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LOTRO Warden Cheat Sheet

Helm's Deep, Update 12.2


How to Use This Cheat Sheet
This cheat sheet orders the Warden gambits and finishers (gambit chains) under three categoriesAssailment,
Determination, or Recklessness. Note that all gambits may be used from any category regardless of tree
seciali!ation, unless other"ise secified.
#urthermore, damage secifiers for gambits are listed in red, and may ha$e other modifiers to elaborate on the
kind of damage. The damage tye of a gambit (ro$ided it does any damage) is assumed to be the same as your
"eaon%s damage tye (i.e., &eleriand, Westernesse, common, light, fire, etc.) unless a damage tye is e'licitly
listed before the damage secifier. The number of attacks (i.e., x3) if there is more than one direct damage
attack is listed after the damage secifier. (f the damage is e'cetionally hea$y damage, it "ill be listed in bold.
The damage may be secified as Ao) (area of effect) if more than one target is affected. #inally, if multile
damage attacks are utili!ed of a different kind (i.e., direct $s. damage o$er time) or of a different tye, then each
attack "ill be listed on searate lines.
The follo"ing numbers are used to designate gambit anel icons to use "hen forming gambits*
In the Fray Stance Assailment Stance
1 + ,ear (using -uick Thrust skill)
2 + ,hield (using ,hield.&ash skill)
3 #ist (using Warden%s Taunt skill)
1 + /a$elin (using -uick Toss skill)
2 + ,hield (using &ehind the ,hield skill)
3 + #ist (using Warden%s Aim skill)
These numbers are dislayed in se0uence to indicate "hich skills to use to build the gambit. #or e'amle, 23
designates the (mressi$e #lourish gambit in Determination, "hich is built "ith the ,hield and #ist icons on the
gambit anel, using the ,hield.&ash1&ehind the ,hield skill and Warden%s Taunt1Warden%s Aim skill in
se0uence.
#inally, finishing gambit skills (finishers) and their chain of gambits are listed in order, from to to bottom, and
their cells in the table highlighted. The finisher itself "ill be underlined. Note that all gambit chains consist of
one 2.skill gambit, lus one 3.skill gambit, lus either a 4.skill gambit or a 5.skill gambit as the finisher, "ith
the finisher recei$ing a bonus. 6f course, each gambit can be used searately from the change. #or e'amle,
you can use the 3.skill gambit alone, or the 5.skill gambit alone. 7o"e$er, the finishing skill gambit "ill only
ha$e a bonus alied if the chain is e'ecuted in order.
Gambit Chain Formula:
xx 8 yyy 8 zzzz 9 &onus to zzzz
xx 8 yyy 8 zzzzz 9 &onus to zzzzz
Examles:
21 (:erse$ere) 8 212 (,afeguard) 8 2121 (;elebration of ,kill) 9 &onus to 2121 (;elebration of ,kill)
21 (:erse$ere) 8 212 (,afeguard) 8 21212 (Restoration) 9 &onus to 21212 (Restoration)
Abbreviations
8buff The 8 symbol is used in front of a "ord to denote a buff for the layer character or his allies. #or
e'amle, +block rating denotes that a buff increasing block rating is alied.
.debuf The . symbol is used in front of a "ord to denote a debuff is alied to enemies. #or e'amle,
-outgoing damage denotes that a debuff decreasing an enemy%s outgoing damage is alied.
Ao) Area of effect< i.e., effect alies to multile enemies (in the case of damage or debuffs) or allies (in
the case of heals or buffs). This abbre$iation is often accomanied "ith the ma'imum number of
targets or range, as alicable. #or e'amle, AoE x3 denotes that u to 3 targets "ithin range can be
affected. AoE 10m denotes that the effect alies to targets "ithin => meters of the layer character.
crit ;ritical
dmg Direct damage
DoT Damage o$er time (i.e., a bleed or ossibly a health drain on the enemy "hen couled "ith a 7oT)
7oT 7eal o$er time (ossibly a morale drain "hen couled "ith a DoT)
hys mit :hyisical mitigation
tact mit Tactical mitigation
Spear/Javelin Gambits
Gambit !e"el Into the Fray Stance Icons Assailment Stance
Deft ,trike = melee dmg 11 ranged dmg
&oot = common melee dmg
??interrut@@
12 common ranged dmg
??interrut@@
6nslaught 32 melee dmg x3
??interrut@@
121 ranged dmg
??interrut@@
Wall of ,teel 44 melee dmg x3
??interrut@@
8arry rating
1212 ranged dmg
??interrut@@
6ffensi$e ,trike = melee dm# x2
Morale Tap DoT / HoT
13 ran#ed dm#
.outgoing damage
;ombination ,trike 22 melee dmg x2 131 ranged dmg
.outgoing damage
$%&'S dm# after using
6ffensi$e ,trike (13(
&oar%s Rush 44 common melee dmg
daze on crit
1313 common ranged dmg
.outgoing damage
daze on crit
$%&'S dm# after using
;ombination ,trike (131(
:o"er Attack =A melee dmg
common )o*
123 ranged dmg
difficult to block, evade, or parry
Bighty &lo" 3A melee dmg
common )o*
difficult to evade or parry
$%&'S dm# after using
:o"er Attack (123(
1231 ranged dmg
difficult to block, evade, or parry
Cnerring ,trike 5> melee dmg
common )o*
difficult to block, evade, or parry
$%&'S dm# after using
Bighty &lo" (12312(
12312 ranged dmg
common )o*
difficult to block, evade, or parry
Re$ersal 5> melee dmg
corruption removal
132 ranged dmg
corruption removal
Adroit Baneu$er 5A melee dmg
reduces attack duration
1321 ranged dmg
reduces attack duration
The Dark &efore
Da"n
D> melee dm# x2
restores o+er
12131 ran#ed dm#
restores o+er
Warden%s Triumh E> melee dmg
8melee damage
13213 ran#ed dm#
8ranged damage
Shield Gambits
Gambit !e"el Into the Fray Stance Icons Assailment Stance
Defensi$e ,trike = melee dmg
8block rating
22 ranged dmg
8block rating
1, :erse$ere = melee dmg
-o*
8block rating
8artial block chance
21 ranged dmg
-o*
2, ,afeguard 24 common melee dmg
-o*
8block rating
8artial block chance
212 ranged dmg
-o*
3a, ;elebration of
,kill (.inisher)
24 melee dmg
8block rating
8artial block chance
8incoming healing modifier
2121 ranged dmg
-o*
3b, Restoration
(.inisher)
24 melee dmg
-o*
21212 ranged dmg
-o*
1, (mressi$e
#lourish
= light )o*
8crit defense, 8hys mit, 8tact mit
23 light )o*
8crit defense, 8hys mit, 8tact mit
2, Baddening ,trike =D melee dmg
8crit defense, 8hys mit, 8tact mit
232 melee dmg
8crit defense, 8hys mit, 8tact mit
3a, Dance of War
(.inisher)
34 8crit defense, 8hys mit 2323 8crit defense, 8hys mit
3b, ;on$iction
(.inisher)
=D -o* AoE 3/m
8Ao) crit defense, 8Ao) tact mit
23232 -o* AoE 3/m
8Ao) crit defense, 8Ao) tact mit
,hield BasteryF Tier 2 8block rating, 8e$ade rating,
8ranged block rating
2132 8block rating, 8e$ade rating,
8ranged block rating
,hield TacticsF Tier 4 stun immunity!, 8tact mit 2312 stun immunity!, 8tact mit
F Csable only "hen seciali!ed in the )etermination tree. )arned at the tier secified in the le$el column.
Fist Gambits
Gambit !e"el Into the Fray Stance Icons Assailment Stance
Goad = light )o* Ao) '3
00*aunt11 Ao) '3
33 light )o* Ao) '3
00*aunt11 Ao) '3
:recise &lo"1Thro" =2 melee dmg
light )o*
31 ranged dmg
.critical defense
:iercing ,trike1Toss 3> common melee dmg
light melee dmg
light )o*
313 common ranged dmg
light ranged dmg
.crit defense
,ear1/a$elin of
Hirtue
4D common melee dmg
light melee dmg
light )o*
3131 common ranged dmg
light ranged dmg
.crit defense
1, War.;ry =3 light )o* Ao) '=>
8e$ade rating
32 light )o* Ao) '=>
8e$ade rating
2, &rink of Hictory 34 light )o*
8e$ade rating
323 light )o*
8e$ade rating
3a, ,urety of Death
(.inisher(
=D melee dmg
light )o*
8e$ade rating
3232 melee dmg
light )o*
8e$ade rating
3b, Desolation
(.inisher)
34 light )o* Ao) '3
.miss chance
32323 light )o* Ao) '3
.miss chance
Resounding
;hallenge
A> light dmg Ao) 'D 3231 light )o* Ao) 'D
#ierce Resol$e 24 Morale Tap DoT AoE x10 / HoT 312 Morale Tap DoT AoE x10 / HoT
)'ultation of &attle D> Morale Tap DoT AoE x10 / HoT 31232 Morale Tap DoT AoE x10 / HoT
Resolution E2 Moral Tap dmg AoE x10 / Heal 3123 Moral Tap DoT AoE x10 / HoT

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