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This document provides a cheat sheet for the Warden class in LOTRO, listing gambits (skill combinations) and finishers organized by category - Assailment, Determination, or Recklessness. It explains the icons used to build gambits and chains that provide bonuses. Damage types, effects on enemies or allies, and other details are denoted with abbreviations. The gambits and finishers for spear/javelin, shield, and fist skill lines are then listed with their associated details.
This document provides a cheat sheet for the Warden class in LOTRO, listing gambits (skill combinations) and finishers organized by category - Assailment, Determination, or Recklessness. It explains the icons used to build gambits and chains that provide bonuses. Damage types, effects on enemies or allies, and other details are denoted with abbreviations. The gambits and finishers for spear/javelin, shield, and fist skill lines are then listed with their associated details.
This document provides a cheat sheet for the Warden class in LOTRO, listing gambits (skill combinations) and finishers organized by category - Assailment, Determination, or Recklessness. It explains the icons used to build gambits and chains that provide bonuses. Damage types, effects on enemies or allies, and other details are denoted with abbreviations. The gambits and finishers for spear/javelin, shield, and fist skill lines are then listed with their associated details.
How to Use This Cheat Sheet This cheat sheet orders the Warden gambits and finishers (gambit chains) under three categoriesAssailment, Determination, or Recklessness. Note that all gambits may be used from any category regardless of tree seciali!ation, unless other"ise secified. #urthermore, damage secifiers for gambits are listed in red, and may ha$e other modifiers to elaborate on the kind of damage. The damage tye of a gambit (ro$ided it does any damage) is assumed to be the same as your "eaon%s damage tye (i.e., &eleriand, Westernesse, common, light, fire, etc.) unless a damage tye is e'licitly listed before the damage secifier. The number of attacks (i.e., x3) if there is more than one direct damage attack is listed after the damage secifier. (f the damage is e'cetionally hea$y damage, it "ill be listed in bold. The damage may be secified as Ao) (area of effect) if more than one target is affected. #inally, if multile damage attacks are utili!ed of a different kind (i.e., direct $s. damage o$er time) or of a different tye, then each attack "ill be listed on searate lines. The follo"ing numbers are used to designate gambit anel icons to use "hen forming gambits* In the Fray Stance Assailment Stance 1 + ,ear (using -uick Thrust skill) 2 + ,hield (using ,hield.&ash skill) 3 #ist (using Warden%s Taunt skill) 1 + /a$elin (using -uick Toss skill) 2 + ,hield (using &ehind the ,hield skill) 3 + #ist (using Warden%s Aim skill) These numbers are dislayed in se0uence to indicate "hich skills to use to build the gambit. #or e'amle, 23 designates the (mressi$e #lourish gambit in Determination, "hich is built "ith the ,hield and #ist icons on the gambit anel, using the ,hield.&ash1&ehind the ,hield skill and Warden%s Taunt1Warden%s Aim skill in se0uence. #inally, finishing gambit skills (finishers) and their chain of gambits are listed in order, from to to bottom, and their cells in the table highlighted. The finisher itself "ill be underlined. Note that all gambit chains consist of one 2.skill gambit, lus one 3.skill gambit, lus either a 4.skill gambit or a 5.skill gambit as the finisher, "ith the finisher recei$ing a bonus. 6f course, each gambit can be used searately from the change. #or e'amle, you can use the 3.skill gambit alone, or the 5.skill gambit alone. 7o"e$er, the finishing skill gambit "ill only ha$e a bonus alied if the chain is e'ecuted in order. Gambit Chain Formula: xx 8 yyy 8 zzzz 9 &onus to zzzz xx 8 yyy 8 zzzzz 9 &onus to zzzzz Examles: 21 (:erse$ere) 8 212 (,afeguard) 8 2121 (;elebration of ,kill) 9 &onus to 2121 (;elebration of ,kill) 21 (:erse$ere) 8 212 (,afeguard) 8 21212 (Restoration) 9 &onus to 21212 (Restoration) Abbreviations 8buff The 8 symbol is used in front of a "ord to denote a buff for the layer character or his allies. #or e'amle, +block rating denotes that a buff increasing block rating is alied. .debuf The . symbol is used in front of a "ord to denote a debuff is alied to enemies. #or e'amle, -outgoing damage denotes that a debuff decreasing an enemy%s outgoing damage is alied. Ao) Area of effect< i.e., effect alies to multile enemies (in the case of damage or debuffs) or allies (in the case of heals or buffs). This abbre$iation is often accomanied "ith the ma'imum number of targets or range, as alicable. #or e'amle, AoE x3 denotes that u to 3 targets "ithin range can be affected. AoE 10m denotes that the effect alies to targets "ithin => meters of the layer character. crit ;ritical dmg Direct damage DoT Damage o$er time (i.e., a bleed or ossibly a health drain on the enemy "hen couled "ith a 7oT) 7oT 7eal o$er time (ossibly a morale drain "hen couled "ith a DoT) hys mit :hyisical mitigation tact mit Tactical mitigation Spear/Javelin Gambits Gambit !e"el Into the Fray Stance Icons Assailment Stance Deft ,trike = melee dmg 11 ranged dmg &oot = common melee dmg ??interrut@@ 12 common ranged dmg ??interrut@@ 6nslaught 32 melee dmg x3 ??interrut@@ 121 ranged dmg ??interrut@@ Wall of ,teel 44 melee dmg x3 ??interrut@@ 8arry rating 1212 ranged dmg ??interrut@@ 6ffensi$e ,trike = melee dm# x2 Morale Tap DoT / HoT 13 ran#ed dm# .outgoing damage ;ombination ,trike 22 melee dmg x2 131 ranged dmg .outgoing damage $%&'S dm# after using 6ffensi$e ,trike (13( &oar%s Rush 44 common melee dmg daze on crit 1313 common ranged dmg .outgoing damage daze on crit $%&'S dm# after using ;ombination ,trike (131( :o"er Attack =A melee dmg common )o* 123 ranged dmg difficult to block, evade, or parry Bighty &lo" 3A melee dmg common )o* difficult to evade or parry $%&'S dm# after using :o"er Attack (123( 1231 ranged dmg difficult to block, evade, or parry Cnerring ,trike 5> melee dmg common )o* difficult to block, evade, or parry $%&'S dm# after using Bighty &lo" (12312( 12312 ranged dmg common )o* difficult to block, evade, or parry Re$ersal 5> melee dmg corruption removal 132 ranged dmg corruption removal Adroit Baneu$er 5A melee dmg reduces attack duration 1321 ranged dmg reduces attack duration The Dark &efore Da"n D> melee dm# x2 restores o+er 12131 ran#ed dm# restores o+er Warden%s Triumh E> melee dmg 8melee damage 13213 ran#ed dm# 8ranged damage Shield Gambits Gambit !e"el Into the Fray Stance Icons Assailment Stance Defensi$e ,trike = melee dmg 8block rating 22 ranged dmg 8block rating 1, :erse$ere = melee dmg -o* 8block rating 8artial block chance 21 ranged dmg -o* 2, ,afeguard 24 common melee dmg -o* 8block rating 8artial block chance 212 ranged dmg -o* 3a, ;elebration of ,kill (.inisher) 24 melee dmg 8block rating 8artial block chance 8incoming healing modifier 2121 ranged dmg -o* 3b, Restoration (.inisher) 24 melee dmg -o* 21212 ranged dmg -o* 1, (mressi$e #lourish = light )o* 8crit defense, 8hys mit, 8tact mit 23 light )o* 8crit defense, 8hys mit, 8tact mit 2, Baddening ,trike =D melee dmg 8crit defense, 8hys mit, 8tact mit 232 melee dmg 8crit defense, 8hys mit, 8tact mit 3a, Dance of War (.inisher) 34 8crit defense, 8hys mit 2323 8crit defense, 8hys mit 3b, ;on$iction (.inisher) =D -o* AoE 3/m 8Ao) crit defense, 8Ao) tact mit 23232 -o* AoE 3/m 8Ao) crit defense, 8Ao) tact mit ,hield BasteryF Tier 2 8block rating, 8e$ade rating, 8ranged block rating 2132 8block rating, 8e$ade rating, 8ranged block rating ,hield TacticsF Tier 4 stun immunity!, 8tact mit 2312 stun immunity!, 8tact mit F Csable only "hen seciali!ed in the )etermination tree. )arned at the tier secified in the le$el column. Fist Gambits Gambit !e"el Into the Fray Stance Icons Assailment Stance Goad = light )o* Ao) '3 00*aunt11 Ao) '3 33 light )o* Ao) '3 00*aunt11 Ao) '3 :recise &lo"1Thro" =2 melee dmg light )o* 31 ranged dmg .critical defense :iercing ,trike1Toss 3> common melee dmg light melee dmg light )o* 313 common ranged dmg light ranged dmg .crit defense ,ear1/a$elin of Hirtue 4D common melee dmg light melee dmg light )o* 3131 common ranged dmg light ranged dmg .crit defense 1, War.;ry =3 light )o* Ao) '=> 8e$ade rating 32 light )o* Ao) '=> 8e$ade rating 2, &rink of Hictory 34 light )o* 8e$ade rating 323 light )o* 8e$ade rating 3a, ,urety of Death (.inisher( =D melee dmg light )o* 8e$ade rating 3232 melee dmg light )o* 8e$ade rating 3b, Desolation (.inisher) 34 light )o* Ao) '3 .miss chance 32323 light )o* Ao) '3 .miss chance Resounding ;hallenge A> light dmg Ao) 'D 3231 light )o* Ao) 'D #ierce Resol$e 24 Morale Tap DoT AoE x10 / HoT 312 Morale Tap DoT AoE x10 / HoT )'ultation of &attle D> Morale Tap DoT AoE x10 / HoT 31232 Morale Tap DoT AoE x10 / HoT Resolution E2 Moral Tap dmg AoE x10 / Heal 3123 Moral Tap DoT AoE x10 / HoT