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Normal humans take damage from the same things that werewolves do, but humans are much less resilient.
While Garou can attempt to soak any injury not caused by silver, humans may soak only bashing damage. And
what a Garou heals in seconds can take weeks for human beings.
Bashing Damage
Mortals heal bashing damage fairly quickly, and doing so requires no medical treatment up to the Wounded
level. Wounds just heal naturally by themselves. Past the Wounded health level, however, medical care
becomes necessary as wounds take the form of broken bones, concussions or worse.
If a mortal reaches Incapacitated from bashing damage, he falls unconscious but does not die. Instead, any
further damage starts at the top of the Health spectrum and is recorded as lethal (and recovery is handled as per
lethal damage) . Thus, even bashing damage can kill, given enough severity and duration.
Lethal Damage
Lethal damage is exactly that. Any lethal wound worse than Hurt requires medical treatment before it will heal.
Any such wound left untreated worsens by one level per day as wounds re-open or become infected. A mortal
who reaches Incapacitated through lethal damage is at death's door; if he takes one more health level of any sort,
he dies. A mortal at Mauled or higher from lethal damage may simply rest and recover his health. A mortal at
Crippled or Incapacitated, however, needs constant medical attention over the times listed for any healing to
take place.
Note that a mortal must heal one health level at a time. That is, she must rest for the full amount of time for each
health level in order to begin healing the next one. For example, a mortal who has reached Injured from lethal
damage must rest for one week to heal the Injured level, three days to heal the Hurt level and an additional day
to heal the Bruised level. Aggravated damage heals as if it were lethal for humans. The only significant
difference is that aggravated damage is harder to heal through supernatural means.