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Human Injury

Normal humans take damage from the same things that werewolves do, but humans are much less resilient.
While Garou can attempt to soak any injury not caused by silver, humans may soak only bashing damage. And
what a Garou heals in seconds can take weeks for human beings.

Bashing Damage

Mortals heal bashing damage fairly quickly, and doing so requires no medical treatment up to the Wounded
level. Wounds just heal naturally by themselves. Past the Wounded health level, however, medical care
becomes necessary as wounds take the form of broken bones, concussions or worse.

Health Level Recovery Time


Bruised to Wounded One hour
Mauled Three hours
Crippled Six hours
Incapacitated 12 hours

If a mortal reaches Incapacitated from bashing damage, he falls unconscious but does not die. Instead, any
further damage starts at the top of the Health spectrum and is recorded as lethal (and recovery is handled as per
lethal damage) . Thus, even bashing damage can kill, given enough severity and duration.

Lethal Damage

Lethal damage is exactly that. Any lethal wound worse than Hurt requires medical treatment before it will heal.
Any such wound left untreated worsens by one level per day as wounds re-open or become infected. A mortal
who reaches Incapacitated through lethal damage is at death's door; if he takes one more health level of any sort,
he dies. A mortal at Mauled or higher from lethal damage may simply rest and recover his health. A mortal at
Crippled or Incapacitated, however, needs constant medical attention over the times listed for any healing to
take place.

Health Level Recovery Time


Bruised One day
Hurt Three days
Injured One week
Wounded One month
Mauled Two months
Crippled Three months
Incapacitated Five months

Note that a mortal must heal one health level at a time. That is, she must rest for the full amount of time for each
health level in order to begin healing the next one. For example, a mortal who has reached Injured from lethal
damage must rest for one week to heal the Injured level, three days to heal the Hurt level and an additional day
to heal the Bruised level. Aggravated damage heals as if it were lethal for humans. The only significant
difference is that aggravated damage is harder to heal through supernatural means.

Health Levels Penalty Movement Penalty


Bruised 0 Character is only slightly bruised, and he suffers no dice penalties.
Hurt -1 Character is superficially hurt, but he suffers no movement hindrances.
Injured -1 Character has suffered minor injuries, and movement is mildly inhibited (one
half max. running speed).
Wounded -2 Character has suffered significant damage. He may walk, but he cannot run.
At this level, a character may not move, then attack. He will lose dice when
moving and attacking in the same turn.
Mauled -2 Character is badly injured, and he may hobble only about three yards per
turn.
Crippled -5 Character is catastrophically injured, and he can crawl only about one yard
per turn.
Incapacitated Character is incapable of movement and likely unconscious.

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