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Edrl 461-VandeHei Deavon Hinebauch

Activity: Defiance or Patience. Defiance if using ant/ance/ancy; Patience if using


ent/ence/ency.
Objective: Using a custom deck of cards, students will identify derivational relations in
words.
Materials: Derivational Cards, Score Sheet, Writing Utensil.
Procedure:
1. The teacher should prepare a deck of 52 cards with suits of two, three, or four
derivational relation words (i.e. attend, attendance, and attendant). This game
should be played in groups of 3-5 members.
2. Each player is dealt five cards from the deck. The player to the left of the dealer will
start. This player can first lay down any existing groups of two, three, or four
derivational relation words held in hand. Then, the player may ask any other player
for a card of a certain derivation in his or her hand: Mathew, may I have all of your
resistance. This may result in receiving resistance, resistant, resistancy, or resist.
3. If the player does not have the cards with the feature being sought, he or she must
respond with Be Defiant or Be Patient, depending on which game is being
played.
4. At this point, the asking player must draw another card from the deck. If the card is
of the same family being sought, the player may lay down the match and continue
asking other players for cards. If the card is not of the correct derivational group,
the next player to the left takes a turn and continues around the circle in the same
manner. If the drawn card makes a match in the asking players hand, but was not in
the group being sought, he or she must hold the pair in hand until his or her turn
comes up again. This means there is a risk of another player taking the pair before
the next turn.
5. Play ends when one of the students runs out of cards. The player with the most
points wins.
6. Players may play on other players card groups, laying related cards down in front of
themselves, not in front of the player who made the original match.
7. Scoring is as follows:
Singles played on other peoples matches: 1 point
Pairs: 2 points
Triples: 6 points
Groups of Four: 10 points
First player to run out of cards: 10 points
Extension:
1. Play a version called Defy My Patience that mixes sets of words from both lists to
create an ent/ant deck.
Edrl 461-VandeHei Deavon Hinebauch
2. Encourage students to develop their own derivational families to be added to the
game or another feature other than ant/ent contrast.
3. Challenge My Patience/Defy My Challenge. In this version, during scoring, before
everyone throws down his or her hand, students should secretly write additional
words that have not been played for groups they have laid down. Before hands are
revealed, these lists should be shared and an additional point added to the players
score for each related word. Any player who doubts the authenticity of a word by
an opponent may challenge the word. The challenger loses a point if the word is
valid or gains a point if it is not. The player, likewise, counts the word if it is valid or
loses a point if the challenger proves him wrong.
Reference
Bear, D. R., Invernizzi, M., Johnston, F, & Templeton, S., (2012). Words Their Way: Words
study for phonics, vocabulary, and spelling instruction (fifth ed., pp. 306-307; 389). Upper
Saddle River, NJ: Pearson Education Inc.

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