
| Type : ghost Class : spe Atk : 60 PP : 5 |
| Acc : 100 Target : foe Effect : +1, atk, def, Spe |
| Eff % : 10 |
| |
| Flavor : The user creates a gust of repulsive wind. It may also |
| raise all the user's stats at once. |
| Description : Has a 10% chance to boost all of the user's stats 1 stage |
| (x1.5). |
<----------------------------------------------------------------------------
>
| Name : Outrage |
| Type : dragon Class : phy Atk : 120 PP : 15 |
| Acc : 100 Target : randfoe Effect : Self: Confusion |
| Eff % : 0 |
| |
| Flavor : The user rampages and attacks for two to three turns. |
| However, it then becomes confused. |
| Description : The user attacks for 2 or 3 turns and then becomes |
| afflicted with the confusion status effect. |
<----------------------------------------------------------------------------
>
| Name : Overhead Throw |
| Type : fighting Class : phy Atk : 60 PP : 10 |
| Acc : 90 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The opponent is forced to switch from battle, unless only |
| one is left. Ends wild battles. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Overheat |
| Type : fire Class : spe Atk : 140 PP : 5 |
| Acc : 90 Target : foe Effect : -2, sp atk |
| Eff % : 100
|
| |
| Flavor : The user attacks the foe at full power. The attack's |
| recoil sharply reduces the user's Sp. Atk stat. |
| Description : After inflicting the opponent with damage the user's |
| Special Attack stat is reduced 2 stages (/2). |
<----------------------------------------------------------------------------
>

<----------------------------------------------------------------------------
>
| Name : Pain Split |
| Type : normal Class : oth Atk : 0 PP : 20 |
| Acc : 0 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user adds its HP to the foe's HP, then equally shares |
| the combined HP with the foe. |
| Description : The current total HP of the user and opponent are added |
| together and divided by 2. Each Pok&eacute;mon gets half |
| of the total HP that was found by adding their HPs |
| together. |
<----------------------------------------------------------------------------
>
| Name : Pay Day |
| Type : normal Class : phy Atk : 40 PP : 20 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : Numerous coins are hurled at the foe to inflict damage. |
| Money is earned after battle. |
| Description : If used ingame money is scattered on the ground worth |
| twice the user's level. The money is collected after the |
| battle ends. |
<----------------------------------------------------------------------------
>
| Name : Payback |
| Type : dark Class : phy Atk : 50 PP : 10 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : If the user can use this attack after the foe attacks, its |
| power is doubled. |
| Description : If the user recieves damage before using this move, this |
| turn, the damage Payback deals is doubled. |
<----------------------------------------------------------------------------
>
| Name : Peck |
| Type : flying Class : phy Atk : 35 PP : 35 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The foe is jabbed with a sharply pointed beak or horn. |
| Description : No added effect. |
<----------------------------------------------------------------------------
>
| Name : Perish Song |
| Type : normal Class : oth Atk : 0 PP : 5 |
| Acc : 100 Target : all Effect : na |
| Eff % : 0 |
| |
| Flavor : Any Pok&eacute;mon that hears this song faints in three |
| turns unless it switches out of battle. |
| Description : All Pok&eacute;mon in play when this move is used will |
| faint in 3 turns unless removed from battle. |
<----------------------------------------------------------------------------
>
| Name : Petal Dance |
| Type : grass Class : spe Atk : 90 PP : 20 |
| Acc : 100 Target : randfoe Effect : Self: Confusion |
| Eff % : 0 |
| |
| Flavor : The user attacks by scattering petals for two to three |
| turns. The user then becomes confused. |
| Description : The user attacks for 2-3 consecutive turns and is then |
| afflicted with the Confuse status effect. |
<----------------------------------------------------------------------------
>
| Name : Pin Missile |
| Type : bug Class : phy Atk : 14 PP : 20 |
| Acc : 85 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : Sharp pins are shot at the foe in rapid succession. They |
| hit two to five times in a row. |
| Description : Makes 2-5 consecutive hits within the same turn. There is |
| a 3/8ths chance for 2 or 3 hits and 1/8ths chance for 4 or |
| 5 hits. |
<----------------------------------------------------------------------------
>
| Name : Pluck |
| Type : flying Class : phy Atk : 60 PP : 20 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user pecks the foe. If the foe is holding a Berry, the |
| user plucks it and gains its effect. |
| Description : If the foe is holding a berry the power of Pluck is |
| doubled. |
<----------------------------------------------------------------------------
>
| Name : Poison Fang |
| Type : poison Class : phy Atk : 50 PP : 15 |
| Acc : 100 Target : foe Effect : Poison |
| Eff % : 30 |
| |
| Flavor : The user bites the foe with toxic fangs. It may also leave |
| the foe badly poisoned. |
| Description : Has a 30% chance to inflict the opponent with the bad |
| poison status effect. |
<----------------------------------------------------------------------------
>
| Name : Poison Gas |
| Type : poison Class : oth Atk : 0 PP : 40 |
| Acc : 55 Target : foe Effect : Poison |
| Eff % : 0 |
| |
| Flavor : A cloud of poison gas is sprayed in the foe's face. It may |
| poison the target. |
| Description : The opponent is inflicted with the poison status effect. |
<----------------------------------------------------------------------------
>
| Name : Poison Jab |
| Type : poison Class : phy Atk : 80 PP : 20 |
| Acc : 100 Target : foe Effect : Poison |
| Eff % : 30 |
| |
| Flavor : The foe is stabbed with a tentacle or arm steeped in |
| poison. It may also poison the foe. |
| Description : Has a 30% chance to inflict the opponent with the poison |
| status effect. |
<----------------------------------------------------------------------------
>
| Name : Poison Sting |
| Type : poison Class : phy Atk : 15 PP : 35 |
| Acc : 100 Target : foe Effect : Poison |
| Eff % : 30 |
| |
| Flavor : The foe is stabbed with a poisonous barb of some sort. It |
| may also poison the target. |
| Description : Has a 30% chance to inflict the opponent with the poison |
| status effect. |
<----------------------------------------------------------------------------
>
| Name : Poison Tail |
| Type : poison Class : phy Atk : 50 PP : 25 |
| Acc : 100 Target : foe Effect : Poison |
| Eff % : 10 |
| |
| Flavor : An attack with a high critical-hit ratio. This tail attack |
| may also poison the foe. |
| Description : Has a 10% chance to inflict the opponent with the poison |
| status effect. Also has a +1 stage chance for Critical Hit |
| (12.5%). |
<----------------------------------------------------------------------------
>
| Name : Poisonpowder |
| Type : poison Class : oth Atk : 0 PP : 35 |
| Acc : 75 Target : foe Effect : Poison |
| Eff % : 0 |
| |
| Flavor : A cloud of poisonous dust is scattered on the foe. It may |
| poison the target. |
| Description : The opponent is inflicted with the poison status effect. |
<----------------------------------------------------------------------------
>
| Name : Postpone |
| Type : dark Class : oth Atk : 0 PP : 15 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The opponent will attack last this turn, if it has not |
| already attacked. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Pound |
| Type : normal Class : phy Atk : 40 PP : 35 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The foe is physically pounded with a long tail or a |
| foreleg, etc. |
| Description : No added effect. |
<----------------------------------------------------------------------------
>
| Name : Powder Snow |
| Type : ice Class : spe Atk : 40 PP : 25 |
| Acc : 100 Target : foes Effect : Frozen |
| Eff % : 10 |
| |
| Flavor : The user attacks with a chilling gust of powdery snow. It |
| may also freeze the target. |
| Description : Has a 10% chance to inflict the opponent with the frozen |
| status effect. |
<----------------------------------------------------------------------------
>
| Name : Power Gem |
| Type : rock Class : spe Atk : 70 PP : 20 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user attacks with a ray of light that sparkles as if |
| it were made of gemstones. |
| Description : No added effect. |
<----------------------------------------------------------------------------
>
| Name : Power Share |
| Type : psychic Class : oth Atk : 0 PP : 10 |
| Acc : --- Target : user Effect : na |
| Eff % : 0 |
| |
| Flavor : The user and target's Attack and Special Attack are |
| averaged. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Power Swap |
| Type : psychic Class : oth Atk : 0 PP : 10 |
| Acc : 0 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user employs its psychic power to switch changes to |
| its Attack and Sp. Atk with the foe. |
| Description : Swaps stat alterations made to the Attack and Special |
| Attack stats with the opponent. |
<----------------------------------------------------------------------------
>
| Name : Power Trick |
| Type : psychic Class : oth Atk : 0 PP : 10 |
| Acc : 0 Target : user Effect : na |
| Eff % : 0 |
| |
| Flavor : The user employs its psychic power to switch its Attack |
| with its Defense stat. |
| Description : The user swaps its Attack and Defense stats. |
<----------------------------------------------------------------------------
>
| Name : Power Whip |
| Type : grass Class : phy Atk : 120 PP : 10 |
| Acc : 85 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user violently whirls its vines or tentacles to |
| harshly lash the foe. |
| Description : No added effect. |
<----------------------------------------------------------------------------
>
| Name : Present |
| Type : normal Class : phy Atk : 40 PP : 15 |
| Acc : 90 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user attacks by giving the foe a booby-trapped gift. |
| It restores HP sometimes, however. |
| Description : Can inflict damage with the power 40, 80, or 120, or it |
| can heal 1/4 of the maximum HP of the opponent.Power / % |
| chance40 = 40% chance.80 power = 30% chance.120 power = |
| 10% chance.Heal 1/4 HP = 20% chance. |
<----------------------------------------------------------------------------
>
| Name : Protect |
| Type : normal Class : oth Atk : 0 PP : 10 |
| Acc : 0 Target : user Effect : na |
| Eff % : 0 |
| |
| Flavor : It enables the user to evade all attacks. Its chance of |
| failing rises if it is used in succession. |
| Description : Goes first. Prevents the user from being effected by a |
| majority of moves this turn. If used in succession the |
| chances of it working are halved each use, regardless of |
| its success.If Heavy Rain is active then Thunder has a 30% |
| chance of breaking through. If a Hailstorm is active then |
| Blizzard has a 30% chance of breaking through.The move |
| Feint can break through the defensive barrier.If the |
| opponent has the ability No Guard then any move it uses |
| that it would recieve STAB from will also break through |
| the defensive barrier. |
<----------------------------------------------------------------------------
>
| Name : Psybeam |
| Type : psychic Class : spe Atk : 65 PP : 20 |
| Acc : 100 Target : foe Effect : Confusion |
| Eff % : 10 |
| |
| Flavor : The foe is attacked with a peculiar ray. It may also leave |
| the target confused. |
| Description : Has a 10% chance to inflict the opponent with the |
| confusion status effect. |
<----------------------------------------------------------------------------
>
| Name : Psych Up |
| Type : normal Class : oth Atk : 0 PP : 10 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user hypnotizes itself into copying any stat change |
| made by the foe. |
| Description : The user's stat changes are ignored and the opponent's |
| stat changes are instead used. |
<----------------------------------------------------------------------------
>
| Name : Psychic |
| Type : psychic Class : spe Atk : 90 PP : 10 |
| Acc : 100 Target : foe Effect : -1, sp def |
| Eff % : 10 |
| |
| Flavor : The foe is hit by a strong telekinetic force. It may also |
| reduce the foe's Sp. Def stat. |
| Description : Has a 10% chance to reduce the opponent's Special Defense |
| stat 1 stage (/1.5). |
<----------------------------------------------------------------------------
>
| Name : Psycho Boost |
| Type : psychic Class : spe Atk : 140 PP : 5 |
| Acc : 90 Target : foe Effect : -2, sp atk |
| Eff % : 100 |
| |
| Flavor : The user attacks the foe at full power. The attack's |
| recoil sharply reduces the user's Sp. Atk stat. |
| Description : After inflicting the opponent with damage the user's |
| Special Attack stat is reduced 2 stages (/2). |
<----------------------------------------------------------------------------
>
| Name : Psycho Break |
| Type : psychic Class : spe Atk : 100 PP : 10 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : Damage done is based on the opponent's Defense instead. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Psycho Cut |
| Type : psychic Class : phy Atk : 70 PP : 20 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user tears at the foe with blades formed by psychic |
| power. It has a high critical-hit ratio. |
| Description : Has a +1 stage chance for Critical Hit (12.5%). |
<----------------------------------------------------------------------------
>
| Name : Psycho Shift |
| Type : psychic Class : oth Atk : 0 PP : 10 |
| Acc : 90 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : Using its psychic power of suggestion, the user transfers |
| its status problems to the target. |
| Description : The user's status effect is transferred to the opponent. |
<----------------------------------------------------------------------------
>
| Name : Psycho Shock |
| Type : psychic Class : spe Atk : 80 PP : 10 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : Damage dealt is instead based on the target's Defense |
| stat. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Psywave |
| Type : psychic Class : spe Atk : 1 PP : 15 |
| Acc : 80 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The foe is attacked with an odd, hot energy wave. The |
| attack varies in intensity. |
| Description : The damage inflicted is randomly chosen and be anywhere in |
| power from 1-100. This formula is used: level * ((random |
| #0-10) * 10 + 50) / 100. |
<----------------------------------------------------------------------------
>
| Name : Punishment |
| Type : dark Class : phy Atk : 60 PP : 5 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : This attack's power increases the more the foe has powered |
| up with stat changes. |
| Description : For each stat boost the opponent has the base power of |
| this move is increased. The base power is determined by |
| the formula: 60 + (20 * stat ups) with a maximum of 200 |
| base power or 7 stat boosts by the opponent (boosts to |
| multiple stats are added). Stat reductions to the opponent |
| are ignored. Fails if the opponent has no stat boosts. |
<----------------------------------------------------------------------------
>
| Name : Purgatory |
| Type : fire Class : spe Atk : 100 PP : 5 |
| Acc : 50 Target : foe Effect : Opponent, Burn |
| Eff % : 100 |
| |
| Flavor : Inflicts regular damage. Has a 100% chance to burn the |
| opponent. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Pursuit |
| Type : dark Class : phy Atk : 40 PP : 20 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : An attack move that inflicts double damage if used on a |
| foe that is switching out of battle. |
| Description : If the opponent switches out the turn this move is used |
| it's power is doubled. This effect does not work on |
| opponent's leaving battle via the move Baton Pass. If the |
| opponent would use the move U-Turn and the user of Pursuit |
| would go last then the user of U-Turn is dealt damage. If |
| the user of Pursuit is faster than the U-Turn user then |
| Pursuit will fail. |
<----------------------------------------------------------------------------
>

<----------------------------------------------------------------------------
>
| Name : Quick Attack |
| Type : normal Class : phy Atk : 40 PP : 30 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user lunges at the foe at a speed that makes it almost |
| invisible. It is sure to strike first. |
| Description : Goes first. |
<----------------------------------------------------------------------------
>

<----------------------------------------------------------------------------
>
| Name : Rage |
| Type : normal Class : phy Atk : 20 PP : 20 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : While this move is in use, it gains attack power each time |
| the user is hit in battle. |
| Description : The user will automatically attack each turn with this |
| move until it KO's all opponents or faints. Each time the |
| user is hit by the opponent the user's Attack will be |
| boosted 1 stage (x1.5) for a maximum of 6 boosts (x3). If |
| it misses the counter resets. |
<----------------------------------------------------------------------------
>
| Name : Rain Dance |
| Type : water Class : oth Atk : 0 PP : 5 |
| Acc : 0 Target : all Effect : na |
| Eff % : 0 |
| |
| Flavor : The user summons a heavy rain that falls for five turns, |
| powering up Water-type moves. |
| Description : The weather becomes rain for 5 turns. |
<----------------------------------------------------------------------------
>
| Name : Rapid Spin |
| Type : normal Class : phy Atk : 20 PP : 40 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : A spin attack that can also eliminate such moves as Bind, |
| Wrap, Leech Seed, and Spikes. |
| Description : Removes the effects of all Spikes, Leech Seed and |
| temporary trapping type moves. Fails if the opponent is |
| the Ghost type unless the user has the ability Scrappy or |
| the effects of Foresight/Odor Sleuth are active. |
<----------------------------------------------------------------------------
>
| Name : Razor Leaf |
| Type : grass Class : phy Atk : 55 PP : 25 |
| Acc : 95 Target : foes Effect : na |
| Eff % : 13 |
| |
| Flavor : A sharp-edged leaf is launched to slash at the foe. It has |
| a high critical-hit ratio. |
| Description : Has a +1 stage chance for Critical Hit (12.5%). |
<----------------------------------------------------------------------------
>
| Name : Razor Wind |
| Type : normal Class : spe Atk : 80 PP : 10 |
| Acc : 100 Target : foes Effect : na |
| Eff % : 13 |
| |
| Flavor : A two-turn attack. Blades of wind hit the foe on the |
| second turn. It has a high critical-hit ratio. |
| Description : First turn user does nothing, second turn user attacks. |
| Has a +1 stage chance for Critical Hit (12.5%). |
<----------------------------------------------------------------------------
>
| Name : Recover |
| Type : normal Class : oth Atk : 0 PP : 10 |
| Acc : 100 Target : user Effect : na |
| Eff % : 0 |
| |
| Flavor : A self-healing move. The user restores its own HP by up to |
| half of its max HP. |
| Description : 1/2 of the user's maximum HP is restored. |
<----------------------------------------------------------------------------
>
| Name : Recycle |
| Type : normal Class : oth Atk : 0 PP : 10 |
| Acc : 100 Target : user Effect : na |
| Eff % : 0 |
| |
| Flavor : The user recycles a single-use item that has been used in |
| battle so it can be used again. |
| Description : If the user has used a single-use hold item, that item |
| repeats its effect. This does not work if the item was |
| removed by the effects of the following moves: Covet, |
| Switcheroo, Thief or Trick. |
<----------------------------------------------------------------------------
>
| Name : Reflect |
| Type : psychic Class : oth Atk : 0 PP : 20 |
| Acc : 100 Target : allies Effect : na |
| Eff % : 0 |
| |
| Flavor : A wondrous wall of light is put up to suppress damage from |
| physical attacks for five turns. |
| Description : For five turns Physical damage is reduced to 50%. The hold |
| item Light Clay can extend this effect from 5 to 8 turns. |
| The move Brick Break can end this effect as well as the |
| move Defog. |
<----------------------------------------------------------------------------
>
| Name : Refresh |
| Type : normal Class : oth Atk : 0 PP : 20 |
| Acc : 100 Target : user Effect : na |
| Eff % : 0 |
| |
| Flavor : The user rests to cure itself of a poisoning, burn, or |
| paralysis. |
| Description : Removes the effects of the burn, paralyze or poison status |
| effects. |
<----------------------------------------------------------------------------
>
| Name : Repayment |
| Type : normal Class : phy Atk : 70 PP : 20 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : Any stat changes the opponent has are ignored. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Rest |
| Type : psychic Class : oth Atk : 0 PP : 10 |
| Acc : 100 Target : user Effect : Self: Sleep |
| Eff % : 0 |
| |
| Flavor : The user goes to sleep for two turns. It fully restores |
| the user's HP and heals any status problem. |
| Description : Removes major status effects and recovers 100% of maximum |
| HP at the expense of being afflicted with the sleep status |
| effect for 2 turns. |
<----------------------------------------------------------------------------
>
| Name : Retribution |
| Type : normal Class : phy Atk : 70 PP : 5 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : If an ally fainted last turn this attack's power is |
| doubled. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Return |
| Type : normal Class : phy Atk : 1-102 PP : 20 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : A full-power attack that grows more powerful the more the |
| user likes its Trainer. |
| Description : Power increases as the user's Happiness increases (max |
| power = 102). |
<----------------------------------------------------------------------------
>
| Name : Revenge |
| Type : fighting Class : phy Atk : 60 PP : 10 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : An attack move that inflicts double the damage if the user |
| has been hurt by the foe in the same turn. |
| Description : If the user recieves damage before using this move, this |
| turn, the damage Revenge deals is doubled. |
<----------------------------------------------------------------------------
>
| Name : Reversal |
| Type : fighting Class : phy Atk : 20 PP : 15 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : An all-out attack that becomes more powerful the less HP |
| the user has. |
| Description : The less remaining HP the user has the more powerful the |
| move (max power = 200).%HP remaining = power1-4%HP = |
| 200power,5-10%HP = 150power,11-20%HP = 100power,21-35%HP = |
| 80power36-70%HP = 40power,71-100%HP = 20power. |
<----------------------------------------------------------------------------
>
| Name : Roar |
| Type : normal Class : oth Atk : 0 PP : 20 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The foe is scared off, to be replaced by another |
| Pok&eacute;mon in its party. In the wild, the battle ends. |
| Description : Goes last. Forces the opposing trainer to switch |
| Pok&eacute;mon. Ends wild battles ingame. |
<----------------------------------------------------------------------------
>
| Name : Roar Of Time |
| Type : dragon Class : spe Atk : 150 PP : 5 |
| Acc : 90 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user blasts the foe with power that distorts even |
| time. The user must rest on the next turn. |
| Description : Uses a powerful attack but cannot attack or switch in the |
| next turn to recharge. |
<----------------------------------------------------------------------------
>
| Name : Rock Blast |
| Type : rock Class : phy Atk : 25 PP : 10 |
| Acc : 80 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user hurls hard rocks at the foe. Two to five rocks |
| are launched in quick succession. |
| Description : Makes 2-5 consecutive hits within the same turn. There is |
| a 3/8ths chance for 2 or 3 hits and 1/8ths chance for 4 or |
| 5 hits. |
<----------------------------------------------------------------------------
>
| Name : Rock Climb |
| Type : normal Class : phy Atk : 90 PP : 20 |
| Acc : 85 Target : foe Effect : Confusion |
| Eff % : 20 |
| |
| Flavor : A charging attack that may also leave the foe confused. It |
| can also be used to scale rocky walls. |
| Description : Has a 20% chance to inflict the opponent with the |
| confusion status effect. |
<----------------------------------------------------------------------------
>
| Name : Rock Polish |
| Type : rock Class : oth Atk : 0 PP : 20 |
| Acc : 0 Target : user Effect : +2, spe |
| Eff % : 0 |
| |
| Flavor : The user polishes its body to reduce drag. It can sharply |
| raise the Speed stat. |
| Description : Boosts the user's Speed 2 stages (x2). |
<----------------------------------------------------------------------------
>
| Name : Rock Slide |
| Type : rock Class : phy Atk : 75 PP : 10 |
| Acc : 90 Target : foes Effect : Flinch |
| Eff % : 30 |
| |
| Flavor : Large boulders are hurled at the foe to inflict damage. It |
| may also make the target flinch. |
| Description : Has a 30% chance to inflict the opponent with the flinch |
| status effect. |
<----------------------------------------------------------------------------
>
| Name : Rock Smash |
| Type : fighting Class : phy Atk : 40 PP : 15 |
| Acc : 100 Target : foe Effect : -1, def |
| Eff % : 50 |
| |
| Flavor : The user slugs the foe with a shattering punch. It can |
| also smash cracked boulders. |
| Description : Has a 50% chance to reduce the opponent's Defense stat |
| stage (/1.5). |
<----------------------------------------------------------------------------
>
| Name : Rock Throw |
| Type : rock Class : phy Atk : 50 PP : 15 |
| Acc : 90 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user picks up and throws a small rock at the foe to |
| attack. |
| Description : No added effect. |
<----------------------------------------------------------------------------
>
| Name : Rock Tomb |
| Type : rock Class : phy Atk : 50 PP : 10 |
| Acc : 80 Target : foe Effect : -1, spe |
| Eff % : 100
|
| |
| Flavor : Boulders are hurled at the foe. It also lowers the foe's |
| Speed by preventing its movement. |
| Description : Has a 100% chance to reduce the opponent's Speed stat 1 |
| stage (/1.5). |
<----------------------------------------------------------------------------
>
| Name : Rock Wrecker |
| Type : rock Class : phy Atk : 150 PP : 5 |
| Acc : 90 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user launches a huge boulder at the foe to attack. It |
| must rest on the next turn, however. |
| Description : Uses a powerful attack but cannot attack or switch in the |
| next turn to recharge. |
<----------------------------------------------------------------------------
>
| Name : Role Play |
| Type : psychic Class : oth Atk : 0 PP : 10 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user mimics the foe completely, copying the foe's |
| natural ability. |
| Description : User replaces it's ability with opponent's until it leaves |
| battle. This effect does not work with the ability Wonder |
| Guard. |
<----------------------------------------------------------------------------
>
| Name : Rolling Kick |
| Type : fighting Class : phy Atk : 60 PP : 15 |
| Acc : 85 Target : foe Effect : Flinch |
| Eff % : 30 |
| |
| Flavor : The user cuts a quick spin and lashes out with a sharp |
| kick. |
| Description : Has a 30% chance to inflict the opponent with the flinch |
| status effect. |
<----------------------------------------------------------------------------
>
| Name : Rollout |
| Type : rock Class : phy Atk : 30 PP : 20 |
| Acc : 90 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user continually rolls into the foe over five turns. |
| It becomes stronger each time it hits. |
| Description : Power doubles each turn this move is used in succession |
| without missing. The counter resets after 5 turns (max |
| power = 150). If Defense Curl is used the turn before |
| Rollout then Rollout's power is doubled for the first |
| turn. |
<----------------------------------------------------------------------------
>
| Name : Roost |
| Type : flying Class : oth Atk : 0 PP : 10 |
| Acc : 0 Target : user Effect : na |
| Eff % : 0 |
| |
| Flavor : The user lands and rests its body. It restores the user's |
| HP by up to half of its max HP. |
| Description : 1/2 of the user's maximum HP is restored. |
<----------------------------------------------------------------------------
>

<----------------------------------------------------------------------------
>
| Name : Sacred Fire |
| Type : fire Class : phy Atk : 100 PP : 5 |
| Acc : 95 Target : foe Effect : Burn |
| Eff % : 50 |
| |
| Flavor : The foe is razed with a mystical fire of great intensity. |
| It may also leave the target with a burn. |
| Description : Has a 50% chance to inflict the opponent with the burn |
| status effect. If the user is afflicted with the frozen |
| status effect this move will thaw the user. |
<----------------------------------------------------------------------------
>
| Name : Sacred Sword |
| Type : fighting Class : phy Atk : 90 PP : 20 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : Any stat changes the opponent has are ignored. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Safeguard |
| Type : normal Class : oth Atk : 0 PP : 25 |
| Acc : 100 Target : allies Effect : na |
| Eff % : 0 |
| |
| Flavor : The user creates a protective field that prevents status |
| problems for five turns. |
| Description : The user's team is protected from the following status |
| effects for five turns: Burn, Confusion, Frozen, Paralyze, |
| Poison and Sleep. The effects of Rest and Toxic Spikes are |
| not prevented by Safeguard. Safeguard's effect can be |
| removed by using the move Defog. |
<----------------------------------------------------------------------------
>
| Name : Sand Tomb |
| Type : ground Class : phy Atk : 15 PP : 15 |
| Acc : 70 Target : foe Effect : Trap |
| Eff % : 0 |
| |
| Flavor : The user traps the foe inside a harshly raging sandstorm |
| for two to five turns. |
| Description : Traps the opponent for 2-5 turns. There is a 3/8ths chance |
| for lasting 2 or 3 turns and 1/8ths chance for lasting 4 |
| or 5 turns. The opponent is unable to switch/flee from |
| battle until this effect has ended. |
<----------------------------------------------------------------------------
>
| Name : Sand-Attack |
| Type : ground Class : oth Atk : 0 PP : 15 |
| Acc : 100 Target : foe Effect : -1, Accuracy |
| Eff % : 0 |
| |
| Flavor : Sand is hurled in the foe's face, reducing its accuracy. |
| Description : Reduces the opponent's Accuracy 1 stage (/.75). |
<----------------------------------------------------------------------------
>
| Name : Sandstorm |
| Type : rock Class : oth Atk : 0 PP : 10 |
| Acc : 100 Target : all Effect : na |
| Eff % : 0 |
| |
| Flavor : A five-turn sand-storm is summoned to hurt all combatant |
| types except Rock, Ground, and Steel. |
| Description : The weather becomes a sandstorm for 5 turns. |
<----------------------------------------------------------------------------
>
| Name : Scary Face |
| Type : normal Class : oth Atk : 0 PP : 10 |
| Acc : 90 Target : foe Effect : -2, spe |
| Eff % : 0 |
| |
| Flavor : The user frightens the foe with a scary face to sharply |
| reduce its Speed stat. |
| Description : Reduces the opponent's Speed stat 2 stages (/2). |
<----------------------------------------------------------------------------
>
| Name : Scratch |
| Type : normal Class : phy Atk : 40 PP : 35 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : Hard, pointed, and sharp claws rake the foe to inflict |
| damage. |
| Description : No added effect. |
<----------------------------------------------------------------------------
>
| Name : Screech |
| Type : normal Class : oth Atk : 0 PP : 40 |
| Acc : 85 Target : foe Effect : -2, def |
| Eff % : 0 |
| |
| Flavor : An earsplitting screech is emitted to sharply reduce the |
| foe's Defense stat. |
| Description : Reduces the opponent's Defense stat by 2 stages (/2). |
<----------------------------------------------------------------------------
>
| Name : Secret Power |
| Type : normal Class : phy Atk : 70 PP : 20 |
| Acc : 100 Target : foe Effect : Varies by Terrain |
| Eff % : 30 |
| |
| Flavor : The user attacks with a secret power. Its added effects |
| vary depending on the user's environment. |
| Description : Additional effects are determined by the terrain.Terrain = |
| EffectBuilding = Paralyze,Cave = Flinch,Desert = -1 Stage, |
| Accuracy (/.75),Grass = Sleep,Mountain = Flinch,Ocean = -1 |
| stage, Attack (/1.5),Pond = -1 stage, Attack (/1.5),Road = |
| -1 stage, Accuracy (/.75),Snow = Frozen, = Sleep. |
<----------------------------------------------------------------------------
>
| Name : Seed Bomb |
| Type : grass Class : phy Atk : 80 PP : 15 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user slams a barrage of hard-shelled seeds down on the |
| foe from above. |
| Description : No added effect. |
<----------------------------------------------------------------------------
>
| Name : Seed Flare |
| Type : grass Class : spe Atk : 120 PP : 5 |
| Acc : 85 Target : foe Effect : -2, sp def |
| Eff % : 40 |
| |
| Flavor : The user generates a shock wave from within its body. It |
| may also lower the target's Sp. Def. |
| Description : Has a 40% chance to reduce the opponent's Special Defense |
| stat 2 stages (/2). |
<----------------------------------------------------------------------------
>
| Name : Seismic Toss |
| Type : fighting Class : phy Atk : 1 PP : 20 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The foe is thrown using the power of gravity. It inflicts |
| damage equal to the user's level. |
| Description : Damage dealt is the same as the user's level. |
<----------------------------------------------------------------------------
>
| Name : Selfdestruct |
| Type : normal Class : phy Atk : 200 PP : 5 |
| Acc : 100 Target : others Effect : na |
| Eff % : 0 |
| |
| Flavor : The user blows up to inflict damage on all Pok&eacute;mon |
| in battle. The user faints upon using this move. |
| Description : The user faints. Damage dealt is determined as if the |
| opponent has half the Defense of normal. |
<----------------------------------------------------------------------------
>
| Name : Shadow Ball |
| Type : ghost Class : spe Atk : 80 PP : 15 |
| Acc : 100 Target : foe Effect : -1, sp def |
| Eff % : 20 |
| |
| Flavor : The user hurls a shadowy blob at the foe. It may also |
| lower the foe's Sp. Def stat. |
| Description : Has a 20% chance to reduce the opponent's Special Defense |
| stat 1 stage (/1.5). |
<----------------------------------------------------------------------------
>
| Name : Shadow Claw |
| Type : ghost Class : phy Atk : 70 PP : 15 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 13 |
| |
| Flavor : The user slashes with a sharp claw made from shadows. It |
| has a high critical-hit ratio. |
| Description : Has a +1 stage chance for Critical Hit (12.5%). |
<----------------------------------------------------------------------------
>
| Name : Shadow Force |
| Type : ghost Class : phy Atk : 120 PP : 5 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user disappears, then strikes the foe on the second |
| turn. It hits even if the foe used Protect. |
| Description : First turn user disappears and cannot be hit by any |
| incoming attacks. Second turn user reappears and hits the |
| opponent. Cannot be blocked by Detect or Protect. |
<----------------------------------------------------------------------------
>
| Name : Shadow Punch |
| Type : ghost Class : phy Atk : 60 PP : 20 |

| Acc : --- Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user throws a punch at the foe from the shadows. The |
| punch lands without fail. |
| Description : Cannot miss. |
<----------------------------------------------------------------------------
>
| Name : Shadow Sneak |
| Type : ghost Class : phy Atk : 40 PP : 30 |
| Acc : 100 Target : foe Effect : Goes first |
| Eff % : 0 |
| |
| Flavor : The user extends its shadow and attacks the foe from |
| behind. This move always goes first. |
| Description : Always goes first. |
<----------------------------------------------------------------------------
>
| Name : Sharpen |
| Type : normal Class : oth Atk : 0 PP : 30 |
| Acc : 100 Target : user Effect : +1, sp atk |
| Eff % : 0 |
| |
| Flavor : The user reduces its polygon count to make itself more |
| jagged, raising the Attack stat. |
| Description : Boosts the user's Attack 1 stage (x1.5). |
<----------------------------------------------------------------------------
>
| Name : Sheer Cold |
| Type : ice Class : spe Atk : 1 PP : 5 |
| Acc : 30 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The foe is attacked with a blast of absolute-zero cold. |
| The foe instantly faints if it hits. |
| Description : If successful the opponent suffers a OHKO (one-hit |
| knockout). Can only succeed when the opponent's level is |
| equal to or less than the user's level. |
<----------------------------------------------------------------------------
>
| Name : Shell Blade |
| Type : water Class : phy Atk : 75 PP : 10 |
| Acc : 95 Target : foe Effect : -1, Opponent Def |
| Eff % : 50 |
| |
| Flavor : Inflicts regular damage. Has a 50% chance to reduce the |
| opponent's Defense by one stage. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Shell Smash |
| Type : normal Class : oth Atk : 0 PP : 15 |
| Acc : --- Target : user Effect : +1 Spd, -1 Def |
| Eff % : 0 |
| |
| Flavor : The user's Speed is boosted one stage while Defense is |
| reduced one stage. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Shock Wave |
| Type : electric Class : spe Atk : 60 PP : 20 |
| Acc : --- Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user strikes the foe with a quick jolt of electricity. |
| This attack cannot be evaded. |
| Description : Cannot miss. |
<----------------------------------------------------------------------------
>
| Name : Side Change |
| Type : psychic Class : oth Atk : 0 PP : 15 |
| Acc : --- Target : allies Effect : na |
| Eff % : 0 |
| |
| Flavor : The user and an ally trade places on the field. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Signal Beam |
| Type : bug Class : spe Atk : 75 PP : 15 |
| Acc : 100 Target : foe Effect : Confusion |
| Eff % : 10 |
| |
| Flavor : The user attacks with a sinister beam of light. It may |
| also confuse the target. |
| Description : Has a 10% chance to inflict the opponent with the |
| confusion status effect. |
<----------------------------------------------------------------------------
>
| Name : Silver Wind |
| Type : bug Class : spe Atk : 60 PP : 5 |
| Acc : 100 Target : foe Effect : +1 all stats |
| Eff % : 10 |
| |
| Flavor : The foe is attacked with powdery scales blown by wind. It |
| may also raise all the user's stats. |
| Description : Has a 10% chance to boost all of the user's stats 1 stage |
| (x1.5). |
<----------------------------------------------------------------------------
>
| Name : Simple Beam |
| Type : normal Class : oth Atk : 0 PP : 15 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The opponent's ability is changed to Simple. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Sing |
| Type : normal Class : oth Atk : 0 PP : 15 |
| Acc : 55 Target : foe Effect : Sleep |
| Eff % : 0 |
| |
| Flavor : A soothing lullaby is sung in a calming voice that puts |
| the foe into a deep slumber. |
| Description : Inflicts the opponent with the sleep status effect. |
<----------------------------------------------------------------------------
>
| Name : Sketch |
| Type : normal Class : oth Atk : 0 PP : 1 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : It enables the user to learn a move used by the foe. Once |
| used, the move Sketch disappears. |
| Description : When used this move is permantly replaced with the move |
| the opponent's that is Sketched. It fails against opposing |
| Sketch and Struggle. |
<----------------------------------------------------------------------------
>
| Name : Skill Swap |
| Type : psychic Class : oth Atk : 0 PP : 10 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user employs its psychic power to exchange abilities |
| with the foe. This effect does not work with the ability |
| Wonderguard. |
| Description : The user and target switch their abilities. |
<----------------------------------------------------------------------------
>
| Name : Skull Bash |
| Type : normal Class : phy Atk : 100 PP : 15 |
| Acc : 100 Target : foe Effect : +1, def |
| Eff % : 0 |
| |
| Flavor : The user tucks in its head to raise its Defense in the |
| first turn, then rams the foe on the next turn. |
| Description : Boosts the user's Def 1 stage (x1.5) on the first turn and |
| then attacks on the second turn. |
<----------------------------------------------------------------------------
>
| Name : Sky Attack |
| Type : flying Class : phy Atk : 140 PP : 5 |
| Acc : 90 Target : foe Effect : Flinch |
| Eff % : 30 |
| |
| Flavor : A second-turn attack move with a high critical-hit ratio. |
| It may also make the target flinch. |
| Description : First turn the user charges and the second turn the user |
| attacks. Has a +1 stage chance for Critical Hit (12.5%). |
| Also has a 30% chance to inflict the opponent with the |
| flinch status effect. |
<----------------------------------------------------------------------------
>
| Name : Sky Uppercut |
| Type : fighting Class : phy Atk : 85 PP : 15 |
| Acc : 90 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user attacks the foe with an uppercut thrown skyward |
| with force. |
| Description : Can hit a Pok&eacute;mon in the first stage of using the |
| moves Bounce or Fly. |
<----------------------------------------------------------------------------
>
| Name : Slack Off |
| Type : normal Class : oth Atk : 0 PP : 10 |
| Acc : 100 Target : user Effect : na |
| Eff % : 0 |
| |
| Flavor : The user slacks off, restoring its own HP by up to half of |
| its maximum HP. |
| Description : The user's HP is restored by 1/2 its maximum HP. |
<----------------------------------------------------------------------------
>
| Name : Slam |
| Type : normal Class : phy Atk : 80 PP : 20 |
| Acc : 75 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The foe is slammed with a long tail, vines, etc., to |
| inflict damage. |
| Description : No added effect. |
<----------------------------------------------------------------------------
>
| Name : Slash |
| Type : normal Class : phy Atk : 70 PP : 20 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The foe is attacked with a slash of claws, etc. It has a |
| high critical-hit ratio. |
| Description : Has a +1 stage chance for Critical Hit (12.5%). |
<----------------------------------------------------------------------------
>
| Name : Sleep Powder |
| Type : grass Class : oth Atk : 0 PP : 15 |
| Acc : 75 Target : foe Effect : Sleep |
| Eff % : 0 |
| |
| Flavor : The user scatters a big cloud of sleep-inducing dust |
| around the foe. |
| Description : Inflicts the opponent with the sleep status effect. |
<----------------------------------------------------------------------------
>
| Name : Sleep Talk |
| Type : normal Class : oth Atk : 0 PP : 10 |
| Acc : 100 Target : lastfoe Effect : na |
| Eff % : 0 |
| |
| Flavor : While it is asleep, the user randomly uses one of the |
| moves it knows. |
| Description : If the user is afflicted with the sleep status effect it |
| will randomly select and use one if its 3 other known |
| moves. |
<----------------------------------------------------------------------------
>
| Name : Slime Wave |
| Type : poison Class : spe Atk : 95 PP : 10 |
| Acc : 100 Target : foes Effect : Poison |
| Eff % : 0 |
| |
| Flavor : Has a 10% chance to inflict the opponent with the Poison |
| status condition. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Sludge |
| Type : poison Class : spe Atk : 65 PP : 20 |
| Acc : 100 Target : foe Effect : Poison |
| Eff % : 30 |
| |
| Flavor : Unsanitary sludge is hurled at the foe. It may also poison |
| the target. |
| Description : Has a 30% chance to inflict the opponent with poison |
| status effect. |
<----------------------------------------------------------------------------
>
| Name : Sludge Bomb |
| Type : poison Class : spe Atk : 90 PP : 10 |
| Acc : 100 Target : foe Effect : Poison |
| Eff % : 30 |
| |
| Flavor : The user attacks by hurling filthy sludge at the foe. It |
| may also poison the target. |
| Description : Has a 30% chance to inflict the opponent with poison |
| status effect. |
<----------------------------------------------------------------------------
>
| Name : SmellingSalt |
| Type : normal Class : phy Atk : 60 PP : 10 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : This attack inflicts double damage on a paralyzed foe. It |
| also cures the foe's paralysis, however. |
| Description : If the opponent is afflicted by the paralyze status effect |
| Smellingsalt's power is doubled and the opponent's |
| affliction is removed. |
<----------------------------------------------------------------------------
>
| Name : Smog |
| Type : poison Class : spe Atk : 20 PP : 20 |
| Acc : 70 Target : foe Effect : Poison |
| Eff % : 40 |
| |
| Flavor : The foe is attacked with a discharge of filthy gases. It |
| may also poison the target. |
| Description : Has a 40% chance to inflict the opponent with poison |
| status effect. |
<----------------------------------------------------------------------------
>
| Name : SmokeScreen |
| Type : normal Class : oth Atk : 0 PP : 20 |
| Acc : 100 Target : foe Effect : -1 Accuracy |
| Eff % : 0 |
| |
| Flavor : The user releases an obscuring cloud of smoke or ink. It |
| reduces the foe's accuracy. |
| Description : Reduces the opponent's Accuracy 1 stage (/.75). |
<----------------------------------------------------------------------------
>
| Name : Snake Coil |
| Type : poison Class : oth Atk : 0 PP : 20 |
| Acc : --- Target : user Effect : +1 Atk, +1 Def, +1 Acc |
| Eff % : 0 |
| |
| Flavor : The user's Attack, Defense and Accuracy are boosted by one |
| stage. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Snatch |
| Type : dark Class : oth Atk : 0 PP : 10 |
| Acc : 100 Target : lastfoe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user steals the effects of any healing or |
| status-changing move the foe attempts to use. |
| Description : Goes first. Steals the opponent's last move if that move |
| target's the user. See Move Mechanics for more. |
<----------------------------------------------------------------------------
>
| Name : Snore |
| Type : normal Class : spe Atk : 40 PP : 15 |
| Acc : 100 Target : foe Effect : Flinch |
| Eff % : 30 |
| |
| Flavor : An attack that can be used only if the user is asleep. The |
| harsh noise may also make the foe flinch. |
| Description : This move will fail unless the user is afflicted with the |
| sleep status effect. Has a 30% chance to inflict the |
| opponent with the flinch status effect. |
<----------------------------------------------------------------------------
>
| Name : Softboiled |
| Type : normal Class : oth Atk : 0 PP : 10 |
| Acc : 100 Target : user Effect : na |
| Eff % : 0 |
| |
| Flavor : The user restores its own HP by up to half of its max HP. |
| May be used in the field to heal HP. |
| Description : The user's HP is restored by 1/2 its maximum HP. |
<----------------------------------------------------------------------------
>
| Name : Solarbeam |
| Type : grass Class : spe Atk : 120 PP : 10 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : A two-turn attack. The user gathers light, then blasts a |
| bundled beam on the second turn. |
| Description : Turn of attack depends on the weather.
If its |
| Sunny: No charge turn is required; user attacks |
| first turn.
|
| Any other condition: A charge turn is required; |
| user attacks second turn. |
<----------------------------------------------------------------------------
>
| Name : Sonicboom |
| Type : normal Class : spe Atk : 1 PP : 20 |
| Acc : 90 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The foe is hit with a destructive shock wave that always |
| inflicts 20 HP damage. |
| Description : Always inflicts 20HP worth of damage. |
<----------------------------------------------------------------------------
>
| Name : Spacial Rend |
| Type : dragon Class : spe Atk : 100 PP : 5 |
| Acc : 95 Target : foe Effect : na |
| Eff % : 13 |
| |
| Flavor : The user tears the foe along with the space around it. |
| This move has a high critical-hit ratio. |
| Description : Has a +1 stage chance for Critical Hit (12.5%). |
<----------------------------------------------------------------------------
>
| Name : Spark |
| Type : electric Class : phy Atk : 65 PP : 20 |
| Acc : 100 Target : foe Effect : Paralyze |
| Eff % : 30 |
| |
| Flavor : The user throws an electrically charged tackle at the foe. |
| It may also leave the target paralyzed. |
| Description : Has a 30% chance to inflict the opponent with the paralyze |
| status effect. |
<----------------------------------------------------------------------------
>
| Name : Spider Web |
| Type : bug Class : oth Atk : 0 PP : 10 |
| Acc : 0 Target : foe Effect : Trap |
| Eff % : 0 |
| |
| Flavor : The user ensnares the foe with a thin, gooey silk so it |
| can't flee from battle. |
| Description : Traps the opponent for 2-5 turns. There is a 3/8ths chance |
| for lasting 2 or 3 turns and 1/8ths chance for lasting 4 |
| or 5 turns. The opponent is unable to switch/flee from |
| battle until this effect has ended. |
<----------------------------------------------------------------------------
>
| Name : Spike Cannon |
| Type : normal Class : phy Atk : 20 PP : 15 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : Sharp spikes are fired at the foe to strike two to five |
| times in rapid succession. |
| Description : Makes 2-5 consecutive hits within the same turn. There is |
| a 3/8ths chance for 2 or 3 hits and 1/8ths chance for 4 or |
| 5 hits. |
<----------------------------------------------------------------------------
>
| Name : Spikes |
| Type : ground Class : oth Atk : 0 PP : 20 |
| Acc : 100 Target : enemyfield Effect : na |
| Eff % : 0 |
| |
| Flavor : The user lays a trap of spikes at the foe's feet. The trap |
| hurts foes that switch into battle. |
| Description : When opposing Pok&eacute;mon switch in they are hurt by |
| Spikes with the amount of damage varying by layer.Layer = |
| %HP Lost1 = 12.5%,2 = 18.75%,3 = 25%. |
<----------------------------------------------------------------------------
>
| Name : Spit Up |
| Type : normal Class : spe Atk : 100 PP : 10 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The power stored using the move Stockpile is released at |
| once in an attack. |
| Description : The amount of damage dealt depends on how many Stockpiles |
| have been made. For each Stockpile this move is increased |
| in base power by 100, with a maximum of 3 Stockpiles |
| possible (max power = 300). Spit Up fails if there is no |
| Stockpile. |
<----------------------------------------------------------------------------
>
| Name : Spite |
| Type : ghost Class : oth Atk : 0 PP : 10 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user looses its grudge on the move last used by the |
| foe by cutting 4 PP from it. |
| Description : The opponent's last used move has its PP reduced by 2-5 |
| points. |
<----------------------------------------------------------------------------
>
| Name : Splash |
| Type : water Class : oth Atk : 0 PP : 40 |
| Acc : 100 Target : user Effect : na |
| Eff % : 0 |
| |
| Flavor : The user just flops and splashes around to no effect at |
| all... |
| Description : Go Magikarp! Use your Splash attack! |
<----------------------------------------------------------------------------
>
| Name : Spore |
| Type : grass Class : oth Atk : 0 PP : 15 |
| Acc : 100 Target : foe Effect : Sleep |
| Eff % : 0 |
| |
| Flavor : The user scatters bursts of spores that induce sleep. |
| Description : Inflicts the opponent with the sleep status effect. |
<----------------------------------------------------------------------------
>
| Name : Stealth Rock |
| Type : rock Class : oth Atk : 0 PP : 20 |
| Acc : 0 Target : enemyfield Effect : na |
| Eff % : 0 |
| |
| Flavor : The user lays a trap of levitating stones around the foe. |
| The trap hurts foes that switch into battle. |
| Description : When opposing Pok&eacute;mon switch in they are hurt by |
| Stealth Rock with the amount of damage varying by the |
| opponent's Type Weakness to the type.Weakness = %HP Loss4x |
| Resist = 3.125% HP2x Resist = 6.25% HPNeutral = 12.5% HP2x |
| Weak = 25% HP4x Weak = 50% HPPok&eacute;mon with the |
| ability Magic Guard ignore the effects of Stealth |
| Rock.Stealth Rock can be removed by using Rapid Spin. |
<----------------------------------------------------------------------------
>
| Name : Steel Wing |
| Type : steel Class : phy Atk : 70 PP : 25 |
| Acc : 90 Target : foe Effect : +1, def |
| Eff % : 10 |
| |
| Flavor : The foe is hit with wings of steel. It may also raise the |
| user's Defense stat. |
| Description : Has a 10% chance to boost the user's Defense 1 stage |
| (x1.5). |
<----------------------------------------------------------------------------
>
| Name : Stockpile |
| Type : normal Class : oth Atk : 0 PP : 20 |
| Acc : 100 Target : user Effect : na |
| Eff % : 0 |
| |
| Flavor : The user charges up power, and raises both its Defense and |
| Sp. Def. The move can be used three times. |
| Description : Stores energy 1-3 times for use with Spit Up or Swallow. |
| Also boosts the user's Defense and Special Defense 1 stage |
| for each Stockpile (x1.5). The counter is reset when Spit |
| Up or Swallow is used as well as if the user switches out. |
| The stat boosting effects of this move can be Baton Passed |
| to teammates. |
<----------------------------------------------------------------------------
>
| Name : Stomp |
| Type : normal Class : phy Atk : 65 PP : 20 |
| Acc : 100 Target : foe Effect : Flinch |
| Eff % : 30 |
| |
| Flavor : The foe is stomped with a big foot. It may also make the |
| target flinch. |
| Description : Has a 30% chance to inflict the opponent with the flinch |
| status effect. If the opponent has used Minimize, Stomp's |
| power is doubled. |
<----------------------------------------------------------------------------
>
| Name : Stone Edge |
| Type : rock Class : phy Atk : 100 PP : 5 |
| Acc : 80 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user stabs the foe with a sharpened stone. It has a |
| high critical-hit ratio. |
| Description : Has a +1 stage chance for Critical Hit (12.5%). |
<----------------------------------------------------------------------------
>
| Name : Strength |
| Type : normal Class : phy Atk : 80 PP : 15 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The foe is slugged with a punch thrown at maximum power. |
| It can also be used to move boulders. |
| Description : No added effect. |
<----------------------------------------------------------------------------
>
| Name : String Shot |
| Type : bug Class : oth Atk : 0 PP : 40 |
| Acc : 95 Target : foes Effect : -1, spe |
| Eff % : 0 |
| |
| Flavor : The foe is bound with silk blown from the user's mouth. It |
| reduces the target's Speed stat. |
| Description : Reduces the opponent's Speed stat 1 stage (/1.5). |
<----------------------------------------------------------------------------
>
| Name : Struggle |
| Type : normal Class : phy Atk : 50 PP : 1 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : An attack that is used in desperation only if the user has |
| no PP. It also hurts the user slightly. |
| Description : You lost.The user uses Struggle when it has no other |
| available moves; it loses 25% of its HP each turn it |
| attacks. Accuracy and Evasion stats are irrelevant when |
| using Struggle. |
<----------------------------------------------------------------------------
>
| Name : Stun Spore |
| Type : grass Class : oth Atk : 0 PP : 30 |
| Acc : 75 Target : foe Effect : Paralyze |
| Eff % : 0 |
| |
| Flavor : The user scatters a cloud of paralyzing powder. It may |
| paralyze the target. |
| Description : Inflicts the opponent with the paralyze status effect. |
<----------------------------------------------------------------------------
>
| Name : Submersion |
| Type : water Class : oth Atk : 0 PP : 20 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The opponent's typing is changed to Water. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Submission |
| Type : fighting Class : phy Atk : 80 PP : 25 |
| Acc : 80 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user grabs the foe and recklessly dives for the |
| ground. It also hurts the user slightly. |
| Description : 1/4 of the damage inflicted on the opponent is done to the |
| user as recoil. |
<----------------------------------------------------------------------------
>
| Name : Substitute |
| Type : normal Class : oth Atk : 0 PP : 10 |
| Acc : 100 Target : user Effect : na |
| Eff % : 0 |
| |
| Flavor : The user makes a copy of itself using some of its HP. The |
| copy serves as the user's decoy. |
| Description : 1/4 of the user's maximum HP is transferred to clay doll |
| which then takes damage that would otherwise be dealt to |
| the user as well as status effects until the HP given to |
| the doll is gone at which point the doll breaks. |
<----------------------------------------------------------------------------
>
| Name : Sucker Punch |
| Type : dark Class : phy Atk : 80 PP : 5 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : This move enables the user to attack first. It fails if |
| the foe is not readying an attack, however. |
| Description : Goes first. Fails if the opponent does not also use a |
| damage dealing move this turn. |
<----------------------------------------------------------------------------
>
| Name : Sunny Day |
| Type : fire Class : oth Atk : 0 PP : 5 |
| Acc : 0 Target : all Effect : na |
| Eff % : 0 |
| |
| Flavor : The user intensifies the sun for five turns, powering up |
| Fire-type moves. |
| Description : Changes the weather to sun for the next 5 turns. |
<----------------------------------------------------------------------------
>
| Name : Super Fang |
| Type : normal Class : phy Atk : 1 PP : 10 |
| Acc : 90 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user chomps hard on the foe with its sharp front |
| fangs. It cuts the target's HP to half. |
| Description : Inflicts damage that removes 1/2 of the opponent's |
| remaining HP, dealing a minimum of 1 damage. |
<----------------------------------------------------------------------------
>
| Name : Superpower |
| Type : fighting Class : phy Atk : 120 PP : 5 |
| Acc : 100 Target : foe Effect : -1, atk, def |
| Eff % : 0 |
| |
| Flavor : The user attacks the foe with great power. However, it |
| also lowers the user's Attack and Defense. |
| Description : After inflicting damage the user's Attack and Defense and |
| reduced 1 stage (/1.5). |
<----------------------------------------------------------------------------
>
| Name : Supersonic |
| Type : normal Class : oth Atk : 0 PP : 20 |
| Acc : 55 Target : foe Effect : Confusion |
| Eff % : 0 |
| |
| Flavor : The user generates odd sound waves from its body. It may |
| confuse the target. |
| Description : Inflicts the opponent with the confusion status effect. |
<----------------------------------------------------------------------------
>
| Name : Surf |
| Type : water Class : spe Atk : 95 PP : 15 |
| Acc : 100 Target : others Effect : na |
| Eff % : 0 |
| |
| Flavor : It swamps the entire battlefield with a giant wave. It can |
| also be used for crossing water. |
| Description : No added effect. |
<----------------------------------------------------------------------------
>
| Name : Swagger |
| Type : normal Class : oth Atk : 0 PP : 15 |
| Acc : 90 Target : foe Effect : +2 atk, Confusion |
| Eff % : 0 |
| |
| Flavor : The user enrages the foe into confusion. However, it also |
| sharply raises the foe's Attack stat. |
| Description : The opponent's Attack stat is boosted 2 stages (x2) at the |
| expense of becoming inflicted with the confusion status |
| effect. |
<----------------------------------------------------------------------------
>
| Name : Swallow |
| Type : normal Class : oth Atk : 0 PP : 10 |
| Acc : 100 Target : user Effect : na |
| Eff % : 0 |
| |
| Flavor : The power stored using the move Stockpile is absorbed by |
| the user to heal its HP. |
| Description : The amount of recovered HP depends on how many Stockpiles |
| there are (max stockpiles = 3).Stockpile = HP recovered1 |
| Stock = 1/4 HP,2 Stocks = 1/2 HP,3 Stocks = full HP. |
<----------------------------------------------------------------------------
>
| Name : Sweep Slap |
| Type : normal Class : phy Atk : 25 PP : 10 |
| Acc : 85 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : Makes 2-5 consecutive hits within the same turn. There is |
| a 3/8ths chance for 2 or 3 hits and 1/8ths chance for 4 or |
| 5 hits |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Sweet Kiss |
| Type : normal Class : oth Atk : 0 PP : 10 |
| Acc : 75 Target : foe Effect : Confusion |
| Eff % : 0 |
| |
| Flavor : The user kisses the foe with a sweet, angelic cuteness |
| that causes confusion. |
| Description : Inflicts the opponent with the confusion status effect. |
<----------------------------------------------------------------------------
>
| Name : Sweet Scent |
| Type : normal Class : oth Atk : 0 PP : 20 |
| Acc : 100 Target : foes Effect : -1, Evasion |
| Eff % : 0 |
| |
| Flavor : A sweet scent that lowers the foe's evasiveness. It also |
| lures wild Pok&eacute;mon if used in grass, etc. |
| Description : Reduces the opponent's Evasion 1 stage (x1.3). |
<----------------------------------------------------------------------------
>
| Name : Swift |
| Type : normal Class : spe Atk : 60 PP : 20 |
| Acc : --- Target : foes Effect : na |
| Eff % : 0 |
| |
| Flavor : Star-shaped rays are shot at the foe. This attack never |
| misses. |
| Description : Cannot miss. |
<----------------------------------------------------------------------------
>
| Name : Switcheroo |
| Type : dark Class : oth Atk : 0 PP : 10 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user trades held items with the foe faster than the |
| eye can follow. |
| Description : The user and opponent switch held items until the end of |
| the battle. If user is not holding an item, then the |
| effect is similar to using Thief/Covet. If the user has an |
| item and the opponent does not, then user will hold no |
| item while the opponent gets the item user was holding. |
| This effect will fail against Pok&eacute;mon with the |
| abilities Multitype and Sticky Hold. |
<----------------------------------------------------------------------------
>
| Name : Swords Dance |
| Type : normal Class : oth Atk : 0 PP : 30 |
| Acc : 100 Target : user Effect : +2, atk |
| Eff % : 0 |
| |
| Flavor : A frenetic dance to uplift the fighting spirit. It sharply |
| raises the user's Attack stat. |
| Description : Boosts the user's Attack 2 stages (x2). |
<----------------------------------------------------------------------------
>
| Name : Synchro Noise |
| Type : psychic Class : spe Atk : 70 PP : 15 |
| Acc : 100 Target : all Effect : na |
| Eff % : 0 |
| |
| Flavor : All Pok&eacute;mon that share the user's type are hit. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Synthesis |
| Type : grass Class : oth Atk : 0 PP : 5 |
| Acc : 100 Target : user Effect : na |
| Eff % : 0 |
| |
| Flavor : The user restores its own HP. The amount of HP regained |
| varies with the weather. |
| Description : The amount of HP restored to the user varies with the |
| weather.Sunshine: 100% HP restored.Rain: 25% HP |
| restored.Hail: 25% HP restored.Sandstorm: 25% HP restored. |
<----------------------------------------------------------------------------
>

<----------------------------------------------------------------------------
>
| Name : Tackle |
| Type : normal Class : phy Atk : 35 PP : 35 |
| Acc : 95 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : A physical attack in which the user charges and slams into |
| the foe with its whole body. |
| Description : No added effect. |
<----------------------------------------------------------------------------
>
| Name : Tail Glow |
| Type : bug Class : oth Atk : 0 PP : 20 |
| Acc : 100 Target : user Effect : +2, sp atk |
| Eff % : 0 |
| |
| Flavor : The user stares at flashing lights to focus its mind, |
| sharply raising its Sp. Atk stat. |
| Description : Boosts the user's Special Attack 2 stages (x2). |
<----------------------------------------------------------------------------
>
| Name : Tail Whip |
| Type : normal Class : oth Atk : 0 PP : 30 |
| Acc : 100 Target : foes Effect : -1, def |
| Eff % : 0 |
| |
| Flavor : The user wags its tail cutely, making the foe less wary. |
| The target's Defense stat is lowered. |
| Description : Reduces the opponent's Defense stat 2 stages (/1.5). |
<----------------------------------------------------------------------------
>
| Name : Tailwind |
| Type : flying Class : oth Atk : 0 PP : 30 |
| Acc : 0 Target : allies Effect : +2, spe |
| Eff % : 0 |
| |
| Flavor : The user whips up a turbulent whirlwind that ups the Speed |
| of all party Pok&eacute;mon for three turns. |
| Description : The user's ally's Speed stats are boosted 2 stages (x2) |
| for the following 3 turns. |
<----------------------------------------------------------------------------
>
| Name : Take Down |
| Type : normal Class : phy Atk : 90 PP : 20 |
| Acc : 85 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : A reckless, full-body charge attack for slamming into the |
| foe. It also damages the user a little. |
| Description : 1/4 of the damage inflicted on the opponent is done to the |
| user as recoil. |
<----------------------------------------------------------------------------
>
| Name : Taunt |
| Type : dark Class : oth Atk : 0 PP : 20 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The foe is taunted into a rage that allows it to use only |
| attack moves for two to four turns. |
| Description : The opponent can only use moves that would deal damage for |
| the following 3-5 turns.Prevents use of the following |
| moves:&nbsp;Assist, Copycat, Me First, Metronome, Mirror |
| Move, and Sleep Talk. The following moves are moves that |
| would deal damage and are thus usable: Bide, Counter, |
| Mirror Coat and Metal Burst. |
<----------------------------------------------------------------------------
>
| Name : Techno Buster |
| Type : normal Class : spe Atk : 85 PP : 5 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : If the user is holding a Plate the type of damage done |
| will match the plate. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Teeter Dance |
| Type : normal Class : oth Atk : 0 PP : 20 |
| Acc : 100 Target : others Effect : Confusion |
| Eff % : 0 |
| |
| Flavor : The user performs a wobbly dance that confuses all the |
| Pok&eacute;mon in battle. |
| Description : The opponent is inflicted with the confusion status |
| effect. |
<----------------------------------------------------------------------------
>
| Name : Telekinesis |
| Type : psychic Class : oth Atk : 0 PP : 15 |
| Acc : --- Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : A random status condition is inflicted on the opponent for |
| three turns. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Teleport |
| Type : psychic Class : oth Atk : 0 PP : 20 |
| Acc : 100 Target : user Effect : na |
| Eff % : 0 |
| |
| Flavor : Use it to flee from any wild Pok&eacute;mon. It may also |
| be used to warp to the last Pok&eacute;Center visited. |
| Description : The user can switch out. Ingame, wild battles end after |
| use. |
<----------------------------------------------------------------------------
>
| Name : Thief |
| Type : dark Class : phy Atk : 40 PP : 10 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user attacks and steals the foe's held item |
| simultaneously. It can't steal if the user holds an item. |
| Description : If the user is not holding an item and the opponent is, |
| the user will take the opponent's held item and the user |
| will equip it until the battle's end. Ingame the item is |
| kept even after the battle. Items will not be taken from |
| Pok&eacute;mon with the abilities Multitype and Sticky |
| Hold. |
<----------------------------------------------------------------------------
>
| Name : Thrash |
| Type : normal Class : phy Atk : 90 PP : 20 |
| Acc : 100 Target : randfoe Effect : Confusion |
| Eff % : 0 |
| |
| Flavor : The user rampages and attacks for two to three turns. It |
| then becomes confused, however. |
| Description : For 2-3 consecutive turns the user will attack without |
| order but, afterwards, will become afflicted by the |
| Confusion status effect. |
<----------------------------------------------------------------------------
>
| Name : Thunder |
| Type : electric Class : spe Atk : 120 PP : 10 |
| Acc : 70 Target : foe Effect : Paralyze |
| Eff % : 30 |
| |
| Flavor : A wicked thunderbolt is dropped on the foe to inflict |
| damage. It may also leave the target paralyzed. |
| Description : Has a 30% chance to inflict the opponent with the paralyze |
| status effect. |
<----------------------------------------------------------------------------
>
| Name : Thunder Fang |
| Type : electric Class : phy Atk : 65 PP : 15 |
| Acc : 95 Target : foe Effect : Flinch or Paralyze |
| Eff % : 10 |
| |
| Flavor : The user bites with electrified fangs. It may also make |
| the foe flinch or become paralyzed. |
| Description : Can afflict the opponent with the Flinch or Paralyze |
| status conditions 1/10th of the time. |
<----------------------------------------------------------------------------
>
| Name : Thunder Wave |
| Type : electric Class : oth Atk : 0 PP : 20 |
| Acc : 100 Target : foe Effect : Paralyze |
| Eff % : 0 |
| |
| Flavor : A weak electric charge is launched at the foe. It causes |
| paralysis if it hits. |
| Description : Inflicts the opponent with the paralyze status effect. |
<----------------------------------------------------------------------------
>
| Name : Thunderbolt |
| Type : electric Class : spe Atk : 95 PP : 15 |
| Acc : 100 Target : foe Effect : Paralyze |
| Eff % : 10 |
| |
| Flavor : A strong electric blast is loosed at the foe. It may also |
| leave the foe paralyzed. |
| Description : Has a 10% chance to inflict the opponent with the paralyze |
| status effect. |
<----------------------------------------------------------------------------
>
| Name : ThunderPunch |
| Type : electric Class : phy Atk : 75 PP : 15 |
| Acc : 100 Target : foe Effect : Paralyze |
| Eff % : 10 |
| |
| Flavor : The foe is punched with an electrified fist. It may leave |
| the target with paralysis. |
| Description : Has a 10% chance to inflict the opponent with the paralyze |
| status effect. |
<----------------------------------------------------------------------------
>
| Name : ThunderShock |
| Type : electric Class : spe Atk : 40 PP : 30 |
| Acc : 100 Target : foe Effect : Paralyze |
| Eff % : 10 |
| |
| Flavor : A jolt of electricity is hurled at the foe to inflict |
| damage. It may also leave the foe paralyzed. |
| Description : Has a 10% chance to inflict the opponent with the paralyze |
| status effect. |
<----------------------------------------------------------------------------
>
| Name : Tickle |
| Type : normal Class : oth Atk : 0 PP : 20 |
| Acc : 100 Target : foe Effect : -1, atk, def |
| Eff % : 0 |
| |
| Flavor : The user tickles the foe into laughing, reducing its |
| Attack and Defense stats. |
| Description : Reduces the opponent's Attack and Defense stats 1 stage |
| (/1.5). |
<----------------------------------------------------------------------------
>
| Name : Torment |
| Type : dark Class : oth Atk : 0 PP : 15 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user torments and enrages the foe, making it incapable |
| of using the same move twice in a row. |
| Description : The opponent is prevented from using the same move twice |
| in a row until it leaves battle. If the opponent has only |
| 1 usable move left they will use the move Struggle every |
| other turn. |
<----------------------------------------------------------------------------
>
| Name : Toxic |
| Type : poison Class : oth Atk : 0 PP : 10 |
| Acc : 85 Target : foe Effect : Poison |
| Eff % : 0 |
| |
| Flavor : A move that leaves the target badly poisoned. Its poison |
| damage worsens every turn. |
| Description : Inflicts the opponent with the bad poison status effect. |
| At the end of the first turn 1/16 of the opponent's |
| maxmimum HP is lost and the effect doubles every turn |
| thereafter. |
<----------------------------------------------------------------------------
>
| Name : Toxic Spikes |
| Type : poison Class : oth Atk : 0 PP : 20 |
| Acc : 0 Target : enemyfield Effect : Poison |
| Eff % : 0 |
| |
| Flavor : The user lays a trap of poison spikes at the foe's feet. |
| They poison foes that switch into battle. |
| Description : Poisonous spikes are scattered on the field. 1 layer of |
| spikes will inflict the poison status effect and 2 layers |
| will inflict the bad poison status effect. If a type hits |
| the spikes while switching the spikes are removed. Steel |
| types will not recieve the status affliction as well as |
| Pok&eacute;mon coming in via Baton Pass or while Safeguard |
| is active.Stealth Rock can be removed by using Rapid Spin. |
<----------------------------------------------------------------------------
>
| Name : Transform |
| Type : normal Class : oth Atk : 0 PP : 10 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user transforms into a copy of the foe right down to |
| having the same move set. |
| Description : The user copies the opponent and transforms into an exact |
| replica. This effect includes the copying of: Attack, |
| Defense, Special Attack, Special Defense, and Speed stats; |
| moves (with 5 PP remaining, each), typing, and ability. |
| The effects of the items Metal Powder and Speed Powder are |
| cancelled after Ditto transforms. |
<----------------------------------------------------------------------------
>
| Name : Tri Attack |
| Type : normal Class : spe Atk : 80 PP : 10 |
| Acc : 100 Target : foe Effect : Burn, Frozen or Paralyze|
| Eff % : 20 |
| |
| Flavor : The user strikes with a simultaneous three-beam attack. |
| May also paralyze, burn, or freeze the target. |
| Description : Has a 20% chance to inflict the opponent with either the |
| burn, frozen, or paralyze status effects. |
<----------------------------------------------------------------------------
>
| Name : Trick |
| Type : psychic Class : oth Atk : 0 PP : 10 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user catches the foe off guard and swaps the foe's |
| held item with its own. |
| Description : The user and opponent switch held items until the end of |
| the battle. If user is not holding an item, then the |
| effect is similar to using Thief/Covet. If the user has an |
| item and the opponent does not, then user will hold no |
| item while the opponent gets the item user was holding. |
| This effect will fail against Pok&eacute;mon with the |
| abilities Multitype and Sticky Hold. |
<----------------------------------------------------------------------------
>
| Name : Trick Room |
| Type : psychic Class : oth Atk : 0 PP : 5 |
| Acc : 0 Target : all Effect : na |
| Eff % : 0 |
| |
| Flavor : The user creates a bizarre area in which slower |
| Pok&eacute;mon get to move first for five turns. |
| Description : Goes last. For the following 5 turns the order of |
| attacking is reversed (slowest to fastest instead of |
| fastest to slowest). Exceptions to this effect are items |
| and/or abilities that would make a Pok&eacute;mon go last. |
| If both Pok&eacute;mon have the same ability/item then the |
| slowest Pok&eacute;mon will go first. The priority order |
| of moves is unaffected. Trick Room can be cancelled by |
| using Trick Room while Trick Room is in effect. |
<----------------------------------------------------------------------------
>
| Name : Trickery |
| Type : dark Class : phy Atk : 95 PP : 15 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The higher the opponent's Attack stat the more damage |
| dealt. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Triple Kick |
| Type : fighting Class : phy Atk : 10 PP : 10 |
| Acc : 90 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : A consecutive three-kick attack that becomes more powerful |
| with each successive hit. |
| Description : Hits at a maximum of 3 times within the same turn. If one |
| hit misses the move's turn ends and the counter is reset. |
| Skill Link does not guarentee succession.Kick # = |
| PowerKick 1 = 10power,Kick 2 = 20power,Kick 3 = |
| 30power.With 3 successful hits this move has 60 base |
| power. |
<----------------------------------------------------------------------------
>
| Name : Trump Card |
| Type : normal Class : spe Atk : 40 PP : 5 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The fewer PP this move has, the more power it has for |
| attack. |
| Description : The less PP remaining the more powerful the move.Remaining |
| PP = Power5+ PP = 40power,4 PP = 50power,3 PP = 60power,2 |
| PP = 75power,1 PP = 190power. |
<----------------------------------------------------------------------------
>
| Name : Twineedle |
| Type : bug Class : phy Atk : 25 PP : 20 |
| Acc : 100 Target : foe Effect : Poison |
| Eff % : 20 |
| |
| Flavor : The foe is stabbed twice by a pair of stingers. It may |
| also poison the target. |
| Description : Hits twice. Has a 20% chance to inflict the opponent with |
| the poison status effect. |
<----------------------------------------------------------------------------
>
| Name : Twister |
| Type : dragon Class : spe Atk : 40 PP : 20 |
| Acc : 100 Target : foes Effect : Flinch |
| Eff % : 20 |
| |
| Flavor : The user whips up a vicious twister to tear at the foe. It |
| may also make the foe flinch. |
| Description : Has a 20% chance to inflict the opponent with the flinch |
| status effect. If the opponent is in the charge stage of |
| Fly or Bounce then Twister's power is doubled. |
<----------------------------------------------------------------------------
>

<----------------------------------------------------------------------------
>
| Name : U-Turn |
| Type : bug Class : phy Atk : 70 PP : 20 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : After making its attack, the user rushes back to switch |
| places with a party Pok&eacute;mon in waiting. |
| Description : User switches out after attacking unless the trainer has |

| no remaining Pok&eacute;mon left, in which case the user |
| will steal deal damage and remain in battle. Can be hit by |
| Pursuit before switching out if the Pursuit user is slower |
| than the U-Turn user. |
<----------------------------------------------------------------------------
>
| Name : Uproar |
| Type : normal Class : spe Atk : 50 PP : 10 |
| Acc : 100 Target : randfoe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user attacks in an uproar for two to five turns. Over |
| that time, no one can fall asleep. |
| Description : Any Pok&eacute;mon is prevented from being afflicted by |
| the sleep status effect. This effect will work even if the |
| opponent is of the Ghost type. The user is locked into |
| using this move for 2-5 turns. |
<----------------------------------------------------------------------------
>

<----------------------------------------------------------------------------
>
| Name : V-Generate |
| Type : fire Class : phy Atk : 180 PP : 5 |
| Acc : 95 Target : foe Effect : -1 Def, -1 SpDef, -1 Spd|
| Eff % : 100 |
| |
| Flavor : The user's Defense, Special Defense and Speed are reduced |
| by one stage. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Vacuum Wave |
| Type : fighting Class : spe Atk : 40 PP : 30 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user whirls its fists to send a wave of pure vacuum at |
| the foe. This move always goes first. |
| Description : Goes first. |
<----------------------------------------------------------------------------
>
| Name : Venom Shock |
| Type : poison Class : spe Atk : 65 PP : 10 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : Damage done is double if the target is afflicted with |
| Poison |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Vicegrip |
| Type : normal Class : phy Atk : 55 PP : 30 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : Huge, impressive pincers grip and squeeze the foe. |
| Description : No added effect. |
<----------------------------------------------------------------------------
>
| Name : Vine Whip |
| Type : grass Class : phy Atk : 35 PP : 15 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The foe is struck with slender, whiplike vines to inflict |
| damage. |
| Description : No added effect. |
<----------------------------------------------------------------------------
>
| Name : Vital Throw |
| Type : fighting Class : phy Atk : 70 PP : 10 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user allows the foe to attack first. In return, this |
| throw move is guaranteed not to miss. |
| Description : Goes last. Cannot miss. |
<----------------------------------------------------------------------------
>
| Name : Volt Change |
| Type : electric Class : spe Atk : 70 PP : 20 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : After attacking, the user switches out of battle. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Volt Tackle |
| Type : electric Class : phy Atk : 120 PP : 15 |
| Acc : 100 Target : foe Effect : Paralyze |
| Eff % : 10 |
| |
| Flavor : The user electrifies itself, then charges at the foe. It |
| causes considerable damage to the user as well. |
| Description : 1/3 of the damage inflicted on the opponent is done to the |
| user as recoil. Also has a 10% chance to inflict the |
| opponent with the paralyze status effect. |
<----------------------------------------------------------------------------
>

<----------------------------------------------------------------------------
>
| Name : Wake-Up Slap |
| Type : fighting Class : phy Atk : 60 PP : 10 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : This attack inflicts high damage on a sleeping foe. It |
| also wakes the foe up, however. |
| Description : If the opponent is afflicted by the sleep status effect |
| Wake-Up Slap's power is doubled and the opponent's |
| affliction is removed. |
<----------------------------------------------------------------------------
>
| Name : Water Gun |
| Type : water Class : spe Atk : 40 PP : 25 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The foe is blasted with a forceful shot of water. |
| Description : No added effect. |
<----------------------------------------------------------------------------
>
| Name : Water Oath |
| Type : water Class : spe Atk : 50 PP : 10 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : When followed by Fire Oath a rainbow is made that may |
| inflict opponent's with Confusion. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Water Pulse |
| Type : water Class : spe Atk : 60 PP : 20 |
| Acc : 100 Target : foe Effect : Confusion |
| Eff % : 20 |
| |
| Flavor : The user attacks the foe with a pulsing blast of water. It |
| may also confuse the foe. |
| Description : Has a 20% chance to inflict the opponent with the |
| confusion status effect. |
<----------------------------------------------------------------------------
>
| Name : Water Sport |
| Type : water Class : oth Atk : 0 PP : 15 |
| Acc : 100 Target : all Effect : na |
| Eff % : 0 |
| |
| Flavor : The user soaks itself with water. The move weakens |
| Fire-type moves while the user is in the battle. |
| Description : Damage dealt by types is halved until the user switches |
| out. |
<----------------------------------------------------------------------------
>
| Name : Water Spout |
| Type : water Class : spe Atk : 150 PP : 5 |
| Acc : 100 Target : foes Effect : na |
| Eff % : 0 |
| |
| Flavor : The user spouts water to damage the foe. The lower the |
| user's HP, the less powerful it becomes. |
| Description : This move cannot have a critical hit. The higher the |
| user's HP the more powerful the move, given by the |
| formula: current HP * 150 / maxmimum HP. |
<----------------------------------------------------------------------------
>
| Name : Waterfall |
| Type : water Class : phy Atk : 80 PP : 15 |
| Acc : 100 Target : foe Effect : Flinch |
| Eff % : 20 |
| |
| Flavor : The user charges the foe at an awesome speed. It can also |
| be used to climb a waterfall. |
| Description : Has a 20% chance to inflict the opponent with the Flinch |
| status effect. |
<----------------------------------------------------------------------------
>
| Name : Weather Ball |
| Type : normal Class : spe Atk : 50 PP : 10 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : An attack move that varies in power and type depending on |
| the weather. |
| Description : If a weather type is in effect the base power of Weather |
| Ball is doubled and Weather Ball's type reflects the |
| current conditions.Weather = TypeDeep Fog = Hailstorm = |
| ,Heavy Rain = ,Sandstorm = ,Sun = . |
<----------------------------------------------------------------------------
>
| Name : Whirlpool |
| Type : water Class : spe Atk : 15 PP : 15 |
| Acc : 70 Target : foe Effect : Trap |
| Eff % : 0 |
| |
| Flavor : The user traps the foe inside a fast, vicious whirlpool |
| that lasts for two to five turns. |
| Description : Inflicts 1/16 of the opponent's maxmimum HP each turn, |
| traps the opponent for 2-5 turns. There is a 3/8ths chance |
| for lasting 2 or 3 turns and 1/8ths chance for lasting 4 |
| or 5 turns. The opponent is unable to switch/flee from |
| battle until this effect has ended. |
<----------------------------------------------------------------------------
>
| Name : Whirlwind |
| Type : normal Class : oth Atk : 0 PP : 20 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The foe is blown away, to be replaced by another |
| Pok&eacute;mon in its party. In the wild, the battle ends. |
| Description : Goes last. Forces the opposing trainer to switch |
| Pok&eacute;mon if that trainer has at least 2 |
| Pok&eacute;mon. Ingame, ends wild battles. |
<----------------------------------------------------------------------------
>
| Name : Wide Guard |
| Type : rock Class : oth Atk : 0 PP : 10 |
| Acc : --- Target : allies Effect : na |
| Eff % : 0 |
| |
| Flavor : All allies are prevented from fainting the turn this move |
| is used. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Wild Bolt |
| Type : electric Class : phy Atk : 90 PP : 15 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : 1/4 of the damage done to an opponent is done to the user |
| as recoil. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Will-O-Wisp |
| Type : fire Class : oth Atk : 0 PP : 15 |
| Acc : 75 Target : foe Effect : Burn |
| Eff % : 0 |
| |
| Flavor : The user shoots a sinister, bluish white flame at the foe |
| to inflict a burn. |
| Description : Inflicts the opponent with the burn status effect. |
<----------------------------------------------------------------------------
>
| Name : Wing Attack |
| Type : flying Class : phy Atk : 60 PP : 35 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The foe is struck with large, imposing wings spread wide |
| to inflict damage. |
| Description : No added effect. |
<----------------------------------------------------------------------------
>
| Name : Wish |
| Type : normal Class : oth Atk : 0 PP : 10 |
| Acc : 100 Target : user Effect : na |
| Eff % : 0 |
| |
| Flavor : A self-healing move. The user restores its own HP by up to |
| half of its maximum HP in the next turn. |
| Description : At the end of the next turn the user or a Pok&eacute;mon |
| in the place of the user will regain 1/2 of its maximum |
| HP. |
<----------------------------------------------------------------------------
>
| Name : Withdraw |
| Type : water Class : oth Atk : 0 PP : 40 |
| Acc : 100 Target : user Effect : +1, def |
| Eff % : 0 |
| |
| Flavor : The user withdraws its body into its hard shell, raising |
| its Defense stat. |
| Description : Boosts the user's Defense 1 stage (x1.5). |
<----------------------------------------------------------------------------
>
| Name : Wonder Room |
| Type : psychic Class : oth Atk : 0 PP : 10 |
| Acc : --- Target : all Effect : na |
| Eff % : 0 |
| |
| Flavor : Every Pokemon on the field has their Defense and Special |
| Defense swapped for five turns. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Wood Hammer |
| Type : grass Class : phy Atk : 120 PP : 15 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user slams its rugged body into the foe to attack. The |
| user also sustains serious damage. |
| Description : 1/3 of the damage inflicted on the opponent is done to the |
| user as recoil. |
<----------------------------------------------------------------------------
>
| Name : Wood Horn |
| Type : grass Class : phy Atk : 75 PP : 10 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : Half of the damage inflicted on the opponent is restored |
| to the user. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>
| Name : Worry Seed |
| Type : grass Class : oth Atk : 0 PP : 10 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : A seed that causes worry is planted on the foe. It |
| prevents sleep by making its ability Insomnia. |
| Description : Change's the opponent's ability to Insomnia. Fails if the |
| opponent's ability is Multi-Type or Truant. |
<----------------------------------------------------------------------------
>
| Name : Wrap |
| Type : normal Class : phy Atk : 15 PP : 20 |
| Acc : 85 Target : foe Effect : Trap |
| Eff % : 0 |
| |
| Flavor : A long body or vines are used to wrap and squeeze the foe |
| for two to five turns. |
| Description : Traps the opponent for 2-5 turns. There is a 3/8ths chance |
| for lasting 2 or 3 turns and 1/8ths chance for lasting 4 |
| or 5 turns. The opponent is unable to switch/flee from |
| battle until this effect has ended. |
<----------------------------------------------------------------------------
>
| Name : Wring Out |
| Type : normal Class : spe Atk : 1 PP : 5 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user powerfully wrings the foe. The more HP the foe |
| has, the greater this attack's power. |
| Description : Base Power ranges from 1-110 where the approximate power |
| is determined by the amount of HP the opponent currently |
| has versus its possible maximum HP. The formula is: 110 * |
| current HP / max HP. |
<----------------------------------------------------------------------------
>

<----------------------------------------------------------------------------
>
| Name : X-Scissor |
| Type : bug Class : phy Atk : 80 PP : 15 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user slashes at the foe by crossing its scythes or |
| claws as if they were a pair of scissors. |
| Description : No added effect. |
<----------------------------------------------------------------------------
>

<----------------------------------------------------------------------------
>
| Name : Yawn |
| Type : normal Class : oth Atk : 0 PP : 10 |
| Acc : 100 Target : foe Effect : Sleep |
| Eff % : 0 |
| |
| Flavor : The user lets loose a huge yawn that lulls the foe into |
| falling asleep on the next turn. |
| Description : At the end of the next turn the opponent becomes afflicted |
| with the sleep status effect. |
<----------------------------------------------------------------------------
>
| Name : You First |
| Type : normal Class : oth Atk : 0 PP : 15 |
| Acc : 100 Target : foe Effect : na |
| Eff % : 0 |
| |
| Flavor : The user copies the opponent's non-damaging move but |
| attacks last this turn. |
| Description : The description is the FlavorText for fifth generation |
| moves, until English release. |
<----------------------------------------------------------------------------
>

<----------------------------------------------------------------------------
>
| Name : Zap Cannon |
| Type : electric Class : spe Atk : 120 PP : 5 |
| Acc : 50 Target : foe Effect : Paralyze |
| Eff % : 100 |
| |
| Flavor : The user fires an electric blast like a cannon to inflict |
| damage and cause paralysis. |
| Description : Has a 100% chance to inflict the opponent with the |
| paralyze status effect. |
<----------------------------------------------------------------------------
>
| Name : Zen Headbutt |
| Type : psychic Class : phy Atk : 80 PP : 15 |
| Acc : 90 Target : foe Effect : Flinch |
| Eff % : 20 |
| |
| Flavor : The user focuses its willpower to its head and rams the |
| foe. It may also make the target flinch. |
| Description : Has a 20% chance to inflict the opponent with the Flinch |
| status effect. |
<----------------------------------------------------------------------------
>





<----------------------------------------------------------------------------
>
| NDLst |==================/ Nurses and Doctors \==================| NDLst |
<----------------------------------------------------------------------------
>

As you might have noticed or not (if not, you have now!), Black and White
bring us epic and long routes. Game Freak wanted to prevent us running back
and forth to the Pokecenter and having to backtrack all the way. So in order
to do that they came up with "Doctors and Nurses".

One some routes you will be battling a Doctor or a nurse. If you beat these
trainers, they'll heal you every time you talk to them. What a nifty feature!

We're busy compiling a list of their locations:

<----------------------------------------------------------------------------
>
| Location |
<----------------------------------------------------------------------------
>
| 1. Entrance to Pinwheel Forest |
| 2. Resort Desert |
| 3. Electric Rock Cave |
| 3. Tower of Heaven F3 |
| 4. Neji Yama |
| 5. Victory Road |
<----------------------------------------------------------------------------
>


/----------------------------------------------------------------------------
\
\----------------------------------------------------------------------------
/
| faq |=======================\ F . A . Q . /========================| faq |
/----------------------------------------------------------------------------
\
\----------------------------------------------------------------------------
/

In this section we will answer the most asked questions about Black and
White.

Q1. Where can I get TMXX/Pokemon Y/Item Z?
A1. Read the Guide. It's going to be in there. And if it isn't in there,
then we don't know where to get what you asked, otherwise it would be
in it.

Q2. I found some errors/spelling mistakes/grammatical errors...
A2. Ok, that's not a question, but still, send it to us, we'd be more than
happy to correct this guide.

Q3. You don't have feature X!
A3. Thank you for bringing this to our attention. Do note that this guide
is still a work In Progress, like many other guides, and will be so
until at least a few months after the US release.

/----------------------------------------------------------------------------
\
\----------------------------------------------------------------------------
/
| ThEd |========================\ The End /=========================| ThEd |
/----------------------------------------------------------------------------
\
\----------------------------------------------------------------------------
/

Well thanks for checking out our FAQ! We hope it was informative and all
that jazz. Following are the Credits for this FAQ, which make note of all of
those who have helped in making additions to or correcting errors in the FAQ.

If you thought it was useful, anyway.

Please note that in some instances more than 1 person is credited for the
same thing... This is because we recieve a lot of email regarding the FAQ and
get many replies pointing out the same thing. As a rule of thumb we will add
others to the same addition/correction UNTIL an update has been made to the
FAQ.

A special thanks goes out to all of the following...

<----------------------------------------------------------------------------
>
| Creds |========================/ Credits \=======================| Creds |
<----------------------------------------------------------------------------
>

- The staff and community of pldh.net for their support

- MikkelDemey for writing up most of this guide

- Spellcheckers and Grammar Police:
* Mikal Ebok

- Error spotters:
* Kevin Mills
* Stephen L
* Brianna Shumway

- GAME FREAK inc., Creatures inc. & Nintendo - Thanks for giving us great
games to waste away our time with!

- ...Mommy?

<----------------------------------------------------------------------------
>
| CorCon |===========/ Corrections and Contributions \============| CorCon |
<----------------------------------------------------------------------------
>

Corrections and Contributions are not only welcome but wanted! If you have
an error that you've found please let us know! Check Below for contact info!
We'd be more than happy to accredit you for finding and correcting the error,
besides, our Credits section needs help!

<----------------------------------------------------------------------------
>
| ReachUs |======================/ Contact \=====================| ReachUs |
<----------------------------------------------------------------------------
>

You can contact us with questions about the game, etc., but we will not
likely be responding to anymore emails that are outside of the realm of
offering help. Sorry!

You can contact us regarding this guide... we'll not be opening the email
if the subject does not contain something pertaining to this game, though,
and don't expect a response if you've asked a question that has been answered
in the FAQ itself...

Our e-mail address is
support@pldh.net

Please include "BW FAQ" in your subject field or else the mail will not
be read or answered.


<----------------------------------------------------------------------------
>
| CRight |=====================/ Copyrights \=====================| CRight |
<----------------------------------------------------------------------------
>

This FAQ can currently only be hosted on the following websites...
- supercheats.com
- GameFAQs.com
- GameSpot.com
- PLDH.net

If you find this FAQ elsewhere please report it to us! Hosting it elsewhere
is copyright infringement and, as there is no way around it, plagiarism!
/* EoFAQ */

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