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If you didnt use a GameGenie before you can pick and mix your codes,
however you only can enter up to FIVE codes at a time (but some effects
require more than one code).

Legend:
CODE KEY IN . . . EFFECT . . .
ActRaiser
1 2264-6FD4 Almost invincible in action sequences
2 D081-6DD8 Start with 1/2 energy--1st game only
3 DD8B-D4D8 Stop timer
4 FD86-D4A8 Faster timer
5 9D86-D4A8 Slower timer

ActRaiser 2
1 D727-4DD1 Start with 3 lives on Easy
2 FD27-4DD1 Start with 10 lives on Easy
3 9D27-4DD1 Start with 50 lives on Easy
4 DF27-4D61 Start with 1 life on Normal
5 D927-4D61 Start with 5 lives on Normal
6 FD27-4D61 Start with 10 lives on Normal
7 9D27-4D61 Start with 50 lives on Normal
8 DF27-4FD1 Start with 1 life on Hard
9 D927-4FD1 Start with 5 lives on Hard
10 FD27-4FD1 Start with 10 lives on Hard
11 9D27-4FD1 Start with 50 lives on Hard
12 DD67-4468 Infinite lives
13 D484-1F66 Start with 2 magic pts. on Easy
14 D584-1F66 Start with 7 magic pts. on Easy
15 DB84-1F66 Start with 9 magic pts. on Easy
16 DF8F-1766 Start with 1 magic pts. on Normal or Hard
17 D98F-1766 Start with 5 magic pts. on Normal or Hard
18 D58F-1766 Start with 7 magic pts. on Normal or Hard
19 DB8F-1766 Start with 9 magic pts. on Normal or Hard
20 3C65-CFA8 Infinite magic pts. (must have 1 to cast)
21 DC8F-1F06 Start with 1/2 health
22 DE8F-1F06 Start with 3/4 health
23 C2B0-CF07 Protection from most enemies
24 C2B2-C7D3 Protection from some ground hazards
25 D7C0-37A7 Small magic power-up adds 3 instead of 1
26 D9C0-37A7 Small magic power-up adds 5
27 DBC0-37A7 Small magic power-up adds 9
28 DFC9-3407 Large magic power-up adds 1 instead of 3
29 D9C9-3407 Large magic power-up adds 5
30 DBC9-3407 Large magic power-up adds 9
31 DFC7-3D67 Small health power-ups add 1 instead of 2
32 D0C7-3D67 Small health power-ups add 4
33 F9C7-3D67 Small health power-ups add 15
34 F0C7-3D67 Small health power-ups heal completely
35 D4C9-3FD7 Medium health power-ups add 2 instead of 5
36 D6C9-3FD7 Medium health power-ups add 8
37 F9C9-3FD7 Medium health power-ups add 15
38 F0C9-3FD7 Medium health power-ups heal completely
39 D4C7-3FA7 Large health power-ups add 2 instead of 10
40 D0C7-3FA7 Large health power-ups add 5
41 F9C7-3FA7 Large health power-ups add 15
42 F0C7-3FA7 Large health power-ups heal completely
43 DDB3-C764 All enemies take 1 hit to kill
44 DD33-476F Infinite time

The Addams Family
1 DFB8-6F04 Start with 1 life instead of 5
2 D7B8-6F04 Start with 3 lives
3 DBB8-6F04 Start with 9 lives
4 4DB8-6F04 Start with 20 lives
5 9DB8-6F04 Start with 50 lives
6 BBB8-6F04 Start with 99 lives
7 DDA1-A4A7 Infinite lives
8 3CA7-A467 Invincibility
9 D9CF-DDAF Each $ worth 5
10 FDCF-DDAF Each $ worth 10
11 49CF-DDAF Each $ worth 25
12 DF61-0F0D + DF61-0F6D Start with 1 heart instead of 2
13 D761-0F0D + D761-0F6D Start with 3 hearts
14 D061-0F0D + D061-0F6D Start with 4 hearts
15 D961-0F0D + D961-0F6D Start with 5 hearts

NOTE ON CODE 16: AFTER DEFEATING A BOSS, LAND BEFORE THE PASSWORD
SCREEN COMES UP. ALSO, IF YOU FLY IN THE WRONG PLACE, YOU CAN GET
TRAPPED AND HAVE TO RESET
16 3CAD-A46D + 60BA-6704 Start with and keep Fezi-copter(tm)
flying abilities

17 3CAD-A4D4 Invisible Gomez(tm)

Aero The Acrobat 2
1 DD24-476E Infinite shots
2 D7C8-17D3 Stars worth 3
3 D9C8-17D3 Stars worth 5
4 D5C8-17D3 Stars worth 7
5 C287-CFAE Almost infinite energy
6 BBC2-C463 Double Drill icon lasts 99 seconds
7 D0C2-CD03 Double Drill icon lets you drill 4 times
instead of 2
8 DBC2-CD03 Double Drill icon lets you drill 9 times
instead of 2
9 D936-4DF1 Can drill 5 times in the air until you pick up
a drill icon

10 DB36-4DF1 Can drill 9 times in the air until you pick up
a drill icon
11 C26E-4F03 Drill as many times as you want without
hitting the ground
12 D468-CDAA + E26A-CD0A Move faster
13 D768-CDAA + EA6A-CD0A Move even faster
14 FD67-3DD2 Jump higher
15 E66E-4F62 + E661-C762 Super jump when standing still
16 BBC3-3D63 Flying icon worth 99 seconds of flight time
17 D939-14F1 Start each life with maximum energy



Aerobiz
1. DDA6-0DFD In scenario 1, Tokyo starts with $649,280,000
2. D9A6-0DFD In scenario 1, Tokyo starts with $7,202,880,000
3. 94A6-0D2D In scenario 1, Beijing starts with $420,160,000
4. D9A6-0FFD In scenario 1, Beijing starts with $7,393,600,000
5. 95A6-0F2D In scenario 1, Hong Kong starts with $449,440,000
6. D9A6-04FD In scenario 1, Hong Kong starts with $7,453,600,000
7. 03A6-042D In scenario 1, Singapore starts with $400,640,000
8. D9A6-07FD In scenario 1, Singapore starts with $7,353,600,000
9. 7CA6-072D In scenario 1, Sydney starts with $297,920,000
10. D9AB-0DFD In scenario 1, Sydney starts with $7,153,600,000
11. 73AB-0D2D In scenario 1, Delhi starts with $317,440,000
12. D9AB-0FFD In scenario 1, Delhi starts with $7,193,600,000
13. 43AB-0F2D In scenario 1, Tehran starts with $239,360,000
14. D9AB-04FD In scenario 1, Tehran starts with $7,033,600,000
15. 7DAB-042D In scenario 1, Cairo starts with $249,120,000
16. D9AB-07FD In scenario 1, Cairo starts with $7,053,600,000
17. 45AB-072D In scenario 1, Nairobi starts with $200,320,000
18. D9AC-0DFD In scenario 1, Nairobi starts with $6,953,600,000
19. 4AAC-0D2D In scenario 1, Lagos starts with $229,600,000
20. D9AC-0FFD In scenario 1, Lagos starts with $7,013,600,000
21. DDAC-04FD In scenario 1, Moscow starts with $289,280,000
22. D9AC-04FD In scenario 1, Moscow starts with $6,842,880,000
23. DDAC-07FD In scenario 1, London starts with $949,280,000
24. D9AC-07FD In scenario 1, London starts with $7,502,880,000
25. DDA8-0DFD In scenario 1, Paris starts with $289,280,000
26. D9A8-0DFD In scenario 1, Paris starts with $6,842,880,000
27. 06A8-0D2D In scenario 1, Rome starts with $371,360,000
28. D9A8-0FFD In scenario 1, Rome starts with $7,293,600,000
29. DDA8-04FD In scenario 1, New York starts with $189,280,000
30. D9A8-04FD In scenario 1, New York starts with $6,742,880,000
31. 74A8-042D In scenario 1, Vancouver starts with $258,880,000
32. D9A8-07FD In scenario 1, Vancouver starts with $7,073,600,000
33. DDAA-0DFD In scenario 1, Los Angeles starts with $649,280,000
34. D9AA-0DFD In scenario 1, Los Angeles starts with $7,202,880,000
35. 70AA-0D2D In scenario 1, Honolulu starts with $268,640,000
36. D9AA-0FFD In scenario 1, Honolulu starts with $7,093,600,000
37. 74AA-0F2D In scenario 1, Mexico City starts with $258,880,000
38. D9AA-04FD In scenario 1, Mexico City starts with $7,073,600,000
39. 47AA-042D In scenario 1, Lima starts with $180,800,000
40. D9AA-07FD In scenario 1, Lima starts with $6,913,600,000
41. 73AA-072D In scenario 1, Rio de Janeiro starts with $317,440,000
42. D9A2-0DFD In scenario 1, Rio de Janeiro starts with $7,193,600,000
43. 4BA2-0D2D In scenario 1, Buenos Aires starts with $210,080,000
44. D9A2-0FFD In scenario 1, Buenos Aires starts with $6,973,600,000
45. DDA2-04FD In scenario 2, Tokyo starts with $1,149,280,000
46. D9A2-04FD In scenario 2, Tokyo starts with $7,702,880,000
47. 1FA2-042D In scenario 2, Beijing starts with $498,240,000
48. D9A2-07FD In scenario 2, Beijing starts with $7,553,600,000
49. 53A2-072D In scenario 2, Hong Kong starts with $649,760,000
50. D9A3-0DFD In scenario 2, Hong Kong starts with $7,853,600,000
51. 18A3-0D2D In scenario 2, Singapore starts with $552,160,000
52. D9A3-0FFD In scenario 2, Singapore starts with $7,653,600,000
53. 5FA3-0F2D In scenario 2, Sydney starts with $581,440,000
54. D9A3-04FD In scenario 2, Sydney starts with $7,713,600,000
55. 19A3-042D In scenario 2, Delhi starts with $517,760,000
56. D9A3-07FD In scenario 2, Delhi starts with $7,593,600,000
57. 7CA3-072D In scenario 2, Tehran starts with $297,920,000
58. D9AE-0DFD In scenario 2, Tehran starts with $7,153,600,000
59. 0AAE-0D2D In scenario 2, Cairo starts with $390,880,000
60. D9AE-0FFD In scenario 2, Cairo starts with $7,333,600,000
61. 7DAE-0F2D In scenario 2, Nairobi starts with $249,120,000
62. D9AE-04FD In scenario 2, Nairobi starts with $7,053,600,000
63. 7CAE-042D In scenario 2, Lagos starts with $299,040,000
64. D9AE-07FD In scenario 2, Lagos starts with $7,149,600,000
65. DDAD-6DFD In scenario 2, Moscow starts with $689,280,000
66. D9AD-6DFD In scenario 2, Moscow starts with $7,242,880,000
67. DDAD-6FFD In scenario 2, London starts with $38,560,000
68. D9AD-6FFD In scenario 2, London starts with $6,592,160,000
69. DDAD-64FD In scenario 2, Paris starts with $909,280,000
70. D9AD-64FD In scenario 2, Paris starts with $7,462,880,000
71. 1EAD-642D In scenario 2, Rome starts with $571,680,000
72. D9AD-67FD In scenario 2, Rome starts with $7,693,600,000
73. DDAF-6DFD In scenario 2, New York starts with $829,280,000
74. D9AF-6DFD In scenario 2, New York starts with $7,382,880,000
75. 94AF-6D2D In scenario 2, Vancouver starts with $420,160,000
76. D9AF-6FFD In scenario 2, Vancouver starts with $7,393,600,000
77. DDAF-64FD In scenario 2, Los Angeles starts with $1,109,280,000
78. D9AF-64FD In scenario 2, Los Angeles starts with $7,662,880,000
79. 0CAF-642D In scenario 2, Honolulu starts with $381,120,000
80. D9AF-67FD In scenario 2, Honolulu starts with $7,313,600,000
81. 98AF-672D In scenario 2, Mexico City starts with $468,960,000
82. D9A4-6DFD In scenario 2, Mexico City starts with $7,493,600,000
83. 74A4-6D2D In scenario 2, Lima starts with $258,880,000
84. D9A4-6FFD In scenario 2, Lima starts with $7,073,600,000
85. 58A4-6F2D In scenario 2, Rio de Janeiro starts with $630,240,000
86. D9A4-64FD In scenario 2, Rio de Janeiro starts with $7,813,600,000
87. 01A4-642D In scenario 2, Buenos Aires starts with $361,600,000
88. D9A4-67FD In scenario 2, Buenos Aires starts with $7,273,600,000

THE FOLLOWING ARE ONE-TIME-USE CODES THAT MODIFY ONLY A
SAVED GAME (YOU MUST HAVE PREVIOUSLY SAVED A GAME). ALL
REQUIRE THE KEY CODE (CODE 89) TO WORK. ENTER THE KEY CODE AND
ANY OF THE OTHER CODES DESIRED, LOAD YOUR SAVED GAME, THEN
RE-SAVE. THE CODES DON'T NEED TO BE USED ANYMORE. REPEAT WITH
OTHER CODES AND KEY CODE IF DESIRED.

89. BDE3-D463 KEY CODE--NECESSARY FOR ANY OF THE FOLLOWING CODES TO
WORK

Player 1 Codes, Saved Game 1:
90. DDDF-FEDD Set money for this saved game to less than $655,350,000
91. D9DF-FEDD Set money for this saved game to over $327,680,000
92. D6DF-FEDD Set money for this saved game to over $5,242,880,000
93. FDDF-FEDD Set money for this saved game to over $10,485,760,000
94. 4DDF-FEDD Set money for this saved game to over $20,971,520,000
95. 0DDF-FEDD Set money for this saved game to over $41,943,040,000

Player 2 Codes, Saved Game 1:
96. DDD9-FEDD Set money for this saved game to less than $655,350,000
97. D9D9-FEDD Set money for this saved game to over $327,680,000
98. D6D9-FEDD Set money for this saved game to over $5,242,880,000
99. FDD9-FEDD Set money for this saved game to over $10,485,760,000
100. 4DD9-FEDD Set money for this saved game to over $20,971,520,000
101. 0DD9-FEDD Set money for this saved game to over $41,943,040,000



Player 3 Codes, Saved Game 1:
102. DDDB-FEDD Set money for this saved game to less than $655,350,000
103. D9DB-FEDD Set money for this saved game to over $327,680,000
104. D6DB-FEDD Set money for this saved game to over $5,242,880,000
105. FDDB-FEDD Set money for this saved game to over $10,485,760,000
106. 4DDB-FEDD Set money for this saved game to over $20,971,520,000
107. 0DDB-FEDD Set money for this saved game to over $41,943,040,000

Player 4 Codes, Saved Game 1:
108. DDD2-FEDD Set money for this saved game to less than $655,350,000
109. D9D2-FEDD Set money for this saved game to over $327,680,000
110. D6D2-FEDD Set money for this saved game to over $5,242,880,000
111. FDD2-FEDD Set money for this saved game to over $10,485,760,000
112. 4DD2-FEDD Set money for this saved game to over $20,971,520,000
113. 0DD2-FEDD Set money for this saved game to over $41,943,040,000

Player 1 Codes, Saved Game 2:
114. DDFF-FEDD Set money for this saved game to less than $655,350,000
115. D9FF-FEDD Set money for this saved game to over $327,680,000
116. D6FF-FEDD Set money for this saved game to over $5,242,880,000
117. FDFF-FEDD Set money for this saved game to over $10,485,760,000
118. 4DFF-FEDD Set money for this saved game to over $20,971,520,000
119. 0DFF-FEDD Set money for this saved game to over $41,943,040,000

Player 2 Codes, Saved Game 2:
120. DDF9-FEDD Set money for this saved game to less than $655,350,000
121. D9F9-FEDD Set money for this saved game to over $327,680,000
122. D6F9-FEDD Set money for this saved game to over $5,242,880,000
123. FDF9-FEDD Set money for this saved game to over $10,485,760,000
124. 4DF9-FEDD Set money for this saved game to over $20,971,520,000
125. 0DF9-FEDD Set money for this saved game to over $41,943,040,000

Player 3 Codes, Saved Game 2:
126. DDFB-FEDD Set money for this saved game to less than $655,350,000
127. D9FB-FEDD Set money for this saved game to over $327,680,000
128. D6FB-FEDD Set money for this saved game to over $5,242,880,000
129. FDFB-FEDD Set money for this saved game to over $10,485,760,000
130. 4DFB-FEDD Set money for this saved game to over $20,971,520,000
131. 0DFB-FEDD Set money for this saved game to over $41,943,040,000

Player 4 Codes, Saved Game 2:
132. DDF2-FEDD Set money for this saved game to less than $655,350,000
133. D9F2-FEDD Set money for this saved game to over $327,680,000
134. D6F2-FEDD Set money for this saved game to over $5,242,880,000
135. FDF2-FEDD Set money for this saved game to over $10,485,760,000
136. 4DF2-FEDD Set money for this saved game to over $20,971,520,000
137. 0DF2-FEDD Set money for this saved game to over $41,943,040,000




Alien 3
1. EE26-37D4 Slower fuel consumption for flame thrower
2. 7D26-37D4 Faster fuel consumption for flame thrower
3. FD36-44D1 Start with more rifle clips
4. 4D36-44D1 Start with even more rifle clips
5. D036-44D1 Start with fewer rifle clips
6. FD3B-4F01 Start with more grenade clips
7. 4D3B-4F01 Start with even more grenade clips
8. D03B-4F01 Start with fewer grenade clips

CODES 9 THRU 12 WORK ON EXTRA CLIPS ONLY, NOT THE ONES YOU
START WITH

9. 742A-44A4 Less ammo in rifle clips
10. CD2A-44A4 More ammo in rifle clips
11. D923-3D64 Less ammo in grenade clips
12. F023-3D64 More ammo in grenade clips
13. 3C28-44D4 Infinite ammo for pulse rifle
14. 3C22-3D64 Infinite ammo for grenade launcher
15. 3C25-3704 Infinite oil for flame thrower
16. D464-1D60 Take less damage
17. DD6D-1700 Maximum energy from medi-kits
18. D76D-1DA0 Less energy from medi-kits
19. EE6B-CD00 Longer invulnerability after being hit
20. DD64-1D60 Most attacks do no damage--can switch on and off

Aliens vs. Predator
1. D4EE-A766 Start on level 1-2
2. D7EE-A766 Start on level 2-1
3. D0EE-A766 Start on level 3-1
4. D9EE-A766 Start on level 4-1
5. D1EE-A766 Start on level 5-1
6. D5EE-A766 Start on level 5-2
7. D6EE-A766 Start on level 5-3
8. DBEE-A766 Start on level 6-1
9. DCEE-A766 Start on level 6-2
10. EEB5-6404 + EEB5-64A4 Start with full health bar on Standard
level
11. EEB5-6704 + EEB5-67A4 Start with full health bar on
Novice level
12. EEB6-6D04 + EEB6-6DA4 Start with full health bar on
Advanced level

13. EEB6-6F04 + EEB6-6FA4 Start with full health bar on
Expert level
14. DB8F-AD9D Start with up to 9 lives on Options screen
(selecting downward from 1 goes to 6)
15. F38F-AD2D Start with up to 30 continues on Options screen
(selecting downward from 0 goes to 3)
16. C286-A70D Infinite lives
17. 3CEA-67D8 Infinite continues
18. C236-0DDD No damage taken from punches
19. C238-0FDD No damage taken from jumping attacks, tail attacks,
rushes
20. DF83-64AF Disc power-ups give 1 disc instead of 6 (handicap)
21. D783-64AF Disc power-ups give 3 discs
22. DC83-64AF Disc power-ups give 10 discs
23. FB83-64AF Disc power-ups give 25 discs
24. DF8E-6D6F Spear power-ups give 1 spear instead of 6
25. D78E-6D6F Spear power-ups give 3 spears
26. DC8E-6D6F Spear power-ups give 10 spears
27. FB8E-6D6F Spear power-ups give 25 spears
28. EDCA-0DD4 Spear and disc power-ups last until end of
level (can't pick up other power-ups)
29. C282-6FDF Rhynth(tm) meat doesn't add to your maximum health
30. D08A-6F6F Rhynth meat adds 1/2 as much to maximum health
(handicap)
31. FD8A-6F6F Rhynth meat adds 2x as much to maximum health
32. 4D8A-6F6F Rhynth meat adds 4x as much to maximum health
33. DD82-67DF Rhynth meat adds nothing to your current health
34. D082-67DF Rhynth meat adds half as much to current health
35. FD82-67DF Rhynth meat adds 2x as much to current health
36. 4D82-67DF Rhynth meat adds 4x as much to current health
37. C28D-A40F Ptera(tm) meat doesn't heal
38. 1D8D-A7AF Blue bottles don't heal at all
39. 3C8F-A76F Blue bottles heal 1/2 of your health instead of 1/4
40. DD84-A4DF Blue bottles heal completely
41. DFB1-A4D7 Light laser can be fired instantly
42. F6B1-A707 Medium laser is fired above 3rd line instead of 2nd
43. D9B5-ADD7 Medium laser can be fired above 1st line
44. DCB1-A4A7 Medium laser can be fired below 1st line-- eliminates
light laser
45. F6B5-AF07 No damage is taken from using heavy laser
46. DFB5-AD67 Heavy laser can be fired above 2nd line-- eliminates
medium laser
47. F6B5-AD67 Heavy laser can be fired above 3rd line
(without waiting for bar to change color)

Animaniacs
1. DFC8-3D0C Every coin gives you 999 saved slot rotations
2. D4CE-37AC Every second coin gives you 99 continues
3. D9CE-37AC Every slot machine roll gives you 99 continues
4. CBBF-47DA + D6BF-470A + DFBF-476A Super jump and float

Arcana
1. 1D69-AFD0 + 3C69-AF00 Start with 60,000 gold pieces
2. EC69-AFD0 + DD69-AF00 Start with 250 gold pieces
3. C225-0F02 Infinite money for weapons
4. C22A-0402 Infinite money for items
5. C229-640E Infinite money for rooms
6. C22F-A7DE Infinite money for elixir
7. B387-DFF2 Level and statistics for all characters in group are
increased after each tbattle you win
8. 828B-AF2E Magic points don't decrease

Axelay
1. D766-D7A7 Start with 1 credit instead of 5
2. D066-D7A7 Start with 2 credits
3. D966-D7A7 Start with 3 credits
4. D166-D7A7 Start with 4 credits
5. D666-D7A7 Start with 6 credits
6. DB66-D7A7 Start with 7 credits
7. DC66-D7A7 Start with 8 credits
8. D866-D7A7 Start with 9 credits
9. C2C5-DDDF Infinite credits
10. DF21-AD04 Start with 1 life instead of 3
11. D421-AD04 Start with 2 lives

12. D921-AD04 Start with 5 lives
13. D521-AD04 Start with 7 lives
14. DB21-AD04 Start with 9 lives
15. DE21-AD04 Start with 15 lives
16. FB21-AD04 Start with 25 lives
17. 7421-AD04 Start with 50 lives
18. 0821-AD04 Start with 75 lives
19. 1721-AD04 Start with 99 lives
20. C2AE-DF6D + C28F-04D7 Infinite lives
21. CBB7-AFA7 + DFB7-A4D7 + DDB7-A407 Start on Stage 2
22. CBB7-AFA7 + D4B7-A4D7 + DDB7-A407 Start on Stage 3
23. CBB7-AFA7 + D7B7-A4D7 + DDB7-A407 Start on Stage 4
24. CBB7-AFA7 + D0B7-A4D7 + DDB7-A407 Start on Stage 5
25. CBB7-AFA7 + D9B7-A4D7 + DDB7-A407 Start on Stage 6

Batman Returns
1. DB68-4F00 Start with 9 lives instead of 3
2. C9A5-1764 Infinite lives (only 3/4 view levels)
3. D16F-4464 + D1C0-4DD7 Start with 6 test tubes
4. DB6F-4464 + DBC0-4DD7 Start with 9 test tubes
5. C9A7-C404 Protection from some hazards
6. DDAE-3707 Cape sweep uses up no energy
7. DD2F-4FAD Spear gun uses up no energy
8. FDAE-3707 Cape sweep uses up more energy
9. FD2F-4FAD Spear gun uses up more energy
10. DD2E-3D6B Maximum energy from hearts
11. F9CF-4F05 Cape sweep does more damage
12. F9CD-4705 Normal punch does more damage
13. F9CD-4765 Normal knee does more damage
14. F9CF-4D05 + F9CF-4DD5 Jump kick does more damage
15. 7DCF-4F05 Cape sweep does mega-damage
16. 7DCD-4705 Normal punch does mega-damage
17. 7DCD-4765 Normal knee does mega-damage
18. 7DCF-4D05 + 7DCF-4DD5 Jump kick does mega-damage
19. D4CF-4F05 Cape sweep does less damage
20. D4CD-4705 Normal punch does less damage
21. D4CD-4765 Normal knee does less damage
22. D4CF-4D05 + D4CF-4DD5 Jump kick does less damage

Battle Clash
1. 828D-D409 Infinite special moves
2. DFC3-6D69 Start with 1 special move
3. D6C3-6D69 Start with 8 special moves
4. BAC3-6F69 No special moves for player 2

DON'T USE CODE 5 WITH CODES 2 OR 3
5. D4C3-0DAD Player 1 can play with any boxer--CAN'T


USE SPECIAL MOVES OR GET PASSWORD
6. DCC3-0FDD Less strength
7. DCC3-0F0D Less resistance
8. DCC3-0F6D Less reflexes
9. 74C3-0FDD More strength
10. 74C3-0F0D More resistance
11. 74C3-0F6D More reflexes
12. D68F-AD65 Almost infinite energy

Battletoads In Battlemaniacs
1. DF6D-0D0D Start with 2 lives
2. D96D-0D0D Start with 6 lives
3. DB6D-0D0D Start with 10 lives
4. 8986-CF01 Infinite lives--both players--EXCEPT LEVEL
2, DOESN'T WORK ON FALLING
5. 8026-CD08 Infinite lives when falling
6. DD6D-04AD Start with 0 continues
7. D96D-04AD Start with 5 continues
8. DB6D-04AD Start with 9 continues

WITH CODES 9 AND 10, YOU MAY CONTINUE WITH VARIOUS NUMBERS
OF LIVES

9. C96A-346F Infinite continues--player 1
10. C96B-34DF Infinite continues--player 2
11. 6D20-34A8 After getting hurt, for a while enemies won't
attack and you're invisible
12. 8280-4DD9 Take less damage from hits
13. 82A7-3FAF Protection against most strength level 1 hits
14. 8982-CFD1 Protection against most strength level 2
hazards

Battletoads/Double Dragon: The Ultimate Team
1. DF60-D76D Start with 2 lives
2. DB60-D76D Start with 10 lives
3. DE6E-1466 Enemies have less energy
4. 40B8-04AF Infinite lives
5. DD65-DD0D + CB66-D46D + DF66-D4AD Start on level 2 with 11 lives
6. DD65-DD0D + CB66-D46D + D466-D4AD Start on level 3 with 11 lives
7. DD65-DD0D + CB66-D46D + D766-D4AD Start on level 4 with 11 lives
8. DD65-DD0D + CB66-D46D + D066-D4AD Start on level 5 with 11 lives
9. DD65-DD0D + CB66-D46D + D966-D4AD Start on level 6 with 11 lives
10. 4EB7-1DD6 Abobo(tm) has less energy
11. 4EB3-C4DB Big Blag(tm) has less energy
12. D7BA-3FA8 Roper(tm) has less energy
13. D7C5-3F66 Robo-Manus(tm) has less energy

Bazooka Blitzkrieg
1. D9AC-1706 Fewer missiles picked up
2. F0AC-1706 More missiles picked up
3. DCAB-14A6 + DCAB-17A6 Only 10 missiles picked up--SET MISSILES TO
10
4. F3AB-14A6 + F3AB-17A6 30 missiles allowed
5. 4AB5-3DAF Immune to most damage
6. D4AF-1406 Less energy picked up from 'L' pods
7. DCAF-1406 More energy picked up from 'L' pods
8. 4EAF-1406 A lot more energy picked up from 'L' pods

Beavis And Butt-Head
1. D16C-0D0D Start with half energy--1st life
2. D161-AF0D Start with half energy--after 1st life
3. C22C-AF08 Almost infinite energy
4. 7DA8-C7DC Gun power-ups worth 30
5. D9A8-C7DC Gun power-ups worth 5
7. C267-A70D Infinite lives
8. DF6C-040D Start with 2 life
9. D76C-040D Start with 4 lives
10. DB6C-040D Start with 10 lives
11. 82EA-A4D1 1 hit and you're invincible
12. DDEA-AFA1 + DDA0-04A8 Everyone is invincible--including enemies

Best Of The Best: Championship Karate
1. 828D-D409 Infinite special moves
2. DFC3-6D69 Start with 1 special move
3. D6C3-6D69 Start with 8 special moves
4. BAC3-6F69 No special moves for player 2

DON'T USE CODE 5 WITH CODES 2 OR 3
5. D4C3-0DAD Player 1 can play with any boxer--CAN'T USE SPECIAL
MOVES OR GET PASSWORD

6. DCC3-0FDD Less strength
7. DCC3-0F0D Less resistance
8. DCC3-0F6D Less reflexes
9. 74C3-0FDD More strength
10. 74C3-0F0D More resistance
11. 74C3-0F6D More reflexes
12. D68F-AD65 Virtually infinite energy

Bill Laimbeer Combat Basketball
1. 76BF-A4AF 2-point shots worth 3, 3-point shots worth 4
2. 1BBF-A7DF + DFBF-A70F All shots worth 1 point
3. 1BBF-A7DF + D7BF-A70F All shots worth 3 points
4. 1BBF-A7DF + D0BF-A70F All shots worth 4 points
5. 1BBF-A7DF + D9BF-A70F All shots worth 5 points
6. 1BBF-A7DF + D1BF-A70F All shots worth 6 points
7. DDB4-67DF Each half is 0:30 instead of 1:30
8. D4B4-67DF Each half is 2:30
9. D7B4-67DF Each half is 3:30
10. D0B4-67DF Each half is 4:30
11. EEC5-6F16 Start with $65,296 instead of $10,000
12. 6DC5-64C6 Start with $8,398,608
13. EEC5-64C6 Start with $16,721,680
14. C2BE-6D4B + C2BE-644B No money is deducted from your total when
you trade a player (but you must have enough
money to make the trade)
15. C2BE-6D4B + C2BE-644B + 6DBE-AD4B Trade players for free
16. DDB7-67DF Timer continues to count when it is normally stopped
(time-out by pressing START)

BlaZeon
1. C2B4-D4DD + C2BD-64AD Infinite lives
2. DD6E-6707 Start with 1 ship
3. DF6E-6707 Start with 2 ships
4. D76E-6707 Start with 4 ships
5. D06E-6707 Start with 5 ships
6. D16E-6707 Start with 7 ships
7. DB6E-6707 Start with 10 ships
8. FB6E-6707 Start with 26 ships
9. DF6D-6D07 Start on Stage 2
10. D46D-6D07 Start on Stage 3
11. D76D-6D07 Start on Stage 4
12. D06D-6D07 Start on Stage 5
13. C2C7-D7A7 Mars has infinite atomic shields
14. C2C3-DF67 Neptune has infinite hyper bombs

Boxing Legends Of The Ring
1. DF8D-CDA7 Each round is 1 minute
2. D48D-CDA7 Each round is 2 minutes

FOR CODES 3 THRU 5, IGNORE GAME TIMER
3. D08D-CDA7 Each round is 4 minutes
4. D98D-CDA7 Each round is 5 minutes
5. D18D-CDA7 Each round is 6 minutes
6. C2BA-A7A7 Infinite time per round (must get knockout)--
MAY HAVE TO TURN OFF EFFECTS UNTIL AFTER RING
ANNOUNCEMENTS
7. 338F-C7A4 Start on round 5
8. A38F-C7A4 Start on round 12
9. DD87-C4D4 Both fighters start with no super punches
10. D487-C4D4 Both fighters start with 2 super punches
11. D787-C4D4 Both fighters start with 3 super punches
12. C26D-3F05 Infinite super punches for player 1
13. C260-C4A9 Infinite super punches for player 2 or computer

FOR CODES 14 THRU 21, IGNORE PUNCH METER GRAPHICS
14. 6DEE-CF4E Create a stronger left jab
15. 6DEE-CFCE Create a stronger left hook body
16. 6DEE-C44E Create a stronger left hook head
17. 6DEE-C4CE Create a stronger left uppercut
18. 6DEE-C74E Create a stronger right cross body
19. 6DEE-C7CE Create a stronger right cross head
20. 6DED-3D4E Create a stronger right uppercut
21. DD2B-17D9 + C229-C4D9 Infinite strength beads

Breath Of Fire
1. D9BF-CD69 Create a new character that starts at level 5
2. BBBF-CFD9 Create a new character that starts with 153 max H.P.
3. BBBF-CF69 Create a new character that starts with 153 H.P.
4. F0BF-C4D9 Create a new character that starts with 20 max A.P.
5. F0BF-C469 Create a new character that starts with 20 A.P.
6. F1B4-CD09 Create a new character that starts with INT. at 22
7. F1B4-CD69 Create a new character that starts with Agility at 22
8. 46B4-CFD9 Create a new character that starts with Fate at 40
9. 74BF-C7A9 Create a new character that starts with strength at 50
10. 74B4-CDD9 Create a new character that starts with Vigor at 50

Breath Of Fire 2
1. 46DA-87D4 Main character is different
2. 45DA-87D4 Main character is different
3. FDDA-87D4 Main character is different
4. F4DA-87D4 Main character is different
5. F0DA-87D4 Main character is different
6. 74DA-8F64 Start with 50 HP
7. 10DA-8F64 Start with 100 HP
8. B1DA-8F64 Start with 150 HP
9. ECDA-8F64 Start with 250 HP
10. DFDA-8FA4 + E0DA-8F64 Start with 500 HP
11. D4DA-8FA4 + 33DA-8F64 Start with 750 HP
12. FEDA-8FA4 Start with a lot of HP
13. 74DA-8464 Start with 50 AP
14. 10DA-8464 Start with 100 AP
15. B1DA-8464 Start with 150 AP
16. ECDA-8464 Start with 250 AP
17. DFDA-84A4 + E0DA-8464 Start with 500 AP
18. D4DA-84A4 + 33DA-8464 Start with 750 AP
19. FEDA-84A4 Start with a lot of AP
20. DDDA-8704 Start with 0 strength
21. EEDA-8704 Start with MEGA strength
22. DDDA-8764 Start with 0 stamina
23. EEDA-8764 Start with MEGA stamina
24. DDDA-87A4 Start with 0 agility
25. EEDA-87A4 Start with MEGA agility
26. DDD3-84D4 Start with 0 wisdom
27. EED3-84D4 Start with MEGA wisdom
28. DDD3-8404 Start with 0 luck
29. EED3-8404 Start with MEGA luck
30. EED3-87D4 Start with MEGA experience points
31. C9FA-EFA6 Infinite HP in battle scenes

Bubsy: Claws Encounters of the Furred Kind
1. 766C-1766 Numbered t-shirts worth one more
2. DDB1-175C Infinite lives
3. DD34-4D6D Start with 1 life
4. D034-4D6D Start with 5 lives
5. 4034-4D6D Start with 25 lives
6. 9D34-4D6D Start with 50 lives
7. 5934-4D6D Start with 75 lives
8. DD60-1FD6 Each yarn ball worth 0
9. D960-1FD6 Each yarn ball worth 5
10. FD60-1FD6 Each yarn ball worth 10
11. DD69-4F6C Crate of yarn holds 0 instead of 25
12. 9D69-4F6C Crate of yarn holds 50
13. 5969-4F6C Crate of yarn holds 75
14. BB69-4F6C Crate of yarn holds 99
15. DF6D-472A Start on chapter 2
16. D46D-472A Start on chapter 3
17. D76D-472A Start on chapter 4
18. D06D-472A Start on chapter 5
19. D96D-472A Start on chapter 6
20. D16D-472A Start on chapter 7
21. D66D-472A Start on chapter 8
22. DC6D-472A Start on chapter 9
23. DA6D-472A Start on chapter 10
24. D26D-472A Start on chapter 11
25. D36D-472A Start on chapter 12
26. DE6D-472A Start on chapter 13
27. FD6D-472A Start on chapter 14
28. FF6D-472A Start on Chapter 15
29. F46D-472A Start on Chapter 16
30. 946B-1D8B Bogus jump
31. 716B-1D8B Super jump
32. 436B-1D8B Mega-jump
33. DDB4-3404 Infinite time

Castlevania: Dracula X
1. C96D-17FF Infinite energy
2. 4D21-1707 Start with half energy
3. F421-1707 Start with 1/4 energy
4. 7D21-1707 Start with 3/4 energy
5. DD29-1763 Small hearts worth 0
6. FD29-1763 Small hearts worth 10
7. 4929-1763 Small hearts worth 25
8. C9A6-3D94 Item Crash doesnt use hearts
9. 6D81-170F Start with 99 hearts
10. 9D81-170F Start with 50 hearts
11. 4981-170F Start with 25 hearts
12. DD85-1D6F Start with 1 life
13. DB85-1D6F Start with 10 lives
14. 4085-1D6F Start with 25 lives
15. 0B85-1D6F Start with 50 lives
16. BB85-1D6F Start with 99 lives
17. C9AF-47A7 Infnite lives
18. 49A4-44D7 Start with 25 hearts after you die
19. 9DA4-44D7 Start with 50 hearts after you die
20. BBA4-44D7 Start with 99 hearts after you die
21. DD6F-CFBF No Invincibility after gettting hit
22. EE6F-CFBF More invincibility after getting hit
23. C969-CD2D 1 hit and youre invincible

The Chessmaster
1. C9C7-D76F White player's timer is stopped
2. C9C9-DFDF Black player's timer is stopped
3. 56C4-D46F Timers count 2x as slow
4. 80C4-D46F Timers count 3x times as slow
5. F3C4-D46F Timers count 2x as fast
6. F0C4-D46F Timers count 3x times as fast









Chester Cheetah: Too Cool to Fool
1. 3CBF-0D69 Infinite life points
2. D469-DFD9 Start with 2 life points
3. DD69-DFD9 Start with 0 life points
4. D965-D7DB Badges worth 5
5. 4965-D7DB Badges worth 25
6. 9D65-D7DB Badges worth 50
7. A26F-04D4 Infinite credits
8. 3C60-04D9 Invincibility (Chester(tm) blinks)--you may freeze if
you get the guitar and fall in water (have to reset)

Chrono Trigger
1. EEDD-7F5D Start with a higher max. HP
2. 63DD-745D Start with a higher max. MP
3. BDDD-74ED Start with max. power
4. BDDD-777D Start with max. stamina
5. BDDD-775D Start with max. speed
6. BDDD-778D Start with max. magic
7. BDDD-77ED Start with max. hit ratio
9. BDDF-7D7D Start with max. evade
10. BDDF-7D5D Start with max. magic defense

Clayfighter
1. 6280-DD6F Enable Blob's Bomb(tm) move (away, away+down, down,
towards+down, towards, punch) FOR "ALWAYS FIGHT" CODES,
YOU MUST CONTINUE AFTER EACH MATCH WHETHER YOU WIN OR
LOSE
2. DD4A-8548 + DD9C-E53E Always fight Bad Mr. Frosty(tm)after 1st
match
3. DD4A-8548 + DF9C-E53E Always fight Taffy(tm) after 1st match
4. DD4A-8548 + D49C-E53E Always fight Tiny(tm) after 1st match
5. DD4A-8548 + D79C-E53E Always fight The Blob(tm) after 1st match
6. DD4A-8548 + D09C-E53E Always fight Blue Suede Goo(tm) after 1st
match
7. DD4A-8548 + D99C-E53E Always fight Ickybod Clay(tm) after 1st
match
8. DD4A-8548 + D19C-E53E Always fight Helga(tm) after 1st match
9. DD4A-8548 + D59C-E53E Always fight Bonker(tm) after 1st match
10. DD4A-8548 + D69C-E53E Always fight N. Boss(tm) after 1st match
11. FDF7-E5CE Start with 1/6 health--1st round
12. 4DF7-E5CE Start with 1/3 health--1st round
13. 7DF7-E5CE Start with 1/2 health--1st round
14. 0DF7-E5CE Start with 2/3 health--1st round
15. 9DF7-E5CE Start with 5/6 health--1st round
16. FD4A-E01C Start with 1/6 health--2nd and later rounds
17. 4D4A-E01C Start with 1/3 health--2nd and later rounds
18. 7D4A-E01C Start with 1/2 health--2nd and later rounds
19. 0D4A-E01C Start with 2/3 health--2nd and later rounds
20. 9D4A-E01C Start with 5/6 health--2nd and later rounds


TO MAKE CODES 21 THRU 76 INTO "DO NO DAMAGE" CODES, CHANGE
EACH "7D" TO "DD" (MAY NOT WORK RIGHT IN EVERY CASE)
Bad Mr. Frosty Codes:
21. 7D46-E1C2 + 7D46-E132 + 7D46-E542 + 7D46-E512 + 7D46-E5C2
Bad Mr. Frosty's Brutal Punches do more damage
22. 7D46-E532 + 7D4B-E042 + 7D4B-E012 + 7D4B-E0C2 + 7D4B-E032
Bad Mr. Frosty's Medium Punches do more damage
23. 7D4B-E942 + 7D4B-E912 + 7D4B-E9C2 + 7D4B-E932 + 7D4B-E142
Bad Mr. Frosty's Quick Punches do more damage
24. 7D4B-E112 + 7D4B-E1C2 + 7D4B-E132 + 7D4B-E542 + 7D4B-E512
Bad Mr. Frosty's Brutal Kicks do more damage
25. 7D4B-E5C2 + 7D4B-E532 + 7D4C-E042 + 7D4C-E012 + 7D4C-E0C2
Bad Mr. Frosty's Medium Kicks do more damage
26. 7D4C-E032 + 7D4C-E942 + 7D4C-E912 + 7D4C-E9C2 + 7D4C-E932
Bad Mr. Frosty's Quick Kicks do more damage
27. 7D4C-E142
Bad Mr. Frosty's Snow Ball (all punches) does more damage

Taffy(tm) Codes:
28. 7D48-E0C2 + 7D48-E032 + 7D48-E942 + 7D48-E912 + 7D48-E9C2
Taffy's Brutal Punches do more damage
29. 7D48-E932 + 7D48-E142 + 7D48-E112 + 7D48-E1C2 + 7D48-E132
Taffy's Medium Punches do more damage
30. 7D48-E542 + 7D48-E512 + 7D48-E5C2 + 7D48-E532 + 7D4A-E042
Taffy's Quick Punches do more damage
31. 7D4A-E012 +7D4A-E0C2 + 7D4A-E032 + 7D4A-E942 + 7D4A-E912
Taffy's Brutal Kicks do more damage
32. 7D4A-E9C2 + 7D4A-E932 + 7D4A-E142 + 7D4A-E112 + 7D4A-E1C2
Taffy's Medium kick does more damage
33. 7D4A-E132 + 7D4A-E542 + 7D4A-7513 + 7D4A-E5C2 + 7D4A-E532
Taffy's Quick Kicks do more damage--NOT IN CROUCH
34. 7D42-E912
Taffy's Whack (all punches) does more damage
35. 7D42-E9C2
Taffy's Whack (all kicks) does more damage

Tiny(tm) Codes:
36. 7D42-E1C2 + 7D42-E132 + 7D42-E542 + 7D42-E512 + 7D42-E5C2
Tiny's Brutal Punches do more damage
37. 7D42-E532 + 7D43-E042 + 7D43-E012 + 7D43-E0C2 + 7D43-E032
Tiny's Medium Punches do more damage
38. 7D43-E942 + 7D43-E912 + 7D43-E9C2 + 7D43-E932 + 7D43-E142
Tiny's Quick Punches do more damage
39. 7D43-E112 + 7D43-E1C2 + 7D43-E132 + 7D43-E542 + 7D43-E512
Tiny's Brutal Kicks do more damage
40. 7D43-E5C2 + 7D43-E532 + 7D4E-E042 + 7D4E-E012 + 7D4E-E0C2
Tiny's Medium Kicks do more damage
41. 7D4E-E032 + 7D4E-E942 + 7D4E-E912 + 7D4E-E9C2 + 7D4E-E932
Tiny's Quick Kicks do more damage
42. 7D4E-E142
Tiny's Medicine Ball Does more damage
43. 7D4E-E512
Tiny's Sucker Punch does more damage

Blob(tm) Codes:
44. 7D4D-70C3 + 7D4D-7033 + 7D4D-7943 + 7D4D-7913 + 7D4D-79C3
Blob's Brutal Punches do more damage
45. 7D4D-7933 + 7D4D-7143 + 7D4D-7113 + 7D4D-71C3 + 7D4D-7133
Blob's Medium Punches do more damage
46. 7D4D-7543 + 7D4D-7513 + 7D4D-75C3 + 7D4D-7533 + 7D4F-7043
Blob's Quick Punches do more damage
47. 7D4F-7013 + 7D4F-70C3 + 7D4F-7033 + 7D4F-7943 + 7D4F-7913
Blob's Brutal kick does more damage
48. 7D4F-79C3 + 7D4F-7933 + 7D4F-7143 + 7D4F-7113 + 7D4F-71C3
Blob's Medium Kicks do more damage
49. 7D4F-7133 + 7D4F-7543 + 7D4F-7513 + 7D4F-75C3 + 7D4F-7533
Blob's Quick Kicks do more damage

Blue Suede Goo(tm) Codes:
50. 7D44-71C3 + 7D44-7133 + 7D44-7543 + 7D44-7513 + 7D44-75C3
Blue Suede Goo's Brutal Punches do more damage
51. 7D44-7533 + 7D47-7043 + 7D47-7013 + 7D47-70C3 + 7D47-7033
Blue Suede Goo's Medium Punches do more damage
52. 7D47-7943 + 7D47-7913 + 7D47-79C3 + 7D47-7933 +7D47-7143
Blue Suede Goo's Quick Punches do more damage
53. 7D47-7113 + 7D47-71C3 + 7D47-7133 + 7D47-7543 + 7D47-7513
Blue Suede Goo's Brutal Kicks do more damage
54. 7D47-75C3 + 7D47-7533 + 7D40-7043 + 7D40-7013 + 7D40-70C3
Blue Suede Goo's Medium Kicks do more damage
55. 7D40-7033 + 7D40-7943 + 7D40-7913 + 7D40-79C3 + 7D40-7933
Blue Suede Goo's Quick Kicks do more damage

Ickybod Clay(tm) Codes:
56. 7D49-70C3 + 7D49-7033 + 7D49-7943 + 7D49-7913 + 7D49-79C3
Ickybod Clay's Brutal Punches do more damage
57. 7D49-7933 + 7D49-7143 + 7D49-7113 + 7D49-71C3 + 7D49-7133
Ickybod Clay's Medium Punches do more damage
58. 7D49-7543 + 7D49-7513 + 7D49-75C3 + 7D49-7533 + 7D41-7043
Ickybod Clay's Quick Punches do more damage
59. 7D41-7013 + 7D41-70C3 + 7D41-7033 + 7D41-7943 +7D41-7913
Ickybod Clay's Brutal Kicks do more damage
60. 7D41-79C3 + 7D41-7933 + 7D41-7143 + 7D41-7113 + 7D41-71C3
Ickybod Clay's Medium Kicks do more damage
61. 7D41-7133 + 7D41-7543 + 7D41-7513 + 7D41-75C3 + 7D41-7533
Ickybod Clay's Quick Kicks do more damage
62. 7D45-7013
Ickybod Clay's Ecto Punch does more damage

Helga(tm) Codes:
63. 7D45-71C3 + 7D45-7133 + 7D45-7543 + 7D45-7513 + 7D45-75C3
Helga's Brutal Punches do more damage
64. 7D45-7533 + 7D46-7043 + 7D46-7013 + 7D46-70C3 + 7D46-7033
Helga's Medium Punches do more damage
65. 7D46-7943 + 7D46-7913 + 7D46-79C3 + 7D46-7933 + 7D46-7143
Helga's Quick Punches do more damage
66. 7D46-7113 + 7D46-71C3 + 7D46-7133 + 7D46-7543 + 7D46-7513
Helga's Brutal Kicks do more damage
67. 7D46-75C3 + 7D46-7533 + 7D4B-7043 + 7D4B-7013 + 7D4B-70C3
Helga's Medium Kicks do more damage
68. 7D46-5033 + 7D4B-7943 + 7D4B-7913 + 7D4B-79C3 + 7D4B-7933
Helga's Quick Kicks do more damage--NOT FAR AWAY
69. 7D4B-71C3
Helga's Viking Ram does more damage






Bonker(tm) Codes:
70. 7D4C-70C3 + 7D4C-7033 + 7D4C-7943 + 7D4C-7913 + 7D4C-79C3
Bonker's Brutal Punches do more damage
71. 7D4C-7933 + 7D4C-7143 + 7D4C-7113 + 7D4C-71C3 + 7D4C-7133
Bonker's Medium Punches do more damage
72. 7D4C-7543 + 7D4C-7513 + 7D4C-75C3 + 7D4C-7533 + 7D48-7043
Bonker's Quick Punches do more damage
73. 7D48-7013 + 7D48-70C3 + 7D48-7033 + 7D48-7943 + 7D48-7913
Bonker's Brutal Kicks do more damage
74. 7D48-79C3 + 7D48-7933 + 7D48-7143 + 7D48-7113 + 7D48-71C3
Bonker's Medium Kicks do more damage
75. 7D48-7133 + 7D48-7543 + 7D48-7513 + 7D48-75C3 + 7D48-7533
Bonker's Quick Kicks do more damage
76. 7D4A-7043
Bonker's Cutting Cartwheel does more damage

Clayfighter 2: Judgement Clay
1. 4D08-E4A1 Select more speed in options
2. DB0B-E4D1 Select more difficulty in options
3. 8F59-EDA7 Both players jump off the screen
4. CB51-7D64 + 6251-7F04 + 4651-7F64 + F651-7FA4
Infinite energy and infinite time

Codes for The Blob
5. EE0C-77E9 Blob spit kills
6. EE0E-7479 Buzz saw kills
7. EE09-5789 Rocket-anvil attack kills

Codes for Hoppy
8. EEB0-5D7C Spinning carrot kills
9. EEBB-5F8C Spin kick towards(special move) kills

Codes for Octo
10. EE1C-5785 Brutal cartwheel kills (when close)
11. EE15-8DE5 Ground spin kills

Clue
1. CBBC-0D07 + 3CBC-0DA7 + DDBC-0D67 Always roll a 1
2. CBBC-0D07 + 3CBC-0DA7 + DFBC-0D67 Always roll a 2
3. CBBC-0D07 + 3CBC-0DA7 + D4BC-0D67 Always roll a 3
4. CBBC-0D07 + 3CBC-0DA7 + D7BC-0D67 Always roll a 4
5. CBBC-0D07 + 3CBC-0DA7 + D0BC-0D67 Always roll a 5
6. CBBC-0D07 + 3CBC-0DA7 + D9BC-0D67 Always roll a 6
7. BDBA-D464 Allow no interrogations instead of 2
8. DFBA-D4D4 Allow only 1 interrogation
9. D7BA-D4D4 Allow 3 interrogations
10. D0BA-D4D4 Allow 4 interrogations
11. D9BA-D4D4 Allow 5 interrogations
12. 8B83-070F Infinite interrogations

Congo's Caper
1. DDAC-4F09 Start with 1 life
2. D9AC-4F09 Start with 6 lives
3. D6AC-4F09 Start with 9 lives
4. DDB0-44D4 1 life after continue
5. D9B0-44D4 6 lives after continue
6. D6B0-44D4 9 lives after continue
7. DDEC-CF6D Infinite lives
8. 64B9-4FD4 Start as Super Congo
9. CB69-34D7 Stay as Super Congo (you may change if you walk on
spikes)
10. CBB2-340D + D4B2-346D 1 ruby turns you into Super Congo

Contra 3: The Alien Wars
1. 22BB-AD01 Infinite lives--side-view levels
2. 2264-D760 Infinite bombs--side-view levels
3. D9BB-AFA1 + D9CE-6D0D Start with 5 bombs on each life-- side-view
levels
4. DBBB-AFA1 + DBCE-6D0D Start with 9 bombs on each life-- side-view
levels
5. 22BB-6F0B + 6DBB-64DB Infinite lives--top-view levels
6. 22B8-0766 Infinite bombs--top-view levels
7. D963-6708 + D9CE-6D0F Start with 5 bombs on each life-- top-view
levels
8. DB63-6708 + DBCE-6D0F Start with 9 bombs on each life-- top-view
levels

Cool Spot
1. 402C-D7D1 Infinite lives
2. DF28-D404 Start with 1 life
3. D128-D404 Start with 6 lives
4. DB28-D404 Start with 9 lives
5. FE89-DF69 Less invincibility time
6. EE89-DF69 More invincibility time
7. D98C-0D05 5 seconds picked up
8. 7A8C-0D05 1 minute picked up
9. FD89-07D5 16% picked up from '7up'
10. DD26-D4D9 Be able to free fellow spot right away

Cutthroat Island
1. C92C-47D8 No enemies and bosses are invisible
2. FD68-34C7 + FD82-370B Start with 1/2 energy
3. F268-34C7 + F282-370B Start with 3/4 energy
4. 50C7-3DD8 1 hit kills almost everything
5. DFEA-34A1 Start with 1 life
6. D9EA-34A1 Start with 5 lives
7. DBEA-34A1 Start with 9 lives
8. DEEA-34A1 Start with 15 lives
9. FBEA-34A1 Start with 25 lives
10. CBC1-3D60 Infinite lives

Cybernator

1. D4BD-176F Start on level 3.1
2. D7BD-176F Start on level 3.2
3. D0BD-176F Start on level 3.3
4. D9BD-176F Start on level 4.1
5. D1BD-176F Start on level 4.2
6. D5BD-176F Start on level 5.1
7. D6BD-176F Start on level 5.2
8. DBBD-176F Start on level 6.1
9. FDBD-176F Start on level 7.3
10. FFBD-176F Start on level 7.4
11. F4BD-176F View the failed ending
12. F7BD-176F View the successful ending
13. 62BF-17AF Start with lasers
14. 62BF-17DF Start with homing missiles
15. 62B4-1D6F Start with napalm
16. D4BF-1FDF Weapons start at level 2
17. D7BF-1FDF Weapons start at level 3
18. DFB1-17AF Start with 2 credits
19. D9B1-17AF Start with 6 credits
20. DBB1-17AF Start with 10 credits
21. C234-4FDD Infinite credits
22. D461-4D62 Only 2 P's needed for level 2 vulcan
23. D061-4FD2 Only 4 P's needed for level 3 vulcan
24. D761-4462 Only 3 P's needed for level 3 laser
25. D765-4DD2 Only 3 P's needed for level 3 missile
26. D465-4FD2 Only 2 P's needed for level 2 napalm
27. D065-4F62 Only 4 P's needed for level 3 napalm
28. D465-4462 Only 2 P's needed for level 2 punch
29. D765-47D2 Only 3 P's needed for level 3 punch
30. 82C9-470C + 82C7-4FDC Protection against some hazards
31. DD3F-1406 Energy chip worth nothing
32. CD3F-1406 Energy chip worth more

Daffy Duck: The Marvin Missions
1. DFBD-1DA4 Start with 1 life

CODES 2 THRU 4: DON'T SET LIVES ON OPTIONS SCREEN
2. DBBD-1DA4 Start with 9 lives
3. 49BD-1DA4 Start with 25 lives
4. 9FBD-1DA4 Start with 51 lives

5. DDB3-3404 Infinite lives
6. DDA8-4466 Extra lives cost $500
7. DFA8-4466 Extra lives cost $1,500
8. DD23-34D4 Extra life power-ups don't work
9. D423-34D4 Extra life power-ups worth 2
10. D923-34D4 Extra life power-ups worth 5
11. DDA3-3FA6 Extra lives can't be bought
12. D4A3-3FA6 2 extra lives for each life you buy
13. D9A3-3FA6 5 extra lives for each life you buy
14. C283-3D6F Invincibility
15. D1B4-3DD7 Start with 1/2 health
16. DBB4-3DD7 Start with 3/4 health
17. D121-CD64 Juice cans set health to 1/2
18. DB21-CD64 Juice cans set health to 3/4
19. DDB4-C764 Start with 0 gems
20. FDB4-C764 Start with 10 gems (2 continues)
21. 49B4-C764 Start with 25 gems (5 continues)
22. DDA2-C76C Infinite continues
23. DD3C-446D Gem power-ups worth 0
24. D93C-446D Gem power-ups worth 5 (1 continue)
25. DDA6-34A6 Bought gems worth 0
26. D9A6-34A6 Bought gems worth 5 (1 continue)
27. DDA8-44D6 Gems are free
28. FDBF-CF64 Start with 10 ammo for all guns (except
blaster)
29. 9DBF-CF64 Start with 50 ammo for all guns
30. BDBF-CF64 Start with 90 ammo for all guns
31. DD85-17DD Infinite ammo (must have some ammo for the
gun to be selectable--use Code 29 start with
infinite ammo)
32. DDAC-4406 Freeze gun ammo is free
33. 4DAC-4406 Freeze gun ammo is $200
34. DDAC-44A6 Electricity gun ammo is free
35. F9AC-44A6 Electricity gun ammo is $150
36. DDAC-4706 Three-way gun ammo is free
37. F9AC-4706 Three-way gun ammo is $150
38. DDAC-47A6 Bomb gun ammo is free
39. F9AC-47A6 Bomb gun ammo is $150
40. DDA8-4D06 Antimatter gun ammo is free
41. 4DA8-4D06 Antimatter gun ammo is $200
42. 4DAE-44D6 Bought Freeze gun ammo is worth 20 instead
of 10
43. 4DA9-1406 Bought Electricity gun ammo is worth 20
44. 4DA8-1466 Bought Three-way gun ammo is worth 20
45. 4DAF-C4A6 Bought Bomb gun ammo is worth 20
46. 4DA5-C7D6 Bought Anti matter gun ammo is worth 20
47. 4D28-4FA7 Freeze gun ammo power-ups are worth 20
instead of 10
48. 4D26-1DA7 Electricity gun ammo power-ups are worth 20
49. 4D20-C7A7 Three-way gun ammo power-ups are worth 20
50. 4D2F-34A7 Bomb gun ammo power-ups are worth 20
51. 4D23-3FA7 Antimatter gun ammo power-ups are worth 20
52. DDBD-CF04 Start with no nutty attacks
53. D7BD-CF04 Start with 3 nutty attacks
54. D9BD-CF04 Start with 5 nutty attacks
55. D5BD-CF04 Start with 7 nutty attacks
56. C287-34AD Infinite nutty attacks
57. DDA8-4F06 Nutty attacks are free
58. 0DA8-4F06 Nutty attacks are $400
59. D4BD-C7D4 Start with $2500 instead of $1500
60. D7BD-C7D4 Start with $3,500
61. DBBD-C7D4 Start with $9,500
62. 7DBD-C7D4 Start with $30,500
63. DDB4-C404 Start with almost no fuel
64. F8B4-C404 Start with 2x fuel
65. 45B4-C404 Start with 3x fuel
66. DDA8-4DA6 Jetpack fuel is free
67. D1C8-14A7 Fuel is consumed at 1/4 normal rate
68. DAC8-14A7 Fuel is consumed at 1/2 normal rate
69. F4C8-14A7 Fuel is consumed at 3/4 normal rate
70. D12B-17D4 Fuel power-ups are worth 1/2 as much
71. FC2B-17D4 Fuel power-ups are worth 2x
72. D1A2-C7A6 Bought fuel is worth 1/2 as much
73. FCA2-C7A6 Bought fuel is worth 2x as much
74. DFB9-1D04 Start on level 1-2
75. D4B9-1D04 Start on level 1-3
76. D7B9-1D04 Start on level 1-4
77. D0B9-1D04 Start on level 2-1
78. D9B9-1D04 Start on level 2-2
79. D1B9-1D04 Start on level 2-3
80. D5B9-1D04 Start on level 2-4
81. D6B9-1D04 Start on level 3-1
82. DBB9-1D04 Start on level 3-2
83. DCB9-1D04 Start on level 3-3
84. D8B9-1D04 Start on level 3-4
85. DAB9-1D04 Start on level 4-1
86. D2B9-1D04 Start on level 4-2
87. D3B9-1D04 Start on level 4-3
88. DEB9-1D04 Start on level 4-4
89. FDB9-1D04 Start on level 5-1
90. FFB9-1D04 Start on level 5-2
91. F4B9-1D04 Start on level 5-3
92. F7B9-1D04 Start on level 5-4

Darius Twin
1. DFB0-A7DD + CDB0-A4AD Start on planet B
+ DDB0-A70D + 6AB0-A76D
2. D4B0-A7DD + CDB0-A4AD Start on planet C
+ DDB0-A70D + 6AB0-A76D
3. D7B0-A7DD + CDB0-A4AD Start on planet D
+ DDB0-A70D + 6AB0-A76D
4. D0B0-A7DD + CDB0-A4AD Start on planet E
+ DDB0-A70D + 6AB0-A76D
5. D9B0-A7DD + CDB0-A4AD Start on planet F
+ DDB0-A70D + 6AB0-A76D
6. D1B0-A7DD + CDB0-A4AD Start on planet G
+ DDB0-A70D + 6AB0-A76D
7. D5B0-A7DD + CDB0-A4AD Start on planet H
+ DDB0-A70D + 6AB0-A76D
8. D6B0-A7DD + CDB0-A4AD Start on planet I
+ DDB0-A70D + 6AB0-A76D
9. DBB0-A7DD + CDB0-A4AD Start on planet
+ DDB0-A70D + 6AB0-A76D
10. DCB0-A7DD + CDB0-A4AD Start on planet K
+ DDB0-A70D + 6AB0-A76D
11. D8B0-A7DD + CDB0-A4AD Start on planet L
+ DDB0-A70D + 6AB0-A76D
12. FDC3-6D67 + CBC3-6D07 + 3CC3-6DA7 Both players start
with 10 lives
13. F9C3-6D67 + CBC3-6D07 + 3CC3-6DA7 Both players start
with 15 lives
14. 4DC3-6D67 + CBC3-6D07 + 3CC3-6DA7 Both players start
with 20 lives
15. 49C3-6D67 + CBC3-6D07 + 3CC3-6DA7 Both players start
with 25 lives
16. DFC3-6D67 + D9C3-6DA7 + C4C3-6D07 Player 1 starts with
1 life,
+ 63C3-6FD7 + C2C3-6FA7 player 2 with 5 lives
17. DFC3-6D67 + FDC3-6DA7 + C4C3-6D07 Player 1 starts with
1 life,
+ 63C3-6FD7 + C2C3-6FA7 player 2 with 10 lives
18. D4C3-6D67 + D9C3-6DA7 + C4C3-6D07 Player 1 starts with
2 lives,
+ 63C3-6FD7 + C2C3-6FA7 player 2 with 5 lives

19. D4C3-6D67 + FDC3-6DA7 + C4C3-6D07 Player 1 starts with
2 lives,
+ 63C3-6FD7 + C2C3-6FA7 player 2 with 10 lives
20. D9C3-6D67 + DFC3-6DA7 + C4C3-6D07 Player 1 starts with
5 lives,
+ 63C3-6FD7 + C2C3-6FA7 player 2 with 1 life
21. FDC3-6D67 + DFC3-6DA7 + C4C3-6D07 Player 1 starts with
10 lives,
+ 63C3-6FD7 + C2C3-6FA7 player 2 with 1 life
22. D9C3-6D67 + D4C3-6DA7 + C4C3-6D07 Player 1 starts with
5 lives,
+ 63C3-6FD7 + C2C3-6FA7 player 2 with 2 lives
23. FDC3-6D67 + D4C3-6DA7 + C4C3-6D07 Player 1 starts with
10 lives,
+ 63C3-6FD7 + C2C3-6FA7 player 2 with 2 lives
24. DD35-6FA5 Player 1 has infinite lives
25. DD3B-6FA5 Player 2 has infinite lives
26. 62CD-AF67 + 4ACE-64D7 Player 1 starts with 1 green
power cube instead of none
27. 62CD-A407 + 4ACE-64D7 Player 2 starts with 1 green
power cube instead of none
28. C22D-67D9 Invincibility--player 1
29. C23C-AF60 Invincibility--player 2

Demon's Crest
1. DB67-C703 First enemy takes longer to kill
2. D467-C703 First enemy take less time to kill
3. EE3A-1DAF More flash time
4. C92A-44A7 Invincible after hit
5. 6927-CDA7 1 hit and you die

Desert Strike
1. 223B-07D9 Infinite ammo
2. DFB1-0F6C Start with 1 life
3. D9B1-0F6C Start with 5 lives
4. D5B1-0F6C Start with 7 lives
5. DCB1-0F6C Start with 10 lives
6. F0B1-0F6C Start with 20 lives
7. 74B1-0F6C Start with 50 lives
8. 17B1-0F6C Start with 99 lives
9. 4A68-04A1 Infinite lives
10. FBB1-07DC Fuel starts at 25
11. 74B1-07DC Fuel starts at 50
12. 08B1-07DC Fuel starts at 75
13. B1B1-07DC Fuel starts at 150
14. A6B1-07DC Fuel starts at 200
15. D7B1-070C Fuel starts at 868
16. DD63-A409 Infinite fuel
17. D063-A409 2x fuel consumption
18. DFBC-64A9 + DF64-64D1 Armor starts at 344
19. D7BC-64A9 + D764-64D1 Armor starts at 856
20. D0BC-64A9 + D064-64D1 Armor starts at 1,112
21. D6BC-64A9 + D664-64D1 Armor starts at 2,136
22. F0BC-64A9 + F064-64D1 Armor starts at 5,208
23. DD38-6D0F Guns start at 154 rounds remaining
24. D438-6D0F Guns start at 666 rounds remaining
25. DB38-6D0F Guns start at 2,458 rounds remaining
26. F738-6D0F Guns start at 5,018 rounds remaining
27. 4138-6D0F Guns start at 9,882 rounds remaining
28. DC3A-676F Start with 10 hydras
29. 743A-676F Start with 50 hydras
30. 103A-676F Start with 100 hydras
31. EC3A-676F Start with 250 hydras
32. DF33-67DF Start with 1 missile
33. F033-67DF Start with 20 missiles
34. 7433-67DF Start with 50 missiles
35. 1033-67DF Start with 100 missiles
36. EC33-67DF Start with 250 missiles
37. DF3C-676F Faster gun auto-repeat speed
38. F63C-676F Slower gun auto-repeat speed
39. D032-6D6F Missiles fly faster
40. D03E-6DDF Hydras fly faster
41. 1038-6D6F Guns do as much damage as missiles
42. 1032-6DDF Hydras do as much damage as missiles
43. EC33-676F Missiles do 250 points of damage
44. DF39-DF64 AK47's do 1 point of damage
45. D439-DF64 AK47's do 1/2x damage
46. DC39-DF64 AK47's do 2x damage
47. DF3E-A7DF APHIDs do 1 point of damage
48. 493E-A7DF APHIDs do 1/2x damage
49. B13E-A7DF APHIDs do 2x damage
50. DF3D-A7DF AAA's do 1 point of damage
51. DC3D-A7DF AAA's do 1/2x damage
52. 463D-A7DF AAA's do 2x damage
53. DF3C-AD6F Rapiers do 1 point of damage
54. 743C-AD6F Rapiers do 1/2x damage
55. A63C-AD6F Rapiers do 2x damage
56. DF34-A46F VDA's do 1 point of damage
57. DA34-A46F VDA's do 1/2x damage
58. 7434-A46F VDA's do 2x damage
59. DF31-AF6F ZSU's do 1 point of damage
60. F031-AF6F ZSU's do 1/2x damage
61. 9D31-AF6F ZSU's do 2x damage
62. DF3F-D464 Speedboats do 1 point of damage
63. FB3F-D464 Speedboats do 1/2x damage
64. 103F-D464 Speedboats do 2x damage
65. DF37-D4D4 Choppers do 1 point of damage
66. 7437-D4D4 Choppers do 1/2x damage
67. A637-D4D4 Choppers do 2x damage
68. DF32-A76F M48's do 1 point of damage
69. 7432-A76F M48's do 1/2x damage
70. A632-A76F M48's do 2x damage
71. DF3A-ADDF Crotales do 1 point of damage
72. 743A-ADDF Crotales do 1/2x damage
73. A63A-ADDF Crotales do 2x damage
74. DF29-0FDD AK47's have 1 armor point
75. D929-0FDD AK47's have 1/2x armor points
76. F029-0FDD AK47's have 2x armor points
77. DFA7-D76D APHIDs have 1 armor points
78. DAA7-D76D APHIDs have 1/2x armor points
79. 74A7-D76D APHIDs have 2x armor points
80. DF83-ADD7 AAA's have 1 armor points
81. FB83-ADD7 AAA's have 1/2x armor points
82. 1083-ADD7 AAA's have 2x armor points
83. DFAE-6F6D Rapiers have 1 armor points
84. 49AE-6F6D Rapiers have 1/2x armor points
85. B1AE-6F6D Rapiers have 2x armor points
86. DFA9-AFDD VDA's have 1 armor points
87. 74A9-AFDD VDA's have 1/2x armor points
88. A6A9-AFDD VDA's have 2x armor points
89. DFAD-DFDF ZSU's have 1 armor points
90. 08AD-DFDF ZSU's have 1/2x armor points
91. EEAD-DFDF ZSU's have 2x armor points
92. DFAB-DDDD Speedboats have 1 armor points
93. 08AB-DDDD Speedboats have 1/2x armor points
94. EEAB-DDDD Speedboats have 2x armor points
95. DFA7-0DDD Choppers have 1 armor points
96. 08A7-0DDD Choppers have 1/2x armor points
97. EEA7-0DDD Choppers have 2x armor points
98. DFA0-646D M48's have 1 armor points
99. 10A0-646D M48's have 1/2x armor points
100. DFA0-64AD M48's have 2x armor points
101. DFA3-07DD Crotales have 1 armor points
102. 52A3-07DD Crotales have 1/2x armor points
103. DFA3-070D Crotales have 2x armor points
104. DD39-D4D4 AK47 bullets fly slower
105. DD3E-A76F APHID bullets fly slower
106. DD3D-A76F AAA bullets fly slower
107. DD3C-AFDF Rapier bullets fly slower
108. DD34-A7DF VDA bullets fly slower
109. DD31-A4DF ZSU bullets fly slower
110. DD3F-D7D4 Speedboat bullets fly slower
111. DD37-D464 Chopper bullets fly slower
112. DD33-ADDF M48 bullets fly slower

D-Force
1. 7168-D5F6 + C668-D596 Start with 10 lives
2. C868-D5F6 + C068-D596 Start with 12 lives
3. CF68-D5F6 + EF68-D596 Start with 14 lives
4. 9E68-D5F6 + C068-D596 Start with 16 lives
5. 3CCA-D4DD Infinite lives
6. 7168-D70F + C668-D76F Continue with 10 lives
7. C868-D70F + C068-D76F Continue with 12 lives
8. CF68-D70F + EF68-D76F Continue with 14 lives
9. 9E68-D70F + C068-D76F Continue with 16 lives
10. DFB6-DF6D Start with cannon power at level 2
instead of 1
11. D4B6-DF6D Start with cannon power at level 3
12. D7B6-DF6D Start with cannon power at level 4
13. D9B6-DF6D Start with cannon power at level 6
14. D5B6-DF6D Start with cannon power at level 8
15. DBB6-DF6D Start with cannon power at level 10
16. D8B6-DF6D Start with cannon power at level 12
17. DF68-DF0F + DE68-DD6F Continue with cannon power at level 2
instead of 1
18. D468-DF0F + DE68-DD6F Continue with cannon power at level 3
19. D768-DF0F + DE68-DD6F Continue with cannon power at level 4
20. D968-DF0F + DE68-DD6F Continue with cannon power at level 6
21. D568-DF0F + DE68-DD6F Continue with cannon power at level 8
22. DB68-DF0F + DE68-DD6F Continue with cannon power at level 10
23. D868-DF0F + DE68-DD6F Continue with cannon power at level 12
24. DAB6-D76D + FDB6-D4AD Start equipped with unguided missiles
25. 7D6C-D40F + 2C6C-D46F + FD6C-D7DF Continue equipped with
unguided missiles
26. DDC7-DD0F Loss of a life does not decrease cannon
power at normal difficulty--except on continues
27. DDC0-D4DF Loss of a life does not decrease cannon
power at hard difficulty--except on continues

DinoCity
1. DFC2-A494 1 credit instead of 3--player 1
2. D4C2-A494 2 credits--player 1
3. D9C2-A494 5 credits--player 1
4. D5C2-A494 7 credits--player 1
5. DBC2-A494 9 credits--player 1
6. DDC2-A494 No credits--player 1
7. DFCF-DFF7 1 credit instead of 3--player 2
8. D4CF-DFF7 2 credits--player 2
9. D9CF-DFF7 5 credits--player 2
10. D5CF-DFF7 7 credits--player 2
11. DBCF-DFF7 9 credits--player 2
12. DDCF-DFF7 No credits--player 2
13. C260-67F7 Infinite credits--both players
14. 7A64-D420 Clock runs faster
15. ED64-D420 Clock runs slower
16. ED64-D420 + DF64-D7F0 Clock runs much slower
17. 8269-DF90 Freeze clock--must switch off effects
in bonus stage
18. DF6D-D7BD 1 play per game instead of 3--
both players
19. D46D-D7BD 2 plays per game--both players
20. D06D-D7BD 4 plays per game--both players
21. D96D-D7BD 5 plays per game--both players
22. D56D-D7BD 7 plays per game--both players
23. DB6D-D7BD 9 plays per game--both players
24. C26E-6D2D Infinite plays--both players
25. 6DA6-6D69 No harm from most enemies
26. C23B-A7F9 + C232-67B1 No harm if swallowed by a monster
27. D427-6D2D Collect 2 eggs for extra play
instead of 50
28. D927-6D2D Collect 5 eggs for extra play
29. FD27-6D2D Collect 10 eggs for extra play
30. F927-6D2D Collect 15 eggs for extra play
31. 4927-6D2D Collect 25 eggs for extra play
32. 5927-6D2D Collect 75 eggs for extra play
33. BB27-6D2D Collect 99 eggs for extra play
34. EC6B-DFBE Rex(tm) jumps higher
35. E66B-DFBE Rex jumps much higher
36. EC8A-D793 Tops(tm) jumps higher
37. E68A-D793 Tops jumps much higher
38. EC22-DF22 Timmy(tm) and Jamie(tm) jump higher
39. E622-DF22 Timmy and Jamie jump much higher



Donkey Kong Country
THERE ARE 2 VERSIONS OF THIS GAME. IF THE FIRST CODE DOESN'T
WORK ON YOUR GAME, THEN TRY THE SECOND CODE

1. C2C9-4E2C / C2C1-4A9C Infinite lives
2. D568-C34D / D568-C33D Start with 8 lives
3. DC68-C34D / DC68-C33D Start with 11 lives
4. DE68-C34D / DE68-C33D Start with 16 lives
5. FB68-C34D / FB68-C33D Start with 26 lives
6. 7468-C34D / 7468-C33D Start with 51 lives
7. 0868-C34D / 0868-C33D Start with 76 lives
8. 1768-C34D / 1768-C33D Start with 100 lives
9. EE65-C37E / EE66-C27E When your last Kong is hit, the
other one returns--must have had both
Kongs at some point in the level for
code to work--reset if you get stuck

10. 1DCC-CA7A / 1DCA-C2EA Almost invincible--Switch off if
you get stuck
11. DBC1-3D6D + DCC1-34AD / DBC9-340D + DCC1-3D6D
10 bananas needed for an extra life
12. F6C1-3D6D + FBC1-34AD / F6C9-340D + FBC1-3D6D
25 bananas needed for an extra life
13. 7FC1-3D6D + 74C1-34AD / 7FC9-340D + 74C1-3D6D
50 bananas needed for an extra life
14. 0CC1-3D6D + 08C1-34AD / 0CC9-340D + 08C1-3D6D
75 bananas needed for an extra life
15. 1D6B-3FDD + 196A-333D / 1D6B-3D6D + 166A-3ECD
Keep animals between stages (keeping fish on a non-water stage
or others on a water stage will cause problems)
16. A081-1273 / A086-13E3 High jump for Donkey Kong
17. 2D81-1273 / 2D86-13E3 Super jump for Donkey Kong
18. 3D81-1273 / 3D86-13E3 Mega-jump for Donkey Kong
19. 8081-1E73 / 808B-1AE3 High jump for Diddy Kong
20. AD81-1E73 / AD8B-1AE3 Super jump for Diddy Kong
21. 2D81-1E73 / 2D8B-1AE3 Mega-jump for Diddy Kong
22. A08F-C273 / A087-C3E3 High jump for all animals
23. 2D8F-C273 / 2D87-C3E3 Super jump for all animals
24. 3D8F-C273 / 3087-C3E3 Mega-jump for all animals
25. D76B-337E / D76C-327E Get both Kongs back on the map
screen after dying (doesn't work when
you fall off screen)
26. DD8B-C28A / DD88-CE5A In the 2-player team mode, the
inactive player can get control at any
time by pressing A or SELECT on their
controller
27. DDB9-3DD4 / DDB0-34A4 Pressing Start and then Select
will exit any level, not just completed
levels






Donkey Kong Country 2
THERE ARE 2 VERSIONS OF THIS GAME. IF THE FIRST CODE DOESN'T WORK
ON YOUR GAME, THEN TRY THE SECOND CODE

NOTE: BE SURE YOU ENTER THE CODES CORRECTLY, ESPECIALLY THE MASTER
CODE

1. E6EE-A7D7 + 6DAF-12EB + 6D8D-C33E/ MASTER CODE-MUST BE
E6EE-A7D7 + 6DA4-1A8B + 6D8F-C33E ENTERED
2. C2A1-CE5B/C2A5-C37B Infinite lives
3. D465-3D67/D46C-3D07 Start with 3 lives
4. DB65-3D67/DB6C-3D07 Start with 10 lives
5. F665-3D67/F66C-3D07 Start with 25 lives
6. 7F65-3D67/7F6C-3D07 Start with 50 lives
7. 1765-3D67/176C-3D07 Start with 99 lives
8. D4A1-437C/D4A5-4AEC Getting 100 bananas gives you 2 extra
lives
9. D9A1-437C/D9A5-4AEC Getting 100 bananas gives you 5 extra
lives
10. EEC2-1A1D/EECC-CA4D When your last Kong is hit, the other
one returns.
11. DD6C-C7D4/DD62-C4A4 Pressing Select while paused exits any
level, not just completed ones
12. 626D-4EBD Start with more Kong Family Coins
13. C2B9-13B7/C2B1-13F7 Kong Family Coins don't get used up
14. 626D-432D Start a new game with more Kremcoins
15. C2B9-1297/C2B1-1A27 Kremcoins don't get used up
16. EDD0-735A Mega-jump for Diddy
17. E7D0-735A Super-jump for Diddy
18. E1D0-735A Diddy jumps higher
19. EBD0-735A Diddy doesn't jump as high
20. ECD0-735A Diddy jumps much lower
21. EDD7-5AEA Mega-jump for Dixie
22. E7D7-5AEA Super-jump for Dixie
23. E5D7-5AEA Dixie jumps higher
24. EBD7-5AEA Dixie doesn't jump as high
25. ECD7-5AEA Dixie jumps much lower
26. EFDD-535A Mega-jump for Rambi with Diddy riding
27. E7DD-535A Super-jump for Rambi with Diddy riding
28. E5DD-535A Rambi jumps higher with Diddy riding
29. ECDD-535A Rambi doesn't jump as high with Diddy riding

Doom
1. BDEA-B053 + 62EA-B953 Start with MEGA health and MEGA armor!
2. E3EA-B153 Start with more ammo
3. CBD3-B17F Heat vision/color blind mode
4. D7CF-F953 Select The Shores of Hell" or Inferno" in any
skill level

Double Dragon 5
1. B3C8-CFBF + B3C6-CDBF + BAC9-3FBF Computer (player 2)
can't perform special moves
2. DBBC-1F27 Allows you to pick up to 9 points of
any attribute instead of 5
3. 46C6-340D Both characters start with 50% energy
4. F0C6-340D Both characters start with 25% energy
5. DDAB-3DAE Player 1 always wins
6. 3C85-CF07 Harder to recover from dizziness
7. D685-C407 Dizziness doesn't last long

Dragon's Lair
1. B3C8-CFBF + B3C6-CDBF + BAC9-3FBF Computer (player 2)
can't perform special moves
2. DBBC-1F27 Allows you to pick up to 9 points of any
attribute instead of 5
3. 46C6-340D Both characters start with 50% energy
4. F0C6-340D Both characters start with 25% energy
5. DDAB-3DAE Player 1 always wins
6. 3C85-CF07 Harder to recover from dizziness
7. D685-C407 Dizziness doesn't last long

Drakkhen
1. 8E3D-696D + 8E30-A408 + 8EA2-0113 Protection from
some attacks
2. 7433-6FD8 Magic points restored 50 points at a time
while player is on screen
3. DC33-6FD8 Magic points restored 10 points at a time
while player is on screen
4. 8E27-6D28 Magic points don't decrease except
in battle

Dream TV
1. 8FA6 3DA8 + 8FAA 3FA8 Almost infinite energy
2. DDCE C7DC Infinite lives
3. D9B8 1F04 Start with 5 lives
4. DFB8 1F04 Start with 1 life
5. D6B8 1F04 Start with 8 lives
6. 8F23 3768 Monsters take only 1 hit to kill--except
skeletons
7. 8F84 17D8 Mega-jump--switch off to land again
8. DDC7 1DD8 Can't get hit--some characters are white
9. 4DBD CF04 Start with 2/3 energy--1st life
10. 4DCE CD0C Start with 2/3 energy--after 1st life
11. FDBD CF04 Start with1st life has 1/3 energy--1st life
12. FDCE CD0C Start with 1/3 energy--after 1st life

Dungeon Master


1. 85B5-07D9 Almost no mana loss--MUST HAVE ENOUGH TO CAST
2. 85CF-0F29 Food meter doesn't go down
3. 85C5-0FB9 Water meter doesn't go down
4. ECDC-F26F 1st character has 250 maximum hit points
5. ECDA-220F 2nd character has 250 maximum hit points
6. ECD3-B2D4 3rd character has 250 maximum hit points
7. ECDD-BAA7 4th character has 250 maximum hit points
8. A0DC-F36F + DBDC-F3AF 1st character has 250 maximum stamina
9. A0DA-230F + DBDA-236F 2nd character has 250 maximum stamina
10. A0D3-B3D4 + DBD3-B304 3rd character has 250 maximum stamina
11. A0DD-B2A7 + DBDD-B3D7 4th character has 250 maximum stamina
12. ECDC-FE6F 1st character has 250 maximum mana
13. ECDA-2E0F 2nd character has 250 maximum mana
14. ECD3-BED4 3rd character has 250 maximum mana
15. ECDD-B3A7 4th character has 250 maximum mana
16. 17D8-F36F 1st character has 99 current strength
17. 17D2-230F 2nd character has 99 current strength
18. 17DE-B3D4 3rd character has 99 current strength
19. 17DF-B2A7 4th character has 99 current strength
20. 17D8-F30F 1st character has 99 maximum strength
21. 17D2-23DF 2nd character has 99 maximum strength
22. 17DE-B2A4 3rd character has 99 maximum strength
23. 17DF-B267 4th character has 99 maximum strength
24. 17D8-FE0F 1st character has 99 current dexterity
25. 17D2-2EDF 2nd character has 99 current dexterity
26. 17DE-B3A4 3rd character has 99 current dexterity
27. 17DF-B367 4th character has 99 current dexterity
28. 17D8-FEDF 1st character has 99 maximum dexterity
29. 17D2-23AF 2nd character has 99 maximum dexterity
30. 17DE-B364 3rd character has 99 maximum dexterity
31. 17DF-B307 4th character has 99 maximum dexterity
32. 17DA-FADF 1st character has 99 current wisdom
33. 17D2-2EAF 2nd character has 99 current wisdom
34. 17DE-BE64 3rd character has 99 current wisdom
35. 17DF-BE07 4th character has 99 current wisdom
36. 17D8-FEAF 1st character has 99 maximum wisdom
37. 17D2-2E6F 2nd character has 99 maximum wisdom
38. 17DE-BE04 3rd character has 99 maximum wisdom
39. 17DF-BED7 4th character has 99 maximum wisdom
40. 17DA-FAAF 1st character has 99 current vitality
41. 17D3-2A6F 2nd character has 99 current vitality
42. 17DD-2A04 3rd character has 99 current vitality
43. 17D4-BAD7 4th character has 99 current vitality
44. 17DA-FA6F 1st character has 99 maximum vitality
45. 17D3-2A0F 2nd character has 99 maximum vitality
46. 17DD-2AD4 3rd character has 99 maximum vitality
47. 17DF-BEA7 4th character has 99 maximum vitality
48. 17DA-F26F 1st character has 99 current anti-magic
49. 17D3-220F 2nd character has 99 current anti-magic
50. 17DD-22D4 3rd character has 99 current anti-magic
51. 17D4-BAA7 4th character has 99 current anti-magic
52. 17DA-F20F 1st character has 99 maximum anti-magic
53. 17D3-22DF 2nd character has 99 maximum anti-magic
54. 17DD-2AA4 3rd character has 99 maximum anti-magic
55. 17D4-BA67 4th character has 99 maximum anti-magic
56. 17DA-F30F 1st character has 99 current anti-fire
57. 17D3-23DF 2nd character has 99 current anti-fire
58. 17DD-22A4 3rd character has 99 current anti-fire
59. 17D4-B267 4th character has 99 current anti-fire
60. 17DA-F3DF 1st character has 99 maximum anti-fire
61. 17D3-22AF 2nd character has 99 maximum anti-fire
62. 17DD-2264 3rd character has 99 maximum anti-fire
63. 17D4-B207 4th character has 99 maximum anti-fire
64. 5EDA-FEAF 1st character is a level 15 fighter
65. 5ED2-F20F 1st character is a level 15 ninja
66. 5ED2-F3AF 1st character is a level 15 healer
67. 5ED3-FA0F 1st character is a level 15 wizard
68. 5ED3-2E6F 2nd character is a level 15 fighter
69. 5EDE-22DF 2nd character is a level 15 ninja
70. 5EDE-236F 2nd character is a level 15 healer
71. 5EDD-FAD4 2nd character is a level 15 wizard
72. 5EDD-2E04 3rd character is a level 15 fighter
73. 5EDF-2AA4 3rd character is a level 15 ninja
74. 5EDF-2304 3rd character is a level 15 healer
75. 5EDF-2EA4 3rd character is a level 15 wizard
76. 5ED4-BED7 4th character is a level 15 fighter
77. 5ED7-BA67 4th character is a level 15 ninja
78. 5ED7-B3D7 4th character is a level 15 healer
79. 5ED7-BE67 4th character is a level 15 wizard
80. D5D8-FAAF 1st character has a nearly full food meter
81. D5D8-F20F 1st character has a nearly full water meter
82. D5D2-2A6F 2nd character has a nearly full food meter
83. D5D2-22DF 2nd character has a nearly full water meter
84. D5DE-BA04 3rd character has a nearly full food meter
85. D5DE-BAA4 3rd character has a nearly full water meter
86. D5DF-BAD7 4th character has a nearly full food meter
87. D5DF-BA67 4th character has a nearly full water meter

Earthbound
1. DB23-77D1 Start with a level 9 character
2. DE23-77D1 Start with a level 15 character
3. 7423-77D1 Start with a level 50 character
4. 1723-77D1 Start with a level 100 character
5. EE23-77D1 Start with a level 255 character
6. EE2E-7D01 Start with a super strong character
7. BB2D-5461 Start with a lot of H.P.
8. BB2F-54A1 Start with a lot of PSI

Earthworm Jim
1. 2235-EFAF Infinite ammo
2. A23F-7464 Infinite energy
3. A26A-87A7 Infinite lives
4. 7D33-8FDF Start with 1 life
5. 7033-8FDF Start with 5 lives

CODES 6 THRU 8: IGNORE THE LIVES COUNTER
6. 7B33-8FDF Start with 10 lives
7. 0633-8FDF Start with 25 lives
8. 1F33-8FDF Start with 50 lives
9. 7D37-7F64 1 hit and you die
10. 7737-7F64 Start with 300% suit energy
11. 7937-7F64 Start with 500% suit energy
12. 7B37-7F64 Start with 900% suit energy

Earthworm Jim 2
1. 7D55-5F06 Start with 1 life and no continues
2. 7055-5F06 Start with 5 lives
3. 7155-5F06 Start with 7 lives
4. 7655-5F06 Start with 9 lives
5. CBF0-7464 Infinite lives
6. 749E-54B4 Start with 2000 bullets
7. 779E-54B4 Start with 3000 bullets
8. 709E-54B4 Start with 4000 bullets
9. 799E-54B4 Start with 5000 bullets
10. 759E-54B4 Start with 7000 bullets
11. 7B9E-54B4 Start with 9000 bullets
12. D798-74F7 + 3B98-7F27 Get 1000 bullets on pickup
13. D598-74F7 + 3D98-7F27 Get 2000 bullets on pickup
14. 7450-770B Start with 200% energy
15. 7750-770B Start with 300% energy
16. 7050-770B Start with 400% energy
17. 7950-770B Start with 500% energy
18. 7550-770B Start with 700% energy
19. 7B50-770B Start with 900% energy
20. CB57-7D0B Infinite energy

EVO: The Search for Eden
1. C96E-07FB Protection from most hazards
2. DD60-D18B Food replenishes hit points to full
3. D566-A7F8 Less damage from stronger creatures
4. C964-A726 Horn never breaks


Eye Of The Beholder
1. 8285 6D2C + 82DE 049B Infinite HP
3. 828D A798 No waiting to hit again
4. CBAA A726 + 3CA2 AD96 Kill with 1 hit--works for
monsters too
5. D68B-A474 Pick a lawful, human male fighter and he will
be at Level 8
6. D18B-A474 Pick a lawful, human male fighter and he will
be at level 6

F1 ROC: Race Of Champions


1. BA26-A44F Start player with no money instead of $500
2. 3C26-AF4F + CB26-AF1F + D426-AF3F Start player with $5,240
3. 3C26-AF4F + CB26-AF1F + D626-AF3F Start player with $20,600
4. 3C26-AF4F + CB26-AF1F + 0D26-AF3F Start player with $163,960
5. 3C26-AF4F + CB26-AF1F + 6D26-AF3F Start player with $327,800
6. 3C26-AF4F + CB26-AF1F + EE26-AF3F Start player with $652,920
7. C9A8-07DD No damage when hitting walls
8. C922-0FDD No damage when hitting other cars
9. DDEE-6F21 Normal tires are free
10. DDEE-6491 Hi-grip tires are free
11. DDEE-6F91 Rain tires are free
12. DDED-A491 2L nitro is free
13. DDED-A421 3L nitro is free
14. DDED-A791 4L nitro is free
15. DDEE-6721 + DDED-ADF1 Ford V-8 engine is free
16. DDED-AD91 + DDED-ADB1 Ilmoa V-8 engine is free
17. DDED-AD21 + DDED-AFF1 Remart V-10 engine is free
18. DDE3-6791 Low DF rear wing is free
19. DDEE-6D91 + DDEE-6DB1 High DF rear wing is free
20. DDE3-6D21 Low DF front wing is free
21. DDE3-6F21 + DDE3-64F1 High DF front wing is free
22. DDE3-6491 + DDE3-64B1 Special-L front wing is free
23. DDE2-6421 Small diffuser is free
24. DDE2-6721 Large diffuser is free
25. DDE3-6D91 + DDE3-6DB1 Special diffuser is free
26. DDE2-6F21 Hard suspension is free
27. DDE2-6491 + DDE2-64B1 Active suspension is free
28. DDE2-6D91 Carbon brakes are free
29. DDE2-6D21 + DDE2-6FF1 Antilock brakes are free
30. DDEA-6491 5-speed transmission is free
31. DDEA-6421 + DDEA-67F1 6-speed transmission is free
32. DDEA-6791 + DDEA-67B1 7-speed transmission is free
33. DDEA-6D21 + DDEA-6FF1 Type 2 chassis is free
34. DDEA-6F91 + DDEA-6FB1 Type 3 chassis is free

Faceball 2000
1. DFB6-6461 Start with 1 life instead of 3
2. D9B6-6461 Start with 5 lives
3. D5B6-6461 Start with 7 lives
4. DBB6-6461 Start with 9 lives
5. FBB6-6461 Start with 25 lives
6. 74B6-6461 Start with 50 lives
7. 08B6-6461 Start with 75 lives
8. 17B6-6461 Start with 99 lives
9. EEB6-6461 Start with 255 lives
10. 89AB-D708 Infinite lives
11. CBB5-6406 + DFB5-6466 Start each Cyberzone(tm) level with
1 tag required
12. CBB5-6406 + D9B5-6466 Start each Cyberzone level with
5 tags required
13. CBB5-6406 + F0B5-6466 Start each Cyberzone level with
20 tags required
14. CBB5-6406 + F3B5-6466 Start each Cyberzone level with
30 tags required
15. CBB5-6406 + 7AB5-6466 Start each Cyberzone level with
60 tags required
16. CBB5-6406 + 9CB5-6466 Start each Cyberzone level with
90 tags required
17. C282-0706 + DFCE-0468 Start Cyberzone mode on zone 1
level 2
18. C282-0706 + D4CE-0468 Start Cyberzone mode on zone 1
level 3
19. C282-0706 + D7CE-0468 Start Cyberzone mode on zone 1
level 4
20. C282-0706 + D0CE-0468 Start Cyberzone mode on zone 1
level 5
21. C282-0706 + D9CE-0468 Start Cyberzone mode on zone 1
bonus level
22. C282-0706 + D1CE-0468 Start Cyberzone mode on zone 2
level 6
23. C282-0706 + D5CE-0468 Start Cyberzone mode on zone 2
level 7
24. C282-0706 + D6CE-0468 Start Cyberzone mode on zone 2
level 8
25. C282-0706 + DBCE-0468 Start Cyberzone mode on zone 2
level 9
26. C282-0706 + DCCE-0468 Start Cyberzone mode on zone 2
level 10

27. C282-0706 + D8CE-0468 Start Cyberzone mode on zone 2
bonus level
28. C282-0706 + DACE-0468 Start Cyberzone mode on zone 3
level 11
29. C282-0706 + D2CE-0468 Start Cyberzone mode on zone 3
level 12
30. C282-0706 + D3CE-0468 Start Cyberzone mode on zone 3
level 13
31. C282-0706 + DECE-0468 Start Cyberzone mode on zone 3
level 14
32. C282-0706 + FDCE-0468 Start Cyberzone mode on zone 3
level 15
33. C282-0706 + FFCE-0468 Start Cyberzone mode on zone 3
bonus level
34. C282-0706 + F4CE-0468 Start Cyberzone mode on zone 4
level 16
35. C282-0706 + F7CE-0468 Start Cyberzone mode on zone 4
level 17
36. C282-0706 + F0CE-0468 Start Cyberzone mode on zone 4
level 18
37. C282-0706 + F9CE-0468 Start Cyberzone mode on zone 4
level 19
38. C282-0706 + F1CE-0468 Start Cyberzone mode on zone 4
level 20
39. C282-0706 + F5CE-0468 Start Cyberzone mode on zone 4
bonus level
40. C282-0706 + F6CE-0468 Start Cyberzone mode on zone 5
level 21
41. C282-0706 + FBCE-0468 Start Cyberzone mode on zone 5
level 22
42. C282-0706 + FCCE-0468 Start Cyberzone mode on zone 5
level 23
43. C282-0706 + F8CE-0468 Start Cyberzone mode on zone 5
level 24
44. C282-0706 + FACE-0468 Start Cyberzone mode on zone 5
level 25
45. C282-0706 + F2CE-0468 Start Cyberzone mode on zone 5
bonus level
46. C282-0706 + F3CE-0468 Start Cyberzone mode on zone 6
level 26
47. C282-0706 + FECE-0468 Start Cyberzone mode on zone 6
level 27
48. C282-0706 + 4DCE-0468 Start Cyberzone mode on zone 6
level 28
49. C282-0706 + 4FCE-0468 Start Cyberzone mode on zone 6
level 29
50. C282-0706 + 44CE-0468 Start Cyberzone mode on zone 6
level 30
51. C282-0706 + 47CE-0468 Start Cyberzone mode on zone 6
bonus level
52. C282-0706 + 40CE-0468 Start Cyberzone mode on zone 7
level 31
53. C282-0706 + 49CE-0468 Start Cyberzone mode on zone 7
level 32
54. C282-0706 + 41CE-0468 Start Cyberzone mode on zone 7
level 33

55. C282-0706 + 45CE-0468 Start Cyberzone mode on zone 7
level 34
56. C282-0706 + 46CE-0468 Start Cyberzone mode on zone 7
level 35
57. C282-0706 + 4BCE-0468 Start Cyberzone mode on zone 7
bonus level
58. C282-0706 + 4CCE-0468 Start Cyberzone mode on zone 8
level 36
59. C282-0706 + 48CE-0468 Start Cyberzone mode on zone 8
level 37
60. C282-0706 + 4ACE-0468 Start Cyberzone mode on zone 8
level 38
61. C282-0706 + 42CE-0468 Start Cyberzone mode on zone 8
level 39
62. C282-0706 + 43CE-0468 Start Cyberzone mode on zone 8
level 40
63. C282-0706 + 4ECE-0468 Start Cyberzone mode on zone 8
level 41

64. 1061-DD52 Allow 98 seconds in zone 1 bonus level
65. 1069-6752 Allow 98 seconds in zone 2 bonus level
66. 1068-DDE3 Allow 98 seconds in zone 3 bonus level
67. 1061-A473 Allow 98 seconds in zone 4 bonus level
68. A66C-047E Allow 198 seconds in zone 5 bonus level
69. A6B1-D45A Allow 198 seconds in zone 6 bonus level
70. A6B0-AF7A Allow 198 seconds in zone 7 bonus level
71. B9B1-6F01 Only need 8 tags to win in arena mode instead
of 10 (start with 2 instead of 0)

Fatal Fury
MUST TURN OFF CODE 1 ON BONUS ROUNDS
1. DFA5-64DF Win 1 bout to win the match instead of 2 out
of 3
2. FDC7-AFAF 10 seconds to complete bonus rounds
3. 7DC7-AFAF 30 seconds to complete bonus rounds
4. 09C7-AFAF 45 seconds to complete bonus rounds
5. 1DC7-AFAF 60 seconds to complete bonus rounds
6. BDC7-AFAF 90 seconds to complete bonus rounds

FOR CODES 7 THRU 14 TO WORK, YOU MUST SELECT THE WEST SUBWAY
7. BAB4-6DAD + D7BC-A46D Always fight Richard Myer(tm)
8. BAB4-6DAD + D0BC-A46D Always fight Michael Max(tm)
9. BAB4-6DAD + D9BC-A46D Always fight Duck King(tm)
10. BAB4-6DAD + D1BC-A46D Always fight Tung Fu Rue(tm)
11. BAB4-6DAD + D5BC-A46D Always fight Hwa Jai(tm)
12. BAB4-6DAD + D6BC-A46D Always fight Raiden(tm)
13. BAB4-6DAD + DBBC-A46D Always fight Billy Kane(tm)
14. BAB4-6DAD + DCBC-A46D Always fight Geese Howard(tm)
15. F6CD-A4AF Both players start with 1/4 health
16. 7DCD-A4AF Both players start with 1/2 health
17. 06CD-A4AF Both players start with 3/4 health
18. C2A9-D40F Player 1 takes minimum damage
19. C2A2-DF6F Player 2 or computer takes minimum damage



Fatal Fury 2
1. DD7E 7FDD Infinite time
2. D47E 7FDD Timer is 2x fast
3. D77E 7FDD Timer is 3x fast
4. C250 7FA7 Computer can't win a round--except last
round--game ends after 4 rounds
8. CB85 E40F + D685 E46F + DD85 E4AF Player 1 is Billy Kane
9. DB85 E46F + CB85 E40F + DD85 E4AF Player 1 is Axel Hawk
10. CB85 E40F +DD85-E4AF + DC85-E46F Player 1 is Lawrence B
11. D885 E46F + CB85 E40F + DD85 E4AF Player 1 is Wolfgang
Krauser
12. CB82 E40F + D682 E46F + DD82 E4AF Player 2 is Billy Kane
13. DB82 E46F + CB82-E40F + DD82-E4AF Player 2 is Axel Hawk
14. DC82 E46F + CB82-E40F + DD82-E4AF Player 2 is Lawrence B
15. D882 E46F + CB82 E40F + DD82 E4AF Player 2 is Wolfgang
Krauser

CODES 16 AND 17 AFFECT STRAIGHT-UP JUMPS ONLY
16. FDD5-EFCB Super jump--player 1
17. EED5-EFCB Bogus jump--player 1
18. 6D7D-54AD Infinite energy--player 1


FOR CODE 19, TURN EFFECTS OFF AFTER YOU PRESS START IN
CODESCREEN AND KEEP OFF UNTIL CHARACTER SELECT SCREEN
19. 7D78-770D Start with 1/2 energy

Final Fantasy 2
THERE ARE 2 VERSIONS OF THIS GAME. IF THE "A" CODES DON'T WORK
ON YOUR GAME, THEN TRY THE "B" CODES

1A 82A3-6F63 Almost infinite hit points--can make big
1B 82AE-6F63 monsters (and sometimes normal monsters)
invincible--switch off to defeat them
-----------------------------------------------------------------------
2A 8267-0D62 Magic power doesn't go down--only in
2B 8267-0D62 battles, doesn't work for twins
-----------------------------------------------------------------------
FOR CODES 3 THRU 6, IGNORE MESSAGE SAYING HOW MUCH YOU WON OR LOST

3A 1B39-070E + B139-076E + 3C39-07AE Get at least 150 gold
3B 1B35-0D6E + B135-0DAE + 3C35-0FDE pieces after each battle
-----------------------------------------------------------------------
4A 1B39-070E + EE39-076E + 3C39-07AE Get at least 255 gold
4B 3335-076E pieces after each battle
Get at least 256 gold pieces after each battle
-----------------------------------------------------------------------
5A 3335-0D6E Get at least 65,536 gold pieces after each
5B 3336-0FAE battle
-----------------------------------------------------------------------
6A C262-DF03 + C262-D763 Money doesn't decrease if you run
6B C262-DF03 + C262-D763 away from a battle
-----------------------------------------------------------------------
7A C2AD-AD69 + C3AD-AFA9 Money doesn't decrease in shops
7B C2AD-AD69 + C3AD-AFA9


Final Fantasy 3
1. D15C-78E5 Start Terra with Man-eater equipped
2. F65C-78E5 Start Terra with Excalibur equipped
3. FC5C-78E5 Start Terra with Illumina equipped
4. FA5C-78E5 Start Terra with Atma equipped
5. 435C-78E5 Start Terra with Tempest equipped
6. D35C-78E5 Start Terra with Blizzard equipped
7. F75C-78E5 Start Terra with Enhancer equipped
8. 9A58-7675 Start Terra with Mithril shield equipped
9. 9258-7675 Start Terra with Gold shield equipped
10. 1F58-7675 Start Terra with Ice shield equipped
11. 1D58-7675 Start Terra with Fire shield equipped
12. 1C58-7655 Start Terra with Hairband equipped
13. 1B58-7655 Start Terra with Leather hat equipped
14. 5C58-7655 Start Terra with Circlet equipped
15. 5B58-7655 Start Terra with Mystery veil equipped
16. 5658-7655 Start Terra with Red cap equipped
17. 6658-7685 Start Terra with Silk robe equipped
18. 6B58-7685 Start Terra with Mithril vest equipped
19. 6858-7685 Start Terra with White dress equipped
20. BC58-7685 Start Terra with Genji armor equipped
21. B058-7685 Start Terra with Force armor equipped
22. 108C-EF03 + 108C-E4A3 All items in shops are free--SWITCH
OFF TO SELL ITEMS FOR GP
27. DDA4-8767 Party always has sprint shoes
31. ED30-E944 'Tonic' gives 240 HP
32. 3CB8-5DAE Most items can be used infinitely--NOT IN
BATTLE MODE--SWITCH OFF TO EXIT MENU SCREEN
33. DD97-5FDA Party always has economizer not in
battle (MP Cost 1)
34. DD90-EFDB Party always has economizer in
battle (MP cost 1)
35. D007-8DD7 Party always has super spring shoes
36. CE17-77D6 spells learned faster




Code Alternate Effect
AA23-54D8 AA93-54D8 A lot of exp after battle - level 99
AA24-E7D8 AA94-E7D8 Get items after every battle.(this one
is really cool, you can get stuff like
Excalibur and Scimitar for weapons, and
Genji armors)

DC2C-E4D8 DC9C-E4D8 Get the maximum amount of gold

D493-54D8 0493-54D8 Over 16000 exp. per battle.

D793-54D8 0793-54D8 Almost 1000000 exp per battle.

AA6C-EF08 AADC-EF08 Party always has sprint shoes.

AAD8-EF08 DED8-EF68 All members Float, are Stopped,
and are Reflective in battles

DD27-E7DB DD97-E7DB Everyone has hidden Gold Hairpin
in BATTLE MODE ONLY

DD20-EFDB DD90-EFDB Everyone has hidden Econimizer
in BATTLE MODE ONLY

DD27-5FDA DD97-5FDA Everyone has hidden Econimizer
(NOT IN BATTLE)

DD20-5DDA DD90-5DDA Everyone has hidden Golden Hairpin
(NOT IN BATTLE)

D0A7-8DD7 D007-8DD7 Super sprint shoes. Only works with
sprint shoes equipped or with 'always
have sprint shoes' code

AA95-EFA8 Randomly selects number of items
gained after a battle.

ED30-E944 Tonics gives 240 HP

ED3B-E5C4 Tincture give 240 mps

DFD8-EF68 All members Float

D6D8-EF68 All memeber have Haste on them

D8D8-EF68 All members have Haste, Float, and
Regen on them

D4D8-EF68 All members are Reflective.

D7D8-EF68 All members have Regen on them.

DBD8-EF68 All members have Haste and Float
on them.

DCD8-EF68 All members have Haste and Regen
on them.

3DD8-EF68 All members have Float and Safe
on them.

BDD8-EFD8 All members have Reflect and Stop
on them.

AADB-EDA8 All members have increased number
of HPS and MPS. Effects can be saved.

AADC-EDA8 All chars have hidden Moogle Charm.

D762-EF68 Vigor/Speed/Stamina/MagPwr becomes
255.



EEDB-EDA8 HPS/MPS becomes 9999/999.

CE37-77D6 Spells are learned at a rate of 10%
(may cause graphical errors)

EE37-7DD6 All spells are learned after 1 battle
with any Esper equipped (may appear
to freeze, but it will come back after
a few seconds).

EE39-7DD6 Learn the spells of equipped Esper
after 1 battle.

AA90-74DD Walk thru some walls


3B24-0703+EE39-076E+3C39-DEA7
Multiply GP and Exp. by 1000 after a battle.

EE98-EF08+6724-E708
Get tons of Gem Boxes and Dragon Horns thru a cycle..


108C-EF03+108C-E4A3
All items in shops are free--SWITCH OFF TO SELL ITEMS FOR GP

AA94-E7D8+AA94-EF08+AA94-E4D8+D794-E708
Get Paladin Shlds, Offerings, Gem Boxes, Econimizers, and other
stuff in battles

4DBE-8C88+3DB0-EC78 or 4DFE-8C88+3DF0-EC78
Faster left/right movement on world map

4DBB-EB88+3DB3-E6E8 or 4DFB-EB88+3DF3-E6E8
Faster up/down movement on world map

AA9B-E768+AA9B-E708+AA9B-E7D8+AA9B-E7A8
Switch characters after a battle. With this code it is possible
to get General Leo AND Kefka

Final Fantasy Mystic Quest


1. 83AF-D40D Infinite cure potions
2. DDA4-D40D Cure potion restores life points to maximu
3. C96B-64AB Infinite life points--can make enemies
invincible; switch off to defeat the
4. C9B8-D4A6 Infinite ninja stars
5. C9B0-D7A6 Infinite bombs--only in battle






Final Fight

1. A9C3-6F66 + D433-0D6F Infinite lives
2. 29A1-0DA1 + DDCF-A4AC Infinite energy, except against
special weapons (e.g., knife) and
special by bad guys (e.g.,
Andore(tm)'s headlock and jump attack)
3. A2C0-A7D0 Stop timer
4. D4C9-AFD0 Slower timer
5. DDC9-AFD0 Faster timer
6. DD8D-6F06 Any food restores all energy
7. DFC8-D4A1 Start with 2 credits
8. D9C8-D4A1 Start with 6 credits
9. DBC8-D4A1 Start with 10 credits

Final Fight 2
1. DDCE-1D6B Infinite lives
2. DDCF-C7D6 Start with 1 life
3. D4CF-C7D6 Start with 3 lives
4. D1CF-C7D6 Start with 7 lives
5. DBCF-C7D6 Start with 10 lives
6. DDA0-1DDC Infinite time
7. D4A0-1DDC Faster timer
8. 0DED-1DAC Barbecue restores vitality 50% instead of 95%
9. DDED-1DAC Barbecue worth nothing
10. 6DEE-470C Soft drink restores vitality 95%
11. DDEE-470C Soft drink worth nothing
12. 33C5-1404 Both players can select same character
13. DDB4-4708 Players 1 and 2 can't harm each other in a 2-
player game
14. D46A-14AF Slow motion--SWITCH OFF EFFECTS UNTIL
PLAY BEGINS
15. DFCC-C4DB Hitting someone with your super move makes
you invincible
16. 0DCC-C4DB Hitting someone with your super move uses
all your energy

Final Fight 3
1. C2F9-84DF Infinite time
2. CBB5-5D07 + 46B5-5D67 + DDB5-5DA7 + 4BB5-5F07
Instant super energy
3. 3C6C-84AF Infinite lives
4. 106E-5467 Everyone does massive damage

Firepower 2000
1. D4B3-1764 Start at level 2
2. D7B3-1764 Start at level 3
3. D0B3-1764 Start at level 4
4. D9B3-1764 Start at level 5
5. D1B3-1764 Start at level 6
6. DF69-1DAF Start with 1 life instead of 4
7. D469-1DAF Start with 2 lives
8. D769-1DAF Start with 3 lives
9. D969-1DAF Start with 5 lives
10. D569-1DAF Start with 7 lives
11. DC69-1DAF Start with 10 lives
12. DE69-1DAF Start with 15 lives
13. FB69-1DAF Start with 25 lives
14. 7469-1DAF Start with 50 lives
15. 0869-1DAF Start with 75 lives
16. 1069-1DAF Start with 100 lives
17. 8263-4DDF Infinite lives
18. D765-146F Start with bullet strength at 3 instead of 1
19. D165-146F Start with bullet strength at 6
20. D761-14DF Start with flame strength at 3 instead of 1
21. D161-14DF Start with flame strength at 6
22. DD61-14DF Start with flame strength at 0
23. D761-176F Start with plasma strength at 3 instead of 1
24. D161-176F Start with plasma strength at 6
25. DD61-176F Start with plasma strength at 0
26. DF65-1FDF Start with laser strength at 1 instead of 0
27. D765-1FDF Start with laser strength at 3
28. D165-1FDF Start with laser strength at 6
29. DF66-1DDF Start with ionic strength at 1 instead of 0
30. D766-1DDF Start with ionic strength at 3
31. D166-1DDF Start with ionic strength at 6
32. 8267-170F Loss of vehicle does not reduce bullet strength
33. 826E-470F Loss of vehicle does not reduce flame strength
34. 826D-170F Loss of vehicle does not reduce plasma strength
35. 826F-170F Loss of vehicle does not reduce laser strength
36. 8264-170F Loss of vehicle does not reduce ionic strength
37. DF8B-CD07 Bubble shield lasts for 4 seconds instead of 12
38. D48B-CD07 Bubble shield lasts for 8 seconds
39. D08B-CD07 Bubble shield lasts for 16 seconds
40. D68B-CD07 Bubble shield lasts for 32 seconds
41. FD8B-CD07 Bubble shield lasts for 64 seconds
42. C2CB-3FD4 Bubble shield on jeep lasts until end of level
43. C2CF-1464 Bubble shield on helicopter lasts until end of level

F-Zero
1. A96E-A4A4 Infinite spare machines
2. DF6C-0F0A Start with 1 spare machine
3. D96C-0F0A Start with 5 spare machines
4. DB6C-0F0A Start with 9 spare machines
5. D484-D404 Infinite turbos
6. CB3C-0FA4 + DF3C-04D4 Always rank #1--except if you blow up

George Foreman's KO Boxing
1. 566D-07DD Time goes slower
2. DC6D-07DD Time speeds up
3. CB62-040F + 5662-046F Time stands still
4. 6D25-A464 Infinite super punch after getting it
5. 4D6C-D70D Both players start with 1/2x energy
6. C228-A764 + 5728-A7A4 + Damage inflicted
622A-AFA4 + 572A-A4D4 by your opponent affects him (your
energy may go down slightly, too)




Gods
1. 1DE7-31E8 Shields last until at least end of the
world--if you get stuck, switch off
2. C269-C1EB Infinite lives
3. A284-35EC Items you can afford in the shops are free
4. DF3C-4073 Start with 2 lives
5. D93C-4073 Start with 6 lives
6. DB3C-4073 Start with 10 lives

Goof Troop
1. D0C0-3FA8 + B3C9-3DD8 4 hearts give you a life
2. D4C0-3FA8 + B3C9-3DD8 2 hearts give you a life
3. D4A8-4762 2 hearts from cherries
4. D0A8-47A2 4 hearts from bananas
5. DFA8-47A2 1 heart from bananas
6. C96F-3F6C Infinite lives
7. DBCD-146D Start with 9 lives
8. D1CD-146D Start with 6 lives
9. DFCD-146D Start with 1 life
10. D46F-C70E + E264-C70E Goofy(tm) has quicker left-right

Gradius 3
1. DD8B-6DA4 Start with 1 life instead of 3
2. DF8B-6DA4 Start with 2 lives
3. D78B-6DA4 Start with 4 lives
4. D08B-6DA4 Start with 5 lives
5. D68B-6DA4 Start with 9 lives
6. DE8B-6DA4 Start with 16 lives
7. F38B-6DA4 Start with 31 lives
8. 3C8E-DDD7 + 3C8E-DD07 Infinite lives
9. DFC3-DF0D Start with 1 credit instead of 4--
use for 1-player game only
10. D4C3-DF0D Start with 2 credits
11. D1C3-DF0D Start with 6 credits
12. D5C3-DF0D Start with 7 credits
13. D6C3-DF0D Start with 8 credits
14. DBC3-DF0D Start with 9 credits
15. C227-6DDD Infinite credits
16. DFBB-A766 Makes Earwig Scorpion(tm) (Stage 1 mayor)
much easier to defeat
17. DFB1-6F6C Makes Bubble Brain(tm) (Stage 2 mayor)
easier to defeat
18. 3C29-0704 + 3C29-0764 Weapons status gauge remains at
current level after a weapon is selected
19. CBAF-D7AD + DFA4-DDDD Enemies shoot at you more

Harley's Humongous Adventure
1. DFCF-A7F1 Start with 2 lives
2. D9CF-A7F1 Start with 6 lives
3. FDCF-A7F1 Start with 11 lives
4. 49CF-A7F1 Start with 26 lives
5. 9DCF-A7F1 Start with 51 lives
6. BBCF-A7F1 Start with 100 lives
7. C2C8-07B5 Infinite lives
8. D6CF-ADB1 Start with 4 hearts
9. DCCF-ADB1 Start with 5 hearts
10. C2C0-0DB5 Protection against some hazards
11. FD22-6415 Start with 10 of every weapon
12. 4922-6415 Start with 25 of every weapon
13. 9D22-6415 Start with 50 of every weapon
14. BB22-6415 Start with 99 of every weapon
15. D98D-DDB9 Get only 5 ammo from a weapon power-up
16. 4D8D-DDB9 Get 20 ammo from a weapon power-up
17. 7D8D-DDB9 Get 30 ammo from a weapon power-up
18. 0D8D-DDB9 Get 40 ammo from a weapon power-up
19. 9D8D-DDB9 Get 50 ammo from a weapon power-up
20. DD87-A4B0 Infinite ammo
21. F08C-A704 20 seconds to collect power-ups on level 1
22. 7A8C-A704 60 seconds to collect power-ups on level 1
23. 9C8C-A704 90 seconds to collect power-ups on level 1
24. 7A88-A7D4 60 seconds to complete the Vent level
25. 3C83-ADA4 Infinite time on Vent level
26. 6DCF-04B1 Start with maximum fuel on every level
27. DDC4-6495 Any fuel power-up gives maximum amount
28. DDCD-6DF5 Infinite jet fuel--must already have some to
fly
29 D43E-046F Hit X on the title screen with the house to get
level select menu

Hole-in-One Golf
1. 4A6C-6D69 No penalty if you land in water or out of
bounds
2. DF6F-0D00 Always start hole with 1-shot penalty
3. D56C-A401 Max 7 strokes per hole
4. D96C-A401 Max 5 strokes per hole

Home Alone
1. DF2B-AFD4 Start with 1 life instead of 3
2. D42B-AFD4 Start with 2 lives
3. D92B-AFD4 Start with 5 lives
4. DB2B-AFD4 Start with 9 lives
5. 492B-AFD4 Start with 25 lives
6. 9D2B-AFD4 Start with 50 lives
7. BB2B-AFD4 Start with 99 lives
8. DD21-DFD4 Infinite lives
9. C220-D464 Infinite power
10. DF66-04A7 Extra life with 1 pizza slice instead of 8
11. D466-04A7 Extra life with 2 pizza slices
12. D766-04A7 Extra life with 3 pizza slices
13. D066-04A7 Extra life with 4 pizza slices
14. D966-04A7 Extra life with 5 pizza slices
15. D166-04A7 Extra life with 6 pizza slices
16. D566-04A7 Extra life with 7 pizza slices
17. DD2A-A76F Infinite baseballs, slingshot ammo
and rifle bullets
18. 3DB1-07D5 Power boost on jumps
19. ADB1-07D5 Super power boost on jumps
20. DF23-A764 Need 1 item (instead of 24) to
complete level 1
21. D923-A764 Need 5 items to complete level 1
22. FD23-A764 Need 10 items to complete level 1
23. F923-A764 Need 15 items to complete level 1
24. 4D23-A764 Need 20 items to complete level 1
25. DF23-A7A4 Need 1 item (instead of 30) to
complete level 2
26. D923-A7A4 Need 5 items to complete level 2
27. FD23-A7A4 Need 10 items to complete level 2
28. F923-A7A4 Need 15 items to complete level 2
29. 4D23-A7A4 Need 20 items to complete level 2
30. 4923-A7A4 Need 25 items to complete level 2
31. DF2E-ADD4 Need 1 item (instead of 35) to
complete level 3
32. D92E-ADD4 Need 5 items to complete level 3
33. FD2E-ADD4 Need 10 items to complete level 3
34. F92E-ADD4 Need 15 items to complete level 3
35. 4D2E-ADD4 Need 20 items to complete level 3
36. 492E-ADD4 Need 25 items to complete level 3
37. DF2E-AD04 Need 1 item (instead of 35) to
complete level 4
38. D92E-AD04 Need 5 items to complete level 4
39. FD2E-AD04 Need 10 items to complete level 4
40. F92E-AD04 Need 15 items to complete level 4
41. 4D2E-AD04 Need 20 items to complete level 4
42. 492E-AD04 Need 25 items to complete level 4
43. DF69-DFAD + AB69-D40D + D769-D46D Start on level 2
44. D469-DFAD + AB69-D40D + D769-D46D Start on level 3
45. D769-DFAD + AB69-D40D + D769-D46D Start on level 4

Home Alone
1. DF2B-AFD4 Start with 1 life instead of 3
2. D42B-AFD4 Start with 2 lives
3. D92B-AFD4 Start with 5 lives
4. DB2B-AFD4 Start with 9 lives
5. 492B-AFD4 Start with 25 lives
6. 9D2B-AFD4 Start with 50 lives
7. BB2B-AFD4 Start with 99 lives
8. DD21-DFD4 Infinite lives
9. C220-D464 Infinite power
10. DF66-04A7 Extra life with 1 pizza slice instead of 8
11. D466-04A7 Extra life with 2 pizza slices
12. D766-04A7 Extra life with 3 pizza slices
13. D066-04A7 Extra life with 4 pizza slices
14. D966-04A7 Extra life with 5 pizza slices
15. D166-04A7 Extra life with 6 pizza slices
16. D566-04A7 Extra life with 7 pizza slices
17. DD2A-A76F Infinite baseballs, slingshot ammo
and rifle bullets
18. 3DB1-07D5 Power boost on jumps
19. ADB1-07D5 Super power boost on jumps
20. DF23-A764 Need 1 item (instead of 24) to
complete level 1
21. D923-A764 Need 5 items to complete level 1
22. FD23-A764 Need 10 items to complete level 1
23. F923-A764 Need 15 items to complete level 1
24. 4D23-A764 Need 20 items to complete level 1
25. DF23-A7A4 Need 1 item (instead of 30) to
complete level 2
26. D923-A7A4 Need 5 items to complete level 2
27. FD23-A7A4 Need 10 items to complete level 2
28. F923-A7A4 Need 15 items to complete level 2
29. 4D23-A7A4 Need 20 items to complete level 2
30. 4923-A7A4 Need 25 items to complete level 2
31. DF2E-ADD4 Need 1 item (instead of 35) to
complete level 3
32. D92E-ADD4 Need 5 items to complete level 3
33. FD2E-ADD4 Need 10 items to complete level 3
34. F92E-ADD4 Need 15 items to complete level 3
35. 4D2E-ADD4 Need 20 items to complete level 3
36. 492E-ADD4 Need 25 items to complete level 3
37. DF2E-AD04 Need 1 item (instead of 35) to
complete level 4
38. D92E-AD04 Need 5 items to complete level 4
39. FD2E-AD04 Need 10 items to complete level 4
40. F92E-AD04 Need 15 items to complete level 4
41. 4D2E-AD04 Need 20 items to complete level 4
42. 492E-AD04 Need 25 items to complete level 4
43. DF69-DFAD + AB69-D40D + D769-D46D Start on level 2
44. D469-DFAD + AB69-D40D + D769-D46D Start on level 3
45. D769-DFAD + AB69-D40D + D769-D46D Start on level 4

Hook
1. 3CA5-D70F Infinite power--if you fall, switch
off effects, then switch back on to die
2. A268-6F03 Stop timer
3. D56B-ADA2 Time starts at 7 min.--stage 1
4. D76B-ADA2 Time starts at 3 min.--stage 1
5. D066-0FDD Start with 3 leaves
6. D466-0FDD Start with 1 leaf (you still see 2
leaves, but you can only fill 1)

The Hunt For Red October
1. DD34-4761 Start with 0 bombs instead of 40
2. 1734-4761 Start with 99 bombs
3. C2AE-1404 Infinite bombs
4. DD3F-47D1 Start with 0 torpedoes instead of 60
5. 173F-47D1 Start with 99 torpedoes
6. C2A0-1D64 Infinite torpedoes
7. DD34-44D1 Start with 0 Surface-to-Air Missiles
(SAMs) instead of 25
8. 7434-44D1 Start with 50 SAMs
9. 1734-44D1 Start with 99 SAMs
10. C2AB-CFD4 Infinite SAMs
11. DD34-4D61 Start with 0 Surface-to-Surface Missiles
(SSMs) instead of 25
12. 7434-4D61 Start with 50 SSMs
13. 1734-4D61 Start with 99 SSMs
14. C2A7-3D64 Infinite SSMs
15. DD3F-4F61 Start with 0 Electronic Countermeasures
(ECMs) instead of 2
16. 743F-4F61 Start with 50 ECMs
17. 173F-4F61 Start with 99 ECMs
18. C2AC-34D4 Infinite ECMs
19. D4BA-1F64 Start in theatre I: Caribbean
20. D1BA-1F64 Start in theatre II: North Pacifi
21. DABA-1F64 Start in theatre III: Mediterranean
22. FDBA-1F64 Start on the final mission: Return to the USSR

Hyper Zone
1. D5C4-DFD1 Start with 8 lives
2. DDC4-DFD1 Start with 1 life
3. D76A-D7D5 Restore energy more quickly
4. DD6A-D7D5 Restore energy more slowly
5. 4A8A-DFD1 Infinite energy
Illusion Of Gaia
1. C2A5-44A2 Infinite energy
2. D98F-4F0C Less charge time for psycho dash
3. D98B-4DDC Less charge time for dark friar
4. F061-44DD Start with a lot more energy
5. F065-4D0D Start with 20 strength points
6. 7465-4D0D Start with 50 strength points
7. 9D65-4D0D Start with 80 strength points
8. D9AA-1F0B + E8A5-14AB Super run left/right only
9. EAA7-1D6B + D0A3-446B Super run up/down only
10. FD6B-47A3 Get 2x the energy from herbs
11. F66B-47A3 Get 3x the energy from herbs

Imperium
1. DFA2-D4A4 Start with 1 life point
2. D7A2-D4A4 Start with 3 life points
3. D9BD-64D7 Start with 5 bombs
4. DBBD-64D7 Start with 9 bombs
5. 1D34-D4A1 + 1DC3-DDF7 Invincible against lesser robots,
weapons and lasers

The Incredible Hulk
Start with 1 life:
DFBD-CD6F

Start with 2 lives:
D4BD-CD6F

Start with 6 lives:
D1BD-CD6F

Start with 9 lives:
DBBD-CD6F

Get 20 seconds from time icon:
4DB0-1F4B


Get 4 shots from gun:
D0BC-173B

Get 9 shots from gun:
DBBC-173B


Get 20 shots from gun:
F0BC-173B

Indiana Jones' Greatest Adventures
Unlimited energy:
CB24-4D64

Start with very little energy:
DFC1-3707

Start with 50% energy:
D7C1-3707

Start with more energy:
DEC1-3701
Ignore energy meter.

Hearts do not restore energy:
C2B6-440F

Unlimited grenades:
C2B6-370F


Start with 5 grenades:
D9C7-CF0F

Start with 9 grenades:
DBC7-CF0F

Start with 15 grenades:
DEC7-CF0F

Can not collect more grenades:
C2B9-37DF

Start with 2 lives:
DFCC-1E83

Start with 5 lives:
D0CC-1E83

Start with 10 lives:
DBCC-1E83

Start with no continues:
D1C8-13E3

Unlimited continues:
3CAB-CE82
F0BC-173B




Inspector Gadget
1. D74B E7D7 Start with 3 plungers
2. C216 5DD4 Infinite lives
3. C297 8F0F Infinite timer
4. C269 5D0D Keep coat in collisions (invincibility)

Jack Nicklaus Golf
1 DF33-076F + DDEB-D40A Each round ends after hole 1
2 D433-076F + DFEB-D40A Each round ends after hole 2
3 D733-076F + D4EB-D40A Each round ends after hole 3
4 D033-076F + D7EB-D40A Each round ends after hole 4
5 D933-076F + D0EB-D40A Each round ends after hole 5
6 D133-076F + D9EB-D40A Each round ends after hole 6
7 D533-076F + D1EB-D40A Each round ends after hole 7
8 D633-076F + D5EB-D40A Each round ends after hole 8
9 DB33-076F + D6EB-D40A Each round ends after hole 9
10 DC33-076F + DBEB-D40A Each round ends after hole 10
11 D833-076F + DCEB-D40A Each round ends after hole 11
12 DA33-076F + D8EB-D40A Each round ends after hole 12
13 D233-076F + DAEB-D40A Each round ends after hole 13
14 D333-076F + D2EB-D40A Each round ends after hole 14
15 DE33-076F + D3EB-D40A Each round ends after hole 15
16 FD33-076F + DEEB-D40A Each round ends after hole 16
17 FF33-076F + FDEB-D40A Each round ends after hole 17
18 82BF-6707 Infinite mulligans
19 6DB2-0D07 Mulligan can be taken after any stroke
20 DDBA-0467 No mulligans allowed

James Bond Jr.
1. DFA0-670D Start with 1 life on the ground instead of 5
2. D7A0-670D Start with 3 lives on the ground
3. D5A0-670D Start with 7 lives on the ground
4. DBA0-670D Start with 9 lives on the ground
5. C2E0-6F0D Infinite lives on the ground
6. DF68-DDAD Start with 1 life in the air instead of 5
7. D768-DDAD Start with 3 lives in the air
8. D568-DDAD Start with 7 lives in the air
9. DB68-DDAD Start with 9 lives in the air
10. C26C-6F08 Infinite lives in the air
11. DDE7-6F6D Start with 0 grenades and darts instead of 10
12. D9E7-6F6D Start with 5 grenades and darts
13. FBE7-6F6D Start with 25 grenades and darts
14. 74E7-6F6D Start with 50 grenades and darts
15. 17E7-6F6D Start with 99 grenades and darts
16. DDA9-640D + CEE7-64AD Start with 0 darts instead of 10
17. D9A9-640D + CEE7-64AD Start with 5 darts
18. FBA9-640D + CEE7-64AD Start with 25 darts
19. 74A9-640D + CEE7-64AD Start with 50 darts
20. 17A9-640D + CEE7-64AD Start with 99 darts
21. C22A-6FBC Infinite grenades
22. C227-DDF8 Infinite darts
23. C23D-6FBC Hearts worth 0
24. CE2B-D4B6 Infinite health--but you can still be hurt by some things
25. DD34-679C Large red grenade worth 0 instead of 5
26. DC34-679C Large red grenade worth 10
27. F034-679C Large red grenade worth 20
28. F334-679C Large red grenade worth 30
29. 4634-679C Large red grenade worth 40
30. 3C3A-ADFC Small silver grenade worth 0 instead of 1
31. CBAC-6D0D + DFAC-6D6D Start on level 3
32. CBAC-6D0D + D4AC-6D6D Start on level 5
33. CBAC-6D0D + D7AC-6D6D Start on level 7
34. CBAB-67AD + D0AC-6DDD + 6DAC-6D0D Start on level 3, part 2
35. CBAB-67AD + D9AC-6DDD + 6DAC-6D0D Start on level 5, part 2
36. CBAB-67AD + D1AC-6DDD + 6DAC-6D0D Start on level 7, part 2
37. CBAB-67AD + D5AC-6DDD + 6DAC-6D0D Start on level 3, part 3
38. CBAB-67AD + D6AC-6DDD + 6DAC-6D0D Start on level 5, part 3
39. CBAB-67AD + DBAC-6DDD + 6DAC-6D0D Start on level 7, part 3

Joe And Mac
1. DD36-D40D Infinite lives
2. 2BBA-64D7 Infinite energy
3. CBC8-6404 + DFC8-6464 Start with 2 lives
4. CBC8-6404 + D9C8-6464 Start with 6 lives
5. CBC8-6404 + DBC8-6464 Start with 10 lives
6. DDE0-0F6F All food fully restores energy

John Madden Football
1. F0A2-A4DD Play clock is 20 seconds instead of 45
2. F3A2-A4DD Play clock is 30 seconds

WITH CODES 3 AND 4, THE COMPUTER WILL RUN DOWN THE PLAY CLOCK--
BEST TO USE IN 2-PLAYER MODE. THESE CODES MAY CAUSE DELAYS IN
PLAYS AND KICK-OFFS

3. 7AA2-A4DD Play clock is 60 seconds
4. 9CA2-A4DD Play clock is 90 seconds
5. D4A3-6D04 Only have 3 plays to get a first down
or TD (down counter starts at 2)
6. D7A3-6D04 Only have 2 plays to get a first down
or TD (down counter starts at 3)
7. D0A3-6D04 Only have 1 play to get a first down
or TD (down counter starts at 4)
8. C2AB-64A4 Have infinite plays to get a first
down or TD (always 1st down)
9. 3C24-A70D Infinite time-outs
10. DD69-A407 No time-outs instead of 3--player 1
11. D169-A407 6 time-outs--player 1
12. DB69-A407 9 time-outs--player 1
13. DD69-A467 No time-outs--player 2
14. D169-A467 6 time-outs--player 2
15. DB69-A467 9 time-outs--player 2
16. 82A6-AF64 Safeties worth 1 point instead of 2
17. 82A6-AF64 + 82A6-A404 Safeties worth zero
18. DDA4-0767 Touchdowns worth 0 points instead of 6
19. DFA4-0767 Touchdowns worth 1 point
20. D4A4-0767 Touchdowns worth 2 points
21. D7A4-0767 Touchdowns worth 3 points
22. D0A4-0767 Touchdowns worth 4 points
23. D9A4-0767 Touchdowns worth 5 points
24. D5A4-0767 Touchdowns worth 7 points
25. D6A4-0767 Touchdowns worth 8 points
26. DBA4-0767 Touchdowns worth 9 points
27. 3CA7-A707 + 3CA7-A767 Extra points and field goals worth zero
28. B3A7-A7A7 Extra point or field goal resets score to 0
29. CB6C-6D07 + 626C-6FD7 + 486C-6F07 + ED6C-6467 + D76C-6D67
Player 2 starts with 3 points
30. CB6C-6D07 + 626C-6FD7 + 486C-6F07 + ED6C-6467
Player 2 starts with 5 points
31. CB6C-6D07 + 626C-6FD7 + 486C-6F07 + ED6C-6467 + DB6C-6D67
Player 2 starts with 9 points
32. CB6C-6D07 + 626C-6FD7 + 486C-6F07 + ED6C-6467 + DA6C-6D67
Player 2 starts with 12 points
33. CB6C-6D07 + 626C-6FD7 + 486C-6F07 + ED6C-6467 + DE6C-6D67
Player 2 starts with 15 points
34. CB6C-6D07 + 626C-6FD7 + 486C-6F07 + ED6C-6467 + F06C-6D67
Player 2 starts with 20 points
35. CB6C-6D07 + 626C-6FD7 + 416C-6F07 + ED6C-6467 + D76C-6D67
Player 1 starts with 3 points
36. CB6C-6D07 + 626C-6FD7 + 416C-6F07 + ED6C-6467
Player 1 starts with 5 points
37. CB6C-6D07 + 626C-6FD7 + 416C-6F07 + ED6C-6467 + DB6C-6D67
Player 1 starts with 9 points
38. CB6C-6D07 + 626C-6FD7 + 416C-6F07 + ED6C-6467 + DA6C-6D67
Player 1 starts with 12 points
39. CB6C-6D07 + 626C-6FD7 + 416C-6F07 + ED6C-6467 + DE6C-6D67
Player 1 starts with 15 points
40. CB6C-6D07 + 626C-6FD7 + 416C-6F07 + ED6C-6467 + F06C-6D67
Player 1 starts with 20 points

Judge Dredd
1. EE63-1318 Start with all weapons and almost infinite ammo
2. DF62-1A38 Start with 1 life
3. D962-1A38 Start with 5 lives
4. DB62-1A38 Start with 9 lives
5. C2BE-4A4B Almost infinite ammo
6. C2A9-1627 Almost infinite energy
7. C22C-1B2D Invincible after getting hit
8. DDA9-1CB7 Dont flash after getting hit
9. 74A9-1CB7 Dont flash as long after getting hit
10. EEA9-1CB7 Flash longer after getting hit
11. DE6D-C338 Start with very little energy on your first life
12. 6D6D-C338 Start with half energy on your first life
13. A16D-C338 Start with about 3/4 energy on your first life
14. DE3A-48B7 Start with very little energy after first life
15. 6D3A-48B7 Start with half energy after first life
16. A13A-48B7 Start with about 3/4 energy after first life

Jungle Strike
1. C2A5-476F Infinite ammo
2. CEBE-C4D4 Infinite lives
3. 7485-C7D1 Start with less fuel
4. 7485-C7D1 Start with more fuel
5. 7485-C701 Start with mega fuel
6. DD86-C761 Start with 0 hellfires
7. B186-C761 Start with more hellfires
8. B186-C7A1 Start with mega hellfires
9. DD8B-C4A1 Start with less gun ammo
10. F18B-C4A1 Start with more gun ammo
11. 748B-C4A1 Start with mega gun ammo
12. FB8B-CFD1 Start with less hydras
13. EE8B-CFD1 Start with more hydras
14. 748B-CF01 Start with mega hydras

Jurassic Park
1. DF2E-3DD9 Start with 2 lives
2. D72E-3DD9 Start with 4 lives
3. C26A-4700 Infinite lives
4. F682-CFAD Cattle Prod energy recharges to about 3/4
full when outside
5. FD82-CFAD Cattle Prod energy recharges to about 1/2
full when outside
6. D682-CFAD Cattle Prod energy recharges to about 1/4
full when outside
7. C285-C76D Infinite Cattle Prod energy when outside
8. C2CB-3407 Infinite 1st weapons when outside
9. 8289-4DAD Infinite 2nd weapons when outside--EXCEPT
GAS GRENADE
10. EDEA-4767 Cattle Prod energy recharges to 1/2 full when
inside
11. C282-4B65 Infinite Cattle Prod energy when inside
12. 3CC4-3C65 + 3CCA-36D5 Infinite 1st weapons when inside
13. C2C6-3BD1 Infinite 2nd weapons when inside--EXCEPT
GAS GRENADE
14. C2B8-C4D0 Infinite continues with 4 lives
15. D0BC-CDA0 Continue 1st time with 5 lives
16. D0BC-C7D0 Continue with 5 lives after 1st continue
17. DF23-3469 Start with 1 egg needed

Kablooey
1. C261-0F0D Infinite lives
2. DF6B-D76D Start with 1 life instead of 5
3. D76B-D76D Start with 3 lives
4. DC6B-D76D Start with 10 lives
5. FB6B-D76D Start with 25 lives
6. 746B-D76D Start with 50 lives
7. 086B-D76D Start with 75 lives
8. 146B-D76D Start with 98 lives
9. 3C27-6D0D Bonus timer doesn't count down
10. BAC8-07D4 Level is completed after only 1 bomb
goes off
11. BA25-07D7 + DF25-04D7 Start on level 2
12. BA25-07D7 + D425-04D7 Start on level 3
13. BA25-07D7 + D725-04D7 Start on level 4
14. BA25-07D7 + D025-04D7 Start on level 5
15. BA25-07D7 + D925-04D7 Start on level 6
16. BA25-07D7 + D125-04D7 Start on level 7
17. BA25-07D7 + D525-04D7 Start on level 8
18. BA25-07D7 + D625-04D7 Start on level 9
19. BA25-07D7 + DB25-04D7 Start on level 10
20. BA25-07D7 + DC25-04D7 Start on level 11
21. BA25-07D7 + D825-04D7 Start on level 12
22. BA25-07D7 + DA25-04D7 Start on level 13
23. BA25-07D7 + D225-04D7 Start on level 14
24. BA25-07D7 + D325-04D7 Start on level 15
25. BA25-07D7 + DE25-04D7 Start on level 16
26. BA25-07D7 + FD25-04D7 Start on level 17
27. BA25-07D7 + FF25-04D7 Start on level 18
28. BA25-07D7 + F425-04D7 Start on level 19
29. BA25-07D7 + F725-04D7 Start on level 20
30. BA25-07D7 + F025-04D7 Start on level 21
31. BA25-07D7 + F925-04D7 Start on level 22
32. BA25-07D7 + F125-04D7 Start on level 23
33. BA25-07D7 + F525-04D7 Start on level 24
34. BA25-07D7 + F625-04D7 Start on level 25
35. BA25-07D7 + FB25-04D7 Start on level 26
36. BA25-07D7 + FC25-04D7 Start on level 27
37. BA25-07D7 + F825-04D7 Start on level 28
38. BA25-07D7 + FA25-04D7 Start on level 29
39. BA25-07D7 + F225-04D7 Start on level 30
40. BA25-07D7 + F325-04D7 Start on level 31
41. BA25-07D7 + FE25-04D7 Start on level 32
42. BA25-07D7 + 4D25-04D7 Start on level 33
43. BA25-07D7 + 4F25-04D7 Start on level 34
44. BA25-07D7 + 4425-04D7 Start on level 35
45. BA25-07D7 + 4725-04D7 Start on level 36
46. BA25-07D7 + 4025-04D7 Start on level 37
47. BA25-07D7 + 4925-04D7 Start on level 38
48. BA25-07D7 + 4125-04D7 Start on level 39
49. BA25-07D7 + 4525-04D7 Start on level 40
50. BA25-07D7 + 4625-04D7 Start on level 41
51. BA25-07D7 + 4B25-04D7 Start on level 42
52. BA25-07D7 + 4C25-04D7 Start on level 43
53. BA25-07D7 + 4825-04D7 Start on level 44
54. BA25-07D7 + 4A25-04D7 Start on level 45
55. BA25-07D7 + 4225-04D7 Start on level 46
56. BA25-07D7 + 4325-04D7 Start on level 47
57. BA25-07D7 + 4E25-04D7 Start on level 48
58. BA25-07D7 + 7D25-04D7 Start on level 49
59. BA25-07D7 + 7F25-04D7 Start on level 50
60. BA25-07D7 + 7425-04D7 Start on level 51
61. BA25-07D7 + 7725-04D7 Start on level 52
62. BA25-07D7 + 7025-04D7 Start on level 53
63. BA25-07D7 + 7925-04D7 Start on level 54
64. BA25-07D7 + 7125-04D7 Start on level 55
65. BA25-07D7 + 7525-04D7 Start on level 56
66. BA25-07D7 + 7625-04D7 Start on level 57
67. BA25-07D7 + 7B25-04D7 Start on level 58
68. BA25-07D7 + 7C25-04D7 Start on level 59
69. BA25-07D7 + 7825-04D7 Start on level 60
70. BA25-07D7 + 7A25-04D7 Start on level 61
71. BA25-07D7 + 7225-04D7 Start on level 62
72. BA25-07D7 + 7325-04D7 Start on level 63
73. BA25-07D7 + 7E25-04D7 Start on level 64
74. BA25-07D7 + 0D25-04D7 Start on level 65
75. BA25-07D7 + 0F25-04D7 Start on level 66
76. BA25-07D7 + 0425-04D7 Start on level 67
77. BA25-07D7 + 0725-04D7 Start on level 68
78. BA25-07D7 + 0025-04D7 Start on level 69
79. BA25-07D7 + 0925-04D7 Start on level 70
80. BA25-07D7 + 0125-04D7 Start on level 71
81. BA25-07D7 + 0525-04D7 Start on level 72
82. BA25-07D7 + 0625-04D7 Start on level 73
83. BA25-07D7 + 0B25-04D7 Start on level 74
84. BA25-07D7 + 0C25-04D7 Start on level 75
85. BA25-07D7 + 0825-04D7 Start on level 76
86. BA25-07D7 + 0A25-04D7 Start on level 77
87. BA25-07D7 + 0225-04D7 Start on level 78
88. BA25-07D7 + 0325-04D7 Start on level 79
89. BA25-07D7 + 0E25-04D7 Start on level 80
90. BA25-07D7 + 9D25-04D7 Start on level 81
91. BA25-07D7 + 9F25-04D7 Start on level 82
92. BA25-07D7 + 9425-04D7 Start on level 83
93. BA25-07D7 + 9725-04D7 Start on level 84
94. BA25-07D7 + 9025-04D7 Start on level 85
95. BA25-07D7 + 9925-04D7 Start on level 86
96. BA25-07D7 + 9125-04D7 Start on level 87
97. BA25-07D7 + 9525-04D7 Start on level 88
98. BA25-07D7 + 9625-04D7 Start on level 89
99. BA25-07D7 + 9B25-04D7 Start on level 90
100. BA25-07D7 + 9C25-04D7 Start on level 91
101. BA25-07D7 + 9825-04D7 Start on level 92
102. BA25-07D7 + 9A25-04D7 Start on level 93
103. BA25-07D7 + 9225-04D7 Start on level 94
104. BA25-07D7 + 9325-04D7 Start on level 95
105. BA25-07D7 + 9E25-04D7 Start on level 96
106. BA25-07D7 + 1D25-04D7 Start on level 97
107. BA25-07D7 + 1F25-04D7 Start on level 98
108. BA25-07D7 + 1425-04D7 Start on level 99
109. BA25-07D7 + 1725-04D7 Start on level 100
110. BA25-07D7 + 1025-04D7 Start on level 101
111. BA25-07D7 + 1925-04D7 Start on level 102
112. BA25-07D7 + 1125-04D7 Start on level 103
113. BA25-07D7 + 1525-04D7 Start on level 104
114. BA25-07D7 + 1625-04D7 Start on level 105
115. BA25-07D7 + 1B25-04D7 Start on level 106
116. BA25-07D7 + 1C25-04D7 Start on level 107
117. BA25-07D7 + 1825-04D7 Start on level 108
118. BA25-07D7 + 1A25-04D7 Start on level 109
119. BA25-07D7 + 1225-04D7 Start on level 110
120. BA25-07D7 + 1325-04D7 Start on level 111
121. BA25-07D7 + 1E25-04D7 Start on level 112
122. BA25-07D7 + 5D25-04D7 Start on level 113
123. BA25-07D7 + 5F25-04D7 Start on level 114
124. BA25-07D7 + 5425-04D7 Start on level 115
125. BA25-07D7 + 5725-04D7 Start on level 116
126. BA25-07D7 + 5025-04D7 Start on level 117
127. BA25-07D7 + 5925-04D7 Start on level 118
128. BA25-07D7 + 5125-04D7 Start on level 119
129. BA25-07D7 + 5525-04D7 Start on level 120
130. BA25-07D7 + 5625-04D7 Start on level 121
131. BA25-07D7 + 5B25-04D7 Start on level 122
132. BA25-07D7 + 5C25-04D7 Start on level 123
133. BA25-07D7 + 5825-04D7 Start on level 124
134. BA25-07D7 + 5A25-04D7 Start on level 125
135. BA25-07D7 + 5225-04D7 Start on level 126
136. BA25-07D7 + 5325-04D7 Start on level 127
137. BA25-07D7 + 5E25-04D7 Start on level 128
138. BA25-07D7 + 6D25-04D7 Start on level 129
139. BA25-07D7 + 6F25-04D7 Start on level 130

Kawasaki Caribbean Challenge
1. DF6F-64AD Only 1 lap required to qualify instead of 2
2. DF67-676D Races are 1 lap instead of 5
3. D467-676D Races are 2 laps
4. D767-676D Races are 3 laps
5. D067-676D Races are 4 laps
6. DB82-0DD7 Coming in first is worth 9 points instead of 5
7. D982-0FD7 Coming in last is worth 5 points instead of 0
8. DB82-0FD7 Coming in last is worth 9 points
9. 6D80-DD04 Always advance to the next island regardless
of points
10. D7C2-0F04 Each island requires 3 points instead of 5
11. D0C2-0F04 Each island requires 4 points
12. D1C2-0F04 Each island requires 6 points
13. D5C2-0F04 Each island requires 7 points
14. 6967-07AD Opponents drive erratically--player is
guaranteed 1st place
15. 6967-070D Start the Challenge with the 2nd motorcycle
and jet ski

Ken Griffey Jr. Presents MLB
1. DFC3 170F 1 ball and you walk
2. D4C3 170F 2 balls and you walk
3. CBB3 1D2D Can't walk a player
4. DFCE 1F0F 1 strike and you're out
5. D4CE 1F0F 2 strikes and you're out
6. C2BE 179D Can't strike out
7. DF27 CFA4 Invisible baserunners
8. D4C3 170F 2 outs and whole team is out
9. C2A2 4D94 + C2AA 47B4 No outs except strike outs
10. C28A-3FA7 + CBB0-4797 + C283-34D7 Computer can't score

Killer Instinct
1. 3C61-D4DF MASTER CODE--MUST BE ENTERED
2. CBEC-37AF + 6DE8-3D0F + 6D64-44D5 Play as Eyedol
3. CB64-4D61 Start a game and watch the ending (use
practice mode to select different
characters)
4. CCE8-47D2 Win after 1 victory
5. C8E8-47D2 Win after 2 victories
6. CAE8-47D2 Win after 3 victories
7. C2E8-47D2 Win after 4 victories
8. C3E8-47D2 Win after 5 victories
9. EEC1-34AF Player one takes all damage
10. 1D1B-1DA7 Players can pass through each other
11. C265-1467 + 60E6-47D2 Always fight Jago
12. C265-1467 + 6EE6-47D2 Always fight Combo
13. C265-1467 + 6BE6-47D2 Always fight Thunder
14. C265-1467 + 6FE6-47D2 Always fight Glacius
15. C265-1467 + 6DE6-47D2 Always fight Cinder
16. C265-1467 + 64E6-47D2 Always fight Orchid
17. C265-1467 + BOE6-47D2 Always fight Riptor
18. C265-1467 + CBE6-4702 Always fight Sabrewulf
19. C265-1467 + CBEC-4702 Always fight Spinal
20. C265-1467 + CBE8-4D62 Always fight Fulgore
21. C265-1467 + CBE8-4FA2 Always fight Eyedol

King Arthur's World
1. F561-DD86 Start on training level 2
2. FB61-DD86 Start on training level 3
3. F161-DD86 Start on training level 4
4. F261-DD86 Start on training level 5
5. F361-DD86 Start on training level 6
6. FE61-DD86 Start on training level 7
7. 4D61-DD86 Start on training level 8
8. FC61-DD86 Start on training level 9
9. DF61-DD86 Start on real world level 1
10. D461-DD86 Start on real world level 2
11. D761-DD86 Start on real world level 3
12. D061-DD86 Start on real world level 4
13. D961-DD86 Start on goblin underworld level 1
14. D161-DD86 Start on goblin underworld level 2
15. D561-DD86 Start on goblin underworld level 3
16. D661-DD86 Start on goblin underworld level 4
17. DA61-DD86 Start on cloud world level 1
18. D261-DD86 Start on cloud world level 2
19. D361-DD86 Start on cloud world level 3
20. DE61-DD86 Start on cloud world level 4
21. FD61-DD86 Start on cloud world level 5
22. FF61-DD86 Start on cloud world level 6
23. F461-DD86 Start on cloud world level 7
24. 8EA8-642F + 8EAC-6F2F Unlimited men--if you have at
least one of that type
25. CBEB-6405 + F0EB-6465 + DDEB-64A5 Start with many men
26. 8EBC-6DEC Unlimited spells--must have at least one to use
27. C4EE-6D79 + 7DEE-6D59 + D4EE-6D89 Start with 4 of each
type of spell

King Of The Monsters
1. F5AF-D5A1 Faster timer
2. 1DAF-DFA1 Slower timer
3. 6DB2-AF67 Player 1 starts with less energy
4. 6DC4-D764 Player 2 starts with less energy
5. D7A1-0DA1 3 power points needed to get to
next power level

Kirby's Dream Course
1. D0A9-4F6D Start with 5 lives
2. D1A9-4F6D Start with 7 lives
3. D6A9-4F6D Start with 9 lives
4. DFAD-1F0D Start with 1 strawberry
5. D4AD-1F0D Start with 2 strawberries
6. D7AD-1F0D Start with 3 strawberries
7. 82CF-4D6E Infinite strawberries
8. 82CD-4D0E Dont ever gain any straberries
9. 82E2-4DD4 Dont lose a life from falling out of bounds

Knights Of The Round
1 3C81-4461 + CB81-44A1 + DF81-47D1 Start on stage 2
2 3C81-4461 + CB81-44A1 + D481-47D1 Start on stage 3
3 3C81-4461 + CB81-44A1 + D781-47D1 Start on stage 4
4 3C81-4461 + CB81-44A1 + D081-47D1 Start on stage 5
5 3C81-4461 + CB81-44A1 + D981-47D1 Start on stage 6
6 EE2C-C7DC More invincibility time after successful block
7 DAC9-1DDB Super jump--Arthur
8 DAC0-17DB Super jump--Lancelot
9 DAC9-1FDB Super jump--Percival
10 DD2A-3406 No energy lost from special move
11 D12A-3406 Less energy lost from special move
12 F02A-3406 More energy lost from special move
13 1D6B-47AF Slower timer
14 F36B-47AF Faster timer
15 4029-4DD5 + 4022-1DD5 Almost infinite energy
16 DDAD-17BF Maximum energy from most food


Krusty's Super Fun House
1. DD65-67DF + 6D65-670F + D965-676F
Start with section 1 finished
2. DF65-67DF + 6D65-670F + D965-676F
Start with section 2 finished
3. D465-67DF + 6D65-670F + D965-676F
Start with section 3 finished
4. D765-67DF + 6D65-670F + D965-676F
Start with section 4 finished
5. D065-67DF + 6D65-670F + D965-676F
Start with access to all sections

6. DF6C-D704 Start with 1 life instead of 3
7. D46C-D704 Start with 2 lives
8. D96C-D704 Start with 5 lives
9. D56C-D704 Start with 7 lives
10. DB6C-D704 Start with 9 lives
11. C265-0FA7 Infinite lives
12. DD6B-D764 Start with 0 custard pies
13. D46B-D764 Start with 2 custard pies
14. D96B-D764 Start with 5 custard pies
15. D46B-D764 + DF6C-DDA4 Start with 2 superballs instead of
10 custard pies
16. D96B-D764 + DF6C-DDA4 Start with 5 superballs
17. DF6C-DDA4 Start with 10 superballs
18. D43D-67D7 Custard pie bonus worth 2 pies
instead of 10
19. D93D-67D7 Custard pie bonus worth 5 pies

USING CODES 20 AND 23 TOGETHER WILL FREEZE THE GAME ON PICK-UP OF
SUPERBALL OR PIE. SWITCH OFF EFFECTS TO UNFREEZE

20. D03D-6767 Custard pie bonus same as superball bonus
21. D43F-6F67 Superball bonus worth 2 balls
instead of 5
22. DC3F-6F67 Superball bonus worth 10 balls

23. 6D3F-6DA7 + E03F-6FD7 Superball bonus same as custard
pie bonus
24. C1E1-D7DD Infinite custard pies
25. C1E2-D76D Infinite superballs
26. D53E-0407 Food bonuses restore less strength
27. F33E-0407 Food bonuses restore more strength
28. 173E-0407 Food bonuses restore Krusty(tm) to full
strength
29. D03D-6FD7 Food bonuses also get custard pie
bonus
30. D33D-6FD7 Food bonuses also get superball
bonus
31. 3134-6D67 + 6D34-6D07 Doll bonus same as custard pie bonus
32. ED34-6D67 + 6D34-6D07 Doll bonus same as superball bonus
33. 2F34-6D67 + 6D34-6D07 Doll bonus same as food bonus
34. 8725-0D64 Krusty invincibility
35. FD3C-D704 Krusty jumps higher
36. D63C-D704 Krusty jumps much higher


Lagoon
1. D42D-6D6C Start with 612 gold
2. D92D-6D6C Start with 1,380 gold
3. D62D-6D6C Start with 2,148 gold
4. 4D2D-6D6C Start with 8,292 gold
5. 912D-6D6C Start with 22,116 gold
6. D422-040C Start on level 2, MP = 8/8,
HP = 17/17, EXP = 0/40
7. D722-040C Start on level 3, MP = 10/10,
HP = 23/23, EXP = 0/90
8. D022-040C Start on level 4, MP = 12/12,
HP = 28/28, EXP = 0/170
9. D922-040C Start on level 5, MP = 19/19,
HP =36/36, EXP = 0/280
10. 1BB5-D769 + 10B5-D7A9 + 3CB6-DDD9
Get 100 gold pieces for each creature killed
11. 1BB5-D769 + DFB5-D7A9 + 3CB6-DDD9
Get 1 gold piece for each creature killed
12. 1BB5-D769 + A6B5-D7A9 + 3CB6-DDD9
Get 200 gold pieces for each creature killed

Lamborghini American Challenge
1. DD6E-440D + D96E-446D Start with $128,000
2. 5D6E-440D + D76E-446D Start with $88,000
3. 6D6E-440D Start with $12,800
4. C224-CF8F Repair 10% of car for $100
5. 3324-C45F Repair 10% of car for free
6. C22A-377D Free turbos


FOR CODES 7 AND 8, YOU MUST HAVE THE FULL PRICE OF THE TURBO
7. DC28-348D + DD28-34ED Turbos for $1000
8. F028-348D + DD28-34ED Turbos for $2000
9. D169-443B Start with 6-speed transmission
10. 8B81-34D7 Don't take damage in races

Legend Of The Mystical Ninja
1. 3CA6-A764 Infinite lives--top-view stages
2. D927-A464 Start with 6 lives
3. D627-A464 Start with 9 lives
4. DDCF-0429 Die if you get hit once
5. 9DAF-DD6E Pick up more coins from bad guys
6. DDED-D4D4 No coins used up when thrown
7. 89CF-0729 Infinite energy
8. 40C0-04F9 Don't lose most weapons when hit
9. F0BE-AF20 Faster timer
10. 1DBE-AF20 Slower timer

The Legend Of Zelda
1. AEEC-A586 Some shops don't take your money
2. AE67-0D30 Infinite bombs
3. AE6E-DF2A Almost infinite energy
4. AE8A-D4FA + AE8D-0D9A Almost infinite magic

Lemmings
1. C984-A467 Infinite climbers if you start with at least 1
2. C98F-AD07 Infinite floaters if you start with at least 1
3. C987-A407 Infinite bombers if you start with at least 1
4. C984-6DA7 Infinite blockers if you start with at least 1
5. C98E-6D07 Infinite builders if you start with at least 1
6. C982-6FD7 Infinite bashers if you start with at least 1
7. C981-67D7 Infinite miners if you start with at least 1
8. C98B-64A7 Infinite diggers if you start with at least 1
9. 31B6-6FAF + 18B6-64DF Each saved lemming counts as two
When using Codes 10 thru 133, the select key can't be used to change
levels or ratings.

10. CBCC-DD05 + DFCC-DD65 + C9C8-0FD5 Start on Level 2; rating: Fun
11. CBCC-DD05 + D4CC-DD65 + C9C8-0FD5 Start on Level 3; rating: Fun
12. CBCC-DD05 + D7CC-DD65 + C9C8-0FD5 Start on Level 4; rating: Fun
13. CBCC-DD05 + D0CC-DD65 + C9C8-0FD5 Start on Level 5; rating: Fun
14. CBCC-DD05 + D9CC-DD65 + C9C8-0FD5 Start on Level 6; rating: Fun
15. CBCC-DD05 + D1CC-DD65 + C9C8-0FD5 Start on Level 7; rating: Fun
16. CBCC-DD05 + D5CC-DD65 + C9C8-0FD5 Start on Level 8; rating: Fun
17. CBCC-DD05 + D6CC-DD65 + C9C8-0FD5 Start on Level 9; rating: Fun
18. CBCC-DD05 + DBCC-DD65 + C9C8-0FD5 Start on Level 10; rating: Fun
19. CBCC-DD05 + DCCC-DD65 + C9C8-0FD5 Start on Level 11; rating: Fun
20. CBCC-DD05 + D8CC-DD65 + C9C8-0FD5 Start on Level 12; rating: Fun
21. CBCC-DD05 + DACC-DD65 + C9C8-0FD5 Start on Level 13; rating: Fun
22. CBCC-DD05 + D2CC-DD65 + C9C8-0FD5 Start on Level 14; rating: Fun
23. CBCC-DD05 + D3CC-DD65 + C9C8-0FD5 Start on Level 15; rating: Fun
24. CBCC-DD05 + DECC-DD65 + C9C8-0FD5 Start on Level 16; rating: Fun
25. CBCC-DD05 + FDCC-DD65 + C9C8-0FD5 Start on Level 17; rating: Fun
26. CBCC-DD05 + FFCC-DD65 + C9C8-0FD5 Start on Level 18; rating: Fun
27. CBCC-DD05 + F4CC-DD65 + C9C8-0FD5 Start on Level 19; rating: Fun
28. CBCC-DD05 + F7CC-DD65 + C9C8-0FD5 Start on Level 20; rating: Fun
29. CBCC-DD05 + F0CC-DD65 + C9C8-0FD5 Start on Level 21; rating: Fun
30. CBCC-DD05 + F9CC-DD65 + C9C8-0FD5 Start on Level 22; rating: Fun
31. CBCC-DD05 + F1CC-DD65 + C9C8-0FD5 Start on Level 23; rating: Fun
32. CBCC-DD05 + F5CC-DD65 + C9C8-0FD5 Start on Level 24; rating: Fun
33. CBCC-DD05 + F6CC-DD65 + C9C8-0FD5 Start on Level 25; rating: Fun
34. CBCC-DD05 + FBCC-DD65 + C9C8-0FD5 Start on Level 26; rating: Fun
35. CBCC-DD05 + FCCC-DD65 + C9C8-0FD5 Start on Level 27; rating: Fun
36. CBCC-DD05 + F8CC-DD65 + C9C8-0FD5 Start on Level 28; rating: Fun
37. CBCC-DD05 + FACC-DD65 + C9C8-0FD5 Start on Level 29; rating: Fun
38. CBCC-DD05 + F2CC-DD65 + C9C8-0FD5 Start on Level 30; rating: Fun
39. CBCC-DD05 + F3CC-DD65 + C9C8-0FD5 Start on Level 1; rating: Tricky
40. CBCC-DD05 + FECC-DD65 + C9C8-0FD5 Start on Level 2; rating: Tricky
41. CBCC-DD05 + 4DCC-DD65 + C9C8-0FD5 Start on Level 3; rating: Tricky
42. CBCC-DD05 + 4FCC-DD65 + C9C8-0FD5 Start on Level 4; rating: Tricky
43. CBCC-DD05 + 44CC-DD65 + C9C8-0FD5 Start on Level 5; rating: Tricky
44. CBCC-DD05 + 47CC-DD65 + C9C8-0FD5 Start on Level 6; rating: Tricky
45. CBCC-DD05 + 40CC-DD65 + C9C8-0FD5 Start on Level 7; rating: Tricky
46. CBCC-DD05 + 49CC-DD65 + C9C8-0FD5 Start on Level 8; rating: Tricky
47. CBCC-DD05 + 41CC-DD65 + C9C8-0FD5 Start on Level 9; rating: Tricky
48. CBCC-DD05 + 45CC-DD65 + C9C8-0FD5 Start on Level 10; rating: Tricky
49. CBCC-DD05 + 46CC-DD65 + C9C8-0FD5 Start on Level 11; rating: Tricky
50. CBCC-DD05 + 4BCC-DD65 + C9C8-0FD5 Start on Level 12; rating: Tricky
51. CBCC-DD05 + 4CCC-DD65 + C9C8-0FD5 Start on Level 13; rating: Tricky
52. CBCC-DD05 + 48CC-DD65 + C9C8-0FD5 Start on Level 14; rating: Tricky
53. CBCC-DD05 + 4ACC-DD65 + C9C8-0FD5 Start on Level 15; rating: Tricky
54. CBCC-DD05 + 42CC-DD65 + C9C8-0FD5 Start on Level 16; rating: Tricky
55. CBCC-DD05 + 43CC-DD65 + C9C8-0FD5 Start on Level 17; rating: Tricky
56. CBCC-DD05 + 4ECC-DD65 + C9C8-0FD5 Start on Level 18; rating: Tricky
57. CBCC-DD05 + 7DCC-DD65 + C9C8-0FD5 Start on Level 19; rating: Tricky
58. CBCC-DD05 + 7FCC-DD65 + C9C8-0FD5 Start on Level 20; rating: Tricky
59. CBCC-DD05 + 74CC-DD65 + C9C8-0FD5 Start on Level 21; rating: Tricky
60. CBCC-DD05 + 77CC-DD65 + C9C8-0FD5 Start on Level 22; rating: Tricky
61. CBCC-DD05 + 70CC-DD65 + C9C8-0FD5 Start on Level 23; rating: Tricky
62. CBCC-DD05 + 79CC-DD65 + C9C8-0FD5 Start on Level 24; rating: Tricky
63. CBCC-DD05 + 71CC-DD65 + C9C8-0FD5 Start on Level 25; rating: Tricky
64. CBCC-DD05 + 75CC-DD65 + C9C8-0FD5 Start on Level 26; rating: Tricky
65. CBCC-DD05 + 76CC-DD65 + C9C8-0FD5 Start on Level 27; rating: Tricky
66. CBCC-DD05 + 7BCC-DD65 + C9C8-0FD5 Start on Level 28; rating: Tricky
67. CBCC-DD05 + 7CCC-DD65 + C9C8-0FD5 Start on Level 29; rating: Tricky
68. CBCC-DD05 + 78CC-DD65 + C9C8-0FD5 Start on Level 30; rating: Tricky
69. CBCC-DD05 + 7ACC-DD65 + C9C8-0FD5 Start on Level 1; rating: Taxing
70. CBCC-DD05 + 72CC-DD65 + C9C8-0FD5 Start on Level 2; rating: Taxing
71. CBCC-DD05 + 73CC-DD65 + C9C8-0FD5 Start on Level 3; rating: Taxing
72. CBCC-DD05 + 7ECC-DD65 + C9C8-0FD5 Start on Level 4; rating: Taxing
73. CBCC-DD05 + 0DCC-DD65 + C9C8-0FD5 Start on Level 5; rating: Taxing
74. CBCC-DD05 + 0FCC-DD65 + C9C8-0FD5 Start on Level 6; rating: Taxing
75. CBCC-DD05 + 04CC-DD65 + C9C8-0FD5 Start on Level 7; rating: Taxing
76. CBCC-DD05 + 07CC-DD65 + C9C8-0FD5 Start on Level 8; rating: Taxing
77. CBCC-DD05 + 00CC-DD65 + C9C8-0FD5 Start on Level 9; rating: Taxing
78. CBCC-DD05 + 09CC-DD65 + C9C8-0FD5 Start on Level 10; rating: Taxing
79. CBCC-DD05 + 01CC-DD65 + C9C8-0FD5 Start on Level 11; rating: Taxing
80. CBCC-DD05 + 05CC-DD65 + C9C8-0FD5 Start on Level 12; rating: Taxing
81. CBCC-DD05 + 06CC-DD65 + C9C8-0FD5 Start on Level 13; rating: Taxing
82. CBCC-DD05 + 0BCC-DD65 + C9C8-0FD5 Start on Level 14; rating: Taxing
83. CBCC-DD05 + 0CCC-DD65 + C9C8-0FD5 Start on Level 15; rating: Taxing
84. CBCC-DD05 + 08CC-DD65 + C9C8-0FD5 Start on Level 16; rating: Taxing
85. CBCC-DD05 + 0ACC-DD65 + C9C8-0FD5 Start on Level 17; rating: Taxing
86. CBCC-DD05 + 02CC-DD65 + C9C8-0FD5 Start on Level 18; rating: Taxing
87. CBCC-DD05 + 03CC-DD65 + C9C8-0FD5 Start on Level 19; rating: Taxing
88. CBCC-DD05 + 0ECC-DD65 + C9C8-0FD5 Start on Level 20; rating: Taxing
89. CBCC-DD05 + 9DCC-DD65 + C9C8-0FD5 Start on Level 21; rating: Taxing
90. CBCC-DD05 + 9FCC-DD65 + C9C8-0FD5 Start on Level 22; rating: Taxing
91. CBCC-DD05 + 94CC-DD65 + C9C8-0FD5 Start on Level 23; rating: Taxing
92. CBCC-DD05 + 97CC-DD65 + C9C8-0FD5 Start on Level 24; rating: Taxing
93. CBCC-DD05 + 90CC-DD65 + C9C8-0FD5 Start on Level 25; rating: Taxing
94. CBCC-DD05 + 99CC-DD65 + C9C8-0FD5 Start on Level 26; rating: Taxing
95. CBCC-DD05 + 91CC-DD65 + C9C8-0FD5 Start on Level 27; rating: Taxing
96. CBCC-DD05 + 95CC-DD65 + C9C8-0FD5 Start on Level 28; rating: Taxing
97. CBCC-DD05 + 96CC-DD65 + C9C8-0FD5 Start on Level 29; rating: Taxing
98. CBCC-DD05 + 9BCC-DD65 + C9C8-0FD5 Start on Level 30; rating: Taxing
99. CBCC-DD05 + 9CCC-DD65 + C9C8-0FD5 Start on Level 1; rating: Mayhe
100. CBCC-DD05 + 98CC-DD65 + C9C8-0FD5 Start on Level 2; rating: Mayhe
101. CBCC-DD05 + 9ACC-DD65 + C9C8-0FD5 Start on Level 3; rating: Mayhe
102. CBCC-DD05 + 92CC-DD65 + C9C8-0FD5 Start on Level 4; rating: Mayhem
103. CBCC-DD05 + 93CC-DD65 + C9C8-0FD5 Start on Level 5; rating: Mayhe
104. CBCC-DD05 + 9ECC-DD65 + C9C8-0FD5 Start on Level 6; rating: Mayhe
105. CBCC-DD05 + 1DCC-DD65 + C9C8-0FD5 Start on Level 7; rating: Mayhe
106. CBCC-DD05 + 1FCC-DD65 + C9C8-0FD5 Start on Level 8; rating: Mayhe
107. CBCC-DD05 + 14CC-DD65 + C9C8-0FD5 Start on Level 9; rating: Mayhe
108. CBCC-DD05 + 17CC-DD65 + C9C8-0FD5 Start on Level 10; rating: Mayhe
109. CBCC-DD05 + 10CC-DD65 + C9C8-0FD5 Start on Level 11; rating:Mayhem
110. CBCC-DD05 + 19CC-DD65 + C9C8-0FD5 Start on Level 12; rating: Mayhe
111. CBCC-DD05 + 11CC-DD65 + C9C8-0FD5 Start on Level 13; rating: Mayhe
112. CBCC-DD05 + 15CC-DD65 + C9C8-0FD5 Start on Level 14; rating: Mayhe
113. CBCC-DD05 + 16CC-DD65 + C9C8-0FD5 Start on Level 15; rating: Mayhe
114. CBCC-DD05 + 1BCC-DD65 + C9C8-0FD5 Start on Level 16; rating: Mayhe
115. CBCC-DD05 + 1CCC-DD65 + C9C8-0FD5 Start on Level 17; rating: Mayhe
116. CBCC-DD05 + 18CC-DD65 + C9C8-0FD5 Start on Level 18; rating: Mayhe
117. CBCC-DD05 + 1ACC-DD65 + C9C8-0FD5 Start on Level 19; rating: Mayhe
118. CBCC-DD05 + 12CC-DD65 + C9C8-0FD5 Start on Level 20; rating: Mayhe
119. CBCC-DD05 + 13CC-DD65 + C9C8-0FD5 Start on Level 21; rating: Mayhe
120. CBCC-DD05 + 1ECC-DD65 + C9C8-0FD5 Start on Level 22; rating: Mayhe
121. CBCC-DD05 + 5DCC-DD65 + C9C8-0FD5 Start on Level 23; rating: Mayhe
122. CBCC-DD05 + 5FCC-DD65 + C9C8-0FD5 Start on Level 24; rating: Mayhe
123. CBCC-DD05 + 54CC-DD65 + C9C8-0FD5 Start on Level 25; rating:Mayhem
124. CBCC-DD05 + 57CC-DD65 + C9C8-0FD5 Start on Level 26; rating: Mayhe
125. CBCC-DD05 + 50CC-DD65 + C9C8-0FD5 Start on Level 27; rating: Mayhe
126. CBCC-DD05 + 59CC-DD65 + C9C8-0FD5 Start on Level 28; rating: Mayhe
127. CBCC-DD05 + 51CC-DD65 + C9C8-0FD5 Start on Level 29; rating: Mayhe
128. CBCC-DD05 + 55CC-DD65 + C9C8-0FD5 Start on Level 30; rating: Mayhe
129. CBCC-DD05 + 56CC-DD65 + C9C8-0FD5 Start on Level 1; rating:Sunsoft
130. CBCC-DD05 + 5BCC-DD65 + C9C8-0FD5 Start on Level 2; rating:Sunsoft
131. CBCC-DD05 + 5CCC-DD65 + C9C8-0FD5 Start on Level 3; rating:Sunsoft
132. CBCC-DD05 + 58CC-DD65 + C9C8-0FD5 Start on Level 4; rating:Sunsoft
133. CBCC-DD05 + 5ACC-DD65 + C9C8-0FD5 Start on Level 5; rating:Sunsoft

Lester The Unlikely
1. C2C6-7F58 Infinite lives
2. C2C2-8DEB Don't take damage from most enemies
3. D0C2-848B Flashing after getting hit, lasts a long time
4. DAC2-848B Flashing after getting hit, lasts a real long
time





FOR CODES 5 THRU 6, YOU MAY GET TRAPPED AND HAVE TO RESET

5. 0DCA-5D5B Lighter gravity effect-MUST TURN OFF
EFFECTS SWITCH RIGHT AFTER PRESSING START AND
DON'T TURN ON UNTIL 1ST GAME PLAY SCREEN

6. 49CA-5D5B Even lighter gravity effect

7. F9CA-5D5B Amazingly lighter gravity effect

Lethal Enforcers
1. 3CCE C4AB Infinite bullets
2. 3CB5 140C No damage from bad guys
3. 3CB2 446C No energy loss when you hit civilians
4. 3CB2 446C 1/2 your energy is lost when you hit civilians
5. F365 CF64 + F362 CD64 Play with more energy
6. 6DBF 1FAC Keep weapon until you die
7. DAA3 4F60 Magnum - more shots per round
8. DAA3 4D60 Normal gun - more shots per round
9. DAA3 4460 Shotgun - more shots per round

Lethal Weapon
1. DB8F-DF64 More bullets in magazine
2. DD8D-D7A4 Infinite magazines
3. D4CA-A7AF Pick up 2 magazines for 1
4. D0CA-A7AF Pick up 4 magazines for 1
5. DB6A-AF6F Start with more magazine clips
6. DF6A-AF6F Start with less magazine clips
7. 148B-6F0F Slower timer
8. FE8B-6F0F Faster timer
9. C285-670F Stop timer
10. 4ABE-AFD7 Infinite badges
11. D162-A7DF Start with more badges
12. DD62-A7DF Start with fewer badges
13. 3CBD-04DF Super jump--can get stuck

The Lord Of The Rings
1. DBCE-C360 + DBCE-C4A0 Start with 908 H.P.
2. BBCE-C360 + BBCE-C4A0 Start with 9908 H.P.
3. 82A2-CF6D All your characters are invincible
4. 62CD-34D0 Start the game with more strength

Lufia And The Fortress Of Doom
1. 4DB4-D401 Move around caves and world map quicker
(except when leaving a vehicle--for
example, the boat)
2. 8236-0F34 Infinite hit points
3. 823A-0FC4 Infinite magic points in battle mode
4. DDB8-6FD9 No HP lost when walking over swamp ground
5. D0B8-6FD9 More HP lost when walking over swamp ground
6. DF30-A718 Cheap bombs--1 gold each
7. DF3C-0D18 Cheap smokeballs--1 gold each
8. 6D8F-0DC4 Immune to all petrifying effects (stone,
poison, confused, etc.)
9. 95A8-67A4 Shopkeepers don't charge for purchases--
some shops only
10. FD34-0448 More agility points from speed potion
11. FD30-0438 More intelligence points from mind potion
12. FD31-07C8 More strength points from great potion
13. FD3D-0F18 Higher max level of magic points from spell
potion
14. FD33-DDC8 Higher max level of hit points from power
potion

Madden NFL '94
1. DDAA-5D0F Touchdowns worth 0 points
2. D7AA-5D0F Touchdowns worth 3 points
3. D9AA-5D0F Touchdowns worth 5 points
4. DBAA-5D0F Touchdowns worth 9 points
5. DDAE-ED0F Extra points worth 0 points
6. D7AE-ED0F Extra points worth 3 points
7. D9AE-ED0F Extra points worth 5 points
8. D5AE-ED0F Extra points worth 7 points
9. DDAB-8DAD Safeties worth 0 points
10. D7AB-8DAD Safeties worth 3 points
11. D9AB-8DAD Safeties worth 5 points
12. D5AB-8DAD Safeties worth 7 points
13. DDAE-E76F Field goals worth 0 points
14. D4AE-E76F Field goals worth 2 points
15. D9AE-E76F Field goals worth 5 points
16. D5AE-E76F Field goals worth 7 points
17. DBAE-E76F Field goals worth 9 points
18. D93F-7D0F + DE3F-7D6F Visitors start with a 5-point lead
19. D53F-7D0F + DE3F-7D6F Visitors start with a 7-point lead
20. DC3F-7D0F + DE3F-7D6F Visitors start with a 10-point lead
21. D33F-7D0F + DE3F-7D6F Visitors start with a 14-point lead
22. 473F-7D0F + DE3F-7D6F Visitors start with a 35-point lead
23. D73F-7D0F + DE3F-7F6F Home team starts with a 3-point lead
24. D53F-7D0F + DE3F-7F6F Home team starts with a 7-point lead
25. DC3F-7D0F + DE3F-7F6F Home team starts with a 10-point lead
26. D33F-7D0F + DE3F-7F6F Home team starts with a 14-point lead
27. 473F-7D0F + DE3F-7F6F Home team starts with a 35-point lead
28. CBA2-8F6D + DFA2-8FAD TD, FG, PAT, S worth 1 point--home team
29. CBA2-8F6D + D7A2-8FAD TD, FG, PAT, S worth 3 points--home team
30. CBA2-8F6D + D9A2-8FAD TD, FG, PAT, S worth 5 points--home team
31. CBA2-8F6D + D5A2-8FAD TD, FG, PAT, S worth 7 points--home team
32. CBA2-8F6D + D3A2-8FAD TD, FG, PAT, S worth 14 points--home team
33. CBA2-8F6D + F9A2-8FAD TD, FG, PAT, S worth 21 points--home team
34. CBA2-8F6D + 47A2-8FAD TD, FG, PAT, S worth 35 points--home team
35. CBAD-ED0D + DFAD-ED6D TD, FG, PAT, S worth 3 points--visitor
36. CBAD-ED0D + D9AD-ED6D TD, FG, PAT, S worth 5 points--visitor
37. CBAD-ED0D + D5AD-ED6D TD, FG, PAT, S worth 7 points--visitor
38. CBAD-ED0D + D3AD-ED6D TD, FG, PAT, S worth 14 points--visitor
39. CBAD-ED0D + F9AD-ED6D TD, FG, PAT, S worth 21 points--visitor
40. CBAD-ED0D + 47AD-ED6D TD, FG, PAT, S worth 35 points--visitor
41. 3CAC-5DDD Always 1st down
42. D4A8-54AD 1 play to get a 1st down
43. D7A8-54AD 2 plays to get a 1st down
44. D0A8-54AD 3 plays to get a 1st down
45. D1A8-54AD 5 plays to get a 1st down
46. D6A8-54AD 7 plays to get a 1st down

Madden NFL '95
1. DE55-84DF Start with 15 seconds on the play clock
2. DFD0-7DAD Start with 1 timeout--player 1
3. DFD0-7FDD Start with 1 timeout--player 2
4. 8250-5700 Infinite timeouts--both players--may cause
slight graphic errors
5. DD6F-77AF Safetys worth 0 points
6. DF6F-77AF Safetys worth 1 points
7. D06F-77AF Safetys worth 5 points
8. D56F-77AF Safetys worth 7 points
9. DD62-E4DF Touchdowns worth 0 points
10. DF62-E4DF Touchdowns worth 1 points
11. D062-E4DF Touchdowns worth 5 points
12. DB62-E4DF Touchdowns worth 9 points
13. DD6F-8404 Field goals worth 0 points
14. DF6F-8404 Field goals worth 1 points
15. D06F-8404 Field goals worth 5 points
16. DB6F-8404 Field goals worth 9 points
17. C267-E46D Always 1st down

Mario Is Missing

1 CB8D-17DF + EE8D-170F + 3C8D-176F
Talk to someone once to learn all they know (all 4 checks
appear on computer for that person)

2 6D8D-C4AF + DD80-C70F + DD85-C4DF
Use computer to access any facts except pamphlets (no checks
appear on computer)

3 6D82-17AF
Use computer to view pamphlets on any artifact (no checks
appear on computer)

4 DFED-4D04
Always get Yoshi(tm) after using Globulator(tm)

5 CB8E-47AF + EE8D-1DDF + 3C8D-1D0F
Pick up one artefact and get all three

Mario's Time Machine
1 DD6A-1405
Bonus timer doesn't count down in the game

2 CB64-3FA9 + DD64-34D7 + DD64-3409
Don't lose mushrooms in collisions

3 DF24-1704
1 wrong answer to questions allowed


4 EE24-1704
255 wrong answers allowed-ignore sad face

Mechwarrior
CODES 1 THRU 6 WORK ONLY AT START OF GAME
1. 103E-C4AD Start with 100,000 C-bills
2. EC3E-C4AD Start with 250,000 C-bills
3. D43E-C7DD Start with 562,000 C-bills
4. D03E-C7DD Start with 1,074,000 C-bills
5. F03E-C7DD Start with 5,170,000 C-bills
6. 463E-C7DD Start with 10,290,000 C-bills
7. DD38-146D Getting any money sets money to 32 million C-bills
8. 102F-C7A4 100 ammo for short-range missiles
9. 1024-CD04 100 ammo for short-range homing missiles
10. 9D24-CDA4 80 ammo for medium-range missiles
11. 9D24-CF04 80 ammo for medium-range homing missiles
12. 4624-CFA4 40 ammo for long-range missiles
13. 4624-C404 40 ammo for long-range homing missiles
14. A62F-C7A4 200 short-range missiles
15. A624-CD04 200 short-range homing missiles
16. 1024-CDA4 100 medium-range missiles
17. 1024-CF04 100 medium-range homing missiles
18. 1024-CFA4 100 long-range missiles
19. 1024-C404 100 long-range homing missiles
20. EE2F-C7A4 Infinite short-range missiles
21. EE24-CD04 Infinite short-range homing missiles
22. EE24-CDA4 Infinite medium-range missiles
23. EE24-CF04 Infinite medium-range homing missiles
24. EE24-CFA4 Infinite long-range missiles
25. EE24-C404 Infinite long-range homing missiles
26. EE24-C4A4 Infinite machine gun ammo
27. 3CCD-4404 Never run out of any ammo
28. 628C-4F20 Protection from most hazards
29. CBED-34F7 + 3CED-34B7 Mech(tm) isn't slowed down as
much by most obstacles

Megaman X
1. DBBE-446F Start with 10 lives
2. D1BE-446F Start with 7 lives
3. D0BE-446F Start with 5 lives
4. DDBE-446F Start with 1 life
5. C2B9-3404 Infinite lives
6. D6BE-47AF Start with less energy
7. 4DBE-47AF Start with more energy
8. C2B9-1FF7 Infinite energy
9. 6DB5-CD97 Most enemies are defeated with one shot
10. 23BD-3F07 Start with all weapons and all enemies
defeated--EXCEPT SIGMA(tm)
11. C9B3-4769 Infinite weapons once you have them
SOMETIMES JUMPS WILL GO BACK TO NORMAL
12. D08A-1FBC Bogus jump
13. D58A-1FBC Super jump
14. DB8A-1FBC Mega-jump
15. DDB0-4FA1 Disable weapon charging
16. DDB1-4F61 Weapon charges to 1st power level faster

Mickey Mania
1. C2B8-CAC3 Infinite energy
2. DDAA-3869 1 hit and you're dead
3. D4AA-3869 Start with less energy
4. DBAA-3869 Start with more energy
5. C2B3-C313 Infinite lives
6. DDA3-36D9 Start with 1 life
7. D1A3-36A9 Start with 7 lives
8. DBA3-36A9 Start with 10 lives
9. CB8C-C27A Each marble worth 99
10. C2A8-CA32 Infinite marbles

Mighty Morphin Power Rangers
1. AD82-64DD Start game with full energy
2. AD64-6465 More energy from capsule
3. DD8A-6DDD Start with 1 life
4. D98A-6DDD Start with 6 lives
5. D68A-6DDD Start with 9 lives
6. C286-6DF4 Infinite energy
7. 3CAA-DFDF Infinite lives
8. C2B7-0FF7 Infinite bombs on pick-up
9. EC6A-ADF7 Mega-jump

Before Morphing Codes:
10. D468-04BF Trini moves faster
11. D46C-0DBF Billy moves faster
12. D46B-04BF Jason moves faster
13. AD6C-049F Kimberley moves faster
14. D468-0DBF Zach moves faster

After Morphing Codes:
15. EE62-0DBF Trini moves faster
16. EE6A-049F Billy moves faster
12. D46A-0D9F Jason moves faster
13. AD62-0D9F Kimberley moves faster
14. EE62-04BF Zach moves faster, but the wrong way

Monopoly
1. 1D85-6FDF
Land, rent and some other things are free--all players

2. 3B85-6FDF + 7485-6F0F + DD85-6F6F
Land, rent, and some other things are $50--all players

3. 3B85-6FDF + 1085-6F0F + DD85-6F6F
Land, rent, and some other things are $100--all players

4. 3B85-6FDF + A685-6F0F + DD85-6F6F
Land, rent, and some other things are $200--all players

5. 3B85-6FDF + E085-6F0F + DD85-6F6F
Land, rent, and some other things are $500--all players

6. CBB3-AF0D + D1B3-AF6D + D1B3-AFAD
Always throw double 6's

7. CBB3-AF0D + D9B3-AF6D + D9B3-AFAD
Always throw double 5's

8. CBB3-AF0D + D0B3-AF6D + D0B3-AFAD
Always throw double 4's

9. CBB3-AF0D + D4B3-AF6D + D7B3-AFAD
Always throw double 3's

10. CBB3-AF0D + D4B3-AF6D + D4B3-AFAD
Always throw double 2's

11. CBB3-AF0D + DFB3-AF6D + DFB3-AFAD
Always throw double 1's

Mortal Kombat
1. C9B2-17AF Infinite time
2. D466-3D04 Each round is 199 seconds (time counts down twice)
3. BF66-3DD4 + DD66-3D04 Each round is 90 seconds
4. 6F66-3DD4 + DD66-3D04 Each round is 80 seconds
5. 5F66-3DD4 + DD66-3D04 Each round is 70 seconds
6. 1F66-3DD4 + DD66-3D04 Each round is 60 seconds
7. 9F66-3DD4 + DD66-3D04 Each round is 50 seconds
8. 0F66-3DD4 + DD66-3D04 Each round is 40 seconds
9. 7F66-3DD4 + DD66-3D04 Each round is 30 seconds
10. 4F66-3DD4 + DD66-3D04 Each round is 20 seconds
11. FF66-3DD4 + DD66-3D04 Each round is 10 seconds
12. DD6A-47AF Always fight in the the Courtyard(tm)

WITH CODES 13 THRU 18, SWITCH OFF EFFECTS AFTER ROUNDS
START, THEN SWITCH BACK ON AFTER ROUNDS END

13. CB6A-44AF + DF6A-47DF After 1st match, almost always
fight at the Palace Gates(tm)
14. CB6A-44AF + D46A-47DF After 1st match, almost always
fight in the Warrior Shrine(tm)
15. CB6A-44AF + D76A-47DF After 1st match, almost always
fight in the Pit(tm)
16. CB6A-44AF + D06A-47DF After 1st match, almost always
fight in the Throne Room(tm)
17. CB6A-44AF + D96A-47DF After 1st match, almost always
fight in Goro's Lair(tm)
18. CB6A-44AF + D16A-47DF After 1st match, almost always
fight in the bottom of the pit (screen
says Goro's Lair)

FOR CODES 19 THRU 26, SWITCH OFF EFFECTS WHEN YOU'RE SUPPOSED
TO BE FIGHTING SHANG TSUNG(tm)

19. CBBA-394F + DDBA-391F Almost always fight Johnny Cage(tm)
20. CBBA-394F + DFBA-391F Almost always fight Kano(tm)
21. CBBA-394F + D4BA-391F Almost always fight Rayden(tm)
22. CBBA-394F + D7BA-391F Almost always fight Liu Kang(tm)
23. CBBA-394F + D0BA-391F Almost always fight Scorpion(tm)
24. CBBA-394F + D9BA-391F Almost always fight Sub-Zero(tm)
25. CBBA-394F + D1BA-391F Almost always fight Sonya Blade(tm)
26. CBBA-394F + D5BA-391F Almost always fight Goro(tm)--


DON'T USE KANO'S OR JOHNNY CAGE'S FINISHING MOVE ON GORO

27. DF61-14DD Start on Match 2
28. D461-14DD Start on Match 3
29. D761-14DD Start on Match 4
30. D061-14DD Start on Match 5
31. D961-14DD Start on Match 6
32. D161-14DD Start on Mirror Match(tm)
33. D561-14DD Start on Endurance 1 match
34. D661-14DD Start on Endurance 2 match
35. DB61-14DD Start on Endurance 3 match
36. DC61-14DD Start on match with Goro
37. D861-14DD Start on match with Shang Tsung
38. 6DB8-3D67 Always get Flawless Victory(tm) bonus
39. DDBC-370F First strike of any kind wins round
40. DDBF-1FA4 All strikes do minimal damage (all equal to 1
hit point)--2-PLAYER GAME ONLY,

DON'T CHOOSE HANDICAP FOR EITHER PLAYER FOR CODE 41, GO TO OPTIONS
SCREEN, MOVE PLAYER 1'S HANDICAP BAR ALL THE WAY TO THE RIGHT (11
TIMES). PLAYER 1 WILL NOW ONLY TAKE 1 HIT POINT FOR EACH STRIKE

41. D881-404F Can make player 1 nearly invincible in 2-player game

FOR CODES 42 THRU 123, SUBSTITUTE "DD" FOR FIRST 2 CHARACTERS
OF CODE TO DO NO DAMAGE. SUBSTITUTE "EE" FOR FIRST 2
CHARACTERS TO WIN ROUND WITH ONE MOVE.

42. 56B9-4DAD All throws do more damage
43. F320-1914 Kano's High Punch does more damage
44. F320-15C4 Kano's Low Punch does more damage
45. 0626-1514 Kano's High Kick does more damage
46. 062B-19C4 Kano's Low Kick does more damage
47. 0621-1044 Kano's Head Blow does more damage
48. 0629-1934 Kano's Knee does more damage
49. 7A26-1944 Kano's Crouched Kick does more damage
50. 5625-1134 Kano's Uppercut does more damage
51. 1D27-1544 Kano's Roundhouse Kick does more damage
52. 7A25-10C4 Kano's Foot Sweep(tm) does more damage
53. 082C-1144 Kano's Flying Punch(tm) does more damage
54. 0824-11C4 Kano's Knife does more damage
ONLY AT CLOSE DISTANCE
55. F32C-4944 Johnny Cage's High Punch does more damage
56. F32C-4514 Johnny Cage's Low Punch does more damage
57. 062B-40C4 Johnny Cage's High Kick does more damage
58. 042B-4134 Johnny Cage's Low Kick does more damage
59. 7A2A-4144 Johnny Cage's Head Blow does more damage
60. 0622-4014 Johnny Cage's Knee does more damage
61. F628-4534 Johnny Cage's Crouched Kick does more damage
62. 5622-41C4 Johnny Cage's Uppercut does more damage
63. 1D26-4114 Johnny Cage's Roundhouse Kick does more damage
64. 7A28-49C4 Johnny Cage's Foot Sweep does more damage
65. 0826-4044 Johnny Cage's Flying Punch does more damage
66. 9C20-41C4 Johnny Cage's Shadow Kick(tm) does more damage
67. 0821-4914 Johnny Cage's Fireball does more damage
ONLY AT CLOSE DISTANCE
68. 1129-4544 Johnny Cage's Split Punch(tm) does more damage
69. F323-C034 Liu Kang's High Punch does more damage
70. F323-C544 Liu Kang's Low Punch does more damage
71. 0624-30C4 Liu Kang's High Kick does more damage
72. 0624-3134 Liu Kang's Low Kick does more damage
73. 7A28-C534 Liu Kang's Head Blow does more damage
74. 062E-C914 Liu Kang's Knee does more damage
75. 7A2F-3114 Liu Kang's Crouched Kick does more damage
76. 562F-3044 Liu Kang's Uppercut does more damage
77. 1D22-C1C4 Liu Kang's Roundhouse Kick does more damage
78. 7A2D-3934 Liu Kang's Foot Sweep does more damage
79. 0827-3514 Liu Kang's Flying Punch does more damage
80. 9C28-C9C4 Liu Kang's Special Flying Kick does more damage
81. 082A-C144 Liu Kang's Fireball does more damage
ONLY AT CLOSE DISTANCE
82. F32F-393F Sonya Blade's High Punch does more damage
83. F324-304F Sonya Blade's Low Punch does more damage
84. 9023-C01F Sonya Blade's High Kick does more damage
85. 9F23-C1CF Sonya Blade's Low Kick does more damage
86. 7A2E-C03F Sonya Blade's Head Blow does more damage
87. 062E-C54F Sonya Blade's Knee does more damage
88. 7A2D-35CF Sonya Blade's Crouched Kick does more damage
89. 5624-311F Sonya Blade's Uppercut does more damage
90. 1122-C14F Sonya Blade's Roundhouse Kick does more damage
91. 7A2A-C53F Sonya Blade's Foot Sweep does more damage
92. 0827-313F Sonya Blade's Flying Punch does more damage
93. 5620-17A7 Sonya Blade's Leg Grab does more damage
94. 0822-C13F Sonya Blade's Sonic Rings(tm) does more damage
ONLY AT CLOSE DISTANCE
95. 0827-313F Sonya Blade's Special Flying Kick does more damage
96. F324-C914 Rayden's High Punch does more damage
97. F327-C934 Rayden's Low Punch does more damage
98. 092F-C034 Rayden's High Kick does more damage
99. 042F-C544 Rayden's Low Kick does more damage
100. 7A29-C0C4 Rayden's Head Blow does more damage
101. 0629-C134 Rayden's Knee does more damage
102. F620-C114 Rayden's Crouched Kick does more damage
103. 5621-C944 Rayden's Uppercut does more damage
104. 9C2D-C1C4 Rayden's Roundhouse Kick does more damage
105. 7A20-C044 Rayden's Foot Sweep does more damage
106. 082D-C014 Rayden's Flying Punch does more damage
107. 9C22-1514 Rayden's Flying Thunderbolt(tm) does more damage
108. 0823-19C4 Rayden's Lightning does more damage
ONLY AT CLOSE DISTANCE
109. F328-3934 Scorpion's, Sub-Zero's and Reptile's High
Punch do more damage
110. F32A-3044 Scorpion's, Sub-Zero's and Reptile's Low
Punch do more damage
111. 062E-39C4 Scorpion's, Sub-Zero's and Reptile's High Kick
do more damage
112. 062E-3534 Scorpion's, Sub-Zero's and Reptile's Low Kick
do more damage
113. 7A22-30C4 Scorpion's, Sub-Zero's and Reptile's Head
Blow do more damage
114. 062A-3114 Scorpion's, Sub-Zero's and Reptile's Knee do more
damage
115. F62F-41C7 Scorpion's, Sub-Zero's and Reptile's Crouched
Kick do more damage
116. 562C-35C4 Scorpion's, Sub-Zero's and Reptile's Uppercut
do more damage
117. 1D2F-4017 Scorpion's, Sub-Zero's and Reptile's
Roundhouse Kick do more damage
118. 7A2D-4147 Scorpion's, Sub-Zero's and Reptile's Foot
Sweep do more damage
119. 0823-3944 Scorpion's, Sub-Zero's and Reptile's Flying
Punch do more damage
120. 462C-3914 Sub-Zero's and Reptile's Deep Freeze(tm) do damage
121. 4525-3144 Sub-Zero's and Reptile's Slide do more damage
122. F626-31C4 Scorpion's and Reptile's Harpoon(tm) do more damage
123. 0823-3944 Scorpion's and Reptile's Scorpion Split do more damage

Mortal Kombat 2
1. C2C4-47AA Infinite continues
2. DF8C-CDDA Start with 0 continues
3. D78C-CDDA Start with 2 continues
4. D58C-CDDA Start with 6 continues
5. DB8C-CDDA Start with 8 continues
6. C2B1-14F7 Player 1 is invincible
7. DDB5-1FF7 Player 2 or computer is killed by one hit
8. C2B5-14F7 Player 2 or computer is invincible
9. DDB1-1FF7 Player 1 is killed by one hit
10. 622B-C7AC Disable throws--2-player mode
11. 6DC7-1DAA Infinite time

CODES 12 THRU 28: 1-PLAYER ONLY, CAN'T SEE ENDING

12. CBC6-3D6E + DDC6-3DAE Always fight Kung Lao
13. CBC6-3D6E + DFC6-3DAE Always fight Lui Kang
14. CBC6-3D6E + D4C6-3DAE Always fight Cage
15. CBC6-3D6E + D7C6-3DAE Always fight Baraka
16. CBC6-3D6E + D0C6-3DAE Always fight Kitana
17. CBC6-3D6E + D9C6-3DAE Always fight Mileena
18. CBC6-3D6E + D1C6-3DAE Always fight Shang Tsung
19. CBC6-3D6E + D5C6-3DAE Always fight Rayden
20. CBC6-3D6E + D6C6-3DAE Always fight Sub-Zero
21. CBC6-3D6E + DBC6-3DAE Always fight Reptile
22. CBC6-3D6E + DCC6-3DAE Always fight Scorpion
23. CBC6-3D6E + D8C6-3DAE Always fight Jax
24. CBC6-3D6E + DAC6-3DAE Always fight Kintaro
25. CBC6-3D6E + D2C6-3DAE Always fight Shao Kahn
26. CBC6-3D6E + D3C6-3DAE Always fight Smoke
27. CBC6-3D6E + DEC6-3DAE Always fight Noob Saibot
28. CBC6-3D6E + FDC6-3DAE Always fight Jade

--------------------------------------

1. C2C4-47AA Infinite continues
2. DF8C-CDDA Start with 0 continues
3. D78C-CDDA Start with 2 continues
4. D58C-CDDA Start with 6 continues
5. DB8C-CDDA Start with 8 continues
6. C2B1-14F7 Player 1 is invincible
7. DDB5-1FF7 Player 2 or computer is killed by one hit
8. C2B5-14F7 Player 2 or computer is invincible
9. DDB1-1FF7 Player 1 is killed by one hit
10. 622B-C7AC Disable throws--2-player mode
11. 6DC7-1DAA Infinite time

CODES 12 THRU 28: 1-PLAYER ONLY, CAN'T SEE ENDING

12. CBC6-3D6E + DDC6-3DAE Always fight Kung Lao
13. CBC6-3D6E + DFC6-3DAE Always fight Liu Kang
14. CBC6-3D6E + D4C6-3DAE Always fight Cage
15. CBC6-3D6E + D7C6-3DAE Always fight Baraka
16. CBC6-3D6E + D0C6-3DAE Always fight Kitana
17. CBC6-3D6E + D9C6-3DAE Always fight Mileena
18. CBC6-3D6E + D1C6-3DAE Always fight Shang Tsung
19. CBC6-3D6E + D5C6-3DAE Always fight Rayden
20. CBC6-3D6E + D6C6-3DAE Always fight Sub-Zero
21. CBC6-3D6E + DBC6-3DAE Always fight Reptile
22. CBC6-3D6E + DCC6-3DAE Always fight Scorpion
23. CBC6-3D6E + D8C6-3DAE Always fight Jax
24. CBC6-3D6E + DAC6-3DAE Always fight Kintaro
25. CBC6-3D6E + D2C6-3DAE Always fight Shao Kahn
26. CBC6-3D6E + D3C6-3DAE Always fight Smoke
27. CBC6-3D6E + DEC6-3DAE Always fight Noob Saibot
28. CBC6-3D6E + FDC6-3DAE Always fight Jade
--------------------------------------
29. 06E1-17D4 Mileena's Sai Throw does massive damage
30. 06E9-1DD7 Liu Kang's High Fireball does massive damage
31. 06E2-1767 Kung Lao's Hat Throw does massive damage
32. 06EF-4767 Cage's Shadow Kick does massive damage
33. 06EB-17AF Reptile's Force Ball does massive damage
34. 06E0-4FA4 Shang Tsung's Flaming Skull attack does
massive damage
35. 06E9-17A4 Kitana's Fan Throw does massive damage
36. 06EE-C4A4 Baraka's Blade Spark does massive damage
37. 06E4-34DF Rayden's Lightning Bolt does massive damage

Mortal Kombat 3
1. D42E-44D8 Press A on main menu for Sound Test
2. D424-17D8 Press Up on main menu for Kool Stuff Menu
3. D421-1DD8 Press Select on main menu for Kooler Stuff Menu
4. D42B-1FD8 Press X on main menu for Scott's Menu
5. 6D37-CF02 Player 2 takes all damage
6. DD37-CF62 Player 1 takes all damage
7. C230-CD62 Player 1 takes no damage
8. C239-CD62 Player 2 takes no damage

For all of the following, MASTER mode must be selected

9. CE8F-3FB7 + BA23-3727 + DDAE-4FFF Always fight Kano
10. CE8F-3FB7 + BA23-3727 + DFAE-4FFF Always fight Sonya
11. CE8F-3FB7 + BA23-3727 + D4AE-4FFF Always fight Jax
12. CE8F-3FB7 + BA23-3727 + D7AE-4FFF Always fight Nightwolf
13. CE8F-3FB7 + BA23-3727 + D0AE-4FFF Always fight Sub-Zero
14. CE8F-3FB7 + BA23-3727 + D9AE-4FFF Always fight Stryker
15. CE8F-3FB7 + BA23-3727 + D1AE-4FFF Always fight Sindel
16. CE8F-3FB7 + BA23-3727 + D5AE-4FFF Always fight Sektor
17. CE8F-3FB7 + BA23-3727 + D6AE-4FFF Always fight Cyrax
18. CE8F-3FB7 + BA23-3727 + DBAE-4FFF Always fight Kung Lao
19. CE8F-3FB7 + BA23-3727 + DCAE-4FFF Always fight Kabal
20. CE8F-3FB7 + BA23-3727 + D8AE-4FFF Always fight Sheeva
21. CE8F-3FB7 + BA23-3727 + DAAE-4FFF Always fight Shang Tsung
22. CE8F-3FB7 + BA23-3727 + D2AE-4FFF Always fight Liu Kang
23. CE8F-3FB7 + BA23-3727 + D3AE-4FFF Always fight Smoke
24. CE8F-3FB7 + BA23-3727 + DEAE-4FFF Always fight Motaro
25. CE8F-3FB7 + BA23-3727 + FDAE-4FFF Always fight Shao Kahn
26. CE8F-3FB7 + BA23-3727 + FFAE-4FFF Always fight Noob-Saibot

NBA All Star Challenge
1. 123B-3F0D Player 1 can't score in the one-on-one, free
throw or tournament stages
2. A238-340D Player 2 or computer can't score in the one-
on-one, free throw or tournament events
3. A239-1F0D + A237-176D Player 1 can't score in 3-point
shootout
4. A23F-176D + A23D-1FAD Player 2 or computer can't score
in 3-point shootout

CODES 5 THRU 7 WORK ON THE 1-ON-1 AND 1-ON-1 TOURNAMENT MODES
5. A2C6-3F07 + 6DC6-3DA7 Stop shot clock
6. DFC3-34D7 + D4C3-3DA7 12-second shot clock
7. D0C3-34D7 + D6C3-3DA7 48-second shot clock--after the 1st shot

NBA Jam
1. BBCC-0F6F Visitor's baskets worth 1
2. 34CC-0F6F Visitor's baskets worth 2
3. 30CC-0F6F Visitor's baskets worth 3
4. 39CC-0F6F Visitor's baskets worth 4
5. 35CC-0F6F Visitor's baskets worth 5
6. 36CC-0F6F Visitor's baskets worth 6
7. 3CCC-0F6F Visitor's baskets worth 7
8. 3ACC-0F6F Visitor's baskets worth 8
9. BBC6-A7AF Home's baskets worth 1
10. 34C6-A7AF Home's baskets worth 2
11. 30C6-A7AF Home's baskets worth 3
12. 39C6-A7AF Home's baskets worth 4
13. 35C6-A7AF Home's baskets worth 5
14. 36C6-A7AF Home's baskets worth 6
15. 3CC6-A7AF Home's baskets worth 7
16. 3AC6-A7AF Home's baskets worth 8
17. D8E7-C448 All players have super dunk ability
18. D6E1-CF38 All players have infinite turbo
19. D6E9-CD18 All players always "on fire"
20. D8ED-C418 All players have super interception ability
21. D6E5-C718 "Juice" mode
22. D6E4-CDC8 Shot success percentages displayed for non-
dunk shots
23. D4BD-3038 + D4BA-C948 Only need 2 baskets to be "on fire"
24. D0BD-3038 Need 4 baskets to be "on fire"
25. D9BD-3038 Need 5 baskets to be "on fire"
26. D1BD-3038 Need 6 baskets to be "on fire"
27. D5BD-3038 Need 7 baskets to be "on fire"
28. D6BD-3038 Need 8 baskets to be "on fire"
29. DBBD-3038 Need 9 baskets to be "on fire"
30. DCBD-3038 Need 10 baskets to be "on fire"
31. D4BD-3038 Need 2 baskets to stay "on fire" until an
opponent goes "on fire"
32. DDE1-3C2A Turbo bar never goes up (until next quarter)
33. D3E1-3C2A Turbo bar restores very slowly
34. F9E1-3C2A Turbo bar restores much slower
35. F2E1-3C2A Turbo bar restores slower
36. 0DE1-3C2A Turbo bar restores faster
37. 9DE1-3C2A Turbo bar restores much faster
38. 6FE1-3C2A Turbo bar restores extremely fast
39. D0E9-38FA Turbo drains very slowly
40. D6E9-38FA Turbo drains slower
41. FDE9-38FA Turbo drains slightly slower
42. 44E9-38FA Turbo drains slightly faster
43. 42E9-38FA Turbo drains faster
44. 76E9-38FA Turbo drains very fast

NBA Jam: Tournament Edition
1. 33E0-4DAC Player 1 starts with 1 point
2. 33E0-47AC Player 2 starts with 1 point
3. C2C9-1467 Infinite shot clock time
4. DF62-1B1B Lets you set shot clock option down to 1
5. C28B-1DA5 Player 1 has almost infinite turbo
6. C286-1B2B Player 2 has almost infinite turbo
7. DF8A-1D65 Player 1 turbo recharges quicker
8. 0D8A-1FA5 Player 1 has twice as much turbo
9. DF88-1BBB Player 2 turbo recharges quicker
10. 0D88-1C2B Player 2 has twice as much turbo
11. 76C2-6DDF Player 1's shots worth more
12. 76C3-DF04 Player 2's shots worth more
13. D0BF-11C8 Player is on fire after 2 baskets
14. CB88-1565 Player 1 has no turbo
15. CB88-16BB Player 2 has no turbo
16. DDE4-0B28 + D1E4-08F8 All players are much faster
17. DDE4-0B28 + DBE4-08F8 All players are super fast
18. D1E9-DC98 Hot spots and Power ups are on in tournament
mode automatically (don't select the Special
Features Menu)
19. DDE5-C74C + 6DEB-CD4C All secret power-ups on for humans
20. DDE5-C74C + 6DEB-CD4C + 41E5-F47D All secret power-ups except
slippery floors on for all
human players
21. EEEA-1FDC + EEEA-1F0C All secret power-ups on for player 1
22. EEEA-1FDC Player one has: Power push, Power-up 3pts,
Infinite turbo, Always on fire, Dunking, goal
tending, quick hands
23. EEEA-1F0C Player one has: Power-up offense, speed up,
block oppenent, teleport pass, high shots.
24. DFEA-1FDC Player one has power push
25. D4EA-1FDC Player one has powered up 3 pointers
26. D0EA-1FDC Player one has infinite turbo
27. D6EA-1FDC Player one is always on fire
28. FDEA-1FDC Player one has super dunks
29. 4DEA-1FDC Player one has max power
30. 0DEA-1FDC Player one has powered up goal tending
31. 6DEA-1FDC Player one has quick hands
32. DFEA-1F0C Player one has powered up offense
33. D4EA-1F0C Player one moves very quickly
34. D0EA-1F0C Player one knocks down both opponents
35. D6EA-1F0C Player one has teleport passes
36. FDEA-1F0C Player one knocks down opposite opponent
37. 4DEA-1F0C Player one has high shots
38. EEE1-C46C + EEE1-C4AC All secret power-ups on for player 2
39. EEE1-C46C Player two has: Power Block, Power-up 3pts,
Infinite turbo, Always on fire, Dunking, goal
tending, quick hands
40. EEE1-C4AC Player two has: Power-up offense, speed up,
block oppenent to make both fall, teleport pass,
and high shots.
41. DFE1-C46C Player two has Power Block
42. D4E1-C46C Player two has powered up 3 pointers
43. D0E1-C46C Player two has infinite turbo
44. D6E1-C46C Player two is always on fire
45. FDE1-C46C Player two has super dunks
46. 4DE1-C46C Player two has max power
47. 0DE1-C46C Player two has powered up goal tending
48. 6DE1-C46C Player two has quick hands
49. DFE1-C4AC Player two has powered up offense
50. D4E1-C4AC Player two moves very quickly
51. D0E1-C4AC Player two knocks down both opponents
52. D6E1-C4AC Player two has teleport passes
53. FDE1-C4AC Player two knocks down opposite opponent
54. 4DE1-C4AC Player two has high shots

THE FOLLOWING CODES REQUIRE YOU TO USE A FOUR PLAYER ADAPTER

55. EEEF-3DDC + EEEF-3D0C All secret power-ups on for player 3
56. EEEF-3DDC Player three has: Power Block, Power-up 3pts,
Infinite turbo, Always on fire, Dunking, goal
tending, and quick hands
57. EEEF-3D0C Player three has: Power-up offense, speed up,
block oppenent to make both fall, teleport pass,
and high shots.
58. DFEF-3DDC Player three has Power Block
59. D4EF-3DDC Player three has powered up 3 pointers
60. D0EF-3DDC Player three has infinite turbo
61. D6EF-3DDC Player three is always on fire
62. FDEF-3DDC Player three has super dunks
63. 4DEF-3DDC Player three has max power
64. 0DEF-3DDC Player three has powered up goal tending
65. 6DEF-3DDC Player three has quick hands
66. DFEF-3D0C Player three has powered up offense
67. D4EF-3D0C Player three moves very quickly
68. D0EF-3D0C Player three knocks down both opponents
69. D6EF-3D0C Player three has teleport passes
70. FDEF-3D0C Player three knocks down opposite opponent
71. 4DEF-3D0C Player three has high shots
72. EEE8-3F6C + EEE8-3FAC All secret power-ups on for player 4
73. EEE8-3F6C Player four has: Power Block, Power-up 3pts,
Infinite turbo, Always on fire, Dunking, goal
tending, and quick hands


74. EEE8-3FAC Player four has: Power-up offense, speed up,
block oppenent to make both fall, teleport pass,
and high shots.
75. DFE8-3F6C Player four has Power Block
76. D4E8-3F6C Player four has powered up 3 pointers
77. D0E8-3F6C Player four has infinite turbo
78. D6E8-3F6C Player four is always on fire
79. FDE8-3F6C Player four has super dunks
80. 4DE8-3F6C Player four has max power
81. 0DE8-3F6C Player four has powered up goal tending
82. 6DE8-3F6C Player four has quick hands
83. DFE8-3FAC Player four has powered up offense
84. D4E8-3FAC Player four moves very quickly
85. D0E8-3FAC Player four knocks down both opponents
86. D6E8-3FAC Player four has teleport passes
87. FDE8-3FAC Player four knocks down opposite opponent
88. 4DE8-3FAC Player four has high shots

NBA Showdown
1. C23B 44A8 No personal fouls-both teams
2. DAE3 14AA + DAB7 37DA + DA3F 140F 12-sec. shot clock when
ball is in-bounded-player 1
3. DAE3 14AA + DA6E 47D8 + DA84 CDDB 12-sec. shot clock when
ball is in-bounded-computer
4. C220 4FDF Infinite shot clock-computer
5. C224 4DA4 Infinite time
6. DFED 342C 1-min. quarters
7. D7E1 1D6A 3 time-outs
8. C239 1F6D Infinite time-outs
NHL Stanley Cup
1. DF67-CDA4 + D667-CFA4 + E667-CF64 Visitor starts with 1 point
2 DF67-CDA4 + D667-CFA4 + EC67-CF64 Home starts with 1 point
3 D767-CDA4 + D667-CFA4 + E667-CF64 Visitor starts with 3 points
4 D767-CDA4 + D667-CFA4 + EC67-CF64 Home starts with 3 points
5 D967-CDA4 + D667-CFA4 + E667-CF64 Visitor starts with 5 points
6 D967-CDA4 + D667-CFA4 + EC67-CF64 Home starts with 5 points
7 D567-CDA4 + D667-CFA4 + E667-CF64 Visitor starts with 7 points
8 D567-CDA4 + D667-CFA4 + EC67-CF64 Home starts with 7 points
9 DB67-CDA4 + D667-CFA4 + E667-CF64 Visitor starts with 9 points
10 DB67-CDA4 + D667-CFA4 + EC67-CF64 Home starts with 9 points
11 1BA1-4D01 Visitor scores 1 point for goals, Home scores 3
12 DFE0-CD0F Periods are 1 min (choose 5 minutes from Options)
13 D7E0-CD0F Periods are 3 min (choose 5 minutes from Options)
14 D5E0-CD0F Periods are 7 min (choose 5 minutes from Options)
15 DBE0-CD0F Periods are 9 min (choose 5 minutes from Options)
16 94ED-C46F Periods are 15 min (choose 10 minutes from Options)
17 D7E0-C76F Periods are 30 min (choose 10 minutes from Options)
18 7A2B-3F00 Penalty for charging is 1 minute instead of 2
19 7A2B-3760 Penalty for holding is 1 minute instead of 2
20 7A2C-3FA0 Penalty for tripping is 1 minute instead of 2
21 7A28-3DD0 Penalty for high sticking is 1 minute instead of 2
22 7A28-3400 Penalty for elbowing is 1 minute instead of 2
23 7A2A-3D60 Penalty for hooking is 1 minute instead of 2
24 7A2A-34A0 Penalty for roughing is 1 minute instead of 2
25 7A22-3FD0 Penalty for slashing is 1 minute instead of 4
26 7A22-3700 Penalty for spearing is 1 minute instead of 2
27 F32B-3F00 Penalty for charging is 30 seconds
28 F32B-3760 Penalty for holding is 30 seconds
29 F32C-3FA0 Penalty for tripping is 30 seconds
30 F328-3DD0 Penalty for high sticking is 30 seconds
31 F328-3400 Penalty for elbowing is 30 seconds
32 F32A-3D60 Penalty for hooking is 30 seconds
33 F32A-34A0 Penalty for roughing is 30 seconds
34 F322-3FD0 Penalty for slashing is 30 seconds
35 F322-3700 Penalty for spearing is 30 seconds
36 802B-3F00 Penalty for charging is 3 minutes
37 802B-3760 Penalty for holding is 3 minutes
38 802C-3FA0 Penalty for tripping is 3 minutes
39 8028-3DD0 Penalty for high sticking is 3 minutes
40 8028-3400 Penalty for elbowing is 3 minutes
41 802A-3D60 Penalty for hooking is 3 minutes
42 802A-34A0 Penalty for roughing is 3 minutes
43 8022-3FD0 Penalty for slashing is 3 minutes
44 8022-3700 Penalty for spearing is 3 minutes

NHLPA Hockey '93
1. F160-4776 Period clock runs faster
2. D060-4776 Period clock runs slower
3. 0D60-4776 Period clock runs much faster
4. DF60-4776 Period clock runs much slower
5. C269-4D86 Period clock is frozen (no time limit)
6. 7AE8-4D98 + DDE8-4DB8 Each period lasts 1 minute instead
of 10 minutes
7. 56E8-4D98 + DDE8-4DB8 Each period lasts 2 minutes
8. 80E8-4D98 + DDE8-4DB8 Each period lasts 3 minutes
9. EDE8-4D98 + DDE8-4DB8 Each period lasts 4 minutes
10. 60E8-4D98 + D7E8-4DB8 Each period lasts 15 minutes
11. D6E8-4D98 + D5E8-4DB8 Each period lasts 30 minutes
12. 1DE8-4D98 + DBE8-4DB8 Each period lasts 40 minutes
13. FDE8-4D98 + D3E8-4DB8 Each period lasts 60 minutes
14. DF31-3F64 + CB31-3F04 All penalties last 1 minute
15. D431-3F64 + CB31-3F04 All penalties last 2 minutes
16. D731-3F64 + CB31-3F04 All penalties last 3 minutes
17. D031-3F64 + CB31-3F04 All penalties last 4 minutes
18. D931-3F64 + CB31-3F04 All penalties last 5 minutes
19. D531-3F64 + CB31-3F04 All penalties last 7 minutes
20. DB31-3F64 + CB31-3F04 All penalties last 9 minutes

Nigel Mansell's World Championship
1. C96B-1705 + C9B1-4D61 Almost no tire wear (causes
graphic distortion in the pits)
2. E481-3467 Only 1 lap required on all tracks
3. D461-4FBA Only 3 laps required in South Africa
4. D461-44FA Only 3 laps required in Mexico
5. D461-44BA Only 3 laps required in Brazil
6. D461-47FA Only 3 laps required in Spain
7. D461-47BA Only 3 laps required in San Marino
8. D465-4DFA Only 3 laps required in Monaco
9. D465-4DBA Only 3 laps required in Canada
10. D465-4FFA Only 3 laps required in France
11. D465-4FBA Only 3 laps required in Britain
12. D465-44FA Only 3 laps required in Germany
13. D465-44BA Only 3 laps required in Hungary
14. D465-47FA Only 3 laps required in Belgium
15. D465-47BA Only 3 laps required in Italy
16. D466-4DFA Only 3 laps required in Portugal
17. D466-4DBA Only 3 laps required in Japan
18. D466-4FFA Only 3 laps required in Australia
19. DF62-0953 Start in Mexico in the Full Season
20. D462-0953 Start in Brazil
21. D762-0953 Start in Spain
22. D062-0953 Start in San Marino
23. D962-0953 Start in Monaco
24. D162-0953 Start in Canada
25. D562-0953 Start in France
26. D662-0953 Start in Britain
27. DB62-0953 Start in Germany
28. DC62-0953 Start in Hungary
29. D862-0953 Start in Belgium
30. DA62-0953 Start in Italy
31. D262-0953 Start in Portugal
32. D362-0953 Start in Japan
33. DE62-0953 Start in Australia
34. FD62-0953 Start on extra course (stats are for South
Africa but the course is different)
35. DF3E-015A Full season ends after South Africa
36. D43E-015A Full season ends after Mexico
37. D73E-015A Full season ends after Brazil
38. D03E-015A Full season ends after Spain
39. D93E-015A Full season ends after San Marino
40. D13E-015A Full season ends after Monaco
41. D53E-015A Full season ends after Canada
42. D63E-015A Full season ends after France
43. DB3E-015A Full season ends after Britain
44. DC3E-015A Full season ends after Germany
45. D83E-015A Full season ends after Hungary
46. DA3E-015A Full season ends after Belgium
47. D23E-015A Full season ends after Italy
48. D33E-015A Full season ends after Portugal
49. DE3E-015A Full season ends after Japan

Ninja Gaiden Trilogy
1. DFCE-142F Start with very little energy-after first life
2. DFCE-142F Start with about half energy-after first life
3. DD81-1F97 Infinite time
4. B1C8-3DF8 Start with very little time
5. EEC8-3DF8 Start with lots of time
6. DDC5-4DF4 Start with 1 life
7. D7C5-4DF4 Start with 5 lives
8. D6C5-4DF4 Start with 9 lives
9. C9CF-CFBF Infinite lives
10. C9C3-3F2D Infinite energy

Ninja Gaiden II: The Dark Sword of Chaos(tm)
11. DFB3-144F Start with very little energy
12. D6B3-144F Start with about half energy
13. C9BB-441F Infinite energy
14. C96F-1FC7 Infinite time
15. DFC4-1F47 Throwing stars dont use energy(ignore counter)
16. DDB3-C4CF Start with 1 life

Ninja Gaiden II: The Ancient Ship of Doom(tm)
17. DD6B-CF87 Start with 1 life
18. D76B-CF87 Start with 5 lives
19. D66B-CF87 Start with 9 lives
20. DF68-CD77 Start with very little energy
21. D668-CD77 Start with about half energy
22. C92A-CFED Infinite energy
23. CB69-CD57 Infinite lives
24. C9A7-C757 Almost infinite ninja power

On The Ball
1. DF66-DDA0 Start with 2 credits
2. D966-DDA0 Start with 6 credits
3. D566-DDA0 Start with 8 credits
4. DB66-DDA0 Start with 10 credits
5. C2AE-DF65 Infinite credits
6. D4BB-D404 Faster timer
7. DDBB-D404 Stop timer--not lap timer (can still G
lose time by hitting hazards)


FOR CODES 8 THRU 54 IGNORE THE VALUE THE BLOCK SHOWS YOU.
YOUR TIME WILL REFLECT THE ACTUAL VALUE YOU GET
DON'T COMBINE CODE 8 WITH ANY OF CODES 9 TO 35

8. C2BA-D7D4 Minus blocks and bricks worth 0
9. DDB7-0DA5 Minus 2 second block worth 0
10. FDB7-0DA5 Minus 2 second block worth minus 1
11. 7DB7-0DA5 Minus 2 second block worth minus 3
12. 0DB7-0DA5 Minus 2 second block worth minus 4
13. 9DB7-0DA5 Minus 2 second block worth minus 5
14. 1DB7-0DA5 Minus 2 second block worth minus 6
15. 5DB7-0DA5 Minus 2 second block worth minus 7
16. 6DB7-0DA5 Minus 2 second block worth minus 8
17. BDB7-0DA5 Minus 2 second block worth minus 9
18. DDB0-0F65 Minus 5 second block worth 0
19. FDB0-0F65 Minus 5 second block worth minus 1
20. 4DB0-0F65 Minus 5 second block worth minus 2
21. 7DB0-0F65 Minus 5 second block worth minus 3
22. 0DB0-0F65 Minus 5 second block worth minus 4
23. 1DB0-0F65 Minus 5 second block worth minus 6
24. 5DB0-0F65 Minus 5 second block worth minus 7
25. 6DB0-0F65 Minus 5 second block worth minus 8
26. BDB0-0F65 Minus 5 second block worth minus 9
27. DDB9-0405 Minus 3 second brick worth 0
28. FDB9-0405 Minus 3 second brick worth minus 1
29. 4DB9-0405 Minus 3 second brick worth minus 2
30. 0DB9-0405 Minus 3 second brick worth minus 4
31. 9DB9-0405 Minus 3 second brick worth minus 5
32. 1DB9-0405 Minus 3 second brick worth minus 6
33. 5DB9-0405 Minus 3 second brick worth minus 7
34. 6DB9-0405 Minus 3 second brick worth minus 8
35. BDB9-0405 Minus 3 second brick worth minus 9

DON'T COMBINE CODE 36 WITH ANY OF CODES 37 TO 54

36. C2B8-DFA4 Plus bricks worth 0
37. DDBB-0DA5 Plus 3 bricks worth 0
38. FDBB-0DA5 Plus 3 bricks worth plus 1
39. 4DBB-0DA5 Plus 3 bricks worth plus 2
40. 0DBB-0DA5 Plus 3 bricks worth plus 4
41. 9DBB-0DA5 Plus 3 bricks worth plus 5
42. 1DBB-0DA5 Plus 3 bricks worth plus 6
43. 5DBB-0DA5 Plus 3 bricks worth plus 7
44. 6DBB-0DA5 Plus 3 bricks worth plus 8
45. BDBB-0DA5 Plus 3 bricks worth plus 9
46. DDBC-0F65 Plus 5 bricks worth 0
47. FDBC-0F65 Plus 5 bricks worth plus 1
48. 4DBC-0F65 Plus 5 bricks worth plus 2
49. 7DBC-0F65 Plus 5 bricks worth plus 3
50. 0DBC-0F65 Plus 5 bricks worth plus 4
51. 1DBC-0F65 Plus 5 bricks worth plus 6
52. 5DBC-0F65 Plus 5 bricks worth plus 7
53. 6DBC-0F65 Plus 5 bricks worth plus 8
54. BDBC-0F65 Plus 5 bricks worth plus 9

Operation Logic Bomb
1. 33C6-C704 Take minimal damage
2. C2B5-4DD0 Infinite energy
3. DFB4-1FD4 1 continue
4. D1B4-1FD4 6 continues
5. DBB4-1FD4 9 continues
6. D7BD-1D64 + 4DBE-4DD4 + 40BD-1FD4 Start game with
tracking missiles
7. D0BD-1D64 + 4DBE-4DD4 + 40BD-1FD4 Start game with
reflecting laser
8. D9BD-1D64 + 4DBE-4DD4 + 40BD-1FD4 Start game with flame
thrower
9. DFBF-1FD4 + BABF-14D4 + BABF-14A4 Start game with
hologram weapon
10. D4BF-1FD4 + BABF-14D4 + BABF-14A4 Start game with
directional mines
11. E2B2-1F00 + D4BA-1700 Faster left-to-right movement
12. E2BD-CFA0 + D4B3-1FA0 Faster up-and-down movement
13. 1DB2-44D9 Reflecting laser fire travels longer
14. EEB2-44D9 Reflecting laser fire travels a lot longer

Outlander
1. D980-47A1 Start with more car ammo
2. DD80-47A1 Start with less car ammo
3. 1A89-4FD1 Start with more handgun ammo
4. FD89-4FD1 Start with less handgun ammo
5. DD69-45A4 Infinite handgun ammo
6. DD67-C1A4 Car ammo worth nothing on pick-up
7. D467-C5D4 Car ammo worth more on pick-up
8. DD63-C0A4 Water worth nothing on pick-up
9. DF63-C9D4 Water worth more on pick-up
10. DD66-C064 Hand gun ammo worth nothing on pick-up
11. DD6A-C0D4 Food worth nothing on pick-up
12. C260-CF07 + C260-6F07 Infinite health while in the car
13. C9B6-450D Almost infinite health while out of the car
(except when you eat poisonous food)
14. D480-4F61 Start with more fuel
15. DD6F-C004 Gas can worth nothing on pick-up
16. D46F-C064 Gas can worth more on pick-up
17. C285-C7D9 Infinite surface-to-air missles if you have at
least one

Paladin's Quest
1. EEEB-6D1F Chezni starts with 255 max. H.P.
2. EEE6-673F Chezni starts with 255 present H.P.
3. 46EB-6D3F Chezni starts with 40 Power, 42 Attack
4. 7AEB-6D3F Chezni starts with 60 Power, 62 Attack
5. F3EB-6F3F Chezni starts with 42 Defense, 30 Endurance
6. 7AEB-6F3F Chezni starts with 72 Defense, 60 Endurance
7. F3EB-6F1F Chezni starts with 30 Speed
8. 7AEB-6F1F Chezni starts with 60 Speed
9. D6EA-6F1D Chezni starts with a bow
10. D2EA-6F1D Chezni starts with a light sword
11. FDEA-6F1D Chezni starts with a mid sword
12. FCEA-6F1D Chezni starts with a Aybro Spear
13. F5EA-6F1D Chezni starts with a heavy sword
14. 7DEA-6F1D Chezni starts with a wind sword
15. 70EA-6F1D Chezni starts with HST
16. 9FEA-6F1D Chezni starts with Gomutai
17. 54EA-6F1D Chezni starts with a Psych Beam
18. 57EA-6F1D Chezni starts with a flame thrower
19. D8EA-6FCD Chezni starts with light armor
20. DEEA-6FCD Chezni starts with mid armor
21. FAEA-6FCD Chezni starts with heavy armor
22. 7FEA-6FCD Chezni starts with storm armor
23. 77EA-6FCD Chezni starts with bib
24. D4EA-6F3D Chezni starts with wood boots
25. F8EA-6F3D Chezni starts with long boots
26. 40EA-6F3D Chezni starts with knife boots
27. F9EA-6F3D Chezni starts with mid boots
28. 74EA-6D3D Chezni starts with sun helm
29. D9EA-6D3D Chezni starts with leather helm
30. DAEA-6D3D Chezni starts with helmet
31. 4AEA-6D3D Chezni starts with rage helmet
32. F1EA-6D3D Chezni starts with power helmet
33. 55EA-6D3D Chezni starts with cosmo helmet
34. 79EA-6F4D Chezni starts with gabni shield
35. 71EA-6F4D Chezni starts with leather shield
36. DBEA-6F4D Chezni starts with pick-axe
37. F0EA-6F4D Chezni starts with gauntlet
38. FBEA-6F4D Chezni starts with fire shield
39. 59EA-6F4D Chezni starts with Rft shield
40. BA88-6481 No money needed in toolhouse and weapon shop
41. BA3A-04BE No money needed in learning center
42. D063-D401 Spell power increases at 2x normal rate
43. D163-D401 Spell power increases at 3x normal rate
44. 10B5-6405 Infinite energy
45. 108E-AF00 Spells use up no HP

Pirates Of Dark Water
1. 4F82-17AF + D583 1DDF Energy bar refills itself about
every 15 seconds
2. DD82-14AF Infinite energy
3. C280-1F6F Infinite lives
4. D9C8-4DA4 Start with 6 lives-ot when joining in
5. DFC8-4DA4 Start with 2 lives-not when joining in
6. DDA5-1DDF Don't lose energy from doing a special attack
7. 4D65-1FF5 + 4D63-440E 1/2 energy for 1st life-you must
get hit once
8. 4DB0-CFDF Start with less energy-after 1st life

Pitfall: The Mayan Adventure
1. DB6B-C4A1 + DBC6-34DE Start with 10 lives
2. D16B-C4A1 + D1C6-34DE Start with 7 lives
3. DF6B-C4A1 + DFC6-34DE Start with 2 lives
4. 746B-4D6A Get 2x energy from sacred hearts
5. 086B-4D6A Get 3x energy from sacred hearts
6. 74A4-CF69 Sling stones do mega-damage
7. ED6C-CDDA + D46C-CD0A Time keeper power-up lasts longer
8. F06D-1D0A Pick up 20 Stones of Pacal for every 1
9. DDA6-3D69 Infinite Stones of Pacal
10. DDA5-1709 Infinite sling stones
11. DDA5-3700 Infinite boomerangs
12. DD6F-C7A1 Moon-jump

Pocky And Rocky
1. CB2D-DFDF Stop timer
2. DDA7-AD65 Infinite lives--Pocky(tm)
3. DD35-0761 Infinite lives--Rocky(tm)
4. DF62-A7D4 1 life--Pocky
5. D162-A7D4 6 lives--Pocky
6. DB62-A7D4 9 lives--Pocky
7. DF62-A704 1 life--Rocky
8. D162-A704 6 lives--Rocky
9. DB62-A704 9 lives--Rocky
10. C933-A794 Infinite energy--Pocky
11. C93E-A797 Infinite energy--Rocky
12. 4032-A4F4 Weapons don't deplete when hit--Pocky
13. 4033-AFF7 Weapons don't deplete when hit--Pocky
14. D43F-6FF4 Blue ball acts as red ball--Pocky
15. DF3D-6424 Red ball acts as blue ball--Pocky
16. D43B-6F27 Blue ball acts as red ball--Rocky
17. DF36-67B7 Red ball acts as blue ball--Rocky

FOR CODES 18 AND 19, YOU MUST HAVE AT LEAST 1 LIFE REMAINING
FOR OTHER PLAYER TO STEAL

18. DBAA-AD60 9 lives stolen from Rocky
19. DB3A-DD69 9 lives stolen from Pocky

Populous
1. DD30-64DD Allows you to select any world from the
Conquer screen with the B and X buttons

2. DC6C-6F09 Your population starts at 10 instead of 3 for
battles 0 thru 4
3. F06C-6F09 Your population starts at 20 for battles 0
thru 4
4. F36C-6F09 Your population starts at 30 for battles 0
thru 4
5. DC6C-6F69 His population starts at 10 instead of 3 for
battles 0 thru 4
6. F06C-6F69 His population starts at 20 for battles 0 thru 4
7. F36C-6F69 His population starts at 30 for battles 0 thru 4
8. DD6C-6D69 You have no Supreme Commands available for
battles 0 thru 4
9. 7E6C-6D09 He has all Supreme Commands available for
battles 0 thru 4
10. DC6C-67A9 Your population starts at 10 instead of 3 for
battles 5 thru 9
11. F06C-67A9 Your population starts at 20 for battles 5 thru 9
12. F36C-67A9 Your population starts at 30 for battles 5 thru 9
13. DC68-6DD9 His population starts at 10 instead of 3 for
battles 5 thru 9
14. F068-6DD9 His population starts at 20 for battles 5 thru 9
15. F368-6DD9 His population starts at 30 for battles 5 thru 9
16. DD6C-67D9 You have no Supreme Commands available for
battles 5 thru 9
17. 7E6C-64A9 He has all Supreme Commands available for
battles 5 thru 9
18. DC68-6409 Your population starts at 10 instead of 2 for
battles 10 thru 14
19. F068-6409 Your population starts at 20 for battles 10
thru 14
20. F368-6409 Your population starts at 30 for battles 10
thru 14
21. DC68-6469 His population starts at 10 instead of 2 for
battles 10 thru 14
22. F068-6469 His population starts at 20 for battles 10
thru 14
23. F368-6469 His population starts at 30 for battles 10
thru 14
24. DD68-6F69 You have no Supreme Commands available for
battles 10 thru 14
25. 7E68-6F09 He has all Supreme Commands available for
battles 10 thru 14

Primal Rage
1. D925-846F Press down 3 times then start at the
"Start/Options" screen for a hidden menu
2. 0DA5-876D Start with less energy
3. BB54-87AB Able to select as many credits as you want in
the options screen
6. FD1D-7DD4 Select different times in the options screen
7. C20F-E767 Infinite time




Prince Of Persia
1. 6D32-0FA1 + DC32-04D1 Freeze timer
2. D430-04A5 Start with 2 health points instead of 3
3. D030-04A5 Start with 4 health points
4. D930-04A5 Start with 5 health points
5. D130-04A5 Start with 6 health points
6. D530-04A5 Start with 7 health points
7. D630-04A5 Start with 8 health points
8. DB30-04A5 Start with 9 health points
9. FD30-04A5 Start with 15 health points
10. BAA6-ADA5 Non-fatal injuries do no damage
11. 43C9-6D61 Non-fatal falls do no damage
12. D4C1-6701 Non-fatal falls do 2 points of damage
instead of 1
13. 6DC0-6701 Falls do no damage--except onto spikes (You
can get stuck. Choose End Game and use a
password to start the level over)
14. C260-A701 + DF6C-DFA0 All enemies have 1 health point
15. C260-A701 + D46C-DFA0 All enemies have 2 health points
16. C260-A701 + D76C-DFA0 All enemies have 3 health points
17. C260-A701 + D06C-DFA0 All enemies have 4 health points
18. C260-A701 + D96C-DFA0 All enemies have 5 health points
19. C260-A701 + DC6C-DFA0 All enemies have 10 health points
20. BA69-ADA1 Enemies drop dead immediately (Using on certain
bosses will prevent you from moving. Choose End
Game and use a password to start the level over)
21. DFB7-D46E Start on level 2
22. D4B7-D46E Start on level 3
23. D7B7-D46E Start on level 4
24. D0B7-D46E Start on level 5
25. D9B7-D46E Start on level 6
26. D1B7-D46E Start on level 7
27. D5B7-D46E Start on level 8
28. D6B7-D46E Start on level 9
29. DBB7-D46E Start on level 10
30. DCB7-D46E Start on level 11
31. D8B7-D46E Start on level 12
32. DAB7-D46E Start on level 13
33. D2B7-D46E Start on level 14
34. D3B7-D46E Start on level 15
35. DEB7-D46E Start on level 16
36. FDB7-D46E Start on level 17
37. FFB7-D46E Start on level 18
38. F4B7-D46E Start on level 19
39. F7B7-D46E Start on level 20

Pugsley's Scavenger Hunt
WITH CODES 1 THRU 3, DON'T CHANGE HEARTS ON OPTIONS SCREEN
1. DDED-D76D Start with 1 heart
2. DFED-D76D Start with 2 hearts
3. D0ED-D76D Start with 5 hearts (can only see the last 3 on screen)
4. 3CCC-446D Infinite hearts

WITH CODES 5 THRU 7, DON'T CHANGE LIVES ON OPTIONS SCREEN
5. DDED-D40D Start with 4 lives
6. DBED-D40D Start with 16 lives
7. 7DED-D40D Start with 64 lives
8. DDB6-1FA7 Infinite lives
9. D9C9-476D Each dollar worth 5
10. 49C9-476D Each dollar worth 25
11. DDB0-C767 Get 0 lives for each 100 dollars and 1-Up
12. D4B0-C767 Get 2 lives for each 100 dollars and 1-Up
13. 3BA5-37D4 + D9A5-3704 Higher jump
14. 3BA5-37D4 + D5A5-3704 Super jump
15. 3BA5-37D4 + DBA5-3704 Mega-jump
16. 5EC8-4DDD Longer invulnerability time after being hit
17. D6C8-4DDD Shorter invulnerability time after being hit



Push-Over
1. 6D6B-6F0F Still can complete level even if time runs out
2. 3366-6F0F Tokens aren't lost when used to undo a push
3. 3367-A4AF Tokens aren't lost when used to advance
when time runs out
4. CB66-AD6F + 6266-AF0F + DF66-ADAF Start on level 2
5. CB66-AD6F + 6266-AF0F + D466-ADAF Start on level 3
6. CB66-AD6F + 6266-AF0F + D766-ADAF Start on level 4
7. CB66-AD6F + 6266-AF0F + D066-ADAF Start on level 5
8. CB66-AD6F + 6266-AF0F + D966-ADAF Start on level 6
9. CB66-AD6F + 6266-AF0F + D166-ADAF Start on level 7
10. CB66-AD6F + 6266-AF0F + D566-ADAF Start on level 8
11. CB66-AD6F + 6266-AF0F + D666-ADAF Start on level 9
12. CB66-AD6F + 6266-AF0F + DB66-ADAF Start on level 10
13. CB66-AD6F + 6266-AF0F + DC66-ADAF Start on level 11
14. CB66-AD6F + 6266-AF0F + D866-ADAF Start on level 12
15. CB66-AD6F + 6266-AF0F + DA66-ADAF Start on level 13
16. CB66-AD6F + 6266-AF0F + D266-ADAF Start on level 14
17. CB66-AD6F + 6266-AF0F + D366-ADAF Start on level 15
18. CB66-AD6F + 6266-AF0F + DE66-ADAF Start on level 16
19. CB66-AD6F + 6266-AF0F + FD66-ADAF Start on level 17
20. CB66-AD6F + 6266-AF0F + FF66-ADAF Start on level 18
21. CB66-AD6F + 6266-AF0F + F466-ADAF Start on level 19
22. CB66-AD6F + 6266-AF0F + F766-ADAF Start on level 20
23. CB66-AD6F + 6266-AF0F + F066-ADAF Start on level 21
24. CB66-AD6F + 6266-AF0F + F966-ADAF Start on level 22
25. CB66-AD6F + 6266-AF0F + F166-ADAF Start on level 23
26. CB66-AD6F + 6266-AF0F + F566-ADAF Start on level 24
27. CB66-AD6F + 6266-AF0F + F666-ADAF Start on level 25
28. CB66-AD6F + 6266-AF0F + FB66-ADAF Start on level 26
29. CB66-AD6F + 6266-AF0F + FC66-ADAF Start on level 27
30. CB66-AD6F + 6266-AF0F + F866-ADAF Start on level 28
31. CB66-AD6F + 6266-AF0F + FA66-ADAF Start on level 29
32. CB66-AD6F + 6266-AF0F + F266-ADAF Start on level 30
33. CB66-AD6F + 6266-AF0F + F366-ADAF Start on level 31
34. CB66-AD6F + 6266-AF0F + FE66-ADAF Start on level 32
35. CB66-AD6F + 6266-AF0F + 4D66-ADAF Start on level 33
36. CB66-AD6F + 6266-AF0F + 4F66-ADAF Start on level 34
37. CB66-AD6F + 6266-AF0F + 4466-ADAF Start on level 35
38. CB66-AD6F + 6266-AF0F + 4766-ADAF Start on level 36
39. CB66-AD6F + 6266-AF0F + 4066-ADAF Start on level 37
40. CB66-AD6F + 6266-AF0F + 4966-ADAF Start on level 38
41. CB66-AD6F + 6266-AF0F + 4166-ADAF Start on level 39
42. CB66-AD6F + 6266-AF0F + 4566-ADAF Start on level 40
43. CB66-AD6F + 6266-AF0F + 4666-ADAF Start on level 41
44. CB66-AD6F + 6266-AF0F + 4B66-ADAF Start on level 42
45. CB66-AD6F + 6266-AF0F + 4C66-ADAF Start on level 43
46. CB66-AD6F + 6266-AF0F + 4866-ADAF Start on level 44
47. CB66-AD6F + 6266-AF0F + 4A66-ADAF Start on level 45
48. CB66-AD6F + 6266-AF0F + 4266-ADAF Start on level 46
49. CB66-AD6F + 6266-AF0F + 4366-ADAF Start on level 47
50. CB66-AD6F + 6266-AF0F + 4E66-ADAF Start on level 48
51. CB66-AD6F + 6266-AF0F + 7D66-ADAF Start on level 49
52. CB66-AD6F + 6266-AF0F + 7F66-ADAF Start on level 50
53. CB66-AD6F + 6266-AF0F + 7466-ADAF Start on level 51
54. CB66-AD6F + 6266-AF0F + 7766-ADAF Start on level 52
55. CB66-AD6F + 6266-AF0F + 7066-ADAF Start on level 53
56. CB66-AD6F + 6266-AF0F + 7966-ADAF Start on level 54
57. CB66-AD6F + 6266-AF0F + 7166-ADAF Start on level 55
58. CB66-AD6F + 6266-AF0F + 7566-ADAF Start on level 56
59. CB66-AD6F + 6266-AF0F + 7666-ADAF Start on level 57
60. CB66-AD6F + 6266-AF0F + 7B66-ADAF Start on level 58
61. CB66-AD6F + 6266-AF0F + 7C66-ADAF Start on level 59
62. CB66-AD6F + 6266-AF0F + 7866-ADAF Start on level 60
63. CB66-AD6F + 6266-AF0F + 7A66-ADAF Start on level 61
64. CB66-AD6F + 6266-AF0F + 7266-ADAF Start on level 62
65. CB66-AD6F + 6266-AF0F + 7366-ADAF Start on level 63
66. CB66-AD6F + 6266-AF0F + 7E66-ADAF Start on level 64
67. CB66-AD6F + 6266-AF0F + 0D66-ADAF Start on level 65
68. CB66-AD6F + 6266-AF0F + 0F66-ADAF Start on level 66
69. CB66-AD6F + 6266-AF0F + 0466-ADAF Start on level 67
70. CB66-AD6F + 6266-AF0F + 0766-ADAF Start on level 68
71. CB66-AD6F + 6266-AF0F + 0066-ADAF Start on level 69
72. CB66-AD6F + 6266-AF0F + 0966-ADAF Start on level 70
73. CB66-AD6F + 6266-AF0F + 0166-ADAF Start on level 71
74. CB66-AD6F + 6266-AF0F + 0566-ADAF Start on level 72
75. CB66-AD6F + 6266-AF0F + 0666-ADAF Start on level 73
76. CB66-AD6F + 6266-AF0F + 0B66-ADAF Start on level 74
77. CB66-AD6F + 6266-AF0F + 0C66-ADAF Start on level 75
78. CB66-AD6F + 6266-AF0F + 0866-ADAF Start on level 76
79. CB66-AD6F + 6266-AF0F + 0A66-ADAF Start on level 77
80. CB66-AD6F + 6266-AF0F + 0266-ADAF Start on level 78
81. CB66-AD6F + 6266-AF0F + 0366-ADAF Start on level 79
82. CB66-AD6F + 6266-AF0F + 0E66-ADAF Start on level 80
83. CB66-AD6F + 6266-AF0F + 9D66-ADAF Start on level 81
84. CB66-AD6F + 6266-AF0F + 9F66-ADAF Start on level 82
85. CB66-AD6F + 6266-AF0F + 9466-ADAF Start on level 83
86. CB66-AD6F + 6266-AF0F + 9766-ADAF Start on level 84
87. CB66-AD6F + 6266-AF0F + 9066-ADAF Start on level 85
88. CB66-AD6F + 6266-AF0F + 9966-ADAF Start on level 86
89. CB66-AD6F + 6266-AF0F + 9166-ADAF Start on level 87
90. CB66-AD6F + 6266-AF0F + 9566-ADAF Start on level 88
91. CB66-AD6F + 6266-AF0F + 9666-ADAF Start on level 89
92. CB66-AD6F + 6266-AF0F + 9B66-ADAF Start on level 90
93. CB66-AD6F + 6266-AF0F + 9C66-ADAF Start on level 91
94. CB66-AD6F + 6266-AF0F + 9866-ADAF Start on level 92
95. CB66-AD6F + 6266-AF0F + 9A66-ADAF Start on level 93
96. CB66-AD6F + 6266-AF0F + 9266-ADAF Start on level 94
97. CB66-AD6F + 6266-AF0F + 9366-ADAF Start on level 95
98. CB66-AD6F + 6266-AF0F + 9E66-ADAF Start on level 96
99. CB66-AD6F + 6266-AF0F + 1D66-ADAF Start on level 97
100. CB66-AD6F + 6266-AF0F + 1F66-ADAF Start on level 98
101. CB66-AD6F + 6266-AF0F + 1466-ADAF Start on level 99

Red Line: F1 Racer
1. C98E 6FDF Always in 1st place
2. CBC5 D70F + EEC5 D7AF Instant 255 mph speed-best to
get into 6th gear before you activate
this code, then you can go 357 mph
3. C98C 6F0F Don't lose speed when you get off accelerator
button
4. C9BD 0F04 No loss of speed on grass
5. 3CAA AF04 Infinite special fuel

Road Riot 4WD
1. DDBF-07DF Races are 1 lap instead of 3
2. DFBF-07DF Races are 2 laps instead of 3
3. D7BF-07DF Races are 4 laps instead of 3
4. D0BF-07DF Races are 5 laps instead of 3
5. D9BF-07DF Races are 6 laps instead of 3
6. D1BF-07DF Races are 7 laps instead of 3
7. 3CB4-0DAF Beginner track has an extra lap

Road Runner In Death Valley Rally
1. C2AC-346F + C2C3-1D28 Protection against most hazards
2. DFBC-3FD4 Start with 2 lives
3. D7BC-3FD4 Start with 4 lives
4. D9BC-3FD4 Start with 6 lives
5. D5BC-3FD4 Start with 8 lives
6. DBBC-3FD4 Start with 10 lives
7. 4DBC-3FD4 Start with 21 lives
8. 9DBC-3FD4 Start with 51 lives
9. 59BC-3FD4 Start with 76 lives
10. BBBC-3FD4 Start with 100 lives
11. DDB2-4D64 Infinite lives
12. EE8C-C4DD Stay invincible longer after getting hit (Road Runner
(tm) blinks)
13. 0D8C-C4DD Stay invincible for less time after getting hit
(Road Runner blinks)
14. C2C5-C7AF Stay invincible after getting hit until you
fall & die (Road Runner blinks)
15. 6DC5-C70F Stay invincible after getting hit until you
fall & die (Road Runner does not blink)
16. 7DBD-44D7 Start with more birdseed on the turbo speed meter
17. FDBD-44D7 Start with less birdseed on the turbo speed meter
18. 7D26-3404 Eating birdseed restores turbo speed meter to maximum
19. DD26-3404 Eating birdseed does nothing
20. DDC6-3D67 Using turbo speed does not use up bird seed
21. DDBB-4467 Stop timer
22. D7B0-346F Start timer at 3:00 instead of 5:00
23. D5B0-346F Start timer at 7:00
24. DBB0-346F Start timer at 9:00
25. C229-C707 Hearts worth nothing
26. F3BB-3FA4 + 3FBB-3F64 + DFBB-3FD4 Start on level 1,
sublevel 2
27. F3BB-3FA4 + 3FBB-3F64 + D4BB-3FD4 Start on level 1,
sublevel 3
28. F3BB-3FA4 + 3FBB-3F64 + D7BB-3FD4 Start on level 1,
sublevel 4
29. F3BB-3FA4 + 3FBB-3F64 + D0BB-3FD4 Start on level 2,
sublevel 1
30. F3BB-3FA4 + 3FBB-3F64 + D9BB-3FD4 Start on level 2,
sublevel 2
31. F3BB-3FA4 + 3FBB-3F64 + D1BB-3FD4 Start on level 2,
sublevel 3
32. F3BB-3FA4 + 3FBB-3F64 + D5BB-3FD4 Start on level 2,
sublevel 4
33. F3BB-3FA4 + 3FBB-3F64 + D6BB-3FD4 Start on level 3,
sublevel 1
34. F3BB-3FA4 + 3FBB-3F64 + DBBB-3FD4 Start on level 3,
sublevel 2
35. F3BB-3FA4 + 3FBB-3F64 + DCBB-3FD4 Start on level 3,
sublevel 3
36. F3BB-3FA4 + 3FBB-3F64 + D8BB-3FD4 Start on level 3,
sublevel 4
37. F3BB-3FA4 + 3FBB-3F64 + DABB-3FD4 Start on level 4,
sublevel 1
38. F3BB-3FA4 + 3FBB-3F64 + D2BB-3FD4 Start on level 4,
sublevel 2
39. F3BB-3FA4 + 3FBB-3F64 + D3BB-3FD4 Start on level 4,
sublevel 3
40. F3BB-3FA4 + 3FBB-3F64 + DEBB-3FD4 Start on level 4,
sublevel 4
41. F3BB-3FA4 + 3FBB-3F64 + FDBB-3FD4 Start on level 5,
sublevel 1
42. F3BB-3FA4 + 3FBB-3F64 + FFBB-3FD4 Start on level 5,
sublevel 2
43. F3BB-3FA4 + 3FBB-3F64 + F4BB-3FD4 Start on level 5,
sublevel 3
44. F3BB-3FA4 + 3FBB-3F64 + F7BB-3FD4 Start on level 5,
sublevel 4

45. DD33-4DDD 1-up worth nothing
46. D433-4DDD 1-up worth 2
47. D733-4DDD 1-up worth 3
48. D033-4DDD 1-up worth 4
49. D933-4DDD 1-up worth 5
50. 7D83-47DD Bogus jump
51. FD83-47DD Better jump
52. DC83-47DD Super jump
53. D983-47DD Mega jump

Robocop vs. The Terminator
1. DFB3-CD0D Start with 1 life
2. DBB3-CD0D Start with 9 lives
3. DEB3-CD0D Start with 15 lives--IGNORE COUNTER
4. DDBE-0D05 Infinite lives
5. DD37-C4D7 Super jump
6. DE63-C460 Rockets do more damage
7. DE60-4460 Normal pistol does more damage
8. 7D66-1F00 Plasma Rifle does massive damage
9. FD64-446F Only 10 Terminators to kill on the 3-D Stage
10. 7D64-446F Only 30 Terminators to kill on the 3-D Stage

Robotrek
1. BBB9-4D7D Get 9900 gold when you look into the robot book
2. C23C-CDC7 Everything is free
3. CB34-3D47 + D734-3D17 Start at level 3
3. CB34-3D47 + DC34-3D17 Start at level 10
3. CB34-3D47 + F034-3D17 Start at level 20
3. CB34-3D47 + 7434-3D17 Start at level 50
4. BDE6-1DC2 More energy for robot energy
5. CBEB-1FB9 + BBEB-1F29 + DDEB-14F9 + 3CEB-1499 Mean robot

Rock 'n Roll Racing
1. D9CF-CDD5 Start with $50,000
2. FDCF-CDD5 Start with $100,000
3. 9DCF-CDD5 Start with $500,000
4. BBCF-CDD5 Start with $990,000
5. D9CF-CD05 Start with $5,020,000
6. C28C-CF69 + C28B-C4A9 Buy items for free if you have
enough money
7. BACB-C465 No points needed to advance to any level
8. C2BF-476F Infinite forward weapons
9. C2BF-1FA4 Infinite power charges
10. 3CE5-CD67 No damage from hitting other cars
11. DD26-34D7 No damage from most mines
12. D126-34D7 More damage from mines
13. DD36-4F0D Red Cross packages worth nothing
14. FD36-4F0D Red Cross packages can blow up

Run Saber
1. DF3A-6454 Level select and 9 lives selectable on the
option menu
2. DD21-1F6F Infinite lives--player 1
3. DD26-1F6F Infinite lives--player 2
4. DD29-0474 Start with no super bombs
5. DF29-0474 Start with 1 super bomb
6. D929-0474 Start with 5 super bombs
7. DB29-0474 Start with 9 super bombs
8. DDE4-39E3 Infinite super bombs--player 1
9. DDEF-3073 Infinite super bombs--player 2
10. DDE1-44B5 Bomb power-ups give no super bombs
11. D4E1-44B5 Bomb power-ups give 2 super bombs
12. DF25-0D84 Start with 1 health
13. D025-0D84 + D039-0454 Start with 4 health
14. D925-0D84 + D939-0454 Start with 5 health
15. D625-0D84 + D639-0454 Start with 8 health

FOR CODES 16 THRU 18: IF YOU FALL INTO A PIT, SWITCH OFF EFFECTS
TO GET OUT

16. C2B9-CDA4 Almost invincible--player 1
17. C2B1-C4A4 Almost invincible--player 2
18. 18B0-C4A4 Almost invincible--both players
19. DF83-AD84 Start with no continues
20. D483-AD84 Start with 1 continue
21. D183-AD84 Start with 5 continues
22. DC83-AD84 Start with 9 continues
23. C2E7-4572 Infinite continues

Samurai Shodown
1. 0D94-7401 Start with 1/2 energy
2. 4D94-7401 Start with 1/4 energy
3. 4F53-74A4 Start with 33 sec. on timer
4. DFE1-876D One hit will max out a character's pow meter

Saturday Night Slammasters
1. DDC1-CF6F Stingray becomes Biff
2. DFC1-CF6F Stingray becomes Gunloc
3. D4C1-CF6F Stingray becomes Oni
4. D7C1-CF6F Stingray becomes Titan
5. D9C1-CF6F Stingray becomes Haggar
6. D1C1-CF6F Stingray becomes Grater
7. D5C1-CF6F Stingray becomes Rasta
8. D6C1-CF6F Stingray becomes Jumbo
9. DBC1-CF6F Stingray becomes Scorpion
10. DFC1-CD6F Biff becomes Gunloc
11. D4C1-CD6F Biff becomes Oni
12. D7C1-CD6F Biff becomes Titan
13. D0C1-CD6F Biff becomes Stingray
14. D9C1-CD6F Biff becomes Haggar
15. D1C1-CD6F Biff becomes Grater
16. D5C1-CD6F Biff becomes Rasta
17. D6C1-CD6F Biff becomes Jumbo
18. DBC1-CD6F Biff becomes Scorpion
19. D3DB-5D01 14-second count outside ring
20. DCDB-5D01 10-second count outside ring
21. DBD6-5DD1 9-second count for pin
22. D1D6-5DD1 6-second count for pin
23. DFD6-5DD1 1-second count for pin
24. F31F-8F0D Faster timer
25. 1D1F-8F0D Slower timer
26. D12D-5765 + EB2F-5F05 Stingray has faster jalepeno
comet
27. 0C83-17D7 + D78E-1F67 Quicker 'pattycake slap' for Grater
28. 0C83-1FA7 + D78E-1D07 Quicker 'sonic fist' for Gunloc
29. 0C83-1F67 + D78E-1D07 Quicker 'sonic fist' for Biff
30. 0C83-1707 + D48E-1FA7 Quicker 'jungle fever' for Rasta

Secret Of Evermore
1. C2A0-CD5A + 826B-41DF + D261-400F Everyone is invincible
2. 95B9-34ED Start with 99 attack points
3. EEB9-34ED Start with a lot of attack points
4. 17B5-C75D Start with 99 defense points
5. EEB5-C75D Start with a lot of defense points
6. 17B7-445F Start with 99 magic defense points
7. EEB7-445F Start with a lot of magic defense points
8. 7464-CFE7 Start with 50 evade % points
9. 1764-CFE7 Start with 99 evade % points
10. 746D-3F57 Start with 50 hit % points
11. 176D-3F57 Start with 99 hit % points
12. 1786-CFEB + 17BB-17ED Start with 99 HP
13. EE86-CFEB + EEBB-17ED Start with 255 HP
14. 17BF-1FEF Your dog starts with 99 HP
15. EEBF-1FEF Your dog starts with 255 HP

Secret Of Mana
1. EE28-EDAF Start new game with 255 GP
2. 6D28-EFDF Start new game with 32,768 GP
3. EE28-EFDF Start new game with 65,280 GP
4. 6F09-8707 Start new game at Level 16

FOR CODES 5 THRU 9, YOU CAN'T SAVE THE HIGHER LEVEL ATTRIBUTES

5. 9C06-81AD Strength for level 16 is 90
6. 9C06-85DD Agility for level 16 is 90
7. 9C06-850D Constitution for level 16 is 90
8. 9C06-856D Intelligence for level 16 is 90
9. 9C06-85AD Wisdom for level 16 is 90
10. EE6B-8738 Chest in elder's basement in Potos(tm) gives
you 65360 GP
11. C274-8764 + C277-8DA4 Staying at the inn in Potos is free
if you have enough money

12. CE5F-5767 Items in the shop at Potos are free if you
have enough money
13. DDEB-E544 Candy costs nothing
14. DDE3-E044 Overalls costs nothing
15. DDE8-E9C4 Bandanna costs nothing
16. DDEC-E9C4 Cup of wishes costs nothing
17. DDEC-E944 Medical herb costs nothing
18. DDE7-7047 Wristband costs nothing
19. DDE8-E144 Hair ribbon costs nothing
20. DDE8-E1C4 Rabite cap costs nothing
21. DDEC-E0C4 + DDEC-E034 Faerie walnut costs nothing
22. DDEC-E044 Royal jam costs nothing
23. DDEB-E5C4 Chocolate costs nothing
24. DDAB-E715 Staying at Neko's(tm) costs nothing instead
of 30
26. 8208-776D Protection from most hits--SWITCH OFF TO
KILL ENEMIES

Shadowrun
1. D4BE-4DA4 Start with computer, firearms skills at level 2
2. D7BE-4DA4 Start with computer, firearms skills at level 3
3. D0BE-4DA4 Start with computer, firearms skills at level 4
4. D9BE-4DA4 Start with computer, firearms skills at level 5
5. D1BE-4DA4 Start with computer, firearms skills at level 6
6. 6DAE-4FA7 + FFAE-44D7 Everything is free
7. CEEF-4DDD Don't subtract karma for spells/skills (must
have enough to advance)
8. CE6D-47A4 Don't subtract karma for shooting people--
ignore message saying you lost karma
9. 8E69-3DA4 Don't subtract spell points (works for all
spell casters). note: casting spells you aren't
allowed to raises your spell points.
10. D4BC-4404 Start with 2 strength and charisma
11. D0BC-4404 Start with 4 strength and charisma
12. D9BC-4404 Start with 5 strength and charisma
13. D1BC-4404 Start with 6 strength and charisma

CAUTION: NEVER GO OVER 250 STAMINA! THE GAME WILL FREEZE
14. 74B8-4DA4 Start with 50 stamina
15. 10B8-4DA4 Start with 100 stamina
16. F0E1-1FDD Going up 1 body point adds 20 stamina instead of 10
17. F3E1-1FDD Going up 1 body point adds 30 stamina instead of 10

CODES 18 THRU 48 ARE ONE-TIME-USE CODES THAT MODIFY ONLY A
SAVED GAME. ENTER A 5-PART CODE, LOAD YOUR SAVED GAME, THEN
RE-SAVE. THE CODE DOESN'T NEED TO BE USED ANYMORE. REPEAT
WITH OTHER 5-PART CODES IF DESIRED

18. DFBC-17AF + DEB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF
Add 65,000 nuyen(tm) (if less than 65,000)
19. D4BC-17AF + DEB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF
Add about 131,000 nuyen (if less than 65,000)
20. D6BC-17AF + DEB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF
Add about 524,000 nuyen (if less than 65,000)
21. 10BC-17AF + DDB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF
Set stamina to 100
22. A6BC-17AF + DDB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF
Set stamina to 200
23. DCBC-17AF + EAB8-1D0F + 78B8-1D6F + 6EB8-1DDF + 53B8-1DAF
Set magic total possible to 10 (and spell points to 100)
24. F0BC-17AF + EAB8-1D0F + 78B8-1D6F + 6EB8-1DDF + 53B8-1DAF
Set total possible magic to 20 (and spell points to 200)
25. FBBC-17AF + EAB8-1D0F + 78B8-1D6F + 6EB8-1DDF + 53B8-1DAF
Set total possible magic to 25 (and spell points to 250)
26. D1BC-17AF + E2B8-1D0F + 78B8-1D6F + 6EB8-1DDF + 53B8-1DAF
Set strength to 6
27. D1BC-17AF + EEB8-1D0F + 78B8-1D6F + 6EB8-1DDF + 53B8-1DAF
Set charisma to 6
28. 9DBC-17AF + FFB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF
Set karma to 10 (if karma is less than 32)
29. CDBC-17AF + FFB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF
Set karma to 20 (if karma is less than 32)
30. EEBC-17AF + FFB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF
Set karma to 31 (if karma is less than 32)
31. DFBC-17AF + F4B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF
Add 32 karma (if karma is less than 32)
32. D4BC-17AF + F4B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF
Add 64 karma (if karma is less than 32)
33. D7BC-17AF + F4B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF
Add 96 karma (if karma is less than 32)
34. D1BC-17AF + F4B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF
Add 192 karma (if karma is less than 32)

FOR CODES 35 THRU 40, YOUR MAGIC LEVEL MUST BE AT LEAST 1 TO
USE SPELLS
35. D1BC-17AF + D5B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF
Learn powerball spell, level 6
36. D1BC-17AF + D6B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF
Learn heal spell, level 6
37. D1BC-17AF + DBB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF
Learn invisibility spell, level 6
38. D1BC-17AF + DCB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF
Learn armor spell, level 6
39. D1BC-17AF + D8B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF
Learn summon spirit spell, level 6
40. D1BC-17AF + DAB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF
Learn freeze spell, level 6
41. D9BC-17AF + DFB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF
Learn firearms skill, level 5
42. DCBC-17AF + DFB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF
Learn firearms skill, level 10
43. DEBC-17AF + DFB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF
Learn firearms skill, level 15
44. D1BC-17AF + D0B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF
Learn computer skill, level 6
45. D1BC-17AF + D9B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF
Learn leadership skill, level 6
46. D1BC-17AF + D7B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF
Learn armed combat skill, level 6
47. D1BC-17AF + D4B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF
Learn unarmed combat skill, level 6
48. D1BC-17AF + D1B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF
Learn negotiation skill, level 6

Shaq Fu
CODES 1 THRU 6 MAY CAUSE SLIGHT GRAPHIC ERRORS IN CHARACTER
SELECTION SCREEN
1. DDA6-5D07 Start with no continues
2. DFA6-5D07 Start with 1 continues
3. D9A6-5D07 Start with 5 continues
4. DBA6-5D07 Start with 9 continues
5. DEA6-5D07 Start with 15 continues
6. C269-EF0D Infinite continues in duel mode
7. DDB6-57AF + DDB3-746F Blood

SimCity
Note:
A Game Genie cartridge is required to use the codes featured below. The
codes may also be used with a Pro Action Replay cartridge through a
conversion utility.

North American version
1. DD67-DFAA Faster time
2. DE67-DFAA Slower time
3. 86AB-6D02 + D8AB-6D62 Start easy game with $3,000
4. 0DA8-6D02 + BAAB-6D62 Start easy game with $40,000
5. 1DAB-6D02 + 3CAB-6D62 Start easy game with $60,000
6. C28A-AD61 Money usually does not decrease
7. E28A-AD61 Unlimited money (Ignore money display.)





Pro Action Replay Codes
Note:
Since the Pro Action Replay cartridge has the capability to write to
memory addresses outside of the Game Genie's range, the following codes
may only be enabled with that device. It is not possible to convert
them for use on the Game Genie.
Insert the following codes and the item will appear in the first box in
the Special panel.
8. 7E03-F501 My House
9. 7E03-F502 Bank
10. 7E03-F503 Fun Fair
11. 7E03-F504 Zoo
12. 7E03-F505 Casino
13. 7E03-F506 Land Fill
14. 7E03-F507 Police Station
15. 7E03-F508 Fire Station
16. 7E03-F509 Fountain
17. 7E03-F50A Mario Monument
18. 7E03-F50B Expo
19. 7E03-F50C Wind Mill
20. 7E03-F50D Library
21. 7E03-F50E Large Park
22. 7E03-F50F Train Station
23. 7E03-F501 + 7E03-F502 Villa house bonus gift
24. 7E03-F503 Park bonus gift
25. 7E03-F504 Zoo bonus gift
26. 7E03-F505 Casino bonus gift:
27. 7E03-FF50 No bonus gift:
28. 7E0B-F9EB $49,000 in all games:
29. C28A-AD61 Money doesn't decrease for most types of
spending
30. DD67-DFAA Time goes faster
31. DE67-DFAA Time goes slower
32. 0DAB-6D02 + BAAB-6D62 Start easy game with $40,000
33. 1DAB-6D02 + 3CAB-6D62 Start easy game with $60,000
34. 86AB-6D02 + D8AB-6D62 Start easy game with $3,000

Sonic Blastman
1. D76B-D46D Start with 11 lives
2. DDA5-6F60 Infinite lives
3. DDAD-ADDF Start with 0 dynamite punches
4. D9AD-ADDF Start with 5 dynamite punches
5. D5AD-ADDF Start with 7 dynamite punches
6. DBAD-ADDF Start with 9 dynamite punches
7. C2C3-0464 Infinite dynamite punches
8. 7AB9-0DD7 Start with 3/4 energy
9. 46B9-0DD7 Start with 1/2 energy
10. F0B9-0DD7 Start with 1/4 energy
11. 7AB5-A407 Continue with 3/4 energy
12. 46B5-A407 Continue with 1/2 energy
13. F0B5-A407 Continue with 1/4 energy
14. C2A9-04AD Protection against most enemy hits
15. C2C3-0DAD Protection against repeated hits on the head
when an enemy is holding you
16. C2AC-A4A4 Infinite credits
17. C2A9-0F6F Super glove worth nothing
18. DDA4-070F Hamburger worth nothing
19. 9DA4-070F Hamburger restores energy fully
20. DDAF-040F Apple worth nothing
21. 9DAF-040F Apple restores energy fully
22. 33BC-0F0F Start on Stage 2
23. CBBC-0D6F + 3CBC-0FDF + 62BC-0F0F + D4BC-0DAF Start on stage 3
24. CBBC-0D6F + 3CBC-0FDF + 62BC-0F0F + D7BC-0DAF Start on stage 4
25. CBBC-0D6F + 3CBC-0FDF + 62BC-0F0F + D0BC-0DAF Start on stage 5

Space Megaforce
1. DDC9-DD06 Start with 0 bombs instead of 3
2. D5C9-DD06 Start with 7 bombs
3. FDC9-DD06 Start with 10 bombs
4. 49C9-DD06 Start with 25 bombs
5. 9DC9-DD06 Start with 50 bombs
6. BBC9-DD06 Start with 99 bombs
7. DD65-AFAB Infinite bombs
8. DFBE-A4A8 Start with 2 ships
9. D5BE-A4A8 Start with 8 ships
10. FDBE-A4A8 Start with 11 ships
11. 49BE-A4A8 Start with 26 ships
12. 9DBE-A4A8 Start with 51 ships
13. 59BE-A4A8 Start with 76 ships
14. BBBE-A4A8 Start with 100 ships
15. DD6D-07AC Infinite ships
16. DDCE-D4D6 Each bomb capsule worth 0
17. D4CE-D4D6 Each bomb capsule worth 2
18. D0CE-D4D6 Each bomb capsule worth 4
19. D1CE-D4D6 Each bomb capsule worth 6
20. CB68-D4AC + D168-D7DC Protection against enemy hits,
and weapon level goes to 2 when hit
21. CB68-D4AC + D168-D7DC + D16A-D4DC Protection against
enemy hits, and weapon
level goes to 6 when hit
22. CB6A-0D0D + D46A-0D6D Start in area 2
23. CB6A-0D0D + D76A-0D6D Start in area 3
24. CB6A-0D0D + D06A-0D6D Start in area 4
25. CB6A-0D0D + D96A-0D6D Start in area 5
26. CB6A-0D0D + D16A-0D6D Start in area 6
27. CB6A-0D0D + D56A-0D6D Start in area 7
28. CB6A-0D0D + D66A-0D6D Start in area 8
29. CB6A-0D0D + DB6A-0D6D Start in area 9
30. CB6A-0D0D + DC6A-0D6D Start in area 10
31. CB6A-0D0D + D86A-0D6D Start in area 11
32. CB6A-0D0D + DA6A-0D6D Start in area 12
33. CBC4-0F06 + DDC4-0F66 All weapon capsules give you weapon type 1
34. CBC4-0F06 + DFC4-0F66 All weapon capsules give you weapon type 2
35. CBC4-0F06 + D4C4-0F66 All weapon capsules give you weapon type 3
36. CBC4-0F06 + D7C4-0F66 All weapon capsules give you weapon type 4
37. CBC4-0F06 + D0C4-0F66 All weapon capsules give you weapon type 5
38. CBC4-0F06 + D9C4-0F66 All weapon capsules give you weapon type 6
39. 828E-AF6B Power shots (weapon type 6) last until you
pick up another weapon or get hit (Normally,
they last only for a couple of seconds)


Spawn
1. FDB0-E4DB Start with 1/4 energy
2. 4CB0-E4DB Start with 1/2 energy
3. 73B0-E4DB Start with 3/4 energy
4. C208-87D1 Infinite energy
5. C203-84D1 Get hit and become invincible
6. FDDB-5FB9 Don't flash after getting hit
7. 3C03-8F61 Almost invincible
8. C2F4-7FD1 Falling doesn't use any life points
9. C27D-8701 Special moves don't use any life points
10. D6D7-8F20 Some bullets do 2x damage
11. DDD7-8F20 Some bullets do no damage
12. EED7-8F20 Some bullets kill you
13. DB78-84B0 Some enemy punches electrocute you
14. DD78-84B0 Some enemy punches do no damage
15. EE78-84B0 Some enemy punches kill you
16. DBB0-EFA3 + DBCF-8763 Guys with pipes do 2x damage
17. DDB0-EFA3 + DDCF-8763 Guys with pipes do no damage
18. EEB0-EFA3 + EECF-8763 Guys with pipes kill
19. DB4B-7DF1 + DB43-E4F9 Flaming bottles do 2x damage
20. DD4B-7DF1 + DD43-E4F9 Flaming bottles do no damage
21. EE4B-7DF1 + EE43-E4F9 Flaming bottles kill



Spider-Man And The X-Men In Arcade's Revenge
1. DD68-646D Start with 1 life instead of 3
2. D068-646D Start with 5 lives
3. D168-646D Start with 7 lives
4. DB68-646D Start with 10 lives
5. FB68-646D Start with 26 lives
6. 7468-646D Start with 51 lives
7. 1768-646D Start with 100 lives
8. C266-D51D Spider-Man (tm) has infinite lives
9. C26D-090A Gambit (tm) has infinite lives
10. C2C2-D767 Wolverine (tm), Cyclops (tm) and Storm (tm) have
infinite lives
11. C261-A044 Spider-Man is invincible after getting hit (blinks)
12. CB69-0937 + E669-0147 Spider-Man jumps higher (if you
jump too high in some places you die)
13. DDCB-6144 Protects Spider-Man from most hits (lose no energy)
14. C2CC-A917 Protects Spider-Man from ground hazard (looks like
silver weeds)

Spindizzy Worlds
1. D46F-6FDD Faster G.E.R.A.L.D.(tm)
2. D0BD-64DF Slower timer
3. 4D6C-DFD7 More fuel lost from falling off landscape
4. D96C-DFD7 Less fuel lost from falling off landscape
5. DD6C-DFD7 Almost zero fuel lost from falling off landscape
6. 4AEC-DDA4 Don't lose fuel from anything!



Star Trek: The Next Generation
Away Team Codes
1. DD81-47DB + DD88-4DDB Medical packs aren't used up
2. DF2A-1DD7 Start each away mission with 1 medical pack
3. D42A-1DD7 Start each away mission with 2 medical packs
4. D02A-1DD7 Start each away mission with 4 medical packs
(only 3 shown)
5. D92A-1DD7 Start each away mission with 5 medical packs
(only 3 shown)
6. DDAF-446C Phaser power doesn't go down
7. F62A-1467 Start away missions with phasers at 1/2 power
8. 402A-1467 Start away missions with phasers at 3/4 power
9. DA2A-1467 Start away missions with phasers at 1/4 power
10. 6D86-4FAB Medical packs heal more
11. D486-44DB Medical packs heal twice as much
12. D786-44DB Medical packs heal completely
13. 8EA4-4FD6 Crew members are immune to enemy fire

Space Combat Codes
14. DFB2-1DF7 Forward torpedoes reload much faster
15. D4B2-1DF7 Forward torpedoes reload faster
16. DFB8-1FF7 Aft torpedoes reload much faster
17. D4B8-1FF7 Aft torpedoes reload faster
18. C26C-3FFD Forward torpedoes don't require recharging
19. C267-342D Aft torpedoes don't require recharging
20. D6B4-1F27 Enemy shields regenerate at half speed
21. D0B4-1F27 Enemy shields regenerate at 1/4 speed
22. DDB4-1F27 Enemy shields don't regenerate
23. F6B4-1F27 Enemy shields regenerate faster
24. 3C6A-14FF Forward phasers never lose power
25. C2B3-4DB7 Forward phasers don't recharge
26. 3C69-17BF Aft phasers never lose power
27. C2BE-44F7 Aft phasers don't recharge
28. D764-1D24 Torpedoes do half damage
29. D064-1D24 Torpedoes do less damage
30. D564-1D24 Torpedoes do slightly more damage
31. D664-1D24 Torpedoes do more damage
32. DB64-1D24 Torpedoes do much more damage
33. DA64-1D24 Torpedoes do double damage

Street Fighter 2
1. BD62-672A 90 seconds per battle instead of 99
2. 6D62-672A 80 seconds per battle
3. 5D62-672A 70 seconds per battle
4. 1D62-672A 60 seconds per battle
5. 9D62-672A 50 seconds per battle
6. 0D62-672A 40 seconds per battle
7. 7D62-672A 30 seconds per battle
8. 4D62-672A 20 seconds per battle
9. FD62-672A 10 seconds per battle
10. DF80-AD64 Win 1 bout to win the match instead of 2 out
of 3--must switch off effects before fighting M.
Bison(tm)
11. EDBE-0F09 Dizziness wears off very quickly
12. C9BE-0DA9 Dizziness lasts longer--on harder levels,
won't work on computer
13. BB63-6D2A 99 seconds in 1st bonus round instead of 40
14. BD63-6D2A 90 seconds in 1st bonus round
15. 6D63-6D2A 80 seconds in 1st bonus round
16. 5D63-6D2A 70 seconds in 1st bonus round
17. 1D63-6D2A 60 seconds in 1st bonus round
18. 9D63-6D2A 50 seconds in 1st bonus round
19. 7D63-6D2A 30 seconds in 1st bonus round
20. 4D63-6D2A 20 seconds in 1st bonus round
21. FD63-6D2A 10 seconds in 1st bonus round
22. 4DC6-6493 Championship mode on
23. 6DCF-D764 + FFCF-D7A4 Advance to next level when you

continue (must switch off before you continue on M. Bison(tm) stage)
NOTE: FOR CODES 24 THRU 34, DO NOT CHOOSE THE CHARACTER YOU
WANT TO ALWAYS FIGHT
24. CBA0-AF64 + EEA0-AFA4 Always fight Ryu(tm)
25. CBA0-AF64 + DDA0-AFA4 Always fight Honda(tm)
26. CBA0-AF64 + DFA0-AFA4 Always fight Blanka(tm)
27. CBA0-AF64 + D4A0-AFA4 Always fight Guile(tm)
28. CBA0-AF64 + D7A0-AFA4 Always fight Ken(tm)
29. CBA0-AF64 + D0A0-AFA4 Always fight Chun-Li(tm)
30. CBA0-AF64 + D9A0-AFA4 Always fight Zangief(tm)
31. CBA0-AF64 + D1A0-AFA4 Always fight Dhalsim(tm)
32. CBA0-AF64 + DBA0-AFA4 Always fight Balrog(tm)
33. CBA0-AF64 + DCA0-AFA4 Always fight Vega(tm)
34. CBA0-AF64 + D6A0-AFA4 Always fight Sagat(tm)
35. B9A0-AF04 Fight M. Bison(tm)
36. DDA4-A404 + 6DA4-A764 Always fight on bonus stage 1
37. DDA7-AF04 + DDA7-A4A4 Always fight on bonus stage 2
FOR CODES 38 AND 39, ZANGIEF'S PILE DRIVER DOES LESS DAMAGE
38. 3CA4-DD67 + FEA4-DFD7 High throw and grab damage
39. 3CA4-DD67 + EEA4-DFD7 Minimum throw and grab damage
40. 503E-04DF_Player dies after getting hit by 2 blows
41. 60AC-AFD4_Both players start with 3/4 energy (1/4 damage)
42. 96AC-AFD4_Both players start with 1/2 energy (1/2 damage)
43. 4AAC-AFD4_Both players start with 1/4 energy (3/4 damage)
44. C2CC-A7DF_Round number does not advance (can't fight to a draw)
45. DF81-A704_1 draw ends fight in VS. battle
46. 893E-04DF_Most punches and kicks do no damage
47. DDAC-AFD4_Both players start with no energy (1 hit and you're dead)
48. DDAC-AF64_Player 1 starts with no energy (1 hit and he's dead)
49. 1C65-DF00_Players move faster
50. D965-DF00_Some special moves are faster
51. DD61-6DA9_Both players can do special moves in the air
52. 73A5-DF60_Dragon punch does not go as high
53. 2AA5-DF60_Dragon punch goes higher
54. DD84-DD01_Some special moves are easier to perform

(Edmond Honda(tm): Sumo Head Butt(tm); Blanka(tm): Rolling
Attack(tm); Guile(tm): Flash Kick(tm); Guile(tm): Sonic Boom(tm);
Chun Li(tm): Whirlwind Kick(tm))

55. DFA0-DDA0 + ADA0-DFD0 No pause after throwing a Fireball
56. 6D25-A467 + 6F25-A4A7 Players can hit each other no
matter where they are
57. DAB8-A761 Do special moves by just pressing buttons
(may make Fireballs lower)

Note: You can customize codes 58 thru 78 to your liking by using
programming method #3 in the Game Genie(tm) codebook.

58. DDB8-ADF3 Fireballs are lower to the ground
59. 1DB8-ADF3 Fireballs are higher off the ground
60. DDE3-DF01 Fireballs, Sonic Booms and Yoga Fires(tm)
always go to the right (thrown to the left, they
go backwards)
61. EEB8-A793 Light Fireballs, Sonic Booms and Yoga Fires are slower
62. EBB8-A793 Light Fireballs, Sonic Booms and Yoga Fires are faster
63. EDB8-A793 Light Fireballs, Sonic Booms and Yoga Fires are super
fast
64. EEB8-A723 Medium Fireballs, Sonic Booms and Yoga Fires are slower
65. EBB8-A723 Medium Fireballs, Sonic Booms and Yoga Fires are faster
66. EDB8-A723 Medium Fireballs, Sonic Booms and Yoga Fires are super
fast
67. EEBA-AD93 Hard Fireballs, Sonic Booms and Yoga Fires are slower
68. EBBA-AD93 Hard Fireballs, Sonic Booms and Yoga Fires are faster
69. EDBA-AD93 Hard Fireballs, Sonic Booms and Yoga Fires are super
fast
70. DDB1-D4F3 + EEB1-D7B3 Light Sumo Head Butts and Rolling Attacks
are slower
71. DBB1-D4F3 + EBB1-D7B3 Light Sumo Head Butts and Rolling Attacks
are faster
72. F9B1-D4F3 + EDB1-D7B3 Light Sumo Head Butts and Rolling Attacks
are super fast
73. DDB1-D4B3 + EEB5-DDF3 Medium Sumo Head Butts and Rolling Attacks
are slower
74. DCB1-D4B3 + E5B5-DDF3 Medium Sumo Head Butts and Rolling Attacks
are faster
75. F1B1-D4B3 + 33B5-DDF3 Medium Sumo Head Butts and Rolling Attacks
are super fast
76. DDB1-D7F3 + EEB5-DDB3 Hard Sumo Head Butts and Rolling Attacks
are slower
77. D8B1-D7F3 + E9B5-DDB3 Hard Sumo Head Butts and Rolling Attacks
are faster
78. F5B1-D7F3 + 32B5-DDB3 Hard Sumo Head Butts and Rolling Attacks
are super fast
79. 6DA4-6707 Most special moves disabled (computer can
still do them, Zangief(tm) can still do Spinning
Clothesline(tm))
80. CB61-07A4 Invisible Fireballs, Sonic Booms, Yoga Fires
and Yoga Flames(tm)
81. 1868-0D6C No Fireballs, Sonic Booms or Yoga Fires, makes
Yoga Flame invisible

Street Fighter 2 Turbo
1. BDA3-176D Start with 90 seconds instead of 99
2. 5DA3-176D Start with 70 seconds
3. 9DA3-176D Start with 50 seconds
4. 7DA3-176D Start with 30 seconds
5. FDA3-176D Start with 10 seconds
6. 6091-E76D Start with 3/4 energy
7. 9691-E76D Start with 1/2 energy
8. 4A91-E76D Start with 1/4 energy
9. BBAE-1DDD 1st bonus round is 99 seconds instead of 40
10. 6DAE-1DDD 1st bonus round is 80 seconds
11. 1DAE-1DDD 1st bonus round is 60 seconds
12. 4DAE-1DDD 1st bonus round is 20 seconds
13. BBAE-1D6D 2nd bonus round is 99 seconds
14. 6DAE-1D6D 2nd bonus round is 80 seconds
15. 1DAE-1D6D 2nd bonus round is 60 seconds
16. 4DAE-1D6D 2nd bonus round is 20 seconds
17. DD05-7F04 Infinite time
18. DDF1-7D60 Some special moves can be performed in the
air--DON'T DO VEGA(tm)'S WALL LEAP(tm)
19. 891F-84AD Most attacks do no damage (throws still work)
20. C734-7405 Throws do no damage
21. F034-7405 1st throws do more damage (if you have
enough energy), others do less damage
22. DD3F-EFAD Players can walk through each other
23. DD18-570D 1st hit of any kind defeats opponent
24. DF04-5DAF Winner of 2nd round wins the battle
25. ADFC-E40D + F9FC-E46D Allows you to select up to 10
stars instead of 4 for Turbo mode
26. D071-E460 No charging required for special moves--
EXCEPT BALROG(tm)'S TURN PUNCH POWER
27. DD75-8460 Hard special moves become light
28. D475-8461 Hard special moves become medium
29. D675-8462 Hard special moves become disabled
30. 8ED2-87A9 Invisible players
31. C933-7DA9 Most special moves go nowhere
32. C9B8-77A5 Fireballs go nowhere

33. D039-14AD Hard Hurricane Kicks(tm) go faster and farther
--TO THE RIGHT ONLY

Ryu(tm) Codes
34. DF30-1DAD Ryu's hard Dragon Punch(tm) doesn't go as far
35. D630-1DAD Ryu's hard Dragon Punch goes farther
36. DF30-1D0D Ryu's medium Dragon Punch doesn't go as far
37. D630-1D0D Ryu's medium Dragon Punch goes farther
38. D637-17AD Ryu's light Dragon Punch goes farther
39. D526-1DAF Ryu jumps backward farther
40. E525-14AF Ryu jumps forward farther

Ken(tm) Codes
41. D52D-CDAF Ken jumps backward farther
42. E52E-14AF Ken jumps forward farther
43. DF30-17AD Ken's hard Dragon Punch doesn't go as far
44. D330-17AD Ken's hard Dragon Punch goes farther
45. DF30-170D Ken's medium Dragon Punch doesn't go as far
46. D830-170D Ken's medium Dragon Punch goes farther
47. D630-14AD Ken's light Dragon Punch goes farther

CODES 46 THRU 58: EXCEPT TIGER SHOTS(tm)
48. 3E31-37AD Hard projectiles go faster
49. EE31-37AD Hard projectiles go slower
50. 3E31-370D Medium projectiles go faster
51. EE31-370D Medium projectiles go slower
52. 3E31-34AD Light projectiles go faster
53. EE31-34AD Light projectiles go slower



Edmond Honda(tm) Codes
54. DE35-1FAD Edmond Honda's hard Sumo Head Butts(tm) are faster
55. DF35-1FAD Edmond Honda's hard Sumo Head Butts are slower
56. DE35-1F0D Edmond Honda's medium Sumo Head Butts are faster
57. DF35-1F0D Edmond Honda's medium Sumo Head Butts are slower
58. DE35-1DAD Edmond Honda's light Sumo Head Butts are faster
59. DF35-1DAD Edmond Honda's light Sumo Head Butts are slower
60. F436-1DDD Edmond Honda's hard Sumo Smashes(tm) are faster
61. F435-176D Edmond Honda's medium Sumo Smashes are faster
62. F435-17DD Edmond Honda's light Sumo Smashes are faster

Sagat(tm) Codes
63. D63B-C70D Sagat's hard Tiger Uppercut(tm) goes farther
64. D63B-C4AD Sagat's medium Tiger Uppercut goes farther
65. D63B-C40D Sagat's light Tiger Uppercut goes farther
66. D439-340D Sagat's high Tiger Shots(tm) are disabled--
you can still do the move but no projectile
comes out
67. D838-CF0D Sagat's hard Tiger Knee(tm) goes farther
68. D83C-C70D Sagat's medium Tiger Knee goes farther
69. D83C-CF0D Sagat's light Tiger Knee goes farther

Bison(tm) Codes
70. DF39-C40D M. Bison's hard Psycho Crusher(tm) goes slower
71. DC39-C40D M. Bison's hard Psycho Crusher goes faster
72. DF39-CFAD M. Bison's medium Psycho Crusher goes slower
73. DC39-CFAD M. Bison's medium Psycho Crusher goes faster
74. DF39-CF0D M. Bison's light Psycho Crusher goes slower
75. DC39-CF0D M. Bison's light Psycho Crusher goes faster

CODES 74 THRU 79: NOT IN NORMAL MODE
76. DF31-CD6D M. Bison's hard Scissor Kick(tm) goes slower
77. DC31-CD6D M. Bison's hard Scissor Kick goes faster
78. DF31-CDDD M. Bison's medium Scissor Kick goes slower
79. DC31-CDDD M. Bison's medium Scissor Kick goes faster
80. DF39-C76D M. Bison's light Scissor Kick goes slower
81. DC39-C76D M. Bison's light Scissor Kick goes faster

Balrog(tm) Codes
82. DF69-7DD1 Balrog's first Dash Punch(tm) goes slower
83. D869-7DD1 Balrog's first Dash Punch goes faster
84. D432-CF0D Balrog's first Turn Punch(tm) goes
slower (& a little backward)
85. DC32-CF0D Balrog's first Turn Punch goes faster

Chun Li(tm) Codes
86. DC38-1F6D Chun Li's hard Whirlwind Kick goes farther
87. DF38-1FDD Chun Li's medium Whirlwind Kick doesn't go as far
88. DC38-1FDD Chun Li's medium Whirlwind Kick goes farther
89. DF38-1D6D Chun Li's light Whirlwind Kick doesn't go as far
90. DC38-1D6D Chun Li's light Whirlwind Kick goes farther



Blanka(tm) Codes
91. DF3B-14DD Blanka's hard Rolling Attack(tm) goes slower
92. DC3B-14DD Blanka's hard Rolling Attack goes faster
93. DF3B-1F6D Blanka's medium Rolling Attack goes slower
94. DC3B-1F6D Blanka's medium Rolling Attack goes faster
95. DF3B-1FDD Blanka's light Rolling Attack goes slower
96. DC3B-1FDD Blanka's light Rolling Attack goes faster
97. DF3C-1D0D Blanka's hard Vertical Rolling Attack(tm)
doesn't go as far
98. DA3C-1D0D Blanka's hard Vertical Rolling Attack goes
out farther
99. DF3B-17AD Blanka's medium Vertical Rolling Attack
doesn't go as far
100. DA3B-17AD Blanka's medium Vertical Rolling Attack goes
out farther
101. DF3B-170D Blanka's light Vertical Rolling Attack doesn't
go as far
102. DA3B-170D Blanka's light Vertical Rolling Attack goes
out farther

Super Mario All-Stars
Super Mario Bros.(tm) Game Codes
1. DFDF-FAAD Start FILE A game with 2 lives
2. DBDF-FAAD Start FILE A game with 10 lives
3. 7FDF-FAAD Start FILE A game with 50 lives
4. 17DF-FAAD Start FILE A game with 100 lives
5. C2C1-D4AA Infinite lives
6. 6D84-DF03 Infinite time
7. C26B-0FBF 1-up worth nothing
8. D5DF-FADD Allows you to select any world for FILE A
9. CB81-0D02 + E281-0D62 + 3C81-0DA2 Jump lower--SWITCH OFF
EFFECTS IF YOU GET STUCK
10. CB81-0D02 + EC81-0D62 + 3C81-0DA2 Super jump
11. CB81-0D02 + E681-0D62 + 3C81-0DA2 Mega-jump
12. D62F-6DAE Invincibility does not last as long
13. 9D2F-6DAE Invincibility lasts longer

The Lost Levels(tm) Game Codes
1. DFDF-FEDD Start FILE A game with 2 lives
2. DBDF-FEDD Start FILE A game with 10 lives
3. 7FDF-FEDD Start FILE A game with 50 lives
4. 17DF-FEDD Start FILE A game with 100 lives
5. C2B6-A455 Infinite lives
6. 6D82-0F79 Infinite time
7. DADF-F30D + D7DF-F36D Allows you to select any world or
level for FILE A

Super Mario Bros. 2(tm) Game Codes
1. DF61-05D0 1 life after continue
2. DB61-05D0 9 lives after continue
3. FB61-05D0 25 lives after continue
4. 7461-05D0 50 lives after continue
5. 1761-05D0 99 lives after continue
6. C26E-D5A6 Infinite lives
7. DF6B-A9A1 Continue with 3 hearts instead of 2
8. D46B-A9A1 Continue with 4 hearts
9. DD32-6966 Never lose hearts
10. 7A60-A966 Jumping in place charges super jump
11. D1D4-FA0D Allows you to select any world for FILE A

Super Mario Bros. 3(tm) Game
1. DDAF-A8A3 Fly at any time (run meter always full)
2. EEA4-AB63 You can fly for as long as you want, until you land
3. E1A3-D60A Start and continue as Big Mario(tm)
4. CB69-AC07 + DF69-AC67 Change to Big Mario whenever you go to
the map
5. CB69-AC07 + D469-AC67 Change to Fire Mario(tm)
whenever you go to the map
6. CB69-AC07 + D769-AC67 Change to Raccoon Mario(tm)
whenever you go to the map
7. CB69-AC07 + D069-AC67 Change to Frog Mario(tm)
whenever you go to the map
8. CB69-AC07 + D969-AC67 Change to Tanooki Mario(tm)
whenever you go to the map
9. CB69-AC07 + D169-AC67 Change to Sledgehammer
Mario(tm) when you go to the map
10. D0A1-6C0A + E1A3-D60A All power-ups turn you into Shoe

Mario(tm)--MAY CAUSE SOME GRAPHICS TO MESS UP
WITH CODES 11 THRU 16, YOU STILL LOSE A LIFE FROM THE
COLLISION, THEN YOU'RE INVINCIBLE EXCEPT FROM FALLS
11. D4A8-6CAA Collisions turn you into Big Mario
12. D7A8-6CAA Collisions turn you into Fire Mario
13. D0A8-6CAA Collisions turn you into Raccoon Mario--can
make him get "tangled" in collisions--turn off
effects to get loose
14. D9A8-6CAA Collisions turn you into Frog Mario
15. D1A8-6CAA Collisions turn you into Tanooki Mario
16. D5A8-6CAA Collisions turn you into Sledgehammer Mario
17. C23B-680D After getting star, invincible until end of
level--MAY HAVE TO TURN OFF EFFECTS TO JUMP UP
18. DFBB-DBAF 1 life after continue
19. DBBB-DBAF 10 lives after continue
20. FBBB-DBAF 26 lives after continue
21. 74BB-DBAF 51 lives after continue
22. 17BB-DBAF 100 lives after continue
22. 82BB-0C6D Infinite lives
24. D93E-6C49 Gain lots of lives with each 5 coins (up to 99 lives)

FOR CODES 24 THRU 27, YOU MUST FIRST GET AT LEAST 100 COINS
25. D93E-6819 You only need 5 coins for a free extra life
26. DC3E-6819 You only need 10 coins for a free extra life
27. FB3E-6819 You only need 25 coins for a free extra life
28. 743E-6819 You only need 50 coins for a free extra life
29. AD3E-6801 Power jump
30. 863E-6801 Super jump
31. 8D3E-6801 Mega-jump
32. C63E-6801 Ultra power jump
33. DDA9-A603 Skywalking (stay up until you release the
jump button)
34. 6D3D-6619 Infinite time
35. D5D4-F36D Select any world for FILE A game--DOESN'T
WORK ON WORLD 8



Super Mario World 2: Yoshi's Island
1. C2EE-649F Infinite lives
2. C23F-ADDD Star timer doesn't decrease when hit
3. D9B7-0023 Start with 5 lives
4. DCB7-0023 Start with 10 lives
5. FBB7-0023 Start with 25 lives
6. 74B7-0023 Start with 50 lives
7. 17B7-0023 Start with 99 lives
8. DC36-010D Continue with 5 lives
9. FB36-010D Continue with 10 lives
10. 7436-010D Continue with 25 lives
11. 1736-010D Continue with 50 lives
12. 1736-010D Continue with 99 lives
13. CB69-006D + 3069-00AD All levels are completed with 100 points
14. CB8A-64D5 + 108A-6405 + 3C8A-6465 Always score 100 points
15. 1D26-AFA1 Power-ups don't get used up
16. C2C8-A465 red coins and hidden items are always revealed
17. D98A-AF7B Red stay on for over twice as long
18. DB8A-AF7B Red stay on for over four times as long
19. 5E8A-AF7B Red stay on for a very, very long time

Super Metroid
1. DD38-C4A8 Skip intro and start on Planet Zebes when
starting a new game
2. DDCF-4461 + 6DCC-47A1 Select area when loading a game
(press right on map screen to select)
3. C225-3005 No energy loss from enemies
4. C22A-456D Super jumps don't drain energy
5. C288-C5A7 Almost infinite missiles
6. C28A-C9D7 Almost infinite super missiles
7. 3CA4-450D Almost infinite super bombs
8. 62C5-14A6 Start with hyper gun in inventory


SAVE GAME MODIFICATION CODES (9 THRU 57) ONLY WORK FOR SAVED
GAME "A." A SAVED GAME MUST ALREADY EXIST-DO NOT TRY ON A
NEW GAME
9. FA68-4760 + DD6A-C7DF MASTER CODE-MUST BE USED WITH
CODES 10 THRU 57
10. E7D7-FAAD + DFD7-FA6D Start with about 500 energy tanks
11. 88D7-FAAD + D4D7-FA6D Start with about 700 energy tanks
12. 35D7-FAAD + D7D7-FA6D Start with about 1000 energy tanks
13. CED7-FAAD + D0D7-FA6D Start with about 1200 energy tanks
14. 28D7-FAAD + D9D7-FA6D Start with about 1500 energy tanks
15. DCD7-F26D Maximum missiles=10
16. FBD7-F26D Maximum missiles=25
17. 74D7-F26D Maximum missiles=50
18. 08D7-F26D Maximum missiles=75
19. 10D7-F26D Maximum missiles=100
20. 52D7-F26D Maximum missiles=125
21. B1D7-F26D Maximum missiles=150
22. CED7-F26D Maximum missiles=175
23. A6D7-F26D Maximum missiles=200
24. D9D7-F36D Maximum super missiles=5
25. DCD7-F36D Maximum super missiles=10
26. FBD7-F36D Maximum super missiles=25
27. 74D7-F36D Maximum super missiles=50
28. D9D7-FE6D Maximum super bombs=5
29. DCD7-FE6D Maximum super bombs=10
30. FBD7-FE6D Maximum super bombs=25
31. 74D7-FE6D Maximum super bombs=50
32. DDD0-FE6D Set hours played to 0 (for better ending)
33. FDDF-F2AD Add charge beam
34. DFDF-F26D Get wave beam
35. D7DF-F26D Get ice and wave beams
36. D5DF-F26D Get ice, wave, and spazer beam
37. DEDF-F26D Get ice, wave, spazer, and plasma beams
38. D0DF-FA6D Add ball
39. D9DF-FA6D Add ball and varia suit
40. D5DF-FA6D Add ball, varia suit, spring ball
41. 45DF-FA6D Add ball, varia suit, spring ball, gravity suit
42. 4EDF-FA6D Add ball, varia suit, spring ball, screw
attack, gravity suit
43. FDDF-FAAD Add bomb
44. 6DDF-FAAD + 6DDF-FA0D Add X-ray
45. ADDF-FAAD + ADDF-FA0D Add X-ray and grapple
46. BDDF-FAAD + BDDF-FA0D Add X-ray and bomb
47. 2DDF-FAAD + 2DDF-FA0D Add X-ray, grapple, bomb
48. FFDF-FAAD Add bomb and hi-jump boots
49. 7FDF-FAAD Add bomb, hi-jump boots and speed boots
50. 77DF-FAAD Add bomb, all boots
51. E7DF-FAAD + E7DF-FA0D Add all boots, bomb, grapple, X-ray
52. EED9-93DD Crateria is already mapped out
53. EED9-930D Brinstar is already mapped out
54. EED9-936D Norfair is already mapped out
55. EED9-93AD Wrecked ship is already mapped out
56. EED9-9EDD Maridia is already mapped out
57. EED9-9E0D Tourian is already mapped out

Super Ninja Boy
1. 822E-07B0 Protection from most hazards--makes some
side-view enemies invincible
2. EC81-AF69 Start with 250 cash
3. 6981-A4D9 Start with 40,960 cash
4. 1DAF-D4D6 Don't subtract money (must have enough to buy)
5. CB2F-A70C + 3C2F-A7AC + F02F-A76C All stats are 20
(attack, defense, energy, max HP, max NP)
6. CB2F-A70C + 3C2F-A7AC + 742F-A76C All stats for every
level are 50
7. CB2F-A70C + 3C2F-A7AC + 102F-A76C All stats for every
level are 100
8. CB2F-A70C + 3C2F-A7AC + EE2F-A76C All stats for every
level are 255
9. DF24-A4AC 1 experience point required for level 2
10. DF24-A76C 1 experience point required for level 3
11. DF27-AD0C 1 experience point required for level 4
12. DF27-AFDC 1 experience point required for level 5
13. DD61-D725 Don't subtract M's for ninja cyclone attack
14. DDA5-0421 Don't subtract M's for mighty balls attack
15. D437-6420 Skulls subtract 2 M's
16. DD37-6420 Skulls don't subtract an M
17. DD30-6720 M power-ups worth nothing (handicap)
18. D430-6720 M power-ups worth 2
19. D730-6720 M power-ups worth 3
20. D030-6720 M power-ups worth 4
21. D930-6720 M power-ups worth 5
22. F930-6720 M power-ups set to 15

Super Off Road: The Baja
1. 3CA0-CD6F Infinite nitros
2. DBB6-1FDF $9,000 for brakes
3. D4B6-1FDF $2,000 for brakes
4. DBB6-1F6F $9,000 for tires
5. D4B6-1F6F $2,000 for tires
6. D4B6-14DF $2,000 for shocks
7. DBB6-14DF $9,000 for shocks
8. D4B6-146F $2,000 for lights
9. DBB6-146F $9,000 for lights
10. D4B6-17DF $2,000 for engine
11. D0B6-17DF $4,000 for engine
12. C283-34D7 Indestructible engine
13. C28A-3D67 Indestructible shocks
14. C28C-3DD7 Indestructible tires
15. 1D81-37D7 Vehicle can take only about 60% damage
16. 7D81-37D7 Vehicle can take only about 35% damage

Super Punch-Out
1. C2A4 DFD4 Infinite energy from most punches
2. D9AD DDA4 Both fighters gain max energy after making a hit
3. C2AB DFDF Some special attacks don't hurt as much
4. CB34 AD07 + F834 AD67 + 3C34 ADA7 Always have K.O. punch
after first hit
5. C9E3 64DD Infinite match time
6. DDB7 0704 No rematches
7. D1B7 0704 Start with 5 rematches
8. DBB7 0704 Start with 8 rematches
9. C2B8 64A5 Infinite rematches
10. DFAB AFDD Most opponents stay down for the count
11. 49BC 6F6F Both players start with half energy
12. DFBC 6F6F Both players start with very little energy
13. DB8A D4A1 + D48A D7D1 + 3C8A D701 Start on world circuit

Super Return of the Jedi
1. DD82-C7B1 Start with 1 life
2. D082-C7B1 Start with 5 lives
3. DB82-C7B1 Start with 10 lives
4. F682-C7B1 Start with 25 lives
5. C230-CF0F Infinite lives
6. 1BBD-C703 + EEBD-C763 + EEBD-C7A3 Finish the 1st level
7. CB8E-3D21 + DF8E-3FF1 + DD8E-3F91 Start with low energy
8. CB8E-3D21 + DE8E-3FF1 + DD8E-3F91 Start with 1/4 energy
9. CB8E-3D21 + FD8E-3FF1 + DD8E-3F91 Start with 1/2 energy
10. CB8E-3D21 + FE8E-3FF1 + DD8E-3F91 Start with 3/4 energy
11. C234-34AA Infinite Force power
12. CB6E-4704 Always have shield
13. C222-3769 Once you have thermal detonator you keep it
14. C281-3DB9 Infinite Force power

Super Star Wars
1. DF35-CDA0 Start with 2 lives
2. D935-CDA0 Start with 6 lives
3. D535-CDA0 Start with 8 lives
4. DC35-CDA0 Start with 11 lives
5. DE35-CDA0 Start with 16 lives
6. FB35-CDA0 Start with 26 lives
7. 7435-CDA0 Start with 51 lives
8. 1735-CDA0 Start with 100 lives
9. C232-14D4 + CB6C-3767 Infinite lives
10. DD3B-C760 Start with no continues
11. D93B-C760 Start with 5 continues
12. D53B-C760 Start with 7 continues
13. DC3B-C760 Start with 10 continues
14. DE3B-C760 Start with 15 continues
15. FB3B-C760 Start with 25 continues
16. 743B-C760 Start with 50 continues
17. 173B-C760 Start with 99 continues
18. 4A21-14D5 Infinite continues
19. F435-CFA0 Start with 1/2 as much health as usual (easy level)
20. FD35-C400 Start with 1/2 as much health as usual (brave level)
21. D335-C4A0 Start with 1/2 as much health as usual (Jedi level)
22. 0635-CFA0 Start with twice as much health as usual (easy level)
23. 0D35-C400 Start with twice as much health as usual (brave level)
24. 7635-C4A0 Start with twice as much health as usual (Jedi level)
25. 1D34-C704 Protection against most damage
26. D43B-CF00 Small hearts restore half as much health as usual
(easy level)
27. DF3B-CFA0 Small hearts restore half as much health as usual
(brave level)

28. DF3B-C400 Small hearts restore half as much health as usual
(Jedi level)
29. D13B-CF00 Small hearts restore twice as much health as usual
(easy level)
30. D03B-CFA0 Small hearts restore twice as much health as usual
(brave level)
31. D03B-C400 Small hearts restore twice as much health as usual
(Jedi level)
32. DA3B-CF00 Small hearts restore 4 times as much health as usual
(easy level)
33. D63B-CFA0 Small hearts restore 4 times as much health as usual
(brave level)
34. D63B-C400 Small hearts restore 4 times as much health as usual
(Jedi level)
35. DDB0-C767 Begin the game with the lightsaber
36. DD88-37A5 Han Solo (tm) & Chewbacca (tm) begin with a blaster
37. D488-37A5 Han Solo & Chewbacca begin with a seeker gun
38. D788-37A5 Han Solo & Chewbacca begin with a rapid ion gun
39. D088-37A5 Han Solo & Chewbacca begin with a plasma gun
40. 553A-1764 Blaster power-ups remain after dying
41. DDB9-CF67 All 3 characters selectable at the beginning of the
game
42. DF67-4FAF + DF60-4D6F Only 1 Jawa (tm) needed to pass
landspeeder levels
43. D967-4FAF + D960-4D6F Only 5 Jawas needed to pass
landspeeder levels
44. DC67-4FAF + DC60-4D6F Only 10 Jawas needed to pass
landspeeder levels
45. FB67-4FAF + FB60-4D6F 25 Jawas needed to pass
landspeeder levels
46. 7467-4FAF + 7460-4D6F 50 Jawas needed to pass
landspeeder levels
47. F467-4D0F Start with half fuel on landspeeder levels
48. 0667-4D0F Start with double fuel on landspeeder levels-
-you can't tell how much you have, but it works
49. 6DA5-4D04 No fuel maximum (for fuel power-ups)--you
can't tell how much you have, but it works
50. 40A1-47D4 Fuel power-ups completely refill the
landspeeder

Super Strike Eagle
1. DD3F-0F61 Start with 0 chaff instead of 12
2. D13F-0F61 Start with 6 chaff instead of 12
3. 743F-0F61 Start with 50 chaff instead of 12
4. 173F-0F61 Start with 99 chaff instead of 12
5. 3C2A-4707 Infinite chaff
6. DD3F-04A1 Start with 0 flares instead of 12
7. D13F-04A1 Start with 6 flares instead of 12
8. 743F-04A1 Start with 50 flares instead of 12
9. 173F-04A1 Start with 99 flares instead of 12
10. 3C26-4FD7 Infinite flares
11. D437-0401 Start with 2 sidewinder missiles instead of 12
12. FB37-0401 Start with 25 sidewinder missiles instead of 12
13. 7437-0401 Start with 50 sidewinder missiles instead of 12
14. 1737-0401 Start with 99 sidewinder missiles instead of 12
15. C92F-44A7 Infinite sidewinder missiles
16. 0D3D-0701 Start with less fuel
17. C9BD-47A4 Infinite fuel
18. 82CD-3FD7 Infinite maverick missiles
19. DD2A-3D64 Infinite ammo--air-to-air mode
20. DC2A-3D64 Use up ammo faster--air-to-air mode

Super The Empire Strikes Back
1. 6DE9-47AF Infinite thermal detonators
2. 6D23-47F9 Start with all force abilities
3. C229-14F9 Elevation & Freeze don't drain force bar
4. DDCC-1DDA Saber control doesn't drain force bar
5. C22F-C7F9 Mind control, Slow, Deflect, and Invisible
don't drain force bar
6. C238-C70F Infinite lives
7. DF21-C465 Continue with 2 lives on Easy
8. D921-C465 Continue with 6 lives on Easy
9. F021-C465 Continue with 21 lives on Easy
10. 7421-C465 Continue with 51 lives on Easy
11. DF21-C7D5 Start with 2 lives on Brave
12. D921-C7D5 Start with 6 lives on Brave
13. F021-C7D5 Start with 21 lives on Brave
14. 1721-C7D5 Start with 100 lives on Brave
15. DF21-C765 Continue with 2 lives on Jedi(tm)
16. D921-C765 Continue with 6 lives on Jedi
17. F021-C765 Continue with 21 lives on Jedi
18. 1721-C765 Continue with 100 lives on Jedi
19. F425-CDD5 Start with 1/2 as much health on Easy
20. F625-CDD5 Start with 3/4 as much health on Easy
21. 4C25-CDD5 Start with more health on Easy
22. 7D25-CDD5 Start with much more health on Easy
23. 0025-CDD5 Start with maximum health on Easy
24. FD25-CD65 Start with 1/2 as much health on Brave
25. F625-CD65 Start with 3/4 as much health on Brave
26. 4C25-CD65 Start with more health on Brave
27. 7D25-CD65 Start with much more health on Brave
28. 0025-CD65 Start with maximum health on Brave
29. D325-CFD5 Start with half as much health on Jedi
30. F925-CFD5 Start with 3/4 as much health on Jedi
31. 483F-376F Almost invincible--except spikes (works for enemy too)
32. DD2C-CDA5 Start with no continues
33. DF2C-CDA5 Start with 1 continue
34. D92C-CDA5 Start with 5 continues
35. DB2C-CDA5 Start with 9 continues
36. C229-4DD1 Infinite continues
37. 4D20-CF2F Tauntaun(tm) starts with 1/2x usual health
38. 7D20-CF2F Tauntaun starts with 3/4x usual health
39. 0020-CF2F Tauntaun starts with a little more health than usual
40. 622C-47D0 Start with Flame gun--1st life only
41. C238-CD6F Keep gun power-ups after dying
42. DD81-3DD4 Shield power-ups don't last as long
43. D481-3DD4 Shield power-ups last longer
44. D781-3DD4 Shield power-ups last much longer
45. DE81-3DD4 Shield power-ups last a very long time
46. D484-37A4 Health sword power-ups add 1/2 as much
47. D684-37A4 Health sword power-ups add 2x as much
48. FD84-37A4 Health sword power-ups add 4x as much
49. F68B-3764 Force orbs add 1/2 as much
50. 1D8B-3764 Force orbs add 2x as much
51. EE8B-3764 Force orbs fill force bar
52. DF2B-C465 Small hearts heal less on Easy
53. D12B-C465 Small hearts heal 2x as much on Easy
54. DA2B-C465 Small hearts heal 4x as much on Easy
55. 4D2B-C465 Small hearts heal very much on Easy
56. 002B-C465 Small hearts heal completely on Easy
57. DF2B-C7D5 Small hearts heal less on Brave level
58. D02B-C7D5 Small hearts heal 2x as much on Brave
59. D62B-C7D5 Small hearts heal 4x as much on Brave
60. 4D2B-C7D5 Small hearts heal very much on Brave
61. 002B-C7D5 Small hearts heal completely on Brave
62. DF2B-C765 Small hearts heal less on Jedi level
63. D02B-C765 Small hearts heal 2x as much on Jedi
64. D62B-C765 Small hearts heal 4x as much on Jedi
65. 4D2B-C765 Small hearts heal very much on Jedi
66. 002B-C765 Small hearts heal completely on Jedi
67. 3C8D-3D04 Big hearts heal 1/2 your health instead of 1/4
68. DC8D-3D04 Big hearts heal completely
69. D469-1707 Start on level 1-2
70. D169-1707 Start on level 1-3
71. D769-1707 Start on level 1-4
72. D969-1707 Start on level 1-5
73. D069-1707 Start on level 1-6
74. DB69-1707 Start on level 1-7
75. F969-1707 Start on level 1-8
76. D569-1707 Start on level 1-10
77. D369-17D7 + DC69-1707 Start on Hoth(tm) 3D level
78. D669-1707 Start on level 1-11
79. F469-17D7 + DD69-1707 Start on Asteroids level
80. DA69-1707 Start on level 3-1
81. D269-1707 Start on level 3-2
82. D369-1707 Start on level 3-3
83. D369-17D7 + FC69-1707 Start on Cloud City(tm) 3D level
84. DE69-1707 Start on level 4-2
85. F769-1707 Start on level 4-3
86. F469-1707 Start on level 4-4
87. FD69-1707 Start on level 4-5
88. F569-1707 Start on level 4-6
89. F669-1707 Start on level 4-7
90. F169-1707 Start on Darth Vader(tm) level

Super Turrican
1. DD61-6D0D Start with 1 life--Normal/Hard only
2. DF61-6D0D Start with 2 lives--Normal/Hard only
3. D061-6D0D Start with 5 lives--Normal/Hard only
4. DB61-6D0D Start with 10 lives--Normal/Hard only
5. F661-6D0D Start with 25 lives--Normal/Hard only
6. 7F61-6D0D Start with 50 lives--Normal/Hard only
7. 1461-6D0D Start with 99 lives--Normal/Hard only
8. C22D-ADDF Infinite lives
9. DF6F-6DDD Start with 1 continue--Easy/Normal only
10. D46F-6DDD Start with 2 continues--Easy/Normal only
11. D96F-6DDD Start with 5 continues--Easy/Normal only

WITH CODES 12 THRU 15, IF YOU HAVE OVER 10 CONTINUES, IT
DOESN'T SHOW
12. DC6F-6DDD Start with 10 continues--Easy/Normal only
13. FB6F-6DDD Start with 25 continues--Easy/Normal only
14. 746F-6DDD Start with 50 continues--Easy/Normal only
15. 176F-6DDD Start with 99 continues--Easy/Normal only
16. C266-DD6F Infinite continues
17. D083-6D0D+ Start with all weapons at maximum
BA83-67DD power (4 power-ups)
18. 6D22-640F+ Don't decrease weapon
F122-646F power after dying
19. DF83-6D0D Start with blue weapon--DON'T USE WITH CODE 17
20. D483-6D0D Start with yellow weapon--DON'T USE WITH CODE 17
21. 4A82-AF0D Never change weapon type (use with Code 19 or 20
for blue or yellow, or by itself for red)
22. C22D-0404 Infinite wheel time
23. C226-DDD4 Invincibility (falling in a hole still kills you)
24. 6D28-ADDF Level timer doesn't count down (infinite time)
25. DD8E-6DDD Start with no "smart lines"
26. DF8E-6DDD Start with 1 "smart line"
27. D48E-6DDD Start with 2 "smart lines"
28. D08E-6DDD Start with 4 "smart lines"--only 3 shown at once
29. D98E-6DDD Start with 5 "smart lines"--only 3 shown at once
30. DC8E-6DDD Start with 10 "smart lines"--only 3 shown at once
31. FB8E-6DDD Start with 25 "smart lines"--only 3 shown at once
32. 748E-6DDD Start with 50 "smart lines"--only 3 shown at once
33. 178E-6DDD Start with 99 "smart lines"--only 3 shown at once
34. C226-D704 Infinite "smart lines"
35. D46D-64DD Start on level 2
36. D76D-64DD Start on level 3
37. D06D-64DD Start on level 4
38. D96D-64DD Start on level 5
39. D16D-64DD Start on level 6
40. D56D-64DD Start on level 7
41. D66D-64DD Start on level 8
42. DB6D-64DD Start on level 9
43. DC6D-64DD Start on level 10
44. D86D-64DD Start on level 11
45. DA6D-64DD Start on level 12

Super Turrican 2
1. DDC3-1D05 Start with 0 bombs
2. DFC3-1D05 Start with 1 bomb
3. D9C3-1D05 Start with 5 bombs
4. DCC3-1D05 Start with 10 bombs
5. DDC3-1FA5 Start with 1 life
6. D0C3-1FA5 Start with 5 lives
7. DBC3-1FA5 Start with 10 lives
8. D3C3-1FA5 Start with 15 lives
9. DFC3-1705 Start your first life with very little energy
10. D7C3-1705 Start your first life with 1/4 energy
11. D5C3-1705 Start your first life with 1/2 energy
12. DCC3-1705 Start your first life with 3/4 energy
13. DFC3-34A7 Start all lives after your first with very little energy
14. D7C3-34A7 Start all lives after your first with 1/4 energy
15. D5C3-34A7 Start all lives after your first with 1/2 energy
16. DCC3-34A7 Start all lives after your first with 3/4 energy
17. C2C6-1FD7 Almost infinite energy
18. C266-44A5 Infinite smart bombs
19. C2C5-37A7 Almost infinite lives unless you fall off screen
20. C2CD-3FA6 Can't pick up anymore smart bombs
21. D0A7-37D7 Weapon powerups give you full power
22. D4A0-34A7 Start with flame thrower
23. 82C1-4FAF Infinite energy wheel energy
24. D7BC-3F6F Start with very little energy wheel energy
25. D8BC-3F6F Start with 1/4 energy wheel energy
26. F9BC-3F6F Start with 1/2 energy wheel energy
27. 44BC-3F6F Start with 3/4 energy wheel energy
28. C2C5-CF66 Hearts are worth nothing
29. C28C-C400 Infinite time






Super Valis 4
1. 042C-ADD7 Allows you to select easy mode on the
options screen
2. DD66-A7A7 Infinite usage for all special attacks
3. C2AA-0DAF Protection from most enemy attacks
4. F684-0F0D Heart worth more
5. 4684-0F0D Heart worth much more

DON'T COMBINE ANY OF CODES 6 THRU 12. ALSO, YOU DO NOT HAVE TO
HAVE ANY ITEMS FOR THE CODES TO WORK
6. CB62-6767 + D762-67A7 Item is always search
7. CB62-6767 + DF62-67A7 Item is always three-way beam
8. CB62-6767 + D462-67A7 Item is always bomber
9. CB62-6767 + D062-67A7 Item is always homing
10. CB62-6767 + D962-67A7 Item is always heart
11. CB62-6767 + D162-67A7 Item is always armor
12. 826F-A467 Selecting an item does not remove it from the
menu of available items

Taz-Mania
CODES 1 THRU 4 DO NOT GIVE YOU MORE POINTS--THEY JUST REDUCE
THE NUMBER OF KIWIS NEEDED TO ADVANCE
1. E389-319C Each kiwi worth 2
2. EA89-319C Each kiwi worth 4
3. E889-319C Each kiwi worth 5
4. EB89-319C Each kiwi worth 7
5. 6089-319C Advance to next level after getting 1 kiwi

WHEN USING CODES 6 THRU 23, YOU WILL HAVE NO CONTINUES
6. 4A36-1140 + 7D36-1110 + DF3F-15C0 Start on act 1, level 2
7. 4A36-1140 + 7D36-1110 + D43F-15C0 Start on act 1, level 3
8. 4A36-1140 + 7D36-1110 Start on act 1 bonus level
9. 4A36-1140 + 7D36-1110 + D03F-15C0 Start on act 2, level 1
10. 4A36-1140 + 7D36-1110 + D93F-15C0 Start on act 2, level 2
11. 4A36-1140 + 7D36-1110 + D13F-15C0 Start on act 2, level 3
12. 4A36-1140 + 7D36-1110 + D53F-15C0 Start on act 2 bonus level
13. 4A36-1140 + 7D36-1110 + D63F-15C0 Start on act 3, level 1
14. 4A36-1140 + 7D36-1110 + DB3F-15C0 Start on act 3, level 2
15. 4A36-1140 + 7D36-1110 + DC3F-15C0 Start on act 3, level 3
16. 4A36-1140 + 7D36-1110 + D83F-15C0 Start on act 3 bonus level
17. 4A36-1140 + 7D36-1110 + DA3F-15C0 Start on act 4, level 1
18. 4A36-1140 + 7D36-1110 + D23F-15C0 Start on act 4, level 2
19. 4A36-1140 + 7D36-1110 + D33F-15C0 Start on act 4, level 3
20. 4A36-1140 + 7D36-1110 + DE3F-15C0 Start on act 4 bonus level
21. 4A36-1140 + 7D36-1110 + FD3F-15C0 Start on act 5, level 1
22. 4A36-1140 + 7D36-1110 + FF3F-15C0 Start on act 5, level 2
23. 4A36-1140 + 7D36-1110 + F43F-15C0 Start on act 5, level 3

DONT COMBINE ANY OF CODES 24 THRU 30 WITH ANY OF CODES 6 THRU 23
24. DF3F-15C0 Start with 1 continue instead of 3
25. D93F-15C0 Start with 5 continues
26. D53F-15C0 Start with 7 continues
27. DB3F-15C0 Start with 9 continues
28. 743F-15C0 Start with 50 continues
29. 173F-15C0 Start with 99 continues
30. C238-1140 Infinite continues

WITH CODE 31, TIMER WILL RUN DOWN BUT WILL RESET. SWITCH OFF
EFFECTS TO COMPLETE BONUS STAGE AND GO ON
31. DD3B-C0C0 Infinite time
32. D035-C540 Faster timer
33. DF64-41C0 You have 1 minute to complete act 1, level 1
34. D964-41C0 You have 5 minutes to complete act 1, level 1

WITH CODES 35 THRU 39, THE GRAPHIC WILL SHOW +10, BUT THE
CODES WORK
35. DD30-C910 Red bird worth 0 seconds instead of 10
36. D430-C910 Red bird worth 20 seconds
37. D730-C910 Red bird worth 30 seconds
38. D030-C910 Red bird worth 40 seconds
39. D930-C910 Red bird worth 50 seconds
40. D522-3545 Start with 1/4 normal health
41. DE22-3545 Start with 1/2 normal health
42. F922-3545 Start with 3/4 normal health
43. C935-40C0 Infinite health

Tecmo Super Bowl
1. DD66-14AC Player 1 touchdowns worth 0 points
2. D766-14AC Player 1 touchdowns worth 3 points
3. D966-14AC Player 1 touchdowns worth 5 points
4. D666-14AC Player 1 touchdowns worth 8 points
5. DD61-34DC Player 1 extra points worth 0 points
6. D761-34DC Player 1 extra points worth 3 points
7. D961-34DC Player 1 extra points worth 5 points
8. DB61-34DC Player 1 extra points worth 9 points
9. DD63-37AB Player 1 field goals worth 0 points
10. DF63-37AB Player 1 field goals worth 1 points
11. D963-37AB Player 1 field goals worth 5 points
12. DB63-37AB Player 1 field goals worth 9 points
13. DDB0-17AB Player 1 safeties worth 0 points
14. DFB0-17AB Player 1 safeties worth 1 points
15. D9B0-17AB Player 1 safeties worth 5 points
16. DBB0-17AB Player 1 safeties worth 9 points
17. DDCE-34A8 + DDBB-176B Player 2 touchdowns worth 0 points
18. D7CE-34A8 + D7BB-176B Player 2 touchdowns worth 3 points
19. D9CE-34A8 + D9BB-176B Player 2 touchdowns worth 5 points
20. DBCE-34A8 + DBBB-176B Player 2 touchdowns worth 9 points
21. DDB5-34AB Player 2 extra points worth 0 points
22. D7B5-34AB Player 2 extra points worth 3 points
23. D9B5-34AB Player 2 extra points worth 5 points
24. DBB5-34AB Player 2 extra points worth 9 points
25. DDBD-4DDB Player 2 field goals worth 0 points
26. DFBD-4DDB Player 2 field goals worth 1 points
27. D9BD-4DDB Player 2 field goals worth 5 points
28. DBBD-4DDB Player 2 field goals worth 9 points
29. DD67-17DC Player 2 safeties worth 0 points
30. DF67-17DC Player 2 safeties worth 1 points
31. D967-17DC Player 2 safeties worth 5 points
32. DB67-17DC Player 2 safeties worth 9 points
33. DDA5-1F2D Both players get 0 timeouts for the first half
34. D4A5-1F2D Both players get 2 timeouts for the first half
35. D5A5-1F2D Both players get 7 timeouts for the first half
36. DBA5-1F2D Both players get 9 timeouts for the first half
37. 10A5-14FD Player 1 gets 0 timeouts for the first half
38. 10A5-14BD Player 2 gets 0 timeouts for the first half
39. DDAA-14FD Both players get 0 timeouts for the second half
40. D4AA-14FD Both players get 2 timeouts for the second half
41. D5AA-14FD Both players get 7 timeouts for the second half
42. DBAA-14FD Both players get 9 timeouts for the second half
43. 10AA-149D Player 1 gets 0 timeouts for the second half
44. 10AA-142D Player 2 gets 0 timeouts for the second half
45. C9AA-149D Player 1's timeouts are not reset at half-time
46. C9AA-142D Player 2's timeouts are not reset at half-time
47. DFBA-170C 1 play to get a 1st down
48. D4BA-170C 2 plays to get a 1st down
49. D7BA-170C 3 plays to get a 1st down
50. D9BA-170C 5 plays to get a 1st down
51. D5BA-170C 7 plays to get a 1st down
52. C9BA-14DC Always 1st down

Terminator 2: The Arcade Game
1. DD2A-476B Infinite missiles--player 1
2. DD2E-4DDB Infinite missiles--player 2
3. 6D33-47D6 Infinite energy--player 1
4. 6D3F-1DA6 Infinite energy--player 2
5. 5E27-44A7 Shields lasts longer
6. D62B-4F67 Plasma Pulse Energizer lasts longer--player 1
7. D628-47D7 Plasma Pulse Energizer lasts longer--player 2
8. C267-47A5 Keep P.P.E. for that level once picked up--P1
9. C260-4765 Keep P.P.E. for that level once picked up--P2
10. D12D-4707 Get 6 missiles for each 1--player 1
11. DB2D-4707 Get 9 missiles for each 1--player 1
12. D124-4D67 Get 6 missiles for each 1--player 2
13. DB24-4D67 Get 6 missiles for each 1--player 2
14. C9B7-1407 Infinite gunpower--player 1
15. C9B9-17D7 Infinite gunpower--player 2
16. FDB3-476F Gunpower replenishes slower--player 1
17. FDB0-1F0F Gunpower replenishes slower--player 2
18. FD3E-C7A3 10 credits
19. F93E-C7A3 15 credits
20. 4D3E-C7A3 20 credits
21. D12B-44A7 P.P.E. does extra damage--player 1
22. F42B-44A7 P.P.E. does massive damage--player 1













The Terminator
1. DCAB-A7FC 10 grenades on pick-up
2. D4AB-A7FC 2 grenades on pick-up
3. 4AA3-0F96 Infinite grenades
4. C2A5-0D98 Infinite missiles
5. C28F-042C Infinite energy--not on car stages
6. C286-17DD Infinite lives--not on car stages
7. EE81-0D9C Longer invulnerability after being hit
8. FE81-0D9C Shorter invulnerability after being hit
9. DBA2-C4AF Start with 9 lives
10. DFA2-C4AF Start with 1 life
11. 4AA9-04F6 Don't lose grenades on dying
12. 4AA9-0F96 Don't lose missiles on dying
13. D7A9-0D96 Get rapid fire on dying
14. D767-CFAD Start with rapid fire

Tetris And Dr. Mario
1. 6DB4-1F65 Level never increases
2. DFB4-1405 After the first level your level increases every
line
3. CBB7-C460 + D4B7-C4A0 + DDB7-C7D0 The same peice always drops
4. CBB2-3DA9 + DCB2-3FD9 + 3CB2-3F09 Always at high speed
Dr. Mario(tm)
5. CBC9-4466 + DCC9-44A6 + 3CC9-47D6 The same peice always drops-
until you hit the change button
6. CB67-37DC + DC67-370C + 3C67-376C The same peice always drops

Timeslip
1. CD24 67A7 + CD24 6467 Keep gun power-ups after dying
2. EE6B 670D Start with 16 lives
3. C22E 04A7 Infinite lives
4. C2B7 6DD0 Infinite energy
5. DE2E 0F67 Start with 4 energy-after 1st life
6. D52E 0F67 Start with 3 energy-after 1st life
7. DE6C 6F0D Start with 4 energy-1st life
8. D56C 6F0D Start with 3 energy-1st life
9. 3CC2-D769 Invincibility
10. 6DB7 6460 Flash 2x longer when hit
11. FDB7 6460 Barely flash at all
12. C26F 6FD1 + C26C 07A1 + C26F ADD1 + C26C 0FA1 Fewer enemies

Tiny Toon Adventures: Buster Busts Loose
1. DF6F-14DF Start with 1 life
2. D96F-14DF Start with 5 lives
3. FD6F-14DF Start with 10 lives
4. 496F-14DF Start with 25 lives
5. 9D6F-14DF Start with 50 lives
6. BB6F-14DF Start with 99 lives
7. DFC0-CFAF Continue with 1 life
8. D9C0-CFAF Continue with 5 lives
9. FDC0-CFAF Continue with 10 lives
10. 49C0-CFAF Continue with 25 lives
11. 9DC0-CFAF Continue with 50 lives
12. BBC0-CFAF Continue with 99 lives
13. DD34-37D7 Infinite lives--except football level
14. DDC0-3F07 Infinite lives--football level
15. DD6D-47D0 Start with no continues on normal level--
handicap
16. D56D-47D0 Start with 7 continues on normal level
17. DB6D-47D0 Start with 9 continues on normal level
18. DD6D-4700 Start with no continues on challenge level
19. D96D-4700 Start with 5 continues on challenge level
20. D56D-4700 Start with 7 continues on challenge level
21. DB6D-4700 Start with 9 continues on challenge level
22. DFCD-4FAF Start with 1 heart on Children or Normal
difficulty levels--DON'T PICK CHALLENGE LEVEL
23. D0CD-4FAF Start with 4 hearts on Children or Normal
difficulty levels, 2 on Challenge
24. D9CD-4FAF Start with 5 hearts on Children or Normal
difficulty levels, 3 on Challenge
25. 3CE9-448A Infinite health (when hit, a fake empty heart
appears)
26. D184-C4A1 5 heart maximum on challenge level
27. C927-47AD Dash meter doesn't go down
28. D46B-CFAF 1-up gives 2 free guys--not on mystery
weight challenge level, or if you get 1-up by
collecting stars
29. D43E-C48E Small star worth 2 stars
30. D93E-C48E Small star worth 5 stars
31. FD3E-C48E Small star worth 10 stars
32. DF64-14AA Gold Gogo Dodo Trophy(tm) lasts 1/2 as long
33. D064-14AA Gold Gogo Dodo Trophy lasts 2x as long
34. C9CE-1F0F Choose bonus level after completing a level
35. 7036-C001 Passwords work on any difficulty level (not
just Children level)

TMNT: Tournament Fighters
1. DCCA-1405 Leonardo(tm) is replaced by Rat King(tm)
2. D8CA-1405 Leonardo is replaced by Karai(tm)
3. DCCA-14A5 Raphael(tm) is replaced by Rat King
4. D8CA-14A5 Raphael is replaced by Karai
5. DCCA-1705 Donatello(tm) is replaced by Rat King
6. D8CA-1705 Donatello is replaced by Karai
7. F6E9-3D25 Both players start with 1/4 health
8. 7DE9-3D25 Both players start with 1/2 health
9. 06E9-3D25 Both players start with 3/4 health
10. DDB1-CF60 Start with no continues (leave menu option on 3)
11. D4B1-CF60 Start with 1 continue
12. D0B1-CF60 Start with 3 continues
13. D1B1-CF60 Start with 5 continues
14. D6B1-CF60 Start with 7 continues
15. 82A6-4FA4 Automatic and infinite continues

FOR CODES 16 THRU 19, LEAVE MENU OPTION ON 60
16. FD86-4F00 Matches are 10 seconds long
17. F986-4F00 Matches are 15 seconds long
18. 4D86-4F00 Matches are 20 seconds long
19. 5986-4F00 Matches are 75 seconds long



DON'T COMBINE CODES 20 THRU 23 WITH CODES 26 THRU 28
20. DFCA-44A3 Ultimate attack can be done any time the bar
isn't empty
21. F0CA-44A3 Ultimate attack can be done with about 1/4 energy
22. 46CA-44A3 Ultimate attack can be done with about 1/2 energy
23. 7ACA-44A3 Ultimate attack can be done with about 3/4 energy
24. DDC1-1D03 Energy bar doesn't go down over time
25. D4C1-1D03 Energy bar goes down twice as fast
26. F0C3-4463 After doing an ultimate attack, energy bar
goes to about 1/4
27. 46C3-4463 After doing an ultimate attack, energy bar
goes to about 1/2
28. 7AC3-4463 After doing an ultimate attack, energy bar
goes to about 3/4

Top Gear 2
1 DD2A-4D6D Start with no nitros instead of 6
2 D42A-4D6D Start with 2 nitros
3 D02A-4D6D Start with 4 nitros
4 D62A-4D6D Start with 8 nitros
5 DC2A-4D6D Start with 10 nitros
6 C267-CD07 Infinite nitros for Player 1
7 C2CB-CF0F Infinite nitros for Player 2
8 C9BD-1F04 Fuel never runs out

AFTER WINNING A RACE, MONEY AND POINT DISPLAYS WILL SHOW THE
OLD VALUE BUT MONEY AND POINT TOTALS WILL BE UPDATED
PROPERLY
9 7430-398E 1st place gives $50,000 instead of $10,000
10 7430-317E 2nd place gives $50,000 instead of $6,000
11 7430-318E 3rd place gives $50,000 instead of $4,000
12 7430-357E 4th place gives $50,000 instead of $3,000
13 7430-358E 5th place gives $50,000 instead of $2,000
14 7439-307E 6th place gives $50,000 instead of $1,000
15 7439-308E 7th place gives $50,000 instead of $0
16 7439-397E 8th place gives $50,000 instead of $0
17 7439-398E 9th place gives $50,000 instead of $0
18 7439-317E 10th place gives $50,000 instead of $0
29 F039-355A 1st place is worth 20 points instead of 10
30 F039-35EA 2nd place is worth 20 points instead of 6
31 F031-305A 3rd place is worth 20 points instead of 4
32 F031-30EA 4th place is worth 20 points instead of 3
33 F031-395A 5th place is worth 20 points instead of 2
34 F031-39EA 6th place is worth 20 points instead of 1
35 F031-315A 7th place is worth 20 points instead of 0
36 F031-31EA 8th place is worth 20 points instead of 0
37 F031-355A 9th place is worth 20 points instead of 0
38 F031-35EA 10th place is worth 20 points instead of 0
49 0BC4-49EE + 52C3-3083 Everything is free (must have enough to buy)
50 DFC5-405E 2nd engine costs $1K instead of $30K
51 DEC5-405E 2nd engine costs $15K instead of $30K
52 DFC5-40EE 3rd engine costs $1K instead of $50K
53 FBC5-40EE 3rd engine costs $25K instead of $50K
54 DFC5-495E 4th engine costs $1K instead of $80K
55 46C5-495E 4th engine costs $40K instead of $80K
56 DDC5-415E 2nd wet tires are free
57 DDC5-41EE 3rd wet tires are free
58 DDC5-455E 4th wet tires are free
59 DDC6-405E 2nd dry tires are free
60 DDC6-40EE 3rd dry tires are free
61 DDC6-495E 4th dry tires are free
62 DFC6-415E 2nd gear box costs $1K instead of $10K
63 D9C6-415E 2nd gear box costs $5K instead of $10K
64 DFC6-41EE 3rd gear box costs $1K instead of $30K
65 DEC6-41EE 3rd gear box costs $15K instead of $30K
66 DFC6-455E 4th gear box costs $1K instead of $50K
67 FBC6-455E 4th gear box costs $25K instead of $50K
68 DFCB-405E 2nd nitro costs $1K instead of $5K
69 D4CB-405E 2nd nitro costs $2K instead of $5K
70 DFCB-40EE 3rd nitro costs $1K instead of $15K
71 D5CB-40EE 3rd nitro costs $7K instead of $15K
72 DFCB-495E 4th nitro costs $1K instead of $30K
73 DECB-495E 4th nitro costs $15K instead of $30K
74 DFCC-405E 2nd side armor costs $1K instead of $5K
75 D4CC-405E 2nd side armor costs $2K instead of $5K
76 DFCC-40EE 3rd side armor costs $1K instead of $10K
77 D9CC-40EE 3rd side armor costs $5K instead of $10K
78 DFCC-495E 4th side armor costs $1K instead of $20K
79 DCCC-495E 4th side armor costs $10K instead of $20K
80 DFCC-415E 2nd rear armor costs $1K instead of $5K
81 D4CC-415E 2nd rear armor costs $2K instead of $5K
82 DFCC-41EE 3rd rear armor costs $1K instead of $10K
83 D9CC-41EE 3rd rear armor costs $5K instead of $10K
84 DFCC-455E 4th rear armor costs $1K instead of $20K
85 DCCC-455E 4th rear armor costs $10K instead of $20K
86 DFC8-405E 2nd front armor costs $1K instead of $5K
87 D4C8-405E 2nd front armor costs $2K instead of $5K
88 DFC8-40EE 3rd front armor costs $1K instead of $10K
89 D9C8-40EE 3rd front armor costs $5K instead of $10K
90 DFC8-495E 4th front armor costs $1K instead of $20K
91 DCC8-495E 4th front armor costs $10K instead of $20K

Total Carnage
1 DFC3-44D2 Start with 2 lives
2 DBC3-44D2 Start with 10 lives
3 DFCD-1DD2 + 40B5-1DD4 Start with 1 time bomb
4 DBCD-1DD2 Start with 9 time bombs
5 DFBC-47D4 Join in with 2 lives and 3 time bombs
6 DBBC-47D4 Join in with 10 lives and 9 time bombs
7 C932-341E Infinite lives
8 4029-3F12 Infinite time bombs
9 D6B3-C764 Shields last longer
10 DDB3-C764 Shields don't last last as long
11 6D27-441E Immune to damage from enemy
12 C930-4D4A Weapons don't run out until you die or change weapons






Toy Story
1. CEB9-3914 Infinite lives
2. C2B7-3914 Invincible
3. D63D-C7BA Start with 5 more lives than usual
4. DE3D-C7BA Start with 10 more lives than usual
5. F33D-C7BA Start with 25 more lives than usual
6. 753D-C7BA Start with 50 more lives than usual
7. DFA6-3DC4 Start on level 2
8. D4A6-3DC4 Start on level 3
9. D7A6-3DC4 Start on level 4
10. D0A6-3DC4 Start on level 5
11. D9A6-3DC4 Start on level 6
12. D1A6-3DC4 Start on level 7
13. D5A6-3DC4 Start on level 8
14. D6A6-3DC4 Start on level 9
15. DBA6-3DC4 Start on level 10
16. DCA6-3DC4 Start on level 11
17. D8A6-3DC4 Start on level 12
18. DAA6-3DC4 Start on level 13
19. D2A6-3DC4 Start on level 14
20. D3A6-3DC4 Start on level 15
21. DEA6-3DC4 Start on level 16
22. FDA6-3DC4 Start on level 17

Toys
1. C261-3D7B Infinite lives
2. DF2D-37AC Start with 1 life
3. DB2D-37AC Start with 9 lives
4. C2B6-3F5C + C2A4-3F8C Protection against most hazards
5. DC85-4D34 Fewer toys gained from floor boxes
6. 1EB5-4D34 + EEB5-440F More toys gained from floor boxes
7. 7985-4D34 + EEB5-440F Lots more toys gained from floor boxes
8. DC69-CF47 Fewer toys gained from carousel
9. 7969-CF47 More toys gained from carousel
10. 1E69-CF47 Lots more toys gained from carousel

Tuff E Nuff
1. 6D65-14D4 Each round is 80 seconds
2. 1D65-14D4 Each round is 60 seconds
3. 0D65-14D4 Each round is 40 seconds
4. 4D65-14D4 Each round is 20 seconds
5. DDAE-CDA5 Allows you to select same player vs. same
player in a 1-player vs. 2-player game (must
select 2nd player using right button, not left)
6. EEA3-C7A1 Allows you to select any character in a vs.
computer game.
7. F1CE-1FD9 Start with 1/4 health--player 1 only
8. 4ACE-1FD9 Start with 1/2 health--player 1 only
9. 04CE-1FD9 Start with 3/4 health--player 1 only

USE CODES 10 THRU 18 FOR PRACTICE ONLY. YOU GO BACK TO THE
LEVEL 1 AFTER COMPLETING THE SELECTED LEVEL. ALSO, IGNORE
LEVEL INDICATION
10. D066-446F Play stage 2 in story
11. D166-446F Play stage 3 in story
12. D666-446F Play stage 4 in story
13. DC66-446F Play stage 5 in story
14. DA66-446F Play stage 6 in story
15. D366-446F Play stage 7 in story
16. FD66-446F Play stage 8 in story
17. F466-446F Play stage 9 in story
18. F066-446F Play final stage in story

FOR CODES 19 THRU 41, SUBSTITUTE "DD" FOR THE 1ST 2
CHARACTERS OF THE CODE TO DO NO DAMAGE--MAY NOT WORK RIGHT
IN ALL CASES. SUBSTITUTE "55" TO WIN WITH ONE HIT--MAY NOT
WORK RIGHT IN ALL CASES. FOR "NO DAMAGE" CODES, A FIGHTER MAY
TAKE DAMAGE IF HE BLOCKS
19. F62E-46F3 Syoh(tm) and Zazi(tm)'s High Fist Thrust(tm)
does more damage
20. 4024-3BF3 Syoh and Zazi's Sliding Heel Kick(tm) does
more damage
21. 402F-16FE Syoh and Zazi's Big Head Thrust Punch(tm)
does more damage--from close up only
22. DD2F-16FE Syoh and Zazi's Big Head Thrust Punch does no
damage
23. 4020-CCBE Syoh and Zazi's Flying Side Kick(tm) does
more damage--from close up only
24. 4030-1B9A Syoh and Zazi's Ball of Energy(tm) does more
damage
25. 4C2E-1B2E Syoh and Zazi's Palm Hit Drop(tm) does more
damage
26. 403D-3CFA Zazi's Blue Thunder Punch(tm) and Syoh's
Dragon Blade(tm) does more damage
27. F322-3617 Kotono(tm)'s Straight Line Slash(tm) does
more damage
28. F623-CC17 Kotono's Sweeping Knee Kick(tm) does more
damage
29. F339-3614 Kotono's Flying Swallow Double Drop(tm)
does more damage
30. F624-3C37 Kotono's Flying Side Kick does more damage
31. F332-3B44 Kotono's Flying Swallow Point Break(tm) does
more damage
32. F33E-1C3F Kotono's Drawn Sword Mist Slash(tm) does
more damage
33. F633-3B14 Kotono's Double Edge(tm) does more damage
34. 403B-364F Kotono's Special Kick does more damage
35. 4C3B-4BC9 Vortz(tm)'s Middle Kick does more damage
36. F630-4B49 Vortz's Low Kick does more damage
37. 4C3C-3830 Vortz's Low Aerial Drop Kick(tm) does more
damage
38. 4031-CB10 Vortz's Big Double Sledge Hammer(tm) does
more damage
39. F33D-3C30 Vortz's Diving Knee Pad(tm) does more
damage
40. 4C3B-CB30 Vortz's Diving Elbow(tm) does more damage
41. 4C30-18C9 Vortz's Lightning Tackle(tm) does more
damage




Vegas Stakes
1. DF81-A4D7 Player 1 starts with $488
2. DF8B-AF07 Player 2 starts with $488
3. DF8A-AD67 Player 3 starts with $488
4. DF83-A7A7 Player 4 starts with $488
5. D681-A4D7 Player 1 starts with $2280
6. D68B-AF07 Player 2 starts with $2280
7. D68A-AD67 Player 3 starts with $2280
8. D683-A7A7 Player 4 starts with $2280
9. 4181-A4D7 Player 1 starts with $9960
10. 418B-AF07 Player 2 starts with $9960
11. 418A-AD67 Player 3 starts with $9960
12. 4183-A7A7 Player 4 starts with $9960
13. D481-A707 Player 1 starts with $132,072 (highroller status)
14. D48B-A467 Player 2 starts with $132,072
15. D48A-AFA7 Player 3 starts with $132,072
16. D48E-AFD7 Player 4 starts with $132,072

CODES 17 THRU 19 MAY CAUSE GRAPHIC DISTORTION
17. DDA0-A4AD You only need $34,464 to get highroller status
18. DDA8-640D You only need $38,527 to win the game
instead of $10 million
19. 0AA8-640D You only need $5,019,263 to win the game
20. DD87-04EC Player wins pushes in blackjack
21. DF87-04EC Dealer wins pushes in blackjack

Wayne's World
1. DFAA-A764 Start with 1 life
2. D7AA-A764 Start with 3 lives
3. D5AA-A764 Start with 7 lives
4. DBAA-A764 Start with 9 lives
5. C28F-0704 Infinite lives
6. DF87-0764 Start with 1 Worthiness(tm) point
7. D787-0764 Start with 3 Worthiness points
8. D587-0764 Start with 7 Worthiness points
9. DB87-0764 Start with 9 Worthiness points
10. C2BC-D728 Infinite Worthiness
11. C2B5-04BC Worthiness item worth nothing on pick-up
12. C2B0-04BC Schwing(tm) item worth nothing on pick-up
13. C269-0DBB Infinite Schwings if you have at least 1
14. EEB3-DF98 Invincibility lasts longer after getting hit
15. FDB3-DF98 Invincibility does not last as long after getting hit
16. 82BB-0FF8 Invincibility lasts forever after getting hit
(Wayne(tm) blinks)
17. 6DBB-D428 Invincibility (Wayne doesn't blink)
18. DDBB-D4BC Amp power-up worth nothing on pick-up
19. D0BB-D4BC Amp power-up gives you Distortion-type chords
20. D4BB-D4BC Amp power-up gives you Mega-Amp-type chords
21. D7BB-D4BC Amp power-up gives you Chorus-type chords
22. D9BB-D4BC Amp power-up gives you Homer-type chords
23. DDBD-0DFC Distortion power-up worth nothing on pick-up
24. DFBD-0DFC Distortion power-up gives you Amp-type chords
25. D4BD-0DFC Distortion power-up gives you Mega-Amp-type chords
26. D7BD-0DFC Distortion power-up gives you Chorus-type-chords
27. D9BD-0DFC Distortion power-up gives you Homer-type-chords
28. C2BB-079C Heart item worth nothing

We're Back: A Dinosaur's Story
1 FEB1-C14C Super jump
2 4EB1-C14C Mega jump
3 DB8B-C030 9 lives
4 D18B-C030 6 lives
5 DF8B-C030 1 life
6 C2B2-C54B Infinite energy
7 C265-41CB Infinite lives
8 D48B-C110 + D466-49CC Start with less energy
9 D76D-111C Less grain to get for tail swipe
10 DB6D-103C Less grain to get for stomp

FOR CODES 11 THRU 14, DINOSAURS ONLY LAST THE ROUND IN WHICH
YOU PICK THEM UP OR UNTIL YOU DIE
11 C2C6-C148 Infinite vorb when picked up
12 C2C1-301B Infinite elsa when picked up
13 C2C5-4038 Infinite dweebs when picked up
14 C2C1-194C Infinite woog when picked up
15 CB85-1530 + D486-1040 + DD86-1010 Start on 'Manhattan - zone 2'
16 CB85-1530 + D786-1040 + DD86-1010 Start on 'the subway'
17 CB85-1530 + D086-1040 + DD86-1010 Start on 'crazy crane'
18 CB85-1530 + D186-1040 + DD86-1010 Start on 'construction in the
city'
19 CB85-1530 + D586-1040 + DD86-1010 Start on 'thanksgiving - zone 1'
20 CB85-1530 + D686-1040 + DD86-1010 Start on 'thanksgiving - zone 2'
21 CB85-1530 + DB86-1040 + DD86-1010 Start on 'balloon blow-out'
22 CB85-1530 + D886-1040 + DD86-1010 Start on 'central park - zone 1'
23 CB85-1530 + DA86-1040 + DD86-1010 Start on 'central park - zone 2'
24 CB85-1530 + D286-1040 + DD86-1010 Start on 'the zoo'
25 CB85-1530 + D386-1040 + DD86-1010 Start on 'prehistoric panic'
26 CB85-1530 + FD86-1040 + DD86-1010 Start on 'outside the circus'
27 CB85-1530 + FF86-1040 + DD86-1010 Start on 'circus zone 1'
28 CB85-1530 + F486-1040 + DD86-1010 Start on 'circus zone 2'
29 CB85-1530 + F786-1040 + DD86-1010 Start on 'jack in the box'
30 CB85-1530 + F986-1040 + DD86-1010 Start on 'empire state building'
31 CB85-1530 + F186-1040 + DD86-1010 Start on 'spaceship - zone 1'
32 CB85-1530 + F586-1040 + DD86-1010 Start on 'spaceship - zone 2'

Wing Commander
1. 7ABC-3713 Increase front shield on Hornet
2. 7AB4-4D1E Increase rear shield on Hornet
3. 0DBB-4F1E Increase front armor on Hornet
4. 0DBD-141E Increase rear armor on Hornet
5. 0DBE-1D1E Increase left side armor on Hornet
6. 0DB5-171E Increase right side armor on Hornet
7. 17B8-3D13 Increase front shield on Scimitar
8. 17B4-4F1E Increase rear shield on Scimitar
9. 17BB-441E Increase front armor on Scimitar
10. 17BD-171E Increase rear armor on Scimitar
11. 17BE-1F1E Increase left side armor on Scimitar
12. 17B6-1D1E Increase right side armor on Scimitar
13. EEBC-37C3 Mega front shields on Hornet
14. EEB4-4DCE Mega rear shields on Hornet
15. 99B8-3DC3 Mega front shields on Scimitar
16. 99B4-4FCE Mega rear shields on Scimitar

World Heroes
1. D509-8F04 Player 2 wins a draw
2. D409-8F04 Player 1 wins a draw
3. 4008-8FAF Infinite energy--player 1
4. CD07-84AF Slow timer down by half
5. 5349-87D4 Player 1 starts with more energy
6. 7D49-87D4 Player 1 starts with 1/2 energy
7. DF49-87D4 Player 1 starts with very little energy
8. 534A-8F64 Player 2/CPU starts with more energy
9. 7D4A-8F64 Player 2/CPU starts with half energy
10. DF4A-8F64 Player 2/CPU starts with very little energy
11. 7B86-84A4 Player 1 always wins
12. FB0C-7D64 + DD0B-77A4 3 hits to win round for either player
13. 7F0C-7D64 + DD0B-77A4 2 hits to win round for either player
14. 1F0C-7D64 + DD0B-77A4 1 hit to win (sudden death)-- either player)

WWF Raw
1. D7ED-1C7D Start withhalf energy
2. C231-36E3 Nobody gets hurt
3. C2E3-C653 No out of ring timer

WWF Super Wrestlemania
1. 4DD0-7D0A + 4DD2-740A Everyone starts with 1/4 energy
2. OED0-7D0A + 0ED2-740A Everyone starts with 1/2 energy
3. 56D0-7D0A + 56D2-740A Everyone starts with 3/4 energy
4. C9D2-8FDA Do mega damage and don't die
5. 3CF0-7B91 Infinite time
6. 4DDF-7D6A Opponent starts with 1/4 energy
7. 0EDF-7D6A Opponent starts with 1/2 energy
8. 56DF-7D6A Opponent starts with 3/4 energy
9. CBF0-84DE + 6DF0-84AE Combo meter is at max

Yoshi's Cookie
1. 6D8F-DF3B In Action mode, passing a stage advances to the next round
2. D48D-AD36 Immediately complete current Action level whenever
effects switch is turned on (keep switch off to play)
3. 14C6-0436 All 99 Action rounds available without the secret code
4. DF86-A71C In VS mode, only 1 win is required instead of
3--player 2 always wins the set (2-player only)
5. C2A0-DF48 In VS mode, the fuses don't count down
6. D685-A766 + DD86-AF66 In VS mode, play against tougher opponents
without the secret code
7. DD3C-6738 In Puzzle mode, passing a stage advances to the next round
8. C2EA-671B Unlimited moves in puzzle mode (turn effects switch off
to use up moves if the level becomes impossible)

Yoshi's Safari
WITH CODES 1 THRU 4, IF YOU DIE AT BOSS STAGE YOU WILL GET 2 MIN.
1. DFC9-4F82 1 minute for stage 1 instead of 4
2. DBC9-4F82 9 minutes for stage 1
3. DFC9-4472 1 minute for stage 2 instead of 4
4. DBC9-4472 9 minutes for stage 2
5. C2E9-47DE Infinite time
6. DF6B-1D60 + DF26-15DF Lose power more quickly
7. D96B-1D00 + D926-11AF Lose power more slowly
8. DF6C-1460 + DF2B-156F Gain power more quickly
9. 4D6C-1400 + 4D2B-150F Gain power more slowly
10. DD6B-1D00 + DD26-11AF Infinite power
11. DBEF-1D6E 1-up with every coin after you get 10

WITH CODES 12 AND 13, AFTER 30 YOU START WITH 10
12. F3EF-1D6E 1-up with every coin after you get 30
13. 14EF-1D6E 1-up with every coin after you get 99
14. DD67-1D50 Start with 1 life
15. D067-1D50 Start with 5 lives
16. DB67-1D50 Start with 10 lives
17. C228-376D Infinite lives
18. C221-116D + C283-4FAE Almost infinite health
19. C28F-3D02 Don't lose coins when you miss a jump

Zombies Ate My Neighbors
1. DB66-4DD4 Start with 10 lives
2. D166-4DD4 Start with 7 lives
3. DD66-4DD4 Start with 1 life
4. 82AA-CF07 Infinite lives

USE CODES 5 THRU 8 WITH CODES 9 THRU 20 TO START WITH THE
NUMBER IN CODES 5 THRU 8 OF THE ITEM IN CODES 9 THRU 20
5. DD6B-4DA4 Start with 50 shots in squirtgun
6. DD6B-4D64 Start with 100 shots in squirtgun
7. D96B-4DA4 Start with 550 shots in squirtgun
8. DB6B-4DA4 Start with 950 shots in squirtgun

FOR CODES 9 THRU 20, PRESS B OR Y TO GET THE SELECTED ITEM.
START WITH FIRST AID KIT
9. 266B-4704 Start with soda pop cans Instead of squirtguns
10. 216B-4704 Start with bazookas
11. 2C6B-4704 Start with tomatoes
12. A36B-4704 Start with fire extinguishers
13. 2A6B-4704 Start with ice pops
14. 236B-4704 Start with "peppers"
15. 2D6B-4704 Start with martian bubble guns
16. 246B-4704 Start with weed-eaters
17. 206B-4704 Start with ancient artifacts
18. 3D6B-4704 Start with plates
19. 346B-4704 Start with silverware
20. 306B-4704 Start with footballs
21. DD30-1FA7 Infinite weapons
22. DB6B-4F04 Start with 9 first aid kits instead of 1

FOR CODES 23 THRU 29, PRESS B OR Y TO GET THE SELECTED ITEM
23. D36C-4DD4 Start with speed shoes instead if a first aid kit
24. FD6C-4DD4 Start with a monster potion
25. F46C-4DD4 Start with a ghost potion
26. F06C-4DD4 Start with a random potion
27. FA6C-4DD4 Start with a pandora's box
28. F36C-4DD4 Start with a skeleton key
29. 4D6C-4DD4 Start with a decoy
30. DD39-34D4 Infinite special items--except keys and random
potions
31. DD3F-1DD4 Infinite keys once you have at least one
32. DBEC-4704 Package of 99 squirtgun shots worth 999
33. BBE8-44D4 Package of 20 Soda pop cans worth 99
34. BBE8-4464 Package of 20 tomatoes worth 99
35. BBE8-4FA4 Package of 5 bazookas worth 999
36. DBEF-1F04 Each first aid kit worth 9 on pick up
37. DBED-1FA4 Each key worth 9 on pick up
38. D965-4464 Start with 1/2 health
39. D921-1DD4 Continue with 1/2 health
40. 3C20-4D0D Infinite health

FOR CODES 41 AND 42, YOU DON'T GET THE BONUS FOR RESCUING ALL
VICTIMS. IF ZOMBIES EAT 1 VICTIM, GAME IS OVER
41. DF63-14DF Only 1 victim to rescue per level
42. BAA1-44A4 Can advance to next level after getting 1 victim
43. D46E-1D0F Start on level 2
44. D76E-1D0F Start on level 3
45. D06E-1D0F Start on level 4
46. D96E-1D0F Start on level 5
47. D16E-1D0F Start on level 6
48. D56E-1D0F Start on level 7
49. D66E-1D0F Start on level 8
50. DB6E-1D0F Start on level 9
51. DC6E-1D0F Start on level 10
52. D86E-1D0F Start on level 11
53. DA6E-1D0F Start on level 12
54. D26E-1D0F Start on level 13
55. D36E-1D0F Start on level 14
56. DE6E-1D0F Start on level 15
57. FD6E-1D0F Start on level 16
58. FF6E-1D0F Start on level 17
59. F46E-1D0F Start on level 18
60. F76E-1D0F Start on level 19
61. F06E-1D0F Start on level 20
62. F96E-1D0F Start on level 21
63. F16E-1D0F Start on level 22
64. F56E-1D0F Start on level 23
65. F66E-1D0F Start on level 24
66. FB6E-1D0F Start on level 25
67. FC6E-1D0F Start on level 26
68. F86E-1D0F Start on level 27
69. FA6E-1D0F Start on level 28
70. F26E-1D0F Start on level 29
71. F36E-1D0F Start on level 30
72. FE6E-1D0F Start on level 31
73. 4D6E-1D0F Start on level 32
74. 4F6E-1D0F Start on level 33
75. 446E-1D0F Start on level 34
76. 476E-1D0F Start on level 35
77. 406E-1D0F Start on level 36
78. 496E-1D0F Start on level 37
79. 416E-1D0F Start on level 38
80. 456E-1D0F Start on level 39
81. 466E-1D0F Start on level 40
82. 4B6E-1D0F Start on level 41
83. 4C6E-1D0F Start on level 42
84. 486E-1D0F Start on level 43
85. 4A6E-1D0F Start on level 44
86. 426E-1D0F Start on level 45
87. 436E-1D0F Start on level 46
88. 4E6E-1D0F Start on level 47
89. 7D6E-1D0F Start on level 48
90. 746E-1D0F Start on bonus level Son of Dr. Tongue(tm)
91. 776E-1D0F Start on bonus level Day of the Tentacle(tm)
92. 706E-1D0F Start on bonus level Someplace Very Warm(tm)
93. 796E-1D0F Start on bonus level Curse of the Pharaohs(tm)
94. 716E-1D0F Start on bonus level Mushroom Men(tm)
95. 756E-1D0F Start on bonus level Cheerleaders vs the Monsters(tm)
96. 7F6E-1D0F Start on credit level Monsters Among Us(tm)

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